'1d2'Roll #1 1 = 1
talent: +2 against distracted targets
Skills: Astral Projection, Illusion, Mimic Sound, Improvise, Cheap Shot
Weapons: Laser pistol (ranged), Hologram gloves (catalyst)
Outfit: scale-tight pants and tank top, with a belt full of pouches, special gloves to help her project illusions. She wears a mask with little feathers on the side to make it harder to guess what she's thinking or who the real her might be.
Talent: +1crit range on normal attacks.
Racial: Heightened Senses - +1 to perception rolls (spot/listen/smell/etc.)
HP: 7/7 Wounds 5/5
Skills: Slam (1p), Martial Defender (1p), Sentry (1p), Vanguard (2p DualClass), Field Kit (1p)
Slam - crits on an 8, recharge 1
Martial defender - Boosts HP by 2, Slam crits on 8
Sentry - Passive, first combat action is automatic.
Vanguard - Passive. You and all allies ignore first damage taken in combat, including critical failures. This does not negate non-damage effects.
Field kit - Forge a fake duplicate of an item with plaster or iron, melt items and incriminating bodies to nothing with powerful solvents, plate items with a thin layer of metal to make them seem dangerous or valuable, and so forth.
Gear: Light leather armor, Basic spear (Single - min-1 on normal attacks), comb and grooming kit, rations (3 days), bedroll, backpack, firestarters, travel cloak.
Appearance: Grey-black fur, well-kept tail, eyes are a grey-speckled green. At full height, stands roughly six feet tall. usually hunched into a tighter five feet when not actively trying to intimidate others. Only clothing (in clear weather) is the leather armor and a simple tunic to preserve modesty.
Roll #1 2 + 1 = 3
thanks for running