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File: 1575469362237.gif (4.45 MB, 430x441, The Oneiromancer.gif)

 No.728744[View All]

Seeking refuge, the party have fled the Sands, staying hidden in the elusive town of Last Hearth. While they are safe from Lysander for now, they have found that Last Hearth comes with its own slew of problems. The borough is entirely controlled by a party of elites known as the Parliament, keeping hegemony over all its residents in the form of imposing constructs.

While exploring, the party have discovered several things:

The Keepers, mechanical sentinels that watch over Last Hearth, are in fact composed of the corpses of captured criminals.

Several areas of Last Hearth are marked as "Condemned" - though what this means and why is unclear.

The Parliament are a reclusive cabal, operating in and around a building known as the Parliament House.

An event known as the Night of the Hunt has been organized, due to happen in two weeks. This involves the mass slaughter of slaves purchased from the nefarious Chanticleers, and the subsequent reclaiming of their corpses to a place called Morrilcole, though to what end is unclear.

Perhaps most importantly for the party, Silver and Aegis have met a waif called Lilura. Afflicted with a disease that renders her vulnerable to fractures, Lilura has been pining to escape Last Hearth for a long time. She has offered to trade her entire supply of stockpiled goods in exchange for being smuggled out.
502 posts and 2 image replies omitted. Click reply to view.

 No.731146

>>730721
finally putting a hoof to what the lurker reminded me of, i'm relieved to see it slink away though missing the chance to drain some of it's blood. standing once again, i make my way to violet to help her out of the water.
[1d10] Assist

"Goodness! Are you alright, Violet?"

Roll #1 6 = 6

 No.731147

>>730721
I groan as I pull myself up from the ground. Everything hurts, but I put that at the back of my mind as I see Violey over the edge. Standing up, I rush over to her. "Vi!" I shout. "Are you okay? I'm sorry, I tried- I thought I had it."

 No.731148

>>731008
Zunden rubs her temples, ideas falling flat on her mind the more she thinks about them. She nods to Etrigan.

"I'll move the zhip away but ztill in zight of ze aquaduct zhen. I'm faltering in ideaz in order to azzizt ze ozherz. Az I zhink about it, what better would ze Harbingerz be zhan a cannonball. Eizher one would gain attention, might az well be zwift wizh it."

She sighs, moving the ship further away for now.

 No.731149

>>730721
"A-Ahh, jeez." the stallion says, trotting in place nervously and looking between Lilura and Violet. "D-Do we need to hunker down and rest for a bit? I'd hate for an injury to get worse while we travel." he says, before looking around in his pack for anything resembling a splint.

 No.731150

>>731149
[1d10]

Roll #1 8 = 8

 No.731151

>>731147
[1d10]Helping Violet up

Roll #1 2 = 2

 No.731152

>>731149
''That wont be necessary if we can treat the injury now''
>>730721
Aegis turns to the Violet after she manages to get herself up ''Did you see where if there were any medical supplies stashed in the boxes Miss Violet?''

 No.731153

>>731145
You get a closer look at her injuries. It seems her left leg is the only fracture she's suffered, thankfully. It looks horrific, but it could be much worse. She's struggling to breathe, flopping onto her back and groaning softly as she stares up at the dank stone ceiling. Dawn looks her over with a worried frown. "Hm… I have never been adept at healing magic, but I do know the basics of it. If I may…"
[1d10-1] Mend

>>731146
>>731151
She doesn't hesitate to accept your help. With your combined strength, Violet manages to get back up, soaked to the bone, shivering and shaking. She gives you a little nod of thanks, though it might just be her teeth chattering. "S-s-so… c-cold…"

>>731147
She looks absolutely miserable as she flops back out onto solid ground like a seal coming out of the ocean, trembling from the piercing cold of the canal's tar-black waters. "I'm f-f-fine," she says, trying but failing miserably at forcing a smile. She goes to hug you, but then pulls back, still utterly sodden.

>>731149
>>731150
You manage to find some smallish wooden beams amidst the tent-making equipment, more or less the right dimensions for treating a broken leg, with a bit of ingenuity.

>>731152
Violet is too cold to be able to respond, but Lilura forces herself to, feebly pointing at one of the crates. "In there," she manages to bluster before doubling over in pain.

>>731146
>>731147
>>731145
>>731149
>>730720
You see that Violet now has a pale, whip-like mark across her belly where the Lurker attacked her. Like with Silver's discolored hoof, it's unlikely this will ever fade back. Another scar for the collection.

Up ahead, the canals seem to begin to slope upwards, and the running water grows slightly louder. You must be nearing the exit leading upwards to the aqueduct. You can see two paths that seem to lead in that direction:

A flight of narrow, corkscrew stairs behind a rotting wooden door appears to steer you to the aqueduct. It culminates in a door. Rabi and Aegis would remember having taken this path earlier, which was open before. The aforementioned door is now locked, but appears flimsy. It could be picked, or broken down, making for a more direct route; however, it will be significantly easier for potential enemies to hear you coming.

There are some narrow walkways leading upwards as well, adjacent to a cascade from the aqueduct above. The roaring sound of it is nigh deafening, making it difficult to perceive what may be lurking ahead, as well as making footing here uneven; on the other hand, nothing will be able to see or hear you coming either if you take this more precarious route.

Behind you, where the Incinerator still trundles, you can see some vague silhouettes in the distance. The pointed helmets give away their identities. It seems a few Keepers overheard the commotion, and are coming to investigate shortly. It doesn't seem like they can see you just yet.

Roll #1 3 - 1 = 2

 No.731154

>>731153

Hermodur starts pushing the crates up the narrow walkway. [1d10] to pooosh

Roll #1 9 = 9

 No.731155

>>731148
You pilot the ship slightly further away from the city, so as to avoid any more attention from the local gendarmerie. Unluckily, doing so puts you out of cannon range.

Marisol thinks. "Maybe we should send a Harbinger now?" she suggests. "Just to see where they are, and try to organize a rendezvous. The last thing we want is to accidentally blow them to kingdom come."

Etrigan doesn't seem to approve. "What if they intercept the message? We could be putting them in danger. If we do this, we'd have to be careful to send it undetected. Though I suppose it would be difficult to spot, depending on the Harbinger. …We do need to communicate with them a bit more if we're going to do this, though."

Marisol thinks. "I can avoid being seen fairly easily. Maybe I could go instead. …Some rune magic could even allow you to keep track of my whereabouts, or a Harbinger's. Couldn't it?" She seems to doubt her own ideas a little.

 No.731156

>>731153
>>731152
"Here, lemme try this-" he says, fishing out some of his tent supplies and passing them over. "Maybe you can whip something up out of this?"

 No.731157

>>731153
>>731156
''There is no time for this Master Dawn'' Aegis motions behind the group, to the shadows of the Keepers in the distance before looking on foward
>>731154
''What are you doing Master Hermodur? We have not decided-'' Aegis stops herself and follows along ''Fine then, but lets hurry''

 No.731158

>>731153
Approaching the path ahead, i eye the door with interest before spying the coned helms of the keepers in pursuit. As Hermodur pushes the cart up the ramp, i follow suit behind him.

>>731154
"Ah, excellent idea, Hermodur! We're likely to slip away from the keepers this way, provided we keep a brisk pace."

 No.731159

>>731154
You poosh leetle kart onwards without much effort on your part. Where others would struggle with the weight of it, a lifetime of heavy lifting has made it an easy task for you.

See >>731153 for the options ahead.

 No.731160

>>731157
>>731153
"A-Ah, shoot. Well, in that case just load her on my back- I'll carry her, and when we're somewhere safe we can fix her a splint."

 No.731161

>>731160
''No, she'll be unstable and shake too much on your back, it'll likely make the injuries worse''

 No.731162

>>731157
>>731158
>>731159

"Almost there," Hermodur grunts as he continues to push.

[1d10]

Roll #1 3 = 3

 No.731163

>>731153
as the slope increases, i move to the side to help push it along with Hermodur.

[1d10] push

Roll #1 8 = 8

 No.731164

>>731155
"Ah, thiz iz where I can uze rune magic wizh more truzt in my abilitiez. I could zever a harbinger from ze zight until it returnz to it'z ztatue form. It removez ze rizk of having zomeone living being accozted, and unlike you or me can fly over obzticlez zo it doezn't phyzically get interzepted."

Zunden looks to Rabi's raven statue, forming a Severance orb for future use.
[1d10+1] Severance (Frozen)

"Honeztly, ze ozherz could juzt uze zome of zheir whale ale to open ze wall wizhout making ze alarming noize of ze cannon. All zhat iz required iz uz moving ze zhip up to greet zhem."

Roll #1 10 + 1 = 11

 No.731165

>>731153
I throw my arms around her, septic water be damned. "Almost outta here," I assure her.

I follow along with the others, trying to help push the supplies up the walkway.

[1d10]

Roll #1 8 = 8

 No.731166

>>731161
"W-Well, then we have to do something! Are you sure we don't have enough time to give her a splint?"

 No.731167

>>731166
''I rather we do not take that risk. If we stop further ahead where the falls will muffle our sound it'll be much safer to splint her''

 No.731168

>>731166
[1d10] Ack!

Roll #1 10 = 10

 No.731169

>>731167
"I really think we should at least keep the bone stable. That'll really mess things up if you don't."

 No.731170

'1d10' I'm helping
>>731169
''As long as you can do it without taking too much time''

Roll #1 2 = 2

 No.731171

>>731157
Dawn doesn't manage to heal much of anything, giving a tiny grunt of frustration. "Oh well. I suppose you're right. …Rest assured," she says to Lilura, "our friend Zunden will be able to fix this in a heartbeat. Not much further, from the sound of things. Stay strong." She doesn't get much more than a feeble whimper from Lilura as a response.

>>731165
She gives a weak nod, unable to resist returning the hug before breaking away. She looks down at her sopping form before taking a few steps back and shaking like a wet dog. It's not much better, but it's something.

>>731169
>>731166
>>731167
"Y-yeah, R-R-R-Rabi's right," says Violet, still shivering from the surprise bath. "I-if we don't hurry, she m-might not even be able to use that l-l-l-leg anym-more." Lilura wordlessly looks over with a disturbed stare at the news.

>>731165
>>731162
>>731163
>>731168
>>731170
While pushing on flat ground isn't too much of a hassle, doing so on a slippery, narrow uphill walkway proves a bit more of a challenge. While most of you fare well enough, Hermodur and Aegis slip on the mossy cobblestone path and almost fall into the canal themselves. While they both manage to steady themselves, a stone is pried loose, and begins to fall loudly down the slope with a series of grinds and cracks before falling into the canal with an almighty splash.

There is a pregnant pause before you hear the muffled warbling tones of the Keepers on your tail. A powerful pale yellow floodlight starts piercing through, presumably an Observer investigating. It starts getting closer by the second. Violet curses under her breath. "J-j-just one more push and we're clear… b-but they're not going to give up, are they?…" Lilura wordlessly shakes her head, trembling out of a mixture of agony and abject fear as the Keepers begin to approach. "Maybe we can wait it out somewhere?" Purdue chimes in, doing his best to be helpful.

Dawn keeps trying to telekinetically push the carpet of supplies, while Violet starts looking around for an escape route to give the Keepers the slip.
[1d10] Dawn
[1d10] Violet

Roll #1 2 = 2 / Roll #2 3 = 3

 No.731172

>>731164
Raising your staff, you conjure a Severance rune with it. The central eye blinks a few times, darting around the room as the four "spokes" whirl idly in random patterns.

"Good thinking," Etrigan nods in approval. "They'll never see it coming if you do this." Marisol shifts, almost looking excited to see what happens next. "What now? Will you send it to them to let them know we're waiting?"

 No.731173

>>731171

"Just keep pushing," Hermodur whispers.

[1d10] to push cart!

Roll #1 1 = 1

 No.731174

>>731171
as the floodlight begins to illuminate the area, i work with the others to move the cart further up the path!
[1d10] Push!

Roll #1 2 = 2

 No.731175

>>731171
I pull my coat off and drape it around Violet before getting back to pushing.
[1d10]push

I groan as I hear the keepers. "We have to be close."

>>731170
"I never said I had any experience. Just that someone should do it."

Roll #1 6 = 6

 No.731176

>>731171
"I'd really like to, but… ghh. Maybe we don't have the time. Let's just push this up the incline, yeah?"
[1d10]

Roll #1 3 = 3

 No.731177

>>731173
>>731171
''Master Hermodur, you're slipping'' Aegis annouces calmly as ever as she turns around, conjuring a set of orbs of crystal ice
>>731175
>>731176
>>731174
''I will try to delay them, focus on stabilizing the cart''

'1d10' homing magic, ice

Roll #1 4 = 4

 No.731178

>>731172
"Zhat zeemz like ze plan yez. Bezt to zend it now in caze zhey need to zend a mezzage back."

Zunden sets the ebony raven upright, looking at it directly, "Return to your owner Rabi wizh ze mezzage "Zhiz iz Zunden, I have imbued zhiz Harbinger wizh a rune to keep it from ze zight from all but it'z zender and rezipient. Ze zhip will come to your pozition ready. If you are not in need of total emergenzy exztraction, I will refrain from uzing ze cannonz az zhat would be whatever guardz zhere are into incredibly alert. You zhould have bottlez of whale ale available to take out ze wall more quietly. Zend back an update."

After the harbinger comes to life, zunden casts the held Severance orb, Severing it from sight from all but it's commanded to be delivered to.

>Severance (11)

 No.731179

>>731177
You conjure a single icicle above your head, spinning haphazardly like a broken compass.

>>731173
>>731174
>>731175
>>731176
You keep trying to push up the uneven surface, but progress is slow. The light from the Observer flares up unexpectedly, blinding you momentarily. In the sudden confusion, most of you lose your footing, and the carpet begins to tilt uneasily. With a cacophony of clattering wood on stone, the rope binding the crates snaps, and all save one, held tight by Norv, fall into the canal and start drifting back downstream. Lilura goes with them, flailing panickedly against the frothing waters before sinking like a stone into the depths. As for the rest of you (save Norv and Violet), while you manage to avoid falling in, you slip several feet back down, ending up where you were before. You are greeted by the unpleasant sight of four Keepers bearing over you, stiffening as you fall right into their lap. "Intruders. You are in violation of the laws of this city by entering a restricted area. Do not resist. A Rectifier will be summoned to this quadrant shortly."

Two of them produce dart guns tipped with pale green poison and open fire on Dawn and Rabi!
[2d10]

The third marches towards you with a pair of handcuffs, while the other produces a whistle!

Roll #1 6, 8 = 14

 No.731180

>>731178
The crow comes to life as you speak to it, tilting its head slightly and staring at you intently, occasionally preening a black wooden feather. As you finish the message, it lets out a quiet scraw and takes flight. Marisol and Etrigan do a slight double take as it vanishes into thin air for them; to you, it is visible as anything, soaring into the air and gracefully nosediving in the direction of the city walls.

"And now we play the waiting game," Etrigan muses. He starts to pace thoughtfully, still experimenting with his new abilities, moving around furniture at will and opening and closing doors. You feel his pull on the ship taking some sway from your own link, effectively meaning control seems to be shared between you, for now.

There's a bit of a silence as you await news. "Do you think they'll be alright?" Marisol pipes up eventually. You feel that this whole situation seems to bother her a little.

 No.731181

>>731179

Without hesitation and before the Keepers can finish their sentence, Hermodur jumps into the canal to save Lily and (more importantly) the cargo.

[1d10] to catch up

Roll #1 10 = 10

 No.731182

>>731179
Acting quickly, Aegis conjured a portal as they slid down, trying her hardest to save Lilura but loses sight of her, instead redirecting the portal on the surface of the running water, creating a crystal mirror in between the current so that the boxes fall through it
''Lilura is sinking, someone should dive in after her'' Aegis says, ignoring the Keepers in their faces
'1d10' portal, ice

Roll #1 9 = 9

 No.731183

>>731179
More keepers, more syringes, firing at Rabi! Drawing my shivs, i keep low and rush forward, striking up at the key of the keeper readying the whistle, in an effort to force it out!

[1d10] melee
[1d10]

Roll #1 2 = 2 / Roll #2 4 = 4

 No.731184

>>731179
My heart races as nearly everything we've worked so hard for gets tossed into the drink. I almost go after Lily, but stop as I see H jump. Deciding I want this to be over as quick as possible, I pull my coat off Vi a little, rummage around, and pull out my grenade, and flint and steel. Placing the fuse beteween both, I move to the edge, strike, and pitch it overhanded at the keepers.

[1d10]Improvise

Roll #1 3 = 3

 No.731185

>>731179
>>731184
Rabi huffs a little bit as he stumbles while pushing the cart up, and turns to take a look behind them. He notices Norvegicus's grenade start to go a little off-target, and tries firing a bolt of flame at it!
[1d10+2] [1d10+2] Fire Bolt

Roll #1 1 + 2 = 3 / Roll #2 1 + 2 = 3

 No.731186

>>731180
"Zhey-" Zunden pauses, thinking of all the things that could go wrong on their trip, "It iz why we zent ze message. Worzt caze, and no rezponze, we have ze meanz to ziege a zity." Zunden chuckles to herself nervously, realizing how morbid what she just said was.

 No.731187

>>731181
You leap into the canal, grabbing on to the ledge with one hand and reaching out with Mjolnir in the other, hooking a crate with it and moving it over towards the edge with considerable effort. You feel something tugging at the end, and you have to strain your mechanical hand to not lose your grip on your hammer. A sodden, injured Lily bursts out of the water, gasping for air, desperately clinging to the hammer and trying, albeit fruitlessly, to haul herself up it like a rope, all while still nursing her broken leg.

As you watch, the other three crates are whisked away by Aegis' magic, deposited on the opposite walkway.

>>731182
You think with portals and create a silver door in the middle of the river, opening the other end on the rightmost side. All but one of the crates go through, along with the water, spilling out onto the other side, sodden but safe and sound.

>>731183
You lunge at the Keeper, but it scampers away, taking a warning swing at you. "Your aggression will only make your verdict more dire," it warns as it raises the whistle to where the mouth would be…

>>731184
You light the makeshift grenade as Violet wordlessly starts stalking off to try and flank the Keepers. As the fuse begins to burn down, you lob it in their direction. It hits a loose slab of stone in the ceiling, however, and bounces right at your feet. You manage to kick it away a little…

>>731185
You feel an intense burning sensation shoot up your left side as the dart hits you, spreading poison through your veins.
>Rabi takes 3 hits
>Poison Dart: -1 hit per round for 3 rounds or until helpless

You nock the burning arrow and let loose. Your aim is true…

>>731182
>>731181
>>731183
>>731184
>>731185
You hear a loud, piercing whistle from the Keeper; instants later, the world seems to unravel around you as there is a sudden deafening, fiery explosion, engulfing the upward slope, sundering the stone surroundings like they're paper. Norv, Violet, Rabi and Aegis are thrown off their feet and against a wall, grievously injured, caked in blood, dust and grime. They can barely move, Violet least of all. Seems like she's worse off than the rest of them.
>Norv, Rabi and Aegis take 3 wounds

Down below, the Keepers seem to have been crushed by a collapsed ceiling from the explosion; however, the rest of you are not faring well. Hermodur sees the canal broken, leaving the water to flow wherever it pleases. He only has a split second to brace himself before he is slammed by the full force of the current, hurled downstream to who knows where. Lilura clings to him with an iron grip, terrified out of her skull.
>Hermodur loses 1 wound
>roll to get to safety

Silver and Dawn are relatively safe, but have their own problems to deal with. The ceiling has fallen around them, burying them alive. Silver can't see anything, and can barely move under the stone prison that has formed around them. Dawn struggles in vain, trying and failing not to panic. "Hello?" she calls out fearfully. "Can anyone hear us? We're trapped… Help… HELP!!"

There's no sign of the cargo. Presumably, it's buried somewhere under everything.

 No.731188

>>731186
"That's… uncharacteristically horrible," Marisol remarks. Etrigan gives a slight smirk, seeming more amused by the comment. "Let's hope it doesn't come to that, then. Harbingers are quick. I'm sure it won't be long until we hear something from th…"

Something catches both of your attentions. Through your omniscient view, both he and you can see something has disturbed the city. Part of the aqueduct seems to have been sundered by an explosion, propelling a cloud of debris into the air. "What new devilry…" "What is it?" Marisol asks, clearly even more worried now.

 No.731189

>>731187
My head throbs, searing pain shoots through my whole body, and my mind is in a daze. Did it- did it work? Shrill ringing drowns out all other noise. I blink, but only see red through my stinging eyes. Lifting one of my arms, I weakly wipe away some of the blood. Things are still blurry, but I can barely make out everyone around me. Weakly, I try to sit up.

[1d10]

Roll #1 5 = 5

 No.731190

>>731187

When the explosion happens, Hermodur was already in the process of pulling the cargo and Lily toward him. When the canal collapses, he thinks quickly and lets go of the wall. He moves Mjolnir so as to let go of the cargo and pull Lily to him. In the next instant, he grabs Lily with his good arm, spins around, puts Mjolnir on his back with his robotic hand, then lets the current take him. But, he takes care to go sideways with Lily on his upstream side (so he takes the brunt of collisions).

In the next instant, he reaches for the cargo with his robotic hand and sinks the metalic claws into the wood. He aims both to keep the cargo as a sort of cushion to keep himself steady as they go down stream and to try to actually keep some of the cargo.

[1d10] to save everything!

Roll #1 9 = 9

 No.731191

>>731187
my hearing blown out by the explosion, i wait in darkness for the ringing to end before hearing dawn struggle nearby. trapped under debris, i try to struggle out!

[1d10] struggle

"Wh-what happened? is everypony okay?! Rabi! Hermodur, Norvy!" i call out, unsure if anyone can hear me beneath the rubble

Roll #1 4 = 4

 No.731192

>>731188
Zunden pales, "No ozher zhing it could be but zhem. Quickly, I'll bring ze zhip clozer- I'm going to invoke Zeverance on a cannonball zo it can't be zeen and zhen fire it at zomewhere unpopulated in ze zity. Ozherwize whatever juzt happened zhere will alert every guard zhat populatez ze locale."

Zunden lurches the ship forward, summoning a Servitor to fetch her a cannon ball as she prepares a Severance orb.

>+1 from last orb use [1d10+2] Severance (Frozen)


Roll #1 3 + 2 = 5

 No.731193

>>731189
As my vision slowly returns I scramble over to Violet. "Vi!" I scream. "Vi, are you okay?" My chest heaves as I notice just how bad of shape she's in.

>>731191
"Yeah," I yell down to her. "Seems like everyone is alright here! I haven't heard anything from H or Lily yet! I blew the keepers up!"

 No.731194

>>731187
Aegis spits some blood and ignores her deafness, trying to steady her mind and get back up on her hooves
She starts to help unburying Silver and Dawn from the rubbles
>>731185
''Master Rabi'' Aegis calls out, a hint of weakess in her usual tone ''The water eaters''

'1d10' rubble

Roll #1 5 = 5

 No.731195

>>731187
Rabi lets out a pained cough as he struggles back to his hooves, trying to get his head cleared enough to do anything more than groan.

>>731191
>>731187
"S-Silver? Dawn?" he says, staggering over to the rubble he heard their voice come from to try and unearth them.
[1d10+1] (+1 from Frozen Light)

Roll #1 10 + 1 = 11


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