/q/ - Quest


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File: 1357800149989.png (411.56 KB, 800x600, 100 hours in MSPaint.png)

Diamond Dog Fortress Campfire 295999[Last 50 Posts]

You have arrived. After a long journey from the Mountainhomes into the forbidding wilderness beyond, your harsh trek has finally ended. Your party of seven has fled from home for fear of being caught in a future war that might wipe out your entire pack. There are almost no supplies left, but with stout labor comes sustenance. Whether by bolt, plow, or hook provide for yourselves. With any luck a wandering trader may stop by before winter, or your new pack may even be strong enough to launch a small supply raid, but it is Spring now. Enough time to delve secure lodgings, ere the wolves get hungry. A new chapter of Diamond Dog history begins here at this place, Numbershadowed. Strike the earth!

Campfire 296002

File: 1357800174082.png (80.21 KB, 1920x1303, Starting 1.png)

When the water buffaloes you pilfered finally stop pulling you find quite the surprise. The Jungle is covered in snow! To the northeast lies a small hill. To the east and northeast the ground slopes gently downwards. It wuld be wise to get yourselves and your supplies out of the cold.

Pom [Male Runt Dog Gem Cutter] 296005

"Well. Who was supposed to be driving? This sure as heck doesn't look like the mountains."

Boyar (Preacher) 296006

"The Most Noble God has guided us to a new home, Pom. Be grateful for His righteous paw!"

Moloch [Charlatan] 296007

I hop of the cart and dig a bit through the snow. How deep is it? '1d10'

Roll #1 2 = 2


"He must have a weird sense of humor then. How are we supposed to find anything here?"

Jump out and dig in the snow a bit.

Roll #0 6 = 6

Switch [Pilgrim Cook/Fisher] 296010

I sort of grumble.

"Gratefulness is not necessary for service. Service is all that is required."

Pom [Male Runt Dog Gem Cutter] 296011

"I'll be grateful when we're swimming in more gems than we know what to do with."
I'll hop out of the cart. Hopefully this white crap isn't too deep.

Crunch [Knight] 296013

"There's no such thing. You can never have too many gems."

Pom [Male Runt Dog Gem Cutter] 296015

"I never said too many. I said 'more than we know what to do with.' There's a difference."

Boyar (Preacher) 296016

"His cruelty is his love, Crunch. 'Ye shall know me by the lash, for it is in discipline that ye shall know greatness.'"

"And we shall find our home by that most noble of crafts: Digging!"

Start digging downwards. But, you know, don't put too much effort into it.

Roll #1 1 = 1

Crunch [Knight] 296018

"Do? You don't need to do anything. Just having them is enough. How else can we prove ourselves to those idiots back home?"

I snort.
"Maybe he ought to lash you a bit more then."


Let's be grateful for the favor of being elsewhere.

I'm going to take a look around, maybe some place we can use for shelter.

Roll #0 5 = 5

Switch [Pilgrim Cook/Fisher] 296022

"I can probably make myself more useful getting supplies than digging… but the rivers are frozen and the animals spooked by our caravan. Lumber, then."

I'm heading out to chop down trees. Strike the bark!

'1d10' for survival.

Roll #1 5 = 5

Pom [Male Runt Dog Gem Cutter] 296023

"Oh sure, you just want to go back to that pit. And then what'll they do? They'll put our lovely gems on their stupid weapons, and they'll ruin them. Gems don't go on anything but ceremonial weapons!"
I'll look around for anything edible. Plants, herbs, that sort of thing.

Pom [Male Runt Dog Gem Cutter] 296024


Roll #1 9 = 9

Crunch [Knight] 296025

"Who said I wanted to go back? We'll have to trade with them eventually, and to do that we need something to show for it. Besides, they're about to start fighting, who's to say they won't come to us?"

Campfire 296026

File: 1357801207990.png (13.22 KB, 496x441, Action 1.png)

You brush it away and see some soil beneath it. The snow isn't all that deep.

You dig down a layer into the ground and find that beneath the snow is yellow sand.

The snow crunches under your paws.

You climb up a tree as far as you can. One of the branches break and you fall to the ground, landing on your back.

As long as you are nice and cozy underground you don't really care, but the side of the hill to the northeast looks like a good place to start.

You chop down a tree. the snow makes your paws numb and you are unable to grip the axe well enough to cut down any more right away.

Everything is covered in snow. The only plants left are trees.

Pom [Male Runt Dog Gem Cutter] 296028

Well, strike the earth, let's get digging.
I'll dig straight down, and then make myself a nice 3x3 hole.

Roll #1 5 = 5

Boyar (Preacher) 296029

>"Maybe he ought to lash you a bit more then."
"Oh, that he would! I would invite such a miraculous whipping, for it is the love of the most high!"

Help him out, I suppose.

Roll #1 7 = 7

Campfire 296030

File: 1357801373374.png (97.49 KB, 881x987, Northeastern hill.png)

Here is the hill. your Diamond Dog senses tell you that there is a small frozen pond there.

Moloch [Charlatan] 296031

I shake my head and groan at Boyar's stupidity.
"…Any reason for climbing up that tree, oh dearest brother?"
I go find some trees to cut. '1d10'

Roll #1 2 = 2


If you want to start here, I will help. We can also use Switch's tree that he just chopped down as kindling.

Roll #0 4 = 4

Switch [Pilgrim Cook/Fisher] 296033

Groaning over having to work on digging, I head to the side of the hill and begin digging in.

"Tactically, we want a wall on one side, not a ramp straight down that leaves us vulnerable from all angles."


"Sand, huh? This is going to be a pain to get through."

Keep digging. Hopefully it doesn't go down too far.

Roll #0 5 = 5



Roll #0 4 = 4

Pom [Male Runt Dog Gem Cutter] 296036

"It only leaves us vulnerable from one angle: up."

Boyar (Preacher) 296037

"I was merely scouting out the area, sweet brother of mine."


"Sorry, Diamond Dog instincts over took me. He started digging, then the others, I couldn't help myself. Let's find a secure place for our supplies, if there are any by that hill."

Roll #0 7 = 7

Campfire 296041

File: 1357802138859.png (205.86 KB, 1920x1303, Storeroom and peat.png)

The small area that was dug into earlier collapses and leaves a small hole in the otherwise cozy room. You can both feel many frozen pounds surrounding you that are hidden by snow.

The axe slips out of your numbs paws. You pick it up and look at all the trees around you.

Your cold paws don't make it very far into the sand. The roof holds though, and you can feel that the entrance can be modified to make it more defensible.

It doesn't. Below the sand you find a layer of peat.

You, however, dig into the loose sand and clear out a room for all the supplies.

Pom [Male Runt Dog Gem Cutter] 296043

Get myself out of there, I guess. '1d10'

Roll #1 3 = 3

Boyar (Preacher) 296048

Get out of the hole and give an inspiring sermon to the troops.

"Yea, it is through toil that thou gainest discipline. And it is through discipline that thou conquerest the world!"

Roll #1 3 + 2 = 5

Campfire 296055

You slip and have to crawl your way up the staircase.

It was a nice sermon. It would have been even better if it wasn't cold and snowy outside.

Crunch [Knight] 296058

"Maybe, but could you wait until we have a place to stay before you start preaching?"

"Do we even have a floor plan yet or are we all just doing our own thing at the moment?"


"Come on, little doggies, don't get trapped in your own hole. The hill is a better choice, and we've already got a little nook for our things."

Aiding the others in getting out of their mess.

Roll #0 4 = 4

Pom [Male Runt Dog Gem Cutter] 296060

Right. Well.
Shake myself off, look like that was completely on purpose, and then go see what needs doing at the main dig site, at the wall.
"So, how are we gonna dig this out, anyway? Rooms near the front? Rooms in the back? Long halls, short halls? Or do we just want to drag all our shit out of the cold?"

Campfire 296061

You give them some encouraging words and nothing else.

Switch [Pilgrim Cook/Fisher] 296062

"I'll go gear the gear. I'm dig on."

I designate an area just inside as a heap for supplies and start to drag some in.

Switch [Pilgrim Cook/Fisher] 296063

You dig on**

Aidi E'betting [Farmer/Trapmaker] 296064

"Let's keep it short and simple right now, eh? We can expand naturally afterwards, but let's put a roof over our heads and a warm bed to sleep in. We'll put the supplies in the back for now, since we need them a lot right now."

Pom [Male Runt Dog Gem Cutter] 296066

Picking a section near the bottom-left corner, I'll start digging a hallway. 5 squares long.

Roll #1 9 = 9

Boyar (Preacher) 296067

File: 1357803146476.png (16.03 KB, 774x583, plan.png)

I sketch something in the snow.
"Just a long hallway. We can dig out rooms on the sides later, and the hallway can lead deeper into the earth as we add on.


"Sounds like a plan to me."

I start assisting Pom with the hallway.

Roll #0 8 = 8

Campfire 296072

File: 1357803426314.png (201.2 KB, 1912x1014, Hauling.png)

You and Prophesy start dragging stuff from the wagon to the cave.

The hallway is quickly dug out.

Pom [Male Runt Dog Gem Cutter] 296074

Now, evenly spaced "rooms", 3x3.
Similar to >>296067, and spaced so that the "doors" are in the middle of the room. this should allow for the rooms to all have a wall between them.
Starting from the top left of the hall, and digging until we've got seven rooms.
Should I roll for each room, or let others field their own rooms?

Roll #1 7 = 7

Campfire 296075

That roll will work for all of them.

Moloch [Charlatan] 296076


Roll #1 9 = 9

Campfire 296077

But that hallway isn't long enough for 7 3x3 rooms. Want me to extend it?

Pom [Male Runt Dog Gem Cutter] 296078

That would be appreciated, yes.

Campfire 296080

File: 1357804141701.png (203.51 KB, 1912x1014, Rooms.png)

A snowstorm has come. Prophecy starts moving the animals indoors.

You dig out seven rooms. Now if only there were doors. Or beds. Or anything, really.

You set about deforesting part of the hill that you all have dug into.

Boyar (Preacher) 296081

Sounds good to me.

Try that sermon again.

"Saint Daisy was toiled for three years in the arctic wastes of the north, and the Greatest of the Gods rewarded her with rule over all the tribes! Work and we shall find our fortune!"

Roll #1 4 + 2 = 6


I go back outside and drag the lumber in to start crafting doors, doorframes, beds, support beams, or anything else we need.

Roll #0 9 = 9

Aidi E'betting [Farmer/Trapmaker] 296083

"Let's get a fire started to keep the cold away. I wonder, though, can I use it to section off some plants for farming, or start making some traps?"

I'm not familiar with DF, should we start preparations for farms/trapping now?

Moloch [Charlatan] 296084

I join him in dragging the lumber inside and beginning to craft it. '1d10'

Roll #1 3 = 3

Pom [Male Runt Dog Gem Cutter] 296085

"Hey boss, you think we should set up some workshops or something? We can't just sleep on the ground."
Heading to the western wall of the main room, I'll start expanding it another 3 columns to make room for the lumber, and the other supplies.

Roll #1 5 = 5


I'll get started with a staircase at the end of the hall. I don't like digging, but I know we're going to need one. Make it several floors deep.

Roll #0 2 = 2


I'll offer whatever help I can to these two then, since expanding the place seems to be the objective.

Roll #0 6 = 6

Campfire 296092

The sermon lifts the hearts of your companions. +1 to everyone's next roll.

You recognize the need to put the carpenter's workshop away from the future sleeping area. You dig down a layer and build yourself a carpenter's workshop.

You start punching wood to try and make it into useful things.

That you do.

You realize that you will need farm plots for farming and a mechanic's workshop for making trap components.

Some sand gets in your eyes when you try to dig

You help expand the storage room.

Days pass while your small band continues to unload the wagon and expand the living quarters. A Carpenter's Workshop is made to start turning the lumber into useful things.

Campfire 296093

File: 1357805091230.png (216.58 KB, 1912x1014, Beds.png)

Sorry. Dogs work slow.

Campfire 296094

>Days pass and the snow thaws while your small band continues to unload the wagon and expand the living quarters.

Moloch [Charlatan] 296096

I decide to postpone my studies in punching wood to craft things to another day, jotting down my results in my journal, and retire to the carpenter's shop and begin properly crafting what we need. '1d10+1'

Roll #1 2 + 1 = 3


"Game out there. Shall I not fill our bellies, Alpha?"

Without waiting for reply, hunt!

Do I get a bonus to roll for being the hunter?

Roll #0 2 = 2


If no one objects, I should begin setting up the farm. Whatever we grow, we can eat or use to lure the animals.

Roll #0 8 = 8


Keep at it until I get something.

Roll #0 8 = 8

Pom [Male Runt Dog Gem Cutter] 296104

Now that the snow's thawed, I can go out and look for edible things. After I set up the Food Storage Area, of course. It's going to need to be in a place with good ventilation, though. First floor, northern three rows of the front chamber should do it for now. If they aren't already occupied.


"Perfect. I can work with this."
Start crafting the aforementioned items.

Roll #0 3 = 3

Campfire 296106

You faff around outside and watch as the still loaded cart sinks into a melting pond. Many supplies are lost.

You grab your bow, but Prophesy stops you.
"Shouldn't you build a place to butcher you kill and a place to cook them first?"

You clear out a plot for Plump Helmets and start planting seeds.

You go outside and faff around too.

Boyar (Preacher) 296108

I'll inventory the storage room.

and also I guess expand our hallway back some.

Do we need to gather water? It's been a long time since I played DF.

Roll #1 9 + 2 = 11

Boyar (Preacher) 296109


Roll #1 2 + 1 = 3


I snarl. "Can I not cut them apart wherever I please? Very well, if it will please the Alpha."

Set to work on that butchery and kitchen. All in one room, but it shall be a new room. My workshop, my domain.

Roll #0 8 = 8

Moloch [Charlatan] 296111

I try to recover what supplies I can. '1d10'
And after that I guess I try to jot down what would be needed to build a blacksmith's shop. '2d10'

Roll #1 10 = 10


"What? Where is that going?!"
Grab as many of the supplies as I can before we lose them all.!

Roll #0 9 = 9


"Save the supplies!"

Roll #0 10 = 10

Pom [Male Runt Dog Gem Cutter] 296117

Looking up from my spot selections, I'll wonder what all this shouting's about.
"What's going on out there? What's happening to the supplies?"

Campfire 296121

You spend all your time trying to take inventory without an office to keep your recordbooks in. It is slow going but you determine that you have plenty of food and alcohol for now. Most of the seeds even made it off the wagon before it sank.

You get to work digging out a large room for the butcher's shop and the kitchen.


The three of you get everything except two pieces of wood that broke off the wagon. They seem stuck down there

Boyar (Preacher) 296124

I try to dig myself out an office.

Roll #1 3 = 3

Boyar (Preacher) 296125

And I keep trying

Roll #1 7 = 7

Moloch [Charlatan] 296126

With that saved, I go back inside and start digging out a room that will eventually become a blacksmith's '1d10'

Roll #1 5 = 5


Keep working on my territory. Remember that we're all friends here, so there's no need to mark our respective territories.

Roll #0 8 = 8


I take what materials we've recovered and put them safely in one of the storerooms.

Roll #0 8 = 8

Campfire 296138

You get the room dug out and send out the word for a table and chair.

Prophecy stops you.
"Easy there. We need to get past the aquifer before thinking about forging or smithing anything."

It's all done, but the place might start to stink if the corpses are not processed quickly. The only thing left to do is to go out and hunt now.

You do that.


Then hunt! I have had enough of this enclosed space. I am not coming home until I have SOMETHING to show for my efforts.

I must remember to make that butchery bigger… I hate small spaces.

Roll #0 2 = 2

Pom [Male Runt Dog Gem Cutter] 296145

Well, as my gem cutting talents aren't needed at the moment, I'll head out and look for edible plants around the camp. '1d10'
One day I'll have my craft shop, though.

Roll #1 10 = 10

Moloch [Charlatan] 296148

"Get past the aquifer? How do we go about that?"

Campfire 296153

File: 1357806938332.png (361.55 KB, 1912x1014, Chopshop.png)

Boyar (Preacher) 296155

Go out and forage for stuff

Roll #1 9 = 9


I head back to the woodworking shop and attempt to return to work on doors.

Roll #0 4 = 4

Campfire 296159

You head outside and see some giant kangaroos. Holy gems, they are almost twice as big as you are.

You start collecting a bunch of tasty looking plants. Many of them can probably be brewed or cooked.

"First we need to find out how deep down it is. After that we need to drop a plug on it and dig through the middle of the plug. I think we should start looking for it away from our cave in case there is an accident."

You head out there and start foraging too.

You'll get started on them once you finish Boyar's order.

Pom [Male Runt Dog Gem Cutter] 296161

After I finish gathering plants, I'll try and get Boyar's attention.
"Hey, you think we should designate a garbage dump? Somewhere outside, maybe? We're going to need somewhere to dump things we don't eat or need."

Boyar (Preacher) 296166

"An excellent idea, Pom. I know I can count on you for good ideas."

"We could, perhaps, use that small pit we dug when we first got here. If not, let's just use an area a short walk from the tunnel."


"To Serve."

Let fly a venomous arrow! Let them taste the poison of the Mother Mountains.

Roll #0 10 + 2 = 12

Pom [Male Runt Dog Gem Cutter] 296175

File: 1357807769069.png (45.93 KB, 602x425, Future dump zone.png)

"Well, since we don't want it to stink to the clouds, I figure we can use this spot here, after we carve up the walls a little so there aren't any ways something could come down and walk around in it.

Campfire 296183

File: 1357808048359.png (865 KB, 1920x3048, End of the first session.png)


Dug a shelter
Designated a storage area for the wagon's goods
Set up a farm
Set up a butcher's shop and kitchen
Dug bedrooms and placed beds in them
Created a carpenter's shop

Needs doing:
Build a trade depot
Build a craftdog's workshop to get an industry going
Build a brewery
Designate a landfill
More stuff

I'll resolve those next time.

Campfire 306030

File: 1358480410648.png (649.95 KB, 3865x3024, Session 2 start.png)

The end of Spring is drawing close. The adventurous dogs have dug their way into a hill near where their wagon broke down and carved out space to store their goods, sleep, grow crops, clean and cook animals, and make wooden furniture. The most important task ahead of them is locating, then breaching, the aquifer they are standing above.

One moment while I get these fucking dogs to do what they are supposed to be doing.

Moloch [Charlatan] 306034

>fucking dogs

Pom Rainian [M. Runt Dog Gemcutter] 306037

It's like herding cats sometimes.

Campfire 306045

The kangaroo drops dead and does not outrun the rag tag milita I had to form because the fucking game didn't give your character any sort of ranged weapon when it was supposed to do that based on your skillset.

Dump designated.

Pom Rainian [M. Runt Dog Gemcutter] 306053

Alright, now let's see… Probably need to set up and assign a butcher if we haven't already.
Don't suppose our glorious leader will make a choice in whether it should be outside or inside?

Moloch [Charlatan] 306054

So we're playing now?

I guess I attempt to locate the aquifer. Is there anything I need to do for this?

Moloch [Charlatan] 306056

And a roll if needed.

Roll #1 1 = 1

Boyar (Preacher) 306061

I will help my brother look for it. I guess I try to listen through the very thick rock or something.

Roll #1 1 = 1


Continue woodcrafting. Perhaps get started on a aqueduct?

Roll #0 9 = 9

Pom Rainian [M. Runt Dog Gemcutter] 306066

File: 1358482028486.png (2.36 KB, 159x118, Woodshop goes here.png)

Well, while they're listening at the walls, I'll head over here and start digging out where we're putting the woodcrafts area, since we've already got a carpenter.
Digging '1d10'

Roll #1 2 = 2

Campfire 306067

The butcher's workshop and kitchen were already built inside. They are in the top left room.

You dig strait down at the foot of your bed. You both find a layer of water up to your chins a layer below the carpenter's workshop, two below the level your main rooms are in, and another layer of soaked clay beneath it.

This aquifer is several z-levels deep.

You can hear the sounds of your comrades splashing in the water from somewhere else. The hearty plants can survive with the water they currently have access to.

Boyar (Preacher) 306071

"Excellent work, brother! We've found water.

"Now all we need is a new workshop for that carpenter."

Aida [DD Knight] 306074

Have we build the workshop to build traps yet?

Moloch [Charlatan] 306077

"…how did you talk me into this, oh brother."
I groan and sigh.
Can I tell how large it is from here? Does it reach to outside?"

Roll #1 7 = 7

Crunch [Knight] 306079

"What's all that racket? You'd better not be flooding the burrow already!"

Campfire 306083

File: 1358482671215.png (89.24 KB, 1204x1355, I do not have high hopes for t…)

You dig it. This should work just fine.

Here's a picture.

No, however you have no access to stone which is necessary to make mechanisms durable enough to be used in traps. The aquifer must be breached first.

It might be worth checking out the burrow that was dug when you all first arrived. That seemed drier than this area.

Pom Rainian [M. Runt Dog Gemcutter] 306084

…Aha, it's a hallway. Silly me, that should be a 3x3 room. Can't build anything in a hallway.
Dig it appropriately. '1d10'

Roll #1 3 = 3

Boyar (Preacher) 306086

I give an inspiring speech to get everyone motivated.

"Work hard, dogs, for the Noblest of Gods demands it of his servants!"

Roll #1 8 + 2 = 10


I'll use this to help build that workshop.

Roll #0 9 = 9

Moloch [Charlatan] 306093

I guess I assist.

Roll #1 2 = 2


Start work on a pump, I guess.

Roll #0 1 = 1

Campfire 306097

File: 1358483639809.png (6.78 KB, 742x483, mechanic's workshop.png)

You sure are good at digging and measuring. The mine foredog back home was an idiot to ban you from the mines that were still being dug.

Your barking voice echoes through the burrow and surrounding area, inspiring your subordinates.

You dig out a room across from the carpenter's workshop and build a mechanic's workshop. Once you get some stone you can start building mechanisms for traps and machinery.

You follow her around and watch her while she works.

You build the components for one, but trip and crush them all.

Campfire 306099

File: 1358483935993.png (28.78 KB, 742x483, herp.png)

>You sure are good at digging and measuring. The mine foredog back home was an idiot to ban you from the mines that were still being dug.

Pom Rainian [M. Runt Dog Gemcutter] 306100

Well, if I've cleared enough room, time to start setting up that craft shop.

Roll #1 5 = 5

Pom Rainian [M. Runt Dog Gemcutter] 306101

File: 1358484016459.jpg (76.51 KB, 460x300, Pomeranian.jpg)

Alright, one more time, just those two spots.

Roll #1 9 = 9


File: 1358484117714.gif (76.05 KB, 800x777, DorfLearningCurve[1].gif)

I'll help.

I'm sorry, but I have NO idea how to read these maps.

Roll #0 9 = 9

Campfire 306103

You are building a Craftdog's Workshop, right?

Pom Rainian [M. Runt Dog Gemcutter] 306104

Yes, since it can use bone, wood, or metal for crafting.
One day I'll make my gem shop. But we need to find gems first.


I'm in a similar boat

Roll #0 2 = 2

Boyar (Preacher) 306108

So we still haven't accessed the aquifer, right?

Campfire 306109

You build your shop and are ready to start crafting goods, but it may be wise to build a trade depot so anyone that wanders out this far will have a place to buy and sell thing.

Prophecy comes back to the group.
"I checked further south, but the aquifer is very deep there to. Shall I keep searching for a way around?"

Several holes have been dug down to it.

Boyar (Preacher) 306111

"What should we be doing next?"

Crunch [Knight] 306113

"Perhaps that trade depot Prophecy mentioned?"

Pom Rainian [M. Runt Dog Gemcutter] 306114

Now that that's settled, we'll want a bow shop. We can build crossbows for the hunters, while the craft shop handles bolts.

Campfire 306115

"Alpha, we should either search for a way around the aquifer or try to plug it. The first option is safer and I have a few ideas of where to look. We will also want to build a still soon to begin making alcohol."

"This is also a good idea."

Moloch [Charlatan] 306117

File: 1358484690673.png (16.03 KB, 417x453, Untitled.png)

Can I set that up over here?
If I can, I start doing whatever I need to set it up.
"If we really want to be more successful than home, perhaps we should put more towards trade? Diplomatic relations?"

Roll #1 7 = 7

Boyar (Preacher) 306118

"Going around sounds like the best option. We have time to spare, yes?"

Pom Rainian [M. Runt Dog Gemcutter] 306120

I'll trundle out of the newly finished craft shop.
"So, what's next? We digging more, or can we start mining? Or we start making crafts to peddle like some whiny little pony?"

Campfire 306122

File: 1358485367096.png (27.26 KB, 742x483, bow wow.png)

You build a bowyer's workshop. Someone will need to make bows and crossbows now.

"The runt build a workshop for making crafts. If we have simple wooden crafts to sell it would at least let us bargain for supplies if a trader should find us."

"Perhaps, Alpha. It is a poor Diamond Dog that lives in a hole in the sand."

"There is nothing to mine in sand. I will go look for a way past the aquifer now."

It is now Summer.

Pom Rainian [M. Runt Dog Gemcutter] 306127

I'll just nod for the moment.
Not much I can do without orders.


What do we need for such weapons? I will go get it.

Roll #0 4 = 4


"Well, I suppose I could get started on that then."

Go craft some crafts.

Roll #0 2 = 2

Moloch [Charlatan] 306132

I go craft some things. '1d10'

Roll #1 1 = 1

Boyar (Preacher) 306133

Help Prophecy look for a route around the aquifer.

Roll #1 1 = 1


Butcher that kill if I haven't yet.

Auto update broke and I passed out.

Roll #0 1 = 1

Campfire 306137

You make a wooden bow.

You make a wooden amulet.

The three of you run into each other and fall over.


"Hey! Hey! You don't want this kill dragged through the dirt, do you?"

Growl a bit and keep headed to my butchery. And butcher that thing already! I'm the cook.

Roll #0 5 = 5

Campfire 306139

Prophecy returns.
"I have found no way past the aquifer. With our scant resources the best thing to do may be to drop an earthen plug into it and mine through it to the other side."

The poison had to much time to spread through the meat. You are only to save a small portion which you cook and eat right away.

Pom Rainian [M. Runt Dog Gemcutter] 306141

"Don't forget to save the bones. We can make those into crossbow ammunition."
Speaking of, I'll try my hand at crafting some bolts. '1d10'

Roll #1 4 = 4

Boyar (Preacher) 306142

"Sounds good to me."
I'll help.

Roll #1 1 = 1


"Well, best do that before we do anything else then."

Get to work on that plug. Hopefully I still have enough of my wits about me.

Roll #0 4 = 4

Moloch [Charlatan] 306145

"Very well."
I try to lead the project and direct it, pitching in when needed. '1d10'

Roll #1 5 = 5


Shrug and tear out the bones to leave in the heap. Ammo isn't my job!

Maybe something without so much poison, next time…

I'll go try my paws at fishing. Somedog needs to provide for this hole in the ground. Might as well step up to the plate.

Roll #0 4 = 4


Since I got the wooden crossbow, I'll try to make some bolts from the bones of >>306146 and whatever else I can use.

Roll #0 5 = 5

Campfire 306148

You make a few bolts from wood.

The four of you get to digging when Prophecy stops you.
"No! No, stop! The plug must be larger!"
He draws something in the dirt. Collective roll of 15 to do it right. This will take a while.

You make some bolts too.

Boyar (Preacher) 306151

Dig dig dig

Roll #1 9 = 9

Pom Rainian [M. Runt Dog Gemcutter] 306152

Well, setting the bolts in the supplies pile, I suppose I'll help with the plug.
'1d10' striking the earth.

Roll #1 1 = 1

Moloch [Charlatan] 306153

Well shit.
Work work work. '1d10'

Roll #1 8 = 8


Time to strike the Earth and assist.

Roll #0 4 = 4


Start over!

Roll #0 9 = 9


Psh! They have that under control. I'm going back to my fishing.

Roll #0 1 = 1

Campfire 306161

"Good! This is a lot of earth we are moving, so it may take all season or even more. Try not to cause any cave-ins until we are all outside."

You fall in a pond. While you are down there you see there is nothing to catch here.

Pom Rainian [M. Runt Dog Gemcutter] 306163

Keep digging. '1d10'

Roll #1 2 = 2


Dig dug dig dug

Roll #0 10 = 10


Paw the earth.

Roll #0 4 = 4

Boyar (Preacher) 306167

gid gid gid

Roll #1 8 = 8


No! I refuse to dig. I'll go hunt again if that's what it takes.

Roll #0 8 = 8

Campfire 306172

You guys don't need to do any more rolling, but some migrants have arrived and they need orders.


I'll go hunting then. We could use some more food.
I'll join >>306170 in the fun.

Roll #0 2 = 2

Boyar (Preacher) 306174

"They should probably go out and find food."

Pom Rainian [M. Runt Dog Gemcutter] 306176

Oh boy, more… what? Dogs? Or other?
…We're going to have to make them rooms.

Campfire 306178

Dogs, but one of them has a donkey foal as a slave.

You can't spot any game that would be good for hunting.


>Eight to hunt
>"You don't need to roll"

Do you even read my posts? ;_;

Cringe as Aida crunches across twigs. Make a shushing motion, and try to show her how to hunt quietly.

"Let's take the next one together."

Roll #0 10 = 10

Crunch [Knight] 306180

I go and check their numbers.

Then get started on new rooms and a slave quarters.

Moloch [Charlatan] 306184

I frown at the slave.
Is he capable of speaking?
"Donkey, can you understand me?"

Pom Rainian [M. Runt Dog Gemcutter] 306186

File: 1358488168464.png (5.81 KB, 206x285, New homes here.png)

I suppose we'll start digging the new rooms around here?

Campfire 306187

I'm a bit busy.
You grab a bow and go hunting. The only game around right now are large, winged insects that conform to the basic shape of a diamond dog.

She nods.
"Yes, sir."

Moloch [Charlatan] 306188

"Do you wish to stay here? Do you wish to work for us?"

Aida [DD Knight] 306189

Aw yiss.
What do we have to defend our little warren?

Switch [Pilgrim Cook/Fisher] 306192

Whisper conspiratorially with her.

"You think the bugs are good for eating? Might be fun to cook."

Aida [DD Knight] 306195

"Crunchy on the outside, soft on the inside."
I reply with a lick of the lips.


"Okay. Let's try, then. Cover ground fast."

Put an arrow in one of those bugs.

Or you could use that 8 you didn't use before

Roll #0 7 = 7

Aida [DD Knight] 306202

I ready the crossbow.

Can I use that 8, then?

Campfire 306204

"I am suppos-I want to stay with Glove."

In game? Two battle axes, a sword, and a bow.

Everyone gets to work digging out rooms and building beds for them.

Answer coming soon.

Boyar (Preacher) 306205

"Do you have a name, Donkey?"

Moloch [Charlatan] 306206

"So if I gave you the opportunity to flee, right now, would you take it? Or would you willingly stay with us?"
"And yes, what is your name, little donkey?"

Campfire 306207

"Glove calls me Road Merchantdawn."
She looks around to make sure she hasn't strayed too far from Glove.

She starts shaking.
"I won't run."

Boyar (Preacher) 306208

"What can you do, Road? Do you have any skills?"

Pom Rainian [M. Runt Dog Gemcutter] 306209

Hmm. I should probably go out and gather lumber, if we haven't assigned others to that. These beds don't make themselves, much as I wish they did.
'1d10' jacking lumber.

Roll #1 5 = 5

Crunch [Knight] 306210

"Hey! You want her to bunk with her owner, or do I dig her some slave quarters?"

Moloch [Charlatan] 306211

I gently reach out a paw and pat her head.
"Shh… it's okay little Road. We're not going to hurt you. I just wanted to ask you a few honest questions, that's all. Is there anything you want? A young donkey such as yourself much have a few needs, yes?"
"Which would you prefer, little Road?"

Campfire 306213

The two hunters can hunt whatever the fuck they want because fuck the hunting system in this game.

"I'm just a foal right now. Once I grow up I'm sure I can be useful."

You start cutting down trees.

"Glove takes care of me and lets me sleep on a pillow by his bed."

Switch [Pilgrim Cook/Fisher] 306215

It's okay, just send us back to the base and describe the combat to us. Let's do it the old fashioned way.

Campfire 306218

There are three large insects in the rough shape of diamond dogs before the two of you. They have not seen either of you yet. Roll to attack or perform some other action.

Moloch [Charlatan] 306225

"Would you prefer your own quarters? I still can't say I'm too enthused about you having a single 'master..' You should be your own donkey."


Rolling for attack.

Roll #0 7 = 7

Boyar (Preacher) 306228

"An excellent idea, brother.
"Glove, if you want to live here then you'll need to surrender your property to the pack as a whole. That includes your slave. She'll live in slave quarters along with any other slaves we capture or buy, and she'll be the property of the pack."

Campfire 306229

She giggles nervously.
"Please stop. I'm loyal to Glove. He wouldn't be happy if he thought you were trying to steal me."


Motion for Aida to come close, then let fly a poisoned arrow.

Roll #0 7 + 2 = 9

Boyar (Preacher) 306231

"We're not trying to steal you, Road. We're trying to expropriate you for the benefit of all."

Campfire 306232

You'll need to roll for that.

Your arrow strikes one of them and punches through it's flimsy exoskeleton. It falls to the ground and the others begin fleeing.

Your arrow drops one of the fleeing bugthings.

Crunch [Knight] 306233

"Soooo…does that mean we're getting slave quarters down here?"

Boyar (Preacher) 306234


Roll #1 5 = 5

Moloch [Charlatan] 306235

"Wha- bu-"
I groan and grit my teeth, mumbling.
"It's a start…"
"Glove, you release her from your possession or you aren't allowed here. Alpha's orders."
AWiYE (+ Compassion)

Roll #1 5 = 5


"Get the last one, too! We eat well tonight!"

Loose another arrow, may it strike the fleeing bug true.

Roll #0 4 = 4



Roll #0 1 = 1

Campfire 306241

You miss and the bug manages to escape. You have two kills waiting to be processed.

You fumble with your arrow and end up stick it through your paw.

"No. I bought her from the slavepins back in the mountainhome and raised her myself. She is my property."

Pom Rainian [M. Runt Dog Gemcutter] 306243

I think I've lumbered enough jacks for now.
Time to put my dainty artisan paws to work… Figuring out what the rest of these mutts do.


Get it out and get the meat back to camp.

"Why did these bugs have a Diamond Dog's appearance?"

Roll #0 1 = 1



"Ah… wait! Don't flex it too much! You may rip the muscle! Let me see it. Be still, Aida."

Put one of my paws around her and draw her close, and use the other to hold her wrist. I set upon my work: break off the head, and pull the arrow out, then begin to treat the wound.

Don't Die On Me!

Roll #0 7 + 1 = 8

Boyar (Preacher) 306247

I give him something of a sermon.

"We all brought things of value to this place, Glove, but we gave of them freely so that the pack would prosper. This is important, because we need to make decisions about our goods and future. What happens if we get into the winter and it comes time to slaughter her? And you don't want to because she's 'your property?' That's not going to work.

"The Noble One commands obedience, and this obedience is demanded from the pack as well as from the thrall. For it was written, 'Ye shall obey thy master in everything, and do as he orders.'"

Roll #1 6 + 2 = 8

Moloch [Charlatan] 306248

"Do you really hold ownersh-"
I mumble under my breath.
"…we're not slaughtering her."


Knot it.

"I'm'a diggin' some slave quarters anyway!"

Roll #0 5 = 5

Boyar (Preacher) 306250

"A good plan, Crunch, thank you."

Campfire 306251

A majority of them have been working all through the summer and into the Autumn months to build a massive plug for the aquifer. A couple are out hunting while the rest are at work into the Craftsdog's shop and Carpenter's shop churning out useful things.

You accidentally snap the arrowhead off inside your paw. It hurts like hell and you will need medical attention soon if you don't want to loose the use of that paw.

You are able to remove the head without much more damage then clean her paw in a nearby pond. After that you wrap it up nicely with bandages.

He grumbles.
"Fine, but if you try slaughtering her before those two waterbuffalo out there or before you finish off the food from the farms I'll use your skull as a helmet."
Road was off getting a drink from a barrel while all this was said, and heard none of it.

You punch a small hole in the wall for a small donkey.

Aida [DD Knight] 306252

"Thanks. I guess the thrill and excitement let me block out the pain."

Moloch [Charlatan] 306253

I attempt to dig out more for her quarters.
Make it at least almost as nice as our own personal ones. '1d10'

Roll #1 2 = 2

Switch [Pilgrim Cook/Fisher] 306254

Laugh a little, quietly.

"It's cute to see you out here hunting. Usually, I am alone. I've been that way since I left my last pack. Do you want to help me clean the kills? Normally I like solitude in my butchery, but for a patient, I will make an exception. Perhaps you will help me hunt again in the future."

Drag that meat home to my domain! We'll clean it when we get there.

Boyar (Preacher) 306255

"Thank you, Glove. In return, you may have my first share of the alcohol when we construct our distillery."

"A good plan, dear brother. We need a big space for the many slaves we'll surely own soon."
Help out

Roll #1 10 = 10

Pom Rainian [M. Runt Dog Gemcutter] 306256

Swell. Well, let's see what else there is to do…
Could I get an updated map?

Aida [DD Knight] 306258

"Of course, I'd enjoy helping. Know any good recipes for these things."

Crunch [Knight] 306259

"Guess that'll do."

Go join the others.

"So, how many of our new friends do we have?"


Another soft chuckle. "Sometimes the fun is in experimenting. I don't know many bug recipes, so maybe we'll sneak a taste as we cook, and try to guess what will go well with it. Worst case, all meat makes good broth."

Let's get to cleaning and cooking, together!

Roll #0 8 = 8

Campfire 306262

You start to dig out a nicer room for her, but stop when you realize how much your room sucks. It's a sandy hole with a bed in the middle of it. You are one of the few lucky enough to have a door.

"You still don't have a distillery? It looks like the rumors back home were right about you lot."
He grabs Road and wanders off to another room.

Conscious of the finite amount of space you dig out an area on the same level as the Carpenter's workshop for future slaves.

Almost done with the first segment of the plug, hold on.

One of the dogs speaks up.
"I dunno, fourteen?"

You drag the corpses back and manage to get some useful meat and a few internal organs. Cooking will require another roll.


File: 1358491982923.jpg (99.66 KB, 800x445, cooking_mama_2_logo[1].jpg)

"Let's get started then. Maybe we can add some of the crops I grew."

Roll #0 10 = 10


Well then let's get cookin'! Take a little nip of the meat and tear off a piece for Aida.

"What do you think? Maybe beer-basted?"

"Ohh! These are good! You have more of a knack than I thought! You and your ingredients are welcome in my little domain any time!"

She clearly has the lead on this one. I'll help as needed.

Roll #0 1 = 1

Switch [Pilgrim Cook/Fisher] 306269

Surely I can't do much damage just helping her, right? Right? ;_;


"Perhaps a feast is in order."
Do what I can. Is there enough provisions?

Roll #0 5 = 5

Switch [Pilgrim Cook/Fisher] 306274

Growl a little. He must have been the one that was distracting me from cooking well!

"What do you want, Crunch? You know I like to keep to myself in the kitchens."

Campfire 306277

You cook a wide array of fine dishes with the bug meat, plumb helmets, and wild lettuce that were sitting in the storeroom. This will most definitely lift the spirits of everyone in-

You drop a knife on your foot and start jumping around in pain. Your wild jumps carry you straight into Aida and send her, and most of the food, crashing to the ground.

You come in just in the nick of time to catch enough food for you and a few other dogs.

Crunch [Knight] 306279

"Not really. How would I know that if it's the case? Not to mention you ought to be more careful around cutlery."

Campfire 306281

The mood of the dogs begins to decline sharply as the last of the alcohol runs out.


Sigh at the food being salvaged.

I bark at him. "Because I built the kitchen so far away! Or you could ask, you know! Or have heard anything about my last pack? … I only dropped the knife because I didn't expect someone else here, and…"

Collect myself and another, this time very big sigh. "It's fine. Just take the food. I'm sorry, Aida. I should have not lost my concentration or my temper."

I'll set about a distillery in a corner of my kitchen.

Roll #0 9 = 9

Crunch [Knight] 306286

"I'm sorry for assuming otherwise. I don't make a habit of looking into the pasts of others usually though."

Go take the food to the new arrivals.

Pom Rainian [M. Runt Dog Gemcutter] 306288

Well, I can't just be a layabout all day. I suppose I'll gather some shrubbery.

Roll #1 9 = 9

Moloch [Charlatan Smith/Carpenter] 306293

How's the progress on that plug going?
Is it far enough that I can start plotting out a place to build my smithy?

Campfire 306301

The slave pin has been built, but lacking any stone or metal it is less than impressive.

The brewery has been built and is now churning out alcohol.

The newest wave of migrants appreciates the warm welcome. Once they finish eating they begin building a trade depot outside the entrance to the fortress.

You begin harvesting a good amount of greenery.

"Stay back, we are almost ready to drop the first layer."

Moloch [Charlatan Smith/Carpenter] 306304

"Very well then."
I get to work on carving/crafting some furnishings for the 'slave' pen.
Proper furnishings, not holding pens. The same we have in our own quarters.

Roll #1 2 = 2


Keep at that alcohol. Maybe I can make them forget my mistake like that. Try not to get too distracted by chatting. Or the alcohol that I'm skimming off the top to calm my nerves.

"I didn't mean to… get upset like that, Aida. It's a nasty side of me. Can you forgive me?"

Roll #0 1 = 1

Boyar (Preacher) 306306

"What else do we need? A stoneworking shop?"

Pom Rainian [M. Runt Dog Gemcutter] 306308

"Stoneworking, gem crafting, blacksmith, maybe, once we can find the stone… Clothier's perhaps. Don't think we have the thread for it, though. As soon as we get that aquifer cleared up, we should be able to dig deeper, and find things that are actually worth the dig."


Since we are getting more Dogs, is it possible to expand my farm?

"I love meat as much as the next dog, but I'd like to secure some more food for later."

"We almost spilled some food, I'd be upset too after all the work we did." I smile. "You mentioned a previous pack, what were they like?"

Roll #0 10 = 10


I'll go help her with the farm, rather than damage things further in my kitchen for now.

"They weren't so bad. It was me, really. We lived in the lowlands, near the base of the Mother Mountains. I had such a bad temper back then… I am still not good at controlling myself, but it's better than then. They couldn't banish me, because I hunt and heal, too useful… They would exact themselves in other ways. Finally, they did end up sending me away, when I was no longer useful. They found a replacement. I just… don't want that to happen again. I want to belong to a pack in a real way."

Trail off. "I've rambled, haven't I? I'm sorry."

Roll #0 1 = 1

Campfire 306316

You get started on a bed before stopping when you remember that you've seen slave quarters nicer than your living areas back home.

I wouldn't call that skimming. You are now so drunk you can't see straight.
Roll every time you talk to see how slurred it come out.

"We'll need that once those lazy diggers get off their asses and finish the plug. Some of the dogs are working on a Letherworker's shop right now."

You create another plot and start clearing out room for a Farmer's Workshop.

You just threw up everywhere. Go jump in a pond then sleep it off.

Moloch [Charlatan Smith/Carpenter] 306318

I suppose I work on improving our own then '1d10', as well as those of the 'slaves' 'r2 1d10'

Roll #1 8 = 8 / Roll #2 3 = 3

Switch [Pilgrim Cook/Fisher] 306319

Blush at my drunkenness.

"I've losht my shenshesh. I'm too drunk…" Hic!

"Sho shorry… maybe I'd oughta lay down… Can I make it up to you shome how?"

Hic! And a stumble into the wall.

"Maybe you… could do me one last favor… and walk me to bed?"

Blush and whimper, tail between my legs. I don't like to look so vulnerable and weak.

Switch [Pilgrim Cook/Fisher] 306320

Roll for slur. Low = less comprehensible.


Roll #1 2 = 2


Let me carry him back. He's had such a rough day. "I have to do my best for him and everyone else here."

Roll #0 9 = 9

Switch [Pilgrim Cook/Fisher] 306323


I sort of drunkenly try to hug her from my awkward, carried vantage, buried half into her fur.

"Thank you Aida, you are a kind friend."

Roll for slur. '1d10'

Roll #1 3 = 3

Campfire 306324

You start building chests and cabinets for the rooms. There are a lot of rooms so you don't have time to do anything for the slaves.

You can't even understand most of what you are saying.

You sling her up onto your back in a firedog's carry and take her to her room.

Campfire 306353

File: 1358497513627.png (340.08 KB, 4424x1804, end of session 2.png)

Fortress Status Update
For the Alpha

Winter of the First Year

The aquifer plug stands ready to be used once the ice around the edge of the aquifer melts. If the plug lacks the number of layers needed to breach the aquifer I have seen to it that the dogs left plenty of room for pumps and a drainage system.

Things are going more slowly than planned, but given that we are a pack of misfits that is to be expected. For better or for worse twenty diamond dogs, including us, now call this place our home. The two water buffalo that pulled our cart here have given birth to a calf, and a wave of refugees have brought with them a yak calf. My recommendations are to let them both mature then slaughter the freshly grown water buffalo, but if the winter is harsh we may need to slaughter all of them. The young donkey slave continues to follow her old master around. Our fisherdogs have reported that none of the small ponds contain any fish with meat on their bones.

The newest arrivals have built workshops in addition to the ones we constructed. The farmers have shown interest in setting up their own industries, but we lack seeds in sufficient quantities to support them. As it stands we currently have the facilities for the following industries:

Leather - Currently lacking skins to make into leather. This should change come spring.
Bone crafts - See above note
Wood crafts
Furniture - The building of a second Carpenter's workshop may prove necessary

Other Constructions:
A trade depot stands ready to welcome any wealthy travelers. Until we reach a layer of stone its location outside does not mater because we cannot protect it with traps. A large room for the slaves has been built, but will lack furnishings until all the dogs are taken care of.

Suggestions For The Coming Year:
Breaching the aquifer should be a top priority. We need more rooms, beds, doors, and furnishings for all the dogs we have. We need a larger storage room or several storage rooms dedicated to different materials. We need a dining area with tables and chairs.

-Prophecy Fortifysag
-Self-appointed assistant to the Alpha

Campfire 306360


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