/q/ - Quest


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File: 1342238032006.png (83.64 KB, 401x335, Rover getting hit between the …)


When we last left the party they had wandered into a maze of tunnels to track a set of odd hoofprints. The trail led to the reanimated skeleton of a pony that had been hitched to an old minecart. Not seeing any point in sticking around that section of the tunnels any longer they left, but got completely lost when their guide was distracted by a dancing mare. As things currently stand Melody Maker has Silver Edge's head between her hooves, and they are both giving each other looks that are entirely inappropriate given their current location.

This is just another reminder that the DM does not get involved in PVP.

Post your character sheets and we can get started when most everyone gets here.


CM: Plus sign in front of 2 swords [+1 to healing in battle?]
Neutral Good
-mixing bowl & 'mashing tool'
-Short Sword
-Metal Shoes
-light leather armor
>never have to roll to sneeze ever again


Name: Candy Cane
Race: Pegasus
Class: Illusionist
Special Talent:
Armor: Clothes (unarmoured)
Weapon: Two daggers and her banjo
Skills: Mirror image, bluff and cheap shot
Inventory: Cloudsdale book of songs, food and water
Alignment: Neutral good


>Name: Melody Maker
>Race: Pegasus
>Gender: Female
>Cutiemark or Talent: A Mandolin that has been broken in two (think London Calling album cover), symbolising 'a flair for performing'
>Class: Bard
>Skills: Cheap Shot, Entertain, Inspire, Bluff
>Alignment: Chaotic Good
>Inventory: Ethereal Mandolin, repair supplies, a few other assorted instruments, and travel supplies
>Character traits: Huge braggart, loves to perform and loves an audience. Proud of her accomplishments and talents. Quick to anger and quick to start a fight.


aaaand I forgot my name. Whoops.


Name: Flora
Race: Pegasus
Gender: Female
Cutiemark or Talent: bullseye (good at shooty shooty)
Class: Wardancer
Weapons: Longbow and a one hoofed iron war axe
Skills: Wardance (0), Crippling shot (2), Cheap shot (1)
Alignment: Neutral good
Inventory (brief or detailed): Light leather armor, food rations, water bottle, torch, flint, knife, harmonica


> Name: Silver Edge
> Race: Earth
> Gender: Female
> Cutiemark or Talent: Ribbon around a golden sword
> Class: Troubadour
> Skills: Entertain (1), Inspire (1), Sentry (1)
> Alignment: Neutral Good
> Inventory: Pretty dress and leg sleeves (to be a pretty mare), Dual Rapiers with ribbon on the handles, bag of bits, Book on dancing techniques


So we can join now?

Talent: Freezing
Mirror Image (0), Freeze (2), Entertain (1)
Neutral Good

Book on the best ways to use crystals for light decoration
Extra water
Some binoculars
a hat
skates attachable to boots


Well-shined metal shoes, entertainer's robes

An entertainer who uses his affinity with ice to create pretty displays. Generally pretty chill.


Oh yeah, male.


Name: Mwandishi
Race: Zebra
Class: Trickster
Skills: Terrify, Trap, Stealth
Cutie Mark: Mwandishi's mark resembles the zebra mask that the trickster-hero in their stories wore. He's great at making himself hidden.
Inventory: Travel supplies, Magical throwing-dagger (it comes back!), Electric short sword, Alpha crown, Zebra leather armor
Alignment: Chaotic Neutral
Character Description:
Mwandishi is a story-teller from the Zebra lands to the south. He left home to explore and seek wealth. Mwandishi would not have gottent his far from home without being clever. Sly and careful, he's reluctant to get into a fight, and prefers trickery to paying his bar tab. After traveling the world, his primary concern is overthrowing the powerful (and also taking their ill-gotten money) and liberating the oppressed (especially if there might be reward money involved).


>7 players
I guess the best way to swim is to jump into the middle of the ocean. You can come in once they make their next navigation roll.



Right, tell me when I can join


Oh, and I got the Alpha's head back there, too



Rolled 4 = 4


"So are we going to just feel each other up, or are we going to get moving?"


"Can we get a movealong? i feel like i'm being pressed on all sides here

Rolled 1 = 1


Im not going to feel you sir.


I help out on the navigating with my zebra powers


Rolled 10 + 1 = 11


"I have no intention of feeling right now! Maybe once we are out of danger."

If you'd rather have less players then I can just skip this session and go to bed man


Follow the super zebra.


i follow the group


The power of that navigation roll was SO great that I am ripped back to my senses and start following Mwa!


A white unicorn with a long blue-ish mane appears, wearing somewhat flashy blue robes.

"Uh.. hello? Anyone here? I'm pretty lost…"

can I join now


I'll introduce you in my next post, don't worry.


okay thanks


Oh, right, I also check for traps as we walk.

Rolled 7 = 7


Try as you might you are unable to keep your thoughts off the dancing mare as you lead the party through the tunnels.

Luckily you realize that your companions thoughts are not on the task at hoof and take the lead. Before long you and the party come to a familiar collection of tunnels and recognize them as the ones you and Melody Maker passed through after first arriving. A bit of searching finds another one of those odd trails and you follow it back to the small room where you dropped the torch. Along the way you find an old, moth eaten saddlebag containing two healing potions. Next time you lead the party through these tunnels you can choose your desired destination and get a +1 to your roll on top of your Racial bonus.

You come back to your sense while walking and start looking for traps. There are no artificial traps, but some of the tunnels look like they could collapse at any moment.

After entering the small room with the dropped torch the party sees a Unicorn stallion wearing some robes exit a nearby tunnel.
That is your cue.


"Oh, uh, hello everyone. Are we all looking for a way out?"


hello sir unicorn


"A stallion? Good to see you haven't gone extinct yet, I was starting to fear. I am Flora."


"Hey, Melody, how many lost adventurer ponies are down here, anyways? It's like a small army of chucklefucks."


"Used to be. now we're trying to be diamond dogs"

Rolled 2 = 2


We are helping our new friends find some slaves or something.


"I'm all the stallion you need, baby."


I give my head a few good shakes,
"Jeez! It's like you guys are coming out of the woodwork or something! We're gonna have a small army by the time this is over with!"
I ain't got a clue man…
I smack him on the head.

Rolled 6 = 6


"No, we're looking for some captured ponies. I'm Mwandishi, awesome poet, this is Melody, my companion, and these are an assortment of other lost souls we found down here."


"I'm sure you are, zebra. But it seems your marefriend does not agree with that statement."


"I'm lost as all fuck guys. where are we at exactly?"

Rolled 7 = 7



Oh, cool, cool. I'm Louie, seems I'll just have to follow you guys if I'm going to be getting out.

"Chill, man. I'll help you out if you all need it."


We're still talking about Mwa here, right?
Marefriend? Seriously!?"
I fall over laughing.
Rollin' to srs the fuck up and know where we are.

Rolled 1 = 1


I roll to keep my pride
We might be best of friends and revolutionary comrades, Melody, but that still hurts

Rolled 4 = 4


"Ah, it has not gone public yet, I see."


You fall over and start laughing so hard you can't breath.

Your pride is somewhat wounded.


Okay, I admit, that was probably too far. Sorry man…
I give him a hug,
We still cool?

Rolled 7 = 7



"Hahaha, seems like not everyone here is for the taking."

Roll to see how attractive I am

Rolled 8 = 8


"would you stop laughing i'm serious here!"

Rolled 10 = 10


Im going to explore around.

Rolled 3 = 3


I bury my feelings in the task at hand.

So we're back in the darkened cavern with all the other tunnels? I guess I roll to investigate and get some clue about where the ponies might have gone. Melody destroyed some of the tracks, but maybe something's left.

Rolled 5 + 1 = 6


I also roll to investigate the area

Rolled 2 = 2


i guess i roll to learn more dancing techniques while everyone is bickering

Rolled 2 = 2


"All you're going to do is make Melody all hot and bothered again."


"H- Hey!…"
I blush a slight bit.


You stop laughing and give him a platonic hug.

You are quiet attractive. If you had to guess you'd say you were an eight out of ten.

You are damn serious.

You nearly get losed but Strawberry drags you back to the group.

There is nothing left in this room, but after traveling a few feet down the tunnel sparsely lit by torches you can see a large number of pony and diamond dog tracks heading away from you.

There are a bunch of ponies down here.

You try break dancing. The rough stone floor isn't good for that sort of thing and you end up scraping the back of your head and neck pretty badly.


i- i am sorry!

i stop


"You two are AT LEAST friends with benefits."


Can we just go? I dont like this place.


"Right, then! We should go."

Roll to use my looks to look as dashingly handsome possible for the mares

Rolled 4 = 4


>look at the mare why wonder why she tried breakdancing..
"Oh great another ditz"
>heal the dancer

Rolled 8, 8 = 16



"You're projecting, you frigid, imperialist prude."

"Yeah, we cool, Melody."

Let's head follow the torch-lit tunnel with the tracks.

Rolling to navigate, unless there are objections from the grab-ass brigade.

Rolled 1 + 1 = 2


"hey mishidishi focus on the task at hand i want to see daylight in my lifetime"

Rolled 4 = 4


"I meant to offense of course, zebra. It's not like its unheard of from your kind to take multiple mares at once."

Follow him into the tunnel


Oh RNG, you card.

Rollin' to try and take the lead, and guide us down the CORRECT path.

Rolled 7 = 7


You strut your stuff but none of the mares seem to take interest.

Mwandishi, on the other hand, sees you and makes a beeline for you.

Before you can learn if he was jealous of your good looks or simply drawn to them Melody Maker gathers the party and leads them down the sparsely lit tunnel.

You are all back at the intersection where the last battle took place. To the south is a better lit tunnel with grooves from a cart leading down it. To the west is the path to the large cavern. The bodies of the Dogs are still here, but they have been stripped of their armor and weapons.


We should go west.


"Oh my, how flattering, but I'm afraid I just don't take much interest in stallions. Hope you'll find an ice one, though!"

Probably going to have to leave soon

Rolled 6 = 6


Maybe it was a little of both
"The main thing we learned here, I think, is that we should listen to Mwandishi when he says 'Let's take the well-lit corridor.' Would have been much simpler."

Rolled 9 + 1 = 10




Right behind you!


"how many well lit corridors do you think there are?"

Rolled 6 = 6


"I say we head South."
>party full of mares
>you make a beeline for the only other stallion
Sometimes I wonder about you Mwa…


"At least one that we should have taken."
Let's go~


but if you never went that way i would never have been rescued

for that i thank you


"There will be time for wooing the mares later, Melody. Dibs on Flora

And you have to admit, he's a handsome stallion."

Rolled 7 = 7


"right then."
>follow the zebra

Rolled 9 = 9


Ah see! You do have to admit it!


"Fine, we'll follow his stripeyness then."


"Well now that everyone is following me, yes, we need to head south down the tunnel with the cart tracks. That is where mining happens, I'm sure."
Checking for traps and dogs and such

Rolled 8 + 1 = 9


Going for a bit, so I'll just be chilling with you all silently

Rolled 5 = 5


"I guess…
You could do better though man.
I mean, a unicorn? Really?"


>neither of the main cast likes unicorns
>joined as unicorn healer

Rolled 6 = 6


Whats wrong with unicorns?
They are lazy


"Unicorns are the ruling class of Equestria. What better way to conduct the revolution than to make them… submit to it?"


It's just the paranoid zebra. I don't dislike unicorns at all.


"Jus' sayin', you seem more like the pegasus type.
Flexibility and all that jazz.~"


Fuck, I'm supposed to be a unicorn even, I forgot about that. I just put it wrong on my sheet


and what type are you?


Hoof, meet face.
"I know where you going with this, but the answer is still no. Me and Mwa have NEVER done anything!"
also as much fun as I am having with this banter, can we get a move on Campfire? Mwandishi rolled something a few posts ago that you haven't responded to.


"We really hating on our castes because I have a horn? Man, I thought you guys were chill."

Rolled 9 = 9


"The sisterly type.

"If you touch her, I will end you, pretty boy."


i wasn't talking about mwandishi


That's fine.

It's definitely a bit of both. That unicorn is just too damn handsome for his own good.

The party heads south and the frequency of torches increase. The walls here have holes dug into them, some of them are almost tunnels themselves and sit at odd angles to the main tunnel. After a few minutes of walking the party and see dozens of shimmering lights from the end of the tunnel. After reaching the end you all can see that you are at the top of a large, roughly circular, cavern whose walls and ceiling are completely covered with gems of all shapes, sizes, and colors. Some of the gems at the mouth of the tunnel have been cut and smoothed until they form a platform, and others have been cut and smoothed so that they make a ramp that goes down while hugging the wall of the cavern. Peaking out over the edge shows many small figures at the bottom.

Sorry this took so long to type.


"It was an offhand comment! I never meant anything by it!"


"We're the United Popular Revolutionary Front, unicorn, and don't you forget it. Down with the system. Fight the power."


"I blame the zebra, but he's necessary."

Rolled 1 = 1


Oh shinny!
Pick some gems.

Rolled 3 = 3


>scan the area

Rolled 1 = 1


I peek out over the edge. What do I see?

Rolled 3 + 1 = 4


i look to see what the small figures are



"Yeah, uhuh. Hope you guys have fun with that, or something."

Do we need to get to the bottom? Any way down?

Rolled 4 = 4


>Peaking out over the edge shows many small figures at the bottom.
I silently cheer and hold out my hoof to Mwa,
"I think we found them man!"

Can I make out any of the figures?

Rolled 9 = 9


I'm just going to go with pegasus now, fuck it

Fly down a little and get a closer look at the figures

Rolled 8 = 8


"And all it took was you getting your gut split open multiple times and collecting a platoon of mares for it to happen!"


for for that

Rolled 7 = 7


"And yet, I regret nothing.
'Sides that, I got this sweet mandolin in the deal too."


"The ghost mandolin is pretty neat.

"And I got this crown!"


"You have a crown, and you're speaking against species and racial inequality?"

Rolled 10 = 10


"I pried it from the head of the alpha we slew. I do what I preach. What about you?"


"You kill for the pleasure of conquest it seems. You're no better than these dogs. I heal but defend myself when I need to"

Rolled 5 = 5


The zebra is the only one here who isn't at fault, which is funny because he's entirely unnecessary.

You are unable to break any good sized ones from the wall, but there are a few tiny, dull ones loose on the ground.

You look at a gem which is gleaming with reflected light and are temporarily blinded.

Everything is so tiny down there. You can see a bunch of dots moving around but aren't sure what they are or how many there are.

You look over the edge and can make out a good number of Diamond Dogs at the bottom as well as a smaller number of ponies. The ponies are digging and hauling carts while the dogs stand back and watch them.

You fly down to a platform breaking the ramps decent halfway down the cavern. From there you can see everything that Silver Edge can see, but can also see that the ponies pulling the carts are very thin, bony even, and white.

There are ponies down there and donkeys down there. The donkeys seem to be in worse shape than the ponies. The ponies pulling the carts are extremely thin and white.


Look back up and motion for the group, asking them if we should go down further

Rolled 6 = 6


Huh better than nothing I guess.


That was a wicked sick burn yo.


That was such a nasty burn even I felt that. Oof.
I guess it's time to sneak down there.
Rollin' to fly and land somewhere. Hopefully somewhere useful.

Rolled 1 = 1


Seeing that the rowdy one is having trouble flying, I fly up myself and make sure she doesn't fall to her death

Rolled 3 = 3


"Alright, let's take this slow."
Are there any other ways down besides-
"Goddammit, Melody!"
Rolling to hide
I think I still have a trap set up from the last fight.

Rolled 8 = 8


>look for a way down or follow someone down who's not flying

Rolled 7 = 7


er, rather
"Spirits dammit, Melody!"


i follow Liune


You step off the platform but forget to open your wings. You fall faster and faster towards the bottom of the shaft but…

Flora leaps into the air to save you. She loses control of her flight while grabbing you and the two of you crash into a platform halfway down the cavern. Both of you roll to see what kind of damage you took.

Your stripes somehow blend in with the kaleidoscope of colors thrown by the gems.

Both of you take off down the ramp after the falling pegasi.


I hide with Mwandishi.


Have we alerted anyone?

Rolled 9 = 9



Rolled 5 = 5


>Cheapshot the nearest diamond dog

Rolled 10 = 10


"Well, it looks like we're charging in…"
I do my best cave-bear owlbear multibear impression, trying to scare one of the nearer dogs.

Rolled 7 = 7


run to the pegasi and help them up


Hide behind him.

Rolled 1 = 1


Neither of you screamed while falling and so did not attract the Dogs' attention. You land on top of Flora and simply get the wind knocked out of you.

There is a loud snap when you hit the ground and a shoot pain in your leg. It's broken and all your actions will be at -2 until it is healed.

You buck a crystal and it comes loose. There is no sound for a few seconds, then there is a crash as it hits the ground and shatters.

You start making bear noises, spooking the surviving Dogs.

You run down the ramp towards your friends.

You see where he hides and go over to talk with him. Mwandishi is no longer stealthed.

That's the sort of thing you have to roll for.

Melody Maker, Flora and Silver Edge are on a gem platform halfway down the tunnel where it is a bit easier to see things at the bottom of the cavern. Mwandishi and Candy Cane are on a platform at the top of the cavern. Liune stopped at a platform a quarter of the way down to drop things on the Dogs below.


Liune get over here i can't heal them!

roll to help one up

Rolled 7 = 7


>look to drop another gem on the dogs
"Wha-? oh yea!"
>then turn and run to the pegasi to heal Flora

Rolled 2, 7 = 9


"Could you please get off of me? Not that I don't mind the company, but it's a bit tight."


You help Flora up and let her lean on you to keep the weight off her broken leg.

You are unable to break another gem loose. You run down to the platform where the injured pegasi are and heal Flora's leg.


Throwing knife at nearest spooked dog.

Rolled 2 = 2


"Uh… sorry?"
Anyways, attacking the nearest Dog. Break his arms!

Rolled 6 + 2 = 8


"right behind you girls"
>stay behind everyone and take a defensive stance

Rolled 5 = 5


can you stand Flora?


You drop one of your non-enchanted knives off the edge of the platform and watch as it falls. It completely misses the Dogs at the bottom and slips down between some gems. No way you're getting that knife back without a pickaxe.

There is no nearby dog. You are halfway down the cavern, but still high enough up that the fall would either kill or seriously maim any pony that fell over the edge.

You take up a defensive stance behind the others.

Strawberry looks around and asks why the group split up.


"Thank you cleric. You can be my doctor any day~"

"I'll be fine, thank you."

Crippling shot on one of the dogs from on top of the ledge

Rolled 2 = 2


I grab her before she goes plummeting off the edge,
"Maybe you should give this stuff a rest for a bit…"

Rolled 2 + 2 = 4


That was a terrible throw.


I grab her before she goes plummeting off the edge,
"Maybe you should give this stuff a rest for a bit…"

Rolled 6 = 6


rolling to hide again

Rolled 7 = 7


>scan where we're at now

Rolled 6 = 6


Your arrow misses and nearly hits one of the slaves. It looks around for whatever just flew past it but quickly returns to work when it sees a Diamond Dog headed its way.

She looks to be too close to the edge so you pull her back.

You are now hiding at the very top of the cavern.

You are halfway down the cavern. Way up above you is where you came in from, and down below is where the slaves are. A peak over the edge from this platform may yield more information than one from higher up.


Im going to hide.

Rolled 6 = 6


"Someone hold me"
>peak without falling over

Rolled 2 = 2


Well I peak down then.
Have they picked up on the fact that a few of them are dead?

Rolled 3 = 3


I start moving down the cavern, remaining hidden

Rolled 6 = 6


"I can't rest while there are innocents are being forced to work to their deaths down there…"

"Damn it wingless ponies!"

Fly over and make sure he doesn't fall to his death

Rolled 10 = 10


roll to watch over Liune

Rolled 9 = 9


"Man, me and Mwa are supposed to be the activists here!"

Rolled 1 = 1


You hide next to a gem that is roughly the same color as your coat. As long as you don't move you probably won't be seen.

You can hardly see a thing before you fall over the edge.

With a stunning display of areal acrobatics that goes unnoticed by anything at the bottom of the cavern you fly down and save her. You return to the platform and feel pretty good about having saved two ponies in the space of a few minutes.

A few of them are dragging their dead comrades towards one of two sections of the wall that don't have crystals. Roll a d10.

You make your way towards where most of the others are.
Because Stealth is one of your skills you don't have to roll to keep hiding.

You hold on to her and make sure she stays away from the edge of the platform.

You wonder if it wouldn't be best to retire and live a normal life.



>You wonder if it wouldn't be best to retire and live a normal life.

Wh- bu- I-

Rolled 3 = 3


"th-thanks for that"
>roll to catch my breath

Rolled 3 = 3


As I move further down the cave, I'll try making bear noises again.

Rolled 3 = 3


> You hold on to her and make sure she stays away from the edge of the platform.
"I'm ok, sword dancer, really"
>try to push her away

Rolled 2 = 2


"Then stop hoarding valuable items and start rescuing more ponies instead of yapping about it all day."

"Hey, I'm sure you would have done the same for me. What on earth are we even doing? Who is in charge for Celestia's sake? We're all scattered."

Rolled 5 = 5



hug tighter

Rolled 8 = 8


Fly down and look for my friends.

Rolled 9 = 9


"I'm you and candy cane's medic, keeping you healthy is my life's work right now"

Rolled 6 = 6


You had a weird feeling glancing at some of the dogs down there, but you guess it was nothing after all.

You still find it hard to breath after nearly being splatted against the ground.

You make the wrong kind of bear noises. Louie even said he isn't into stallions, why are you doing that?

You pull her closer and try to resist the urge to cry after nearly dieing.

Strawberry speaks up. "I don't care who is in charge, but if the disorganization of this group leads to any of my friends getting killed you are all going to answer to me."

You hug her tighter and stroke her back with a hoof while making reassuring noises.

You gracefully fly down and land with the others.


Hey girls what are you doing down here?


>roll to gather myself

Rolled 7 = 7


Guys, I'm almost asleep here, but it seems like everyone else is still going strong. If someone (Melody?) wants to play as Mwandishi for the rest of the night, I'd be cool with that.

Just don't kill him, please.


Pat him on the back.

"Come come, you're alive and well."

Rolled 4 = 4


>playing as another character

Rolled 3 = 3


Now that the party is back together and on the edge of a fight this is a great chance to stop if everyone else want to.


I don't want that kind of pressure on me ;_;

Besides that, Campfire said he wanted to stop the quest before we hit combat. So we can probably just sto-
What he said.

I'm fine with stopping.
It means I might actually be able to play Changeling Quest and get a decent nights sleep ;_;


I dont mind if we stop right now.


You know, in addition, not substitution though Mwandishi is really cool so I can understand if y'all want to just junk your characters and play mine lel


Fine by me, I'll go catch a few hours of sleep too then

Can we start sooner next time though?


I can't manage your 'personality'

Rolled 3 = 3


I'm going to be on the road tomorrow, but I might be able to start around 5pm CT-ish. Maybe.

Should def. be able to go before the usual 9/10 time.


You force your tears down and get yourself back together.

You pat her on the back a bit harder than necessary and a touch of fear about what could have happened colors your voice.

Looks like this is where we stop for the night. Sorry for the late start, but I was waiting for BDM to finish his quest since he was wrapping it up tonight. I know this was a short session and nothing much happened, but does anyone have any reviews or questions?





Rolled 9 = 9


i have 1 teensy, tiny, REALLY CRIPPLING problem

Rolled 8 = 8


>but does anyone have any reviews or questions?
Nothing to say this day.


I like your DMing a lot and you seem to be handling 8 players better than I handle 6 players, so kudos for that.


The group starts looking for a suitable place in or near the town to establish a new hive? I liked that changeling fortress idea.


I wanted to play into your 'root out the changeling infestation' idea and maybe go for a large-assed pvp game with 2 DM's handling their players or something

Rolled 6 = 6


That may not work well. Not only am I going to be handling the absorption of love love differently but spoilers it's taking place in a large city, more specifically that city's red light district. The party has to first figure out what's causing the problems, the how far the infestation has spread, then find a way into the hive and kill the Queen. Plus, I couldn't very well play against myself, especially when I would be DMing one of the games.


don't tempt me
but i saw it this way:
-2 DM's 2 quests
-final day at the hive

Rolled 7 = 7


then the side with the most players left continues on their quest and the losers all DIE

Rolled 7 = 7


That could be fun, but I already have ideas for how I want to have the hive fight happen and two different quests running headlong into each other would spoil them. PVP is still possible though.


I'm ready whenever y'all are.






Are you still here?



Since we are down to three players and no Cleric do you all want me to start rolling for Strawberry again, or should she only come into play when someone starts taking wounds?


I think it's more fun if she's part of the action. Just showing up when we're hurt feels cheap.


Your call.

Or this im ok with both.


Okay then.


When we last left the party they were all huddled together on a platform cut into the gems slinging the walls of a large, deep cavern. Despite several attacks made against the Diamond Dogs on the floor of the cavern they are unaware of the party's presence, and despite many missed attacks none of the slaves were maimed or killed. A few peeks over the edge have shown that the slaves they have been sent to rescue are here, but so are many guards. The party must now decide if it is the time to strike, or if further reconnaissance is in order. Whatever they decide Louie, Flora, Liune, and Silver Edge have volunteered to stay behind with Shortcake and guard the rear.



"Now that we've got our wits about us, let's not rush in. We need to find another way to rescue the slaves."


But how? If we try to do something the dogs are going to find us.


Are there any other ways down? Does it look like there are other entrances into the cavern?

Rolled 3 + 1 = 4


What was you class?Are you sure your name is Sugar Cane?


If there are they are hidden by all the gems.




Our daddies taught us not to be ashamed of our names, them bein' such good sizes and all.


What about me, do I see anything?

Rolled 6 = 6


You can see that the mining is all happening on the side of the chamber opposite the end of the ramp. There is a large pile of gems of gems in the center of the room that would be easy to hide behind. It is very loud down there, possibly loud enough that any short fights would go unnoticed by the Dogs guarding the slaves. To the left of the landing is a passageway guarded by two Dig Dogs. To the right is a passage that a few Diamond Dogs and Dig Dogs have just left. Roll a d10.



Rolled 5 = 5


Melody only. I forgot to mention that.



Rolled 7 = 7


The three Diamond Dogs and single Dig Dog leaving the passage on the right seem familiar. The join the other Dogs by the working slaves.


How so?

Rolled 3 = 3


They look familiar.


How familiar?

Rolled 9 + 1 = 10


How familiar what? You are with the others and have not seen those specific Dogs leaving the tunnel.


You're mean.
Rolling to hide

Rolled 3 = 3


You are now hidden.
There is nothing stopping Melody Maker from calling the others over to take a look.


Well then I do that.
And explain to them what's going on, I guess.

Take another look,
How are they familiar? Where have I seen them before?

Rolled 5 = 5


Trying to look again~

Rolled 7 + 1 = 8


Keep hidding behind them.


It's right on the tip of your tongue, but you can't manage to figure it out.

You are certain you've seen those Dogs before, but you can't remember when or where.


C'mon Melody, think! Think!

Rolled 5 = 5


I start heading down the ramp, I suppose. Rolling to look for things.

Rolled 5 + 1 = 6


It's just not coming to you.

You are now three fourths of the way down. Descending once more will put you on the floor of the cavern.

You hide behind Mwandishi and Strawberry follows you.

I already gave you guys everything you need to figure out the puzzle. All a 9 or 10 would have done was made me tell you the answer myself.


Oh, aside from the Diamond Dogs leaving the passage on the right you think you've seen everything there is to see down here.


I follow Mwa, I guess.

I'm honestly coming up with nothing.

"What should we do man?"


Do the dogs look… dead?

Rolled 8 + 1 = 9


They look completely alive. More alive than you remember them being.


"These foul… beasts! They must be feeding off of the life force of ponies!

It all makes sense now. The risen skeletons. The pony corpses that looked 'starved.' They're engaging in necromantic abominations down here."


"You think they are draining the life from these ponies and absorbing it? That's…beyond what I thought simple Diamond Dogs were capable of. We must put a stop to this."


"Like I told you before, Strawberry, something deeper is at work here."

Let's keep going down onto the floor. Nice and quiet.

What's around us, again?

Rolled 10 + 1 = 11


"You think so?
That's just… sweet fucking Celestia, that's fucked up."


To the left and right the stone walls have been mined clean of gems. To the left a passage has been dug into the rock and it is guarded by two Dig Dogs who have not seen the party yet. To the right is a similar, unguarded passage. In the middle of the cavern is a large pile, maybe even a small hill, of diamonds and gems. Occasionally a skeleton will pull a cart full of gems up a ramp next to pile, dump the gems out, then return down the ramp. From the other side of the pile come the noises of Diamond Dogs talking and yelling, picks hitting gems and stone, and the crack of whips.

Do you have a Trap set? I can't remember.


I should still have one. I set one up that never got used way back in that one fight, and I haven't gotten hit with anything since.

I very quietly move up to that pile of gems and go behind it.


You hide next to the pile of gems. If you weren't so stealth the two Dig Dogs guarding the left passage would be able to see you.


So what's on this other side? What do I see?

Rolled 10 + 1 = 11


On the other side of the pile you can see a few ponies and several donkeys using pickaxes to mine the gems one the wall. There are 10 Diamond Dogs among them with whips. Standing guard near the slaves are 6 Dig Dogs. Reclining against the pile of gems are 3 Diamond Dog Knights.

I need to go for about half an hour, sorry. I'll be back.


S'all right man.


Alright, that's cool. Since my special talent is stealth, I assume I can move back to the party unimpeded.

"There's no way we can take these guys in a fight. Our best bet is to go down that guarded tunnel. Hopefully all the noise will keep the rest from noticing."

I hope y'all are still here


I'm still here, but I think it's just me and you. Dawn had to leave a bit ago.


Just like old times


This takes me back…


And I'm back.


"There are just way too many dogs here. There's no way we can take all of them on. We have to find another way to distract them or get them to leave."

"I say we head down that unguarded package. It's either that or the guarded one, and no point in alerting anyone yet."


"Sounds good to me.
Just try not to get distracted by any stallions along the way, 'kay?~"


"A hole is a hole, Melody."
Rolling to check for traps.

Rolled 4 + 1 = 5


>unguarded package

The three of you take the passage on the right. It's less a passage and more an alcove though, and there is a wooden door inside it.

You can't find any, but the hinges on the door look very rusty.




Rolling to listen at the door and avoid splinters.

Rolled 3 + 1 = 4


Before you can hear anything a sharp pain in the tip of your ear makes you jump back. You think it's a splinter.


Now it's my turn!
Rollin' to listen.

Rolled 1 = 1


Fucking doors.


I made a Face Splinter table just for you. Roll a d10 to see where you got your bigass splinter.



Rolled 5 = 5


You stifle a scream and pull back from the door. Although your eyes are watering you can see a large splinter stinking out of your nose. Strawberry takes her helmet off and bangs her head against the wall a few times before putting it back on.


Do we have some butter or oil in our travel supplies?


"Ow ow ow ow…
I think doors are the real enemy here guys."


What kind of adventured takes butter or oil with them? Strawberry asks if either of you are going to try to get the splinters out yourselves or if she needs to help again.


"I'll get it, I'll get it…"

Rolled 9 = 9


"Yes, please remove these wicked splinters."


The splinter comes out nice and easy.

"You big baby."
Her horn glows and the splinter it pulled out of your ear.


"Well, if we open that door, it'll probably make a lot of noise. We could just kick it open and deal with whatever is behind it ourselves…"


"I wanna try and listen to what's behind it one more time though. Gimme a few."

Rolled 1 = 1




That's what the… 1 was.
But if you're letting me reroll again I'll totally take that!

Rolled 2 = 2


You feel something in your and and blink, then suddenly your world is pain. You can't see out of your right eye anymore. The pain of it has left your Helpless. Do you want to try fixing it yourself or do you want Strawberry to try fixing it?


"life is suffering
please help me strawberry"


I'll try listening at the door again. What could go wrong?

Rolled 4 + 1 = 5


Her hoof was over her mouth and her eyes were wide, but she puts all her hooves and on the ground and closes her eyes to concentrate. Her horn glows and you feel and tugging on your eye, then pain and a gush of fluid. After that comes a dull pain and the feel of something moving under your eyelid. When she finishes your right eye refuses to open. Strawberry is panting softly when she opens her eyes.
"I think I fixed it. Your eye needs to do a bit of healing on its own though, but eventually you should be able to see out of it again."

You are half blind and at -1 to all rolls for the next five turns.

You think you can maybe hear the soft sound of snoring behind the door.


"It sounds like they're sleeping. Could be a barracks, could be something else, too.

Wanna try to open it? It's really our only lead."

Rolled 5 + 1 = 6


"T- thanks Strawberry…"
"Sure, but you go first.
I'm not in much a condition to do much.
fucking doors…"


Rolling to ever so carefully open that door.

Rolled 1 = 1




I've realized it now!
Our enemy isn't the Diamond Dogs!
It's doors! Fucking wooden doors!


The door opens with a loud creak and you get a few splinters in the hoof you used to push it open. The snoring that was coming from a curtained off corner of the room cuts off with a snort and a grunt.

"What? More already? Can you dogs really not kill kill a few ponies that wandered in here!? Fine! Just throw them in the pile with the others and I'll resurrect them when I'm done with my nap."

The pile he was talking about is probably the one with three Diamond Dog Knights in it. Aside from the tunnel there are tables with a few bones, candles, and books on them. In the corner of the room opposite the curtains is a pit full of a bubbling green liquid that smells like a mixture of tile cleaner and decay. In a third corner is a pile of belongings that looks like they used to belong to ponies.

Four turns.


You were right Mwa.
What the fuck."


rolling to hide

Rolled 6 = 6


Were you going to take an action this turn?


Also rolling to hide.

Rolled 9 = 9


You vanish into the shadows in the room.

Despite your lack of training, you manage to do the same thing as well.

Three turns.


Where was that voice coming from?

Rolled 7 + 1 = 8


Are you going to do anything Melody?


From behind the curtain separating a corner of the room from the rest of the room.

"I don't hear any bodies being dumped! If you stupid mutts are trying to steal my stuff I'll strip the flesh from your bones and make your skeletons dance!"

The curtain is pulled back and a larger than average Diamond Dog steps out. He is wearing a headdress with a pair of ram's horns on it and has a totem hanging around his neck in the shape of a ram's head. In one withered paw he carries a gnarled staff with the skull of some creature affixed to the top of it.

"Where are you dogs? Hiding is only going to make it worse, I don't have to kill you right away!"

Two turns.


I think I'm just going to keep hiding.


Stealth isn't one of your skills so you have to roll to keep hidden.


Unless melody wises up and cheap-strikes the shaman, I'm staying hidden


Oh, right, I do have that skill, hey.

Gonna try cheap shottin' the dude.

Rolled 9 = 9


In that case, I'm hard-charging him with my sword, too.



Rolled 7 = 7


You stay hidden as he searches and ignore his threats. When you see a pair of paws pass by the table you are hiding you you lash out with your mandolin. The Diamond Dog curses and falls to the ground beside your table.

You jump out of a nearby shadow and slash at him with your blade. He convulses and screams.

One turn.

Rolled 1 = 1


Keep wailing on him

Rolled 8 = 8


Gonna keep wailing on him.

Rolled 6 + 1 = 7


The Diamond Dog thrashes has each blow from your sword sends more electricity coursing through his body. His flailing sends droplets of his blood flying across the room.

The dog's convulsions work in his favor and he avoids all of your attacks. Your right eye opens and you are delighted to see that you can see again.

Strawberry lets loose with a loud war cry and charges at him from under a table with her mace held high. Her cry cuts off as an unsteady paw hits her in the side and slams her to the ground. The paw squeezes and Strawberry gives a soul-splitting scream as the armor around the paw turns to dust. The Diamond Dog stands up and throws her away and raises both paws.


The bodies of the Diamond Dog Knights shudder, then they stand up and grab their weapons and shields.


The Knights charge towards the group and the Necromancer flees back to the curtained part of the room.

Roll for initiative. You want to beat the second roll.

Rolled 1, 3 = 4


wouldn't it still be +1, because she has +2 to attacks?

Rolled 4 = 4


also I wasn't intending to roll there




but, you know, whatever, if you want to use it that's fine, since I guess it's for initiative.


I'll go ahead and add a few hits of damage. That one on Strawberry's part still let him flee the fight though. Do you want to use that 4 as your initiative roll?


Sorry if I wasn't more clear.

"Woo! I can see now!"

also rollin' for initiative

Rolled 2 = 2


Yeah, sure.
Rolling to put the fear of the spirits into the shaman.

Rolled 6 = 6


The Necromancer screams from behind his curtain then starts unsteadily chanting in a language you don't recognize.

The Diamond Dog Knights catch you by surprise. You back away from one and into another who bashes you with his shield before hitting you with the pommel of his sword. It hurts almost as bad as the splinter in your eye did, but you manage to stay standing.

Strawberry is still screaming from whatever the Necromancer did to her when a Diamond Dog Knight draw close. He holds his sword with both paws and raises it over his head before bringing it down on the helpless pony. She raises her shield but the force of the blow shatters it along with ever single bone in her leg.


I rush to help Strawberry.
There's no way Melody and I are going to get to tag team her after this if she dies~

Rolled 10 = 10


F- fuck!

I try to attack the Dog who just hit me.

Rolled 4 + 2 = 6


>still thinking that Strawberry is a lesbian.
Was I not making it obvious enough that Strawberry isn't in to mares whenever Melody Maker hits on her? She already gets hit on enough by someone's marefriends.


Oh fuck I knew I was forgetting something.

Rolled 9 = 9


s-she's just tsundere for the pony vag!

Rolled 8 = 8


W- wha!

Rolled 4 = 4


W- wha!
I… don't even have a chance?

Rolled 3 = 3


>accidental double post-thing
>both low rolls
i really don't have a chance


Do I have a chance?

I like them feisty.

Rolled 6 = 6


You rush towards the knight assaulting the mare as he preparers to deliver the killing blow. You jump onto a table then leap towards him, your blade crackling with the energy it contains. You swing your sword in an arc and lop off one of the Knight's arms at the elbow. He falls back against the wall and clutches the stump while it spurts blood.

It hurts to move but you fight through the pain and go on the offensive. The Knight's armor and shield do nothing to stop your ethereal mandolin as you attack him.

Strawberry's horn glows and the bones in her leg knit themselves back together, but she is still too weak to stand.

Rolled 4 = 4


>Success. Well done!
Wa ha ha!


I'll try to finish off that Knight with a knife to the face

Rolled 7 = 7


>"Melody check it out, they're all mares!"
>Strawberry groans
>Shortcake's head pops up


I guess. Unless I've missed something you haven't tried seducing her yet though.


There will be time for moves after we get out of here
Now isn't the time for seduction


Are you still here Melody?


I keep attacking the Dog, I guess…
not like i have the motivation to do anything else ;_;


You need to roll.



Oh, right, sorry.

Rolled 7 = 7


…aaand again I forget the +2.
i am seriously out of it right now, sorry.

Rolled 2 = 2


You plunge a knife through his visor and he gurgles and blood starts pouring out the bottom of his helmet. He slumps to the floor and blindly tries to push you off him.

Your attack intensifies and all the knight can do is try to run. You keep up with him and continue to attack as he gradually slows down.

Strawberry is too exhausted to do anything but lie there.

Are you that beat up about not having a shot with Strawberry? I can change things up if you really want me to butyou keep missing my hints about an alternate solution.

Rolled 10 = 10


Don't worry, Melody, there are several other mares here who seemed interested. And not just the silly baker types.

Going back to attack the shaman.

Rolled 3 = 3


Wha- god no!
**I'm just distracted because of TV and some other stuff.
also I have been picking up on your hints, i'm just actin' pouty for the sake of a joke man.**
Keep wailin' on the dude!

Rolled 4 + 2 = 6


"Oh, uh, hello guys, what's going on h-WHOOO"

Freeze the closest enemy knight's legs to the ground

Rolled 10 = 10


You turn you back on the downed Knight to go after the Necromancer, but the Knight isn't finished with you yet. He pulls your knife from his visor and stabs at you rip your armor and bruise you.

You are exhausted from a long day of killing Diamond Dogs and hitting on mares. You can hardly keep up with the already slow Diamond Dog but manage to hit him a few times. He starts coughing as he runs.

You slip through the door and come up behind a Diamond Dog Knight. He doesn't see you even as your horn starts to glow. With a bright flash the area around his legs, and his legs, turn to ice. He drops his sword and shield and starts screaming.

Just making sure.

Rolled 1 = 1


Hey what about my trap?


Fuck me I forgot that and Strawberry's action.

Hold on while I fix those mistakes and get some caffeine.


eh whatever we'll use it next time
Just don't forget~


Looks like this one's down.

Is enough of the area frozen? If so..

Put on my ice skates and go help Melody

Rolled 6 = 6


You turn you back on the downed Knight to go after the Necromancer, but the Knight isn't finished with you yet. He pulls your knife from his visor and stabs at you rip your armor and bruise you.
You turn to leave but see the Diamond Dog reach to pull your knife from his visor. You simply buck him in the face and drive the knife straight through his head, killing him.

Strawberry's horn glows and her wounded side seems to heal slightly. She stands back up.

Should I keep rolling for her now that Louie is here?


Man, I'm roleplaying as a dyke pony on the internet and even I'm not pathetic enough to be cross about a fictional relationship between my character and a DMPC. That's like, superautism right there.
Forget all that! Get that damn Dog!

Rolled 6 + 2 = 8



Wait, she's not in trouble anymore
Just skate off to go help whoever needs help then

Rolled 8 = 8


We still need healing, and like I said, it just seems cheap to not have her also be there.

Attacking shaman again!

Rolled 7 = 7


You catch up to him and renew your attack. He's stopped moving and is using a table to stay upright, but as soon as…

you started heading for the area where the Necromancer is hiding he launches himself between you and the curtained section of the room. You casually cut him down.

Not seeing anyone in need of help you kick the frozen legs of the Knight and shatter them. His still living torso start trying to pull itself towards Mwandishi and Melody Maker.

The air around the wound on Strawberry's side grows dark and she screams before collapsing again.

The Necromancer rips down the curtain.
He chugs a potion and his wounds close. He then throws the bottle at the party. Roll to dodge.

Rolled 9 = 9


>That's like, superautism right there
I can think of no pony or person who would do something like that.



Fire a bolt at him

Rolled 10 = 10


How big of a bottle is it? Gotta be huge to hit all of us.

Rolled 5 = 5


You don't know magic bolt. Did you mean a bolt of ice?



Rolled 6 = 6


Crossbow bolt.



You fire a bolt at him, but an invisible force pulls the living half of the Diamond Dog Knight off the ground and it hits him straight in the chest. The bolt punches through, though most of its momentum was spent doing so. It hits the Necromancer in the chest but doesn't burry itself very deeply.

You jump out of the way of the bottle…

And it bounces harmlessly off your armor.

Strawberries horn glows again as she tries healing the stubborn wound on her side.


What's the situation look like? How many unded dogs are there?


There is just the Necromancer right now.


See if I can freeze one of the Necromancer's arms.

Rolled 8 = 8


Well then let's get him!

Rolled 8 + 2 = 10


Oh, okay.
I call him a tyrant and terrify him with tales of the impending uprising of the oppressed throughout the world.

Rolled 7 = 7



Rolled 4 = 4


Ice crystals form on his arm and he slaps at them.

Your tales of slave uprisings cause the Diamond Dog to become concerned.

While he is distracted you fly in and bring your mandolin down on his head and through his body. He starts coughing and blood speckles the floor around his paws.

The air around Strawberry's side grows dark again and she grits her teeth, but remains standing.

The Diamond Dog raises his paws.
The bubbling green goo starts to fizz and five pony skeletons climb out of it, flesh dripping off their bones.

Rolled 4 = 4


Since freeze is recharging, shoot another bolt at the necromancer.

how much of the floor is frozen from my first crit?

Rolled 3 = 3


Fuck it, keep attacking the source

Rolled 4 = 4


Keep wailing on the fucker summoning them.
He's only gonna summon more if we go for the skeletons.

Rolled 5 + 2 = 7


You start to line up a shot, but one of the skeletons rears up and slams you with it's forehooves.
About a third.

He bops you on the head with his staff.

He tries to fend off your blows with his staff, but all that does is slow you mandolin down as it passes through. He growls when your hits connect.

Strawberries leg's start trembling as the air around her side grows darker.

Rolled 10 = 10



"Not cool, man"

Kick the skeleton away with my skates, then freeze the arms of the necromancer again

Rolled 3 = 3


In anticipation of our victory tag-team on Strawberry whoever will have us, I attack the necromancer from behind while (I presume) Melody hits from the front

Rolled 8 = 8


So were tag teaming this Dog?
Does this mean we can Eiffel Tower this shit?

I totally do that!
Attack him dead on!

Rolled 6 + 2 = 8


You try to kick it away, but it is too fast and slams you again, sending you sprawling across the ice. You are now Helpless.

Strawberry's horn glows again and the darkness around her dissipates.

The two of you attack, Mwandishi from behind with his sword and Melody Maker from the front with her mandolin. The Necromancer cowers under the blows, but before he can be driven to the floor he thrusts his staff into the air and shouts something that makes your ears hurt. The room goes pitch black and two points of wicked light light appear in the empty eye sockets of the skull on his staff.

Everyone roll to resist. You want to beat the second roll.

Rolled 10, 2 = 12


Pfft, that's easy.

Rolled 6 = 6


Since I'm on the ice, get up and skate to safety.

Rolled 10 = 10


Are you still here Mwandishi?


Rolling, sorry

Rolled 1 = 1


You shut your eyes and think thoughts of pretty mares, and when they open the light are back on.

You turn from the staff and skate away, scattering a skeleton that had tripped on the ice.

You look into the skull's eyes. You can hear a buzzing inside your head as the eyes grow larger, and larger. Before long you can't even hear yourself think and each burning eye is as big as the sun. The buzzing grows louder and louder until your head feels like it's about to burst, then you feel something snap and there is just you, the void, and the eyes.
You want to roll an 8 or higher.

A bright light appears around Strawberry. She turns away from the staff and brings her mace down on the skeleton behind her. It's head is turned to powder by the blow and it collapses into a pile of bones.



Rolled 8 = 8



Rolled 10 = 10


Go Mwa!

Anyways, now that that's settled with…
Attack! Bring the pain! Go for the head!

Rolled 7 + 2 = 9


Freeze the nec's arms again


How tired are we right now?



Rolled 2 = 2



Do I even get to roll right now, or am I busy snapping out of the reverie?

If I can, I attack.

Rolled 1 = 1


It's 4pm here, I can keep on

Rolled 7 = 7


Not at all. Got enough caffeine to kill a small horse and nothing to do for the next few weeks. I can go for a while.


You blink and are suddenly back in the room with your friends and the Necromancer.

The spell fails and you skate right into a skeleton. It pins you against a table and start gnawing on your shoulder.

"Feel the wrath of the sun you abominations!"
A burst of sunlight explodes outwards from Strawberry and sends a skelton flying into a wall. It hits the walls and shatters.

You bash his head again and he whimpers as his ears start to bleed.
He thrusts his staff into the air again and utters the same painful word as before.

Rolled 8, 7 = 15


Freeze the skeleton and kick it away. Thank god for specislties

Rolled 8 = 8


I make the best ghost noises ever, trying to convince him that the spirits of those he's killed are back to haunt him

Rolled 4 = 4



Rolled 5 = 5


All of you are back in the dark room. The skull with the glowing eyes is there again.

You and Strawberry break eye contact with it and are back in the room with the Necromancer. The skeleton is still pressing against you put it seems like no time has passed.

None of you can break away from the skull's gaze. All of you stand there transfixed.
Roll higher than a 5

Rolled 9 = 9


Kick away the skeleton and finally freeze the Necromancer. Aim for his face now.

Rolled 6 = 6



Rolled 5 = 5


Melody? Are you still here?


You push the skeleton away across the frozen floor and try to freeze the the Necromancer's face.

There is something about those eyes. You aren't sure if you should scream in terror or laugh with joy, but you can't look away.

Strawberry breaks the legs of one of the skeletons with her mace and sends it crashing to the floor.

Rolled 1 = 1


I don't want to be a killjoy, but it's like 4am here.

I kinda need to sleep.


We can stop here. The Necromancer is almost dead.



If we not stopping here, freeze the thing's face. If it's already frozen, kick it in.

Rolled 9 = 9


Whoops, sorry. Ran down to the corner store to get more caffeine.

Anyways, uh, rollin' the 'higher than a five' thing.

Rolled 6 = 6


I'm almost asleep and I keep making mistakes. We need to stop here.


I guess we can keep going for a little bit, if Melody shows back up.
Trying to regain the liberty of my mind.

Rolled 7 = 7


Cool, let's call it a night (day, I suppose, in Louie's case)


Alright, then.

Rolled 7 = 7


I'm up for stopping now, I guess.

though i just made a caffeine run for nothing ;_;


I probably won't be able to go until much later tonight, if at all. Maybe around 11PM ish.




I'm here now.


We will start once Sol and Dawn get here. Everyone else feel free to join in whenever.


When we last saw our heroes Mwandishi and Melody Maker were transfixed, Candy Cane wasn't, and Strawberry rolled a one.



Should I stand back for now?


And to expand on that: The Necromancer is bloodied and there are 2 skeletons remaining. Melody Maker and Mwandishi and use the last rolls they made last night if they want to. Candy Cane is free to attack.


>the last rolls
yeah, sure


Yeah, I'll stick with >>42253
It was a five I had to beat, right?


I use cheap shot on the skeleton.

Rolled 3 = 3


Both of you shut your eyes and try to purge the memory of the skull's cold stare from your minds. When your eyes open both of you are back in the room with the Necromancer. He is using the staff to support himself and bleeding badly.

You try to poke it in the eyes but remember too late that skeletons don't have eyes. It bites your leg hard, but it doesn't manage to break the skin.

Strawberry slips on the ice left by Louie and goes sliding into a table; knocking it over and becoming Helpless.

Mwandishi is at 1 hit 0 wounds, Melody Maker is at 4 hits 0 wounds, and Candy Cane is at 3 hits 0 wounds.


I'll lunge at the bastard. Time to finish him off.

Rolled 9 = 9


Use mirror image.

Rolled 2 = 2


Run over and help Strawberry up.

Rolled 2 = 2



Rolled 9 = 9


Since my roll is now technically invalidated, can I roll something else?



You try to summon a duplicate of yourself but the skeleton acts before you can cast the spell. It headbutts you and you fall to the ground with a killer headache. You are now helpless.

You run over to strawberry, but slip on the ice and go sliding right into the table table she knocked over. You are now helpless.

Strawberry pushes off the table and slides across the ice. Once she reaches the edge of the frozen area she stands up.

You lunge at him and drive your sword through his gut then pull it free. His paws slide down his staff and he sinks to the floor. Blood is pouring out of the wound in his gut.

Rolled 1 = 1


I curse the gods of irony and try to get back up.

Rolled 2 = 2


Try to get up!

Rolled 7 = 7


Go for the kiiiilllll

Rolled 2 = 2


You shout your curses at the heavens, or at least at the ceiling, and scatter the books, bones, and other things that were on the table around as you try and fail to stand up.

You stand up and put a bit of distance between yourself and the skeleton.

You sheath your sword and pull out a dagger to finish the job. You raise it high and bring it down in an arc towards the Necromancer's chest, but he grabs your leg and twists, causing you to drop the dagger. His grasp is weak and you break free, but your leg aches where he touched it.

While Strawberry is readjusting her armor after slipping and sliding around on the ice one of the two remaining skeletons tackles her.

Rolled 5 = 5


Cheap shot one of the skeletons.

Rolled 8 = 8


I'm gonna try that again, and this time hopefully not make such a show out of it. Keep calm, Melody, keep calm…

Rolled 10 = 10


"Get your hands off me, foul tyrant!"

Rolled 2 = 2


You duck around it and club it over the head with your hooves.

You calm down and think about how to get up and get off the ice. You think for a bit and then realize the the answer is simple. Spreading your wings you simply fly off the patch of ice.

"Save you strength pony, I'm going to need it.
He grabs your leg again and pulls it towards his mouth, then bites. The ache in your sinks into your very bones and spreads across your body as his teeth sink into your flesh. The strength seems to leave your body and you become Helpless.

Strawberry pushes the skeleton away and stands up.

Rolled 8 = 8


I better not get hepatitis from this

Rolled 7 = 7


Cheap shot the necromancer.

Rolled 4 = 4


I fly over and bash the necromancer over the head.

Rolled 5 + 2 = 7


And I was trying to stand, btw


You beat him in the face with your free hoof a few times and break free. Every single thing in your body still hurts but you are able to stand. A few of his smaller cuts close.

The skeleton grabs your leg before you can get away and starts weakly butting you with it's head.

Your mandolin sails through his head and snags for a second on his staff. The trickle of blood coming from his ears increases.
"No! Not like this! It's not readyyy…"

Rolled 3 = 3


Smash the skeleton with my banjo.

Rolled 4 = 4


…and Strawbrerry breaks a skeleton's ribs with her mace.


"All power to the people!"
Stabbing and so forth

Rolled 4 = 4


"Oh for Celestia's sake! Die already!"
I keep smashing him on the head.

Rolled 2 + 2 = 4


Your banjo bounces harmlessly off it with a loud twang and it stabs you with its horn.

The Necromancer swipes away your stab with a paw. The ache in the hoof holding your knife grows a little stronger.

You raise your mandolin high and he jabs you in the gut with his staff. The blow was soft relative to others you have taken today, but it still hurts.

The skeleton turns and buck Strawberry.

Rolled 3 = 3


Seriously just stab him in the face already

Rolled 2 = 2


"Land's sake! Why does everyone keep going for my fucking gut!"
I keep trying to bash him on the head.

Rolled 5 + 2 = 7


Hit him again with the banjo.

Rolled 9 = 9


Louie would join if I didn't only have 20 minutes to quest through a phone

Have fun


The sound of a banjo hitting a xylophone fills the room as you shatter the skeleton into several pieces.

It bucks Strawberry again.

He knocks your stab aside again and places his paw on your chest. The ache spreads through the rest of your body and you can feel it spreading towards you soul.
"Just a bit more. Almost there…"

His attention focused on your friend leave him unable to defend himself. Your mandolin sails down through the air and into his head. The Necromancer's paw leaves Mwandishi's chest and he falls backwards onto the floor.
"Too late ponies! Too late! You can't kill me now! You can't…you can't…can…"
The light leaves his eyes and his body goes limp. The skeleton that Strawbeery was fighting collapses into individual bones.


I stab him a few more times, just to be sure

Rolled 2 = 2


Stab the necromancer with my daggers.

Rolled 6 = 6


I give my mandolin a little twirl before shouldering it and striking a pose.


You twirl your mandolin like a baton then lean on it midair. You'd put on some sunglasses but you don't have any.

The two of you start stabbing his body with your daggers and do your best to make sure he isn't simply faking death. He doesn't react but both of you continue stabbing him like a big, meaty pillow full of blood. After a few seconds of stabbing him the ram's head totem hanging from his neck begins to glow with a foul light and rises off his chest. It pulses with energy and knocks the party back. The dead Necromancer to start to spasm as the same light shining from his totem pours from his mouth, eyes, ears, and every wound on his body as it is lifted into the air. The red blood spilling out of him turns black and his flesh shrivels and pulls tight against his bones. The totem pulses again, and again, and again and again and again before the spasms subside and his corpse lands, standing upright. Its mouth opens and it laughs.
"I told you you couldn't kill me."

Roll for initiative.

Rolled 9 = 9


Use mirror image.

Rolled 2 = 2


I forgot to roll for Strawberry.


Rolled 7 = 7



Rolled 1 = 1



Rolled 2 = 2


He lifts his free paw and fires several bolts of the same dark light that shines from his eyes.

A bolt hits each of you and seems to sap your strength. Your muscles ache and your equipment feels heavier.

A bolt hits you dead on and you scream as a small part of your soul is torn away. The ground rushes up to meet you and your vision grows dim.

Strawberry is just barely able to jump out of the way of the bolt.

Rolled 4 = 4


Well I guess I roll to get up then

Rolled 1 = 1


Try to bluff the necromancer.

Rolled 5 = 5


You are going to have to explain that one to me.


>Sorry sir we learn our lesson, can we go now?


Roll to get the fuck back up!

Rolled 3 = 3


You curl up into a ball and cry as the realization of what just happened hits you. Part of your soul is gone. Gone!. You feel as if you've forgotten something but you can't remember what it is.

""I'm glad you are sorry. Sorrow will give your souls a god flavor."

You were already standing, even though it feels like your coat is made out of lead. The ache in your muscles grows worse.

Strawberry is shocked into inaction at what she has just seen.

Rolled 1 = 1


Yeah… Sorry.
Use cheap shot.

Rolled 6 = 6


I forgot about Flora's unwillingness to sex me. Rolling to get back up.

Rolled 3 = 3


seriously fuck this game

Rolled 5 = 5


fuck random number generation bullshit

Rolled 7 = 7


I trudge over to Mwa and try to help him up.
"Hey… y- you okay buddy?"

Rolled 10 = 10


Hey Mwandishi remember you have healing potions.


there we go fucking finally something over fucking 5


The lich sees Strawberry standing there and raises his paw. A bolt of sickly light shoots out and hits her in the chest. She screams once and a faint image of her flies backwards and vanishes. She collapses.

While he is distracted you sneak around and stab him in the rear. Black, congealed blood drips out of the wound but he doesn't notice you.

Everything in your body hurts. Your hair hurts, your muscles hurt, your bones hurt, your brain hurts, and your soul hurts. You can't summon the strength to rise but…

Melody Maker appears by your side and helps you up. Her presence gives you strength and you feel like you can stand on your own, even though your vision is still dim and your breaths ragged.

Rolled 8 = 8


Well I guess I drink one of those potions
>inb4 it fucking kills me


Use mirror image.

Rolled 8 = 8


"Haha, that's it man!"
I play an inspiring tune.

Rolled 10 + 1 = 11


Where's that +1 coming from?

Rolled 1 = 1


She does have that +1-to-playing mandolin.


I could have sworn it was +1 to attacking.

Rolled 3 = 3


Cutiemark, remember?
Gives me a bonus to Inspire, after you told me this was a primarily combat-oriented campaign.
I just never use inspire because we never really had the need for it, so you probably never noticed.
+2 man.


So it was
The one before the ghost one


Alright, I'll give that to you here. Are you sure you want a Cutiemark that gives a +1 bonus instead of making you immune to noncritical fails when using Inspire?


>immune to noncritical fails when using Inspire
Oh derp, that was it, nevermind.


You uncork the flask and drain the sweet, bubbly liquid into your mouth. Warmth spreads outwards from your throat and stomach and you feel a bit better, although it is still hard to see and your entire body cries for you to lie down and give in. You have one potion left.

Your horn glows and a perfect clone appears next to you.

Strawberry is crying as she stands up.

The ghostly tones from your mandolin fill the room. The tune is simple, but it seems to resonate with Life itself. Everyone gains a little stamina as the music plays, but every wound remains.
+3 to all rolls next round.

Rolled 9 + 3 = 12


Stab the lick in the head.

Rolled 10 + 3 = 13



I turn and notice Strawberry crying and instantly become enraged,
I fly towards him on a crash course for that stupid totem thing.

Rolled 10 + 5 = 15


I'm a bit tired, so sorry about this question. You are attacking him with your mandolin, right? That's a +2 and a +3?


I leap onto the wizard and try to rip off that goat talisman thing

Rolled 8 + 3 = 11


'prolly should've separated the two now that I think about it, sorry.


And you are attacking his totem or him?


I need to know because you just roll a 15. A fucking 15.


Technically, since mandolin phases through stuff, can't it be both?
or are you trying to scam me into attacking his totem and doing absolutely nothing because Ethereal stuff doesn't effect objects?
I know,
B-e-a-utiful, ain't it?


I think she is attacking the totem.


We might need to take a break for a few minutes while I do a bit of research. I wasn't expecting this to happen.


Just wing it.
Like, she hits him so hard that we get bonus to rolls, that sort of thing.


S'all good man.
That's not the issue.
I think the issue is something to do with my Ethereal Mandolin and the totem.


Sort of.


Jus' guessin'…
since i can't read that spoiler in the other thread ;_;


Never mind. I think most of the questions I have got answered back during DM's quest.


Strawberry's horn glows and the party can feel the warmth of the sun surrounding them. Mwandishi in particular can feel every ache leave his body as his eyesight clears.

You throw your body towards the lich and knock it to the ground. He tries to grab you with a withered paw but you grab his totem in your mouth and pull. The leather strap holding it snaps and you toss it into the air.

Enraged by the mare's tears you curse the lich and prepare to attack him with your entire body, bt stop when you see Mwandishi tackle it. You decide on an alternate target when Mwandishi throws the totem into the air and rocket forwards. Time seems to slow as you draw near the spinning totem and ready your mandolin. As it reaches the apex of its flight you swing your mandolin at it as if it were a ball. Your mandolin is nearly ripped from your hooves when it hits the totem, but you hang on and it passes through. The stone ram's head hangs in the air for the briefest of moments, then splits down the middle and the foul light goes out.

The lich screeches as the totem is destroyed. He starts to raise his staff but before he can you plunge both daggers into his forehead. You pull them apart and his skull cracks open. The light sickly light behind his eyes shines out the top of his head for a moment, then goes out as rotten grey matter slops out.


Stab it again.

Rolled 3 = 3


"Let's cut out its heart. That's how this stuff works in the legends."

Rolled 7 = 7


I stare at the space where the totem used to be, slack jawed, for a moment, before shaking my head and landing.
"Wasn't it that weird talisman totem thingy that was doing all that though?
I mean, it kept lighting up and stuff man."


"Can't hurt."


You fumble and nick yourself with one of the daggers.

Strawberry dries her tears and rejoins the party, but stays quiet.


I walk over to her,
"H- Hey, you okay?"


Ouch you are a cleric right? What should we do now?


So is there anything else of interest in here?

Rolled 3 + 1 = 4


"I-I don't know. I think so?"

"There are ponies here that still need rescuing. Even if this-this thing is dead we can't leave them here to be worked to death."

There is the dead lich, various tables that have avoided being knocked over by the fighting, the curtained section of the room, and the pit in the corner full of bubbling green goo.


Inspect the grren goo.

Rolled 8 = 8


I give her a small hug and a reassuring glance, then walk over to inspect the curtained section.

Rolled 5 = 5


"Hey if you touch that goo I'm sure it will cure your chancre sores. Get Louie in here."

I check out that curtained section

Rolled 4 + 1 = 5


The goo is in a bit large enough to be a very small swimming pool or very large bathtubm but there is no way to tell how deep the pit is. It has a strong, caustic scent with an undertone of rot and decay. Every now now and then a bloody lump or bit of colorful or grey hide rises to the surface before sinking back down.

She sniffs and thanks you for the hug, then follows you and Mwandishi to the curtained area. Behind the curtain is a small cot that smells like Diamond Dog, some strips of jerky in a glass jar, a small book, a large book, and various totems and fetishes made of bones and hair.
You will have to roll again to inspect any of these closer.



Anyways, I check out the small book.

Rolled 6 = 6


"What's all this then?"

Rolled 1 + 1 = 2


It looks like journal. A quick scan of it shows that he started out simply raising dead slaves to do simple tasks. He started worshiping something called Grogar after learning of it, him?, from a slave and his powers grew. Before long he wasn't content serving others and decided to take command of the pack, but he knew he couldn't hope to beat the Alpha while he was a mere mortal. You aren't sure how, but he managed to use the slaves to make himself more powerful.

Probably nothing, but it could be worth a second glance.


"These look like fetishes."

Rolled 9 + 1 = 10


Knew it.
I'm gonna check out the big book now.
…and also try to stifle a chuckle when I hear this.

Rolled 6 = 6


Being a member of a shamanistic race has its perks sometimes. You can easily recognize the function of each of the fetishes. Some are for good luck, some are for warding off evil or harmful spirits, others are supposed to make you smarter or stronger. You can also recognize that the process of making of these fetishes was quite evil, and that no good person would try to make these or spend time in close proximity to them if they knew what they were. They are all made from the bone, hair, or sinew of ponies or other equinoid races.

It is a large, leatherbound book with the head of a ram stained onto the cover. Inside it seems to explain the principles behind necromancy and how many necromantic spells and practices work. You can only understand a few of the words, and even try to read them makes your head hurt.


"Hey Mwa! Found this book on necromancy."
I stuff it in my bag, I guess.
Might be useful, might not. Still a good idea to keep it out of people's hands.

I examine the bed.
Especially under it.
Anything hidden there?

Rolled 6 = 6


I ask Strawberry about what we should do with the fetishes — she's a priestess, after all, so she should know how to dispose of them respectfully.

"I don't think we should be touching that abomination, let alone carrying it with us. Better to consign it to the flames."


"S'just a book man. Don't feel nothin' coming off of it or anything.
But if you wanna burn it, go ahead I guess."
I take it out and give it to him.

Rolled 10 = 10


I am just tripping over these 10's tonight, god damn.




You slip the book into your saddlebag and examine the bed. It's simply a piece of thick fabric on top of old straw with a blanket made out of the same material and a straw pillow. Shaking out the pillow and blanker reveals nothing but dirt and hair. Tossing aside the fabric and rooting through the straw underneath reveals a picture of-oh my. So that's what a female Diamond Dog looks like.

"Do they do anything? I thought they were just things he made when he had nothing better to do."


Boy oh boy what a late and useless 10.


I'm pretty ready to stop for the night if y'all are. Getting late.


There's a tiny bit left to do in here, but now is as good a stopping point as any.

Both of you get one skill point for defeating the Alpha and the Necromancer/Lich.


I totally don't pocket that picture. Nope. No picture here. Can't imagine why anyone would pocket it.

Anyways, I recompose myself and walk over to Mwa,
"I think that about settles it for this room, yeah?"


applied immediately?


Yeah. Melody can either make up a skill or multiclass if he really wants to. I'm interested in what he comes up with.


Probably not going to come up with anything too exciting, since it's only a single point skill and all that jazz.
though i am currently coming through old CBGB videos trying to find shit to use as inspiration




Old music club. Shut down a few years ago, sadly.
Hugely famous for being basically 'the' place for punk. Also early new wave stuff.


It was a club back in the 70s.

You might remember it from the lyrics of "Life During Wartime:"
>This ain't no party, this ain't no disco
>This ain't no fooling around
>This ain't no mud club or CBGB
>I ain't got time for that now



I think I'll put that point into backstab. That would make the most sense. That's all I've been doing, after all — stabbing dogs.


Alright. Another guy is running his quest right now but we'll start once he finishes and I get a bite to eat.


Oh yeah, speaking of that,
How are these?

>Rude Awakening: Temporarily convert an enemy to your side.

>Clear Out: Enemies are unable to act for a turn, and any actions the enemy is doing are interrupted.
>The Cries of a Thousand Tortured Souls: Leaves an enemy standing, but vulnerable to any and all attacks short of a critical fail.
>Move Your Dead Bones: Temporarily reanimates a nearby corpse to assist you in combat.

I made more after this, but they all became really, REALLY bad music puns after this.


Oh, right.
I dunno which one I'm gonna pick yet, but I wanna at least get your approval for them before I decide on one.


>Rude Awakening
I'll let you take that if you give it a two turn cooldown. A success make it an ally for one turn and a critical success makes it an ally for two turns.

>Clear Out

>The Cries of a Thousand Tortured Souls
If you combined these so that it interrupted one enemy for a single turn you can take it.

>Move Your Dead Bones

You might as well multiclass in to a Deathsinger and take Raise Dead.


If you become a "Deathsinger" the band will suck horribly.


She will have a purpose for that book though.


>You might as well multiclass in to a Deathsinger and take Raise Dead.
Yeah, that's kinda what I was figuring it'd basically amount to.
When you mentioned 'combine', does the 'Every attack short of a critical fail' stay?

That's actually kinda where I was going with that.
Nobody understands me! ;_;


You can keep that if you take a three turn cooldown.


Yeah, I think I'll take that.
Here's to hoping it'll pay off.


What do you want to call it?


'Plight of the Oppressed' sound alright to you?
also, just out of curiosity, what's your opinion of it, as a experienced player? Stupid, useless, etc etc?


Sure. It can be useful if someone gets pinned by an enemy.


When we last left the party they had kill a lich, after a few of them lost fragments of their souls, and examined his sleeping area. There they found his journal which talked of how he went from a simple necromancer to a worshiper of Grogar, a necromantic book, some fetishes, and absolutely nothing under his bed.

The lich's corpse is lying in the middle of the room. Melody Maker, Mwandishi, and Strawberry are in the sleeping area. Candy Cane is investigating the green goop.


>and absolutely nothing under his bed.

Anyways, I investigate the lich corpse.

Rolled 1 = 1


Is there anything in the book about the green stuff?
As someone who has done plenty of this IRL, I fucking wish reading journals could be done that quickly

Rolled 9 + 1 = 10


No real point for that +1, I guess.


Throw a rock in the goo.


Wait, are you reading his journal or the book?


The journal.
I'm not reading that abomination. It'll fuck with your mind. Words are power.


If that's what you want to do.


There's nothing much to see. The top portion of his head is gone after getting stabbed there by Candy Cane. Dozens of cuts and stab wounds leak a thick, black ichor. The only noticeable thing on him his his staff, but you decide to frisk his body anyways. The patdown reveals nothing until you get to his chest, at which point one of your hooves presses his ribcage too hard and sinks in, snapping some of his bones.
Roll a d10 to see if you got hurt, and how much.

You skim through the journal until you find a entry talking about the goo. He was driven to make it after a plague killed a good portion of the slave labor force. Its purpose was to strip the flesh from a skeleton and dissolve it, leaving the bones untouched and free of contamination. It takes several days to work, but is caustic enough that he has underlined the words "do not touch it." You also find a list of ingredients and instructions on how to make it.

The rock hits the goo with plop. It sits there for a few seconds then sinks down.


"Well I think that about settles it for here.
We should probably get going and go help those kidnapped ponies now."


Roll a d10 to see if you got hurt, and how much.


Hmm interesting.

Yes you are right.


Oh, whoops, missed that. Sorry.

Rolled 10 = 10


"So the goo is just to dissolve the corpse… Just don't touch it."

So no heaps of jewels or treasure chests or anything? ;_;

Rolled 9 + 1 = 10


You quickly pull your hoof out of his chest. It's got some black goo on it, but that's all.

There are no heaps of jewels or treasure chests, the alpha would make sure that he has all the best loot. You do notice, however, a bejeweled skull hidden by his bed.


I inspect that skull, but I'm not touching that thing, nor am I looking into its eyes.

This is some spooky shit.

Rolled 10 + 1 = 11


I wipe my hoof off, and out of curiosity, I check out the journal again.
Is the Diamond Dog in the non-existent picture mentioned?

Rolled 9 = 9


You circle it a few times and examine every part of it save the eyes. It is a Diamond Dog skull and the gems are very finely cut. They are laid in a way that would make it easy to hold in a paw or sit on flat surface without rolling. The jaw is still attached to the skull and looks like it is held there with golden wire. It seems to radiate with a slight power. Unsure of what this is thanks to having no background in necromancy you open the journal and search for any mention of what this might be. After flipping through a few pages you find it. The journal entry talks about how, after months of scrapping together the necessary jewels and creating the proper enchantments, he finally finished it. He calls it Death's Mouth and uses it to speak to the dead.
It is a skull encrusted with gems. It is enchanted with Commune.


Well that could be useful. I'm putting that in the saddlebag.


While Mwandishi is circling the skull you take the journal and look through it for information on the picture he kept under his bed, or the Diamond Dog inside the picture. It seems that he found it on the body of a Diamond Dog that died in a tunnel collapse. He pocketed it when the Diamond Dog was brought to him for Revival. He laments that the few female Diamond Dogs in this mine find him creepy.


"Jeez, what a creep…"

"Hey Mwa, you good here? I think we really aught to get going."


"Yeah let's get out of here."
Back down the hallway.
Rolling to hide

Rolled 8 = 8


And rollin' to follow and hide.

Rolled 3 = 3


Follow and hide.

Rolled 10 = 10


The four of you head back down the hallway. Mwandishi and Candy Cane vanish into a shadow while Melody Maker and Strawberry just stand there, unseen as long as nothing looks at them. The Dogs are still working the slaves on the other side of the gem pile and the two Dig Dogs are still guarding the passage on the left. The sound of picks ringing on stone and gem makes it hard to even hear yourself think.


I move closer to them,
"Where do you think we should go?
That tunnel looks like it might have something, but we might alert the rest of the Dogs if we try to attack them to get by."


What if we talk with the leader?


I sneak over to that gem pile, and look to see if those skeletonized ponies have dissolved or whatever.

Rolled 1 = 1


You know, I don't think I needed to roll for that


You didn't.


Thankfully you are so good at being stealthy you only have to roll once. After reaching the pile of gems you can see that the skeletons are still pulling their carts. They look as strong as ever.


Okay, I head back to the rest of the group.

"I've got an idea — this skull seems like it's used to ask the spirits of the dead for aid. What if we use it to attack the dogs?"


Use the skeletons against the dogs? Thats a great idea.


"That might work…
Might also backfire horribly. You sure that thing's safe man?"


"Absolutely not. But the necromancer probably wouldn't keep it if he couldn't use it. Maybe it could still hurt us, but I've heard of objects like this before, and we should be able to use it."


Well if you are sure this is going to work lets do this.


"Wait here."
Okay, I sneak back to the gems, and I try to use the skull to commune with the dead ponies.
Call upon the dead ponies when you are in distress…~


And if I need to roll…

Rolled 7 = 7


You mean one of the skeletons pulling a cart?


Yeah, whatever that is both dead and over there.


You wait for a skeleton to reach the top of the ramp then scurry up the pile of gems. Ducking down behind its cart you pull out the skull and press it against the skeleton's side. The skeleton stops for a moment before quickly looking around. It's jaw clacks open and shut a few times, then it looks back at you. When it sees its bones instead of flesh it's jaw starts clacking madly as the skeleton trembles.


"Pony, you are dead, but you are not being allowed to rest. These foul creatures use you for labor. But that is not all, they are enslaving your friends. Help me free your friends."
and, you know, if we need a roll here, use that >>43698 plz


Commune is used to get information from the dead. It cannot make and undead minion for you.


Oh well that's lame. Can't even ask it nicely?


It just woke up and realized that it is a skeleton. Even if you had Compassion as a skill I'd only let you convince it to work with you on a 10 or up. Plus, as soon as the Skull stops touching it the affect wears off.


Well, fine. I'll ask it some questions, then.
"Do you know how we can return you to rest?"
"Do you know how many dogs are here?"


It looks at you, then at the cart, then at the Diamond Dogs whipping the pony and donkey slaves. It squares its shoulders and looks you dead in the eye. It's jaws clack as the skeleton tries to talk to you without lungs, lips, or a tongue.


Well, that's enough of that.
I'm going back to the party.


"Find anything useful?"


Sorry abut that. You need to find something with more meat on its bones.


"This skull sucks. But maybe we could use it to talk to that necromancer. That would be of dubious value, though. But maybe he would tell us about stuff."


Lets go then.


"Eh, we might be able to get something useful out of him.
Or maybe just a bunch of insults and pathetic whines.
Either way, we're not doin' anything by just standin' here."


Alright, back to the necromancer's chamber. Let's put the skull on him and ask him some real shit.

Rolled 9 = 9


You place the skull on his chest, next to the hole Melody made, and he twitches.
I knew those stupid ponies wouldn't be able to break my phy-
He sees you and the others standing around him, and the skull on his chest.


"Alright, listen up: You're dead, we're alive. Let's let bygones be bygones. Tell us something useful."

Rolled 9 = 9


"I made that skull well, but not that well. Tell me what you want to know."
You don't have to keep rolling.


"What would make the dogs leave the cavern?"


"An order from the Alpha is the only thing I can think of, or maybe if they struck lava. There aren't any volcanoes around here though and we aren't that deep underground. A giant monster could also work, but then you'd have a giant monster to deal with."


"How does the alpha give orders? Does he just come down and shout? Is there a form to fill out?"


"He comes down and shouts."


"So I think you were resurrecting some of the dogs we killed, right? Is there some way to kill them without, you know, killing them? Just break the magic?"


"That could work if they were my minions, but when I get done with them they are alive as the day they were born. The Alpha made it very…clear that I wasn't to try keeping any form of control over them."


"Wow, you pretty much did whatever you were told. Why no ambition?"

Alright, unless anyone else has questions, I think we're done. Let's hit that remaining corridor — the one with the guards.


Can we take control over them?


"I ain't got nothin' to ask.
Surprised how well that went though. Congrats man."


"I didn't have a choice. I don't know if you've seen the Alpha but he is at least twice my size and could crush my head like an egg. He never came near me without guards either. I had my plans for him, but you and your friends interrupted them when you killed me. Twice."

"Not unless you can turn into the Alpha, or turn into a Diamond Dog and kill the Alpha."

He sees you move your hoof to take the skull.
"Wait! You are here to free the slaves, right? That's why you were asking how to get the dogs killed or out of the chamber?"


"What he said did give me another idea. I really don't want to have to attack the dogs head-on. There's a lot of them, and even if we manage to fight them, they might just go ahead and kill the ponies.

"So we need to find a way to get them to leave. As he said, either a monster would do that or an order from the alpha might. Maybe we could fake either."


"Yeah, we're here to get the slaves out. We don't need to kill the dogs if we don't have to."


"Our mission's freeing the slaves.
Ideally, we'd like to get through here without much conflict."


"I don't care for the living. If the slaves are all you want then I may be able to help you. For a price, at least."


Whats your price?


"What, you want your waifu?"


"Whaddya want?"


"My what?"
He looks over to his ransacked bed.
"Oh, you found that did you? I'm beyond such things now."

"The only way you ponies could have beaten me so easily is if Grogar were seeking to humble me, and helping a bunch of weakling ponies that killed me is his will, then so be it. I will help you, but I cannot do so in my current state. My price-"
He smiles.
"is a soul."


"Get fucked."


A soul? Do you guys think this is a good idea?


"A soul?
Yeah, fuck no."


"No. He probably can't even do what we want him to do."


"They won't know what hit them. Every undead slave will turn on them, and every one of them that is killed will be a new ally for you. I promise on whatever soul you give me that I will let all of you and whatever living slave leave and that I will not attack any of you or the slaves."


What if we give him a dog soul?


"What even happens when we 'give' you a soul? What does that entail, exactly?"


"How would we even get a fucking soul?
And how would we give it to you?"


"That's not our soul to give."


Ok just asking.


"But I can. You want the slaves free and I want all the diamond dogs in this mine dead. We can work together."

"No, it cannot be from any kind of diamond dog. Their souls are weak and useless, that's why I had to siphon off infinitesimally small pieces of soul from every slave down here to create my phylactery. It took me years."

"When you give me a soul I will be able to come back to unlife. Right now that skull on my chest is tethering my soul to my body. Remove it and I am dead again. Once I am back to life I will work with you to help kill the dogs and free the slaves, but my condition is that I keep the bodies, even if ponies get killed during the fighting. I the process of giving me a soul is explained in depth in a book a keep by my bed on page 371, but the long and short of it is that you have to carve several runes into my body and the body of whoever is donating their soul."


"I dunno about you, but…
Even if he is acting reasonable, reviving a dead necromancer sounds like a baaaaad fuckin' idea."


"If we give him a soul, he comes back. I'm not bringing such an evil thing back, no matter what."


I guss thats a not lich.


So that's three votes no?
"Goodbye, lich. See you in hell, I'm sure."
Let's go


"Unless you plan on leading a slave revolt or are best buddies with a wurm I'm your only hope. There are instructions in my book that tell how to make runes to hold people to their promises, you can you them on me if you want."


"Yes, a slave revolt is exactly what I'm planning. All power to the people."


"A slave revolt is exactly what we're aimin' for!
Ain't that right Mwa?"


"I thought you wanted to save the ponies, not g-"

His voice stops as you remove the skull from his chest.


"Alright, to do list, as I see it:
1) Check out that remaining corridor.
2) Either figure out way to get dogs out of cavern, or prepare for some warfare in the style of the legendary gorilla-people back home."


We should check the other tunnels.


"Let's check that last corridor. See if there's anything down there."


Are there more besides that one with the guards?



Tunnel time, I guess.
Rolling to set up a trap, first.

Rolled 6 = 6


and rolling to hide

Rolled 8 = 8


I dont think so.


You are now hidden and ready to show the first enemy that lands a hit the sharp side of a knife.


I keep walking.


Right, outside once more.


The four of you return to the mouth of the tunnel. Everything is the same as it was last time.


Sneak up on the guards and try to kill them as quietly as possible? Hopefully the noise should keep us hidden.


"There's only two of them, and there's three of us.
We can totally do it man."


Well once we decide on a course of action, yes.

"Yeah, you and candy sneak up and cheap shot one of them. I'll slide up and stab the other."



Sneak and cheap shot one of the guards.

Rolled 7 = 7


Backstabbing the other. Which should auto-crit.


It's not instant though. All autocrit means is that a five or higher is a critical success so you still have to roll for it.


Oh okay

Rolled 8 = 8


Bah, browser crashed.

Gonna cheap shot the one Candy's hitting.

Rolled 10 + 2 = 12


You toss a small gem at the wall on the opposite side of him. It bounces off and hits him in the side of the head. When he turns around to look for whoever threw it you stab him in the back of the legs and knock him to the ground.

You fly up behind him and beat him with your mandolin. It should just be phasing through, but by the time you finish he is just a misshapen lump.

You slide up behind him unseen and draw your knife. After taking the time to find a weak spot in his armor you plunge your knife into his spine. The Dig Dog falls down dead.


Oh man we are such badasses.

Let's proceed down that hallway. Checking for traps.

Rolled 7 + 1 = 8


Cheap Shot is Instant when used to start a fight. That means you don't have to roll for it.


"Aww yeah man.
We totally did that shit all stealth like."
I follow him.


I follow her.


You cannot find any traps.

The four of you reach the end of the short tunnel. There is a wooden door there. Strawberry sighs.



I cautiously creep up to it, and try to listen to what's behind it.

Rolled 10 = 10



doors are sort of our bane


Being wary of splinters you choose a smooth part of the door and listen. You can hear snoring ponies and donkeys, and mumbles as they dream. From the sounds of them mumbles they don't seem to be very good dreams. After listening a few minutes more you think you've heard all there is to hear, but just before you pull your head away you hear the clink of something moving in a suit of armor.


We have bad luck with doors.
Incredibly bad luck.

…Not gonna try my chances and listen further. I relay the information back to the group,
"Any ideas guys?"


Haha doors?Really?

We should help them.


"One dog guarding the door, and a small pony army. Time for a plebiscite.

I can try to open the door sneakily and we'll take it from there."


"You weren't there man,
you weren't there…"
I shiver and my eye twitches.
"Sounds alright with me man.
Not like we have many other options 'side that."


rolling to hide and ever so carefully open that door

Rolled 7 = 7


You are already hidden and the door opens without a sound. From the door way you can see half a dozen ponies and a few donkeys sleeping in uncomfortable looking beds. There is a Diamond Dog Knight asleep against the far wall.


Ever so watchfully approach the knight and plunge my dagger into his important organs

Rolled 8 = 8


Cheap shot the dog.


If that doesn't do him in I'm gonna use Cheap Shot on him.

Rolled 3 + 2 = 5


The two of you casually walk up to the dog and take up positions one either side of him. Counting down from three each of your buck him in the side at the same time. His helmet crunches as it buckles and his skull cracks as it splits.

You make sure he's dead by stabbing your knife through the chinks in his armor.

The door slams shut behind the four of you and the sound of a bar being slide across it reaches your ears.
"I told you lot they was here for the slaves. Shame about having to let them off Benji like that though."



"We totally feel into this trap, didn't we?"


Another voice speaks up.
"Yeah. You ponies is stupid."


Yes boss now let me out.
Use bluff.

Rolled 2 = 2


"Who was that?"
I turn around.


"Benji's a stupid name."
What's around us?

Rolled 2 + 1 = 3


"Uhhh, alright."
You hear the bar lifted and the door opened.
"Astro what the fuck are you doing?"
"She said to open the door."
"I don't care what the pony said, shut the damn door!"

You can see 4 Diamond Dog Knights and 5 large Dig Dogs with the usual spears and armor.

There are your friends and a bunch of sleeping slaves. There are also dogs, but they aren't important.


Its me remember? Im a double pony agent!
Use bluff again.

Rolled 4 = 4


"…So uh, hi there.
Wanna let us out?
Pretty please?
We'll even do a little song and dance for you!"

Rolled 6 = 6


Kick up some dirt and hide

Rolled 5 = 5


"You heard the pony. It's a double agent.
"The boss isn't smart enough to use double agents, stupid."
"You're stupid!"
Two of the Diamond Dog Knights draw swords and start fighting in front of the door."

The three Knights that aren't fighting gather together while the large Dig Dogs form a semicircle around your group. After a few minutes of talking and gesturing they break apart.
"Alright pony. Dance for us and we'll let you go. Dance real nice and we'll let your friends go too."

You kick up some dust. When it settles you are no where to be found. Luckily the various Dogs don't notice you vanish.


Calling the boss stupid?! He is obviously a pony double agent! Kill him!
Use bluff again.

Rolled 7 = 7


"O- okay…."
I start to dance.

Rolled 3 = 3


I find one of the dogs in the back and silently dispatch him while the others aren't looking

Rolled 10 = 10


One of the large Dig Dogs breaks away from the semicircle to go help the Knight kill the obviously traitorous Knight.

One of the three Knights speaks up.
"Not good enough pony. One more try before we put you to work."

You climb on top of a bed behind the rearmost Knight and stab him right below where his helmet ends. He dies without making a sound and you gently lower him onto the bed.


Good work brothers now let me out.

Rolled 4 = 4


"I- I'll do better, I swear!"
I try again.

Rolled 4 = 4


rolling to hide again

Rolled 3 = 3


Two of the large Dig Dogs separate to let you walk through then reform their ranks once you are past them. The door is still blocked by the fighting.

You disappear under a bed.

"Ponies suck at dancing."
"Dogs, leave her in once piece so the Necromancer can bring her back."
Melody, roll for initiative.



Rolled 10 = 10


rng why


+1 to your first action.


I strike at one of the dogs nearest melody. At its back, preferably.

Don't forget about cheap strike~

Rolled 8 = 8


I use cheap shot.


On what?


Cheap strike only works if you're initiating combat.

Anyways, uh…
I guess I attack the nearest Dog.
Just a regular attack (to the groin).

Rolled 10 + 3 = 13


Sorry! The nearest dog.


It works in combat but you dont have to roll if you are initiating.


>if you're initiating combat
And that's what you're doing, yes? What with the initiative?


I'll have to ask DM if Cheap Shot autocrits if you win the initiative.


I was always under the impression that once you had to roll for initiative it was too late to get the autocrit.

Either way, I think I'm sticking with my 13 to the groin.


> if used to initiate combat, this skill is instant and autocrits, rendering the target helpless. Otherwise, 9+ renders the target helpless.
Only with 9+.

Yes you are right but you can use it in combat.


Your knife punches through the armor of the Knight that did most of the talking to Melody. He gurgles wetly and collapses.

Your mandolin sails through the junk of the nearest Dig Dog and into the one next to him. Both die rather than live as eunuchs.
Cheap Shot works in combat, it just isn't instant and doesn't autocrit.

You turn and stab the last remaining knight in the rear with your knife. He is helpless until he can manage to pull it out.

Rolled 4 = 4


Finish the helpless dog.

Rolled 7 = 7


>Cheap Shot works in combat, it just isn't instant and doesn't autocrit.
Yeah, I knew that. I misspoke, I was talking about the autocrit.
Woo! Go for another!
…Though the head this time. I don't wanna be a one trick pony!

Rolled 10 + 2 = 12


Attack whatever is nearest.

Rolled 2 = 2


You go for a killing blow with your other dagger, but his knife deflects it. It deflects it into his tail, however, and you cut it off at the base.

You hit another in the head and your mandolin once again hits the Dig Dog next to him. The first one goes rigid and blood spurts from his eyes, ears, nose, and mouth. The second one hit stumbles into the body of the first and falls over.

The Knight you just stabbed, although nearly dead, finds the strength to reach out and trip you as you try to leave. You fall on top of your sword and learn what it's light to be struck by lightning. After the convulsions stab you stand up, and so does your hair.

Strawberry's mace as nowhere near the reach that a spear does. One of the large Dig Dogs easily stabs her, but doesn't pierce her armor.

Rolled 3 = 3


"Wha- No!"
I turn and start wailing on the Dog attacking Strawberry.

Rolled 7 + 2 = 9


Hey what about my trap?
I should really tell you after I fail a roll


Stab him again.

Rolled 10 = 10


Sorry. I need to start writing it down whenever you use a trap.

The Knight you just stabbed, although nearly dead, finds the strength to reach out and trip you as you try to leave. You fall on top of your sword and learn what it's light to be struck by lightning. After the convulsions stab you stand up, and so does your hair.
You see the Knight reaching for you as you turn to leave. It's a simple matter to step aside and lop off his arm. The Knight's body convulses with electricity then stops, smoke rising from the singed hole where his arm use to be.


I'll gang up on Candy's dog with her. Backstab, I suppose.

Rolled 4 = 4


The fight by the door ends with the "traitor" Knight's death. The other Knight and the large Dig Dog rejoin their comrades.

You turn to defend your waifu. The large Dig Dog is driven back by the fury of your attack.

He trips on his tail and falls over. You pull your knife out of his ass in one hoof and hold your second knife in the other. You stab each one through his armor and into his kidneys. He screams and dies.

A lucky stab from the Dig Dog nearly catches you in the through, but it wasn't lucky enough and simply cuts off part of your mane.

Strawberry charges towards the Knight and Dig Dog by the door but is hit when the Dig Dog throws the shield of the dead knight at her.

There are 1 Knight and 2 large Dig Dogs left.

Rolled 2 = 2



Rolled 1 = 1


Cheap shot the knight,

Rolled 5 = 5


>You turn to defend your waifu
You bet your ass I am!
And I'm gonna keep wailing on this mofo for harming my waifu!
Groin shot gooo!

Rolled 10 + 2 = 12


You disappear under a bed again. You misjudged how high this one was off the floor though, and are now stuck under it until you can wiggle free or someone pull you out.

You levitate a shield off the ground and bring it around behind him before hitting him with it on the back of the head. Levitation was never your strong suit though and all it does is make a loud clang and piss him off.

You can actually see something tear inside his crotch as you hit him again and again. About three dozen swings later you realize that he's dead.

Strawberry gets hit with another thrown shield.

Rolled 5 = 5


Extricating myself from this mess

Rolled 7 = 7


Stab him.

Rolled 1 = 1


I go for the one throwing shit at Strawberry!
Flying mandolin attack goooo!

Rolled 1 + 2 = 3


You pull wiggle out from under the bed and shake the dust off your coat.

The dog blocks your stab with his shield and slashes at you with his sword. The pain of it sinking into the your flank is too much and you collapse. You are now Helpless.

He sees you take flight and pulls his spear back before throwing it straight at you. You have no time to dodge and it pierces your wing, tearing out several feathers and a chunk of flesh. You lose control of your flight and crash into a bed. You are now Helpless.

The Dig Dog has nothing left to throw, but is too far away from Strawberry to attack her.

Rolled 8 = 8


Try to get up.

Rolled 7 = 7


"Fuuuuck that smarts…"
I try to get up.

Rolled 5 = 5


Trying that hide move again

Rolled 6 = 6


Your back leg burns as you stand up, but doesn't fail and you remain standing.

You get up and look at your wing. There's blood everywhere and a pretty obvious lack of flesh or feathers in one area. There's no way you are going to be able to fly again until it gets healed.

You pick a bed that is higher off the ground this time and disappear underneath it.

Strawberry, evidently pissed, levitates a shield and throws it back at the Dig Dog. It bounces off his head and leaves a gash where it hit.

Rolled 5 = 5


"M- My wing..
Grrr! Fucker!"
I run over towards the Dog who threw the spear at me.

Rolled 10 = 10


Attack the dog again!

Rolled 9 = 9


I backstab that knight (I think he's still alive, right?)

Rolled 8 = 8


Make that a +2.


Strawberry throws the other shield but misses the Dig Dog.

Too angry to think straight you forgo your mandolin and simply put down your head and charge the beast. Your head is at just the right height to hit him where it hurts. He is too focused elsewhere to even think about defending himself as you rear back on your hind legs and punch him with both hooves. He falls backwards and his skull audibly cracks as it hits a rough bedpost.

You get past the shield this time and drive a knife through his platemail.

You jump off a nearby bed and latch onto his back with your legs before reaching around to his front and drawing a knife across his neck. His head tilts too far back and a jet of blood shoots out.

All the enemies are dead.


I assume those slaves are awake, yes?


Check Melody wing.


I try to cheer, then instantly recoil because of my wing,
"After a ruckus like that there's no way they ain't!"


You'd have to look and see.

It's pretty bad. From what you can see under all the blood there is a hole big enough to put your hoof through and a few feathers are broken or pointing the wrong way.

"Did you get stabb-Oh Celestia your wing!"


Think you could work some of your magic?
This really hurts like a bitch…"


So what's up with these ponies?

Rolled 8 + 1 = 9


Each of them are gagged and tied to their beds by their hooves. Everyone one you check gives you confused, hopeful looks.

"I'm not sure. If the wound were just about anywhere else I'd be able to take care of it, but wings are delicate and I might cripple you if I messed up. If there was another healer here, or you had a healing potion of some sort it would be much easier, but I'm afraid your wing is going to have to stay like that until we get back to town."


Well, I guess I could -ow- try to wait until we get back to town.
No sense in wasting a healing potion on something that isn't co- ow- completely impairing me.
Can you at least do like a pain killing spell or something?"


"Let's get these ponies released."
Start cutting their bindings.
"Greetings, ponies, I'm Mwandishi, revolutionary force and master storyteller, this is my comrade and string-section Melody Maker, and this is Candy Cane — some mare we picked up wandering outside. The pony doing all that healing is Strawberry, whom I'm sure some of you know already.

"We're here to rescue you."


I dont think that would be a "waste".



I also start tearing at their bindings and helping them get free.


There are cheers when you mention rescue, and even more cheers when you point out Strawberry, but a mule at donkey near the back of the room speaks up.
"That was a pretty impressive show you put on with those Dogs, but how to you expect to free the others and get us all out of here without getting killed?"

"I think so."
Her horn glows for a moment and then the pain in your wing goes away.
"Just remember to not fly on it. All that would do is make it worse."
She turns towards one of the ponies on the bed then stops and looks back at you.
"Did…did I know you before we came down here? Into the mines, I mean."


Thank you so much.
That's so much more bearable now."

>"Did…did I know you before we came down here? Into the mines, I mean."



"Well…you keep acting really…forwards, I think is the best way to put it, towards me. I'm almost certain I'm not that kind of mare, but that lich's attack took part of my soul from me, and a memory along with it."


Melody, this might be a good time to start playing an inspiring tune…

>but how to you expect to free the others and get us all out of here without getting killed?"

We can't do this by ourselves. We need your help to rescue the remaining ponies outside. It won't be easy, but the hardest parts are over — we've killed the alpha and his necromancer, and many of the dogs are dead.


The crowd murmurs when you tell them you've killed the Alpha and the necromancer. They are split evenly between the ones that believe you and the ones that think you are lying. The same donkey speaks up.
"Do you have any proof?"


Hey Mwandishi show them the skull.


"Well, uh…
I may have met you on my travels. But there's been so many faces over the years that I honestly simply don't know.
As for my actions…
I just feel, I dunno, kinda protective towards you. I mean, even just in the time we've been in here you've saved me from death countless times, and shit, I was pretty close some of those times too. Even if you were doing it because you had to, I guess, I dunno, I still feel grateful towards you."
I start playing an inspiring tune to accompany his speech.

Rolled 4 = 4


"Well I've got this crown on my head. Also I've got his head in this bag."

"Oh, yeah, and this creepy fucking skull. Hey we can talk to the dead dogs, too! I don't know what good that would do, though."


"Oh. That's a relief. Wait, no, that came out wrong."
She shuffles on her hooves.
"I'm glad to have you watching my back. I'm also glad that I didn't lose that specific part of myself."

"Okay, you probably killed the necromancer. He's a light sleeper so there's no way you could have snuck close enough to take something like that without him knowing, but you might have stolen the crown. Show us his head."


He wasnt a necromancer he was a lich!


Alright, I pull out the head and show it to them.


The ponies seem confused by this.
"What's a lich?"

There is a loud, but quickly hushed cheer as your show off the head. The donkey speaks again.
"Well I'll be damned. We just might get out of here alive after all! What's the plan? Do you have weapons for us or should we make a run for our picks?"


A lich is like asuper necromancer but he kill him!


"No problem Strawberry."
"Our mission is to rescue you guys.
We've been able to handle ourselves up until now, so I think it'd be better if you all just sit tight in here and wait it out."


They seem to accept this answer.


"There are like twenty dogs guarding the prisoners. We need numbers, Melody.

"All we need is some volunteers."


"A lich is like some super necromancer that can't die because of freaky necromancer shit or something or other.
The only reason we even managed to kill him was allllll 'cause of me~"
I strike a pose.


"Yeah, and I single-handedly killed the Alpha, as I recall."
I roll my eyes.


A few of them seem impressed by your bragging while others roll their eyes.

"If you are looking for volunteers you don't have too look any further."
"Let's kill 'em all!"


"Do any of you have fighting experience?"


"No, but us donkeys have been down here for a while. We're as goo with our picks as any solider his with his sword. The ponies are all earthies and you know how freakishly strong they are."
"Hey! What's that supposed to mean?"
"I think he was complementing us."


"I… guess that works."


This is a good stopping point. Sorry to wrap it up so early.


I am positively giddy with the possibility of organizing a slave uprising
"Okay, the biggest and strongest among you should take the dogs' spears and weapons. Where do they keep your picks?"

"They want to save their friends, too, Melody. This is mass action — they don't want to rely upon outsiders to free them."

also this seems like a pretty good stopping point for the night


>I am positively giddy with the possibility of organizing a slave uprising
Oh man, I know, right?
>"They want to save their friends, too, Melody. This is mass action — they don't want to rely upon outsiders to free them."
"Too true man!
I feel absolutely foalish for not realizing that sooner."
also yeah, this is probably is a good stopping point


Good night then. Any reviews before you two go?


I got nothin'!
Fun as always man.


Mwandishi, are you here?


Sorry, yeah I'm here.


We should be starting in about an hour, give or take twenty minutes.


When we last left the party they had defeated an ambush laid for them in the slave's quarters and rescued the slaves held captive there. Melody Maker's wing was wounded during the fight and she decided to save the last healing potion for later instead of using it to fix her wing. After being shown evidence that both the Alpha and the Necromancer are dead the slaves are ready to kill some Diamond Dogs. There was some discussion on how to arm the slaves, but no decision was reached.



Returning to our previous discussion:
"Okay, the biggest and strongest among you should take the dogs' spears and other weapons. Where do they keep your picks?"


Im here.

I agree.


All eight ponies and one donkey pick up the swords and spears dropped by the dogs. There are six unarmed Donkeys left.
"They keep the picks in a pile near where the mining is taking place. It's within site of the guards though, so we might have to make a run for it."


"Me an' Mwa an' Candy here could probably drum up a distraction or somethings while you guys make a run for it."


How long we running?


"Right. We attack first, and then the rest of you follow after, perhaps."


Maybe I can use a mirror image for that.


Cool, I can help with that too.


"Actually, maybe we could even draw their attention away. Make a bunch'a loud noises and stuff elsewhere, and try to get them all to investigate."


"I thought that sort of stuff only worked in stories."


How much can they hear in the tunnels? They might be looking out for specific stuff, too.


Until me or Mwandishi get tired.

"That sounds like a good plan."

"You might get some of the dogs but there's no way they'd all leave. Where were you planing on making that noise?"


I can only stay for 10 mins, someone autopilot if we need Mirror Imagery or Ice/ice skating


Maybe we cna distract them with music.


"…Ha. I get it."
"I was thinking we do it in like plain view of them, then try and draw them away."


"What if we did something like this: Candy and Melody head out to that gem platform at the entrance to the cavern. You two make a lot of noise and try to get as many of the dogs as possible to move towards you. Once some of them have cleared out and are distracted, the rest of us rush in, get the picks and tools, and attack."


Sound dangerous but ok…


"Unless you have some kind of magically amplified instrument they aren't going to be able to hear you over the digging."

"That would probably draw enough away for us to make a run for our picks. Our armed friends could run ahead of us and keep the remain guards occupied while we grabbed our picks and freed the others."

"You mean the one at the very top? They wouldn't be able to hear you from up there unless you got a monstrous pair of lungs, but one of the lower platforms could do the trick. As long as you distract the dogs we don't care what you do."


Right. I could freeze the floor from them to mess up their movement, and I could just skate back here.


"If things get bad, you and Melody could always fly back to the main group.

Of course, if we do that, we'll need to heal Melody's broken wing."


She can drink the potion.


If I have enough time to freeze the floor of an entire area, I could probably keep them busy for a while. Someone who can fly can help me.


File: 1342580412360.jpg (Spoiler Image, 416.69 KB, 1352x2032, fantasic pit.JPG)

The chamber that the mining is taking place in is deep and narrow. I'm afraid I haven't been doing a good job of explaining that so here is a picture. It's kind of like this except a bit deeper and wider and the walls and ceiling are covered with unmined gems.


Oh and bye guys have fun


"If you froze the entire flood none of us would be able to walk. We be sitting ducks for any Dog smart enough to throw things at us."


"Well, then let's use one of the lower platforms. If you two are willing, then let's do that."

Also I give that last healing potion to Melody.


"You sure man?"


Im ready! What about you Melody?


"You'll need it to fly back if things get bad. I wouldn't use it until you need it, though."


I stash it in my bag.
"Les do dis man!"


Strawberry speaks up. "Do you want me to heal your wing now?"


"One last question: Are the other ponies chained, or are they free to move?"


"If you think you're up to the task, go for it."


"They don't bother chaining us anymore. Too many accidents with the picks made them tired of fixing chains."

"Drink it and I'll get to work."


I thought the healing potion would completely heal it though?"


"Good. That makes it easier. Once we start the attack the others should join in.

"Remember — no matter what happens out there, stick together. If we stay together, we will win. Multiple ponies and donkeys should gang up on single dogs. If you see one of your comrades fall, help him up and keep fighting."


"No. The healing potion just takes some of the burden off of me. With the potion doing the healing I will be able to focus all my attention on guiding the healing. If it were just me or the potion your wing would heal wrong. Whether that means your wing would have an ugly spot or be made permanently lame I can't say."


"Ah, gotcha."
I guess I pop the cap and down it.
Does it at least taste good?


It's fizzy and warm, but there isn't any taste to it. Strawberry sets the tip of her horn against the base of your injured wing then shuts her eyes as her horn starts to glow. A warm potion spreads outwards from your stomach as the potion begins to work, then is pulled towards your your wing, then the hold in your wing. The sensation is pleasant at first, but that changes as more and more warmth is pulled into the area around your wound. Before long you are sweating as the the heat grows so intense that you are certain your wing will catch fire. Just before it is too much to take the burning feeling vanishes and Strawberry steps back.

"There, I think that's got it. Check your wing out and see if it's fixed."


I extend my wings and examine the damaged one. Is it completely fixed?


Everything looks good. You may want to test it though.


I do a little pirouette in the air.
Does it work?


Roll and find out.


Also, where'd everyone else go? I haven't seen Mwa or Candy post anything for a bit

Rolled 2 = 2


I was waiting for you to get healed. So much for that.


Im here waiting for your wing.


You give a few experimental flaps. Your muscles are still tense after their ordeal and keep you from lifting off, but everything feels like it's fixed. Maybe you just need to wait a bit before flying.

Probably doing other things while waiting for us.


"Well, if we're ready to go. Let's do this. We'll hide and wait for you two to draw some of the dogs off. If things go badly, get out of there as quick as you can and rejoin the group."


"It… feels really stiff.
Here's to hoping that'll go away with time, I guess."
I grab Strawberry and hug her,

Rolled 4 = 4


Ok lets go Melody.


She seems a little surprised, then hugs you back.
"I really hope it worked. I'd hate to have crippled you."


ohmanohmanohman she's hugging back! yesss
"Only time will tell.
Though it feels like everything's all in place, so I think you've fixed it."
"All right! Les' do dis!"
I charge out the door.


"Don't forget to hide!"
Please don't die, friend.


…but then immediately come back,
"Hey Candy, you coming?
Also, did you say something Mwa?"


Oh sorry, right behind you!


"Be careful."


The four of you go back to the gem chamber and the slaves follow behind you. The bodies of the two Dig Dog guards are exactly how you left them. One of the ponies speaks up.

"Could you tell us the plan one last time?"


"Melody and Candy Cane will head for one of the lower platforms. They will try to distract the guards with a lot of noise. Hopefully, that will make some of the guards head for them.

"Meanwhile, we will hide, and when some of the guards leave, we will run for your picks and attack the guards. Once they are dead, we will finish off whichever guards headed for the distraction."


"Me n' Candy are gonna head up to one of the lower platforms and try to draw the Dog's attention. Then Mwa is going to rush in with the rest of you so you can grab your pickaxes and we can get this properly started!"


"…Or what he said.


Yes this.


"Alright. We're ready when you are."


"Alright, let's goooo!"
Rollin' to get up to the lower platform. Preferably without alerting anyone.

Rolled 4 = 4


Follow her.

Rolled 2 = 2


Rolling to hide

Even if you alert them, just keep running. The point is to draw "them away."

Rolled 10 = 10


One of the outlying guards sees the two of you running towards the platform and calls out to his friends. 1 large Dig Dog, 5 smaller Dig Dogs, and 4 Diamond Dogs follow run to cut you off at the ramp. The two of you just barely make it there ahead of them, but they are hot on your tails. The two of you reach the top of the platform.
Roll for initiative at -2.

You give the ponies and donkeys with you a crash course on being stealthy. All of you will be able to get very close to the pile of pickaxes before being seen.

Rolled 1 = 1


Use mirror image.

Rolled 2 - 2 = 0


How many dogs are left by the pickaxes/slaves?


Well that should be easy!

Rolled 10 + 2 = 12


Oh, right, should've been 1d10+-2, sorry.


Wouldn't it be +0? You know, because of the +2 anyways.


Was Strawberry with the slaves or the platform group?


Slaves I think.

Rolled 10 - 2 = 8


With the slaves, I presumed.


You didn't want your waifu with you? Alright.


But that would mean bringing my waifu into the danger zone!
No way man.


You turn and hit a smaller Dig Dog that was about to grab you in the legs with your mandolin. He trips and blocks several of the Dogs behind them.

Your ethereal double strips into existence almost before you cast the spell. It is a perfect replica of you in every way, down to the finest detail. It even looks solid. You tilt your head back and forth a few times, then lift one hoof then the other and watch as it copies you. When you turn to face the diamond dogs a banjo cracks you on the back of the head and sends you sprawling across the platform. You are Helpless as you watch it pull out a dagger and walk towards you.

You can't see from here.


I run over and start wailing on the Dog about to attack her.

Rolled 5 + 2 = 7


Help me Melody!
Try to get up.

Rolled 8 = 8


Whatever, let's start moving towards the picks.


> I run over and start wailing on the Dog about to attack her.


…Oh, it's her double. Right.
I guess I attack that then.


You see Candy Cane's replica moving towards her with murder in its eyes and swipe at it with your mandolin. It flinches but ignores you and keeps walking towards Candy Cane.

You stand up and step away from the edge of the platform.

They learned their lesson on stealth well and are just feet away from the pile of pickaxes when the guards notice them The armed slaves form a barrier between the diamond dogs and the pile with the unarmed slaves look for pickaxes that are in decent condition. There are 6 Diamond Dog Knights, 8 large Dig Dogs, 28 smaller Dig Dogs, and 14 Diamond Dogs. Roll for Initiative. The roll to beat is the second one.

Rolled 4, 7 = 11


Hit her in the face with my banjo.

Rolled 10 = 10


One of the slaves turns to Mwandishi.
"Do you want us to attack the guards, or the armored Dogs?"

Rolled 10 = 10


Backstabbing the nearest guard


That roll shouldn't be there.


>6 Diamond Dog Knights, 8 large Dig Dogs, 28 smaller Dig Dogs, and 14 Diamond Dogs
Holly balls.

"Grrr! Candy, what the hell did you do! This thing is crazy!"
I turn around and start wailing on a Dog.

Rolled 2 = 2


Gotta roll, though.

"The unarmored dogs! Kill the weakest first."

Rolled 6 = 6


You return the favor and crack her across the face with your banjo. A few teeth go flying out of her head as she flies back and hits the wall.

While you were attack Candy's double the Dogs were able to get close. One of the smaller Dig Dogs stabs at you with his spear and draws a bright red line from your ribs to your tail. It hurts like hell, but you've had worse.

The smaller Dig Dog is too occupied with the wall of slaves running at him to notice as you climb up his back and stab him in the side of the head. Your knife goes in all the way to the hilt and you ride his body to the ground.

Strawberry grunts as a Diamond Dog whips her.

Rolled 10 = 10


Run down and join melody and candy cane?

Sorry for not really knowing where I'm supposed to go


I turn around and try to start beating on the Dog that attacked me.

Rolled 7 + 2 = 9


Cheap shot one of the dogs.

Liune! Heal Melody.

Rolled 1 = 1


Rolling to hide again

Rolled 7 = 7


Right. Rolling to heal melody

Rolled 10 = 10


The pain only serves to make you angry and you start beating the smaller Dig Dog around with head and shoulders with your mandolin. The sounds he makes tell you that he is in real pain even if there aren't any physical signs.

With a rather surprising show of agility your double jumps to her feet and flies towards you. Both of you go rolling and when you stop she's on top of you, pinning you to the ground.

You vanish into the melee.

Melody's cut vanishes and she feels stronger than ever.

Rolled 5 = 5


I surreptitiously undercut one of the knights and stab him in the face.

Rolled 3 = 3


Yeah! Keep beating his ass! Gooo!

Rolled 10 + 2 = 12


Strawberry lets the whip coil around one of her legs then uses it to pull the Diamond Dog towards her. She then crushes its head with her mace.


Remember what Melody do in this situation.
Kick him in the groin.

Rolled 7 = 7


>roll to heal anypone else

Rolled 9 = 9


The only other pony up here is Candy Cane. Are you sure you want to do this?




Candy Cane is fighting a perfect copy of herself. Roll to see if you healed the correct one.


I mean her.

Rolled 9 = 9



Rolled 8 = 8


Low to the ground, you get in position to stab him, but an attack by a large donkey with a pickaxe causes him to take a few steps back. One of those steps ends up being on your back. You don't hear any bones break, but it still hurts.

Your assault drives him back through the other Dogs, then off the edge of the platform. As he falls he tries to grab one of his friends for support, but ends up pulling him over the edge too.

Not knowing which of the Candy Cane's is real you pick one at random. Candy Cane gains a burst of strength and pushes her attacker off her.

You deliver are very painful blow to her unprotected mareparts.

Strawberry dodges an attack.


Roll away and hide again

Rolled 8 = 8


Smash her with my banjo!

Rolled 8 = 8


I laugh at the Dog's misfortune and go for another one!

Rolled 4 + 2 = 6


Fucking Strawberry always forgetting to roll.

Rolled 7 = 7


You are hidden.

While she's still reeling from your kick you hit her on the back of the neck with your banjo. Her legs buckle and she falls to the ground.

The smaller Dig Dog is good enough with his spear to keep you away from his body, but you do magae to hit his paw a few times.

Strawberry lands a hit on a Diamond Dog with her mace.

Rolled 4 = 4


I wait for the perfect moment and strike at one of the knights.

Rolled 6 = 6


Attack one of the dogs.

Rolled 6 = 6


Was that a backstab?



Keep at it!

Rolled 2 + 2 = 4


>end the doubles existence

Rolled 4 = 4


You slink away from the melee and position yourself behind the Knights as they argue about whether or not they should join the fight. After crawling to the top of a larger gem you stab him through the armor on his back. He howls in pain and falls to his knees as the other three, and the 8 larger Dig Dogs, turn to face you.

You duck past the attack of the larger Dig Dog, but can't find find a way past his armor. All your can do is give him a small gash before you are forced to retreat.

You dodge his spear thrust but he bats you away with his free hand.

You draw your sword and are about the run the assumed double through. You ignore her pleas for you to stop, that she's the real Candy Cane, and raise your sword for the killing blow. Candy Cane apologizes then kicks you in the chest and stands up.

Strawberry gets battered a little bit while fighting.

Rolled 9 = 9


JUST DIE! Stab the image in the face.

Rolled 1 = 1


I dive back behind the gem and disappear!

Rolled 7 = 7


Oh shit sorry candy!
>attack the other one

Rolled 1 = 1


Why won't you just let me beat you to a pulp!

Rolled 3 + 2 = 5


She accepts your apology and runs off to kill her double. You try to join her but two Diamond Dogs tackle you. You are now Helpless.

In a near-perfect reflection of what you are doing your double draws her knife. The only thing wrong is that she was a little bit faster.She stabs you in the head and cuts a deep gash from your ear to your nose. You fall Helpless and blood gets into your eyes.

You jump off the back of the gem and vanish.

He keeps you at bay with his spear but isn't able to hit you.

Strawberry hits a smaller Dig Dog hard enough to crumple part of his armor.

Rolled 3 = 3


You bitch!
Use cheap shot.

Rolled 8 = 8


I sneak around the gem and backstab the dog I attacked earlier, hoping to finish him off.

Rolled 4 = 4


you're helpless bro
I notice Candy's struggle and retreat for a moment, and attempt to play and sing and inspiring song!

Rolled 4 = 4


>Kick them off and get up

Rolled 7 = 7


I miss that, can I use that roll to get up?


You wipe the blood from your eyes and stand up.

The Knight feels you climb onto his back to administer the killing blow and calls out for help. His friends come running and one of the large Diamond Dogs knocks you off.

You sing a happy song that you learned as a foal. It lifts the party's spirits and give everyone on the platform a +1 to their next roll.

You kick your way out of the dogs' grasp and stand up. One puts his fists up and the other draws a whip.

Strawbery takes one hit too many and falls Helpless.

Rolled 9 = 9


I now return to the Dog I left hanging!
"Miss me?"
I start wailin' on him!

Rolled 4 + 3 = 7


Cheap shot my clone.

Rolled 2 = 2


I try that "disappear into a cloud of dust" thing again.

Rolled 2 = 2


>ignore the danger and heal candy cane

Rolled 2 = 2


Your taunt makes him grin before he attacks you with his spear. You deftly jump to the side and slash at his free arm with your mandolin. He growls and turns to face you.

The running into your eyes makes it very hard to see. You miss and she hits you in the side with her banjo while taunting you.

You just barely kick up enough dust to disappear in.

You ignore the danger but the danger doesn't ignore you. A whip cracks against your cutiemark and pulls some of the hair free.

Strawberry gets back up.

Rolled 6 = 6


I wait until the other dogs leave to look for me, then once again backstab that knight in the neck. This time it will totally work.

Rolled 9 = 9


Time to go for the kill!
I try to bash the Dog off the platform.

Rolled 4 + 2 = 6


Attack her again.

Rolled 9 = 9


It totally works this time. He sees you coming, but you silence him before he can make a sound.

He is unusually competent for a Dig Dog. You are only able to force him back a few inches.

Squinting through the blood you can see her about to make another attack. You catch her dagger with one of yours, then put a gash in her neck with the other one.

Strawberry lightly bruises a Diamond Dog.

The slaves have done a number on their Diamond Dog taskmasters. They cheer as the Diamond Dogs burrow into the ground, apparently fleeing from the fight.

Rolled 3 = 3


Try to finish her.

Rolled 8 = 8


"They're attack from underground! Watch out!"
setting up a trap

Rolled 7 = 7


Oh for fucks sake!
Die already!

Rolled 9 + 2 = 11


Before she can recover you stab her again and she goes down. She tries to stifle the bleeding with a hoof.

The din of battle nearly drowns out your words, but a few of the slaves hear your warning and pass it on to the others, but who knows if enough of them will hear it in time. You hide a knife behind one of your legs.

You duck under his thrust and swipe at his paws, then his knees. He loses balance and staggers backwards, arms pinwheeling, then falls off the platform.

Strawberry's armor deflects a spear.

Rolled 3, 6 = 9


Rolling to hide

Rolled 9 = 9


Kick her off the plataform.

Rolled 1 = 1


I turn and start bringing the pain to another Dog!

Also, how many are left up here?

Rolled 9 + 2 = 11


Mwandishi's warning finished circulating just in time. When the Diamond Dogs tunneled up from underground most of the slaves were able to dodge and the ones that weren't were pulled free by their friends.

You are hidden.

You kick her towards the edge, but she is too heavy and doesn't slide far enough. Before you can finish the job a whip coils around your rear legs and pulls it out from under you. You fall down and are Helpless.

A smaller Dig Dog runs towards you to avenge his friend, but you sidestep and push him off the edge. Turning back to the battle you pummel a Diamond Dog with your mandolin until he falls to the ground and tries to shield himself with his paws.
1 larger Dig Dog, 1 smaller Dig Dog, 4 Diamond Dogs.

Strawberry gets stabbed again in the same spot, her armor protecting her from the sharpness of the spear if not the force of the thrust.

Rolled 1 = 1


Im falling off the plataform?

Rolled 2 = 2


I backstab the dog attacking Strawberry

Rolled 3 = 3



remember the trap


Ok roll to get up.

Rolled 2 = 2


Keep it up!
Keep beating him to a pulp!

Rolled 5 + 2 = 7


One of the large Dig Dogs sees you as your tun off to help Strawberry, but collapses when you run between his legs and hamstring him.

While you try to break free of the whip's grasp another Diamond Dog starts to stomp on your chest. You feel a rib break as his paw repeatedly hits you.

You randomly strike parts of his body and before long he dies.

A smaller Diamond Dog picks up Strawberry and throws her as hard as he can against the wall. She tries to stand up but her legs refuse to work.

Rolled 8, 2 = 10


Try to get up.

Rolled 4 = 4


I disappear into the fight again


dice and all that

Rolled 1 = 1


I turn my fury to another Dog.
Break him! Break hiiim!

Rolled 3 + 2 = 5


A few slaves scream as they are dragged under ground.

A few more ribs crack as the Diamond Dog continues to stomp on your chest. You wonder where Liune went because you really need some healing right now.

"You're staying where I can see you!"
One of the Diamond Dog Knights kicks you are enough to knock you off your hooves. You land hard and struggle to catch your breath. You are now Helpless.

Your fury blinds you and he is able to step out of the way. He cracks his whip against the ground and wait for you to make the next move.

Strawberry stands back up.

Rolled 10 = 10


Try to push him off and get up.

Rolled 9 = 9


"A duel, eh?"
I charge.

Rolled 9 + 2 = 11


Try to get back up

Rolled 3 = 3


You roll out from under him and push him towards the dog with the whip. The whip uncoils and you stand up.

You notice how close he is to the edge of the platform and lower your head. After hoofing at the ground a few time you charge. He wasn't expecting you to move so fast and his first attack misses. His second attack is hurried and he hits the larger Dig Dog instead of you. When you are just scant feet away from him you turn and buck him square in the chest. He goes flying off the platform and screams as he falls to his death.

You don't have time to stand up before he stabs at you with his sword. You are able to roll away, but you are still Helpless and his sword opened up a fair sized gash on your shoulder.

Strawberry falls to her knees and starts praying to Celestia. A few seconds later sunlight shines out of the collapsed tunnels and all the slaves that were dragged under crawl back out.

Rolled 3 = 3


Use mirror image.

Rolled 5 = 5


Gotta get up to get down.

Rolled 9 = 9


Gonna try and Inspire everyone!

Rolled 2 = 2


The spell goes right this time and a copy of you appears. Your doppelganger laughs and asks if you think she's really going to fall for that.

You manage to ignore the pain and stand back up. The Dogs haven't manage to surround you yet and the way to the melee is open.

Your mandolin is out of tune and your voice cracks, but the important thing is that you tried. +1 to everyone's rolls next round if you are on the platform.

Before Strawberry can finish her prayer a smaller Dig Dog jump her and pins her to the ground.

Rolled 10, 10 = 20


I try to run past the dogs surrounding me and hide. Maybe that will bring them away from the larger melee.

Rolled 7 = 7


I go for one of the other Dogs then!
If I can't sing then I'll fight!

Rolled 7 + 3 = 10


Maybe this is going to work.
Smash her face with my bajo.

Rolled 3 + 1 = 4


The slaves are ready for the dogs this time. When the dogs resurface they are all either pulled out of the tunnels or met with bloody pickaxes.

You bolt away from the small battle and the Knights and larger Dig Dogs follow you. You dive behind a broken cart and disappear. They are too busy hunting you to help their brothers crush the slave uprising.

Your mandolin makes short work of a Diamond Dog as it phases through him again and again.

The blood in your eyes causes you to miss, but your obedient reflection jumps in front of you and vanishes as it is stabbed.

The Dig Dog learns why he shouldn't interrupt a cleric of Celestia when she's praying as he's incinerated by a burst of sunlight. The Dig Dogs that had gathered around her are thrown back.

Rolled 5 = 5


Attack her with my daggers.

Rolled 2 = 2


If he ain't dead yet, keep wailin' on him!
If he is, go for another! More blood!

Rolled 5 + 2 = 7


I hide until one of the dig dogs passes and then backstab him.

Rolled 9 = 9


While you were distracted with other things she was able to stand up and get behind you. She repays you for earlier as she kicks you right below the base of the tail.
"Payback's a bitch, isn't it?"

You go after the last remaining Diamond Dog and tackle him while shouting for his blood.

You wait, and your patience pays off when a Dig Dog comes to close to your hiding spot. His head is low to the ground as he follows your scent. It is a simple matter to take off his helmet and stab him in the back of the head before he has a chance to scream.

Strawberry thanks Celestia for her help.

Rolled 10 = 10


I guess!
Kick her in the face.

Rolled 10 = 10


Blood! Blood! Blooood!~

Rolled 4 + 2 = 6


I find a new hiding spot and wait for the dog's comrades to come find him.

Rolled 5 = 5


The slaves finish off the last two Diamond Dogs.

Your buck connects with her chest and flips her over. She lands on her back and struggles weakly to stand.

Your cries for blood don't anything other than scare him, but you do manage to punch him in the mouth and bust his lip.

You hide in the gem pile a short distance from the dead Dig Dog.

Celestia thanks her back by smiting down a smaller Dig Dog.

Rolled 5 = 5


Also I think I might need to call it a night very shortly.


Smash her with my bajo.

Sorry but I really have to go now.

Rolled 1 = 1


Yeah, I think I might also have to call it a night as well.

Rolled 8 + 2 = 10


Alright then. Let's call it a night here.


cool, I'll just go ahead and roll since everyone else did already.

I backstab one of the dig dogs hunting for me.

Rolled 3 = 3


I'm just going to discard the rolls and let you guys decide what to do after listing how many enemies are left and where they are.


That's cool, too.
See you tomorrow.


Works for me.
'Night guys!



Are you here, Mwandishi? I plan on starting early tonight.


Ask in the general?


Just got in. Give me about twenty/thirty minutes, if that's okay.


Actually, I can start now. Let's go


I'm ready


Les do dis!




Let me go over my notes and we'll get started.


When we last left the party Mwandishi was stealthy killing the Diamond Dog Knights and larger Dig Dogs by the pile of gems. Candy Cane and Melody Maker were fighting some Diamond Dogs and Candy Cane's evil twin on a platform a quarter of the way up the cavern's walls. Flora was watching from a platform halfway up the cavern's walls. Strawberry and the slaves are fighting a small horde of Dig Dogs on the cavern floor. There are 5 Diamond Dog Knights, 7 larger Dig Dogs, and 10 smaller Dig Dogs left on the cavern floor. Miraculously, all the slaves are still alive. There are 1 larger Dig Dog, 1 smaller Dig Dog, 1 Diamond Dog, and one Evil Twin left on the platform a quarter of the way up the caver walls.

Player Hits and Wounds are as follows.
Mwandishi: 0 Hits 1 Wound
Melody Maker: 2 Hits 0 Wounds
Candy Cane: 2 Hits 2 Wounds
Flora is unharmed.



I go for the large Dig Dog!

Rolled 4 + 2 = 6


Smash her with my banjo.

Rolled 8 = 8


It looks like Candy could use some help against her twin, so I'll shoot her with an arrow.

Rolled 1 = 1


I'm already going to go ahead and say sorry for hitting the real Candy instead


I backstab one of the knights searching for me.

Rolled 1 = 1


You have to roll to see if you attack the real one or not.



Rolled 10 = 10


Looks like I need to go for around half an hour. Sorry.


we still ded or is my extension not working again?


God damn that took forever. I need to stop trying to estimate how long things are going to take whenever my family is involved. Who is still here?


we ded



I'm still here



The large Dig Dog shows just as much aptitude with his spear as the smaller one did. Although you are able to avoid getting skewered you only manage to brush his knuckles with you mandolin.

She curls up into a ball as you hit her in the gut with your banjo. The earlier wounds you inflicted on her are starting to stack up.

From your vantage point you see one of the Candy Canes beating the other with her banjo. Confident that the one on the ground is a fake you draw your bow and fire. Unfortunately your aim was off and you hit the standing Candy Cane in the shoulder. The force of the arrow knocks her onto her side. Candy Cane is now Helpless.

You find one on the edge of the group and begin stalking him. As you draw close your hoof kicks a stone that bounces off his leg. He spins around and the pommel of his sword catches you on the side of the head.

Rolled 3 = 3



Not again Flora!
Try to get up.

Rolled 5 = 5



Rolled 8 = 8


"I did not mean to harm you! There was a strong sidewind!"

Shoot the actual duplicate this time.

Rolled 8 = 8


These imperialistic dogs are really starting to piss me off!
I go for the groin. Let's see him block that!

Rolled 9 + 2 = 11


The world seems dim and you feel cold, but the arrow doesn't seem to hurt very much. You can see it in your shoulder as you stand up, but can hardly feel or the gash on your face. Your twin gets back up too.

You step into one of his blind spots and disappear.

Reasonably that you know which is which you shoot the duplicate. The arrow buries itself in her side but she remains standing.

This Dog fights with honor, and so was not expecting you to aim below the belt. He drops his spear and cups his shattered testicles and tries to to run, but goes off the edge of the platform instead of the ramp.

Strawberry gets bashed around in the fighting.

Rolled 7 = 7


Alright, time to take this up close and personal

Fly down and slash the duplicate's head off with my axe

Rolled 2 = 2


Hit her with my banjo.

Rolled 5 = 5


Knife in the back, as usual.

Rolled 6 = 6


I whip around and start wailing on another Dog. Go for his ribcage!

Rolled 9 + 2 = 11


She draws her knife and dodges around you as you swing your banjo at her. She has a different target in mind though, and ignores you as…

you swoop down down, axe in hoof, planning to take her head off. She hits you with a blast of telekinesis and knocks you off course, then holds up her knife so that it cuts you as you fly past. The wound isn't very deep, but it hurts.

The Knight turns to try and find you, but he is too slow. You climb up his back and sink you knife in between to pieces of armor. He gurgles wetly as a lung collapses and falls forwards. He is almost dead but still trying to reach back and grab you.

You hear a Diamond Dog sneaking up behind you and turn, swinging your mandolin in a wide arc. Both his lungs pop like balloons as your instrument phases through his chest.

Strawberry stands outside the ring of slaves surround the remaining Dig Dogs and starts healing the most injured looking ones.

Rolled 2 = 2


There's only one Dog left up here, yeah?
I go for the last one! Les finish dis thing!
Beat his head in!

Rolled 10 + 2 = 12


Im a pegasus
Stab her in the back.

Rolled 9 = 9


Keep my Wardance ability in mind, how annoying it may be

"Ough, that smarts…"

Try to ignore the pain and make another attack run.

Rolled 2 = 2


Really? Illusionist is a mage multiclass.


I bring my sword down on his head

Rolled 1 = 1


The remaining Dig Dog is running for the ramp when you leap onto his back. You wrap your rear legs around his neck and start hammering his head with your mandolin while you ride him. After a few hits he stops and tries to knock you off, but his arms aren't flexible enough to reach you. Cackling like a madmare you just keep bashing at his head as blood start leaking from his eyes, ears, and nose. When he finally dies your back half is soaked with his blood.

You turn around to make another pass. She sees you coming and tries the same trick, but instead of flying past her you slam into her at top speed. You bounce backwards as she tumbles head over hooves across the platform. Both of you are now Helpless.

You stab the base of one of her wings and twist. She starts crying as she realizes she will never fly again.

You pull out your sword and turn his head into a shish-kabob, then are sent flying backwards as the electricity in your sword travels through his armor and zaps you. There is a faint trail of smoke hanging in the air the shows the arc you flew in, and the smell of burnt hair is coming from under your armor. Your muscles are convulsing from the shock they received and you are Helpless.

The Dig Dogs break out of the circle of slaves and trample everything in their path. Strawberry gets hits by a flying slave.

Rolled 8 = 8


Try to get up and axe her

Rolled 6 = 6


Keep stabbing.

You are helpless

Rolled 7 = 7


Hence the 'try to get up' part


"Oh sweet Celestia, what was I doing…
I try to wipe some of the blood off and go help Candy defeat her clone.

Rolled 1 + 2 = 3


Try to stand

Rolled 3 = 3


I know but I think you can only do one action.


Roll to see if you attack the right one.



Rolled 9 = 9


You flap your wings a few times and stand up, but are too sore to attack anything.

You gleefully roll in the puddle of blood that is slowly spreading from the dead Dig Dog's head. After making sure that your entire body is coated with the warm red stuff you stand up and see a Candy Cane about to kill another Candy Cane. Guessing that the one that is still standing is the real Candy Cane you pull out your mandolin and charge at the one on the ground. Your hooves, slick with blood, slip on the polished gem platform and you go careening into the standing Candy Cane as she raises a knife to deliver the killing blow. Both you go tumbling across the floor and get tangled up in each other's legs. You are each Helpless.

Your legs still refuse to work, but none of the dogs have found you yet.

A few of the slaves help Strawberry back up.

Rolled 7 = 7


Try to get up.

Rolled 3 = 3


"oh why did i do that oh jeez this stuff is so gross"
I try to get up, I guess.

Rolled 1 = 1


There's no time for rest, I must get back into the fight!

Rolled 9 = 9


I draw upon my reserves of strength and beg the spirits for help

Rolled 2 = 2


You are already up.


Herp, the fatigue is getting to me.

Alright then, kill that duplicate for once and for all!


You try to get up but…

you grab her and start yelling about how much you love blood and how awesome blood is and here have some of my blood let me wipe it on you.

A few spirits appear around you and start taunting you.

You draw your axe and fly over to her. She tries to convince you that she's the real Candy Cane, and when that doesn't work she starts crying and begging for you to let her live. You ignore her pleas and kill her with one quick chop to the head.

Strawberry goes back to healing slaves as they kill more Dig Dogs.


"If you don't help me, spirits… then to hell with you!"

Rolled 3 = 3


Leave me alone!
Roll to get up and get away from her.

Rolled 3 = 3


"Yeah, like, bloods awesome and stu-"
I slap myself and try to come to my senses.
also get up.

Rolled 4 = 4


I help Candy get up.

"Sorry for shooting you earlier…"

Rolled 5 = 5


"Fine, we'll help you up, geez you are needy."
The spirit reaches a hoof down to help you up, but when you try to grab it your hoof just goes through. He smiles.
"Well what are you waiting for? Take my hoof."

Melody Maker manages to shake off her bloodlust for the moment and tries to stand, but both of you keep slipping around and knocking each other over.

You are able to pull Candy Cane out of the two pony pile and help her up, but you get a lot of blood on you in the process.

Rolled 7 = 7


"please don't ever let me do that again"
I try to get up.
And take a look at how much blood is on me. Is it really that bad?

Rolled 1 = 1


"I am tired of your games, spirits. It is time for seriousness! Freedom is at stake!"
I get up on my own.

Rolled 1 = 1


fuck this shit


Dont worry im fine.


Fly down.

Rolled 9 = 9


I'm going to go ahead and help Melody up too, ignoring the blood.

"You seem very fond of the vitae of life…"

Rolled 4 = 4


It's really bad. It's really, really, bad. Some of the blood that was on you got wiped off on Candy Cane. You look around and quickly spot a mangled Dog then dive onto his corpse; rolling around and giving yourself a fresh coat of blood.

"Freedom is at stake. Your freedom!"
He places his hoof to his mouth and lets loose a shrill whistle. A few large Dig Dogs poke their heads around the pile and spot you.

You fly down and help Mwandishi back to his feet. He looks like he's taken a couple of pretty bad hits.

You can't bring yourself to approach her as she rolls around on top of a mangled Dog.

Strawberry heals a few more slaves.

Rolled 2 = 2


Hey Strawberry can you heal me?


I start slapping myself silly to stop this madness!

Rolled 6 = 6


"Stupid spirits."

Rolled 8 = 8


Collect myself goddammit, I've seen worse things in the wild

Kick Melody in her arse and get her up.

Rolled 3 = 3


Strawberry looks you over.
"I'll try."

Her horn glows but nothing else happens.

You go to kick her her but slip on what looks like an internal organ. You almost lose you balance but spread your wings and catch yourself.

"Have fun, maybe we'll be seeing you soon."
You get out a knife and get ready for the the Dig Dogs coming towards you. +1 to your next action.

Rolled 1 = 1


What about me?


I use mirror image.

Rolled 8 = 8


You slap yourself across the face a few times and come back to your senses.


I weave and strike at one of the dog's back.

Rolled 3 + 1 = 4


I try to wipe off some of the blood and fly down to help the rest of the party.

Rolled 7 = 7


A clone appears next to you. This one doesn't seen evil.

You try to get behind their backs, but one swats you away.

You are hovering over the collection of armored dogs. +1 to your next attack.

Strawberry gets tackled under a smaller Dig Dog. He pins her to the ground and gets ready to attack.

Rolled 6 = 6


I try to help out Strawberry by backstabbing her assailant.

Rolled 7 = 7


Attack one of the dogs with my banjo.

Rolled 2 = 2


Awww yeah!
I go for the Dog attacking my wai- Strawberry! Beat his ass!

Rolled 5 + 3 = 8


Can I join for a bit

Freeze the nearest Dog holding someone helpless



Rolled 7 = 7


The two of you doubleteam the Dig Dog pinning Strawberry and kill it.

The Dig Dog stabs you with his spear before you can get close. You miss being run through by a hair.

You freeze one of the smaller Dig Dogs and the slaves take him down.

Strawberry heals one of Candy Cane's wounds.

Sorry about the posting speed and length but I'm having computer trouble.

Rolled 10 = 10


Kick in the face of the Dog attacking candy cane with my skates. Look as cool as possible

Rolled 8 = 8


Smash him with the banjo.

Rolled 5 = 5


I hide once more

Rolled 2 = 2


S'all right man.

Haha! Nobody touches my waifu!
I go for another one.
no blood this time pls

Rolled 6 + 2 = 8


Your skates guts deep gouges in his head. He stabs back and slaps a paw to his ruined face.

Half blind he swings his spear around in front of him and keeps you away. You avoid each of his swings though.

You vanish around the back of the pile of gems.

You charge out to meet the oncoming Dig Dogs. Dodging left and right past their spears you are able to land a solid hit on one of them.

Mwandishi feels invigorated as all his wounds close.

Rolled 7 = 7


Thank you based Louie!
I send my image to the front line and attack another dog.

Rolled 1 = 1


Keep at it! Beat him up!

Rolled 7 + 2 = 9


I backstab whatever I can find

Rolled 10 = 10


Your image rushes forwards to meet the Dig Dogs. One of them throws his spear at it and your illusion vanishes as it is pierced. The illusion doesn't do anything to stop the spear and it flies straight towards you. Roll to dodge.

You dig your hooves into the ground and make a sharp turn. The Dig Dogs are still trying to turn around when you start attacking the middle one.

You slink back to where you lost your sword and find a Knight trying to pull it out of his dead friend. You slit his throat then grab your sword and disappear again. You are now hidden.

Strawberry heals one of Candy Cane's wounds.

Rolled 10 = 10



Rolled 4 = 4


I search for whatever is biggest and backstab it

Rolled 2 = 2


Gonna fly up and out of the fray for a moment and play an Inspiring piece that will lift everyone's spirits and win us this fight!

Rolled 2 = 2


The spear hits you and tears a large chunk of flesh out of your side. You stare in shock at the bleeding hole as new flesh grows and your coat patches itself up. All your others wounds close too as Strawberry heals you.

You look around for another target, but one finds you first. A large Dig Dog follows a trail of bloody hoofprints to your hiding spot and stabs at you with his spear. Your armor keeps it from cutting you but the force of it does knock the breath out of you.

The song isn't audible over the sound of the fighting, but the sight of you being able to fly again lifts the spirits of your friends and the slaves. Everyone gets a +1 to their next action.

More computer trouble. Sorry.

Rolled 3 = 3


Thank you filly.
Cast mirror image.

Rolled 3 + 1 = 4


I swoop in and prepare to attack!

Rolled 9 + 2 = 11


What a dick. I start chanting in zebra and scare the fuck out of him.

Rolled 1 = 1


Afraid of summoning another evil clone you don't try as hard as you should have. A misty, pony-like form appears for a few seconds then vanishes.

You dive into a small knot of large Dig Dogs and go to town on them. Every attack they make on you misses and ends up hitting a different Dig Dog. With a little bit of encouragement from you here and there they are soon fighting amongst themselves. A few minutes later three large Dig Dogs are dead in a pile.

The Dig Dog picks you up and shakes you a few times before throwing you at the pile of gems. Roll to stand back up.

Strawberry fails to do any healing this round.

Rolled 4 = 4


heheheh unf

rolling to get up

Rolled 7 = 7


Come Candy you can do it.
Cast mirror image.

Rolled 5 = 5


>knot of Dogs

I turn my attention to some other Dogs and go for them! Gooo!

Rolled 1 + 2 = 3


A corny pun enters your mind and you get up. After that you shake your head to clear it of such thoughts and stand up.

You try again. The spell looks like it's going to fail again, but you give it a bit more juice and another clone of you appears.

You pick another target and spread your wings, then black out. When you come to you are neck deep in the carcass of a large Dig Dog. One of the other large Dig Dogs is staring at you as if he can't believe what he just saw. Roll to contain your bloodlust.

Once again Strawberry fails to heal anyone.

Rolled 9 = 9


melody why

Rolled 4 = 4


Stab one of the dogs.

Rolled 10 = 10


I rush to help Melody, backstabbing that dog that's staring at her.

Rolled 2 = 2


A part of you asks why, but you pay it no mind as you giggle and stomp your hooves in his guts. The Dig Dog collects himself and gets ready to attack.

You and your clone run towards one of the Knights. He can only defend himself against one attack, and he chooses wrong. You leap into the air and stab both your daggers through the Knight's visor. He screams and clutches his face; blind and nearly dead.

The other steps in front of you as your run to help you friend. You can't change course in time and run straight into him. It feels like running into a wall, but you are ready to defend yourself against whatever attack comes next. Strawberry's horn glows and you feel the pain of running into him melt away.

Rolled 4 = 4


No! Stop that Melody! Stoooop iiiiit!

Rolled 6 = 6


I disappear again

Rolled 4 = 4


Cast mirror image.

Rolled 3 = 3


You pull yourself back from the brink just in time to dodge the Dig Dog's attack . You even manage to kick at him as he misses you.

You kick up a cloud of dust and disappear. While you sit in a hidden vantage point the Knight slashes at the dust cloud with his sword.

You are about to summon another copy of yourself when you see the other one walking away from the body of the Knight.

Strawberry doesn't do anything useful.

Rolled 7 = 7


I give myself a good slap and step back into the fray.
"oh sweet celestia please don't tell me strawberry saw that"

Rolled 2 + 2 = 4


Use cheap shot on a dog.

Are you ok?

Rolled 6 = 6


I jump on the dog and backstab him while he wonders where I am like an idiot.

Rolled 2 = 2


The Dig Dog is too trying to get bits of his friend off his feet to attack you. While you try to keep your bloodlust in check you notice Strawberry staring at you.

While your clone distracts one of the few remaining Dig Dogs you sneak around behind him. After spending a few seconds watching him try and fail to hit your clone you stab him in the tail.

You jump out of your hiding spot a second too late. He sees you coming and has long enough to raise his shield and then bash you aside with it. Once again Strawberry takes your pain from you.

Rolled 3 = 3


Smash the dog head with my banjo.

Rolled 7 = 7


I try to beat up a Dog.

Rolled 4 + 2 = 6


No more guerrilla stuff. Apply sword to dogface.

Rolled 2 = 2


He gives a pained squeal and turns around. In the time it took him to do that you were able to fly up above him. While he tries to find whatever stabbed him you take out your banjo and hit him hard through his helmet.

Terrified that your waifu may have seen your newfound darkside you are unable to concentrate on attacking the Dig Dog. Most of your swings miss.

He steps aside as you swing. Your sword sparks on the ground and h