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File: 1413948838022.png (400.7 KB, 2418x998, routes.png)

 No.8882[Last 50 Posts]

The power that's inside!

Having finally defeated the Honedge, you are now free to proceed upstairs to find out who was behind all of this and free the Aegislash!

 No.8883

I'm going to need a brief recap.
Who are with me?
Julia (Gastly)
Kala (Murkrow)
Mismar (Staryu)
Haman (Monferno)
Trish (Joltik)
Dovoi (Cottonee)

Right?

 No.8884

>>8883
That sounds right.

 No.8885

>>8884
Let's keep the Dark type out and ready as we head up.

 No.8886

>>8884
'1d10' spot check, as we go up. midnight as the lead, she seems to connect with other ghosts.

Roll #1 2 = 2

 No.8887

>>8882
As will I. I think I remember my lineup, but I'm a little fuzzy on their moves.

Millie (Ralts)
Needlenose (Horsea)
Jeeg (Magnemite)
Dreamcast (Porygon)
Nightlight (Litwick)
Chopshop (Pinsir)

And I'll follow them up, keeping a wary eye behind us. Not a fan of ghosts…

 No.8888

>>8885
>>8886
>>8887
The tower begins to twist here, with an incredible slope up ahead – each step on the stair increases ever so slightly until every step is a foot and a half. It really takes it out of you.

As you begin to near the top, you hear a piano playing up above.

https://www.youtube.com/watch?v=-LXl4y6D-QI

Midnight shivers uneasily, and Kala fidgets on Arthur's shoulder. Both seem restless.

 No.8889

>>8888
"Only one way to find out what it is. Anyone here got anything Soundproof?"

 No.8890

>>8889
Shake my head. "That's something that pokemon in the west have I think. Defense against zubats?"
>>8888
"Oh, don't be scared! Once we get up there, we'll fix it. "

 No.8891

>>8890
"You know, just in case the sound does something to us."

"Reeady? Let's go."

Slowly

Head up

 No.8892

>>8888
Oh great, just what I needed to hear…

>>8889
"Uh…I don't think so."
I'll edge up after them.

 No.8893

>>8891
"We can just cover our ears, and our pokemon's ears too." I suggest with a grin.

 No.8894

>>8890
>>8891
>>8892
You arrive at the top for landing – panting. It was a painful and strenuous climb.

There us a heavy oaken door with an iron bolt here. It looks ancient. The music is quite loud within.

 No.8895

>>8893
"We've only got two hands for ourselves, unfortunately."

Shrug.

>>8894
Can it open or do we have to destroy it?

 No.8896

>>8893
"I don't think that will be enough."
>>8894
Inspect the door, knocking on it. Is it locked?

 No.8897

>>8895
>>8896
You give the door an experimental shove. The bolt seems to hold it firmly in place.

 No.8898

>>8897
Well, remove the bolt.

Wait ,it's bolted from our side?

 No.8899

>>8897
'1d10' look around the wall for a switch
>>8895
"Aw.. okay."

Roll #1 10 = 10

 No.8900

>>8898
No, but you can see the bolt on the other side through a crack. It's a very old door, and light streams through it.

 No.8901

>>8899
You don't detect any hidden switches. Besides, they usually hide those in trash cans, don't they?

Upon closer examination the door would probably break under application of pressure or fire. Telekinesis or strong enough wind might make the wind slide right out. Moreover, there is a window nearby. A flying Pokemon might be able to simply fly into the room and open the door. Similarly, a very small Pokemon might fit through the cracks.

 No.8902

>>8901
"Kala, think you can fly around and open the door?""

 No.8903

>>8901
Hmmm
>>8898
>>8896
"Hey, you wanna try burning it or having a pokemon push the door free? I mean, it might be kinda scary to go in there, but its only for a minute right?"

 No.8904

>>8903
"Millie could probably TK it open, or Jeeg could just magnetize the thing."

 No.8905

>>8902
Kala gives you a shrug. It's hard to tell if it's careless, uncertain, or dismissive.

 No.8906

>>8905
"I'd rather you not go in alone, so we'll see what the others can do."

>>8903
"Let's minimise damage, the Fire might hurt us."

>>8904
"I think you'll have to do it."

 No.8907

>>8904
"Go for it!" I cheer you on with a small gesture.
>>8906
"Well, I have Green if we need to put it out!"

 No.8908

>>8905
>>8907
"Well okay then."
Pop out Jeeg and instruct him to try and pull out the bold from here with his magnet powers.

 No.8909

>>8905
I believe I was in Vanilla city?

 No.8910

>>8908
The bolt slowly slides aside… the door is yours to open.

>>8909
That sounds right. I can't remember, did you ever get back to normal?

 No.8911

>>8910
"Anyone going to open it?"

 No.8912

>>8910
What do you mean by normal? You mean out of the crazy apocalyptic dreamscape? Then yes. However then I got rocked by the gym leader via the Anime Battle System.

 No.8913

>>8910
I give the little orb a pat and recall him.
>>8911
"Nothing ventured…"
I push it open. and peek inside.

 No.8914

>>8912
Right, right.

And then you went to the Pokemon Center, I believe.

>>8913
A mysterious robed figure sits playing at the piano. He dramatically stops at the door opens.

"I expected you sooner, Champion…"

 No.8915

>>8914
Yep.
Though it seems my sheet was on my laptop, so I don't have it on hand.

 No.8916

>>8914
Eh?

"Hmm? Which one of us are you speaking of?"

 No.8917

>>8914
"Whaaat? Are you a psychic? Did you kidnap the pokemon so you could meet us or somethin'?"

 No.8918

File: 1413952672862.png (51.12 KB, 1516x413, Teams simplified.png)

>>8916
>>8917
The figure stands up, frowning. You're surprised, because by the deep voice you might have thought it was a man, but it is instead a woman. She has long black hair with strongly contrasting white streaks.

There's a look of confusion. "You're just some kids."

>>8915
That's okay. This might be out of date though.

 No.8919

File: 1413952688276.png (239.26 KB, 1646x1391, Teams.png)


 No.8920

>>8914
"Champion? I barely have two badges. That's a little much to expect from me."
>>8918
"Yeah…though you have to admit doing all that crazy nonsense with the Honedge would attract somebody."

 No.8921

>>8919
I believe I had swapped out Vivi for Lola, since Vivi doesn't like smelly industrial cities.
So. Recouping my loss in the PKC.

 No.8922

>>8918
>>8919
"Yea, well you're just a bully who's picking on innocent pokemon and their friends. Cut it out!" I pout at her with my arms folded and my best scowling eyes.

 No.8923

>>8920
>>8922
She puts her face in a hand.

"How did you manage to get past my followers? I would've expected more from them than to be beat by kids."

>>8921
Do do dododo

 No.8924

>>8923
Of course, now what do we do? Just go out and train? Or try and puzzle out what that gym leader was ranting about about items? Maybe hit the shrine, see what they can offer.

 No.8925

>>8923
I cross my arms defiantly.
"Well you should have spelled that out for them then."

 No.8926

>>8923
"You've got quite some cooperative followers. Mind telling us what you're doing here?"

 No.8927

>>8923
"Listen up mean lady. Let those honedge go free or we'll defeat you just like your goons!"
whisper to Midnight "do a spooky ghost thing, maybe she'll give up." '1d10' spooky

Roll #1 8 = 8

 No.8928

>>8924
Whatever you want to do.

>>8925
>>8926
"How obscene. All this and not even the Champion. Hm."

>>8927
She raises a brow. You're not sure if it's mocking or genuinely inquisitive.

"Still, you have displayed some level of power. In any case, if you're here, then my plans have already failed anyway. Very well, these Pokemon mean nothing to me."

She begins to glow.

 No.8929

>>8928
To the shrine, then. Maybe they won't be as completely against my mere existence as the other two were.

 No.8930

>>8928
"Teleporting away, are you?"

Any sight of a Pokemon?

 No.8931

>>8929
You're in the main square. Arceus – or Mirror God – only knows where the shrine is.

 No.8932

>>8928
Grin victoriously. That glow must mean she is releasing them.. right?
See how Midnight feels right now.

 No.8933

>>8931
Well, I'll let Lola out of her ball. Type shrines only seem to open to pokemon of the same type, so I'll just trust her and follow her lead.

 No.8934

>>8928
"Hey, it's not gonna be that easy!"

 No.8935

>>8930
No direct line of sight, but there is a large black drape spread on the floor that looks rather obvious.

>>8934
"TELEPORTATION!"

And with that, she's gone.

>>8932
Midnight looms gravely. Ghost types certainly are mysterious.

Midnight does seem a bit different than that Gengar and Honedge, too, though. It makes you think about how even among an easily-stereotyped group like Ghosts, there are strongly distinct personality traits that make them different.

Roll Wisdom

 No.8936

>>8935
"…huh. Who do you think she was?"
Inspect the drape next. And the piano she was playing.

 No.8937

>>8935
'1d10' I'm sure mom will be proud if I can figure something like this out.

Roll #1 4 = 4

 No.8938

>>8936
The piano looks very old. You experimentally press a key. It sounds outrageously out of tune. Like, one and three forth steps.

How did she play it so well?

The drape seems to be quivering slightly.

>>8937
Midnight seems to have a Skeptical personality.

 No.8939

>>8935
Send out Julia.

"Here, see what you make of the aftermath."

 No.8940

>>8938
"Weird…"
But, turn my attention to that drape.I kneel over it and inspect it some more, giving it a poke.

 No.8941

>>8940
There is restless rattling below.

>>8939
Julia floats about uneasily, seemingly troubled by the drape.

 No.8942

>>8938
Skeptical, that must be why he's so hard to get along with.
"You can trust me Midnight. I won't let you down!" I say with a smile. "and looks like I can trust you too."

'1d10' look around for more stairs or a way to where the Aegislash was chained.

Roll #1 9 = 9

 No.8943

>>8941
I yank the drape up.
"Guys, there's something under here!"

 No.8944

>>8941
"Julia, behind Kala."

Let's watch that drape.

 No.8945

>>8942
This appears to be the room you saw it in before.

Jake pulls the drape free. Aegislash looks different than before – no longer contained within a psychic field nor laying docile.

>>8943
Aegislash is chained to the ground here, and rattling about, trying to get free.

 No.8946

>>8945
"Ooh. Anyone have spare Poke Balls?"

 No.8947

>>8945
"Oh geez…hang on now…"
I pop out Chopshop and instruct him to break those chains.

 No.8948

>>8945
"Oooh I know who's the best at cutting, your twin!"
Send out Rena and try a fury swipes at the chain. '1d10'

Roll #1 3 = 3

 No.8949

>>8947
>>8948
"Anyone want to catch it? Sure?"

 No.8950

>>8949
"Don't you think it's been through enough for one night?"

 No.8951

>>8950
"Yeah, well, being with us might make it feel better! Proper capture and all."

 No.8952

>>8949
Shake my head furiously
"I can't take away the honedge's momma! No way. Not unless she wanted to come along."

 No.8953

>>8951
I raise an eyebrow.
"That's…a big assumption you have there."

 No.8954

>>8952
Shrug.

"I don't think I could give it enough attention right now, so we'll just have to leave it."

 No.8955

>>8954
"Try to find a key for these chain instead. If you wanna be friends a good place to start is freeing it right?"

 No.8956

>>8947
>>8948
Chopshop smashes through those chains like a pro! No problem.

 No.8957

>>8956
And with that, the Aegislash finally rises uneasily. There's an otherworldly moan and Honedges drift in through the walls…

 No.8958

>>8957
"All done. Aegislash, happy?"

Beckon Julia here too.

 No.8959

>>8957
I…give them a wave.
"O-okay then…are we good now?"

 No.8960

>>8957
Smile and sit calmly here. "Don't worry, we got your friend Gengar to a doctor."

 No.8961

>>8960
>>8959
>>8958
The Honedge raise ominously, preparing their blades…

And begin to dance about cheerfully, making little ghostly sounds. https://www.youtube.com/watch?v=qdpvj_iVAFk

 No.8962

>>8961
"Ooh, is this a swords dance?"

 No.8963

>>8961
>>8962
"Oooh, is this a game? I want to play too!"
'1d10' try to hum along.

Roll #1 5 = 5

 No.8964

>>8963
>>8962
It's certainly something to behold. The display continues as all of them – Aegislash included, slowly fade from view, and you're left in an empty, quiet chamber.

PokeKarma gained

 No.8965

>>8964
"Okay! Bye! I hope we can play again soon."
Skip happily to the exit

 No.8966

>>8961
>>8964
"…wow."
>>8965
I follow her out.

 No.8967

>>8965
>>8966
Recall Julia, call Kala to me and leave with them

 No.8968


 No.8969

You're standing outside a ruined castle on a mountain ridge. From your vantage point, you can see Sapshire and Fogmire.

 No.8970

>>8969
"Phew…that was an experience. Where are you all headed next, anyway?"

 No.8971

>>8970
"Maybe I'll head back to Fogmire to try out the shrine. I want to learn more about my Gastly, too."

 No.8972

>>8971
"Fogmire, huh? I don't think I've been there yet. Never was much of a fan of ghost types…"

 No.8973

>>8969
>>8970
Guess I'll start on my way to Fogmire…

 No.8974

>>8972
"Right, you're a psychic. Still, one must confront their weaknesses to blossom. Why not find a Dark type?"

 No.8975

>>8973
Misery loves company.
>>8974
I nod.
"I suppose that would help, though do you think I would be able to train one of those too? I have Nightlight already."

 No.8976

>>8973
You'll need to head down the mountainside. Carefully now.

 No.8977

>>8975
"Your Litwick? They'd complement one another. Hmm.. maybe a Murkrow? I'm just speaking from experience since Kala is lovely."

Pet him if he's out.

>>8976
Send out Kala and have him watch over while we get down

 No.8978

>>8977
"Is she? Where I come from, most people seem to think Murkrow are pests."
>>8976
Let's navigate this terrain carefully.

 No.8979

>>8977
>>8978
Roll to carefully navigate.

 No.8980

>>8979
Careful…

Roll #1 2 = 2

 No.8981

>>8978>>8979

"He. I dunno, he's nice to have around. Real smart, too."

Roll #1 3 = 3

 No.8982

>>8980
>>8981
You slide down unevenly, roughing up your legs as you slide down the mountainside. Up ahead, you see dancing lights in the darkness.

 No.8983


 No.8984

>>8982
"Careful. Might be ghosts."
Resist urge to hold Kala close and keep going

 No.8985

>>8981
"No kidding? I haven't really seen many–"
>>8982
Ohgodow
I get up and brush myself off, checking for bleeding, then point towards the light.
"Hey, what's that?"

 No.8986

>>8985
"Hopefully an Ignis Fatuus. Else… "

 No.8987

>>8985
>>8986
>>8984
Up ahead, you can see a swarm of Ghastly! You might be able to sneak past, if you want…

 No.8988

>>8987
"See them? I can help you if you want to try fighting them…"

Try not to shiver

 No.8989

>>8986
"I'm…not familiar with that…"
>>8987
>>8988
"I don't think we're in any condition to fight those guys after what we went through in the castle, do you?"

What's my party status, anyway?

 No.8990

Jeeg: Fainted
Nightlight: Fainted
Needlenose: Badly injured

Others: OK

 No.8991

>>8989
"Lights that can appear because of burning swamp gas. But these are Gastly… "

Check party. About how much further to Fogmire?

 No.8992

>>8991
Haman and Kala are badly injured. The rest are still okay.

It's hard to judge how far to Fogmire now that you've descended into the swamp. Probably a short hike back from here, might see more Pokemon on the way.

 No.8993

>>8991
"Yeah. You feeling up to it?"

 No.8994

>>8993
"Never mind. Let's not draw attention."

Begin sneak '1d10'

Roll #1 9 = 9

 No.8995

>>8994
I nod and follow, sneakily.

Roll #1 2 = 2

 No.8996

>>8995
They catch Jake. Try to outrun them?

 No.8997

>>8996
Let me just stand by. Oh dear.

 No.8998

>>8996
"AAAAAAGH"

Can I escape?!

Roll #1 3 = 3

 No.8999

>>8997
>>8998
The swarm attacks! Who will you send out?

 No.9000

>>8999
Kala quick

Thief one as soon as possible

'1d10'

Roll #1 7 = 7

 No.9001

>>8999
Oh man, I'm gonna regret this.
Millie, use Confusion!

Roll #1 7 = 7

 No.9002

>>9001
>>9000
Millie blasts one out of the sky, and Kala strikes one down like a bolt from behind!

The two of them are coated in a barrage of Licks – which Kala shakes off, but Millie seems to not take as easily.

 No.9003

>>9002
Oh, wait! I know!
DC, switch in! Use Psybeam!

Roll #1 3 = 3

 No.9004

>>9003
Another Gastley is blasted out of the sky, but this time, the licks do nothing! They're coming around for another pass… maybe they'll try a new tactic?

 No.9005

>>9004
Just hit the ones in front as we run

'1d10'

Roll #1 8 = 8

 No.9006

>>9004
Keep moving forward and focus on the ones keep us in.

Roll #1 3 = 3

 No.9007

>>9006
>>9005
This time they just Leer at you, but then fly away. Looks like you've dispersed them… for now.

 No.9008

>>9007
Well!

>>9006
"Come on, hurry!"

Down the road!

 No.9009

>>9008
"Right, yeah!"
>>9007
I run off after him!

 No.9010

>>9009
>>9008
Roll for encounters one more time

 No.9011

>>9010
'1d10'

We're almost there!

Roll #1 4 = 4

 No.9012

>>9010
Arceus protect me!

Roll #1 1 = 1

 No.9013

>>9012
>believing Arceus cares
>2XXX

 No.9014

>>9011
>>9012
Maybe you should've invested in the Mirror Lord instead.

Up ahead you see a little girl. She's sobbing. One of her legs is stuck in the mud, up to the groin. She can't pull herself free.

 No.9015

>>9014
"Hey, are you okay?"
We have to go help her!

 No.9016

>>9015
>>9014
"Wait.. WAIT! Be careful! It could be something pretedning to be a girl!"

 No.9017

>>9016
If Kala is out have him be near and see how he reacts as I approach the girl

 No.9018

>>9015
>>9016
>>9017
As you draw closer, you can see smoke is pouring out of its eyes and mouth. Its head inverts entirely: completely upside down. She grins widely… or depending on your perspective, frowns.

That's when it blasts forward and knocks Jake to the ground with a crushing Sucker Punch. Illusion dispelled, it gives a gleeful chuckle.

Gengar.

 No.9019

>>9018
>>9015
"Away from the shadows! AWAY FROM THE SHADOWS!"

Send out Haman. Let his tail fire keep the surroundings lit at least.

 No.9020

>>9019
It vanishes, no doubt preparing for some sort of invisible attack. You hear whispers from all directions.

Turn around.
Doubt.
The shadows dance.
You will never escape.
Your friend will betray you.

 No.9021

>>9018
"Augh!"
Crawl back away! Gotta get back to Arthur!

 No.9022

>>9020
You are a wild Pokemon. What does what you say matter?

Calm Mind, Calm Mind…

>>9021
"Hurry! Don't mind the voices if they come into your head. I believe the Gengar's trying to brainwash me."

 No.9023

>>9022
"Voices? I think I'm used to that!"

 No.9024

>>9023
>>9022
Nearby, Kala falls out of the sky. At first you think he's been hit, but then you realize he's slumped over, asleep.

 No.9025

>>9023
"Oh, good! We'll try to get to safety using my Monferno's tail light! Kala, stay near–"

>>9024
"No! Beware of hypnosis!"

Put Kala on my shoulder and hope the chaos about wakes him up.

>>9023
"Send out something!"

 No.9026

>>9025
"Right!"
Dreamcast goes out, and stays near us..

 No.9027

>>9026
"Good choice! It nulls ghost, does it have.. psybeam, maybe?"

Let's inch out of this place. Calm Mind, Calm Mind..

Rock Kala awake
'1d10'

Roll #1 4 = 4

 No.9028

>>9027
"It does, but we need something to shoot first!"

 No.9029

>>9028
"Hopefully we won't have to!"

"Haman, throw out a few embers! See if anything moves!"
'1d10'

Roll #1 4 = 4

 No.9030

>>9026
>>9027
>>9028
>>9029
The world seems to darken around you, constricting the flames of Haman… He's probably moving in for an attack!

 No.9031

>>9030
"Kala? Wake up…"
'1d10'

Roll #1 5 = 5

 No.9032

>>9030
Drive it back with a Psybeam!

Roll #1 4 = 4

 No.9033

>>9031
>>9032
Kala isn't awakening, and the shot goes wide.

Gengar smashes your Porygon on the nose, and he looks like he's in bad shape…

Things are bad.


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