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File: 1644373484623.webm (2.08 MB, 712x712, Super_Cutlass_World.webm)

 No.759115[View All]

>>759054
Sir Pent slithers off of your arm and crawls over to Sparkler, and bumps his head against her arm until she relents and gives him a pat. Sir Pent soon bites off an old scale, one already on its way to falling off, and holds it out to her. Curious, Sparkler takes it, and after some deliberation, starts to mash it in a pestle while her healing takes its effect.

>>759052
>>759053
*Click click* the beetle continues, patiently awaiting your questions with its forelegs folded up together in a professional posture.

>>759056
Your shark senses tell you there's something worth taking in this room… but it might be a nap.

Juniper flings herself into the pool outside the room, and Cycle follows suit. Juniper then climbs out and steps through the doorway with no issue.

"Looks like the Mechpriests would have had to purify themselves with a ritual bath before entering here," Juniper says. "But for our purposes, just stepping into the pool is enough to enter one of these kinds of chambers, I suppose."

>>759057
"Yeah…" Chiu mutters, but she does not sound very sure.
313 posts omitted. Click reply to view.

 No.762349

>>762197

Sir Pent searches for clues as to which way they took Cutlass.

[1d10+3]

Roll #1 4 + 3 = 7

 No.762384

>>762198
>>762199
>>762203
>>762348
>>762349
The rank odor of the colosseum undercroft overwhelms Sir Pent, and he is unable to pick up any trace of Cutlass's scent. A briny grime coats the floor. Yours are the only marks which are legible as hoofprints. There are others, but their shapes don't belong to any appendage you have seen; most resemble the dragging of a blade across the floor, and others are needle-sharp pinpricks in the muck.

Cerulean, deciding to push on to the west, leads you onward… in due time, Tobasco's restrained light illuminates that you approach a broad room. The shape of the walls suggests that the bulk of the room extends below you, and you see the topmost step of a staircase nearby. From here, you cannot see anything else that awaits you.

 No.762433

>>762384

Sir Pent looks for signs of whether or not the stairs have been used recently.

>[1d10+3]


Roll #1 7 + 3 = 10

 No.762435

>>762384
Cloud grimaces as they continue on, keeping his mind on the idea that the grime is just mud and hopefully nothing worse from the Metal men.

He peers at the staircase, the light dying down as it descends. Cautiously, he steps over to the, stepping down one step as he listens out to see if he can hear or see anything down them.
>Echolocation Check [1d10]

Roll #1 10 = 10

 No.762455

>>762384
>Master Thief: [1d10+1]
"Hrm. I do not wholly like the feel of this place. I wonder if we are missing something…"

Roll #1 6 + 1 = 7

 No.762666

>>762433
Indeed; there is a faint trail through the grime, where the uppermost layers have been scraped away by something large being dragged across them.

>>762455
You don't sense anyone or anything else nearby – it's safe enough, for now.

>>762435
Your echolocation reveals that the downstairs area of the chamber is littered with great, hollow husks, roughly egg-shaped, cocoons of a sort, filled with rancid slime. Most are in a process of decay; the ground is slick with their decomposed fellows…

There seems also to be another hallway in the downstairs area; it moves further west. Besides that, in the upstairs area, just to your right, is another corridor which points north.

 No.762667

>>762666
>>762455
>>762435
>>762348
>>762203

Sir Pent points its snout with purpose in the direction the scrape marks go.

 No.762668

>>762666
"It feels… safe-ish?"

 No.762669

>>762667
>>762668
"Well- I do not think there is anything to fear quite yet, and the serpent seems to suggest a southward course."

 No.762670

>>762666
>>762666
>>762667
>>762669
>>762348
>>762203
Cloud shivers as he 'sees' all the eggs downstairs.
"There's, uh, a lot of eggs down there, all rotting. But there's stairs past them going west. Is that the way towards the colosseum?"

 No.762671

>>762670
"Hrm… why so many? What kind?"

 No.762672

>>762671
Cloud shrugs.
"Dunno. I can just see a lot of them with my echolocation. Maybe it was a nest or something."

 No.762756

>>762670
"I feel like it's a trap if I'm being honest."

 No.762757

>>762670
"Ugh…no wonder is smells horrible down here. Dunno if it leads there or not, but if we find out the fun way, can we hurry through here?"

 No.762758

>>762757
"Probably, doesn't seem like there's anything down there to stop us."

>>762756
"I feel like every room could be a trap here with those things."

 No.762761

>>762758
>>762669
>>762756
>>762757
>>762667
https://www.youtube.com/watch?v=HWMmhDYYL5w

Following Sir Pent's direction, you head down the stairwell, descending into the egg-chamber. It appears to have once been a storehouse; there are crates lining the walls, but many have been smashed open, or are now rotted, under the weight of the putrid cocoons and their noxious material. It would probably be best not to stand too long in the muck.

Before you stretches the west-leading corridor. As it is the only corridor on this level, you proceed down it… the fresh slime below you recedes the further you go, eventually giving way to a layer of dried slime. It doesn't look to be particularly old– maybe a week or so.

The corridor gets wider as you go as well… your pace slows as you see the corner of the corridor intersect with that of the next room. It's hard to see from here, but it seems that the next room is quite vast, and vaguely circular in shape…

 No.762762

>>762761
Willow for his part had his weapons at the ready, Two Tons meanwhile had his own magic ready in case things got uglier some how.

 No.762763

>>762761
"Mmm… I wonder if it is still fully safe here. This feels rather ominous, but I suppose the slime is… older?"

 No.762766

>>762761
Cloud grimaces as they step through wet slime after heading down the stairs.
"Ugh… this feels awful…"
Cloud keeps close to the others as they head through, just to be safe. His ears focus forward as they start to get to the end of the corridor, keeping alert on what's head.
>Echolocation [1d10]

Roll #1 1 = 1

 No.762767

>>762761

Sir Pent uses his enhanced snake senses to determine if there is anything alive in the upcoming definitely-a-boss-room.

>[1d10+3]

>Survival: spot check rolls +3. Can create and forage for basic supplies like rope, bandages, tents, torches and low-quality meals. Can see far into the distance and can see if dim or night light.

Roll #1 9 + 3 = 12

 No.762768

>>762767
…No. Nothing in the room ahead. It's devoid of presences, mechanical, necrotic or living.

>>762762
>>762763
>>762766
>>762767
"Who–"

A voice, from the far side of the room– or so it sounds. An echo follows; the voice bounces across the sweltering stone walls, obscuring its location.

"Whosthere," the voice repeats, a low hushed whisper.

 No.762770

>>762768
Willow turned on his sun gun but didn't arm it entirely yet, letting it glow a bit as he used it a bit like a flashlight looking for the source.

 No.762771

>>762768
>Master Thief: [1d10+1]
"Ah! I would not suppose the voice sounds familiar to anyone?" He asks, keeping his voice low.

Roll #1 4 + 1 = 5

 No.762773

>>762768
Cloud doesn't answer, not wanting to expose himself to an enemy. He takes a few steps back, feeling this path may have been a bad idea.

 No.762774

>>762768

Sir Pent is merely snek and lacks the ability to communicate back. He waits eagerly to see what the others do.

 No.762776

>>762771
>>762774
>>762773
>>762770
That voice… it's unmistakably Cutlass.

Alder's eyes catch the glint… of a dagger. The dagger flies down from the north, to your right. However, it comes out handle-first, and skitters to the ground some distance ahead.

As for why – perhaps to lower the risk of hitting an ally?

The others observe the dagger in silence.

 No.762777

>>762771
>>762776
"Literally everyone I know is here." he said turning his light to the north.

 No.762778

>>762776

Upon realizing the sound of the voice, Sir Pent rushes toward the his beloved food source (aka Cutlass).

 No.762780

>>762776
"C-Cutlass? Is that you?" Cloud asks after the dagger flies out towards the group, feeling more relieved now.
"Are these eggs holding pods or something? How far in are you?"

 No.762782

>>762777
>>762780
>>762778
As Sir Pent hops from Alder's shoulder and slithers to the north, stone shudders, and gears creak and clack together. Sir Pent suddenly feels himself rising at an alarming rate. In the limited light of the sun gun, you see that, in the circular chamber ahead, a massive circular dais constitutes the bulk of the room. It's moving upwards, raised by a mechanical pillar system from below.

Sir Pent, chubby as he is, has only a sliver of a chance of getting off the dais safely at this rate.

The voice of Cutlass says nothing.

 No.762783

>>762776
"Oh! Cutlass, is that you?" He asks, cautiously stepping over to the dagger, picking it up, and trying to figure where the dagger was thrown from.

 No.762784

>>762782
>>762783
"It's a trap." he hissed in annoyance as he scanned around trying to find the source of the voice.

[1d10] Perception

Roll #1 10 = 10

 No.762785

>>762783
>>762782
>revising the post, as Alder is now in the vicinity

Alder, having walked onto the mechanical dais as well, feels himself being raised up by the lift. A fading light starts to filter in from above, as the ceiling above parts. Alder can see that there is a shaft above him, which daylights in the surface world. The tips of the Ruby Round's high spires can be faintly seen as the dais lifts.

In other words, he and Sir Pent are being lifted up towards the heart of the arena.

 No.762787

>>762785
"A-Ah, hmm." Alder remarks, frowning a little and attempting to slip off of the dias- he'll drag Sir Pent with him, since the chubby snake seems so caught out!
>Run away! [1d10+3] (+3 TBP)

Roll #1 7 + 3 = 10

 No.762788

>>762782
>>762785
Cloud jumps back in panic as the room starts to shudder. Seeing the forward room rise up with Alder and Sir Pent on it, Cloud looks around in a hurry. Without thinking, he tries to jam up the lift to stop it with whatever vines he can grow from nearby.
>Earthen Grasp [Crits 9+] [1d10]

Roll #1 3 = 3

 No.762789

>>762788
>>762784
>>762787
Cloud attempts to slow the dais's ascent, but the machinery, though ancient, is well-made, and slows not for him. With his Aura-boosted agility, Alder scoots off the dais before it can close the gap between the chamber and the shaft, and grabs Sir Pent, who lacks the cardio to escape himself. Together they dive to the circular chamber's floor.

As they do, Willow peers about the corner and scans with the sun gun's light, only to see the far end of the northern corridor. A figure back-dashes aside from the light's rays– but Willow still glimpses the hem of an unmistakably stark red dress.

"Definitely not her," Droplet whispers. "She'd have thrown it blade-first, damned who she hits."
"Shall we pursue?" Colobok asks.

 No.762790

>>762789
He narrowed his eyes and cranked the cannon up to full power, aiming right where he saw the figure "I saw something at the end of the northern hallway, it's avoiding my light."

 No.762791

>>762782

Sir Pent tries to find some recess he can slither in so as to not get crushed.

>[1d10]

>+3 if this counts as a survival check

Roll #1 9 = 9

 No.762792

>>762791
>>762789

But, he gets saved before anything bad can happen to him. But, he is more sad than happy, for the others conclude that it is not Cutlass that they heard.

 No.762794

>>762792
>>762791
>>762789

Still, he slithers on ahead to see where the source of the voice went.

>using the 9 to be unnoticed due to be a small snek

 No.762795

>>762789
>>762787
Cloud sighs in relief as Alder is able to dash off quickly enough.
"That was a close one… I didn't think these things could copy voices."

>>762790
"Avoiding the light, you think it could be a small one of those metal men?"
Cloud asks. He looks down the Northern corridor, taking a few steps forward as he tries to pinpoint and track the figure in the darkness.
>Echolocation [1d10]

Roll #1 9 = 9

 No.762797

>>762789
"G-Goodness. A little too close for my tastes… I will be a little more careful from now on. But, perhaps we should pursue. It may lead us to another trap, though."

>>762795
"Convincing actors, yes."

 No.762798

>>762797
>>762795
>>762794
>>762790
>dubs checked

As Cloud and Sir Pent step into the northern corridor, their heightened senses paint a peculiar tableau… there are a few figures to the northwest, they can sense. Their pace is… peculiar. At times the figures walk, and abruptly stop, only to break into a run the next moment. Then, they lunge or dash, or jump straight up with no horizontal momentum.

The only consistent thing about their pace is that they're constantly moving further west, away from you. It's as if these figures cannot competently flow from one movement to another. Though the movements themselves are there, the figures appear to be in the process of learning how to connect the dots.

 No.762799

>>762798
Willow keeps his cannon blasting pure sunlight down the corridor as a preemptive measure as he moved up with the others.

>>762795
"All I know is it avoided the light and I saw some kind of flash of red. Maybe fabric."

 No.762801

>>762798
"Maybe this is a more… complex creation? It moves very interestingly, but rather jerkily- as if it is not wholly used to what it is doing."

 No.762802

>>762799
"A flash of red? Hrm- maybe it is a duplicate of some kind?"

 No.762804

>>762802
"A duplicate of what?"

It might occur Willow and Two Tons have never seen or even heard Cutlass.

 No.762805

>>762799
"Red? Cutlass does wear a red dress, so it could be coping her clothes if it was a fake…"

>>762798
Cloud observes the figures' movements, finding it odd how stuttered they are. He is genuinely unsure if they're trying to avoid them, or if its natural. He continues forward down the path, keeping track of them.

 No.762806

>>762798
>>762805

Sir Pent slithers onto Cloud's back.

 No.762808

>>762806
>>762801
>>762799
>>762805
The figures are fast, and getting away… but as the sounds of their steps fade, another sound, echoing off the walls of the undercroft, can be heard… a metallic, experimental clicking, just as awkward and stilted as the movements of the tricksters…

>Paused


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