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File: 1494155972232.jpg (98.48 KB, 616x584, go to sleep.jpg)

 No.846401[View All]

In which we go to beb
1052 posts and 278 image replies omitted. Click reply to view.

 No.847456

File: 1494380600591.gif (1.7 MB, 639x533, 643878__safe_rainbow dash_….gif)

>>847446
I dunno
Maybe you can solve them in ways besides what your skill points say
Pumpkin solves things in ways besides killing so there is that

 No.847457

>>847446
>other than brute forcing them through the one thing I'm good at.
You seem to be happy to solve everything with mind powers with Mona!

 No.847458

>>847454
Yes, but you're taking our microcosm and trying to find a system that fits it. In my experience, there isn't one because most people don't play games like that. If you really want an answer, go ask /tg/.

 No.847459

>>847455
I feel like there are just 3 things I'd want.
1. a combat system which lets you deal with enemies in many different ways
2. a crafting system which lets you McGyver your way out of anything
3. encounters which are thought, from the ground up, to be solved in many different ways.
Making a toolbox was turning too much into making a character.
>>847456
I know, Pumpkin is still fun to play don't worry. I like investigating stuff and then cobbling together solutions, it's something you can do in a system as meaty as PF. NLer respects points 2 and 3 of my first reply after all.
>>847457
That's because I can do literally nothing else reliably.

 No.847460

>>847459
Sounds like you want to just play freeform and make your own solutions. Which is cool, when it works.

I thought it was cool when Alex got the first key by covering up the grate with his clothes, which wasn't one of the three intended solutions

 No.847461

>>847460
I'd like to play a mechanically crunchy freeform, if that makes sense.

 No.847462

>>847461
Only slightly. Crunchiness comes from defining your boundaries. Usually that's done with stats defining what you're good at and what you suck at.

But it sounds like you want to be able to be good at potentially anything, depending on what the situation calls for.

 No.847463

>>847462
Yeah pretty much. Plenty stat points, ability to skill into almost anything, a solid system which doesn't break and lose all challenge when this happens. And a setting to use all of this in.

 No.847464

Gotta step out of the house again.

>>847463
How are you with Science Fantasy?

 No.847465

>>847463
If only there was a freeform setting where you could play a character that's almost more of a tool than an actual hero. You know, the kind that could be reconfigured with magic jewelry to be useful in different situations.

Maybe you'd even get thrown into a situation without getting to pick what you've been assigned and you have to cobble together a solution with 'echolocation', 'toad form', and 'hold portal'.

 No.847466

File: 1494382167335.jpg (470.45 KB, 1569x897, 1395250198145.jpg)

>>847465
Any setting with augs could fit that bill.
>>847464
I never read anything really cheesy at the John Carpenter of Mars level, but Biomega was pretty damn great.

 No.847467

>>847466
You'd have to play someone who is fiercely loyal to their master, but surprisingly cunning and self-educating, someone who spends all their time self improving with books from the library because they are so slavish to their duty. By the same token it would have to be the kind of setting where you have a master sadistic enough to send you into a situation with those kinds of odd combinations of magic abilities.

Preferably, there it would run in a sort of Discord like program, too.

 No.847468

>>847467
Sorry, still not really feeling it. I will consider it though.

 No.847469

File: 1494382808272.jpg (149.18 KB, 456x500, 6493ca4bad5a0f8dd84d188ad2….jpg)

>>847468
No need to apologize. Besides, if you hadn't wanted to leave I never would've had that fun brainstorming session with Fidget. So you know, all things happen for a reason - I like seeing the silver linings.

 No.847470

>>847466
I want to try out Starfinder when it comes out, and this sounds like a class you might like.

http://paizo.com/paizo/blog/v5748dyo5ljsh?Class-Preview-The-Operative

 No.847471

>>847470
I will keep that in mind, thanks.

 No.847472

File: 1494383227806.png (31.97 KB, 1553x323, 1493769080566.png)

>>847471
There are a few other classes you might like, such as Solarion or Technomancer

 No.847473

>>847472
>Solarian
yes this is me


>>847459
I thought about your post during this time.
I think the problem lies in clear communication to the DM, to make the checks more reasonable for a solocharacter.
Giving them a toolkit of ultities, or a lot of spell uses and variety, like giving extra spell slots for a mage.

I have to do some adjusting in NLer or certain monsters would simply be unhittable due to the AC being made for flanking and debuffing them less lately thou

 No.847474

I once again require your shitposting expertise.
https://dev.mlpg.co/b/res/1.html

This is a fork of vichan that I have been getting a lot of help with. Pretty much all the major things have been done by someone else. I wanted to get one more big fix in before upgrading this place. Hopefully the backlinking in "View last 50" is working proper.

 No.847475

>>847474
Hey, so how's that archive update coming along?

 No.847476

>>847475
Oh hell I knew I forgot something.

 No.847477

File: 1494384105671.jpg (187.02 KB, 748x1000, 1460124224531.jpg)


 No.847478

>>847476
Heh, no rush.
Well, maybe. Other people probably might want to look back through them for our games.

 No.847479

File: 1494384588430.jpg (487.22 KB, 1000x1000, 55a7b38402d141caaeebf2b390….jpg)

>mousewheel 7+ year old G400 finally died

If no trainers are here I'll pop out to get a replacement

 No.847480

>>847479
Busy tonight, no chance

 No.847481

File: 1494386382028.jpg (126.72 KB, 800x560, 800.jpg)


 No.847482

File: 1494386423819.png (781.33 KB, 960x1920, Not pictured are his robo-….png)


 No.847483

>>847482
Look at this fucking faggot
I'm glad he died when his home was destroyed

 No.847484

>>847482
so
cute

 No.847485

File: 1494386704584.jpg (108.2 KB, 960x960, 18194263_1892194987728397_….jpg)

THICCCC

 No.847486

>>847484
>>847483
Anyone up for coop?

 No.847487

>>847485
can't humble the bumble
>>847484
You know who's cuter?
Asking honestly.

 No.847488

>>847486
tomorrow

 No.847489

>HotS week 3 started
Fuckin finally

 No.847490

>>847489
>already got it with Swatz
Step it up senpai

 No.847491

>>847489
what's it this time, more matches against real people? Do we have to win this time?

 No.847492

File: 1494387014984.jpg (743.49 KB, 1280x1800, 1494386817622.jpg)

Posting this for Groves when he wakes up, please review this image and tell me what you think.

>>847491
Weeks 3-4 are same as 2

 No.847493

>>847492
Very Sweaty

 No.847494

>>847492
Good, so we don't have to win (though that's preferable).
It'll have to wait on my end, though.

 No.847495

>>847492
I'm going to need to confiscate that pic for inspection

 No.847496

>>847486
What do you mean by SC2 coop? It's not the usual game mode is it?

 No.847497

>>847496
You're correct. Coop missions are special missions where you and a partner each choose a commander with a special set of units and usually some set of gimmick bonuses. Together you tackle objectives ranging from escort to king of the hill to survival.

I played some with Neeps, it was a lot of fun! you can play it with the free starter edition

 No.847498

>>847495
You may save one (1) copy

 No.847499

File: 1494387373429.png (620.01 KB, 1000x1000, dva.png)


 No.847500

File: 1494387433086.jpeg (61.87 KB, 680x583, 1466273295746.jpeg)


 No.847501

Thanks to all that participated in the testing via shitpost. To everyone else, you guys are cool too.

 No.847502

>>847501
It got annoying after a bit because of flood detection but I did what I could

 No.847504

File: 1494388114811.jpg (43.53 KB, 620x455, 1476950072090.jpg)

>>847501
glad to help, even if it was mostly through thread-spamming.

 No.847505


 No.847506

>>847502
Sorry about that, it seems to happen when many are posting an image at the same time and having no text or similar text in the comment field. That is how it should be working, but I should have made it more lax. Didn't even think about it.

>>847504
Best way to route out bugs!


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