/q/ - Quest


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File: 1370717133799.png (271.83 KB, 1000x1065, Space Mare-ine helmet.png, IO Google TinEye)

428543[Last 50 Posts]

The 41st millenium of Ponykind. 10 000 years since Luna's heresy and the disappearance of the Primarchs of Harmony. Celestia has been interred in the Sun Throne, where her spirit leads the Ponykind from one day to another, from one year to another, from one millennium to another.
But the ponies aren't alone in the universe. Not only the heretics of Luna and the followers of Chaos and Discord eat away at the empire from the inside, but the galaxy is beset by aliens from all directions.

You are Space Mare-ines, the Empresses's finest. Genetically engineered supersoldiers up-keeping her harmony and her will.
After the heresy, the legions of Mare-ines were split into chapters, and you belong to the first one: Dark Angels. Dedicated to uprooting heresy from everywhere you find it, the finest of Her soldiers.

You're in the briefing room of the Strike Cruiser Indomitable. The dim green light of the holotable flickers, showing one of the multiple administration spires of the planet Taketa Primaris, which recently lost contact with imperial forces after some reported worker uprisings in the underhive.
"Chaos. Heretics. This is a classic example of a cult uprising. But this is not the reason we are here."
Veteran sister Arkadia sneers at the tall building's image, before waving her hoof, the 3d image changing to a surveillance photo.
"Chaos Space Mare-ines. Arch Heretics!"
Behind an archway in the upper levels, you see the imposing bulk of a mare-ine, twisted by the warp and their betrayal millenniums ago.
"Our, or rather your mission will be to take a marker beacon to the entrance of the spire, kill their leaders and to capture the Fallen in their midst with the help of a Deathwing detachment."
She waves her hoof again and the holotable flickers off.
"We are the only squad to make landfall before the beacon is active. The landing will happen at the governor's residence, the current presumed headquarter of the planetary defense forces."
She looks over you.
"Saddle up."


Empress-forsaken heretics.
Time to saddle up, go to wherever my gear is and get ready to roll.


Nod my acknowledgement, then head to my stationary to get ready.


You go to the armoury to retrieve your gear. The master of arms hands out your chosen weapons.
Before you can leave, a servitor clambers in the room, the high threshold of the bulkhead giving it's threaded feet some trouble. With a mechanical click it bows it's head before speaking in a metallic tone.
[I exist to serve. Your transport is ready in launch bay A1.]


Get over to launch bay A1 without giving the servitor more then a look. He's just a tool.


Head to launch bay A1 then. Pray to the Empress Celestia and thank her for giving us this assignment.


You make it through the gray hallways of the ship, the non-mare-ine crew members bowing out of your way like they were not there. The brightly lit launch bay is tall, filled with Thunderhawk Gunships, the primary airborne transport of the chapter. Veteran Sister Arkadia's bone-white robes reflect the bright light of the hangar as she speaks with two other Mare-ines you only know by name.
The remaining PCs
She checks the reigns of her storm bolter when you approach.
"The Inglorious will take us to the surface. The servitors are just loading the ammunition and fuel aboard. Now, do you have any questions?"


"Where will we land? A more remote area, or can we expect hostilities right away?"


"How much of the city do those cowards have?"


"Currently only the administrative buildings and the starport are in loyalist hands."
You can't tell her expression under her helmet, but her voice is full of spite.
"The rest of our task force is still days behind. We can only pray to the Goddess that the planetary defence forces don't let the star port fall. The manufactorums of Forge World Taketa Secondus must not fall!"
She facehoofs, her metallic gauntlet making a clanking noise.
"Were you asleep at the briefing? We will land on the planetary governor's residence, some way behind the front lines."

A huge rail-mouted automaton disconnects a fuel line from the thunderhawk as a Mare-ine clad in the red of the mechanicus approaches you.
"The Inglorious is ready. The rites have been read. We will depart in five minutes."
He then enters the maw of the ship, with the navigator-servitors following him.


"Have more faith, sister. If the Empress thought Taketa Secondus to fall, the planet would be floating rubble by now."

Head in to the Inglorious and wait.


Quickly salute the Sister and get in before I make any other mistakes.
I'll make it right in battle. That's all the Empress cares about.


Clench my hammer tight and grin in glee under the helmet.
"This is the day those heretics will pay."
Step into the thunderhammer and await.


"The Titan manufactorums are too important to destroy. It is a last contingency."
She taps your chest with a hoof.
"You may be a Librarian, but don't think yourself higher than me. You're only here because the Company Master requested your presence on the mission!"
You enter the transport hold of the Hawk.
The frontal boarding door closes as the ancient engines heat up for launch. A wall-mounted servitor speaks in a droning voice:
[Begin pre-launch sequence Alpha Seven-Oh-Six-Seven.]
The anti-gravity fields lift the transport up from its pad, and the engines roar to life. You launch into the void of space, the destination in a screen mounted above the Servitor's head.
[Trajectory 2482771. Atmospheric entry in 30 minutes. No expected Anti-Air fire on-target. Weapon safety is on.]

After some 45 minutes of flight, Arkadia speaks up.
"We will land soon. Prepare yourselves."


Lean forward
"And you're only here because the Empress wills it. Do not forget that."

Make sure my flamer is loaded and ready.


"Just what I've been waiting for!"
Stand up and strap my jump pack to my backs, and embrace the hilt of the hammer.
"Is the DZ hot?"


Damn it read the fucking previous posts!


Start praying to the Empress.
Last rites before battle.


The fact it is in loyalist's hands doesn't mean they are not fighting to hold it.


I thought so too but almost got sent on a crusade of penitance for it.



>"Were you asleep at the briefing? We will land on the planetary governor's residence, some way behind the front lines."




The mechanical eye of the Servitor turns red and the screen flickers as it zooms on the landing pad of the governor's residence.
There is a small sub-system shuttlecraft on the ground where you're supposed to land.
[Warning. Obstruction on landing co-ordinates. Begin cleaning procedure Exterminati A5.]
You can hear machinery rattle as a huge high-explosive shell is loaded into the main cannon of your craft.
The servitor's eye-light turns white.
[Weapon safety off. Fire.]
The whole ship recoils as the huge Thunderhawk Cannon blasts the insignificant fly out of your way.
The servitor's eye changes color back to blue.
[Landing in five minutes]

Arkadia doesn't speak on your trip to the surface.
"No. The heretic's weapons can not reach the residence yet."

The engines of the thunderhawk lower to a hum as the grav-plates take the weight of the craft, landing it softly on the lightly-ruffled landing pad.
The hydraulics hiss as the doors of the ship open.
The pilot speaks to you through your helmet-voxes.
"I will return to the cruiser upon your off-loading."


We can go on a crusade of penitance together!

Get out. Lightning Claws ready.
What does the LZ look like? '1d10'

Roll #1 9 = 9


Head out and check to the spire.


"Empress protects, pilot."
Step off the thunderhawk. Survey the place.
Where's the commander?


You're high atop an apartment-spire of the wealthiest citizens of the planet. A squad of Equestrian Guard was resting near the large double-doors of the entrance. They are currently staring at your group with their jaws agape, whispering to each other:
"I thought they were just a legend!"
"I heard the sarge saw them when he was a recruit on Cadia…"
"Look at how large they are!"
"I hear they haven't got any naughty parts…"

After some tries, you find a guardspony who doesn't faint when you try to speak to him.
"Th-the Governor is in his residence speaking to Lord Commissar Colt…"
He points at the double doors.
It's large, mostly gray and black. You can see a garden-level up above. This one's just barely above the smog of the lower levels.


Look to my companions and follow them.


"Thank you, soldier."
Nod weakly and go to there, open the door, advancing towards whoever is in there.


Ignore those pathetic humans and join my fellow marines.
Go see the governor.


Arkadia spearheads your group inside the spire.
You walk down some wide hallways presenting the statues of Celestia and her Primarchs, with one pedestal empty.
after a while you reach an archway guarded by two guards. They don't waver or show any sign of your approach unlike the guards outside, but you can see their stern looks follow you inside.

You enter a large, round room with a holotable in the middle, and some luxurious furniture scattered about. It's like this place hadn't seen war in centuries. You can see four figures on a nearby balcony overlooking the management district.

A Stallion clad in a black leather coat and a ridiculously large military cap is pointing a pistol at a much, much older and weaker looking stallion.
"I've had enough of your incompetence! Your weakness almost lost us the Goddess this world. You are relieved of duty! I'd choose my next words very carefully if I were you…"
"Ehh…Praised be the Empress?"
The stallion lowers his gun, turning to two guards on the balcony they were standing on.
"Take him away!"
He then walks towards you, staying on the other side of the holotable while the ex-governor is dragged away..
"Ah. Mare-ines."
He bows.
"I am Lord Commissar Colt, the current leader of this planet."


"What's the situation? Where are the hostiles? What's your current strategy?"


"Hmm. How far is the battle line? Where is the entrance to the spire?"


"What was that display right now, commissar?"


File: 1370722300545.png (126.48 KB, 800x510, Tactical screen.png, IO Google TinEye)

"The battle lines are some 20 kilometers away from our current position. Here."
He activates the table, which displays a simple map.
"As you can see, there's only a small no-man's land between our position and the manufactorum district. The headquarters of the heretics are not displayed on-screen."
"We hold the line until reinforcements arrive, upon which we will launch an offensive according to the guard doctrine!"
He sneers and spits on the ground.
"The weak idiot of a governor is not an able war-time leader. He should be glad I only sent him to the mines instead of shooting him for his incompetence in front of the Empress."


Look to Arkadia


"Is there any way to get past this no-mans land without going straight across it? Old maintenance tunnels for example?"


"Enemy numbers? We might require fast transportation to your front lines."


Arkadia nods.
"You did well, Lord Commissar. We require-"
Arkadia looks to Colt, who brings up a screen of his troops.
"Looks like if we can weather this assault, I will have a way. You need to make your way to the front lines sector A5! Juarez!"
One of the Guardsponies, wearing a visored helmet and commando armor runs up to your group.
"Follow me."
He turns around and leads you past some luxury rooms, outside, down some levels and on a tram system.
"This will lead us to the edge of the spire, where will acquire transportation to our rear positions."


step in there


"Roger that."
If the tram system is online and ready I'll get in.


"we're going to break it…"
Fit through the door with my jump pack and hammer.


You arrive on the edge of the spire, where a wide bridge connects the buildings to the last few patches of land left on the planet. There are multiple defensive buildings there, and some mobile-looking armour depots, barracks, and communications arrays. Some Imperial Guard battalions are doing formation practice on the other end.
The lieutenant salutes you as you arrive on one of the camo nets housing some transport vehicles.
"Lieutenant. Sir. We require fast transportation to the front lines."
"Right. The 102nd and 67th are leaving to reinforce the defenses. The assault has been going on for hours now."
As an added emphasis to his words, you can hear gunfire and explosions off in the distance, with multiple pillars of smoke in the horizon.
"The mare-ines will require a whole transport to themselves."

After some paperwork a Chimera's doors open for you.
"It's no Rhino, but she will take you to where you need to go."

The engines roar over their normal limit as you zoom off with a squadron.
"Three…Scan the horizon…"
"Four…All clear…"
"Squadron…time to unloading…15…"

You ride across the barren wastes, past multiple wrecked vehicles and heaps of dead, the gunfire getting louder by the second.
"Sector A5 is–BATTLE TANK!"
Your vehicle is thrown on it's side by a massive explosion to your left flank, tearing open the metal and sending you flying inside the wreck like ragdolls.
Roll 1d10.


My prayers to the Empress will pay off this time.

Roll #1 6 = 6


Time to pray.

Roll #1 7 = 7



Roll #1 9 = 9


You smash open the top hatch of the Chimera, climbing out of the smoking wreck.
You're out in the open with the rest of the transports continuing their way to the lines.
Arkadia checks her equipment.
"Mare-ines! Rally! Make way to the Guard lines!"
She then starts running midst the falling artillery fire after the rest of the transports.
The ground is turned into burning cinders or smoking mush as you run towards the lines.
The squadron of Chimeras, or the ones remaining, parked behind a hill where the guardsponies are rushing out and over the hill.
You can see the trenches reaching to the left and right, as far as you can see.
The lieutenant comes to you.
"Praise be the empress! You survived. Follow me to the sector A5!"


Get on my feet and follow them.
"Praise the Empress!"


Mount my weapon and follow the liutenant
"By her will we live still! Falter not and victory is sure!"


"Empress be praised indeed. Make way lieutenant."
Ready my hammer.


You run into the trenches, which are mostly concrete-built, but with some quickly dug extensions only reinforced by scraps. Guardsponies are taking potshots over the edge, but it doesn't seem like the bulk of the assault is pointed here.
Soon, however, you see "A5" painted on the wall of a bunker. You can see dead guards and cultists strewn together in the mud.
Suddenly a burst of gunfire hits a wall nearby.
A cultist wearing a mask covering his face and wielding an ancient slugger is waving his hooves on top of a wall.


FUCK NO! Get my Lightning Claws Ready and give him the Empress Mercy


Roll #1 10, 6 + 1 = 17


Jump pack, go! SMASH HIM! Blast!

Roll #1 8 + 1 = 9


You gallop and jump on top of the wall, slicing the heretic into eight pieces.
His 30 or so friends on the other side aren't that happy.
You and the rest get up on the wall, in moderate cover.


The lieutenant ducks.
"Go down!"
You're met by a volley of shots.

Roll #1 10, 4, 8, 5, 5, 8, 3, 7, 3, 1, 7, 2, 3, 10, 8, 4, 9, 4, 3, 2, 3, 3, 4, 7, 6 = 129



HASTE '1d10'

Roll #1 4 = 4


Say nothing. They're not even worth my breath.
Start slamming the nearest to the ground

Roll #1 10 + 2 = 12


But shouldn't blast hit everyone since they are heretics?
So… I didn't use blast last turn? Do it now!
Jump in the middle of the fray!
Blast them as I land!

Roll #1 10 + 1 = 11


Only some rounds even come towards you, easily stopped by your armour.

Everyone loses 2 hits.
So that's 5 for Infrenis, 5 for Draega and…7 for Aufidia?

Arkadia lets loose a burst of fire from her Storm Bolter, killing three cultists. The lieutenant draws his laspistol, shooting one cultist.
Your eyes glow with a blue light, but it fizzles out without any effect.
You stomp on top of a cultist, turning him into a red pulp.
They weren't in the combat when you used it
You kill six of the cultists as you land, dazing five others.

Thirteen cultists scatter, with one throwing his gun to the ground and running for the hills, where he is cut down by the guard's fire.


Roll #1 1, 4, 8, 3, 6, 6, 4, 10, 4, 1, 8, 7 = 62


A shot hits Aufidia's chest armor, only making a minor dent. Another hits Infrenis as she's cleaning her boots from the gore.

Infrenis 4/7
Draega 5/7
Aufidia 7/9


Energy Orb this time! '1d10'

Roll #1 6 = 6


Should be 7 yes.

Get out my lightning claws.
Rip the nearest to pieces. '2d10+1'

Roll #1 6, 8 + 1 = 15


How many targets do you try to hit?



Use my hammer to rip the head clean off the nearest cultist!

Roll #1 4 + 2 = 6


Your eyes crackle with a dim light as you shoot an orb of your faith midst the cultists, who start screaming and falling to the ground.
3 of them don't rise up.
The blades crackle with electricity as you charge, tearing through one cultist and thrusting both your hooves through another.
You blast the heretic's neck apart as his masked head flies into the horizon.

Arkadia kills two cultists. The lieutenant gets hit and clutches his side behind a concrete slab.

Only a few cultists, cackling manically return fire.


Roll #1 4, 2, 10, 2, 2, 6, 6, 9, 8 = 49


I see the volleys coming.
"Stand fast Sister."
Use Protect on Infrenis.


Arkadia gets hit twice, one of her helmet's lenses getting cracked.
Draega gets hit in her knee joint, but even then, the crude bullet doesn't pierce the soft weak point.

Infrenis 4/7
Draega 4/7
Aufidia 7/9


Now do it again, take to the sky and plundge down into the thick line of cultists!

Roll #1 7 + 2 = 9



Roll #1 8 = 8


Everyone becomes imbued with the power of the Empress, granting them a second action this turn.
You kill five of them as you land, most of them still crying out their praise for Chaos as they die.
You protect her.

Arkadia kills 2 cultists. As the two remaining notice they're all alone, the other grabs a grenade and runs towards you.
The other tries to fire at you, but his weapon misfires and explodes in his hands, leaving him rolling on the ground in pain.

Roll #1 9 + 2 = 11


He runs midst all three of you, exploding in a shower of gore.

Infrenis 3/7
Draega 3/7
Aufidia 6/9

The lieutenant has some blood trickling from the side of his mouth.
"Welcome…to sector A5."




You have arrived at your destination.
"You should head for the command bunker. It's a little ways further into the trenches. See if they're still holding, and try to contact the spire."
He grunts, holding his side with a hoof.
"moving me ain't no good. I'm going to wait for a medic here."


Look around.
What's the status of their defenses.
Why aren't they dying for their Empress?
Who do I have to shoot?


"That was good shooting, sisters. Onwards."
I start walking towards the command bunker.


You are with the group in the trenches.
Or well, currently over the top since you all followed a bunch of cultists to the no-mans land.


Go to the command bunker and find my targets.


You can hear gunfire all around you. Artillery is currently chewing the positions to the east. Most of the guards in this sector have already died. As of now, all you can see is a thin mist over the no pony's land, and the bodies of the rebels you just slew.
You start your way down the trenches where the lieutenant pointed you, occasionally passing a couple of wounded guards still on their positions.
After passing a wrecked heavy bolter position, you can see markings on the concrete wall of the trench:
< Command Bunker
< Communications center
Sectors A6-A9>

The ground is trembling, and the guards near your position grab their rifles closer.


"Go inside, sisters. I will keep watch her to make sure the guard do not falter."


I nod.
"Call me when you need me."
Go inside.


I laugh.


The command bunker is very utilitarian. Old ammunition boxes are used as chairs around a tactical display, with a conveyor belt bringing supplies from an automated warehouse underground. A simple vox-caster sits in a corner, guarded by a communications officer.
The current leader of the establishment seems to be a rather disgruntled captain.
"Tell me you're my reinforcements."
He moves his smoking cigar to his mouth.
"I managed to hold for four weeks before the first cultists even got to the trenches and now these abpony mutants have started striking…"
You clear out an emplacement in the trenches and set up your weapon. You have a clear field of view to the battlefield. The trembling of the ground continues.


I pray silently and wait.


"We're here to do a mission and I expect you to coorperate, captain.
We need to cross the no-man's land and reach the spire as quickly as possible. What is the shortest way?
And what is this about mutants?"


"The Lord Commissar already told me. We'll get you across as soon as this assault is over, it's not possible to escort the equipment we need otherwise."
The captain chews on his cigar before donning his bolter-harness.
"Follow me."
He heads out of the bunker, leading you to the edge of the trench. Picking up a set of binoculars, he scans the field, finding what he was looking for, and speaks:
"Look into direction 317. That husk. They have some sort of assault-beasts."
The trembling raises to a roar as the guardsponies next to you start aiming into the horizon.
"The next wave is coming!"


What do they look like?
Look for weaknesses '1d10'
Say into the radio "Marcellius, we've got hostiles incoming."

Roll #1 8 = 8


It looks like an oversized diamond dog, with three heavy stubber-machineguns bolted to it's chest. Half of it's head was crudely replaced by a makeshift bionic brain and it's body is covered in metal sheets. Needless to say, it would hulk even over you.


It seems the best tactic to attack such a beat would be from behind.


Say into the radio.
"Brain looks weak. Reinforced front. We should attack it from the rear."

Is it do-able with just 2?


This would be a miniboss


Say into the radio again.
"Marcellius, ready to engage?"


"I hear it."

"I am no coward."



You can see a cloud of dust raise in the distance.
Another band of cultists is running towards your position, bouncing off of obstacles and cackling maniacally even as the guard's long range fire starts cutting them down.
The captain grabs his vox-piece.
"Sector-wide assault. They're going for a final push."
He fires off a few bolts from his weapon.
"I'm needed in the bunker. I will send for the engineering team to get you to the other side…if we survive this round."


"Roger that."

"Engaging hostiles."

Engage that big motherfucker, try to go around it and get in position to attack the rear. Kill anything that gets in my way '1d10+1'

Roll #1 10 + 1 = 11


I open up on them with my heavy bolter.
Piercing Shot and Repeating Fire.

Roll #1 9, 1, 1 = 11


There are no big motherfuckers here yet.
However, you do the sensible thing and rush out of the trenches to engage the cultists, who are still a good 100 meters away.
In a dash of speed uncharacteristic for a mare-ine, you do run the distance and headbutt a cultist to the ground.
You hit and kill one cultist, but then the delicate feeding system of the gun jams up. You need to use the next turn to clean the jam.


"Blasted machine priests!"
I try to clear the jam.

Roll #1 10 = 10


Rip them to pieces while my fellow mare-ine is cleaning it out.

Roll #1 9, 2 + 1 = 12


Your claws crackle as you slay two more of the faithless bastards.
They're surrounding you with their mass though, cackling and mocking your empress.
You'll start receiving hits next turn.
Your heavy weapon fires the two mis-fed rounds, killing two cultists while all around you the guards are firing their las-rifles at the incoming horde. The mass of cultists will be by the trenches in two turns.


Let them come.
Kepp hacking. '2d10+1'

Roll #1 6, 1 + 1 = 8


I mow them down.
Repeating fire.

Roll #1 6, 4, 4 = 14


You slice up another, but when you turn to continue the swing the cultist isn't there, throwing you off balance. You're quickly thrown to the ground and multiple hooves start grasping at your armor.
Aufidia: 5/7 hits

You press the trigger down, moving your machine of death in a wide arc, moving down the sinners with your mighty fury.
5 of them fall by your weapon.

The horde of cultist is drawing close, though you can see something throwing them around among their own ranks in the distance…


Do I have to get up? '1d10'
Otherwise use that roll for more attacking.
"REPENT! For today you die!"

Roll #1 5 = 5


Continue cutting them down.

Roll #1 6, 4, 2 + 3 = 15


Another four fall before the first ones reach the guards who start a crude melee.

You slice up another into a neat pile. You can hear something roar nearby.


Check around for what that was and if close, hack at it as well. '1d10+1'

Roll #1 3 + 1 = 4


I keep firing into the rushing hoard.

Roll #1 3, 9, 7 + 3 = 22


Jump-pack in, bring "THE FURY OF THE EMPRESS!" down on them, Blast!

Roll #1 5 + 1 = 6


You hit a dozen or so cultists coming down, scattering them about.
You keep mowing them down, seeing their ranks thin. You can see four of the dog-creatures in the distance…
You turn to see a squad of the assault-beasts. One of them is ridden by a commissar.
"Onwards you dogs! Your gods will not forgive you for a failure!"
He then cackles loudly as the beast under him fires the welded-on machine guns.

I'll continue once I'm done drawing.


Say in the radio.
"They've got assualt beasts, one of them ridden by a heretic commissar. Attack them from the rear, they're less armored there."

avoid the incoming fire and try to get behind them. '1d10'

Roll #1 2 = 2


Jump on top of the assault beast, Fervor, bring my might down on the head of the commissair! SHATTER!

Roll #1 7 + 2 = 9


I take aim at the dog beasts and fire.

Roll #1 10, 5, 1 = 16




I hit the assault beasts with Piercing Shots.

Roll #1 10, 9, 9 = 28




Waiting for responses.


The attack dogs stomp the ground, pieces of rock and shrapnel whizzing past you, as you prepare for the combat ahead. The commissar atop the largest hound sneers at you as he fires off random shots from his bolter. The guards are only too happy huddling behind their barricades in the trenches as the walls of flesh and steel charge at you. They fire off a barrage of shots as they come:

Roll #1 6, 8, 10, 1, 3, 5, 4, 8, 7, 7 = 59


Most of the rounds don't hit anything, but you both take a few glancing hits from the crude stubbers. It seems one dog's gun might have jammed, shown by smoke being emitted from it's mechanic joint.

They are within striking distance.


"Judgement has come, filthy beasts!"
Slam the heresy out of them, their organs are also fine if the heresy doesn't want to come out.

Roll #1 1 + 2 = 3


Alrighty then.
Slam the mace down on the beast once again, Blast!

Roll #1 1 + 2 = 3


You rush at the beasts with only Arkadia providing fire support, but the commissar manages to surprise you by throwing a frag grenade. It doesn't do much damage to your armour, but does allow the beasts to gain the upper hand in close combat.
They slam at you with their fists while snarling and growling loudly. The cultists seem to be keeping a distance from your battle.

Aufidia 4/6 hits
Infrenis 4/6 hits


5/7 hits*


"That idiot. Remind me to find a replacement for him soon."
Power Claws Activate '2d10+1'

Roll #1 8, 9 + 1 = 18


By Her might, get up!
It was my 2nd turn of fervor.

Roll #1 9 + 1 = 10


You don't need to activate Lightning Claws.
Everyone should give another read to the splat now.
You get up and dodge a blow from one of the dogs.
The combat restarted from this session
You buck your rear legs, caving one dog's jaw in.
It recoils but doesn't go down, instead firing off bullets at random.


I meant attack with the Power Claws.
But I was helpless?


Not anymore at least


Ok I didn't know, otherwise I'd have rolled to get up

Anyway, bock to slamming '1d10+2'

Roll #1 8 + 2 = 10


You slam one to the ground, stomping the rest of it's face in. The dog's metallic jaw bends and droops from it's fleshy face by a thread as it's three shoulder-mounted heavy stubbers fire a deadly salvo of lead. Roll to dodge.


Turn around and shatter its legs!

Roll #1 3 + 1 = 4


Dodging like a pro '1d10'

Roll #1 6 = 6


You quickly jump off the beast as it spasm and finally dies when it's weapons click empty.
The commissar atop the leading hound screams and unloads his bolter on you.
You may act normally.
You take a few hits to your armour, but nothing major.
4/7 hits.

Roll #1 3 = 3


But didn't the force weapons hit on DC-2?
Blast the thing!

Roll #1 2 + 1 = 3


Power claws to the commissars neck '2d10'

Roll #1 4, 5 = 9


You'd have to roll to jump up there first, but the commissars shots miss you.
POWER weapons.
They do. THAT however is a miss.
The dog bitchslaps you.
4/7 hits.


Jumpity jump '1d10'

Roll #1 6 = 6


Roar and crush the paws he used to hit me with a mighty blow of my hammer!

Roll #1 9 + 1 = 10


You crush the fleshy arm of the dog, severing it. He recoils and tries to shoot you with his machine guns.
You jump on the beast's shoulder, seeing the commissar is controlling the dog by a strange mechanical panel in it's neck.

Roll #1 7, 9 = 16


"Technological sorcery! Traitor!"
Claw the commissar to pieces '2d10'

Roll #1 3, 7 = 10

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