/q/ - Quest


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File: 1371177471390.png (351.21 KB, 1225x787, werepone.png, IO Google TinEye)

431483[Last 50 Posts]



I rush in!
Explosive Shot those meanies attacking her!




Flip into the room and cheap shot the first thing I see that's attacking her!

Roll #1 1 = 1


Frown, run in, and shoot something furry.

Roll #1 10 + 1 = 11




time to show these were beasts the more natural way.. '1d10+1' transform and go tackle one. '1d10+2'
if this doesn't count as combat get those are a regular d10 and a d10+1[/s]


You charge in and send a maned werlion flying. It hits the real wall of the chamber and slides to the ground.


You hit one of them in the shoulder with an arrow, giving it a serious limp.

You fire a smoke pellet at the fighting monsters, but miss and and the shot in one of the holes.

You misjudge the distance you will need to go and land on the edge of a pit.
Roll to not fall in.

As you charge into the room you fire off a shot at one of you lion, hitting it in the neck with enough force to knock it into a hole.

Your clothing and equipment vanishes as your body warps into that of a wolf. As you mentally bash aside a dark power you feel reaching out to you you lear at a werlion and latch onto its throat with your jaws. As you pull and twist your head it falls to the ground and blood spurts into your mouth and the air.

Dreamkicker 6 Hits / 5 Wounds
Brutus 9 Hits / 5 Wounds
Bessy 5 Hit / 5 Wounds
Pomelo 5 Hits / 5 Wounds
Andelia 6 Hits / 6 Wounds
Happyhorn 5 Hits / 5 Wounds



Roll #1 10 = 10


"Gah! Pommy!"
I try to pull him away from the hole.

Roll #1 4 = 4


Knockout shot the limping one.

Roll #1 7 + 1 = 8


Right, well, let's keep the buffalo rolling. I'll deck the next werelion with the edge of my shield. '1d10+1'
"Now would be a great time for you to run, Cloey."

Roll #1 5 + 1 = 6


'1d10+2' on to the next lion.

Roll #1 6 + 2 = 8



Roll #1 1 + 2 = 3


You fall into the hole.
You manage to land on your hooves. Around you are enough silver knives, daggers, and swords to arm every member of the party, as well as assorted pieces of silverware, plates, and candlesticks.
You will need to roll to get out, remember your +1 racial.

You try to grasp him with your magic but a werlion claws your side.

You hit it in the face with a gas pellet. The werlion drops to the ground and starts snoring.

She leaps into the fray as a werlion while you lacerate a werlion with the edge of your shield. It seems more pissed off than angry.

You leap off the wounded werlion and attack another one. This one is ready for you, but you are still able to get a few good bites in.

You load the pie the wrong way around and the cannon missfires. One of the werlions leaps onto your back and starts to claw and bite at you.

Dreamkicker 4 Hits / 5 Wounds
Brutus 9 Hits / 5 Wounds
Bessy 1 Hit / 5 Wounds
Pomelo 5 Hits / 5 Wounds
Andelia 6 Hits / 6 Wounds
Happyhorn 5 Hits / 5 Wounds



Run away from the attacker and try to see down the hole for him.

Roll #1 10 + 2 = 12


Kick it off!

Roll #1 5 = 5


"Then I'll stay out of your way."
And then I'll go knock the werelion off of Bessy. Tossing my shield. '1d10+1'

Roll #1 5 + 1 = 6


Shoot the one attacking DK.

Roll #1 10 + 1 = 11


'1d10+2' keep attacking that one.

Roll #1 4 + 2 = 6


I look around at all the silver stuff.

"Hey Dreamy! There's a buncha shiny weapons down here! Stand back, I'm gonna toss a few up!"

Can I toss up some daggers and/or swords? '1d10'

Roll #1 5 = 5


Without thinking you let your horn flare with magical light and lift Pomelo, nine bladed silver weapons, a pile of silver silverware and such, and a few rocks out of the hole. Pomelo is set down next to you, a bladed silver weapon is given to every party member, the silver loot is stowed in saddlebags, and the rocks dropped back down the hole.

You buck and arch your back, but the werlion continues to claw at your back. the pain becomes to great and you sink to your knees.

You throw your shield at it. It hits the werlion which looks up and roars at you.

Your arrow hits the werlion as hard as a headbutting goat. The monster loses its balance and falls into a hole.

It mostly keeps you at bay with its claws, but you do manage to nip its paw.

You are already out of the hole. The speed with which you were out leaves you dizzy and a werlion takes advantage of that a it stands up and swipes at you.

Dreamkicker 4 Hits / 5 Wounds
Brutus 9 Hits / 5 Wounds
Bessy 0 Hit / 4 Wounds
Pomelo 4 Hits / 5 Wounds
Andelia 6 Hits / 6 Wounds
Happyhorn 5 Hits / 5 Wounds


What fortuitous timing. Is it Single or Great? Ah, no matter. Let's clear that ugly cat off of Bessy. '1d10'

Roll #1 8 = 8


"Good find, Pommy."

Shoot some silverware at a werlion.

Roll #1 3 + 1 = 4


With the silver weapon, of course.



Roll #1 1 = 1


"Ow! Stay back ya jerkface!"
I notice Bessy on the floor and immediately bolster her


Peg the one attacking Pomelo with whatever I just got.

Roll #1 6 + 1 = 7


Your choice.
You attack with your silver weapon and strike the werlion on Bessy's back It falls off as you hit it. It lands on the ground and starts writhing in pain.

While you try to load the fork into your crossbow the werlion that attacked Pomelo attacks you with its claws.

Your head and back throbs as another werlions starts to claw at your sides and the straps holding your party cannon on. They snap and your cannon falls off.

Bessy is surrounded by a soft pink glow.

You leap off Brutus's back and stab the werwolf that attacked him with a silver dagger. It recoils away from your attack.

There are two werlions on their feet and two that are Helpless.

Dreamkicker 2 Hits / 5 Wounds
Brutus 9 Hits / 5 Wounds
Bessy 0 Hit / 3 Wounds
Pomelo 4 Hits / 5 Wounds
Andelia 6 Hits / 6 Wounds
Happyhorn 5 Hits / 5 Wounds


Let's go with Single.
Alright, time to secure the area around Bessy.
"Goat, you might want to heal her while you can."
And set into the werelion that tried to gut Bessy. '1d10'

Roll #1 9 = 9


I get up I get up I get up!

Roll #1 2 = 2


Keep stabbing!

Roll #1 3 = 3


"Don't worry buddy, I'll fix you right up!"
Heal Bessy! '1d10+2'

Roll #1 6 + 2 = 8


Gah! Shoot it with lightning!

Roll #1 8 = 8


You start hacking at the werlion as it tries to retreat. It falls to the ground as you strike it and smoke rises from its wounds.

Despite your wounds you stand up.
You will need to roll to put your party cannon back on before you can use it again.

The werlion evades your thrusts and claws your face and neck.

Although you cannot see it from down on the ground, the wounds left by the jaws of the werlions close.

You shot the lion with a bolt of lightning. It hisses at you as its muscles convulse.

There are two werlions on their feet and two that are Helpless.

Dreamkicker 2 Hits / 5 Wounds
Brutus 8 (Shield missing) Hits / 5 Wounds
Bessy 5 Hit / 4 Wounds
Pomelo 4 Hits / 5 Wounds
Andelia 6 Hits / 6 Wounds
Happyhorn 2 Hits / 5 Wounds


Okay, now that it has backed off a bit, shoot some silver at it!

Roll #1 6 + 1 = 7


Rolling to grab it!

Roll #1 3 = 3


Jump off and shoot it some more as I back away.

Roll #1 6 = 6


Best buffabro could use some help.
Glorify her '1d10'

Roll #1 5 = 5


Right, now for Happyhorn.
"Back up top, little one!"
And I'll attack. '1d10'

Roll #1 2 = 2


You fire a few more pieces of silverware at the werlion. It hisses and swipes at you as spoons and knives imbed in its flesh.
Using silverware as ammunition is going to give you a -2 penatly, which will even out to a -1 when you use your +1 crossbow.

You try to grab the werlion on the ground, but another one claws you.

You shoot the grounded werlion again. It's bleeding pretty badly right now.

You try to give a sermon about how Pinkie Pie loves cats with signs that have misspelled words on them, but stop when you realize that this might not be the best place for that one. While you aren't paying attention a werlion slashes your side.

The werlion dodges to the side and claws your legs as you attack.

Dreamkicker 2 Hits / 5 Wounds
Brutus 4 (Shield missing) Hits / 5 Wounds
Bessy 2 Hit / 4 Wounds
Pomelo 4 Hits / 5 Wounds
Andelia 6 Hits / 6 Wounds
Happyhorn 2 Hits / 5 Wounds


Oh, there are still two standing and two Helpless, but they aren't the same two.


Oh, well, then shock it! Stormbolt for three hits.

Roll #1 8 = 8


Cursed Arrow on the werelion as I climb back up on Brutus.

Roll #1 5 = 5


Great. Well, let's press the assault. '1d10'

Roll #1 9 = 9


Step back and heal Happyhorn '1d10+2'

Roll #1 10 + 2 = 12



Roll #1 6 = 6


I should change back now I think
attack with my silver spear. '1d10+1'

Roll #1 4 + 1 = 5


You strike the grounded werlion three times with bright bolts of magic. The last bolt explodes a giant, bloody crater in its side.

You fire a cursed arrow at the werlion, but the curse fails and the arrow shatters midflight. As you scramble back onto Brutus's back a werlion claws at you.

You grab the cannon and place it on your back before redoing the straps; tying the ones that were cut.

Your revert to your pony form, but before you can grab your spear a werlion claws your side.

A bright pink light explodes from your horns and bathes the cave. Everyone, not just Happyhorn, is restored to full Hits and Wounds.

All three werlions are now back on their paws.

Dreamkicker 6 Hits / 5 Wounds
Brutus 8 (Shield missing) Hits / 5 Wounds
Bessy 5 Hit / 5 Wounds
Pomelo 5 Hits / 5 Wounds
Andelia 6 Hits / 6 Wounds
Happyhorn 5 Hits / 5 Wounds



You slash a werlion with your sword. It backs off and swats at the bloody wound you left.


Reestablish my vantage point.

Roll #1 10 = 10


earthen grasp one of them '1d10' "We don't want to have to kill you,"

Roll #1 8 = 8


Alright now

Roll #1 4 + 1 = 5


I hop up and clap my hooves
Take out my squeakers and play a celebratory song!
Inspire '1d10'

Roll #1 9 = 9


I leap onto Bessy's back behind the cannon and prepare to charge the enemy.

And also I shoot some silverware at them.

Roll #1 1 - 1 = 0


"Do you lot surrender, or do we have to keep fighting you until you die?"
And I'll fight my way back to my shield. '1d10'

Roll #1 3 = 3


You snugle back into your buffobunker and fire a shot at the werlion Brutus it. It falls to the ground, Helpless.

All it does is snarl at you as the stone it stands on wraps itself around his legs.

You shoot the pie at a werlion, but your aim is off. The pie flies wide and sizzles as it hits the floor. A werlion claws at your legs as you stand there.

You squak out a quick tempoed song that is enjoyed by donkeys south of the Equestrian border. Everyone feels lighter on their hooves.
+1 to all rolls this round.

Perhaps all that time you spend with your goat friend is rubbing off on you, because you leap right over Bessy and into a hole. You can see water rushing at the bottom as you fall.

A werlion leaps forwards and claws your face.

Two werlions are Helpless, one is still standing.

Dreamkicker 0 Hits / 5 Wounds
Brutus 5 (Shield missing) Hits / 5 Wounds
Bessy 4 Hit / 5 Wounds
Pomelo 5 Hits / 5 Wounds
Andelia 6 Hits / 6 Wounds
Happyhorn 5 Hits / 5 Wounds


Well, to heck with him. Slam him with a headbutt. '1d10'

Roll #1 5 = 5


Kick the stupid werlion!

Roll #1 2 = 2


'1d10+2' attack the one still standing with the spear.

Roll #1 7 + 2 = 9


I try to pull myself out with telekinesis.

Roll #1 2 = 2


"Oh no. Dreamy!"
Rush over to the hole he fell down. Is it too late to reach a hoof down and catch him?

Roll #1 6 = 6


Let's try to cursed arrow the guy again.

Roll #1 8 + 2 = 10




He jumps backwards and slashes your face as your momentum runs out.

Your kick misses the werlion, which responds by clawing you on your buffarump. Might want to stick to ranged combat in the future.

Your spear stabs the standing werlion in the gut. It pulls off your spear, but leaves a few of its guts behind. They sizzle and smoke on the head of your spear.

In your panic you forget that telekinieses doesn't work that way. You continue to fall…

But you get to the edge of the hole just in time to grab his hoof.
Roll to pull him out.

Your cursed arrow strikes the werlion in the hole left by Andelia's spear. The werlion sways on its paws for a few seconds before you feel a connection establish between you and it.

The two helpless werlions stand back up.

Dreamkicker 0 Hits / 5 Wounds
Brutus 4 (Shield missing) Hits / 5 Wounds
Bessy 4 Hit / 5 Wounds
Pomelo 5 Hits / 5 Wounds
Andelia 6 Hits / 6 Wounds
Happyhorn 5 Hits / 5 Wounds


"Come on come ooooon…"
Pull him up

Roll #1 8 = 8


Scramble my way up

Roll #1 3 = 3


Well, too bad for that one I'm just building up a head of steam. Continuing the silver strike sequence. '1d10'

Roll #1 1 = 1


Knockout shot one back down!

Roll #1 1 + 1 = 2



Roll #1 9 = 9


"hold still a moment big guy" I heal brutus '1d10+3' and spare a worried glance at pommy and dreamy

Roll #1 6 + 3 = 9


Your little goaty muscles bulge as you pull Dreamkicker up and out of the hole.

You are too exhausted to stand up right away.

You swing a bit too hard and nick yourself with your sword. It stings like fire and lets the werlion your were attacking swipe your legs out from under you.

The werlion catches sight of you in your bunker as Brutus hits the ground. It wastes no time in biting you and trying to drag you out, but cannot get you free of Brutus's hair.

You grab a rock with your hoof and hit the werlion upside the head with it. It spits out a tooth and growls at you.

You rub a paste into Brutus's wounds. They quickly seal and thick fuzz sprouts from the new flesh.

There are two werlions standing.

Dreamkicker 0 Hits / 5 Wounds
Brutus 8 (Shield missing) Hits / 5 Wounds
Bessy 4 Hit / 5 Wounds
Pomelo 5 Hits / 5 Wounds
Andelia 6 Hits / 6 Wounds
Happyhorn 5 Hits / 5 Wounds
Happyhorn's minion 5 Hits / 1 Wound


Right, well, as long as that werelion is tucked up there… I'll just gut him from down here. Stabby stabby. '1d10'

Roll #1 8 = 8


Agh, no!
Stab it with the dagger!

Roll #1 9 = 9


"Th-thanks, Pommy."
Try to stand up



Roll #1 10 = 10


Load a rock and use it to cheap shot one of em

Roll #1 4 = 4


Oops.I could have sworn I changed that.

Dreamkicker 0 Hits / 5 Wounds
Brutus 0 (Shield missing) Hits / 4 Wounds
Bessy 4 Hit / 5 Wounds
Pomelo 5 Hits / 5 Wounds
Andelia 6 Hits / 6 Wounds
Happyhorn 0 Hits / 4 Wounds
Happyhorn's minion 5 Hits / 1 Wound


Smoke shot off at those two!

Roll #1 10 + 2 = 12


'1d10+1' attack with the spear.

Roll #1 2 + 1 = 3


You force down the pain and stand back up.

You crawl back into the bunker as your ride stands up and focus on ignoring the pain in your neck.

You stand up and telekinetically throw at rock at a werlion.

The rock was too heavy and falls short of the werlion. The werlion, despite being much heavier, leaps towards you and opens up several red ribbons on your side with his claws.

The room fills with smoke and everyone can hear a splash as one of the werlions blindly falls into one of the holes.

The last remaining werlion swats the haft of your spear. Now open, you cannot defend yourself as it claws at your neck and chest.

One werllion left.

Dreamkicker 6 Hits / 5 Wounds
Brutus 8 (Shield missing) Hits / 4 Wounds
Bessy 4 Hit / 5 Wounds
Pomelo 3 Hits / 5 Wounds
Andelia 3 Hits / 6 Wounds
Happyhorn 5 Hits / 4 Wounds
Happyhorn's minion 5 Hits / 1 Wound


Ah, then I'll just use that to get up.


Time to pile on. Sword into its tender wereguts. '1d10'

Roll #1 3 = 3


Storm bolt the werlion! Four hits!

Roll #1 8 = 8


buck the werelion off of me. '1d10+1'

Roll #1 7 + 1 = 8


No bonus to attacking?


Roll #1 8 + 1 = 9


Right. Finish off that last one.

Roll #1 8 = 8



Roll #1 9 = 9


The werlion is smaller and faster than you, and so is able to claw part of you that isn't covered by armor before you are able to hit it.

Four bolts of lightning strike the werlion in quick succession. When the spots of light clear from everyone's eyes all that remains of the werlion is a charred corpse.

All enemies are now dead. The only one left is a werlioness that turns into a jenny.

Dreamkicker 6 Hits / 5 Wounds
Brutus 5 (Shield missing) Hits / 4 Wounds
Bessy 4 Hit / 5 Wounds
Pomelo 3 Hits / 5 Wounds
Andelia 3 Hits / 6 Wounds
Happyhorn 5 Hits / 4 Wounds
Happyhorn's minion 5 Hits / 1 Wound

Roll #1 3 = 3


I take a few breaths to calm do-
I jump up from the pain of the bites.


"Aw geeze…one of them got me again."


Right, time to go pick up my shield.
"Here's another toy for the bunker, little one."
And I'll pass up the silver sword.


The jenny collapses where she is, bleeding and sobbing.


"I'm sorry you had to do that, Cloey."


"Calm down buddy. In pain again?"
'1d10+2' to cure whatever damage the bite's doing

"Jeez… you too?"
'1d10+2' cure

Roll #1 1 + 2 = 3 / Roll #2 2 + 2 = 4


"Yeah…it burns like nothing else up here!"


Ack! Using periapt of luck to reroll Bessy's cure '1d10+2'

Roll #1 9 + 2 = 11


She sniffs.
"H-how did you kn-knoww my name?"

You remove the curse lurking inside Bessy and channel the extra energy into Happyhorn, healing his bite wound.


"It still buuuuurns!"


"Where is the statue? Maybe we can save the others?"


"I was keeping an ear out in case you needed the help."
I'll smile a little sadly at her.
"I'm sorry."
"Could you heal her, first? It's one thing to have to fight her friends, but it's another to have to walk half-dead and probably fight more."


"Sorry… lemme try that again!"

Roll #1 6 + 2 = 8


She sobs again and points to a tunnel leading upwards. If all of you were currently standing directly outside the tunnel you came from, this new one would be on your left.

There is no visible effect.


"Thanks Pommy… that really burned!"

I frown at her crying.
"Are you okay… um, Cloey?"


'1d10+2' give her a natural remedy. "Hey, just sit down and rest okay.."

Roll #1 4 + 2 = 6


"Still feelin' all owie girly?"


"I don't think so…I'll tell you if I turn into somethin' though."


You rub a balm into her cuts and bites and she slowly stops crying.
"Thanks. We shouldn't wait too long or else the others will decide to attack us while we still recover. Make your choice. Left with me, or right to the river."


Study the entrance to the cave. Does it look like we might be able to collapse it?

Roll #1 6 = 6


I'll look to the others.
"I don't know about the rest of you, but I can't let that statue stay in one piece. It's the cause of the trouble, and it's likely guarded."


"I'll stick with you. We must stop that statue's effect.. back there, I could even feel it.."


"Good! Can't have those girl germs mutating into somethin' worse!"

"I… I don't wanna leave anyone behind again. The last time we did…"
I shake my head
"I'm gonna go with you!"


"That statue needs to be destroyed… I'm goin' with you too!"


"Yeah…plus I feel like we kinda owe it to her, bringing her back 'n all."

"Well hey, you sure seem used to them now. Can't break up the party, huh?"


"Well it seems that we're going with you."


I'll nod.
"Good. Let's make certain everyone is healed, and then we'll be on our way."


I think Brutus was missing a wound or so, so heal the big guy! '1d10+2'

Roll #1 3 + 2 = 5


No. Unlike everything else here this small tunnel looks carved. There are even steps to walk on instead of a slippery, uneven floor.

Healing things outside of combat isn't really necessary unless its a wercreature bite because all hits and wounds will restore when combat starts. That missing wound was from him falling Helpless, not a bite.


"Well.. if everyone is feeling okay, lets go.." I head up the tunnel she pointed out.



Follow to the tunnel!


Oh, we can pause now if people want to.


if all we need to do is destroy the statue we can do that..


I'm ready to pause if you are.

I presume it would be a bit more involved than that.


There's probably a boss fight in the way, and if Campfire's tired, we'd probably want him firing on all cylinders for that.


I'm all for it.

Yeah, I can't really stay up for another one of those.


Miiight not be that easy. It's likely guarded.

Would be good. Gotta get up early



File: 1371780946427.png (72.87 KB, 1292x1548, cave map 7.png, IO Google TinEye)

The party has just defeated a pack of werlions and is standing in a large room full of holes. Some of the holes lead to pits, and others lead to a fast flowing river that brushes the cieling of the tunnel it flows through. After a fortuitous fall Pomelo found a large amount of silver loot and enough silver weapons to give every party member one (1) bladed silver weapon of their choice. After consoling the jenny, broken inside by the betrayal by her friends, she told the party that the room with the Tirekian statue, and possibly the leader of the werbeasts, was to the left. To the right is a tunnel that she says may eventually lead to a way out of the caves. The jenny looks at each of you.
"What is your choice? Freedom for yourselves, or freedom for my friends?"


Can I take some silver junk and pack it in my cannon?


"I think we should help her! It'll free the town too."


"well, we can't just let that statue stay here. It's got to be destroyed."


"It seems we're following you."


"We're definitely goin with you!"


You certainly can. Most of it is silverware and candlesticks. Maybe they belonged to those farmers?

She smiles and looks like she wants to hug each of you.
"Are all of you sure?"


"Of course we're sure."


"We're goin' with you for sure!"
I vigorously nod.


"Yeah, no doubt."


Do I notice she wants the hug? '1d10'

Roll #1 1 = 1


Do I notice?

Roll #1 5 = 5


Do I?

Roll #1 6 = 6


No, and you wouldn't even if she did want a hug. If regular girls have regular girlgerms, what might a werbeast have?

Sort of? Does a jenny whose a werbeast that wants a hug look the same as a regular jenny that wants a hug?"

You notice, thanks to your towering intellect and the countless "does that pony want a hug" tests Pomelo and Bessy made you take at the Laughing One temple.

next post comming soon.


I make a note of it.


I shudder at the thought of her weregerms and slowly back under Bessy to hide


Wait a minute.
I should know this! I took those tests too!

Roll #1 2 = 2


Can I tell what these three are looking for? '1d10'

Roll #1 8 = 8


You took them years ago. Your certification has long since expired.

they are looking for whether or not that jenny who is also a werlion wants to hug all of you for agreeing to help her. She does want to hug all of you.

Okay, next post we will move onto the statue room.


Ooh, ooh! My turn!

Roll #1 3 = 3


"Don't hold back if you want to hug someone, Cloey. You've been through more than enough to deserve one."


"We'll free whoever remains from the influence of that statue." I assure her with a hug.


They're all staring at her for some reason. Weird.

She smiles and hugs you around your neck.
"Thank you. thank all of you. You have no idea how much this means to me."

She lets go of Brutus and hugs you back.
"Thank you. Don't take this the wrong way, but after we are all free I hope none of you ever see us again. We just aren't city creatures."

The party, as well as the jenny, make their way around the holes and go up the rough staircase on the left side of the chamber. The cavern is elliptical and the walls, floor, and ceiling all seem to have been smoothed by tools held by hooves long ago. The shadows here are a shade of black that is far to red to be natural, and they stick to the walls like ink, or blood. At the far end of the chamber, surrounded by an altar of bones, bodies, and brambles, stands a statue of a tall, hideous beast made of dark, cracked stone. It's body is like that of a muscled, masculine alicorn, but changes to that of a straight backed, smooth armed diamond dog where the neck should be. The monstrosity's head and neck are surrounded by a thick mane, or perhaps beard, and its face is flat with the exception of a wide, jutting nose. Two long minotaur horns stick out from the sides of its head. Its hard to look directly at the statue too long as your eyes start to hurt and a weight like chains pulls down on your neck. A dry, throaty laugh echos around the room as a large, red earth pony steps out of a shadow at the base of the statue.
"I always love it when the game comes straight to me. You even brought Cloey back? You have my thanks."
He rolls his shoulders a few times and pops his neck.
"I will give you all one chance, and one chance only to bow before the Lord of the Midnight Castle and join his army. He lets me see that some of you are closer to joining than others, but all of you will either march with us or decorate his altar. Kneel!"
The air around the statue pulses and all of your ears pop.
Andelia and Brutus, roll.

Roll #1 6 = 6



Roll #1 6 = 6


"We'll never kneel to you!"


Lord of Midnight Castle? What do I know about this?

Roll #1 4 = 4


"I'm not kneelin to no creepy jerk and I'm not decoratin' nothin for you!"
Stick my tongue out at him


'1d10' rolling

Roll #1 2 = 2


"I kneel for none. You have one chance to surrender."


"Not on your life, big red!"


As the air pulses you feel the beast inside you take form and try to claw its way into your mind, but your will is strong enough to force it back down. You are in control for now, but you can feel the beast inside you still. It waits patiently for another chance to break free. A dark voice starts to whisper in your mind and does not stop. It promises you power, control. All you have to do is let the beast inside go free.

It's from some foal's tale about the pony species long, long ago. Studying those sorts of stories was beneath you even as a foal. All you know is that Tirek was supposedly the king of a place known as the midnight castle.

As the air pulses you snarl as fur and fangs burst forth, unsummoned. You feel your mind start to slip as you body throbs with raw power, but you hold firm and your senses return to you. A dark voice whispers ceaselessly in your ear, offering you power beyond your wildest dreams if you merely bow.
You are now in your wolf form. You will be stuck like this until I say otherwise.

"That's the answer I wanted to hear."
His body swells and stretches as scales replace hair. Thick, leathery wings spread from his back and his his neck elongates as white, razor sharp teeth fill his growing maw. As he changes several figures like tall diamond dogs step out of the shadows. Their skin is a sickly purple color, and completely hairless. Most of their body is covered by lumpy, green armor that looks more like callouses than anything else. The mature werdragon slams a red, clawed, fist onto the ground.
"Attack! For the glory of Tirek, attack!"

The monsters charge the party. Everyone roll to dodge in addition to your action.


Right. Dodge. '1d10'
And Slam towards the Statue. '1d10'

Roll #1 9 = 9 / Roll #2 10 = 10


Roll out of the way '1d10'
Then play a song! Inspire '1d10'

Roll #1 5 = 5 / Roll #2 8 = 8


I dodge '1d10'
and shoot a monster with a crossbow bolt.

Roll #1 3 = 3 / Roll #2 6 + 1 = 7


Dodgin'! '1d10'

Roll #1 7 = 7 / Roll #2 7 + 2 = 9


Oh dear, that doesn't look good.
KO one of the dog-things!

Roll #1 9 = 9 / Roll #2 4 + 1 = 5


'1d10+2' attack the boss.
'1d10+1' dodging

Roll #1 8 + 2 = 10 / Roll #2 7 + 1 = 8


Evade and mentally chant a prayer.

1d10' '1d10'

Roll #1 2 = 2



Roll #1 7 = 7


You dodge past the long spears wielded by the bipedal monsters and towards the statue, but the werdragon is massive enough to block off the part of the cavern while he is conscious. You hit the dragon hard enough to split apart a solid oak door, but the dragon only grunts in response as he tries to smash you with his thick tail.
Roll to dodge.

You misjudge the length of their spears and are given a nasty cut on your side, but you manage to hit one of them with your shot. The bolt hits the chest plate of one of them and leave a large dent.

Your goaty agility lets you dodge just in time. Ass you spring to your feet you squeak your balls to tune tune of a popular fighting song
+1 to everyone's rolls next turn.

You jump to the side as they charge your group and shoot a smoke bomb at their feet. A thick cloud of smoke envelopes three of them.
+1 to three of the monster guards for the next two turns.

You duck into your buffalo bunk and stay safe from the stabbing spears, until you emerge and get cut on the cheek.

You run around the legs of the approaching monsters and jump up to bite at the base of one of dragon's wings. The dragon roars in pain and bats you away with his claw as he shifts around reveling the statue behind him.

Before Hornbeard or your minion can react one of the monsters stabs in you in the side with his spear. You pray, but nothing happens.

There is a mature werdragon who is currently shuffling around and trying to find a better stance.
The statue is exposed slightly while he does so.
Werguard #1 is in a cloud of smoke.
Werguard #2 is in a cloud of smoke.
Werguard #3 is in a cloud of smoke.
Werguard #4 is not.
Please say what you are attacking during this combat.

Dreamkicker 3 Hits / 5 Wounds
Brutus 9 Hits / 5 Wounds
Bessy 5 Hit / 5 Wounds
Pomelo 5 Hits / 5 Wounds
Andelia 6 Hits / 6 Wounds
Happyhorn 4 Hits / 5 Wounds
Happyhorn's minion 5/0
Olga 2/5
Olga's minion 6/0
Hornbeard 5/5


'1d10+2' attack the statue

Roll #1 7 + 2 = 9


Cleave 'em down like bowling pins!

Roll #1 8 + 3 = 11


And I'm not done with him yet. Slam him again, this time with my shield. '1d10+1'

Roll #1 10 = 10 / Roll #2 6 + 1 = 7


>+1 from pie, +1 from Smoke, +1 from Inspire, +1 from Vantage Point
Whoops. Forgot a +1.


That stung!
Let's see what happens when I shoot the statue…and send my minion over to attack one of the dogs in the smoke.

Roll #1 2, 1 = 3



Cheap shot werguard #1! '1d10+2'

Roll #1 5 + 2 = 7


>11, 8
Forgot that +1


I summon a storm bolt and zap one of the smoked wereguards for five hits!

Roll #1 3 + 2 = 5


Hornbeard attacks the unshrouded wereguard while I send undead minion to attack.

I stand guard with my staff.


Roll #1 1, 8, 2 = 11


You leap at the statue, but yelp at twist in the air as you feel the power side it reach out to try and touch you. You know that touching this statue as you currently are will lead to nothing good. You pick yourself up off the ground and throw yourself at the dragon before he can regain his defensive stance instead. With your sneak attack you manage to tear off a few scales before he sakes you loose.

The pie fragments into dozens of tiny assault derringer cupcakes which impact the three guards in the cloud of smoke and knock them all to the ground. Parts of their armor are shredded by the pastries.

You scramble up the dragon's side as his tail hits the ground, then jump off and slam the tail with your shield and your body. The dragon yells as several of his scales break.

Your shot bounces harmlessly off the stone statue, but the spear that stabs you is neither harmless nor bouncy. It tears open a hole in your side and you collapse on Brutus's back. Your undead werlion charges at the cloud of smoke, but is skewered by the same guard that attacked you. As its head is pierced by a spear you feel your connection break.

You jump onto his chest and hit him in the gut with the butt of your staff. You see some bright red blood bubble out of his mouth.

You release your storm bolts too soon and they only fizzle as they hit the guard.

The air pulses; only slightly and at a different frequency this time. Hornbeard begins to yell and slam his head into the floor of the cave. Your undead werwarg hit the werguard headon and bites at him a few times before jumping back.

The dragon finds a better stance and blocks off the statue again. He lowers his head and spits fourth a dark, almost purple flame that bursts with spots of bright light.
Everyone please roll to dodge.

There is a mature werdragon who is blocking the statue from sight.
The statue is not exposed
Werguard #1 is Helpless in a cloud of smoke.
Werguard #2 is Helpless in a cloud of smoke.
Werguard #3 is Helpless in a cloud of smoke.
Werguard #4 is not.
Please say what you are attacking during this combat.

Dreamkicker 3 Hits / 5 Wounds
Brutus 9 Hits / 5 Wounds
Bessy 5 Hit / 5 Wounds
Pomelo 5 Hits / 5 Wounds
Andelia 6 Hits / 6 Wounds
Happyhorn 0 Hits / 4 Wounds
Happyhorn's minion 0/0
Olga 2/5
Olga's minion 6/0
Hornbeard 0/4


He can't get rid of me that easy. '1d10'
And I'll shove my shield right down his craw. '1d10+1'

Roll #1 8 = 8 / Roll #2 1 + 1 = 2


Damn! Let's reestablish my vantage point!
And pray that he doesn't hit me!

Roll #1 3 = 3 / Roll #2 2 = 2


Hop back '1d10' and bolster Happyhorn

Roll #1 5 = 5


dodge '1d10+1'
Attack the were dragon '1d10+2'

Roll #1 2 + 1 = 3 / Roll #2 9 + 2 = 11


Nail one of the downed Werguards with a Marksman Shot!

Roll #1 5 + 2 = 7


Hornbeard gets up? Minion continues to throw itself at unshrouded.

Heal Happyhorn.


Roll #1 2, 7, 4 = 13


I stick near Pommy and shoot another guard in the smoke.

Roll #1 8 + 2 = 10


oh, and roll to dodge

Roll #1 6 = 6


You hold up your mighty magic shield an, like a knight from the stories, block the dragon's fire as you charge forwards. When the inferno dies down you thrust your shield forwards, but find that you have gone too far. You just barely make it out of his cavernous mouth as his jaws swing shut, but you drop your shield in his mouth. He swallows, and when he opens his mouth again it is gone. You are left shieldless, bloody, and missing strips of armor where the dragon's teeth tore it.

The dark fire washes over you, burning your skin and coat. One of the wergaurds, unaffected by the flames, stands and stabs you as your write on Brutus's back. You can feel your blood pouring out of the two large wounds in your body, and have almost lost the strength to stand on your own.

You jump out of the way but the heat of the fire still singes your coat.
Happyhorn is now Bolstered.

You see that you cannot jump to the left or right far enough to dodge the flame, so instead you charge straight through it. The fires burns your coat and makes the whispers grow louder, but soon you are free and clawing at the crushed scales Brutus left after his first charge. The dragon roars and tries to smash you with his tail.

You hit one of the werguards in the neck as it tries to stand. The rock crushes its throat and it dies, chocking on the ruin of his windpipe. His corpse reverts into that of a diamond dog.

You and Hornbeard are not able to dodge the fire, but your minion is. Both of you are burned badly by the flames.

Your bolt hits him in the side off the head. It does not kill him, but he pauses as he stands up and tries to grasp it.

After shooting him you dodge out of the way just in time.

There is a mature werdragon who is too busy tryng to shake off wolf!Andelia to guard the statue.
The statue is exposed.
Werguard #1 is dead
Werguard #2 is standing up and has a bolt sticking out of his head.
Werguard #3 is standing up.
Werguard #4 is standing up.
Please say what you are attacking during this combat.

Dreamkicker 3 Hits / 5 Wounds
Brutus 1 Hits / 5 Wounds
Bessy 5 Hit / 5 Wounds
Pomelo 4 Hits / 5 Wounds
Andelia 6 Hits / 6 Wounds
Happyhorn 0 Hits / 2 Wounds
Olga 1/5
Olga's minion 6/0
Hornbeard 0/3


I wasn't expecting to keep it, really.
Out will come that silver sword.
"Stay safe up there, little one. Please."
And then I'll hit the dragon. '1d10'

Roll #1 8 = 8


Oh god, get up. I'm needed!

Roll #1 9 = 9


'1d10+2' keep on the were-dragon.

Roll #1 4 + 2 = 6


"Hold on girlyhorn!"
Heal Happyhorn '1d10+2'

Roll #1 5 + 2 = 7


Minion defends me. I and Hornbeard keep trying to get up.


Roll #1 1 = 1 / Roll #2 7 = 7 / Roll #3 3 = 3


I attack #2 with my silver dagger

Roll #1 5 = 5


Wait, the statue is exposed?
Sling a stone at it!

Roll #1 8 + 1 = 9


Your silver sword hits the dragon and shatters a dozen of his scales. He roars in pain as the silver burns him.

Up you get. You can feel your guts hanging out of the holes in your.

You clamp your jaw tight around several more scales and tear them free.

She glows bright pink and her guts are sucked back into her body like noodles.

Your minion tries to defend you from the guard that doesn't have a bolt in his head, but is smashed aside by it. You get back to your goaty hooves, but Hornbeard is stabbed repeatedly by guard #2. Guard #3, unopposed this turn, also stabs at Hornbeard.
"MIstress! Save me! Please!"

Guard number three sees you coming and stabs at you with his spear. you knock it aside with your magic, but are scratched by the point as he sweeps you with it.

You twirl a stone around your head and let it fly. It hits the statue and breaks a horn off.

The statue responds to the damage it took by pulsing and shooting several dark bolts of lightning at the dragon and the surviving guards. As each bolt hits them they seem to grow stronger. Guard number 2 pulls the bolt out of his head.
Andelia and Brutus please roll.

There is a mature werdragon who is defending the statue and blocking it from sight.
The statue is not exposed.
Werguard #1 is dead
Werguard #2 is standing up
Werguard #3 is standing up.
Werguard #4 is standing up.
Please say what you are attacking during this combat.

Dreamkicker 3 Hits / 5 Wounds
Brutus 1 Hits / 5 Wounds
Bessy 5 Hit / 5 Wounds
Pomelo 4 Hits / 5 Wounds
Andelia 6 Hits / 6 Wounds
Happyhorn 5 Hits / 3 Wounds
Olga 1 Hits / 5 Wounds
Olga's minion 1 Hits / 0 Wounds
Hornbeard 0 Hits / 1 Wounds


I'm not going to cave that easy.
But Hornbeard needs help.
I'll help him up. '1d10'

Roll #1 7 = 7 / Roll #2 6 = 6


'1d10' I can resist this does CoG count here?

Roll #1 5 = 5


Oh no. Heal Hornbeard '1d10+2'

Roll #1 5 + 2 = 7


assuming that's enough I try to help Olga '1d10+1'

Roll #1 5 + 1 = 6


That felt really weird.
Time to get some more help. Raise the dead guard!

Roll #1 9 = 9


Stormbolt the guard who attacked me for three hits.

Roll #1 1 = 1


Oh dear…

Roll #1 7 + 2 = 9



Heal Hornbeard. Minion fights off anything near him. Hornbeard STAYS ALIVE


Roll #1 3, 1, 8 = 12


You force the monster inside you back down as you push back the monster attacking Hornbeard and help him back up. Hornbear speaks in between ragged, bloody coughs.
"Thank you, sir."

It does.
You ignore the whispers that rise to shouts as the air pulses and make your way over to Olga, biting a guard as you pass him.

Hornbeard flashes pink and a few of his grievous wounds vanish.

The guard reverted to a diamond dog when he died, but the body stands up nevertheless.

The dragon shifts his weight and slaps you with his tail. The blow lifts you off your hooves and sends you flying.

The three of them are enveloped in smoke. they all start to cough.
+1 to all attacks against the surviving guards for two turns.

You try to focus your magic and heal Hornbeard, but are distracted as you feel your minion get destroyed by a guard. Hornbeard dodges every attack that comes his way.

There is a mature werdragon who is defending the statue and blocking it from sight.
The statue is not exposed.
Werguard #1 is dead
Werguard #2 is standing up
Werguard #3 is standing up.
Werguard #4 is standing up.
Please say what you are attacking during this combat.

Dreamkicker 0 Hits / 4 Wounds
Brutus 1 Hits / 5 Wounds
Bessy 5 Hit / 5 Wounds
Pomelo 4 Hits / 5 Wounds
Andelia 6 Hits / 6 Wounds
Happyhorn 5 Hits / 3 Wounds
Happyhorn's minion 7 Hits / 0 Wounds
Olga 5 Hits / 5 Wounds
Olga's minion 0 Hits / 0 Wounds
Hornbeard 5 Hits / 2 Wounds


On the three in smoke! Cleave 'em all down!

Roll #1 6 + 3 = 9


'1d10+3' attack wereguard 3

Roll #1 5 + 3 = 8


Keep healing hornbeard's wounds while he stays safe


Work my way to Dreamkicker. '1d10'
"Up you get."

Roll #1 4 = 4


Okay! Let's try that again! Knockout shot on guard 2, and send my new friend to distract number 4!
'1d10+1' '1d10+1'

Roll #1 5 + 1 = 6 / Roll #2 1 + 1 = 2


I try to get up

Roll #1 1 = 1



Roll #1 8 = 8 / Roll #2 10 = 10


Help Dreamkicker to his hooves '1d10'

Roll #1 7 = 7


All three are splattered with hot goo as your cannon blasts them. Though shaken, they remain standing.

You leap onto the back of wereguard two and bring him down to his knees and you bite and claw at his back and shoulders.

You are stopped as Guard number three stabs you through a tear in your armor. The spear sinks deep into your flesh and you fall to your knees.

Ignoring guard number two, helpless under Andelia's attack, you shoot guard number three. He falls unconscious as you hit him with a poisoned dart. Your minion leaps at guard number four, but is knocked aside as it charges at Dreamkicker.

Minion number four knocks Happyhorn's minion as it rushes towards you. Unable to defend yourself it stabs you in the gut with its spear, punching a wide hole in you.

A few ethereal forms appear for a few seconds to wrap ethereal bandages around Happyhorn. They all quickly vanish but Happyhorn looks healthier despite that. Happyhorn, enraged by his near death, rears up then does his best to crush guard number two under his hooves.

You leap and buck menacingly towards the guard, scarring it off long enough to help dreamkicker stand back up.
The smoke arround the guards vanishes.

There is a mature werdragon who is defending the statue and blocking it from sight.
The statue is not exposed.
Werguard #1 is dead
Werguard #2 is standing up
Werguard #3 is standing up.
Werguard #4 is standing up.
Please say what you are attacking during this combat.

Dreamkicker 6 Hits / 3 Wounds
Brutus 0 Hits / 4 Wounds
Bessy 5 Hit / 5 Wounds
Pomelo 4 Hits / 5 Wounds
Andelia 6 Hits / 6 Wounds
Happyhorn 5 Hits / 3 Wounds
Happyhorn's minion 2 Hits / 0 Wounds
Olga 5 Hits / 5 Wounds
Olga's minion 0 Hits / 0 Wounds
Hornbeard 5 Hits / 3 Wounds


Try to nail Werguard #2 with a Marksman Shot!

Roll #1 5 + 1 = 6


Oh right. That hurts. Get up. '1d10'

Roll #1 6 = 6


"Aargh. Pommy…"

Shoot something with the Crossbow – #2 again.

Roll #1 2 + 1 = 3


Give him a little attention now that he's up. Heal dreamkicker '1d10+2'

Roll #1 4 + 2 = 6


Plug number four with both bolt and minion.

Roll #1 3, 6 = 9


'1d10+2' attack were guard 2 until it is passed out or dead.

Roll #1 2 + 2 = 4


Hornbeard attacks.

Heal Brutus!


Roll #1 9 = 9 / Roll #2 3 = 3


The rock hits the werguard's head. It's helmet crumples deep and the guard jerks a few times before going still.

Desite the spear wound you stand back up.

Too injured to realize that guard two is dead you soot at him. The bolt flies true and pierces its flesh. Guard four, seeing his chance, stabs you again.

The cut left by guard four vanishes, along with a few other wounds, as you tend to Dreamkicker.

Your bolt bounces off its armor, but your minion tackles it and brings it to the ground. Guard number three takes this opportunity to stab you in the side.

Guard number three intercepts you and knock you aside with a powerful backhand.

Hornbeard starts stomping on guard number three. You try to heal Brutus, but your old bones are too tired to do that right now.

There is a mature werdragon who is defending the statue and blocking it from sight.
The statue is not exposed.
Werguard #1 is dead.
Werguard #2 is dead.
Werguard #3 is standing up.
Werguard #4 is standing up.
Please say what you are attacking during this combat.

Dreamkicker 6 Hits / 4 Wounds
Brutus 8 Hits / 4 Wounds
Bessy 5 Hit / 5 Wounds
Pomelo 4 Hits / 5 Wounds
Andelia 4 Hits / 6 Wounds
Happyhorn 2 Hits / 3 Wounds
Happyhorn's minion 2 Hits / 0 Wounds
Olga 5 Hits / 5 Wounds
Olga's minion 0 Hits / 0 Wounds
Hornbeard 5 Hits / 3 Wounds




The werdragon laughs as it watches you fight the guards. As his laughter stops he once again puts his head down low and unleashes a blast of dark fire towards the party.

Everyone roll to dodge in addition to making your action.


Dodge that by using one of the wereguards as a shield. '1d10' and then keep pushing through that wereguard with my sword. '1d10'

Roll #1 2 = 2 / Roll #2 9 = 9


Hop around it and heal up Happyhorn again! '10+2'

Roll #1 2, 1, 1, 1, 1, 1, 2, 1, 1, 1 = 12


rolling to dodge '1d10' then heal '1d10+2'

Roll #1 3 = 3 / Roll #2 1 + 2 = 3


Dodge '1d10'
and throw my minion onto his back.

Roll #1 3 = 3 / Roll #2 5 = 5


I dodge '1d10' and throw a Smoke Shot at the last two Werguards! '1d10+2'

Roll #1 9 = 9 / Roll #2 2 + 2 = 4


I dodge out of the way '1d10'
and shoot at the dragon '1d10+1'

Roll #1 1 = 1 / Roll #2 3 + 1 = 4


The werguard does nothing to stop the blast of dark fire. Pain overloads your mind as your coat starts to burn, and the monster inside you sees its chance and tears its way through your mind and out of your body. Your armor falls off of you as your bones crunch and shift. When the fire clears you are a very large, very angry looking werwarg.

The fire engulfs you and you scream. A werguard, unaffected by it, clubs you over the head with a large fist. And you fall to the ground.

You become caught in your buffabunker as Brutus changes, and nearly don't make it out in time. The shifting armor breaks one of your legs after it gets caught in a large gash left by the dragon. you fall to the ground and watch as your minion is burned by the fire.

You nimbly jump out of the path of the flames and fire a smoke pellet at the werguards. The force of the fire, unfortunately, is enough to blow away all of the smoke.

You are given a perfect view of the fire billowing out of the dragon's open mouth. Petrified by the sight the fire engulfs you entirely. Even as your coat and skin burns you can feel something deep inside your start to burn and twist as well. As the flame dissipates you fall to your knees, helpless.

There is a mature werdragon who is defending the statue and blocking it from sight.
The statue is not exposed.
Werguard #1 is dead.
Werguard #2 is dead.
Werguard #3 is standing up.
Werguard #4 is standing up.
Please say what you are attacking during this combat.

Dreamkicker 0 Hits / 3 Wounds
Brutus 8 Hits / 4 Wounds
Bessy 5 Hit / 5 Wounds
Pomelo 0 Hits / 4 Wounds
Andelia 4 Hits / 6 Wounds
Happyhorn 0 Hits / 2 Wounds
Happyhorn's minion 1 Hits / 0 Wounds
Olga 5 Hits / 5 Wounds
Olga's minion 0 Hits / 0 Wounds
Hornbeard 5 Hits / 3 Wounds



Roll #1 7 = 7


I can't lose it here. Have to save Happyhorn and the others. And break that statue. Help her up. '1d10'

Roll #1 2 = 2 / Roll #2 2 = 2


I burst from the shadows and heal Happyhorn!


"Yo, need a little help?"

Roll #1 7 = 7


Get my goat butt back up.'1d10'
Have my minion help me if I can. '1d10'

Roll #1 10 = 10 / Roll #2 4 = 4


Let lose another assault pie at the last two! We gotta take 'em out!

Roll #1 5 + 1 = 6




I try hard to stand up… '1d10'

Roll #1 7 = 7


I try to get up

Roll #1 4 = 4


The voice in your head laughs and laughs as nearly everything fades out of your mind. You are surrounded by living things. Surrounded by living things that need to be killed. Killed by you.
You are now Berserk. Roll two d10s every round. The first d10 will determine what you attack and how much damage you do. The second is a DC8 roll to regain your sanity.

Sunlight softly shines from her as the two raw spots on her sides heal and she gets to her hooves.

Your goat but is already up, so your headbutt one of the werguards attacking the goat. You strike him hard enough to crack part of his armor and knock him to the ground, but the other one brings his fist down on your minion's head and crushes it.

The pie separates in flight and strikes the one standing up on his thick breastplate which negates most of the damage. The one on the ground, however, is hit in the head by a pie tin hard enough to crack its helmet.

Up you stand. You can see Dreamkicker down on the ground a werwarg that has come out of nowhere.

You try to get up, but your burnt skin protests and you decide to stay on the ground where its comfortable.

There is a mature werdragon who is defending the statue and blocking it from sight.
The statue is not exposed.
Werguard #1 is dead.
Werguard #2 is dead.
Werguard #3 is standing up.
Werguard #4 is Helpless.
Please say what you are attacking during this combat.

Dreamkicker 0 Hits / 3 Wounds
Brutus 10 Hits / 7 Wounds
Bessy 5 Hit / 5 Wounds
Pomelo 5 Hits / 4 Wounds
Andelia 4 Hits / 6 Wounds
Happyhorn 5 Hits / 3 Wounds
Happyhorn's minion 0 Hits / 0 Wounds
Olga 5 Hits / 5 Wounds
Olga's minion 0 Hits / 0 Wounds
Hornbeard 5 Hits / 3 Wounds


I am Brutus, proud buffalo and I will not bow to this base impulse.

Roll #1 4, 1 = 5


My bad, Brutus's Hits and Wounds are 11/8.


"Need some help there, champ?"

Heal Dreamkicker. '1d10'

Roll #1 10 = 10


Immediately bolster Dreamkicker


Shoot the guard I just knocked over!

Roll #1 4 = 4


Sling a rock at the helpless one!
I gotta take it down! Marksman Shot!

Roll #1 4 = 4


Aw c'mon I've been through worse than this. Get up.



Roll #1 2 = 2


Want me to start rolling for the jenny you guys brought back to life?

Who? You forget your name as you launch yourself at launch yourself at a nanny goat and claw at her.
More of your mind and thoughts collapse. Regaining sanity is now DC9.

Sunlight shine from your body as you help Dreamkicker to his hooves. His wounds vanishes as your warm rays touch them.

Dreamkicker glows a faint pink color.

Before you can load your crossbow the other guard beats you with thee butt of his spear. As if that weren't enough Brutus the werwarg slashes you with his claws. The pain is back once again and it is hard for you to stand.

You try to, but the standing guard stabs at you with his spear and cuts your flank.

You are already up, but fail to see the rock the dragon threw at you until it has already bounced off you, leaving a large bruise.

There is a mature werdragon who is defending the statue and blocking it from sight.
The statue is not exposed.
Werguard #1 is dead.
Werguard #2 is dead.
Werguard #3 is standing up.
Werguard #4 is Helpless.
Please say what you are attacking during this combat.

Dreamkicker 2 Hits / 5 Wounds
Brutus 10 Hits / 7 Wounds
Bessy 3 Hit / 5 Wounds
Pomelo 5 Hits / 4 Wounds
Andelia 4 Hits / 6 Wounds
Happyhorn 1 Hits / 3 Wounds
Olga 5 Hits / 5 Wounds
Olga's minion 0 Hits / 0 Wounds
Hornbeard 5 Hits / 3 Wounds


Throw a stone at him then!

Roll #1 7 = 7


I AM NOT A BEAST. '1d10'
And the attack roll. '1d10'

Roll #1 5 = 5 / Roll #2 10 = 10


Happyhorn still looks a little beat up. Try my hand at healing her again! '1d10+2'

Roll #1 9 + 2 = 11


OW! Hey, why?!

Stab the downed guard!

Roll #1 3 = 3


Lightning bolt #3

Roll #1 7 = 7



Heal hh '1d10'

Roll #1 7 = 7


with a little sad whine at my friends I'll just keep attacking a wereguard. '1d10+2'

Roll #1 2 + 2 = 4


You swing a stone around your horns a few times before releasing the sling and hitting him in the gut. He grimaces, but remains standing.

You swipe the pitiful goat with your claws again and knock her to the ground, but as she falls you recognize her. Everything comes back to you in a flash: Your name, the names of your friends, who you are and why you are here, and everything else.
You are no longer berserk, but you are trapped in your werform until I say otherwise.

There is a very small explosion of confetti as Happyhorn suddenly finds herself back on her hooves, and with a +1 bonus to her next roll.

You try to stab him, but a rock thrown by the laughing dragon dings off your horns and leaves you stunned for a second.

A ball of lightning the size of a tennis ball hits the guard and burns his armor. He growls at you and takes a few steps back.

With your magic you tend to Happy Horn's bruises. They fade away.

There is a mature werdragon who is defending the statue and blocking it from sight.
The statue is not exposed.
Werguard #1 is dead.
Werguard #2 is dead.
Werguard #3 is standing up.
Werguard #4 is standing up.
Please say what you are attacking during this combat.

Dreamkicker 2 Hits / 5 Wounds
Brutus 10 Hits / 7 Wounds
Bessy 3 Hit / 5 Wounds
Pomelo 5 Hits / 4 Wounds
Andelia 4 Hits / 6 Wounds
Happyhorn 5 Hits / 5 Wounds
Olga 5 Hits / 5 Wounds
Hornbeard 5 Hits / 3 Wounds
Muddy Morass 5 Hits/ 5 Wounds


Woohoo! Celebratory song time!
Inspire '1d10'

Roll #1 10 = 10


I keep shooting at #3 with my crossbow.

Roll #1 2 + 1 = 3


Okay, now I'm angry. That bastard made me attack my friends. I'm going to rip out his scaly throat. '1d10' on the dragon.

Roll #1 2 = 2


try to point at the statue and then a leaping attack on the weredragon. '1d10+2'

Roll #1 6 + 2 = 8


A Smoke Shot at those two stupid werguards!

Roll #1 2 + 1 = 3


All right! I'm back in the game!
Use my shiny dagger on the guard I was attacking before!

Roll #1 10 + 1 = 11


Bolster Bessy


You squeak as many of your balls as fast as you can. The sounds echo around the chamber and create a symphony of squeaks and honks the gives strength to you and your friends.
+2 to all rolls next round.

You try to reload your crossbow, but another stone thrown by the dragon hits you. This time it strikes the side of your head and knocks you out cold.

You snarl and leap at him, but he knocks you aside with his tail. You tumble in the air but land on your paws.

You leap back onto the spot where you have already ripped out several scales and start tearing into the dragon's hard flesh again. He tries to crush you with a claw.
Roll to dodge.

The smokeshot hits one of the guards, but only releases a small puff of smoke. It must have gotten wet in your bag. Werguard #3, unopposed this round, hits you over the head with the haft of his spear.

The werguard screams in pain as your silver dagger pierces its gut. It falls to the ground and writhes in pain as it tries to pull your dagger free.

Bessy starts to glow like a thick cloud backlit by the sun.

There is a mature werdragon who is defending the statue and blocking it from sight.
The statue is not exposed.
Werguard #1 is dead.
Werguard #2 is dead.
Werguard #3 is standing up.
Werguard #4 is Helpless
Please say what you are attacking during this combat.

Dreamkicker 0 Hits / 4 Wounds
Brutus 6 Hits / 7 Wounds
Bessy 2 Hits / 5 Wounds
Pomelo 5 Hits / 4 Wounds
Andelia 4 Hits / 6 Wounds
Happyhorn 5 Hits / 5 Wounds
Olga 5 Hits / 5 Wounds
Hornbeard 5 Hits / 3 Wounds
Muddy Morass 5 Hits/ 5 Wounds


Can I try to wake up or are am I done for the night?

Roll #1 7 + 2 = 9


Too bad for that dragon I've murder on the mind. Slam it. '1d10+2'

Roll #1 8 + 2 = 10



Roll #1 5 + 2 = 7


Keep at it! Push it back in!
Jump on it even!

Roll #1 4 + 2 = 6


'1d10+2' if I can try to attack him in such a way that he moves away from the statue.

Roll #1 2 + 2 = 4


Well since Dreamy seems to be getting up fine on his own, take the chance to glorify Bessy '1d10+2'

Roll #1 6 + 2 = 8


backstab 3!


Roll #1 9 + 4 = 13


The pink glow around you fades as you stand back up.

You slam into the dragon hard enough to force it backwards a few steps. It exposes the statue as it moves.

Your rock hits the werguard in the mouth and breaks most of his teeth. he falls to the ground and starts spitting out blood and crushed chompers.

You push your silver dagger further into his smoking gut. The werguard whimpers as it dies and reverts to a zebra.

Despite a massive werwarg trying to claw its way through him, the dragon still has time to swat you with his tail.

Bessy seems to move faster as your sermon inspires her.

You rear back and punch the werguard in the back of his head with a bladed hoof. Your hoof enters the back of his head and exits where his eyes and nose used to be. The head then rips apart around your hoof as the body reverts to a goat.

The dragon, seeing that the last of his guard has died, lets loose a mighty roar and bathes the cavern in flames.
Everyone roll to dodge.

There is a mature werdragon who is fighting with Brutus the werwarg.
The statue is exposed.
Werguard #1 is dead.
Werguard #2 is dead.
Werguard #3 is dead
Werguard #4 is dead.
Please say what you are attacking during this combat.

Dreamkicker 0 Hits / 4 Wounds
Brutus 6 Hits / 7 Wounds
Bessy 2 Hits / 5 Wounds
Pomelo 5 Hits / 4 Wounds
Andelia 2 Hits / 6 Wounds
Happyhorn 5 Hits / 5 Wounds
Olga 5 Hits / 5 Wounds
Hornbeard 5 Hits / 3 Wounds
Muddy Morass 5 Hits/ 5 Wounds

Roll #1 2 = 2


Let's see if I can't make him choke on the fire by closing off his windpipe with a bite. '1d10'

Roll #1 5 = 5 / Roll #2 7 = 7


>0 hits/4 wounds
Shouldn't I get some hits back?

I try to dodge.

And hit him with three storm bolts

Roll #1 9 = 9 / Roll #2 7 = 7


Go to dreamkicker, lick his face and help me up.
then lift my left front leg and point my nose at that statue.

Roll #1 4 = 4


here's another roll

Roll #1 2 = 2


Pull my dagger out and raise one of the dead guards. '1d10'
And dodge.

Roll #1 1 = 1 / Roll #2 10 = 10


I nod.
"Attack the statue? Alright!"
I twist around and let loose a cannon shot + assault pie at that statue!

Roll #1 6 + 1 = 7


Heal up Dreamy! '1d10+2'

Roll #1 10 + 2 = 12


And doge roll '1d10'

Roll #1 6 = 6


Also a dodge roll.

Roll #1 4 = 4


I nod at you.


As the dark fire hits you you once again feel your mind slip away as the werwarg takes back control of your body.
You are Berserk, same rules as last time.

You jump to the side and let the fore shoot past you before launching three bolts of lightning at the dragon's face. As they hit they each blast off several scales.

Dreamkicker is already standing.

Your dagger is stuck in a bone and will not pull free. you give it one last jerk as you flip out of the way of the dragonfire and end up breaking off the hilt. You have lost your Silver Dagger, but gained a Lightly Decorated Dagger Hilt.

You glow light a bright pink star for several seconds and the fire passes harmlessly over you. All of your friends, except Brutus, feel like they are as good as new.

You line up a shot with the state and hit it in the chest with an assault pie. As the pie tin shatters one of its arms the air around it pulses.

Brutus and Andelia, please roll a d10 in addition to whatever rolls you are making this round.

There is a mature werdragon who is fighting with Brutus the werwarg.
The statue is exposed.
Werguard #1 is dead.
Werguard #2 is dead.
Werguard #3 is dead
Werguard #4 is dead.
Please say what you are attacking during this combat.

Dreamkicker 6 Hits / 5 Wounds
Brutus 6 Hits / 7 Wounds
Bessy 5 Hits / 5 Wounds
Pomelo 5 Hits / 5 Wounds
Andelia 6 Hits / 6 Wounds
Happyhorn 5 Hits / 5 Wounds
Olga 5 Hits / 5 Wounds
Hornbeard 5 Hits / 5 Wounds
Muddy Morass 5 Hits/ 5 Wounds


My mind is my own. And I'm going to kill this dragon if it's the end of me.

Roll #1 9, 1 = 10


'1d10+2' it seem like the pie is working. keep the weredragon busy.

Roll #1 5 + 2 = 7


Throw a Marksman Shot at the statue now!

Roll #1 4 = 4


Shoot the statue then!

Roll #1 8 = 8


"I don't have time to take your for a walk, Andelia."

I aim for the place where I shot off the scales and fire my crossbow.

Roll #1 2 + 1 = 3


Inspire to honk out another tune! '1d10'

Roll #1 8 = 8



Roll #1 5 = 5


Raise the most intact Wereguard! Hornbeard attacks statue.


Roll #1 5 = 5 / Roll #2 2 = 2


Three werwargs run into the room. The werdragon, bloodied and near death, regains some strength as he sees reinforcements come to his aid.

Once again your name and the names of everyone you ever knew crumble and disappear inside your head. Wrath and bloodlust rises to fill the empty space as you continue to tear scales off of the dragon with tooth and claw.
DC9 to regain sanity.

The whispers in your ears rise to shouts and you feel chains tighten around your neck. As they start to squeeze thoughts and memories disappear while you feel your muscles and body swell with new power. you see the world in a new light, and realize that you are surrounded by living, breathing things that all need to be murdered.
You are now Berserk. Roll two d10s every round. The first d10 will determine what you attack and how much damage you do. The second is a DC8 roll to regain your sanity.

The pulse of air throws your aim off and you stone flies wide. One of the werwargs rushes forwards and claws your neck.

Your bolt hits one of its legs and breaks it in half. The air pulses once again as the statue is damaged.

A werwarg barrels into your side and sends your bolt flying towards the ceiling.

You squeak your ball and play an inspiring melody.
+1 to everyone's rolls next round, with the exception of Brutus and Andelia.

There is a mature werdragon who has been cornered by the party.
The statue is exposed.
Werguard #1 is dead.
Werguard #2 is dead.
Werguard #3 is dead
Werguard #4 is dead.
Werwarg #1 is standing.
Werwarg #2 is standing.
Werwarg #3 is standing.
Please say what you are attacking during this combat.

Dreamkicker 3 Hits / 5 Wounds
Brutus 6 Hits / 7 Wounds
Bessy 3 Hits / 5 Wounds
Pomelo 5 Hits / 5 Wounds
Andelia 6 Hits / 6 Wounds
Happyhorn 5 Hits / 5 Wounds
Olga 5 Hits / 5 Wounds
Hornbeard 5 Hits / 5 Wounds
Muddy Morass 5 Hits/ 5 Wounds


Both you and Hornbeard are set upon by werwargs before you can act.

Dreamkicker 3 Hits / 5 Wounds
Brutus 6 Hits / 7 Wounds
Bessy 3 Hits / 5 Wounds
Pomelo 5 Hits / 5 Wounds
Andelia 6 Hits / 6 Wounds
Happyhorn 5 Hits / 5 Wounds
Olga 4 Hits / 5 Wounds
Hornbeard 1 Hits / 5 Wounds
Muddy Morass 5 Hits/ 5 Wounds


I have to kill it as me. '2d10' It doesn't sit right otherwise.

Roll #1 10, 2 = 12



Zap the warg who just attacked me!

Roll #1 1 = 1



Roll #1 7 + 1 = 8


…Wait… I finally notice big guy's a big puppy.
Can I cure him of that? '1d10+3'

Roll #1 2 + 3 = 5


i guess that the totem and CoG stop allying while berserk?

Roll #1 1, 7 = 8


Maybe if I keep shooting it, it'll stop! That's usually how these things work, right?

Roll #1 7 + 1 = 8


The same thing!

Raise the mightiest werewarg corpse Hornbeard destroys the Night Tyrant's statue!


Roll #1 9 = 9


'1d10' for Beard

Roll #1 8 = 8


The power filling your mind tells you to kill; to prove yourself worthy. You leap straight up into the air and wrap your powerful jaws around the neck of dragon and pull it down to the ground. Your head shakes and twists and jerks and pulls and finally yur are rewarded by a spray of blood in your face as you pull out the beat's throat. The werdragon, its head at the wrong angle, reverts first to a manticore, then to a red earth pony. You hear a powerful voice in your head laugh and congratulate you, but there are still more things to kill.

A werwarg grabs you by the neck with its jaws and starts to shake you like a ragdoll. As if that weren't enough your feel another set of jaws bite into your neck.

Your stone hits the statue and breaks off another of its horns. the air pulses once again.

You, but you do get the large, bloodcovered, throat crunching werwarg to look at you.

You spot a werwarg that has a grey unicorn in his jaws. Seeking to steal the kill you latch onto the other side of its neck and start to pull.

A large chunk is blown out of the statue's flank as your bolt hits hit. The air pulses again.

There are no wearwargs dead, but the throatless earth pony rises as a spirit fills it. Hornbeard rushes forwards and slashes at the statue with his silver sword. A chunk of its chest is pulverized as the statue pulses again.

Dreamkicker, please roll 3d10 in addition to your next roll.

There is a dead earth pony near the statue.
The statue is exposed and and looks ready to crumble.
Werguard #1 is dead.
Werguard #2 is dead.
Werguard #3 is dead
Werguard #4 is dead.
Werwarg #1 is standing.
Werwarg #2 is standing.
Werwarg #3 is standing.
Please say what you are attacking during this combat.

Dreamkicker 0 Hits / 2 Wounds
Brutus 10 Hits / 7 Wounds
Bessy 3 Hits / 5 Wounds
Pomelo 5 Hits / 5 Wounds
Andelia 6 Hits / 6 Wounds
Happyhorn 5 Hits / 5 Wounds
Olga 5 Hits / 5 Wounds
Hornbeard 5 Hits / 5 Wounds
Muddy Morass 5 Hits/ 5 Wounds


No! I am done killing! '2d10'

Roll #1 6, 7 = 13


Panic and quickly bolster Dreamy


Just one. Last. Shot!

Roll #1 9 = 9


I guess I try to extricate myself. Stab with the ol' dagger.

Roll #1 1, 3, 9, 1 = 14


gray unicorn.. why do I want to kill that.. I don't think I want to kill it.

Roll #1 10, 7 = 17


Keep shooting it!

Roll #1 7 = 7


Accursed idiot!
Heal DreamKicker.

Hornbeard keeps up the statue attack, with minion.


Roll #1 7 = 7 / Roll #2 9 = 9 / Roll #3 3 = 3


Seeing competition you tackle the werwarg who is biting a grey unicorn. The werwarg is forced a few feet sideways as you slam into it, but does not drop the pony.
You are now Berserk. Roll two d10s every round. The first d10 will determine what you attack and how much damage you do. The second is a DC8 roll to regain your sanity.

You feel your neck snap, but as your mind fades away you realize you are not dieing, but changing. Your coat vanishes ass your skin, muscles, and bones harden and splis into thick pieces of semi-flexible wood. The werwarg spits you out as you change. A cruel, gravely voice laughs in your head as you slowly get to your paws. You see a room full of things that need to die.

You dart in and hamstring one of the werwargs in the room. It yelps as its leg goes dead and it falls to the ground.

Your stone and bolt hit the statue simultaniously. There is a clap of thunder and it explodes in a cloud of smoke and stone fragments.

You take a few steps closer to the wertimberwolf, but it is already standing.

Every werwarg in the room faints and seems to grow ever so slightly smaller. The jenny is also unconscious.


You feel your mind clear and your body shrink back to its normal wolf size, then grow a little as your wolf form retreats and you become a pony once again.

>Brutus and Dreamkicker

Your minds return to you, but your forms to not. You each have full recolection of what happened to you while Berserk. Each of you feel slightly weaker now that the statue is destroyed, but at least the voice is gone.
Neither of you are Berserk any longer.

Combat has ended.

Dreamkicker 8 Hits / 7 Wounds
Brutus 12 Hits / 8 Wounds
Bessy 3 Hits / 5 Wounds
Pomelo 5 Hits / 5 Wounds
Andelia 6 Hits / 6 Wounds
Happyhorn 5 Hits / 5 Wounds
Olga 5 Hits / 5 Wounds
Hornbeard 5 Hits / 5 Wounds
Muddy Morass 5 Hits/ 5 Wounds


I'll look at my paws a moment in horror, and then at Happyhorn.
Can I speak like this? '1d10'

Roll #1 5 = 5


I look at brutus and Dreamkicker rubbing my head a bit. "Uh.. that doesn't look like a good thing. "
"Come here big guy.."
'1d10+2' try to give brutus a natural remedy.

Roll #1 1 + 2 = 3


I take a few deep breaths to calm myself now that the fighting is finally over.
"We did it… we did it!"


Run up to Dreamkicker and hug him
"Dreamy wha… not you too…"
Hug him reaaaally tight and try to cure him back to normal '1d10+2'

Roll #1 7 + 2 = 9



"What is this nonsense?"


It's very difficult. You will have to roll to make yourself understood and cannot use big words.

You mix up a paste and try to force him to swallow it, but he reflexively bites your leg as you as you try to shove it down his throat.

His wooden body smooths out as the wood vanishes and is replaced by flesh. You can still feel the curse inside him, however.


"Phew…did we do it? What happened to Brutus?"


I'll retreat slightly from the others.
And try to apologize to Happyhorn. '1d10'
"I'm sorry."

Roll #1 3 = 3


I frown at him and make another natural remedy to try and cure him, this time leaving it in front of him '1d10+2'

Roll #1 3 + 2 = 5


"Wait…that's you?"


"Dreamy you're back to you! Pleasepleaseplease don't be not you ever again!"
Keep hugging and cure again '1d10+2'

Roll #1 2 + 2 = 4


I'll just nod for now.
And give that an experimental sniff.


I shrug and look around for cloe.


"I'll endeavor not to be."


"What happened to you?"


I'll give her a look, and then gesture with a paw to the strewn lycans laying on the floor. And then raise one doggy eyebrow.



You make a very unappetizing paste.

The curse is still there.

She is unconscious on the ground.


I can't cure with heal, can I?


try to wake her up '1d10'
"hey, Cloe.. its over now.."

Roll #1 9 = 9


"Well duh! I mean…how?"


I wipe my eyes and smile
"Hehe… good boy!"

Try again! '1d10+2'

Also, I remember that Brutus is still cursed and try my hoof at fixin' him up! '1d10+2'

Roll #1 7 + 2 = 9 / Roll #2 1 + 2 = 3


I look around for something to have made this worthwhile. A weredragon has to have a stash, right? See 'ems on everything.

Roll #1 1 + 2 = 3


I'll gesture towards the statue's remains, and try to talk again. '1d10'
"Think I'm stuck."

Roll #1 10 = 10


Aaaaand use my periapt of luck to reroll Brutus' cure


:| '1d10+2'

Roll #1 5 + 2 = 7


Some things can be cured. Some things can't. Andelia's bite wound doesn't look very good, maybe you should do something about it.

The curse vanishes, but the fight has worn you out. You lean against Dreamkicker and fall asleep.

You walk away as Pomelo and he ends up falling over and hitting the ground.

You say the words perfectly.

You wake back up and try to cure him, but something's wrong. You can't find anything wrong to heal.


>come on we need to wake up our friendly were-thing


"Stuck? But you're a buffalo! Not those things!"


"Whoops." Pick him up and set him on Bessy's back.


I'll shrug.
"Well, stuck for now. Talking's hard." '1d10' for understandability.
And I'll go poke around the place. Anything interesting for a wuffalo? '1d10'

Roll #1 9 = 9 / Roll #2 7 = 7


"Well.. he's been infected now.." I sigh and try to do something about my bite wound '1d10+2'

Roll #1 8 + 2 = 10


She wakes back up and turns back into a jenny.
"Is it over? Did he survive?"

Cloey looks at Brutus, then groans and facehooves.
"Oh, I'm an idiot."

Pretty understandable. You find a small bag of rough gems hidden in the ruins of the statue.

You make a paste to burn out the curse and heal the wound. it hurts like nothing else, but you are soon healed and cured.


Shake off my sleepiness and-
rest my head on her…

"What happened to you big guy? You're not you but.. I can't feel anything wrong with you…"
There really nothing there to cure? '1d10+2'

Roll #1 9 + 2 = 11


"Yes. its over the leader is dead. Can you help Brutus?"


"But that's just not right!"

"What? What is it?"


I'll toss the sack of gems on my back. Need to find my armor too. And that shield. Where did… I hope it didn't shrink down in that weredragon's stomach…
"It's fine, Cloey. In control." '1d10'
I'll just shrug.

Roll #1 1 = 1


Nothing at all. The time the curse was inside him, combined with the time that he spent under the statue's influence, has left nothing left to cure. He should change back into a buffalo come sunrise though.

She shakes her head.
"No. Like I said earlier there are supposedly ways to curse this, but I do not know any of them."

"I could smell the curse in him, but I mistook it for the smell of werwarg blood on him. If I had realized I would have told him."

You bark a few times. Cloey nods her head.
"Now that the statue is gone and there is no more fighting, yes. You might lose control the next time you transform though, and you may also lose control when fighting. Please, excuse me."
She rouses the werwargs who groggily turn back into ponies and donkeys. They talk quietly amongst each other.


Well, she understood me, at least.
Dig around for my armor. It's gotta be around here somewhere… '1d10'

Roll #1 7 = 7


I slink my head down.
"Nope.. nothin. But maybe it's not permanent… or at least it feels that way."


"Awww nooo….that's just not right! When did this happen?"


I'll just lie down and rest a moment, being a wolf that long is tough.


I got nothing to do, do I? I don't know anything about curing werecurses.


Keep looking for that stash.

Roll #1 1 + 2 = 3


There it is. It's lying in a heap on the ground. Looking at it you can tell you will need to have it repaired.

Not much. Hornbeard walks over to you and gives you something to lean on if you are tired.

You find a bag of fake mustaches in the pile of skeletons around where the statue was. A Pinkie priest must have been one of the sacrifices.

Cloey turns back into a jenny as the others leave the room.
"Good news. Now that the statue is broken the others have come back to their senses. They are going to open up the exit to let you all out and gather the others while we decide what to do."


"Gather the others?" I look inquisitively at her. "What are you talking about?"


I'll sigh a doggy sigh, and then start gathering it up. Don't suppose that weird helmet still fits, does it? '1d10'
After trying it on, I'll talk at Cloey again.
"You said there are ways to control this. How?" '1d10'

Roll #1 7 = 7 / Roll #2 2 = 2


"How many of you are there left?"


"The surviving members of my group and the ones they turned. We need to figure out what we are going to do now that we are free again."

The crumpled helmet wouldn't fit even if your head was the size of Pomelo's. The illusion still grasps you momentarily as you touch it. Maybe a Nature priest would know what to do with it? You bark a few times at Cloey.
"Mostly just by practicing. We could teach you, but I have no clue if we are staying or leaving this place."

A donkey that was a werwarg speaks.
"About seventeen spread through the caves and forest. An even twenty six if the ones that left after we…strayed…can be found."


Bother. Well, my carrysacks still work, right? Looks like I'm loading myself down.
I'll look a bit downcast at Cloey's response, but then I'll figure a nature priest would probably know how to control it… or those twins.


I shake my head "No, I don't want to find them, they're still trying to hunt us."


"What are they transformations of? We should hunt them as long as we can continue to have an upper hoof."


You are loaded down with your stuff.

A pony shakes his head.
"We all lost consciousness when the statue was destroyed. Thanks for that by the way. Everyone we have seen so far is back to normal, but the new guys are freaking out. I don't blame them, of course."


"You think they'll still be after us?"

"…need any help?"


I'll consider a second, and then nod slightly. Even though I'm bigger than I was even as a buffalo, this stuff still sits awkwardly. I'll hold out a bag for Happyhorn with my teeth.


He shakes his head.
"I don't know about them, but I want to get out of here."

About a foot smaller, actually.


"Why would you do that? We aren't trying to kill you any more."


Huh. Fancy that. You'd think I'd get bigger.


Take it and balance it between my horns. I do kinda owe him after all.

"Yeah. I would too."


"You're really sure they won't try to kill us?" I look skeptic "One of you come with us."


"Ah, right. I have nothing to fear if they will nit hunt us."


You're bigger than a normal warg. You are currently almost as tall as Bessy.

"A few off the new ones might. I remember the statue sending after a group of bandits that camped in the forest."
He steps forwards to follow you.

"That's the spirit."

Cloey and two of the other werbeasts leave the room.


I'll give Happyhorn a small lick, and then settle down next to her.
"Ready, then?" '1d10'

Roll #1 4 = 4


"Yeah. C'mon, boy."


"alright.. lets go find them then"


You get the first syllable pronounced right.

The party goes back the way they came. As you all get to the entrance you see two werbears bushing the stone away. After it is moved aside they turn into a buffalo and a diamond dog. Once outside you can all see eight or nine people of various sorts sitting around and looking stunned. The light of the sun can be seen coming from the eastern horizon, but the sun itself is still out of sight.


I'll breathe deep the fresh morning air.
And then I'll wait for the others to be ready.


"Hey, you're wanted back in that cave. You'll find answers there." I point them back to where we cam from.


We can pause any time you guys like.

They all get up and walk pack inside, many of them dragging their hooves.


I'm good to pause if everyone else is.




Everyone has earned 1 skillpoint for defeating the Chosen of Tirek and freeing the werbeasts.


Dawn is slowly breaking over the trees as the party rests outside the entrance to the cave. After the defeat of the werdragon and destruction off the evil statue the surviving werbeasts collapsed. When they awoke they all seemed much less hostile and wore willing to listen to reason. It has been a half hour since the last of the werbeasts entered the cave and thee party has rested long enough for some of the weariness to leave their bodies and a little strength return to their limbs. Cloey, the jenny/werlion Olga brought back to life, walks out of the cave and greets all of you.
"We've reached a decision about what we will do. You have all already helped us so much, but is there one more thing I can ask of you?"


"What is it Cloe?"


"What is it? If it's to tell everyone that it was just a bunch of wolves, consider it done."


"Is it 'Please, don't mention this to the inquisition?'"


"What'cha got in mind?"


I tilt my head
"What is it?"


"Sure! Anything Cloe!"


"We, those of us that were born like this and a few one the new people, are going to stay here for a few more days while we look for traces of our family that escaped the statue's influence. The others tell me that the Charioteer was driving them to create an army big enough to sack the city and take the source of power hidden behind the tall, thick walls, but we want none of that now. All of the others that were lured here and…didn't escape… are going to the Nature temple to beg for a cure."
She looks at all of you, then at Andelia in particular.
"Can you please lead them there and speak on their behalf to the high priests?"

"Those things too, please. We never wanted any of this to happen."




I nod "I'll take them there, but they must promise to follow my signals and wait outside. The priests last heard of your activities as beasts you understand."


"Oh oh! We can do that, I think!"


"We can do that!… Or at least try!"


"Oh sure! Anything to help you guys get back on your hooves!"


I frown a bit.

"They can't find their own way? Fine."



"I can lead them there alone if you have somewhere else to go. We don't all need to escort them after all. "


"A group that large would seem rather suspicious. It's probably best if we bring them in two or three at a time."
I'll shrug.
"Besides, we're just there to vouch for them. You're not completely heartless, are you?"


"Thank you, Andelia. They will try to do what you tell them, but be warned that they are scared and desperate. Have them contained somewhere secure by nightfall."
She chews on her lip for a few seconds.
"We talked earlier about our abilities and how they were similar. Was there anything you wanted to ask us, or ask of us?"

"Thank you, Brutus, but be warned that the same goes for you. Be in a solid room with no easy way out before the sun sets tonight. If for some reason you wish to come with us instead of beg with the others we will be glad to have you. I would offer to help teach you to control yourself, but we have only a few days to search a lot of places while keeping the lowest profile we can. The only time we could spar you here is a few hours spread out over several days."

She smiles.
"Thank you both. There is absolutely no way I can repay any of you except with my thanks.."

"They can, but a gaggle of wercreatures walking onto ground blessed by Nature with no explanation will not go well. You might as well take a fragment of the Shadow into a temple of the alicorn that rules the moon."


"No, we should all go to make certain nothing horrible happens."


"While I would like to stay with you for a while to get this under control, I don't think I'll have the luxury of time. But I might be able to find another teacher, actually. If those Twins know anyone, that is."
"That's what I meant. We each take a group of them in with us."


I smile at her "I think my questions can wait. You need this time to search. the area.." I pause "Unless you mean to imply you are leaving the city completely once you are done?"


"We should go in ahead of them and explain what happened. Ask for a safe room for them at least, and for an attempt to cure them."


I'll just nod.


"Are you sure about this, big guy? I'd hate lose you."


"Brutus, if you do want to spend time with these, I'm sure we can handle a few desperate ponies without you."


*time with them


I'll roll my eyes.
"You're not losing me. All this is learning to control a new ability, much like a wizard would a new spell. Only this has the potential to explode in different ways."
"Are you sure? I did want to get this armor repaired… and altered so it could change with me."


"That's okay! You don't need to repay us!"
I hop around her giggling.


I nod "Its better that you a spend a bit of time getting adjusted if you're going to stay like this."


"Shouldn't take too long, right? And they'll be in save hooves with the twins."
I pause and think a moment
"Or at least kinda safe, depending on how touchy they get."


"Then it seems I'm going to be camping for a few days."
I'll turn to Cloey.
"If you don't mind me sticking around."


I shake my head "I don't think the twins will be touching a hair on them."


"Well yeah! That's what I mean. You should go and get help getting a handle on this."

Nod vigorously


"Best of luck to you then, Brutus. Remember that every night at sundown you will transform until you get yourself under control. It's most likely that you will not be in control of yourself, or even conscious, the first few times."

"Leaving completely. Even if we couldn't feel whatever is locked behind those walls we would leave. If the Charioteer wants something then we want nothing of it."


I was talked into staying. Looks like I'm imposing on them.


"So is everyone ready to leave, then?"

I look around for anything of interest.

Roll #1 7 = 7


Are you all leaving or sticking around for something?


I hop around in circles
"Are we ready to get goin?"


I'm ready to hit the town, and then come back after I've done my business. Like getting paid.



I was waiting for an updated reply thought you were having trouble
I nod a little sadly. "I have much work left in this city, but I hope our paths will cross again. Maybe as kin, well I guess we are a sort of Kin now." I give her a little nudge before turning to leave.


"Yeah! Let's goooo!"


You spot a small gold coin hidden in some tall grass growing around a standing stone outside the cave entrance. It's not local currency but the gold most likely has some value.

She laughs.
"Maybe, cousin, maybe. It would be interesting to see what you become if you choose a shape other than a wolf or a warg."

Cloey goes into the cave and comes out a few minutes later with nearly twenty ponies, goats, donkeys, and zebras. Some of them look hopeful, some look distraught, and others look like they are still in shock. Cloey and all the others come out of the cave to thank all of you one last time before disappearing up the mountain or into the forest. The sun is halfway over the horizon when the party reaches the end of the forest and find the road back to the small farming village outside of town.


"Alright, so we collect our pay, and then make a straight shot to the Nature Temple, correct?"


Pick up the coin.

"Well. So much for a rat problem. Let's go collect our payment."


Hop on her back!
"You can get top next turn buddy."

"That sounds like a plan!"


Climb back up on top of him.
"Yep. You're gonna head back after, right?"


"Sounds like a plan to me!"

I giggle at the thought.
"Whatever you say little buddy."


I smile at her and look to the ones she led out "Its getting late, let's get them toward the temple."
"I'd rather get these ponies there quickly. You two can get the reward if you like."


"Yes. I doubt the twins have a werewolf on hoof that can teach me, after all."


"I'm gonna miss you, man."


"It's only a few nights. And I can make it to town and back during the day, barring some accident or delay."


I impatiently tap my hoof.
"This is taking foreveeer…"
And with that, I start hopping off towards town.


"I hope so. No promises to stay out of trouble though."


I tap her on the head
"Don't you wanna get that payment?"
I try steering her to the inn


"Well, little one, trouble seems to be our business."


I turn and pretend to make some wagon squealing noises and start hopping off towards the inn instead!


I follow.

"Yes, let's at least get the money before we go back to the city. One measly gold piece isn't enough compensation for almost dying."


"And business is good! But I can't be in business without a partner!"


"Yes, yes. And once I get this under control, nothing like what happened back in the cave will ever happen again. You might even be able to keep your perch."


File: 1372213975295.png (22.74 KB, 1292x1548, crude map.png, IO Google TinEye)


So Bessy, Pomelo, and I are at the center of that minimalist art piece/New Wave album cover.


Well, I would be leading those twenty to the nature temple, since leading them into that little inn seems silly to andelia.


"I sure hope so! I wonder which of you will be more comfortable…"


"Probably as I am now. More room."
We go to town, come to get our precious payment.


All of you walk down the road towards the town. Far off in the distance you can all see an occasional farmer working the fields, but they are never close enough to hear you all as you pass down the road.

The five of you enter the inn. The innkeeper looks up when you all enter.
"Is it over? A few of you are missing."

You lead your twenty followers through the town and onwards towards the city. After quite a bit of walking all of you reach the Adventurer's district. Several off your followers stop and look around, their eyes seeming to see for the first time today.
"Hey, can we stop here?"
"We deserve a strong drink after everything we've been through."
"Lot's of strong drinks."


"Yeah, we killed the lycanthropes and destroyed their lair. Some compensation is in order."


"It's over, but the other pony went on ahead to the city for medical reasons. We can send her up here tomorrow to pick up her share of the payment if you like."


"Andy had somethin' to do. We can take her payment to her though!"


I frown "I haven't got enough coin to pay for all your drinks, and if we stop at the tavern night will fall on us before you know it."


"Just Andy! And she had to go do somethin'! But she's just fine."

I wince.
"Uh… you mean wolves, right DK?"
I nudge him just a little bit hard.


"Oh, right. But they had mange. I get mange and lycanthropy mixed up sometimes."


"Lycanwhats? You mean werwolves? It was werwolves attacking us?"
The innkkeeper looks panicked.
"Are you sure none of them survived? Did any of them bite you? Are you infected?"

"Is she infected too?"

He bites his lip.
"Look, just take the money and go."
He levitates several simple money purses from behind the counter and sets them on the counter. Each of them look to contain not quite as much money has what you all got from the Inquisitors, but certainly a lot for a job that was advertised as animal control.

"We've got some coin."
"It will only be a few drinks."
"Some liqueur'll calm our nerves. What if we go in dry and freak out inside the city?"


"Thank you. But those worries are over, as we promised."
And I'll take my money.


"Mangy wolves."

"She didn't catch mange, no. She suffered a rather vicious allergic reaction."

Take the money (be sure to get Andy's share, too) and prepare to leave.

"Back to the city, then?"


"Oh, there's nothing left to worry about."


I take the dosh!

"Back to the city!"
I immediately set off hopping towards the Pinkie temple.


I take my share in my mouth and hop around.
"Thank you come again!"

"Let's go!"
Hop on her back


I look a little skeptic. "Are you sure drinking won't make you forget about yourself?" add in a more hushed tone "besides that we have to be careful which taverns we visit, The inquisition has their own inn and who knows what else. "
"Besides, last time I was there the temple had a good stock of drinks." I assure them.


"I'll be splitting ways with you for tonight. We'll meet again tomorrow at the Nature Temple."
And I'll let Happyhorn hop off before I start heading back to the woods.


Hop off and hug a big ol' leg.


I'll return the hug before I go.
"See you tomorrow, little one."


"See you then. I wanna hear all about it."

Back towards the other group.


"If you're sure."
Cash level: Medium

"How do you confuse mange and werwolfism?"
Cash level: Medium (low once you pay Andelia)

"If you say so."
Cash Level: Low

You hop out the door and towards the city. You reach it after quite a bit of hopping and see Andelia and her charges disappear into the crowds of the Adventurer's district.
Cash level: Medium

And you ride her as she hops. You reach it after quite a bit of Bessy's hopping and see Andelia and her charges disappear into the crowds of the Adventurer's district.
Cash level: Medium

"Inquisition? Please, they're a washed up group of weirdies. I bet the nightlife has finished 'em off by now."
"The Nature temple has booze? If you say so."
They follow you through the Adventurer's district and into the Temple district. Several more of them look around.
"I'm not to sure I trust Nature. I want to visit my own god's temple."
"Me too. I bet the Moochick knows how to cure me!"
"How can a bunch of trees help us?"

The innkeeper continues to chew on his lip.
"I wonder if they're the ones who stole all our silver."


"They're very similar. I'd explain the similarities, but I'm afraid they're beyond you, and I don't have the time to instruct you in basic transmodal biology right now."

Follow Bessy and Pommy.


Ooh, Andy!
I roll to find her again!

Roll #1 5 = 5


"Was that Andy?"
Can I see which way she went? '1d10'

Roll #1 1 = 1


Time to go innawoods. I'll head back up to The Cave.


"I promised to put in a good word for you at the nature temple they're my friends, and your affliction will be well understood there.. some of the nature priestesses undergo transformations themselves." I urge them forward "Lets keep going."


"You're imagining things."


I follow the others back to the city.


You walk down the road and after a while find.

You catch sight of her once, but the press of bodies in the Adventurer's district keeps you from following.

You can't see her, but you do see a phantom balloon snake across your vision. You aren't sure how, but you now know exactly where the temple of Pinkie Pie is.

As you walk into the woods you see that it is not even noon yet. Are you certain you wish to continue?

"Alright, alright."
You lead them all through the Temple district and into the forest hiding the Nature temple from sight.

You are with Pomelo, Bessy, and Dreamkicker in the Adventurer's district.


I stare at Pomelo.
"What're you looking at?"



Roll #1 3 = 3


"Huh? Whatcha lookin' at little buddy?"
I nudge Pomelo.


…Wait, they mentioned silverware. There was silverware in the cave. That we split up amongst us. Oh bother.
Well, I'll rush off and return what I have on me, and then see if I can't get to the town in time to tell the others. Buffalo go pretty fast while at Stampede Speed, right?


"I thought I saw Andy but… ballons…"
I shake my head

"Hey! I think I know the Temple of the Pink One is at least! This way!"
Point in the direction of the temple


"Balloons? Your horns on too tight?"


"I saw Andy too!… But I lost her in the cro- balloons? What about balloons?"
I scratch my head.


"Pommy! Wait!"


"Well I thought I saw a balloon… But anyway, temple! There!"
Trot off in the direction of the temple


"Hey, wait up!"
I follow after him.


"Temple? But what about the hairy dudes?"


You lead them down the twisting forest path that leads to the temple. Everything is quiet as all of you walk and eventually you lose track of time. Wait, was the path always this twisty? And why did you lose track of time? That wouldn't have happened unless-
Thick tree roots burst out of the ground around you and the creatures with you. The trees ben almost double to put a roof on the wooden cage. The holes left by the roots and branches are hardly big enough for a mouse to get through.

They do indeed. A large trail of dust rises behind you as you stampede down the path, only halting to give the silver candlesticks and cutlery to the astonished innkeeper. You leave the inn and arrive at the Adventurer's district and see Pomelo, Bessy, and Dreamkicker standing near the outskirts. Pomelo, Bessy, Dreamkicker, and Happyhorn walk into the crowd as you get there.

The four of you walk through the Adventurer's district and eventually reach the temple district. After a bind of winding and wandering past street lined with all sorts of temples you all come to a deadend street. At the end is a small, unassuming joke shop. The windows are plastered with posters advertising typical gag items.

Roll #1 2 = 2


I groan "Guys, its me. Let down this cage. "


Oh bother. Can I get to them in without having to shove? '1d10'

Roll #1 6 = 6


"That don't look like no temple I ever done saw."


I intently look over the place, sizing up the posters and everything.
I scratch my chin.
"This is the place!"
I walk inside and wave.


Go in and look around!

"It can still be a temple if it wants to be!"


"Does the building have a choice?"

Go in.


The ponies with you freak out. Of them transform, but luckily most all of them get caught up fighting each other or trying to bite and claw through the roots. Several ponies, dressed head to hoof in Ironbark and wielding long spears tipped with silver step out of the forest.

"What!? Miss Andelia?"
A root grabs you around your midsection and yanks you through a suddenly wide hole in the cage. It closes as soon as you are through it. A very large unicorn with a menacing mask towers over you and stamps his hoof.
"Explain yourself! Why did you bring these monsters here? What could you possibly have been thinking!?"

You have to shove some, but most everyone is willing to move aside for a large buffalo wearing nearly destroyed armor. You almost get lost a few times and catch your hooves trying to carry you to a section of city where the walls rise higher and thicker than anywhere else. There's something behind those walls, something you don't have a word for. You aren't sure if its pulling you towards it, or if you are wanting to go to it. You keep track of your four friends though and follow them to joke shop of some sort in the Temple district. They all enter as you arrive.

A small bell rings as you all enter. The inside of the joke shop is far large than it should be. It stretches higher and wider than the roof and walls suggested, and the back wall is so far away that none of you can see it. There are shelves, baskets, and barrels at the front full of whoopie cushions, exploding cigars, soap that dyes your coat a different color, horn polish that is mostly glue, and many other simple prank items. A donkey jack waves at you all from behind a counter.
"New customers! Welcome! Are you here to browse or are you looking for something specific?"


Eye the donkey suspiciously and stick near to Pomelo.


"Only new to here!"
I hop on over to the counter.
"Think you could upgrade this?"
I gesture to the cannon on my back.


"What is this place?"


Oh good. I'll enter after them.
"Hey, one thing. Apparently that silverware we found belonged to the townsfolk. I thought it would be good to return it."


"Hmm.. I must've been wrong. This doesn't happen to a…"
I look left and right
"Pinkie temple.. huh?"


"I was thinking you would listen to me and not over react.. These ponies were changed against their will, used by the charioteer for years, and seek a cure, an end to their suffering.. The priestesses of nature are their best hope."


"Oh no need to be like that. Are you afraid of a whoope cushion? Some plastic poo in your saddlebag? I am merely the salesjack. I sell customers their items and help them find what they are looking for."

He jumps up onto the counter and sticks his head in your canon. A blast of party batter hits him square in the face and sends him flying into the wall behind his counter, knocking down several rubber chickens and firework boxes. He stands up and shakes himself off.
"I could do a few things to it, sure. But before I get started tell me what you want for it."

He grins.
"It's the Joke Shop, of course! I always love getting you tourists as customers, apparently none of you have any where in your own drab and boring towns. I keep telling the boss we should branch out but never get much of an answer. He's a pretty stoney guy sometimes."

The bell rings as you open the door.
"Oh my oh my, look at you! What can I interest you in sir? Maybe some jewelry if you are not interested in our common goods?"

"No, but we get visits from her followers often enough."
He laughs.
"They're a real hoot."

"The char-you mean Tirek?"
The howling, growling, and general noise in the cage becomes much louder. He and the other priests take a step back.
"Changed against their will? How? Tell me everything."


"Just passing through."


I plop down and scratch my chin.
"Hmm… it takes a bit for it to cool off between shots, do you think you can help that? And oooh! Do you think you could maybe modify it too so that it can shoot out special party favors too?"


I slink down and sigh
"Aw… I coulda sworn this was it… but while I'm here…"
I point to Bessy's party cannon.
"Got anything like that? In goat size, of course!"


"Yes, but don't say his name.." I nod "Alright, so you're heard the rumors about the cave? Well my friends and I went there, a statue to Him was controlling the were-beasts, making them go berserk and do his dark deeds." I sigh "most of these were also adventures sent to the save to die, but changed instead into beasts and used as minions. I doubt they even remember the extend of what they did."


I look around. Any humorous books?

Roll #1 2 = 2


"Huh. Got anything for, say…a crossbow?"


"Also, wait… this isn't a Pinkie temple? Then what is it?"
I tilt my head.


"Oh, that's good! ..Wait, all of it? Even those pretty silver rocks?"


"Oh please, please! Don't leave without buying something! This shop isn't easy to find, you know. We just barely get by!"
He vaults over the counter and holds up something in front of your eyes. When they refocus you feel something lurch deep inside you as it recognizes a silver disk that is as big around as your hoof and stamped so that is resembles the surface of the moon.
"Well? It fits you, I think."

"Mmmmmmm-no. You would want a party priest to do that. I'd love to work on it myself, but that's against the rules. You would really hate whatever I did to it, i think."

All of the priests look at each other and the one with the menacing mask nods at them. Several of them move forwards and press their hooves against the cage. The roots spread until there are no more holes and stay like that for nearly a minute. When they detach and pull back into the ground all the werbeasts have reverted back and are fast asleep. Several trees uproot themselves and pick them all up before trundling down the path.
"We'll put them somewhere safe for now. Come with me. You'll need to speak with the seed council."

You see a book called A Boxing Glove Will Hit You in the Face if You Open This Book. It was written by Trotting Paintbrush.

"All sort of things. We've got regular arrows, trick arrows, regular arrows that look like trick arrows, trick arrows that look like regular arrows, balloons, live snakes, dead snakes, plastic snakes. No bolts though, but the arrows will fit."

He laughs again.
"Are your ears clogged? We sell things to help with that. I said this is the Joke Shop."
He tosses a whoopie cushion at you.


"The pretty silver rocks belonged to Cloey. We gave those back already. I meant the silverware. Forks, knives, candlesticks, all that."


Oog. This place is dangerous.
"How much?"


I'd better not tempt fate with that one.

Any other books?

Roll #1 7 = 7


"Aw… alright then!"
I look around for neat jokes.
How potent are those explosive cigars?

Roll #1 10 = 10


I look concerned at the werebeasts as I follow.


"Hm. What about this?"
I take out the horn.


"Well.. got any special whoopie cushions then? Maybe ones with an extra loud bang when you set em off?"

"Aw.. woulda been nice to keep a fork or two, but fair's fair…"
I pat him on the head.
"You did good, big guy!"


"Oh yes I do! Do you want a real cannon, a boxing cannon, or a random cannon?"


I'll nod slightly.
"Can't have been easy for them to gather the reward money either, so they'll probably need all they can get."


"Yeah, no kidding. Too bad I broke mine."


I perk up.
"Oh… alright then!"
And I hoof him over the silverware that I have.


"Oh gosh, they all sound neat! Can I get a demonstration of each?"

"Yeah! Never know when they need to hold a lit candle, or smack around stuff with something holding a lit candle."


I give Brutus whatever I have on me, too.

"I suppose that's all their great-grandmother ever owned or some such."


Well, that's three down. Now for the unicorn.


And that's four. As soon as I pay for that silver disk the shopkeep keeps moving into my field of vision, I can be on my way.


"One fang. Don't worry, it'll grow back."

Rolling Low and Why You Shouldn't Feel Bad About It
The Art of Dancing
Horncare for Goats
Riddling Riddles and Diddling Fiddles
Vampires: Are They Trustworthy?

You pick one up and stick it in your mouth. The jack zips around and lights it with a curious colorful tube with a metal bit on top of it. The resulting blast knocks both you and him off your hooves. Your hooves shoot to your face, but find no damage. The jack stands over you, his face black with soot and his hair and ears pushed back b the explosion. He holds up a mirror and shows that your face is much the same as his.
"Pretty great, huh? There's more potent stuff in the back for interested customers. Not just exploding cigars, either."

They don't move a muscle. You are led into the massive stone temple. As the trees give the werbeasts to flesh and blood ponies who carry them elsewhere more branches and vines droop from the roof to create a staircase for you. Eight of the Ironbark clad warriors flank you.
"Hand over all of your weapons first. Even if the Twins were up here vouching for you I could not let you go up armed."

He nods his head frighteningly fast.
"We've got exploding whoopie cushions, whoopie cushions that explode when someone sits on them, whoopie cushions that actually fart when someone sits on them, whoopie cushions that sound like a train horn, whoopie cushions that spray ink, silent and deadly whoopie cushions, and silent but deadly whoopie cushions."

He snatches it from you and freeze for a second, then grabs a piece of scratchpaper from his desk and pokes it with the horn. The paper catches fire and is reduced to ash in a few seconds.
"I could do something with this horn, but playing with fire often causes burns. Burns for you, not for me. If you want something a bit safer go to the followers of Magic or the followers of Fire."

"Well, the real cannon is just that. He's a boxing cannon."
He runs down and isle and wheels back a cannon a minute later. After hastily setting up a target he pulls on a string attached to the cannon with his mouth. A massive boxing glove attached to a spring shoots out and knocks over the target.
"The random cannons are kept in the back. I'd have to take you all back there to show you."


I'll blink at him.


"You heard me. One fang. One of the big ones."


"Whose? Of what?"


…look at the riddle book and the one about vampires. What do they have to say?


I pause for a few moments, then break out into a massive grin.
"I love it!"
I perk up when he mentions even more potent stuff.
"Can I see?"


"That boxing cannon looks sooo neat, but I just gotta see the other one. Let's go!"


"One of yours. You know those big, long ones at the front of your mouth? That's what I want."

The first half of the riddle book is full of mind numbingly difficult riddles and paradoxes. the second half tells you how to do lewd things to stringed instruments with your hooves. The vampire book warns that while some vampires might be fun, they can easily do damage without meaning to.

"Certainly, Let me see if i can't convice the other customers to come back too if you don't mind."


"How much for both of these books?"


Do I have fangs right now? I shouldn't have fangs right now. I'm going to check if I have fangs right now.
"One moment."
I'll turn away and feel around my teeth. I don't have fangs, do I? '1d10'

Roll #1 5 = 5


Nudge Dreamkicker
"Hey Dreamy! Psst!HEY DREAMY PSST! Let's go check out what he has in the back!"


I nod and lay down my gear. "I understand. You'll keep those ponies safe while we talk then?" staring at them disappearing. I dust myself off a bit and stare up. "I've never been to a formal priest of nature before my visit here.. Anything I should know, I wouldn't want to offend."




"Not much at all. Very affordable."

You turn around and stick your hoof into your mouth. Nope. No fangs.
"Is that how you do it? Gagging? That's not one I've seen before. Anyways, care to accompany the others to the back of the shop? I have tools there I can use to get it out."

"We'll do what we can. the best advice when meeting the seed council is to act natural."
They lead you up the stairs, which raise behind you. The lighting in the second floor is soft and green after being filtered by many leaves. There are two doors made of woven together reeds and leaves that open as you all draw near. Behind them are seven ostriches, ponies, and donkeys. The donkeys here are the first you have seen in the temple. One of them speaks, but you cannot tell which one.
"Hello, Andelia. Tell us about the creatures you brought here."



I guess I'll follow him back there.


"Greetings." I smile at them "The creatures, They were once normal ponies, adventuring types seeking to keep the land safe and do a heroic deed or two." I shake my head "They fell into a cruel trap set by Grogar, they were changed by the bite of the beasts that were already enslaved and enslaved themselves by a statue of his corruption. They've come seeking a cure to their state, so they can return to a normal life."


"So we gonna go back now?"


>me in charge of keeping my gods straight


"Excellent! Please be careful what you touch. Remember: You break it, you buy it."
He leads you past isle after isle of thing, the light changing slightly ass you all walk. Time and direction seem to become meaningless as you pass isles of whoopie cushions, sofa cushions, gag weapons, rows and rows of books, piles of rocks, odd bits of metal, masks and costumes, chained and padlocked crates that jump and shake, clothing for all manner of species, and all sorts of other strange things. Eventually you all get to the back of the shop. The floor, walls, and ceiling are all made of some type of smooth, grey, seamless stone. The jack points at a row of stalls facing a row of targets a little ways away.
"The random cannons are back there, little goat."

He runs off and returns shortly with a large box balanced on his back. He drops it onto the floor and pops it open. Inside are chains, hammers, calipers, plyers, and a few boxes with drawing of cigarettes on them.
"Here you are, miss buffalo. There are mannequins you can test them on near the firing range."

They all speak quietly to each other. After an hour of patient waiting a donkey speaks to you.
"Very well. They will each be interviewed personally. Those that we feel can obtain the cure will be given the chance."


I'll eye the calipers, pliers, and hammers a little nervously.


Hop over and check em out! '1d10'
"So what do these do?"

Roll #1 1 = 1


I delicately remove one of the boxes with a cigarette on it, open it, and-

Delicately set it down and rush over there to try and stop him!

Roll #1 6 = 6


"Thank you for your mercy. I've full confidence that you will be able to help them." I bow slightly to them.


I pluck him away with telekinesis.

Roll #1 9 = 9


I'll do an observation roll, take in the scene, and those donkeys. '1d10'

Roll #1 8 = 8


"It's to hold you down while I get the tooth out. Don't worry, it won't hurt."

You poke a cannon with your hoof and fireball shoots out of the end and incinerates a target. It reforms a few seconds later as the ash vanishes.
"Careful! Those are a little delicate if they aren't tuned to the user. Tuning is included in the purchase fee!"

It has gone off by the time you set your box down.

They nod at you.
"Is there anything else you want to ask, Andelia?"

You pick him up and carry him over to you.


In that case I take one of the cigarettes and hop down to the mannequin and stick it in its mouth, and light it!

Roll #1 5 = 5


I look a little surprised
"Have things been working out well with the twins staying here?"


The roof here is low and thick with foliage. Sunlight and drips of water filter through the branches. The donkeys are old, probably as old as Olga. Then again, so are all of them. You notice the donkeys have nothing covering their necks and there is nothing to suggest that they have ever been bitten.


I'll shuffle a little on my hooves.
"I don't think I quite believe you. At least on the not hurting bit."


"Oh wow! Uh.." Hold up my slingshot
"Do ya have one that can shoot rocks like this does but can also do somethin REALLY cool if I wanted?"
Basically be a reskinned slingshot for the first part


The cigar explodes before you can get clear and a chunk of the oddly sapped mannequin hits you in your leg.
4/5 Hits.

They all grow a little tense.
"The twins are…good students."
"Their hearts are pure enough that Nature accepted them, and they have not broken any of our tenets."
"We are uncomfortable having vampires living beneath the temple, but they do what they can to help with our rituals."
A goat scowls.
"Some rituals more than others."

"It'll hurt, but you won't feel it. You'll be too angry."

"It's a random cannon, dear. Try it again."

Dreamkicker, you notice a fancy looking sheath that could fit your old dagger, a collection of pillows, and some stone blocks.


Hop over and try it again then! '1d10'

Roll #1 6 = 6


"I'm liking this less and less. But we might as well get it over with."


I rub my leg.
"That hurt… but that was huuuuge! How much are these?"


Check them all out. Here are some rolls.

And perform a more thorough scan of the dagger.

Roll #1 5, 7 = 12 / Roll #2 5 + 2 = 7


I frown. "If you're saying that they've been.. helping themselves to your priests too often.. I could have a word with them for you. The pinkie followers found their party a little intense. "


I also hop over and give Bessy a biiiiig healing hug '1d10+2'
"Don't worry buddy, it's just a scratch!"

Roll #1 9 + 2 = 11


There is a loud explosion followed by a flash and nearly a dozen live fish fly out the end and hit the target. They pierce the target and leave only their tails flopping around outside it before vanishing.

He quickly loosens the straps holding your armor on, slaps some shackles around your legs, throws some chain over your back and neck, and forces a contraption into your mouth that forces it open until your jaws pop
"Here's the part that does hurt."
He pulls out a long, thin dagger that flashes silver. Before you can recoil he plunges it as deep as he can into the meat of your shoulder. Your vision goes dark red as the most intense pain you have ever felt arcs through your body and the poison it leaches into your blood set you veins on fire. The chains tighten as the werwarg tears its way through your mind and kills the pain. You try to lunge at the donkey, or simply bite him, but the chains and the contraption keep you motionless while he reaches into your mouth with a long pair of pliers. All you can feel through the blood pounding through your ears and the cries for blood and murder ringing in your head is a slight tug in your mouth. He pulls the pliers back and drops and long, white fang into a plastic baggy which he quickly seals.

"Six packs of six will cost you a bit."
The purchase will take your money level from Medium to Low.

The pillows look like pillows to you, but the blocks remind you of the crypt and the incomplete arch the Twins showed you. There is no dagger, but there is a fancy sheath that can fit your old one. You magical sight shows you that at the bottom of the sheath is a glass container full of a very corrosive substance. Sheathing a dagger completely would break the container.

"Please do."
"We have heard a few rumors about some of the Pinkie parties, but if what you say is true then they are worse than we thought."

Her leg is as good as new.


No. Lesson number one! Be in control! '1d10'

Roll #1 8 = 8


I clap my hooves
"YES! How much?"



Inspect the pillows more closely with see-'ems. Surely this place wouldn't stock purely decorative throw pillows.

Roll #1 8 + 2 = 10


I shake my head "I should have follow them that day."

"I'll go right away then, is there anything else I should speak to them about while I'm at it?"


How much would it be to get work done on the cannon?


He pulls the dagger out of your shoulder and walks away. You feel yourself calm down just a little bit.

"Quite a bit."
This would take your cash level from Medium to Broke. The cannon currently has 13 effect that deal varying amounts of damage, no damage, and vary rarely damage to you. More will be added as I think of them.

They are Dream pillows. There are pillows that cause good dreams, bad dreams, happy dreams, sad dreams, a variety of nightmares, dreams of love lost, dreams of chances never taken, dreams of things that should have been said, and dreams of hope for the future, dreams of riches, dreams of success, and dreams of genies.

"We want you to talk to them about how they and the other priests and priestesses have been acting."
"Are you sure you don't want to ask us about that mace? Where did you get it?"

It depends what you want. A new type of Trick shot would only cost a skillpoint.


Am I still a giant warg, or can I change back? Let's try and return to buffalo form if I'm not already in it. '1d10'

Roll #1 4 = 4


I looks surprised again. "In the excitement I had forgotten. Yes, the mace was found in that old mansion. It felt, Natural to me, I just had to keep it. It has some kind of power inside of it, I can feel it, but I don't know how to use it"


I scratch my chin.
"Uh, do you accept trades?"
I hold up the bubble bath soap.
"This is reeeeeally potent stuff. Works really well!"


"Hmm… the boxing one is also super neat…"
I put a hoof to my chin
"I think I'll take the boxing cannon instead. Never hurts to have a little bit of money left over. How much for that one?"


"The books and the sheath, please. Also, how much for those stone blocks?"


You start to regain control, but as the rage dies the pain return and knocks your conscious mind back.

"May we see it?"

He takes it and hold it up to the light while Brutus the werwarg strains against his restraints.
"Hmm, too common. Sorry, but I can buy this at a store. It's fun, but only worth a couple of cigars."

"Not quite as much."
It will take your money level from Medium to Low.
Boxing cannon: Single. Crit success and fail range extended by 1. Two turn recharge. Not a ranged weapon.

"It depends how many blocks you want and which you want. I hadn't figured you for the type that would want to go through another archway, let alone build one."


No. I am in control here. The pain is mine, and I will bear it. '1d10'

Roll #1 8 = 8


"Aw… I'll just take the super potent cigars with money then!"
And I hand him the unspecified amount of money needed for six packs of six.


"I don't. But in the interest of magical research, as well as the public good, we should keep those off of the streets."


"So what do the various blocks do?"


"Works for me! I'll take it!"

"Wait, what was that about!?"
Rush over to heal him '1d10+2'

Roll #1 6 + 2 = 8


"Certainly, Its with the rest of my gear downstairs." I nod toward it. "Naturally I wasn't allowed to bring it up here."


"Aw… I'll just take the super potent cigars with money then!"
[-]And I hand him the unspecified amount of money needed for six packs of six

I politely decline.
"Nah… I think I can do without something that big! They seem like they'd be really fun though!"


This is a reminder that Pomelo, Bessy, Dreamkicker, and Brutus are all in the same room. Sorry if I didn't make that clear earlier.

We can pause now if you guys want.

You fight the beast back some. The rage dies down again but the terrible pain returns. You can still feel bits of silver burning their way through your veins. You fail to change back or regain complete control.

"Thank you for you business, follower of the Laughing One."

"Well I won't sell them to you if you aren't planning on building one. Those aren't easy to make, you know."

"There are two types of blocks. The first types change things. Some blacks change gender, some change your species, some change your coat color, eye color, mane color, etc., some of them change your age, some of them change how tall or short you are, and some of make a good pony bad and a bad pony good. If you want to special order another effect I can see what I can do for you. The second type control the change. The determine if the change lasts a certain amount of time, if it lasts until the arch has been passed through a certain number of times, if you get too far away from the arch, or if a certain word or phrase is said. Special orders are available for these too."

Your heal has no affect on the large werwarg.

"You may retrieve it."

"I didn't think you were the type. I have ammo for that cannon if you want it. Tricky ammo."


Well, I need to be able to stay in control of this in any situation. I'm just getting the silver treatment early. So buckle down and get that under control. '1d10'

Roll #1 6 = 6


I perk up.
"Tricky ammo?"


I got and fetch the mace, carefully picking it out of my stuff and go back up.


I wave a hoof in front of his face
"Are ya okay..?"


I'll shake my head a little, and try to speak.
"Silver. Hurts." '1d10'

Roll #1 2 = 2


"Perhaps we'll wait on the blocks, then. Just ring up the dagger sheathe and the books, please."


You fight past the pain ever so slowly, but eventually force your way past the werwarg in your head. Your exhausted body turns back into a buffalo.

"Oh, you know. Technical term for using that stuff is called Trick Shot. You might not have heard that before."

One of them takes it from you. He holds it for a minute and passes it to the pony next to him, who holds it for a minute as well. This continues until it has passed around the semicircle.
"Very intense."
"There are two ways this could be deviloped, I think."
"We could start to make it a better weapon for you."
"Or we could change its magic to aid yours."

You pass out.

He steps behind another counter and takes your Marks from you.
"Your friend should wake up eventually. I can load him onto a cart for you if you want."
Money level still at Medium and will most likely be lowered by you next purchase. Aquired Sabatoging corrosive sheath, Rolling Low and Why You Shouldn't Feel Bad About It, The Art of Dancing, Horncare for Goats, Riddling Riddles and Diddling Fiddles, and Vampires: Are They Trustworthy?



Roll #1 5 = 5


"Big guy!"
Shake him awake! '1d10'

Roll #1 1 = 1


…periapt of luck? '1d10'

Roll #1 6 = 6


Still asleep. You probably won't wake up until you leave the shop.

You very nearly hit him in his shoulder wound, but your periapt glows red and your hoof pokes him somewhere else. Brutus does not respond.
"He probably needs his rest after that, kid."


"Oh! I was thinking you meant that. You have ammo for cannons too?"


I pat his head and let him rest then


I think for a moment "The magical path is likely more fitting for me. I usually shift into a wolf for more physical defense."


He nods his head.

"We can alter the club's magic to grant you power for every kill you make while in the form of a wolf, or to randomly grant you more power as fate decides. Would you like something else instead? Be warned that changing its magic to amplify yours will make it unusable as a weapon."
You get a +1 for every kill you make in your wolf form or every time you roll a natural 10 while in wolf form you get a +1 to your next roll.


"How much is that? And what kinds do you have?"


I nod "that sounds very powerful. Can it do anything for healing magic, or manipulation of the earth, if you unlock the wolf magic will it be able to do other things later? I don't mind if I can't smack things around with it."
are you sure you want to power up wolf form that much?


"It's all very affordable, but takes a certain strength of character to wield. I've got exploding ammo, ammo that will knock a pony out, ammo that can nullify magic, and ammo that can pierce armor."

Those were meant to be two different options you could pick.
"Hmm. With this mace we can let your Earthen Grasp technique do damage to whoever you hold with it. You can still use the unmodified technique if you take this upgrade. With the mace's current state we should be able to give it two upgrades now, and possibly more in the future."


"I'll take some of each!"


"You can only afford two and some more smoke I'm afraid. Like I said, strength of character."


And I guess to speed things up, Meta I'll take Exploding, Null, and Smoke (if he has any).


Done, done, and done.


"A damaging earthen grasp, and a boost when I kill things as a wolf would be most fitting." I smile "thank you for looking at it. I'm still not sure how you knew I had it."


"We could feel it."
"The magic in it is strong and attuned to Nature."
They all gather close around it and lay their hoofs on it. It glows a pale green color for a few seconds then a unicorn hovers it over to you.
"Take it."


I accept it from them bowing again.


The illusion hits you again, but the form in it fits your body and you can see through the image of the savannah as though it were a picture on a thin film.


Interesting. "The image is completely different." I comment.


"The mage stored in it is an imprint let by the soul of the previous own. We changed the magic so the imprint is weaker now."


"Well, thank you again. I'll go see to the twins now." I smile and leave the high seed. Collecting my gear. (Thanks for running)


"They are smooth. Don't let them in your head."
You return to the ground floor and get your things.



Happyhorn, Brutus, Pomelo, Dreamkicker, and Bessy:
All of you are at the back of the Joke shop and have witnessed Brutus transform into a werwarg after the salesjack chained him down, forced his mouth open, stabbed him with a silver dagger after Brutus agreed to pay for a silver moon pendant with one of his fangs. Brutus is currently in his buffalo form and passed out on the floor, but before that he collected the villagers silverware from the PCs that were with him. Bessy purchased Exploding Shot and Null Shot with her skillpoints. Dreamkicker bought Rolling Low and Why You Shouldn't Feel Bad About It, The Art of Dancing, Horncare for Goats, Riddling Riddles and Diddling Fiddles, Vampires: Are They Trustworthy?, and a fancy looking dagger sheath with a small glass vial of a very corrosive substance hidden at the bottom. Dreamkicker also found blocks for an archway like the one in the old crypt and the one the Twins tried to build. Pomelo bought a boxing cannon Boxing cannon: Single. Crit success and fail range extended by 1. Two turn recharge. Not a ranged weapon.. Happyhorn asked about the unicorn horn she found and was told that priests at the temple of Fire or the temple of Magic would probably be able to help her more.

You escorted the fresh werbeats to the Nature temple and convinced the Seed Council to try and cure them. You then agreed to talk to the Twins about how they and the other priests and priestesses are acting. They gave her mace the following bonuses Earthen Grasp has the ability to deal damage. Any kill made while in your wolf form grants you a +1 to your next roll.

Olga and Muddy Morass:
Choose where you want to be.


I shall remain unconscious for the moment.


The Pinkie Temple!


Well, its nightfall right? head down to where the twins are.


I make sure the cannon is strapped to my back properly and give a little shake to be sure

I put my face to his and give him a little tap
"Still out big guy?"
Can I wake him? '1d10'

Roll #1 7 = 7



You feel something tapping you. Roll to see if you've rested enough to wake up after your exhausting ordeal.

You hop out into a busy street and leave your friends behind. You need to blink a few times to make sure you are seeing things right, but the Pinkie Pie temple is right in front of you. A glance over your shoulder shows that the wall behind you is blank.

Its just after noon. You arrive at the closet and move the paint can away from the special spot on the floor. Do you remember how to get past?

The cannon is strapped on tight.
"Remember to keep your head low when you fire that. Wouldn't want to shoot yourself in the head."


Here's hoping I can actually get out of town before shit goes down.

Roll #1 8 = 8


"Don't worry about that! I can just heal myself right up if I blast my head off or something'."


What just happened?
I blink a few more times, glancing around to see if I can figure out what just happened.
Was it an illusion?…

Roll #1 2 = 2


It requires blood. They are probably not awake yet, but I can go see.. make a cut on my hoof and then press it on to the spot.


Your eyes open and you shakily get to your hooves. Your entire body aches after the surprise transformation and being stabbed by a silver weapon, but you'll pull through.
"Tougher than you look, big guy. Can i interest you in anything else? A giant bone? A pony flavored chew toy?"

"If you say so. Can't let you go without a warning. Anything else you are interested in? Maybe some fine pillows or clothing made from itch weed?"

It must have been an illusion! It's the only explanation that makes any sens-but wait, where are your friends? Why do you have that ammo you purchased?

You slice open a small section of you hoof and place it on the floor. It's hard to keep your hoof in place as you start to feel the blood being sucked from it, but eventually the wall moves aside and reveals the stairway behind it.


I sit down and scratch my head.
Where did my friends g-
Wait a minute… wasn't Brutus all out like a light? I should go back and wake him up!
I look around the wall and try to find the store again.

Roll #1 2 = 2


I'll shoot a dirty look at the shopkeep.
"No… I think I've bought more than I bargained for already. What time is it?"


"…we may need access to those blocks. Keep those on hold for me, will you?"


I go down the stairs.. past all the doors to the one where my twins stay.


Look back and forth between the two
"What the heck happened? That didn't look like any game I know.."


"It wasn't really a game. I just wasn't quite… prepared for delivering his desired payment."
I'll narrow my eyes a little at the shopkeep.
"Though how he knew of my… condition is up for debate. Now can I be unchained, or am I to be left here until sunrise?"


It's gone. You aren't even in the same part of the Temple district that you were in when you entered the Joke Shop.

"Worried about something? It's only a little bit after the middle of the day. I'm sure you have plenty of time to have fun in the city."

"Of course. Not too many people here know about arches."

Being a follower of Nature lets you see the mark on the correct door at the bottom of the staircase. Traveling slowly and carefully lets you avoid most of the traps, and the ones you do not avoid are little more than annoyances. Eventually you reach the last set of doors and enter the Twin's room. It looks the same as ever. There's a bar on the right, a dancefloor on the left, an bead covered passage at the back of the room, and next to it two shut coffins. The room is very dimly lit by torches.

"He agreed to pay me with a fang. I wasn't gong to let a fresh werwarg turn while unchained. You ever head of a bull in a china shop?"


"Do you have a card? Some way to contact you?"

And leave when/if he gives it to me.


"Even so, I've other things to attend to, and I can't spend all day tied up. You understand, of course."


Poke his chains.
"He's gonna let you out, right?"

"Bull in a china- HEY! THAT'S RACIST!"
I look around
"Speaking of.. where'd Bessy go?"


I'll look around as best I can from my position.
"She seems to have left after getting her purchase."


Can I hop back to where I was?

Roll #1 3 = 3


Sit down for a moment on one of the pillows I'll take a moment to think about this.. whole thing.


Okay, so we fought some were-animals, smashed the statue, escaped, and talked to the farmers. Now we've split up in town again. Is that about right?


He pulls a card out from behind his ear and gives it to you.
"Have this with you next time you come looking for this shop."

"Of course. I bet you will have a busy night tonight."
He pulls a key out of the crate and unlocks your chains."

"It was a very asinine thing for me to say, true. Your friend left a few minutes ago."

Nope. You can't find the place.

You relax on one of the soft pillows and sit down. It's good that the Twins have found a place to live, if live is the right word to use, and its good that they have friends and a source of food. it's not exactly surprising that they act the way they do, but you've ever met clergy of Nature that act quite like they do here. Even during the fertility rites you have seen or heard of in the pasts the priests and priestesses were either reverent or businesslike. What could have happened to the ones here?



I leave the shop and meet up with the rest of the party.



I- I…
Where'd Pommy go?
I gotta find Pommy!
"Pommyyyyyy! Where are you? POOMMYYYYY!"
Keep searching!

Roll #1 8 = 8


"Alright.. you're off then, right big guy?"


Well, I'm going to go find Pomelo.


Roll #1 5 = 5


Right, well, I'll get up, dust myself off, and take my silver disk. I've got some silverware to return. Though if I could run across Andelia, that would be great. Then I could return all of the silverware, instead of just most of it.
Ah well, what are the odds of that?
"More or less. But I can help you look for Bessy if she wandered a bit far. I can make it back to the town to return their silverware well before dark, and the woods after."


Its not surprising at all really, I know what I should do for them, but the question is is the time right?
I'll leave my twins a note. 'I'll see you when you wake up - Andelia' and lay it between their coffins. I'll go track down sandy she might be able to help me more.. '1d10' shift into wolf form and see if I can find her scent.

Roll #1 2 = 2


You leave the Joke Shop and almost run into Bessy.

Dreamkicker walks out of a bar in front of you.

You are standing right next to him at the back of the joke shop.
"Well hello there my sunny little friend? You were out of it for a while but I knew you'd show up sooner or later. Anything I can interest you in? Maybe a mask?"

You sniff around in the party room, the bed rooms, the rooms with the baths, the library, and the room with the unfinished arch. Each room has been scrubbed with soap and you cannot find the scent of anyone but the Twins down here.


really? Soap is strong but she's down here every night '1d10'

Roll #1 9 = 9



"I think we can find her if you wanna get their silver back fast, big guy. You can come if you wanna come to temple with us though!"

Hop out of the door and follow Dreamkicker


"Talkin' kinda funny doc. Hey, I got somethin' to ask you when we got a chance, but ya don't mind keepin' it on the down low…"


"I think I might swing by an armorer first to see if I can't get my armor repaired, and then head out."
And I'll head out of the shop, giving a small nod to Morass as I go.



"See ya later, tough guy."


That should be aimed at >>439492


"Maybe later, chief."


Tilt my head
"Huh? Alrighty, what's up?"


You go back into the labyrinth leading to their rooms and quickly find her scent. It takes a few a few minutes but eventually you find her. There is a sprung trap of some sort and a hole in the floor next to it. From the hole come the clink and clank of tools being used.

>Dreamkicker walks out of a bar in front of you.
Pomelo is nowhere in sight, at least not until he jumps out the window above you and lands on your back.

You bounce out the door and fall several feet before landing on Bessy's back.

"I hope to see you again. Preferably during the day."
You walk out of the shop and find yourself next to the gate to the Merchant's district.


"It's a shame to lose a customer. Farewell."


I'll blink a few times, and look around. Where… didn't Pomelo and that unicorn come out ahead of me?
I'll look behind me. There's no door, is there?


"A couple things, actually. First, while I got ya on yer own, you think you can take another look at this kit? You're just about the only one who would listen to me. No offense to the rest of those chumps, I mean."


Give him an odd look.

"That's kind of a weird fallacy innit? Gimme a sec, though."


"DK! DK!"
I rush over to him.
"Where's Pommy?!"


Er, I guess this happens before jumpin out the window
"Hmm.. alright."
Take it and look at it '1d10'
"What's a chump?"

I tap her on the head

Roll #1 5 = 5


"He's right there. On your back."


Hop down into the hole, quietly coming around to her. sitting as I begin to feel the transformation wear off.


"It's somebody that ain't recognize the truth when it's in front of them."

Inspect it myself. '1d10'

Roll #1 1 = 1


"Oh! POMMY!"
I pull him off my back and into a hug.
"Pommy! I was so worried and scared when you weren't with me a- and…"


I hug her back
"Me too buddy! Why'd ya go disappearin' like that?"


There is. It belongs to a store selling holy animals for followers of various faiths.

"Do we have time to talk now? Time is such a funny thing. I think we may have time."

It looks like a standard vampire hunting kit for beginners.

You hold one of the red pills up close to your face to examine it, but accidentally inhale it and swallow it.



Heimlich maneuver with a chair! Vomit it up! '1d10'

Roll #1 4 = 4


I'll just shake my head. And make a note to avoid that shop in the future.
Anyway, let's find a forge. One that works with magical armor. '1d10'

Roll #1 4 = 4


"Something to go after those blood-sucky guys with…?"

"Wha.. are you choking!? Oh no nono"
Help him clear out whatever he's choking on by butting him in the stomach with my head! '1d10'

Roll #1 8 = 8


"Sand, you down here?" I ask


"I was just gonna visit the Pinkie temple! To see what's up and get my cannon modified… I'm sorryyy!"
I hug him a bit tighter.


"Oh! Good idea! Wanna go to the temple with us Dreamy?"


I try to read that magic book while I wait.

Roll #1 3 = 3


You cannot manage to get it back up…

But your headbutt is enough to cause him to spew up what little he has had time to eat since the destruction of the statue. The pill is gone, but everything he has coughed up is a dark red color.

All you can find here are forges that either deal with common armor, or forges that look to be far out of your price range.

The sound stops and she pokes her head out of the hole.
"Hey there, Andelia. What brings you here?"
She sniffs the air a few times.
"Andelia? What's that smell? Is there something you need to tell me?"

You get through a few pages but the side of a crowded street is not the best place to read.


Well, let's go into one of the common forges. But not intrude into the smith's workspace.
"Ho, Smith, might I have a moment of your time?"


I set the kit down next to him and pat him on the back
"Feelin' better?"


"I suppose someone has to be responsible for you two."


This is a reminder that Brutus, Andelia, Happyhorn, and Muddy Morass all have one Skill Point to spend. Dreamkicker, Pomelo, and Olga have two Skill Points to spend.


I'm holding onto mine until I can multiclass into something.


I blink a few times "Smell? Well, Sand its been a very long night.. I freed some werewargs from tirek's influence and brought some back here to be cured. I already spoke to the high seed and worked it out."


"So let's go then!"
I let go of Pomelo and toss both him and DK up on my back, then start hopping off to the temple.


saving mine for now thanks.


I pull him in with a hug, then look for where the pinkie temple might be '1d10'

Roll #1 9 = 9


Saving for now until I can decide


A large earthpony is behind a counter. There are all sorts of shields, weapons, helmets, and pieces of armor hanging on the walls of the shop.
"You want to get that repaired? That'll take more than a moment if so."

She brightens up.
"Really? That's wonderful news! I didn't even know that could be cured. Anyways, what are you doing down here by yourself? It's a bit early for the Twins to be awake."
She scratches her neck when she mentions the Twins.

Hoping across the backs of the ponies in the street lets you quickly make your way to the temple of the Laughing One.


"I'd like it just to get looked at, at the moment. It's got a bit of magic in it, so I was wondering if you could give it a once-over and, if it's beyond you, direct me to where I can get it fixed up without bankrupting myself."
I'll be showing him the helmet at the moment.




"Hey, thanks doc… and no, that was pretty rough."


Heal him '1d10+2'

Roll #1 7 + 2 = 9


And we all go inside!
I wave to everyone.


"That one's on the house! …They all are!"
I giggle, then jump out the window to here >>439499


"Not from you, I mean… Better down than dead. Those things are probably poison."



"You know what? Ya got any Laughing One masks?"


He touches the helmet with a hoof and goes into a trance. A few minutes later he pulls himself out of it.
"That's beyond me to do anything with, I'm afraid. I'd love to try, but I'm afraid I'd wreck it."
He pulls a small map of his desk and draws two circles on it.
"This is where we are, and this is a forge run by my friend. He can do wonders with magic armor like that helmet."

Muddy feels everything inside him go back to normal as Pomelo heals him.

The donkey wheels a random cannon over to the puddle of vomit and blasts it with fire.

Inside the bright pink building are several creatures of every race. Glowing balloons are tied to the walls in place of torches. From somewhere else in the temple you can all hear music and laughter.

Dreamkicker and Bessy please roll.

"No, I'm afraid that is one sort of mask we do not carry here. Plenty of other masks though, for an always upstanding gentlestallion such as yourself who would have no reason to hide his face from the world."



Roll #1 3 = 3


"Hey, who you think yer talkin' to, tough guy? Do you know who I am?"


"And so we meat again, den of nightmares."


Roll #1 7 = 7


Can I memorize that map? '1d10'
"He is, I'm assuming, reasonably priced if you're vouching for his skills?"

Roll #1 9 = 9


forgive me: I'm tired


"Wow! So pretty…!"

Roll #1 5 = 5


The moonbounce floor at the front of the temple catches you off guard and you end up bouncing into the air a few feet and landing on your side.

"No, but before you get started I know that you did not graduate at the top of your class in the Equestrian Lordblade academy, have not been involved in secret raids on Nightmare cultists, do not have any more than a few dozen confirmed kills at the very most, know that while you may be a trained rogue you are no good with a bow or crossbow, know that you do not have access to a secret network of spies and that even if you did they could not track me to this shop, know that you cannot be anywhere at anytime nearly as well as I can be, are not imaginative enough to find seven hundred different ways to kill me, are only moderately trained in hoof to hoof combat, do not have access to the entire arsenal of the Equestrian military, and the only thing you could possibly shit on me is whatever vampire blood you didn't puke up. Does that answer your question?"

You keep your hooves under you as you walk onto the moonbounce floor at the entrance.

"Reasonable for what he does. I can get you a better price for your torn up armor though."

you fall off Bessy's back and land on your side on the moonbounce floor.


"Well, I was hoping to get that enchanted as well. Had a run-in with a wizard for a thing for size magic and transformation spells. If I can get you to repair it, and you can point me towards an enchanter who can enchant it so that it changes to adapt to any form I might end up in in case I ever run into another wizard like that, I would be grateful."


I momentarily stare in confusion as I'm sailing through the sky, but as soon as I land I immediately scramble back to my hooves and start hopping on it.
"This is great!"
I look around while hopping. Do I see anyone or anything?

Roll #1 3 = 3


Try bounce myself upright! '1d10'
"We gotta get one of these for our place!"

Roll #1 10 = 10


"What kinda way is that to talk to a would-be customer, hey? Gonna slap me with your invisible hand, Adam Smith?"


"Yes it is good news.. the twins, are actually what I wanted to talk to you about, you can the other priestesses.. are involved in it too. " I look at her stratching with concern.


"My friend can help you with the enchanting bit too. You aren't a follower of nature, are you?"

It looks sort of boring for a Pinkie temple. The cakes left out for visitors are not buried under sprinkles, the balloon lights only come in nine different shades, and parts of the roof can still be seen through the tick layer of streamers hanging above your head. A unicorn is smiling as she watches you all bouncing.

You do front flips and back flips over your friends as you bounce around.

"Why should I? I'm less concerned about profits and more concerned about sales. Shall I show you to the masks isle?"

She finishes scratching and wipes the grease off her paws with a dirty rag.
"You're confusing me, Andelia."


"That doesn't make any sense. Unless of course you're just tryin' to get rid of the stuff. Sure, show me."


I'll shake my head.
"Though, I'm not much beholden to any particular group at the moment. Is he a priest of theirs?"


I hop off and walk over to them.
"Hi!… This is a Pinkie temple, right?"


I sigh "how long have you been having parties like the one we game back too? And have you noticed anything different about yourself around them?"


Hop over to the unicorn
"Hiya! Did you see the bouncy floor where you come in at? Oh gosh it's neat!"


"She works here, Pommy. She probably sees it all the time."
'1d10' to stay on my hooves.

Roll #1 4 = 4


Could I know what went on since we beat the were beasts?


Went back to town, Brutus is getting his stuff fixed, everyone went shopping, and I'm heading up to the woods to learn how to control my Wargform.


"Making sense is so droll."
He leads you past isles full of clothing, cans of peanuts, books, anvils, and paint before you both arrive at long isle with tons of masks sitting on the shelves. There are animal masks, masks of various sapient creatures like ponies and gryphons, masks of spooky things, and even more sorts of masks.

"No, but that helmet felt sort of Naturey. have you shown it to any of their priests?"

"She's got a few different names but yes it is!"
She hugs you.
"What brings you here from Equestria, sister?"

Your body shift back into its pony form.
She rubs the back of her head and looks away.
"Parties like that one? I think the first one was just a couple of weeks after they got here. It was their initiation party. Only me and a few other priests and priestess were comfortable around them at the time so we were the only ones there."
She sighs.
"I miss those small parties. Everything was more intimate. There's not anything different about me when I'm around the Twins though. I'm the same with them as I am with you."

She ruffles your ears.
"I see it every day, little brother. We get a lot of compliments about it from visiting members of the faith."

You manage to stay on your hooves until a bunch of colts and fillies run inside and start bouncing on the floor. As it wobbles you fall over.

The party got their payment and returned to the city with twenty wercreatures who wanted to be cured. Andelia took them to the Nature temple and everyone else ended up in a place called the Joke Shop. Muddy Morass is still there. Pomelo, Bessy, and Dreamkicker are at the Pinkie Pie temple. Andelia is in the labyrinth under the nature temple talking to sandy the diamond dog.


I'll shake my head.
"I might have to, now that you mention it. And I know just the pony to vouch for me so I can actually get in there. As for the armor, it does need to be in one piece before it can be enchanted, correct? What are your repair rates?"


"Long story! Too long, in fact… It would probably take months to tell even!"
I giggle.
"Do ya think you upgrade this?"
I gesture to my cannon.


I put a hoof on her shoulder. "Except you aren't the same with them." I look serious. "You really don't feel different?"

"The way things get heated so quickly here sand, it.. it doesn't seem a little odd?"



I get back up and talk to the priestess.

"We're here investigating the… problems plaguing the city. Perhaps you could tell us what you know about the vampire problem?"


I shake my head and laugh.
"Lucky! So uh… how is it in this part of town? Feel like it's safe around here lately…?"


"So are there any masks here that are actually convincing, or you just got birthday stuff?"


"Yes. They are very reasonable."
Having your armor patched up would still leave you with a Medium amount of cash, but any purchase you made after that would drop you down into low. You will not be able to afford to have your armor enchanted until you make some more money or borrow some from someone else.

"Mmmmm, not me, but our party artificer does. Tell me what you want and I can take you to see him."

She tilts her head to the side.
"No? I mean, ever since I've gotten to know the Twins I haven't been as stuck up as I used to be. Before they came along I was boring, even a bit of a prude."
She laughs.
"I'm glad I'm not like that anymore, my life was so boring."

She frowns.
"Those poor souls. All I know is that the Tirkian temple in the city is not responsible and neither is the temple of Grogar."
She shakes her head sadly.
"We've got to stay positive though. The vampire plague means that the number of sleepovers and slumber parties has gone through the roof and we get all sort of foreign types seeking shelter here when the sun sets."

"Only during the day. it used to be you could go out at night with a balloon double, but the vampires grew wise to that."

"Oh they are all quite convincing. Please, take a look."
He pulls a small, blue, wooden instrument of some sort out of his saddlebag and starts polishing it with a cloth.


"I just want it to be able to shoot faster!"
I give a little excited hop.


Well, one thing at a time. Let's leave this here to get repaired. The helmet I can talk to the nature priests tomorrow about after I pick the repaired armor up.
So I'll hoof over the wreckage and the dosh.
"I'll be back to pick it up tomorrow, if it's finished at that time. Probably roughly around this time of day."


I narrow my eyes and look her over '1d10' to observe "and the others changed similarly after attending the parties?"

Roll #1 2 = 2


"Like I'm gonna trust a guy who plays the ocarina."

Inspect his masks. Maybe a bird mask. Like a hawk or a sparrow or something.



Oh, duh. '1d10'

Roll #1 8 = 8


"Not even our balloon doubles are safe anymore?"
I shake my head.


Maybe I'll take some time with Hornbeard.

"Have you decided on something? Recalled any memories of your once life? "


"He can do that, follow me!"
She bounces bounces further back into the temple and up a flight of stars before leading you to a room where everything is made of candy. There is a large diamond dog with a coat dyed in alternating colors of pink, blue, and yellow feeding licorice logs into a furnace.

He takes your armor and puts it in a pin then puts your money into a bag hanging from his belt.
"It will be ready by then."

She's a female diamond dog wearing nothing but spots of oil and grease on her sand colored coat. The fur on her neck runs crooked in a few different places for some reason. She nods her head.
"Yeah. The parties are pretty fun and most of us loosened up after going to them. Well, we loosened up before them or we would have never have gone to a party thrown by vampires."
She laughs, then frowns.
"The only ones I remember not liking the parties were the donkeys. They never liked the Twins and all but the ones on the Seed Council left a month or two after they were initiated. I think they went to temples in other cities."

You find hawks, sparrows, eagles, gryphons, larkks, finches, and all sort of other masks.
"What's a pegasus interested in bird masks for?"

"After a few of your friends float into the air and stay there until the sun rises you get careful about who you bite, I guess."

"Just that I was a goat, mam. What was I deciding on?"



Andelia is in the labyrinth under the Nature temple talking with Sandy. Happyhorn and Muddy Morass are still in the Joke Shop. Pomelo, Dreamkicker, and Bessy are in the Pinkie Pie temple. Brutus is in an armorer's shop in thee Merchant District. Olga is somewhere.

It is just after midday.

Continue where you left off.


I don't even know where I left off.


"I think that's everything I wanted to know. When do you think the twins will be awake?"


I believe I'd just negotiated for the repairs on the armor. So, now I'll head out to, say… hmm. Well, there's really not much left I can do that will leave me enough time to hit the woods. So I suppose I should amble on back to the villagers with their silver.


"You said that the temples of Tirek and Grogar didn't have anything to do with this? Your people keep shrines to these gods in your city?"


The salesjack had just told you that priests at the fire temple, priests at the magic temple, or a mage in the merchant district could do something with your horn.


I just hopped over to the Diamond Dog smith I presume!


Right! Well let's bounce off to the fire temple then!


Take a quick second to sit down and pray to the Pink One for protection in our next task… and for crayons, banana shakes, a box of pretty shredded dresses, some pre-birthday presents. some post-birthday presents, some presents for no reason, oh and a box to keep all the presents in

Roll #1 3 = 3


"Once the sun starts going down. If you really want to wake them up early you can, but waking up so early in the day will mean they need a big breakfast so they can stay awake until sunrise. Normally they don't like being woken up early but I think they would make an exception for you."

You could risk a visit to the Nature temple or anywhere else that isn't on the east side of the city.
It is nearly evening when you finally make it back to the farming village. The innkeeper is stunned when you give him the bag full of silver things.
"Thank you so much! Where did you find these?"

She nods.
"There are lots of temple here to lots of gods and goddesses. The temple district really got its start after those two baths were built shortly after Nightmare Moon was banished and the things her reign let loose here were destroyed or locked away. All of us have rules to abide by, and any faith that breaks the rules too many times is forced out of the city."

That you did. He looks up at you from his bench by his hard candy anvil.
"What can I do for you, miss?"

The bell rings as you leave the shop and step out onto the rooftops. From here it is very easy to see the plume of smoke coming from the fire temple. Once you get close enough to see the building itself you can see that it was made to resemble a volcano, or perhaps the lair of an evil villain only an elite spy could take down. Fires, both natural and magical, burn on the rocky cliffs and tongues of flame from some massive bonfire can be see at the craggy top. There is a large set of double doors set safely away from the fire that people may us to enter the temple.

You feel a nudge on your shoulder and a young donkey jenny gives you an 8pack of crayons.
"Sorry, there are a whole lot of worshipers in this city and not many party goods in these unhappy times."


"The rest of the party. We had simply assumed the pile of silver in the cave was stolen from travelers. Had we known it belonged to your town, we would have returned it to you while we were here."


When we last left our hero he was inquiring about bird masks.

"Well, you don't seem to got any other convincing masks."


I take them and smile
"Eight colors is all a goat of the pink cloth needs!"
I bow and make my way towards Bessy


I giggle.
"I like your coat! It's really colorful!"
I maneuver my way out of however I strapped the cannon to me and push it over to him.
"Do you think you could upgrade this so that it cools down quicker?"


"And who usually volunteers for breakfast? "


"How enlightened." I roll my eyes.

"Where might we find these temples? Where in the district?"


"Thank you so much. After all the money we spent hiring your group to kill those…whatever they were we had almost nothing left. These help a lot."
He pulls a few candlesticks and pieces of silverware out of the sack and gives them to you.
"Here. Take these."

"Did you look at the other masks?" Maybe try one or two on?"

You follow her trail to a smithy. Everything in here looks like it is made of candy. There is a large diamond dog with a coat dyed in alternating colors of pink, blue, and yellow talking to Bessy.

He picks it up and looks it over before sniffing it a few times and tapping it with a small hammer.
"That's doable. I'm very sorry, but I will need to ask for a donation. We are one of the few temples qualified to spread cheer during these dark times and are barely making enough to keep our heads above the water, so to speak."

"There's a calendar somewhere that has all our names on different days, but that's when they wake up at a normal time. Whenever we need to wake them up really early two or three of us do it, or a buffalo volunteers."
She scratches at her neck again and sighs a little.
"Is what you want to talk to them about really important? I'd love to help you wake them up and give them breakfast."

"There should be a map around here somewhere. Follow me."
She bounces off around a corner.


"I couldn't possibly. Don't you need them?"


Oooh. Bounce over to the front doors and look up. Are they open?


"Hey, no offense guy, but last time I tried a product in this city it turned out it was some horrible vampire trick. How 'bout this, what's the most realistic mask you got?"


Everything? EVERYTHING?
Bite something! Anything! '1d10'

Roll #1 5 = 5


I asked Hornbeard if he recalled anything, right?


I close my eyes "It is important. Even the high seeds thinks so.." I look at her skeptically, is she just trying to get bit by suggesting this.. '1d10'
"I did feed the twins once before and it turned out okay."

Roll #1 6 = 6


I gasp.
"Oh no! That's terrible!"
I immediately dump the remainder of my cash in an offerings dish.
"Do you need any volunteers? I know my way around party supplies and party planning! And arts and crafts! And baking! And whatever else you might need me to do!"


I follow the priestess.


Hurr name


"Not all of us made it through the attacks, and not all of those we lost had any immediate relatives that survived. Everything I'm giving are things that nopony here has a strong claim to, and these days honesty deserves a reward."
He is still offering the silver items, no longer in a bag, to you.

Wide open. Waves of dry heat hit you as you draw close to them. Inside you can hear the hiss and crackle off fire as well as chanting voices.

"The most realistic? Oh, my sunny stallion you cannot afford the mask which lets you see beyond all lies of this world and into the truth at its very foundations. Not even if you do me and my employer a favor. I can reserve it for you if you wish to come back with more money at a later date. Perhaps you would like to look at some other sort of mask, or maybe another type of item entirely? Our selection is very wide."

You start gnawing on the anvil. The candy is hard, harder even than the candies you can find in those little glass dishes in old people's rooms in retirement homes. Luckily you know to stop gnawing before you break a tooth. The smith laughs and playfully grabs you by the horns and gives your head a small shake.


She's telling the truth, but you doubt she would mind being bitten.
"They told us about that! It was part of their sermon on trust."
Her tail starts wagging.
"Are we gong to wake them up? Can I go first?"

He takes out some of your cash and gives it back to you.
"Whoawhoawhoa! Thank you for your generosity, but you don't need to give that much if you don't want to! I'm sure the grand party master leader can give you a job."

She leads you past several different party rooms full of people dancing in different ways to different styles of music, past a few bouncy rooms where every surface is made of the same material as the floor at the entrance to the temple, a few bounce rooms where the floor is bouncy and the walls are covered with velcro, past a large plastic ball bit full of ponies swimming laps, past a few quiet rooms where older ponies are reading story books to foals, and into what looks like a break room full of soft chairs and bowls of bunch next to little plastic cups. There is a wide map on one of the walls. You can see a grey area in the very center flanked by the temple of the sun on the west and the temple of the moon on thee east. The temple you are currently in is on the southwest side. The temples to Grogar and Tirek are on the west side near the gates to the residential district.


I inch on inside and peer around the doors.


"Whaddya got other than masks?"


I smile, well she seems more than willing. "Alright, lets go then."


I'll take them, then.
"Thank you, then. I shall put them to good use."


I laugh and shake my head
"Bessy, what'cha doin? Nibbling on stuff in this candy room?"


"Please! I insist! I do wanna give that much!"
I put the cash back in the offering dish.
"I'm a follower of Pinkie too! I gotta do whatever I can to make ponies happy, and helping other followers of Pinkie make other ponies happy is helping make ponies happy too!"


"I came here to get my cannon upgraded but then I found out that this temple is having money troubles! Isn't that just the most terrible awfulest thing Pommy?"


"Thank you. I hope that they might be more able to provide information on the threat."

I try to go find Pommy and Bessy.

Roll #1 2 = 2


I gasp
"Absolutely horrible! No temple of the Pink One should have trouble like that! Or any trouble at all!"
I dump my money in front of the smith.


You can see members of many different races circled around the largest fire you have ever seen. All of them are chanting in time to the flicker of the fire.

"Well I've got a variety of cannons, some exploding cigars, many different kinds of whoopie cushions, fake weapons that look real, real weapons that look fake, tanning lotion, bags of various types of sand, and lots of other things."

She cleans herself up as best she can with her rags them put them and her tools in the crawlspace. Once everything is secured inside she closes the crawlspace and leads you back to the Twins' room. Sandy leads you down the carpet leading to the platform with their coffins but stops you with a paw at the top of the step. There is a touch of concern in her eyes, but if it pretty well hidden by a look of anticipation and longing.
"Hold still, okay? They aren't always themselves when they wake up this early."
She walks forwards until she is between the two coffins them bends down until she can reach each lid with a paw. After taking two deep breaths she throws them wide open and reveals the Twins; their forelegs crossed over their chests and their eyes closed. Their eyes snap open and they are perfectly still for a moment, but faster than you can blink they launch themselves out of their coffins and tackle Sandy to the ground. She thrashes hard enough to kick one of the coffins out of place as they bite her, but after a few seconds her limbs become limp. Both of the Twins look up at you with empty eyes and blood dripping from their open mouths. Without speaking a word they launch themselves at you.

You need to take them one by one to get them into your bag. By the time you get the last one in your hoof feels like you dunked it into a bucket of ice water and held it there for as long as you could.
"Can I interest you in something to eat or drink? Everything I serve is nice and fresh."

He puts the cannon down and gives you a great big hug with his long arms.
"Thank you so much for this! Go talk to the grand party master leader if you really want to help out. If you do good and sure he'll be fine with me upgrading your cannon a little bit more."

"Stay safe. Just because they aren't allowed to go hunting for sacrifices doesn't mean a foreigner won't disappear from time to time."
You go looking for your friends, but take a wrong turn and land in a ballpit deeper than you are. If that wasn't bad enough there are dozens of people playing in here.

"Thank you for your donation too!"
He picks you up and nearly crushes you with his hug.
"What can I do for you, little goat?"


hold still. I can take this.


I'll shake my head.
"While I appreciate your hospitality, I must be moving on. I wish you all good fortune, and a swift recovery."


"What kinds of sand do you have available?"


I try to extricate myself in a dignified manner.

Roll #1 3 = 3


Well that's neat…I guess. Do they have pews up or something?



"Oh oh!"
I hold up my slingshot and point at my cannon
"Ya think you can combine these together? Maybe with some rope and a spring or something? Carrying around both is really tiring!"


"Aww, thanks!"
I return the hug.
"I'll go see him right now!"
And with that I hop off over to the Grand Party Master Leader.



Roll #1 4 = 4


"What you want to do with your renewed life. Perhaps you would like to find your descendants? Return to an old cause you worked for in your previous life? "


"You sure? Lots of ponies want to say thanks for everything you and your friends have done."
He laughs as he cleans a mug.
"A few of the lasses too, but don't you get any ideas."

"All sort of sand. We've got sand from the Sandman's pouch, ground up glass, pocket sand, and confounding sand. Respectively they will put a pony to sleep, might permanently blind a pony, let you get the drop on a pony, and increase the chance of a pony hurting his friend. Each bag will give you ten uses."

You might have imagined swimming in a sea of balls before, but it was nothing like this. Try as you might you cannot move from where you are and eventually draw attention to yourself. Several smiling faces quickly surround you.
"Hey there friend."
"Here to join the fun?"
"You want some swimming lessons? Free if you listen to a sermon."

There are some stone benches in a room lit by fire on the ceiling. There a re a few creatures sitting in the room staring at different fires, but they don't seem anywhere near as entranced as the ones around the big fire.

"You want to be able to shoot rocks out of your cannon? Let me go ahead and see that cannon."
He unstraps it off your back and looks it over. Pretty soon he is scowling.
"Joke Shop, huh? Yeah, I can manage that. It'll be ready when your friend's canon is."

You hop your way to the inner sanctum and find the gran party master leader sitting behind a desk made of cake going over many different papers. He looks up with a tired smile when you enter.
"Hello, miss. How can I help you?"

The Twins bowl you over onto your back which causes you to smack your head against the stone pretty hard. Unlike the first time they make absolutely no attempt to be gently and tear your neck as they dig in. After a few seconds of having your blood sucked you pass out. When your eyes open again both of the Twins are standing above you and pressing bandages against your neck. Their snouts are still red.
"What are you doing here, Andelia?"
"It's so early."
"Is everything okay?"
"Why did Sandy bring you alone, what is wrong?"

He shakes his head.
"I do not remember where I used to live, or what I did in life. I've been dead for so long that death is all I remember."


I give a stern salute.
"I'm here to do whatever I can for the good of all ponies and for Pinkie sir!"


"Awesome! Thanks!"
I give him a hug and hop out.
Before I go after Bessy… where'd Dreamkicker go? look for him '1d10'

Roll #1 4 = 4


Take a seat and stare into the nearest flame. Do I see anything?

Roll #1 5 = 5


"It would be unfair to the others if I was the only one who was shown a good party. Speaking of which, at least three of the group are followers of the Laughing One, so I'm certain they would be quite jealous for having missed the celebration. Perhaps a rain check is in order?"


"Celestia, I have never prayed to you before, I have no tongue for it. No pony, not even you, will remember if we were good ponies or bad. All that matters is that one stood against many – that's what is important. Justice pleases you, Celestia, so grant me one request: Grant me dignity. And if you do not listen, then to hell with you!"

Rolling to get out of the ball pit without the weirdos' help or silly sermons!

Roll #1 8 = 8


He returns the salute.
"At ease. Are you the only recruit?"

You cannot find Dreamkicker or Bessy. What you do manage to find, however, is a pantry stocked with several shredded dresses in nice floral patterns.

It's hard to say. The fire is flickering much to fast to be natural, but you cannot understand what it is showing. A hoof taps on your shoulder.
"Hello, mam. Have you come to hear the warming words of Fire?"

"Alright, alright. We'll see you around, I hope."
He goes back to cleaning the glass.

Holding the balls under your hooves still with magic gives you a sort of ground that you can walk on until you reach the exit and make a stairway of balls to walk up to it. Your exit of the room causes all the happy ponies who wanted to be your friends to make sad and disappointed noises.


I blink, and then face hoof. "I knew I should have waited.." I sit up and try a NR on myself '1d10+2' "I needed to talk to you."

Roll #1 8 + 2 = 10


"I must go now. My people need me." Glare at the sad ponies.

Try to find Pommy!

Roll #1 9 = 9


You sprinkle some iron flakes into a vial of oily liquid and drink it. After a few seconds you can feel your head clear of the haze you hadn't realized was there as blood fills your veins and your neck wounds close. The Twins look confused.
"Just talk?"
"There is no danger?"
"Why wake us up this early with only Sandy to help you if you only wanted to talk?"
"That is not safe, Andelia."
"We could have ghouled you both."
"Shame on you for talking Sandy into it."


Oh man I really gotta find Bessy and Dreamki-Chew. Chew on those delicious dresses oh gosh chew '1d10'

Roll #1 2 = 2


"Farewell, and I'll try to give you a bit of warning if the others decide to cash in that rain check."
And with that, I'll head out. What's the time?


"Hm? Oh, no! I came here to ask you guys something. But you guys can talk to the fire?"


And I relax.
"Uh… I think my buddy Pommy might wanna help too, but I dunno where he went!"


"I know.. and it was her that talked me into actually.." I grumble and heal her as best I can '1d10+2'

Roll #1 6 + 2 = 8


"Sandman sand sounds pretty good. Wanananananaananana. How much is it?"

How much do I have, by the way?


"Then take your time."

Maybe I'll go back to the nature temple.


"Have fun in space!"
"Try not to die!"
After asking around for a goat matching Pomelo's description you find Pomelo's rear and hind legs sticking up out of a barrel labeled Dresses, Shredded.

You jump up onto a stack of boxes so that you can reach into a barrel full of the delicious treats, but the box tower collapses and you fall headfirst into the barrel. You are surrounded by the dresses and have a large mouthful of them.

The same as it was when you got to the village. You reckon there is still an hour or two of daylight left, just enough to get back to the city before the sun hits the horizon.

He chuckles.
"We pray to the fire, if that is what you meant. The Fire sometimes speaks to us through itself. What was your question?"

"Well what are you standing around for? There is Pinkie's work to be done! Go find him, on the double."

"It's a bit expensive, but its easy to use."
Your cash level is Medium. Buying that bag of sand will take you down to low and get you 10 uses from it. On a success the target will be asleep for one turn, and two on a crit. They cannot be woken up by any external power.


You arrive at the nature temple. There is a buzz in the air as everyone discusses the werwolves that have been granted sanctuary.


I can't risk that. Don't know at what time of night I'll turn. To the woods.


I fish out the horn.
"Anyway, what can you tell me about this?"


Grab hold of Pomelo by the kicky wigglers and pull him out of the dress barrel.

"Pommy, I think we should investigate the local evil temples. They might be behind this vampire crisis, and if they are not, they may yet know something about it."


Yes, this pleases me.
Take my time wiggling out while chewing '1d10'

Roll #1 7 = 7


"Eh. I like complications. What kinds of real weapons that look fake do you have?"



"Also, I wanted to warn you, there are werebeasts here. I brought them here to try and have them cured." I pause "I know that your two breeds can't be together."


In that case, try to grab as many dresses as I can before I'm out '1d10'

"Well duh, of course evil temples would be behind evil stuff!"

Roll #1 9 = 9


Listen in. What's the conversation like?


"Yes, indeed. We need to find Bessy and get the party together."


"Aye aye cap'n!"
I try to go find Pomelo!

Roll #1 2 = 2


You reach the woods. The sun looks to be less than an hour away from setting. A few members of various races creep out of the brush on either side of the trail.
"Cutting it close, Brutus. We need to get you somewhere were we can contain you if you go berserk."

He takes it from you and goes into a trance for a few minutes.
"It resonates well with the Fire. The magic in it can only be changed once, but I can use it to give you a gift. Would you like it to benefit your crossbow? That will be very easy for me to do."

You get most of the dress scraps eaten up. It's not until after you see your full belly that you remember having your request for dress scraps turned down because of how hard times are.

"Every sot of weapon that has been invented so far. Swords, axes, spears, bows, and so on and so forth."

You can't get her smiling mouth open so instead you rub an ointment into the open wounds on the sleeping dog's neck. Her wounds close quickly.
"Sandy talked you into rousing us this early?"
"Rousing us with no other help?"
"Did she think the werbeasts were a threat?"
"She should have known better."
"If the Grand Seed is letting them stay."
"They will be securely contained."
"We have been claimed by Nature."
"The hates of Tirek no longer possess us."
"We could give a bellyrub to a werwolf."
"Or make one play fetch."
"There may need to be beating involved."
"Heavy beating."
"So long as Tirek has a claim over them."
"Which he will."
"Nature made us exceptions to the rule."

You grab all the intact dresses too. Naughty goat.

Nearly everyone is curious too learn more about the process by which wercreatures are cured, but they are sharply divided over whether the wercreatures should be given the chance or be put down mercifully before they snap and start biting people.

You cannot find Pomelo, but you do find a buffalo showing off hair curlers to other buffalo. The buffalo's naturally curlier hair is even curlier thanks to them.


"The cave would probably be a good spot. That boulder rolls over it, right? Doubt I'd be able to move that by myself."


Do I feel horrible about taking all those dresses?

Roll #1 2 = 2


I walk over to them.
"Hi there! Have you seen a cute goat, about this tall, horns like this and a really waggy tail?"
I mimic out all the descriptors I give for Pomelo.


"Cestus? Daggers? Retractable blades?"


"Well, its good that you are immune to the effects of tirek. Brutus has been turned as well. I don't think he knows the risk of being near a vampire for him."
"Beatings?..don't hurt her, It was really my fault." I frown "She was so eager about the idea of seeing you early. And the high seed does think its important…" I shake my head


"You can, huh? Is there anything else it could do?"


"Can we not wait and see? We can hope to reduce evil influences on them to a minimum here. We have healers available if anything happens. "


"Yup. Come on."
They take off for the cave entrance.

Not at all. You'd take more if you weren't stuffed. Pinkie owes it to you after all you've done for her.

One of the spectators nods.
"I saw him over by the pantry."

"Yes, yes, and yes."

They both look surprised.
"Brutus is one now?"
"That's terrible!"
"He has such bug muscles!"
"I would have loved to wrap myself up in his coat."
"Hope is not lost."
"There may be a way he can be around us."
"Not beating Sandy."
"Beating the creatures."
"It was a joke."
"All our friends like to see us."
"We thought they were smart enough to only wake us early for emergencies."
"Why won't the high seed think curing wercreatures was important?"
"It would be a good blow against Tirek."

"If you do not want burning bolts I could try something else."
He peers into a fire.
"You raise the dead? The horn could gives your minions a burning bite, so to speak."

A few of them nod, but others argue that this is sacrilegious and others say that healers can't fix a torn out throat.


And up we go.


"You got anything where it looks like flowers, but then it turns out it's knives, or something like that?"


That's right! A goat deserves nice things from time to time!
Put those dresses on my back and look for Bessy '1d10'

Roll #1 3 = 3


"Yes, brutus doesn't seem to mind so far, didn't seem interested in getting a cure. Somehow she thought I was special enough to be an exception." I sigh checking on her again. "Twins I can't understand what you go throu, I can't feel the bloodlust you must have, but I did feel something when I was near that statue of tirek, it made me feel like.. I had to kill, and even my devotion to nature didn't protect me from it.. It wasn't even me anymore just thoughts about wanting to kill"


I help him look, too.
"I'm sure we could buy some nicer dresses for you to… consume."

Roll #1 7 = 7


"Hmm…that sounds pretty neat. Come to think of it, I don't think I ever asked it about this…do you think I could?"


"These are fine!"
I swallow what's in my mouth


"Well, have any showed signs of wanting to turn? I am certain the others would help if one were to become feral. "


Most of them follow you into the cave but the rest stay behind to roll the boulder into place. You see Cloey walking towards you, but feel the werwarg in your mind leap over your defenses as the sun touches the horizon.

He nods.
"We also have flowers that shoot acid. The face melting kind, not the metal melting kind."

The two of you find Bessy in a room full of buffalo with unusually curly hair.

"How long has he been one?"
"He may start to mind after a few nights."
"Wercreatures are a perversion."
"The original ones were Nature followers that could do what you do."
"He cursed them when Nature's power waned long ago."
"If the statue was full of Tirek's power."
"It is not surprising that you felt all of that."
"One moment."
They each lick the blood off the others snouts.
"Was what you felt what you wanted to talk to us about?"
"Do you think you are cursed?"

"Do I think you could what? Use the horn without our help? No."

"They just got here and none of us have seen them since they were led in."
"We've got no idea what they are like."


"No, no. I mean talk to it. Your idea about flaming dead guys sounds pretty cool though."


I've controlled it before, I can do it again. '1d10'

Roll #1 2 = 2


"How do so many Buffalo get this far east?

"Bessy, we're leaving. There's work to do."


"Hiya Bessy! Hiya poofy boofies!"
Hop around.
"What's with all the curls?"


"Only just last night he became afflicted."
I shake my head "No, I don't feel cursed. I had wanted to talk to you about how the priestesses act around here, around you.." I point to my note on the floor "I had intended to come back at night fall to do it, but since you're up I might as well get too it." I look at them dead on "Have you charmed the priestesses with your powers?"


"Oh hi Pommy! I was just here looking for yo-"
I tilt my head at him.
"Why do you have so many dresses?"

"Leaving? But me and Pommy gotta do work for the temple!"


"Maybe. It only talks to those that have been among the initiated for a long time, but you can try."

Not this time. The moment you change you lurch forwards, snarling, but are pressed against the wall by a variety of werbeasts. You think you can hear Cloey yelling at you.
Roll a 1d10+1.

"Walking and sailing."

One of the buffaloes flicks her curls.
'You should always look your best before a party."

They look at the note then look at you.
"With our powers?"
"Not unless they wanted us too."
"But that's only after we charm them."
"With our personality."
"And not just the priestesses."
"A priest is fine too."
"We love all our friends equally."
"But some more often than the others."
"Why do you ask?"
"Do you not trust us?"
"We do not want to be like our father."
"We will not force anyone to like us."


I am focusing! '1d10+1'

Roll #1 1 + 1 = 2


"What sort of work?"


I shake my head "What they do here, the orgies and acting like they need to be bitten, that's not normal.. The priests and priestesses here act as if they are in heat, when normally they should be celibate.. and more ritualistic about mating rituals.. What happened to change that?"


"I found 'em! Want one? I think I picked up one in your size."

I gasp.
"Ohhh so bouncy! What'cha think of mine?"
Flick my curly hair '1d10'

Roll #1 7 = 7


You lose it completely.
There are seven werbeasts around you. Show them who is boss.

They look a little confused.
"They are our friends."
"And sex is fun."
"Why wouldn't our friends want to have fun with us?"
"Why wouldn't we want to have fun with our friends?"
"Don't friends have fun with each other?"
"Don't you have fun with your friends?"
"We never see them act like they need to be bitten."
"They want to feed us because we need to eat to live."
"Why wouldn't our friends want us alive?"
"Don't friends take care of each other?"
"They used to be like that."
"Not exactly celibate."
"Most didn't like us."
"A few gave us a chance."
"We became friends."
"We showed them how to stop being stuffy and have fun."

Your hair is sort of curly, at least for a goat.
"Not too bad. You want some of these, little guy? They'll make your coat as curly as a buffalo's."


Struggle to free myself.

Roll #1 6 = 6


well now I'll just sit down and look confused "I knew that it started at your parties.. but I don't understand, if you really didn't do it then what changed?"


I giggle
"Thanks, but I'll pass. Don't wanna risk having a tangle with Bessy's coat."
I pat Bessy


You strike at part of the crowd, but they do not back off. With their superior numbers they are able to strike your flank and rear.
"Focus, Brutus!"
6/12 Hits
8/8 wounds
Roll a 1d10+1 again, but keep attacking. Those lesser creatures need to be shown you are in charge.

They sit down on either side of you and throw a hoof over your shoulder.
"What is it?"
"What happened at our parties?"
"All we did was have fun with our friends who wanted to have fun with us."
"If you think there is a problem please be very clear."
"Use your words."
"We care about our friends, and if there is a problem we want to fix it."

"Awwww. Your choice. Want to watch a demonstration or was there something you needed to do?"


No they don't, they're helping me! '1d10+1'
But I am forced to attack… '1d10'

Roll #1 1 + 1 = 2 / Roll #2 5 = 5


"I thought It was just you being very close to them, but all the sex they have, the way they jump on each other all the time.. it bothers the high seed." I blush "I know a good night is needed once in a while but it seems like the priestesses and priests at this temple can't get enough." I pause "And sandy is always scratching her neck when she talks about you.. I thought.. maybe you had done something.. I'm sorry I doubted you but you know I wouldn't unless I had a reason.."


Every shred of memory that does not belong to the werwarg vanishes from your mind.
You can hear something saying something in the distance, but it isn't imporant.
Roll 2d10, the lowest is your attempt to grain sanity and the highest is your attempt to get up.

"They jump each other?"
"We did not know that."
"Certainly not in the middle of the temple?"
"The high seed never told us."
"We did not know they were that horny."
"Not all the time, anyways."
"She does?"
"Maybe it's allergic?"
"Do others do that?"
"She was one of our first friends."
"If we did do something we didn't mean to."
They look at Sandy, but she is still passed out.
"We took too much from her."
"We can get her to a bed."
"Help us if you want to talk more."
"Or maybe-no, this isn't the time."
"We can manage her if you want to investigate."


"Found 'em where Pommy?"


I nod slowly "I'll help you get her into bed." and then I helped them "We can figure this out twins, maybe its some side effect you didn't know about."


Dangit. '2d10'

Roll #1 6, 8 = 14


"Just wanted to find my best buddy! But sure, if you wanna show me I'll watch."

"In a barrel. They were just laying there all shredded up!"


I slowly nod my head.
"And wheeere was this barrel?"


"In a pantry with more dresses! Lucky find, huh?"


"And was this pantry in the temple?"
I give him a deadpan look.


Each of them hook their head under her arms.
"Can you get her legs?"
"With your wins?"
"We hope you can figure this out."
"We didn't try to do anything wrong."
"We didn't use any of the bad tricks father taught us."
"Tell us everything you know."
"Every detail."

Your mind starts to grow cloudy as outside thoughts distract you from crushing the weaklings, but you stand up anyways.
"Focus, Brutus! Focus!"
12/12 Hits
7/8 wounds
Roll a 1d10+1 again, but keep attacking. Those lesser creatures need to be shown you are in charge.


"Uh huuuuuh. Want one?"


The buffaloes are too busy talking about hair curling techniques to notice Pomelo's pilfered dresses.


I hold her legs and help them move her.
"That first night I was here, at the party, sandy was dancing around practically begging for you two.. very different from when she is not around you." I try to think of more details "When I first arrived there were priestesses diving into the bushes to relieve their horniness with each other, no one was finding this odd but me.."


I frown.
"Pomelo Horatio Gutierrez the II, how could you? You know the Pinkie temple is having money problems, and you just went and stole their dress supplies?"
I sigh and shake my head.
"Pomelo… how could you?"


I start to shake and whimper
"B-Bessy no.. please don't get mad… they were just laying there! I didn't mean any harm and nobody was using them and and… that's not even my name!"
'1d10' to not cry

Roll #1 8 = 8


'1d10+1' I can focus! I can!
But the combat continues. '1d10'

Roll #1 8 + 1 = 9 / Roll #2 5 = 5


I continue frowning, but soften up as I see him at least looking sorry.
"You didn't mean to hurt anyone but you did Pomelo. Think about all those poor goats who can't afford any dresses to eat… What are they gonna do now? The temple has none to give…"


"I can put 'em back Bessy! A-And I won't ever touch another dress never ever again! Or anything else! No more eatin' nothin' for me!"


"Snady acts like that sometimes."
"Others do too."
"We thought they did it because we were skilled in the sack."
"Very skilled."
"Maybe we aren't?"
"I think you're good."
"I think you're good too."
"In the bushes outside?"
"That's too much."
"They should be able to control themselves."
"You've not seen the priests do this?"
"Have you been looking?"

They force you up against the wall again and your mind rises up to fight the werwarg's.
"Come on, Brutus! FOCUS!"
Roll a 1d10+2.


I just sigh.
"First, go apologize to the head Party honcho. Then give him the dresses that are still left and ask him what you can do to make it up."


I lower my floppy ears as far down as they can go
"Okaaay… where is he?"


"I am focusing!"

Roll #1 10 + 2 = 12


I gesture for him to follow me and I lead him to the Grand Party Master Leader.


I shuffle after her


I blush "I tried to look the other way, but it was hard not to notice. I could ask around more, see what the others say but I suspect it will the same as what sandy said, they "loosened up" after going to a party with you.. has anything happened to each new friend that comes to your parties?"


The werwarg inside your head yelps and grows smaller as you feel your sense expand. Everything is sharper, clearer now. The werbeasts slowly let you go.
"Have you got it, Brutus? For tonight at least?"

The two of you go to the grandmaster's room.
"Took you long enough, recruit. Are you two ready for your mission?"

"Please speak with others."
"Tell us what they say."
"They have never told us anything that makes us worry."
"At the parties they finally loosen up."
"They loosen up a lot beforehand."
"They laugh more."
"They joke more."
"They get their head out of the trees and talk more."
"Not that there is anything wrong with trees."
"But people are part of nature too."
"During the parties they let go of the last of their stuffiness."
"They will sit down for strong drinks."
"Or laugh and joke with us for hours."
"Or we go to a bedroom."
"Or we dance the entire night."
"There's biting too."
"Lots of biting at parties."
"Not enough to make them faint like Sandy."
"We indulge with our friends."
"We bite out of parties too."
"We have to eat at least once a night."
"And we bite them before."
"We started becoming friends with our feeders."
"It let us spend time with them."
"The ones that wouldn't feed us wouldn't talk to us much."


I look to Pomelo with a small frown.


I'll breathe a few times.
"I think so. For tonight."
I'll look around at the others. Did I hurt anyone?


I take a deep breath
"I took a bunch of dresses and ate one or two or four and I'm super sorry I'll never ever eat another dress ever again forever"
I drop the dresses in front of him and droop my head


I nod "That's pretty normal party behavior.. hard to see where it could have changed them.." I come close to them "Twins, there was something else I wanted to ask while I was here.." I look at them and my eyes start to water a bit "…can I stay and be your mother?"


A few of them, but none of the damage is too sever.
"Good. Get here earlier tomorrow night so we won't have to do this again."

They are so surprised by your question that they drop Sandy. Luckily by now the three of you have reached the bedroom and she falls onto the mattress with a [i]pomf[/i-]. Both of them speak at once.
"Can you what?"


I'll nod.
"I'm… sorry about hurting some of you."


I nod "You know, a mother, a guide in life about how things normally are and how they should be. I could be there for you.." I look more confident "No, I want to be there for you."


"So are we going to have to buy some dresses for you to donate to the temple?"


"We've had worse."

They back off a little bit and change postures to become more defensive.
"Our mother?"
"Become one with magic?"
"Mothers are like female fathers?"
"We liked our father."
"He made us like him."
"We can't not like him."
"He was terrible."
"He made us like this."
"He made us wrong."
"We aren't supposed to be like this."
"We are supposed to be ponies."
"We were ponies."
"We aren't normal."
"Not even for vampires."
"Because of what he did."
"He thought he was helping his foals."
"We won't let you help us."
"Not like that."
"You will hurt us."
"We won't let you hurt us."



"That doesn't change that I lashed out against you while you tried to help."


He looks at the dresses then he looks up at you. Instead of angry, he looks hurt. There are tears at the corner of his eyes.
"Why-Why would you do that? Those were going to the orphans. All they've had to eat for weeks is rusty tin cans. Those were going to be the Party Day meal."


They shrug.
"And? You're still trying to figure this out. Accidents happen."


I give Pommy my money and a knowing look.


I cry. No rolling, only tears now
"Oh nonononono! I-I didn't eat all of them! I'll buy more I swear!"
Do I have any money left? Drop it all in front of him if I do. Also my poncho and hat
And also Dreamkicker's money! I give him that too


I look hurt and just lay down letting a tear fall from my eyes "I would never hurt you twins.. I would not force you to like me, using magic on you.. I couldn't live with myself if I did.. I wanted to stay with you, watch over.. You never had a mother, and I never had a child.. "


"And if I don't take responsibility for those accidents, then how am I supposed to really get a hoof on this whole transformation thing? It's a part of me now, so I can't just say 'it wasn't me' and be done with it."


I bite my lip and try to hold back tears.

I try to restrain myself, but pull Pomelo into a gentle hug and pat his back.
"Sh- Shh… w- we can replace them! We c- can get new ones! It'll be okay Pommy… y- you're sorry and you're trying to make things right!"


Your money level is now Broke.

Your money level is Medium, but you realize that half of the money belongs to Andelia because it is her payment.
He wipes the tears from his eyes.
"Get the new dresses here by tomorrow and I'll try to forget this. You will have to settle your own accounts with Pinkie."

They don't change their stances.
"Father didn't want to hurt us."
"He did it anyways."
"You won't try to control us?"
"Or force us to do things?"
"Or lie to us?"
"Or trick us?"
"How would you watch us?"
"Why would you watch us?"
"How could we be your children?"
"Not possible."
"And a little disgusting."
"Our sizes are too close."


I continue to frown.

"Nobody thank me or anything."



Right. Can't give Andy's money away. Two wrongs don't make a right!
"I'll try super hard to as fast as I can!"

Latch on to Dreamkicker and hug
"Thank you Dreamy I'm so so sorry!"


"It's alright, Pommy. Can't have the orphaned goats starve because of a little mistake, can we?" Squeeze him a bit.

I sigh. Do I still have that ring I found?


"Thank you."

You still have that golden tail ring you found in a bunch of centuries old poo.



"Maybe it was stupid to ask.. the timing was wrong.. I wouldn't control you, just stay with you. Watch to be sure you're safe, and your friends are safe. Twins, when have I ever tricked you, or anyone else? Not possible for me." I smile a bit "And you think it would be disgusting? I would have asked you to turn me, make me a vampire like you so that I can understand your pain and stay with you forever."


"Were you in charge when you did those things? There is no point being sorry for things beyond your control."

They relax a little.
"Keep us safe?"
"Our friends too?"
"We like that."
"Aren't you already keeping us safe?"
"We don't think you've ever tricked us."
"Turn you?"
"Are you sure?"
"There is no going back."
"You like the sun?"
"The blue sky?"
"The clouds?"
"Most of the birds?"
"Busy streets?"
"All gone."
"Besides, something is wrong."
"Wrong with us."
"Or our friends."
"That needs to be fixed first."


"Even so, pointless as it may be, I must take responsibility for any harm I cause. If I claim that side of me isn't really me, in any way, then I will never really accept it, or work together with it."