/q/ - Quest

ADVENTURE!

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File: 1357234804606.jpg (63.07 KB, 715x486, chest.jpg)

Ghostship 1.75 Pone 284787

LAST TIME:

The party headed to Cloud Bed inn after seeing a job notice. There they were shown a tightly locked chest that is nigh-impossible to pickpocket normally and is warded against simple spells. Boasting Force tried forcing the chest open with his cannon, but only managed to make a hole on the floor.


The innkeeper's wife picks up the undamaged chest from the floor and brings it back to the reception desk, looking suspiciouly at the tumor-like bump under beneath the carpet.

The innkeeper coughs while opening a window to clear out the smoke, letting in some extra sunlight, "where was I…? Oh, yes. The town's locksmith might know of a way to open it…"

He eyes around slightly nervous.

Salty [Sailor] 284795

>>284787
"I'm mighty sorry for my partner's apparent lack of intellect, but I ain't paying for the repairs! That said, I'll get the locksmith!"
head out.

Pone 284796

>>284795
You don't know where the locksmith resides.

Boasting Force [Ranger] 284797

>>284795
"You dumbass, the floor is fixed."
Smack him on the back of the head.
"Let's go see this smith."

Cabro [Necromancer] 284798

>>284797
"What smith?"

Salty [Sailor] 284799

>>284796
Are there ponies on the streets?
Grab someone by the sleeve.
"Hey, you know of any locksmiths around here?"

Boasting Force [Ranger] 284802

>>284798
"The Town's locksmith of yourse. Let's see if he's stronger than my cannon."

Cabro [Necromancer] 284804

>>284802
"Lets go."

Pone 284805

>>284799
You grab random villager by the sleeve and give him a good shake.

"Hey, watch it! No need to shake! But yeah, Creeking Breech is the town's locksmith and you can find his shop near in the market square."

With that, the pony shakes himself loose and quickly hurries ahead down the alley, away from you.

Boasting Force [Ranger] 284808

>>284805
"What a dick."
Hed for the market square then!

Salty [Sailor] 284810

>>284805
>>284808
"That's about an average reaction to me."
I go to the market square too.

Pone 284811

File: 1357235741129.jpg (103.8 KB, 360x270, prague_ks_4-2006_019_large.jpg)

After a short walk, the party reaches the market square. It's not terribly large, but there still are several stands and ponies buying and selling all kind of merchandise. In the middle of the square is a sundial.

Several resident houses, shops and the town hall surround the area. Busy day for a town this small.

Salty [Sailor] 284813

>>284811
Look for the locksmith or anything of note
'1d10'

Roll #1 1 = 1

284814

>>284811
Roll to find the locksmith.

Roll #0 5 = 5

284815

>>284811
>>284813
>>284814
Same

Roll #0 6 = 6

Boasting Force [Ranger] 284816

>>284814
>Supreme Survivor

Pone 284817

>>284813
You see several foals running around, hear a seagull and turn your head up, only to get some bird droppings on your face.
>>284814
>>284815
You think see a door symbol on of the shop signs. Could this be what you're looking for? It's on the opposite side of the market.

Boasting Force [Ranger] 284819

>>284817
"Be I damned…" Sure looks like. Get there.

Salty [Sailor] 284824

>>284817
"Gods damn anything with wings!"
I clean it off
'1d10'

Roll #1 5 = 5

Pone 284826

>>284819
You start moving through the crowd, but your large buffalo frame makes it rather difficult. You get some annoyed looks as you push ponies aside.
>>284824
You get most of it off. Most of it.

284830

>>284826
Stare them back with an even meanier look and proceed.
>Supreme Survivor

Roll #0 5 = 5

Salty [Sailor] 284832

>>284826
I follow in the buffalo's wake, grumbling audibly

Cabro [Necromancer] 284833

>>284830
Follow him.

Pone 284836

>>284830
Thankfully for you, these are normal villagers. They back away from you.
>>284832
>>284833
It's easy to simply follow the buffalo since everyone's stepping aside in front of him.

You're almost at the locksmith's shoppe by now.

Boasting Force [Ranger] 284842

>>284836
"Hey! Hey! Anybody there?"
Shout in the direction of the shop.

Salty [Sailor] 284846

>>284842
"We usually knock."
>>284836
I knock on the door and then enter.

Cabro [Necromancer] 284848

>>284836
Wait outside.

Barque [Cleric] 284855

>>284846
I follow him in.

Pone 284856

File: 1357237128032.jpg (8.38 KB, 250x169, tn_locksmith-shop.jpg)

>>284842
No one's answering, but there's "OPEN" sign on the door.
>>284846
You enter the shop and see all kind of tools, equipment and of course keys and locks, but no one in the immediate vicinity.

You also see a door that leads to the workshop itself.

Boasting Force [Ranger] 284858

>>284846
"Waste of time."
>>284856
Walk in and through the second door.

284859

>>284856
I start looking for a toll we could use without having to bother paying anyone else to open the chest.

Roll #0 5 = 5

Salty [Sailor] 284860

>>284858
I roll my eyes and follow him.

Pone 284864

>>284858
>>284860
There's a colt working on some small metallic object. He has large lumps of wool in his ears.
>>284859
Even if you could find such a tool, you wouldn't know what to do with it.

Salty [Sailor] 284867

>>284864
I tap him on the shoulder.

Boasting Force [Ranger] 284868

>>284864
Roll my eyes and drop the chest besides him, trying to pick his attention.

284872

>>284864
I grumble at the realization and go sit on the chest.

Roll #0 3 = 3

Pone 284877

>>284867
>>284868
The colt clearly jumps a foot in the air. Drops back on the floor and turns to face you, removing his earplugs.

"Oh, you scared me! Don't sneak up on ponies like that!"

>>284872
Your grumbling isn't very grumbly. The chest makes for a nice stool however.

Boasting Force [Ranger] 284881

>>284877
"Try to open this chest."
Give him an annoyed stare.

Salty [Sailor] 284882

>>284877
"We need a locksmith to open a box fer us."

284883

>>284877
I keep sitting there and try to grumble harder.

Roll #0 6 = 6

Pone 284886

>>284881
>>284882
The colt rise on all four (shaky) legs and goes to inspect the chest.

"Wow, this is chest is antique, probably like 50 years old something."

>>284883
The colt stops his inspection, clear his throat. "Ma'am, I really can't see the chest, if you keep sitting on it."

Now that's better grumbling.

Barque [Cleric] 284890

>>284886
I get the chest and move out of the way.
"Are you the locksmith's son?"

Pone 284895

>>284890
"No, sir. His apprentice, Bolt Lock's the name, lock's me game!"

Boasting Force [Ranger] 284898

>>284886
"And yet impossible to open."

Salty [Sailor] 284902

>>284886
>>284895
"Can you open it? Where's the master?"

Barque [Cleric] 284905

>>284895
"Where is your master, then? We want this open quickly."

Salty [Sailor] 284911

Sauna

Pone 284916

File: 1357238421455.png (204.97 KB, 1368x773, map.png)

>>284898
>>284902
>>284905

"It's quite a mechanism", he says while looking inside the lock with a small lens.

"Are these magical runes inside?" he sounds almost excited, while removing the lens and looking at you. "Way beyond my skills I'm 'fraid."

He sighs and looks back to the chest.

"My master headed to the Corn Family farm a this morning. A broken barn door or sumthin'. You may have passed it on your way to this town."

Boasting Force [Ranger] 284917

>>284916
"When will he be back?"

Barque [Cleric] 284918

>>284916
"I dug my way here. Which way to the farm?"

Pone 284923

>>284917
"Don't know. He's probably emptying the cider cellar with Pop Corn, which means he won't be back until tomorrow. You can of course drag him back to town. His wife would LOVE to hear he's been drinking again."

>>284918
"Take the West gate an' go through the forest. There are several road signs, you can't get lost." He shrugs. "Probably."

Barque [Cleric] 284928

>>284923
"His wife doesn't like him drinking?"
A smile slowly creeps onto my face.
"Excellent. We haven't a moment to lose."
I pick up the chest and head to the West gate.

Salty [Sailor] 284929

>>284923
"Ah crap, I hate forests."

Boasting Force [Ranger] 284931

>>284928
"You serious? Argh."
>>284923
Collect the chest and give the kid a nod.
"S'been a wonderful wasting time with you, kid."
Follow Barque.

Barque [Cleric] 284935

>>284931
"Yes I'm serious. We have leverage to make him work for us for free."

Boasting Force [Ranger] 284937

>>284935
"Right. Smart move. Might be worth the walk."

Pone 284941

>>284928
"Nope, not at all, but don't let him know I said this." You hear before leaving the shop.

>>284929
That was quick.
"You's a sailor somethin'?"

>>284931
"Anytime." He turns back to the object he was working on before and plugs his ears again.

Salty [Sailor] 284942

>>284935
"That won't be any good if he's drunk as a sailor when we find him."

Salty [Sailor] 284947

>>284941
I rushed it.
"Yeah."

Barque [Cleric] 284950

>>284942
"A true master is good at his craft even if he is drunk. Either way, we have leverage."

Boasting Force [Ranger] 284954

>>284950
"And we can just wait for him to sleep it off."

Salty [Sailor] 284957

>>284954
I snort.
"The treasure had better be worth it."

Barque [Cleric] 284959

>>284957
"And what have you done to earn any? I am carrying the chest and I found the leverage. Those things alone entitle me to a majority of the treasure."

Boasting Force [Ranger] 284961

>>284959
I thought I was carrying the chest, being a massive buffalo and all.

Barque [Cleric] 284966

>>284961
I picked it up first >>284928

Pone 284970

File: 1357239842099.jpg (87.67 KB, 525x350, harar12.jpg)

You stand at the West gate. Calling it a gate might be a stretch however as the town has no real walls. There's just a small guard checkpoint, and from there the road continues towards the forest. There is more traffic since this gate heads towards the continent.

Some wagons lay parked before warehouses while ponies unload and load them.

Cabro [Necromancer] 284973

>>284970
"Where are we going now?"

Boasting Force [Ranger] 284979

>>284973
"North. The farm the colt talked about."

Barque [Cleric] 284986

>>284970
I keep on walking.

Cabro [Necromancer] 284987

>>284979
"I was outside."

Salty [Sailor] 284990

>>284970
I walk up to the guard.
"The road through safe?"
>>284959
"I got us this job. Without me you'd be just spitting into your beer mugs in the tavern."
I flash a smile.

Barque [Cleric] 284995

>>284990
"Fine, you get a share to my two shares."

Boasting Force [Ranger] 284996

>>284995
"And the cannon gets a third… Otherwise the monkey might get hicky hands."

Pone 285004

>>284986
A guard heads his towards you and opens his mouth, but suddenly stops, yawns and goes back to whatever he was doing, which is leaning towards chekpoint's wall.

>>284990
The bored guard nods and points towards the forest.

"Yeah. Traffic comes and goes, but trouble does not. Somepony tries to smuggle something every now and then but it's quiet most of the time."

Pone 285008

>>285004
turns his head towards you*

Salty [Sailor] 285011

>>285004
"Good."
I begin walking.

Barque [Cleric] 285012

>>284996
"And if the only healer in this group gets hurt others might not get their wounds fixed. Threats won't work, big guy."

Boasting Force [Ranger] 285016

>>285012
"Hear that? No troubles on the road.
Now, why don't you let me handle that box? I'm bigger, it's easier to carry it for me."

Salty [Sailor] 285017

>>285012
"I guess we just gotta not get wounded then."

Barque [Cleric] 285021

>>285016
"I've got it."

>>285017
"You already have your share from me. What makes you think Mr. I Have A Cannon would share any of it with you?"

Pone 285023

>>285011
The guard nods. "Have a nice day."

285035

Keep walking towards the farm. Roll for speed.

Roll #0 8 = 8

Salty [Sailor] 285038

>>285021
"I have dexterous hooves."
>>285035
'1d10'
I keep my eyes in the bushes to see if there's an ambush or timberwolves or something

Roll #1 4 = 4

285039

>>285035
Follow him and raise an ancient corpse.

Roll #0 8 + 2 = 10

Salty [Sailor] 285041

>>285039
"Ew, what in the Tartarus is that?!"

285042

>>285039
"Dude. Freaky."

Roll #0 8 = 8

Cabro [Necromancer] 285045

>>285041
"My old friend."

>>285042
"We need protection in case something happend."

285048

>>285038
"Keep them out of my share and we will have no problems."
I keep an eye out too.

>>285039
"A necromancer? It's been a while since I last worked with one of you."

Roll #0 9 = 9

Pone 285056

>>285035
Gotta go fast. You reach the forest almost instantly while other remain in in the dust.
>>285038
All is clear.
>>285039
The soil shake a little, then a hoof pops out. A skeletal hoof.

Then the creature quickly pulls itself out of the ground shaking of the dirt. The mindless skeletal pony just stares towards you. You notice the bone structure is first class. Light but tough.

Your master would be proud.
>>285048
Nothing near the forest border.

Salty [Sailor] 285059

>>285056
"How are you going to explain that to the farm folk?"
I point at the skeleton.

285060

>>285056
I keep on walking and keeping an eye out for any bandits or monsters.

Roll #0 1 = 1

Boasting Force [Ranger] 285061

>>285056
"Home, finally."
Walk into the forest and stay alert for dangers.
>Supreme Survivor

Cabro [Necromancer] 285062

>>285059
Throw a black hood on it
"There you go."

Pone 285072

>>285060
Nope, nothing to see here. Except sudden cross-eyed vision. You might needs glasses one day.
>>285061
All is clear so far.

285075

>>285072
I shake my head to try and clear my vision.

Roll #0 4 = 4

Boasting Force [Ranger] 285076

>>285072
"Good' nuff.
Let's move in."
Start making my way through the forest.

Pone 285081

>>285075
You still feel slightly dizzy. Nothing bad however.
>>285076
You feel slightly uncomfortable as you proceed towards deeper into the woods.

Salty [Sailor] 285083

>>285072
I thought we made it through the forest already
I keep my eyes on the woods.

285084

>>285081
"Somwthing's not right."
Spot check to inspect the surroundings.

Roll #0 1 = 1

Barque [Cleric] 285088

>>285081
[s]Are my eyes still crossed?[/s

>>285084
"What is it?"
I shift the chest so that I am holding it with one arm and draw my dagger.

285093

>>285088
"I don't know.."
Keep checking.

Roll #0 2 = 2

Pone 285097

>>285083
You just entered the forest. I should've described that better. Sorry.
>>285084
Must've been a false alarm. Nothing's here except birdies.
>>285088
Nope.

285099

>>285097
Bah. keep going and looking around.

Roll #0 8 = 8

Barque [Cleric] 285103

>>285093
>>285097
"Then we should hurry through the forest."
I keep walking.

Pone 285105

>>285099
You hear "cluck cluck".

Cabro [Necromancer] 285107

>>285103
"Yes this forest is too… green, I hate it."

285110

>>285105
"What the.. Something's here for real this time! A chicken or a roster or…"
Please don't tell me it's…
Roll for spotcheck!

Roll #0 6 = 6

Pone 285114

>>285110
The noise is coming from both sides of the road.

Boasting Force [Ranger] 285115

>>285114
"We are surrounded! Run ahead!"

Barque [Cleric] 285117

>>285110
"It's a what?"

Boasting Force [Ranger] 285118

>>285117
"A cockatrice."

Salty [Sailor] 285122

>>285118
>>285114
>>285110
"What? Damn!"
I draw my pistol and fire a knockout shot into the woods.
'1d10+2'
Ignore the +2 if my pistol specialization doesn't apply

Roll #1 5 + 2 = 7

Boasting Force [Ranger] 285123

>>285122
"Just run you fool! They are surrounding us!"

285124

>>285118
I drop the chest, dig myself a hole, jump into the hole, pull the chest in after me, then bury myself.

Roll #0 10 = 10

Cabro [Necromancer] 285126

>>285123
Follow him.

Pone 285135

>>285115
With a mighty crashing sounds a tree fall in front of you. Blocking your way.

From the falling leaves appears a huge boar, with massive tusks. Threetusk is the beast's name.

It charges towards Boasting Force.

DC 8 not to get hit.
>>285122
You hit something judging by the CAWWWKK coming for the woods. One monster dead.
>>285124
Only the boar knows where you are, but he's after the buffalo now. Other monsters don't know your location.

285139

>>285135
Jump away!
Supreme Survivor assist me!

Roll #0 3 = 3

Salty [Sailor] 285150

>>285135
I fire off a smoke screen
'1d10+2' and run along the road

Roll #1 2 + 2 = 4

Cabro [Necromancer] 285156

>>285135
Keep running.

285163

>>285135
I start tunneling to the farm while dragging the chest behind me.

Roll #0 5 = 5

Pone 285164

>>285139
You're too slow and the boar slams into you, knocking you off your feet and helpless.

The other enemies reveal themselves now. They're somewhat chicken-looking but their beaks are far longer and sharper. Sharpbeak Chickens.

>>285150
Several chickens are affected.
>>285156
The fallen tree blocks your way and several chickens are appearing from the woods.

285173

>>285164
Use touch of life on the boar.
The skeleton attack one of the chickens.

Roll #0 7, 5 = 12

285175

>>285164
I forgot I had sentry. That was automatic. Can I use it now to get up instead?
Otherwise, roll
Damnit get up.
"They are not cockatrixes! Just kill them!"

Roll #0 9 = 9

Pone 285191

>>285173
The boar is clearly affected and annoyed by your magical touch.

Your skeleton starts swinging wildly, but does not hit anything.
>>285175
The force of the impact forces air out of your lungs, but you manage to get back up.

285194

>>285164
see
>>285163

Roll #0 6 = 6

Pone 285203

>>285194
Oops.

Slowly, but surely you move and the chest nicely follows.

Salty [Sailor] 285204

>>285191
Do I have any idea how far am I into the forest?
Where are the others? Is there anything on me?

285207

>>285191
"You and me big thing!
Manny! Fire!"
Shoot at the boar with my cannon! I'M BIGGER!

Roll #0 3 = 3

285208

>>285175
Do I hear him?

Roll #0 10 = 10

285211

>>285191
Use touch of death now.

Skeleton attack the boat this time.

Roll #0 1, 2 = 3

285212

>>285203
>>285208
I try to dig out a pit under one of the enemies.

Roll #0 3 = 3

Pone 285232

>>285204
You're about 50 meters away from the others. You're heading north towards and others are behind you to south.
>>285207
You miss and the boar hits you with its tusks opening a nasty wound.
>>285208
Yes. You hear him perfectly.
>>285211
You mess something up and instead heal the boar. The skeleton misses and hits the tree trunk instead and its sword get stuck.

*SNORT*

>>285212
The fight above causes the tunnel's ceiling to crumble slightly making your movement harder and can't reach any enemies.

285237

>>285232
"For fuck sake."
Use touch of death again.
Skeleton try to pull his sword out.

Roll #0 9, 8 = 17

285240

>>285232
"Aaaarggh!"
Explosive shot! The boar and 2 of those chickens!

Roll #0 4 + 2 = 6

285247

>>285232
I dig my way back to the surface and pull the chest up after me.

Roll #0 9 = 9

Salty [Sailor] 285254

>>285232
I shoot behind me wildly
'1d10+2'

Roll #1 9 + 2 = 11

Pone 285282

>>285237
Your death magic does its thing and causes some nasty black spot on the boar's back. The skeleton manages to pull out the sword.

>>285240
>4 targets
>-5 penaly
>1
Affected by the necromancer's magic, the boar is hit. The explosion blows up several chickens and takes off a good chunk of your face. You're helpless and down to 2 wounds.

>>285247
You easily make your way back up. The chest is steadily in you grip.

>>285254
Several chickens die inglorious deaths.

Pone 285289

>>285282
ERR, FIX.

3 targets mean your roll is 2 so you're just helpless.

285292

>>285282
I whistle at the carnage and place a paw against one of his wounds.
"You might be useful enough to keep around."
Heal.

Roll #0 1 + 2 = 3

285293

>>285282
Touch of death again
Skeleton stab him

Roll #0 2, 8 = 10

Boasting Force [Ranger] 285299

>>285282
No, 3 targets, and it's not a penalty, is critfail range. 1 target critfails at 1, 2 targets critfail at 2, and so on.
That's a success.

Salty [Sailor] 285300

>>285282
I stop and hide behind a tree to get a hold of the situation.

Pone 285314

>>285292
A chicken disrupts you and something goes wrong with your healing spell. Buffalo's down.

>>285293
You misdirect your spell and hit some tree behind the boar. Your skeleton however hits the boar. It's bleeding badly.

>>285299
Yeah I fucked that up, sorry. I'll have Barque's 1 make you helpless instead.

>>285300
Several chickens lay dead and one of your guns has jammed. The fighting continues, but due to the foliage, you can't see probably.

285322

>>285314
Okay… Get up!

Roll #0 7 = 7

Salty [Sailor] 285323

>>285314
I try to unjam my gun.

285328

>>285314
Touch of life on him!
Skeleton keeps stabbing.

Roll #0 10, 8 = 18

285330

>>285314
"Foul bird."
I try to stomp it with my foot.

Roll #0 5 = 5

Salty [Sailor] 285334

>>285323
'1d10'

Roll #1 1 = 1

Pone 285348

>>285322
You rise once again. The taste of dirt is becoming familiar to you.

>>285328
The boar's legs give in under the combined assault and it's now helpless.

>>285330
The chicken barely escapes into the woods, but you manage to rip off several feathers.

>>285334
Maybe you aren't the gun-wizard you wanted to be. It's broken now.

285354

>>285348
I try to cut the boar's throat with my dagger.

Roll #0 3 = 3

285356

>>285348
"Now I'm getting sick of you…"
Cannon-Ball-Action!

Roll #0 10 = 10

Boasting Force [Ranger] 285358

>>285356
On the Boar, of course.

Salty [Sailor] 285360

>>285348
"NEVER SHOULD HAVE LEFT MY SHIP!"
I draw my cutlass and charge in.
'1d10'

Roll #1 2 = 2

Boasting Force [Ranger] 285367

>>285360
"Where's the fun in that?" Give a big laughter and keep going.

285368

>>285348
Finish him skeleton.
Use touch of death in a chicken.

Roll #0 6, 3 = 9

Pone 285380

>>285354
While your cutting technique is lacking finesse, the barely conscious boar is no challenge and you cut it's throat open and blood begins flowing freely.
>>285356
For some reason your cannonball causes the gas inside the boar's intestines explode. The boar detonates and gibs start flying everywhere.
>>285360
You may call ponies landlubbers, but at least they can walk steadily. You trip on your own legs and fall on your nose.
>>285368
The boar is only a smoldering crater and skeleton halts. You zap the nearest chicken and it drops instantly dead.

The boar is dead and all remaining chickens flee fast. Soon silence reigns again.

Barque [Cleric] 285385

>>285380
I start licking off whatever gibs landed on me.
"What a shame. I was hoping to take the boar to town and find a butcher."

Cabro [Necromancer] 285391

>>285380
"What kind of chicken is this?"

Salty [Sailor] 285394

>>285380
I fire off a knockout shot at something large.
'1d10+2'

Roll #1 3 + 2 = 5

Boasting Force [Ranger] 285396

>>285391
"The bad kind."
>>285380
Have the monkey reload and get back on track.
"We gotta clear the forest."
Keep spotting.

Barque [Cleric] 285410

>>285396
I follow him through the forest.

Pone 285426

>>285394
You hit the nearest tree. The tree tilts slightly.
>>285396
The immediate vicinity is now completely clear and the rest of the trip is easy.

After an hour or so, you exit the forest. The farm isn't far judging by the nearby roadsign.

Dewberry(Stalker) 285431

>>285426
Ugghh… my head.

Where am I?

'1d10'

Roll #1 10 = 10

Salty [Sailor] 285434

>>285426
"Yeah, the road is safe! Only merchants coming through! No monsters at all! Let's go!"

Boasting Force [Ranger] 285435

>>285426
"And let's hope the box was worth it."
Keep walking towards the farm.

Boasting Force [Ranger] 285442

>>285434
"Guards are fuckers. Too much time and too little to do, when on duty."
Grunt along.

Barque [Cleric] 285449

>>285426
"Finally!"
I keep walking.

Pone 285453

File: 1357247106166.jpg (830.56 KB, 1787x1197, corn.jpg)

>>285431
You suddenly puff into existence. No one seems to notice anything out of the ordinary however.
>>285434
>>285435
You can see the corn fields from far away. From the main road, a small road heads to the north and towards the farm itself. There's a small mailbox in the intersection and a small sign that say "WELCOME TO THE CORN FAMILY FARMS!"

The sun warms you, despite it being early Autumn.

Cabro [Necromancer] 285455

>>285453
Cover the skeleton again.

Salty [Sailor] 285457

>>285453
Sigh.
"Let's move."
I walk to the main building and knock.

Boasting Force [Ranger] 285458

>>285453
"What the…" Cover my eyes with one hoof from the sun and head towards the buildings.

Pone 285465

>>285455
The bonepile is covered again.

>>285457
>>285458
No one opens or answers. The only noise you can hear are farm animals and the wind moving corn.

Barque [Cleric] 285468

>>285453
I keep walking and sigh ass I feel the sun.
"This warmth is one of the few good things about being above ground."

Boasting Force [Ranger] 285470

>>285465
Spot check.
What's out of order?

Salty [Sailor] 285471

>>285465
I open the door and check inside.

Dewberry(Stalker) 285475

>>285453
"Whoa…"

>>285468
"Where are we going? Wait, why are we in this cornfield?" I look at Barque.

Pone 285484

>>285470
There are no ponies around. You can't hear anyone speaking, working or just slacking off.
>>285471
It's empty. Some it looks like as if everyone just left in the middle of dinner.

Salty [Sailor] 285492

>>285484
I hit my head on the wooden frame.
"Fuck. Let's check the cellar."

Barque [Cleric] 285493

>>285475
"We are looking for a drunk locksmith so we can blackmail him into doing free work for us."

>>285484
I stick my head in.
"This isn't good."
I sniff a few times. Can I smell any monsters or scents that shouldn't be here?

Dewberry(Peg Stalker) 285501

>>285493
"A drunk locksmith so we can open the chest right? Oh I remember now."

>>285492
"Hey I'm coming with you."
Follow Salty

Cabro [Necromancer] 285503

>>285501
Follow him.

Pone 285504

>>285492
>>285501
The cellar entrance behind the main building. Do you want to walk there?

>>285493
Just normal farm smells such as cow dung and dried hay.

Barque [Cleric] 285506

>>285492
I follow him.

Salty [Sailor] 285507

Boasting Force [Ranger] 285514

>>285504
Spot check on the cellar.

Dewberry(Peg Stalker) 285515

>>285507
>>285504
Keep my guard up and thread carefully.

'1d10'

Roll #1 7 = 7

Pone 285516

>>285507
You find the cellar entrance. It's open and there's an open toolbox full of tools next to it.

You deduce it's the locksmith's.

285521

>>285516
Can I hear anything coming from the cellar?

Roll #0 10 = 10

Boasting Force [Ranger] 285522

>>285516
"Alright this thing smells foul. Hey bone trickster, sense any dead around?"

Dewberry(Peg Stalker) 285530

>>285516
"I think we should knock?" I look at the party.

Cabro [Necromancer] 285533

>>285530
"Or we could tear it down."

Pone 285534

>>285521
Only the sounds of alcoholic fermentation.

Salty [Sailor] 285538

>>285516
"No use in waiting."
I walk down.

Dewberry(Peg Stalker) 285539

>>285533
"I dont know, I could try to buck it?" I position my rear to the door, waiting for the command.

Pone 285541

>>285539
It's open already.

Boasting Force [Ranger] 285545

>>285541
Push it slightly and observe inside.

Dewberry(Peg Stalker) 285548

>>285541
"Oh!" I take a peek.

Pone 285565

>>285545
>>285548
It's dark. A bit colder than it outside. There's a small hole for candles next to the cellar door. You can also see flint and tinder.

285569

>>285565
I look around for cows.

Roll #0 2 = 2

Boasting Force [Ranger] 285572

>>285565
But yet again…
"…Nopony here…"
Walk outside and have a look.

Cabro [Necromancer] 285574

>>285565
Look for ponies.

Dewberry(Peg Stalker) 285585

>>285572
>>285565
"I can guard the door, you guys can ask the other inhabitants as to why this place is so creepy."
Stand guard near the door.

Boasting Force [Ranger] 285588

>>285585
Grunt and make my way towards the cattle.

Pone 285591

>>285569
You can't find cows, but you find the chicken coop, which is completely empty.

>>285572
There are no visible marks of struggle anywhere.

>>285574
You keep looking and looking, but ponies are nowhere to be seen.

>>285585
The door keeps you company.

285592

>>285591
I keep looking. It's a farm so it has to have cows or sheep or something, right?

Roll #0 7 = 7

Cabro [Necromancer] 285593

>>285591
Ok, try to find a corpse or something dead.

Dewberry(Peg Stalker) 285599

>>285591
Stand guard and wait for the others to come back, keeping my weapon ready at my hoof.

Salty [Sailor] 285600

>>285591
I go down on the cellar and check if they've brewed any alcohol.

Pone 285604

>>285592
You find the area where the sheep are held. They seem to be baa-ing a lot.
>>285593
Everything's alive here, except your skeleton buddy.

285606

>>285604
"Sheep, what happened here?"

Roll #0 3 = 3

Pone 285617

>>285600
You walk down the stairs into the cellar. Once you descended down the stairs, you see several barrels full of hard apple cider.

>>285606
"Hel…(baa) us… (baa). Some (baa) pony… appeared this morn' and (baa) turned us into sheepbaa!" the 'sheep' seems to have trouble speaking.

Dewberry(Peg Stalker) 285624

>>285617
This is taking long.
I lit my torch and take a peek inside the door that I am guarding.

Pone 285629

>>285624
It's the cellar door. Salty just walked past you and headed down.

285633

>>285617
I whistle to call the others over.
"What did he look like?"

Roll #0 8 = 8

Dewberry(Peg Stalker) 285634

>>285629
"Oh!"
Follow Salty

Salty [Sailor] 285636

>>285617
Are there any bottles? I grab a few and walk up.
>>285624
"Nothin' here but me, darling."
>>285633
Head to him.

Dewberry(Peg Stalker) 285640

>>285633
To Barque then.

Boasting Force [Ranger] 285641

>>285633
Rejoin the others.

Pone 285647

>>285633
"Was wearing… sheep's skin(baa)… powdered his face (baa) white… small guy (baa)."

>>285636
Several bottles are neatly shelved next to the barrels.

Boasting Force [Ranger] 285651

>>285647
"Mhmh."
Look around for traces of powder.

Salty [Sailor] 285652

>>285647
Well grab a few and walk up.
>>285633
"What's going on here?"

Pone 285659

>>285651
Before you can start looking probably, you sense something approaching.

285660

>>285647
"Do you know where he is now?"

>>285652
"Someone turned the ponies living here into sheep.

Roll #0 5 = 5

Dewberry(Peg Stalker) 285662

>>285652
As I follow Salty one word comes to mind.
"Darling?" I give a shy confused look.

>>285647
"Talking Sheeps!" I exclaimed.

Pone 285663

>>285660
"(baa) noooo…"

Boasting Force [Ranger] 285664

>>285659
"Everybody, Somethings' coming!"
Ready stance, face it.

Cabro [Necromancer] 285666

>>285664
"What?"

Barque [Cleric] 285667

>>285663
I grip my staff and turn to face whatever it is.

Boasting Force [Ranger] 285669

>>285666
"No idea. Something."

Dewberry(Peg Stalker) 285670

>>285660
"Why? What will he gain in turning… whatever they are back then, to sheeps?"

Dewberry(Peg Stalker) 285672

>>285664
I ready my bow.

Salty [Sailor] 285675

>>285664
I get my pistol ready.
>>285662
"Yes?"

Pone 285682

File: 1357250045706.jpg (92.58 KB, 501x700, vanthia___big_wolf___corrected…)

>>285664
>>285666
>>285675
>>285672
>>285667

Several large wolves appear from the cornfields. The biggest one of them looks at the sheep behind you and licks its lips. You can see some chicken feather hanging from the beast's fur.

The sheep behind you become even whiter.

Dewberry(Peg Stalker) 285690

>>285675
>>285675
"Whu.. what? When are you my darling?" I looked at her confused and distracted.

>>285682
"Holy, shoot or run!" I raised my bow.

285691

>>285682
I try to dig up a large rock and throw it at them.

Roll #0 1 = 1

Pone 285696

>>285691
You hit and knock yourself out.
>>285690
The wolves spread and begin surrounding you and the sheep.

Salty [Sailor] 285698

>>285682
"This…is pretty disturbing when you think about it."
I fire a knock-out shot.
'1d10+2'

Roll #1 1 + 2 = 3

Boasting Force [Ranger] 285699

>>285682
How many wolves?
Sentry, use Explosive shot on them all! AHAHAHA!

285702

>>285696
Touch of ded one of them
Skeleton charge

Roll #0 6, 3 = 9

Dewberry(Peg Stalker) 285706

>>285696
Seeing my friends already firing potshots I may as well join the combat.

Shoot an arrow at one of the wolves.
'1d10'

Roll #1 9 = 9

Pone 285721

>>285698
Pistol backfires. You knock yourself out.
>>285699
12 wolves. Are you sure?
>>285702
No wolves are yet within touching range. Your skeleton starts moving, but slowly and can't hit anything.
>>285706
You hit one in the leg and it begins limping. It also turns towards you, growls and shows it teeth.

285724

>>285696
I try to wake up.

Roll #0 7 = 7

Salty [Sailor] 285727

>>285721
"Medic!"
I try to get up

Dewberry(Peg Stalker) 285728

>>285721
"I… Im sorry." I point my bow.
"I … can you talk like the sheeps?"

What am I doing.

Salty [Sailor] 285733

>>285727
'1d10'

Roll #1 9 = 9

Boasting Force [Ranger] 285734

>>285721
12? Nope. 5. Sentry makes it automatic.

Pone 285752

>>285724
You get up but your head hurts.
>>285733
You drag yourself up. Your face is all black from that gun backfire.
>>285728
The wolf keep coming towards you with three legs.
>>285734
Several wolves are hit, but it seems all that you've done is burned some of their fur off.

285760

>>285752
I wait for them to get close then hit them with Wrath.

Roll #0 7 = 7

Dewberry(Peg Stalker) 285764

>>285752
"Yelp!" I fire my bow.

'1d10'

Roll #1 6 = 6

285767

>>285752
Spot to see if there's anything I can use to make them flee. Anything that makes a really loud noise, or fire…
Meanwhile, CANNONBALL!
"FIRE AT WILL JERRY!"

Roll #0 1 = 1

285769

>>285752
Touch of death if they are close enough
Skeleton attack one of them

Roll #0 6, 8 = 14

Pone 285771

[PAUSED]


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