<== Old Ironhide Session IVThe Hidden War ==>

Old Ironhide Session V


>>
Once more, the heroes are called to gather in Canterlot Castle, in the throne room of Celestia.
As you arrive you observe the others present. You can recognize some of the attendants.
Commander Stormwind of Cloudsdale, along with his private guard.
Grand Grimoire the Arcane, current head of the Catnerlot mage Academy.
Dusklight, captain of the Guard of Canterlot.
Greymane, lead scholar of the Canterlot Royal Archives
And several heroes, many beaten and battered, but proudly showing their awards for their deeds of legend.

There seems to be a moment of waiting before Celestia is scheduled to arrive, if you wish to exchange words before taking your positions on the raised podium.
>>
>>2005644
>think about Celestia
>Ironhide is a noble pony again
>>
>>2005666
>666 when thinking about Celestia
You think about Tirek.
>>
>>2005666
>Tirek says he's sorry and holds an apologetic tea party for every hurt by Ironhide
>>
>>2005660
Chat with Dusklight regarding his involvement in this mess against Ironhide.
>>
Ask the mages if the binding spell is ready.
>>
>>2005660
I ask around about what has been happening with the fight against Ironhide. I'm still pretty new to this and don't know much more than the briefing everyone was given.
>>
Brace yourselves, brothers and sisters.
The final battle is near.
Prepare your spirits and bodies, for this shall be our greatest trial yet.

https://www.youtube.com/watch?v=SlcUwUwjLrs
>>
>>2005660
I just took a painkiller and I still have a headache and my shoulder hurts like a bitch
I check if my crossbow is still jammed
>>
>>2005660
I'll roll to keep my spaghetti contained in my pockets and ask someone what the current situation is.
>>
For all your commentary and meta talk needs, please enjoy the services of the submarine
http://mlpg.co/q/res/474.html

It will probably be easier to share your thoughts there than interjected between the playing.
>>
>Please respond
>>
>>2005691
The captain tells you it is his duty to defend Canterlot, with his life if he must.
His guards will form the Sun Shield, defending Celestia, and any that remain will patrol the city to keep order.
He offhandedly mentions there was a minor disturbance not too long ago as a group of ponies left town at night, headed north. They assaulted a group of guards when questioned, but could not be found after that.
>>2005700
The Mage Academy has studies the spell and made all possible preparations. It is a powerful and difficult spell, prepared by far better unicorns than those available, but the brightest minds of Canterlot are ready to at least try.
>>2005702
You are told that the Griffon King has prepared an airship to aid in the coming battle, and three clans of dragons stand at Celestia's side.
>>2005732
Crossbow is fine and in complete working order.
>>2005734
All possible preparations are ready. The only ones missing are Cloak and Dagger, also knows as Celestia's Eyes and Ears, or in less formal terms, the heads of her spy network.
But those two go missing a lot anyway.
>>
>>2005800
Should we wait for Cloack and Dagger?
>>
>>2005800
I'll make small talk with the adventurers.
>>
>>2005800
>a group of ponies left town at night, headed north

After hearing that, I ask the Captain if he can send a trustable scout that he is sure that won't betray us, and make him guard the Shrine of Tirek.

I have a bad feeling about this.
>>
Tiny tiny break, I need to get another can of liquid energy to make sure I live through this.
Use the time to do some of that role playing you were all so jelly about last night.
>>
>>2005800
Ask the guard about the group of ponies that left. What did they look like? Any idea what part of the city they came from?
>>
>>2005854
inb4 trusty tries to hit on me

A little break for me too in that case
>>
>>2005871
I'm totally gonna die protecting your ass, your holiness.
>>
>>2005888
>triple success
Too bad you are not a knight.
>>
>>2005840
"This is my meal that I have prepared for myself and if you don't like it don't be rude about it"
>>
>>2005800
Ah, snap, gotta brb in 30 mins
>>
>>2005904
What are you eating?
>>
>>2005902
Guess what skill I'm gonna take if we're allowed to multiclass
And I can still try
>>
>>2005920
Ranger?
>>
>>2005910
Hay, obviously
>>
>>2005931
Do you mind if I take a bite?
>>
Is it okay if I take the lead this time as well, my friends?
I'll take that as a yes.
>>
>>2005955
You always take the lead anyway.
>>
>>2005944
You didn't bring your own meal?
Sure, I guess
>>
>>2005871
I've heard that you plan on using the Rainbow of Light shard we retrieved to turn Ironhide back into a pony? Is this true? How do you plan on doing that?

>>2005920
We should all take Heal.
http://www.youtube.com/watch?v=zkNRAaT3Dl0
>>
>>2005973
Celestia should feed us, we are saving her kingdom after all.
>>
>>2005955
I'm gonna bicker about it along the way.
>>2005974
But I know I'm gonna die anyway
Might as well die protecting the people I love
>>
>>2005970
It's for our own good, sister.

>>2005974
I don't yet know how it will be possible, but I'm sure that the pony in Ironhide is still there, tormented and twisted by Tirek's dark magic.
I'm sure Celestia will know a way of using it, but I'm afriad I'm not very experienced at magic and sorcery.
>>
>>2005988
Better safe than sorry.
>>
>>2006023
You are right.
Since this will be a fierce battle, I made sure to pack three bottles of Holy Water instead of just one.
>>
>>2006023
I guess give me more hay.
>>
>>2005843
>>2005857
The ponies were all wearing similar clothes, cloaks with a scale pattern on them. They did not seem to have anything to say, and simply charged the guards, then fled.
The captain agrees to send a scout to the altar, just in case.

Assuming everyone is ready, please take your places upon the podium.
>>
>>2006043
I've got some "holy water" of my own, he, he.
>>
>>2006043
>this will be the battle of our lives
>better grab an extra bandage
>>
>>2006050
Ok lets go but I think Max is afk.
>>
>>2006043
I'll swap you one of my many jars of balm for some of that holy water.

>>2006050
I'll get up there as soon as I'm done with Radiant.
>>
>>2006050
I take place on the podium.
I try to find a place that will be the nearest to Celestia.

>>2006058
>the kind with the smiling faces on it.
>>
>>2006050
I'll store my remaining hay in my saddlebags and get up there.
>>
>>2006061
Well, a little balm never hurt anyone, especially since we'll battle fire breathing dragons.
Deal.
>>
>>2006050
Let us do this then.
>>
Test
>>
Testing
>>
>>2006143
>>2006157
Problems with posting?
>>
>>2006169
Only zebro.
>>
>>2006060
>>2006061
>>2006068
>>2006070
>>2006080
Fine, I'll just autopilot Max for now
You take your positions on the pedestal, and after a moment of silence the main doors open.
Celestia strides in. Her head held high and without any signs of the fatigue and pain that have radiated from her in the past days. In their place, all you can feel is determination.
She is clad in a golden suit of armour, the greatest feat of craftsmanship any have ever witnessed. It reflect the glow of her radiance, amplifying her blinding aura greatly. Upon it's surface you see intricate details in the shape of carvings and additional parts. You can see the insignias of Unicornia, Pegasopolis and Earth of old, the seal of the Griffon King, the mark of Equestria and sun itself.

At her right side marches the undead pegasus Gracious Glory, Father of Heroes, raised from his tomb to serve one final time. He is wearing the same armour he was buried in, but with small changes. the centuries of moss and dirt have been cleaned off and the dents repaired. Though still covered in rich verdigris, a single new, polished element has been added. Where once the breastplate had a carving of his motto "Only in death does duty end", there now reads "Even in death I still serve".

On Celestia's left, the dragon ambassador, Noise. She looks the same as ever, but is wearing a golden rosary emblazoned with the signs of Celsetia, the Griffon King and her own dragons.

The trio takes their place before the throne, and Celestia asks for silence.
>>
>>2006169
>>2006169
Because Zebro said this place might be down
>>
>>2006175
Rolling to be silent
>>
Please pick your multiclasses and new skills NOW.
We wait until even Max has picked one.
>>
Welp, my auto refresh just stopped working properly.
Fuck
>>
>>2006191
Ranger
All the Tracker's skills plus Guard
>>
>>2006175
Bow to Celestia and wait.
>>
>>2006191
Mage/Cleric (Thaumaturge?)
Fireball, Freeze, Heal
>>
>>2006191
Celestial.
I'll take Heal from the Cleric's rooster.

>>2006175
Bow down to Celestia, and try to hold my spagetty and stop myself of fangasming of how regal she looks in her armor.
>>
>>2006191
Voodoo Doctor
Resurrect, Raise dead, Root
>>
>>2006198
>Guard
>not Last Stand
Welp, your call man.
>>2006213
So be it.
>>2006220
>0
You cannot contain yourself. You are lucky you don't pee a little over how swag your god looks before you.
>>2006239
Acknowledged.

If you would be ever so kind, please post your full new character sheets.
This includes Multiclass, skills, any loot you have gotten so far and any notable characteristics and titles, if any.

I'm making a new notes sheet and this is the fastest way for me to update it.
>>
>>2006248
Ok give me a minute.
>>
>>2006248
Trusty
Ranger (Everything the tracker has and last stand)
I have a masterwork crossbow, rope arrows, fire arrows and lightning bolts and a magical spyglass.
Also a camo net and chainmail, longbow and a dagger but those aren't that important
My official title is "that unlucky idiot"
>>
>>2006248
Name: Radiant Dawn
Race: Earth Pony
Class: Celestial Paladin
Alignment: Lawful Good
Weapon: Celestial Hammer
Cutie Mark: A dawning sun (Her faith in Celestia gives her the power)
Inventory:

-A quick checklist of things to smite
-Holy water from the fountain of Celestia (two bottles)
-Balm for burns from Campfire
-A big book of things that are evil
-A Sun Amulet (grants a protective shield agianst the first hits in combat)
-Food, water, and some torches
-The unused plate armor of Celestia Herself

Multiclass skill is Heal.
Can I have two titles?
Because I like both Sun's Fury and Embraced of Celestia
>>
>>2006248
-name: Zebro
-race: Zebra
-class: Voodoo Doctor
-alignment: Chaotic neutral
-loot: >Staff of Rituals, an old ceremonial staff made from bone. Luna liked it a lot back in the day, but Celestia never cared for the thing, finding it spooky.
>A tattered wizard robe blackened with mold and soot. Perfect for looking spooky.
-cutie mark/skill: Reanimating potions
-skills: Resurrect, Raise dead, Root
I'll be back in 5 minutes
>>
>>2006316
True neutral earth pony but you already knew that.
>>
>>2006248
-Name: Dawn
-Race: Pegasus
-Class: Trickster
-Skills: Stealth, blind and bluff
-Alinement: True neutral
-Weapons: Rapier and dagger
-Inventory: Pretty dress, golden crown, food and make up
-Cutie mark: Silver snake

>>2006319
What about stallion face?
>>
>>2006248
Name: Campfire
Unofficial title: Flameheart
Race: Unicorn
Class: Thaumaturge
Mark/special talent: Campfire/starting fires
Weapon: Knife
Inventory: Several small jars of balm for burns, some bandages, a bottle of holy water, and a flame resistant cloak
Spells: Fireball, Freeze, Heal
Alignment: Neutral Good
>>
>>2006319
>can I have two titles
You're asking a guy who had four himself.
Of course you can.
>>
>>2006337
I'm pretty sure DM won't forget about that.

>>2006316
>My official title is "that unlucky idiot"

Awww, come on, don't be so hard on yourself.
You managed to triple crit fail in almost every game, but you are still a member of our party!

>>2006350
And you gave me five in the submarine, but these are the two that I really like.
Maybe we'll earn 'Saver of Worlds' after this finale is over.
>>
>>2006350
I really liked the title >OG of the dead
I'd love to have that one
>>
>>2006370
>>2006396
I don't really fuss over titles. This is your hour of glory, not mine.

Also by Tirek's hairy nutsack what is taking Max?
>>
>>2006408
No idea >>2005905
>>
>>2006408
>>2006416
Half an hour my ass.
>>
>>2006421
he'll be here
>>
>>2006452
I can't really continue until I know his multiclass.

Have some music in the mean time.
http://www.youtube.com/watch?v=_zgi4MOb06A
http://www.youtube.com/watch?v=BjDaPOWdx6s
>>
>>2006480
Gosh, really sorry for that, but you guys have to pardon me out. I won't be playing anymore. Sorry!
>>
>>2006525
Nooooooo!
>>
>>2006525
oh come on!
>>
>>2006525
Come on.
>>
>>2006525
Nooooo, Why?
>>
>>2006525
Sorry to hear that.
>>
>>2006525
ARGH
>>
WHAT NOW DM!?
>>
>>2006554
Why don't you step in?
>>
>>2006525
Anything specific you'd like me to do with your character?
>>
>>2006564
that'd be >fun
>>
>>2006554
Depends. In any case he will be removed from the game and we will have a free slot.
>>
>>2006565
If anything, let him return to his descendant's grave to think about stuff.

Again, sorry ;_;. Good luck.
>>
>>2006604
Ah, ok. I was thinking about killing you. or making you snap and turn on the others
>>
>>2006583
I'll join if willing
or unless no one else joins
>>
>>2006616
Oh boy here we go
>>
>>2006624
Wehaveslotopenneednewplayermulticlassnow
>>
>>2006583
Offering to join if you need it.
>>
>>2006583
I'll join to make things interesting
>>
Party, your call on who gets to join.
You've all read the past ones, you know who played well and who you want here.
Or I can go ask Leth if he wants to be the Deus ex machina
>>
>>2006647
I CAN'T FUCKING DECIDE
>>
>>2006647
>Leth [Godhand]
fund it
>>
>>2006616
Actually, that sounds good. Make me the enemy if that can make the plot exciting.
>>
>>2006647
I for one welcome Leth as our new Warforged companion.
>>
>>2006647
I'm voting for the cleric
>>
>>2006647
This guy >>2006624 play with us the other day right?
>>
>>2006677
Thats me.
>>
>>2006624
You were the Cleric who were with us at Tirek's shrine?

We could use a healer.
>>
So, Cleric or Leth?
>>
>>2006717
Aeohue the Cleric gets my vote
>>
>>2006717
Cleric.
>>
>>2006717
Did Leth respond anyway?

I'd play with him, if he did, but the Cleric did good the last time he was with us.
>>
>>2006717
My vote is still Leth.
>>
>>2006717
Evens: Leth
Odds: Cleric
>>
Cleric wins out.
Please pick your multiclass and post your updated character sheet.
>>
>>2006717
I would, but, erm, I've not been keeping up with the current story, and I haven't played yet. Waiting for a good chunk of time I know I could focus on for it.

But sure! If I can help!
>>
>>2006779
leth is 2slow
>>
-Aenoi
-Unicorn
-Preacher
-Shield with a heart in it as a cutiemark
-Large round shield as a weapon, armored shoes, greaves(?) on all 4 legs, unplumed helmet, book of various healing spells
-bandages, health/stamina replenishing drafts, splints; among traveling supplies
-Neutral Good
>>
>>2006779
>being forced to deny Leth
>after he rolls a 9
I CAN'T DO THIS.

You get to take slot #7.
>da rules
http://pastebin.com/66SXJuKP
Please post
-Name
-Race
-Classes (see: the multiclass chart)
-Skills
-Alignment
-Weapon
-Cutie mark / skill
-Any notable personal items.
Then put your NAME and [CLASS] in the name field.
I'll bring you in a bit later in the story so you can read up if you need to.
>>
>>2006829
Yay! Leth!
>>
>>2006829
Based DM
>>
>>2006828
Which skills do you have
You get all from cleric and one from the other
>>
>>2006828
Which Bard skill do you want to take?
>>
>>2006828
>forgot my name
well this is a great way to start out
>>2006855
inspire courage from the Bard class

making it: Heal, cure, detect evil, inspire courage
>>
>>2006829
Name: Marani Shine
Race: Unicorn
Class: Mage
Skill: Focus; Good at not being distracted when casting
Alignment: Neutral Good
Weapon: Staff
Cutie Mark: A focused orb of arcane magic, converging onto a center point
Notable things: Umm, nothing really.

Now what spells do I draw from and how many? Sorry if I'm missing it, I've had a basic idea for a character, but never really put it to paper, as it were.
>>
>>2006904
You get two spells from the list that's in the pastebin.
You can also choose a multiclass, so you'll get two spells from the mage and then a skill from any other class
since we have seven players we really should only write our actions here and take everything else to http://mlpg.co/q/res/474.html
>>
>>2006904
-fireball: You throw the magical equivalent of a molotov cocktail
-magic bolt: A bolt of energy. See the S2 finale for in-show use
-teleport: Warps you about 100 meters in any direction. Not knowing where you are going means a 0 kills you via telefrag, so make sure you don't teleport to unknown areas.
-lightning: A mage needs no clouds to conjure lightning.
-freeze: Freeze the enemy for slowing, an object for easy shattering, or the floor for a slippery fun time
-farsight: Peer into the distance without a spyglass. Has built-in night vision too.
Spell Focus - success or failure, your next spell is a crit. Feeling lucky?

You should probably pick another class to multiclass as and take one of their powers.
>>
>>2006904
Hurr

Magic Bolt and Farsight then

>>2006929
>>2006933
Then Paladin with Aura of protection. I think I've got everything, I'll move there to ask dumb things if there's something else I need to do.
>>
Ok, after 2 hours of fucking setup, time to roll this fucker along.
Ignore any mention of max ever being with you. He has not been seen in a while by anyone.

Celestia turns to the heroes on the podium and the hall falls silent. She says she doubts introductions are needed, as those standing here this day are the ones who have done some of the greatest of services to her, Canterlot and all of Equestria.
Radiant Dawn, the Celestial who has embraced the sun
Dawn, the silent beauty and master interrogator
Trusty, fabled for his poor luck and many kills
Zebro, OG of the dead, and his zombie dragon
Campfire, the recent champion of the war effort an recoverer of the Shard of Light
And Aenoi the preacher, whose sight few evils can slip.

They have the most knowledge and experience of the coming foe, and as such have been selected as the group to lead the grand plan.
Ironhide is scant hours away from reaching Canterlot, and action needs to be taken now.
Celestia motions for a few unicorns to step forward. They bow, and introduce themselves. They are a special lot selected by the mage academy, and they will act as a link between all the fronts during the coming battle by serving as a hub for telepathic communication.

They step into formation and cast their spell, conjuring a vision of the Griffon King.
>cont
>>
>>2006991
The Griffon King says the airship Stormherald has been launched and is en route . If their calculations are correct, it will catch Ironhide before the dragon reaches Canterlot.
Another image appears next to the King, a second griffon. He introduces himself as Skyburner, Captain of the Stormherald. He thanks Commander Stormwind for his generous support in the battle, saying the pegasus teams sent to aid the airship are performing admirably. A unicorn mage stands next to Skyburner. Noise recognizes him as Sheffield, one of those who helped her clan back in the Griffon Kingdom.
Celestia thanks her distant allies, then turns back to the party, handing all those present a pendant with a slightly vibrating gem. These were prepared en masse by the mage academy to act as conduits for the communication spell. As long as you wear it, you can attempt to contact any other member of the war effort.

Noise steps up and says she will be leading the dragons. Two of the clans are roosting near Canterlot and can join the battle as soon as needed, but the last is further away and will take time to get there.
Gracious Glory then takes his turn, saying he has spent the last days training ever soldier he can. He himself is ready to face Valiance in combat if needed, but has understood that there is a plan outside direct attack.

Finally, Celestia speaks again, saying that there indeed is a plan. She asks the heroes join her in a little private talk. The rest are excused if no other business needs to be conducted.
>>
>>2007084
I tell noise to be careful as I follow Celestia.
>>
>>2007084
Follow Celestia.
>>
>>2007084
Stand up and follow Celestia, wishing luck to everyone else.
>>
>>2007084
Roll to cast a lasting protective spell on Noise before following the Group
>>
I'll follow Celestia.
>>
I'll follow Celestia.

Is 4chan X breaking for anyone else?
>>
>>2007150
Is working for me.
>>
>>2007150
It was broken earlier but it's working fine right now
>>
>>2007123
>>2007105
Your spells and kind words ease her spirit. She smiles at you as you leave, wrapping one arm around herself, waving with the other.
>>2007150
>>2007138
>>2007116
>>2007113
You follow Celestia to a discrete side room. Four guards wait outside the door as you enter. Inside, a Unicorn Battlemage and two identical cloaked ponies await you.
Celestia asks that you be seated, unless you wish to introduce yourselves first.
>>
>>2007172
I'm just gonna inspect the cloaked figures while sitting down.
>>
>>2007172
I give a brief introduction then sit down.
>>
>>2007172
I'll introduce myself and my minion and then sit down.
>>
>>2007172
Oh my? Cloack and Dagger?
I dont want to get all fangirl so im going to sit down.
>>
>>2007172
I introduce myself and take a seat close to Celestia.
>>
>>2007172
introduce myself, and get seated
>>
>>2007172
Assuming that's my character there

I just watch them come in, attempting to keep my excitement of meeting them to myself.
>>
>>2007179
One is a unicorn, the other a pegasus. However this is impossible to tell without getting a good look. They are both completely still and silent.
>>2007182
>>2007186
>>2007187
>>2007189
>>2007190
As you all get seated, Celestia asks that the battlemage introduce himself as well to the party. He is the one chosen to use the Shard of Light, but Celestia will let him tell the rest about himself.
>Leth, that's your cue.
>>
>>2007211
Step forward, standing a little taller than before.
"Ah, ahem. Greetings to all. As as been stated, I have the honor of being the wielder of the Shard of Light. I've heard much of all of your exploits and look forward to working with all of you. Yes."
Bowing a little bit, he then steps back to his previous position.
>>
>>2007247
Realizing he'd forgotten something, he quickly steps forward again.

"Marani Shine, by the way. Sorry 'bout that..."

He quickly steps back, his head sinking a little lower than before.
>>
>>2007286
Hahahahahhaha.
>>
>>2007247
Celestia nods.
The two cloaked figures stand up and begin talking. As they talk they constantly circle eachother, making it impossible to tell which is which and who is talking. Their voices are hushed and sharp, and they seem to constantly be checking their surroundings.
>Princess. Bad news.
>There are more eyes and ears than just us.
>The enemy knows all too much.
>We suspect the guards.
>Or the scholars.
>But have no proof.
>Yet.
>We know that they know of the altar of midnight
>Yet we do not know if they know that we know
>They are the deathseekers
>Those who were killed under our capital, in the caves
>We fear they seek the altar
>Scouts were sent out but no word has returned
>The increased guard by the crypts seems to be holding though
>We have seen none exit or enter
>But we know the necromancers are still down there
>But we know not what they plan
>We know the airship has no traitors
>But we do not know of the soldiers of Cloudsdale
>Or those of the Mage Academy
>We do not suspect them though.
>That is all.
They sit back down. You are not sure if they switched places.
>>
>>2007294
I poke my sister in the side to signal that she shouldn't laugh on our to-be-party-members.
>>
>>2007311
These are some weird guys.
>>
>>2007311
We should go there.
brb 5 mins not going to pull a max btw
>>
>>2007329
>4chan X in charge of not fucking up my name
>>
>>2007311
Do we have time to try and clear the crypts before Ironhide arrives?
>>
>>2007311
Ah, the Cloak and Dagger, the shadow dwelling spies.
And what they have found out is not too much help, to be honest.

I look at them with deep disdain.
>>
>>2007311
We should check the mage academy, we can always handle a few birds but those mages?
Not so great if we have them stabbing us in the back.
I mean if we have the time before Ironhide arrives.
>>
>>2007337
We barely have hours until his arrival, and the crypts are deep and can contain many kinds of danger.
We don't have enough time.
>>
>>2007311
>we do not know if they know that we know
"So since 'we' don't know if they know we know, then I'm guessing some effort is going to be placed to find out if we know they know we know so that we would know if they know we know they know?"

"Should we possibly inspect the Mages first then? I don't know if we'll have time to look elsewhere"
>>
>>2007311
>>2007337
And what is the Altar of Midnight exactly?
>>
>>2007379
The Altar of Midnight is an altar for Tirek, the cause of Valiance's corruption.
>>
>>2007377
>>2007347
Checking the mages first is the best option at this time, I think.
>>
>>2007379
"it's a shrine to a demon of great power to mutated a dragon hunter into Ironhide"
>>
I've never watched more than a single episode of Battlestar Galactica, but from what I've hear this is an appropriate song to play know that we know there are hidden traitors.

http://www.youtube.com/watch?v=J1__dINxiXU

Ignore this attempt at a music bonus if I'm wrong.
>>
>>2007345
The necromancers are going to attack the capital soon.
>>
>>2007345
>Radiant Isabella Goldentail Dawn
>Devout. Valiant.
>Fierce. Stubborn.
>Stallionfaced. Ashamed.
>Virgin.
>Insecure.
>Poor penmanship in her diary.
>Lacks self control.
They then fall silent again.
Celestia seems mildly amused.

Celestia then inform you that you may investigate the conspiracy here in Canterlot with the spy twins, return to the catacombs to see to the necromancers, lead an assault against the deathseekers headed for Tirek's altar, or join the dragons in facing Ironhide before he can reach the castle.

The dragons will go regardless of your choice, and will buy you all the time they can. However if you linger too long, they might need to fall back, allowing Ironhide a clear path to Canterlot.
Stormherald can engage Ironhide to buy time as well, but without support Captain Skyburner fears it will be a battle he cannot win.
The binding spell is ready, but needs a lot of time to be channeled.
The Shard of Light is prepped, but it is such an insignificant fragment it will have no effect unless Ironhide is weakened first.
Celestia herself will act as the last line of defense, and will attack Ironhide head on if he reaches the castle. She will not let her people die to protect herself.

Choose where you wish to go, and what your plan is.
Mage Academy with the spies?
Catacombs?
Altar?
Ironhide, with Noise and Gracious?
>>
>>2007507
We sould go to the altar first.
>>
>>2007507
I say mages, then approach Ironhide
>>
>>2007507
Either the catacombs or the altar, whichever poses the biggest threat to us.
>>
>>2007507
I think we should secure the mage academy.
Though I feel like we should help Noise too...
>>
>>2007507
HAHAHAHAHA
I still think we should check out the Academy first.
>>
>>2007507
"I would spit on both of you shadow crawling scum if I weren't in the presence of Her Mayesty."

After that, I turn to the others.

"I think we should go to the Altar. The spies will do their filthy work here, and they'll find what they need if they are as good as they claim to be.
But we can't let anyone to use the power of the Midnight to create another abomination like Ironhide.
If we can spare some more guards to seal the enterance of the catacombs, we may have enough time to deal with that after the threat of the Dragon is in the past."
>>
>>2007507
The Academy is always where one should start.
>>
>>2007528
>>2007537
>>2007570
>Altar: 3
>>2007536
>>2007538
>>2007551
>>2007591
>Academy: 4

Is this your final decision, or do you wish to discuss it further?
>>
>>2007615
The spies can sort out any inner affairs on their own in the Academy, but we must hurry to the Altar, or risk that the cultist do something with the dark powers stored there!
>>
>>2007615
We should go to the altar before Max talk with Tirek.
>>
>>2007632
We don't even know where he is, do we?
>>
>>2007632
No, not really.
>>
>>2007615
The Alter sounds like the most dangerous. Let the spies find the traitors.
>>
>>2007615
Yeah okay let's go to the altar and have Celestia send the spies to the Academy.
>>
>>2007636
You have no clue to his location.
He was last seen moping in his room in Canterlot, but has been gone for quite some time.
>>
>>2007647
>>2007643
>>2007631
>not going to the place of learning first
Fine. Alter.
>>
>>2007643
>>2007647
>>2007632
>>2007631
Gee, alright, let's go to the altar.
>>
>>2007658
Im sure Cloak and Dagger can handle a few cultists.
>>
>>2007658
You'll have plenty of time to read in the Archives, but first we must assure that Canterlot and Equestria won't get destroyed.
>>
Celestia nods, and the two spies get up.
>We will do what we can
>We are not assassins
>But we can make an exception
>This once
They both then disappear in a blast of smoke.

Celestia asks if you have everything you need for the trip to the altar, and if you'd still like to talk to either Noise or Gracious before you leave.
>>
>>2007696
We dont have time for that lets go.
>>
>>2007696
I'll ask Gracious if he knows anything about the altar.
>>
>>2007696
I ask Noise and Gracious if they know anything about the Altar of Midnight.
>>
>>2007696
We must leave as soon as we can.

Buuuuuut before that, I ask Celestia if maybe she can give me one of her horseshoes as a Token of Luck.
>>
>>2007696
Yeah I'll give Noise a few words of encouragement
>>
>>2007696
I bow to the princess, let her know that I believe I am prepared, and ready myself to follow whoever makes their way to the Alter.
>>
>>2007707
>>2007716
Okay, you talk to Gracious, and Trusty talks to Noise while I lose my spagetti in front of Celestia.

After that, we leave.
>>
>>2007696
>>2007707
But before I talk to them could I get a fire resistant pouch or saddlebags to keep my belongings in?
>>
>>2007696
Cast one more protective spell on Noise just in case
>>
>>2007706
>>2007707
Gracious thinks for a moment, then replies in his echoing, otherworldly voice
"I KNOW ONLY THAT TIREK IS SEEN AS A GOD OF EVIL BY MANY, AND THAT HIS ALTARS OFTEN HOLD FRAGMENTS OF THE POWER HE ONCE WIELDED. SHATTERING THE ALTAR IS MOST LIKELY A BAD IDEA."

Noise has no additional input on the issue. She is preparing herself for the coming battle with Ironhide.
>>2007716
She appreciates it greatly. She has never been much of a fighter, but right now the dragons need a leader, and she is the one thing that unites them.
>>2007749
A servant rushes to bring you some.
He returns with the bag, and a large flask of grease.
>>2007710
>0
Celestia motions to a servant, who gets one of her sets of horseshoes. She says she has no use for just three, you can keep all of them, if you just please stop being so... clingy.

If nothing else needs to be handled, Celestia has moved the mass teleport team from the Mage Academy to the castle for safety reasons. You may use them to teleport to the mountain, or hoof it there instead. Noise might be able to get you dragon transportation as well, but that leaves her with less dragons to face Ironhide with.
>>
>>2007788
Let's teleport, we've missed enough time as it is.
>>
>>2007803
How are we going to teleport there?
>>
>>2007788
tele

We can hoof it to the battle
>>
>>2007788
I thank Celestia for her generous gifts, and put them away.

Let's teleport, we don't have much time.
>>
>>2007788
Teleport.
>>
>>2007788
We don't have much time, we should teleport there.
>>
>>2007810
Ignore this I miss that part.
We should teleport.
>>
>>2007810
>You may use them to teleport to the mountain, or hoof it there instead
>>
>>2007788
Teleporting would be best. Can't waste time walking there.

Forgive my ignorance, but is the altar available to be seen from like a window or something? I'd to try looking at it with Farsight before we warp if that's possible.
>>
>>2007838
The altar is far away in the north mountains.
>>
>>2007838
It is surrounded by a shroud of Darkness.
We need torches in broad daylight to see around it.
I'm afraid it's a futile effort.
>>
>>2007803
>>2007812
>>2007814
>>2007819
>>2007821
>>2007838
You take your places in the circle of unicorns as they charge their spell. For a brief moment you feel your bodies fall off into the void of nothingness and disappear from existence before you find yourself near a familiar plateau. You are close to the stairwell that leads to the Peak of Midnight. You can hear some commotion from above.
Equally worryingly, you can hear mighty wingbeats in the distance towards the south.
>>
>>2007877
I look south.
>>
>>2007877
I'll try to make out what that thing in the south is.
>>
>>2007877
>>2007877
Investiage the wingbeats.
>>
>>2007877
NOW I look carefully at what's going on to the south with Farsight.
>>
>>2007877
Roll to cast party-wide protection
>>
>>2007877
Give torches to everyone, and ask Campfire to light them.
>>
>>2007877
I'll take a look with my magical spyglass.
The rogue should take point, I already know all the tracks around here.
I think I'm gonna make some coffee
>>
>>2007907
>>
>>2007900
>00
That's a very pretty sunrise you see.
>>2007908
>>2007911
>>2007907
>>2007917
You spot a dragon. Or a thing shaped like a dragon. It is impossibly massive, and covered in jagged metal plates as large as castle doors. As it flies it trails thick smoke behind it, and occasionally it breathes a dark flame at the ground, devastating what landmarks once were there. No question about it. That has to be Ironhide.
He is quite far away from you, but judging by the direction he is going, he will reach Canterlot sooner than expected.
>>
>>2007964
We must go to the altar right now.
>>
>>2007964
I meant take a look at the commotion at the altar!
>>
>>2007964
Let's rush to the altar.
>>
>>2007964
"Haha, what if we angered Ironhide just enough that he chased us and destroyed the shrine himself?"

follow the group
>>
>>2007964
Head to the alter, double time.
>>
>>2007964
Before we go to the altar, I signal EVERYONE with the telepatic amulet that Ironhide is going to get to Canterlot sooner than we believed he will.
>>
>>2007964
I follow the others to the alter.
>>
>>2007917
Can't see shit captain. Damn demon god magic getting in the way.
>>2007997
You hear Noise and Skyburner acknowledge the report. Noise asks if she should begin her attack now.
Skyburner says he will attempt to find a way to get more speed out of the airship.

The rest of you share torches and head up the familiar staircase that leads into the darkness above. After a short while you can see a light up ahead. You don't remember it being there before.
>>
>>2008028
Roll for stealth and investigate.
>>
>>2008028
But it's magical!
>>2008028
>>2008040
I'll get my xbow ready.
>>
>>2008028
Ready my shield and [roll to inspire the group with quiet whisperings of encouragement]
>>
>>2008028
I'll ready my staff.
>>
>>2008028
I ready my Hammer to Smite down some heretics.
>>
>>2008028
I prepare to cast Aura of protection if needed.
>>
>>2008040
>0
You grab another torch and run ahead screaming loudly. You figure this should work like reverse psychology, making you perfectly invisible.
It doesn't.
The Death Cult sentry has spotted you.
Roll for initiative - to beat: my roll.
>>2008052
>>2008051
>>2008055
>>2008068
>>2008074
You get a +1 modifier for being ready
>>
>>2008085
Rolling.
>>
>>2008085
Rolling
>>
>>2008085
To Battle!
>>
>>2008085
I shoot him in the throat before he can scream anything
>>
>>2008085
Rolling
>>
>>2008085
Lets go.
>>
>>2008085
I'll root him and send my dragon after him.
>>
>>2008098
>>2008108
>8+1
>8+1
Mighty roots burst from the cliffside and grasp the sentry. As he struggles to get rid of them, an arrow pierces his throat. Before he has time to react, the undead dragon leaps onto him, pushing him off the cliff and to his silent death.

He did not have time to raise an alarm. You are free to continue.
You can make out the sounds of battle up above.
>>
>>2008132
I advance cautiously.
>>
>>2008132
Roll for stealth.
>>
>>2008132
Make our way up to see what's going up, carefully.
And keep it low
>>
>>2008132
Let's go up there.
>>
>>2008132
I'll advance just behind the melee fighters.
>>
>>2008132
scan the area for anything 'used'

then follow behind the group
>>
>>2008132
Advance cautiously, Still prepared to start channeling at a moments notice.
>>
>>2008145
Going for a more traditional sneaking approach, you are hidden this time.
>>2008165
>>2008156
>>2008153
>>2008151
>>2008146
>>2008142
You arrive to the summit ruins. You can see five figures locked in combat in the darkness ahead. You can also hear the black heart of Tirek beating. There seem to be other figured lying motionless around the summit.
>>
>>2008190
OKay everyone wait now, I'm gonna use my magic spyglass to tell the combatants apart
>>
>>2008190
The fighting and chaos is what feeds him!
We should't charge to battle right now!

>>2008199
And I wait for his report.
>>
>>2008190
I'll wait for >>2008199
>>
>>2008190
Get my bow ready and wait for this >>2008199
>>
>>2008208
>he feeds by fighting
>we should join
>>
>>2008190
Watch cautiously, looking carefully for what's going on in the ruins.

Prepare for a magic bolt at whoever looks most menacing.
>>
>>2008208
But is tirek not Discord.
>>
>>2008232
That's what I'm trying to say!
We shouldn't!
>>
>>2008190
I wait with the others.
>>
>>2008246
But he can still feed off of it.
The first time we were here it was bearly beating, and that was because we tried to pry into it's secrets.
>>
>>2008199
>99
Your mastery of the magic spyglass allows you to peer beyond even the thickest veil of demonic darkness (for the time being).
One of the fighters is Max. He is bloodied and beaten, parts of his armour fallen off.
The other four are unicorns. You remember seeing one earlier among the death cultists.
Another is one of the Canterlot Archivists.
The third you've seen among groups from the mage academy
The last is a guard.

The dead ones are mostly other unicorns, and one is the sentry sent out by Dusklight to investigate the area.
>>
>>2008281
Shitfuck
I'll shoot at the recognized cultist
>>
I don't suppose we have someone that knows Inspire Fear?
>>
>>2008281
Call down the Power of Celestia, and cast Heal on Max.
>>
>>2008281
Roll to buff the paladin
>>
>>2008281
Shot an arrow to the cultist.
>>
>>2008299
>99
>two double criticals in a row
Your bolt strikes the cultist in the side of the head. He stumbles for a moment, then collapses, knocking over the guard.
Max keeps his focus on the remaining duo, ignoring you.
>>
>>2008281
Can I have more than one minion?
If yes, I'll cast Raise Dead on those unicorns and attack the cultist.
If no, I'll root him.
>>
>>2008281
I cast Freeze at the hooves of one of Max's opponents.
>>
>>2008328
Roll for Aura of Protection, staying hidden behind our vantage point.
>>
>>2008315
Hey, are you sure you wanna do that? We don't know what he's doing here.
>>2008328
Well crap, I'm using all my good rolls here
um
um
um
um
I'm gonna stun Max with a lighting bolt
>>
>>2008359
DO WE HAVE FREE PEOPLE
STUN THE LAST ENEMY
>>
>>2008359
you might've just killed him
>>
>>2008374
the pally healed him, he's an earth pony, he won't die.
>>
>>2008359
All I see is that a Knight that used to serve with us is in trouble, of course I'm going to heal him.
>>
>>2008315
Max's wounds stop bleeding and his posture improves. He turns to look at you, squints his eyes and returns his focus to the ponies he is fighting.
>>2008318
Radiant feels invigorated beyond her usual limits. She gains +1 to all rolls for a while.
>>2008349
>9
You summon up a mighty wave of frost, jamming all three surviving foes to where they stand.
>>2008330
>0
One of the unicorns gets up, then attacks you.
Roll for initiative VS my roll.
>>2008355
You wrap the party in a protective magical aura. It will guard against blows for the time being.
>>2008359
>9
Roaring in pain as his armour conducts the electricity, Max slumps over for a moment, then tries to struggle back up.
>>
>>2008424
Roll.
>>
>>2008424
I'm gonna rush over and pin Max to the ground, asking him what the hell he's doing here.
>>
>>2008424
DAMN IT TRUSTY!

I charge at the Archivist Cultist.

PURGE THE HERETICS!
>>
>>2008424
smack the charging unicorn to the ground
>>
>>2008424
I examine the dead bodies.
>>
>>2008424
Attack one of the cultists.
>>
>>2008461
Welp.
>>
Didn't someone just say that fighting strengthens Tirek? We need to keep this as nonviolent as possible.
>>
>>2008428
Before the raised dead can do any harm, you end the spell and it collapses into a heap of flesh.
>>2008440
>0
Your luck runs out.
You trip over a rock and fall over.
>>2008453
>>2008461
The darkness messes with your sense of distance, and you find yourself further away than expected.
>>2008460
They all carry the death cult brand on them. These guys are the same crew as the cultists who were gathering bodies beneath Canterlot.
>>
>>2008471
Guess why I didn't just pin Max to the ground with a normal bolt?
>>
>>2008471
It's being speculated
>>
>>2008482
Get up and try again!
>>
>>2008424
Continue to channel.

I'm helping!
>>
>>2008482
Damn, now I'm closer, I SAID PURGE THE HERETICS!
>>
Three cultists remain. All are frozen to the ground.
Max is trying to get up. If I roll 5 or more, he does.
>>
>>2008482
I'll have my dragon attack another cultist.
>>
>>2008482
focus myself to detect evil on Max
>>
>>2008482
After shaking my head a little I attack again.
>>
>>2008482
I yell for someone more adept at physical combat to guard the ponies I froze to the ground, then examine the corpses for loot.
>>
>>2008495
Before Max can regain his footing, you leap on him and demand to know what is going on. He tries to throw you off. "FOOL! Do not try to stop me! Can you not see I am here to save Canterlot?"
>>2008502
>>2008506
>>2008515
You reach the cultist trio and attack. Unable to retaliate, they are cut down with ease.
You can hear the dark heartbeat increase.
>>2008516
How curious. They have nothing on them. It's like they never intended to return from here.
>>
>>2008531
Stop fighting stop fighting, they want to die here!
>>
>>2008531
Yell at the Preacher to step up his game
Try to interrogate Max some more
>>
>>2008531
shit
I'll stop fighting and ask Max what he's doing
>>
>>2008531
Try to talk with Max.
>>
>>2008544
"I'm here to heal and inspire! what you are doing is feeding the chaos around us!"
>>
>>2008531
Approach the heart. Examine it, but don't touch it
>>
>>2008531
I told you!
Sprinkle holy water on the Shrine, and start to pray to Celestia to protect us from these dark sorcery.
>>
>>2008556
Would you just check this guy now!
>>
>>2008531
roll to detect evil everywhere EXCEPT for the shrine
>>
>>2008544
He throws you off him and a good way away to boot, then gets up.
>>2008549
"STAY BACK. I did not suffer all this pain, all this hardship, all this killing and madness to be brought low before I can perform my service to my kingdom. YOU WILL NOT DENY ME. NOT NOW!"
>>2008558
It is beating wildly. You can see energy pulsing within.
>>2008576
You can see evil lingering in the cultists as life leaves their bodies, but Max is giving you mixed results.

Max, with the runeblade of his forefather drawn, begins backing towards the altar.
>>
>>2008598
I'm gonna ready another lightning bolt and demand an explanation.
>>
Root Max without hurting him and ask him what he's trying to do.
>>
>>2008598
I cripple one of his legs.
He is not going anywhere.
>>
>>2008598
Stand between him and the Altar.

"No, Max. No."
>>
>>2008598
I yell for him to stop. If he breaks that alter all hell is going to break loose.
>>
>>2008598
can I cast non-combative magic?
>>
DM It just hit me in the submarine, you can add Last Stand to my character sheet since I gained it in the first quest.
>>
>>2008598
Stand ground between him and the altar. Don't let him near it.

"You don't want to get any closer."
>>
>>2008609
>>2008616
>>2008617
With his attention drawn to the click of the crossbow arming a new bolt, Max fails to notice Dawn sneak up on him and plant a blade in his leg. Yelling out and falling over, roots wrap around his body, holding him down.
>>2008619
>>2008618
"Break it? You thought I was here to... break it? HA! CAN YOU NOT SEE WHAT IS GOING ON HERE? HAVE YOU SO FAILED TO SEE THE BIGGER PICTURE!?"
>>
>>2008662
Calm the fuck down and tell us what you're trying to do, Max.
>>
>>2008662
Yes. Explain the bigger picture.
>>
>>2008662
Exlpain yourself.
Now.
>>
>>2008662
He gon' explain this shit to me right now.
>>
>>2008662
"What are you even talking about?"
>>
>>2008662
put him to sleep, bind him so he cannot move or escape, and lets get out of here

we're helping our situation arguing with him IN THIS PLACE
>>
>>2008662
We dont have time for this guys.
We should arrest him and go back to canterlot
>>
>>2008672
>>2008673
>>2008682
>>2008685
>>2008687
I do not, no, WE do not have time to idly stand here and discuss your blindness. Every moment wasted Canterlot draws closer to destruction.
If you think your few dragons and that doomed airship can save the city of our sun, think again. No. Canterlot needs a weapon, and I am ready to give myself up to be that weapon.
I will embrace the Power of Darkness and face the coming threats as an equal.
NOW LET ME GO. My battle is not with you, and my mind will not be changed. Where Valiance failed, I will succeed. I will die doing this if I must. Don't make me take you with me."
>>
>>2008737
>
>>2008689
And let's get back to Canterlot
>>
>>2008737
I tell him we have a shard of something that destroyed Tirek long ago. He doesn't need to sacrifice himself like this.
>>
>>2008737
It has already corrupted you, fool!
You will be taken back to Canterlot, where you will be put into custody until we can exorcise the Evil from you!
Now come with us at peace, of face the consequences!

>>2008689

And back we go.
>>
>>2008737
Roll to cast out impurities in him

SOMEONE who is a mage should overload his thoughts and make him unconscious and easier to carry
>>
>>2008737
I won't let you get corrupted by Tirek.
Now let's get back to Canterlot.
>>
>>2008737
Sorry sweetheart you are coming back to canterlot with us.
>>
>>2008737
I have a Shard of Light. We can defeat him with with it, using darkness to win will only bring more darkness.
>>
>>2008772
I don't think we can do this unless we specified something like that with our cutie mark. If I were to try I would probably set him on fire or something.
>>
>>2008772
Shut up we are using your critical sleep thingie
>>
>>2008766
>>2008784
"Then save that power to bring me back if you must. Why do you insist on thinking Ironhide is the only threat you face whe-
>>2008772
>>2008763
>>2008770
-ARGH. FOOLS.
Your... FEEBLE attempts at unknowingly dooming yourselves will not... Argh... work...
Dont make me... fight you... for real..."

He is weak now. You can probably bring him down.
As long as no zeroes get rolled
>>
>>2008825
We are not going to kill him.
>>
>>2008825
Remember when I readied by crossbow?
STUN HIM TO UNCONSCIOUSNESS
and let's get back to canterlot
>>
>>2008825
We're not killing him.
Anyone who might want to, will have to fight me first.
Ask Trusty for ropes, bind him, and let's go
>>
>>2008825
Can someone make him unconscious? We're not killing him.
>>
>>2008849
As another bolt pierces his armour and shocks him, Max falls over and stops resisting. He groans that you have no idea what you are doing, then lays silent and lets you take him.
The dark heartbeat slows down notably.

If there is nothing more you wish to do up here, I suggest retuning to the point where you teleported and coming up with a plan.
>>
Test
>>
>>2008899
I tie him up and let's return.
>>
>>2008899
Someone needs to get his weapon. It looks useful.
>>
>>2008899
Preacher, place down a ward against evil.
I sprinkle some holy water around, but that's the best I can do.

We will have to do something about this place after the threat of Ironhide is gone.
>>
>>2008899
Roll to place 'a ward against further acts that encourage evil' in this place
>>
>>2008899
We have to go back to canterlot.
>>
>>2008933
how about you do that yourself?
>>
>>2008899
Let's rush back to Canterlot as fast as we can.
>>
>>2008933
It is the Runesword. It ignored magical shields and protective wards, and can deflects magic bolts. It was once wielded by a brave knight in battle against a witch seeking to drown Equestria with a corrupted primordial elemental.
>>2008934
>>2008968
The place is warded, for what good it can do in the temple of darkness itself.

Now then, what is your plan?
Contact the mages and request a teleport back?
Contact Noise and see if you can get a ride?
Contact Skybreaker and ask for him to swing around and pick you up?
>>
>>2009007
Contract everyone and ask a Status Report.
Then ask the mages for a teleport back to Canterlot.
>>
>>2009007
We need to check Canterlot before rushing against Ironhide
Besides he's probably closer to Canterlot than us by now anyway
I say we contact the mages
>>
>>2009007
Let's ask if Ironhide is already there and if we can get a teleport there.
>>
>>2009007
the fastest thing to do would be to teleport
>>
>>2009007
Teleport to canterlot and throw Max in the dungeon.
>>
>>2009047
>>
>>2009007
Contact mages and head back. We've got to get back quickly.
>>
>>2009007
Someone should try and identify the mage, archivist, and guard. It would help the spies find the other cultists. I pickup the Runesword.
>>
>>2009105
The heart is beating slowly now so we should kill them.
>>
>>2009022
>>2009031
>>2009035
>>2009040
>>2009047
Noise reports she was forced to take off and engage Ironhide while you were gone. She has lost 9 dragons of the 25 she had. The last clan has caught up with Stormherald and will arrive alongside it.
Stormherald will be there within the hour. The dragons are helping to speed it along.
Canterlot still stands.
The mages summon you back, and you hand Max over to the guards.

Celestia does not like what she hears. She is worried that Max may have realized something that has eluded even her in this time of chaos.
Gracious Glory says he has given a little pep talk to Commander Stormwind's men, and is ready to go as soon as he is needed.
Stormwind himself says he can either wait to escort Gracious and the rest of you, or he can take his men and all available guards to help slow down Ironhide right now.

Cloak and Dagger are also standing back in the shadows, but they are not saying anything.
>>
>>2009113
I thought they were already dead
>>
>>2009113
they ded dude
>>2009118
Ask Cloak and Dagger about the mages
>>
>>2009118
What did you filth manage to find out about the spies while we were gone?
>>
>>2009118
motion to cloak and dagger to a corner and ask what they know
>>
>>2009118
Ask Dagger and Cloak about the mages.
>>
>>2009118
I tell Cloak and Dagger that we found a mage with the Deathcultists.
>>
>>2009118
Did you find out about the spies?
>>
>>2009105
>Retroactive info
The guard was just some rank and file guy.
The Archivist was one of those who worked to study Tirek
The Mage was a high ranking teacher.
>>2009140
>>2009146
>>2009149
>>2009154
>Undeniable corruption.
>Might run very deep.
>Silenced the most dangerous ones
>Did not have time to check the mass teleport team
>Or the communication team
>Ties to the necromancers also possible
>>2009153
>Unsurprising.
>Confirms our findings.
>>2009142
>The spies worked to undermine the war effort
>Most likely seeing it as futile
>Some embraced desperation
>Other hedonism
>One had feelings for you
>But could never say it in all these years
>He had to die though
>Sad.
>So very sad.
>>
>>2009202
This is worrying.
>>
>>2009202
Oh god my sides
Are you sure you got all of them?
>>
>>2009224
We should investigate the teleport team.
>>
>>2009224
I know someone actually liked Radiant

and they were corrupt!
>>
>>2009239
Pfhahahahahhahahahaha!
I like this guy.
>>
>>2009224
>>2009233
Yeah, I'm going to check the teleportation team with my magical spyglass that can see through magical illusions.
>>
>>2009202
Did I or anyone else manage to grab the Runeblade before we left?
>>
>>2009262
You did.
>>
>>2009202
Go with the tracker and use Detect Evil on the teleport team
>>
>>2009202
One ha... he wha-


How come you squalors couldn't find out that there is a massive cult and uprising brewing right under our noises?!
And you tell me that you were supposed to be doing a good job?!
And how come you did not have time to check the teleport and communication team but you have time to stand around here like there isn't a Celestia Damned war right upon us!?
>>
>>2009273
Neat.

>>2009084
Hey Marani, want a magic sword?
>>
>>2009290
Magic is cool.
>>
Ironhide needs to be slowed down while we remove the corruption from our teleportation and communication systems. If those go rogue once the battle reaches Canterlot we will lose.
>>
Like I was saying in the submarine.
>>
Celestia says that at this time you know more of the situation than she does, and it would be a waste of time to go into the intricate details and connections now.
She hands control of the war effort to you, and says she will remain to guard Canterlot. If ironhide reaches the city, she will attack.

Noise is under heavy fire from Ironhide, and losing many dragons.
The Stormherald and reinforcements will arrive shortly before the last of Noise's dragons fall.
The Pegasi of Cloudsdale are ready to go on your command.
Gracious Glory is ready to go.
With the corruption in the mage academy, the binding spell is risky to cast.
The shard is ready for use.
What is the plan?

>>2009250
>0
Oh look a bunny in a hat. Hello bunny. Is that a nice hat? I bet it is.
>>2009280
>0
They all are on the level. Nothing evil here.
>>2009281
>Calm.
>Your tits.
>You are not the only one with problems
>Most of our time is lost on checking on our own spies
>So far three turned out to be traitors
>This runs deeper than just a few madmen
>So stay your overzealous tongue

>>2009290
>>2009322
It's an ANTImagic sword.
>>
>>2009361
>
>>2009342
>>
>>2009367
As long as I don't cut myself...!
>>
>>2009367
We should clean the mage academy because we need the binding spell.
Also, can I have that sword?
>>
>>2009367
Well it looks like the Teleportation team is clean. Someone check out the Communication team.
>>
>>2009390
Did you miss all them 0s?
>>
>>2009367
We should send the pegasi to help the dragons.
>>2009388
Yeah we should go to the academy.
And tell the twins to check the teleportation team just to be sure
>>
>>2009367
>Those 0s
We need to be absolutely sure that no one is a spy, we need that spell.
>>
>>2009403
>And tell the twins to check the teleportation team just to be sure
Second.
>>
>>2009400
It's called roleplaying.
>>
>>2009416
Sorry
>>
>>2009424
more spoilers
>>
>>2009367
Run to detect evil on the communication team
>>
>>2009367
I spit at their hooves.
And I don't believe any lies these back-stabbing filth may try to make me believe.
If it were up to me, you would all hang.

The Pegasi should help the Dragons.
We need Gracious to the Final Battle, so he'll stay.
Tell Noise to hold her ground, help will arrive shortly.
We must check the Mage Academy, we need to weaken him with the spell before we use the Shard.
>>
>>2009447
ACK
>>
>>2009454
What kind of servant of Celestia mocks other servants of Celestia? You should be ashamed of yourself.
>>
>>2009454
They are Celestia agents for a reason stupid mule.
>>
>>2009454
You should calm down and someone should check them for evil when we get the chance
>>
>>2009454
I offer to head to the Academy right away, and begin more research.

I imagine I've already read a bunch about the shard, but may not have learned much about how to weaken him.
>>
>>2009454
Calm your teats
>>
>>2009471
>>2009470
Yet they still dwell in the shadows like rats in the sewers, and wonder if their own ways cause their demise.
>>
>>2009495
Take care, we do not know if there are any spies or assasins still among us.
>>
>>2009495
I go with him to guard him.
>>
>>2009447
As you pass the ranks of the straining unicorns struggling to relay all the messages back and forth, you let your sight slip beyond this world to gaze into the hearts of those before you. All seems pure, until you begin noticing traces of darkness in some of their hearts. Temptation. Fear. Greed. Desperation. Then you find the likely source. A heart as black as a zebra's unwashed anus. As your vision returns to the real world, you stare intently at the likely traitor. He is absorbed in his focus, seemingly relaying far more messages than the others.
>>
okay
1)send pegasi to help
2)get the twins to check the teleport team
3)go to the academy
>>
>>2009537
Das racist
>>
>>2009537
Im going to stab this evil pony leg.
>>
>>2009537
Throw my shield at the impure creature and yell "TRAITOR"
>>
>>2009454
>>2009538
The Pegasus commander salutes, then goes to gather his soldiers. As he leaves he looks at the rising sun and mutters "what a glorious day to die".
>>2009555
>>2009561
Dawn sneaks up on the traitor, and strikes him, breaking his focus. The unicorn screams, but has time to dodge the hastily tossed shield. The noise and commotion cause several other unicorns of the communication team to break their focus as well and look around in bewilderment.

Communication between the teams is down.
>>
I knew this would happen, will be back in like an hour or two... sorry guys, life gets unpredictable at times.
>>
>>2009601
Great jerb guys.
I'm gonna tell the twins to check the teleport now, it's vital to us.
You guys handel the traitor here.
>>
>>2009601
Pegasus kamikazes
Finish the unicorn and fix this situation.
>>
>>2009601
Where are Leth and I in relation to all this? Have we left yet?
>>
>>2009601
Grab my shield and repeatedly slam it into its traitorous face until it cannot move

and then take its gold
>>
>>2009601
GET THAT TRAITOR OUT OF THERE!

THERE IS NO NEED TO WORRY, CONTINUE YOUR WORK!
EQUESTRIA NEEDS YOU, AND WE NEED TO BE ABLE TO COMMUNICATE!
KEEP CALM AND CARRY ON!
>>
>>2009601
Tell my dragon to get the traitor
>>
>>2009629
>>2009625
Well never mind. I go and see what all the hubbub is about.
>>
>>2009625
No worries, you are studying in the Archives until then, just make sure to get back for the Grand Finale!
>>
>>2009647
We should go to the academy after we fix this traitor situation.
>>
>>2009627
You hiss "traitor" into the unicorn's ear as you press your blade deep into his neck. He falls over limp and dead.
>>2009637
>>2009625
With the scene over, Marani offers to stay behind and take the place of the dead communicator.

Cloak and Dagger observe the scene from further away, then nod and eachother and once again vanish with a bang to check out the teleport team.
With communication re-established you hear the relieved voice of Noise. She is down to her last dragons, and the unexpected pegasus support was much needed.
Skyburner also chimes in, saying he is almost close enough to join the battle.

I assume you now wish to head out to the mage academy?
>>
>>2009717
LESGO
>>
>>2009717
Is Sheffield in the Stormherald?
>>
>>2009717
Check that Academy for good.
>>
>>2009717
Yes to the academy.
>>
>>2009717
Run

RUN to the mage academy

and then check for evil there
>>
>>2009717
Yeah, let's go there.
>>
>>2009717
Yes.
>>
>>2009731
Yes. He is overseeing the lightning systems and providing extra power.
>>
>>2009746
Cool. At least he gets to shine since I couldn't join any games after that one
>>
>>2009729
>>2009735
>>2009737
>>2009738
>>2009742
>>2009745
You make your way to the mage academy. The guards at the door move out of the way, saying they were inform of your arrival.
Headmaster Grimoire is in his study in the west tower if you wish to speak with him.
The individual students are in their dorms.
>>
>>2009788
Let's check the headmaster first.
>>
>>2009781
>tfw I would have gotten a cameo yesterday but went to sleep before it
>>
>>2009788
Let's talk to Grimoire
>>
>>2009795
Hey at least I saved it for y-
Metatalk goes in the submarine
>>
>>2009788
I'll stick with the group.
>>
>>2009788
I follow the others.
>>
>>2009788
You talk to the headmaster.
I say me and the Preacher should start to look around for traces of Evil around the dorms.
>>
>>2009817
you do that.
>>
>>2009817
Do you guys need help?
I promise im not going to kill ponies this time maybe stab them in the legs
>>
>>2009817
It would be best if everyone that knew Detect Evil was with us. The head of the Mage Academy doubtlessly knows spells that would mask the nature of his heart.
>>
>>2009850
I have the spyglass that sees through magic.
>>
>>2009839
No, you and your 'charming ways' may be needed.
I'm here to protect the Preacher while he seeks for traces of Evil.
>>
You split up
>>2009794
>>2009801
>>2009808
>>2009817
Zebro and Trusty lead the others to Grimoire the Arcane, whíle
>>2009812
Radiant and Aenoi go search the dorms.

Grimoire welcomes you, and asks if you would like any refreshments. Perhaps a bit of enchanted herbs to smoke? A drink?

The dorms are split into three. You can go to the left, right or middle dorm first.
>>
>>2009878
start with the right
>>
>>2009878
Let's go right first.
>>
>>2009878
I decline his offers politely.
>>
>>2009878
I'll inspect the headmaster to the best of my abilities while not accepting any refreshments
We're in the middle of a bleeding war!
>>
>>2009878
Sorry, but I'll have to decline.
>>
>>2009878
I would like a drink mister mage.
>>
>>2009899
>>2009900
JESUS
FUCKING
CHRIST
>>
Hey DM I'm going to need to bow out for... 45min so you can either put me as an NPC until then

or the paladin can dictate my moves
>>
>>2009894
>>2009898
You head right. This is the girls' dorm.
Rooms line both sides of the corridor, and the air is silent.
>>2009899
>99
DAMN SON. That is one polite declination. Grimoire drops his glasses, then picks them up quickly and writes down what you said. That line will earn him a status upgrade in canterlot society one day, it will.
>>2009900
>00
After he is done with that, he asks why the pony with an air of ursine excrement is checking out his man bits and acting like an asshole.
>>2009907
Very well. Perhaps you came here for nothing but business.
>>2009912
The headmaster smiles at you and pours you a drink from a fancy crystal bottle. The drink is very blue.

He then draws your attention to a mirror he has set up on a pedestal. In it, you can see the battle between Noise's forces and Ironhide.
He asks if you would like to observe for a moment to better understand your enemy?
>>
>>2010035
Radiant you up for having a pet for a while?
>>
>>2010077
Of course!
>>
>>2010056
Sure.
>>
>>2010056
Sure thing, I drink my blue thing and watch the fight.
>>
>>2010056
That sounds good. Make small talk with him and see if I can use my 99 on Being Polite to subtly work out where his loyalties lie.
>>
>>2010056
I'm gonna take my spyglass and check the headmage out.
>>
>>2010056
I shout a call to all girls in this part the dorm to get out here and form a line.

After that, the Preacher can begin to detect evil on them while I stand next to him and watch out for anything suspicious.
>>
>>2010100
http://www.youtube.com/watch?v=9hnbcr6DdeU

Nice roll.
>>
>>2010100
>00
You spill it like a klutz.
>>2010119
You can see he has set up an aura around himself, probably some form of guarding spell. He is also just a tiny bit drunk.
>>2010093
>>2010103
As you gaze into the mirror, you see the battle unfold. Three of the largest dragons still alive are gripping with Ironhide. The pegasi and landing on top of the colossal beast and hacking away at whatever they can until they must fall back at it lashes out at them. Not all make it to safety and two are torn apart as Ironhide's massive claw passes through them with no more effort than passing through air.
Two of the smaller mature dragons swoop in from below in an effort to attack Ironhide unseen, but are caught in a torrent of dark flame. As the flame dies out, their charred forms fall to the ground, twisted and mutated by the corrupting power of the fire born from Darkness.
Noise herself is keeping at a distance, trying to give orders to the others while also keeping in contact using her crystal. Ironhide lifts his sight and sees her.
Keep watching?

>>2010133
The girls meekly emerge from their rooms and form a neat line. There are dozens here, but you remember the binding spell team only having maybe ten members overall.
>>
>>2002454
I guess im going to clean myself and help Radiant and Aenoi.
>>
>>2010241
I use my amulet to tell Radiant and the Preacher to not waste any time because we don't have time left to waste.
>>
>>2010241
Ask the archmage to assemble the binding spell team to the right corridor.
>>
>>2010241
A quick check can't hurt.
Check them as fast as possible.

While he does that, I ask them in a threatening voice about their alignments with Celestia and Canterlot, and whether or not they know what I do to heretics and traitors.
>>
>>2010241
I'll just keep watching and tell Noise to be careful.
>>
>>2010284
What help would you be? You can't even hold a glass.
>>2010310
>0
They give a very condescending look collectively. They tell you they answer to Celestia, not to brutes who spread terror and harm supposedly in her name. Inquisitors like you are little better than minions of Tirek.
>>2010291
He says he can send out a call for them to assemble in the chamber of trials.
He pulls a large rope hanging by a bookshelf, and you hear a large bell ring.
He then focuses his attention back to the mirror.
>>2010325
As you watch, dark clouds begin forming on the horizon of the image. Mighty bolts of lightning rip the air asunder as the mighty storm rolls forward like a tsunami of the sky. Riding just below it you see a great ship.
Large propellers keep it aloft as long rods extend from the hull to catch the lightning raging all around it. The decks are bristling with guns and ballistas, and a large cannon-like coil protrudes for the main hull. Griffons swoop around the craft and teams of pegasi push the mass of clouds onwards, beating them with fury to keep the lightning going.
The Stormherald has arrived.


Hearing the bell, some of the girls leave and hurry off. You can hear others leaving too from the other corridors.
>>
>>2010444
>What help would you be? You can't even hold a glass.
Is not my fault I dont have hands.
Anyway Im going to follow this girls.
>>
>>2010444
I'm gonna leave for the chamber of trials, you guys keep a check on the headmaster, there's something fishy about him.
>>
>>2010444
I go to see the ponies that will cast the Binding Spell.

>The Gryphons are here
>http://www.youtube.com/watch?v=GI8xrnOrftM
>>
>>2010291
Huh, that was clever.

>>2010444
I mutter 'Do you think this is a motherfucking game?' and leave to the assembled binding spell team, and ask the Preacher to use Detect Evil on them while I continue to stand guard.
>>
>>2010444
Shit's getting real
I'll keep watching while keeping an eye on the headmaster
>>
>>2010510
>not this
http://www.youtube.com/watch?v=Hj8YXtEGcwM#t=3m6s
>>
>>2010575
I am ashamed I forgot about that. No bonus for me I guess.
>>
>>2010444
tell Radiant that the check went a little TOO well

and roll to check them again
>>
>>2010610
Welp
>>
>>2010610
>0
>>
>>2010610
But yet again, we don't need those girls, we only need the binding spell group.
>>
>entire rolls are 0's
i came back at the wrong time
>>
How close is this thread to page 15?
>>
>>2010639
>>2010669
Double time it to the trial chamber.
>>
>>2010550
>0
You are absolutely transfixed by the battle that unfolds before you.
The stormherald arms it's main batteries and unleashes a hail of metal against Ironhide. The cannons, powered by the Black Spice of the Spice Bears pack enough punch to blast away notable chunks of Ironhide's armour. The mighty dragon loses some altitude and seems to roar in agony.
As you listen in on your crystal, you can hear Captain Skyburner's thoughts on the event: "WHO'S DYING NOW!?"

The rest of you gather at the hall of trials.
Ten unicorns of varying ages await you there. For whatever reason the air feels very heavy with static.
>>
>>2010672
page 12
>>
>>2010702
Hey yo let's move to >>2008378 before next actions
>>
>>2010702
I examine the magic in the air and in the room.
>>
>>2010702
Investigate some of the unicorns looking for a traitor.
>>
>>2010702
I order the captain to only injure Ironhide, but don't even think about killing him!

I eye up the unicorns for anything suspicious.
>>
>>2010716
Reason enough.
>>2010730
TO THE NEW HORSE WE GO! >>2010756
TO ME, BROTHERS!
>>
We come to dance the dance of death.

Post your actions here. The game continues.
>>
>>2010756
Here is mine >>2010759
>>
On second thought, rocks fall, everyone dies.
>>
>>2010702
http://www.youtube.com/watch?v=xtpcg8RUHhI
After noticing that everyone already left I catch up with them in the hall of trials
>>
>>2010756
I'm using the spyglass to check for any illusions.
>>
>>2010756
focus my will and strain to make a concentrated detect evil
work you bastard alignment senses
WORK
>>
>>2010756
Here is mine >>2010749
>>
>>2010756
>>2010748
>>
Just throwing in my music choice for the ongoing battle.

https://www.youtube.com/watch?v=3pqfsJwuaWk
>>
>>2010770
>>2010817
Even though the heavy magic saturation here is making you a bit dizzy, you can see that some of these unicorns are very, very suspicious.
>>2010831
It seems this room is impregnated with some form of magical catalyst.
>>2010780
As you hurry to catch up, Grimoire smiles softly and pours himself a drink. He wishes you a good trip.
>>2010782
How curious. The entire room seems to be backwards.
>>2010807
The magical haze seems to boost your sight, making it clearer than ever. Three of the unicorns show signs of taint. The other seven look pure.
Curiously, the writing on the walls seems mirrored. You don't remember that happening before when using your second sight.
>>
>>2010756
We should capture this tainted unicorns and interrogate.
>>
>>2010948
Wait a second now.
>>
>>2010929
I warn the others to be careful about using magic in here.
>>
>>2010929
I ask the Preacher to point out the tainted ones and Order them to step out of the crowd.
>>
>>2010929
quietly indicate to Dawn and Radiant who the tainted ones are, and then make small talk to one of the untainted ones
>>
>>2010960
You should not try to speak anymore.
I try to save her from the spaghetti
>>
>>2010960
>>2010971
The three he points out are three of the most meek, harmless looking things you've seen in your life. They aren't even close to the ones you thought looked suspicious.
>>
>>2010971
>>2010960
>>2010959
>>2010948
Dorks, over at the submarine
This is obviously a puzzle
AND YOU LEFT THE HEADMASTER UNATTENDED
>>
>>2010980
You better start talking or im going stab your leg bitch.
>>
>>2010929
I'll just wait for the others to do whatever
>>2011000
HAHAHAHA
>>
>>2011000
Pfhahah.
>>
>>2010980
I tell the three of them to go to their dorms.
>>
>>2010990
YOU LEFT HIM ALONE, I WAS HERE TO BEGIN WITH!
SOMEONE GO BACK!


>>2010980
Hah, this is some sort of trickery.
Magic is useless here.
I walk to one of the unicors that I spotted to be suspicious I had a 9 roll, remember and start to question him.
>>
>>2010990
oh

OHH

OH SHIT RUN
>>
>>2011000
We always need a triple crit fail, aren't we?
>>
I ask the unicorns to explain how the spell is supposed to work.
>>
>>2011000
>000
You drop your knife. Into your own knee.
You unspeakable butterhooves.
You low have a limp and a knife stuck in your leg.
>>2011014
They comply, confused, but leave.
>>2011021
>1
He looks at you like he would look at a cheap whore taking a shit on a puppy. He says nothing.
>>2011056
"The spell, from what we've been able to understand, taps into the dragon's nerves, rendering it unable to control itself properly. There are probably deeper aspects to the spell, but in the scant few days we've had to study it, we are yet to understand them."
>>
>>2011093
Cleric I need some help.
>>
>>2011093
Alright. I can't really see how I'm supposed to help here so I'll go back to talk with my buddy the Headmaster.
>>
>>2011093
I had fucking enough.
With talking.
In this game.
I punch that fucker square in the face, grab his mane, and ask him again.
>>
>>2011093
While the cleric takes care of the rogue, I'm gonna try questioning a unicorn.
The guy with the lightsab- antimagic sword will go to the headmaster and take someone with them.
>>
>>2011093
>Casting a slepp you don't understand
This is sure to go well
>>2011122
I tell Radiant to calm the fuck down
>>
>>2011093
Roll to completely heal the surprisingly injured Rogue
>>
File: 1337387189782.png-(1.68 MB, 1366x768, fucking retards.png)
1.68 MB
>>2011122
>22
>>
>>2011122
>>2011130
>>2011132
>>2011142
WHY
>>
>>2011115
>>2011142
You get the knife out but the leg is still busted. Spend another turn if you want it fixed.
>>2011119
You head up back to the Headmaster's office. There is a pipe on the table, a sliver of purple smoke rising from it. The bottle he had earlier is empty now.
He is looking out the window.
>>2011122
He spits out a tooth and seems shocked, the others take a fighting stance.
>>
>>2011194
Baaaw! I cant move.
>>
>>2011194
cover us in the shield and keep healing it
stupid injuries
>>
>>2011194
I'm gonna ready a fire arrow
>>
Stop taking so fucking long with this you already figured it out in the submarine. Don't make me use more DMPC deus ex machinas
>>
>>2011194
I tell him that everything's going to be alright. All we have to do is cast that spell an then neutralize him while he's down.
>>
>>2011194
I tell everyone to calm down, fuck
>>2011231
I would if I could
>>
>>2011231
But that would be metagaming.
>>
>>2011230
>0
NO
NO
NO
THIS IS NOT HAPPENING
>>
>>2011194
I tell them to calm down, and I'm acting to prevent a disaster that could be caused by traitors.
And I tell them that while doing so, I'm going to expect proper respect from them, and THIS is going to happen to those who fail to do that.

I know about this sorcery.
Everything is reversed here.
We know about the traitors too.
If they surrender, we might leave them alive.
>>
>>2011234
"All we have to do, huh? All we have to do? Do you know what it took to do that four hundred years ago? It took the combined efforts of nearly three dozen unicorns, all of whom we regard today as some of the most brilliant in history. We barely even understand the spell."
He climbs onto the windowsill.
>>2011261
The remaining unicorns eye eachother, visibly worried. They mutter something you can't quite make out. Perhaps if y-
>>2011230
>0
Oops. You dropped it. Right on the fancy carpet. A shame really.
The room is now on fire.

The remaining unicorns nod to eachother and power up their magic. Looks like the masquerade is over.
Roll for initiative. Feel free to put your action in there too.
To beat: my roll.

There are seven traitor mages.
The air is poisoned with a strange magic catalyst. All magic fails are successes, all magic successes are fails.
>>
>>2011347
Magic is useless here, but it affects them as well.
I Hammer down the nearest traitor.
>>
>>2011347
FUCK YOU NASSE
I root one of them and send my dragon after another
>>
>>2011347
I grab his tail and yank him back inside.
>>
>>2011347
My leg is ok now so I attack.
>>
>>2011347
I return from my studies nonchalantly, taking notice of the burning carpet.

"What in the blazes?!"

I take a moment to asses the situation.
>>
>>2011347
I start chanting loudly to inspire my allies in their fight
>>
>>2011347
I'm gonna put a normal arrow through an unicorns skull.
>>
>Every single on of us failed to initiate

Yeah, the roll system works.
>>
>>2011398
but everything is backwards

wouldn't that mean we succeeded?
>>
>>2011383
Marani use your magic sword!
>>
>>2011415
Oh, right, I forgot about that.
Stupid magic confusing my poor brain.
>>
>>2011415
the ones who use magic succeed on a fail.
>>
>>2011372
>2
You swing and miss, as the unicorn powers up his spell to retaliate, it fizzles out harmlessly. He looks dumbfounded, then curses that he forgot the poison catalyst.
>>2011373
The enemy nimbly dodges your dragon minion, but your roots still take hold. He is halted.
>>2011374
The headmaster falls back inside with a blunt thunk. He seems to be coming back to his senses now.
He asks if you smell smoke?
>>2011376
You leap forward and catch one of the unicorns as you pass him. Your cut is not deep but he flinches, then bucks you to the side.
>>2011395
You shoot from the hip but miss your mark as the unicorn dodges. Try aiming better.

Seven unicorns are still alive
One is rooter
One is wounded
>>
>>2011454
Their mage bodies are so fragile.
Crush the one I'm battling while he is cursing about their own catalyst.
>>
>>2011454
I'm gonna try that again.
Shoot to kill.
>>
>>2011454
Jump again and aim for the neck.
>>
>>2011454
Realizing this is no time to be faffing about, I take aim at whichever live unicorn is nearby, and unleash a Magic Bolt straight at them!
>>
>>2011454
I tell him to quit being a suicidal idiot and follow me to wherever the smoke is coming from. We have a nation to save.
>>
>>2011454
cast a protective aura to force them against the wall and keep them there
>>
>>2011454
I tell my dragon to continue attacking the unicorn
>>
>>2011474
Your hammer, blessed by Celestia, smashes into his jaw, dislocating it and breaking his neck with a mighty snap
>>2011477
Much better. The unicorn misjudges your clever aim and as it leaps to the side to avoid the bolt, it instead leap right into it.
>>2011478
The mage, untrained in acrobatics as he is, is little match for your agility. As the blade embeds itself in his throat, he eyes you with rage and fear, then falls limp.
>>2011480
>0
>CRITICAL SUCCESS
You channel the magic energy into a mighty beam that cuts down the unicorn before he can even realize you've entered the room. Such is the force of your spell it blasts a hole into the wall, letting some of the smoke out.
>>2011499
>99
Your dragon shreds the poor creature, his screams of terror failing to drown out the bestial snarls and snapping bones.
>>2011496
Your aura pops before it forms properly. The catalyst is messing with you.
>>2011491
As you hurry down you see that the room is on fire and five of the seven unicorns present are dead.
>>
>>2011590
I roll to use my natural affinity with flames to extinguish them.
>>
>>2011590
I'll take another deadly shot at the unicorns.
>>
>>2011590
I attack of the other mages.
>>
>>2011590
GO FORTH AND KILL, MY DRAGON
>>
>>2011590
I roll inspire my comrades with vengeful roaring
>>
>>2011590
I cast an Aura of Protection on all of us against the flames.
>>
>>2011590
Make a sweep across with the beam, attempting to take out more of them.
>>
>>2011613
The catalyst seems to benefit you. The flames bow down and vanish.
>>2011646
>>2011636
>>2011629
>>2011625
Your combined assault swiftly overwhelms the remaining pair.
The traitors are now dead, but you've lost 70% of the team needed to cast the binding spell.

I hope someone has a plan.
>>
>>2011668
Well, I...
>>
>>2011668
We should ask Celestia, Luna and Candyass for some help.
They can cast the spell right?
>>
>>2011668
I ask the headmaster if he's sober enough and loyal enough to help cast the spell.
>>
>>2011668
I use the communication team to tell Celestia we have a bit of a problem, and we might need Her to help cast the spell.

I also check on the fight with the communicator by asking for a status report from the Captain and Noise.
>>
>>2011679
This happens when Luna is still on the moon and Candyass is just a twinkle in her eye
>>
>>2011668
We should ask some unicorns for help
I bet the headmaster would be ready
>>
>>2011668
the binding spell was useless anyways, no one could muster it

march out to meet ironhide
>>
>>2011697
Damn Im a retard.
What if we gather all the unicorns from canterlot?
>>
>>2011700
He's a good guy, he should be able to help for sure!
>>
>>2011668
Oh well I'm gonna...convince the headmaster to help too
>>
>>2011717
As an aside, did I learn anything about weakening him during my study?
>>
>>2011765
you were part of the funkersoldaten at the communcations thingy.
>>
>>2011696
Celestia says she cannot risk staying as an anchor for the spell. If her powers are tied to casting it, she cannot use them to battle Ironhide head of if need be.
Captain Skyburner is busy yelling orders about taking evasive action and fixing the portside lightning battery.
Noise is not responding.
>>2011690
>>2011700
>>2011717
>>2011753
The headmaster says he can gather all the students and teachers he has left. Though those seven were the cream of the crop, perhaps quantity can replace quality.

With a bang, the twin spies appear at the back of the room
>We've found the most critical leaks in our network
>The remaining traitors no longer have access to our information
>Celestia is readying herself to leave
>We can stay to oversee the preparations here
>Go now, do what you need to, and meet up with the princess and father of heroes
>We wish you luck
>Do not let us down
>Please.
>Please.
>>
>>2011808
check everyone over and heal them if necessary
>>
>>2011808
Let's warn them about how magic is reversed in here and then go.
>>
>>2011808
>Noise is not responding
>The twins are here
Cast the fucking spell
Radiant I'm gonna slap you if you badmouth the spies
Let's run to the father of heroes and tellyporta already
>>
>>2011808
Now you're begging eh, and cower here while the real heroes go out to fight and risk their lives?

Let's get going.
>>
>>2011808
>Noise is not responding.
SHIT SHIT SHIT SHIT
Let's go there as fast as we can
>>
>>2011835
Rolling to slap the pious paladin.
>>
>>2011836
>>
>>2011808
We have to go right now.

>>2011835
Shut up Radiant.
>>
>>2011808
Let's get moving, quickly!
>>
>>2011835
roll to trip the paladin while we're heading out
>>
>>2011864
You get the shard ready
>>
>>2011846
>>2011866
You side with them after the things they said? Let's see who's going to cast heal or aura of protection on you guys.
>>
>>2011874
It's been ready!

But I suppose I should make sure everything is still good with it.
>>
>>2011914
You started it.
Face the facts.
>>
You depart for the main castle, but not before
>>2011846
>>2011848
>>2011866
Radiant gets slapped, told hard and tripped on her pretty stallionface.

As you arrive to the castle main hall you see Celestia in full wargear. She even has a weapon with her now. A flaming greatsword.
Gracious Glory stands next to her, silent for once.
The teleport team looks exhausted.

If there is anything you still want to do in canterlot, do it or say it now.
>>
>>2011929
What about Max?
>>
>>2011929
GUARDS ON THE GATE TO CATACOMBS
I jump on the teleport beam
>>
>>2011929
I ask her if there is anything I can have from the armory to help me better wield my fire magic.
>>
>>2011929
run to grab extra health/stamina replenishers first!
>>
>>2011929
Celestia, it will be an honour to fight alongside you.
This is truly a once in a lifetime opportunity, and I can't imagine a greater honour.
I'll gladly march to Battle with you, and die for you, if need be.
>>
>>2011929
I'm ready.
>>
Music?
http://www.youtube.com/watch?v=3DmKw4VW490
I just googled the words
>>
>>2011929
Sort through my inventory, take a last few looks through my notes about how to most effectively use the Shard, then stand ready to face him.
>>
>>2011979
>not http://www.youtube.com/watch?v=OKcuPnkG-mM
>>
>>2011946
Celestia agrees. She hands you the key to the royal armoury. Now if ever is the time to arm yourself with all you can. Take whatever you desire. You will need it.
>>
>>2012000
I CHANGE MY FIRE ARROWS TO ICE ARROWS
>>
>>2012000
Tell her I all I need is her blessing.
I check if I still have her horseshoes.
They didn't bring that much luck yet
>>
>>2011992
Damn, how did I forget?
>>
>>2012000
Oh
I'll look for some equipment for my dragon
>>
>>2012000
I look for something that will prevent me from having critical fails when I try and use fire magic.
>>
>>2012017
Oh and
>says the redeemer
>>
Dawn says she's banned.
Well fuck.
>>
>>2012000
See if there's any kind of protective cloak or something available, something that might allow or amplify a shield. I may need to focus for a long time to use this shard, and I don't want to get interrupted.
>>
>>2012000
upgrade my shield, grab a white plumed helmet, and don some of that fancy unicorn body armor
>>
>>2012017
By the way, I'm listening to this now
http://www.youtube.com/watch?v=0gBqRlzS3pA
That calm somberness before battle...
>>
>>2012000
Dawn looks for some good armor.
>>
>>2012059
I'm listening to http://www.youtube.com/watch?v=L2Wx230gYJw&feature=related
because why the fuck not
>>
>>2012008
You now have ice arrows on you.
>>2012012
Celestia smiles, then levitates one of her tiaras on your head. She is wearing a heavier crown with her armour.
She says you should take this one. Perhaps it will be more lucky.
>>2012022
You find a set of armour that more or less fits the dragon. That should keep it safe from a few attacks.
>>2012024
You find the torch-staff of Singebrow the Fireshepard. His control over flame was legendary. Perhaps yours will be, too.
>>2012042
You find something better - the Guardian Heart - a pendant bound with the same power that paladins tap into for their protective auras. It should act as a second like of defence incase your own aura fails.
>>2012046
You find a weighty shield hewed from volcanic stone. Born in the hottest fire in the world, what hope can even a dragon's flame have to bypass it?
>>2012123
She finds a very pretty dress. Of steel. A battle dress, if you will.

If there is nothing more you need, please return to the teleport ring.
>>
>>2012159
>meanwhile, Noise is dead
MENNÄÄN NIIKO OLIS JO
>>
>>2012159
I smile at her and thank her with tears in my eyes.
I promise not to fail her, and step to the ring.

>>2012178
Úgyse szerettem olyan nagyon.
>>