/q/ - Quest

ADVENTURE!

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File: 1342900416430.png (83.81 KB, 345x240, stalin-kursk[1].png)

No.47785

Alrighty then, post your character sheets and we'll start once Sol
gets back.

No.47790

Name: Werner
Race: Unicorn
Gender: Male
Speciality: Inspire
Class: Bard/Radioman
Skills: Inspire (1), Cheap shot (1), Heroism (3)
Weapon: Karabiner 98k
Armor: Uniform
Alignment: Chaotic good
Inventory (brief or detailed): Radio receiver and transmitter, trench knife, three potato mashers, a water canteen, food rations, box of matches, extra warm clothes for the winter

No.47791

Name: König
Race: Pegasus
Gender: Male
Cutiemark: Shotgun
Class: Assault troop
Skills: Panzer crew and shatter
Weapon: Combat shotgun
Armor: Soldier uniform and bulletproof vest
Alignment: Lawful good
Inventory: Rations, water, gas mask, bandages.

No.47793

Name: Rudolf
Race: Deer
Gender: Male
Cutiemark: Marksman Shot
Class: Sniper
Skills: Marksman Shot(2), Panzer Crew Skill (3), Lithe (Racial)
Weapon: Karabiner 98k sniper variant, Maschinenpistole 40, knife
Armor: Winter uniform
Alignment: Neutral Good
Inventory: Rations, canteen of water, heavy coat, gas mask, amunition, a bandage, white camouflage paint

I guess I'll take the machinegunner position in the tank. Nasse also said you guys should decide if my racial talent gives me a +1 or +2 to agility rolls.

No.47795

…But I'm already back.

Name: Stradi
Race: Unicorn
Gender: Female
Speciality: A red cross.
Class: Cleric/Medic
Skills: Heal (1), Cure (1), Panzer Crew (3)
Weapon: Mauser M712 (submachine gun)
Armor: Uniform
Alignment: Chaotic Good
Inventory: Medic bag w/ supplies. Knife, Grenades, spare ammunition. Lighter. Spare winter clothes. Gas mask.

No.47799

Name : Ezermeister
Race : Earth Pony
Gender : Male
Class : Engineer (Stalker)
Speciality : Reparing everything that doesn't work (jack of all trades)
Skills : Panzer Crew (3), Get out of there (0)
Weapon : Maschinenpistole 40, Luger P08
Armor : Overalls
Alignment : Chaotic Neutral
Inventory : a metal saddlebag full of tools, duct tape, some ammunition,
a Model 24 stick grenade (potato masher), two anti-vechicle and an anti personnel landmine, a post card from Buckapest

No.47801

Is that everyone? Fuck, this thread isn't auto-updating for me.

No.47802

>>47801
Refresh it once or twice and that'll fix it.

No.47803

>>47802
Yeah, works now.

No.47805

>>47803
See, I can repair everything.

No.47810

Jumper Jack
Earth pone
Male
CM is Coil Springs
Sniper
-locate
-point blank shot
-survival
-crippling shot
A cheap rifle w/scope tacked on, warm light clothes, bandages, dried food, water bag

No.47817

>>47793
If no one has anything to say then I'll just take the +2 and try not to abuse it too much.

No.47818

>>47817
I'm okay with it, but being lithe also means you are a bit more frail than regular ponies, doesn't it?

No.47821

>>47818
Probably. +2 to agility rolls but one less Hit and/or Wound?

No.47825

>>47821
Either that or a -1 when doing taxing physical things / hoof to hoof combat if it ever comes to that.

No.47826

>>47825
But I do have a wicked set of antlers.

No.47827

>>47826
True…

No.47828

It's summer, and the army has been on the retreat for the past couple of months. The panzer brigade you have been assigned to has been stationed in a small village just beyond the front lines.
An infantry regiment is walking past, singing a tune.

https://www.youtube.com/watch?v=3SKP54mBuwE

Not much is going on as your truck drives on the yard of a large farm house working as an Field HQ.
A tired looking sergeant walks over to you
"Off the truck! Schnell, schnell! Form a line!"

No.47833

>>47828
>do as I'm told

No.47834

>>47828
"Okay, okay, geez…"
Stand in a line.

No.47835

>>47828
Do as told while humming along with the song

No.47836

>>47828
Follow the order.

No.47837

>>47828
I hum along to the tune with them and get in line.

No.47842

>>47828
I get out of the truck and get in line.

No.47843

>>47833
>>47834
>>47835
>>47836
>>47837
He walks past the line and sighs.
"Panzer crews! Move to the barn to be assigned to your vehicles! Marsch!"
The barn is some hundred meters away from the house, but you can't see any tanks there.
"Infantry, follow me inside!"
He turns and walks inside the farm house.

No.47845

>>47843
I sight and walk towards the barn.

No.47846

>>47843
I march to the barn.

No.47848

>>47843
Follow him inside

"Was ist wrong, sergeant?"

No.47849

>>47843
Walk in.

No.47850

>>47843
I casually walk over to the barn.

No.47851

>>47843
>follow him.
"What are your orders, 'sir'?"

No.47853

>>47845
>>47846
>>47849
>>47850
Half of the other ponies that were on the truck with you follow you.
There's a private standing next to the barn. He raises his hoof lazily into the air.
"Greetings, Unteroffizier. Are you here for your vehicles?"

>>47849
"Not you, aren't you a part of the panzer crews?"

>>47848
"We are undermanned, undergunned and underfed and they send us greenhorns like you for replacements!"

>>47851
"Talk to that pony over there!"

He points towards an unicorn wearing the markings of a leutnant.

No.47855

>>47853
"Yes. We are here for our vehicle."

No.47856

>>47853
"Yeah, we are here for that. Where is it?"

No.47857

>>47853
"Yes. What have you got for us?"

No.47861

>>47853
"We all have to start somewhere, mein sergeant."

Walk over to the leutnant and await for orders

No.47866

>>47853
yes sir! Go with the party.

No.47867

>>47853
>go to the unicorn
"Sniper reporting!"

No.47873

>>47867
>>47861
"Name, rank and specialty. I will send you to your regiments for further instructions."

>>47855
>>47856
>>47857
>>47866
He puts you into groups. Two NPC ponies are left together.
"You are here to reinforce a crew? Take the Kübelwagen in the barn."
He opens the barn door, revealing a staff car and a sizable tank behind it.
The ponies get in it and, after receiving some instructions from the private, start driving away.
"Okay, as for you, one crew gets this brand new Panther, while the other has to hop on the engine deck and drive to the railway station to receive the-"
He's cut off by a sound of a motor.
Looking up in the sky, you can see a black shape against the sun
"Scheisse! Air attack, sound the alarm!"
The aircraft turns into a dive, it's machine guns and cannons shredding the small car that just left the barn into pieces.
The air raid siren is blaring and the sergeant inside the HQ is barking orders.
"MAN THE FLAK GUNS! FAST!"

No.47875

>>47873
Shit!
I look around and try to find the flak guns.

No.47876

>>47873
"Crap!"
Run to cover.

No.47877

>>47873
Try to get inside the tank.

No.47878

>>47873
"Soldat Werner, Radiopo- LUFTWAFFLES!"

Run the hell to cover, try to find some flak guns

No.47879

>>47873
Jumper Jack, sniper, I can coil and lube any rifle or barrel you have

No.47880

>>47873
I look for the flak huns.

No.47881

>this thread in charge of autoupdating

No.47883

>>47876
Roll to find cover in the field the barn is in.
>>47877
Roll to get inside in the chaos.
>>47875
Yeah, there they are, about 200 meters away from the barn.
>>47881
You ponder the meaning of life for a while.
The private runs towards the farm yard. "Get inside the tank, we need to get it to those woods over there before the plane drops bombs on it!"

>>47879
>>47878
"Ze Flak guns are in the backyard trenches! Follow me!"
The Sergeant runs out the back door.

No.47884

>>47883
Rolling for cover.

Rolled 1 = 1

No.47885

>>47883
I hurriedly follow him

No.47887

>>47883
I get into the tank and take the Commander position.

No.47888

>>47883
Quickly follow him

No.47889

>>47887
Whats the plan?

No.47890

>>47889
"We need to get it into the woods where the plane can't find it."

No.47892

>>47883
HAHA TIME TO GO FAST
I get in the tank and assume the position of driver.

No.47893

>>47889
>>47883
>Roll to get inside in the chaos

No.47894

>>47890
What about the crew?

>>47893
rolling

Rolled 10 = 10

No.47896

>>47893

Rolled 2 = 2

No.47898

>>47893
Rollin'

Rolled 2 = 2

No.47901

>>47893
Rolling.

Rolled 9 = 9

No.47904

>>47887
You jump inside the turret. The tank is so new no-one's even removed the plastic covers from the leather seat.
As the other crew sees you get in they hurriedly start running back to the farm house.
>>47892
You climb inside the tank. The controls seem familiar, and they all have signs telling what they do.
The engine starts up easily.
>>47896
>>47898
You didn't have to.
The tank is taller than you expected, you hit your heads and fall back to the ground.
>>47894
Welp, you were there already. For some reason the tank's radio is not installed yet, so you don't have much else to do than man the MG.

>>47885
>>47888
There are three flak machineguns and one 88 in the back yard. The cannon and two MGs are already manned, but they aren't having much luck in hitting the plane, which is turning for a bombing run at the barn.

>>47884
Yup, better get under the tank.
Wait, did someone start the engine? Better get the fuck out of there.
Roll to get inside the tank.

No.47907

>>47904
Ooops.
Get inside there.

Rolled 5 = 5

No.47909

>>47904
"Driver, to the woods!"

No.47911

>>47904
Uh… hehe, that never happened.
I get inside the tank and sit down in the driver's seat.

No.47912

>>47909
"Roger!"
Let's get this thing movin'!

Rolled 5 = 5

No.47914

The tank is already running, roll to get moving.

No.47916

>>47914
I take the gunner seat.

No.47918

>>47916
>waiting for the others

No.47920

>>47904
Mount the Flak gun and start shooting away

Rolled 5 = 5

No.47921

>>47914
Rollin'.

Rolled 10 = 10

No.47923

>>47904
Go wherever I'm supposed to

Rolled 8 = 8

No.47927

>>47923
You reload the Flak gun as >>47920 quickly starts shooting away.
Literally. None of the tracers even come close to the airplane.
The Sergeant's face turns red. "You need to lead but not by a mile, idiot!"

>>47912
You hit your head in the underside of the tank but manage to climb inside with some difficulty. You assume your seat next to the gun.

>>47921
Noope, I'm using the five.
You push the throttle to it's limit and the engine screams, but you're barely moving at a walking speed. You back out of the barn's back wall.
Turning the tank around you can see the woods not far from your position.
The plane is dangerously close and will drop it's payload next turn.

No.47930

>>47927
Right.

I totally knew that, I was testing him.

Try again

Rolled 1 = 1

No.47932

>>47927
Nasse why

Anyways, I keep moving! Goooo!

Rolled 10 = 10

No.47935

>>47927
Shoot the plane with the machine gun.

Rolled 4 = 4

No.47937

>>47927
Scan the skyfor more planes

No.47938

>>47932
"WOOHOO!"

No.47940

>>47927
I don't suppose I can do much with the gun of the tank against a plane.

No.47941

>>47937

Rolled 2 = 2

No.47947

>>47935
The gun doesn't turn high enough to shoot a plane, and it's behind you anyway.
>>47932
You change the gear and suddenly you're flying away and enter the forest. Once you think you're deep enough you turn around so you can return to the HQ later.
You can see the smoke from the barn as the plane destroys it.
>>47941
Oh shit, it's gonna start raining soon. No planes though.
>>47930
You kick a lever by accident and the barrels drop level to the ground while you're firing. You shred the tank crew that was running back towards the farm into pieces with explosive rounds.
The sergeant kicks you out of the gunners seat and starts firing himself. The four flak gun's combined fire manages to rip a wing off the plane and it falls on a field nearby.
>>47940
Not needed anymore but as long as they are spotted sufficiently early you may have a shot at it.

No.47948

>>47947
"Well at least I tried, right?"

No.47949

>>47947
I lean back in my seat, and close my eyes.
"What a way to stard a day, huh? I'm Ezermeister by the way."

No.47950

>>47949
You can smell smoke. Wonder where's it coming from?

No.47951

>>47949
"I'm Rudolf. Nice to meet you."
Do I smell the smoke too?

No.47953

>>47947
Try again.

Rolled 10 = 10

No.47954

>>47951
>>47949
"Stradi. Pleased to meet you!"

No.47955

>>47951
There's something in the air, definitely.
>>47953
Nice try, but no. The MG is used for shooting infantry in front of the tank, and the plane is destroyed.

No.47956

>>47950
I sniff around, and get up in my seat.
"What is that?"
Look for the source.

Rolled 9 = 9

No.47958

Thisis no place for me. Permission torun into the woods and be useful from afar!

Rolled 3 = 3

No.47959

>>47955
I try to find where the smoke is coming from.

Rolled 7 = 7

No.47960

I guess I'll go back to the unicorn Leftnant

No.47961

>>47955
Good job.

No.47962

>>47956
The smoke is coming from the engine compartment. The engine is on fire!
>>47948
The sergeant turns to you.
"I'D HAVE YOU COURT-MARSHALED IF WE WEREN'T SO SHORT ON PONIES! GET BACK TO THE FRONT OF THE HOUSE, I'M MOVING YOU OUT OF MY UNIT!"
>>47958
"you may go."

One of the ponies who was using the Flak 88 runs to the sergeant.
"Sarge! Sarge! Look to the eastern field."
Sarge takes out a pair of binoculars and scans the horizon for a while.
"Schaisse! Infantry!"
>>47960
He grabs you by the collar.
"You aren't going anywhere, into the trench and use that gun of yours, schnell!"

There is a command bunker in the front line trench, some 500 meters away. The enemy forces are about a kilometer away.
"What are they doing here?! The Frontline is nowhere near this command point!"

No.47964

>>47962
"Baszki! Tűz! The engine is on fire!"
Try to put it out.

Rolled 9 = 9

No.47966

>>47962
"Oh SHIT!
The engine's on fire!!!
I swear, it wasn't my fault!"

No.47967

>>47962
Run the hell over to the trench and jump in, preparing to fend off the attack

Rolled 4 = 4

No.47968

>>47962
Ru into the woods and take a sniping position

Rolled 10 = 10

No.47970

>>47962
I scramble out of the tank.

Rolled 8 + 2 = 10

No.47971

>>47964
Help him.

Rolled 4 = 4

No.47976

>>47968
You climb into a tree and set up your rifle. Scanning over the enemy forces, you can see two squads of infantry and three medium tanks. One of the tanks has three antennas on it and the commander of the tank is scanning the front lines. His head is out of the cupola.
>>47964
You throw an extinguisher blanket over it and with the help of König >>47971 jury-rig a solution that should get you back to the hq, as long as the driver doesn't push the tank too much.
>>47967
You jump in the trench head-first. The command bunker…or well, it's more like a foxhole, has a working radio in it, with a list of all the frequencies from prime head quarters to the invidual tanks in the field. The last line reads "Eat if your position is overrun - for the vaterland!"

No.47978

>>47976
I get into a good sniping position and look for targets.

Rolled 4 = 4

No.47979

>>47976
Operate the radio and warn all units in the area

"Wir haben sheisse auf unsere hande! Hilf Bitte!"

Rolled 6 = 6

No.47980

>>47976
Get back in my seat.
"Stradi, try not to tax the tank too much, or it will catch fire again! I'll try to fix it for good once we are back at HQ."

Rolled 7 = 7

No.47981

>>47980
Or I just get back into the tank.

No.47982

>>47976
Is the radio working?

No.47983

>>47982
"Well, try it and we'll see."

No.47984

>>47982
>>47983
It's not installed, it's waiting at the farm HQ.

No.47986

>>47983
>>47984
In that case we should move.

No.47988

>>47979
You get about a dozen "This is a channel only for X, get off the frequency!" answers, and something in Russian.
A scout plane bearing Germaney markings flies past.
The infantry has approached within 300 meters, you can try shooting them.
However, they are clearly not aware of your exact positions.

No.47989

>>47988
We're all in the tank and heading back to the farm, right?

No.47990

>>47988
Am I alone in the trench? If so, hide. If there are others, start shooting when they do.

Rolled 1 = 1

No.47991

>>47988
I'll try to sight enemies with the gun.
But don't shoot yet.

Rolled 5 = 5

No.47992

>>47988
I line up the pintle mounted gun, but hold my fire.

Rolled 5 = 5

No.47993

>>47989
I was kinda waiting for Sol but yes.
You sloowly drive to the front of the farm yard where a couple of battle engineers are loading a truck with supplies.
"Was wünschen sie? What do you want?"
>>47990
Just as you're about to rush out of the trench screaming a Stormtrooper rushes next to you and holds you down
"Are you stupid? Do you want to die? You don't take Ivan on in close combat! Now listen, I'm gonna spot targets for the 88 on the yard, you need to relay my co-ordinates to them, got it? It's Kanone 8 in the list there."
>>47991
Naw, nothing. You manage to break the electronic turret turning system though. Hand-cranking is slower, or you can try fixing it.

No.47994

>>47993
"Faszom!"
Try to fix it.

Rolled 9 = 9

No.47995

>>47993
Fix our tank.

No.47996

>>47993
I get out and wait for orders.

No.47998

>>47994
There's a dead rat in the electronics box, you wonder how long did they store this tank in the barn for. However, the gnawed lines are easy to fix. The system works again.
>>47995
The engineers install the radio for you.
They check the engine.
"Yeah, they ship these things out with horrible reliability problems. Engines, brakes, tracks, guns, turrets…not a single part that can't break under strain. But let me see…"
He checks the engine deck for a while, and then starts laughing.
"Your exhausts are full of leaves and hay! No wonder the engine overheated!"
>>47996
A pony wearing oberleutnant markings trots out of the farmhouse.
"What are you waiting here for!? Infantry is assaulting our position! Drive far over to that hill to the left and wait for firing orders!"

No.47999

>>47998
Is our driver still here or am I driving and commanding the tank?

No.48000

>>47999
Sol doesn't seem to be around. You're driving for now.

No.48001

>>47993
Whoops, sorry, dealing with a friend in person atm.

No.48003

>>47998
Clear the engine before we go.

Rolled 7 = 7

No.48005

>>48000
Once the rest of my crew gets in I drive the tank to that hill he mentioned.

No.48008

>>48001
Oh, I see. I'm spending the night at my friend's too, I need to play a game of CoH with them soon.
>>48003
You clear the engine and check the oil levels. It will work as well as it should for now.
>>48005
The hill has a few trees and lots of bushes on it. You can see three medium tanks and some infantry on a ridge, walking cautiously towards the front line trench. There's only 200 meters for the infantry to go, and they'll spot your infantry soon.
Suddenly, the radio crackles to life.
"Kanone 8, shießen!
The 88 cannon at the farm house shoots at the leading tank, but misses, the round hits the ground harmlessly.
"Panther 305, come in!"
305 is your tank's designation.

No.48009

>>48008
"Hey, someone should pick up that radio."

No.48010

>>48008
"Radiopone, could you answer that?"

No.48011

>>48010
Groves is afk I think

>>48008
Panther 305 here, whats the situation?

No.48012

>>48011
"Kanone 8, reload high explosive ammo! Fire at will!"
The 88 fires an HE round, which hits one of the squads. Most of them are torn to pieces by the shrapnel and the explosion.
"305, We need help with those enemy panzers! Attack, their guns are no match for Germaney armour!"

No.48013

>>48012
So how's this work? Do I have to roll to spot tanks then the gunner rolls to fire?

No.48014

>>48013
Something to that effect.

The radio lights up again, this time with a different voice.
"Achtung! Panzer! Ost, 900 meters!"
It seems the soviets called in for reinforcements.

No.48015

>>48014
Rolling to spot a tank for the gunner.

Rolled 2 = 2

No.48016

>>48015
>>48012
Fire away!

Rolled 1 = 1

No.48018

>>48014
Rolling.

Rolled 5 = 5

No.48019

>>48008
It's… a bit more serious than that. I don't know if I'm gonna be back any time soon.

No.48020

>>48015
You swivel the scope around to east, but can't see the reinforcements. Meanwhile the medium tanks near your trenches are almost running over your infantry.
>>48016
You jam the shell in the barrel. Better clean it.
>>48018
"Schaisse! What are you doing?! We need help, we're being overrun!"

"Kanone 8, load AP, fire at these co-ordinates!"
The 88 shoots at the leading tank, breaking it's track.

>>48019
Sorry, I didn't mean it like that, take your time, we'll end the session after this encounter.

No.48022

>>48020
Clear it and fire quick!

Rolled 8 = 8

No.48023

>>48020
I tell the gunner to aim at one of the medium tanks.

Rolled 2 = 2

No.48024

>>48020
I do this >>48023

Rolled 7 = 7

No.48025

>>48023
>>48022
There is some communication error between the gunner and the commander. -2 To the gunner's action.
>6
You bring the gun about and aim at the de-tracked tank's rear side.
FIRE!
The tank explodes in a ball of fire.

Your infantry has one of the enemy squads pinned.

"Kanone 8, load HE, fire at the infantry!"
The 88 fires, but the shell lands short, only wounding one soldier.

>>48024
You communicate with the front lines, who give you information on the enemy positions. +1 to everyone's next action.

No.48026

>>48025
Shoot again.

Rolled 1 + 1 = 2

No.48027

>>48025
I tell him to aim at another medium tank.

Rolled 8 = 8

No.48028

>>48027
I follow the orders and fire.

Rolled 8 = 8

No.48029

>>48026
You fire the hull-mounted machine gun. It only works to give the infantry a scare, as they slowly understand that they are being flanked.

>>48027
+2 to the gunner's action as he's aware of enemy positions.
>>48028
>10
Another tank comes into your scopes. You carefully take aim and hit the ammo rack, causing a humongous explosion that sends the turret of the enemy tank flying into the air. A single black form scrambles out of the destroyed hull. He's on fire and he runs about screaming for a while, before being put down by one of his comrades.

The radioman talks:
"Achtung! Panzer! Ost, 400 meters!"
The enemy reinforcements have driven within close range. Roll not to get spotted, You three need at least 15 to not to be spotted.

No.48030

>>48029
Rolling and telling the gunner to aim at the panzer.

Rolled 6 = 6

No.48031

>>48029
Rollan

Rolled 9 = 9

No.48032

>>48029
Rolling.

Rolled 3 = 3

No.48033

>>48030
>6
You check the area. The reinforcements consist of two medium tanks and an armored personnel carrier.
>>48032
>>48031
>>48030
>18
They happily drive past your position. Apparently radios are not something the soviets can afford.

"Panzer 305, Assault! Drive them from our positions!"

The 88 finishes the last medium tank near your lines off.

No.48035

>>48033
I tell the gunner to aim at the APC.

Rolled 8 = 8

No.48037

>>48035
I aim and fire.

Rolled 1 = 1

No.48038

>>48033
Shoot the APC.

Rolled 8 = 8

No.48039

>>48035
>>48037
>1+2
Leading a moving target is not something they normally teach at the academy.
You miss, and one of the tanks stops.
It's turret turns towards your hill.
>>48038
You hit the APC with your machinegun, hitting a soldier who had risen his head a bit too much. Most of the burst is absorbed by the armoured sides though.

No.48040

>>48039
I tell the gunner to aim at the tank taking aim at us.

Rolled 4 = 4

No.48041

>>48040
I try to off the tank that aims at us

Rolled 4 = 4

No.48042

>>48039
Keep shooting.

Rolled 8 = 8

No.48043

>>48040
>>48041
Though you do everything by the book, the shot lands short.
The enemy tank shoots at you.

Rolled 6 = 6

No.48044

>>48043
"Shoot again!"

No.48045

>>48042
You shoot, picking off single soldiers. The APC's crew seems to have had enough as it turns and starts to drive off, and the remnants of the enemy infantry near the trenches have been wiped off too.
>>48043
The Germaney armour stands up to it's reputation, as the shot seems to just bounce off.

Rolled 10 = 10

No.48046

>>48043
Shoot again!

Rolled 3 = 3

No.48047

>>48046
Again, the shot misses it's mark. The other medium tank joins the first one in shooting you, seemingly forgetting the trenches it was supposed to assault.

Rolled 1, 2 = 3

No.48048

>>48047
Damn it, aim and fire!

Rolled 7 = 7

No.48049

>>48047
>1
However, the tank soon stops moving.
Shortly after that, the hatch is opened and a huge pillar of smoke rises from it. What remains of the crew crawls out of it and starts running.
>2
Their shot misses you completely.
>>48048
You hit the tank squarely in the middle of the front armour, easily penetrating it.
It's crew also scampers out of the tank and retreats.

No.48050

>>48049
Shoot the crew with the machine gun.

Rolled 6 = 6

No.48051

>>48049
I start shooting at the fleeing crew with my pintel mounted gun.

Rolled 6 = 6

No.48052

>>48050
You finish off the other tank's crew, but the second one is way beyond your range now.

"Good work, 305! Enemy assault thwarted! Return to base for re-arm and repair!"

No.48053

>>48052
>>48051
>You two finish off the other tank's crew, but the second one is way beyond your range now.

No.48054

>>48052
I lay back in my seat.
"Did you really had to shoot the crew? They were unarmed and fleeing…"
Then mutter.
"Typical Germanes…"

No.48056

>>48054
"They wouldn't have done the same to us? You really think that? Let's get back to base."

Rolled 3 = 3

No.48057

>>48054
Im not giving them another chance to fight.

No.48058

>>48056
The tank spins on the spot for a while before the driver stops.
The shot that you thought bounced destroyed your left track.

No.48059

>>48056
"Not everyone is a heartless monster you know. Some ponies only fight because they have no choice…"
I sigh deeply.

No.48060

>>48058
"Óh hogy az a…"
I get out of the tank and inspect the damage.

Rolled 3 = 3

No.48061

>>48059
"And if they had made it back to their base they would have been made to fight us again."

>>48060
"Can you fix it?"

No.48062

>>48060
The grenade is lodged between the drive sprocket and the first roadwheel, and at least five track links need to be replaced. You need spare parts at the very least.

No.48063

>>48061
>>48062
"I'll need spare parts. I can try something to make it at least able to roll back to HQ somehow, but I'm not sure."

Rolled 1 = 1

No.48065

>>48063
Yep, unscrewing the rest of the roadwheels should help.
From both sides of the tank.
Just some sand bags and it will make the perfect bunker.

No.48066

>>48063
>>48065
"Well I guess we're walking. The mechanic can guard the tank."

No.48067

>>48066
Or you can radio in for repairs

No.48068

>>48066
"Yeah, yeah, I'll stay."

No.48069

>>48067
"Radiopone, can you call a repair crew out here?"

No.48070

>>48069
Im on it.

Rolled 4 = 4

No.48071

>>48070
"Okay we'll send in a recovery vehicle…WHAT DO YOU MEAN NO WHEELS AT ALL?!"
The radio goes silent but Rudolf can see some pioneers loading a truck and starting to drive over.

NEXT TIME IN WORLD WAR PONE: HOPEFULLY THE REST OF THE SQUAD WILL BE HERE
FRONT LINE ACTION
SPECIAL OPS

No.49090

File: 1342979658469.jpg (73.25 KB, 411x600, 23[1].jpg)

A high ranking officer walks in front of the motley crew. There are at least 60 ponies in the hall with you.
"Report in! Macht schnell!"
Players, report in.

No.49094

No.49095

>>49090
"Present!"

No.49096

>>49090
Reporting in.

No.49098

>>49090
"Reporting in sir!"
I give a salute.

No.49099

>>49090
Here

I just need to read up on what happened after I fell asleep

No.49100

File: 1342980880316.png (183.4 KB, 1253x835, Map.png)

>>49099
>>49098
>>49096
>>49095
A song plays on the speaker silently while the officer starts explaining.
http://www.youtube.com/watch?v=Bdl8pJ8RqTQ&list=PLDE8EC7367D6F745C&index=2&feature=plpp_video

"First of all, welcome to the front lines, recruits. You can find maps under your seats. Study them now."

After a while he continues.

"As you can see, our positions have been carved into a hillside on this side of the Strelka river. The soviets have been sending light recon on our left flank, and we expect a major assault soon. You will be assigned to one of the three trench sectors near the field HQ, and you will hold this sector for the vaterland! The assault may begin at any minute, and we've got Schweres Panzerjägerabteilung 34 coming to reinforce us within the our from the position marked by an blue arrow. They bring with them two Tiger tanks and three Elefant heavy tank destroyers. Infantry, report to your NCOs for further assignment, tank crews, report to the staging area on the northern hill. Your tanks await you there. Dismissed!"

In the chaos drummed up by dozens of soldier scurrying around looking for their sergeants the officer returns to the microphone.
"Oh and Panthergruppe 305, report to my office immediately!"

>>49099
The stormtrooper who you met in the trenches walks up to you.
"Hello, my name is Max. We met yesterday. Follow me, you're a Panzergrenadier now."

No.49104

>>49100
I sigh and go to his office.

No.49107

>>49100
"If I get in trouble because that idiot took the tank apart…"
I get up and walk to his office.

No.49108

>>49100
Go to his office.

No.49109

>>49100
Oh jeez, this is about me screwing up the tank, isn't it?
I walk to his office.

No.49110

>>49100
Follow him

"Wha-what!? How?"

No.49111

>>49104
>>49107
>>49108
>>49109
As you enter the office, you notice the officer that you called you there is not present. Instead a slim pony is sitting on his desk. He wears a long leather jacket that has SS insignia on it's collar, round eyeglasses and an officer's hat.
He quickly jumps up from the chair and raises his hoof high in the air.
"Hail Hoofler!"

>>49110
"I'm a feldwebel, I can do pretty much what I want with troop assignments. Aaand my old radioman bought the farm, I need someone to operate the radio in my befehlshalftrack."
Indeed, there's an halftrack on the yard. It's painted in camouflage colours and it has multiple antenna protruding from the back. It's designation is B04.

No.49112

>>49111
"Yeah, yeah, of course, why are we here?"

No.49114

>>49111
I return the gesture.
"Hail Hoofler! Why have we been called here?"

No.49115

>>49111
I contemplate this for a moment
"Does this mean I get a higher paycheck?"

No.49116

>>49111
>Hail Hoofler!
Sir.

No.49117

>>49111
I raise my hoof in the air,
"Hail Hoofler!
Why were we called here?"

No.49119

>>49112
>>49114
>>49116
>>49117
He lowers his hoof.
"Mein name ist Die erste SS-liebstandardeoberstürmbannbratwürstoffizierabendubermorgenpanzerkraftführer Günther zu Hohenlohe-Ingelfingen. You are the Panther crew that killed off four enemy tanks on it's first day, and with a broken motor no less?"

>>49115
Max smirks.
"If you survive your first mission, kid. Hop in, I'll tell you about the equipment while we get to our positions."

No.49120

>>49119
"Gut, that works"

Step in the vehicle

No.49121

>>49119
"It was luck and skill, sir."

No.49123

>>49119
We are sorry about the broken motor sir.

No.49125

>>49119
I look proud,
"Yessir. That's us."

No.49126

>>49119
"The only reason is that their tanks are in an even worse condition than ours."

No.49134

>>49120
He briefs you on the different radio man's equipment on the track, though you're familiar with them already.
"…and the medical supplies are stored under your bench. Next to you should be a crate of Panzerfausten, but we shouldn't need those today."
The halftrack stops.
"Alright, I'm gonna stay close by, you stay in the half track until I command otherwise. We'll probably be leading fire today too."

>>49121
>>49123
>>49125
>>49126
"Ach, details. We need more troops like you!"
He stomps his hoof loudly, and the oberleutnant that just briefed you rushes into the room carrying four small wooden boxes.
"Hereby on the order of der Führer, unsere Hoofler, you are all awarded Iron Cross 2nd class for outstanding performance on the field in sub-optimal conditions. Also, for eradicating the enemy to the last man, You, Unteroffizier Rudolph, are hereby promoted to Unterfeldwebel. You, Gefreiters König, Stradi and Ezermeister, are all promoted to Unteroffizier. Heil Hoofler! Dismissed!"
He then leaves through the back door in the officer's quarters.
The oberleutnant turns to you.
"I've been authorised to fit your panther with an anti-aircraft mount on the commander's cupola. Should you come under attack by planes, you can defend yourselves. We have no air support, so if there's something on the sky, it's hostile. Your tank is on the front yard being fitted with the mount."

No.49136

>>49134
Thank you sir!
>Salute and walk out

No.49138

>>49134
>sergeant
"Thank you sir."
I salute him and go to the tank.

No.49141

>>49134
"Thank you sir!"
I salute and walk to the tank.
Yessss! I'm not in trouble! And we still get to keep the tank! Oh! I should come up with a name for it, but what?

No.49142

>>49134
"Great, now we are more likely to be executed if we become prisoners."
I leave and inspect the tank.

No.49144

>>49134
"As you command, herr Max!"

No.49146

>>49144
You can hear shooting in the distance.
Max shouts to some troops outside
"Scheisse, it's starting! Get to cover!"

>>49136
>>49138
>>49141
The engineers just finished installing the mount, which is basically a bent metal bar that makes the commander's machine gun point to the sky. You need to be a great shot to hit any plane with it.

>>49142
Not even a scratch in the paint job…because there's no paint on it.
It's still factory gray, no camouflage, no nothing.

No.49148

>>49146
"Well, let's get in and see what we can blow up today."
I take my seat in the tank.

No.49151

>>49146
"Fasza…"
I climb in and take my seat next to the gun, then lean back leisurely.
"Damn, I need a smoke so bad…"

No.49152

>>49146
I giddily get back in the tank and take my seat.

No.49153

>>49146
Get on the radio.

"Achtung! Sheisse is going nieder!"

No.49155

>>49153
"Driver, take us to our hill."

No.49157

>>49146
I take my position in the machine gun.

No.49158

>>49152
>>49151
>>49148
>>49157
The tank starts up easily and all systems check out.
"Panther 305, move to grid co-ordinates E3! It's starting!"
>>49153
No response. You can hear the artillery shells landing nearby.
"Werner! Ping HQ, We're gonna start sending in co-ordinates soon!"

No.49163

>>49158
"Driver, make it so."

No.49164

>>49163
Driver, roll to get moving

No.49165

>>49158
>>49163
>>49164
"Roger!"
I start driving the tank towards those coordinates.

Rolled 10 = 10

No.49166

>>49158
"Jawohl Max!"

switch to the HQ frequency and do as told

No.49171

>>49166
"This is the field HQ, we're receiving you loud and clear. Give us the co-ordinates."
You can hear another salvo in the distance, and Max's voice:
"Oh scheisse! Werner, get out of the Halftrack, this one's gonna land near!"
Roll to get out of harm's way.

>>49165
The engineers must have done something to the engine as you glide over the barren fields, and you can soon see the front lines. The commander can start spotting targets.

No.49174

>>49171
"STAY ON THE LINE I'LL COME BACK TO YOU IN A MOMENT!"

Turn on one of those queuing songs and jump the fuck out

Rolled 3 = 3

No.49175

>>49171
> Roll to get out of harm's way.
Party roll?

No.49176

>>49171
Also Stradi, you can now start any Panther tank in any condition without rolling, as you become used to how the engine works.

No.49177

>>49171
Rolling to spot a good target.

Rolled 7 = 7

No.49181

>>49177
Only infantry advancing through open fields as far as you can see.

>>49175
No, only for Groves, you aren't close enough to the front lines, at least yet.

>>49174
Fiddling with the radio steals precious time away from you. You manage to get out of the car with the medkit from under your seat, but a shell lands on the front of the car, instantly killing the driver and maiming the machine gunner.
Oh god, there's blood everywhere. The machine gunner is laying on the wreck severely wounded.
"Werner! See if you can save that soldier!"

No.49187

>>49181
"Right! I'll try!"

Try to treat him as best as my abilities allow me to

Rolled 1 = 1

No.49190

>>49181
Shoot the infantry.

Rolled 2 = 2

No.49192

>>49187
You keep him alive for long agonizing minutes until he's just begging you to end his pain.
You're emotionally scarred by this, possibly for the rest of your life.

>>49190
Your machine gun doesn't seem to have enough range. Maybe driving closer would be appropriate.
You are 800 meters away from the enemy. Your machine gun's longest efficient range is 400.

No.49195

>>49171
"Scheiße ja!
Awaiting orders kommandant!"
>>49176
Oh sweet.

No.49199

>>49192
"Do we have any AP shells?"

No.49201

>>49199
"Let me check."

Rolled 6 = 6

No.49202

>>49199
You have the normal compliment of 40 AP shells and 10 HE shells.
AP against panzers and HE against infantry and light vehicles.

No.49203

>>49192
"Sheiße…"

Try to keep my shit together and see if I can contact HQ still

Rolled 3 = 3

No.49210

>>49202
"Gunner, load the HE shells and take aim at the advancing infantry!"

No.49212

>>49210
"Shouldn't we move closer, kommandant?"

No.49213

>>49203
There's a large piece of shrapnel lodged into the radio…or it might be a mangled stahlhelm too.
A pioneer yells to you from the trenches.
You feel like taking a drink. Or five.
"Get in and get into cover!"

No.49214

>>49210
I load HE shells and aim, but don't fire yet.

Rolled 9 = 9

No.49215

>>49212
"Our mane gun has the range doesn't it? I don't want to move from our position and risk being hit by our own artillery or seen by an enemy tank if one shows up."

No.49217

>>49214
You ready as ever. +2 to the shooting roll.

No.49218

>>49213
Get into that trench, I don't want to end up like that pone

Rolled 2 = 2

No.49221

>>49218
Another explosion nearby, and you can feel pain on your right flank. You go weak in the knees, your ears are ringing and you feel like crying. This isn't what you signed up for.
"Oh for God's sake kid!"
The Pioneer sergeant runs up from the trench and drags you in it.

No.49228

Okay, we might continue after TotG
[PAUSE]

No.49230

>>49221
Try not to faint.

"Sorry, it's been a rough day…"

Rolled 4 = 4

No.49232

>>49228
Oh. Okay…
Have fun ;_;

No.49235

>>49232
Join, faggot

No.49236

>>49232
Aren't you in TotG? To be honest I was gonna play Arma II now for a while.

No.49239

>>49235
>>49236
I still need to get my character sheet approved and stuff.
Also I thought you were playing Nasse?

No.49246

>>49239
I kinda am

No.49247

>>49239
Just ask the DM again man

No.49249

>>49239
DM said new players are welcome.

No.49258

>>49247
Don't have my character sheet here with me man. It's on my home comp, and I have no idea when my friend's getting off work today and will be able to give me a ride back.

No.49265

>>49258
Didn't you post it in a thread somewhere? Or can't you remember it? Or use one of your existing characters?

No.49274

>>49265
Didn't post it anywhere. Can't remember it. I could just modify Sol and use her I guess. How many points do you get if using an existing character? Four?

No.49279

>>49274
Ummm ask in the general

No.61742

Panthergruppe! Report in!

No.61744

>>61742
What now?

No.61747

No.61749

>>61742
Here.

No.61750

>>61742
I'm sorry for my frequent absence sir! Reporting for duty!

No.61752

File: 1343853816884.png (226.43 KB, 785x900, Propaganda poster notext.png)

>>61744
>>61747
>>61749
>>61750
[Resume]
Last we left off, your tank was on a hill, some 100 meters behind the front line. The enemy are advancing.
Rudolf may either use the periscope to survey the area, stick his head out of the cupola and use his binoculars (+1 to rolls to spot the enemy, may cause grave injury if the tank is hit) or use the view slits (-1 to rolls to spot, should only be used if the periscope is broken)

No.61754

>>61752
I'm going to use the periscope to look for urgent targets.

Rolled 2 = 2

No.61755

>>61754
Waiting for orders to fire.

No.61756

>>61752
Are they in range of rhe machine gun?
Also wait for orders.

No.61757

>>61756
Nope
>>61754
You can only see something scurrying in the very horizon.

No.61758

>>61757
Checking again.

Rolled 4 = 4

No.61759

>>61758
"I'm okay with not shooting anything but they might not think like that!"

No.61762

>>61759
"I'm trying to find something to shoot at, shut up!"

No.61763

>>61762
Trying? What kind of sniper are you?

No.61764

>>61758
Maybe you ought to get closer or use the binoculars. You can see few infantry segments here and there, but your friendly infantry should be able to take care of them.

No.61767

>>61763
"The kind used to looking through a sight made of glass instead of whatever the hell this is!"

>>61764
I pop my head up and us the binoculars.

Rolled 3 + 1 = 4

No.61772

>>61767
"Driver, move us to another position. I can't see anything from here."

No.61776

>>61767
Alright, you have the grand scheme in your head.
Most of the enemy seems to be concentrating on the right flank, where the defenses are lightest.

No.61777

>>61776
"Driver, take us to the right flank!"

No.61778

Sol where are you?

No.61782

>>61778
Should I drive?

No.61783

No.61785

No.61786

>>61783
>>61785
Onward to the right flank.

Rolled 8 = 8

No.61788

>>61786
The ride goes smoothly.
An artillery barrage is currently ripping the trenches apart, but the tank stops a safe distance away.

No.61790

>>61788
Waiting for orders.

No.61791

>>61788
Spotting for targets with my binoculars.

Rolled 10 + 1 = 11

No.61793

No.61794

>>61791
Dozen model 34 medium tanks are rolling down a hill 900 meters away your position.
They are camouflaged, but your accurate sight reveals them. You can also pinpoint their speed, direction and map co-ordinates. You may call artillery down at them.
They are also within the range of your main gun.

No.61796

>>61794
"Gunner, tanks at 900 meters! Open fire!"
How does calling artillery work? Do I have to roll for that after the 11 or does the radiopony roll for it or what?

No.61797

>>61796
Opening fire.

Rolled 6 = 6

No.61798

No.61802

>>61798
What position were you?

No.61803

>>61796
Opening fire at targets!

>>61802
main gunner

Rolled 3 = 3

No.61807

>>61796
The Radiopone
>>61797
Artillery strikes the hill just as the tanks get off it, destroying or immobilizing 4 of the tanks.
>>61803
Hitting at extreme distances is hard, and your shot misses them completely.
You only managed to attract their attention. The tanks will be at firing range in one turn.

No.61810

>>61807
"Keep firing and call another artillery barrage."
I duck back down into the tank if I haven't already.

No.61811

>>61807
Damn it!
Try again!

Rolled 5 = 5

No.61814

>>61807
>>61810
Yes sir!
OPEN FIRE

Rolled 7 = 7

No.61816

>>61807
I take my place back in the driver's seat.
"Awaiting orders sir!"
Sorry about that.

No.61823

>>61811
You graze one, which opens fire
Rolling to see if it hits
>>61814
Another barrage hits the column, immobilizing or destroying 5 more targets.

only 3 tanks remain.

Rolled 6 = 6

No.61826

>>61823
"Three left, one more artillery barrage and keep it up with the mane gun!"

No.61827

>>61826
Im on it.

Rolled 6 = 6

No.61829

>>61826
"Okay, okay, doing it!"
Fire!

Rolled 8 = 8

No.61830

>>61826
"Sir! What do you want me to do?"

No.61831

>>61823
The shot hits, but doesn't penetrate
The crew feels as if they were inside a ringing church bell though
>>61827
"There are no more barrages available."
>>61829
The shot blows straight through the tank, igniting it's engine on fire.

Rolled 4 = 4

No.61833

>>61830
"Look at more map and find alternate positions for us if in case we have to move again."

>>61831
"Fire again!"

No.61835

>>61833
"What do you think I'm doing?!"
Fire!

Rolled 8 = 8

No.61836

>>61833
"On it!"
I survey the area.

Rolled 3 = 3

No.61837

>>61833
I need orders sir.

No.61839

>>61835
Your shot causes an internal explosion, sending the tank's turret flying in the air.

1 enemy tank remains…that you're aware of.

>>61836
There is a hill to the south, it seems like it would be a good position to fire from.

No.61840

>>61837
"Support our infantry with your gun."

No.61841

>>61839
I use the periscope to look for any more targets.

Rolled 4 = 4

No.61843

>>61840
I only have a shotgun.

No.61844

>>61839
"Hill to the south, looks like it'd be a good place to shoot from! Should I move us there?"

No.61845

>>61843
Aren't you the machine gunner?

>>61844
"Not yet."

No.61846

>>61839
Fire at the last tank.

Rolled 9 = 9

No.61848

>>61845
derp
I use the machine gun.

Rolled 8 = 8

No.61849

>>61841
A column of heavy tanks, which are unknown to you, are driving along the trench line, trying to find a way over. The lead tank turns into a smoking wreck
"Schwerer Panzerjägerabteilung reporting for duty! Let's drive the Soviets back over that river!"
two Tiger tanks roll into your view from behind the field HQ. They proceed to pound two more heavy tanks to dust, making the rest of them retreat.
"This is the field HQ! All units regroup and assault! These are the orders from the regional command!"
>>61846
You quickly pulverize the last medium tank.
>>61848
Having no better targets, you shoot at some retreating riflemen.

No.61851

>>61849
"Driver, after those tanks! Main Gunner and Machine Gunner light a fire behind them!"

No.61854

>>61851
"Roger! Let's get 'em!"
I chase after them. Full speed ahead!

Rolled 2 = 2

No.61855

>>61851
"What? The retreating infantry?"

No.61856

>>61851
Yes sir.

Rolled 2 = 2

No.61860

>>61855
"Orders are orders."

No.61861

>>61855

Rolled 6 = 6

No.61862

>>61860
"They can't even threaten us! We are sitting in a fucking tank!"
Aim but don't fire yet.

Rolled 1 = 1

No.61863

>>61855
We have orders.

No.61864

>>61862
"You can follow orders or you can get out and run after them."

No.61865

>>61854
The tank is very sluggish to get moving. You can smell burning rubber and hear steel grating against steel.
>>61861
You hit them, cutting almost a full squad down.
>>61862
You load the shell in the tube the wrong way around.

No.61866

>>61865
"Stop screwing around!"

No.61867

>>61865
>>61866
"I'm not doing this on purpose, cut me a break!"
Reload and fire…

Rolled 5 = 5

No.61868

>>61865
HAHAHAHA!
Keep shooting.

Rolled 9 = 9

No.61871

>>61868
You finish off the other squad, and keep ripping the infantry.
>>61867
You fire, but barely manage to scare a squad of machinegunners.

No.61872

>>61868
I shoot a disgusted look at him.

No.61875

"Keep it up until we get orders to stop."
Don't wait for me to post until our orders or the situation changes.

No.61876

>>61872
Welcome to the front egghead.

No.61879

>>61876
"Yeah, sorry for not being a bloodthirsty motherfucker."

Take my sweet time with reloading.

No.61881

>>61879
Give it time.
Keep shooting.

Rolled 9 = 9

No.61884

The tank has barely reached your front lines. The engine is screeching again, and even the rest of the crew can smell the burning.
Looks like the driver forgot the hand brake.
>>61881
You mow down the infantry until they've managed to retreat out of the way.

No.61887

>>61884
"Driver, could you do something about that?"

No.61888

>>61884
"Nice going, where did you teach to drive? If you managed to crap something up you're fixing it this time!"

No.61889

>>61884
We have to go back now.

No.61890

>>61889
"Our orders were to assault them so that's what we're doing."

No.61892

>>61890
The engine is dying.

No.61895

>>61887
>>61888
>>61890
The driver releases the hand brake and you get going, quickly gaining on the much slower heavy tanks.
You'd better be alert, as you're driving deep into enemy territory.

No.61896

>>61895
I stick my head out and look around for danger.

Rolled 6 + 1 = 7

No.61897

>>61896
The tigers are firing at the retreating column of heavy tanks
There are infantry men scurrying all over the place
No immediate danger to the tank

No.61898

>>61897
I get my head down and close the hatch.
"Orders are the same. Keep chasing and shooting them."

No.61900

No.61901

>>61897
>>61898
Keep shooting.

Rolled 10 = 10

No.61902

>>61898
I aim and fire at one of the tanks.

Rolled 4 = 4

No.61905

>>61898
"Roger."
I keep chasing after them. No screw ups this time though, I swear!

Rolled 3 = 3

No.61907

>>61901
You manage to kill a tank commander who just so happens to stick his ugly mug outside the tank.
>>61902
The shot misses. Firing from the move is quite hard!
>>61905
Not that you need to worry about that enemy more, as Stradi presses the brake with both hooves.
The tank comes to a grinding halt, and the engine turns off.

No.61909

>>61907
"Stradi please. Please Stradi."

No.61911

>>61907
Fuck we are a easy target now.

No.61912

>>61907
I bang my head with both my hooves.
Maybe if I hit it hard enough the shame will go away.

No.61913

>>61912
Roll?

No.61915

>>61913
I'm scared to…

No.61916

>>61915
Your rolls already ruined the most precious thing they could

No.61918

>>61916
;_;
You know what? Fuck it. I am going to take back control of my character!
I try to start it. C'mon, work… work… work!

Rolled 5 = 5

No.61919

>>61918
Hitting yourself sure as hell isn't helping.
The motor struggles, and doesn't start.
"This is Tigergruppe! We need to retreat! Call off the attack!"

No.61921

>>61919
"Keep trying, Stradi."
I sue the periscope to try and see what's wrong.

Rolled 2 = 2

No.61922

>>61919
What about >>49176? Does that still apply?

Rolled 4 = 4

No.61925

>>61919
We should at least go with a bang.

No.61927

>>61925
"MI? Are you out of your fucking mind? I don't want to die!"

No.61929

>>61927
Unless our driver fix the engine im afradi we are done engineer.

No.61931

>>61921
Something's tapping on the engine deck.
>>61922
-Your knowledge of the engine however quickly helps you find out what's wrong; the transmission's busted. It will take two turns to fix it.

No.61933

>>61931
Try to help!

Rolled 5 = 5

No.61934

>>61931
"The trans is shot! Fuck!
I think I can fix it, but it might take a bit!"

No.61936

>>61931
I take out my SMG and stick my head out the hatch to see what is happening.

Rolled 9 + 1 = 10

No.61938

>>61936
It's a soviet soldier with a grenade in his hand.
A short burst later he is no more, and gladly he hadn't pulled the pin.
You can see half a dozen more soldiers advancing towards your tank from the bushes, trees, ditches, trenches and rocks.
>>61933
you don't really manage to do anything, it's still gonna be one turn until the engine is ready to go.

No.61939

>>61938
TRY HARDER

Rolled 7 = 7

No.61941

>>61938
Finally!
Shoot the with the machine gun.

Rolled 10 = 10

No.61942

>>61938
"KOING THEY ARE ALL AROUND US! SHOOT! SHOOT!"
I duck back down and close the hatch before shooting at them out of a firing port.
This tank has firing ports, right?

Rolled 6 = 6

No.61945

>>61942
Pistol port to the back and an MG co-axial to the main gun.

No.61948

>>61945
I use one of the ports.

No.61951

>>61941
You quickly kill the two that are in your firing arc. you'd either need to pop up from the escape hatch above you and use your shotgun or climb up to the gunner's seat and use the Machine gun.
>>61942
>>61948
You fire blindly from the port, and something thuds against the engine deck.
>>61939
The engine can be ignited again.

You can hear two ponies climbing on top of the tank.

No.61953

>>61951
Open the door and shoot them with my shotgun.

Rolled 4 = 4

No.61956

>>61951
I start that engine and drive! Driiive!
"C'mon… start!"

Rolled 9 = 9

No.61958

>>61951
"Grenade! Drive as fast as you can and maybe it will fall off!"

No.61961

>>61956
You drive with the speed of light.
Unfortunately your tank is still pointed away from friendly positions.
>>61953
There's one pony right next to you. He kicks you in the chin and you fall back inside the tank.
>>61958
The thud was from a dead body
Which falls off
"They're overrunning us! Retreat! Retreat!"

No.61962

>>61961
"Driver turn us around! Whoever is one the machine gun shoot whoever you can see!"
I'd be on the commander's gun put it got altered to only point at the sky.

No.61963

>>61961
"Fuuuck, this is the wrong way!"
I try to turn around and drive back.

Rolled 1 = 1

No.61964

>>61961
I have a shotgun cutie mark nasse
Shoot them again.

Rolled 10 = 10

No.61971

>>61964
This is a scripted event
>>61963
You nearly tip the panzer over. The tank is driving at full speed, but it is now out of control
Roll a d8
1-2 you'll be headed towards a forest in the enemy area
3-4 you'll be headed towards a field in the enemy area
5-6 you'll be headed towards your own lines
7-8 you'll be headed towards a hilly forest in your own area

No.61973

Hello?

No.61974

>>61973
Waiting for the driver.

No.61975

Nasse just tell me when you want me to roll.

No.61977

Let's see where we go.

Rolled 7 = 7

No.61978

No.61980

>>61977
The tank veers back towards your own lines, but instead of being headed for the regrouping area, you drive up a hill, ending up well camouflaged midst the trees there.
The tank stops, either the engine's busted or the fuel's run out.
It gives you an ample opportunity to survey the overall situation.

No.61982

>>61980
What now commander?

No.61983

>>61982
"Get out an inspect the damage to the tank while I go and see what's behind us."
I get out and make my way to the treeline, but don't leave the treecover.

No.61984

>>61983
Yes sir.
Get out the tank and inspect the damage.

Rolled 2 = 2

No.61985

Did I need to roll for that?

Rolled 2 = 2

No.61986

>>61983
You can hear shooting coming from far away. The fields seem empty.
[Spot check required]
>>61984
There are burn marks on the engine deck, some grates have been damaged and there's a huge dent in the frontal armour.
All in all, you think the tank is just fine.

No.61987

>>61986
see
>>61985

Rolled 6 = 6

No.61988

>>61986
Hop in and inform Rudolf.

No.61989

>>61987
It's all gone to hell. Soviets are swarming the trenches, and tens of tanks are rolling around your old HQ.
You have no idea how far your lines have been pushed. You are stranded behind enemy lines.
END OF SESSION
SESSION ENDS HERE


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