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/q/ - Quest

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File: 1360729099002.jpg (197.95 KB, 1024x1024, roll dem bones.jpg)

 No.341853[Reply]

Basics:
Simply put the number of dice you would like to roll followed by a "d" and then add how many sides you want each die to have. Post rolling requires this in 'quotes' or [Square brackets], and nothing is needed for email rolls.

Email Field Rolling:
You can roll one set of dice from the email field
i.e.
2d20 in the email field will roll 2 20 sided dice

In Post Rolling:
You can roll up to 5 sets of dice from the post field, each set of dice can contain a different number of dice and a different number of sides.
Rolls can be placed anywhere in the post, they must be put in single 'quotes' or [Square brackets]. You can roll up to 6 sets of dice total
i.e.
'3d30' will roll 3 30 sided dice.
[5d10] will roll 5 10 sided dice.

Post too long. Click here to view the full text.


File: 1627816437480.png (2.04 MB, 1920x1080, The Conjunction.png)

 No.756270[Reply][Last 50 Posts]

The Echoes are changed to their core.

Skylord Lysander is dead. The veil of the Cuckoo's Egg is lifted, revealing a new and altered world. The old chaos runs rampant. In a distant land, the flame of ambition is lit in a woman's heart. And somewhere, sometime, the drifters who were at the heart of it all awaken, amidst the ash and rubble of their former home.

Runes of Union hang in the sky, radiating their primordial spell. The world is unmade and remade again. Beyond the scope of the light they knew, and beyond the reach of the terror and dark, the drifters tread now, peering through the fog of the Conjunction, in search of answers…
389 posts omitted. Click reply to view.

 No.756893

>>756891
"If this is the glow, you don't think some record of the cure's composition could have survived the ages and the shift here?"

"I'm something of an alchemist, though my original equipment was destroyed some time ago. Perhaps I could recreate it, given the ingredients."

 No.756894

>>756891
I shift a little, take a large swig of my whiskey, and let out an uncomfortable laugh. "Yeah," I agree. "Can't imagine being involved with something like that. Either way, do you really think even if it was her she was powerful enough to take control of one of these things? They seem like soaring draconifications of a thunderstorm." I sigh and lean forward. "I don't know. It'd be so much easier if we could communicate with the darker one. Maybe it could tell us how we can help. Still not understanding how the prowlers fit into this either. But hey. We'll figure something out. Probably."

 No.756895

>>756891
''It is a bit of a stretch, but I could, in theory, attempt to take in the magic of the curse, and attempt to dissect it and understand how it works, but that would take months if not years. Plus I think even that would be pointless since the curse spreads through sight… There's no other way, we will have to find an specialist on curses who can deal with this, or somehow find a trace of the one who first healed it. Do you know what was her name?'' Asked Aegis to Dalliance

 No.756896

>>756894
"Communicate?"

"I-I swear I heard it speaking to me," Gawain explains. "Or something did, at least. When it caught me. …And then I… No… Well, I can't remember what it said, but there was something there. They- something- wants to send a message."

Dalliance thinks about this for a while. "Maybe… Hm. It could be trying to resist the Glow, somehow. It affected animals, but I never saw it enslave something on that level. I don't think it's worth the risk testing that on a hunch, though."

>>756895
She shrugs off that suggestion. "Like you said, that'd take too long. Her name was Rainy Springs, but she left a long time ago. She could be anywhere. If she's even alive."

>>756893
>>756892
>>756894
>>756895
Dalliance perks up at Silver's suggestion. "Do… Do you think you could? I'd have to have a look around town, maybe she left something behind. No, actually, I'm sure she did." She seems more animated now. "There was some alchemical gear lying around too, back when we used the church to… Well nevermind that. I'll do everything I can to dig it up. The town's counting on it. And… thank you. In advance, I mean. We might not have much to work with, but if you can pull this off, well, you'll have saved us all."
Post too long. Click here to view the full text.

 No.756897

>>756896
"Of course- I'd love to do everything I can to help, regardless of whether or not my friend's in danger."


[Last 50 Posts]

File: 1630202127533.jpg (408.37 KB, 1920x1344, jurijus-chitrovas-gas-stat….jpg)

 No.756430[Reply]

Pitstops. Small buildings that exist between cities all across Equestria. Often there will be rusting down autocarriages and chariots rusting around them in makeshift walls. Among many of the pony tribes these are considered neutral ground for all to gain respite from. These pitstops are centers for trade and could be the basis for many cities if they had better fortifications.

A pair of heavily armed and armored ponies have arrived at such a pitstop in the northwest, where tall buildings vie for vertical control against tall forests both dead and alive. It is midday and there are few inhabitants resting here.
52 posts omitted. Click reply to view.

 No.756578

>>756577

Grimsley grimaces at the molerat biting at him. He stomps on its enlarged head.

>Unarmed attack with 10 grit

 No.756579

Tora, dismissing the rats as basically harmless, moves to just hit that big bastard with another pair of strikes.

 No.756580

>>756578

Grimsley looks to the big diamond dog. "I suggest you run," he says in a flat tone.

>rolling to intimidate with a Charisma of 2

>[1d10]

Roll #1 1 = 1

 No.756581

>>756579
I also try to make the molerats flee with angry irish horse noises with a Charisma of 7

[1d10]

Roll #1 6 = 6

 No.756582

>>756578
You stop the molerat's head and its skull explodes under your armored hoof.

>>756579
You hit the Diamond's weapon out of his hand and break off the last of his armor, he would be dead here but.

>>756580
Covered in blood of a fallen pet, the shivering Diamond Dog nods and starts digging his way back into the ground he burst from.

>>756581
You stomp and snort with the correct vigor to scare off these remaining molerats who dig and burrow back into the ground as fast as they can.

It is quiet again, dark still. Ahead of you is a bridge made of old grey sandcrete with ruins of a shanty on it.



File: 1472866909664.jpg (113.83 KB, 1280x720, 1032707__screencap_crossov….jpg)

 No.673155[Reply][Last 50 Posts]

>Time moves in one direction, memory in another.

Calling sheets for the 85th session of TimeQuest
518 posts and 16 image replies omitted. Click reply to view.

 No.756145

>>756144
Sterling shakes her head, "Thou hast nothing to apologize for, I know that is not what thy words meant. I am the one who should apologize," she closes her eyes. "I did not think of just how hard it must have been to watch… unable to do anything. I could at least act, imagining how helpless thou must have felt… I can understand not wanting to ever feel like that, like thoust cannot do anything to help thy friends."

She perks up, "What say we make a different promise that fits us both? One that allows for me to act as I must, even if I must act alone in the interest of protecting our friends and country, AND sees that thou shalt always be able to protect me, and never watch with helplessness as your friends need thy help?"

 No.756146

>>756145
"It was horrible. Since then, Steel's been helping in training me to fight so I can avoid that from happening again."

She looks up as Sterling suggestions a new promise.
"Oh? What did you have in mind?"

 No.756147

>>756146
"Oh." Sterling says in response, a slight red glow appearing in her cheeks as she scrunches her muzzle. "Ah… I was hoping thou might have had an idea. I had a goal but, not really a 'plan'. Suggestions?" She says, offering a sheepish grin.

Twonyxia lifts her head lazily, smirking. "Well, I think I have one… think, however could a BLACKSMITH protect a KNIGHT from danger even when they're separated?"

>PAUSED

 No.756263

test
[b]test[b]

 No.756264

test


[Last 50 Posts]

File: 1613189887564.jpg (589.99 KB, 1920x1080, 161113.jpg)

 No.752299[Reply][Last 50 Posts]

(https://www.youtube.com/watch?v=2OqqbesJ-Ks)

/DRACON/
Booting…

Hello user! Today's date is Tuesday, November 14th, 601 A.F.N. You have no scheduled events for today.
>Command Prompt:

/sys:(User: 0130)/Prog/Quests/Carousel/Thread 1.0

>>>>>>>>>>>>>>>>>Opening.

>>>>>>>>>>>>>>>>>Opening..
>>>>>>>>>>>>>>>>>Opening…
Opened.

Post too long. Click here to view the full text.
369 posts and 1 image reply omitted. Click reply to view.

 No.755862

>>755810
>>755811
>>755812
After a long, fruitless night of discussing plans and alternatives, you each end up asleep in various locations in Lucy's apartment. The following morning Lucy heads with you to Glam who nervously fiddles with his claws as you approach. After his long apology about misunderstandings and how he owes you a favor for trying to kill you, you head out of Thorn street for now.

Lucy hesitates as you step down into the subway station. After a moment's consideration she steps down with the rest of you, bearing only a pair of saddlebags and her katana strewn across her back. This mission was a success with Lucy coming back to Centro with you. But her knowledge of [null] and the task at hand has only really added more questions.

>Despite this, you feel like you have learned something from this tumultuous trip. +3 Karma to all party members.


After a much more uneventful return trip than the one you took out to Thorn you all find yourself back at Centro. The skies are cloudy and dull. The dogs are suspiciously absent.

Lucy speaks up. "Cute place. Not one of Cherry's safehouses I remember though. That means we have basically nothing to work with for this heist. That means not enough firepower to kick the door down and hold off security. Seems like the stealth approach is our best bet. Objections?"

 No.755863

>>755862
He snorts with displeasure at meeting up with Glam again. "You yellow little shit. Next time, it'll be double- no, triple the pay, up front, or you can find some other goon to do your dirty work."

-

He takes a look around, arms folded. "None from me. I can work with stealth. Seems like the easiest way to go about it. Forget the uniforms."

 No.755864

>>755862
I mean with enough time I can get a decent gang together of holograms to act as muscle for us."

 No.755865

>>755864
He nods. "Once things inevitably go tits up we'll need some meat shields for sure. Can't see this going any other way than punching our way out."

 No.755866

>>755862
>That's a total of 4 Karma, I think!
"Stealth is fine by me, yup. It'd probably be a bad idea to risk making too much noise, even if we had the gear to. Need me to try scouting ahead?"


[Last 50 Posts]

File: 1614508779158.jpg (3.78 MB, 2048x2048, TR Map Path.jpg)

 No.753511[Reply][Last 50 Posts]

https://vocaroo.com/1aVSufd6EB96

Seven months ago, five drifters arrived in the far flung pocket of reality known to the outside world as the Echoes. With nothing save for their names and the clothes on their backs, they carved out a living for themselves, beginning a journey across the foreign land, gaining new allies and new enemies alike. The winds swept them across the wilds, bringing them to a forsaken desert known as the Shifting Sands, where they met someone they did not expect: a being long thought myth, known to many as Discord. Wisely opting not to free him, or retrieve the artifact he coveted, they moved on.

In Braildorn, one of the great cities built in this world, they crossed their most mortal foe of all: Lysander, a dragon of great renown and a collector of rare and magical items. They bested him, claiming his ship as their own, and were marked as his enemies forevermore. This caught the attention of an unusual couple: Dawn Chorus, a great magician, and her knight Carabas. Mortal foes of Lysander, they joined forces with the drifters, explaining the object of his desire: the Cuckoo's Egg, a harbinger of dimensional annihilation, and the very same artifact they had discovered in the Sands. Lysander wished to claim it in the name of an entity that haunts the Echoes, known only as the Oneiromancer. With the help of Cecile Grosvenor, Lady of Braildorn, these three would stop at nothing to claim the Egg for themselves.

Fate carried them across the plains, back to the fiery Shifting Sands. There, Discord was freed, and Lysander was on his way to retrieve the Egg for himself. Not only that, but he had betrayed the Oneiromancer; he rejected the entity from Outside, wanting the Egg for himself and claiming some of the Oneiromancer's powers. A great battle ensued, and Carabas was lost amidst the sands, but the Egg was wrenched from Lysander's claws, safe with the drifters, for now.

While traveling with the Egg, the party was subject to several fortunate and misfortunate adventures including the return of the Oneiromancer to the corporeal plane. The question remained of what to do with the Egg from here; after much deliberation, a plan was hatched. They would set sail for the Isle of Glass, a forsaken, beast-infested rock far removed from the rest of the Echoes. Here, they would challenge Lysander to a decisive combat, and deterPost too long. Click here to view the full text.
1015 posts and 12 image replies omitted. Click reply to view.

 No.756862

>>756861
You take a lightning bolt to the chest, making you seize and falter. You power through it, and with gritted teeth, bring the blade down. You cleave him at the shoulder, leaving a grievous wound across his torso. He hisses in agony, flailing to get up. His left arm dangles uselessly, out of commission for now.

Liliane takes three quills, slowed down and injured, but with a battle cry, throws herself around the sentry, wrapping her arms around it and smashing it to the floor. With two solid punches, she destroys the sentry for good. She takes a moment to recover, rolling onto her back in exhaustion.

The prisoners manage to hold their own, taking down the last cultist, but the wounded one succumbs to his injuries and passes out, down but not out. The last one standing for now prepares for a 2v1!
>2 prisoner remains (1 downed)
>2 sentries remain
>1 cultist remains

Their leader starts backing off, firing off another blast of lightning from his good arm before starting to sprint towards the strange archway!
[1d10+2]

The ground quakes again, and debris starts to fall. The ceiling seems to be slowly crumbling…

Roll #1 6 + 2 = 8

 No.756863

>>756862
"You can end this." She says, looming over the downed lizard. She opens her mouth to speak, but is cut off by the rumbling around her.

"Liliane! We need to go. They are retreating and we must as well." She says, going over to her to help her up and begin their escape.

Navigation [1d10] (if necessary)

Roll #1 4 = 4

 No.756864

>>756863
>>756863
Liliane groans and gets up. "I'm awake, I'm awake. What's… oh."

The 'oh' is directed at a large spidering crack in the ceiling, through which you can see a pale green light beginning to shine through. This distracts you for long enough to get hit from behind by the leader's lightning bolt, knocking you flat on your face. You recover just in time to see him leap through the archway. There's a flash of white light, and a sound like beating wings, then… nothing on the other side.

The last prisoner manages to fend off the sentries, picks up the injured one in a fireman lift and races past you to the doorway where you entered. As you move to join him, there's another quake, and chunks of loose debris almost crush you, blocking the way out. Fernald reappears next to you, looking up at the strange green light seeping through.

"It's finally her time…"

You're not quite sure what he's talking about, but there's not much time to ponder it. Liliane quickly springs to action trying to dig through the rubble to the exit, but it doesn't seem to be doing much. The building will collapse on you before you can get out that way.

 No.756865

>>756864

The dragon struggles to stand, her legs trembling beneath her. "Have I… No.." She stops, knowing herself to still be alive. She rises, trying to take account of what's going on.

"Her time?" She says, holding her head. "Not a time for prophecy."

 No.756866

>>756865
He smirks. "Don't worry. You'll catch up if you survive. Or not."

Rubble falls around you, coating everything in a dusty haze. Liliane soon gives up on going that way, following a crumbling sound from the other side. "No… it can't be over…" She starts looking around frantically for any way to escape, even going so far as to try and climb the walls. To little avail. Fernald doesn't seem all that fussed, given the circumstances. "You just gonna keep standing around?" he asks casually, making his way through the crumbling room towards the mysterious archway.


[Last 50 Posts]

File: 1618452033498.jpg (599.23 KB, 1920x1997, 1547170014862.jpg)

 No.755391[Reply]

>[ENTRY REDACTED]

Last time, in the Castle of Silence…

After whipping up a quick meal offering, the expedition team ventured out from the warehouse to approach the Necromancer, who floated languidly through the northern streets. Upon confronting him, they found him willing to engage in dialogue, whereupon he divulged that he indeed had been to the Pillars… in fact, he entered Agatecastle through the Pillars, indicating the existence of a clandestine gateway between the Pillars and the Castle itself. It was as this came up that Lost Hope accidentally divulged the existence of the Ironcastle Expedition Team, a fact which the Necromancer found quite interesting. Huitlapan panicked and tried to walk back Lost's revelation, only to be frozen solid with a blast of winter air.
46 posts omitted. Click reply to view.

 No.755438

>>755437
"Should probably send a warning to the rest of the guys tho."

 No.755439

>>755438
"Mm," Deadweight hums, concurring.

 No.755440

>>755438
>>755439
"We'll be back at command in no time," she says, assuaging any doubts Lost might have.

 No.755441

>>755433
Off to VR land.

 No.755757

>[RENDERING COMPLETE]
>[DATA SAVED]
>[DATA SAVED]
>[DATA SAVED]
>[BACKUP STORED TO DISC]
>[BACKUP STORED TO DISC 2]
>[ENCRYPTION COMPLETE]
>[ENCRYPTION COMPLETE]
>[ENCRYPTION COMPLETE]

>[DATA SAVED]

https://youtu.be/7DTCMZkzmwY

>Mogao forces himself, with a sigh, to close his Magicomp. Otherwise, he'd be clicking at it all Cycle trying to make sure the data he'd collected thus far had been saved… just in case the last few saves didn't take, for whatever reason.

Post too long. Click here to view the full text.



File: 1618707103826.jpg (722.56 KB, 1280x1717, 1546161690358.jpg)

 No.755503[Reply]

Last time, on Anno Castra…

A long discussion unfolded between our explorers and "Mendicant Rudolph," assuming that was his true name. The dissident priest who unleashed a startling manifesto about the bleak future facing Ironcastle was, after all the panic and unrest he caused, a rather unassuming figure, not particularly unusual, nor even memorable. He maintained that everything in his manifesto came to him in a startling vision, which also included the zero-day virus that he used to forcibly download the manifesto to every Magicomp in Ironcastle.

This was an impossible feat, according to the Lux Deorum, as Rudolph had no background in technology whatsoever. They completely discredited his story about receiving it all in a vision, divine or otherwise, and maintained that he had to be working with a group of fellow terrorists and malcontents who wished only to stir up chaos in Ironcastle. However, Rudolph proved that he had information he could not have possibly accessed otherwise: He knew that the party had spoken with Godspeed. Just as this seemed to lend credence to his story about visions, he uttered a still stranger thing… that events that had unfolded in Ironcastle were also unfolding in other Castles as well, from ancient historical events such as the rise of the Brotherhood of Flagellants, to the schism of the Charismatics from the Abbey, to the development of mutually intelligible languages across Castles, despite there being no methods of communication between them, and the massive distances that separated them.

Before they could question him further, the DLs furiously dismissed the party, and took them away, back to the baggage claim area of the Ramparts. Many more hours than they had perceived finally caught up with them, and they had to get a ride from Rockfall back to House Titanite.
67 posts omitted. Click reply to view.

 No.755572

>>755568
As he explains his hobby to them, Zamrud comments, "That's quite impressive: not relying on your prestige to sell the product, and giving all profits to charity? A most worthy pursuit of your time, Lord Steel. I should like to pick myself up a similar hobby, but my studies and my time in the Outlands have yet to provide me with much free time."

He sets down to one of the workbenches, taking some of the scrap pieces out of the pile resembling rifle parts as well as a computer to get started in repairing and restoring them to their original glory, learning a few things in the process as he fixes up the items to sell later as well as seeing if there's anything he can keep for himself.

>>755566
"I understand your healing factor is quite effective, but some heavier armor would go a long way as well. May as well not tax your regeneration and let armor take more hits, so that when you do need to heal, you can do so more quickly and efficiently."

 No.755573

>>755572
"I was thinking much the same, actually, as there have been many somewhat close calls- among the things I ordered was stronger armor. I know how much it worries you that I… 'play lose', as you might say, with injury and damage due to my nature. Even if I didn't think the armor was a good idea, I'd do it to make you feel better."

 No.755574

>>755570
"That sounds like a personal problem. What'd you do to get on their radar?"

>>755569
>>755571
>>755572
Steel is a patient tutor and a knowledgeable one, in fact, and despite some early mistakes, you pick up on his lessons in mechanical aptitude. He seems particularly keen on helping Qhapaq. As a fellow absolute unit, it seems he knows all too well Qhapaq's struggle with fine repairs. During breaks for water and food, Lady Path comes by to help you order some supplies, while Steel sits back to tell you some of his favorite stories about his repair projects, and all the crazy things his servants come across while dumpster diving for repairable technology.

And as all of that unfolded in this warm scene deep in the security and warmth of Ironcastle…

 No.755575

Behold, Coppercastle.

A mountainous fortress, extending thousands of miles into the sky and into the earth. Dim radiance exudes from the metal and stone comprising its outer walls, offering it holy protection against the eternal darkness that envelops the whole of the earth – the Outlands, whose black hills overflow with the abominable Dreaded Ones, and who seek the Castles' destruction.

Coppercastle is one of the last nine Castles that remain in all the world, and is the final bulwark for the millions and millions of souls that inhabit it.

It is, as well, their home.

Some of them were born here, and others came to it, whether from another Castle, or even, as the rumors go, from elsewhere in the Outlands.

It has been just over two months since a member of Coppercastle's Abbey, a minotaur by the name of Mendicant Rudolph, disseminated an alarming manifesto about Coppercastle's future, broadcasting it to every intranet-linked device. In it, he claimed that at current projections of energy consumption, the Heart of Coppercastle would run out of what was once believed to be its limitless magical energy. Without that energy, Coppercastle's impenetrable holy light would fade, leaving it defenseless, and open to siege by the Dreaded Ones – spelling the complete and total overwhelming of all life within, with fates far worse than death in store.

Curiously, the manifesto concluded with a strange legend from the Time Long Forgotten, about an age long since past, an age when mortals lived outside of the Castles, protected by the light of two great Lamps, called "The Moon" and "The Sun." This strange turn offered a glimmer of hope to what was otherwise a warning of total collapse.

Within a few hours of the manifesto's publication, Mendicant Rudolph was arrested and brought in for questioning by direct order of the Copper Family, the royals who lead Coppercastle, and a further order came directing all subjects to erase Rudolph's "screed" and forget every one of its claims. But, it was far too late; fear was already spreading through the Castles. Authorities among the Sages and Nobles busied themselves with attempting to quell the worries before they could escalate into full-blown panic. It took a month of such efforts, but eventually, things quieted down.
Post too long. Click here to view the full text.

 No.755576

With a deafening GRRR-CHUNK of grinding metal, several sealed bulkhead doors open before them.

What awaits them, on the other end of those bulkheads, is a wave of frigid cold air, which rushes into the sealed chamber as if it were attacking the sealed doors behind them. Absolute, utter blackness is above, stretching all the way out to the farthest horizons. A faint, bitter glow clings to the rocky ground, like a sticky fog. The land beyond is lifeless as far as they can see, which isn't much considering the oppressive weight of the darkness upon. Intranet signals cut off on their magicomps, and the visors on their armorsuits start to adjust to the darkness, allowing them to see ever so slightly better with a pale neon glow.

A team of five.
Two Warriors.
Two Nobles.
And a Sage.

Commissioned by none other than the Copper King, Ozymandias the Liberator, to venture into the Outlands, following a horrendous streak of deaths among the Warrior Stratum.

But they were not there simply to pick up slack.

Their mission was the immediate apprehension of the saboteurs behind the deaths, and all their collaborators. Dead, or perhaps alive, in one piece or in many.

Post too long. Click here to view the full text.



File: 1611023284226.jpg (186.92 KB, 975x705, 1554993611524.jpg)

 No.751376[Reply][Last 50 Posts]

Last time, on PirateQuest…

Cutlass, Alder and Cerulean went south through the jungles of Cuauhtemoc, seeking after Captain Bee Holder and her four first mates, to update them on the situation with the informant, and the investigation of Gullveig's attack. It wasn't long before they found them, as the Watchkeepers seemed to guard the southern regions of the island far more jealously than the northern ones, and Bee Holder's party were forced to turn back after surviving encounter after encounter.

Cloud aided Mallea, Thessaly and Godot in collecting medicinal plants to restock their supplies following all the intense battles that had plagued their stay on this mysterious island.

Meanwhile, aboard the Thunder Serpent, Captain Kukulcan and his own trusted inner circle raised an automaton of their own – but not one of the Watchkeepers, over whom Kukulcan supposedly had authority as a god of the island. Rather, it was Two Tons, a sapient construction purchased on the Black Market. They were not expecting any manner of intelligence from the robot, so rather than press it into indentured servitude, Kukulcan negotiated for the robot's loyalty in exchange for fair wages, living accommodations and mutual aid.
795 posts omitted. Click reply to view.

 No.757050

>>757048
"Yup. And you must be W.W."
Cloud says, holding out his hoof for a shake.
"…Never seen a pony like you before. You live around here?"

 No.757051

>>757050
"I am a Kirin, and no I am not. I am a traveler to this region, but it is far more of a home than my own was." he said taking it and shaking "My name is Willow Wisp, and it is nice to meet you. I must thank you again in person for helping me with Two Tons."

 No.757052

>>757051
"A kirin, huh," Cloud comments as they shake. "Yea, it was no problem. Kind of a story with that though. When I found him, he was with another pirate crew, so I'm betting that's why he went missing to begin with."

 No.757053

>>757052
"That would certainly fit his usual habit of getting into trouble." he said as Two Tons looked a bit sheepish

 No.757054

>>757053
"Really? Well, I think they've either claimed him or signed him onto their crew. Not sure if you wanna deal with that or not, we got a lot of stuff going on right now."


[Last 50 Posts]

File: 1607136125227.jpg (38.25 KB, 790x438, like this in the morning, ….jpg)

 No.750099[Reply][Last 50 Posts]

Things are starting to go 'bump' in the night, day, and wherever smoky pillars arise at dawn. After a tense night, as the doors and shutters creaked from outside pressure, you and your quiet town awake to a ravaged wilderness and another pillar of pitch black rising into the sky. This smoke is unlike any other, it does not dissipate, or sway to the breeze. Within the material void that rises are stars, nebulas, comets that have no similarity to that of the night. The day is quiet and most ponies have vacated this town for an extended vacation at nearby Tall Tale. The nearby pub is likely empty, as towncentre billboards won’t have anything on this, the best course of action for anyone brave enough is to meet up near this pillar of smoke conveniently located at the base of a nearby mountain
387 posts and 2 image replies omitted. Click reply to view.

 No.754098

>>754096
"Go ahead. We trust you."

 No.754099

>>754097
>>754098
The pegasus whispers as a single ethreal claw comes back out from the tip of her hoof that she uses to draw out complex looking patterns. The end design looks like a door that poncy unicorns from Canterlot love to have. With a few more words the pattern lights up and the teary eyed mare looks at you both.
"It's ready, we'll end up at the diamond dogs' entrance to the mountain."

And with the loudest popping sound of a cork, all of you flash out of existence in this observatory and pop back into place an inch above the ground at the entrance to the mineshaft. The trees are still destroyed, there are still massive pillars of starry substance that float into the air from the hole, but it looks close to evening. Surprisingly there are still no signs of Equestrian guards despite what could be a whole day or two since this happened so close to your town.

The mare speaks up "I can't believe I did all this."

 No.754100

>>754099
"Well, ponies tend to lose sight of things when they focus too much."
Since that starry thing is just a fancy distress beacon, I can just… pick up the source of it, right? Since we've "solved" the problem.

 No.754101

>>754099
I pat her back again.
"I'll make sure you get a chance to make this right. What's your name?"

>>754097
"Back to town, I guess? Best to not stay out here."

 No.754102

>>754100
The pony remarks that you can't pick it up, but she dispels the beacon and slowly the last of this magical smoke rises into the sky.

>>754101
"Tasia, I don't like my old name and I'm too far from my homeland for anyone to know me."

With no reason to stay here, you head back to town. Eventually an Equestrian Guard escort arrives, takes the pegasus for questioning and doles out an appropriate reward for your part in solving this mystery. Word does reach you that Tasia's sentencing involves community service, but almost none of that service is ever shown to occur in public- as tabloids have stories from time to time about the Princess scarfing cakes from all manner of exotic cultures.

Townponies do come back, but unfortunately few of them believe that you solved what looked like a massive season-wide calamity in less time than the Markers of Friendship are capable of. This is the one problem of living in Tall Tale, most stories are considered to be hoisted up on pillars of smoke.


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