/q/ - Quest


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No.166952[Last 50 Posts]

Last stand the shards, softly glowing a dark hue of blue in the darkness of the battleproofed basement.
You are painting where the abominations left you, mourining the loss of Eden, licking your wounds, and wondering what comes next.
The door leading out of the basement is locked.
The Chapel Master, unconscious.
And the shards, they keep glowing, and glowing, and glowing..


"Well this isn't fucking creepy at all…"

Watch those shards from afar

Roll #0 1 = 1


pull the Chapelmater to the entrance, be gentle about it
Cleric heal whoever needs healing '1d10'
"Alright, everyone make a defensive circle around the cleric. If you please"

Roll #0 7 = 7

Roll #1 2 = 2


"Can we leave now?"




You can tell they are sharp, and hot.
In fact, with each pulse, a searing pain passes through the new wound on your face, the one you just opened when falling on a shard.
You are successful in moving the Master despite the various bruises on her body, but Source seems too shaken to actually perform any healing. Automatic forms up next to her, as you ordered.



Natural Remedy on myself!

Roll #0 1 = 1


"Please Miss Spring Source"
rolling for her to heal the Chapelmaster, then '1d10' for ambrosia, 'r2 1d10' for peg, 'r3 1d10' for spring

or just the first for everyone.

And get ready for whatever else happens now

Roll #0 4 = 4

Roll #1 2 = 2 / Roll #2 4 = 4 / Roll #3 2 = 2


I get near Source to protect her.


The gray-colored fluid splashes onto your face only to deepen the pain caused by the wound, that is now starting to look painfully red.
"I.. I can't! It's not working!"
No matter how hard she prays, not a single one of her requests are heed by the Godness.


"It's alright Miss Source. Calm down and try again later."
break one of the shards

Roll #0 8 = 8


What will you use?


the butt of my spear, of course


"Well that's just freaking dandy."

Ignore the pain and just ready my halberd.

Is this cave a natural environment? If so, I'll just get auto-healed eventually


"Sis, the hell are you doing?"


The swing stikes the glowing shard, that breaks into a puddle of black liquid, quickly losing its glow.
It's not a cave, is the basement of the Abbey, meant for holding the book that just tried to kill you.

The remaining shards are beginning to crawl towards the middle of the room.


Roll #1 6 = 6


You have 2 turns before all the shards reach the middle of the room. 2 rolls each.


shatter more of them!

Roll #0 1, 9 = 10


"Oh cunt!"
I strike at them with my sword

Roll #0 1, 4 = 5


Make a trap.

Roll #0 3 = 3


Stop them! I don't care how!

Roll #0 5 = 5


As you bring down your spear on another shard, your hoof finds faulty ground on one of the others.
When you motion to swing, the shards under your hoof moves and emits its hot glow, burning your hoof and throwing you hooves over rear upon another shard.
But your body weight is enough to break it, and you are quickly back to your hooves.
Unknown to you, these shards are actually resistant to sword swings! Incredible! And your mad fliing around sends a shard right into your chest, leaving a huge burn mark. Don't ask me the physics behind that, really.
No, trap is you. By the movement of two shards, which shift around your hooves just as you are setting your contraption, and burn you.
Neither do the shards. They keep crawling away from you, not even dignifing you of an answer.


I prepare a trap to protect Spring Source.

Roll #0 1 = 1


Ambrosia, Slice, please roll once more.
I'm gonna pretend I didn't see that.


smash another one if I have time! '1d10' for Engineer to do th same!"
'r2 1d10' for the cleric to try and heal Ambrosia!

Roll #0 6 = 6

Roll #1 4 = 4 / Roll #2 2 = 2


pls b gentle

Roll #0 2 = 2


Roll for stealth.

Roll #0 3 + 2 = 5


You have used both rolls. Engineer and Cleric have both one roll left, but neither one of them can accomplish anything, and Source seems to be nearing a nervous breakdown as her prayers to the Sun are not answered.
You give up on the very idea of attacking another one of those shards, and instead just lul about to yourself.
Yeah that will help the situation
It's a dark basement filled with random accessories and pieces of forniture, you shoul be able to hide anywhere!
But you don't. Better face whatever is coming head on!

Rolling '2d50'
This will determine how many shards the boss is made of. Yeah, you have read that right.
Be creative.

Roll #1 47, 49 = 96


The shards pool together in the middle of the room. Enormous, black, a shape emerges.
It is the image of a pony but times and times taller, made only of the dark essence of the shards.
Its featureless face turns to you, and each side of every shard etched onto his body looks like a peering eye into your beign.
A sound can be heard, like an horn blowing from afar, and then, darkness.

With a bright purple flame, the room comes alive.

Roll for Initiative.

Roll #1 6 = 6



Roll #0 6 + 2 = 8


Rush to attack it, put everything into this
'1d10' for A.Spring to defend the Cleric

Roll #0 8 = 8

Roll #1 10 = 10


"Time for you to eat shit!"

Charge! Shatter!

Roll #0 5 = 5


I prepare a trap.

Roll #0 10 = 10


The utter darkness of the room helps your movements, and you blend with the artificial night.
You head straight for the atrocity, spear leading your way.
As its metal head strikes true, you can hear a sploshing sound. 4 shards have been destroyed and a dark liquid is running from their broken shell.
You can't bear your blade in time, and the creature comes down on you. But your heavy armor saves you from the relatively mild blow.
This is the sturdiest trap ever conceived by pony mind. It will surely be enough to trap this abomination.


Make a trap.

Roll #0 8 + 2 = 10


Kick it!

"Come on you damn unicorns! Pick it apart with telekinesis!"

Roll #0 7 = 7


spear it again!
'1d10' for th cleric to try and heal ambrosia again

Roll #0 1 = 1

Roll #1 1 = 1


I load my pistol with pebbles from the ground and fire a makeshift canister shot.

Roll #0 9 = 9


Truly, craftponyship has reached new heights today.
Another perfect trap, to hunt the most dangerous game.
3 more shards fall to the ground, and the puddle of dark liquid becomes bigger.
Your weapon fails you. Your limbs, they can't keep you upright. Your armor only makes things worse as an heavy leg comes down on you.
"I can't! Nothing works anymore!" She has lost it. Another failure and she might lose her faith in the Sun entirely.
Your shot strikes true and whide, ripping apart 4 more shards.

The creature recoils and tries to attack you, but Peg's trap springs in place and traps it.
It won't take action the next turn, but counterattack will be in effect.


"It's alright Miss Spring Source! Calm yourself and you will be alright!"
oh jeez get up, muscle out and GET. UP.

Roll #0 9 = 9


Attack him.

Roll #0 9 = 9


You should tell us how many shards are left.
I shoot at it again.

Roll #0 10 = 10


"Yeah that's right! Trapped like the little cunt you are!"

Shatter again!

"What's with the slime!?"

Roll #0 5 = 5


You are up.
Sunrise seems to be cryin a little less, maybe she's got it under control. +2 to her next healing roll.
As you slice at the trapped figure 4 more shards pop open, and are now nothing more than epty shells.
The second shot is wider than the first, exploding 5 shards on the helpless beast.
More dark liquid splashes onto the ground.
29 shards left.
Again, nothing on both ends. You can't arm the beast, but the beast can't hurt you either.


stab at it again!

Roll #0 3 = 3


"I don't trust this fucking slime bullshit!"

Inspect it more closely. What the hell is it?

Roll #0 6 = 6


"It's not like we can do anything to it, anyway!"
I throw furniture at it.
You said there was furniture there.

Roll #0 2 = 2


Attack ihm again.

Roll #0 6 = 6


You fail once more, and the creature is free to jab at you. 1 hit.
It's dark, slimy, and slippery. Very slippery. Good thing you didn't stomp on it!
You try to throw an entire bookshelf. That might have been a bit too much but you realize it only as the whole content comes crushing down on you.
Oh, and the bookshelf on top of that.
4 hits of damage.
And again, he suffers. 3 destroyed shards.


slash at it! bash it! SOMETHING!
"I will not allow you to exist any further!"

Roll #0 5 = 5


My trap is still there right?
Stab again.

Roll #0 2 = 2


Okay, what else? I need info here!

"Public service announcement: Don't walk on the slime!"

Roll #0 8 = 8


oh and the Cleric go and heal Peg Leg

Roll #0 3 + 2 = 5


"I'm just gonna take a nap…"

Roll #0 1 = 1


It does not care for what you will or will not allow. But neither do you for what he does or does not stomp. Is a stealmate as neither of you can really hit the other.
But Source breaks down again. She can't do it. The darkness isn't letting her see at more than an hoof from her face.
And again, she starts crying.
The trap is there, but it won't save you from your own clumsiness.
As you try to hit the beast, it shifts and bucks you clean off with an hit of his rear 'hooves'. 4 hits.
Seems like each shards contains some slime, and it slowly moves around with the huge beast.
Yes, you just do that. You are helpless now.

The beast once again tries to attack, but this time Slice's traps roots him, and he's again helpless.

[brief pause of 10 minutes]



Help her up and natural remedy on her!

Roll #0 9 = 9


jump up and bring my spear down on its head

Roll #0 2 = 2


I try to get up and go to Spring Source.

Roll #0 2 = 2



Roll #0 4 + 2 = 6


The potion is bright pink this time, and as it splashes down Peg's coat you can see her regain all her lost strenght.
She's back at 0 hits.
Jumping in heavy armor, that's a great plan. As you are mid-leap, your own spears come tumbling down on your back hooves, and you land wounded on a side. 1 more wound, 2 wounds total.
You are already up, that roll won't count. You are with Spring Source now, she's still sobbing.
The monster can't see you anymore.


Now Natural Remedy on Firmgold!

Roll #0 7 = 7


I put a hoof around her and try to comfort her.
"C'mon, you can do it!"

Roll #0 9 = 9


Stab from the shadow.

Roll #0 10 = 10


grab the spear and attack it!
"Mr. Automatic Spring please help me!"

Roll #0 3 = 3

Roll #1 6 = 6


Is not as good a magic as the one you worked on your sister, but even the bonds of friendship are strong. you heal her 2 hits.
The warmth of your body against the cold feeling of her tears is a sensation long sought by this poor mare.
+4 to her next healing roll, but the roll will be capped at 8. If fail, she'll lose her faith in the Sun.
It's the hit everypony was waiting for. And you didn't let them down. Any of them.
The lack of flesh and bones throws you slightly off, but your blade can perforate 5 shards, and another deep, lamentous cry echoes from within the beaten monstruosity.
As you go to recover your weapon the beast shifts its head towards you and tries to pin you with it. 1 hit.
But Automatic sees this, and slashes with his sword at the head of the jagged monster.
3 more shards destroyed.

21 shards left. The pool of goo on the ground is growing larger.


attack again!
'1d10' for the engineer! he activates last stand!

Roll #0 5 = 5

Roll #1 6 = 6


Now charge home! SHATTER!

Roll #0 5 = 5


Attack him with both blades.

Roll #0 1, 1 = 2


brb 1 hour

Roll #0 1 = 1


"We need a mop!"
I load my gun and shoot at the creature!

Roll #0 7 = 7


Another stealmate as your trusts can't find anywhere to land on the swift moving colossus looming over you.
The engineer stands firm, and any action against him will be futile.
This sure would have helped the captain a few minutes ago..
The monster moves too fast for your blade to connect, each swing passing just a little off its side.
And you are too slow for him. As overconfidence claims you, a mortal error that leves you open whide to a double applebuck.
As its first hoof connects the light is knocked out of you, and by the time the second hoof hits, you are severely wounded. helpless, 2 wounds left.
Your shot pops 3 more shards. 18 left, and now the creature looks like a shadow of itself.

After all this beating the bleeding black monster decides to move on the offensive. Its shards shift position, Now forsaking the shape of a pony for what looks like a flower, hoozing dark goo from its broken petals. He then points hitself at Ambrosia, and the goo on the floor lashes towards her in long, dark tentacles.
Roll higher than this '1d10'

Roll #1 8 = 8


Try to get up.

Roll #0 7 = 7




Power attack!

Roll #0 3 = 3


I slice it's stalk in half!

Roll #0 2 = 2


You are. Just in time to see
A swarm of dark limbs rushes at you. They grab your weapons, pound on your armor and grab your hooves, you are now helpless, and will take one wound each turn until the dark tendrils are severed.
Too bad it's a floating flower.
A demonic, floating flower.
As you try to attack the flower's unexisting connection to the ground with your sword you end up slipping on the copious amounts of goo on the floor, hitting the opposite wall with your head. Helpless.

Since this can only get worse without an healer and dusty is not here, we go into



Throw my spear at it!
'1d10' as Engineer Spring attacks with his sword!

Roll #0 4 = 4

Roll #1 4 = 4


You keep moving, jumping from one hoof to the other, trying to stand your ground against the monstruosity.
But this deadly dance demands blood, and as your hoof misteps into a droplet of dark goo the creature gets a clean strike on your cheek.
One of its many-sharded petals lashes out for your head, and you can count yourself lucky the thing didn't hit you properly, otherwise your neck would be limp on your side.
1 hit, 2 total.
Automatic Spring tries to emulate your heroism and fails on the very same spot.
But to his credit, his firm stance saved him from the blow of the nightmarish flower.


And so the misfortunate Ambrosia is helf tight in the grip of the shadowly tenctacles, while an out-of-it peglegged mare lies on the floor, watched over by a shaken Spring Source.
The Warlord and the Engineer, both wannabe heroes, are now hurt, but the thief is once more about his wits, ready for the next move.

In the middle of the room, a nightmarish flower of darkness and broken shards stands menacing.



Bite down on them. Trash around. Do anything I can to get me free from this creepy shit.

Roll #0 10 = 10


attack! one more time!
Engineer help me! '1d10'
Cleric please get up and heal Miss peg leg! 'r2 1d10'

Roll #0 4 = 4

Roll #1 3 = 3 / Roll #2 3 = 3


"I'm fine! I'm fine! Make sure you don't get hurt!"
I get up and fire my pistol at the flower

Roll #0 5 = 5


Whoa that's a pretty awesome move! And it'd have been perfect, if only you weren't held tight by tendrils of darkness that lack material form.
A+ for effort, your wriggling about prevents them from squeezing around you any thighter, and some even seem to be esitating.
+2 to your allies rolls to free you.


"A little help here please! I'd rather not GET FUCKING SQUEEZED OUT LIKE A USED TOWEL!"


>+4 to her next healing roll, but the roll will be capped at 8. If fail, she'll lose her faith in the Sun.
>3+4 = 7
Shaking, Spring Source looks over the body of her lover. Her first lover in fact.
The one mare that showed her emotions and sensations unknown, the one mare that awoke this turmoil and unrest in her heart.
Was it all about this? Was it the uncertanty of beign unable to love both a mare and the Sun at the same time?
Now with clear mind, she can finally understand this. and brings Peg back to her legs, only barely scratched.
(Peg is at 2 hits now)
You on the other hand miss again and sustain another slash from one of the dark limbs. 3 hits.
The Engineer is worse off, and gets caught under a crushing motion of one of the 'petals' of this shadowly thing.
He is helpless on the ground, severely wounded.
That's not what the shadow thinks. As soon as you raise your limb and take the shot, a tendril of darkness comes lashing at your weapon, making you miss the target and greaze your own hooves. 1 hit, 3 total.


slash and get Ambrosia free!
"Hold on Engineer Spring!"
can he try to get loose? '1d10' if that's possible

Roll #0 4 + 2 = 6

Roll #1 8 = 8


I shoot at the flower again.

Roll #0 9 = 9


Just keep being useless I guess

Roll #0 9 = 9


Yeah that's not how a flower is supposed to treat a mare.
And that's not how a mare should treat a flower, but doesn't matter. It's for the sake of your friend!
Ambrosia is free once more, and Automatic is back on his hooves, if severely wounded.
A big crunching noise gratifies you, as your shot shatters 4 more shards. 14 left.
Useless? you? No, you are totally able to move!
Free additional action next turn, guarantee success, no need to roll.

The apparison on the other side is not so happy with this development, and decides to take a swing at lady Firmgold and Peg.
roll higher than this to dodge. You can still roll for action the same round.

Roll #1 5 = 5


Natural Remedy on the Engineer



'1d10' to continue attacking the thing!
Automatic, protect the cleric! 'r2 1d10'
Miss spring source heal Automatic! 'r3 1d10'

Roll #0 1 = 1

Roll #1 10 = 10 / Roll #2 5 = 5 / Roll #3 1 = 1


I quickly position myself so I can protect Spring from harm while trying to dodge.

Roll #0 6 = 6


As sound of wind and rushing water explodes around the Engineer the holes on his coat start to close, and he is now ready to fight.
There is a choice now. Either you stab at the thing and utterly crush it with your body weight, or you chicken out and avoid the couple of razor-sharp tenctacles lashing at you.
I don't suppose you are the kind of mare who calls herself a chicken, are you?
With a big leap off one of the walls you land your spear right in the middle of the creature, exploding 5 more crystals but suffering the blunt of the attack in the process. 3 hits, 2 wounds total.
Automatic is able to barely stand upright as a flash of red embeddens Spring Source.
She's on the ground, eyes closed, mane charred.
You can avoid the attack but are unable to help Spring.

The beast is now looking at Peg.


I drop everything and run to Spring Source.
Check if she's still alive!
Do something to help her!

Roll #0 3 = 3


"no… this cannot be happening! I DIE BEFORE I LET ANYMORE OF YOU GET TAKEN!"
oh gods please get up cleric 'r2 1d10'

Roll #0 5 = 5

Roll #1 2 = 2 / Roll #2 4 = 4


"Damn this fucking cave!"

Natural Remedy on the cleric

Roll #0 9 = 9



Roll #1 8 = 8


Bad move. The monster lunges at you and grasps your body in the same vicious grip that held your sister a moment ago.
One slip, that's all it takes for your lance to fall short of the target and for your head to be rocked back and forth by the consecutive hit.
4 hits, 2 wounds total.
Automatic is struggling against another tenctacle and spring is helpless.
She is enveloped in the colors of the nature.
Is like a forest coming to life beside her.
You swear for a moment, you can see trees grow, and miniature animals roam free into the fumes of your potion as the magic works his effect.
It is naught but a moment but it's effects are lasting.
The mare, her body restored, is not ready to fight.


fight and free automatic!

'1d10' for him to cut himself loose!
'r2 1d10' for the cleric to get up!

Roll #0 6 = 6

Roll #1 1 = 1 / Roll #2 8 = 8


I try to rip myself free.

Roll #0 1 = 1


"Oh, isn't this just fucking grand!"

Shatter that piece of shit!


Roll #0 4 = 4


You can fight or save your subordinate.
And once again, you heed the call of duty, one sacrifice to save many.
Yet again you slash at the monster, now a crumbling bunch of shards, and break three more.
6 left.
The tendrils give an harder squeeze around your legs, and deep cuts start to form. 1 wound.
It's not there. IT's just not there anymore!
Oh wait, it's at your side.
A forceful slap sends you tumbling to the ground, 1 hit.
Automatic gives in to the tendrils, and is now lying limp beside you.
On the other hoof, Spring Source is back in the fight.

The few remaining shards, now not enough to have any coherent shape, scatter around the room. All the pooled dark liquid in the room begins to levitate and create dark tendrils connecting the shards, which then begin to pulsate.
You are trapped inside a cage of dark liquid, 6 shards standing all around you, the cage becoming smaller and smaller.
Peg is helpless.


I try to get up

Roll #0 8 = 8


You can't. The others have to free you. They have a +1 bonus to do so thanks to your roll.


"Just… I'm coming!"

Help her for goodness sake

Roll #0 8 + 1 = 9


Yeah that did the trick. It's your sister, you just can't leave her lying around like that.
She is finally free, and the shards don't seem to have the strenght to wrap around anypony else.

Dsty can still roll this turn
Pausing, waiting for the others.


attack one of the shards!

'1d10' for Engineer Automatic to get up
'r2 1d10' for the cleric to heal herself!

Roll #0 8 = 8

Roll #1 6 = 6 / Roll #2 2 = 2


Your speak strikes true onto one of the floating pieces of dark glass, hitting one of the weak spots in its structure and blowing it to pieces.
The flow of black liquid briefly interrupts, only to pick up anew as the remaining five shards move.
Automatic is up.
Source is in such a bad shape she can't even utter a word.


Natural Remedy on that damn Cleric

Roll #0 8 = 8


attack another of the 5 shards!
'1d10' as automatic activates last stand and attacks again!
'r2 1d10' "Miss Spring Source, please! This may not be the best circumstance, but We need your help!" heal herself

Roll #0 8 = 8

Roll #1 5 = 5 / Roll #2 8 = 8


I attack the shards.



Roll #1 10 = 10


The damn cleric wipes some blood from her face and moves her mane aside, she should be fine for another few hits.
Once more, your spear strikes one of the shards and once more the glowing abomination is reduced to smitereens.
4 left.
Automatic tries to protect himself from incoming attacks, but is confused when nothing lunges for him, and eventually just wastes precious moments waiting for an attack that never came.
Source on the other hand, now well off enough to hold her prayerbook, starts reciting a few solemn hymns and is surrounded by white light.
She should be just fine now.
Your shot hits one of the 3 shards left, and breaks it entirely.

With only two shards remaining, there are not enough focus points for the water prison to hold, and the liquid comes crashing down on the floor.
Just as this happens, the two shards start pulling the black substance towards them, and are now completely shrouded in black liquid.
Hint: rolls might be useless.


"Everyone! Stay back!"
throw my spear at one of the shards
'1d10' as engineer attacks whatever comes at him
'r2 1d10' as the cleric tries to heal me

Roll #0 2 = 2

Roll #1 10 = 10 / Roll #2 9 = 9


"What the hell are we supposed to do?"
I light a torch and throw it at the goo


"Be ready for anything!"


Swing my rope and try to get a hold of one of those shards, pulling it away

"Oh no you don't!"

Roll #0 1 = 1


You throw your spear at one of the shards, now invisible inside the dense sphere of black liquid surrounding it.
For a few moments, nothing.
And it's coming straight at you.
It strikes you deep into your chest, and for a moment, everything goes black.
You are helpless on the ground.
5 wounds left.
Automatic stands on guard, fending off a few quick whips of black liquid.
Doesn't seem to have any particular effect, but at least he's fast.
Source sees your trashing shape on the ground, and without a second of esitation casts a soothing light over your body.
You are now back to 2 hits, 2 wounds.
Yes he does.
And as you throw the rope inside the dark mist you can feel a pull from the other side.
As strong as a dozen of stallions, as a crushing wave, as a dark intent staring into your heart.
You are helpless as the force begins to use your own rope against you, pulling you to it.
2 turns until she'll be inglobated by the dark sphere.

Whips of dark water lunge at Peg.
DC my roll to dodge!

Roll #1 2 = 2


I dodge and pull Ambrosia.
"Let go of the rope!"





Roll #1 2 = 2


Just let go of the rope! I'm not emotionally attached to it!

Roll #0 3 = 3


if I must, get up. if I'm already up then yank out my spear and attack the thing pulling ambrosia
'1d10' as Engineer spring fights to free ambrosia as well

Roll #0 10 = 10

Roll #1 2 = 2


You sure? It's a damn fine rope..
But no, what you are attacked to is the chant. The beutiful dark chant, the low hum that comes from the sphere of water..
The clumsiness of your moves actually puts off the flurry of calculated attacks coming from the globe of water. You are safe for now, but it'll keep attacking.
Dodge this!
Your spear strikes against the water. Against the terrible pressure that keeps you from reaching the inside, the core, the shard.
And your spear wins.
You drive it inside the floating amass of water and finally hear the rewarding ping of metal touching glass.
Then, in a split second, the sphere of water pulling Ambrosia explodes into a thousand droplets of black water.

Everyone, roll 1d20 to see how soaked in water you are.
Roll for the Npc's too. I'll roll for the Chapel Master.


Roll #1 6 = 6



Roll #1 15 = 15


"Gah fuck!"

Roll #0 18 = 18



Roll #1 18 = 18


for myself, then Engineer Spring, then Cleric
"Once more dear lady.. once more upon this monster... Have at you!"
'1d10' to attack again.
'r2 1d10' as the Engineer helps me
'r3 1d10' as the cleric heals Peg Leg

Roll #0 6, 2, 14 = 22

Roll #1 4 = 4 / Roll #2 4 = 4 / Roll #3 1 = 1



Roll #1 8 = 8


Protect on the cleric, I'm not going to heal that idiot again


Proved by the extreme exertion of blasting the last shard to tartarus and back, blowing through the inpetous force of the water surrounding it, you can't keep an hold of your spear as you try to emulate the deed.
And in fact, the water globe snaps the spear from your hooves and uses it against you.
3 hits total.
Same fate awaits your servant, as the same spear the thing snatched from your grip hits him on the side. He's bleeding, but not too bad off.
The real problem comes from Spring Source.
Trying to open her mind to prayer, all that she could hear was the dark and low whisper of the last shard.
She's rabbling and foaming from her mouth, her eyes receding towards the back of her head, red and teary.
You can't really do much for her.


Yeah sure you can dodge that. And now you have a moment of respite.


I destroy the last shard with my sword.

Roll #0 10 = 10


"Oh come the fuck on!"

Natural Remedy on her

Roll #0 8 = 8


"My spear if you please you abhorrent thing!"
grab the spear and push it straight for the last shard
'1d10' as the engineer tries to get up from his overexerted movements
'r2 1d10' as the cleric tries to come back to grips

Roll #0 8 = 8

Roll #1 2 = 2 / Roll #2 2 = 2


The cleric, that is


Your efforts to pull back your spear are commendable, but the thing is strong.
And both Automatic and Source are not going anywhere right now.
At least Source won't die on this basement. For now.
That's it. That's the moment you waited for.
As Lady wrestles for her spear with the globe of water, as Automatic and Source still lay on the ground, almost dead, you understnd it.
That's the flow of the currents. That's the way the world turns.
And that, that's where you have to strike.
Your sword goes in without a flinch, cutting through the impetous waters like it'd through butter, and finally striking the last shard.
No fuss this time as the shard collapses.
A clean, almost surgical kill.
And then, as all the black liquid drops to the floor and suddenly dries, it's dark once again.
No innatural light to taunt you, just the black of this room, and the heavy pantings of the survivors.




Light a torch, goddamn

"No more fucking basements from now on, clear?"

Roll #0 10 = 10


grab my spear, engineer get up, the cleric gets up as well and heals everyone. pls no roll

"Well.. my thanks to you all. I pray this does not happen again! haha.. uhhh."
get the book, make sure it's alright and try to wake the old mare

Roll #0 3 = 3


Fuck it, I'll do it myself.
And scream from the top of my lungs.


You can hear surprised murmurs from above, and hooves rushing on cobblestone.
Then, you hear those same hooves beating on the wooden door above.
"Hey! It's locked from the inside! Open up!"
Let there be light.
You can see the whole basement.
The dead corpse of Eden Lost is the only thing that hasn't melted away in a dark puddle on the ground.
Yeah, no roll.
But the old mare is snoring loudly, better take her somewhere more— comfortable.
You are all healed.
And you unlock the door from the inside.
"What went on down here?"
asks the same mare who greeted you earlier.


I pant and point at the old mare.
"Ask that fucking…fucking…something…"
I look at Spring Source, what's she doing?


Rolling in her filt after coming back from near death and shock.
Several clerics are tending to everypony's wounds.


Walk over to Eden's corpse. Anything he has on him that is noteworthy? Anyway, lift his body onto my back

"C'mon big boy, let's go give you a place to rest."

Roll #0 10 = 10


pick her up and put her on my back
"A quite many dreadful things. Ma'am. This one needs your attention however."
point to the chapel master
"for certain circumstances, I must address the next highest ranked pony here, if the lady Chapel master hasn't awoken."
take her to her room, or the office, or somewhere


oh and make sure I have my spear with me, need to clean off somewhere. I must be filthy


I go to her and help her up.
"How're you holdin' up?"


He only had his basic equipment on himself.
And a small golden necklace.
Inside, a love poem to a mare called North Light.
And there's a kiss on the paper.
"We will take care of her.. Please, clean yourselves up, and then meet me in the Chapel Master office."
A group of clerics take her away.
And yes, you have all your gears.
And you all are drenched in black dried shit.
She slaps you.
"You were dying earlier!"
Then she breaks down in tears
"you.. you were dying…"
Then, she pulls her smelly, dirty and bloody body towards yours, and falls on top of you in an embrace.


"Uh, is there a.. washroom we can use?"


I poke my head into the room and look at them.
"What happened?"


Bag that necklace and the poem

"Damn shame."

Turn to one of the clerics around

"Can we bury this poor guy here somewhere?"

"Shit happened."


"I was fine, only worried about you…"
I hug her back.
"Let's go get cleaned up, c'mon!"
"Wasn't there a fountain in the courtyard?"


"A plethora of rather greatly unseeming things. However it is over and I am going to wash up, provided there is a place for me to."
"Miss Peg Leg I would rather not dirty the fountain water. Maybe there's a few rooms we could occupy for the time being to make ourselves more presentable with."


I scrunch my face as much as a gryphon's face can be scrunched.
"Shit is on you. Jump in a pond."

I walk in and look at the dead body. Is there anything odd about it?


Ambrosia has the body



"Yes please, I'll assign you one of the guest quarters. Please understand this is a place of faith, and they might not be as luxurious as you are used to."
A lot. Maybe they'd like to tell you!
"Oh my.."
The look on their faces is a mix of sadness, terror and disgust.
Seeing the horribly gutted body of the soldier, clearly killed by one of your blades, only makes things worse.
But they obey.
"Y- yes, we'll take care of the dead.."
She sobs and lifts herself.
Is covered in a veil of some black, oily liquid that blocks every orifice, horribly gutted by what looks like Lady's spear.
Take a guess.



"Hey don't you fucking look at me like that! If you goddamn idiots were actually decent at your jobs he wouldn't have died."

I glare at Spring Source


I'm ready to warp, I guess. If this is a time warp can we assume they tell me what went down?
Rolling to see if I got any more reading/speaking lessons while they were fighting, or if I spent all that time trying to find food that tasted good.

Roll #0 2 = 2


They don't dare to answer.
What a bunch of beta.
And for what concerns Source, her eyes are so fucked up right now she can hardly see where she's walking, much less notice you.
Nah you wasted all your time trying to find some meat and pissed off your teacher for good.


"that is more than good enough. and thank you very much for your hospitality."
"Miss Ambrosia there is no need to rise to anger in such a manner. I know full well the cost of sending him into fight alongside myself. It is my fault he is…. isn't with us."
head to the common room if that's where I wash up


I carry Spring to the washing room and give the both of us a good wash~


Does that take her mind off the problem? '1d10'
And for convenience's sake, let's say you are all in the not-so-luxurious common chamber, after a good wash.

Roll #1 9 = 9


"What happened? Why was pony killed?"


Yep, she's quite an happy pony now.
And she has even forgiven you.


"Alright, well now. How is everyone?"



Follow her


Oh. How nice.;_;
"What happened in there?"


"I just.. I felt betrayed! You injuried that pony, earlier!
For no reason! And I felt like a fool for trusting you!"
She pauses
"But then in there you tried to save me, you stood in front of the monster that was trying to beat me, you saved my life!"
She goes in for a kiss
"You are not such a terrible mare after all~"
Automatic speks up
"Because we came with you idiots, that's why."
You are sure he was looking straight into Lady's eyes as he hissed those words.

Roll #1 2 = 2


She ends up poking your eye with her nose, but it's cute anyway.


head to th headmaster's office is she there?

Roll #0 10 = 10


I try to kiss her right.

Roll #0 6 = 6


Welp, I got jack shit to do until my sister goes somewhere so I might as well masturbate while waiting

Roll #0 1 = 1


"Nothing here is good to eat. I can help you leave."
I snap my beak a few times.


"Come in."
She's looking out of the window
"I guess you want to know what happenend down there.
Just let me say that I'm truly sorry for what happened to your friend, and we'll have a ceremony in his honor later today."
Not the best but after half-blinding you she has no right to complain.
And the thought is what matters anyway.


"Thank you, I planned to send him and his friend on their way after our time here. Unfortunately though…

However I do want to know our purpose in fighting that… that thing down there."
put the book on her desk
"A page was ripped out. But my comrades did what they could to make sure nothing else was done to harm it or you."


"Sis, what did I tell you about using swords for that? You'll circumsize yourself like that!"
I get up and go to the headmaster's office with Spring.

Roll #0 1 = 1


I follow her up.


"Pages don't matter, not in this book."
She paces around the desk
"It is an ancient eirloom of ours, the Book of Purification.
It narrates the techniques needed to free from corruption the four etereal reliques.
Supposedly, those would be four items of great power left on this world before the beginning of time. It's all very confused, we have no real idea what those items would be, or even if they exist."
She pauses
"But as you have realized by now, an hironic fate befell the book.
The book of purification was corrupted by an ancient member of our order whose heart was corrupted by Nightmare Moon's power.
We always kept this a secret, only known to the Chapel Master and the residential Inquisitor.
And today, the Chapel Master broke one of our most ancient laws, by trying to purge the book.
I can only assume her intentions were good, but this is heresy on itself, and I must apprehend her."
You are there and have just heard all that.


This obviously didn't work very well, so I'll just go find my sister.

"When are we leaving this shithole?"


"I.. I see. And the nature of the book?

*ahem* regardless, there was an arrangement between the Chapel Master and myself. What will become of that? I apologize for being rude in this manner however my actions down there were intended for the well-being of a town."


I tilt my head.


"I can't guarantee for her word, especially seeing as how she's an heretic now. You should talk with the next Chapel Master for that."
She looks at you and cocks her head.
Does the INQUISITOR notice anything strange about you?

Roll #1 2 = 2


"That's horseapples. After what we went through you had better make a damn convent in that town!"


NOPE! She's as oblivious of your staff made of bones as you are ignorant of the past of this nation.
"Nightmare Moon, the plague that befell our nation ages ago. She sought to bring darkness to the whole land, forever."
"I have no autorithy over logistical decisions. I'm here to stand guard over the souls of these clerics."


"Well before we get to that, I don't believe I've caught you name. I'm Lady Firmgold as these are my companions, they may introduce themselves should they please.

Now, who is this, next Chapel Master?"


"Oh. A pony is in trouble because she tried to kill wash the book?"


"The chapel master had the inquisitional seal on her. She said your boss sanctified the deal."
Bluff like a mofo!

Roll #0 7 + 2 = 9


"Inquisitor Beatrix. And for that, Celestia will know."


"The fuck do you mean? Are you saying we went in there for nothing?"

I glower at her


take a deep sigh
"It is good to meet you Inquisitor Beatrix. Well, where might I find this 'Celestia'?"


"Yes. A very old and wise pony who should have known better."
"The.. 'Boss'? You mean Celestia approved of this and sent you?"
She's baffled but not entirely sure.
"Stand. Down. Now."
She looks at you.


"Did it work?"

I point in the direction of the fountain.


"…you're not from around, are you?"
I nod furiously.
Keep bluffing

Roll #0 9 + 2 = 11


"What? Afraid I might stare you to death?"

"She's here? Well what are we talking to this cunt for then?"


"Miss Ambrosia, please. I would rather this not become a heated matter."
"I see, and you know the way?"


"She is stone. Can't talk."

"We saw her when we got here."


"If the book is here and your friends are alive yes, it did work indeed."
"I.. I'll have to talk about this with the inquisition.
But I suppose I don't have to take her in right now, do I?"
"Defying the Inquisition is defying Celestia. Insulting the Inquisition is insulting Celestia."
She's glaring back.


"Then where is problem? The book is clean."


"She defied the law! That is the problem!"


"No you don't. Can we talk to her?"


"Well, how long until our arrangement can be dealt with? Assuming the matter with the Chapel Master is still up in the air. I require a talk with somepony about the nature of what we are to do concerning our reason here."


"Then what the fuck are you complaining about?"

"Fuck the law. We upheld our end of the bargain, now it's time for Celestia to pay her dues. And don't you try to muddle this with your authoritative bullshit."


"But it worked."


oh, and how is Spring Source taking all this?
Is she still with us?


"She's in her room, recovering. Just behind that door."
She points to a massive wooden door on the side of the room.
"I guess it'd be fine if you talked directly with her now. Just follow your friend."
Her eyes start to glow golden and her voice grows menacing
"Celestia always uphelds her agreements! This is a matter between you and the Chapel Master!
One more words about her majesty and this will be your undoing, mare!"


"Miss Ambrosia please! There is no reason to upend the situation."
to the inquisitor
"Yes thank you"
head into the room after Peg, or just go in there


I follow her. Once we are out of earshot I speak.
"What a silly pony."


"You think I'm impressed by that fucking lightshow of yours? You know what I had to go through in that creepy basement of yours in the first place because you were too incompetent to do it yourselves? Fucking bureaucratic cunt."

Follow her, grumbling audibly all the while


stifle a chuckle
"Hmm, some ponies are more dedicated to their cause than others. I must commend her on that, and for being reasonable about this"


She can be.
And she's sitting in a corner looking sad.
You enter a dark room with a majestic state bed made of luxurious cloths. In the middle of it, you can see the small, old mare. She's barely awake, and a smile appears on her lips as she sees you walk in.


"Miss Chapel Master, it's good to see you awake! I trust you are better now?"
get closer
"I'd rather not be rude, especially with the delicate situation at hand; but our agreement can be trusted to go through, yes?"


"You'd better get some clerics to the town for us. I managed to buy you some time."
I whisper to Spring Source.
"It's sad it's come to this…"


"She has no reason. Just yelling and silly law."

I ball a claw into a fist and press it into the bed to see how soft it is.


I stay right outside of the room next to the door, still sulking.


She looks you over
"I thoght there was one more with you.."
"What are you talking about silly! Now that you stood for the Chapel Master she'll surely help us!"
So soft you'd notice a pea under twenty or more of those matresses.
Oh yeah, that ripping sound? You broke it, good job.
And the inquisitor still looks at you.
"You believe me to be some kind of squared bigot who can't see after what she's told, don't you?"


>breaking it by pressing with a fist


They are swimming in money, and don't really care. Also, it's really sofy, I told you!
"Don't worry about that dear, it's the fourth this week."


Which one was talking to me?
Anyway, I address the chapel master.
"Are you gonna get clerics for the town or not?"


"well.. yes there were more here. However after the events of earlier and not being able to account for all my companions' doings. What you see here is what is left of our group… well now, abo- "
"To put it bluntly, yes. I would like to know this as well"


I roll my eyes

"Lemme guess, this is the part where you remove that stick out of your ass to prove your point? You inquisitors are all the same."


"Inquisitor is angry at you."


"That? Don't worry about it. I'm sure after words spreads, even if I won't have any power to move them, many clerics will offer themselves for that city, as a favor to you mostly."
"No, this is the point where I take you in for heresy if you talk a single more word!"
She's yelling, but not in the same menacing tone she used earlier, and seems quite put off from your reaction.
"Oh dear, Beatrix is a good girl. She can be shortsighted, but she doesn't really mean it. I'm sure everything will be allright.."


I squint at her.
"How old are you?"


I walk back outside since I probably heard something from that shouting.
"Are you stirring up trouble again, sis?"


She smacks you with an old, old, old hoof and then puts on a large smile
"Now, you shouldn't ask a lady her age.."


"Well, if it must come to that… But are there any clerics now you can send? Please Ma'am, time is of great importance."

Roll #0 7 + 2 = 9


I snort at her reaction and slowly shake my head


"It's this stupid lawpony here spouting more of her inquisitorial bullshit."


"Sure, I told you, they'll stand in line to do you a favor. Consider that matter solved.
Now, for what concerns the cave.."
The inquisitor turns her back to both of you and stares out of the huge windows once again.


"You should remember that attracting attention is never good, especially with lawponies."




"Yes, right.. about, the cave?"


I snort

"What is she going to do? Put me on the stake for risking my life for this shithole?"


"Because it's rude! Did your parents never tell you that?"
"The book you saw.. There is a reason I decided to break the law right now. It's been burning.
The book, I mean.
It can tell change is in the air."


"The book is.. burning? Wh- …what do you mean by this!? What is happening- or going to happen?"


"No parents."


"Now now, there's no need to be rude. She's just doing her job, that's all."


I give her a look

"That incompetent cleric is making you soft, sis. By the way, what the heck was her deal?"


The mare tries to make a shrugging motion, only for a fit of cough to interrupt her.
"Who can tell. The magic in that book is older than anything we know.
It can just tell 'change' is coming."
"Poor thing.. Come here.." She tries to embrace you.
"Now, we should find you a mommy.. Somepony to teach you what the world is, don't we?"


I just stand there, not sure what to do about the old pony hugging me.
"I know what the world is. The world is the world."


"Oh-kay? Well… as long as the matter has been settled we will be on our way. thank you for helping in regards to the problem concerning Donkeyburg"
bow and take my leave


"She isn't useless! We met under very special circumstances. I'll tell you about it when we're more private."
I walk up to the inquisitor and tap her on the shoulder
"Uh, what exactly will be the chapel master's punishment?"


"I dunno, haven't really seen a lot of good things in this damn abbey so far."


She releases you and pats your head.
"Be a good gryphon out there then, and make many friends."
Her smile is the smile of a worried mother who sent her child down a road in the forest.
"I will see you soon, Lady firmgold."
And for you, she has the smile of an old bard telling the same tale for the hundreadth time.
She doesn't turn, and her words are little more than an hiss through her clenched teeth
"She'll be taken under Celestia's wing, that's what's gonna happen."


smile at her…

close the door and back in the office, can i see the inquisitor's predicament?
"Alright, are we all ready to part from this abbey?"



Roll #0 5 = 5


"I'm afraid I haven't heard that expression before."


I leave and shut the door behind me, then ruffle the feather on my head.
"She is nice."


"Good luck with that. Have fun storming the castle and hunting heretics because…"

I turn to Firmgold >>183256

"… yes I'm ready to leave this damn place. Fuck the reward, let's just leave these idiots to fix their own shit."


All you can notice is that she's staring out of the window, just like she was when you arrived.
Nothing strange there.
"When heretics are apprehended… They are sent to Celestia, so she can give the final judgment.
And once they are in front of her, she shows them the light.
It's.. beutiful, that's all they can think of once they come back.
And then they stop thinking about anyone they know, and only care for the Sun.
The best possible solution, right?"
She ignores you.


"That is… well that's certainly one way to put it. Before we leave, I must apologize for my, well my outburst back in the cave. It wasn't right of me to speak or yell in such a fashion and I will do my utmost to change that for future encounters. That goes to everyone as well. I am sorry."
"I am leaving now. Thank you your hospitality Miss Inquisitor Beatrix."
head out to the grounds


"That sounds like brainwashing. More evil than most 'heretics' I've met in my life."
I look around the room, is Spring Source there?
Still talking to the inquisitor:
"…er, Not that I'm the best judge of character or law."


"I'll be waiting on the courtyard."

I walk out to the courtyard and start sharpening my halberd.


"That doesn't sound good…"


You are now in the interior garden of Abbey.
"It's not our place to judge Her."
She turns to you revealing swollen eyes and wet cheeks, and tries her hoof at the most genuine smile she can master




She wipes the tears from her face
"That wasn't really a question."


find out where the direction to this 'Celestia' is
a kind Word of Power

Roll #0 7 + 2 = 9


"I know my sis was mean to you, but it's hardly a reason to cry now, is it?"


All the ponies in the courtyard are able to hear your pledge for help, and kindly point you in the direction of the big, shining palace atop the mountains.
Oh wait, is that the same Canterlot you were sent to?


"So? I am right."


"Oh, oh dear."
thank them all and head back to the party
"Everyone, we leave when you are ready."


"It's none of your business! These are tears of joy!"
"Oh shut up, you ignorant bird!"


"No. She is nice, you and your silly law are wrong."


I look around.
"Bird, are you coming?"


"Just let me be already!"


head back to peg leg's location
"Miss Peg Leg, Miss Spring Source, Mr Seek- oh… uhm. Miss Beatrix? What seems to be the matter?"

Roll #0 7 + 2 = 9



"No. Why do you follow the silly law?"


"Come now, we're friends of the Convent. You can tell us if there's something on your mind."

Roll #0 5 + 2 = 7


The inquisitor is in tears.
"You too? What in Tartarus do you want? I owe you no explanation, just leave!"
"It's none of your business already! No matter who you are how how much you talk, this is my problem and mine alone!"
But at this question, at this simple question asked without subterfuges, without the usual commanding voice she has heard all her life, she stops.
And stares blankly into you.
"Because.. Because she taught me to…"


Is there anywhere I can kill some time while the rest of the party is busy?

Roll #0 10 = 10


hug her
"You may not. But it is unbecoming of anypony to be in such a state. Please Miss Beatrix…"

Roll #0 5 + 2 = 7


"She taught you to not think?"


Hey look, an unexplored, wild groove! What misteries lay ahead?
Her heavy warhammer slips from her shoulders.
She's tense, and is not enjoying the moment.
But she lets you do.
Letting go of Lady's embrace, she turns to you.
"She taught me I'm nothing compared to the Sun."


"You are a pony. The sun is the sun."


This seems like a terrible idea to venture into something like that alone, but fuck it.

Let's go in

Roll #0 8 = 8


"Now, that's just horseapples. In a way. Of course you're not a star, but still, everyone's important as an invidual."


"Oh stop that! You act like you were born yesterday! How can you ot fear the Sun?"
Venturing alone along a road into a dark forest everypony talks about with fear in their eyes might be a bad idea, yes.
But you saw a bunny in there! How can you resist a bunny?
And as you follow the white rabbit, you move deeper and deeper into the forest.
"What happens when every individual thinks she's too important and defies the law?
This! This all happened because she's too stubborn, too stupid to think she might know less than Her! Stupid stupid-"
Beatrix begins furiously beating on the floor with her hooves.


"What is to fear? Fear is for dangerous monsters."



Light a torch anything notable around?

Roll #0 9 = 9


"What happens is she learned to reason. Knowing that at times something must be done even when it goes against the law, and at times, against what she believes. She may have been stubborn, but she feels that something big is happening. and she went with her 'stubborn' attitude to try and make sure nothing greatly bad will come of it."


"Well…I'm gonna leave you smarter ponies talk about this!"
I head to some place where we can get food with Spring Source.


Going down down down…
"She is not a monster! She's the Sun… I fear I'll never be able to look her in the eyes anymore if I don't do this.
If I stop now, I will betray Her. And I'd betray my mother. And anypony else who has ever trusted me, I'd betray them too."
She cleans up.
"Stop- Please, stop.
I have a duty. She instructed me on the road of the Sun herself.
What would she think if I betrayed everything for her?"
She's smiling at you.
The mess hall has any kind of fruit and vegetables.


Sure, why not?

Keep my halberd ready, just in case

Roll #0 2 = 2


I rub my face with a claw.
"I didn't say that, stupid pony. Stop being stupid and be smart."


"The chapel master told me there was something big that would occur soon. She said that she felt a change in the book. And she wanted to make sure the book was ready to be used when the need came. That was her reason as to why she did what she did. Now tell me, if you were in possession of such knowledge, would you follow the law and ignore it? Or would you do what you knew was possibly the greatest right thing but defy the law all the same? I believe the chapel master did the the right thing, and she does too. Whether or not she has any regrets about the matter is of little concern now, because you have this knowledge. what will you do with it?"
smile at her, then leave the room


You approach the entrance and slowl-
Roll to see your reaction.
She just sighs and hangs her head on the side.
She looks at you leaving and smiles weakly.
You think you can see her enter the bedroom of the Chapel Master..



Roll #0 1 = 1


"All ponies are stupid."
I go back to the courtyard.


I get an apple.
I love apples.
I talk to Spring Source.
"You're still coming with us, right?"


"Come Mr. Seekkill, we must find our comrades and be off."
to find Ambrosia first

Roll #0 9 = 9


Yeah screw danger!
And screw safety, too!
You run charging towards whatever was that jumped at you from the cave…
Just to fall down the stairs as the flocks of bats disperds into the evening sky.
Source is slowly munching on some green lattuce.
"Yeah, I guess so.
I want to see what's out there. Just like before."
Then she snuggles closer to you
"And I want to see more of you, too."
and punctures the sentence with a weak kiss on your cheek.
Ponies saw her enter the woods. Alone.


Also, roll for damage.


"Oh dear.."
go back to find Peg Leg

Roll #0 4 = 4



Roll #0 10 = 10


I follow her.


She's easier to find, thanks to Seekkill you make your way to her and Source eating in the mess hall.
Still no meat here. Too bad.
Jumping back to your hooves is easy, falling down an endless stairway is just a minor setback for you.
Now, if only there was light around here..


Torch it up! I've got several of them

What do I spy?

Roll #0 5 = 5


I stick with the group.
See you all later.


"Miss Peg Leg, Miss Spring Source, I just got word that Miss Ambrosia went into the everfree. Alone. Normally I would go and find her alone however there isn't much time to dally here. Please follow me if you will."
go back and find ambrosia in the forest

Roll #0 5 = 5


You try to make light, but the torch just won't lit. Maybe the dark jelly from earlier ruined it.
Bye bye
You are a shadow, an invisible knight watching over your friends.
And yeah, you looking good, get'em all.
You are in the clearing before Abbey, and night is falling.
It might be harder to find any track left by Ambrosia, and for now you only have a general direction.


"I wonder where my sis…"
"Oh damn, let's go find her!"


"Oh dear. Please everyone! We must make haste!"
go in and find her!

Roll #0 4 = 4


You are sure that this is the right way! After all, look at all the broken brenches and fallen leaves!
Something must have come this way!


"Yeah fuck that, I'm out of here."

Go back upstairs

Roll #0 6 = 6


I help her


y-yea follow that way!
"Miss Ambrosia! Miss Ambrosia where are you?"
leave a noticeable trail leading back to the abbey '1d10'

Roll #0 4 = 4

Roll #1 3 = 3


You do just that. Nevermind the creepy squeak coming from behind you.
And those voices asking for help must be your imagination. You are back atop of the stairs, night has fallen.
Automatic speaks up
"Lady trust me, I was in the colt scouts when I was young! This is the right way!"
Trust him!


follow him and keep calling out for ambrosia

Roll #0 9 = 9


Mmm… that was fast. Let's go back to the abbey

Roll #0 3 = 3


You are kinda lost.. BUT!
Oh shit that she must have heard!

Ambrosia, roll to see if you can hear the powerful voice of Lady Firmgold.


Of course I did!

Roll #0 3 = 3


ugh come on! WORD OF POWER

Roll #0 7 + 2 = 9


I help her find her

Roll #0 7 = 7


But finding your way there is another story.
Eventually, after some walking about, you can finally meet up with the others.
Oh don't shout like that, she's right here!

The party is in a clearing amidst the Everfree forest, the unicorn head in the moon looking devilishly at them.
And in the distance, a low, guttural sound can be heard..



The tall trees and alien vegetation surround you, trapping the soft moonlight out of your sight.
The darkness is nigh absolute but this doesn't stop your hears from picking up a sound.
A low, rhytmic sound, creeping nearer as moments move by.


"Miss Spring Source, would you be so kind as to illuminate the area please?"
'1d10' for the cleric to light the way

Roll #1 5 = 5


"Guys…we should get out of here."


"Uhhh… The fuck is that noise?"

Light a torch and see if I can spot anything

Roll #0 4 = 4


A few sparks shoot from her horn, landing on the moldy ground, fizzling out without much effect.
Source coily twists her forehooves and looks to the ground.


I pat her on the back.
"C'mon, try again, it's a simple trick!"


try and look about in the darkness
"Not a problem dear, no need to worry about it one bit. Ok? Now another try if you please"
'1d10' for her to try again

Roll #0 5 = 5

Roll #1 4 = 4


"Some unicorn you are…"


I've been living in this forest for as long as I can remember. Do I recognize the sound?

Roll #0 4 = 4


"Miss Ambrosia I apologize for reprimanding you on your comment however this is not the time for, well insults. May I ask what you were doing in the very forest you showed signs of hesitation in entering before?"


Sure, the torch is lit.
But where did the noise come from, again?
Yes, must have been that huge tree.
As you climb it, ignoring the cobwebs in your mane, your torch comes awnfully close to burning down a few leaves.
Hey, what do you mean there's nothing here?
You see…
Trees. And bushes.
And a chicken that looks like a snake and what the tartarus would that even be?
Source just stomps her hooves in frustration.
No. And this is scaring you.
This forest is not like home, the cold is not the same cold, the animals don't breathe the same old, regular rhytms.
This place, it is alien to you.

The sound from before is getting so close you can almost hear it breathing down your neck.
And still, you have no idea of what it could be…


"And you'll have to excuse me for telling you that it's none of your business."


Get back down from there.

"Let's just get the hell out of here."

Start making my way back to the abbey


>a chicken that looks like a snaaa-
word of power on the thing!
"W-will someone please locate a way out? Which way was back to the abbey? I should like to go back and wait for tomorrow.. yes."

Roll #0 3 + 2 = 5


"Right, of course."
follow her if anything


"Yeah, let's go"
I start dragging Ambrosia and Source back to the abbey

Roll #0 2 = 2


This is a different forest?
"This is wrong, wrong wrong wrong."
I pull out my blowpipe and start backing my way up the path we followed into the forest.


Yes, it's a different forest.
Sure, you start walking down the ro..
Where was Abbey again?
It heard you.
Oh crap.
It's turning.
It's coming!
It's here! Why did you shout like that! The whole forest must have heard you!
IT'S… Just a little bird. You big baby.
No wait.
One more.
And another.
Three little birds.

And then, a shape from the threes…



Roll #0 9 = 9


I walk slowly, singing a happy little tune and bobbing my head.
Don yah worry 'bout a thing
Don yah worry 'bout a thing, mama
Cause I'll be standing on da side
When yah check it out…Yeah
When yah get it off…yah trip
Don yah worry 'bout a thing
Don yah worry 'bout a thing, yeah


head back to the abbey, with my spear drawn…
follow the group

Roll #0 5 = 5


I try to Locate the Abby.

Roll #0 10 = 10


It was right there, by the stairs that begged for mercy and the stench of death!
And then, back front and on your way to the main road!
You don't have the finest sense of orientation ever, but are able to half-assedly follow as
Your natural predatory instinct let's you find the trace back to Abbey, and even straight out of the forest.
But before taking their hastily and certanly not fear-induced leave, the party notices you.


"Oh hai, lil' pons. Whacha' up to?"


"Oh my, uhm. Hello there! I- we were heading back to an Abbey, after unfortunately getting lost on my part. haha… oh excuse me, I am Lady Firmgold. It is a pleasure to make your acquaintance Mister…"
hold out a hoof to whoever this is


"It talks? What is it?"


I shake her hoof with my paw.
"Da name be Puli, lil pon! And what dat Abbey be dat you speak of?"

"It be be, mon!"
I wave at him.


"Oh thank fuck!"

"Where the heck did you come from? What's up with the hairdo?"


"Who the heck are you? What were you doing in this forest?"

Roll #0 6 = 6


"Greetings Mr. Puli! It is an honor to meet you. It's an abbey of Clerics of the Sun, so to speak. And right now I am horribly lost. So tomorrow I will be heading out from here back on my journey, these are… compatriots I have grown to know over due time and They can introduce themselves should they wish."
are we back at the abbey?


I poke him with a talon.
"Why is it so hairy?"


The party is at an intersection. You can choose to go back to Abbey or to directly go to Canterlot.


"I be jus' collectin' some shrooms from da woods, mon! And it be da tradition of me tribe!"

"Da name is Puli, and I be jus' chillin out!"

"Dem be yah pals? I have been roaming da roads lone for a while now…"

"It's totally comfy, dude! Yah should grow one, instead of dem feathers!"


"Tribe? What the heck kind of shrooms have you been eating?"


"What do you think about him?"

Roll #0 9 = 9


"Alright everyone, back to the abbey or straight to canterlot? We can further prepare ourselves by tomorrow if we stay, or we can be there much more quickly."
"Well, you could say that.. recent events might have placed us a bit less as, well 'friends' right now. However I am glad they are here! So! Where were you intending to be off to next?"


"He's weird, if that's what you're asking. Have you seen that fucking hair? He's probably batshit insane."


"Magic ones, lil pon!"
I let out a hearty laugh.
"Wanna' try sum?"

"I be goin' where da winds blow me!"


I nod.
"I dunno, Spring, do you want to visit the abbey?"


She's shruddering at the thought


"Yes, well. We are headed to this 'Canterlot' on diplomatic business. You are free to join should you choose. However it was nice meeting you."

"Engineer Automatic Spring, may I speak with you for a moment?"


Point at the forest

"Not near murder central. No way I'm gonna walk around this place while I'm high as fuck."


"Mh… Sure mylady."
He doesn't look to convinced, but moves aside, ready to follow you somewhere out of hearshot.


"It would make a good blanket, but not taste very good."



"What da yah say, I be stickin' round and then I can share some of da magic with yah? I be bored out of me mind lone anway!"


I shrug.
"I thought you might have wanted to meet some old acquaintances or something."
I shout at Firmgold while she's over there for a moment.
"We're good to go!"
"I wasn't whispering to you, you crazy hen!"


"Whisper quieter, leg waster."


"Yeah yeah, sure. Just don't try to fuck with my sister or kill you."


"Ah dun want to fuck pones, dudette!"


"That's not what I meant you dolt."


"Hey, hey, I can handle who fucks me and who doesn't!"


"Mr. Spring, I am truly sorry for what happened back in the basement. But as we get nearer to Canterlot, one thing will still be on my mind.

You have no reason to stay. With me, or with the army of Canterlot. Should you wish I will release you from my authority now and you can be free on your merry way to do what you wish. Is there any reason for you to want to stay?"


"Ooohh.. den dun worry, I be peaceful mostly. Except maybe when I be gettin a bad trip."

"Jus da be clear, I be not into pons."


"Please, your such a hopeless romantic you wouldn't be able to pick out the good guys from the bad guys."


"not in front of the whole party!"


His face betays the shock deeply concealed by his voice, and shortly after his whole body goes numb.
"I have nothing anymore.
Not a family, they've casted me away long ago.
Not a reason to fight, you took that from when you made me your… Your slave!
Not even a lover anymore, your carelessness took that from me too!"
He reaches for his sword.
"Don't you dare pity me like that! I have no intention of following you! I'd rather die!"
He's pointing his sword at you.

[DC8] for the party to hear this conversation.
[DC9] to be there in the same turn.



Roll #0 10 = 10



Roll #0 2 = 2



Roll #1 10 = 10



Roll #1 6 = 6


Your Forest Sense is tingling.
There's a disturbance in the underbush.
And with a large sweep of your wings you end up beside Lady Firmgold.
What the hell is that Gryphon's problem anyway?
You know it. He knows it. Too bad the pony is so slow.
A huge leap later, you join Lady and Seekkill.
And just like your sister, you have no idea what's going on! Better chill here.


"I… I see. You've been holding this within yourself for far too long then. If you wish to take your anger out on me, you are free to…"
ready my spear
"But be warned. I will not allow you to attack freely"
point it back at him
"This is between you and me, only. Your move"
wait for his attack


"No! You two stay back, please! This is my fight, no one else's!"


"Hm? What's going on?"

Check out what's happening


I turn to Spring Source.
"So…not very emotionally attached to the chapel?"


"Whoa whoa whoa, yah dudes need ta chill. How about we talk dis over a peace pipe?"


I get out my blowpipe and apply some poison to a dart.
"Can I have him?"


"Chillax, bro, just chillax."

I motion with a paw to calm down.


"This is not even worth fighting for."
He lowers his weapon, planting the hilt onto the ground.
There's a grin on his face. The grin of a pony who has nothing to gain, and no will to retry.
The grin a pony has when the ante has been delt, and the bits have been burnt.
This is the grin that stood upon the face of an hundread heroes in the moments right after their final stand.
And then, he bashes his head against the upright sword.
Automatic Spring is dead.


between gritted teeth
"Not. Even. If. I. Die. You will not touch him, is that understood? I don't wish any disrespect upon you or anyone here, however this must be settled between Him and Myself"


"Far out, dude."


drop my spear and fall to my haunches
"I…. w- …"
get up lady, cry later. just, get up now

Roll #0 7 = 7


I hear the crack and turn around
"Oh goddesses WHAT?!"


"What's wro-"

"Fuck! What the fuck!"


I whistle, or whatever the gryphon version of whistling is, then take his sword.




Pick him up, with his sword, and his gear.
"Everyone, be off to Canterlot please. I'll, I'll be with you shortly. Miss Spring Source"


"Don't touch that you bloody ostrich!"


"Chill and relax, dude! Yah know!"

"Yah have me condolences, lady."


Just for now, just for this night.
You think you can make it, walking and crying.
It's a far more beutiful sky, when all those stars begin to blur.
You reach the others, Spring Source following you, looking over Automatic's body with a shocked expression.
The pony's head is impaled right through the sword, pieces of his brain all over it.
Are you sure you want to take it?


"You sure you don't need some help carrying? I'm used to carrying dead weights after all those times I had to haul my sister back home after she drank to much."


I stop and turn so that she isn't near my rear end.
"He can't use it."

"I am relaxed."

Not if that crazy mare is going to try busting my nuts, but I might take it if I can.


"Mr. Seekkill you are not taking the sword"

"Miss Source I need you to ensure his body will not be defiled anymore than Nature will allow."
get out to the edge of the forest, dig him a proper grave. and bury him with his sword not in his head. Place as good a tombstone there as possible.


Guess she'll do it on her own then.

Reminds me, take out that note the other guy dropped and read it.


I frown, but back off.
"He is yours to waste."


"I should slap you."


I chuckle and boop her on the nose

"I love you too sis."


A dead body weights just as much as a live one, but is just so much easier to carry.
Maybe it's the little things. Those small motions of the chest, as it rises for air. The contraptions in the hooves, as blood flows through them.
Now, the only flow is the dark crimson running down your coat as you move him out of the forest.
There, on the edge of the wilderness, you lay his body down and start digging.
Just beside the road, for everyone to see.
You take your time, is not easy to dig with a spear after all the tears you've cried, and the cold night gives way to the hazy hair of the first morning.
As dew slowly forms on the ground and the leaves around you the grave comes finally into shape.
Not a big ceremony, just two words huttered by a shocked Spring Source, and the body of your old comrade is buried with his sword held tight among his hooves.
You wonder if he'd have liked another place better, but the view doesn't change much, once underground.
As a final act, you set up a large boulder as tombstone.
Your new friend Puli helped you cut it into shape.
What will you write on it?
Wait, I gotta make it up first.


"Why all this work for a dead body?"


E. Automatic Spring - Faithful to the End


I sniff a bit and put my hoof around Spring Source.


"Dis be sad… anyone wanna' cheer up with somethin'?"


"It's a pony thing. Tradition and whatnot."


"It is my wish to, Mr. Seekkill."
"Soon, Mr. Puli….. soon"



I frown.


You insist on working the stone yourself.
This will take time, but it's still not enough to pay him back.
Slowly working your hooves on the smooth stone the words start coming into shape.
And it might not be the best stonework on this side of the Everfree, but as you finish the writing, a sunray rests atop of it. And for a moment, a rainbow shine fills the air.
The Light of Dawn has arrived, and with it the world restarts.
On and on, always forward.

You are nearby Canterlot, and could probably enter town in a few hours.


Can I see it from here?


"Well… I have done what I felt was needed. We can be off to Canterlot should you all wish to. I however would like to go now."


"What do I look like, a priest? It's just tradition. Something we've done for a long ass time."


Yes. You could see it from Donkeyburg.


"Yah, les' go… I may have somethin' for woe, lil' pon, if yah want to feel bettah."


"You going to be alright lady? Don't let it bother you too much."

"Lemme guess, shrooms?"



"Yah, but I have seeds and other stuff too."


"I thank you for the offer Mr. Puli however not right now… I still have to attend to other things."
"I assure you I shall be fine by the time we get to Canterlot. Thank you for your concern, it may not sound so but it means a lot to me."
"Yes. Lets be off"
head to canterlot


"However yah want it…"


"Let's go."
I follow her.


I walk besides Spring Source and Ambrosia.
I talk to Spring:
"How are you holding up?"


"Alright then. Let's get going. To the BIG city!"

Follow her


The white city.
High towers of marbles in shining golden lining, crystal clear water falling from the summit of the mountain the city rests upon.
This, is Canterlot.
As you move in awe among streets so large they could hold a whole herd your sight is stolen by two imponent buildings.
The majestic royal castle, forever symbol of the Sun and its Avatar, Celestia, and the massive round building of the Dragon Archives.
This is where your adventure will begin.
But this will be the tale for another night.


Shops, white and shining, showing off their wares on the whide and crowded streets.
Ponies, bulky and slender, fat and short, unicorns and earth and pegasi all trotting down the cobblestone, with a clear direction in their eyes.
And there you are, at the entrance of town, wounded more in spirit than in body, you slowly walk deeper into the bright and flowing stream of activity that engulfs the city.

Where will you go?



are there any guards or official looking ponies about? look for one

Roll #0 6 = 6


First of all, the poem

Read it. Who is it for?


I walk closer to the others.
"Too big. Too many ponies."


Plenty, all in white coat and shining golden armor, trotting around in pairs or just standing still on the side of the road.
Unwrapping the piece of paper, you start to read.

Might be clovers or might be shadows
Watching silently outside our windows
in days of joy and empty mind
i'm glad i wasn't blind
to the call of your heart
before we had to part
as marching tunes call me to war
I'll never forget you, my Northern sun.

In love
Eden Stolen to North Light.


"Dude. Duuuuuuuude. Dis city be unnatural but tubular!"

Light up a smoke.


As soon as you take the joint out a guard starts eyeing you wrong.
Something tells you that'd be best not to light it right now.
Something else tells you it'd be totally rad.


"Wat? It be mah medicine!"

Light that up!


"North Light…"

What a nice little poem.

"What are you guys going to do in this place again?"


walk up to one and address them firmly but politely
"Excuse me sir, I'm looking for a certain pony called 'Celestia,' now forgive me for not knowing or showing outright respect to her. However I am here on urgent business, would it be possible for you to lead me to her?"

Roll #0 2 + 2 = 4


"I be havin no plans, dudette."


He shakes his head but just looks away. Doesn't want no trouble, must be a less stupid tincan than the others.
You light the blunt up and fill the air around you with smoke, walking around becomes a bit harder, but that's just because the floor decided to suddenly dance!
He's looking straight ahead.
You can see a smirk forming on his face. He's doing his best not to laugh.
"Mh- Hem… The Princess does not receive. Never."


I start to dance with the floor, and wobble after Lady Firmgold.
"Wat we be doin?"

Try not to laugh at the guard that tries not to laugh

Roll #1 5 = 5


"Celestia was at the abbey, silly pony."


"Right, thank you for your time."
head to another guard and ask him the same thing

Roll #0 9 + 2 = 11


I also ask this guard if he knows of a pony called North Light


You end up resting beside Firmgold, grasping for air inbetween strifes of laughter.
The guardpony just recoils from the smell of the smoke and gives you a worried look.
Moving from pony to pony and asking the same question DOES change the answer!
So hear this: Seems like Celestia is the big, powerful Princess of this whole kingdom, and she's so stronk she can move the Sun AND Moon!
And guess what, she does not receive many ponies, unless their deeds are the stuff of legends…
Oh yeah, big white castle, straight ahead, can't go wrong.
"North… Light? Don't you mean North Glare?"
"Nono you are mistaking her for Nice Glare, that's the girl in the tavern!"
"Oh right… But she might be the one, everypony loves her!"
"Don't be silly this girl could be anywhere!"
Not much luck…


"Well fuck. I'm gonna need to go to the city hall for this one."


"Oh brotha'… dis be good shiet I 'brewed' up… so we be goin to visit da big and stronk pon now?"


head up to the castle, straight to the gates. approach whoever is guarding that shit

and with the baby dragon safely on my back, ask the guard
"I have urgent business with this… this 'Celestia' which details both the nature of this baby dragon, and the wellbeing of a town to the south and possibly this entire land. Please allow her to receive me"

Roll #0 1 + 2 = 3


"Wat she be askin is we need ta see ta boss pon, dudes."

Roll #0 4 = 4


I follow her.


"This looks like a bad idea… I'll let you solve this shit, I'm going to the city hall!"

Find the city hall!

Roll #0 9 = 9


The guards sure are impressed by your mad ravaging.
"Now just wha…"
And by your flailing your spear around to gather more and more attention.
They are embracing their weapons, to show you just how exited they are!
"Lady stop that right now or we are gonna have to take you away. Please get away from here.
Friendly much!
"Take her away before we have to carry you both in the dungeons, damn stoners!"
Hard to miss, just a few minutes away from the entrance of the castle in front of which Lady is embarassing herself.
The receptionist pony lifts her gaze from a bunch of rose-tinted papers as she sees you trot by.
"Might I help you?"


walk away, then sit somewhere and ponder what to do

Roll #0 7 = 7


"Chillax, brothas! I dunno what she be up to, but she be havin important stuff! An' a dragon!"

Roll #0 5 = 5


"I'm here for information. Do you keep record of all your citizens and shit? Because I need to know if there is a pony that lives around here named North Light."

Roll #0 9 = 9


Pondering under the blue sky.
Always useful after a sleepless night… Yeah it might have been that.
And what the hell does this lil dragon even want now? Why does he keep running off towards that huge round building?
They point their spears at you.
"What did I just say, ball of fur and smoke? Get away from me! Dragons are a matter for the Broodmother anyway, not Celestia!"
Her face shocked and her glasses slip down her snout
"Mind the language please! This is a building of importance and history!"
She then motions over a wardrobe room
"You should leave your weapons there, all the records of citiziens are at the third floor, you can't miss… Him…"
Was that just now a frown of disgust?


"Yeah yeah, what the fuck ever."

Ditch my gear in a closet and go up to the third floor


"Oh dear, E-everyone! Mr. Puli, Mr. Seekkill. Would one of you be so kind as to notify Miss Ambrosia that this little one is greatly intrigued with that round building up ahead. I shall follow him to make sure he does not injure himself nor any others. Thank you very much!"
follow the dragon and keep it safe


I try to Locate Ambrosia.

Roll #0 10 = 10


"Yeah, Seekkill dude, could yah do that? I be on good terms with animals, I wanna see wat da lil dragon is up to."

I follow Firmgold.

"Where did yah get a drag, anyway?"


Black veins of darker marble run through the light white stairs leading up to the third floor.
Unnaturally high ceilings give you the impression to be walking inside a neverending spyral mounting a challange at the stars.
And at your breath.
But as the third floor comes into view you find yourself dishoriented.
Here, there is no huge wooden door, no pair of guards standing firm staring into the infinite.
The stairs led you into the middle of a huge circular room and then abruptly stopped.
Off in the distance you are quite sure, the singing of birds greets your entrance.
And as your gaze flares around the room you can see all forms of trees and plants, perfectly blended into the walls of white stone and the tall intarsiated windows depicting epic battles.
From the underbush of this living room, an old, musky pony comes forth, more jumping than walking.
The smile he spots is something truly genuine, you have rarely seen anypony else wear.
And before you realize it, he's right in your face.
"What can I do you for, miss?"
The lil dragon started to run.
Run down the sunlit streets, changing from a blinding white to a birght orange.
The streets are burning! You realize only half of this, as you madly rush after the small purple creature running wild towards the huge domed building.
A building so big, the whole Donkeyburg wouldn't fill it.
A building so massive, the doors are in black steel.
A building so importants, the guards are black Dragons.
You are now standing in the middle of the Dragon district, and the inhabitants are giving you little attention, even as the small drake tries to scratch on the door of solid steel to make his way inside.
One of the guards at the entrance is eyeing you.
Fur, hairs, little bit of her saliva and a chipped skinflake..
Damn is this mare lousy. You could follow her trail blind.
There, huge magic building with lodsa sparking ponies!


I go inside and follow her trail until I can see her.


"Whoa? Lady, dis be real or I be trippin?"


Up three flight of stairs. Up to the feat? Roll a 4 to get there before the next turn.


"Uhhhh… I'm here for information. Like a list of all citizens that live in canterlot or some shit. Looking for a mare called North Light. Or at least I think she's a mare."

I look around the room confusedly

"The fuck happened here? Some kind of a forest inside a building?"


He's running circles around you. Damnit he might look old, but he has a lot of breath!
"I can't tell your name… Weren't you supposed to have a peg leg?"
Then, he takes a bite off your tail.
"Ah yes, the sister! So, a mare called North light? Lemme check!"
And before you can realize, he's running for one of the biggest trees.



Roll #1 5 = 5


"HEY! What the fuck is wrong with you!"

Run after him angrily


And from the stairs, Seekkill appears.
You can see Ambrosia standing on top of them with a stunned expression.


I follow the small dragon.


"Oh I just couldn't quite tell…"
He stops dead on track and turns around, pulling on a brench.
"As I was saying, I couldn't quite tell who you were, the smell was there, the moss too, but your face didn't quite fit. I had to prooftaste you and… Done! I'm sorry dear, no 'North Light' of sort here in Canterlot BUT!"
He boldly proclaims after throwing himself over another set of trees.
"I could consult the whole archive and be done in… Soonish?"
Wait, where those murshrooms on his head?
You are standing right in front of the huge door of the Dragon Archives.
The same guard that was eyeing you earlier is now growing nervous, and black smoke is starting to come out of his nostrils.


"Wat be da problem, dude?"


"Yeah yeah, just figure it out or something. What's your name did you say? How long is this going to take?"


I follow her.


The 20-meters-tall dragon bends over and watches you.
Then, snorted a long, hard puff of thick black smoke he speaks in a rather deep and jouvenile voice at the same time.
"Did you talk, dog? I couldn't hear you from down there."
"How immature of me!
I'm Life Root, keeper of the Tree of Life."
He motions to the… Everything.
"Quite a job if I say so myself! But… yeah, about a week or two."


I speak louder.


"Two fucking weeks!? Are you shitting me!? Yeah screw that, I don't have time to wait that long."

Turn away and start making my way out, motioning the Seekkil to follow

"Thanks for nothing."


He's started to growl.
A guttural sound grows from his entrails, and to you it is a terrible, morphed, horryfing… Laugh.
He's having a laugh at this.
"You are…
Ah, just great. What are you looking for at the Archives, little dog?"
"Well if you think you can go through every single pony in Equestria by yourself please try!
But anyway, if is a mare called North Light, my guess is she'd be in the north. Who else would call a poor girl like that? Is almost as bad as calling a blue pegasus Pumpkin!"
He takes out a map.
A map made of moss and small brenches! The hell?
"Here, this should be the place. Solitude. Extreme north, even more north than the northern army! I bet only polar bears could make the trip this time of year!"
He folds the map
"But yeah, she might be there.
Might beign anywhere from ninety to ninety-five percent of certanty."
There, he's smiling at you again.
Moss creep…


"Yeah yeah, whatever. It's not my life's quest or anything."



I shrug.
"Ah dunno. Dere was a pon with a small drag, and she be bringin her here, I dun know why…. but yah drags be crazy trippy, so I be guessin jus lookin at yah is fun 'nough."


You and Seekkill are back on the street.
Why did he come after you anyway?


"Hey Griffon, you doin' alright?"


"You must be a tourist. Nopony in town would waste time watching something they have been living with since they were born."
Then he looks at the lil dragon.
"So, how did you find the hatchling? He must be less than a week old."

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