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File: 1606645804525.jpg (7.04 MB, 4096x4096, TR Map.jpg)

 No.749927[Reply][Last 50 Posts]

The party have continued their journey, continuing due south towards the perilous Isle of Glass. On their adventures, they have sought out the sorcerer Black Pudding, rescuing him from the clutches of the false Oneiromancer Malverlain. They have since learned that Pudding has apparently destroyed the Beldam, eliminating a potential ally of theirs. He has offered to join them in their travels, at least for a time. Since then, the party have ventured due south, to the pirate town of Broome, their final stop before continuing onward. Here, they have stopped to rest, recover, and resupply for the battle to come…
642 posts and 8 image replies omitted. Click reply to view.


File: 1614419726770.png (55.7 KB, 585x714, Healing Bonds.png)

Zunden works to replace her runes such.

>Frozen Return

>Frozen Union

Roll #1 3 = 3 / Roll #2 6 = 6


>Zunden takes more time making the Frozen return rune, each failed roll taking up more of her night


Roll #1 10 = 10 / Roll #2 7 = 7 / Roll #3 2 = 2


File: 1614516575576.jpg (108.17 KB, 1000x664, 1_DSC_0201nikon1.jpg)


A full moon looms on the horizon. The waves roil. Far to the northwest, a great storm brews, staining the black skies eigengrau.

The drifters have their final meal. Drink their final drinks. Sleep their final sleeps before the quiet comes.

Etrigan watches from the prow. Just staring out at the waves under the moonstruck sky. Will he remain after all this is done? Should he exist anymore? …Does he exist?

A part of him longs for release. To be free of this half-life.

But perhaps a half life is better than none at all.

Gawain polishes his armor, and tempers his beloved sword. The greatest challenge a knight can face awaits. Yet is he truly a knight, or merely a pretender? What is knighthood, really?

This wasn't meant to be his fight; yet, it's one that has to be fought. Not for knighthood, but for everyone. Everywhere.
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Across the bay…


Gavrilo puts down his spyglass with a lopsided grin. It's in range. Finally. Now the real show begins.

He un-manifests the spyglass and takes to the air, flying out of the crow's nest and onto the bridge. He trots eagerly below the upper deck, with its helm and guns. Past the main deck, where the armory, capstan and galley are. Down past the lower decks, past the captain's storage, cockpit and cabins, and into the hold.

This long, cold room is kept in good condition. Cruel meat hooks line the walls, with those… things… the boss brought with him hanging from them, like marionettes. He notices that feral cat on rent from Grosvenor working on one of them.

A single grey and white cuckoo bird stands perched near an iron table; whatever lies on top is covered by a stained sheet. Gavrilo's lip curls a little. He doesn't fancy what's under it, but whatever pays.

"Boss. I've seen it. We're in range now. Is it time?"

The bird's head turns to the newcomer.
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[Last 50 Posts]

File: 1607486417477.png (4.97 MB, 2710x2125, The Choristers -- Tartarus….png)

 No.750229[Reply][Last 50 Posts]

>Last time, on HolyQuest…

>Amy, Cloak, Pryce

Salt maintains her steady and judgmental glare, even as you respond. "Finally… it seems that you get it. In the end, one Will shall prevail above the others; it is those who do not conquer, who shall be subsumed. Know that all those who enter Tartarus must understand this. And if they do not, then rest assured that they will."

Ignoring Amy's other question, Salt nods. "See to it that you pass along my question to those other members of your small army. Not for my satisfaction, but for their hope of survival."

Like Sulfur before her, Salt is engulfed in a small and dense cloud of gaseous salt, and then vanishes.


Gadds slowly turns his head your way as you make more suggestions. "…How about we take the 'expected' way down."
"Yeah," Busta says. "The Sons of God would have probably taken extra care to put up obstacles against demons that could just phase through walls and bypass all their more conventional traps and impediments. Whatever those things were, they won't be the last ones we face if we try that again."


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[Retroactive RP post]

Shei-Sher finds a moment to slink over to the witches' proximity, and doing his best not to bother them picks up the talisman Vizsla stomped onto the ground. "ehehe" He laughs nervously to conceal his chagrin. "Would be an awful shame to see such a nice gift go to waste."

Before taking his leave Shei decides he may as well take a chance and ask Supper of Crows "Supper? Do you plan on keeping your talisman?"


[omit this post. rp is mistaken]

Shei-Sher finds a moment to slink over to the witches' proximity. and he probes Mudi "Intend on keeping that? I would hate to see such a fine fetish go to waste" He asks in regards to the talisman she's holding.


Mudi brushes past you, shoving you aside without looking your way. A moment later, an icicle falls from above, dropping with more force than mere gravity could give it, stabbing into the ground, right where you would have been had Mudi not shoved you.


As Shei is brushed away so forcefully by Mudi he actually doesn't take it personally. He's quite used to being admonished. Yet when the icicle drops, Shei sees Mudi had saved him some pesky head trauma. And yet Again, Shei-Sher does not take it too personally.

"Oh Aunty Viz! I was only asking. What is the harm in any of that. I hardly thought you wanted her to keep a token of Ecclessia in the first place."

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File: 1607740203793.jpg (157.89 KB, 570x450, 1552713913183.jpg)

 No.750308[Reply][Last 50 Posts]

Last time, on Anno Castra…

Our explorers unwound their minds for a bit, after Tay and their assistants helped to ameliorate their physical wounds from fighting the Shadedrinker. Qhapaq and Good Intentions had a wrestling match in the rec room, much to the amusement of a group of watching Aya. Good ended up being the surprise underdog victor, which threw the Family into such an ecstasy that they nearly carried him down to the bar, on B3F of the bunker. Qhapaq rescued him before he could break any of Ironcastle's strict laws about underaged drinking.

Zamrud met two of the Aya who had come to their aid during the first bout against the Shadedrinker: A female Zawatil by the name of Ch'utiy, and a male Puros by the name of Utqay. Both were quite eager to get back out on the hunt, but were patient enough to talk awhile with Zamrud to get to know him better. During their conversation, the pair mentioned that Godspeed lingered behind to speak to Tay about something secret, yet obvious.
970 posts omitted. Click reply to view.


Good climbed in and proceeded to flop over into someones lap, asleep quite quickly after getting into the palanquin as he was quite tired, Whoever it was he didn't know.


Billy gives his thanks of appreciation in a small bow. " I appreciate you coming out here, thank you very much."


It doesn't take longer than a minute for Grutar to fall asleep when he sits down in his seat.


Rockfall nods, keeping the journey slow and gentle – an easy task, as very few souls are out at this late hour, and the roads are clear. This is especially necessary as poor Qhapaq must ride atop La Senorita's durable metal frame, for want of space inside the palanquin.

0300 comes in the form of a blur of sensory memories. The grunt of the parking break, the soft creak of doors, the gentle whispers of Titanite servants, the rustling of bedsheets, and the click of lights, as you mercifully, at last, get yourselves some quality sleep.



"Once again thank you very much." Billy nods to Good and Rockfall. "You all make these nights much warmer and safe."

[Last 50 Posts]

File: 1595772933234.jpg (1012.02 KB, 1875x1300, 1552875089464.jpg)

 No.743587[Reply][Last 50 Posts]

Last time, on PirateQuest…

Cutlass, now awake again after her fainting spell, shared her suspicions of Kukulcan with Alder, Splendid, Prisma, Paraiba, the mooks, Make Believe and her four assassins. Her notion that Kukulcan was not who or what he claimed to be was backed up by the fact that Monty, her rumormonger snake amulet, changed his story about Kukulcan and the Watchkeepers after Kukulcan claimed that he was a god. Colobok asserted that he would leave behind one of the papers of his aura ability, Shadow Archive, to spy on Kukulcan and peer into his mind, to see if he was telling the truth. Colobok, Sparkler and Make Believe then left with the godray crystal to deliver it back to the Hidden Dagger before nightfall.

With evening upon them, and much of our crew still injured, Magoja (interning as the Thunder Serpent's surgeon) suggested that our crew ingratiate themselves with Kukulcan's. One such method, he suggested, was to challenge them to a drinking game. Nothing beats heatstroke and dehydration like alcohol, after all.

Cloud, escorted by Bent Scales of the Beesting, escorted Cloud partway to the Thunder Serpent. She broke off partway through, leaving to join the rest of the Beesting crewmates who had been spying on Kukulcan all day to get intel on him and his crew. Cloud arrived at the Dreamer's Moon just as Cutlass got several drinks deep with Cycle Kick. Alder, meanwhile, was being taught in the fishing and culinary arts by the hairless diamond dog they met earlier, the one with the compulsion for orderliness.

Cerulean continued to plumb the depths of the Skull Temple with her pets, getting as far as B5F. While her dog friends found another way around the pitfall obstacle she just cleared, she pressed onward, finding herself in a long hall, with a corridor to the west and one to the east. After going partway down the eastern corridor, she was stopped by a familiar sight: Herself, standing on the other side of what looked like some kind of translucent, watery mirror.
965 posts omitted. Click reply to view.


"We got a bit of insight on what he wanted, which is in the vault. I do not know if we ever quite figured out the dreams, though…"

"If you really want to continue, I have medical supplies to share- though, I think it might be best to head back. We were having Miss Mallea do a bit of blood testing. Hopefully, we will have results when we return."


Kukulcan shakes your hoof with gusto. "Good to have you aboard, sir. We shall discuss the details of your pay and employment once you have had a chance to acquaint yourself with the rest of the crew. Come, and I shall introduce you, though be warned that not all of them are with us for the moment."

Bee Holder stops and considers for a moment as she takes in everything that you've said. "…Well then! Looks like we're the ones in need of getting caught up."
"You cleared that entire place by yourself!?" Bent Scales exclaims to Cerulean. "Respect! But, Captain, doesn't this mean we can get that map made now?"
"After we see what Mallea needs our blood for," Sickly Sweet says.
"Whatever it is, I'll bet it's to do with why you sought us out directly instead of calling ahead," Bee Holder says. "Let's be off."



roll relevant plant gathering skills


>Search [1d10]

Roll #1 9 = 9


"Yup! It wasn't easy, and I almost lost my memories of you all, but made it through," she says in her energetic as always way.
"And yeah…about that, uhh, maybe lay off the conches a bit? Ya know…'reasons,'" she says doing air quotes, trying to be subtle as Cerulean can be.

[Last 50 Posts]

File: 1599870988351.png (393.04 KB, 811x976, kothbiro.png)

 No.746978[Reply][Last 50 Posts]

Our heroes have journeyed far and faced many dangers, culminating in their daring escapade in the arid city of Galatian, where they retrieved the Heart of the Sun once and for all, crossing the agents of the sinister warlord Styr Thenn. Aided by one of his former servants, a zorse named Kothbiro, they destroyed the precious jewel, that none could claim it.

Their actions will not go without repercussions, however. They are in hostile territory, on the run from Thenn's servants. Aided by a mysterious ally known only as the Fire Witch, they travel now to the closest pocket of civilization on the borders of Thenn's territory. From there, only the stars and I know what awaits them…
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"I see. Were such tactics common in your homeland?"


"Or lead it into chargin. Some boars can change the way they're headed, but most gotta stop and turn. Kilt a big ole devil pig that way. Stuck it in the ribs after it ran by."

"Wild things ain't usually light sleepers. Takes some doin to sneak up on em. Best to track and ambush."

I nod. "Here, I imagine."


"It likely does not sleep in the open. We will have it cornered in its den? Does that sound right?"


"Hmm.. quite the dangerouss possition, i would imagine. a beasst backed into a den would likely gore one of uss before we could sstop it, much too closse."


"Ah. I never presided over the military tactics of our empire. Trakali usually had such an overwhelming numbers advantage it rarely mattered. I trust whatever Noghu and Thungr come up with." She says with emphasis on the and.

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File: 1540435110171.jpg (34.95 KB, 503x335, scary-book2.jpg)

 No.703584[Reply][Last 50 Posts]

Two candles flicker on either side of a dusty old tome. The leather-bound cover creaks open and words slowly etch themselves into the paper. This old book begins to spin you a yarn. A tale of a small mountain village. A grand quest gone wrong. Self-sacrifice gone unrewarded. And, perhaps most of all, biting off a little more than you should chew.

Post Sheets
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Her smile fades and her lips slowly draw into a thin line. "A wake? For?" She patiently waits for someone to explain, and turns her attention completely on Nepenthe as he finally begins.

Her face cycles through a number of emotions as you retell the evening's events, finally settling on a passive discomfort. When you finally finish, there's a long silence. "I suppose that explains why the curse didn't touch me," she says. "All those years mother thought- I thought…" She pauses and shuffles, trying to hide a faint shudder. Her eyes are hard, but a faint glimmer at the corners betrays her attempts to mask her emotions. She takes a deep breath, slowly lets it out, and nods. "Well," she continues. "Thank you. I have a lot to think about. At any rate, we're all in your debt. If you hadn't come along I can't imagine the town would've lasted much longer."


"Tis simply my duty. I needn't thanks for saving the innocent from the predations of those most unholy forces."


"A sordid case," he concludes grimly. "It was our pleasure to get to the bottom of it all, and bring some closure to this nightmare."


Reverie nods at Scorched's response, "It's our job."


"Your job or not, thank you either way. I'm sure Burgermeister Stone has a reward lined up for you, at least. Couldn't say how much. Probably not enough." She glances down at the letter again. "If it isn't a sum that seems fair then come back here and talk to me. Or talk to me after the feast. I don't know how much father left, but I don't think anyone would argue at least some of it going to you three."

[Last 50 Posts]


>pic is how I feel right now



Last time, the fighting in the casino raged on. Though it is heavily falling out of the Protectorate's favor, they aren't out yet.

The bear-like minion made of fetal tissue attacks Blossom.
>Rolled a 3

Floop successfully heals himself, but fails to charge his arcane magic.

Meanwhile, Tourmaline shoots a Lifestream beam at Floop.
>rolled an 8

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26 posts omitted. Click reply to view.


Now that she has sufficient firepower, she leaves the bathroom and goes back to the battlefield, much more quietly this time, making sure she stays out of sight.


Roll #1 10 = 10


"Filled like a gambler, not a thief. Just the money you brought for our boy's night out. I'm gonna keep an ear to the vault door, if I heard guards then be ready to go, otherwise get packed up." Gimmick says, jittering as he listens in on the other end, taking a shot to slow his nerves momentarily.
Talent, then Perception
[1d10] (+3, -3)

Roll #1 3 = 3


Spin promptly smacks his gun against the wall and tries this again.

[1d10] Marksman shot on Teddy

Roll #1 1 = 1



Another headache makes it hard to concentrate again. -1 to the next appraisal.



Stirs nods and starts packing. [1d10]

The only thing you hear is the moaning of the half dead guards you left outside the vault door.


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Tourmaline, sweating and wheezing, refuses to give up. "I am a hunter from the Protectorate!" she declares in her high pitched voice, shrill from exertion. "We do NOT back down! We do NOT go down! We-"

She is silenced as a bullet goes straight through her skull.

"Are not bulletproof," Barid says, his gun barrel smoking.

Tourmaline's minions squeal an ear-splitting, grating screech. They start melting, leaving behind only a mess of gore on the ground. Once Teddy's extra mass is gone, he folds in on himself until he returns to being just a normal Teddy bear. Then, both Tourmaline's body and Teddy disappear in a flash, teleported by the black box.

The rest of you are left in the silence, exhausted from what just transpired. There are few people left in the casino at this point. The ones remaining seem to have been watching the fight with morbid fascination, wide-eyed with horror and amusement.

"Woooo!" one pony shouts from the other end of the large room.

In the silence that follows, you hear sirens approaching from outside.

File: 1596028383145.png (1.13 MB, 1463x1702, lysander.png)

 No.743859[Reply][Last 50 Posts]

The party have concluded their business in Withick, having made an ally of Sprig, gaining a new companion in the form of the griffon Sir Gawain, and being rejoined by Aegis. However, not all is well. They have been effectively forced to flee the peaceful swamp town due to a new threat, a nefarious assassin and old enemy of Hermodur's called Gavrilo. Employed by Lysander, Gavrilo has delivered a mysterious dagger to the party, its purpose unknown.

Not all is despair, however. The party have decided on a heading after much debate; they have opted to head southeast, retracing their original journey and traveling back towards Durenwol Fen. There, they hope to strike a deal with the Beldam, a captive spirit of the swamp, and have her keep the Cuckoo's Egg safe from harm in exchange for her freedom. To do that, however, they will first need to deal with their old acquaintance Black Pudding, an adversary of the Beldam. With his current whereabouts unknown, the party have opted to follow his trail, heading to his last known whereabouts: The cursed hamlet of Larkstead, which has been plagued by a false Oneiromancer. This mysterious entity is a puppet of Lysander and Grosvenor, intended to act as a threat to distract from their true intentions…
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He nods at your offer, pointing you in the right direction.

The rest of the journey is rather uneventful. Still recovering from the attack, Wake talks even less than usual, save to give directions. You eventually begin to come up on the town he called Broome; if it weren't for his directions, you wouldn't recognize it as a settlement from afar. It is a cliffside cove packed to the rafters with ancient shipwrecks, as if they've been gathered and mashed violently into the one place. Ships of all shapes and sizes make up this place, clustered next to and even on top of each other, some at awkward angles. Some, you notice, are even jutting OUT of each other, as if they've phased into each other and merged. You can see several smaller ships going to and from the place, and in the town, you can see its denizens flying around or crawling like monkeys up the rigging connecting the ships.

"This is Broome," Wake croaks. "Neutral ground for many in these lands. Be careful who you speak to in this place. It can get unruly." Looking around, most of the ships that are seaworthy look rather menacing; you can only assume this place is a haven for pirates.


She looks around, in awe of the craftsmanship of the ships looking so futuristic to her. Her eyes also go to the ones working on ships, reminding her of times in both Trakali and outside of it. After gathering her things and Wake's she turns to ask him.

"Is there somewhere I can take you for further care?" She offers, feeling inadequate in her own abilities. "Wounds can last long after the pain ends, Kalidan." She says, not noticing her slip on names.


It goes over Wake's head. "I will seek out a friend in town who can treat this. There's nothing more you can do for me now. Thank you."

You bring the fishing boat up at an unused jetty. Wake is strong enough to walk by now, gathering his belongings and getting off the boat. Before he starts heading off, he pauses, digs in his pocket, and gives you some spare change; the coin is similar to what you've seen used in your time. "Even here, money talks, I'm afraid. Take this. Rent yourself a room in the tavern called Her Majesty. Speak to the owner Parzival and mention my name. He'll be able to find you some honest work, if you're willing to stay."
>+50 bits


She takes the coinage with a nod. "Thank you. May you always have a friend in Tra-" She stops herself. "May you always walk in the light." She says, putting the coins in her satchel.

"I will stay, but not for long. Growing attached to another homeland…" She loses her meaning. "… I cannot do it right now." She says, conflicted on her conviction.

Tlawīli walks away, taking in the sights of a new town as usual, but not hesitating to find the tavern as soon as she can.

Navigation [1d10]

Roll #1 5 = 5


He extends his hand in friendship to you. "Goodbye for now then, Tlawili. I hope you find some peace in this land." With that, he nods goodbye, and you go your separate ways.

You set off into Broome, with little more than the clothes on your back. As you explore this strange place, with its unfamiliar technologies and strange races, you ponder the possibilities. This is a new beginning. What has happened cannot be undone. It is on you now to start again.


[Last 50 Posts]

File: 1594464565768.jpeg (49 KB, 800x450, black-hole-swallows-neutr….jpeg)

 No.742473[Reply][Last 50 Posts]

The party have completed their first mission for the Spacers' Guild, being accepted as recruits for the budding organization. With the help of their new companion Chekhooves and a chipper kirin named Luv, assistant of their employer Ochi, the party have departed on their next mission: hunting down a rogue robot on a remote jungle planet…
819 posts omitted. Click reply to view.


"Ah dammit! Eh yes and no. Figured he was smart though…"


Vandal skates after, not trying to cramp on his vibe by trying to be pushy. She simply follows along and hopes the walk heads somewhere she can break the ice.

[1d10] explore nav

Roll #1 4 = 4


"Not smart enough, it seems. What should we do now?"


Gale walks over to the people messing with the shopkeeper. "Hey, boss told us to call it off. Turns out this guys all payed up on debts." He says, trying a big bluff.

Persuasion [1d10]

Roll #1 7 = 7


I unno, you want or need anything?" she said starting to walk with him looking for a new weapon mod place

[Last 50 Posts]

File: 1595552687609.jpg (198.78 KB, 800x600, Crypt.jpg)

 No.743347[Reply][Last 50 Posts]

You have all been summoned to the sleepy town of Farmington, a majority pony village far from any sort of excitement. The word you had all gotten was that the dead were not resting quietly in the town's graveyard anymore and that a few people, mostly young, had gone missing. After arriving you are all greeted by boarded up windows and sandbag walls between the town and cemetery guarded by under-armed and untrained militia.

The mayor informs you that there have been more ponies taken, ranging in age from older adolescents to young adults. There have also been several grizzly murders done along the outskirts of town. The bodies of all the victims so far have been cremated as a precaution. She tells you that everyone here is terrified and that you should all not expect much in the way of help or support until until proof can be brought back that the threat has been taken care of. All she has to offer you is two potions of remove curse and a warning to stick together in the graveyard.

You are also given a warning to not go digging or grave robbing while seeking out the threat. According to town legend a great mage by the name of Lilly Vest lived in the a very long time ago. Supposedly she cast a spell of protection on the graveyard after a gang of diamond dog corpse thieves struck it. The most popular version of the legend says that anyone digging around in there would wake up every last corpse and bring them down atop their own head. No one here has ever tested it themselves or has the magical skill to investigate it. Rumor has it that wandering troublemakers occasionally vanish near the cemetery, and that things that go missing after strangers come through town sometimes turn up atop old graves.

After that the mayor hurried you all on your way, urging you to start your work while daylight still remains. She has a town meeting to call to reassure her people, she said, but is confident you will do just fine without her. The jumpy town militia was also quite happy to point you towards the cemetery gates, and even happier to stay behind their barricades.

The sky was already overcast and grey, but when you enter the graveyard it gets even worse. It takes your eyes time to adjust to the unnatural gloom after passing through the bone yard's iron gate. Fog fills the air and rests in a thick blanket on the ground. It swirls slowly around your legs and obscures your vision beyond a dozen meters or so. The cold, clammy air doesn't rPost too long. Click here to view the full text.
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Morning grunted and tried to keep at the wall as she had her Abomination get back up to keep fighting the wall.

[1d10] Break dammit.

[1d10] Get up

Roll #1 9 = 9 / Roll #2 6 = 6


Springs and gears go flying every which way as the vampire digs into the robot.
Perlite's mechanical minion loses 4 Hits.

You aren't too skilled at physical combat, and the vampire easily tosses you aside after finishing his spell.
You lose 3 Hits.
Next time you go Helpless you won't be able to get up on your own.

You kick at a few of the cracked stones and are able to pulverize them. The air that comes out of the holes you make is cold and stale, but the holes aren't big enough to see much through yet. The zombie continues to attack you while you don't fight back, and is finally able to drag you down to the ground. Your abomination gets back up.
Your abomination is no longer Helpless.
You are now Helpless.

The vampire splits apart into a large swarm of bats that fills the room.
Post too long. Click here to view the full text.


I cry and plead to Celestia that we live, with enough strength to outlive this night at least. [1d10+3] Prayer of Healing

Roll #1 6 + 3 = 9


Morning grunted and waited to see if the sisters spell came forward as she had her Abomination work to put the wall down as it was growing tedious.

[1d10] abomination

Roll #1 6 = 6



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