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File: 1360729099002.jpg (197.95 KB, 1024x1024, roll dem bones.jpg)


Simply put the number of dice you would like to roll followed by a "d" and then add how many sides you want each die to have. Post rolling requires this in 'quotes' or [Square brackets], and nothing is needed for email rolls.

Email Field Rolling:
You can roll one set of dice from the email field
2d20 in the email field will roll 2 20 sided dice

In Post Rolling:
You can roll up to 5 sets of dice from the post field, each set of dice can contain a different number of dice and a different number of sides.
Rolls can be placed anywhere in the post, they must be put in single 'quotes' or [Square brackets]. You can roll up to 6 sets of dice total
'3d30' will roll 3 30 sided dice.
[5d10] will roll 5 10 sided dice.

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 No.731327[Reply][Last 50 Posts]

Last time on HolyQuest…

Amy and Shei finished their discussion with the soul of the Bodhidharma. It was indeed possible to turn an angel or a demon back into a mortal, for both angels and demons are, in the end, naught but ascended souls with a new physical body. However, such an act was not mere transformation, but transubstantiation – the true conversion of one thing into another thing, not the simple adjustment of its shape or properties. To accomplish it, they would require the soul of a god, and the Ember of Jalandhara was the only such soul around. The fact that the soul was only an ember at this point would likely mean that using it for the purpose of soul transubstantiation would drain it of its remaining power, unless it could be somehow recharged.

Pryce and Cloak purchased a few weapons and upgrades from Meister's Metallurgy, and paid the near-deaf smith back by helping her train for the day. Cloak earned more than a few stinging bruises for his trouble. Pryce, meanwhile, did a bit of boxing practice with Spitshine, to Sugar's unspoken delight. Before leaving, River and Zjetya placed in a secret order, one that would take Meister until about sundown to complete.

Flaming finished her brief tabletop campaign with Box, LJ and Regina, and the trio showered their QM with praise for their adventure. In a change of pace for their date, they elected to leave the Library of the Sacrosanct behind and go out for a run to clear their heads and get some fresh air. The Public Gardens to the south held a most wondrous overgrowth of plantlife, and was thus a suitable location.
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Hopper slides down to your back to avoid the impact mere moments before you slam right into LJ's noggin, sending the little buffalo tumbling back head over heels, rolling across the ground in a great cloud of dust before he finally crashes to a halt against one of the trolley station's directories. When the dust finally settles, he rises, a dark silhouette among the debris.

"That makes sense… a predator like you isn't satisfied being cooped up in a metal ship to sleep all day!" LJ says. "You've already got cabin fever, and now you wanna challenge me just to find something to do! Well, alright, I'll help you burn off that energy!"

With a snort, he charges forward, eager to retaliate.


Roll #1 4 + 2 = 6


Lockjaw roars triumphantly as he sends LJ hurling across the plains around the ship. He claws the ground after his show of dominance, getting riled up as the buffalo doesn't give in. He lowers his head, charging forward again to meet his charge head on.
>Counter Charge [1d10]

Roll #1 1 = 1


Your mighty skull clashes with his, creating what feels to you like a small eruption of incredible force, enough to shake the whole world and crack the earth beneath you into two…

…but in reality, he just nudges you back and off to the side, causing you to stumble and fall onto your flank. Hopper jumps away to avoid being crushed. You realize that LJ is probably taking it easy on you. This is proven as much when he prances in place a little, making mock growling sounds, as one might pretend to bark at a dog while playing. At least he seems to have a little energy now.

Hopper looks over at you, prodding you with his staff to get you up faster.


Lockjaw kicks his claws in the air, twisting to roll over and right himself at the prodding. He looks at LJ, growling at the buffalo to show that it isn't over yet. And now with Hopper off his back, he won't need to hold back to avoid hurting his passenger. He stomps on the ground to get LJ's attention, and then runs forward again for a tie-breaker.
>Charge [1d10]

Roll #1 1 = 1


LJ honorably meets you head-on, meeting your headbutt with his own, and the two of you engage in a fierce back-and-forth, with him pushing you back, and you pushing him back, and all the universe and gods and demons gather to witness this incredible bout… until he flips his head back, tossing you off balance once more. You land on your side once again.

LJ steps forward, and sets his hoof on your withers to show that he stands victorious. Slightly giggling, he looks down at you carefully. "Buddy, you good? Sorry, that might have been a little rough. I hope KP won't get mad…"

Hopper spritzes you with some water from his staff to freshen you up and get some of the dirt off you.

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 No.731554[Reply][Last 50 Posts]


It is a lawless time in the galaxy. The recent years of war and turmoil have led to a fractured, chaotic society, rife with warlords, crime empires, private corporations, and other vying powers trying to stake their claims on this new wild world. The Republic of Selen, following their triumph over the Helian Empire, struggle to maintain their hold over the Realms.

In these times, mercenary outfits have become more and more common, hired by all manner of powerful figures to undertake whatever tasks need be. Spacers are a common sight, wandering from place to place, doing whatever work needs done, no questions asked. Groups of these mercenaries have formed, freelance, unaffiliated unions with little ties between its members.

It is to the best known of these, the Spacers' Guild, that our protagonists seek to pledge to, in hopes of ekeing out a living among the stars…
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Areia hefted her sword up, discharging the dead battery cell and throwing in a new one as she moved along. She'd need to buy some more later but for now this would do.

She took a rather different choice as she approached the robots and began to start looking at getting into their heads to salvage personality chips or memory boards.


Roll #1 2 = 2


"Probably don't need to head much lower. The real value's likely up here, managerial offices and such."
He swallows, and tries to hide the slight tremble in his voice.

"Don't know what we'll find. We have no idea what state this place was left in."

Gale seems to be a lot less talkative now.


"Ah. Or, that." the elk says, shrugging a little bit and heading inside. He flicks on what lights he can before they go though, just in case.

He nods in agreement with Green and begins looking around, hoping to find something worthwhile. "For what it's worth, it might be so severely damaged that they didn't have time to take everything with them- we could still find something."

Roll #1 8 = 8


Perception [1d10]

Roll #1 8 = 8


You read one of the signs after getting a closer look:




Green trudges up behind you, tilting her head as she tries to read the signs. "'Processing'? I dunno. Should just follow it anyway."

You take a better look at the robots. They have four crablike legs, a head with a central red eye, two pairs of mounted mining lasers, and two large shovel-like arms for carrying ore. They could be dismantled for scrap.

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 No.732421[Reply][Last 50 Posts]

Somewhere, in a distant time and place, a young sailor hurries back to his room.

The going has been hard. The storms have not been kind, for they are headed into waters that have remained uncharted for a good reason. Not even the stormtamer mages that the captain hired from the Shaka mage's guild have been able to quell these winds, and they have had little choice these past few days but to let themselves be tossed at the sky's mercy. The rations have been thin and tasteless, for they know not how long they must endure this wait. The colt's sole comfort has been that most curious logbook…

He crawls into bed, where the book awaits him. Flipping to his bookmark, he genuflects, making the Mark of Virtue, tracing a diamond shape over his head and heart. It's a good enough prayer for now, he reassures himself. He would make a more formal one once he reached the end of this Act. Just as Act 1 had ended with an excerpt of what happened to the villainous Bee Queens, so too must this Act reveal what happened to the dreadful Auntzi, and he had been eager to find out, all throughout the day.

He reaches his bookmark, and flips past the blank page to the epilogue…

But there are no words upon the page.

At least, none that can be read.


On the contrary, the page is full of words, or so it seems. The edges of words can be seen near the corners of the page, but the main body of the paper is completely covered by some kind of… doors. An otherworldly, lifelike illumination of a colossal pair of marble doors; an almighty Vault. Its face is embossed with seemingly endless, intricate designs of monsters and mortal races, and it awaits at the end of a long, crystalline path, guarded by ten thousand stone soldiers, but it all pales in comparison to the doors of the Vault.
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Well…maybe, yeah. Though I'm not all that good with my writing. You should see my library card.

At hearing about a shipwreck, Cerulean perks up and looks back to Make Believe.
Welp, would like to keep talking, but got a big thing to go check out. She waves to him before taking a short running leap with Roger back into the ocean to check out the ship.


"Thank you, Captain!" the griffon chirps, offering a little bow.

Alder isn't particularly keen on the time they spend underwater- to someone as used to the open sky, the water and claustrophobic setting of the boat is more than a little unnerving. He does his best to stay aware, though.

When he finally hears of the wrecked ship, he rouses himself from his little nap with a startled chirp before zipping to a window to take a look out!


[1d10] Perception

Roll #1 9 = 9


"Unless you have a few more in your pocket, this is the only one that we have," Bee Holder says. "But, I spoke with Etch. It's possible for him to uninstall and reinstall the engine onto other vessels, or even to convert it into a hoof-held machine. We should generally try to keep it onboard the boat for mobility purposes, though. Do you want to take it for a spin?"

Your meditations are interrupted by Bran, not realizing what you're doing, crawling into your lap and burrowing around in the fold of your dress to get comfortable. The insatiable little beast, more persistent than any demon, will have to be appeased through the most arcane of rituals first.

>by rule of dubs you can just have the success

Chiu scopes out the seascape ahead through her spyglass, as does Splendid. The sharp-eyed Alder doesn't quite need one here to see the glint of valuables in the wreckage. It looks like it hasn't been picked over all that much yet. Cerulean swims out to the ship's exterior with Roger. Giving it a once-around, it looks like there's nobody around outside. The inside remains to be seen, however. Given how little the ship has been disturbed, it's likely that there's some good stuff inside.

>to expedite things, give a perception roll before next session



In true shark fashion, Cerulean quietly swims/stalks around the ship carefully before checking out the inside. While treasures would be nice, she still keeps her senses open for living movement.

>Electroception is applicable


Roll #1 5 = 5

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 No.728744[Reply][Last 50 Posts]

Seeking refuge, the party have fled the Sands, staying hidden in the elusive town of Last Hearth. While they are safe from Lysander for now, they have found that Last Hearth comes with its own slew of problems. The borough is entirely controlled by a party of elites known as the Parliament, keeping hegemony over all its residents in the form of imposing constructs.

While exploring, the party have discovered several things:

The Keepers, mechanical sentinels that watch over Last Hearth, are in fact composed of the corpses of captured criminals.

Several areas of Last Hearth are marked as "Condemned" - though what this means and why is unclear.

The Parliament are a reclusive cabal, operating in and around a building known as the Parliament House.

An event known as the Night of the Hunt has been organized, due to happen in two weeks. This involves the mass slaughter of slaves purchased from the nefarious Chanticleers, and the subsequent reclaiming of their corpses to a place called Morrilcole, though to what end is unclear.

Perhaps most importantly for the party, Silver and Aegis have met a waif called Lilura. Afflicted with a disease that renders her vulnerable to fractures, Lilura has been pining to escape Last Hearth for a long time. She has offered to trade her entire supply of stockpiled goods in exchange for being smuggled out.
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I give her a warm smile in spite of my tears. "It's okay," I assure her. "We already know a way to fix this. It'll be okay."


"Aegiz, I'd azk you look into the nature of the doll in ze zpirit realm az well, I would prefer to enzure we do not let anozher creature ozher zhan Violet pozzezz ze body of her if at all pozzible."

Zunden reaches out to the doll, using the determination to get Violet back fuel her scrying into the nature of the artifact.

>Chariot: Antiquarian


"That's what we're hoping. Maybe he can give us some insight on this connection, and what's happening to me- the floating, the memories, all of it." He says, before sighing a little as he thinks about the shared memories. "I don't really know enough to have a set pattern, but… it sounds like they're in order. Goodness knows what's she's seeing of me."


I nod at hearing Etrigan's idea.

"Now there's a thought, somepony going to such lengths to enchant a moon scroll to hide something must mean they're confident enough to trust their hiding spot. All we'd have to do is simply trade whatever is hiding there with the egg, add a few severance runes courtesy of zunden and destroy the map!"


Violet nods, continuing to cling to you, frightened and confused. Despite everything, it's still her. Mostly.

Violet reluctantly lets go of Norv, walking over to you and letting you examine the doll body. You take in every aspect of the artifact. Apart from the surface level details, you sense the magical enchantment on the box at its core. A word floats through your mind: Crucible.

This thing. This homunculus of a body. It feeds on death. Any death it can find. It ensnares wayward souls, fueled by the emotions of the deceased, claiming them as its own. It has no soul to call its own, craving them, trapping them within its vessel to be alive, to feel, to breathe. It is a parasite.

So what will you do, Zunden? This Crucible only wishes for a life of its own. Are you going to deny it that chance?

Again those intrusive thoughts. It's not the Oneiromancer's doing, that's for sure. It's like someone else is inside your head, commenting on your magical endeavours. You see Dawn grow uneasy, shifting on the spot. "…Did you feel something just now?" she asks. "Like a shadow passing over…"

She nods. "If only he were easy to find," she comments. "I doubt he'll be anywhere we're going. We shouldn't rely on finding Black Pudding any time soon."

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Ive got a quest for you guys come on out for the greatest party of your entire life every single pony is welcome


Thanks anyway /sp/ but I went to one in real life instead. TV was too loud, my feet hurt, and I wished I was at home playing games.

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 No.728518[Reply][Last 50 Posts]

Last time on PirateQuest…

The party met up in the manor's dining hall, trying to make sense of all that had transpired so far. Thessaly, Cloud and Alder could only remember vague snippets of the events of the past few hours, but even then, their memories did not match up with Cerulean's and Cutlasses. Thessaly, Cloud and Alder remembered battles lost, battles ending in death against the Immolatioknight, but Cerulean and Cloud remembered only winning.

Without more clues to go on, their discussion could only go so far. So, following the maps and the instructions of the mysterious notes that Alder had found on his person, they went upstairs, passing through an unused children's room into the master bedroom. In the bedroom's walk-in closet was a door with a most unusual mechanical lock, requiring a special medallion depicting a bear cub and a deer fawn playing together. Thessaly and Cloud dimly recalled picking up such a medallion earlier, and indeed, it was in Thessaly's purse without any explanation as to why.

When they inserted the medallion, the door gave way, revealing a ladder to the attic. The attic was cramped, made worse by the plethora of boxes and barrels stored up there over the years, and choked with interminable dust. Upon heading a little south, they came across a sprawling play-city, made out of toys, scraps of cloth and junked machinery, overturned cabinets and tables and book, and no small shortage of imagination. The "city" was so immense that they could not proceed without either knocking it all over or shrinking themselves down with Cloud's magic, and so they chose the latter.

To their surprise, when they shrunk down, the toys came to life, milling about with city business as if they were all real. Taking a moment to visit the inhabitants, they came across two key objects. The first, which Cloud and Cerulean "bought" from an imaginary shop, was the tone arm of a record player. The second, which Cutlass obtained from a barkeep who thought it was a rag, was another of the notes written in invisible ink. The message was short but partly garbled, due to one of the verses being used for its encryption being marred by water damage. The most likely renderings were either "can't dodge," "shouldn't dodge," or "don't dodge."

With all that gathered, the party left the toy city down the western road, regrouping at a small crawl-space door just outside its borders. There, peering through the ajar doPost too long. Click here to view the full text.
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"Alright. Get well soon!" She waves goodbye to him and, feeling better, looks back to her beetleband.
"So…wanna do another song," she asks them as she decides to head back to the ship, wanting to do another song with them.



Another freebie; it seems like your beetlebands are full of classics now. You arrive back at the ship feeling the rock in your very bones as Captain Kukulcan's workers continue installing the magitech engine onto the stern.


"Yea that sounds good. Maybe get something to keep the salt from the sea away too. Now we'll just need to get some seeds somewhere."


Cerulean gets into the song more as, for an oldie, its got a fun energy to it. She finds herself singing easily as she takes some of the more secluded streets, but was in the zone with singing that she didn't notice all the workers around as she's moving and grooving her way onto the ship.


"We'd better hit her up while she's in the mood to spend money constructing Thessaly's accomodations. That's how you can always get someone to spend some more on you."

You notice a hooded Gullveig furtively exit the captain's quarters and make a beeline for the stairs leading down belowdeck. She doesn't respond to any attempt you might make to get her attention, and if you try to follow her to see where she's off to, you cannot seem to find her again. In any case, you, Roger and Tabasco are looking absolutely fresh, and the recent bout of singing has given your aura a wave of invigorating energy.

>Pause; any further shopping can be added to your sheet and assumed to have been done before the expedition

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 No.727864[Reply][Last 50 Posts]

>Fun fact, I've been numbering these wrong so we're actually up to 11 mlpg threads now!

Last time on HolyQuest…

The Saviors wrapped up the last of their business for the night before retiring to bed. It had been a very long and very eventful day, and needless to say, their exhaustion gave them a good night's rest.

Amy Thest and Flaming Shorthorns met with Fairy Castle in the Observatory. There, Fairy Castle explained what it meant to be a Witch, and what one's Craft represented. Put simply, to be a Witch was to be free. Though Witchlings are cursed from birth by the Mark of the Crone to lives of misery and misfortune, adult Witches have the power to rebel against that fate. The point of choosing one's Craft was not just to gain power, but to exercise a strengthened Will, to go down a path not because they are forced to by fate or destiny or any other external pressure, but because that is what they desire. Thus, the highest virtue for any Witch was to be free. Regina lost against the Saviors because she attempted to take their freedom, and because she created Replicas and Replicants, and tried to take their freedom for the sake of defeating Mudi. Mudi, Vizsla and Azawakh were also guilty of stealing others' freedom; in this way, they sinned against what it meant to be a Witch.

Fairy Castle concluded with a formal ceremony, in which she, as Shekinah of Wacachan, gave Amy the Arc of the Moon, a special talisman designed to inspire Amy, helping her develop her own spells relating to her Craft. She also gave Amy a title – well, Amy basically chose it herself: She was dubbed "Amy the Inescapable Revelrous Friendmaking Heartthief Hugger." Perhaps an abbreviation would be in order.

Shei spoke with Gadriel and Buiwong, accidentally spilling his plans. Some days prior, Shei had consulted a group of Umbrals via the Augur Grail, the relic of Tartarus recovered from the Tower of Traitors. During this time, he learned about the power of the Sacrifice: It was a special property of Tartarus. Those who entered Tartarus from the Overworld, the land of the living, could sacrifice their lives for another's sake. They would be given tremendous power in exchange, but their deaths would be all but assured. In addition, a life that is sacrificed to the God of Tartarus would be claimed by that God, with no hope of escaping Its jaws. Shei hoped to sacrifice himself in the Post too long. Click here to view the full text.
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"That'd be more of a seven legged race, which is possible for you and me, but not them," LJ says. "She'd be swinging Box around like a bracelet at his size."
"I could shrink myself again," Regina offers.
"Where's the fun in that?" Box asks. "Surely you or another witch can make me huge, right?"
"That is not outside the question, but it is more than likely to leave a trail of destruction in our wake."

Lockjaw leans against you, nearly knocking you over as he comes in to get all warm.

"The details are a surprise, but River and I were talkin' yesterday about us not exactly being the toughest of customers," Zjetya says. "We're looking to get some stronger armor, plus a couple of custom weapons good for keeping foes away from us. That Vector Peculiarity she talked about looked like the perfect linchpin."
"I bet we'll be her employees for a week to pay off the costs for this…" River complains.

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"What!?" Amy challenges Shei's head shaking as they both return to their bodies. "What's wrong!?"


"I didn't say anything." He shrugs wildly, as if he were trying to shrug off the heavy feeling of disgust



"You're just jealous," Amy says playfully with a conclusive nod. "You wish you could have hugged the Buddydarma."


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"That's sick!" Shei spits as he finishes the sentence "That is a distance that should not be crossed with more than a couple of very close ponies. Maximum! And I do not appreciate you involving my little brother in your -your.. fffflings."

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 No.673155[Reply][Last 50 Posts]

>Time moves in one direction, memory in another.

Calling sheets for the 85th session of TimeQuest
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Onyxia gives a bow of her head, feeling she should be formal at a farewell with the royals, even with how casual they've been all day.
"It's been a pleasure to meet you as well, and you two Valor."
Onyxia adds with a bow to Valor.
"Thank you for everything, it really has been an honor."
She says. Though she does break into a slight chuckle at Twonyxia and Valor's exchange, breaking the formality she had.


"I see… well, that is certainly an enticing deal. And, I assume we're all serving under you just because-"
Bossa steps forth, cutting off Azal as she flashes a very toothy grin. "Because while most of you were sitting on your asses scared to shit of the big bad white monkey, my boss here took him out practically solo. SO, if any of you take issue with her being in charge?"
Azal freezes up, looking at the water goddess standing aside him with awe. "…when you put it that way, I take no issue at all! And, may I say, you are quite stunning. May I ask you your-"
"No, you can't." Bossa says sternly, Volsa laughing to herself as she shuts Azal down.

Chaser nods his head. "Sounds like a deal to me. So long as I can go where I want when I want just the same as before, I don't really mind who's in charge."
"And, having witnessed what you're capable of first-hoof, I'm in no position to argue. We'll follow you whenever you need us, Goddess of Dresses." Volsa says, nodding her head. "But be warned: I won't abide all that power going to your head. Treat me with disrespect, and I don't care how strong your threads are."

Valor reaches for your hoof, taking it and laying a small kiss upon it. "I assure you, my dear, the pleasure has been all mine. Why I almost feel like I've fallen in love with my true darling all over again."

Steel grunts, grabbing you and pulling you to his side out of reach. "As she's said, it's been a pleasure."
Valor chuckles. "Of course, the same extends to you Steel. You keep a close eye on her, now, Onyxia's can be troublemakers if you let them."
"What's THAT supposed to mean?" Twonyxia huffs, heading for the exit. "Come on, let's leave this dummy to digest in peace. Ulmash, it's always great seeing you! I promise it won't be weeks till you see me again this time."
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"Mm-hmm. We'll officiate it with a drink later. Not everyone who will be part of my court is here right now."

With that, she goes to check on Po-yala.


Onyxia is a little caught off guard by Valor's farewell, then looks up to Steel with a smile as he protectively pulls her away.

"Yes, it has. I hope we can do this again some time."
She says as they start to depart and head to the courtyard. Onyxia looks to her sister after they start walking.


Twonyxia groans, "He's just being dumb. You blow up the royal forge ONE time…" she mutters under her breath, a slight blush appearing on her face as Ulmash walks you, her, and Steel out to the front entrance of the castle grounds.

Once you are out in the cool night air, you see a royal car't waiting for you, a crystal pony driver opening the door with a low bow as Ulmash greets him in turn. She turns to wrap a wing around both Onyxia's, pulling them in for one last hug before going out. "Really, truly grateful for your visit today. It's not often I have this much fun with guests. PLEASE make a point of stopping by again soon, I'm sure my parents and little sister would love to meet you as well."

"Officiate it with a drink?" Volsa asks, "Hmm. How peculiar. I recently acquired an interesting sort of drink we could use for it, had quite the punch to it."

As you prepare to leave, Bone nods to Chaser, who transforms into his serpentine state to give you a ride back to the village. Kino climbs aboard, looking to you, "So, if Mammon dead…"
"Good news, son," Plasm speaks up, smiling at the cave colt. "We also took out Razar and his army is scattered. If your family isn't free already, I'm sure they will be soon. The apes' invasion is officially DOA."
"R-really?!" Kino exclaims, looking at you with tears in his eyes. He grabs at your dress, falling to his knees as he hugs it. "Me… me thank you! It too good to be true!"


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 No.723995[Reply][Last 50 Posts]

Welcome players!

NPC list: https://pastebin.com/AhPF3hUg

Please post sheets in your first reply.

>>Last time….

Celestia, dragging the gray by the hindleg bumping over the rocky terrain, tries to grok the room with his gooey sensibilities. Vision cannot cut through the inky blackness; the sound of bubbling water is faintly audible. As he concentrates, however, the eldritch goo-pony becomes aware of life in the chamber. The three changelings with him are bright/loud obstructions to more distant signals, but he realizes there are more beings in the darkness. Perhaps three or four distant shapes curl around each other at the far edge of what Celestia realizes is the edge of the cavern.

It's really, really dark. Em feels like they can sense the presence of Celestia and their captive, as well as the former prisoner. Beyond that, all she can tell is that there is a big dark cavern with water flowing maybe, somewhere in the distance.

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"Shit!" As all hell breaks loose, Cit thinks fast, trying to push Starfish out of the way and into cover with telekinesis.

KC goes into battle mode, cracking his knuckles before thundering towards the Spotter.
>moving zones

Roll #1 3 = 3


>bear stance, 7/6 from injury
>tactician: 4 turns

Jiandao dives to avoid the shot from the gunner!
[1d10] Dodge

Rolling from there, she gallops towards the spotter's position
[1d10] Navigation

"Falling, find a position to protect yourself from their fire. I will disable their leader." says the kirin over the din of battle, before charging off.

Roll #1 5 = 5 / Roll #2 1 = 1


"Right. I'll stay safe!"
Falling shouts back, not moving from her current crouching position.


File: 1582007987925.png (21.71 KB, 500x250, Oekaki.png)


rubbish hill: cit, kc, falling, jiandao, starfish
garbage mtn: sniper
n trash: spotter, shooter 1
e trash: shooter 2
guess what he(re): unknown assailant
some shit be here: unknown assailant
another big ol junks: unknown assailant x2


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