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 No.743347[View All]

You have all been summoned to the sleepy town of Farmington, a majority pony village far from any sort of excitement. The word you had all gotten was that the dead were not resting quietly in the town's graveyard anymore and that a few people, mostly young, had gone missing. After arriving you are all greeted by boarded up windows and sandbag walls between the town and cemetery guarded by under-armed and untrained militia.

The mayor informs you that there have been more ponies taken, ranging in age from older adolescents to young adults. There have also been several grizzly murders done along the outskirts of town. The bodies of all the victims so far have been cremated as a precaution. She tells you that everyone here is terrified and that you should all not expect much in the way of help or support until until proof can be brought back that the threat has been taken care of. All she has to offer you is two potions of remove curse and a warning to stick together in the graveyard.

You are also given a warning to not go digging or grave robbing while seeking out the threat. According to town legend a great mage by the name of Lilly Vest lived in the a very long time ago. Supposedly she cast a spell of protection on the graveyard after a gang of diamond dog corpse thieves struck it. The most popular version of the legend says that anyone digging around in there would wake up every last corpse and bring them down atop their own head. No one here has ever tested it themselves or has the magical skill to investigate it. Rumor has it that wandering troublemakers occasionally vanish near the cemetery, and that things that go missing after strangers come through town sometimes turn up atop old graves.

After that the mayor hurried you all on your way, urging you to start your work while daylight still remains. She has a town meeting to call to reassure her people, she said, but is confident you will do just fine without her. The jumpy town militia was also quite happy to point you towards the cemetery gates, and even happier to stay behind their barricades.

The sky was already overcast and grey, but when you enter the graveyard it gets even worse. It takes your eyes time to adjust to the unnatural gloom after passing through the bone yard's iron gate. Fog fills the air and rests in a thick blanket on the ground. It swirls slowly around your legs and obscures your vision beyond a dozen meters or so. The cold, clammy air doesn't respect warm coats, fur or otherwise, and you can all feel a chill slowly settling into your flesh. The only noises are the occasional caw or croak of a bird or the flutter of wings. The tombstones stand up straight in the earth and their straight, even rows march off into the fog. Small brick paths lead between them, meandering like a park trail.

The party has gained 2 potions of Remove Curse. Determine who will carry them. These will break most any negative magical effect on whoever drinks them.
787 posts and 10 image replies omitted. Click reply to view.


Peyote winces as he's clawed across the back, but with Morning's aid he's back on all fours. He doesn't waste much time in looking for another wall, and swinging at it!

>Peyote's Attack: [1d10+1]

>Tequila's Attack: [1d10+1]

Roll #1 1 + 1 = 2 / Roll #2 3 + 1 = 4


As the vampire reels from the statue, the realization clicks home for the dragoness.

Pointing her assistant in the right direction, Perlite continues to pepper the vampire with lead as the automaton assists Morning Light with bashing down the next wall!

[1d10] ranged, vampire
[1d10] assist Morning

Roll #1 2 = 2 / Roll #2 8 = 8


Morning Light's abomination and Pyrite's mechanical minion both bash the vampire as it tries to attack them.

You and your abomination move to the next nearest alcove, wriggle behind the blood fountain, and start to smash large holes into the wall. There's still a few bricks left that obscure the view inside it.

You try to squeeze yourself into the melee but end up catching several blows meant for the wall. You're accidentally knocked helpless by your eager companions.
Tequila is a bit smarter and hangs back from attacking the wall since she can't fit past the other combatants.
You are now Helpless and lose 1 Wound.

You miss the vampire for a second time. The gleam in his eyes tells you he's getting very tired of being shot at.
Your automaton hits the wall after Morning Light and her Abomination have had their chance. The last of the bricks are knocked away from the hole.

Behind the broken, grey brick wall is a deeper alcove of red brick. Standing on a plinth inside it is a small statuette of several diamonds. Once it is revealed it lights up with a white glow that seeps out into the entire room. The vampire hisses in pain and steps back from the light. The blood fountain in front of it collapses into a leaking pile of rubble.

The vampire turns into a cloud of mist that fades away into the shadows of the room.


As the vampire fades out of sight, Perlite readies a round before looking about the room, wary of the foggy form
[1d10] perception

her assistant, accidentally knocking the poor griffon over, offers a claw to help him up.
[1d10] recover assist, Peyote

Roll #1 2 = 2 / Roll #2 7 = 7


Second verse same as the first!" she yelled out as she had her abomination move to smash another wall.

[1d10] heal Peyote
[1d10] Abomination smash more walls.

Roll #1 2 = 2 / Roll #2 3 = 3


"Ack!" is the most Peyote can manage, trying to steady himself and get back up.
>Recover: [1d10]

Tequila looks around, trying to sniff out the vampire.
>Perception: [1d10+1]

Roll #1 2 = 2 / Roll #2 8 + 1 = 9


You look around through the room but can't see the fog coming back together anywhere.
Your automaton extends a hand and helps the gryphon back up.

You try to heal Peyote but can't summon up the energy.
Your abomination slowly trundles across the room, not moving fast enough to actually attack another wall.

Perlite's mechanical minion helps you back up.
Tequila looks around and manages to spot the vampire as he starts to reform behind Perlite.
You are no longer Helpless.

The vampire reforms behind Perlite and tries to rip into her back.
[1d10] Backstab

Roll #1 8 = 8


Morning hissed and threw out some energy to undo any damage that the monster was doing to Perlite as she had her abomination keep smashing.

[1d10] Lifestream Vamp to Perlite
[1d10] Smash a wall

Roll #1 8 = 8 / Roll #2 9 = 9


Only barely seeing the vampire from the corner of her eye, Perlite rushes to leap out of the way of the slashing claws!
[1d10] dodge!

her assistant shuffles around the next fountain, battering the wall with its mechanical claws!
[1d10] melee

Roll #1 5 = 5 / Roll #2 1 = 1


Tequila lunges to tear at the vampire's legs!
>Targeted Strike: [1d10+1]

Peyote, back on his paws, tries to grab the vampire and drag him into the light of the objects behind the wall!
>grapple: [1d10+1]

Roll #1 6 + 1 = 7 / Roll #2 6 + 1 = 7


You siphon more energy from the vampire and send it to that dragon this time around. For some reason, the vampire doesn't seem to notice that you are here or that you are attacking him.
You abomination starts to punch small holes into yet another side alcove wall.

You turn and avoid the worst of the blow, but it still digs deep furrows into your back. You are instantly healed by Morning Light though.
Your assistant steps into the blood fountain in front of it. Fell magic sparks over its body and your machine falls over.
You net zero lost Hits.
Your mechanical minion is now Helpless and loses 1 Wound.

Tequila runs in and hamstrings him, though his undead body doesn't seem to miss the snapped tendon it does make his movements awkward and jerky.
You wrap your front legs around the vampire's neck and try to reposition him, but he digs his claws into the floor and won't be moved. You manage to pop a few of the bones in his neck though.

The vampire swipes at Tequila with his claws.
[1d10] DC+2
And stares deep into Peyote's eyes.
[1d10] Vampire Hypnosis DC+2

2 of the 6 walls at the backs of the side alcoves have been destroyed.
2 of the 6 blood fountains have been destroyed.
The meat wall behind the coffin in the main alcove at the back has not been destroyed.

Roll #1 1 = 1 / Roll #2 5 = 5


Morning shook her head a bit and worked on another Alcove as her Abomination kept on the one it was already hammering.

[1d10] Wall smash
[1d10] Abomination smash

Roll #1 1 = 1 / Roll #2 4 = 4


At once the pain of flayed scales appears and vanishes just as fast, thanks to a wave of recovery magic. Besides mourning the damage to her jacket, Perlite retreats from the vampire, firing a round as she moves
[1d10] ranged

her assistant, shorted by the blood fountain, attempts a reboot.
[1d10] recover

Roll #1 1 = 1 / Roll #2 6 = 6


Peyote flicks her ears as he hears the bones crack, trying to ignore it. "Keep smackin' away at these alcoves! I reckon we're gonna need all of 'em!"
Tequila and Peyote will work together to smash one of the walls- the one the others are working at!
>Tequila Attack: [1d10+1]
>Peyote Attack: [1d10+1]

Roll #1 5 + 1 = 6 / Roll #2 1 + 1 = 2


He leaves himself open and Tequila is able to claw into his guts.
Peyote is able to get a small attack in as well while the vampire tries to hypnotize him.

Some bubbling blood from the nearest fountain splashes out and lands on your holy icon of Celestia that you got from the Gravekeeper's hut. The amulet flashes and boils the blood away, badly burning you in the process.
Your abomination hammers meatily against the wall but fails to do any damage.
You are now Helpless and lose 1 Wound.

You move backwards and trip, landing on a pot marked CORROSIVE in the laboratory area. The acid eats through your jacket and scales alike.
Your automaton stands back up.
You are now Helpless and lose 1 Wound.

Tequila scampers off to the wall that Morning Light's abomination was hitting and pries a brick loose.
You're too slow to dismount the vampire. He wraps some claws around your leg and flings you at your friends, narrowly missing them and bouncing you off a nearby wall.
You are now Helpless and have lose one Wound.

The vampire leaps after Peyote and tries to sink his fangs into the gryphon's neck.
[1d10] Vampire Lifestream, targeting himself.
While biting, he claws at Perlite again.

Roll #1 7 = 7 / Roll #2 8 = 8


*Perlite's down in the Laboratory, so actually he'll be clawing at Morning Light's abomination.


Morning groaned and tried to force herself up as she watched her abomination work to smash the wall open so that they could chase him off again.

[1d10] Stand up
[1d10] Smash better

Roll #1 8 = 8 / Roll #2 3 = 3


Jacket further ruined, a hiss of pain escapes the Dragoness as the acid proves far stronger than expected! She scrambles to stand back up, concerned of the liquid's staying power on her clothes..

[1d10] Recover

Her assistant, restarted, moves to continue it's previous command, smashing away at the next wall!
[1d10] Melee

Roll #1 3 = 3 / Roll #2 9 = 9


"Gah! Get offa me!" the griffon shouts, trying to get up.
>Recover: [1d10]

Tequila tries to knock the vampire off! [1d10]

Roll #1 1 = 1 / Roll #2 10 = 10


You heave yourself to your feet, just in time to watch as as your abomination gets literally ripped into by the vampire.
Your Abomination is at 1/7 Hits, I believe.

You manage to roll out of the pool of acid, but the pain is still too great to allow you to stand.
Your mechanical minion starts to tear down the wall that Morning Light's abomination was working on. It smashes a large hole into it and leaves only a couple bricks left that block the view.

The vampire bites deep into your neck and starts to suck out your blood. You pull away, but only widen the wound on your neck. Blood geysers out at it all goes dim.
Tequila claws at the vampire to try and get him off of you, but your companion's efforts aren't enough. Despite the healing your blood has provided him, he's starting to look pretty haggard.
Peyote has died.

The vampire is looking badly wounded, but doesn't seem to care as he looks up from Peyote's corpse. He launches himself at Perlite's mechanical minion, and then at Morning Light's Abomination.

Roll #1 8, 3 = 11


Morning groaned and upon seeing Peyote she went into a bit of a rage at having lost another friend.

[1d10+1] Reap
[1d10] Smash the wall finally.

Roll #1 3 + 1 = 4 / Roll #2 6 = 6


The party has made it to the deepest part of the Lich's Crypt: The area that she calls home. They've found a strange chamber featuring a large laboratory in the middle filled with bodies of pony mares that have all been mutated to resemble one-another.
There are six alcoves along the left and right sides of the room where blood-spewing fountains of bone and meat sit. Behind these are brick walls that do not match the rest of the walls. Peyote, before he died, was able to point out that there must be something behind them. The party has broken down two of the walls so far, revealing a glowing pink icon shaped like balloons and a glowing white icon shaped like gems. A third wall has almost been battered down.
At the very back of the room is a large alcove covered by a twitching screen of bone and meat, which supports the weight of a heavy, empty metal coffin.
The vampire himself is looking haggard now, his body perforated in many places by claws, knives, and gunshots. He seems utterly unconcerned about his injuries.

Resume from this post >>748246


I attempt to heal my party through Prayer of Healing [1d10+3]

Roll #1 3 + 3 = 6


Out of the dissolving acid, perlite struggles upward, gripping the table to stabilize herself.
[1d10] recover

Her assistant, continuing it's command, attempts to finish battering the third wall down!
[1d10] melee

Roll #1 7 = 7 / Roll #2 8 = 8


You strike out at the vampire, but he bats aside your strike and scratches you with his talons. Meanwhile, you abomination batters down the third alcove's wall then turns to punch the attacking vampire.
You lose 2 Hits.

You utter your prayer and it is answered in a shine of golden light.
The Hits and Wounds of all party members have been restored to full.

You pick yourself back up, using the table for leverage. meanwhile, you assistant gets batted across the room by the vampire. It uses this to its advantage and starts attacking a fourth alcove.
You are no longer Helpless.
Your mechanical minion loses 3 Hits.

Behind the broken, grey brick wall is a deeper alcove of red brick. Standing on a plinth inside it is a small statuette of several apples. Once it is revealed it lights up with an orange glow that seeps out into the entire room. The vampire hisses in pain and steps back from the light. The blood fountain in front of it collapses into a leaking pile of rubble.

The vampire turns to mist and disappears.
The vampire uses Vanish.


Morning snorted and moved with her Abomination to attack a fifth Alcove while Perlite and her minion worked on the fourth.

[1d10] Attack
[1d10] Attack

Roll #1 7 = 7 / Roll #2 7 = 7


On her claws and reinvigorated by the healing magic, Perlite grabs her Arquebus and readies a ball for firing, looking about warily for a sign of the vampire.
[1d10] Perception

Her assistant, hurled across the room by the vampire, smashes into the fourth alcove, before righting itself and continuing it's single-minded smashing.
[1d10] Melee!

Roll #1 6 = 6 / Roll #2 5 = 5


I focus on splintered table fragments and boards, try to float that to cover my back.
[1d10] MIN6?

Roll #1 7 = 7


Morning, you take your hulking abomination in tow and start to batter against a new wall, knocking out chunks of bricks.

You spot the vampire starting to re materialize behind you. Your mechanical minion hammers at the wall but does no damage to it.

You float some boards up to cover your backside.

The vampire realizes he's been seen and launches a flurry of clawed blows at Perlite.
While doing that he stares deep into Sister Medica's eyes from across the room.
Vampire Hypnosis [1d10]

Roll #1 2 = 2 / Roll #2 10 = 10


I attempt to ignore this happening [1d10]

Roll #1 9 = 9


Morning and her Abomination keep wailing on the wall so they can stop the potential attack from the vampire.


[1d10] attack
[1d10] attack

Roll #1 8 = 8 / Roll #2 2 = 2


Spotting the vampire in time, Perlite ducks out of the way of the vampire's attacks, firing the loaded rifle in response as she moves
[1d10] Ranged

Her assistant, undeterred, smashes into the wall ahead of it.
[1d10] Melee

Roll #1 1 = 1 / Roll #2 3 = 3


You ignore his gaze and turn to heal Perlite. After you do it you taste the profane words still on your tongue and realize that you've aided the vampire. His undead flesh heals before your eyes. He looks almost as good as new, but the light shining from the revealed icons seems to have aged and withered him somewhat compared to how he looked when he first appeared.
You have cast Heal on the Vampire.

You throw yourself against the wall again and again, leaving your abomination no room to safely attack. The wall is close to collapsing now.

You manage to bash the vampire good before you move away. This has done something to the powder in your gun, though, and it explodes back into your face when you try and shoot. Your assistant, meanwhile, seems to have become miscalibrated and is hammering on the wall next to the alcove instead of the new wall inside it.

The vampire snarls at your continued attempt to bring down the walls and reveal the strange icons. After that he starts to chuckle, then guffaw, then laugh madly.
Raise Dead [1d10+2]

Roll #1 7 + 2 = 9


Morning hissed in annoyance and worked to keep breaking the wall down wanting to cancel his attacks.

[1d10] Smash the wall
[1d10] Plz for real this time

Roll #1 3 = 3 / Roll #2 8 = 8


I cast Prayer of Healing on the party. [1d10+3]

Roll #1 6 + 3 = 9


With the powder backfiring from her arquebus, the pain and coughing to follow was cut short by the restorative magic flowing into her.

Merely blackened by the powdery soot, she hisses and wipes her eyes clear, before backpedaling to reload, firing once she clears the barrel!
[1d10] Ranged

Her assistant, pausing to reconsider it's actions, turns to the proper wall before battering it once again.
[1d10] melee

Roll #1 3 = 3 / Roll #2 5 = 5


This time your abomination takes the center stage and continues to bash at the wall. With a few meaty blows the wall crumbles.

You say a better prayer this time and bring down a healing rain on the party.
Everyone's Hits and Wounds are back to full.

You fire and miss. Your automaton over corrects and starts to hit the opposite wall.

Behind the broken, grey brick wall is a deeper alcove of red brick. Standing on a plinth inside it is a small statuette of several butterflies. Once it is revealed it lights up with a yellow glow that seeps out into the entire room. The vampire hisses in pain and steps back from the light. The blood fountain in front of it collapses into a leaking pile of rubble.

The vampire is starting to look fragile under all of these different shades of light. Still, he puffs up a little bit as Peyote's broken corpse shambles to its feet.

The vampire turns into a cloud of mist and fades away.
The vampire uses Vanish.

Zombie Peyote shambles over and takes a swipe at Morning Light.

Roll #1 6 = 6


Morning dodged as rage crossed her face as she had her Abomination work on the 6th alcove as she worked to drop Peyote without hurting the body.

[1d10] Lifestream on Peyote to Abomination
[1d10] Attack

Roll #1 1 = 1 / Roll #2 4 = 4


I cast Heal on Morning Light [1d10]

Roll #1 4 = 4


With the vampire disappearing again, her attention is drawn to the corpse of the marksgriffon rising to fight morning light. unable to split her focus, Perlite remains fixed on handling the more pressing threat, searching for the tell-tale sign of the vampiric mist.
[1d10] Perception

her assistant, missing the wall by a large margin, shuffles closer to the wall to ensure it's success, bringing both arms downward onto the wall segment!
[1d10] Melee

Roll #1 4 = 4 / Roll #2 4 = 4


The unholy energy animating Peyote seizes your magic. He screams in what sounds like genuine terror as your life force is sucked out of you and into his bleeding corpse. Your abomination starts to hammer on the sixth, one of two remaining, alcove false walls. It isn't able to put a dent in it though.
You are now Helpless and lose 1 Wound.

The vampire is upon you before you can get the spell out, and you're forced to retreat with a few scratches and bruises.
You lose 2 Hits.

You look all around but can't manage to spot the vampire this time. Your assistant finally manages to hit the wall but his arms bounce off of it.

The vampire rematerializes behind Sister Medica and tries to dig his claws into her back.
Backstab [1d10]
While doing that he kicks a table at Perlite's mechanical minion.

Roll #1 6 = 6 / Roll #2 6 = 6


I'm still covered by the door! I shout for the wounded to feel that wrath of their brightest Goddess- er princess!
Prayer of Healing [1d10+3]

Roll #1 1 + 3 = 4


Morning worked to get up as she had her beast work to keep hammering on the wall.

[1d10] Attack
[1d10] Recover

Roll #1 1 = 1 / Roll #2 5 = 5


Cursing her ability to spot it in time, she levels her arquebus to fire at the vampire now attacking the sister!
[1d10] Ranged

her assistant, striking feebly at the final wall, tries once again to make any headway into the wall's structure!
[1d10] Melee

Roll #1 7 = 7 / Roll #2 8 = 8


Large splinters of door stab into your back along with his claws before you can even start your prayer. You a forced to the ground and nearly skewered to it as well.
You are now Helpless and lose 1 Wound.

Before you can get up Peyote's corpse is on top of you and tearing into your body with its beak. Meanwhile your abomination can't make a dent in this tough wall.

Your shot grazes the vampire. He doesn't seem to care about the long red line you blast across his back. While you do that your mechanical minion starts knocking chunks out of the wall it has been beating at for so long.

The vampire flings Sister Medica aside.
And throws itself at Perlite, fangs gleaming.
Vampire Lifestream

Roll #1 9 = 9 / Roll #2 6 = 6


I attempt to stand up. [1d10]

Roll #1 8 = 8


I kick the door away and stagger to my hooves


As the vampire turns it's hungering gaze onto perlite, she dives away as the creature lunges for the dragoness!
[1d10] Dodge

Making some progress, her assistant continues to diligently chip away at the wall.
[1d10] Melee

Roll #1 2 = 2 / Roll #2 5 = 5


Morning groaned and worked to get right back up and keep at it as she had her abomination keeps at it.

[1d10] Stand
[1d10] Wail on the wall.

Roll #1 9 = 9 / Roll #2 5 = 5

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