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HumenQuest - Ironhide: Thread 2 DM 363330[Last 50 Posts]

As we last left our heroes, they had retrieved the Shard of Light, stopped a major Drakin cultist assembly and found information pointing to Ironhide being Sir Valiance, thought long since dead.

Now they are joined by the spymasters Cloak and Dagger, as well as a nameless necromancer prisoner. Their mission: enter the Grand Capital Necropolis and awaken Commander Glory, Valiance's mentor, to aid in the coming battle.

Time grows short
Ironhide will soon reach Grand Capital.


Mollika [Tracker] 363333

So, I assume I'm hidling on the horks' back.
Not much to say if you ask me!

Freke Sheffield [Mage] 363335

Where am I

Ärnim [Hork Knight] 363337

"We must… not delay any further."

Rale [Necromancer] 363340

"Yes. We. Must. Hurry."
Can I get my character sheet?

DM 363343

>We will need all the aid we can get
>You will accompany us to the Necropolis
>Once that is done, we must prepare to face Ironhide head on
>Either from the ground or air
The spymasters drag the prisoner capra along and head for the courtyard

Rale [Necromancer] 363344

I follow.

Ärnim [Hork Knight] 363345

Grunt my approval and then follow them.

Freke Sheffield [Mage] 363346

"So you have summoned me for assistance?"


"Then I am pleased to do so. I am certain my magic shall make this much smoother for us."

Anonymous 363347

"Yay, more smelly places."
Put up a bored face but keep holding onto Arnim's back.

DM 363349

The necropolis entrance is built into a large, ornately carved boulder.
The spymasters drag the iron gates open after unlocking the three locks that kept them secure
>The hero crypts are our destination
>Commander Glory rests among the highest of honors there
>Bring the prisoner
>We will scout ahead
They leave the prisoner's chain to you and slip in.
>The locks…
>I know. Let us be wary…

Mollika [Tracker] 363351

Rale [Aeon Necromancer] 363356

"Hork. Make. Sure. He. Does. Not. Escape."
I go into the crypt.

Ärnim [Hork Knight] 363357

Grab the prisoner in one hand then slowly proceed into the darkness
"does anyone have light to use?"


Use sight beyond sight to look into the catacombs!

Do you have my sheet

Roll #1 6 + 2 = 8

Mollika [Tracker] 363359

"Maybe if I shoot really fast the sparks will show us the way!"

Ärnim [Hork Knight] 363361

"That is not a good idea, little capra"

Mollika [Tracker] 363365

"No fun…"
Toy with the guns a little.

Ärnim [Hork Knight] 363366

"You might.. kill this capra"
jangle the chains of the prisoner

DM 363368

Unicorn Mage
Neutral Good
Spell specialties:
Spear (a staff with a metal spearhead glued on)
Book titled "Workings of electromagnetism"
Book titled "Applications of the concepts of entanglement in Teleportation"
1 flask of tea saturated with sugar
Stack of blank paper
writing implements
Cutie Mark: A long, thin rod
Talent: Using long thin objects with extreme efficiency

The catacombs have helpful torches on the walls. After all, this is a widely used burial site.
He does not fight back, and walks along as fast as he can.
A stairwell leads down into the bedrock.
At the end is a tall room. The walls are decorated with paintings and name plaques.
There are also some signs pointing to the doorways along the walls.


That was the ancient sheet I made one with humen hang on

Roll #1 6 + 2 = 8

Aida [Cleric] 363371

I follow the rest of the group, staying near the prisoner.

Ärnim [Hork Knight] 363372

Which sign points to Sir Valiance? read 'em '1d10'

Roll #1 7 = 7

Rale [Aeon Necromancer] 363373

I walk around the room and read the signs and name plaques.

Freke Sheffield [Omniseer] 363375


Name: Freke Sheffield
Race: Demi Humen, M
Class: Ominiseer
Skills: Magic Bolt, Lightning Elementalist, Sight Beyond Sight, Improved Spellcasting
Talent: SbS+2
Alignment if Applicable: Chaotic Good
Inventory: Conductive gem-inlaid Spear, comfy wizardly robes, Book: Seeing the Unseeable, Book: Applications of Electromagnetism, pamphlet for 'Seeing that was not meant to be seen' therapy, binoculars, blinders, useful(?) goggles, small utility dagger
Hits/Wounds: 5/5

An idealistic young mage who wants to and quite disdainful of those he views as having regressive views.

Mollika [Tracker] 363377

Look confused at it.
"But… We need him."

DM 363378

He looks quite ragged and skinny. No real spark remains in his sunken eyes.
[Soldiers ->]
[Heroes ->>]

Rale [Aeon Necromancer] 363379


Ärnim [Hork Knight] 363381

"So don't go trigger happy. If he dies because of you, then you can't ride on my back anymore"

Mollika [Tracker] 363383

Shrink back.
"I'll be quiet."

Freke Sheffield [Omniseer] 363384

"We go to the heroes. Any objections?"

Ärnim [Hork Knight] 363386

"Highest honors.. Heroes level, that's where they said Valiance is"
head up to the heroes level

Rale [Aeon Necromancer] 363390

"None. Lead. The. Way."


"Why, certainly."

Sight Beyond Sight to the heroes's side.

Roll #1 2 + 2 = 4

DM 363405

You see a vague shape move at the corner of your sight, but nothing else.
The Hall of Heroes. Final resting place of the most notable of the Empire's champions.
Arranged into series of circles, with tombs breaking off to the sides, each one marked with a name.
You are in the outermost circle.


Any interesting names? Of mages?

Roll #1 7 = 7


Can I find any names that interest me?

Roll #1 6 = 6

Aida [Cleric] 363409

Take a look at the names.

Roll #1 1 = 1

Ärnim [Hork Knight] 363411

"Help me capra"
Start going through the inner circles, look for the name of Sir Valiance '1d10'

Roll #1 3 = 3

DM 363418

[Cragbones, the First Lifebinder, The Once-Immortal, The Father of Reincarnation]
[Vorrik Draven, The Man-Lance of Karkand, Defiler of Queens]
[Verne Foglight, Mage-Lord of the Northern Realms]
[Sir Valiance*, Dragonbane, Most Faithful Servant]


I walk into the crypt and look around.

Roll #1 10 = 10


..think I've heard the name before. Sounds like one worthy of respect.

SbS the lower Catacomb levels, where our objective is.

Roll #1 10 + 2 = 12


Do a little salute before jumping off.
Uuuuh! Look some too!

Roll #1 1 = 1

Ärnim [Hork Knight] 363425


call out to everyone
"Sir Valiance is over here."

now look to see if those two cloaked assassins are around here somewhere.. '1d10'

Roll #1 2 = 2

Aida [Cleric] 363426

Wince and say a quick prayer to the Celestial.

DM 363428

There is a smaller plaque under it
[*this tomb is empty. No body was recovered]
Commander Glory's tomb is in the innermost circle, on top of a spire in the middle.
You shout out to see if the dead answer.
…they do.
Something is coming. Fast.

Rale [Aeon Necromancer] 363431

I meant the Lifebinder's crypt.

Ärnim [Hork Knight] 363433

join the others


Oh boy!
Grin wide and tug at the Hork's arm.
"Hey mate! Hey! Do you like surprise guests?"

Ready my guns.

Roll #1 9 = 9

Aida [Cleric] 363437

Get to the rest of the group, for protection.

Freke Sheffield [Omniseer] 363440

"Well! Our objective is at the bottom. We should proceed…'

Ärnim [Hork Knight] 363444

"What are you speaking of?"

Freke Sheffield [Omniseer] 363447

"Of what manner?"

Ready myself.

Mollika [Tracker] 363449

"Things are coming…"
Giggle a bit.

DM 363451

There is a door, but you can bypass it easily enough.
A stone slab is in the center, with some books, staves and burns candles along the sides.
A note is on the slab
[Be back later]

Ärnim [Hork Knight] 363455

Put the capra prisoner behind me and the growl at him
"Don't. Run."

Then go to mollika
"On my back, capra. Fight from tower."

Mollika [Tracker] 363458

Happily hop on top.
"Lead me to glory and gore, my walking wall!"


What sort of staves and books are there?

Roll #1 2 = 2

DM 363463

Romantic self-insert fanfiction
The staves are old catalysts


Is there anything useful to me in here at all?

Roll #1 5 = 5

Ärnim [Hork Knight] 363470

Ready my shields, and make sure that little faggot necromancer doesn't run. '1d10'

Roll #1 2 = 2

DM 363476

Spare catalysts?
They are old and well made, and pack enough punch for +1 to spells, but break on a miscast.
No time to worry about that.
There is a rather angry looking skeleton rushing you.
Flanked by several others from the Commoner wing


Seven Commoner Skeletons attack you


Multishot five of them!

Roll #1 1 + 3 = 4


"Common skeletons! Of no trouble to us, of course!"

Lightning Storm three of them!

Roll #1 7 = 7

Ärnim [Hork Knight] 363481

Protect on the Mollika!
Sentry: Bash my shield against the first skele!

Aida [Cleric] 363482

Uh, this is embarressing but what skills did I have besides Heal and prayer of Healing?

Fire an arrow at a skeleton.

Roll #1 2 = 2


I take them all and go back to the others. When I see the skeletons attacking I Touch of Death one of them.

Roll #1 7 + 3 = 10

DM 363503

You excitedly pack five times the ammo in your gun at once, causing it to violently explode, hurling you off the Horn, and knocking you out as you hit a wall.
…or would have had Armin not caught you.
He took a nasty wound from a gun exploding on ton of his head though.
Disregarding it, he smashes a skeleton aside
Skills:Toughness(R), ISC(1), Heal(1) + Mend, Prayer of Healing(3) + Overhealing
Your arrow passes through the ribs of the skeleton. It continues to rush at you.
You touch the skeleton, and it looks at you.
You can feel a soft glow inside it, as it embraces you with a bony smile on its lack of face.
I love you too… silly.

Phanny [Necromancer] 363505

My Lightning storm bolt


"I'm gonna fix your hair!"
Markscapra shot one of them!

Roll #1 5 + 1 = 6

Freke Sheffield [Omniseer] 363510

Ärnim [Hork Knight] 363513

wipe off any blood from my eyes and slam one of the skele's! '1d10'

Roll #1 3 = 3


I hug it back then order it to attack another skeleton. While it does that I pull out my scythe and a third one.

Roll #1 10, 6 = 16

DM 363523

Your lightning blasts three of them back
Your blind slam sends you into a wall more than a skeleton, and you take a sharp humerus to the side.
Your shot however blasts the skeleton apart.
Brothers… let us not fight. Fighting is what got us dead to begin with.
The other skeletons stop to think
Oh yeah
True, true
They then wander off, leaving only the one, who snuggles up to you

A rather peeved necromancer storms up from the commoner area

Ärnim [Hork Knight] 363526

look around for the cleric
"Cleric, can you heal me?"


"Beeeeats me…"
Check the wound on the Hork's head.

Roll #1 2 = 2

Freke Sheffield [Omniseer] 363528

"This is.. impressive! Your skill in Necromancy is impeccable! I must ask you to come give a lecture sometime, yes…"

"Ask this one!"

Rale [Aeon Necromancer] 363529

I toss an arm over my minion's shoulder.
"You. Are. Not. Treating. Your. Minions. Right. Surrender. Or. Suffer. The. Consequences."

Aida [Cleric] 363534

Run over to him.
"Just hold still."
Hold my hands over the wound and…
Heal '1d10'

Roll #1 2 = 2

DM 363538

A blown open skull might need more than a bandaid.
"Trillian what are you doing?"
It's over Steve. I found a better man.

Aida [Cleric] 363548

Try again.
Heal '1d10'

Roll #1 2 = 2

Freke Sheffield [Omniseer] 363549


"I.. never thought of using necromancy for this. Might be lucrative…"


"No, no, no! Position yourself like this to augment the magic flow! Here, try it!"

Give some casting advice

Roll #1 3 = 3

Rale [Aeon Necromancer] 363554

"Perhaps. I. Will. The. Living. Do. Not. Often. Appreciate. Me."

"Believe. Me. If. You. Wish. To. Keep. Your. Spirit. In. Your. Body. You. Will. Join. Us. I. Care. Not. What. You. Do. But. The. Others. Might."

Aida [Cleric] 363557

Please Celestial
Guide my hand.
Help me to heal his suffering

Heal '1d10'

Roll #1 7 = 7

DM 363562

It's leaking a bit…
"Do you seek to threaten a master necromancer?"
Oh please. You couldn't even get foreplay right. Master. Pff. What a joke.

DM 363564

See that's better.
Now he's just bald, and not leaking brains.

Mollika [Tracker] 363565

Roll my eyes and point a gun at him.
"Look, you mean to shout some more or can we get on with it?"


"Whoa, there."

Lightning bolt his face.

Roll #1 3 = 3

Aida [Cleric] 363567

Help him up.
"It's the best I could do.
The hair will grow back I'm sure."
I smile sheepishly.

Ärnim [Hork Knight] 363569

growl at them
"Lets, do what we are here for."

drag the prisoner back to the stone slab

"What are we doing now?"


"There. Are. The. Six. Of. Us. You. Can. See. And. Two. You. Can. Not. What. Is. Your. Choice?"
I Transfix him.

Roll #1 4 + 1 = 5

DM 363576

He leaps in to grab you with his Touch of Death
Dodge VS my roll
Your bolt misses him, but he ignores you
He is focused on other matters than your guns

Roll #1 3 = 3


I knock his hand away with my scythe and Touch of Death him back.

Roll #1 8 + 1 = 9

Rale [Aeon Necromancer] 363582

Should have been a +3 instead of a +1.

Mollika [Tracker] 363583


DM 363586

You slash his hand off and grab him by the face.
As his head begins to decay, he looks as the skeleton
Oh get over it Steve.

Freke Sheffield [Omniseer] 363587

"And a skilled hand, too!"

Aida [Cleric] 363591

How disgusted am I?

Roll #1 10 = 10

Freke Sheffield [Omniseer] 363593

Nod to the necromancer. Man, I know it sucks.

Ärnim [Hork Knight] 363595

"ENOUGH! We are not here to end his life, we are here to bring back another's!"

Aida [Cleric] 363597

Apparently I can take it really well after just seeing a guys skull blown open.

Rale [Aeon Necromancer] 363601

"I. Gave. Him. His. Chance."

"Maybe. You. Will. Be. Better. As. A. Minion."
I finishing draining his life and look at the Capra necromancer.
"It. Seems. We. Are. Not. Alone. Down. Here. Do. You. Want. Him?"

"Thank. You. Again."

DM 363606

He shakes his head and looks down

The road is clear.
You have one dead necromancer and a skeleton named Trillian

Freke Sheffield [Omniseer] 363610

"Should be clear on the way down. Where did you learn Necromancy, anyway?"

Rale [Aeon Necromancer] 363611

"Your. Choice."
I drop the necromancer and continue onwards with my minion.

Aida [Cleric] 363619

Keep going with the rest, staying near the prisoner.

DM 363630

You make your way down into the central area.
A tall spire with a spiral staircase around it sits in the middle.


Sight the spire top.

Roll #1 3 + 2 = 5


No sense in waiting. Climb the spire.

Roll #1 3 + 1 = 4

DM 363645

As you climb the stairs, you see the Necromancer drag himself into the doorway
Another band of skeletons rushes in
You have three turns until they reach you.


Multishot, give them hell.

Roll #1 7 + 3 = 10


Quick, Lightning Storm 3 skeleton legs and hope they collapse and block each other!

Roll #1 10 = 10

Aida [Cleric] 363652

Get next to the rest and fire a holy arrow.

Roll #1 5 = 5


I thought I killed him?
I Transfix one of the skeletons and Trillian attacks it.

Roll #1 10 + 1 = 11 / Roll #2 6 = 6

DM 363667

Your spread fire hits a god number of them, holding them back and shattering bones left and right
Your lightning blasts the three skeletons apart entirely
Aida and Trillian bring down one of the vanguard.

Meanwhile, the capra necromancer has finished climbing the stairs

Ärnim [Hork Knight] 363670

Do I see anything throwable? '1d10'

Roll #1 8 = 8


I transfix another and Trillian attacks it.

Roll #1 8 + 1 = 9 / Roll #2 3 = 3

Aida [Cleric] 363682

Another arrow. '1d10'

Roll #1 5 = 5

Freke Sheffield [Omniseer] 363687

Run up with the Capra.


Markscapra shot the necromancer.

Roll #1 5 + 1 = 6

DM 363737

Your barrage of arrows, masonry, bullets, harsh looks, insults and rude gestures slows the skeleton horde down notably.
At the bottom, the capra is looking at the armored skeleton of Commander Glory.
"This… this is where I can repay my sins…
…this is where I can die for your Empire…"


ME and Trillian move in and start attacking. I with my scythe and he with whatever he's got/

Roll #1 2, 6 = 8

Ärnim [Hork Knight] 363744


Roll #1 4, 1 = 5

Aida [Cleric] 363747

Surprise time for an arrow

Roll #1 2 = 2


"Big bad mutt!"
Shout alarmed, and try to shoot away the skeletons attacking him.

Roll #1 8 + 1 = 9

DM 363760

The tide of battle begins to shift, as you are forced back up the stairs.
Only Mollika makes it without being hit.

Suddenly, a bright flash and soul-rending scream happen above you


Look up, but fire one more shot downwards.

Roll #1 5 + 1 = 6

Ärnim [Hork Knight] 363766

Keep my shields raised but look up to the scream of pain! Protect on Mollika

Aida [Cleric] 363768

Look up at the scream.


"Hork! Protect. Our. Back!"
Me and my minion keep on attacking.

Roll #1 10, 2 = 12

Aida [Cleric] 363777

And maybe fire another arrow right before that.

Roll #1 8 = 8

DM 363799

The stairs provide you a good defensive position, and you hold your ground, even through Steve does leap out of the mass of bones, swords and armour to grab Trillian and drag her away
Seriously Steve? Urgh… not again…

Following the blast, an armoured figure leaps down from the pillar, smashing aside the skeletons
Captain Glory has awoken


"I. Gave. You. Your. Chance."
I Touch of Death Steve.
"Now. Die."

Roll #1 + 3 = 3



Roll #1 6 + 3 = 9


Blow Steve's head off.

Roll #1 8 + 1 = 9

Ärnim [Hork Knight] 363807

Dual smash against steve! '2d10'

Roll #1 7, 8 = 15


Lightning bolt Steve!

Roll #1 3 = 3

Aida [Cleric] 363811

Arrow Arrow Arrow Steve

Roll #1 2 = 2

DM 363819

Even though Steve's minions put up a fight, landing some more hits, their master ultimately was doomed to fail.
Crushed under your attacks, Steve finally dies for good.

Cloak and Dagger pop in as well, covered in bone fragments and bloodstains
>Necromancers had taken up residence down here
>We had to take a detour

Mollika [Tracker] 363823

"Mooooore? But we offed the steve dude!"

Ärnim [Hork Knight] 363824

Follow the 3

Freke Sheffield [Omniseer] 363827

"..even more? We have to hurry. Once we achieve our objective…"

Aida [Cleric] 363829

Follow them.

Ärnim [Hork Knight] 363830

"We did, head back now. These dead raisers will be dealt with after"

Freke Sheffield [Omniseer] 363839

"Right. The dragon is primary."


Rale [Necromancer] 363851

I follow the others with Trillian.

DM 363852

>The apprentice who ran screaming from us when he saw us?
You make it back topside and the spymasters seal the entrance
>we will stay behind
>these necromancers must be cleared out
>report to the kings
>and hurry!

Ärnim [Hork Knight] 363857

Put the capra on my shoulders and run back to the kings with whoever we resurrected

BUT FIRST! go alert some guards to the problem where the assassins are at!

Rale [Necromancer] 363860

"He. Was. A. Necromancer."
I take Trillian with me and and follow the Hork.

Freke Sheffield [Omniseer] 363861

"With all due haste."

Yeah, do that.

Mollika [Tracker] 363862


DM 363866

You return to the kings
"Welcome back Captain"
"Valiance has returned"
"And so has Ironhide, for they are one and the sa-
…I'm sorry why is there a second undead here?"
I have a name. It's Trilliant.
"Uh… alright?"
"Who is this Trillian, and why did you bring her here?"

Ärnim [Hork Knight] 363868

"Not an issue with the body. What now?"

Rale [Necromancer] 363869

"She. Left. A. Necromancer. In. The. Catacombs. And. Joined. Me. Is. There. A. Problem. With. Her. Presence?"

Freke Sheffield [Omniseer] 363872

"An undead who appears to have taken some fondness for us, Majesty. She has been assisting us in the catacombs and will continue to assist us against Ironhide."

DM 363879

"Well this is most unusual"
"Strange even"
Your face is strange. I'm just dead.
"Regardless, we need your aid, Commander."
Speak and I will listen.
"Ironhide, the mutated Sir Valiance, is almost upon us"
"We must confront it ans subdue it"
"The plan is this:
We will split into three groups. The Airship will take the fight to Ironhide directly.
The Shard will remain in Grand Capital's tower, and fore upon Ironhide once it is weakened.
Finally, the Army will attack the newly damaged Ironhide, and bring it down."

Rale [Necromancer] 363882

"What. Part. Will. We. Play?"

Freke Sheffield [Omniseer] 363884

"Hmm… I cannot offer much to the plan. The primary objective of the airship group will be to find a way to force Ironhide to descend, is it? What about us?"

Mollika [Tracker] 363885

Lean dangerously off Arnim's shoulder with a wide grin.
"Got caaaannons too?"

Ärnim [Hork Knight] 363886

"I wish to go on the airship"

Aida [Cleric] 363888

Small bow.
"Ironhide has caused enough suffering.
I'll do anything I can to stop him."

DM 363894

"You may join any team"
"The Stormherald is ready to launch at any time. It is fully armed and good to go."
"The shard is being charged as we speak."
"And Commander-"
"-you will lead the Army."

Mollika [Tracker] 363896

Look excited upside down at the Hork's head.
"AIRSHIP! Can you believe it?!"

Rale [Necromancer] 363899

"I. Will. Stay. With. The. Shard. I. Am. Not. Built. For. Combat. Or. Flying."

Aida [Cleric] 363900

Look a bit uncertain.
"Uh, where would my healing be the most useful?"
Look at the others.

Ärnim [Hork Knight] 363901

"I wish… to request something."

Freke Sheffield [Omniseer] 363904

"I believe it is best if we stay together as a group. Separating would bear a significant opportunity cost. I can leave it to any of you as to where we should go.'

DM 363905

"Go ahead."

Ärnim [Hork Knight] 363908

"Armor.. Shields.. Explosives."

Mollika [Tracker] 363912

"Uhhhh! Explosives sound good!"

DM 363913

"The Airship is fully stocked"
"The Army has access to the armory"
"The Shard will not need to come into direct battle"

Ärnim [Hork Knight] 363914

"You should stay with the others, little capra."
bow a bit, then head to the armory

Rale [Necromancer] 363917

"On. The. Topic. Of. Requests. I. Would. Like. Unrestricted. Access. To. Your. Necromantic. Archive."

Mollika [Tracker] 363920

"Nuh-uh! I'm coming with you! I don't want my big lump of rocks to be killed!"

Ärnim [Hork Knight] 363923

"Then you better not die"

Mollika [Tracker] 363925

"Then you better do your job."
Grin at him.

DM 363928

"Dire times call for dire actions I assume"
"You may access the material in the archives as you see need for"
Several soldiers are waiting there
"Here to hack up a dragon?"


"My. Thanks."
I go to the necromantic section of the archives and look for informative tomes and scrolls.

Roll #1 7 = 7

Freke Sheffield [Omniseer] 363930

I'm probably well equipped enough.

Ärnim [Hork Knight] 363932

put up a request for Spiked Gauntlets, bracers, chitinous pauldrons, steel boots and greaves

Mollika [Tracker] 363936

I should get something with a bigger punch, probably.
But still a ranged weapon.
Anything in stock?
"Reeeady ta' go!"

Roll #1 9 = 9

DM 363943

You find a large amount of reading material on necromancy, and a scroll that will give you a one-time boost of +3 to a spell.
The quartermaster goes look for stuff big enough
"You know, feels a lot safer with a Hork on our side."
There is a dragon hunting rifle.
It's several times larger than you are, but comes with a tripod. Just watch the recoil.

Freke Sheffield [Omniseer] 363946

You know what, I'll ask for something too.

"Considering the situation.. is there any spellcasting gear I could be afforded?"


I take the scroll and start reading the material. Anything I can learn?

Roll #1 1 = 1

Mollika [Tracker] 363948

I'm totally carrying that around.
Ready to go!

DM 363949

Not in the hour or so until the massive dragon slams into the castle.
"Ask the academy."
"Take anything you need."
"They will be working on the Shard"

Ärnim [Hork Knight] 363950

"We will all be safer after what is about to come"
Alright if I'm suited up then I'm ready to go on the airship

Freke Sheffield [Omniseer] 363951

Right. Go over to where the shard is and have a look around.

Rale [Necromancer] 363952

I make a note of the book titles and go to the tower where the shard is.

DM 363960

It is a big ol' thing. A warship fitted with balloons, propellers and winged oars.
Bristling with guns too.
"Welcome. I am Archmage Aethertwist, overseer of the Shard group. Are you here to aid us in charging and using it?"


Hop down the Hork.
"Watch not to fall off!"

Find a place to mount my gun.

Roll #1 4 = 4

Rale [Necromancer] 363963

I give a wheezing chuckle.
"I. Am. Not. Sure. If. My. Charging. It. Would. Be. Wise."

Ärnim [Hork Knight] 363965

get in, sit down and wait for the others

DM 363974

It's a little unwieldy.
You light need to move it around for a better shot if the dragon gets to the other side of the ship.
"So long as you have magic to spare, join in."

Freke Sheffield [Omniseer] 363975

"That will depend on what my group would prefer to do. It would be more important for me to join them on the field if they will do that."

"What does charging entail here, though? And if I will be on the field, do you have any spellcasting aids?"


But… Isn't there someplace Tall I can nest myself in?

Roll #1 9 = 9

Aida [Cleric] 363979

Is there any way I could help?

Roll #1 3 = 3

Rale [Necromancer] 363980

"Very. Well. Tell. Me. About. The. Charging."

I give him one of the +1 catalyst staves from the catacombs.
"Use. This."

DM 363983

There is the crow's nest, but if the mast breaks you're going all the way down.
Or just ask to mount the tripod on your Hork.
"It's simple. The Shard feeds off magic. We simply blast it and let it absorb all it can, until it is ready to discharge."
Go join the airship crew or the shard team?

Rale [Necromancer] 363984

"Lead. Us. To. It."

Mollika [Tracker] 363987

Giggle uncontrollably.
This is gonna be good.

"Hey big stone of smelly moss, how do you like recoil?"

Freke Sheffield [Omniseer] 363988

"Hmm… I can stay to charge the shard first, and then join my group. How well would the shard take to lightning?"

"Oh, thank you!"

Aida [Cleric] 363989


Roll #1 2 = 2

Ärnim [Hork Knight] 363991

grumble but let her mount the damn thing

Mollika [Tracker] 363994

Giggle as I set it up.
"You are sooooo gonna like it!"

Ärnim [Hork Knight] 363996

"You better not make me deaf!"

Mollika [Tracker] 363997

"Worse than this?"
Smirk at him.

Aida [Cleric] 363998

I'll go to the shard team.
"Is there any way I could be of assistance?"

Ärnim [Hork Knight] 364003

"I can just as easily bend this little rifle you have. Remember that"

DM 364004

He takes you to the shard chamber.
A veritable storm of magic already surrounds it as dozens of mages unleash everything they have at the shard, mounted on a small pedestal. Several others are panting along the wall, resting after expending all they had to give.
"And yet it still hungers. You can only imagine the power when all this is unleashed in a single, focused blast."

Rale [Necromancer] 364009

"Enough. To. Destroy. Ironhide."
I look around the room.
"Will. Those. Scaly. Cultists. Cause. Us. Trouble. Or. Were. They. All. Killed?"

Mollika [Tracker] 364010

"But you won't. Because you are a good mountain of moss."

Freke Sheffield [Omniseer] 364014

Let my eyes brighten.
"Ohohoho. Ahahahaha. Yes… I will help. How well does it take to a particular spell element, like lightning?"

DM 364022

"It seems to care not from where the magic flows, so long as it does."
"If this place comes under attack, then we have already lost anyway. No need to worry over that."

Rale [Necromancer] 364027

"Do. We. Start. Now?"

DM 364031

"Please do."
The archmage himself begins blasting the shard as well

The Airship is ready to take off

The Army is standing ready

Roll #1 9 + 4 = 13


I channel magic through a catalyst stave and let it flow into the shard.

Roll #1 2 + 1 = 3

Mollika [Tracker] 364036


Aida [Cleric] 364038


DM 364046

The bells of Grand Capital are tolling
In the horizon, a massive shadow darkest the sky.

Ironhide is here.


I keep charging.

Roll #1 10 + 1 = 11

Mollika [Tracker] 364049

Sque in glee.
Toy around with the gun.

Aida [Cleric] 364056

Uuh. Do I charge?

Roll #1 1 = 1

DM 364060

In the tower of Grand Capital, a magical storm rages, feeding an ancient weapon of divine origin.

Before the gates, an army gathers, headed by a centuries old hero of legend, ready to make the final stand he never got in life.

In the sky, a massive warship takes flight, her captain shouting commands as the crews man the weapons

And in the horizon, Old Ironhide roars, signalling the end of an era


DM 365092

The end has come.

Archmage Aethertwist is focusing the charging efforts, shouting orders amidst hurling bolts at the shard

Captain Skyburner forces the Stormherald to bank sharply and prepares firing lines on Ironhide

And Commander Glory rallies the troops

Shard Charge: 0/100
Ironhide Status: Undamaged

Freke Sheffield [Mage] 365096

"It is time!"

How to charge shard, cast a spell into it?

DM 365099

Just cast spells at it.
"Indeed! We must complete the shard charge, then bring the focusing lens here so we can fire when ready"

Roll #1 8 + 2 = 10


Lightning bolt into it, then!

Roll #1 10 = 10


Seeing how my trusty tower is not here, let say it is and roll in autopilot.
Look around for my target!

Roll #1 7 = 7

DM 365104

Not hard to spot it. Most of the horizon is made up of muscle and iron determined to crush Grand Capital.
You are within range to fire.
Shard Charge:20/100
"So, mage, what do you plan to so if we live through this?"

Roll #1 10 + 2 = 12


Well sir, I got a dragon-killing gun, a tower of green muscles that smell like home under my hooves, and a itchy trigger finger.

Rapid barrage at the main joints of the wings.

Roll #1 4 + 3 = 7


"Hmm? Well.. continue as I always have. Teaching and learning magic. Telling the world how it will lead us to the future, that everyone can and should learn magic. It's a belief of mine."

Keep charging!

Roll #1 6 = 6

Aida [Cleric] 365109

Can I use Heal spells to charge the shard?
Heal '1d10'

Roll #1 5 = 5

DM 365116

Bracing the veritable cannon of a rifle against Arnim, you loose an entire magazine of ammo into the dragon's wing join, blasting away armor and ripping apart scales, revealing mutated muscle below
Yes you can. All magic counts.
"A strong belief for a strong mind, I'd wager."

Shard: 43/100
Ironhide: minor damage to right wing

Roll #1 7 + 2 = 9


Muscles. Those I can hit!

Roll #1 10 + 1 = 11

Aida [Cleric] 365121

More healing the shard then.

Roll #1 4 = 4


More lightning.

"Ah.. you flatter me. Merely a mind shaped by the world it was brought up in seeking to make it better for us all."

Roll #1 7 = 7

DM 365131

A well aimed shot splatters the exposed muscles, revealing twisted, knobby bone beneath.
Ironhide dips a little as it tries to adjust its path
"Aren't we all. The shard is almost there! Just keep at it!"

Shard: 63/100
Ironhide: notable damage to right wing

Roll #1 7, 7, 6, 9, 8 = 37 / Roll #2 9 + 2 = 11


Grin and keep shooting into the damaged bone.

Roll #1 5 + 1 = 6

Aida [Cleric] 365135

Mutter some hymns to Celestial as a mantra.
Heal '1d10'

Roll #1 2 = 2


"Of course.. one must never let fate decide what is best for the self. If my ideals and interest conflict with providence, then I say, to hell with providence! Ah, magic. the tool and right of every mortal to use to shape the world around them, don't you agree?"

Charge the shard.

Roll #1 2 = 2

DM 365144

"Magic is a great tool of society and technology, but we must never purely rely on it alone.
…forgive me, I've been at this for hours, I need to rest…"
The bone splinters and cracks, forcing Ironhide to dive and change its direction to protect the damaged wing by exposing the other

Shard: 78/100
Ironhide: heavy damage to right wing, minor damage to head and body

Aida [Cleric] 365148

Keep going.

Roll #1 2 = 2


"Of course not. But if using it will lead to all overall betterment of lives in everyone, why be afraid?"

Charge with Lightning.

Roll #1 5 = 5

Freke Sheffiled [Omniseer] 365153

"And we're almost there, but rest if you must. We can take over if you do."


Look for a weak spot on the other wing and start firing at it.

Roll #1 10 + 1 = 11

DM 365169

The storm of magic is beginning to wear you down as well.
Time feels distorted, and you feel tired and hungry, drained of power.
Your shot slams into the base of the wing joint, ricocheting off the bone and smashing one of the wings, ripping it in half and revealing more bleeding meat.
Roaring, Ironhide blasts the Stormherald with dark flame
Roll to stay safe

Shard: 85/100
Ironhide: heavy damage to right wing, notable damage to the left wing, minor damage to head and body

Freke Sheffield [Omniseer] 365171

No! Focus!



Oooops! Hold onto something! Capracraft!

Roll #1 1 + 1 = 2

Freke Sheffield [Omniseer] 365173


Roll #1 2 = 2

Aida [Cleric] 365175

I must keep going.
Charge '1d10'

Roll #1 9 = 9


How long has this been going on?
I help charge the shard.

Roll #1 9 + 1 = 10

DM 365188

We started just a moment ago
Though your efforts drain you, you press on, helping the other mages to fill up the power needed.
Aeathertwist gets up and looks at the shard
"Enough! It is ready.
Now help me get the lens in here."
He turns to the other mages
"The rest of you, get the shard to the window!"
You skitter down the Hork and grab the nearby railing.
This proves to be a bad call, as the massive force of the black flame almost knocks the ship over, blowing you against the mast and igniting your clothes.
The ship is on fire.

Shard: 106/100
Ironhide: heavy damage to right wing, notable damage to the left wing, minor damage to head and body

Rale [Necromancer] 365193

"Where. Is. The. Lens?"

Freke Sheffield [Omniseer] 365195

"What and where is this lens?"


Roll around and put it out! Oh god put it out!

Roll #1 10 = 10

Aida [Cleric] 365205

I take a quick look out of the window to see how the battle goes.

DM 365220

"The lens was being calibrated in the upper floor. We should hurry."
"Sir! The Stormherald is on fire!"
"…hurry indeed."
You roll around a bit and toss the burning garments before you suffer any horrible damage from the fire.
Ironhide swoops in at the ship
The captain tries to gain altitude

Shard: needs the lens
Ironhide: heavy damage to right wing, notable damage to the left wing, minor damage to head and body


The hold is on fire.
We have burning ammo.
Let me run this to you again brain.
Burning. Ammo.
Just how awesome is that?

Roll #1 9 + 3 = 12

Freke Sheffield [Omniseer] 365225

"Right. We'll take care of it."

Go up and get the Lens.

Rale [Necromancer] 365226

"Hurry. We. Shall."
I go up the nearest set of stairs.

DM 365241

You pull a flaming magazine of high-caliber ammo out of the hold and load it.
The intense heat of the flames slams against you as you take aim and let loose, emptying the entire thing in one massive burst.
The shells explode on impact, blasting apart flesh, bone and iron, ripping the right wing and causing Ironhide to dive.
You rush up the stairs with Aethertwist, with you hear a window shatter above
"No… NO!"

Shard: needs the lens
Ironhide: heavy damage to right wing, massive damage to the left wing, minor damage to head and body


I try to get up there faster.

Roll #1 7 = 7



Check upstairs first with Sight Beyond Sight.

Roll #1 2 + 2 = 4


Take the biggest ammo I can fit in my gun and markscapra shot the exposed bones!

Roll #1 8 + 1 = 9

Rale [Necromancer] 365260

You might want to roll for the Hork payer too.

Mollika [Tracker] 365262

Nah, it wouldn't be fair.
And on top of that, he doesn't have ranged weapons.

Rale [Necromancer] 365269

He can throw burning stuff overboard.

DM 365281

No dice.
Too much fuss going on.
You kick the door in to see several bloodies drakin cultists, and the bodies of the mages who were working on the lens.
The lens itself is securely in a case on the far side of the room.
Your shot blasts the left wing's bone asunder, raining gore all the way to the side of the ship.
The dragon buckles, knocking the Stormherald, before diving again.
The crew members throw burning barrels onto it, blowing apart its back armour and parts of its face.
It dives down, and for a moment, there is silence.


I look around. Did the mages do this or was it something else?

Roll #1 1 = 1


Reload my gun. Climb on top of my hork.
Hold tight.

Roll #1 5 = 5



Shoot a lightning bolt at a cultist.

Roll #1 10 = 10

DM 365312

As you calmly observe the area, one leaps on you and smashes you against the floor, leaving you helpless
Your bolt shocks him into a paralyzed state, leaving him helpless

Aethertwist fires a magic bolt at one of the culstists
After a moment, the cloud of smoke disperses, revealing Ironhide.
You have his undivided attention.
It begins charging another fire breath

Roll #1 4 + 2 = 6


Oh fuck.
Scram for cover!
Something metallic and big enough to hide me and the hork!

Roll #1 9 + 1 = 10


I try to get up and my minion attacks the cultist.

Roll #1 7 = 7 / Roll #2 7 = 7


Grab the Lens with Telekinesis, then!

Roll #1 10 = 10

DM 365364

You get up as Trillian punches the cultist aside
You grab the lens and bring it to you
You scurry off and hide behind a hatch.
The fire blast leaves you unharmed, but you can feel the Stormherald dipping. The balloons are deflating and the propellers are shattered. This ship is going down fast.

Freke Sheffield [Omniseer] 365368

Run down ASAP with it!

"The Lens. Cultists infiltrated and killed the mages working on it prior. If I am not needed, I will return there to render help."


Time for desperate actions I guess. I still got my gun, no?
Blow the hork a kiss on the forehead.
"See ya on the ground!"
Run out of my hidey hole.
The dragon is still around, no?
Jump on top of it. Try to land on its back.

Roll #1 4 + 1 = 5

Rale [Necromancer] 365376

"Thank. You. Trillian."
Me and Trillian follow Feke down.

DM 365398

"Cultists WHAT?"
"The mounting is ready, it is by the window"
"Where is Aethertwist?"
You fight your way down and rejoin the others, leaving Athertwist to hold the top
The dragon is in front of you, hovering upright.
Your leap manages to catch its tail.
Looking at the Stormherald, you realize the captain has steered it into a crash course with the dragon
You have a few turns until impact.
Use them well.


Start climbing up towards the damaged wings of the dragon.

Roll #1 2 + 1 = 3

Rale [Necromancer] 365409

"He. Is. Fighting. Them. In. The. Lens. Room. He. Told. Us. To. Bring. The. Lens. Here."

Freke Sheffield [Omniseer] 365412

"Up above, fending off the cultists! Unless you need me, I will return up and assist him."

DM 365417

Ironhide whips his tail violently.
Roll to hold on!
"We're going to help him!"
"I'm staying to help with the lens"
"I'll go get guards!"
A few mages remain to help you
"We need to mount the lens, NOW!"


All capras on deck, hold the fuck on!

Roll #1 4 + 1 = 5


I take the lens and mount it on whatever I'm supposed to mount it on.

Roll #1 8 = 8

DM 365442

The tail whips you into the air.
As you fly up, you realize you have an opportunity for a good shot at its head.
With the aid of the mages, you attach the lens to its mounting by the window.
The shard crackles with power, and looking through the lens, you can see Ironhide.
"Look! The Stormherald!"
"On fire? What… what is it-"
"They're going to ram Ironhide!"


Only his head?

Roll #1 5 + 3 = 8

Rale [Necromancer] 365452

I go to another window and watch it ram Ironhide. I cannot miss seeing that much death.

DM 365479

You load a new magazine, the second to last one you have, and pull the trigger.
The recoil sends you flying backwards in a wide arc, sailing clear over the flaming Stormherald as Ironhide's face explodes into gore.
Below, you see the surviving crewmen simply stand and salute among the flames.
The warship slams into the massive dragon, exploding into a colossal fireball as its ammo detonates.
The sheer force of the blast rip Ironhide's damaged wings asunder, and it begins to fall, desperately flapping to regain altitude.
It lands with a thundering crash, the sound of shattering bones echoing all the way into the city



Salute back while I fly, and watch them.
"I'm gonna miss ya, Hork."
Not for long I guess.
Unless I can use my gun to fly, I see no way to make it out of this alive.
Trees nearby?
Try a smooth landing from a few hundread meters fall?

Roll #1 9 + 1 = 10

Rale [Necromancer] 365492

I look the the mages, unsure of how to release the shard.

DM 365508

The recoil of the gun is enough to toss you around in the air, so shooting it downwards should act as an air brake.
Loading your last magazine, you time your shots and make a landing after emptying the last round.
Also, Arnim kinda falls down like a rock, breaking the soil with a hard thump, but remaining unharmed due to game mechanics.
Lets wait for Freke

Mollika [Tracker] 365513

I can't fucking believe it.
Walk up to him with teary eyes and trembling lips.

"Hey Big Bean, I…."
Lean close to his ear, and whisper.
"I'm out of rounds."
Break into tears.

Rale [Necromancer] 365523

>Lets wait for Freke

DM 365972

We are ready for the end

Rale [Necromancer] 365974

Freke Sheffield [Omniseer] 365976


I- right. Use the lens and aim it at Ironhide…

Aida [Cleric] 365978


Watch the show from the back of my hork.
I am out of bullets anyway.
Oh, and chew on an apple.
There should be an apple around.

Roll #1 6 = 6

Rale [Necromancer] 365990

I stand back and let the trained mages do their job.

DM 366010

The Shard unleashes the immense magical charge it contains.
Focusing through the lens into a single beam of iridescent energy, it blasts clean through the wounded Ironhide, causing its flesh to begin disintegrating.

The army charges forth as they see the beast fall, intent on defeating it as it lands.
Burnt, blasted, pierced and maimed, Ironhide cannot withstand the onslaught for long. In its wild, hate-filled eyes, not a single echo of fear or remorse is seen.

And in the aftermath, from deep inside the mangled carcass, Commander Glory walks out, carrying the earthly remains of his greatest pupil. Sir Valiance.
The body was consecrated and laid to rest in his tomb. The small note on the door removed, for his body had at last been recovered.

Commander Glory returned to his rest as well, to oversee his newest band of legendary heroes - those brave men who died on board the Stormherald, to sell their lives in order to buy victory for the Empire.

And what of our heroes?
>please write your epilogues

Freke Sheffield [Omniseer] 366011

Looks like.. looks like I'm going back to doing what I usually do. Teach and learn magic and spread my ideals.

Maybe in another universe I end up in a war against the gods because of this, ahahahaha.

Aida [Cleric] 366012

I continue being a good cleric, helping people wherever I can.

Mollika [Tracker] 366018

Mollika the dragon slayer went back to town and got drunk some more with Arnim.
Over time, she opoened a school to teach capras how to fly.
The key, she always said, is to have a gun at least as big as you are.
But then she got bored and hit the road once more, I guess she tried to climb some impossibly high mountain or something.
While riding on Arnim's back, of course.
Oh, and she totally kept the dragon-slayer and the trick of the burning ammo, but she's not teaching that to nocapra.

DM 366046

And that's how Humenland was made
Good night Spike.


Rale [Necromancer] 366053

Rale and his minion went back to traveling the world and killing stuff when they could get away with it. The two of them grew closer together, their plutonic relationship strengthened by the fact that they both inhabited forms that should not be able to support life.

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