[ art / co / ot / q / qt / v ] [ 3dpd / unf ] [ g / sic ] [ countdown / hyperindex / linkboard / quest archive / stream ] [ Hamburger Time Calendar / MLPG Beacon / Donate / Game & Mumble Servers ] [ Rules & FAQs / Credits ] [ Mod ] [ home ]

/q/ - Quest

ADVENTURE!
Name
Email
Subject
Comment
File
:
Password (For file deletion.)

  [Go to bottom]   [Catalog]   [Return]

File: 1499824717350.png (478 KB, 793x951, soul9.png)

 No.687100

Temporary thread for Soul Quest this evening / any future instances where we can't play on our normal site, post your sheets for the 9th session of Soul Quest

 No.687101

File: 1499824817483.webm (2.59 MB, 480x360, Scaramouch.webm)


 No.687102

File: 1499824995317.jpg (147.43 KB, 1300x866, 9748037-A-portrait-of-an-A….jpg)

>>687100
coming at you live from the other side of the world

https://pastebin.com/VTQY3PfZ

 No.687103

File: 1499825157946.jpg (45.44 KB, 500x667, 1f460e111560d91ba1b485445f….jpg)


 No.687104

test

 No.687105

>https://boards.4chan.org/mlp/thread/30450941 previous game

>>687103
>>687102
>>687101

Previously on Soul Quest, a break through was made on the side of Pain, Fixer, and Aether. After briefly conversing with the disgraced hero, Triple M and Fixer had managed to see through Satar's plot and reasons for betraying his fellow Elementals, and had convinced him with a glimmer of hope that they could help to divulge the truth of all what he saw on the mountain: assaulted by Kachina's on personal dragon guards, and bore witness to a wrecked castle wherein two powerful ogres, specifically referred to as Demons, had taken her captive…

Meanwhile, Alexis was thrown from the castle after seriously injuring the ogre demon Gold Horns in one on one combat, punted down into the lake of a small village at the base of the mountain called Willow Shades. There, she was introduced to the Old Wicked Willow, a tree who helped to heal her wounds and offered troubling information on the task ahead…

>>687102
>>687101
>As Fixer and Triple M and Pain were conversing, Aether was standing back a bit taking notes on the situation

Fex lets out a chuckle, gaining back some of his backbone he lost. "S-see? They've fought demons before too! I should have figured."
Satar's eyes open wide, "They were DRAGONS too…?! Well, I… have to admit, that is very reassuring. Because we'll have that to worry about too." He sighs, "Sorry, lemme just start from the beginning, give you all the full picture. Then, I'll let you guys decide the best route to take."

"Last week I really did go up the mountain just like I said. There were a huge slew of goblins, ogres, and even trolls on the way up there but, I was either able to fight or slip past them no problem. No, the real problems started when I got close to the top. Dragon fire nearly turned me to melted scrap."
Fex mutters, "Pryftan and Trāgu…?"
"It was definitely Kachina's own personal dragon guards. They nearly tore me apart before I escaped into the rock to get away."
"By the Four…they haven't turned Doomed, have they?"
"They sure acted like it but, I don't know for sure. Was too busy getting away from them to get into the castle itself to find out. But point being if we do go up there, we'll have them to worry about too."

(1/2)

 No.687106

>>687105
Satar wiggles in his ropes, "After that, I snuck into the castle itself, and saw the whole place was nice enough from the outside, but a total mess inside. Looked like one of the gnarliest fights ever tore the place apart. I stuck around a while, hiding in the stone, and I saw Princess Kachina in her cage, dangling from the ceiling in some kind of green orb. And, I also saw her captors." He turns to the ponies, "Two ogres, one silver and the other gold. Both as tall as me or Fex stacked on top of each other, and armed literally to the teeth. A brother and sister from the sounds of it. I spent a whole day in the stone of the castle spying on them, they were definitely the ones to take out Kachina. Learned a LOT about them, they're DEFINITELY Demons. Maybe only as fresh as a couple months, but every bit as powerful. We ain't had a Demon Tainted on Kachina in… I don't know how long. Only the Princess would probably remember if there were ever."
(2/2)

>>687103
Old Wicked Willow puts on a stern glare, "Hrrrmph. I may be rooted to the ground, missy, but I was not always like this." she points at herself using one of her branches, "I'll have you know, I used to be a soldier, who fought in the name of Kachina across more than one lifetime. And in doing so, I came across a powerful relic, one that I used to overcome more than a few harsh trials like you face now. I have not had need to use of it in many, many years, and was going to tell you where you might find it."

"But first, you're going to take deep breaths. A few of them."

 No.687107

>>687105
>>687106
Aether puts a dot in her notepad to finish a thought, and suddenly she inquires, "Couple months? How are they formed, these demons? What are they?"

 No.687108

File: 1499826694822.webm (3 MB, 1280x720, when the autism hits.webm)

>>687105
>>687106
{Ogre Strength; […] Drawback: Fire Autocrits you.}
Pain Train listens confidently to the elemental's recount. However, when dragon fire is mentioned, his body shudders on it's own volition, a chill going down his spine.
>"What, something scared ya Pain?"
"No, atleast, I don't think so. Something about fire being mentioned is all."
>"You've worked with pyrotechnics before, you'll be fine."
"Don't say that word."
>"What, pyrotechnics?"
"Yeah, I dunno why but it's got me on edge."
>"Whatever, let's get back to the matter at hand."

>Market turns to the elementals. "Well that's why the Princess was captured, the answer was right there: Those demon guys roofied the dragon's food with that bad mojo soup we rescued those animals from earlier, and since the Princess trusted them, she never realized they had been turned. So all we gotta do is sneak into the castle, rescue the Princess, and beat up the baddies with the rescued Princess in tow. It's practically a tale from a storybook."

"Princess and the Elementals."
>"Eh, we could find a catchier title. Anyways, Could you two just tunnel your way up the mountain so we could avoid the dragons and such? That way we can deal with the demons and get the Princess, THEN deal with those turned dragons."

 No.687109

>>687106
"You can't tell me what to do, you're not my mom!" she says angrily.

"And unless your 'relic' is going to magically make me able to save Kachina, I don't really care!"

 No.687110

>>687108
>"Eh, we could find a catchier title. Anyways, Could you two just tunnel your way up the mountain so we could avoid the dragons and such? That way we can deal with the demons and get the Princess, THEN deal with those turned dragons."

"Huh. That's a novel idea. A good idea, if we can do it," she says in response.

 No.687111

>>687107
Satar turns to you, "You don't know, miss…?" He says in slight confusion, taking a moment to consider how to explain.

"Well… you know about Tainted, right? How dark magic corrupts and transforms normal animals, plants, elementals, whatever into feral creatures, and then eventually into monsters? Well, most of the time when they finally succumb to the taint, they come out completely different than before. Sometimes mindless, sometimes with a totally different personality, almost always a new kind of creature." Satar's tone takes on a more serious, low note.

"Every so often, one of two things happen. First: the Tainted that comes out doesn't forget who it was. They had a strong enough will to hang on to part of what they were before. Their minds are warped, but not destroyed, and these kinds of Tainted usually end up smarter than the rest and lead them. Second: some Tainted develop this thing called Soul Hunger. They wind up with an insatiable desire to eat Souls from their victims, and the more the consume the stronger they get. These Tainted usually have the opposite problem of the first ones though: their hunger makes them stronger, but in the process they lose even more of themselves until they devolve into mindless ferocity."

"Demons… are what you get in those rare, dangerous moments where a Tainted who turns happens who have BOTH of these symptoms. A beast with a hunger for Souls that makes them more and more powerful with every bite they eat, and worse the intellect to actually put that strength to good use. And we have TWO of them up there."

>>687108
"Bad mojo soup? You mean the stuff they put in those cauldrons we've seen Ogres and Goblins use to turn others into Tainted?" Fex asks.

Satar shakes his head, "They definitely did SOMETHING to Pryftan and Trāgu but, I'm not sure if they're Doomed… what you suggest would require more cunning than a Doomed is capable of, they're supposed to be mindless."
"What they DID do is irrelevant: the point is they must have had a hand in betraying the princess somehow." Fex replies.

As you make your suggestion, Fex and Satar turn to each other. Fex says "Dig up the mountain… it would take some time. Weeks for us to make a tunnel THAT long from here, the castle is 20 miles away at least, but, it is possible if we can get a bit closer, maybe a little up the mountain before the dragons see us we can dig our way in safely and quickly!"

"That's how I got in the first time," Satar answers, "I don't think I can handle both the dragons, so when I got close enough I tunneled away from them. That could work. But, while I've been in here, I've been thinking about another way that might stop the dragons as well, if you'll hear me out."

>>687109
The Old Willow lets out a sigh, "No, I suppose I ain't, am I? Fine, fine, far be it from me to try and offer good advice." She purses her lips, "But, while I can't make THAT sort of promise, I can guarantee you won't regret having it. My relic used to save my life time and time again back when I was a warrior. It's a powerful little trinket that might do the same for you and, the next time you come across anything like those creatures, give you the edge you need to come out on top. And it's not that far from here. Now, are you ready to hear more?" She asks more calmly, trying to avoid raising her voice.

 No.687112

>>687111
>"Well Satar? What of your plan?"

 No.687113

File: 1499828377359.webm (1.66 MB, 640x360, transition.webm)

>>687112
missed my audio webm

 No.687115

>>687111
>>687112
>"…And we have TWO of them up there."

She quickly scribbles down this information, and once she finishes, she comments, "Well, that doesn't sound good."

>"…But, while I've been in here, I've been thinking about another way that might stop the dragons as well, if you'll hear me out."


>"Well Satar? What of your plan?"


"Don't delay any more. The sooner we save the princess, the better."

 No.687116

File: 1499829223833.jpg (37.46 KB, 504x355, selling-spongebob.jpg)

>>687111
Alexis keeps listening to her sales pitch, before picking up her backpack off the ground and slinging it over her shoulder.

"Fuck this, I'm out of here. Thanks for the healing."

She turns tail, vanishes and keeps walking.

 No.687117

>>687112
>>687115
"I was never sure I could even do it at first… with the princess gone I just about gave up everything without her to lead the fight. But, with you all here, it makes me think it has a shot."

"First, I'm pretty sure even if they're demons, they're still OGRE demons. That means they should have their weakness to fire. There is a tribe of Fire Elementals to the south west raging in the forest who might help us out in a big way. That, or there's Alma Town to the south where I'm sure we could find some Fire Elemental Souls for you ponies."

"Second, when I went into the castle after getting away from the dragons, I got caught by the two demons, but before they could kill me some old looking goblin convinced them to let me go. He looked like some sort of shaman, he was the one who made that deal for me to get them supplies in exchange for leaving Seele alone. I overheard him mentioning doing something to Kachina's guards personally that didn't sound like Tainting them… and I also over heard he usually doesn't stay up there at the castle, but at the first place Tainted ever came to be on Kachina, Ogre Island just off the coast. I was thinking, with all those Tainted up on the mountain and running all over the island, their home must not be that well defended. Maybe we can catch the Shaman alone, and force him to tell us how to fix whatever he did."

>>687116
As you suddenly vanish from thin air, you see Old Willow look surprised, hurriedly asking where you went and if you could return before you head your way out of her branches, pass Sawyer and a number of other animals in the village, and push your way towards the way out of there. You see to the west, the imposing figure of the mountain holding Kachina's castle, and occasionally a wide shadow passes in and out of the clouds.

Just out of the village you find a crossroads in a clearing, one path leading to the southwest around the base of the mountain. Another headed south towards a large, flowing river (with signs of another village running along it), and the last path running towards the east in the direction of a far off coast you can spot through the jungle thicket, along with a dark, black island a bit off the coast. There is a sign that says 'Sal Village' pointed to the south, along with one underneath it that says 'Alma Town' in the same direction.

 No.687118

>>687117
"I say we beat up the shaman, demon's won't suspect the dragons to turn on them till they're up in flames."
>"And gets rid of local Tainted while we're at it. I vote 2."

 No.687119

>>687117
>>687118
After jotting down a quick note about the "home island" of the Tainted, she adds, "Dealing with the problem at the source, effective. I think that'll be a good way to do it."

 No.687120

>>687117
"Stupid talking tree." she says, straightening her now dry hair and tying it back again.

She looks up at the castle, letting out an annoyed exhale.

"I should be doing college algebra not walking around a stupid alien planet dealing with stupid talking…."

She keeps muttering to herself, before taking flight into the air.

>Next stop, Ogre Island

 No.687121

>>687118
>>687119
Satar nods his head, "I think that's for the best. Even with this many powerful allies, after Kachina's capture I think we should be careful."

Fex pounds his fists together, "Careful? That's how you think an Elemental is supposed to do it, Satar?"

"You and I have never fought Demons, Fex. But we've heard the stories. I say if any time is good to be cautious, it's now…" He raises in his cage, "Fex knows the way, and can point it out to you on a map. I'm going to need to eat some metal before I'm up to doing anything. Maybe Fex can get started on that tunnel past the Tainted on the mountain while you investigate that island and the shaman, but I'm here to help in any way you see fit, sirs and miss. In either case, I think the lady is right: it might be a good idea to get a move on."

>May opt to have Fixer drive you guys towards this location at your ready when you're done in the village. Of note to both Pain Train and Aether Bright, Alexis has not been seen floating around in some time.


>>687120
https://www.youtube.com/watch?v=jgUXwF8bnFg
You take off into the air and make for the pitch-black island off the coast, flying over miles of jungle on your approach. Below, you see a few wasted villages, the damage looking worse with each one closer to the coast, and upon arriving at the sandy beach you see the dark, imposing island. A scary face with horns seems to be made into the rock-face itself on the island, looking out at you from across the short channel of ocean separating you and it, and several signs of movement can be seen the closer you arrive.

The island on inspection is infested with goblins running about the outside, ogres fighting over large dead animals, and others training their goblin hordes in the art of war-fare and fighting. However, you notice, there seems to be a significantly less number of them present here than you saw on the mountain trail leading up to Kachina's castle.

 No.687122

File: 1499832330009.jpg (32.97 KB, 320x320, oni island.jpg)

>Ogre Island

 No.687123

>>687121
>"Safar ain't wrong. If you all live as long as you say you do, you have all the time in the world to do things right. It's the people with short lives who have to do things fast and stupid."

[load up car with metal elementals, make transformers, hire michael bay, head towards island]

 No.687124

File: 1499832805585.webm (2.59 MB, 800x450, bearandthebigbluehouse.webm)

>>687123
keep forgetting my allotted webm

 No.687125

>>687121
The ghost girl keeps flying over the island, still in a very sour mood over learning of the extreme odds facing her on the mountaintop. In her moody flying she eventually comes to the open sea, and continues on.

When she sees Ogre Island, she opts to continue towards it, before stepping down on the pitch black sands, her astral form failing to leave any footprints.

She walks out among the Ogres and Goblins, looking around the island invisibly.

>"What am I even doing here?" she wonders to herself.


>Still intangible/invisible.

 No.687126

>>687121
>>687123
"I'm, uh, not so keen on stupid, but yes, I think we should go as soon as possible. Which right now would be after Satar, ah, eats some metal."

She looks to Satar.

"How does that work?" she asks, before pestering him with a barrage of questions for the rest of the time. The air around her smells almost smokey from how much scratching her pen is making.

[going to island now now now]

 No.687127

>>687126
>She looks to Satar…

[disregard this portion]

 No.687128

>>687126
>"…Which right now would be after Satar, ah, eats some metal."

[disregard this portion as well]

 No.687129

File: 1499835654225.png (493.73 KB, 443x572, update8.png)

>>687125
As you investigate the island shores, you hear many ogres and goblins conversing among themselves about crass things such as the latest capturees they had pulled in to be turned by 'the grand shaman', or speaking of the latest villages their comrades had plundered. You see there are indeed many, many Tainted around this island, but fairly spread out to the point you would never have to worry about fighting them all at once.

Heading up the coast, you find that, despite some rustic shacks outside of it, the majority of their homes are inside deep tunnels that lead into the ogre-faced rock-cliff itself, deeper than the hideout you ran across earlier today. Heading inside, it is a maze to navigate, and it is easy to get lost. You happen to run across a goblin, a bag along his back, walking around confused before he runs into a much larger ogre, who turns and growls at him.

The goblin with the bag states, "Aiee! Sorry, Sorry, Very sorry! But, I do not come to these caves often. I-I am told the shaman here is offering rewards for…" he leans into whisper something to the ogre you cannot hear, and the ogre growls.
>"Head down that way, take the next two lefts, then a right. You'll find him in his chambers."
The goblin hurriedly bows in thanks, and begins to trot towards that way.

>>687123
Fex looks down, crossing his powerful arms. "I guess you have a point there. Hrrmm… well, there are a few preparations we could make. Wouldn't want to charge into a horde of Tainted and a pair of Demons with out all our stones in a line. I can work on getting things ready after the Shamans' been dealt with."

>>687126
Satar coughs, "Right, I need something to eat after all this time punishing myself…" with a slight flex, Satar's arms sharpen into blades, but he quickly slumps back. "Too weak to even cut through these ropes… Fex, you can give me a hand here, right?"

Fex groans. "I'm half obliged to leave you starving for the shit you put me through… but I suppose that won't do the island any good. You're getting the cheap iron crap though, none of the copper."

>>687123
>>687126
At each other's haste, you both retreat back to Fixer's car parked outside of Seele, and with all due haste (and directions provided by a map from Fex detailing the location of Ogre Island off the coast of Kachina island, and over the course of around a 30-minute drive along the dirt roads of the Island you speed along under the twin moons and gas giant above in the sky. Several villages, caravans, and signs of destruction you pass by as you loop around the southern mountain base to make your way east, until after a bit you finally come upon the shores of the ocean, and the sight of the imposing pitch-black isle off the coast.

The island has an imposing face built into it, a grimace with two horns, and is across the water by a significant distance that makes swimming less viable, and Fixer's car is parked uselessly on the sands unable to traverse this last stretch separating you from your goal. However, fortuitously, you happen to see a row-boat beached in the sands near by, that appears to be mostly intact and a pair of rows still within it to you.
>marked by the red dot on the right side of the map is the cape you find yourself in

 No.687130

>>687129
>"So uh, you guys that can make water appear, could we perhaps make this a magical motor boat instead of rowing?"
Pain goes to lift them out of the sand while Market talks

 No.687131

File: 1499836191868.webm (3.98 MB, 640x360, parappa.webm)


 No.687132

She gets out of the car and stares at the island.

"Well… that doesn't look friendly."

She then says, "Looks too far to just teleport to."

>>687130
She notices the boat and says, "Oh, yeah, no problem. This should be easy enough."

Her horn lights up and lifts the boat and oars out of the sand and off of Pain's burden, puts the oars into the boat's oarlocks, and lightly places the package in the water. She walks over to the boat, and at the water's edge, she is reminded of something.

"Oh! I think I can, uh…"

She walks into the water, knees deep, then suddenly dunks her head in, looks around in the water, and whips her head out.

She spits a stream of water out, and exclaims, "Amazing! That should be very helpful."

>Glavo: none / Sildo: Lesser Canine / Ilo: Water

 No.687133


 No.687134

File: 1499837755905.jpg (13.5 KB, 480x360, hqdefault.jpg)

>>687129
The ghost continues walking along the beach, backpack on her back, mind still distracted with worry and annoyance.

As she looks around the island she has a weak urge to continue looking around further in, having come here almost by accident.

An urge she eventually gives in to, entering the cave not through the entrance, but by phasing through the walls and advancing onwards. She floats slowly, cautiously, before something seems to almost jump out at her as she phases halfway through a wall. She recoils in horror at the sudden appearance of the goblin and Ogre.

The ghost girl elects to follow the goblin to the shaman.

 No.687135

>>687132
>…Her horn lights up and lifts the boat and oars out of the sand and off of Pain's burden, puts the oars into the boat's oarlocks, and lightly places the package in the water. She walks over to the boat, and at the water's edge, she is reminded of something…

[inserting something]

…Her horn lights up and lifts the boat and oars out of the sand and off of Pain's burden, puts the oars into the boat's oarlocks, and lightly places the package in the water.

"This should do."

She walks over to the boat, and at the water's edge, she is reminded of something….

 No.687136

>>687134
>>687130
>>687130
Pain goes and lifts the row-boat out of the sand, but feels it swiftly leave his grip as Aether's magic takes hold of the boat and lifts it up to be set down on the water, gently floating along in the shallows of the cape as the mare walks up to it.

However, as she is reminded of her Water Soul, the mare re-adjusts her Water Soul successfully to the Ilo slot, gaining the utility function of Lotus' gift and gaining aquatic swimming abilities.

>Utility: Can breath underwater and use sonar [while underwater light levels do not affect you and enemies cannot become hidden].

In the water, you begin to 'hear' something vibrating just off the shallows close by, underneath the waves, with your new senses.

>>687134
After you run into the goblin and ogre conversing in the caves, the goblin grabs at his bag and hurries his way through the caves at a pace you manage to easily keep up with. He follows the directions provided to the letter, through which tunnels you see many homes/dwellings/armories etched into the sides of the tunnels, before he comes out to a large chamber of a slightly larger size than the earlier hideout.

Around the circumfrance of this chamber is a squad of over a dozen goblins standing at attention or sharpening their blades. Along with them are a pair of ogres, the smaller variety fortunately, and with chains around their necks attached hard to the wall, you see a Stone Elemental and a large bear growling and pulling at their metal leashes, crazed and barking at the goblins just out of reach.

In the center of this room is a cauldron, more than four times the size of the small one you saw earlier, boiling despite no heat and turning the entire chamber green. Standing on top of its edge on the side of the pot, a long wooden pole moving in stirring, you see yet another goblin, though this one clearly far older than the others, with long, thick white side-burns and a thick mane of white hair ground around a bald crown, and a ceremonial garb filled with teeth and hides. The goblin you followed down here takes a gulp, and slowly approached the cauldron while the shaman gives no notice.

 No.687137

>>687136
Her gleeful face disappears when she says, "Wait a second."

She sticks her head in the water again and looks around.

Underwater, she asks herself, "What that?" and tries to get closer to the source of the vibration, whether by walking or swimming, her curiosity getting the better of her.

 No.687138

File: 1499839706356.webm (1.05 MB, 601x396, goldolascape.webm)

>>687137
"Should we wait to start going?"

 No.687139

>>687138
Unfortunately, Pain's words don't appear to reach Aether's ears. She continues to meander in the water with her head underwater, determined to find out what she's sensing.

 No.687140

>>687136
Alexis walks with the goblin, carrying her bag as she steps unseen through the Tainted's rotten fortress. She looks around nervously at their great numbers, like at any moment she would be rendered visible and torn asunder.

When she sees the numerous monsters in the cauldron's room, and the dark wretched shaman himself, she reacts much as the goblin does, with barely hidden fear. Her boots click on the stone floor, audible only in the astral realm as she slowly approaches the shaman with him.

 No.687141

>>687138
>>687137
Aether decides to stick her head further into the water to get a better sense of what her newfound sonar abilities are showing her from beneath the waves. And as she does so, her vision completely clear underneath the water as she swims, she finds what it is: a large-sized Shark, eyes glowing green with the sign of Taint taking hold, is steadily swimming towards the mare in the water. As she ducks her head down to see up close, the Doomed shark begins to surge forward, maws opening wide to clamp down on the mare with its upper and lower jaws through the water

[1d10+1]/[1d10+1] Biting
>From above the sea-level, Pain and Triple M and see a ripple forming from underneath the waves racing towards Aether but no sign of what it is yet

>>687140
"Ahem…? Your shaman-ship, Master Grak?" the goblin asks gently as the shaman stirs his cauldron, only briefly grabbing the Shaman's attention before the Doomed bear chained to the cave roars at it, causing the goblin to fall back in fear before the Shaman gives him his full attention.

"Hmm?" The shaman says, not stopping with his stirring. "Speak up, I don't have all day." He speaks with a more eloquent tongue than most of his kind do, and the goblin you followed adjusts himself.

"Ah… uh, hello! It is an honor to meet you at last, sir. I hail from the caves on the main island. Sort of on my own from the rest of the horde, you see-"
"Get on with it." The shaman snaps.
"Right. I uh, heard from my brethren spreading rumors that you were offering rewards for Souls and artifacts?"
This seems to draw the Shaman's attention, and he smiles a sickly grin. "Indeed I am. You have tribute?"
"Yes sir!" The goblin smiles, grabbing at his back and jostling it, lots of clanking coming from within. "Lots of treasures pilfered from villages closest to the castle! Now, what kind of rewards we talking?"
"That depends on what you have to offer."

Roll #1 9 + 1 = 10 / Roll #2 4 + 1 = 5

 No.687142

>>687141
"Ah! Nope! Nope!" she yells underwater once she discovers what she's been looking for. She whips her head out of the water again, this time not so gracefully, and with a yelp she scrambles on her hooves to try to make like a tree and not get bitten by the shark.

[1d10] Dodgey dodge hold the podge

Roll #1 10 = 10

 No.687143

File: 1499841967210.webm (2.22 MB, 406x720, giraffic park.webm)

>>687142
"What's up Aether? Fish?"

 No.687144

With eyes wide open and adrenaline pumping, she shouts, "Shark! Shark!"

 No.687145

>>687141
Alexis appears and takes the bag.

>Equipping Souls

>Glavo: Goblin
>Sildo: Feline
>Ilo: Goblin

[1d10] DC 4
>Improvise

Roll #1 6 = 6

 No.687146

>>687144
>>687141
https://www.youtube.com/watch?v=2dfhMiD--Gw
"Cast the Nets, Market, I'm going fishing!"
>Squared Circle: Market makes sure the opponent knows where the fight is, and when it's going down. Enemies can't flee from a set area and only one opponent maximum can attack Pain Train per round.

Pain dives into the water, heading for the nearest shark to punch square in the nose, breaking the cartilage.
>"It's Summer Slammer all over again!"
Shatter
[1d10+2]

Roll #1 6 + 2 = 8

 No.687147

>>687142
As the Shark lashes out at you from the water, you swiftly bring yourself up above out of it and practically run along the water to avoid its gaping maw. Amazingly, you succeed, and the teeth chomp down on nothing but empty air as they miss you entirely

>>687146
Seeing the huge shark miss Aether with its gaping jaws, you race into the water and with your powerful hoof bash it square in the nose, causing it to reel back in pain and try to swim away for a moment to distance itself for another charge
>All moves crit on 8+ for the round

The shark pulls back and tries for another bite this time on Pain as it leaps out of the water to bite at his upper-body
[1d10+1]
[1d10+1]

>>687145
As the Goblin grabs at his bag, he smiles widely, "Well then prepare to be amazed, Master Grak! I assure you, what I have to offer you are rare, one of a kind Souls and items the likes of which Kachina only sees once in a hundred lifetimes. Many goods from beyond our shores and-"

As you appear from nowhere, The Goblin keeps his grin as he feels his bag taken right from his arms, only able to turn and look at you with that same stupid grin on his face as his fortune leaves him in an instant. Meanwhile, the Shaman takes note of your appearance, and retracts his long wooden pole from the goop to swing at you
>Earthen Strike
[1d10+1]

Roll #1 4 + 1 = 5 / Roll #2 10 + 1 = 11 / Roll #3 10 + 1 = 11

 No.687148

File: 1499843824088.jpg (901.82 KB, 896x504, Shamansfacewhen.jpg)

>>687147
The ghost girl is slammed hard in the side, rolling across the floor, holding the bag tightly before vanishing again mid-roll.

She sits on the ground holding the stolen treasure between her legs as the goblins are left once again by themselves.

 No.687149

Now on shore, she tries to catch her breath. She looks back and sees Pain Train getting physical with the shark.

"Agh! What are you doing?" she shouts at him.

Whatever he's doing, he's gonna need some protection. Her horn glows as she points it at him, and she sends his way a spell that should keep him from getting his head bitten off.

[1d10+2] Inure from piercing damage

Roll #1 9 + 2 = 11

 No.687150

>>687147
"Oh no you don't!"
Pain catches the shark midair, bending it's flexible vertebrate over his back.

>Fists of Fury: Great Weapon

[1d10] Crit on 7

Roll #1 8 = 8

 No.687151

File: 1499844025613.jpg (47.46 KB, 900x506, bock_shark_promo_USE.jpg)


 No.687152

>>687148
The wooden pole slams into you with impressive force, sending you sliding across the floor with an eerie green glow but you successfully manage to escape from the Shaman as you phase back into the astral with your goods
>0/4, may get up automatically

As you vanish, the smiling goblin turns and looks around, before his smile slowly fades away in realization. "Ah… ah… aaaaaaaaaaaaaagh! WHat the… what?! I… my stuff! What?!"

The Shaman's eyes open wide and he turns around, "That couldn't have been… it's just not possible. Damn it all, where did it go?!" He growls and looks around, then shouts to the goblins in the room. "ALL OF YOU! Fan out, tell the guards to look for an intruder!" He turns around, looking in every direction as he sniffs the air. "Did you turn invisible… no, I smell nothing…" he turns to the goblin, growling. "You couldn't have held on to your bag?! Idiot!"

"W-wait! I-I kept the REALLY good shit on me personally!" He reaches into his vest, panicking as he pulls out a button used for a shirt. "Oooooh, see this? This is rare. This is a magical button that… magically makes anything you sew it on too look to be in perfect style! A-and makes you live forever!"

The Shaman glares, clearly not amused.

>>687149
>>687150
The shark opens its maw wide, and is about to slam down shut on top of Pain Train before a magical barrier from Aether surrounds the donkey, the Shark's teeth slamming down on only impenetrable barrier that cracks its teeth slightly when it tries to bite through.

Pain successfully catches the creature in-mid air as it leaps for him, and brings it down to crack its vertebrate in two over his back. Pain hears a satisfying *CRACK* from the Shark's spine as it seizes up, wallowing in pain before it tries thrashing about to pull free of your grip
[1d10] Get up from helpless

Roll #1 5 = 5

 No.687153

>>687152
"My patience is running fin, shark. Time to end this!"

Pain says, cracking the shark over a bent knee
[1d10] crit DC9

Roll #1 3 = 3

 No.687154

>>687152
She watches the fight unfold and cringes when she hears a crack from the shark.

"Eiee, that's a sound I don't like to hear…"

 No.687155

>>687152
Alexis sits on the ground with her stolen bag, backing up closer to the wall out of the way with it, breathing heavily from the excitement.

She keeps listening to the shaman as he goes on, but turns towards her bag, digging through it.

>"Lets see, marbles, garbage….Souls!" she says, picking them out and setting them on top of her backpack. She pulls out a green necklace on a golden chain, dangling it.


>"Whats this?" she thinks to herself.

 No.687156

File: 1499847330993.jpg (506.88 KB, 970x970, verdantcharm.jpg)

>>687154
>>687153
The Shark gives yet another satisfying crack as you bend it over your knee, but despite the intense pain it must be feeling it continues to put up a fight and thrashes to pull itself free and get back into the water. As it does so, you hear a few things pinging off the sides of its innards.
[1d10]

>>687155
You put the Souls down on top of your backpack, and as you touch them you recognize the light sage, white, and orange-red colored orbs are

>Fire Elemental:

>-Offense: Can apply Fire to your Attacks
>-Defense: Fire Shield; passive: Fire damage is halved.
>-Utility: Flame Shield: passive; you are immune to natural fires [this extends to lava]. This does not >shield against Fire damage caused by an attack.

>Rabbit:

>-Offense: Distraction; recharge 1: Enemy's actions next turn suffer -2.
>-Defense: Prince with a Thousand Enemies; passive: If an enemy critfails an attack roll against you, you >may immediately become Stealthed.
>-Utility: Rabbit Form; passive: You take the form of a Rabbit, your equipment either vanishing or >shifting to match your new form. Gain Adorable.

>Vine:

>-Offense: Entangle; recharge 2: Target enemy cannot act next turn. This attack does not deal damage.
>-Defense: An attack used on you has its recharge increased by 1 [assuming the recharge was at least 1 >already]
>-Utility: Miracle Grow

However, as you hold up the green-necklace on the chain to inspect it more closely, you hear the shouting from the Goblin peddler increase. "A-and this handkerchief! Woven by the finest Spiders from the lands of shadow, it's imbue-acacckh acaaakh!" The Goblin starts to choke as the Goblin points his staff at his throat, pressing up into it and pushing down to the floor as the pole threatens to cut off his circulation.

"Anything you had to offer me is clearly been pilfered. I have no use for a meager Soul as yours, but if you do not vacate yourself from my chambers, and my island, in the next minute I will gladly take it. Every bit helps." He says as he removes his pole from the peddler's throat, and the goblin swifty runs away from the chamber for his life, as the Shaman looks around sniffing the air. "Grrrrm… only saw it for a moment, but I'm sure what I saw." He turns to walk out of this chamber, headed for the halls.

Roll #1 6 = 6

 No.687157

>>687156
Alexis races to her hooves as she sees the Shaman move to leave, dropping the jewel over her neck and absorbing the souls before tossing her backpack over one shoulder and moving to follow the Shaman out.

She moves a little too close to him and the Ogre for comfort and backs away, before following him on foot at a slight distance.

 No.687158

>>687156
"Hmm, maybe I'm going about this the wrong way. Time to show this son of a beach some sand!"

Pain takes the shark on one shoulder and starts wading back to the surface, intent on killing the shark via lack of oxygenated water.

[1d10+2]Carry Fish(er)

"Really, I'm doing you a favor. You'll feel an extreme urge to take a breath you can't take, but atleast it's not me breaking you until you die from internal bleeding. Lesser of two evils."

Roll #1 1 + 2 = 3

 No.687159

>>687156
>>687158
By this time Aether's parasympathetic nervous system has kicked in, and she's now a mostly calm bystander to the ordeal taking place.

"Uhh…" she utters, head tilted to the side, as she watches the donkey try to lift the shark out of the water.

 No.687160

>>687156
>>687158
Aether then decides to "help out" and simply lift the shark out the the water and out of Pain Train's hooves, her expression halfway between disgusted and bewildered.

[1d10+3] Telekenesis

Roll #1 6 + 3 = 9

 No.687161

>>687158
You hoist the Shark over one shoulder and start to drag it back onto the shore, but in a last ditch effort it summons the will to fight back as its tail-fin slips and slaps you right into the side of the muzzle with great force, sending you down to your side
>0/4

>>687160
As it makes its way back to open water, You successfully manage to grab hold of it before it manages to escape your grasp, and assist Pain Train in dragging it back up the rest of the way onto the sandy shore where it lays still, trying to wiggle its way back to the ocean before, between the lack of oxygen and its broken bones, it eventually lays still, and a small wisp of gray-white smoke pours out of its mouth and coalesces into a Soul. After wards, a slide churning occurs in its gut, and you see two more Souls of the same color fall out of its jaws and land into the sand, making 3 total

>Fish

>-Offense: Splash: Spell; deals standard damage to single target. On a crit instead casts Tsunami, rendering all enemies Helpless.
>-Defense: Summon School; recharge 2: Summon a school of fish to distract your foe, giving him -2 rolls to attack you.
>-Utility: Fish Form; passive: You take the form of a Fish, your equipment either vanishing or shifting to match your new form. You can breath underwater and talk to nonsentient fish.

>>687157
You place the necklace around your neck and follow the Shaman, and a single Ogre accompanying him, out of the cauldron chamber as he winds his way through a tunnel, grumbling to himself all the while in contemplation. Eventually, he comes across a small cave that he turns into. Within it appears to be some kind of personal study / lab, with a large alchemy set on one side of the room, a miniature cauldron on the far-side, and a writing desk at the other.

There, he sits down at a desk, and puts down his wooden staff. He grabs at a quill in his hands, and begins to stick it into a ink-vial and write something on the pages. The ogre stands at attention just outside his door as a guard as he continues to write out a letter. "The cat had better have an explanation for this…" he mumbles.

 No.687162

>>687161
Her expression becomes more disgusted than bewildered as she stares at the dying shark. Once the threat is neutralized, she says, "Ah, well, that was unpleasant."

She inches over to the dead shark, eyeing its souls. With more caution that necessary, she slowly reaches for one and quickly retracts her hoof once she absorbs it.

She then looks to Pain Train to say, "Come on, let's get a move on. Sooner the better," and she proceeds to hop in the boat.

 No.687163

File: 1499850711019.jpg (49.63 KB, 564x564, 892d2bb581fdae1215b0444a56….jpg)

>>687161
Alexis follows the goblin into his study, taking a seat on the other side of his desk. She sets her bag on one side of her chair, and takes the time to hide her new necklace under her white T-shirt.

>"I still have no idea what I'm doing. This is so stupid." she thinks to herself, before appearing out of thin air and quickly beginning to speak before the Goblin can panic.


"Uh. Hi. Sorry about stealing your Souls. Probably not the best first impression. My name's Alexis. I'm a ghost. I mean, you can probably see that. I'm kind of see-through. And you're not an idiot, I mean how could you be given you know magic. I'm getting mixed up, this was such a stupid idea."

"Please don't kill me. I only turned visible to talk."

 No.687164

File: 1499850877143.webm (372.59 KB, 480x480, internal external.webm)

>>687161
>>687162

Pain wipes the sand from his shorts, standing up as the shark is lifted off of him.

"Thanks Aether, now I've only got to deal with sea salt getting over everything."

One of the souls flies into Pain as he absorbs it.
>Offense: Splash: Spell; deals standard damage to single target. On a crit instead casts Tsunami, rendering all enemies Helpless.
Pain groans, grabbing his neck in pain (hah). He checks himself over, but sees no changes,
"Huh, no physical change with this one."
He checks his teeth and turns to Aether, rubbing the back of his neck as he accidently reveals a set of gills, albeit unbeknownst to him.

"Alrighty, can you magic the boat forward? Don't really feel like rowing after that."

 No.687165

>>687164
In response to Pain's gratitude, she says "You're welcome."

The oars of the boat suddenly come to life as Aether works her magic once again.

"No problem at all."

 No.687166

>>687163
As you suddenly appear from thin-air, the Shaman cannot help but be caught off guard. "ACH!" He shouts as he suddenly flies backwards in his chair, ending up on his back, "What on Tetra?!" He turns and looks at you, peering in disbelief as he slowly rises up.

The Ogre guard is less amused, and he reaches for his sabre to rise up high above his head, "Pony scum! Here on Ogre Island!?"

"Hold your blade! That's an order…" the Shaman demands, and the ogre quickly complies, visibly sweating as he backs off from you and the Shaman pulls himself up to his chair. "…you're awfully polite for a thief. But, I suppose I can accept the apology…" He leans forward, "I can well see you are a ghost. But I have seen ghosts before. I notice you are also a pony. That draws more of my attention…." He rubs his chin, "…Alexis, was it? Haven't heard of that one before. I am Master Grak, High Shaman of the Tainted on this island. Indulge my curiosity: what exactly are you doing here?"

>>687162
Aether takes in the Soul from the Doomed Shark, successfully adding to her reservoir. When you put your hoof close to the Shark's mouth, you swear you see it close a little bit, but surely that is impossible given it has coughed up its Soul…

>>687164
>>687165
After rubbing out the pains of combat from the tail whip-lash, Pain also takes in his Soul from the Shark's corpse, changing his appearance subtly as Aether successfully animates the rowing oars of the boat with her magic as you both move into the boat. Aether's Sonar from her Water Ilo picks up no more movement from just off the shore of the cape, and with the magic moving at full speed, you two begin to motor on towards the black island ahead…
>Exact detail of propulsion to be determined start of next game

[PAUSED]

 No.687167

File: 1499852675636.webm (2.25 MB, 720x1280, jewbird.webm)


 No.687964

File: 1502170915797.webm (3.99 MB, 360x199, Adventure Call.webm)


 No.687965

[1d10+2]

Roll #1 1 + 2 = 3

 No.687966

>>687167
>>30683269 (Fixer)
Satar closes his eyes, a happy appearance on his face as he responds, "I appreciate that, but don't worry about me. If the Princess and the Island are saved I would gladly put down my life, so just focus on yourselves."

As Fixer points out the hall, Satar and Fex both sigh, "Aye," Fex says, "What a mess…. this place used to be the envy of all the villages, now it's a damned wreck."

>>30683257 (Aether)

>>30683269 (Fixer)
>>30683363 (Aether)
Satar nods, looking warily at the demon pair, "Do you have any Anima that'd let you make spikes? Or something to help you dig and make holes for them to fall into? Then we could catch them by surpr-"

>>30683360 (Aether)

>>30683363 (Fixer)
>>30683350
As Pain Train goes strolling out, Satar's eyes open wide, looking between him and you two. "He… I guess he thinks he has this…?"

>>30683350 (Pain Train)

As Pain Train goes strolling out into the carpet, and MMM begins blaring into the microphone, the two ogres are immediately alerted, standing up and grabbing at their weapons. "What's that?!" Gold Horns shouts in a deep voice, looking around until he notices Pain Train coming up.

The two Demons are silent as MMM gives his introduction, staring questioningly at the Donkey and unicorn, but the silver one sparks a grin as he finishes. "Is… he challenging us to a FIGHT, brother?" Silver asks.
"I think he is. That's pretty damn stupid of him, ain't it sister?"
"Hehehehehe. Well, I'll be damned though. It's ANOTHER ugly pony! Two of them! Where in the Taint are they crawling out from…" Silver asks, glaring between the two. "Hrmm… neither of them are that bitch from this morning…"

>>30683364 (Alexis)

As Alexis strolls out, Gold Horns' eyes open wide, gripping on his claymore as he takes a step forwards. "THERE SHE IS! I told you Silver!" He points at you, "I knew you'd come back here! Hey!" He throws up his newly regrown arm, patting it, "I owe you for THIS! We're gonna see how you like getting your limbs chopped of, ghosty!"
Silver Horns growls, reaching forward to catch her brother by the shoulder. "So it is… looks like we finally have another real fight on our hands. Wanna tear her apart limb from limb first and see if Souls come out?"
Gold Horns bares his teeth, eyes bearing on Alexis. "You know it."
"Then let's go!"
"YEAH!"

The two twelve-foot tall demons start stomping their feet on the ground, the hall starting to shake lightly from their tremendous stomps. Gold Horns crosses his arms, kneeling down, "Who will impale you upon his mighty sword…" he throws his arms up, "GOLD HOOOOOOOOOOOOOOORNS!"

Silver like-wise crosses her arms, "Who will make you go splat on her unyielding shield….." she throws hers up, "SILVER HOOOOOOOOOOOOOOOOOOOORNS!"

https://www.youtube.com/watch?v=sk-9ihcy2R8
"We'll grind you up and spit you out! Ponies!!!" They both shout in unison before leaping from the throne, Silver closely sticking to Gold Horns as the golden foe swings his sword down at Alexis, and Silver slams her mace down on top of Pain
>Silver: [1d10+1] Suppress
>Gold: [1d10+2] Suppress

>>687965
You fire off a sphere of magic to protect Pain Train from harm, but as you do so the Demons, in the middle of their charge, kick few pieces of broken marble out of the way right towards you, breaking over the pillar you hide behind and hitting you in the head and sending you to the ground mid-spell. The spell fails to cast
>0/4

Roll #1 1 + 1 = 2 / Roll #2 1 + 2 = 3

 No.687967

[1d10]
[1d10]
[1d10]
[1d10]
[1d10]
Just testing

Roll #1 7 = 7 / Roll #2 7 = 7 / Roll #3 6 = 6 / Roll #4 6 = 6 / Roll #5 10 = 10

 No.687968

Name fix

 No.687969

>>687966
>"This is it." Alexis thinks flinching, before rolling out the way of Gold's sword. She takes a few steps forward and cuts at his knee with her katana.

[1d10]
[1d10]

Roll #1 8 = 8 / Roll #2 1 = 1

 No.687970

>>687966
"ooAAH!" is all Aether's able to say before being struck right in the head by a piece of marble. It knocks her over onto her back, and it looks like some stars and birds circle above her head as she groans, less of a disapproving groan and more of a pain stricken one.

She shakes her head and tries to get back up.

 No.687971

[1d10]

Roll #1 10 = 10

 No.687972

>>687966
"Well, I'll be staying here," he says, "For now at least."

Homing Magic
[1d10]

Roll #1 8 = 8

 No.687973

File: 1502172593031.webm (2.84 MB, 900x506, asscat.webm)

>>687966
Pain runs towards the demons intent on meeting them half way. "And who's going to stop you? Pain Train!"

Pain slides underneath Silver, slamming hooves into her feet as he goes by.

>Disgruntled: Silver

Shatter (breaking bones) [1d10+1] DC-1 (single), +2 Damage (ogre knight)

Roll #1 1 + 1 = 2

 No.687974

>>687971
You successfully manage to pull yourself up from the ground, shaking the stars and birds from your vision as Satar tries to help steady you from behind the pillar (5/4). "Oooof! Are you alright?"

>>687972
You successfully summon 3 floating spheres of magic over-head ready to be cast

>>687969
Your sword cuts cleanly at Gold's knee, but Silver's shield swiftly comes down to protect her brother from the attack. "Nuh uh! Not that easy this time…" she shouts as she kneels down to parry the blow

>Silver: Vanguard, the two critfails of the Siblings are negated

>Silver: Protect on Gold
Your sword slides up along the shield towards Silver's arm, the ogre barely moving out of the way as you slice some of her shoulder off, causing her to roar in pain
>Sildo: Fire damage is halved
>Silver: 8/6

Gold, safe from your attack to he knee, swings down his sword at you to cut deeply along your side, "I underestimated you before! Not again!"
>Alexis: 2/6

Gold Horns, meanwhile, picks up his large sword, and swings it around violently to mark both Alexis and Pain Train with one large swing
[1d10+1] Cleave 2, Alexis + Pain Train

>>687973
You slide underneath Silver amid their charge, but as you attempt to slam your hooves into her feet she nimbly jumps up in the nick of time, swinging her mace down on you at an angle to send you sliding away from her, "HAH! Oldest trick in the book, puny!" The mace hits hard and fast, hearing a crack already
>Pain Train: 0/4

Roll #1 8 + 1 = 9

 No.687975

>>687974
>Protect is Automatic INSTANT
After she slams her mace into Pain Train, her mace begins to vibrate and shake violently, but she keeps a steady grip on it.
[1d10+2] Retaliate

Roll #1 5 + 2 = 7

 No.687977

>>687974
>"Oooof! Are you alright?"

"Woo… not as alright as I wish I was at the moment, but I'll, uh, manage," she says. She blinks and her eyes spin derpily for a moment before she blinks again, now ready to cast another spell.

She spies the swinging (and intimidating) sword and gives an "Eek!" She then casts a spell again on Pain Train.

[1d10+2] Inure to metal I guess lol rip

Roll #1 8 + 2 = 10

 No.687978

File: 1502173848850.webm (1.52 MB, 900x720, batjoke.webm)

>>687974
Pain falls flat. However, as sword starts swinging, Pain grabs onto it, using it's momentum to cannonball into Silver.

Tumble [1d10+1] DC-1 Damage+2

Roll #1 1 + 1 = 2

 No.687979

>>687974
Fixer fires his magic orbs at Silver.
[1d10]
[1d10]
[1d10]

Roll #1 10 = 10 / Roll #2 3 = 3 / Roll #3 6 = 6

 No.687980

File: 1502174029242.png (998.58 KB, 1600x1200, hadou_no_33__sokatsui_by_k….png)

>>687974
Alexis is hit hard by the sword in her side, sending her flying into one of the remaining pillars as it cuts a wide gash into her side. She reaches down to feel it with her hoof, finding a gaping slide through her right side almost to her navel, which the robe covers.

>"I don't know what this stuff is, but I'm so glad its hard to break." she thinks to herself, before trying Plan B.


"Glavo: Sokatsui!"

[1d10]
[1d10]

Roll #1 8 = 8 / Roll #2 4 = 4

 No.687982

>>687980
>>687977
Satar nods his head as you manage to stand, keeping his eye out over the pillar investigating the battle, "Alright. Looks like it's pretty even out there so far…"

You fire a spell on Pain Train, and the sphere this time forms successfully around his body.
>Inured from Slashing for 5 turns

>>687978
The sword comes down on top of you, but Aether's barrier protects you from harm as it fails to pass through the shield. You grab it successfully, but the barrier forces you to let go early and you miss your mark on Silver, rolling closer to her but not hitting her
>0/4 still

Silver notices the barrier protecting you, "Huh… what's that?"

>>687976

>>687979
You fire out the orbs from behind cover at Silver, she's caught off guard as she stares at Pain, the orbs all impacting on her with explosive force as she cries out in pain
>Silver: 2/6

She turns towards the pillars as the spheres impact her, knocking one back to explode nearby
>Fixer: 2/5
"More of them!? You have GOT to be kidding me!"

>>687980
You fire off a fire-burst, and Silver jumps to intercept it with her shield, the flames bursting and covering her shield-arm in flames, scorching her, "GAAAAH!"
>Silver: 2/5
>Alexis: 0/4

As you burst her with fire, Gold swings up his sword after his attack failed on Pain, running towards you, "You can shoot fire now?! Didn't have that little trick earlier..!"
Silver catches his attention, "Brother! We got two more over here!"
"I'll take care of THEM soon as I get pay-back for my damned arm!" He shouts as pulls back his sword his sword, and brings it down for another swing
>All or Nothing
Silver curses, instead racing over to swing her mace down on top of the newly discovered Fixer Heater, "Fine! More for me then!"
>Suppress

>Previous results: [3+2=5] for Gold, [10+1=11] for Silver

 No.687983

>>687982
[1d10] Huge for next time

Roll #1 6 = 6



[Go to top] [Catalog] [Return][Post a Reply]
Delete Post [ ]
[ art / co / ot / q / qt / v ] [ 3dpd / unf ] [ g / sic ] [ countdown / hyperindex / linkboard / quest archive / stream ] [ Hamburger Time Calendar / MLPG Beacon / Donate / Game & Mumble Servers ] [ Rules & FAQs / Credits ] [ Mod ] [ home ]