You manage to cauterize off the stump, clumsily, as Doc Peg takes a heavy gulp of his vodka.
"You're doing it all wrong! Stand back! Watch me! If you cauterize that wound, you're going to make it harder for the nerves to accept!"
He holds you at leg's length and jerks Chip's stump back over, and magicks the wound back open. With a heave, he splats the severed half back onto the stump.
"Don't be such a pup. Arms grow back."
With that, his horn glows again, and as if by magic (oh wait, it is by magic), the line between the stump and the arm disappears. He shakes the arm for a moment, and then, apparently satisfied, returns the feeling to it. There is no pain: the arm feels normal.
"The MOST IMPORTANT part is to realign the bone properly. Failing that will cause severe complications. Muscle grows back together easily: bone doesn't. It's also possible to grow bone, but I don't expect you to master that just yet."
You're a little stunned by how long-winded that was.>>297013
That ended hours ago. Plus, you're not really communing with his body, you're communing with his spirit. He can't perceive on this plane anymore. That's what makes Deadeye so useful.
You manage to navigate the darkness well, and make it to the bottom with little issue. You can tell there are probably a myriad of coffins down here. It might take a while to pick out which one you need to commune with unless you gather information…>>297012
Roll to navigate darkness.