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/q/ - Quest

ADVENTURE!
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File: 1359342982276.png (22.4 KB, 644x502, IT IS TIME.png)

No.322848[Last 50 Posts]

Greetings, Raisin Questers, and welcome to a possibly calamitous session for Raisin, her CMC friends, and their little trio of questionably loyal Diamond Dogs. Before we begin, let’s run through a summary of last session’s main events to see where we’re at, shall we?

No.322852

File: 1359343087435.png (76.78 KB, 800x700, tumblr_m3fqpiXwfX1rqzv4yo3.png)

O-oh my~

No.322853

>Take the sturdy rock path along the wall in the magma chamber
>Notice that a group of Diamond Dog guards are watching you and your friends from across the room
>Ask them some questions, receive no replies
>xXx Taunt the Diamond Dogs by blowing raspberries from a distance xXx
>** Walk out onto thinner bridge with Reinforced Boots equipped**
>Diamond Dogs launch spears at you and the CMC on your way to the next safe spot; your team avoids the spears and potential heatstroke during the first roll
>xXx Raisin is impaled with a Crystal Tipped Spear during the second roll xXx
>–Sprint and dash to cross a gap. Reinforced Shoes explode–
>Make it to safe spot, remove Crystal Tipped Spear, receive Group Hug
>**Let CMC travel across the next stone bridge first**
>Raisin and CMC are able to dodge explosive tipped spears and make it to a blue, glowing cave entrance
>Rover sees Raisin from across the lake. Initiate conversation
>–After much debate, Raisin convinces the Diamond Dogs that she can defeat the Boulder Snakes with their help. She tells them the leader has abundant treasures. For the price of taking a single treasure, she agrees to become Diamond Dog property… –
>Raisin receives 3 Expert Dig Dogs
>Venture into Blue Crystal Caverns
>Explore up a ramp to an orange lit room; discover a central hub of some sort
>**Discover that the blue pulsating crystals in this room have the ability to let Sweetie Belle temporarily use high level magic**

Standing in the midst of the path, Raisin, Applebloom, Scootaloo, Sweetie Belle, and three armored Diamond Dogs let their eyes wander about the beautiful, glowing blue crystal caverns they’ve headed into. Knowing that certain peril lies in any direction forward, our team must swallow their fear and bravely press into the unknown if they ever hope to stop the Boulder Snakes from somehow causing a massive volcanic eruption.

With a path into a grand, central hub to their right, a dark, blue crystal lined path directly ahead and an obscured platform over a pit of deadly sharp blue crystal spikes, our heroes must make their next few actions with utmost caution.

The team hears a gurgling rumble from the lava lit chamber on the right.

“W…what was that?” Applebloom cranes her head around the side of a massive crystal, looking up at the doorway.

No.322854

Take inventory and buckle up.

No.322855

>>322853

We tried to collect the crystal dust but it dissolves in our pouch, right?

No.322858

>>322853
We need to hide.

No.322859

>>322855
Why not just collect a full crystal?

No.322861

>>322854

Seconding

>>322855

Are there any loose crystals laying around? Maybe some small chunks sticking out that look like they could easily be broken off?

No.322863

>>322859

Could, but they'd sharp. We'd need to get it, if we can snap off a small one from the wall.

No.322866

>>322854
>>322861
GAME INFO:
INVENTORIES:
Raisin: Hayseed, Box of Quarter Sticks (x3) (Box has sustained mild water damage), Royal Medallion, Can of ‘Grease’, Reinforced Boots (Equipped), Twisted Iron Rod (Equipped)

Applebloom: CMC Cape (Equipped as Bandage to Right Forehoof), Hammer, Money Bag + 100 Bits, Stompstarter, Spool of Rope, Lamp (Equipped)

Scootaloo: CMC Cape (Equipped as Bandage to Left Forehoof), Stompstarter, Empty Satchel

Sweetie Belle: CMC Cape, Baby Blue Sapphires x10, Nails, Lamp Oil (1 refill remaining)

>>322861
GAME INFO: The ground looks peppered with the fragments of many smaller blue crystals. They appear to have been shattered and laid so that their tips nearly all point directly forward.

The ones on the ground are much smaller than the one Sweetie Belle touched to use a light spell for only a few seconds. They easily crunch under the hooves of your friends without harm.

No.322867

>>322866

What about ones jutting out from the wall? Are any bigger than the ffragments that we could snap off and take with us?

No.322869

>>322866

Should we send one of the CMC to investigate what going on the magma chamber?

No.322870

>>322866

Tell Sweetie Belle to put as many of the bigger fragments in her pouch as one inventory slot have hold.

No.322872

>>322866

If collecting the dust was out of the question, then I suppose we have to make due with the smaller bits.

No.322874

>>322869

Probably a bad idea. We should meet the challenge together. We've come too far to lose a party member.

No.322875

>>322869

Sure, send Scoots. She is the braverest.

No.322876

>>322867
GAME INFO: As your eyes trace up the walls, you notice that the crystals seem to scale dramatically in size. The ones within your immediate reach vary from hoof sized to head sized. Above these, they are the size of a filly and greater.

>>322870
GAME INFO: Sweetie Belle can hold precisely one Large Blue Crystal or 3 Small Blue Crystals in a single inventory slot.

No.322877

>>322870
>>322872

I wonder if Sweetie can maybe hold a charge?

No.322878

>>322876

Might as well try the large blue crystal. The smaller ones probably won't do jack shit.

No.322879

>>322877

Might be worth a shot, I guess. When we're ready she can just touch a huge crystal and we can be off for the finar battarr.

No.322880

>>322876

So one bigger small or three smaller spells.

Shiiiiiiit Idunno.

No.322882

>>322880

Smaller charges. We need versatility.

No.322883

>>322880

I vote bigger crystal. It's to be used in a pinch. The smaller ones might not even phase the serpents.

No.322884

>>322877

We can test this out now. While we collect crystals, tell Sweetie to touch one of the pillars and see if she can feel the magic store in her and not dissipate when she stops touching it.

No.322885

>>322876

Smaller crystals.

No.322886

>>322876

ADD 1x Large Crystal to ITEM SLOT 4

No.322888

>>322877
>>322879
>>322884
>Try to charge Sweetie up on the bigger crystals in the immediate area

>>322882
>>322885
>Collect small crystals

>>322883
>>322878
>>322886
>Collect Big Crystals

Quite a split going on here with the votes. This will be a pretty major decision, so consider your options carefully. 3 smaller spells or one large one? Charge Sweetie up on a large crystal?

Choose wisely, questers.

No.322889

>>322888

Shiiiiiiiiit.

Can't we collect a large crystal and charge Sweetie up? The large crystal occupies an inventory slot and touching one to charge would take like ten seconds.

No.322890

>>322888

Smaller crystals.

No.322892

>>322888
>>322888

There's no guarantee that her skill would let those spells be worth a damn. Better go all out.

No.322893

>>322889
>>322888

Yeah, I vote smaller crystals but we can collect some AND charge, right?

No.322894

>>322888

>Collect Big Crystal

No.322895

>>322888
Charge her up and get a big crystal.

No.322896

>>322893
>>322889

Unless the charge might make her feel sick.

Ask her how she feels right now.

No.322897

>>322896

Seconding. There's got to be a reason why we can do both.

No.322899

>>322893
>>322889
>>322895
GAME INFO: You are completely unsure of whether or not Sweetie Belle can 'hold a charge' from these mysterious blue crystals. Quite honestly, you had no idea that crystals could even give unicorns a magical boost until you entered this cavern.

>>322896
As your group ducks behind a massive blue crystal and looks up to the gurgling, lava lit door up the ramp, you can't help but notice Sweetie Belle's head spinning in subtle circles.

"Hey… are you okay? How do you feel?"

She shakes her head back and forth. You see that her eyes lag a little bit. "Me? I'm feeling… dizzy…"

The room up the ramp erupts with noise again.

"…but… I'll be honest… I think it's just because I'm a little scared." She crouches up next to Applebloom and the cowering Diamond Dogs.

No.322901

>>322899

Well shit.

I guess collect a large crystal.

No.322902

>>322899
Let's grab a decent-sized crystal just in case, then put some distance between ourselves and the creepy glowy room of death.

No.322903

>>322899

I still think she should touch the big crystal, just to find out. Science is good.

No.322904

>>322899

I change my vote to medium sized crystal in pouch and move to investigate the magma chamber.

No.322905

>>322903
If it makes her dizzy, we'd better not risk overusing it. Having a crystal to use in case of an emergency would be good though.

No.322906

>>322899

Still vote 3 small chunks. Sweetie won't be able to harm the snakes and will probably only be able to help by moving small stuff with telekinesis.

No.322908

>>322906

Same. Frontal assaults never work.

No.322909

>>322906

But how do we know the small chunks will be enough for even that?

No.322912

>>322906
If sunlight harms the boulder snakes, then a light spell would probably be able to stun them at least, if not outright destroy them.

No.322913

I'M ALL OUT OF CHOCOLATE RAISINS

ALL HOPE IS LOST

No.322915

>>322912

But that requires a lot of energy probably, which is why we need to carry a medium sized crystal.

No.322917

>>322913

Jesus christ stop the presses.

No.322921

>>322901
>>322902
>>322904
As your team keeps their eyes locked on the disturbing sounds from the room ahead, you scan the walls for a decently sized crystal to bring along with you. The orange light flickers against the pulsating blue, vitreous rocks. If you didn't feel like you were in very immediate danger, the display would be quite pleasing.

"Whoa… hey, we're not going up there, are we?" Scootaloo seems to have taken up a defensive position atop your back.

"No… I don't think so." You gently tap one of the larger crystals on the wall, trying your best to make a clean break. The first one shatters despite your best efforts. "I'm going to bring one of these with us. I think having some magic, even a single use spell, could save our tails up ahead."

Scootaloo gulps. "So… we really are walking into a death trap, huh?"

"…not as long as I'm in charge we're not."

With another clink, you manage to chip off a sizely chunk of the glowing blue crystal. The broken end dances with little bolts of purple lightning before settling down. Dust begins to fall from the crystal.

You approach your group once more. As you sit down next to Sweetie Belle, you suddenly hear a voice faintly echo from the room ahead. It's too faint and distorted to make out clearly.

"Is that… is someone in there?" Applebloom steps out from behind the crystal.

No.322926

>>322921

Welp, put the gem in Sweetie's spare inventory slot and tell her to use it when we tell her to.

No.322927

>>322921

Go bravely into the dark unknown.

No.322929

>>322921

Slowly peek into the magma chamber.

Be a sneaky pone and walk on our tippy toes.

No.322932

>>322921
Pocket the crystal chunk and try to get a clearer listen on the voice.

No.322934

>>322921

Give the large crystal to Sweetie and take point.

No.322936

>>322932

Yes, while we approach listen as well as we can.

No.322937

>>322932

Tell everyone to listen. Maybe the diamond dogs have better hearing.

No.322940

>>322921

I would say to give an inspirational speech, but time is of the essence.

No.322947

>>322927
GAME INFO: There are 2 immediate paths available with a potential third one across a ravine filled with sharp, dangerous looking blue crystals.

>>322926
>>322934
>>322929
>>322932
>>322936
>>322937
"Here, Sweetie… hold onto this."

The light headed filly cranks her head back as you deposit the beautiful, glowing chunk of glassy crystal into her saddlebag. "Alright, Raisin… I hope… it helps us…" She stammers slightly amidst the quietly whimpering Dig Dogs around her.

You pass Applebloom as you venture up the slope. "You two gonna see who it is?"

You swallow hard, then nod. Scootaloo lays down on your back, then tightens her hooves around your neck. "Keep your ears open…"

Slowly and quietly, you tippy-hoof up to the doorway. The voice begins to become a bit clearer… it sounds vaguely familiar.

"That fool isssssssss going to get chamber duty for the nexxxxxxxxxt ccccentury!" A cackle of laughter bellows around the massive, stone chamber.

You carefully peek into the doorway, seeing a glowing trail of hot, molten stone leading into one of the massive doorways far below. The lava in the center of the room recollects and falls into the bowl like shape in the center.

"W-w-wh-what was that?" Scootaloo whispers.

As the lava seems to settle, it begins to rise again.

No.322950

>>322947

Can we see any of the serpents?

No.322951

>>322947

CHARGE INTO THE OPEN AND CAST MAGIC MISSILE AT THE DARKNESS!

No.322952

>>322947

Let's continue to watch to see if is does that for each doorway.

No.322953

>>322947
>As the lava seems to settle, it begins to rise again.
Hide. Another snake is coming out.

No.322954

>>322950
GAME INFO: Looking down below, you cannot immediately see any of the Boulder Snakes. You do spot some molten trails leading into one of the grand doorways.

No.322957

>>322951
no pls

>>322947

Maybe we should go down the dark path if none of the serpents are in here.

No.322958

>>322953

Yes, get everyone into cover and peek out as inconspicuously as possible.

No.322959

>>322951

Truly a sophisticated plan. While your strategic prowess amazes me, maybe we should wait a bit to assess what exactly is going on here.

No.322964

>>322954

Does it look like there's lava leading to other doors or just the one?

No.322970

>>322953
>>322958
You pull away from the door a little. Immediately, you hear a blast in the next room followed by a loud, grinding noise. After a few seconds, you hear a soft gurgle followed by a single, quiet voice.

"I'm sssssssoo sssssorry, my Queen… I only wanted to pleasssssse Your Grace…"

"Silence. You shall take upon yourself the burden of preparing the new chamber room during the feast."

The second voice is strong and feminine… and vaguely familiar. It's answered with a hiss and followed by a much louder, more shrill one.

>>322964
GAME INFO: From your last observation, the lava trails only seemed to lead into a single doorway. The others still appear to be cold and dark.

No.322971

>>322970

Has the lava stopped rising?

No.322972

>>322970
>>322970

>"F-feast? I just hope I won't end up as the main course"


Gulp to calm our nerves.

No.322973

>>322970

Well, at least we know where to go now.

Still tempted to check out the dark tunnel.

No.322974

>>322970
Wait for the voices to pass.

No.322975

>>322970

Wait until things die down, then slowly peek into the main chamber.

No.322978

>>322973

Dark tunnel probably leads to the main chamber.

But yeah, maybe we should check it out if things down settle in here.

No.322979

>>322975
>>322978

Probably the path of the snakes goes into the main chamber seeing as how the archways are built FOR them.

That dark path seems more appealing if the snakes aren't here.

No.322980

>>322970

Ask the Diamond Dogs how thick they think the top of the chamber is? Do they think they know where we are?

No.322981

>>322980

Might be a good idea, but I doubt they're like dwarves.

No.322982

>>322980

Sure, but only a whisper when we're sure nobody's around.

No.322983

>>322975
>>322974
You can hear Scootaloo breathing a bit more shallow into your ear. The voices continue.

"Move, foolish worm." The Queen's voice is much quieter as she speaks. You can hear the lava crackling as it seems to roll upon cold stone. Following the crackle, a slightly louder grinding almost immediately fades into a silence.

You very slowly crane your head around the side of the doorway. You can see two distinct trails heading into two separate doorways. On one of the doors, it appears as though lava has been spattered all over it. The speckled orange magma simmers on the colder wall.

Scootaloo shivers on your back. "…are… those…B..Boulder Snakes?"

You take a deep breath and exhale, trying to calm yourself. "Yep."

As you turn, you notice that Applebloom, Sweetie Belle, and your Diamond Dogs have appeared just behind you. "…how big are they?"

"I… didn't see. They're going to be huge, though."

"And ya'll got a plan to beat them silly?" Applebloom looks at you with certain worry.

>>322980
"Sure do." You turn to the Dig Dogs. "Dogs, do you know how deep we are?"

One of the dogs looks up at the ceiling, sniffs the air, then holds his wrist as if taking his pulse. He turns his armor plated arm over, then scratches out some weird symbols on it. After what looks like some serious thinking, he nods, then shows you a number.

"…172… what is that? 172 what?"

The second symbol next to the numbers looks like an oblong, rectangular '0'.

No.322987

>>322983

>"Lengths? Shit.


172 of anything doesn't bode well.

No.322990

>>322983

So the fresh magma is on the new door?

No.322991

>>322983

The dark path is looking more and more appealing. Maybe it's a secret path.

No.322993

>>322991

I meant the one back in the crystal chamber.

No.322995

>>322990
GAME INFO: Looking down below, you can clearly see one fresh magma trail heading into the door that the others previously led down. The other trail leads down the door that has been spattered in lava. Oddly, the trail ends right at the entrance of the door.

No.322999

>>322983
>>322983

So there are now three doors with magma leading to them? Has the lava in the center come to rest?

No.323001

>>322995

OH GOD

WHAT DOES IT MEAN?

No.323003

>>322999
>>322995

Nevermind.

I personally vote to take the dark path in the crystal chamber. We go down the wrong path and we fucked.

No.323006

>>322995

Cautiously approach. Can't sit here sitting on our butts while the world comes to ruin.

No.323008

>>322999
GAME INFO: Only two doorways have lava trails leading down them. The previous trails from the first two snakes have cooled. One of the fresh trails leads down the same doorway while the other leads into a doorway with magma spattered all about it.

Only two doorways seem to have been used since you've arrived at the observation area you're currently situated at.

The lava is still moving about, but seems to be collecting into the center of the bowl shaped lava pit.

No.323009

>>323006

Why not? Sitting on our butt is safe. After all, Raisin butt is a top tier butt. It would be a shame to waste it.

No.323011

>>323008

Just curious, how many doors in total are there and do any of them look different from the others?

No.323012

So, what's it going to be?
The dark path in the crystal chamber?
The path the two magma trails lead down?
Or the door spattered with lava?

No.323014

>>323012

FFFFFFUCK I DON'T KNOW

No.323015

>>323012

Freshly splattered lava. We go to meet our destiny, for better or worse.

No.323016

>>323011
GAME INFO: Looking down into the room, you can see at least 20 massive arches lining the wall across the chamber. You cannot see if there are any under you. The chamber is quite massive with a dome ceiling. It looks to resemble an old, nearly depleted magma chamber.

No.323018

>>323012

Dark crystal path.

it wasn't snake sized, right?

No.323019

>>323016

Goddammit. Those are probably paths to other chambers or other mundane shit then.

Dark crystal path.

No.323020

>>323012

I'm not going to make a decision. This shit is 2intense.

No.323021

>>323012

I vote we watch a bit more to see if there are other snakes.

Can't we determine what directions the voices came from?

No.323026

>>323012
I vote the path with the spattered lava.

No.323028

>>323018

I could get behind this is we had something we could see with.

How much time does our lamp have left to burn?

No.323031

>>323018
GAME INFO: The darker path the led deeper into the crystal chambers didn't look like it was custom tailored to fit Boulder Snakes, but it's certainly wide enough to accommodate them.

No.323033

>>323031

Well fuck.

No.323038

>>323031

Go through the fresh magma tunnel then. Turn point and have Sweetie prepared to blast a snake with light if one catches us off guard.

No.323039

>>323028
GAME INFO: Currently, your Lamp is empty and requires a refill to light. The darker path in the crystal chamber does have some crystal growth along the way, but it's nowhere near as dense as it is in this area.

No.323043

>>323031

I still think it's our best bet. This place is certainly well traversed and the crystals would be shattered if the snakes used it often.

No.323045

>>323038

Why not have the diamond dogs act as bait?

No.323049

>>323039

Refill lamp, light, and go down crystal path.

Heaven or Hell, let's rock.

No.323054

>>323043

True.

I'm just so paranoid of fucking dying, but it would be typical that the spookiest path is the safest

No.323071

>>323045

Because they're stupid and will panic like animals.

No.323074

>>323049
>>323028
>>323019
>>323018
>>323054
Considering the Diamond Dog's measurements and the fact the chamber below seems pretty active with Boulder Snake activity, you look down from atop your bluff and back down into the blue, crystal strewn chamber.

"Alright… I think our safest bet is to just push forward and head deeper into the cavern."

Sweetie Belle and Scootaloo stand by your sides and look down into the dark tunnel. You can hear both of them gulp.

"Are you sure about this, Raisin?" Sweetie squeaks.

"Trust me. If we can navigate through here and find a shallow spot in the ceiling, we can take these guys out once and for all."

You turn to your Dig Dogs. They seem to have calmed down a little bit, but they remain as stoic as ever. "Let me know if the ceiling gets any thinner along the path ahead, alright?"

The dog that previously took the measurement nods.

You lead your group down the slope and back onto the main path. As you start drawing closer to the darkness, you can see the color of the crystal on the ground fade into a stony gray.

Applebloom sets the Lamp down while Sweetie refills it. The little unicorn takes Applebloom's Stompstarter and gets the small, flickering flame lit.

>Have Applebloom take the lead with the Lamp?

No.323076

No.323078

>>323074

Go ahead, seal our fate. We have a second life, and as much as I'd like to finish, we can always take the other path next time.

No.323079

>>323074

No, have us take the lamp in our mouth. This is our adventure. No fatalities except our own.

No.323080

>>323074
>>323074
>>323074

Go bravely into the abyss. Meet our destiny, and all that it entails.

No.323081

>>323079

Seconding this.

No.323084

>>323080
>>323080

>Abyss


But we don't have Artorias's ring.

No.323086

>>323079

No, if we want to get a bad end, I want to see ded filly. Go full bad end or none at all.

No.323088

>>323086

But you assume that we won't win! Be confident! This has to be the right path.

No.323100

>>323076
>>323078
>>323080
>>323086
You let Applebloom go ahead and take the lead. She carries the little Lamp by the ring and bravely walks forward. You follow close behind, admiring the dark, nearly pitch black stone that covers the walls.

"It's kinda hard to see anything… what is this stuff?" Scootaloo looks about at the void like stone. The light doesn't seem to reflect off of it easily. Only a few spots reflect the light, giving the tunnel a faint resemblance of a clear night sky.

"I have no idea… there seems to be a ton of weird stuff down here."

As your team traverses the black corridor, your hoof kicks up against a pebble. The little stone tumbles off into the darkness. You can hear it bounce a little ways, then suddenly stop.

"WOMPH! HMMF! STMMPH!" Applebloom mumbles around the ring in her mouth.

No.323104

>>323100

Like, stop at in hitting a wall, or stop as in something caught it?

No.323106

>>323100

Tell her to set the lamp down if she wants to talk.

No.323110

>>323100

Tell everyone to stop and ask AB what she sees.

No.323111

>>323104
GAME INFO: You're unsure. You saw the little pebble leave the small ring of light around the Lamp, heard it faintly bounce twice, then perfect silence.

No.323116

>>323111

>"Applebloom, could you shine the light over here for a moment?"


Pray that our death is quick and painless

No.323118

>>323111

Is there a chill running up our spine?

No.323121

>>323111

Can't the diamond dogs see better in the dark?

No.323124

>>323118
GAME INFO: You don't feel an immediate sense of danger. You feel that something is off, however, as you remember there being blue crystals scattered about the walls down here, though now none of them are visible.

You can see where the dark part of the path ends. Far up ahead, the faint glow of magma lights the area.

>>323121
GAME INFO: Diamond Dogs have relatively good night vision.

No.323125

>>323110

Yes, before everyone falls off down a bottomless pit.

No.323131

This is taking too long. Bad End incoming

No.323135

>>323131

HAVE FAITH!

No.323142

>>323110
>>323125
You stop behind Applebloom, noticing that she's clearly shaken by something. "Everyone, hold up a second…"

Scootaloo looks ahead. "What's wrong, Applebloom?"

You see her moving her head up, down, and side to side. She sets the Lamp down. "There's somethin' down there…"

"Down?"

You very carefully come up on Applebloom's side. There's about a foot of ledge between you and a sizely fall. Far down below, you can't see anything moving at all… until Applebloom moves the lamp.

The entire floor looks like it shifts slightly, morphing as the light moves. Faintly, you can see another shape down in the darkness. A large chestplate seems to hang from one of the walls… it looks like it used to belong to a Diamond Dog. It's the only thing that doesn't move.

"That doesn't look good…" Scootaloo gulps. "Should we… turn back?"

Sweetie Belle is surrounded by the Diamond Dog trio. She seems perfectly content being squished between the three dogs. She remains quiet, simply looking your way.

You can faintly see a path leading around the side of this pit… you think.

No.323145

>>323142

THE PLOT THICKENS!

No.323150

>>323142

Ha, no death yet

Is there another pebble we can drop down there and pay attention to how the floor moves?

No.323154

>>323142

How is it shifting? Like rippling like a liquid or squirming like maggots?

No.323156

>>323150

Seconding it'll probably cause a bunch of tentacles to rise up and grab us

No.323161

>>323150

Why don't we just move around the path around the pit? AB takes point since she has the lantern, we just moves really slowly and she shuffles her hooves to make sure she doesn't step off a ledge.

No.323163

>>323142

Maybe we can ask the diamond dogs if they sent some guys down here to investigate and what they found, if anything.

No.323167

>>323163

Let's try this first before tossing down another pebble.

No.323172

>>323154
GAME INFO: The shifting could be best described as many, many crystals sort of tumbling about, revealing different facets before settling down and becoming nearly perfectly dark again. You can see the shifting by the movement of the 'star' patterns on the midnight black rock.

>>323163
>>323167
"…did you ever send any Diamond Dogs down here… by any chance?"

One of the dogs nod.

"How many?" You address the dog that nodded.

He holds up a paw, indicating three, then drops a finger, counts the two still up, and puts his third finger back up.

"…did they ever come back?"

He shakes his head, then tries to mimic a hissing noise.

No.323173

>>323167

Yeah, maybe since >>323156 has me paranoid now.

No.323177

>>323172

well shit.

No.323178

>>323172

Something's a bit odd.

Maybe we shouldn't drop another pebble.

No.323180

>>323172
>>323172

I vote >>323161

Let's just see what comes of it, since I doubt a diamond dog would just fall off.

No.323181

>>323172

Nothing seems like eyes, does it? Keep an eye on it while we cautiously take the path around the pit

No.323182

>>323172

Is it pitch black all around us? Even above?

No.323187

>>323172

Did Seath and Bed of Bullshit have a kid?

No.323190

>>323182
GAME INFO: The only way you can tell you're still inside of a tunnel is by the faint glimmer of light against very small portions of the walls about. From the ceiling to the floor, it all seems to be covered in a substance that looks like the night sky. Light refuses to shine off most of the stone.

>>323181
GAME INFO: From the ledge, you cannot immediately tell what the floor is made of or if it is, in fact, a creature of any sort. No eyes seem to distinctly stand out from the rest of the floor below.

No.323193

>>323172
Check the path leading around the side of the pit.

No.323194

>>323190

Move cautiously around the path then. Tell AB to move slowly and follow closely.

No.323207

>>323193
>>323194
Looking to the right of the pit, you see a path that seems to lead around whatever this pitfall area seems to be. "No Scootaloo… we can't just go back. We can take that path over there around the pit…"

Applebloom picks up the Lamp, watching as the substance down below tumbles to follow her light. She looks at you with certain fear before slowly marching ahead.

"Alright… everyone, just keep close and move slow. We're almost out of here…"

You feel Scootaloo pull herself against you. The burly Diamond Dogs have to press their backs into the wall in order to shimmy across.

As you and your team begin to slide along the thin path along the outside of the pit, you think you see a crystal moving on the wall ahead. It moves very slowly, but appears to follow the Lamp light. Applebloom doesn't seem to notice it.

A chill runs up your spine.

No.323214

>>323207

Tell Applebloom to set the lamp down and scooch back.

No.323216

>>323207

Uh oh.

No.323217

>>323207

How big of a crystal?

No.323218

>>323214

>"Hey Applebloom, don't be scared, but there's a little crystal on the wall scurrying towards you"

No.323219

>>323207
Get back.
Get BACK!

No.323220

>>323214

Tell her to move back, but be ready to grab the lamp if it start moving.

No.323223

>>323207

I've watched The Mummy too many times to not see where this is going.

Drop the lamp and back off.

No.323224

>>323217
GAME INFO: The crystal doesn't appear to be large. You just noticed that the light is hitting it kind of funny, not like the rest of the wall. It might be moving…

If it is, the movement is so subtle that Applebloom isn't seeing it. Most of your team has their heads down, trying to mind their step.

No.323228

>>323224

>"Everyone stop. Applebloom, set the lamp down and take a few steps back. Remain calm, it's probably nothing."

No.323229

>>323224

Yep, definitely scarabs.

No.323233

>>323229
please be wrong please be wrong please be wrong

No.323234

>>323233

No.

Look around.

Worst case scenario we see if Sweetie can make a light burst to overload their senses.

No.323251

>>323234

Seconding Sweetie readying her crystal.

No.323253

>>323214
>>323219
>>323220
>>323223
>>323228
You've come to trust the feeling in your gut after so much adventuring. "Applebloom… stop. Stop…"

Her slow trot comes to a complete halt. You feel your team sliding up into you.

"Hey! Everyone, stop a second…" You keep your eyes fixed ahead. The crystal appears to still be moving, but you're not completely sure.

"What's wrong?" Sweetie Belle stands between the shaky dogs.

"Set the Lamp down for a second… everyone, just back up a few steps…"

Applebloom sets it down, then quivers as she steps back. "W-what? Ah knew we shouldn'ta went this way… whaddya see, Rai…" She starts moving back faster. Her tail smashes into your face.

"Back up back up back up" Applebloom seems to have noticed the moving crystal as well.

Scootaloo shakes her head. "What in Celestia's name is that?"

The Crystal comes up alongside the Lamp, then stops. In a moment, you see the floor and wall next to the Lamp rise up fast, then flatten out into it's previous shape. The Lamp jumps into the air and falls down into the center of the pitfall.

Applebloom shrieks, backing up against you and crouching down.

The last bit of light you see is the Lamp exploding on what looks like a set of obsidian spikes. The cavern is now completely pitch black… you cannot see one another. The pitfall makes an awful sloshing sound as the light fades away.

The moving crystal begins glowing blue, then slides up out of the way. The light is very faint, not allowing you to see the path ahead.

Scootaloo grabs onto you tighter. Applebloom doesn't move.

No.323257

>>323253

Well shit.

No.323259

>>323253

And now we're out a lantern. Goddammit. Should we head back?

No.323265

>>323253

Before we decide what we're going to do, we need to decide if we're going to head back or move forward.

No.323266

>>323259
Yes. Back to a better-lit room.

Take the glowing crystal chunk out of our saddlebags to use as a light source.

No.323268

>>323265
The path appears to be booby-trapped to launch anyone who tries to cross it into the spiked pit.

Odds are we can't go this way.

No.323270

>>323266

Yeah, this is way too risky. Maybe if we could see the path ahead so we could try running forward.

Light spell and go back.

No.323271

>>323259
>>323265
GAME INFO: Behind you, in the distance, you can see the glimmer of the blue crystal cavern. Ahead of you, there is the distinct orange glow of magma. Up there, you see what appears to be a path leading up and out of the area, though it's impossible to tell where it might lead.

No.323275

>>323271

But we can't see the path directly ahead of us, right?

There's no way of telling if it zig zags or if there's a gap.

No.323279

>>323271

Ffffffuck it run across!

No.323281

>>323271

I don't suppose we could use a map?

No.323284

>>323275
GAME INFO: The path around this pitfall seems to end just a short ways up ahead, but you're not sure what could be beyond that. It's a short distance through the pitch blackness to the magma lit path at the end.

>>323281
GAME INFO: Give me a second… there won't be much data, but it could help.

No.323289

>>323271

Goddammit we need to cross here to win, right?

Be a brave pony. Tiptoe forward and be prepared to run if we see another crystal moving.

No.323293

>>323253

So the moving crystal has stopped? Or can we not see?

Maybe it's just attracted to light.

No.323301

>>323293

If that's the case maybe we shouldn't have Sweetie cast the light just yet.

No.323318

File: 1359356459312.png (14.29 KB, 823x739, TheDarkTunnel.PNG)

>>323293
GAME INFO: The moving crystal has begun to glow blue. It has moved up the wall and currently appears to be staying out of the way. It's no longer moving.

>>323281
GAME INFO: This map may not be completely informative, but it could help you better visualize the area. The yellow line represents how you have navigated into this tunnel. The red X marks where you are currently; just ahead of this position, the Lamp was launched into the pitfall below.

The large gray outline represents the pitfall… as you remember it when it was lit. The orange at the top represents the forward direction while the blue represents the crystal cavern you came from.

The gray stone along the path shows where you kicked a rock and heard it disappear into the darkness.

No.323321

>>323318

Okay, that's closer than I thought.

Still a bit iffy.

No.323325

>>323318

Maybe we can do an experiment. Let's keep hugging the wall and slowly pass AB and see if the crystal reacts to just us moving. If it does we jump back and go through the magma chamber

No.323326

>>323318
Lead the way, slowly.
If the light starts to come towards you, make a run for it.

No.323327

>>323318

So there's a wall on one side? I though the path was open on both sides.

No.323329

>>323326
>>323325

GUYS I JUST LOOKED

WE HAVE A ROPE

EVERYONE CAN GRAB IT TO MAKE SURE NOBODY FALLS OFF.

No.323331

>>323329
Ooh, good idea.

No.323336

>>323329

Isn't the path circular though?

There isn't enough light to tie it around us and even if there was, One of the fillies would have to go first because we are so heavy that we'd pull everyone down with us.

No.323338

>>323329

Ooooh shiiiiiiiit.

No.323341

>>323336

They can grab it with their teeth. Also, we have 3 diamond dogs with hands. They can go first and just hold on tight if it tries to topple them.

No.323343

>>323341

But they're heavy too.

Maybe they can tie a simple knot without needing light. Ask them.

Also, ask one of the CMC if they'd be willing to try to go if they had a rope wrapped around them or in their mouth, prferably Scootaloo since she's the lightest and can at least buzz her wings to further reduce the weight.

No.323345

>>323343
The crystal chunk we broke off earlier was glowing. We could use it for light.

No.323349

>>323345

But said light has a high chance of attracting the moving crystal and launching us all off to certain death.

No.323351

>>323349
Right…nevermind.

No.323352

>>323325
>>323326
"Applebloom…" You carefully step around the filly as she hugs the ground. "…I'll take a few steps ahead. Stay close, but give me some room to jump back if I need to…"

Scootaloo taps on your neck. "Are you nuts?! Didn't you just see what happened to the Lamp?"

"Well, yeah… I think the crystal thing hates light. We should be able to get by it now that the light is gone…"

Scootaloo hangs on tight. "You better be right."

>>323329
>>323331
>>323338
Once you get in front of Applebloom, you stare up at the blue crystal on the wall. "Applebloom, go ahead and pass the rope around. Me and Scootaloo are going to go ahead…"

"Ya better get ready to jump back…" You can hear her uncoiling the rope as you take a few steps forward.

The blue crystal doesn't seem to react to your presence. Looking straight up underneath it, you see something almost fleshy connected to it.

"Where are you Raisin?" You hear Applebloom call out to you as if you're in the pitfall. Looking about, you cannot see much of anything, but the orange glow ahead seems to be a bit closer.

No.323353

>>323343

If they express doubts, we move back to the crystal rooms and tie things there. According to the map, we can hug the right wall and we'd get back to where we were.

No.323355

>>323352

How long is the rope?

Maybe we should have everyone grab onto it.

No.323356

No.323358

>>323355
GAME INFO: In this current run, the Spool of Rope has not been damaged in the slightest. From your last measurement of the rope, it should be roughly 20 feet in length.

No.323360

>>323352

Tell Scootaloo to feel ahead until she can feel Applebloom's scruffy tail and take the rope from her mouth, then feel up ahead until she finds us.

No.323361

>>323356

Seconding asking questions about the knot. Also ask if the diamond dogs have enough darkvision to see here. They might be better qualified to hold our rope.

No.323364

File: 1359357564201.jpg (96.68 KB, 960x932, applederp.jpg)

>>323360

Who are you callin' scruffy?

No.323368

>>323358

Oh yeah, it got shredded in life 1, right.

Things were so simple back then.

No.323373

>>323360

How big was the ledge? If the diamond dogs had to press against the wall, maybe it's too narrow for two fillies.

Oh god the suspense

No.323375

>>323364

YOU'RE SCRUFFY. I BET YOUR MEAN IT ALL TOUGH AND DIRTY FROM DOING HARD WORK. YOU SHOULD BE SOFT AND DAINTY LIKE SWEETIE BELLE.

No.323377

>>323375

>Bet your mane is

No.323378

>>323360
GAME INFO: Currently, you are ahead of Applebloom.

>>323361
You turn back, now nearly around the odd pitfall. "I'm up here. I think it's safe… have you tied the rope around yourselves?"

"We're carryin' it in our teeth… should be fine, right?" You can hear her put the rope back into her mouth.

"Yeah, should be alright… hey dogs? Can you see anything in the dark?"

The trio simply barks.

"…is that a yes or a no?"

>>323373
GAME INFO: The Diamond Dogs are very top heavy and wide. The path is just narrow enough for a filly to walk down without having to shove themselves into the wall.

No.323381

>>323378
Alright, let's move.
Get clear of the pitfall and wait for the others.

No.323384

>>323378

Tell Scootaloo to feel her way to the front and for everyone to hold it hard in their teeth or hands for the diamond dogs. Once Scoots gets to the front, give have her grab the rope, move behind her, and grab it with our teeth and be prepared to bite hard if it starts to move quickly and we hear a muffled scream.

No.323386

>>323384

Overly specific much?

No.323389

>>323381
>>323384

I'm ready. Scoots goes first and we follow one by one only once she gets to the path of the path illuminated by the orange light.

No.323392

>>323386

Better safe than sorry nigga.

No.323402

>>323381
>>323389
>>323384
The glowing crystal above your head doesn't appear to be moving around whatsoever. You tremble a little, relieved that your theory proved itself correct.

"Alright, Scoots… everything looks safe ahead. Jump down and grab the rope by Applebloom. I'll jump in right behind ya…"

"What? You want me to lead the way?" She asks in wonderment. "You serious?"

"Well… yeah, it should be safe…"

"Maybe if I were made of solid granite I'd say yeah, but…" To say the least, she doesn't sound emphatic about your plan.

"Trust me on this. If you have the rope and I'm right behind you, there's no way you can fall into anything. I've got your back. If I were to fall with the rope attached to me… well, that would be bad news." You blindly slide up next to her worried eyes hanging in the dark. "See what I'm sayin'?"

She groans. "You owe me big… you know I- Applebloom and Sweetie Belle are terrified down here."

In a few moments, she hops off your back, then returns with the end of a rope. She jumps up ahead of you, avoiding contact with the blue crystal above. You hear it jitter when she gets near it.

"Okay… press onward, Scoots…"

As your team marches ahead, you can feel them all moving in a solid train. With a few pairs of blue lights ahead on either side of the starry cavern, the orange light feels as welcoming as a sunrise.

Suddenly, you hear the dogs whine as the tunnel shifts. The rope becomes taught behind you.

"Raisin! Help!!" Sweetie Belle calls out between the scared whimpers of the Dig Dogs.

No.323405

>>323402
"Did you slip?!"
Pull her back up.
We need to get to safety NOW.

No.323406

>>323402
>>323402

Oh shit.

>"Hang on!"

No.323408

>>323402

Pull on the rope. Look around and see if the crystal has moved.

No.323411

>>323405

Tell everyone to hang on tight and pull. We have golem strength. Pull in the direction of the lit surface, beyond the crystal trap.

No.323412

>>323405
>>323406
You begin pulling on the rope, hoisting your small unicorn friend up out of the hole. You assume the Diamond Dogs must be hanging on as well… the end of the rope has quite a bit of weight.

Suddenly, you hear Scootaloo call out from your side. "Wh-whoa! Stop! There's ano-"

With the scuffle of loose rocks, you feel Scootaloo's end of the rope tighten up as well. She shrieks from behind the rope between her teeth.

Taking a fast look up, you see the blue glowing crystal has disappeared. After a second, a blue glow begins to reappear on the dark wall.

No.323413

>>323408

This. We nee to identify if someone just slipped or if the trap has triggered.

Also, ask who fell. Obviously not Sweetie if she can talk.

No.323416

>>323412

Goddammit, hold on and pull.

No.323417

>>323412

Where's Applebloom?

No.323418

>>323412
PULL. PULL DAMMIT! And then make tracks for the safe zone!

We're not letting this stupid fucking trap beat us.

No.323420

>>323412

Shit, it follows us. We have to pull everyone up and rush through. We have to pray that it just doesn't get US. Everyone else we can pull up.

No.323421

>>323412

How high are the crystals?

Would it be outside the realm of possibility to maybe break them with a well placed kick?

No.323425

>>323416
>>323418
You continue hoisting up on Sweetie Belle's side. With a few steps, you feel your end of the rope slacken back up. A small plop is heard as some shuffling hooves head your way. Suddenly, you feel something bump into you, then climb up on your back. A set of hooves wrap around your neck.

You pull up on Scootaloo's side, hearing her still panicking down in the pit. From behind you, Applebloom keeps tugging on the rope to try and help you, though to no avail. A couple sets of legs run up next to you. In a few seconds, Scootaloo's screams intensify, then die out.

"Wh… ugh…" Scootaloo sounds like she's talking with her nose plugged up. "Thank you… dog?"

A bark rings out.

Everyone sounds as though their safe at the moment… the orange glow ahead beckons for the presence of your weary team.

No.323427

>>323418

Don't rush too fast, maybe if we start seeing other crystal pop up.

Maybe Scoots moved too fast or accidentally bumped the wall.

No.323431

>>323425

Proceed slowly until we reach the light path.

No.323432

>>323425
Go. Don't stop until you're safe.

No.323434

>>323425

DON'T RUSH

LOOK FOR THE CRYSTALS AS WE PROCEED.

No.323437

>>323431

Not too slowly though. Dilly-dallying gets us killed.

Move at a brick pace while ready to clamp down on the rope and don;'t let it go until we're kissing the ground at the end.

No.323441

>>323431
>>323432
"We've gotta get over there… it's so close." Your hooves start pattering against the stony, pitch black floor below. Suddenly, you hear something hit your chest. It attempts to push you back, but cannot move you.

You can hear one of the dogs growling softly as he tries to direct your head to the right.

Sweetie Belle remains silent on your back.

"What's goin' on? Raisin, why ain't we movin'?" Applebloom's hooves kick around, searching for the rope again. "Everyone got the rope?"

"No… and put me down, already." You hear a set of hooves clink against the ground.

No.323444

>>323441
See what the dog is trying to show you.
If we need to we could probably just march right through that thing's attempt to hold us back. It doesn't look like it was meant to work on stone golems.

No.323445

>>323441

Just Make sure everyone has the rope. Is there a crystal above us?

No.323446

>>323441

Look to the right, prepare for a 10% chance of imminent death.

No.323451

>>323445
>>323434
>>323444
GAME INFO: There don't appear to be any crystals hovering about this immediate area. To the right, however, there appears to be another glowing blue crystal poking out of the wall.

No.323453

>>323451
Try smacking it with your hoof.

No.323454

>>323451

So it's triggering.

I wonder what would happen if we smashed it. Is it reachable?

No.323457

>>323451

Make sure everyone has the rope and step back to make the trap reset, then try sneaking by.

No.323460

>>323453
>>323454

Let's wait until the ground recedes, just in case smashing the crystal causes the ground to lock up and be impassible.

No.323461

>>323453
>>323454
GAME INFO: The crystal could probably be reached if you stood up on your back hooves and punched it. It's almost head level with the Diamond Dogs… you'd estimate. It's impossible to see in this darkness.

No.323468

>>323461

Is the ground pressing from below us or from the side of us?

No.323470

>>323468
GAME INFO: The ground doesn't appear to be pushing up against you at the moment. Due to the nonexistent light levels, you cannot determine what is trying to push you back.

No.323471

>>323470

Hmm.

I vote smash.

No.323478

>>323461
Wreck it.

No.323481

>>323478

Wreck-It Raisin.

Be macho and pound our hoof against our chest first.

No.323486

>>323471
>>323478
Unsure of whatever this thing pressing into your chest happens to be, you assume that it must be hostile. You lift your leg up and give it a pound against your chest. Suddenly, you hear one of the dogs yelp loudly in pain.

"Oh… uh… it was one of your hands?"

The dog continues yelping. You're quite sure he's jumping up and down in place.

"What happened? Raisin? What did you do?"

You hear a loud ting of armor against your head, followed by a low, angry growl.

No.323487

>>323471
>>323478

M-maybe we should see if it recedes first.

Or maybe just a light tap?

No.323489

>>323486

Goddamn Jr.

Why do have to punish us for being silly? It helps lighten the mood.

No.323490

>>323486
>>323486

Smash the crystal, goddammit.

No.323491

>>323486
"Sorry…"
Smash the crystal.

No.323496

>>323486

Wait a second, was this a dog grabbing us from behind?

Please clarify. Ask the dog to let us go.

No.323498

>>323490
>>323491

Say sorry and ask Scootaloo if the crystal triggered while she just walked in front of it.

No.323500

>>323496
>>323498

Shit, hold on, let's wait and talk before smashing.

No.323502

>>323500
he stopped us because he saw the crystal
we need to get rid of it before it launches us off. we could pull our friends up, but I doubt they'll be able to do the same to us.

No.323503

>>323500

At least apologize first.

No.323505

>>323496
GAME INFO: You only felt something offer resistance to your step as it hit your chest. Another dog was trying to move your head to look in the direction of a blue crystal to the right.

In retrospect, the dog holding onto your chest may have been trying to prevent you from tripping a trap or falling into the same pit Scootaloo was just pulled out of.

No.323511

>>323505

Well, still say sorry.

Do >>323498 maybe Scootaloo accidentally touched the crystal and it's possible we can still sneak by.

It's just the more I think the more smashing the crystal seems like it would tilt us all off the path.

No.323513

>>323505

>"Well, if that's the case, I'm sorry, thank you. I owe you a favor. Now, let's see if one of the other fillies can walk past the trap without triggering it."

No.323530

>>323511
>>323498
>>323513
"Hey… look, I said I was sorry. I thought the floor or something was trying to push us off into the hole."

The dog snarls a bit in response, then sighs.

Looking about the crystal near where Scootaloo fell off, you can see a sudden drop in the path. It seems to take a quick left away from the way beyond the blue crystal. Though it's hard to see, it looks like there's solid ground just beyond it.

"Scootaloo… did you happen to bump into this crystal? The one ahead of us?"

"No… I don't think so, at least. The path just stopped, but I slipped off the edge."

>Try to avoid the crystal and maneuver onto the walkway?

No.323533

>>323530

Wait, the path just stops?

Don't fucking tell me we came all this way for nothing.

No.323536

>>323530
>>323530

>"So, you mean there's a bit of a gap?"

No.323537

>>323530
Send someone lighter first. If the crystal springs a trap, we can pull them back up.

No.323539

>>323530

Yes, make Scoots go first again to see if anything triggers, then us.

No.323542

>>323533
GAME INFO: For clarification, the path diverges and takes a sudden sharp left near the crystal. Directly ahead is where Scootaloo fell off.

No.323545

>>323542

Well, she'd leading the way.

Tell everyone that the path ahead turns left and to hold on extra tight and be careful.

No.323549

>>323539
>>323537

Oh Scootaloo, such a patsy.

No.323551

>>323545

Yes, communicate, or else we just have everyone fall again.

No.323562

>>323537
>>323539
>>323549
"Sorry to do this to you again… but…"

"Yeah, yeah… I get it. I'm the trap bait. Somepony's gotta do it, right?" Scootaloo pops up and flutters onto your back. She lands on Sweetie with a small squeak. "Oh… sorry Sweetie Belle…"

The little unicorn grabs onto you tighter. "I-it's fine…"

With the end of the rope in her mouth, Scootaloo deftly continues onto the narrow bridge ahead. It's nearly impossible to see. You hear her hooves slip a few times as she crosses. With the orange light just ahead, you feel a wave of anxiety wash over you.

"Hey! I think I made it!" Scootaloo's hooves tap against what you think is solid stone.

"Alright… hang on, we're comin'. Guys, just follow the rope. There's a sharp turn left up ahead…"

As you begin shuffling onto the pathway, you can feel it crack slightly.

No.323564

>>323562
Keep moving. Shuffle your hooves to avoid any unnecessary thumping.
Don't stop until you're clear. If it collapses on someone behind us we can still pull them to safety.

No.323566

>>323562

Oh goddammit.

It's just a fucking neverending uphill battle with you, huh?

No.323570

>>323562

Wait, I just checked and we have our reinforced boots equipped.

Weren't the rules that they still supported weight but were loud?

No.323571

>>323562

Tell everyone to hang on tight and follow the rope. We gotta run.

No.323574

>>323571
If we run the whole path could collapse under us.

No.323576

>>323564

Yes, if we get across first, we can pull the others up.

Let's just hope the floor isn't less that 20 feet down.

No.323578

>>323574

Walk at a brisk pace then, but don't dawdle.

No.323600

>>323570
GAME INFO: Checking back, I realize that I've made a bit of a gaffe with the last inventory update. The boots were destroyed during the last session when you guys had to leap across a hole in a bridge when the Diamond Dogs were chucking spears at you.

That's a pretty big error, though… sorry bout that.


>>323564
>>323566
>>323576
>>323578
You freeze up a little when you hear the cracking. Immediately, you switch your light walking to a shuffle as you try to coast across the bridge as quickly as possible. You can feel your team being tugged a little as they follow.

"Ya shufflin' up ahead, Raisin?" Applebloom asks. Your hooves scrape up the rock pretty aggressively, but at least it keeps your weight constant.

In a matter of moments, you can hear Scootaloo tapping your side. "Alright! We haven't fallen through the floor, so the ground is definitely solid here. C'mon over, quick!"

Sweetie Belle hops off of your back. "Whew… let's get out of here…"

You begin winding the rope up as Applebloom makes it across. As the three dogs begin crossing the bridge, you see the blue crystal behind them disappear. As they get nearly half-way across the bridge, you can see the wall near the crystal jut out. The rope grows taught for a moment, but then slack as the trailing dog scratches his way up onto the platform.

"Are ya okay?" Applebloom calls out from your side, refusing to go back into the darkness without the aid of the rope.

A small bark fills the cavern as the dogs make their way over the bridge.

Immediately, your team begins walking toward the orange glow ahead. As they near it, it looks as though they simply pop out of the shadows. Scootaloo covers her eyes as the bright light covers your team once again.

"What's it look like?"

"Uhm… Ah'm not sure we're any safer…" Applebloom crouches down. Scootaloo and Sweetie Belle follow suite. Turning to the right, you can see that the end of the tunnel opens up into an absolutely massive magma chamber.

You can see Boulder Snakes moving along paths carved into the walls, much like the one you're on.

"So… you said you knew how to beat these things?" Scootaloo looks over the expanse of passageways before your team.

The end of this path seems to turn onto one of the main paths. You should be able to travel left or right.

No.323604

>>323600
>>323600

Out of the frying pan and into the fire.

Take a moment to revel in our little victory though.

No.323607

>>323600

Phew. Made it.

Now to die in the next 2 turns.

No.323609

>>323600
>>323600

How many are there and which path has the most cover?

No.323611

>>323600
See where the left and right paths lead to.
Map please.

No.323615

>>323600
>>323600

Can we get a better description of the chamber? Is it carved like the last one or more natural?

Also ask the dogs how thick the ceiling is here.

No.323623

>>323609
>>323615
GAME INFO: From this distance, you currently count 7 Boulder Snakes traveling along path on the other side of the chamber. They seem like they're focusing on carving some new tunnels on the west part of the cavern. You can't see it with any detail, but it looks like they're moving the rock by chomping into it and spitting it into the magma far, far down below.

The tunnels, even the one you're sitting in, looks like it was crudely made only recently.

The path ahead seems to offer some cover in either direction. Rocks that jut out from the side of the hastily created path seem as though they should keep you hidden from view.

>>323615
"…how thick is the ceiling in this chamber?"

One of the dogs rubs his paw. He gives you a scowl, then looks up at the chamber ceiling. Sniffing the air and taking his pulse, he starts carving some numbers into his armor using one of his unkempt claws. His head pulls back in astonishment as he redoes his calculation.

He flips the armor piece toward you.

"…55? I don't know how deep that is, but it's a lot, lot less than in the previous few rooms. Are you certain?"

He shrugs.

No.323626

>>323623

Show him our dynamite and ask him if a couple of these could collapse the ceiling if they dig up and into it.

No.323627

>>323623

>7


Jesus Christ.

…Left

No.323628

>>323623

Go right, can't go wrong with right!

No.323630

>>323623
Take the left path.

No.323631

>>323627
>>323628

I suppose we have reached an impass.

No.323632

>>323627
>>323630

Might as well go left.

No.323639

File: 1359365569261.png (23.41 KB, 823x739, BoulderSnakeChamberFirstLook.P…)

>>323611
GAME INFO: Here's a quick overview of the area from your current vantage. Your team is on bottom next to the dark tunnel. Across the lake of lava, you can see the Boulder Snakes slithering about.

>>323626
You look up, then rub your chin. "Do you think you boys could dig up through that and set some Boom-Boom Sticks?"

One of the dogs nod.

"Would it bring the ceiling down?"

"You plan on blowing this place up!?" Scootaloo looks at you with astonishment. "…that's awesome!"

"But… how's that gonna stop a buncha rock eatin' snakes? Can't they just nibble their way out?" Applebloom inquires.

"All we gotta do is make a skylight. As soon as the sun pours in, the snakes will all freeze up."

"And three sticks of dynamite is going to bring THAT roof down?" Sweetie Belle looks up at the massive dome.

You look over at the dogs. "…will it?"

They shrug.

No.323640

>>323639

It's worth a shot.

But maybe not right now. We have to get the queen at least.

No.323642

>>323639
>>323639

Jesus christ we're sitting ducks.

No.323644

>>323639
how the hell are we going to sneak past all THAT?!

No.323645

>>323642

That isn't even all of them. Who knows how many there are.

This is too much. The cavern left me exhausted. So much for finishing up0 tonight. It seems like we have so much left, and we probably won't even make it.

No.323647

>>323645

Yeah, I have class in 7 hours.

It was fun Jr but I'd be willing to call it for tonight.

No.323648

>>323645
Don't give up so easily. Where there's a will, there's a way.

No.323649

No.323653

>>323648

It's just that we spent a whole night just on one fucking room, not to mention we face doing it all AGAIN if we die.

No.323655

File: 1359365928513.jpg (167.61 KB, 800x800, 1339813631602.jpg)

>>323648

THAT'S THE SPIRIT!

No.323657

>>323653

…Holy shit, I guess you're right.

But hey, it was >fun.

No.323659

>>323653
if we die we can try a different route, with whatever it is we were supposed to get from LS
we may stop for tonight, but don't get discouraged by a few snakes
if we had to jump through some extra hoops to take this path, I'm willing to bet there's some sort of benefit to taking the extra risk

No.323660

>>323657

I swear to god these adventures have made me care about the well being of a purple imaginary horse much more than I normally should.

No.323661

>>323660
we've seen her suffer so many cruel fates that we can't help but want her to live

No.323662

>>323659

I just wish things went to like adventure 1 or 2 where they were sort and sweet and didn't drag on for half a year at a time. I've been skipping a bunch because I just can't be arsed to play every sunday evening.

No.323664

>>323647
>>323645
GAME INFO: Hey, I'm willing to stop here for tonight. I think I hit you guys pretty hard with the creepy dark ass cavern place… hope I got you panicked.

If you want, we could run the next session a bit earlier than next Sunday. I know you guys could probably get this quest finished up in one more session pending you don't get yourselves killed. Either way, there's a boss fight coming up really soon here.

Whaddya say? Wanna do something during the week or just wait until next Sunday?

>>323659
GAME INFO: And yes, I did make that room particularly nerve-wracking because of the route it's opened up to you.

>>323662
GAME INFO: And we'll probably do a super short quest one of these nights after RQ4… pending she survives.

No.323665

>>323661

Technically she'd died only twice, right? All other reloads were because we failed or were about to die.

No.323666

>>323662
personally I like the sense of adventure that longer quests have
though short quests are also fun

No.323667

>>323664

Sunday is best. It's kind of a routine. Besides, when it's not Sunday you tend to postpone more than usual.

No.323668

>>323664

S-she'll survive, r-right?

No.323670

>>323664

>Boss battle


You mean the one we skipped getting the item or knowledge how to beat?

No.323671

>>323664
I'm fine with running a session earlier than usual.
>And yes, I did make that room particularly nerve-wracking because of the route it's opened up to you.
yiss~

No.323674

>>323670
Theory: boulder-snakes are weak to sunlight. Use the crystal fragment we brought with us to supercharge Sweetie Belle and have her cast a bigass light spell to obliterate the cobra.
Then we swipe the medallion to turn us back into a filly and run like Hell.

No.323675

>>323667
GAME INFO: Point taken. Weekdays almost never work for me, so let's not even fuck around with that.

Next Sunday.

>>323668
GAME INFO: Will she?

>>323670
GAME INFO: Oh, I've seen you guys pull through worse. You'll be fine… maybe. Probably.

No.323676

>>323664

Sunday would probably be best, unless you wanted Friday or Saturday. How early are you talking about? Progress comes VERY slow, I doubt an hour would make much of a difference unless you fast tracked things a bit, which is bad to ruin the experience this far in.

No.323682

>>323675

In restrospect you told us directly how to beat Tezel the first time around and we still messed that up. It was literally "Insert the square thingy into the square slot." We are not clever ponies.

Plus you tend to punish us when we try to be silly fillies to make things not so grimderp

No.323685

>>323675

She better or else my pic with her telling tales of her latest victory to the other quest OCs will have to be discarded.

No.323686

>>323682

It's psychology: in groups people tend to follow the lowest common denominator.

No.323687

>>323685

Shiit, post it.

No.323688

>>323687

I haven't even finished the sketch yet


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