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File: 1360729099002.jpg (197.95 KB, 1024x1024, roll dem bones.jpg)


Simply put the number of dice you would like to roll followed by a "d" and then add how many sides you want each die to have. Post rolling requires this in 'quotes' or [Square brackets], and nothing is needed for email rolls.

Email Field Rolling:
You can roll one set of dice from the email field
2d20 in the email field will roll 2 20 sided dice

In Post Rolling:
You can roll up to 5 sets of dice from the post field, each set of dice can contain a different number of dice and a different number of sides.
Rolls can be placed anywhere in the post, they must be put in single 'quotes' or [Square brackets]. You can roll up to 6 sets of dice total
'3d30' will roll 3 30 sided dice.
[5d10] will roll 5 10 sided dice.

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File: 1587304486455.jpg (249.19 KB, 1088x811, 1547239961559.jpg)

 No.736900[Reply][Last 50 Posts]

Last time, on PirateQuest…

Another dream haunted our crew the night before, wherein they and many kingdoms and races of the world stood side by side, trapped within a vortex of overlapping folds of reality, witnessing the opening of a great and towering Vault. From within, an army of giants, metal men like the one that the crew recovered last night, stepped forth, their hands outstretched to take away all that lay before them. But before the giants could snatch the people away, the obsidian machinations of Cuauhtemoc rose with a bloodcurdling frenzy of war-cries, attacking the giants in a guerrilla ambush, and made a mad dash for the Vault itself. But they were defeated and routed, and the giants continued their eternal march toward the world.

That morning, the party rose, groggy and disoriented from the strange dream. After they'd gotten their bearings and breakfast, they set out with a task from Bee Holder. The night before, Paraiba, Prisma and the five remaining mooks had been found by Kukulcan's crew, and had been taken back to his camp for medical attention. Bee Holder, however, distrusted Kukulcan, and wanted our crew to recover the wounded group during their exploration of the island today. With that in mind, they set out for the jungles of Cuauhtemoc. Although Kukulcan was not expecting to see them today, he had made arrangements yesterday, so perhaps the party could use those.

After heading west for a time (minus Cloud, who stayed behind because of his lame forearm), they reached a high plateau overlooking a canopy of a tree-village, and to the distance they saw the gnomon of a magnificent sundial many miles off. Before they could try to scope out more, they were approached from behind by pack of obsidian jaguars, unknown in number, who apparently had a strange taste for the island's fruit.
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Cloud says as he's handed the churro, taking a bite.
"So about that. The way I got back up here is sorta to be kept a secret. So… I can either send you down to the ship by shrinking you and sending you off in a bottle right away, or I can shrink and carry you in the bottle back down."
He says, leaving the offer up to Obstinance.


Cerulean continues to head South, though she does take a moment to watch the waterfalls and contemplate jumping down while fused with Roger.


"Ah! It is offering the gun back to us. How nice of it!" the griffon chirps, gently accepting the gun and tucking it away for safety.

"Now- maybe after a little bit of rest, we can continue with what we were doing?"


"If this is a trap, it's a clunky one," Obsidian comments as he snacks on his churro. "But, if I'm going to be entering a trap, I'd rather stick close to my captors. Put me in the bottle and carry me."

The spider hands over the gun and starts to head back home, undeterred much by the heat. This is a peculiar sight; machinery is always at danger of overheating, but the small Watchkeeper seems just fine. Perhaps something of this can be learned for your group's benefit.

When Alder suggests that you take a rest, the others heartily agree, reaching for canteens and anything in their bags that they can use to cover their heads. Before you can drink, Yumeno raises her hoof and pulls out a notebook-sized grimoire from her purse. It's covered with stickers, which Make Believe eyes with interest. "Here, let me see your drinks before you sip."

You head South for a while, until eventually the corridor bends to the West, and ends in another sliding door.

Beyond it is a wide room, empty save for four doors. As you enter the room, four images appear above each door. The first, the southernmost, is that of a jaguar. The second is that of an insect-like creature, almost resembling a kind of Krikral. The third is that of a wide-eyed screech owl. Finally, the fourth is that of a curving, curling serpent.



"Do you really think I'd be calling you up to trap you like this?"
Cloud says, giving a little shake of his cane.
"Alright, should only take a few minutes to get there then. Just hop on in after I shrink you."
Cloud sets the messenger bottle on the ground. His eye glows orange as he focuses on Obstinance, shrinking him down small enough to fit inside.

[Last 50 Posts]

File: 1588945313024.jpg (567.97 KB, 1601x2000, 1552780103212.jpg)

 No.738288[Reply][Last 50 Posts]


The armored skiffs hum low over the gray, humid earth, speeding toward the Castle of Silence. An AI gunship escort follows each skiff, weapons trained on the dark horizon. Inside your skiff's cockpit, the pilot grimly triple-checks the cloaking device to ensure they have enough charge for the ride back. Knight-Brother Mountain unlocks his harness and enters the ship's passenger hold, casting an apprising glare over the lot of you. You may have been hand-picked by Iron King Ischyros himself for this mission – even made to swear an oath of secrecy on pain of death – but the Knight-Brother's judgment was subject to his own insurmountable standards.

"Wake up, soldiers," Knight-Brother Mountain says. "We'll arrive within the hour. Consider it your new home; you're gonna be here a while."

Mountain flicks a button on a terminal in the center of the hold, portraying a holographic projection of a grand ziggurat, countless miles tall and wide, extending far deeper underground: Agatecastle is its official codename, but it is better known now as the Castle of Silence. Once home to millions and millions of souls of every race and walk of life, it is now nothing but a grave.

"For reasons unknown, Agatecastle fell to the Dreaded Ones, millennia ago," Mountain begins. "Either they infiltrated before the Castle's Heart could erect its protective barrier of light, or, worse, they broke through that barrier. If it's the latter, then whatever broke through could still be out there. And they'll come for the other Castles sooner or later. Agatecastle exists on no official records anywhere in any of the nine remaining Castles, so we have little to go on. All we know now is that the place is crawling top to bottom with Dreaded Ones.

"Your primary mission is to discover why the so-called Castle of Silence fell. Data chips, paper records, get whatever you can find that points to something concrete, something we can kill. As for your secondary mission: As you know, every Castle has a self-destruct mechanism, known as the Sword of the Five Gods, located on Layer Zero. It can only be operated by the keys and authorization codes held by the Castle's royal family. These should be located somewhere Post too long. Click here to view the full text.
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"Should we just backtrack to Room 8 and go through Room 11 then either Room 1 or 10, whichever looks clear?" Deadweight suggests, cautious despite her cocky attitude. A good Warrior is an alive Warrior.


I concede to the group here. Hopefully the keys I found will be useful. There's also some schillings and parts in those chests if anybody wants to nab them."


"You found some keys? Nice," Deadweight says as she takes a look at the chests, nabbing whatever's left.


"Noted, thank you Miss Hope."

"Trying the door from room Eight to room Eleven may prove easier with the keys Miss Hope found. I agree that it's possible for us to fast track our passage down."


She gave them both a small grateful smile

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File: 1590102280765.jpg (93.68 KB, 1024x576, lukewarm&lukewarm.jpg)


[This thread is a small excerpt to make up for a non present player.]

So there Luke is pissing on his shoes, stupid fuckin look on his trying to put two and two together.

"Why are you here?" He asks
26 posts omitted. Click reply to view.


Jean pops her sleepy head out of Luke's drawstring bag. "It sounds like a pretty good deal." She whispers in his ear.


"Aaalright, you guys sold me." Luke says all chummy about it.


He presses a piece of paper into Luke's chest for him to accept "Here's a map to the room."

B Luke then spreads his limbs out in pose. "Normal Luke. Gauze me."

To which Normal Luke responds by hopping off the toilet and wrapping Business Luke in toilet paper.

"Thank Nero crystal ponies literally wipe their ass with gauze."


And thats how a drunk, two retards, a cat and 3 assholes made a pact together. Promising to properly sedate Lukewarm with videogames and drugs while they impersonate him for a day.



Thanks I hate it

File: 1588152242507.png (321.89 KB, 1000x1000, TR - Sprig, the Collector.png)

 No.737700[Reply][Last 50 Posts]


The party have acquired new provisions and narrowly escaped the clutches of the sinister Parliament, an insidious cult that rule over Last Hearth with an iron fist. Doing so was not without its toll, however. Violet fell in the encounter, her soul bound to a peculiar doll called a Crucible. Reviving her is possible, but will require time, sacrifice, and preparation.

Meanwhile, the Oneiromancer has stolen the body of the undead elk Etrigan, though through Zunden's intervention he remained by their side, having become one with the Fate's Fortune. The repercussions of this remain uncertain.

Licking their wounds, the party have continued on, at last reaching a safe haven for them; a far-flung swamp town known as Withick. Here they have quickly made a new ally in the form of Sprig, a genteel, slightly eccentric purveyor of antiquities who has a personal vendetta with Lysander. He was eager to form a bond with them, and will aid them in their endeavours. As one with some knowledge of magic, he has promised to lift a spell that renders a map unreadable to them, a map which may, fingers crossed, point them to a hidden place where they can safely hide the terrible Cuckoo's Egg.

In return for this, Sprig has asked them to investigate an anomaly: an entire complex of mysterious ruins has manifested itself into existence in the nearby wilds. A not unheard of phenomenon in the Echoes. Sprig has asked them to go there, scout the ruins, and come back with their findings, along with any trinkets and curios they may find there.

Time in Withick has not been uneventful for the party:

Lilura has found a new home in the castle of Caer Portach, working as a bar maid.

Aegis has left the party to pursue her own personal goals; namely, finding a way to seal her debt with Ragalaseab, and kill Lady Grosvenor.
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She waves her hoof at your concern. It doesn't seem like she can feel pain.

She shakes her head as you suggest staying up more, giving you a reassuring pat on the hand. As you mention missing her, she pauses, gives a little nod, then hugs you again.


I hug her as best as I can without squeezing her too tight. "Well," I say. "You wanna come to bed with me, or just do whatever? Can you even sleep while you're in there?"


She nods at your second question, climbing up and into your coat pocket and following you wherever you want to go.


I stand up and make my way to our room. I shove the last of the mix into my mouth on the way, set Violet in the bed, take my clothes off, and drop like a rock, careful not to smoosh her. "Let's see if I can actually even get to sleep."


The events of the day start to weigh on you, and by the time you hit the bed you're starting to feel like taking a nap anyway. Violet curls up on the pillow behind you, and you feel her clinging to your back as you fall asleep. It's not long before you're out like a light.

[Last 50 Posts]

File: 1586229013880.png (4.53 MB, 2400x2100, HolyQuest - the Saviors.png)

 No.735981[Reply][Last 50 Posts]

Last time, on HolyQuest…

The party, along with Regina, Box, River, Zjetya, Gadriel and LJ, hung out, eating ice cream and generally enjoying themselves as a group. Shei got to speak with Gabriele and Punish, in a reunion that quickly went from awkward to far more heartfelt, as they reunited after being so long apart. Like with their reunion with Shei-perd, however, Shei eventually had to move on, and speak with the water spirit whom he had angered for turning the river in which he dwelled into a weapon.

They traveled via Dark Corridor to the outskirts of Fantasia, to the bank of a river that led from northern mountains into a forest to the south, and it is from those waters that the god of the river appeared, in the form of a catfish dragon. After a period of negotiation, the water god agreed to relent from the punishment he had in mind for the whole party, if they agreed to instruct the Fantasians to honor him and the other lesser-known gods of the land in honor of the protection that they provide to the nations. Amy pestered the water god until he agreed to be her friend, business as usual.
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After a couple of jigs and songs Flaming rate's Shei's street performance adequate enough for him to have his share of the war funds. Then Shei goes shopping

Precise: Increases critical hit range on attacks by 1. $100
gravity $200
time $300


Vector: All attacks with this weapon have greater knockback, sending the target away from you based on how much your roll exceeded the DC.


Guarded: Reduces critical failure damage by half $500
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Gavity and time element applied to a weapon, on switch-cane

mind, dark, physical, time, applied as an armor's resistance to horns


Fetid Scythe
Kiss of Bolts
Gale Wing

sorry, I pasted from a notepad.


"Very well…" Mfaniyabiashara says. "But I warn you: The Great Seal shall need to be left ajar for me to maintain the connection while you are in Tartarus. It need only be open by a centimeter, but even that risks spreading its influence into this World. Take heed that you are willing to accept those consequences, if you wish to spare your foes that badly."


"Well I'm not too sure how anyone will be able to shut those doors when hundreds of demons are filing out of it -Hay! How did you figure I'd put the lantern to use on my enemies?"

Shei squints at Mfaniya "In any case, what if I gave you this." Shei presents Mfaniya with a stone goblet. The same he used to first contact the God of Tartarus. "This thing has a direct connection with Tartarus of some kind. It's nature, I cannot entirely discern but it took me as far as Sheol last I poured my spirit into it."


The book is heavy enough to crush someone's head, and it holds it secrets jealously. Rarranging words and cryptic numerology seek to thwart your attempts at understanding, but with enough diligence and single-minded determination, you pry forth its occulted meanings.


"Tartarus is not a true World, as ours is; it is a great absence, an insatiable hunger of the one that the Sons erroneously named 'God,' Our notions of cause and effect, reality and falsehood, and of all physical properties more general, are mere suggestions in Tartarus. Whatever force controls Tartarus, whatever force is called 'God,' cannot create, but pervert and steal.

"Its fire is the shadow of flame.

"Its earth is the shadow of earth.

"Its water is the shadow of water.

"Its air is the shadow of air.

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[Last 50 Posts]

File: 1472866909664.jpg (113.83 KB, 1280x720, 1032707__screencap_crossov….jpg)

 No.673155[Reply][Last 50 Posts]

>Time moves in one direction, memory in another.

Calling sheets for the 85th session of TimeQuest
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Roll #1 3 = 3


"That building wasa dumb anyways!"

"Ah right, and me abouta to make you eat that dusta!" She then quickly turns around to fire the shotgun, gives it the one-hoof pump, before firing again at wherever he flies off to after the first shot.

>Dual, ranged, crits on 8+, no elemental effects this time


Roll #1 9 + 2 = 11 / Roll #2 9 + 2 = 11


"Wh-What do you mean?"
Onyxia questions, even more confused now at Beryl's jest.

When Beryl says her new nickname for Steel, Onyxia snickers a little.
"I don't think he'd like that."
She says, trying to hold back her laughter at imagining what Steel's reaction to such a name would be.


The nature of the staff starts to over-come your senses as it coils up your hoof, gripping on tight as you feel its need, its desire, for the flare, pizazz, and showmanship to spring forth. Soon, your employees seem as much as supporting characters to the play that is your life more than friends, and the compulsion to shine through in your role kicks in.

"Southern…?" Your co-star, Bossa, asks as she waves a hoof in front of your eyes. "You still in there?"

The sphere expands, and you see Wing suddenly double in his movement speed, shifting and racing all around the air-space as he becomes nearly impossible to follow. However, through sheer skill or miraculous luck, both of your shot-gun shells manage to score a hit against him, the first causing him to fly off kilter and then the second hitting him so hard to fly back into a building and CRACK open a window as he shatters it, before swiftly flying back out of the window with both hooves pointed towards you.

"Gaagh… not a bad way to start things off! But soon, you won't even be able to 'see' my dust, let alone make me eat it!" He says as he fires off two spells, one hoof aimed at you and another towards himself

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She uses her tail to make a sideways peace-sign in front of her left eye. "Yeah, I'm just vibin' right now. Don't @ me."


Roll #1 9 = 9

[Last 50 Posts]

File: 1584713349049.jpg (142.54 KB, 716x1008, 1547178368740.jpg)

 No.734574[Reply][Last 50 Posts]

…Now, there exists a certain fanciful legend regarding the Time Long Forgotten, holding that the Outlands were not always a lightless expanse, as it is in this our present age, but that there was once a great Lamp perched upon some colossal mountain, that with a gentle and pale light illuminated all the earth, and that this Lamp was known as The Moon, and that it was kept and maintained by a godly Queen, and that her land was called Night.

Some hold to another version of the tale, which attests that there was another great Lamp, and that this one, called The Sun, gave off such a glow that it shamed the dim light of The Moon, and that it was kept and maintained by a mighty King, whose country was called Day. Those adherents of this version of the legend disagree as to whether the King of Day and the Queen of Night were wedded or bitter enemies, or perhaps even siblings. Some say that it was an earth-shaking war between these divine monarchs which rid our world of light.

But, those who believe in this fable claim a still more incredible thing: That the light of The Sun and the light of The Moon were so powerful that they were anathema to the Dreaded Ones, and that even the mightiest of those abominations were so weakened by the light that they had to hide deep underground, as we hide in our Castles in this our present age. With The Sun and The Moon keeping watch over the lands, there was a peace in the earth, the likes of which not one living soul in this era knows.

It may only be a legend… but I pray that it be true, and that there may be some way of restoring even a modicum of the light of The Sun or The Moon. For, if this not be the case, then at our current projections, these Castles which seal us off from the Dreaded Ones will exhaust the last of their power in this generation. These walls, built by our First Ancestors and their secret wisdom, will soon crumble, and the Dreaded Ones shall finally fall upon us.

But life shall not be extinguished, for the Dreaded Ones harbor no such mercy.

-Mendicant Rudolph, Anno Castra 31274
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He nodded as he shivered quietly at the thought and he had to agree that choosing between the two, that the necromancers and there ilk would probably be a much better choice to deal with.

"Duly noted sir." though part of him wondered if a well times use of his mutation might not remove the threat of a sentient cloud.


Qhapaq nods a little bit and pulls his own mask on, before saying "Hopefully, if we do find him, he will go for me. I would not want a friend hurt."
>Unless someone objects, Qhapaq takes a second pack to ease the burden for his party.


When Grutar returns he double checks all of his things before giving a thumbs up with his good hand. "Alright, good to go! Just keep your eyes out there still, don't know what sort of dreaded ones moved in thanks to that siren." He warns his companions nearby.


"Of course, I understand." Zamrud replies in response to his desire to keep the contents secret. "All the same though, I think it is relevant for our own security as well. I work best when I know all the details of the mission I can, and knowing exactly what it is we are taking into enemy territory is relevant information for keeping both it and ourselves safe."
[1d10] Charisma check

"Thank you for the information on the Aya we'll be delivering this too. I will look forward to meeting Mr. Sinchi, hard to track down as he may be. I have an eye for such things, though."

Roll #1 9 = 9


The primatos pauses, his mouth opening and closing a few times as he contemplates what to say. He leans in as inconspicuously as he can, and whispers to you: "Look, I don't know and I don't intend to know. You seem like an alright bunch of fellas, I recognized your names from that one mission a couple weeks back. All I can tell you is that the manifest data on these packages was wiped. When I saw that the manifest was blank, I tried to fiddle around and see if I could figure out was was inside – we legally can't move goods if we don't have their contents on record. I saw that there was a previous version of the manifest, but I couldn't access it. At one point, there was a filled manifest, now there's not. I learned to smell danger in the Outlands, and it hasn't steered me wrong yet. I would just deliver it and be done with it, guy."

With that done, the delivery-ape bids you farewell and safe journey, and that the Five may walk with you. At last, you saddle up your packages, struggling somewhat under their weight, and set out down the long ramp out toward the Outlands once more.

>Pause, post for next time (date TBA); specify a direction. You can take previously-trod paths toward new destinations to avoid random encounters. If you are doing so, roll navigation.

[Last 50 Posts]

File: 1580609376897.jpg (470.64 KB, 2203x1361, 9-10-neutron-star.jpg)

 No.731554[Reply][Last 50 Posts]


It is a lawless time in the galaxy. The recent years of war and turmoil have led to a fractured, chaotic society, rife with warlords, crime empires, private corporations, and other vying powers trying to stake their claims on this new wild world. The Republic of Selen, following their triumph over the Helian Empire, struggle to maintain their hold over the Realms.

In these times, mercenary outfits have become more and more common, hired by all manner of powerful figures to undertake whatever tasks need be. Spacers are a common sight, wandering from place to place, doing whatever work needs done, no questions asked. Groups of these mercenaries have formed, freelance, unaffiliated unions with little ties between its members.

It is to the best known of these, the Spacers' Guild, that our protagonists seek to pledge to, in hopes of ekeing out a living among the stars…
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Fir waits patiently at the top of the metal spire, waiting for the ship to draw closer. He turns to check on Chekhooves, just to make sure everything's alright with him.



Roll #1 3 = 3


Gigi shrugs. "Not like I have any stake in this. Any footage you got of me I'm either invisible or covered with a hood anyway. All I know is you just tried to fuck me out of a way off the planet, so I'm not gonna do anything else, but I'm not stopping anyone either."


"ATV mode, baby!" Frank shouts. Without any kind of indication he's actually switched any kind of modes, he attempts to scale the scrap.


Roll #1 7 = 7


Frank manages to climb up behind Fir. Chekhooves seems to be struggling to climb up, but makes it up to the top in one piece. He looks up at the ship with a bit of worry. "You think they'll be alright up there?" he says, sounding genuinely concerned.

"…Who are you again?"

"Yeah? And who's gonna pilot the ship, jackass, you? You got a ship AI in that suit of yours? Face it, there's no scenario where I die and you g-"

Areia shuts her up mid sentence with a swing of her cleaver, beheading Green in a single stroke. It hits the floor, followed by her body slumping over. There's a prolonged silence as the threat is dealt with, leaving you all standing around a headless corpse.

[Last 50 Posts]

File: 1585451657461.jpg (76.99 KB, 1024x576, 9ad9826b5dd4786bc028a38cf4….jpg)


The land is sick and infected, decimated by war and apocalypse as the land Equestria was left seemingly irreversibly scarred. Countless millions were claimed by the cataclysm and its immediate aftermath, once bound pitiful lands made barren and empty as ponies and other creatures struggle to survive with the remnants of old world technology and food stores.

It has been many years since judgement day and you are one the survivors scraping by in this new age of ruin. Whether you walk the way of the tribal or cling to the technology supremacy of the old world, this will be your story to shape.

Name: Your identity.

Gender: Boy or girl?

Race: Each race has unique racial skills.

Class: Determines which skills you can take. Take a second class to become Multiclass.

Skills: You get 5 points to spend on skills. (3 if you are Multiclass)

Special Talent: A subject or activity you excel in.
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