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File: 1360729099002.jpg (197.95 KB, 1024x1024, roll dem bones.jpg)


Simply put the number of dice you would like to roll followed by a "d" and then add how many sides you want each die to have. Post rolling requires this in 'quotes' or [Square brackets], and nothing is needed for email rolls.

Email Field Rolling:
You can roll one set of dice from the email field
2d20 in the email field will roll 2 20 sided dice

In Post Rolling:
You can roll up to 5 sets of dice from the post field, each set of dice can contain a different number of dice and a different number of sides.
Rolls can be placed anywhere in the post, they must be put in single 'quotes' or [Square brackets]. You can roll up to 6 sets of dice total
'3d30' will roll 3 30 sided dice.
[5d10] will roll 5 10 sided dice.

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File: 1529279822056.png (646.44 KB, 1024x683, TR - The Drifters.png)

 No.698082[Reply][Last 50 Posts]

Hermodur, Norvegicus, Rabi, Silver and Zunden have traveled to the cruel, unforgiving expanse known as the Shifting Sands with their companion Violet. On the way, they became allies with the monks of the Lunar Monastery after helping them solve a murder case. The culprit, a bat pony mare named Aurora d'Arbanville, has also joined the party on their travels.

Back in the Dominion, Hermodur has had visions of Ailuros' continued campaign. Against her normal wishes, the would-be princess has contracted a Fire Witch, members of a sect of Celestia that are known for their prophetic powers. Ailuros is using the Fire Witch's abilities to routinely check on Hermodur. Hermodur himself has also encountered a Fire Witch called Fever Ray, who suggested trying dragonfire to transmit messages out of the Echoes.

Meanwhile, Zunden encountered a crippled mare called Dawn, who was under the care of the monks, who was found by them under bizarre circumstances. She soon found that this was the same Dawn whose ruined journal they had found at the start of their travels, although she was unfortunately not able to say much to Zunden before passing out. However, her most grevious wounds have been healed, and she will recover in time, although it is unlikely she will be able to see well again.

The Shifting Sands have proven themselves as deadly and treacherous as their reputation. A vast expanse of crimson sand, the Sands are populated by all manner of monstrous creatures, such as the predatory Terreocti or the elusive but deadly Bone Shambler, and the few that live there have been driven to madness and desperation by the desert. To make things worse, the party have discovered that the desert itself is alive, comprised of millions and millions of tiny treasure-loving insects masquerading as grains of sand.

Not all is despair, however. The party have not only grown in number with the addition of Aurora, but also made the acquaintance of a pair of traveling merchants, Rosen and Gilder, from who they acquired clothes for their journey as well as a disparity of magical trinkets. After having claimed water supplies from a reaver camp nearby, the party stand poised to embark on a long and arduous stretch of their journey traversing a vast salt flat. Beyond lies the center of the desert where Violet has heard great treasures can be found in forgotten ruins, as well as the heart of the Shifting Sands: an immense spire known as the Hive.

Old threPost too long. Click here to view the full text.
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"The dress is trapped and you were asking me to take it?" Hermodur chimes in, sounding insulted.


"Please, i wouldn't risk your life and limb over taking the dress, hermodur! I merely wanted you to take the whole mannequin, for later!"



"..Unless, of course, you're afraid of a mass of cloth and wire." i add, leaning in with a grin.

"If so, i suppose i will have to risk my life in this desperate struggle against window dressing furniture." i add, covering my eyes with a hoof.


You check some of the side rooms. There seems to be a side passage linking to the chamber beyond the buzzsaw hallway, but this one too seems to be rigged. Fortunately, you spot the pressure plate and move through into the chamber beyond.

This room seems to be filled with stone statues and effigies of varying types, depicting a variety of races, most of them sapient but others more monstrous. One in particular catches your eye, the one Aurora saw from the other side. it depicts a winged, two-legged snake-like creature with the head of a goat. Its wings, horns and limbs are all mismatched, like it is comprised of an amalgamation of different creatures.

Oh finally, someone's here.

You hear a deep, elegant voice in your head all of a sudden, as if they were standing right next to you.

Why, it's been so long, I can barely remember the last time I saw a friendly face. How would you like to make a deal, friend?

You take a look around, eventually finding a simple amulet among a pile of other assorted jewelry. The pendant is made of bronze, and is encrusted with a gleaming emerald. You can feel some sort of magical power coming from it.

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Seeing Hermodur busy himself with a shield, i roll my eyes. "Well, i suppose it falls to me to find a method around this odd trap."

Approaching the mannequin, i wait for it to turn it's head before continuing, clearing my throat in the mean time.

"My, that's quite the lovely dress you have there, good.. er.. Mannequin." i lead in, keeping up a less than confident smile.

"But oh, it must be so uncomfortable wearing such heavy mail and cloth in this place!" i continue, fanning my face with a wing.

"What say we make a trade? my current outfit, 'desert chic' i call it, makes for quite easy wearing in a stuffy old room as this. If you'd allow me, i can exchange that heavy dress for something a tad more comfortable!" i finish, watching the mannequin for a reaction.

[1d10+2] Persuasion

Roll #1 9 + 2 = 11

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 No.696389[Reply][Last 50 Posts]

You've returned safely and unscathed from the nightmarish well. A good meal and sound sleep later, you feel yourself ready for more adventure.

Twinklebreeze mentioned he had another potential location for an artefact. Such an artefact would be enough to get you at least 500 bits after Twinklebreeze's finder's commission. Combined with your reward for the Moondial, that's enough to fund the airship construction!

It's a grey and dreary morning. The ground is still damp and wet from last night's terrible stormy weather.
As you fly outside the inn towards Ribbon's bed in the barn, you notice a Breezie once again wearing a Tinker uniform. This Breezie wears a peculiar hat with lights going on in and off in different patterns. He has short white hair and white short beard. His coat is blue.
Ribbon seems to have noticed the breezie already and is eying him suspiciously.
The Breezie turns and flies to you both as you go outside.
"Observation." He announces quite dramatically. "You are…" he gets out two little cards "Pattern Pitch and….Fairweather."
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"Good job boy." Follow the cat, he probably smells his owner.


"I feel like I've been holding this arrow back for fifty minutes. Will you get on with it? Seriously, move!"


Ribbon squeezes through and you enter a a large room. In the middle of the room there's an empty cauldron. To the sides there's a shelf with books but judging by the dust they haven't been touched in a long time. You see a patch of hay that seems to be the zebras bed. There's also a stairwell leading down. On the top of ceiling you see several other small tunnels that have been blocked by some kind of black webbing.
Ribbon starts sniffing the ground and starts to run down the stairwell.

As the fake Scrap floats up above you to lift the lid he suddenly drops down and attempts to push your bow and arrow aside.
'1d10' Roll higher to resist!

Roll #1 10 = 10



Roll #1 9 = 9


Get my paper cutter ready to cut any spider that approaches, flying after the loyal cat.

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 No.696652[Reply][Last 50 Posts]

Post sheets
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"Sure. Sounds like a good idea. Kinda a weird name though, don't you think?"


"Grand. What will it be?"

"Unbelievable." Completely nonplussed by your response, she shakes her head in dismay before turning back to Cloud.


"Yes, incredibly weird. Perhaps it is some joke?"


You take your seats at various places in the cornerclub, and the last adrenaline of the fight wears off in the easygoing atmosphere of the bar. Light jazz dances through the air, coming from a piano on an elevated platform near the back. Cutlass, however, notes a solemn and disquieting presence of a few ponies sitting by the piano. Plainly, silently distressed, there are two of them sitting togther, a mare and a stallion.

"I recommend it. You remember those white parasites that attacked us when we killed the bee guards in Potnia? Arroz's body rose from the dead at his own wake as a living corpse, and when he was destroyed, those popped out. They were destroyed quickly enough, but we need to keep track of everyone just in case an infection spreads, so we can quarrantine it. Here, while you do that, we'll take the Beesting and unite the two crews again."

As Cerulean mentions the name, the crewmates look around at one another. "Okay, I didn't want to be the one to say it, but yes, thank you!"
"We get it, you're beeponies, does it have to be in every establishment's name around here?"
"Puns are so lowbrow."



"I'm not a picky bat, pick whatever's good from this place."

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 No.687100[Reply][Last 50 Posts]

Temporary thread for Soul Quest this evening / any future instances where we can't play on our normal site, post your sheets for the 9th session of Soul Quest
297 posts and 55 image replies omitted. Click reply to view.


"Hello…" I reply, taken off guard by the construct's amicable tone. "Well uh, you know what they say… Be a fast machine. Keep your motor clean…"

"Yeah, it's a new manufacturing line. Reboot of an old design."

"Say, you wouldn't know who that is, would you?" I indicate the mare to Piston with some subtlety.


Alexis tries to think of a response, some witty reassurance, but coming up with nothing just says.

"I can't."


Pain clutches his chest as Bal'boa gestures towards him, exasperatedly letting his head fall to the table and closing his eyes, sticking out his tongue pantomiming dying. As Dead Tom speaks him, he jumps to attention and smirks towards Bal'boa, then turning to Tom.

"Tom the only grudge I'd hold towards you is if you didn't fight with your all. I won't hold back as well, but if you defeat me, you'll have my graces and my best wishes in towards winning the tournament."

Pain says, wiping the goofy expression from taunting Bal'boa off his face and looking sternly at Tom in the eye sockets,

"I hope you won't hold it against me that I'll give my all as well."


Lila smiles, "That's good! I'm glad to hear that you're good. I'm good too! Been having a LOT of fun around here, normally m'lord doesn't let me do anything this fun for this long but since we're having a one on one fight, I don't think he'd mind if I spent time saying hello myself!"

As you comment about if you're supposed to be nice to each other, she frowns, sitting cross-legged in the air as she flutters. "Oh… I guess that's a good point. I'm not sure if we're supposed to be nice to each other right before a fight either, I guess that does seem a little weird…" she turns her head, "Well, m'lord says appearances are important, and it's better for someone to think you're nice than mean, so… I think it's alright." She chuckles. "You're nice too. I wouldn't like to fight either but, it's a fighting tournament!" She shrugs, "What can you do?"

Lachoc chuckles, "Hehe… well, can't say it wasn't worth a shot." He cricks his neck a little, stretching out his limbs. "Guess I'll just have to give it my all then and hope it doesn't come up too short. Guess I have to admit, I'm MUCH more glad to be up against you than some of these other bruisers out there…" he pauses, "Oh, heh, not to make you sound like you're weak or anything just, you know, less likely to leave this ol' ram a pasty pancake than that Bal'boa guy."

Piston sounds a metallic-sounding laugh.
>"Can't say I heard that one, but it's not bad."
He nods his head in approval as you mention it's a reboot.
>"Ah, must be falling behind on my model catalog, don't recognize it. So much new Tech being developed these days even I have trouble keeping up with it all."

As you ask him about the copper mare, the machine looks between you and her repeatedly, seemingly caught of guard.
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Bal'boa snarls out the sides of his mouth as you mock him from afar, pushing himself towards your direction before his manager gets in the way, mumbling to him about saving his energy for the fight as he prevents an early confrontation and pushes him to the side.

Tom looks to you as you get serious, and bows his head. "No, of course I wouldn't hold a grudge against you. The only person I'd blame for my failure is myself. I will fight however hard I must in order to win, but you will have my best wishes as well should you succeed. I look forward to an excellent match, my friend… and let neither of us hold anything back."

He holds up a hoof, "If I may, I would ask an arrangement: should you win our duel, I will tell you everything I know of Bal'boa from my confrontation with him last evening. And should you win, I would ask if your manager might share anything he sees in 'his' fight while the two of us are ore-occupied."

As all of you converse with your opponents, you hear a call cry out from Viola once more as she raises her hoof.

"If you are all quite ready, it is time to begin the first round of the Finals! Please, pair yourself up with your designated opponent, and follow behind me as I lead you all to the first fighting grounds. All non-combatants, you will be escorted to the spectators' section to be part of the crowd."
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 No.693608[Reply][Last 50 Posts]

Post sheets
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"Can we PLEASE not talk about this…" Amy says through her bright red face as she continues to stare at the road.


Flaming lets out a sigh, "Awww… that's sweet. And now you're a big pony you like making everyone happy all the same still… or, you know what I mean by 'you'. And I guess that makes sense: so long as ponies are smiling, it doesn't really matter if it was perfect or not anyhow."

Flaming rubs her chin, looking at her poor mortified friend with a confused expression on her face. "Burn… burn…" she mumbles to herself.

She looks to Kid Pryce, and shrugs her shoulders. "I-I don't know. I just asked what 'burning' has to do with… uh…" she pauses, trying to find an appropriate way to explain it to the 'child' Pryce. "G-grown up games and I can't figure it out… do ponies like to burn themselves after that…" she shudders, "Ponies don't set themselves on FIRE do they?! Why are horses so 'weird'?"



"Please stop," Amy buries her face in her hooves. Her voice is obscured by her own hooves.


>"Now you get it. Just like how you did amazing helping out Zjetya with her show! And I mean that, you were really great acting up there!"

>"Talk about what?"

>"Hmm… I know some ponies for shows swallow and breathe fire. No one in my family did that, I heard it's hard to do and you have to train for a long time to do it safely."
KP chimes in on the fire talk.


Flaming blushes again, "Aww… that was nothing. I was just trying to think how my old shaman told stories, is all. I'm just lucky I had Vortigern and Zjetya to let me help with their act. I'm glad so many ponies liked it though. I guess that's how you feel all the time, huh?"

Flaming looks to Amy as she buries her face into her hooves, sensing her obvious discomfort. She looks over at Pryce, and offers a weak smile. "Eeeeh… you know, Pryce, maybe it's one of those mysteries best saved for later. Le-let's talk about something else, still got a bit of a ways up ahead till we reach the mountains."

"W-why don't you tell us a bit about your siblings, the ones you were adopted into? I didn't have any siblings until Amy."

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 No.695148[Reply][Last 50 Posts]

Hermodur, Zunden, Rabi, Silver Song and Norvegicus have been exiled to the world known as the Echoes. Upon exploring their initial surroundings, they found an old diary belonging to someone called Dawn, and later met a fellow exile called Violet Moon, who had found a strange brick cylinder in a boat that had washed ashore nearby. Violet has so far been acting as their guide through the Echoes, and they are accompanying her on a quest to a far off desert called the Shifting Sands. According to Violet, an inscription she found in the tomb of an ancient king has led her to believe they will find something of great value in the center of the desert.

While staying in the small settlement of Ironbrook, the party ran into a notorious bandit gang called the Bloody Mummers, having gotten into a barfight with some of their members. This led to them taking a long path around so as to avoid the Mummers' attention, leading them into a treacherous stretch of swamp known as Durenwol. There they met the sorcerer Black Pudding, who had apparently had dealings with Violet in the past. Pudding promised to aid them in return for their service, asking them to bring him parts of a terrible beast called the Berrengaith.

The party agreed to this and ventured into the Rotten Wood, eventually coming across the beast. However, they soon found that there was more to it than they'd anticipated: the Berrengaith is host to a swamp spirit, which used to have dominion over Durenwol until it was overthrown by Pudding and trapped inside a monstrous boar. They were offered the choice of either slaying it now or gathering the required items to free it: a black lily from the Dreaming Spring, the eyes of a deer, and the skull of its former body, which is in the possession of Black Pudding. The party have not agreed to either choice yet, but as a sign of good faith the swamp spirit let them take the blood and teeth that Pudding had asked for; in return, they received a slew of items that will aid them on their journey. Upon returning to Violet, they also discovered that the loss of her eye was due to Pudding having taken it from her, after she tried to take the skull herself.

With their business in Durenwol finished, the party set off towards the Shifting Sands once more, eventually coming across a lakeside monastery dedicated to Luna, where they took shelter for the night. While there, they learned that the monastery were currently sheltering a severely injured pony wPost too long. Click here to view the full text.
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Zunden frowns, but nods,

"Perhapz, perhapz… But again, fate iz a ztrange zhing. It iz not healzhy to dwell on what ze pazt could be. Ze pazt is zet on ztone, it iz our futurez zhat are fluid. Zhere iz zertainly zomezhing for you in ze future, I azzure you,"

She smiles again,

"And I'll keep working to make zure you make it zhere. I won't have pazzing on my watch."



"Companionship aside, you serve a valuable function simply by being there in a fight and not dying. It sounds cruel, but providing an extra body to withstand the blows of the enemy is a phenomenally important service. It's why I think it was foolish of us to split up. You saw how poorly that fight went when we had less bodies to get hit. We were hit more, and it was almost too much for us. We would surely die without you being there."


Hermodur laughs. "Easy? See, this is exactly why I think you should hear more stories like this. I don't think anyone has ever had an easy time of it."

Hermodur sighs. "I was… young. Sixteen years old, I suppose? Somewhere around there. Maybe a little younger. I was working in a tavern at the time. I moved jobs frequently. Few people in Abyssinia could suffer the presence of a felid for long. I don't know if you are aware, but we have a stigma for being… swindlers, to put it lightly."

"Somebody had stolen something from the tavern. Nothing new. I was blame, of course. Nothing new. But, this time, it seemed it was something of greater value. I know not what it was, but it made the tavern owner get the authorities involved. They were coming for me, and I know how that story goes. So, I fled."

"I didn't get far before they caught up with me. I was cornered in an alley, pony guardsmen on either side blocking any exit. I only had one option left: climb the walls. So, I tried. Thanks to these claws," he says, exposing them proudly, "I could have gotten away. But, they were too quick. They pulled me down from the wall violently. I hit my head… I became dizzy."

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I manage a small smile. "Thanks."

I pause for a second, debating on if I should even mention not going into the camp with everyone else. I decide I may as well. 'Actually I didn't. I was outside the camp the whole time. That's where I was attacked."

I sit back and quietly listen to Hermodur's story. I cringe as it develops, wanting to say something but not knowing what to say. Now I think I know why he holds Ailuros in such high regard, though. "I think," I say. "I think I understand you a little better now…"

I sigh and roll back over onto my back again. "I don't want to look for it, but it's hard not to when people keep telling you that it's all but inevitable. It's like every time I turn my back I'm scared I'll end up in a life or death situation with someone and be forced to do it. I don't want to think about it as much as I do. I want to think that we're all just products of our situation, and if given the chance to change we will. But it's like everything that happens is trying to do its best to change that, and the more I deal with others the more naive I feel for wanting to give everyone a chance."



Hermodur bursts out into laughter again. "I often think I'm the most straightforward person possible. But, I suppose I can be hard to understand. If only you could have the opportunity to meet Ailuros. You'd understand completely," he speaks with such adoration and whimsy in his voice.

"All of my wisdom is hers. She has taught me all I know. And, you're right. We are a product of our situations. People DO deserve a chance. But, as I said before to Silver. We don't always have that privilege."

"I asked her once: how do we gain that privilege. She told me through power. If you have the strength to impose your will and the endurance to withstand the consequences, then you can gain control of any situation. Then, you have the privilege of mercy."

"Each time I kill, it is a result of my own weakness. And, it reflects poorly on Ailuros. In her divinity, she has infinite privilege for mercy. Of course, not all will accept it, that is something you must always be ready for as well."

Hermodur looks to Norv with a stern expression. "Norvegicus, if you wish to have the privilege of showing others mercy, then you must first get stronger. Get strong enough that you can control any situation. Then, no one will ever have to die."


"I think maybe that's why it's hard to understand. The straightforwardness. It's refreshing, but it makes me… Well, it makes me a little uncomfortable."

I think hard as Hermodur continues. Resorting to killing is a sign of weakness. Get stronger and nobody has to die. That's what I'd thought before. Even if I had to stoop lower to do it. "Yeah," I say. "I guess that makes sense. How to actually do it is the problem." I sigh. "Still. It's another thing to think about. Almost makes me miss when what I was going to eat was the only thing I had to worry about."

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Some people live in their old ways, set in how keeping to tradition is why things kept for so long.

Some people are quick to embrace the new and unknown, convinced that evolution is all that matters.

Some people have abandoned reason as they watched their world ripped asunder and smash into realities thought to be only in the imagination.

Exceptional people of these beliefs have dealt with their realm bleeding into others by fast becoming saviors, diplomats, leaders, caretakers, salvagers, scavengers, conquering heroes or scheming villains. Throughout the world, every expanding inch of it, opportunities are popping up for these exceptional people to prove themselves; for profit or charity…

Somewhere in a great underground dungeon made of steel and glass are some of these people who are quickly meeting back-to-back as they face tribals carrying spears and blugeons from all directions!
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You heal yourself enough that the pain becomes a slight stinging. The humanoid is gone from this place. 4/5 Hits

You hear the thing quickly going on all fours towards the West hallway, it will be there next turn!


"My mistake dear."


"Wait, hey, who are you?"


I get a little annoyed at the thing fleeing, and decide to check this room for valuable things instead. '1d10'

Roll #1 4 = 4


I'll quickly move back to the western door. Torch-first.
"Questions can wait until after this thing is dead."

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 No.695936[Reply][Last 50 Posts]

Old thread: >>688329
183 posts and 2 image replies omitted. Click reply to view.


"I'm beginning to actually think that…." Veta thinks over what Teal says about weapons and such.
"Well, maybe, I guess. Though I don't think my sweet-talking has been all that great. It just got me punched in the face a lot, last time I checked."


"Aye, which is why i need t'find some better way o'holdin me own. Ye can't rely on the crew fer everythin, need t'be strong enough t'handle a brawl by meself, ideally."



"Mmm… you know, usually, I'd just propose us girls doing some good ol' shopping. Helps lift the spirit, for sure. I'm down for it if you are. However, given the circumstances, I think I have an even better idea. See, it actually ties to what I've mentioned to Risky about getting the VR persona swapped. A certain archetype caught my eye that I've been meaning to try out eventually ever since. That is, a hardlight construct manipulator. Meaning, in a VR simulation, me and the party I'm in wouldn't be limited to the weapons we choose at the beginning. I plan to try out a lotta positions outta my tech wishlist. If you're not sure what do you -exactly- want right from the get go, I can get you a ton of nice stuff to try out. From cryoblasters, to incendiary grenade launchers, to portable siege lasers. You'll be able to take your time seeing what suits your style and once you decide, we'll simply track it down and buy it here in the city. What do you say?"


Veta just stares at Teal, blinking as she tries to make sense over everything she was just saying. As she keeps talking, Veta puts her head back down on the counter and rubs her head where she feels it hurt the most. When the question came, Veta just gave a thumbs up, not sure what to say nor what the hell she just explained to her.



"Ah, I reckon you just need a change of perspective, Risky. Gotta go back to the roots to see anew, if you know what I'm saying. That or, eh, just gotta get us together on a few more missions. Order some, blast others, the usual. We're still relatively fresh. We'll fine in no time. And this VR tournament is just what I feel we're in need of now.."


Teal scrunches.
But she goes with it.

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The landis rife with conflict as the goddess Concord and the god Discord are forever at odds with one another in a constant struggle, thus true harmony can only be claimed by those who take it.

Name: Your identity.
Gender: Boy or girl?
Race: Each race has unique racial skills.
Class: Determines which skills you can take. Take a second class to become Multiclass.
Skills: You get 5 points to spend on skills. (3 if you are Multiclass)
Special Talent: Typically a +2 bonus to one skill.
Hits/Wounds: Nonlethal/lethal damage you can take.
Weapon and/or Catalyst: How you attack or cast spells.
Character Traits: Details that make your character unique, like looks, gear, and personality.



Gender: Girl
Class: Bard
Skills: Improvise, Heroism, Mimic sound.

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