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Simply put the number of dice you would like to roll followed by a "d" and then add how many sides you want each die to have. Post rolling requires this in 'quotes' or [Square brackets], and nothing is needed for email rolls.

Email Field Rolling:
You can roll one set of dice from the email field
2d20 in the email field will roll 2 20 sided dice

In Post Rolling:
You can roll up to 5 sets of dice from the post field, each set of dice can contain a different number of dice and a different number of sides.
Rolls can be placed anywhere in the post, they must be put in single 'quotes' or [Square brackets]. You can roll up to 6 sets of dice total
'3d30' will roll 3 30 sided dice.
[5d10] will roll 5 10 sided dice.

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 No.717839[Reply][Last 50 Posts]

((Lore doc https://pastebin.com/JPhEDTcP
((Welcome players! Please post sheets at the start of (solo) session 0 and again at the start of session 1 for easy access.))
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[1d10] Zap

Roll #1 4 = 4


"Oh, it's a thing that tells you where you are or where other things are." She looks up at the fat queen and her nose crinkles a little. "Uh, guys? What are we doing?"

She channels energy into her catylist.


Roll #1 22 = 22


Falling opens the letter as she enters her bedroom. She frowns, upset that she ended up abandoning Diamond, especially when she was trying to cheer her up. She tosses her bag aside, changing into some pajamas, and hopping onto the bed. She looks over at her bag, levitating her journal to her. She know there are some bits she can' write, but she scribbles away at some events to recall for the day.

Falling wakes up, feeling no less tired or refreshed from last night. A blank sleep, more like she blinked at it suddenly went from night to dawn.
[Did that really happen yesterday? Was it yesterday even?
She thinks, and for once not opening her journal to double check.
However, she does remember she was to meet Diamond and Border at the pavilion. She hops out of bed, and goes through her morning routine of showering, brushing her mane, and then putting on a nice dress before grabbing some breakfast and heading out.




The curtain pulls back to reveal a breathtaking view of Horizon's central spire and garden district, although it is no big deal to Jiandao who has already seen the same view from even more breathtaking vantage points. Still, it really is quite pretty.
The letter is from her supposed employer. It reads,

Thank you again for your services. Please meet me when you receive this in the Garden District. There is a living tree formed into a small gazebo along the main walk on the sun level; you cannot miss it. I will be waiting there.

The lizard opens both eyes to look at Celestia. His arms, which have been clasped before him, separate momentarily, revealing a five fingered appendage at the end. With one of these he offers a quick signal to Celestia, its meaning unknown. He does appear to be aware of her presence and acknowledging her asking for attention, however, which is probably a good sign.
He continues singing for a while.

Starfish gives her a look. "Heh."
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 No.715158[Reply][Last 50 Posts]

Last time on PirateQuest…

After leaving behind the wreckage of the Lilliput, the party continued onward on their journey to Agyl Island, passing a journey of four days in relatively peaceful weather. That is, until they reached the waters just outside the island's perimeter. There, circling the island, they beheld a colossal storm, with dark and tumultuous clouds that surged high into the sky. As the party attempted to reach the island, they were beset by a cohort of Squall-beasts, monsters made of clouds that resembled creatures like seagulls, tigers, elephants and dragons.

The party braved the assault as their two ships flew onward to Agyl, but the beasts proved powerful, causing severe damage to all the crew with even just a scrap of the lightning that sparked and flew off their bodies. All seemed to be going well, until the final push to make it to the eye of the storm, the patch of clear sky above Agyl Island, into which no Squall-beast dared to fly. A tidal wave rose up, spurred on by the Squall-beasts' charge, and propelled the ships forward, nearly knocking them stern over bow. Most held on to the ratlines and railings, but Cloud was launched from the deck, and collided head-on with the foremast. With a sickening crunch, he flew head-first into one of the crossbeams, which drove a loose nail partway into his eye. By a miracle, the wound was not fatal, but despite Alder's best efforts to restore his severely shattered skull, his eye was beyond saving.

Neither Alder, Godot nor Sickly Sweet had the equipment to restore Cloud's vision. So now, as the party docks into Agyl Island, the crews are in a rush to find a doctor who might be able to fix his annihilated eye.
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>Thief's Intuition [1d10] (If Applicable, insight if not. Is there something he might be hiding?

"Oh, to this Gaol then? Alright, let us not waste time. It is already rather late in the day."

Roll #1 1 = 1


"No, just the opposite, and that's even worse," Shuga continues. "I know his type… someone like him has to plan things out from beginning to end. When something goes wrong, whenever they have a variable they didn't account for, and they don't have a contingency, that's when they're likely to do something drastic."


"I want…" Shrimp repeats between hyperventilations. "I want… I want to live. A true warlord, a good villain, he's not undone just by a single setback. H-He's always got a Plan B! When defeated, he moves onto the next fight! When his schemes are foiled, he rolls out the next one! When he's captured, he escapes, even if it's cheap or dirty… that's what I was trying earlier with my fake surrender that you didn't take. If the villain doesn't fight til the end, did he even want to succeed in the first place!?"

Once you reach the Customs Office, across the street, you indeed find the Gaol and Constable's Barracks, a stark, brutal building made of several layers of hexagonal stones that build up into a pyramid shape with many tower-like columns. Once inside, you see that it is structured like an anthill of sorts, a place with many halls carved straight into the rock. Ant-tribe Krikral, a little larger than ponies, wander around on various business, wearing special black armor made of hardened carapaces. The front room serves as a hub for many hallways, and front and center is an armored desk, with a window shielded by transparent chitin. An Ant Krikral sits behind the desk, sorting through paperwork and sipping nectar out of a mug that says "Top Cop." He looks up at you halfway. "Yes, how can I help you?" he asks with rehearsed boredom.


She nods. "Idiots are often the most dangerous of all," she muses.

She looks down at Shrimp. "I am still not entirely sure why you wish to commit so much to villainy," she says to him. "Give me one good reason not to kill you. I am waiting."

She greets the guard. "We are here to hand in a bounty," she simply says, holding up the shrimp in a jar. "On a certain bird that has been terrorizing travelers on the outskirts. We do not bring the bird, but we do bring the one behind the attacks. We have plenty of evidence to prove this weasel's guilt."


"Hello, sir. We came in to turn in a rather awful criminal. He seems to be a particularly nasty one."


"Ugh, you're just going to jail. Can somepony shut that shrimp up?"
Cloud groans, having taken it easy on the walk over, but the rambling starts to make his pounding headache too irritating to take silently.

Cloud pulls out the photos he took of the cave and Shrimp's lair, tossing them onto the counter.
"Just the Shrimp we're handing over, not the jar. I'd like that back once we're done."

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 No.713264[Reply][Last 50 Posts]

The story so far:

The party have arrived at the far flung seaside village of Moonhollow, ruled over by the elusive Lord Harroway. They have found that among other problems, the surrounding lands are plagued by a magical corruption known as the Blight. Having befriended the aspiring knight Dalliance, the party have signed on with a slowly growing band of adventurers working to cleanse the lands around Moonhollow.

Their first mission consisted of them rescuing Anna, the local blacksmith's daughter, who had apparently not been kidnapped, but instead run away to prove herself in combat. Their mission was a success, and they made two new allies: Cinder Fabrie, a kirin, and Solar Flair, a pegasus. The latter had already succumbed to the Blight, but the party found that this could be undone through great effort. Unfortunately, Solar was attacked by a creature which appeared to be an advanced form of the Blight, and was made comatose. He is currently in recovery.

With their new friend Cinder having joined the party, the group have split into two for the moment:

Voleurz, Dalliance and Rainy have stayed in Moonhollow for the time being, seeking their next mission. They appear to have found one: food is scarce in Moonhollow due to the local farms being plagued by a terrible beast of unknown nature. After asking around, they have discerned that the beast appears to be some sort of wolf, but of an unnatural size, leaving no trace behind.

Talon, Jesse and Platinum have accompanied Cinder in trying to find her former charge, a renowned paladin called Guiding Moonlight. Cinder, Solar and a handful of others were part of a hired group to escort Moonlight to the village, but a Blight attack led to them being separated. After some investigating, they found Moonlight, only to find her having driven mad by the Blight. Unlike most, she appears to be fighting the corruption, but can no longer tell friend from foe, reduced to little more than a beast.
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"Unfortunately I had a bad feeling about him as well, but I chose to ignore it." I smile. "155? How very generous of you. I'll do all I can to bring business back and curb the blight, Mr.Free. You have my word." I count out the 155 bits and set them on the counter. "I'll likely return to restock after the quest, as well. Thank you."


"Thank you. And good luck. You're gonna need it with what you're up against."
>-155 bits


I nod my goodbyes and leave the shop, heading back to the guild hall to meet back up with Imago.


You find her waiting around as usual, playing checkers against herself. She appears to be losing. She looks up happily as you approach. "Heya! I found plenty of suits of armor, but none that talked. So I just came back here like you said. Any luck finding the dude?"


"I found him quite swiftly, actually. It seems he'll be joining us, along with Ms.Anna." I nod to my new swords. "Who graciously donated these three blades. I also picked up some supplies. I feel I've prepared as well as I can manage."

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 No.714894[Reply][Last 50 Posts]

After having captured the bounty hunter Clawson, the party have continued onwards on their travels, reaching the fabled Swap Meet, a great gathering of drifters from all over the Echoes. They have spent some time there exploring and stocking their new ship for their future travels. However, all is not well. They have heard whispers of Skylord Lysander building a crew for his new ship, as well as premonitions from Zunden of disaster striking should they remain for too long. Thus, they have resolved to return to the Weeping City to explore it at a later date, after the more pressing issue of the Cuckoo's Egg is dealt with.

Zunden has seen fit to hire Black Pudding to cleanse their ship of the Oneiromancer's influence and hide it from prying eyes, which he has agreed to do. However, upon returning to the ship, they found themselves faced with another problem: a strange mare has arrived on their ship,carrying a horrific creature on her back, claiming to be part of their crew. Black Pudding has diagnosed it as a Squatterbloat, a lesser name-stealing demon that drains the memories of its host and those they have met. He will banish the demon, but it is a rite that will require participation from the others…
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I blink. "Actually yeah. Pork sounds delicious. I haven't actually killed anything in a while. Not since the orchard keeper. I think a hunting trip could be neat. Gotta be careful with boar, though. They're not that big, but they'll really mess you up." I let out an awkward chuckle. "I guess you'd already know that, though."


She lifts up her underlaying armor, showing a deep scar on the left side of her gut. "I learned how to hunt boar the hard way," she says with a bit of a pained grin. "Don't worry though. Anything happens, I'll save you. Let me go and get ready, then we'll head out. Okay?"


"Dang. That looks like it hurt. I only ever had to trap them, so I didn't make that much contact. Even that was scary, though." I smile and nod. "Yeah, alright. Should I bring anything in particular?"


"Your trapping gear should do the trick. If we can hunt a balaur we can hunt a boar. Right? Also, any ranged weapons you have will be good. We really don't want to get too close to this guy. Oh, and the sleeper poison will do wonders here too. …Think that's about it. See you in a minute!" Violet gives you another quick kiss and goes off to drop off her stash and get ready for the hunt.


Trapping gear and sleeper poison. Got it. Not sure I have any ranged weapons besides my sprayer. Hopefully that wouldn't be too clunky. I go to my room and look through my stuff.

After going through my things, I make sure to grab my trappong kit and a couple vials of sleeper poison, but I'm not really sure what else I could use. Maybe if I had some kind of dart gun. I wouldn't even know where to start if I wanted to make one, though. I guess if I had feathers or something then the spikes that came in the trapper kit could be filed down into darts, but that only solves half the problem.

I sigh and just meet back up with Violet above deck. I'll just work that out later I guess.

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 No.673155[Reply][Last 50 Posts]

>Time moves in one direction, memory in another.

Calling sheets for the 85th session of TimeQuest
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"Rubianca, go in there and announce us. Use lots of fanfare. Make it look good," she commands. "Bossa, come here."

Assuming Bossa does, she will make another chair on Plasm's other side, then gesture for him share a carrot with her too.


Rubianca looks to you as you ask him to make introductions. "You want ME to knock?"
"You want HIM to knock?" Bossa replies in turn, before another chair is made for her to sit down with. "Huh. Yeah, you go roll out the welcome mat, Rubicanca. I got managerial stuff to take care of." She says humbly as she moves to lay out much more relaxed and readily than Plasm does (the officer still a bit stiff even as you feed him another carrot), and opens her mouth greedily as she passes on to you as well to munch on.

Rubianca grins. "Well, hey, trust me: if there is ONE thing I can do, it's put on a show. Well, that and murder but, they usually go hoof-in-hoof. I'll hold the murder this time though, just for you." He winks, confidently striding out onto the cool obsidian (mostly: he hops a few times as he steps on the burning rock), and strides up to the front of the volcano. You see him from the river, watching him clear his throat as he begins shouting up at the mountain.
"Attention, may I have your attention please! I, the mighty and brilliant master of scarlet light, Rubianca, act on behalf of the newest, baddest, and hottest goddess this side of the zeroth century: the goddess of… uh…" he pauses, thinking for a moment, "The Goddess of Garments, Southern Point!" With this, he starts up his light magic, sending out several dozen pin-point lights that loop around in a dazzling display resembling your strings. "She seeks an audience with Volsa, Lady of the Volcano!" He pauses, awkwardly trying to think of what to say next. "So uh… she home?"

After a bit, the lava elementals turn to look at one another, before one dips further inside the cave. Before too much longer, an elderly looking, red unicorn cave stallion comes out, several obsidian rocks wrapped around his neck like tribal beads and burned in several spots along his body. He holds a solid stone staff in one hoof that he taps against the ground, calling out to you.

"Great Volsa is no home! Gone, to seek lost treasure of Prominence! Will return soon, but me am able to bring word to her through veil of fire! Great Juju Shaman Atak would ask, what business does new goddess have of Great Volsa? Me would invite goddess into volcano to speak!"


"We're going to go kill Mammon and want her to come along."


As you make your announcement so boldly, it seems to give Atak pause, visible concern upon his face as he looks all around him, as though expecting the ape-demon to be around any corner. He offers his hoof to you from up on high on the slope, waving it into the interior of the volcano.

"…come. Volsa want to hear this herself. Me can only speak to her through sacred veil of fire."

Rubianca coughs, "And uh, what of us, her humble servants?"
Bossa grumbles, "YOU'RE a servant. I'm like upper management…"

Atak grumbles, "Servants may come… IF they no cause trouble. You keep them in line, or Volsa be big angry when she return. Whole volcano go 'boom'." With that, he heads inside, beckoning you to follow.


Southern follows, putting away the carrots.

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 No.717203[Reply][Last 50 Posts]

Last time on HolyQuest…

Threecoins' abandoned northeastern district had become a haven to a small and eclectic group of witches. No two witches were of the same race or kingdom, evidenced by the wide variety of clothing styles, skin tones and body types; they were a cross-section of witches from all regions of the known world. One of the few things they had in common was their immediate distrust of the party. All regarded our heroes with suspicion, and few would talk to them. As the party would learn, this was not without reason. The last outsider who had entered their territory had stolen the special white powder, called Dove's Incense, that the witches were using in a ritual in the city's temples to ward off the remaining demons. That outsider, as Shei learned, was almost assuredly a member of Ecclesia, as he wore an Ecclesian jacket, with a black septagram badge attached to the lapel. The Ecclesian Choir distinguished themselves with septagram necklaces, so this badge surely indicated that this thief was someone of high rank, and its black color meant that he was a member of the Morte Legionem prior to his allegiance with Ecclesia.

As all this unfolded, Flow met with three members of the Choir: Sir Ichimonji, former Governer of Merec, Metalweave, and former Accorsian Emperor, Direnus Tibault. After delivering his report on the battle with the Lich, they looked over the items that he recovered from the laboratory: a bag of white powder that caused minor hallucinations when inhaled, research notes entitled On the Construction of a Perfect Egregore, a mysterious scroll sealed by a magic binding, and a letter that accompanied all of it, reading only "Look into this," and signed by "E.I.K." The scroll contained an illustration of a monk sitting in meditation before a tree. Its seven branches each ended in a great flower's bloom, and its eight roots each ended in a serpentine dragon's head, adorned with a crown. A single word, in an ancient script, accompanied each of these seven flowers and eight dragons. Another inscription, written below the monk, was also in this script, but it could be read: Begin in Death.

Puzzled by this cryptic diagram, Ichimonji, Metalweave and Direnus advised Flow to subtly inquire about this to Sir Einmal ist Keinmal, another member of the Choir whose initials matched those upon the letter.
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"Wow… How did you do it?"
KP asks curiosly.

"Unify demons and mortals?"
He repeats in question as Gegenschien explains the situation.
"…What do you mean by that?"


"The power of the Benediction," Gegenschein explains. Gradually, the light surrounding him diminishes, and his apperance returns to normal, his clothes the standard gray garb of Ecclesia, but you can still see a hint of the light in his eyes. He rolls the shoulder that held the crucifix. "Mmm. Got a cramp from leaping into the fray without a proper warmup! Oh, where's Galton where you need her…?"

"We cannot go back to the Old World. The losses of population that mortalkind has suffered are far too severe for Ecclesia to simply move into old territories, occupy their abandoned infrastructure and simply carry on like in the old days. We estimate that hundreds of millions of lives have been lost around the world. Magitech specialists, clerics, kings, bankers, herbalists, farmers, feudal lords and their vassals, smiths, caravaneers, architects, laborers… Ecclesia, as she is now, is a nation of soldiers, and soldiers cannot run a nation by themselves. Nor can we expel every demon from the world, now that there is no Firmament, and no Devas to restore it.

"Instead, we must come to an agreement with demons through the help of the Intercessors, and learn to live alongside them, until enough generations have passed that the Rapture, the One Night War and the Age of Catastrophe (which Ecclesia has named this current era) are all just old folktales. If we cannot do that, the damage mortalkind has suffered will only grow worse."


KP questions again, as a child would.

He looks up at Gegenschein, unconvinced as he explains the details of the world and what they must do.
"Hmmmmmm… If you say so…"
He says, not really buying it.


When River and Renee bow as well, he nearly chokes up, but keeps his cool.
Flow nods, and tentatively reaches out his right hoof to Gengenschein.


"A power that each member of the Choir who is going to enter Tartarus is charging up," Gegenschein explains patiently. "It does not last forever, and so it is for emergencies only, such as this. As I am one of the members who will enter the Home of Death, when I am not teaching the Princesses or tending to other duties, I am in meditation before our holiest of relics to expel negative qi, magatsuhi and evil karma from within me, and fill myself with their holy presence. Ichimonji, Galton, Freischutz, Holy Hours and St. Zoantharia are preparing similarly with what little free time they have left. Our Spooks have their own preparations to tend to – which is why I will have to have a long talk with the Fox as well."

Gegenschein brings both of his hands together before you, then traces the outline of a septagram in the air with his fingers, centering them around your bodies, from head to hoof. A blue line appears in the air, following the path his hands trace. "I cast out the darkness that pursues you from without, and that blackens your hearts within. I cast out the curses that haunt you from without, and that brew in your minds within. I cast out the impurities, the poisonous karma released by death and the prods and temptations of all demons. Walk with your heads high and hearts light; for your enemies shall fall back before you, and your hooves shall stomp across their lands until the very mountains, the very sky, the very oceans, are stained crimson in your righteous crusade."

He ends the blessing by bringing his hands together, and the outlined septagrams vanish. You feel now as though you have been given a mantle of loving protection, as though you have been brought under a truly divine protection, one that fills you with life and light; you realize that it is the first true, sturdy sense of impenetrable security and safety you have felt in a long time.


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 No.687100[Reply][Last 50 Posts]

Temporary thread for Soul Quest this evening / any future instances where we can't play on our normal site, post your sheets for the 9th session of Soul Quest
353 posts and 55 image replies omitted. Click reply to view.


>with the aid of Anima (the magic, not the homicidal robot) she flies up to the weaker face of the turtle-bear chimera to get a closer look.
not switching souls, change this to
>gallops (gingerly) over to the turtle-bear chimera to get a closer look.



>"Finish off that ugly thing!" Anima commands her new friend. [1d10] Ectofae attack

>Anima herself shoots another red beam at the chimera. [1d10+1] Lifestream

Cormeum keeps firing away. [1d10+1]

Roll #1 2 = 2 / Roll #2 1 + 1 = 2 / Roll #3 1 + 1 = 2


The mantids are back safely within the interior of the shell, though leaving the opening open in case any of you need to retreat as well. You slash back at the head of the crocodile Chimera, but find it quickly adapting to your attacks as it kicks you with one of its tree-like legs, leaving a few scratches behind as the other chimera absorb your blows
>4/5 Alexis

Honey tries gathering her aura for a spell, but the Chimera moves too quickly before she can concentrate. It snaps back into action, its croco-head biting at her while the tail swings back around to attack Alexis. It plants its roots into the very shell of Rathfur
>Chimera 2
[1d10] Stand Firm
[1d10+1] Alexis
[1d10+1] Honey

Firm wraps his arms around the bear-arms of the chimera, and throws it around in a grapple. But as it is flipped onto its side, its shell hits the shell of Rathfur, absorbing most of the damage. Its tail wraps around Firm's midsection, squeezing him painfully in a reversal as the Chimera lunges for your neck with its beak
>Chimera 3
[1d10+1] Firm, Great attack
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Marker of health for next game (before these attacks occur)
>Alexis 4/5
>Firm 1/5
>Honey 5/5
>Aether 5/5
>Anima 0/4
>Cormeum 0/3


[1d10+1] got cut off on rolls again, this is the Bat Chimera's second attack on the Fae

Roll #1 5 + 1 = 6

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 No.716661[Reply][Last 50 Posts]

Please post your sheets for a one-shot of DeerQuest!
99 posts and 13 image replies omitted. Click reply to view.


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"Lately, the forest has been disappearing at a pace that has alarmed us all. Resources are thinning and creatures are panicking. The deer have taken it upon ourselves to replenish the forests. We normally use our magics to heal the woods and to help things grow… but we've had to take a more aggressive hoof. The forest is looking to us to help."

He pauses as he reaches a balcony, looking out over a much brighter area of the Everfree, one in which the sunlight falls down unabated. "Help from this."

You look out over the edge of the balcony, and see a great deal of deforested land and construction laid out before you, ponies and minotaurs working on some massive project that involves clearing the land for development of, according to a big sign, 'Fun Fun Land'


"Uh… really? So… your vines are destroying the homes of folks who did nothing to destroy your forest, but you… left this unclaimed?" She raises an eyebrow at the deer, before nodding towards the deforested area. "Reclaim areas that AREN'T occupied. There are plenty. Seriously, you expect us to think you're in the right when you destroy the homes of children instead of destroying the… well, the nothing that's out there?" Again, she points to the deforested area. "Where are your vines?"


"Ah… hmm. I don't think I've seen this… Fun-Fun Land, before. I'm not sure how this came about, but I can see the issue. Though, is the answer really to just head straight for a town? It might be better to either try moving back in here, or for us to just head over and see what exactly this is about."


"I am sure this is all a big misunderstanding here, my father always told that happens a lot in equestria. I am sure if we went to Celestia. She will tell her ponies stop, and I can go back to the hotel." Talon nods at his presented possible solution.



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 No.711191[Reply][Last 50 Posts]

Last time on HolyQuest…

Dawn rose on the fourth day before the Tartarus mission was set to begin. The party has all of today and tomorrow before their expedition begins, leaving them with precious little time to spend with one another, and on their preparations. Power, allies, weapons, spells, potions, scrolls, armor – just forty-eight hours to obtain all they would need before they would descend into Tartarus itself to determine who would rule the new, demon-infested world.

After breakfast, the party returned to Lilane in order to attend Pryce's award ceremony. Pryce had earned the honor of the Star-Blessed Watch in recognition of his twelve years of service as an honorable knight of the Union Church.

Upon returning to Lilane, they were met with a most massive change of scenery. As Chorazin had alluded to yesterday, Metatron had visited Lilane in the night, sending his angels to guard and fortify the city which Ecclesia had claimed as its fortress. They had also apparently healed the injuries of many Ecclesians, who had been scarred, deformed, and had even lost limbs as a result of their battles with demons. Though the Ecclesians were overjoyed at this, the party was more than unnerved because of their previous encounters with Metatron.

Shei remained behind with Mocha, partly in order to take care of various tasks during the morning, and because he was shunned in Lilane for his outburst the previous day (although he was not officially exiled).
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Lockjaw looks down at you expectantly, but you end up with nothing in your hoof except empty air. The guards go back to their posts, but keep wary glances on Lockjaw. "You can keep him from knocking anything down, can't you?" one asks.


Pryce looks down at his hoof as he fails to produce anything getting a little nervous at leading Lockjaw on. He reaches into his bracelet, trying again to pull out a big chunk of meat for him.
"Of course I can. He's well trained, and he wouldn't even think of wrecking stuff."
Pryce says to reassure the guards, though mostly himself.
>Hat Magic [Meat] [1d10]

Roll #1 2 = 2


Still nothing comes to your hoof, and the continual use of magic starts to drain slightly on your stamina and mental focus. Lockjaw grunts again and then, with a great thud, lays down on his side, like a bored housecat. His foreclaws scrabble at the open air and his tail starts to toss this way and that.

Seeing this, Chorazin starts to get worried. "I'll go pop by one of the shops around here. Surely there's a place here that sells meat; all the stories of witches assert they eat nothing but children, after all."

She glides up the street, leaving you with Lockjaw.


Pryce slips his bracelet back on, a little headache forming from trying to push his magic.
"Get anything you can, and thank you."
He says to Chorazin, while also noting to himself to prepare for this in the future when Lockjaw grows up.

Though as the deviljho lies down and starts to swing his tail, Pryce worries about his boredom. Another idea forms, pulling the rope out of his robe that he grabbed earlier from the clock tower basement. He spreads his wings, flying up into the air and dangling the rope down to play a small game of tug of war to keep him occupied until food comes.
"Come on Lockjaw, let's see if you can pull this rope from me."


Lockjaw slows his thrashing down, then looks up at the rope with curiosity. He sniffs at it, appearing puzzled by its purpose. It looks like "tug of war" doesn't come naturally to a creature such as him.

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