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File: 1360729099002.jpg (197.95 KB, 1024x1024, roll dem bones.jpg)


Simply put the number of dice you would like to roll followed by a "d" and then add how many sides you want each die to have. Post rolling requires this in 'quotes' or [Square brackets], and nothing is needed for email rolls.

Email Field Rolling:
You can roll one set of dice from the email field
2d20 in the email field will roll 2 20 sided dice

In Post Rolling:
You can roll up to 5 sets of dice from the post field, each set of dice can contain a different number of dice and a different number of sides.
Rolls can be placed anywhere in the post, they must be put in single 'quotes' or [Square brackets]. You can roll up to 6 sets of dice total
'3d30' will roll 3 30 sided dice.
[5d10] will roll 5 10 sided dice.

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 No.703862[Reply][Last 50 Posts]

Post Sheets.
354 posts and 3 image replies omitted. Click reply to view.



"Is this your third friend?" Amy asks Vinland as she looks at Athena suspiciously.


Flow’s eyes focus in on Lady Athena as she greets Osmium and the Princess.
“I assume it was your name who was censored, then?” he asks directly.

The two goos nod and head for the workshop.
>”What’re you going in there for? We ‘avent the know-how to build stuff.”
>>”Never hurts to check it out, right?”

>”Don’t worry, I’ll keep this one out of trouble,” he says as he pulls Trapper away by the shoulder.
>>”Yeah, don’t worry about us, egghead!” Trapper shouts as he’s dragged away.


>"Oh. Cause we had to deal with a giant bird before we came here. It was always a step ahead of us, holding onto these big tablets while we had to do these puzzles to get to it."
KP responds.
>"Yea, I've had the same feeling in the past. Once you get involved in anything deeper beyond prayers or church for gods, it doesn't always end well. …Wait, you've been in Tartarus?"

>"Is she the other one you formed the group with?" KP questions since the third name as blanked out, "Cool, we're all regrouped then. Taking out this Mantis and Raven should be a breeze!"

Pryce sits down as they set up the tent and brewing their herbs.
"Feels like it was almost yesterday when we last did this."
He reminisces as he drinks the elixir that is offered.


Flaming thinks on the conundrum offered her by the two powerful ponies, contemplating their words. "…if it is any consolation, I think I understand how you two feel. It wasn't on so grand a scale as this One, but, not too long ago my tribe made a pact with a nefarious god of our own. We were so afraid of losing who we were we sided with him in a war, and… well, it didn't turn out well for anyone involved."

"I used to put the blame all on him, that everything that transpired was his fault. But, lately I've come to accept the world isn't that black and white. But in the end, I guess the past doesn't matter too much. You don't want anything to do with him *now*, and that's what's important."

When they are approached by the new enigmatic, beautiful pony, Flaming's ears perk up as they address her as 'Lady', giving her a hint of who the ______ they mentioned earlier might be. "Hello. Yes, we came here actually to stop these two from fighting at the insistence of the great Duke Curses, and, seeing they were in some trouble of their own, saw fit to join them in ridding the original problem."


As before, the strong and bitter drink overwhelms you, throwing you into a semi-lucid ecstacy; a kaleidoscope of memories and imagined possibilities flit about you, blown about like flecks of snow in a snowglobe. Your eyes shut, and yet it is as though they were open, as visions present themselves to you.

The pieces align, and you behold a certain sight: a wasteland of white, churned by a storm. It becomes clear that it is not snow, but a kind of ash-like particle that blankets the area. The region is hilly and mountainous, overlooking a valley. The valley is swamped with thousands of demonic figures, frozen, their bodies turned to crystalline glass, their faces broken and twisted with agony.

A lone person moves through the bleak landscape as though it were nothing, insulated by a thunderous layer of magical energy: Mudi the Young, her expression grave, vengeful and piteous as she surveys the fields of the dead. As she approaches each of the glass statues, you see her draw forth the crystal ball in which she keeps her pocket dimension, and her Shades. She taps the glass figures, and they rapidly decompose, their bodies giving up a spiraling plume of energy, which is absorbed into the crystal ball.

"Soon… very soon, I'll restore you," she whispers into the crystal ball, cradling it as if it were a child. You see the faces of the Shades floating up to the surface as she kisses it. "I'll bring all of you back."

"Yes, every one of our soldiers has reached varying layers of Tartarus in order to imprison certain powerful demons that cannot be killed or dealt with using other conventional means," Osmium says. "Princess Vinland has been as far as the Ninth layer… the second bottommost."

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 No.701786[Reply][Last 50 Posts]

Our heroes have returned from the Shifting Sands, where in a forgotten vault they encountered someone they did not expect: a petrified Discord, god of chaos, now known as Persolus. Seemingly under an enchantment forcing him to always tell the truth, he told the party that he had figured out a way out of the Echoes, but it required freeing him and messing with some sort of egg that was being kept in the vault. Sensibly, the party chose not to trust him, and declined his offer.

From there, they have made their way to Braildorn, one of the few places in the Echoes that most closely resembles modern society. However, while they sought respite within its walls, they soon found their troubles were far from over: Lysander, an ambitious and greedy dragon with significant influence in the Echoes, saw to the kidnapping of their friend Violet, replacing her with a spy to study the party and assess them. The party soon rooted out the spy and followed a trail of clues (including striking a tenuous alliance with the nefarious Tiger Clan) which eventually led them to Lysander's ship, the Lady Luck. From there, they proceeded to fight their way to Lysander himself, rescue Violet and take the Lady Luck for themselves - which was not a ship at all, but rather an enchanted construct called a Sanctuary. They soon found that overtaking a Sanctuary did not come without its failsafes, however; the Fulcrum, a unique magical object that controls a Sanctuary, was bound to Lysander and Lysander alone, and no one else could use it without risking severe mental harm or even death.

Via one of their newfound acquaintances, however, they may have figured out a workaround. Fumblemore, a bumbling but good natured wizard, knows of a way to break the Seal of Dominion, but it is a dangerous ritual that requires the participation of the entire group; their spiritual forms would entre the Fulcrum, according to Fumblemore, and have to physically bypass whatever defences Lysander has placed.

Meanwhile, the party have made themselves quite busy while in Braildorn:

Hermodur has accepted a contract to hunt down a creature plaguing the town's citizens, a particularly large and intelligent balaur known as the Beast of Braildorn.

Norv has expressed his interest in performing a courier task for Carnifex, a servant of Black Pudding. He has also commissioned a new sprayer to be made for him by the master craftsman Hadrian, which has dug deep into his pockets.Post too long. Click here to view the full text.
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Oh. Shoot. I guess we're fighting now. So much for talking. I set my rat down on the ground and click my tongue. It's not as well trained as the rats I've spent more time working with, but hopefully it'll be okay. It scurries at guard B with Aurora, while I pull out my tonfa and attack guard A like I'm holding two clubs.

[1d10][1d10](Lucky Dog crit on 8)

Roll #1 10 = 10 / Roll #2 1 = 1 / Roll #3 8 = 8


Zunden lays inert, seeing the soldier fire at her body from a third person view. She watches herself lift her other arm, displaying the channeler's ring and channeling magic through it.

[1d10] Flash

Roll #1 8 = 8


Rabi fires a magic arrow from his concealed position, willing it to split into two and hit Guards A and D


>Forgot roll [1d10+2]

Roll #1 1 + 2 = 3


The rat springs up and bites at B's ankles, distracting him from attacking Aurora. She manages to get a hit in on him, but he swings out madly and knocks her out of the air for a moment. Weakened by the tendon injury, he keels over, down but not out just yet.

You get in a powerful blow on Guard A, but he retaliates with a punch to the gut that leaves you gasping for air.
>Norv takes 3 hits

You see yourself get shot in the gut. Your Servitor tries to defend you, but the guard is surprisingly competent, rolling away and firing off another flintlock shot at it. Its form begins to waver.
>Zunden takes 3 hits

Your body raises its arm and lets off a burst of light from the ring, momentarily blinding the three remaining guards.

Your shot misses completely, alerting the guards to your presence.

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 No.705176[Reply][Last 50 Posts]

Post your sheets!
353 posts and 5 image replies omitted. Click reply to view.


Little Sword looks over his shoulder behind him just after the crashing sounds of rubble closing off the way back
"…" He lets out a sharp whistle, the kind you do either when your impressed by something or have severely fucked up

"Well.. At least if I die, I won't die a puss that went back on his word."
>"hm.. I share that sentiment." The sword intones.

Little Sword lights up his horn with a little magic and carefully tiptoes across the corpses. Leading with his sword as he walks down the dark corridor.



Sirocco just pitifully shakes her head as she watches Little Sword dash off. The tumbling rocks hardly even make her flinch. She turns to the others and shrugs. "So… feel like clearing out all those boulders, or should we go ahead and try to find a way around? My vote's on the second, since we're likely to get ambushed if we stay here."

She gestures towards the hot path, where she could at least sense something. "This direction seems like it'll turn up something useful."


"Don't try to be a hero now," I call to you.


"Let's go around- if we do meet up with him, we'll know a safe route back out here, right?"


You head down the path indicated by Sirocco, finding the warmth gradually increasing as you head along. It's a pleasant sense, almost lulling, and you find yourselves having to snap to attention now and again to keep from getting pulled back into early-morning drowsiness.

Eventually, you hear a skittering in the darkness ahead, and see a small, four-legged figure moving in the shadows ahead, with a strange gimp in its pace. You can't tell what it is, but it doesn't seem to be one of the gobbeetles.

The dark cavern's air churns and trembles slightly, nearly unnoticable, the light shimmerings of a heat haze on a sun-blasted day. You feel the light thrilling in the air of some kind of magic, present enough that even those with no magic training or ability can apprehend it. The shadows on the walls seem like faces in the peripheries of your vision, vanishing as you look at them. The path then widens as you head along, leaving you without a wall to follow.

Eventually, you come across a great dent in the ground, seeing the remains of some kind of smashed treasure chest in the center, with a fragment of something glinting amid the rubble.


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 No.704875[Reply][Last 50 Posts]

No more bamboozles! Probably.
170 posts and 4 image replies omitted. Click reply to view.


Frank waves to Keg as he leaves. "Catch you around!" he says, following him out of the room. "See you later!" In spite of the parting comment, he continues to silently, awkwardly walk with him to the rooms, deciding to pick one out while he can.


"Fucking knew it."

Copper grins as Amelia pulls out the Bowie knife, grabbing her own slice,

"Pizza is pizza, like, even a 'not great' pizza is still good."

She takes a bite and pulls the slice away from her mouth, ritualistically testing the elasticity of the cheese. She turns around in the middle of the act to Mae entering.

"Ohf, heyah Maeh."

Copper is quick to eat the cheese, smiling at the her,

"Well just consider this our dinner then, I won't ask for more later."

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"Yeah. If there's any survivors, we'll be sure to do everything we can to help. I'm not sure what to make of the captain yet, but… I'm pretty confident things'll go alright."


Glitter seems to be keeping to herself right now. You can hear Mae, Amelia and Copper having a good chat nearby though, and Poncho and Scratch up near the bridge as well. Everyone else seems to have relegated to their rooms.

Amy nods sagely, as if discussing high philosophy with a fellow intellectual. "The pizza scale. Way at the bottom are shitty unedible dumpster fire pizzas - " she stops to take another bite - "then everything else is good. Up the top are the weird fancy ones with avocado and sour cream and shit. No good."

Mae stops mid bite as you mention them, quickly swallowing. "Oh that? It's nothing, just a dumb hobby I have. I just think they're neat. They're from this show I used to watch, sometimes." She seems kind of embarrassed by it.

Once she finishes, she goes and serves herself a glass of cold water. "Drinks, anyone?"

She smiles confidently. "Y-Yeah. We'll pull through. Euryale should be a good stop. Th-there's a bunch of work opportunities there! Plenty of time to get properly s-stocked for the trip, you know? And make some extra money, maybe h-hire a few other hands… We'll be s-set!"



You come across an unoccupied room. There's quite a few of them, as the ship is meant for a larger crew than what it currently has. Powder Keg is aware of you following behind him and picks up the pace, feeling a bit uncomfortable. The room you find has the same setup as in >>706087

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 No.705968[Reply][Last 50 Posts]

A new game by me I guess
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You yeet an orb of watery healing as you see the flail swing through the sudden smoke. In your attempt to help him though, the spear pierces your membrane, destabilizing you for a moment.
>Rainy takes 4 hits and heals 4 due to talent

You try to scamper out of the way of the flail, but aren't fast enough, and get cracked over the head with it. Fortunately, a watery orb from Rainy restores your strength, keeping you on your hooves.
>Vanity is back at 5/5

You fan the hammer on your revolver in the general direction of a hulking outline nearby, but every shot goes wide. The crossbow bolt clips your leg, leaving a flesh wound.
>Jesse takes 1 hit

Your shot clatters against a nearby stone.

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I attempt to counter the dog throw
Reflex Shot: recharge 1, requires ranged weapon; Deals double damage as well as suffers double counterattack damage. Can be used while helpless, but on fail while helpless recharge is set to 3.

Roll #1 2 = 2


I stumble around, dizzy. I'm about to collapse before my head suddenly clears. I shoot Rainy a smile and nod in thanks. Must have been her doing. My smile falls as I see the ghastly creatures menacing us properly. I swallow as my horn lights up, sparks fly from the tip, and my main rises from the static crackling in the air as I aim a lightning bolt at the griffon.

[1d10+1][1d10+1]Magic Bolt:Lightning

Roll #1 10 + 1 = 11 / Roll #2 6 + 1 = 7


Dodging the flail by flowing around it, I portion off another ball of water, aiming it with a pseudopod before sending it at high speeds towards the Minotaur!

[1d10] Ranged

"Oh, i don't like this, but you aren't giving me much choice!"

Roll #1 8 = 8


You don't manage to get a shot off before the spear hits you in the arm, knocking you off balance. You fall to the ground.
>Talon takes 9 hits, helpless


You fly up to a vantage point, surveying the sudden battle. You reload your revolver and take careful aim at the minotaur.

Your horn crackles and glows. With a burst of energy, a bolt arcs through the air, striking the griffon. He drops the bomb he's readying and plummets to the ground, stunned.

Your body moves around the flail with ease, and you counter with a charged orb of high pressure water right to the minotaur's face. It bursts dramatically, and he cries out and stumbles backwards, knocked over by the blow.

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 No.701904[Reply][Last 50 Posts]

Compared to your recent adventures, the voyage back home to the Hollow has been uneventful.

As you arrived back into the Hollow you were surrounded by curious breezies wondering not just about the strange and wonderful treasures you carry but also the shrunken zebra Oomar, who so far has been delighted to visit the breezie city. A different case entirely has been the breezie witch who has refused to speak during the travel and her stay in the hollow heavily guarded by the breezemancers.

Because of the hard-earned rewards you've been given by Tumbleweed, the wealthy breezie, you've been able to fund the development of the radan style aiship. With help from volunteers from the Guild, Pattern has started the long anticipated project.

As the project nears completion we find our heroes in a tent next to the airship warf.
The breezemancers have found that an expert in exotic and cursed artefacts is currently residing within Breezie Valley.

You're both standing around a table with airship blueprints while Marrow Fargale, as you might recall you saved from the forest just some weeks ago, finishes reading the letter.

She looks up. "It's the best we found. I'm sorry, there's simply not many breezies who seek to delve into these kinds of items. And those who do, usually aren't very willing to divulge their secrets. Like our guest."
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"It's Sweet Vapor! Bwzzz!!"
The ship starts making a buzzing sound as well and trembles.
"AH, the ship is talking back again!"
You see a drip of black ash slowly sliding out of the crack in the hull.


Vacuum it.

"Will you tell us already what you were going to say?"


I make a scared squeak!


"Aaaaah, I think I can help. I know how to clean up these little vandals." She shows a green flask. "Haha! Terpentine! I threw some on the last monster I saww and WOOOSH gone."


"R-really? How did you make it?"

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 No.701721[Reply][Last 50 Posts]

The party now returns to Kaco Island, having accomplished many things during their time on the small satellite island:

First, they learned more about aura and developed their potential even further, culminating in the creation of new abilities for some and improvements on current abilities for others. Second, they recovered a large cache of red herbs, called Helltongues, which would enable them to cure people from infection by Queen Toko's white parasites. Third, they resued an alien from outer space whose spaceship had crashed at sea during his research for his dissertation.

Now, Cutlass and Thessaly are heading back to meet with the leaders of the Three mafia Families who rule over Aristar and who have rapidly become the last stable leaders on Kaco Island following the Queens' thorough destruction of Potnia and other towns on the southern half of the island. Meanwhile, the rest of the party has plenty of time to kill before Alder and Cerulean are due for their circus performance in Aristar at 6. Thus they're heading back to check out some of the destroyed towns and pick over what might remain.

Post sheets.
880 posts and 11 image replies omitted. Click reply to view.


"Wow, you two are the only people who remembered," the guard says. "I really do appreciate it. I was hoping to get today off, but Queen Toko doesn't give vacation days… or sick days… or days off in general. This is the first good thing that's happened all week– oh god!"

Since she got the drop on him, Thessaly's snares imprison the unwitting birthday guard, and he thrashes about in their grasp to no avail.
The other guard looks around for what happened, and draws his dagger. But then, Cloud collapses the ground beneath the two guards, and they are sealed up in a cage of earth, with just their heads and upper parts of their torsos sticking out.

I've been calling them my Sticker Stars, which is not-so-coincidentally the name of my Ability. But now's not the time for exposition!

You head back up to the deck, and checking that the coast is clear, head back up to the carnival zone. You see that the general public is now being let into the circus tent, a crowd of about 1,000. You see your alloted crew members hanging around inconspicuously in the carnival zone, and as you come back into view, they raise their heads, wondering if it's time.

The Pattern Juggler floats out of your way as you head back to the readying area. It seems that he wishes to speak with you, yet the chill lingers.



Cutlass gestures for them to follow her, and she leads them back to the ship.

[1d10] if necessary

Roll #1 7 = 7


She dusts her hooves off businesslike, and stares down the guards imperiously, commanding the shadowy tendrils to bind their mouths as gags.
[1d10] if needed

She then looks to Droplet. "Droplet, our new faces, if you will."

Roll #1 1 = 1


Cloud turns around after he sinks the guards, relieved it went off without a hitch.
"Sorry bud, we got a job to do. Don't worry though, you'll have plenty of days off after this."

"Yea, and hurry. I think I'm actually getting depressed from wearing this disguise."
Cloud adds to Droplet.


Gradually, and in small groups, your crewmates follow you slowly, in order to not draw too much attention to themselves in the process. It takes a little while, but eventually, they are able to board the transport ship without attracting any unwanted attention.

Before Thessaly is able to get a gag on the guards, the birthday guard looks at them with a genuinely crushed look. "…But why?" is all he's able to ask before Thessaly winds the gags around the two.

Droplet, still a tiny pony, hands you both some disguises, which are about the size of marbles to you. But, they still work just fine, and you take on the appearances of the guards.


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 No.703584[Reply][Last 50 Posts]

Two candles flicker on either side of a dusty old tome. The leather-bound cover creaks open and words slowly etch themselves into the paper. This old book begins to spin you a yarn. A tale of a small mountain village. A grand quest gone wrong. Self-sacrifice gone unrewarded. And, perhaps most of all, biting off a little more than you should chew.

Post Sheets
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"Let us hope his soul finds respite in the afterlife. Are we to carry the corpses of the fallen back to the village? I can bear one over my shoulder, or I could bury them here. They are of your fellowship, so it is your choice to make."


Hugo wipes his eyes with the back of his hand. "Just a shame it was too late," he says. He turns to Upuaut. "We can load them onto the sled. That's why we brought it. I'm damn well making sure he gets a proper funeral." He turns to look at the corpses around the fire. "Making sure they all do. We should just have to tie them down. The trip down the mountain should be a little easier than the way up."


Rough fetches the jar to help give them light as they retrieve the fallen villagers.
"He more than deserves it. They all do."


Upuaut nods again, going to Abraam and pulling the arrow from his throat, helping Hugo bring the bodies to the sled in pensive silence.


It takes a little bit, but the four manage to get the bodies loaded onto the sled, including the three skeletons. Now that you get a closer look, you see that the shape the Griffin's hand is in, and his position in the cave makes it look like he was probably the one who stabbed Abraam in the first place. With most of the ponies having bits of them missing, the sled is surprisingly light for having seven on it. Hugo pulls a canvas tarp and some rope out of one of the bags around the campfire and secures the small pile of bodies after covering them up.

As you descend back down the cave and exit, you see the snow has passed and the skies are now clear. As Hugo said, it only takes you an hour to make it back to town, even with the load. As you step within eyeshot of the longhouse window, you see the stallion from earlier staring out, as if waiting for you. At first he looks excited, but then he sees the sled behind Hugo and his face falls. Standing up, he shambles out of the building to meet you.

He stops in front of Hugo, who just gives him a small nod. His eyes well up, and his gaze turns to the sled again. "I was afraid this was the case," he said. "Mortar warned both them and us, but…" His words trail off and he shakes his head. "A fools errand, anyway, going up the mountain in winter. Seven good men, dead from a fool's errand." He sighs and turns back towards the large building. “Anyway,” he says. “I suppose you’ll be wanting payment, as promised. I already have it prepared inside. Hugo. Would you go speak with Cedar about preparing funeral arrangements?”

Hugo nods. Turning to the party, he gives a short, "Thank you." and walks away.

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 No.673155[Reply][Last 50 Posts]

>Time moves in one direction, memory in another.

Calling sheets for the 85th session of TimeQuest
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Steel chuckles. "Thank you, Onyxia. Good to know my feelings are considered in this matter."

As you comment on not being that hungry, Twonyxia whispers, "Is that because of the love or the waffles? Either way don't worry, the salads here don't take up much room but they taste amazing, you'll like 'em. Besides, you want to keep your energy up for the day, right?"

As they head into the cafe, Twonyxia politely waits at the front for someone to seat them, before Bossa moves on ahead past her to grab a table for six (technically eight but with her / Steel's sizes you need the extra space) of her own accord. Twonyxia comments, "Um… you're actually supposed to wait for them to sit you fi-"
"It's fine, this place isn't busy yet, remember? I don't hear anyone complaining."
Twonyxia puffs out her cheeks at the rudeness, but Plasm slips past, "Sorry about her, we're still working on the 'manners' part."
Steel moves ahead next and takes a seat at the same table, evidently almost as unconcerned with procedure as Bossa is as he makes sure to pull a seat open for Onyxia first. Sighing, Twonyxia moves to take her seat as the waiter comes over to take drink orders.

As the group sits down to the meal, Bossa cranes her long next over towards your sketchbook, raising an eyebrow at the new designs. "You already working on new designs?" She turns in close, eying through the lot of them. "Damn… these are good but, am I really going to need ALL of these? I usually just wear the same thing all the time, works well for me."


"You don't like them?" Southern asks, acting hurt.


"Your feelings are always considered Steel."

"A little of both, and I guess I'm still a bit worried that today's little lesson might not work."
Onyxia admits.

Onyxia is a little surprised as well as Bossa just walks on by to take a table for them. But with some of them already moving, Onyxia follows.
"Thank you Steel."
She says as Steel pulls out her chair like a gentlecolt.

When the waiter comes by, Onyxia just orders a water.


Bossa raises an eyebrow, "What? No, they're great, I'm just saying that's a LOT of them. Why do I need so many?"

Plasm comments, "Because no one outfit is perfectly suited for every possible occasion. You need variety. I figure as a musician, you'd appreciate that."
"You're getting to be a little too chatty for me this morning, stiff. I don't remember asking you." Bossa retorts.

"I understand, but even if it doesn't, the salads aren't going to add much more on than you've already got, and they are WORTH it, trust me. Besides, I think it's working pretty well so far."

Steel pushes in the chair for Onyxia as she sits down, nodding, "My pleasure." Before taking a seat himself.

AS the waiter comes out and collects drink orders, Steel orders a water so as not to draw suspicion, along with Plasm. Twonyxia asks for a pink lemonade, and Bossa orders the only alcoholic drink so far, a glass of wine. Steel comments, "A bit early, isn't it?"
Bossa retorts, "It's the Crystal Empire. If you're not drinking the wine here, you're not drinking at all."
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Roll #1 5, 5, 5, 9, 3, 2, 6, 3, 10, 10, 5, 4, 3, 2, 10, 4, 4, 10, 1, 2 = 103

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