/q/ - Quest


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Campfire 356988[Last 50 Posts]

Brutus, Happyhorn, Dreamkicker, and Muddy Morass:
The smell of raw magic slowly fades as the gates swing open. Nearly half a dozen henchmen stand ready as Coteaz, the diamond dog Inquisitor, inspects your weapons.
"Those should serve you long enough to reach the armory, so long as there aren't elementals or other magical creatures infesting the mansion. If you make it in there with your hides intact take a weapon or two as part of your payment. Remember: Your job is to find out how to lower the magical barrier from the inside, then lower it so the rest of us can follow you in. After that we can help you purge the grounds and mansion."

Bessy, Pomelo, Andelia, and Olga:
The four of you stand outside the Nature temple, a large crumbling stone building held up by large trees, with a young zebra mare and a female diamond dog by the name of Sand. Outside the temple there are small groups of Nature devotees engaged in a variety of activities. Sand speaks to you all again.
"Well? Don't you want to see them again?"

Olga [Lifebinder] 356989

"'Them'? Who do you.. refer to?"

Andelia [Druid] 356990

"Of course, they're just inside right?"

Brutus [Male Buffalo Knight] 356991

I'll nod to the inquisitors, and take point.
"Well, fellows, let's see how messy it gets."

Dreamkicker (Omniseer) 356992

"And where will the lot of you be? Hiding outside the gates?"

Happyhorn [Dark Hunter] 356993

"Allrightaroonie. Let's put some spirits to rest."

Pomelo [Preacher] 356994

"Yeah! Let's get goin' already!"
I clap my hooves together

Bessy [Soothsayer] 356995

"I do, I do!"
I give an excited hop and clap my hooves together.

Campfire 356996

She rolls her eyes.
"I'm sure you'll remember once you see them."

She laughs.
"Of course not."

She smiles at your enthusiasm and walks into the temple.

Lurr speaks.
"If you have to retreat bring as many friendly bodies back as you can. We cannot afford to waste resources."

Hakk scowls at you.
"We will be keeping your line of retreat open. The shield can only be held open from the outside."

Bessy [Soothsayer] 356997

I follow her into the temple.
What's it like in there? Anything interesting?

Roll #1 6 = 6

Happyhorn [Dark Hunter] 356998

"You really think there's anyone left in there?"

Brutus [Male Buffalo Knight] 356999

"Friendly bodies? Do they still have to be alive?"
I'll chuckle a bit.
"A joke. Let's get moving you three."
And, shield at the ready, I walk into the area.

Olga [Lifebinder] 357000

"I cannot be sure."

Pomelo [Preacher] 357001

I hop on her back and look around too. Do I see anything fun? '1d10'

Roll #1 5 = 5

Dreamkicker (Omniseer) 357002

I walk inside, then.

Scanning with see-'ems for traps and weird stuff.

Roll #1 4 + 2 = 6

Andelia [Druid] 357003

I frown a bit an follow her into the temple.

Campfire 357004

There is a small, still pond in a corner by the door that is fed by small streams of water coming from all directions. Near the back of the temple are a few rows of pews and beyond them is a small altar on a dais. Behind the dais itself is a large tapestry with designs of curling vines, stretching branches, and a variety of animals on it. Streamers of sunlight come from holes in the ceiling, and more illumination is provided by glowing bulbs on the walls. There are two large openings, one on the left wall and one on the right wall, that lead to other parts of the temple. Several ponies and goats are sitting in the pews at the front and listening to an ostrich speak. Another pony is relaxing by the pond.

"Well I'm sure they'll remember you. They spoke very highly of you."

Not really, this place certainly can't be compared to a temple of Pinkie Pie. Tree branches crisscross the ceiling and break through the walls in certain parts of the room though. They might be fun if you could get up there.

You see a fish jump out of the pond and can hear faint laughter coming from the hole in the wall on the right.

"Something killed most of the ponies we sent in last time."

You, Dreamkicker, Happyhorn, and six of the henchponies walk through the gate and onto the grounds.

The dirt path you all are on looks safe, if overgrown with weeds. Your magically augmented vision can see a trail leading to the left a little ways up the path. The mansion is out of range of your spell.

Olga [Lifebinder] 357005

"..Ah. Perhaps they did heed my advice after all."

Go sit by the pond.

Bessy [Soothsayer] 357006

Ooh! Laughter?
I walk over there and peek inside the hole.

Roll #1 6 = 6

Brutus [Male Buffalo Knight] 357007

"Now I believe they said the armory was on the first floor of the mansion. That should probably be our first stop."

Pomelo [Preacher] 357008

I look at the branches
"Ohh… pretty! Bessy loo-"

I ride along with her and listen out for whatever she is

Roll #1 1 = 1

Happyhorn [Dark Hunter] 357009

"Yeah, especially if we want their stuff. Where's that path to the back and the sheds?"

Dreamkicker (Omniseer) 357010

What's on the pathway to the left?

Roll #1 7 + 2 = 9

Andelia [Druid] 357011

"Oh, this is simply marvelous. But, are you sure they're in here? Seems a little bright.."

Campfire 357012

The pony relaxing there ignores you and continues to relax.

Peaking through the hole you can see an even bigger pond in here that takes up most of the room. You can see a few ponies goats, diamond dogs, and a buffalo swimming in the pond and splashing each other.

The clearance of the hole is a bit low and your smack your head into it. the blow knocks you off Bessy's back.

Sand hangs back from the others with you and leans down to whisper in your ear.
"Of course they aren't in here. How do you think the people visiting the temple would react to two vampires living here? They stay down below the ground; out of sight of the general public and the uninitiated."

One of the henchponies speaks up.
"May be. The Inquisitors do not have much information about he layout of the building."

"It should split off from the main path directly in front of the front door."

Oops, meant right.
There seem to be a few ponies standing in the trees and along the road on the path.

Dreamkicker (Omniseer) 357013

"It seems the mansion's inhabitants are nearby." I point at the trees.

What's up with them? Do they look… vampirish?

Roll #1 1 + 2 = 3

Brutus [Male Buffalo Knight] 357014

"Well, only one way to find out, then. Miss Happyhorn here got a good view of the map, correct? Then, if you'd climb up top here, you could direct us."

Bessy [Soothsayer] 357015

I wave over to our guide.
"How do we get over there? It looks like fun!"
I turn and look down at Pomelo.
"…why are you on the floor Pommy?"

Olga [Lifebinder] 357016

Then I'll go follow Andelia.

Pomelo [Preacher] 357017

I kick my legs and tearfully grab at my forehead
"B-Bessy, you're too tall!"

"Because I smacked my head and fell and…"
I crawl underneath her.
"I'll stay down here. My head's safer…"

Andelia [Druid] 357018

I sigh "You're right about that, but aren't we supposed to be in a hurry? Their note said they were in trouble.. " I smile a bit at my friends. "Are you enjoying the temple already?"


Did I overhear Andy's whisperings?

Roll #1 7 = 7

Pomelo [Preacher] 357020

I poke my head from under Bessy and rub my head

Happyhorn [Dark Hunter] 357021

"I guess so…"

Hop up and point in the general direction of the path.

"That way takes us around back.

"What are they?"

Andelia [Druid] 357022

"Pommy, you've got to be more careful.." does the bump look very bad? [1d10]

Roll #1 10 = 10

Bessy [Soothsayer] 357023

"Aww… you poor thing…"
I pull Pomelo out from under me into a gentle hug and give him a little kiss where he hit his head, softly rubbing his mane.
"Feel any better, Pommy?"

Brutus [Male Buffalo Knight] 357024

I'll start walking down that path. If whatever's down there is friendly, they won't attack.

Olga [Lifebinder] 357025

I'll just take it

"What is this about a note you found? Does it relate to the.. twins?"

Pomelo [Preacher] 357026

"Y-Yeah…" I sniffle and..
let Andelia look at my head

Andelia [Druid] 357027

I nod to you. "Its why I've been so worried."

Olga [Lifebinder] 357028

"You should have said something, not wandered off on your own, child. Nevermind, we're here, we'll see what we can do."

Campfire 357029

Not at all. In fact, they look like the ponies that the Inquisitors sent with you. Apparently some members of the first group the Inquisition sent in managed to survive and hold out for several months against whatever they were trapped in here with. Brutus, Happyhorn, and most of the henchponies walk up the main path and leave you behind with two henchponies.

Because Dreamkicker hasn't mentioned the side path he saw, you walk up the main path with several henchponies in tow. Before long the trees lining the path part and you find yourself in front of the mansion. The tall building still manages to look imposing in spite of, or perhaps because of, the decayed wood that it is built of. There is a large porch at the front of the building covered by a roof help up by four thick pillars. The front doors themselves are closed and warped from age and exposure to the elements.

Sand looks at you funny.
"You walk through the giant hole in the wall? Are you you feeling okay?"

"They can wait a bit longer if you and your friends want to explore the temple first."

Bessy [Soothsayer] 357030

"Shh… it's just a little bump Pommy…"
I keep softly rubbing and petting his mane and hugging him.

Bessy [Soothsayer] 357031

I lift a hoof up to my mouth in a 'shh' motion at Sand, and point to Pomelo.

Pomelo [Preacher] 357033

I calm down fast and hug back.
"Thanks… all better buddy!"
I hop up on her back again and hug her from there.

I turn to her
"I think we're ready to see those weirdo twins now."

Dreamkicker (Omniseer) 357034

I talk to the henchponies.

"And you are more of the inquisitors, I presume? Your comrades are cowering behind that gate behind us."

Andelia [Druid] 357035

"If you're sure.." I look the diamond dog over.
"You don't want to play in the water first, Pommy?"


Examine the building. Does it look like we can enter from here?

Roll #1 6 + 2 = 8

Brutus [Male Buffalo Knight] 357037

"Well, I don't suppose they expect us to knock, then."
"You might want to hold tight, miss Happyhorn as I'm going to let us in."
And with shield raised and head lowered, I charge the door, slamming into it. '1d10+1'

Roll #1 5 + 1 = 6

Pomelo [Preacher] 357038

I look at her then gaze through the hole
"Kinda… but aren't we supposed to be doing things? And not… having fun… splashing around…"
I keep my eyes fixed on the water

Bessy [Soothsayer] 357039

"Oh. Okay!"
I cheer up and smile at his returned enthusiasm.
"Let's go meet the twins then."



Hold on!

Roll #1 10 = 10

Campfire 357041

She clasps her paws together and makes an awww-wook-at-the-cute-wittle-baby face in responce to you and Pomelo hugging.

"Great, follow me!"
Sand leads the the lot of you through the opening on the right wall and into a smaller room, then through a door on the left and down a hallway lined with doors, a few of which are open to reveal small bedrooms. At the end of the hallway is another door that she opens, revealing a storage closet full of brooms, mops, and cleaning supplies. She draws a small knife from a hilt on her shoulder. Sand winces as she draws the blade against the underside of her paw, but quickly moves aside a large can of pain and presses her bloody paw against the floor. There is a slight rumbling as the back wall, and the shelf that is attached to it, sinks into the ground and reveals a staircase heading down. Sand turns to look at you.


They are not n this path. they are on the side one that only Dreamkicker has seen.

The ponies you saw are on the hidden path, not the one you are on. They are out of earshot.

The doors look like they could be forced open, but the porch doesn't look like they could handle much weight. The pillars also seem a bit off…

You charge headlong onto the porch. The air feels like jelly for the briefest moment as your hoof makes contact with the old, rotting wood and breaks through it, becoming stuck. With a sound like thunder the pillars explode into splinters and shard of wood.
Happyhorn and Brutus please roll.

Brutus [Male Buffalo Knight] 357042

Well, bother.
At least Happyhorn has the chance to hop off of me to escape the porch.

Roll #1 10 = 10



Roll #1 1 = 1

Pomelo [Preacher] 357044

"Ah! Why'd ya do that?!"
Heal her! '1d10+2'

Roll #1 2 + 2 = 4

Dreamkicker (Omniseer) 357045

>The ponies you saw are on the hidden path, not the one you are on. They are out of earshot.
Fine, I go get Brutus and Happyhorn.

"There seem to be some ponies outside. On a hidden path."

Andelia [Druid] 357046

"Locked by blood? " I shake my head. "They must be in some really deep trouble then.." Go down the stairs.

Bessy [Soothsayer] 357047

I wince as I see her pricking herself, but head down the stairs anyways.

Campfire 357048

You pull your stuck hoof free and jump back before the roof and larger chunks have a chance to fall on you. The smaller chunks of wood and splinters are stopped easily by your armor.
The henchponies are far enough back to only get a few splinters in their coats.
"Yeah, you might want to watch out for magical traps."
"This was supposed to serve as a fortress in the event of an attack, you know?"

Your choice to sit on an unarmored portion of Brutus proves to be a bad one. His shaggy mess of fur makes a comfortable seat and good grip, but as he jumps back you become helplessly tangled in it. You are now Helpless and will go wherever Brutus goes until you get free.

The henchponies with your group look at each other.
"Are you sure?"

Something inside the wound is keeping it from closing just yet.

"Don't worry, it's only blood magic."

All of you go down the stairs with her. The stair case goes down quite a ways before coming to a landing, then turning and going further down. It repeats this a few times until you all finally reach the bottom. You are all standing inside a stone chamber with several torches on the walls and nearly a dozen doors. Sand walks over to one on the right and places her bleeding paw against it.
"Well, what do you all think? I was one of the ones that helped dig this place after the Twins arrived. Oh, and don't try to open any of the other doors. They might kill you."

Dreamkicker (Omniseer) 357049

"I am certain. Several of them. Through that pathway and in some trees."


Try and disentangle myself.

Roll #1 4 = 4

Bessy [Soothsayer] 357051

"It's… wait did you say that the doors might kill us."
I give her a deadpan, disbelieving look.

Brutus [Male Buffalo Knight] 357052

I'll give a laugh.
"Didn't seem too magical to me! Though it seems the back way is our best entrance, now."
Turning as best I can to look over my shoulder, I'll speak.
"How are you, miss Happyhorn? Still all there?"

Pomelo [Preacher] 357053

"What might kill us? The twins? T-They wouldn't do that! We're friends! …Right?"

Andelia [Druid] 357054

"Its very impressive, very safe.. Sand, you've done well for the twins and I thank you. "

Happyhorn [Dark Hunter] 357055

"I'm stuck in your fuzz!"

Brutus [Male Buffalo Knight] 357056

I'll give out a hearty guffaw.
"Ha ha ha! So you are! But at least that helped just a moment ago."

Campfire 357057

You roll around in his shaggy fluff but are unable to get free. At least you haven't tangled yourself up any more than you already are.

She laughs.
"No, silly. I mean the doors."

She nods.
"Mmhmm. They are trapped. Some shoot magic bolts when opened. some shoot regular bolts, and a couple of them are spring-loaded to crush anypony that tries to open them. They are to stop anything that gets down here that doesn't worship nature. The safe door is obvious to anypony that worships nature, however."

"Aww, thanks. Stick close to me, they had us dig a small maze down here to stop intruders. None of the things past here are designed to kill you, but it doesn't hurt to be safe."

"The unicorn mentioned seeing other ponies on a hidden path, but it is up to the three of you what we do."

Muddy Morass [Pegasus Charlatan] 357058

Hm. I guess I'm trailing along with Brutus and Happyhorn conjoined, still putting on my best zombie act until I get my bearings.

Brutus [Male Buffalo Knight] 357059

"Did he now?"
I'll turn to Dreamkicker.
"So, were they alive or dead? I take it that since they haven't attacked us yet, they aren't hostile."


"No, I really mean it this time! How often do you comb this forest? I know I don't but the last time I got anything stuck to me it was food!"

Keep trying.

Roll #1 10 = 10

Dreamkicker (Omniseer) 357061

"They seemed alive enough to me. Perhaps they're the inquisitors who supposedly died here?"

Brutus [Male Buffalo Knight] 357062

"What do you mean comb it? How am I supposed to reach up there?"

Bessy [Soothsayer] 357063

I stick very close to Sand and very cautiously follow behind her, eyes darting around in fear.
There's… nothing's going to happen, right?

Roll #1 7 = 7

Andelia [Druid] 357064

"Alright, lead the way then." I follow her confidently.

Pomelo [Preacher] 357065

"Oh. Well that's not very nice!"
I cautiously eye the other doors.

Muddy Morass [Pegasus Charlatan] 357066

"So what's the story boss? How'd they stay alive for months? Want me to go check 'em out? Get 'em out? Knock 'em out?"

I flex my wings.

Happyhorn [Dark Hunter] 357067

"With your…how do you guys comb anyway? Horns?"

Dreamkicker (Omniseer) 357068

"We should go talk to them. They may have more information."

Brutus [Male Buffalo Knight] 357069

"Usually we ask for a little help, or try to find a low-hanging branch."
"Right, right. You saw them, you lead the way. I'll be right behind you."

Muddy Morass [Pegasus Charlatan] 357070

"Alright, boss, let's get this show on the road. I break for one thing, and that's copious amounts of brains."

Give another ridiculous zombie impression, exacerbated by the fact that my wings are now sticking out of my zombie goat costume.

Campfire 357071

You could easily fool a zombie with that thing.

A bit more thrashing around finally frees your legs. You are now sitting in a small den made of buffalo wool on top of Brutus' back. You think that you should be able to crawl in and out of here any time you want.
Unless Brutus combs his fur you can crawl into and out of the space where you were trapped at will. If you are in there you will no longer need to roll to hang onto his back, and it probably makes a nice sleeping bag too.

"Maybe. They've been in here for months, but if anypony could survive it would be them. Lead the way, Seer."

Not to your group, at least. She stops every now and then too show off traps, one of which involves springboards disguised as floor tiles and a roof covered with industrial strength flypaper. There is also a gelatinous cube made out of gelatin instead of corrosive jelly.

Before long the lot of you make your way through the maze and to a final, unassuming door. She opens up the scab forming on her paw and smears the door which swings open. She turns to look at you all and gestures with her paw.
"After you."

Pomelo [Preacher] 357072

I hop off and walk through '1d10'

Roll #1 5 = 5


"Huh. Well you might want to not do that from now on. I think I made a fuzz house."

Examine our surroundings. What's the inside of this place like?

Roll #1 7 + 2 = 9

Dreamkicker (Omniseer) 357074

"Don't be an idiot."

Back to those ponies. Scanning! '1d10+2'

Roll #1 1 + 2 = 3

Muddy Morass [Pegasus Charlatan] 357075

Pegasus like me doesn't have time to wait around for this guy. He definitely doesn't have any brains, and zombies need those.

I'm going to bound off and see if I can find these supposed ponies on my own. I know the general area to search.


Roll #1 2 = 2

Bessy [Soothsayer] 357076

Follow him!

Andelia [Druid] 357077

I shutter and carefully ovoid the gelatin cube, even if its not a real slime monsters its just too close to that one.. "Is this it then?" I push open the door.

Campfire 357078

The mansion party makes it's way back to where Dreamkicker says the hidden path is.

The trees encroach on the path making it impossible to see the mansion and almost impossible to see the open gate that you all came through. Your keen eyes can spot a horrendously overgrown path that splits off from the main one. This must be what Dreamkicker was talking about.

You bend back a branch to reveal the path to your unobservant companions, but put to much force into your telekinesis. the branch spans off the tree and you hit yourself in the fact with it hard enough to go flying.
You are now Helpless.

You rush down the path that Dreamkicker revealed, but quickly lose sight of it and become lost.

Sand grabs your tail with a paw before you can touch it.
"Not that one. It teleports you into the forest and wipes your memory of this place."

You all walk through the door, and Sand follows you through. Torches in sconces on the wall dimly burn and do nothing but give this room a sense of scale. As the door closely the torches burn more brightly, but the light is barely enough to make out the room. Comfortable looking pillows of all shapes and sizes cover parts of the floor and remind you of the ponies lounging in the grass outside the temple. Against the wall on the right is a bar, and behind it a shelf stocked with a very large number of bottles that shimmer and sparkle in the torchlight. A portion of the floor on the left side of the room is flat and smooth, and looks suspiciously like a dance floor.

All of you are standing on a soft, dark red carpet that leads from the door to the back of the room. The carpet leads up a few steps and onto a platform, on which are two things that might be coffins. While you all are taking everything in Sand makes her way across the room and knocks gently on each coffin.

Brutus [Male Buffalo Knight] 357079

I'll toss a glance to Dreamkicker.
"Well, if one of you gents could give him a hoof up, we can get started on catching up to that flighty one that ran off without us."
And I'll start going down the side path.
"Don't see any ponies, though. You think he might have been seeing things, miss Happyhorn?"

Dreamkicker (Omniseer) 357080

Ack. Get up and continue down that path..

Roll #1 8 = 8

Happyhorn [Dark Hunter] 357081

"I can't see anyone on the path, but it's covered in crud. There could be a pack of timberwolves in there for all I know."

Brutus [Male Buffalo Knight] 357082

"Well, if there are, I'll try to keep them out of your," I'll chuckle, "little nest."

Pomelo [Preacher] 357083

Dance floor?!
I immediately pull Bessy over there.
"You know what this looks like, huh Bessy?!"
DANCE '1d10'

Roll #1 8 = 8

Andelia [Druid] 357084

Find a nice seat on a pillow. Suppressing a small giggle at Pomelo's party antics.

Bessy [Soothsayer] 357085


"Dance floor!"

Roll #1 1 = 1

Muddy Morass [Pegasus Charlatan] 357086

No matter! Being post is a relative condition.

"Hey, anyone around here got some brains?"

Try to find the supposed group the unicorn mentioned. '1d10'

Roll #1 10 = 10

Campfire 357087

You quickly fund those ponies Dreamkicker was talking about. They do seem a bit strange though. Their clothing and skin is torn, and several of them have big chunks of flesh missing from their bodies. They are also moaning and moving towards you with hungry looks in their eyes.

You stand up and follow Brutus, seeing what he sees. The clever inquisitors and their henchmen must have disguised themselves as zombies to survive, just like that strange pegasi did.

You keep walking and before you know it you are right in the middle of them. They ignore you, mistaking you for another zombie.
Your first action against them counts as Automatic.

You slip as soon as your hoofs touch the slick dance floor and your body goes sliding across it.

Not missing a beat, you jump onto her back and dance as she slides.

You sit down on a plump pillow and watch your friends goof around on the dance floor. You hear chuckling behind you.
"Hello Anedlia."
"It's been a long time."
"Too long."
"Too long indeed."

Happyhorn [Dark Hunter] 357088

Giggle a bit.
"Awfully sweet of you, ya great big mass, but keep them peepers sharp. Walking firewood would be easy at this point."

"See? Something tells me these guys won't burn as easily."

Brutus [Male Buffalo Knight] 357089

Well, nowhere to go but through.
"Here we go, lads! Seems their stay wasn't too good for them!"
Slamming into the first one. '1d10+1'

Roll #1 9 + 1 = 10

Dreamkicker (Omniseer) 357090

"Here they are… Why are you attacking them?!"

Roll #1 9 + 2 = 11

Pomelo [Preacher] 357091

"Woo! Just like we practiced!"
I hop off and give her a hug, then help her up.


Turn around, and give the twins each a hug. "I was so worried about you! " rolling to look them over for wounds.

Roll #1 6 = 6


"I thought you knew what dead things looked like by now!"

Shoot one.

Roll #1 4 = 4

Muddy Morass [Pegasus Charlatan] 357094

B-but I don't have combat skills!

Tap the biggest, meanest looking inquisitor zombie on the shoulder.

"Woah, big guy. Check it out. See that guy?"

I point at one of his zombie friends. "That guy's a spy. From the living. He's gonna try to Turn Undead on us. Whack him!"

AWIYE! (Automatic)

Bessy [Soothsayer] 357095

I hop up.
"Right! Just like we practiced!"
I feign a smile.

Campfire 357096

As the two of you hug you notice Andelia speaking with the Twins.

They don't look hurt. They even look a bit plumper than they did the last time you saw them, but only a little bit. They do have bags under their eyes though, and their eyes don't have quite the same sparkle that they used to.
"Thank you for being worried."
"And thank you for coming to help us."
"There are so few of you."
"Where are the others?"
"Did something happen?"
"Are they hurt?"

The sound the of a train whistle can be faintly heard as you slam into on of the two visible zombies. There is a crunch as several of it's bones are broken and it is trampled underhoof. Despite the damage you dealt to it it stands back up.

Turns out they aren't Inquisitors after all, although they are wearing the same gear that the henchponies have on. They arern't even zombies, at least not in the traditional sense. Your magical sight shows you that they are the corpses of several Inquisitorial henchponies that have been possessed by ghosts.

Your bolt hits the zombie that Brutus just ran over, but doesn't do much.

Despite being a mindless zoombie, your powers of influence somehow manage to work. The zombie rears back and stomps on the runover zombie.

Two more zombies walk out of the trees and join the fight.


Oh right, you guys had help with your.
The Henchponies attack the zombies.

Roll #1 3, 6, 10, 9, 4, 6 = 38


Keep shooting! Goooooo buffalo!

Roll #1 3 = 3

Brutus [Male Buffalo Knight] 357099

"Huh. They usually stay down after something like that."
Well, let's keep rolling. Slamming another. '1d10+1'

Roll #1 8 + 1 = 9

Pomelo [Preacher] 357100

"Bessy look!"
I point at the twins and run right over to them.
"Hiya! Long time no see!"
I wave frantically at them


Two of them attack the zombie that was run over, their attacks dealing a terrible amount of damage but not being enough to put it down for good. The other three engage the two zombies that are trying to join the fight. One gets bitten on the hoof when he tries to attack.

Roll #1 9, 9, 2, 9, 3, 6 = 38

Campfire 357102

Get the fuck out of here, dice.

Muddy Morass [Pegasus Charlatan] 357103

"Uh, brains? Everyzombie, pile on the traitor!"

I point at the zombie I just influenced, before attacking him.


Roll #1 7 = 7

Andelia [Druid] 357104

"We were stopped by the inquisition, the others went with them to a mansion in the middle of town. They are probably fine.."

Bessy [Soothsayer] 357105

I wave at the twins and hop over to them.

Dreamkicker (Omniseer) 357106

"…they're not undead… They've been possessed by ghosts!"

Storm bolt one of them. Two attacks, I guess.

Roll #1 8 = 8


You slam into the one that Muddy was able to influence and break several of it's bones as you run it over. Undetered, it stands back up.

A zombie singles you out and starts trying to climb up Brutus' side to reach you.

You haul back and punch him in the face. It doesn't do much but he isn't able to react.
You don't have any weapons listed on your character sheet.

Two bolts of magic arc out of your horn and blast the one climbing Brutus. They char its flesh but it keeps climbing.

They hug each of you.
"It's good to see you."
"It's strange to see you."
"Yes, we thought the unicorn would be with you."
"Did you decide not to keep him?"

The expression on their faces changes from surprise, to concern, then to anger.
"They did?"
"So many of them?"
"They sided with the Inquisition?"
"How could they?"
"Back stabbers!"

Roll #1 8, 8, 10, 6, 9, 9 = 50

Pomelo [Preacher] 357108

"Dreamy? He's… doing stuff!"
I scrunch up at them.
"And I DID keep him so don't get any ideas thankyouverymuch!"
I huff at them

Campfire 357109

Hearing Dreamkicker's exclamation they chop the first zombie that Brutus ran over into bits before moving on to one of the newcomers and doing the same.
There are two zombies left. One of them is trying to climb Brutus.


"Hey! No fair!"

Kick it in the face!

Roll #1 7 = 7

Dreamkicker (Omniseer) 357111

Take aim with crossbow at one of them.

Roll #1 2 + 1 = 3

Brutus [Male Buffalo Knight] 357112

Well, that's no good. Still, we're surrounded by trees, so I should be able to scrape him off. '1d10'

Roll #1 2 = 2

Bessy [Soothsayer] 357113

"They didn't know any better! And we told them we'd meet them…"

Muddy Morass [Pegasus Charlatan] 357114

"Ooooh, ghosts, real scary. Just throw in the towel, you overgrown poltergeist!"

Give 'em the old 1-2 with my horseshoes!


Roll #1 8 = 8

Andelia [Druid] 357115

"The Inquisition was quite forceful.. I warned them not to trust those extremists, I'm sure they are still on our side, and will tell us all kinds of inside information about the inquisitors." I try to smile a bit. "But now.. what's bothering you? Is it the Inquisitors? Other vampires? We were actually attacked by some vampires our first night here.."

Campfire 357116

You try to scrape him off, but he gnaws on your leg. Good thing you have armor there.

You kick it in the face and it falls off of Brutus.

Your bolt hits armor worn by one of the zombies but fails to penetrate.

"Then why is he with the Inquisitors?"
"Keep him on a short leash."
"An actual short leash."
"We have a few you can borrow."
"He is too dense to be on his own."
"Why would we get ideas about him?"
"He probably tastes stupid."
"I bet his blood tastes stupid too."
"I bet he's a squealer."
"He looks like one."
"That's the only good thing about him."

They start circling around you.
"Meet them?"
"Did you tell them?"
"Did you?"
"Did you?"

They stop circling Bessy.
"Of course."
"Information will be good."
"We are sorry."
"We are on edge."

They sit down on a pillow next to Sand, who starts scratching their ears.
"We are glad you are safe."
"The vampires are not ours."
"We have not made any."
"No ghouls either."
"Not on purpose."
"What's the expression?"
"You break a few eggs when learning to cook."
"We broke a few egg vendors."
"And campers."
"And some sailors."
"Lots of trouble."
"Trouble from everything."
"Started off small."
"Got worse."



Roll #1 5, 7, 10, 8, 6, 3 = 39

Brutus [Male Buffalo Knight] 357118

"Ha ha, perhaps we should stick together for a while, little Happyhorn! Having someone up there is a great aid!"
Circling back around, I'll plow into another zombie with a good Slam. '1d10+1'

Roll #1 5 + 1 = 6

Muddy Morass [Pegasus Charlatan] 357119

Campfire 357120

The Henchponies dismember the other two zombies.

I'm going to pause it here. I will stick around if anyone wants to keep roleplaying.

Dreamkicker (Omniseer) 357121

Argh. Bolt to the face on the one attacking Brutus.

Roll #1 9 + 1 = 10

Pomelo [Preacher] 357122

"Leash? He's not my pet! And… why would he squeal? I've never heard him make any funny noises like that."
I tilt my head at them, then hop on Bessy's back when I see them circling her.

Bessy [Soothsayer] 357123

"Why do you wanna keep Dreamy on a leash? He isn't a dog, silly!"
I back off slightly when they circle me.
"Uh… they said they'd meet at some… mansion?"
I scratch my head.

Muddy Morass [Pegasus Charlatan] 357124

"Easy big guy. Looks like they're all gone. Hey, you're not so bad at this fightin' thing. Whaddya bench?"

Brutus [Male Buffalo Knight] 357125

I'll shrug a bit.
"Never bothered to measure, really. And you, why I almost couldn't tell you apart from them."

Andelia [Druid] 357126

I look at them with sympathy. "I'm proud of you for your effort, your control, when I heard there were a horde of new vampires I was worried you'd forgotten what I told you so long ago."

Muddy Morass [Pegasus Charlatan] 357127

Laugh it off.

"Hey, this disguise doesn't have armor! Better not pound into me. I'm more of a problem solver of the non-violent variety. Y'know, I use my brain. Braaaaaiiiins."

Try to keep a straight face as I indicate my head with a hoof. '1d10'

Roll #1 1 = 1

Muddy Morass [Pegasus Charlatan] 357128

Yeah right. I crack myself up.

Campfire 357129

A few of the larger pieces start twitching, but the two of you make short work of them.

"Never mind."
"There is nothing good about him."
"Except his butt."
"His shiny shaved butt."

"It's a saying."
"But also something you can do."
"We thought the goat might do it."
"Maybe not."
"What mansion?"
Sand speaks up.
"I think they are talking about the old abandoned mansion on the east side of the Residential district. One of the rumors about it says it used to be owned by the Inquisition."

"They aren't ours."
"We don't know whose they are."
"There weren't many when we first came here."
"We watched for a while."
"Didn't like them."
"Too violent."
"Like our old master."
"But worse."
"They killed one of our first friends in the city."
"We have a place on the roof for the ones they catch."
"Our friends say it has a good view of the sunrise."
One of them yawns.

Brutus [Male Buffalo Knight] 357130

I'll let out a deep laugh.
"It's good to find someone of good humor in this place. We'll need all the levity we can get, where we're going."

Pomelo [Preacher] 357131

"You take that back! Everything's good about Dreamy! He's the best!"
I lower my head and pout.
"I forgot that you guys were big jerk faces…"

Muddy Morass [Pegasus Charlatan] 357132

"Seems like it's taking us a while to case this joint. Just a mansion, right? Knock on the door, and clock whoever shows up, zombie or whatever, right? Then we use the lantern to find the source of the shield. Easy."

I punctuate the word 'lantern' by subtly nodding my head toward Dreamkicker.

Campfire 357133

"We are great."
"All our friends say so."
"Isn't that right?"
Sand nods vigorously, a big smile on her face.
"Keep scratching, Sand."
"We aren't jerks."
"Dreamy's the jerk."
"He started it."
"We think."
"He can always apologize."
"He can also say sorry."

Andelia [Druid] 357134

I look concerned. "What can we do to help? Are these other vampires threatening you, now?"

"Oh, you're probably worried about him, but don't be, Dreamkicker can handle himself. He'll come back to you safe."

Brutus [Male Buffalo Knight] 357135

"Possibly. There might be more ahoof here than just that though. Usually the honored dead don't rise to take over others and attack folk."

Pomelo [Preacher] 357136


"Yeah, guess I am. Also I don't think they wanna throw us a party after all, Andy…"
I give the twins a sour look

Muddy Morass [Pegasus Charlatan] 357137

"Huh? I thought that's what this place was. Some kinda spooky haunted joint, right? Did I mess up my costume?"

Brutus [Male Buffalo Knight] 357138

"No, you are properly dressed. It's just that there might be more to it than that."

Bessy [Soothsayer] 357140

"M- Maybe they still will! This is the perfect place for a party you know Pommy!"
I try to give him a smile.

Campfire 357141

"They don't know we are here."
"They are why we stopped writing you."
"They have thralls."
"Sending the postcards was a big risk."
"One of our friends delivered your letter himself."
"He carried it all the way to Equestria."
"The Inquisitors made things worse."
"So inquisitive."
"There are other problems."
"And the Shadow."
"It stirs."
"This city pulls in evil like a carcass pulls in flies."
"Not that we are evil."
"Technically evil."
"A very nice evil."
"Hardly evil at all."

They stick out their tongues at you before yawning again.
"We will throw a party."
"When everyone is here."
"And the sun is set."
"Too tired during the day."
"It will be a killer party."
"Not a killer party."
"We aren't that kind of vampire."

Pomelo [Preacher] 357142

"Well… maybe we can throw our own party."
My ears perk up.
"Yeah! Maybe we can find a temple of the Punk One around here and throw our own party! It'll be fun!"

"Well… fine! But I still say you guys are meanies!"
I stick my tongue back at them then yawn too.

Muddy Morass [Pegasus Charlatan] 357143

"Hey, even I was pretty impressed when it turned out I've got the spook factor down enough to waltz past zombies. I guess they rely on looks just as much as the next pony. And speaking of looks…"

I gesture at your tangled mess of a mane. "I could uh… help out with that, if you want, sometime. I can do styling."

Pomelo [Preacher] 357144


Brutus [Male Buffalo Knight] 357145

I'll look up a bit.
"No, it seems miss Happyhorn has made herself a nest there, and I must say it's quite useful having her up there. Some other time, perhaps."


"Well, If you're that set on a party I'm sure we can still have one, there is a dance floor here. ..and" I try to focus and make a pony statue out of vines so its light weight enough to move around easily. "Maybe a nice figure will help."
"Well, that's a lot of problems, It sounds like we need to stop the source of evil to make the problems go away. But the Inquisitors while annoying, seem to want to root out the evils too, as long as they don't stick their noses over here what's the harm in letting them take care of some of your problems?"

"Those pillows do look comfy, maybe we can rest here if we're staying until night for the party" I say finally starting to relax a little.

Roll #1 7 + 1 = 8

Dreamkicker (Omniseer) 357147

"This is really no time for mane-styling. We must press forward into the mansion."

Muddy Morass [Pegasus Charlatan] 357148

"What exactly doe she do up there? She got a tavern in that jungle?"

Brutus [Male Buffalo Knight] 357149

"I'm… not quite sure, actually. She seems comfortable enough, though."
"Yes, of course."
I'll turn to the other hirelings.
"You all fight well. Let's keep that up so we can all share a drink later to celebrate."

Bessy [Soothsayer] 357150

"Oh come on Pommy!… Can't you give the Twins a chance? Pleeeease?"

Pomelo [Preacher] 357151

"…Fine. But only because you asked!"
I pat her head and keep an eye on the twins

Muddy Morass [Pegasus Charlatan] 357152

"Alright, boss. Where to, then? Point the way."

Campfire 357153

"Maybe we are meanies."
"But probably not."
"She has a temple here."
"We've heard it's nice."
"A few of our friends visited."
"They go ideas for some of the traps."
"That jelly cube was one of them"
"It's so fun to play in."
"But it can't play back."
"It is self cleaning though."

You make a pony figure with vines that crawl up past the floor stones. It seems a little bit skimpy at first, but a few more vines crawl unbidden out of the ground and add to it. There is now a green, life size pony doll in front of you made out of vines.
"We were taught a few tricks."
"Nature accepted us."
"The Inquisitors can be a tool."
"If they don't learn of us."
"But there is something about the gryphon."
"Something on the tip of our tongue."
"We don't know."
"The root is a problem."
"We know little about it."
"Everyone knows little about it."
"Resting will be good."
"No sleep tonight."
"Party until the sun rises."
"We will rest too."
"We would invite you to join us."
"But we need to sleep."

They smile and are suddenly leaning against you from each side.
"You'll see."
"We are nice."
"We won't steal your Dreamy."
"Or you."
"But you can't control our eyes."
"What's your blood type?"

Pomelo [Preacher] 357154

I look at the figure
"Oh gosh Andy I didn't know you could do that! So neat!"
I clap my hooves

I gulp and huddle myself close to Bessy
"My blood type? ….Icky. You wouldn't like it."

Campfire 357155

"All goats taste different."
"It depends on what they eat."
"A few of our friends volunteered to change their diets."
"Just for us."
"They are good friends."
"You worship the Pink One."
"So you probably eat candy."
"Lots of candy."
"Nice and sweet."
"Don't worry."
"We won't bite."
"Not unless you volunteer."
"It doesn't hurt unless you move."

Andelia [Druid] 357156

I smile proudly. "I've been practicing for a while now, very satisfying art. " I nudge it toward you a bit. "You can play with this one if you want."

Campfire 357157

One of them flips it over and the other checks behind its back legs
"Just kidding."
They stand it up right.
"Play how?"
"Play catch?"

Pomelo [Preacher] 357158

"Please don't bite me. I-I bite back! See?"
I flash my teeth at them. Rolling for… intimidation? '1d10'

"Oh gosh! I-"
"..I think I'll let them play with it instead."

Roll #1 1 = 1


I giggle a bit "Yes, I can fix it if you break it."
Hm, I can probably make another.

Roll #1 8 + 1 = 9

Campfire 357160

You try pull your lips back and snarl at them, but they are chapped. Your dry lips split in several places. You aren't bleeding but it stings really, really, bad. They are too busy gently tossing the vine doll back and forth like a giant ball to notice you.

You make another one. One of the twins grabs it and the other catches the first doll. Before long they are sparring with each other as if the dolls were swords.

Campfire 357161

The twins take their newfound dolls and climb back into their coffins.

Paused for real.

Campfire 363053

>Andelia and Olga
As the Twins pull the lids back onto their coffins Sand snaps out of a daze she had fallen into and stands up.
"The Twins will be very sad if all your friends weren't able to make it to the party tonight. I believe I know the mansion the Inquisitors took your friends to, and can get you all there quickly unless you think your presence would make the Inquisitors too suspicious."

>Morass, Brutus, Dreamkicker, and Happyhorn

The lot of you stand with the henchponies you were assigned by the Inquisitors on a small, hidden path. The healers in the group have already seen to everyone's wounds. Through the thickly growing trees you can all see a small, mostly collapsed building. Back the way you came is the main path that leads to the mansion. You are all surrounded by dismembered zombie corpses.

Brutus [Male Buffalo Knight] 363054

"Well, that was a fine kerfluffle. Let's keep it going, shall we? And remember, we're on ghostwatch!"


What's that odd, collapsed building?

Roll #1 6 + 2 = 8

Andelia [druid] 363056

"That would be great Sand. "

Dreamkicker (Omniseer) 363057

"I suppose we know what happened to those inquisitors. Let's press forward."

Olga [Necromancer] 363058

What happened last time

Bessy [Soothsayer] 363059

>no mention of Bessy or Pommy
O- Okay

Dreamkicker (Omniseer) 363060

It's because you weren't here, dingus!

Campfire 363061

In the rubble of the building you can see a seat over a hole that leads down to a large pit.

All of you go forwards to the building. Half of it is collapsed but the other half can be entered through an empty doorframe. The roof has mostly rotted away so it is very well lit inside.

She smiles and leads you all back through the maze to an empty room with dirt walls. She looks over her should and warns you all to stand back.

Brutus [Male Buffalo Knight] 363062

"Well, I'm the heaviest by a fair degree, so if it holds me, the rest of you should have no trouble!"
And I'll gingerly start making my way into the ruined building.

Bessy [Soothsayer] 363063

"Wait up for us!"
I grab Pomelo and high tail it after Andy and Sand.

Olga [Necromancer] 363064

BRace myself.

Dreamkicker (Omniseer) 363065

I follow behind Brutus.

Happyhorn [Dark Hunter] 363066

Oh, well I think I can guess what that is.

Hang on.

Campfire 363067

The three of you walk into the ruined structure, your hooves brushing through grass that long ago broke apart and pushed away the small floor tiles. On the wall with the doorway are a few cracked mirrors and metal basins so rusty that a single touch would make them fall apart. On the wall opposite is a small stall with a seat in it. A few holes in the rotted wood are all that is left of the hinges that once held up a door.

Sand swings her arms a few times to limber up, then walks into the dirt wall almost like it isn't there. Dirt and small chunks of rock fly out of the rapidly forming tunnel before stopping. The sound of her digging is rapidly growing quieter as the seconds tick by.

Andelia 363068

I look a little surprised. "I've never seen someone dig like that."

Brutus [Male Buffalo Knight] 363069

Well, doesn't look like anything's here. Just an outhouse? '1d10'

Roll #1 10 = 10

Dreamkicker (Omniseer) 363070

I inspect the stall. Is it a toilet or a confessional?

Roll #1 8 + 2 = 10

Happyhorn [Dark Hunter] 363071

"Yeah…I'm gonna stay up here for now."

Bessy [Soothsayer] 363072

"Oh wow… that's neat! Can you teach me out to do that?"
I slowly follow behind her, out of the range of the dirt.

Olga [Necromancer] 363073

Reamain calm. This IS a sancutary, after all.

Pomelo [Preacher] 363074

"That looks messy… and fun!"
I bounce into the newly made tunnel to check it out

Campfire 363075

Just an outhouse. There is an unusual number of words carved by the mirrors, though.

It's a toilet, although several of the ponies to use this stall in the distant past have confessed to a variety of things which they carved into the walls of the stall. It reminds you of the student restrooms at the university. Looking down into the hole, you notice the glint of gold.

If she can hear you, which you doubt, she doesn't respond.

The tunnel is traveling in a mostly straight line and staying level. There should be no sign of this tunnel form the surface.

Dreamkicker (Omniseer) 363076

I'm not reaching in there. See-'ems on the gold.

Roll #1 2 + 2 = 4

Brutus [Male Buffalo Knight] 363077

"Well, if you'll pardon my language, it seems we've found the Inquisitorial shitter. To the mansion, then?"

Andelia 363078

"Diamond Dogs are really something.." I say as I follow the tunnel.

Happyhorn [Dark Hunter] 363079

"Unless you think someone thought it would be a good idea to hide in here? I might!"

Pomelo [Preacher] 363080

Well… keep following her? Rolling to not get any dirt flung on me

Roll #1 1 = 1

Dreamkicker (Omniseer) 363081

"Hold on. There's something in there."

Brutus [Male Buffalo Knight] 363082

"Then you can dig it out with your magic. I'm not fumbling around in a broken-down toilet for baubles."

Bessy [Soothsayer] 363083

Keep following regardless.
Can I use my keen Tracker senses to have any guess as to where we're going?

Roll #1 1 = 1

Happyhorn [Dark Hunter] 363084

"Not it!"

Campfire 363085

Your magical sight flickers and is unable to let you see much other than that the gold thing is a single object. Your spell reminds you that you have a horn, and therefor do not need to reach in there at all.

One of the henchponies sticks her head in.
"Unless you have found anything useful in there, yes. We only have a few hours to establish a safe area and lower the shield long enough for the Inquisitors to get in."

She must have had to dig around an underground stream, because a gall of mud nearly as big as you hits you square in the face and knocks you to the ground.

You can't see much in this tunnel, and now you can see even less after some of the mud that hit Pomelo splashes into your eyes. you are Helpless until you can get the mud wiped off.

Dreamkicker (Omniseer) 363086

"Ugh. That's still…. unseemly."


'1d10' to reach in there and get it

Roll #1 6 = 6

Dreamkicker (Omniseer) 363087

with magic, of course.

Pomelo [Preacher] 363088

"Wha! Gross!"
I get up and wipe the mud off my face
'1d10' to get up or if I'm not helpless, to wipe the mud off Bessy

Roll #1 3 = 3


Follow Sand?

Roll #1 7 = 7

Bessy [Soothsayer] 363090

"Ow! Ewwww!"
I try to wipe the mud from my eyes and get up.

Roll #1 3 = 3


"Oh dear.." I try to wipe away the mud.

Roll #1 2 = 2

Campfire 363092

Your wrap the golden object in a glowing bundle of magic and pull it up, being sure to knock it gently against a wall to remove the bits of nutrient rich soil clinging to it. It looks like a thin golden band, band without much decoration, that is meant to be worn at the base of a pony's tail. Closer inspection reveals two sets of initials, worn so much as to now be illegible, connected by a simple heart with a small diamond in the middle of it.

The two of you end up grinding the mud further into the hair on your faces, but are smart enough to keep your eyes closed.

You try to help, but end up getting covered in mud as well.

You step around the kids playing in the mud and keep following sand as she digs. Judging by the direction of the flying dirt you can tell that she is now digging upwards.

Brutus [Male Buffalo Knight] 363093

"If that's everything, then shall we go?"

Dreamkicker (Omniseer) 363094


"Hold on. One thing."

I cast improved see-'ems (time-'ems?) on the ring. Let's see what those initials looked like before they were worn.

Roll #1 7 + 2 = 9

Pomelo [Preacher] 363095

This is fun but gotta snap out of it and follow Andy '1d10'

Roll #1 5 = 5

Bessy [Soothsayer] 363096

Snap out of it and stop playing in the mud Bessy!
Even though it's so much fun…

Roll #1 9 = 9


a dirt tunnel is natural right? "Hang on I have an idea. " use earthen grasp to push the mud off us and harden the tunnel floor.

Roll #1 10 + 1 = 11


Keep myself clean

"Children, please!"

Roll #1 10 = 10

Campfire 363099

You can make them out clearly now, but they are in an older version of the local language. You have no idea what they are.

You wipe the mud from your eyes and follow the tunnel.

You wipe the mud from your face and shake most of it from your coat.

Your connection to Nature lets you pull every last speck of dirt from everyone in the tunnel. All of you are now completely spotless.

You are too far ahead to have to worry about their mud, but you still manage to keep yourself from being hit by any debris produced by Sand. The sound of digging stops and you can see daylight coming from a twisting tunnel leading upwards.

Dreamkicker (Omniseer) 363100

"Hm. Nothing important. Let's continue."

Brutus [Male Buffalo Knight] 363101

I'll just shake my head a little.
"Well, to the back entrance, then. Perhaps that one is in better repair."

Pomelo [Preacher] 363102

"Wow Andy! Thanks!"
I look at Bessy, then at my clean backside and give my tail a wiggle

Oh oh catch up and poke my head out of the tunnel. Where are we?

Dreamkicker (Omniseer) 363103

I wrap the ring in some cloth and place it in my saddlebags. Maybe we can pawn it later, if nothing else.

Bessy [Soothsayer] 363104

"Thanks Andy!"
I give a little hop from being clean again.

Happyhorn [Dark Hunter] 363105

"It should be, shouldn't it?"

Brutus [Male Buffalo Knight] 363106

"One can hope."

Andelia 363107

"There, no more obstacles." I say proudly.

Campfire 363108

All of you go back to the front of the mansion. The front door is buried under a pile of fallen timbers and the smell of magic saturates the area. To the left is a dirt path that forks past the house. One path leads around it while the other leads into the woods.

In a small patch of bushes. Sand stops examining her oddly clean coat and looks up at you when you poke your head out.
"The road is in that direction."
She points behind her.
"Once you see it turn right and follow it. The mansion is the only one around here that is in disrepair so you can't miss it."

Olga [Necromancer] 363109

"And… What gave we here?"

Brutus [Male Buffalo Knight] 363110

"I'll admit I'm curious as to what lay in the woods, but we'll have time for exploration after we've broken the barrier around the house. We'll take the right fork."

Dreamkicker (Omniseer) 363111

Scan around for the source of the magic.

Roll #1 7 + 2 = 9

Andelia 363112

"can we find you again here?"

Bessy [Soothsayer] 363113

"Huh? What about you? Are you going now?…"

Happyhorn [Dark Hunter] 363114

"Yeah, I mean we can't put this off forever, can we? Plus I want to see inside!"

Muddy Morass [Pegasus Charlatan] 363115

"Remind me again, boss, what's the need for secrecy? Why don't I just bust open a window and sniff out the generator myself?"

Pomelo [Preacher] 363116

"Oh, the mansion! That's where Dreamy is! Let's get goin'!"
I hop out and shake her paw. "Thanks for makin' a shortcut for us!"

Olga [Necromancer] 363117

"Mansion? That may be where the Inquisitors are. To what purpose are we going there, really?"

Brutus [Male Buffalo Knight] 363118

"If you don't recall, we recently ripped apart a group of former inquisitors whose bodies were used as puppets by ghosts. I'd really prefer not to have to kill you if you get possessed."

Andelia 363119

I shake my head a bit. "Its where the others are, you want to see the others don't you? At least to get them to come back to the temple with us?"

Muddy Morass [Pegasus Charlatan] 363120

"Wouldn't that be something? A ghost wearing a Pegasus wearing a Goat costume? Still, we should rule out windows…"

Check the nearby windows. Have they perhaps been left unlocked, cracked open, or locks rusted off? '1d10'

Roll #1 9 = 9

Happyhorn [Dark Hunter] 363121

"How's big fuzzy here supposed to get through those? I mean, you or I could, but I dunno about them."

Campfire 363122

"End of the tunnel, Ms. Olga."

She shakes her head sadly.
"No, I'm sorry. The Inquisitors maybe being nearby make me nervous and I need to tell the others about the party tonight and collapse the tunnel. It used to be we could leave them dug, but recently something has been breaking into them. Good luck with the Inquisitors."

She grabs your hoof and shakes it.
"No problem, cutie."

She looks at you confused.
"To help your friends?"

The wood itself has been charged with magic, and it is being augmented with magic from other sources. You catch a few glimpses of ethereal ponies hiding inside nearby trees, under the ground, and inside the rubble itself. The magic itself looks poised to strike at anything that tries to touch it. You aren't sure what the magic would do, but you know it would be very painful and unhealthy.

Olga [Necromancer] 363123

Are they in trouble?

"Right. Thank you for your assistance in travel. Old legs are hard to move, you see."

Brutus [Male Buffalo Knight] 363124

I guess I'll start heading down the right path, back around the mansion. I'll glance around to see if there are any more nasty surprises along the way. '1d10'
"Do keep an extra set of peepers peeled up there, miss Happyhorn."

Roll #1 7 = 7

Bessy [Soothsayer] 363125

I grab Sand into a hug.
"I'm gonna miss you!"
I blow my nose into a tissue.

Muddy Morass [Pegasus Charlatan] 363126

Scrunch. "I don't like to think too far ahead, chief. I work better on my hooves. Or wings."

Dreamkicker (Omniseer) 363127

"Be careful. Don't touch the wood."

"And it seems there are more ghosts about…"

Pomelo [Preacher] 363128

"Aw Bessy, we can come back and see her! And throw a party for her and everything!"
I wipe her tears with my poncho.


"Of course! Fort Goat stands ready."

Keep watch.

Roll #1 8 + 2 = 10

Dreamkicker (Omniseer) 363130

How are we going to banish these ghosts again?

Andelia 363131

"If we hurry we can be back before you have time to miss her" I say confidently.
"Thank you for you time Sands. We'll be back at the temple soon enough." I start heading to the mansion.

Pomelo [Preacher] 363132

I nod my head and hop on Bessy's back

Campfire 363133

File: 1362722147847.png (590.74 KB, 1292x1548, back path.png)

None of you have any way of knowing, but all of you volunteered to help the Inquisitors with the mansion last night. The next day half of you decided to not show up for the job.

You circle around the side of the mansion and pass several tall windows. The few shutters that still hang on them are undisturbed by the still air. The windows themselves are so caked with dirt and grime that they are completely opaque. Round the next corner you are now at the back of the building. The path hugs the house and runs past a small stand of gently swaying trees before coming up to an old wooden door.

You notice the trees are not all swaying with the same rhythm. You also notice that there is no breeze.

Excellent question, but the GM isn't the right person to ask.

She hugs you back.
"Don't miss me, big girl! I'm going to be at the party tonight with all the other Nature priests and priestesses."

"No problem. A friend of the Twins is a friend of ours."
She gets a bit of a faraway look in her eyes when she mentions the Twins, but it disappears and she jump down into her tunnel.

You and the others leave the bushes as the hole collapses. In the distance you can see the mansion she was talking about, but you are all too far away to see if there is anyone near it.

Olga [Necromancer] 363134

Keep my staff up and go towards the mansion.

Brutus [Male Buffalo Knight] 363135

Well, no sense in not being polite. Let's go knock on that door, and see if it opens.
And of course now I have to duck out.

Happyhorn [Dark Hunter] 363136

"Wait up. Those trees are moving strangely."

Bessy [Soothsayer] 363137

Hop towards the mansion!

Andelia 363138

No need to dally hurry over to the Mansion.

Pomelo [Preacher] 363139

Keep my eyes out for the others, or anything interesting

Roll #1 9 = 9

Brutus [Male Buffalo Knight] 363140

"Strangely how?"

Happyhorn [Dark Hunter] 363141

"Well…there's no wind for one. Why are they moving at all?"

Brutus [Male Buffalo Knight] 363142

"Well, this is a haunted mansion, so probably ghosts. Think we should just go in through the wall?"

Campfire 363143

The windows by the front entrance are all shut. The locks are long gone, but the wood of the window frames are so badly warped that the windows will be nearly impossible to open, several of the glass panes even have cracks in them from the amount of pressure being applied by the warped wood. On top of that, the windows at the front on the first floor all have bars across them that only reveal themselves once you get within a few inches.

Dreamkicker (Omniseer) 363144

"Stop blundering through everything and pay attention, cow. We need to tread carefully here."

Scanning for a safe way to get into the mansion. Nothing teeming with magic.

Roll #1 6 + 2 = 8

Campfire 363145

File: 1362723619115.png (160.14 KB, 1292x1548, map.png)

You all draw close the to entrance of the mansion, Pomelo being the first to catch sight of the familiar Inquisitors and pair of donkeys guarding them. Hakk, the gryphon, is the first of them to spot your group. He takes to the air and slams down in front of you all a few seconds later, looking furious.
"Where in Tartarus have you all been? Do they not teach you how to tell time in Equestria?"

Around the back of the mansion you can see a path leading to a back door. The path runs between two clumps of tress with no other way around to the back door. A few of the trees are possessed by ghosts. The presence of the ghosts hide the trees from your sight, but you can feel malevolence pouring off of each possessed tree.

Olga [Necromancer] 363147

"Paying our, or at least my, respects to the Nature Temple! Essential for the success of any exorcism! But no matter, my apologies, we will rejoin as soon as we can!"

Bessy [Soothsayer] 363148

"Uh, we… we got caught up! Yeah!"

Andelia 363149

I speak up "Sorry, we got a little caught up in the sight seeing, your city is so new too us."

Dreamkicker (Omniseer) 363150

I point out the possessed trees to the others.

"The ghosts are all around us… Be careful."

Do I remember anything from my studies about how to deal with these sorts of spirits?

Roll #1 9 = 9

Pomelo [Preacher] 363151

"Sorry. I uh… had to stop to use the little billies' room?"

Happyhorn [Dark Hunter] 363152

"Yeah, I guessed as much. So what should we do with those trees? Just…not bug them?"

Muddy Morass [Pegasus Charlatan] 363155

Shake my head. "Any good act has a climax. They're just waitin' to pop out at us, no doubt."

Campfire 363157

He scowls at each of you.
"Only the old goat has a good excuse. The rest of you are going have a chunk taken out of your pay for being late."
He motions with a talon and the diamond dog and buffalo open a hole in the shimmering magical shield surrounding the mansion's grounds.
"Hurry up and get in there. We haven't heard from your friends since they went inside about an hour ago."

Dealing with the Undead 101: Hostile ghosts can be dispatched with magic, magically charged weapons, and weapons made of certain metals like silver.

Pomelo [Preacher] 363162

"W-Well… FINE! Next time I'll just go all over your nice mansion. Then you'll be sorry you didn't let me have a pit stop!"
I walk past him into the hole, turning my head and sticking my tongue at him as I go past.

Andelia 363163

"Alright. Keep a hoof on that door in case we need to leave in a hurry." I say as I go through.

Bessy [Soothsayer] 363165

I stick out my tongue at them and walk inside and look around.

Roll #1 3 = 3

Olga [Necromancer] 363169

Put my cloven hooves together, nod, and go on in.

Happyhorn [Dark Hunter] 363171

"I don't think I brought popcorn with me though…"

Muddy Morass [Pegasus Charlatan] 363173

"Not a problem, of course."

Pull up some roots from the garden and cleverly disguise them as a box of popcorn. Should be easy, right? '1d10+2'

Roll #1 8 + 2 = 10

Campfire 363175

You all go in. The trees that grow across the mansion's ground crowd the path and block the mansion itself from sight. There is a small, overgrown path that breaks off from the main one and leads right.

The trees are growing too thickly for you to see anything interesting. Far off into the distance, away from the path, you can hear the occasional branch snap as things move around.

Dreamkicker (Omniseer) 363178

"As long as we stay away from those trees, I think we'll be fine. But we need to press forward so that we can find the armory."

Campfire 363179

It looks, smells, and feels exactly like a box of popcorn. What it tastes like is anyone's guess.

Olga [Necromancer] 363181

Keep my staff up and forge onwards!

Heretics will pay!

Pomelo [Preacher] 363183

Well… I trot down the path and look/listen out for anything

Roll #1 9 = 9

Muddy Morass [Pegasus Charlatan] 363184

Hover next to Brutus and pass the "popcorn box" to Happyhorn.

"This is for theatrical purposes only, alright chief?"


Look for tracks, the other must have left a trail.

Roll #1 6 + 1 = 7

Happyhorn [Dark Hunter] 363187

"You do know the ghosts probably saw you pull it out of the ground, right? Anyway, we should probably go inside."

Bessy [Soothsayer] 363189

Do I pick up on any trails at least?

Roll #1 5 = 5

Campfire 363191

You continue along the main path. Before long the trees part and you can see the mansion itself. It is old and large, made of rotting timbers and rising two stories high. Where the front door should be is a large pile of wooden rubble. The smell of magic is in the air and seems to originate from the pile. The path you are on turns to the left and follows the wall of the mansion until it splits into two. One goes off into the trees and the other leads around to the side of the mansion.

You follow Olga and see everything she does. You can hear some voices coming from behind the mansion. One of them sounds like your Dreamy.

They sure did. You can see a bunch of pony tracks as well as goat and buffalo tracks traveling in the direction that Olga and Pomelo went.

You see the tracks as well.

Muddy Morass [Pegasus Charlatan] 363196

Give her a confused look. "It wasn't for the ghosts… Nevermind."


"Good instinct guys!" Follow that trail.

Roll #1 1 + 1 = 2

Pomelo [Preacher] 363199

"Oh, that sounds like Dreamy!"
I hop down the trail that leads to the side of the mansion and look for him

Roll #1 2 = 2

Olga [Necromancer] 363201

"Keep on! We are close!"

Go over to around the mansion.

Bessy [Soothsayer] 363203

"Let's go!"
I follow after Pomelo and try to find DK.

Roll #1 2 = 2

Happyhorn [Dark Hunter] 363205

"Well okay then! In we go! Remember, no touching!"

Carefully walk us inside the back door, avoiding the trees.

Dreamkicker (Omniseer) 363206

"Wait. I think I hear someone coming."

Muddy Morass [Pegasus Charlatan] 363209

"Right. Act natural."

Disguise us all as trees.

Me: '1d10+2'
Brutus and Happyhorn (as bird perched in mighty oak): '1d10+2'
Dreamkicker (if he lets me close enough to disguise him): '1d10+2'

Roll #1 9 + 2 = 11 / Roll #2 2 + 2 = 4 / Roll #3 9 + 2 = 11

Campfire 363211

Eager to see your friends again you run around to the side of the mansion, then to the back. You run right past your friends and into a clump of trees growing close to the path behind the mansion. A creaking groan is the only warning you have before a large branch smashes down onto your back and crushes you beneath it.
You are now Helpless and have 5/6 Wounds.

You hop around the mansion and see him standing with Brutus and Happyhorn. You also see Andelia disappear into a clump of trees. One of the trees in the clump Andelia disappeared into shakes violently and a a few seconds later roots burst out of the ground and constrict around your hooves.
You are Helpless.

You follow the path to the back of the mansion and see them, but roots whip out of the ground under you and snag your hooves. They have trouble bringing you down right away.

Olga walks around to the back of the mansion with the others. Roots slither out of the ground near each of you.
The four of you please roll and state your action.

Bessy [Soothsayer] 363213

"Gyah! Let goooo!"
I try to wrestle my way free of the roots!

Roll #1 3 = 3

Pomelo [Preacher] 363215

"Ack! Let go of me!"
Struggle free! Bite at them if I have to! '1d10'

Roll #1 6 = 6


"Oh, mustn't be in a hurry.." get up again, slowly.

Roll #1 7 + 1 = 8

Dreamkicker (Omniseer) 363217

'1d10' to hear/notice/whatever

Roll #1 6 = 6


"What manner of tree would attack? I assure you, I am no enemy!"

Try to get free.

Roll #1 6 = 6

Dreamkicker (Omniseer) 363219

I'm going to just assume that's a success in order to speed this up a bit. Sorry if that's out of line.

"Gah! Pommy!"

Storm bolt the tree! 2 hits

Roll #1 10 = 10

Muddy Morass [Pegasus Charlatan] 363223

… Maybe I can talk them down, disguised as a tree?

"Fellow trees! Go back to sleep!"

AWIYE '1d10'

Roll #1 4 = 4

Campfire 363229

The tree disguises that you and Dreamkicker are now wearing are perfect. The roots targeting the two of you sink back into the ground.

You cannot get free of them in time and they topple you. you fall to the ground with a laugh thump and the roots begin to drag you towards the cluster of trees.

You are able to use your goaty agility to get free of most of the roots, and eat your way free of the ones you can't. You are no longer Helpless.

You stand up. You are in a cluster of trees, but only three of them look to post any real danger. Each tree has bark that is nearly black, and trucks that are gnarled and split in places. The leaves have fallen off them revealing large, clublike branches.

You are spry for an old goat and are able to get free of the roots bragging at you.

You strike one of the mutated trees with two bright bolts of magic. The tree shudders slightly. Luckily, none of them seem to realize that the attack came from you.

The trees ignore you.

Dreamkicker (Omniseer) 363233

I act like a haunted tree and grab Pomelo to get him out of there.

Roll #1 8 = 8

Olga 363235

"! Trees touched upon and defouled by dark spirits! Be still!"

Attempt to Heal one of the tress, and see what happens.


"Calm yourselves, I am here to help you." I attempt to convey my good intentions to them.

Roll #1 4 + 1 = 5

Bessy [Soothsayer] 363238

I try to break free of the roots.

Roll #1 1 = 1



"Oh crunchberries…"

Snap shot on the roots. Brutus charges them to clear a path.

Roll #1 6 = 6 / Roll #2 2 + 1 = 3

Dreamkicker (Omniseer) 363240

Also I try to grab Bessy.

Roll #1 5 = 5

Muddy Morass [Pegasus Charlatan] 363241

I don't suppose I can use Escape Artist to free someone ELSE of immobilizing roots?

If so, do that on Bessy. As a spooky tree.

If not? Be the spooky tree that pries spooky roots off of her. '1d10'

Roll #1 1 = 1

Pomelo [Preacher] 363243

Bolster Bessy!



Roll #1 1 = 1

Campfire 363252

Thinking fast you pull a few creeping vines off the side of the mansion and use them to pull Pomelo over to you.

A large branch smashes into the ground next you, grazing you slightly.

A few more roots wrap around you and quickly pull you into the cluster of trees and up to the base of one of the mutated ones. It bends backwards then slams its branches down on top of you. You can feel several of your ribs break.
3/5 Wounds remaining.

Your shots connect with the roots of one of the trees, but do not seem to do much damage.
A branch hits Brutus in the face with a sickening crunch and sends both you and him flying. Somehow, the large buffalo manages to land on his hooves despite the blood in his eyes.
Roots burst out of the ground around Brutus.

You cast your vines at her like a fisherpony, but one of the trees knocks them away. Your disguise may be perfect, but that doesn't mean you can't ruin it with your actions.

You rush into the group of trees after Bessy, but your movement gives away your costume. A branch slams into your sides and destroys your costume while at the same time sending you flying. you hit the ground hard, the wind knocked out of you. You are now Helpless.
Roots begin to crawl out of the ground and reach for your body.

As soon as yoour magic touches one of the trees the ghost possessing it lashes out. Pure hatred strikes at you like invisible lightning and you collapse, Helpless.
Roots begin to crawl out of the ground and reach for your body.

You fill her with energy. Her next attempt to get up will be a success.

Roll #1 2, 7 = 9

Bessy [Soothsayer] 363255

I get up and run away from them!


"Gah! Then you must be put down!"

Get up and out!

Roll #1 10 = 10

Campfire 363258

>3, 7
Gauis, state your action and Brutus's action.


they have roots, but so do I! "Pommy, Bessy, Remember that story you told me about pinkie giggling at trees?" Use my earthen grasp to turn the tree's roots back onto them. "Might be a good time to see if its true."

Roll #1 8 + 1 = 9


I try and clear out the roots at his feet.
Brutus uses Slam on the ones reaching for Muddy.

Roll #1 9 = 9

Pomelo [Preacher] 363262

"Bessy! Are ya hurt buddy?"
Give her a big worried healing hug '1d10+2'

Roll #1 9 + 2 = 11

Muddy Morass [Pegasus Charlatan] 363263

Escape Artist.

"I shouldn't really hang around…"


how does i tag

Roll #1 6 + 1 = 7

Campfire 363265

You hobble away as quickly as you can with a few broken ribs sticking out of your side.

You stand up and strike at the roots with your hoofs as you jump away.
More roots burst from the ground nearby.

Your roots grapple the roots reaching for Muddy and hold them tight.

Your shots drive the roots reaaching for Brutus back underground.
More shoot out of the ground and reach for you.

Bessy's ribs pull back into her side and fuse back together while her skin, muscle,and coat grow over the wound. Bessy is now back to full health.

You jump back to your hooves, slightly winded

Brutus slams into the roots being held still by Andelia's friendly roots. One of the trees groans and shakes.
Roots burst out of the ground around Brutus.

Roll #1 1 = 1 / Roll #2 5 = 5 / Roll #3 2 = 2

Dreamkicker (Omniseer) 363266

"I think we need to withdraw into the mansion, everyone!"

Get into the mansion using that back entrance. I tug at Pomelo and Bessy to follow.

Muddy Morass [Pegasus Charlatan] 363267

"Hot on your heals, boss."

Follow him.

Pomelo [Preacher] 363268

"Good idea!"
Run in after him

Olga [Lifebinder] 363269

Muddy Morass [Pegasus Charlatan] 363270

"Hey, Chief, I don't think that tree disguise is gonna work indoors… or at least not convincingly. You want an update?"

Bessy [Soothsayer] 363271

"Y- Yeah, let's go!"
I limp inside the mansion.

Dreamkicker (Omniseer) 363272

I shed it.

"Just get inside!"

Campfire 363273

Running gives away your disguise. A large number of roots burst out of the ground and try to grab you when you try to run past the clump of trees.

The same happens to you.

And you.

And you.

And you.

And you.

Roll #1 4, 7, 3 = 14 / Roll #2 5, 1, 8 = 14 / Roll #3 8, 6, 8 = 22 / Roll #4 2, 7, 10 = 19 / Roll #5 8, 9, 4 = 21 / Roll #6 9, 6, 6 = 21

Andelia 363274

seeing the others fleeing I also go inside.


"No problems here!"

Both of us run after him.

Roll #1 6 + 1 = 7

Campfire 363276

Everyone please make an opposed roll to avoid capture.


Roll #1 9, 5, 6 = 20

Campfire 363277


Roll #1 8, 7, 8 = 23

Pomelo [Preacher] 363278


Roll #1 5 = 5

Dreamkicker (Omniseer) 363279


Roll #1 3, 4, 6 = 13

Muddy Morass [Pegasus Charlatan] 363280

I choose to roll opposed to the FIRST triple you gave me. The one with the critfail in it.


Roll #1 2, 7, 9 = 18



Roll #1 2 = 2 / Roll #2 5 = 5


"Back, vile ones!"

Roll #1 4, 2, 2 = 8

Pomelo [Preacher] 363283

oh. '3d10'

Roll #1 7, 3, 7 = 17


Or this.

Roll #1 8, 6, 4 = 18


Unless I only had to roll once

Roll #1 3 = 3

Bessy [Soothsayer] 363286


Roll #1 6, 6, 8 = 20


Laugh at the trees and run away.

Roll #1 8 + 1 = 9

Campfire 363288

>7 vs 8,7,8
Two sets of roots wrap around Brutus's legs and send him crashing to the ground. You can choose to leave him or help him.

>5 vs 8,7,8
Three sets of roots wrap around you and start dragging you to the clump of trees. Just before being pulled out of sight of the others though you are surrounded by light ass Dreamkicker pulls you to his side.

>10 vs 4,7,3
You nimbly evade the roots and grab Pomelo with your magic. You crash through the door and end up in a long, dark room.

>2 vs 5,1,8
You are slow, but one set of roots snarls up the other sets reaching for you. You follow Dreamkicker and Pomelo into the mansion.

>4 vs 1,2,7,10
One set of roots becomes tangled with most of the other roots reaching for you, but one set grabs you. You are now Helpless.

>6 vs 9,5,6,
You power through most of the roots, but one set grabs you. It is unable to pull you down and is snapped off as you charge into the mansion.

>9 vs 9,5,6
You evade all the roots that try to grab you and make it safely into the mansion.

Dreamkicker, Pomelo, Bessy, Muddy, and Andelia are inside the mansion right now.


Disguise myself as a mirror. Ghosts hate mirrors, right?

"Not bad, ace."

Roll #1 10 + 2 = 12

Campfire 363290


>7 vs 8,7,8,5,2
There is no difference in the result. I simply forgot to add the roots you failed to roll against the previous turn.


"Oh no you don't!"

Pull us out of here!

Roll #1 5 = 5 / Roll #2 5 = 5

Bessy [Soothsayer] 363292

We gonna pause soon? I really gotta get to bed soon…
I run back outside and try to grab him and pull him inside.

Roll #1 7 = 7


Just.. pull myself out! Get free!

Roll #1 8 = 8

Campfire 363294

You pull a bottle of insta mirrror pills out of your saddlebag and swallow them all. Your coat and feathers fall off and is instantly replaced by a coat of reflective hair and feathers.

Your tiny goat strength is not enough to free Brutus from the roots.

Buffalo stronk. You grab him and pull him free of the vines.

You get free.

Everyone is now inside the mansion.


Campfire 365980

The party and the henchponies stand, recovering from their wounds, in a narrow, dark, and dust filled room. The light filtering in from the open doorway behind the party and the small, grimy windows that run along the top of the lefthand wall is just enough to reveal parts of it. Running down the middle of the room is a rotten wooden counter covered with old plates, knives, ladles, cutting boards, bowls, and other cooking implements. Along the left wall are several cast iron stoves and fireplaces. Immediately to the party's right is a door that appears to be so warped it is stuck in its frame. Along the right wall are several rusty metal spouts and discolored splotches on the floor beneath them.

Aside from the sound of your breathing, and the creaking of the trees outside, there is silence.

Brutus [Male Buffalo Knight] 365981

"Well, that was exciting! And I see the rest of the crew has decided to join us after all."

Pomelo [Preacher] 365982

Andy's still injure right? Heal her '1d10+2'

"What the heck was that all about?!"
I check Dreamkicker over to make sure he's okay, then turn to Bessy.
"You okay buddy? You looked like you were pretty hurt…"

Roll #1 5 + 2 = 7

Wf+6 365983

I flex my mirror-wings.

"Maybe I shouldn't haven taken all of them at once, eh boss?"

Muddy Morass [Pegasus Charlatan] 365984

Brutus [Male Buffalo Knight] 365985

"Just don't stand under any direct lights. Unless you want to blind us all, that is."

Campfire 365986

You remove Andelai's injuries has the two healers snet by the Inquisitors tend to everyone else.

If you want that changed go ahead and let me know. I was tired when I wrote it.

Muddy Morass [Pegasus Charlatan] 365988

Nah. I'm sure this will come in handy.

Olha [Lifebinder] 365989

"Well. What in heavens was going on? This place is cursed, somehow."

Dreamkicker (Omniseer) 365991

I hug Pomelo and check him over for injuries.
"I think I'm fine. You really picked a good time to show up, Pommy."

"I am not surprised you've forgotten already, crone. We're looking for the armory in this mansion. From there we need to find a way to lower the magical barrier around this area."

Brutus [Male Buffalo Knight] 365992

"Well, if you lot had been on time for the briefing, you'd have learned that. As it is, we're supposed to be looking for not only what's producing the barrier around the mansion and shut it down, but also the source of wherever these ghosts came from."
I'll poke a floorboard.
"Also, don't die. The ghosts around here like to borrow other folks' bodies when they're taken out of them."

Dreamkicker (Omniseer) 365993

"But I am glad you are alright. I was worried."

"You found Andelia, I see.

"Did you find… them, too?"

Bessy [Soothsayer] 365994

"It did hurt pretty bad…"

I join the hug.
"That was really scary Dreamy! Have you guys just been fighting this entire time?"

Pomelo [Preacher] 365996

I shiver a bit

"Yeah! We-"
I slap a hoof to my mouth and nod at him

Campfire 366000

Everyone please roll a d10.

Dreamkicker (Omniseer) 366001


"I'm glad to see you, too, Bessy."

I wriggle out of the buffalo hug.

"As Brutus says, we destroyed a few corpses that had been possessed by the ghosts that haunt this place, but otherwise, no."


Roll #1 8 = 8

Campfire 366002

[6d10] for the henchponies.

Roll #1 8, 7, 4, 8, 8, 5 = 40

Olha [Lifebinder] 366003


Roll #1 9 = 9

Pomelo [Preacher] 366004


Roll #1 10 = 10

Brutus [Male Buffalo Knight] 366005

Time to be lucky. '1d10'

Roll #1 5 = 5



Roll #1 4 = 4

Bessy [Soothsayer] 366007


Roll #1 10 = 10


"Yeah…We almost didn't make it a few times. But now that the rest of you are here, we'll show this house!"

Roll #1 2 = 2



Roll #1 9 = 9

Campfire 366013

The four of you and five of the henchponieshear a thump come from the other side of the closed door. The henchponies ready their weapons.

The three of you and one henchpony hear nothing.

Brutus [Male Buffalo Knight] 366014

I'll look at the others.
"What's up? Something coming?"
I'll get my shield ready.

Dreamkicker (Omniseer) 366015

See-'ems on the door!

Roll #1 7 + 2 = 9

Olga [Lifebinder] 366016

Ready my staff.

Happyhorn [Dark Hunter] 366017

"What is it?"

Campfire 366019

The door is old and flimsy, but wrapped badly enough to be stuck in it's frame. It will have to be broken down or teleported away if anyone wants to get past it.

Pomelo [Preacher] 366020

I tilt my head and try to make something out on the other side of the room. '1d10'
"I think I saw something…"

Roll #1 10 = 10

Muddy Morass [Pegasus Charlatan] 366021

"What's everypony so spooked about?"

Bessy [Soothsayer] 366022

"That knife just moved!"
I point to the knife in the center of the room and try to throw a stone at it.

Roll #1 8 = 8

Happyhorn [Dark Hunter] 366024

"Are you sure about that?"

Look at Dreamkicker.

"What are you up to this time, bookworm?"

Muddy Morass [Pegasus Charlatan] 366025

"Yo, I got this. I'm a walkin' mirror. That means they can't see me or something, right? Ghosts hate mirrors."

I'm gonna go check out that knife. '1d10'

Roll #1 8 = 8

Dreamkicker (Omniseer) 366027


Campfire 366032

You can see a small patch of dust swirling around in the darkness.

Behind the door is a large, and once quite fancy, dining room. There is a table and a few scattered chairs in the room. Along the back and right wall are tall, grimy windows. On the left wall is a open doorway. There are also two bodies lying on the floor in the room.

Your stone hits it and ricochets off the counter. The knife clatters to the floor.

It is an old, rusty knife that was probably used to cut vegetables. You doubt it would be good for anything anymore.

Dreamkicker (Omniseer) 366033

"I don't know what is making that noise… but there are two bodies on the floor in there. Otherwise it seems to be the dining room."

"Perhaps we should enter."

Muddy Morass [Pegasus Charlatan] 366034

Hold it up so Bessy can see it. "Check it out, I'm a handy-mirror!"

Disguise it as a brand new knife with some paint! '1d10+2'

Roll #1 7 + 2 = 9

Happyhorn [Dark Hunter] 366035

"How much you wanna bet those bodies won't stay on the floor the second we step in there?"

Brutus [Male Buffalo Knight] 366036

"If they're anything like the three we encountered outside, they likely won't stay on the floor. we should focus on finding the armory first, before going through any doors."

Olga [Lifebinder] 366037

"We'll just have to beat the evil in them into submission!"

Pomelo [Preacher] 366039

"There's something big and dark on the floor over there. It's huuuuge!"
I look at Bessy and stretch my arms as much as I can to match her size

Dreamkicker (Omniseer) 366041

"Oh, I am sure they will no doubt attempt to eat us or bash us over the head or whatever it is that ghouls do, but perhaps that is the way to the armory. There are additional doors in there."

What other doors are around us?

Bessy [Soothsayer] 366043

I move closer and investigate the area around the knife.
Do I spy anything? What made it twitch?

I shake my head.
"No no no! Handy mirror isn't a good joke! You gotta… help me out on this one Pommy! You're the one who's good with jokes!"

Roll #1 2 = 2

Happyhorn [Dark Hunter] 366047

"I'm starting to wish those stuck-ups outside were a little more forthcoming with floor plans. Didn't they say the armory was on this floor at least?"

Campfire 366050

You slap some quick drying paint on there. It looks good as new, but is still a flimsy, rusty knife under the coat of paint.

There are two doors. The one leading outside and to the possessed trees, and the one that is warped shut.

You don't see anything you wouldn't expect to see in the kitchen. You cannot see anything that would ahve made the knife twitch, either.

"They said it might be. All they know for certain is that it is by the armory."

Pomelo [Preacher] 366051

I tilt my head and look at her
"I guess you could say he's uh… lookin' sharp?"
I cringe at my own joke

Dreamkicker (Omniseer) 366052

"Yes, I think so. And seeing as there are no other doors in this entryway that do not lead to possessed, murderous arboretums, I must say again that we open the door and proceed inside.

"Brutus – you are large. Perhaps you should go first.

"Just don't get stuck in the doorway."

Pomelo [Preacher] 366055

"Dreamy, look! You see anything funny over there?"
I point to where I saw that dark spot at.

Brutus [Male Buffalo Knight] 366056

I'll roll my eyes.
"Fine, fine, oh glorious leader."
I'll give the door a nudge, see if it opens. '1d10'

Roll #1 7 = 7

Dreamkicker (Omniseer) 366057

"No, I'm afraid that I…"

See'ems on the dark spot.

Roll #1 3 + 2 = 5

Bessy [Soothsayer] 366058

"Weird… hey Dreamy! Can you do your magicky thing to check out this kitchen? I know I saw that knife move!"

I cringe as well, but try and smile at his joke.
"Hehehe! That's, uh… that was a good one Pommy!"


Hunker down and peer inside. What do those bodies look like?

Roll #1 10 + 2 = 12

Muddy Morass [Pegasus Charlatan] 366060

"Hey, boss, what'd I say? Just leave this to me. I've done a lot of introspection lately. Let's just say I've been…"

Look at Bessy and Pomelo, "Pretty reflective lately."

With that, I charge off through the door!

Dreamkicker (Omniseer) 366061

"You will likely need to knock it down. But your back into it."

Olga [Lifebinder] 366062


Happyhorn [Dark Hunter] 366063

"Did he just…?"

Pomelo [Preacher] 366064

I say nothing, but cringe again.

Brutus [Male Buffalo Knight] 366065

"I believe so."

Happyhorn [Dark Hunter] 366066

"That new coat of his must have fried his brain somehow. Come on, let's make sure he doesn't wake up any more deddies."

Brutus [Male Buffalo Knight] 366068

"Probably too late for that."
But, in we go.
That is, if the door actually opened and there isn't just a pegasus-shaped hole in the door.

Campfire 366070

The door cracks loudly and several splits appear in it, but it is still in the frame. Knocking it down completely should be a simple matter now.

You headbutt part of the door and make a hole big enough for your head. Luckily for you each body lies in a streamer of murky light so you can see them clearly. Each of them are wearing the same sorts of thing that the henchponies are wearing, but the fashion of them is drastically different. The flesh of each one is sunken and their bones stand out against skin stretched too thing. One looks to have been pierced by multiple weapons several times. The other has terrible burns around its mouth and eyes, making the holes there into three black pits. Neither of them move.

You run smack dab into the rears of Happyhorn and Brutus.

It's a dark spot. The spot is dark because there is not much light there. It doesn't move. It stays perfectly still.

Brutus [Male Buffalo Knight] 366072

Well, let's give a bit more of a nudge. '1d10'
"Hold on tight, miss Happyhorn."

Roll #1 8 = 8

Muddy Morass [Pegasus Charlatan] 366074

"Hey, hey! What's the hold up!"

Can I fly over them? If so, do it! Get in there! Check it out! Go search for more doors. '1d10'

Roll #1 7 = 7

Olga [Lifebinder] 366075

Is the door open?

Happyhorn [Dark Hunter] 366076

"Whoa. I sure hope those guys aren't gonna get up and come after us."

"Always do!"

Dreamkicker (Omniseer) 366077

"Before we proceed further – these ghosts will likely only be damaged by magic and silvered weapons. Be careful."

"No, Pommy, I don't see anything."

Well, just to be sure, I suppose.

Roll #1 6 + 2 = 8

Pomelo [Preacher] 366078

"Oh. Whew…"

"What'cha see in there?"

Happyhorn [Dark Hunter] 366079

"Those bodies don't look so good. Like, abused even."

Olga [Lifebinder] 366081

"Do they respond to you? Open the door! We will speak with them!"

Bessy [Soothsayer] 366082

"Abused?… How horrible!"

Pomelo [Preacher] 366083

"Oh no…"
I say a little prayer for the dead '1d10'

Roll #1 8 = 8

Campfire 366084

The door breaks apart completely and you walk through into the dining room. The table still has plates, serving platters, and scraps of a table cloth on it. The few chairs that haven't rotted away to nothing look as if their occupants stood up suddenly, or perhaps were thrown around the room. The windows here let in almost no light, but the number and size of them mean that the light getting in is enough to reveal everything in there.

You spot a larger doorway with no door on the right wall of the room.

The dark spot is a hole in the floor. There are stone stairs leading downwards.

You feel a little bit calmer.

Happyhorn [Dark Hunter] 366085

"Let us get through the door at least, you old bat! What, you think your hook will clear their 'paths of dead' or something?"

Olga [Lifebinder] 366086

"Am I stopping you? Just get the door open!"

Brutus [Male Buffalo Knight] 366087

"I don't suppose any of you happen to know a light spell, or remembered to bring a lantern?"

Olga [Lifebinder] 366088

Anyway, can I access the bodies, now?

Dreamkicker (Omniseer) 366089


"There are stairs here. They lead down…"

Astral Projection down the stairs?

"Old goat – can you perhaps make yourself useful and talk to those bodies?"

Muddy Morass [Pegasus Charlatan] 366090

"Look at me ma, no legs."

I glide across the room on my wings and swing into the next room.

Bessy [Soothsayer] 366093

I wave my hooves in a 'shh' motion at him.
"Now's not the time for jokes…"

"What'cha looking at Dreamy?"

Pomelo [Preacher] 366094

Walk in and look around for any clue as to what happened here '1d10'

Roll #1 2 = 2

Happyhorn [Dark Hunter] 366095

"Well that looks inviting. Why didn't they tell us this place had a basement?"

Dreamkicker (Omniseer) 366096

>"What'cha looking at Dreamy?"
I'm going to assume I'm in a trance or something while Astral Projecting

Bessy [Soothsayer] 366099

I walk over there and look down where he's staring.
Can I see anything?

Roll #1 1 = 1

Campfire 366100

The henchponies look at you.
"Did none of you bring adequate weapons or a source of light? Aren't you all supposed to be vampire hunters or something?"


Your spirit leaves you body and glides down the hole. This small room is dark, but you can feel that it was a cellar of some kind. Any provisions here have rotted long ago. You cannot see anyone down here. At least, not until…

You trip over the rock you used to shoot the knife and fall down into the hole. You land hard on the stoone stairs, some wormeaten wood doing almost nothing to cushion your fall.

You glide into the next room. There is a small pool of murky light here, but it ends very quickly and does not let you see anything.

It must have been some sort of ancient party. The bodies can be explained by ponies that partied too hard.


Roll #1 9 = 9

Bessy [Soothsayer] 366102

Well, now that I'm down here, can I see anything better?
Party Survival up some candles, if need be.

Roll #1 4 = 4

Brutus [Male Buffalo Knight] 366103

I'll shrug at the henchponies.
"I certainly am not. I just managed to kill a few when they attacked the inn we and the inquisitors happened to be sharing. Though, once we get out of here, I should probably pick up some form of light."


Commune with the more mutilated body.

"We require your assistance, departed. I ask that you return!"

Roll #1 6 + 2 = 8

Muddy Morass [Pegasus Charlatan] 366105

My mirror powers will protect me. Act like a mirror!


Roll #1 10 = 10

Dreamkicker (Omniseer) 366106

Shake off the trance.


"…are you okay?"

Pomelo [Preacher] 366107

"M-maybe I should cut back on my partyi-"
I notice the sound of Bessy falling and run back out the room
"What was that?!"

Happyhorn [Dark Hunter] 366108

"Hah! Hardly!"

Wince as Bessy rolls down the stairs.

"Oooooh, the dead aren't gonna like that…Are you all right, buffalita?"

Bessy [Soothsayer] 366109

I rub wherever I landed.
"Y- Yeah… I'm okay."

Pomelo [Preacher] 366111

"You sure you're okay?!"
I dive down the stairs and latch onto her with a healing hug '1d10+2'

Roll #1 5 + 2 = 7

Happyhorn [Dark Hunter] 366112

"Need any help back up? That sounded kinda achey-breaky."

"…or you too, squeezy?"

Campfire 366113

All you manage to find is a single birthday candle in your travel bag.

For the briefest of moments the power you cast into the body hits…nothing. The part of your mind reaching out to speak with the the body's previous owner finds nothing and floats lost in a terrible void. The void vanishes as a presence is felt, but you can tell that is is not the one you sought. You have just enough time to jump back as the body you were communing with rises to its hooves.

Your mirror body catches a bit of light and reflects it like a disco ball. Four zombies are revealed, all of them close enough to reach out and touch you. The light dazzles them and give you the chance to act fist.
Your action this turn is automatic.

Your mind and soul return to your body and you shout your expletive from the kitchen.

You hug gives her the strength to stand.

The party in the dining room are facing two zombies.
The henchponies act.

Roll #1 1, 9, 2, 5, 4, 4 = 25

Brutus [Male Buffalo Knight] 366115

Well, that's no good. Let's Slam one through a wall. '1d10+1'

Roll #1 8 + 1 = 9


"Away with you, beast!"

Heal a zombie.

Roll #1 7 = 7

Muddy Morass [Pegasus Charlatan] 366117


Point a mirrored hoof at one of the zombies. "CHECK IT! HE'S A MIRROR PONY! GET HIM!"

AWIYE the meanest looking zombie to make him attack the nearest zombie.

Dreamkicker (Omniseer) 366118

"Quickly, you two. It sounds like there's trouble in the dining room."
Help Pomelo and Bessy out of the hole.

Roll #1 8 = 8


"I knew this would happen!"

Shoot one!

Roll #1 5 = 5

Pomelo [Preacher] 366120

Jump on Bessy's back
"I hear something upstairs! Let's go buddy!"
Squeak out a little CHARGE! tune on my squeaky balls
Inspire '1d10'

Roll #1 6 = 6

Dreamkicker (Omniseer) 366121

And if they don't need help do something positive like apply dagger to zombie.

Bessy [Soothsayer] 366122

"Did I just hear yelling? We should go see what's up!"
I start-
"Oh no!"
I hurry up the stairs and head over to the dining room and Marksman Shot on the nearest zombie!

Roll #1 9 + 1 = 10

Campfire 366125

the burned corpse reaches out to one of the henchponies and pulls it in, as if for a kiss.The grabbed henchpony begins to scream into the zombies mouth even as his face starts to boil. Three of the henchponies are too stunned to react, but two of them attack the zombie holding their comrade.

You charge up the stairs, out of the kitchen, and into the dining room. Seeing the henchpony in distress you let a stone fly. It strikes the zombie in the head and splits the skull, but is not enough to kill the zombie or free the pony it is attacking.

Having lost sight of the zombie that attacked you you turn and try to heal the zombie attacking one of the henchponies. The spirit inside the body wails as your magic touches, but does not leave its zombie body.

You grip your dagger with your magic and stab at the zombie assaulting the henchpony.

Your bolt misses the zombie attacking the henchpony and nearly hits one of the henchponies trying to help him.

Your squeaky ball lightens the tension, but only a little bit.
+1 to all rolls next round.

You slam your weight into the zombie attacking the henchpony and sends it flying. The corpse hits a wall and travels most of the way through it, but is impaled on the broken boards. It twitches a few time, then goes still. The henchpony that was grab run backwards blindly as it continues to scream and claw at its face.

The remaining henchponies attack.

The two healers with them try to help their comrade.

Roll #1 10, 3, 10 = 23 / Roll #2 2, 2 = 4



Heal the zombie again

Roll #1 5 = 5

Bessy [Soothsayer] 366127

Strike it again!
"You let go of him you big meanie!"

Roll #1 5 + 2 = 7

Pomelo [Preacher] 366128

Free the grabbed henchpony '1d10+1'
Or if he's free to move, heal him and change that +1 to +3

Roll #1 2 + 1 = 3

Campfire 366129

Three of the zombies attack the fourth one.



Shoot that monster off him!

Roll #1 2 = 2

Dreamkicker (Omniseer) 366131

Storm bolt the nearest corpse! 3 hits

Roll #1 1 = 1

Brutus [Male Buffalo Knight] 366132

Welp, let's keep the pain train rolling. There's still another zombie in here, right? '1d10+1'

Roll #1 8 + 1 = 9

Muddy Morass [Pegasus Charlatan] 366133

I'll just sort of… back out of here. Retreat to the previous room.

"Wanna help me out here?"


So, there are zombies, I use earthen grasp on the zombies.

Roll #1 2 = 2

Campfire 366137

The one zombie remaining in the kitchen and the only one that you are all aware of unless Morass informs you of the others bites into a portion of exposed flesh on one of the henchponies. His two comrades react quickly and snap its jaw off before throwing it to the floor and stomping it into a pile of skin, bones, and blood.

After that display there are no targets left for you to attack.

The two healers are unable to do anything, but you are able to ease his pain with your healing magic. His face is scorched and blistered, and seem to be hanging off his skull rather than attached. His eyes roll in his head, sightless and bleeding.

Muddy Morass [Pegasus Charlatan] 366138



Can I attempt to heal the Henchpony?

Roll #1 7 = 7

Bessy [Soothsayer] 366141

I rush over to where he is and start flinging stones!

Roll #1 7 + 1 = 8

Brutus [Male Buffalo Knight] 366142

Well, looks like I've got some targets now. I'll rush out and into the fray, shield-bashing the first zombie I see. '1d10+1'

Roll #1 3 + 1 = 4


I back him up by shooting it as well!

Roll #1 9 = 9

Dreamkicker (Omniseer) 366145

"They're dead, everyone. Stop trying to mutilate the corpses further."

Pomelo [Preacher] 366146

I scream horribly some more and try to mend him '1d10'
special talent doesn't apply to improved spells right?

Roll #1 9 = 9

Muddy Morass [Pegasus Charlatan] 366147

Rap him on the side. "More zombies! This'a way!"

Zoom back into the fray and smash one in with a horseshoe to the face. '1d10'

Roll #1 9 = 9

Dreamkicker (Omniseer) 366148

Crossbow one of them, I guess.

Roll #1 6 + 1 = 7

Campfire 366149

Your efforts get him to stop screaming, but do nothing to help his face or eyes.

Gentle pink light baths his face as his skin moves back into its proper place and his boiled eyes heal. He lays on the floor for a second, breathing deeply, before standing up and shaking himself off.
"Thank you both."

The three of you attack the darkness, and somehow manage to hit the zombies lurking there.

You rush into the darkness and trip over an unseen zombie. You just barely keep your hooves under you, but can feel the zombie under you as well.

The henchponies hang back as one of them lights a lantern and hangs it on a rig supported by his saddle.

Brutus [Male Buffalo Knight] 366150

If I can feel him, I can stomp him. So let's see how he likes buffalo hooves. '1d10'

Roll #1 10 = 10


Any dead bodies around?

Roll #1 8 = 8

Bessy [Soothsayer] 366153

So does the lantern allow us to see now?
If so, keep attacking!

Roll #1 2 + 1 = 3


Keep shooting! I've got the high ground!

Roll #1 8 = 8

Pomelo [Preacher] 366155

I let out a big sigh
"I'm just glad you're okay…"
I pat him on the forehead and check his face to make sure it's all attached

Then I turn to where the zombies are making noise from and remember what I was taught to do when facing scary stuff
Play a silly song at them. Inspire! '1d10'

Roll #1 9 = 9

Muddy Morass [Pegasus Charlatan] 366157

Punch again! This mirror won't show them anything they want to see!


Roll #1 2 = 2

Dreamkicker (Omniseer) 366158

Pull out my lantern with my magic to illuminate the area.

Also shoot one of the zombies.

Roll #1 8 + 1 = 9

Campfire 366159

The hench ponies move forwards and illuminate the small room and the four zombies in it.

Not need your eyes at all for this you begin to trample the corpse beneath you. Brones snap and pierce its flesh as it tries futily to escape you.

There is a headless one and one stuck in a wall.

Your stone misses its mark.

You fire a bolt and hit one of the zombies trudging towards the party.

His face is firmly attached, but there will be a few permanent scars beneath his coat.

Your weak blow does nothing to the zombie. It counterattacks and headbutts you in the face.

You add more light to the area and fire a bolt at one of the zombies. It hits one of them in the leg, but does little to slow it down.

Roll #1 10, 5, 2, 4, 5, 9 = 35

Campfire 366160

Your silly song lightens the hearts of your allies.
+1 to all attacks this round.


It'll have to do.

"Incomplete One, form shell enough for goodwill host!"

Raise dead.

Roll #1 5 = 5

Dreamkicker (Omniseer) 366162

Keep shootin'

Roll #1 7 + 2 = 9

Muddy Morass [Pegasus Charlatan] 366163

"Woah, hold up, hold up. I know you THINK you want me, but you really want HIM!"

Point at another zombie and AWIYE. '1d10+1'

Roll #1 2 + 1 = 3

Brutus [Male Buffalo Knight] 366164

Well, if it's not dead yet, this should finish it. I'll hop a little to the side, and sweep it away with my shield. '1d10+1'

Roll #1 2 + 1 = 3

Bessy [Soothsayer] 366165

Keep attacking!

Roll #1 2 + 2 = 4

Pomelo [Preacher] 366166

I cringe at the zombie headbutting Muddy and heal him '1d10+3'

Roll #1 2 + 3 = 5


That one! It must want more arrows!

Roll #1 3 + 1 = 4

Campfire 366170

>11, 6, 3, 5, 9
One of the henchponies, wielding a shimmering axe, leads into combat and begins slicing at one of the zombies. Two more help, but he is doing most of the work. One is bit by a zombie and the other holds back, not having enough room to attack.

The ghosts haunting this place keep your friendly spirit from reaching the body.

It is unaffected by your words and headbutts you again. The blow causes you to see stars and collapse.
You are now Helpless and have 4/5 Wounds remaining.

Your hoof gets stuck in its ribcage and you trip, this time falling to the ground. The zombies gnaws on your leg.
You are now Helpless and have 4/5 Wounds remaining.

You miss again.

Your healing magic is not strong enough to reach him from where you are.

You miss and your bolt goes sailing over the heads of the combatants.

The henchponies keep attacking.

Roll #1 9, 3, 8, 8, 5, 9 = 42

Brutus [Male Buffalo Knight] 366171

No time to be laying about. Have to get up. '1d10'

Roll #1 2 = 2

Campfire 366172

Your bolt flies through the knee of one of the zombies and severs the bottom half of its lower leg.

Bessy [Soothsayer] 366173


Roll #1 5 + 1 = 6

Dreamkicker (Omniseer) 366174

Storm bolt one of the remaining zombies. 2 hits.

Roll #1 10 = 10

Pomelo [Preacher] 366175

"Get up big guy!"
Bolster on Brutus

Muddy Morass [Pegasus Charlatan] 366176

Escape artist.

"Woah, woah, woah. Careful there, I felt a crack."



Resurrect a hostile Zombie.

Roll #1 10 = 10


Shoot that one attacking Brutus' leg this time!

Roll #1 2 = 2

Campfire 366185

The henchponies keep up the attack, but one of them gets bitten.

Your attempts to stand drive one of the zombie's broken ribs through your leg.
Helpless and 3/5 Wounds remaining.

Your stone obeys your command and hits one of the zombies in the head.

You call up twice as many bolts as you had intended to and they all strike you target. The zombie burns in magical fire and the ghost inside it wails as it abandons the corpse and dives through the floor, leaking a trail of ectoplasm.

Brutus will get up the next time he tries to.

You are back on your hooves, but still feel a little dizzy.

You call out into the sea of souls for the owner of this body, but there is no response. Whoever this was is gone; his soul completely destroyed by some dark force. Instead of coming back to life, a friendly spirit forces the ghost possessing the body out as your magic heals the wort of its wounds.
Both you and your now living minion are Helpless.

2 zombies left. One is stuck to Brutus's leg.
The henchponies keep attacking.

Roll #1 3, 4, 5, 2, 4, 3 = 21



A miracle!

"Come, summoned, We who walk need you!"

Heal a zombie, minion attacks.

Roll #1 2, 7 = 9

Bessy [Soothsayer] 366187

Marksman Shot a stone at the one chomping on Brutus!

Roll #1 3 + 1 = 4

Pomelo [Preacher] 366189

"Run, big guy!"
Heal Brutus' wounds! '1d10+2'

Roll #1 7 + 2 = 9

Dreamkicker (Omniseer) 366190

Shoot the one attacking the cow.

Roll #1 6 + 1 = 7


"Throw in the towel, you can't touch us!"

Punchy punchy.

Roll #1 10 = 10

Brutus [Male Buffalo Knight] 366192

"No running for me, little one. Unless it's towards the enemy."
And I'll get up, thanks to the bolstering.

Campfire 366194

Through some stroke of luck both the zombies manage to avoid all of the henchponies' attack. Two of them get bit.

Your tired old bones ache and keep your from rising.
Your minion attacks the nearest zombie.

Your stone misses and bounces off the buffalo's armor.

The rib poking through his leg is forced out as the flesh heal.

Your bolt pierces the back of its head. It is barely holding itself together.

With the air of your wings you stand on your rear hooves and deliver several strong blows to the zombie that was attacking you. One of its ears falls off when you hit it.

The henchponies attack.

Their healers try to heal them.

Roll #1 4, 1, 10, 7 = 22 / Roll #2 8, 1 = 9

Dreamkicker (Omniseer) 366196

Keep shootin'

Roll #1 9 + 1 = 10


Cover the henchponies! Hit one of them with a Knockout arrow!

Roll #1 6 = 6

Brutus [Male Buffalo Knight] 366198

And now that I'm up, it's time to welcome those zombies to the Jam. And I'll do that with a Slam. '1d10+1'

Roll #1 2 + 1 = 3

Bessy [Soothsayer] 366199

Marksman Shot autocrits on any success man. Shouldn't that have hit?

Campfire 366200

What? Since when?

Happyhorn [Dark Hunter] 366201

And by them I of course mean a zombie attacking the henchponies.

Pomelo [Preacher] 366202

"Bessy, come here!"
Whisper a passage from the Pink One's holy texts in her ear.
Glorify! '1d10'

Roll #1 2 = 2

Campfire 366204

And that wasn't even a success.

Bessy [Soothsayer] 366205

Since… hasn't it always Autocrited? That's what I remember. New rules say
Marksman Shot: recharge 3, requires ranged weapon; autocrits (any success is critical)

Bessy [Soothsayer] 366206


I continue attacking.

Roll #1 9 + 1 = 10

Wf+6 366207

"How's that feel, wimp?"

Bring it home! Take those bladed horseshoes to the brain! '1d10'

Roll #1 9 = 9

Muddy Morass [Pegasus Charlatan] 366208

Campfire 366209

Oh. I wasn't aware that had been changed.

It's not, right? Even if that had been a +2 it would have been a failing rule.

Bessy [Soothsayer] 366210

Right, yeah, it failed.

Campfire 366216

One of the henchponies heals one of the others as they attack the zombie on Brutus's leg. It is soon not much more than dust and bones. One of the henchponies, however, stumbles as he attacks the last standing zombie. It seizes the advantage and tears into his throat. One of the healers attempts to help him, but the light around his horn turns dark as a ghost materializes around it. The commandeered spell strikes the the henchpony and the flesh up and down his neck splits open. A jet of blood paints the floor, wall, and ceiling as the henchpony messily dies.

Your bolt strikes the bloody zombie in the head. It staggers, but does not collapse.

You hit the last zombie with a a knockout arrow. The arrow's special properties have no affect on the undead, but it does still strike the corpse like a normal arrow would.

You whisper the sacred passage of whispering in her ear, which is simply repeating the word "whipser" several times. It isn't very impressive.

The stones and hooves striking it are too much and the last zombie goes down.

There are no hostiles left.


Keep trying to get up, minion keeps up attack

Roll #1 5, 10 = 15

Campfire 366219

All the enemies are gone.
Your minion helps you to your feet and draws a slight amount of healing power from you, causing its body to become fleshed out a bit. It still looks like a walking corpse, but is alive in every sense of the word.
3/3 Hits and 2/3 Wounds.

Brutus [Male Buffalo Knight] 366220

I'll stand watch over the newly dead henchpony.
"Let's hope he doesn't rise."

Muddy Morass [Pegasus Charlatan] 366222

"Geez. Want me to pretty him up a bit?"

Get him looking like he's alive. I think I have some skin grafts in my disguise kit… '1d10+2'

Roll #1 2 + 2 = 4

Pomelo [Preacher] 366223

I freeze up and start shaking at the sight of the henchpony dying
Rolling to not cry '1d10'

Roll #1 9 = 9

Happyhorn [Dark Hunter] 366224

"Well we put him back in the ground hard enough. He ought not to, right?"

Bessy [Soothsayer] 366228

"W- Wha…"
I whimper and start softly crying as I see the dead henchpony.
Rolling not too cry too hard.

Roll #1 3 = 3

Campfire 366229


Roll #1 3 = 3 / Roll #2 4 = 4

Brutus [Male Buffalo Knight] 366230

"One can never tell. Especially in this place, where the dead walk."
I'll look to the others.
"Were not some of you priests? I don't like the idea of leaving this one to the tender mercies of whatever darkness sleeps here."

Olga [Lifebinder] 366234

Nod to it.

"One as strong as you has return from the afterlife and made this shell your own. I am blessed to be in your presence."

Dreamkicker (Omniseer) 366240

"…perhaps we can get him back to their priests in time."

Olga [Lifebinder] 366242

"As for this one…"

Look at the mangled corpse.

I will do what I can. You must repair the body first.

Campfire 366244

There is too much blood for them to stick.

You are tougher than you look. You keep from crying.

You start crying loudly. Big buffalo tears soak your face and the floor under you.

One of the ponies looks up from the body of his dead comrade.
"Lurr can bring him back to life. Of course, we will need some way to get around those trees unless you plan on killing them."

"And I am blessed to be brought back to life to serve you, mistress."
He looks at his body.
"Being a pony feels…odd. This body is bigger than mine was."

"I hope so."
The other henchponies stand up and ready their weapons, the two healers quietly praying as they do so.

"Are you not tired after…"
The pony waves her hoof around, searching for a word. She gives up and simply points at your minion.
"after that?"

Olga [Lifebinder] 366247

"Pah! Nothing but another day in my line of work. You, however, should rest for now."

Happyhorn [Dark Hunter] 366251

"Reminds me of that spider you supercharged back in the crypt. I miss the big guy."

Pomelo [Preacher] 366253

Immediately hug Bessy
"P-Please don't cry buddy… I know it's scary and horrible to look at b-but we can bring him to someone who can fix him all up!"
I pat her head and wipe hear tears with my poncho

"I really hope so…"

Olga [Lifebinder] 366257

"AHEM! FOCUS! Your healing abilities are greater than mine, and time is of the essence! You must repair his body now!"

Campfire 366258

"We are trained warriors, mam. We can keep going. If you believe that you can bring him back, even in this place of hostile ghosts, then please hurry and do so."

Pomelo [Preacher] 366261

Heal the body then '1d10+2'

Roll #1 6 + 2 = 8

Muddy Morass [Pegasus Charlatan] 366263

I just sort of hover around awkwardly.

"I am not good with funerals…"

Look around. Any more exits from here?

Campfire 366264

The flesh around the neck heals. There is still a chunk missing from it, but the wound is much less grievous.

Bessy [Soothsayer] 366265

I sniffle and rub my eyes.
"Y- You thin-"

"R- Right! We gotta heal his body!"
I try to brew up some healing potions.
Can I make multiple ones? If not, just use the first roll.

Roll #1 3, 2, 4, 8, 4 = 21

Campfire 366266

There is a doorway on each wall. Three of them have closed doors, and the fourth leads back to the kitchen.

Make as many as you want at one time, but each critfail spoils the bunch. Multiple critfails will cause a disaster.

Bessy [Soothsayer] 366267

I make another batch!

Roll #1 8, 8, 10, 9, 7 = 42

Pomelo [Preacher] 366273

Can I mend the body? '1d10'

Roll #1 2 = 2

Bessy [Soothsayer] 366274

I also try to make some Mend potions!

Roll #1 9, 5, 7, 3, 1 = 25

Campfire 366276

You make six healing potions, one of which looks quite potent.

You make five Mend potions.
Keep all these in your character sheet. I don't have access to it right now.

Nope. There are limits to the effects of healing magic on cadavers.


"Right. As I raise the body, you must start healing at the earliest possible opportunity! Ready…!"

Resurrect the mangled corpse.

Roll #1 1 = 1

Bessy [Soothsayer] 366283


"Uh… Olga? I don't think that's working…"


If there's something disastrous happening, can I save it somehow?

Roll #1 4 = 4

Brutus [Male Buffalo Knight] 366286

I'll ready myself so that if it gets up, I can just hit it down again.

Campfire 366290

You are knocked backwards as ghosts, visible only to you, and only temporarily, swarm the corpse. You can hear the soul of the pony shrieking and begging you for help as they devour it. As it is torn apart a ghost leaves the feeding frenzy and dives into the corpse. Beams of dark light shine out from its eyes and mouth, illuminating its skull through the surrounding fur and flesh and forcing everyone in the room to shield their eyes. Its eyes, teeth, lips, and tongue evaporate as the harsh unlight burns inside the corpse. In a display of unnatural agility it leaps towards the party.

Everyone roll, Olga roll for your minion as well.

Roll #1 4, 7, 4, 9, 2 = 26

Brutus [Male Buffalo Knight] 366294


Roll #1 9 = 9

Pomelo [Preacher] 366295

"What did you do?!"

Roll #1 2 = 2



Roll #1 9, 10 = 19



Roll #1 4 = 4

Bessy [Soothsayer] 366300


Roll #1 10 = 10

Olga [Lifebinder] 366302


"The corpse is now possessed by the evil haunting this place! It lulled us into trying to help it! There is no saving it now!"

Dreamkicker (Omniseer) 366306

"Damnit, you old goat."

Roll #1 7 = 7

Happyhorn [Dark Hunter] 366308

"I'm still blaming you for this! Why can't you just leave stuff alone!"

Campfire 366312

The three of you dive out of the way.

The two of you and two henchponies are to slow to move out of the way. The zombie tackles one of the henchponies and presses its face forwards for a "kiss," but before its face makes contact-

Olga's minion and Bessy slam into it and help the henchpony up.

You are fighting a zombie. Its eyes and mouth are three pits of total darkness.


Heal it, minion pins it down.

Roll #1 4, 6 = 10

Bessy [Soothsayer] 366317


Roll #1 4 + 1 = 5


Smokescreen shot!

Roll #1 7 = 7

Muddy Morass [Pegasus Charlatan] 366319

"Hey tough guy. How about you calm down and not attack anybody? Sound good?"

AWIYE '1d10'

Roll #1 1 = 1

Brutus [Male Buffalo Knight] 366321

Son of a…
Shield Slam into it before it goes after Morass. '1d10+1'

Roll #1 3 + 1 = 4

Pomelo [Preacher] 366322

Cheap shot it '1d10'

Roll #1 9 = 9

Dreamkicker (Omniseer) 366323

"Pomelo, just try to heal it!"

Crossbow it.

Roll #1 4 + 1 = 5

Campfire 366342

Your healing magic is shrugged off by the spirit inhabiting the body.

Your stone hits the zombie in the empty eye socket. The stone vanishes.

The room is filled with smoke.
+1 to all attacks against the zombie for the next 2 rounds.

It bowls you over and presses the hole where its mouth once was against your. Your entire existence becomes pain as it begins to pull your soul out of your body through your mouth. You cannot feel it as your face and eyes drastically increase in temperature.
4/5 Wounds remaining. You are Helpless and cannot get up on your own or take any action until freed.

It is on top of him. You see no way to hit it without hitting Morass this turn.

You hit it on the back of the head as hard as you can but it gives no indication that it felt your attack.

Your bolt hits its armor but does not penetrate.

Campfire 366344

The henchponies attack.

Roll #1 2, 3, 3, 4, 3 = 15

Brutus [Male Buffalo Knight] 366346

Well, bother. Let's see if I can't bash it off with a nicely timed piece of shieldwork. '1d10+2'

Roll #1 5 + 2 = 7

Bessy [Soothsayer] 366347

Marksman Shot!

Roll #1 6 + 1 = 7

Muddy Morass [Pegasus Charlatan] 366351

"Uhhh… little help?"


Keep healing, and pinning down!

Roll #1 6, 4 = 10

Campfire 366354

Your minion strikes it with his hoof.

Pomelo [Preacher] 366356

Bolster Muddy Morass
If I can't in this situation, pull him away '1d10'

Roll #1 8 = 8

Muddy Morass [Pegasus Charlatan] 366358

"Whew. Thanks much."

Get up.

Campfire 366363

None of them are willing to hurt their comrade, even after everything that has happened to his body.

You hit it with your shield but it does not separate from Morass.

Your stone strikes it on the side of the head and sinks in half an inch. Everyone can head the crunch of pulverized bone.

You can't speak. It's got your mouth covered. With the amount of pain you are in it would take an obscene amount of effort to do anything other than scream.

Your minion can't get a grip on it, but your healing magic strikes that the ghost wearing the henchpony's body.

That won't work here.
You try to pull him away, but cannot separate him from the zombie. In the end you settle for attacking the zombie.

The body is looking quite damaged.
Muddy has 3/5 Wounds remaining.

The henchponies try to rally and attack.

Roll #1 9, 8, 2, 7, 10 = 36

Brutus [Male Buffalo Knight] 366367

One more good hit ought to do it. '1d10+2' Shield bash away.

Roll #1 7 + 2 = 9

Pomelo [Preacher] 366374

Can I heal his wounds while he's like that at least? '1d10+2'
If not, count it as a cheap shot on the body

Roll #1 5 + 2 = 7

Bessy [Soothsayer] 366375

Can I knock him out?
I don't know what to doooo

Roll #1 5 + 1 = 6

Campfire 366377

All of your strikes are enough to crush the body of the henchpony and send the pulverized remains flying.

Your efforts help guide his soul back into his body and give him the strength to stand.

Bessy [Soothsayer] 366379

If that works, can I throw a Healing potion at him?
Can I help him like that?

Roll #1 8 = 8

Muddy Morass [Pegasus Charlatan] 366381

"Whew. I thought I was a goner. Hey, thanks, doc."

Hold up a hoof for a high one.

Brutus [Male Buffalo Knight] 366382

"Well. No more resurrections inside the mansion."

Campfire 366384

The healing potion bounces off him and leaves a small bruise. The vial it is stored in hits the ground but does not shatter. You feel like you were very lucky that it didn't shatter, and that you won't be that lucky again.
Potions must be drunk.

Muddy Morass [Pegasus Charlatan] 366385

"Ow. But hey, I'll let that slide. After all, everypony gets one."

Olga [Lifebinder] 366386

"A mistake I won't make again. This one here had my guard lowered, but it was a stroke of good luck that I cannot rely on."

Look to my minion.

"So, how shall I address you?"

Bessy [Soothsayer] 366387

Oh. Aw.

Pomelo [Preacher] 366389

Jump up and hit his hoof to mine
Rolling to make this jump a sweet flip '1d10'

Roll #1 3 = 3

Bessy [Soothsayer] 366390

Can I give him the healing potion and have him drink it regularly then?


Catch him!

Roll #1 10 = 10

Campfire 366397

He looks confused by the question.
"I am not sure, mistress. I can no longer remember what my name was when I was alive. Whenever you have called me before now there was no name, you simply commanded and I obeyed. I will be pleased with whatever you wish to call me, mistress."

Doesn't mean you can't pour it down someone's throat.

You nearly fall on your back, but in a flash Muddy Morass, suave stallion extraordinaire, catches you in his hooves. It's a good thing Dreamkicker seems to have zoned out, otherwise he might be jealous.

You can hand it to him. If he wants to drink it it's up to him.

Muddy Morass [Pegasus Charlatan] 366400

Guzzle it with a heroic quaff.

Pomelo [Preacher] 366402

I roll out of his hooves and shake myself off.

Muddy Morass [Pegasus Charlatan] 366403

"Hey, no prob, doc."

Olga [Lifebinder] 366407

"It would be improper for anyone to impose on you a name not yours, but if you must accept then… what sort of being were you in your past life? Not a pony?"

Campfire 366411

You are back to full strength.

"I was a goat, mistress. I cannot remember from where or when."

Bessy [Soothsayer] 366414

"You can't remember anything? Anything at all?"

Olga [Lifebinder] 366415

"The basis for a goat is the horn and beard their marks. So, to express your naked nature right now, and as a symbol that you are free to choose your own path and name in the future… I offer you the name Hornbeard."

Pomelo [Preacher] 366419

"Hey, I was a goat too!"
I pause for a second and put my hoof to my chin.
"Though I still am…"

Campfire 366421

"Thank you, mistress."
He looks worried.
"What do you mean by 'free to choose your own path?'"

He smiles at you.
"So you are."

Brutus [Male Buffalo Knight] 366424

"It means you don't have to follow her orders if you don't agree with them. You get to live according to what you think is right. Isn't it grand?"

Bessy [Soothsayer] 366425

"You still are silly!"
I grab him into a hug and pet his poofy little mane.

Olga [Lifebinder] 366428

"You now have new life in this body when you displaced the vile spirit within before. Miracles such as this are rare, and their results.. there is no real doctrine as to what to do. in an earlier time, you would have been revered as a Saint! But what you choose to do within this new life is your choice. Though I ask that you assist me for this mission, after that you are free to leave me and do as you please."

Pomelo [Preacher] 366429

I wrestle out of her hug, climb on her back, then ruffle her hair as I give my own hug

Muddy Morass [Pegasus Charlatan] 366433

"Everybody here sure is friendly. Did I walk into some kind of family reunion? Not that I'm complainin' or anything I'm just surprised to see this kinda stuff with a merc job."

Brutus [Male Buffalo Knight] 366435

"It seems we're the odd folk out on this one. The rest of them knew each other already."

Olga [Lifebinder] 366436

"Ah, children are like that, you know? Besides, we have history."

Pomelo [Preacher] 366438

I look up at them and smile
"Bessy's only my best buddy in the whole wide world! I've known her since I was barely able to walk!"
I give Bessy another big hug

Bessy [Soothsayer] 366440

"Yeah! And Pommy's my best buddy!"
I lean my head up and nuzzle him as he hugs me.

Muddy Morass [Pegasus Charlatan] 366441

"Pssssh. Sure I know. Look at me. Not even an adult myself."

Disguise myself as a colt. '1d10+2'

Roll #1 7 + 2 = 9

Muddy Morass [Pegasus Charlatan] 366442

"See? I'm hip to the youngsters' jive."

Campfire 366445

He looks stunned, confused, and a little hurt.
"Mistress, serving you has been almost all that I have known for as long as I can remember. Serving you is why I have not let myself slip into the sea of souls."
He begins to tear up.
"Please do not send me away, mistress. Serving you is all that I know. It is all that I want."
Your minion slot is empty now. I think you already know this but want to be sure.

You can't get the height to change, but you manage to make yourself look like a teenager.

Olga [Lifebinder] 366449

"! …I see. Then I will leave you free to follow me until such a time where you decide who you would like to be! In the meantime, why not speak with my allies! You could learn from them, let them introduce new memories to you!"

Nudge Pomelo and give him some paper to mucnh on.

Bessy [Soothsayer] 366450

I raise an eyebrow at Muddy.
"…What are you doing?"

Pomelo [Preacher] 366455

"…You look funny. Why do ya keep doin' that?"

"Oh!" I shove the paper in my mouth and look at Hornbeard
"Hiwah! I'm Pomwahlo!"
I wave at him while chewing

Campfire 366456

He is overjoyed and looks as if he wants to hug you, but is able to stop himself.
"Thank you mistress. Thank you from the very bottom of my heart."
Remember that he still looks like a walking corpse. Some heal rolls can fix that.

"Hello, I am Hornbeard."
He waves back awkwardly.

Muddy Morass [Pegasus Charlatan] 366457

Sigh a little. "Can I not pull it off?"

Take off the teenager disguise. "You see, a long time ago, I was a master performance artist! And I still am, in a way. I turned to a life of crime to save my troupe's music house. I was successful! But greed wracked my heart, and I became a master thief loathed by all the land. It took CELESTIA'S OWN LIGHT to guide me back to being a good pony. And a good pony I am!"

Olga [Lifebinder] 366458

"A 'child' is not merely one of low age! It is a way of thinking, of life, and the servants of the Laughing Pink One are examples of Children."

Olga [Lifebinder] 366461

"You may call me Olga."

"And Pomelo, child, help Granny Olga and heal him for me, would you?"

Pomelo [Preacher] 366465

"Hey, I'm not a child! I'm old enough to work at a temple and everything!"
I hop off and heal him '1d10+2'

Roll #1 6 + 2 = 8

Muddy Morass [Pegasus Charlatan] 366467

"I could make you look older! Bigger is easier than smaller."

Pull out my disguise kit.

Campfire 366468

"Yes, m-Olga."
He looks a little uncomfortable calling you by your name, but he does so without objection.

His flesh fills out to the point where he only looks malnourished.
"Thank you, Pomelo."

Bessy [Soothsayer] 366472

"So you're a follower of Celestia?"

"Heey! I'm not a child! The Pink One is a very proper pony to worship!"

Pomelo [Preacher] 366473

I back away and pull my poncho over my head.
"Keep that away from me! I like the way I look!"

I poke my head up from under my poncho and smile.
"No thanks. It's my job!"
Try to heal him one more time I guess '1d10+2'

Roll #1 10 + 2 = 12

Muddy Morass [Pegasus Charlatan] 366475

I nod. "Yes! Her light guided me back to the path of righteousness! Now I work to make up for my terrible misdeeds!"

I chuckle. "No need to fear, of course. My services are voluntary."

Olga [Lifebinder] 366477

"Why, yes you are! The Pink One blesses those who retain their childishness even when they gain experience that one normally elevate one to adulthood! Being old does not mean you cannot be a child! Not that there is a fault in that if you serve your deity."

"If you truly wish to repent, may you be blessed."

Campfire 366483

He is surrounded by an aura of blinding pink light. When it fades he looks like a completely different pony. Not only has he completely fleshed out, but well toned muscles have formed, his jaw has become chiseled, his mane and tail are lustrous, and his stance has become noble. All blemishes, scars, and signs of age have vanished and he now appears to be a stallion in the prime years of his life. He's even a little bit taller.
He looks at himself over his shoulder.
"Whoa. Thank you, Pomelo."

Olga [Lifebinder] 366488

"See! This one is Childish, and thus fit to channel the Pink One's blessings! Very good work, Pomelo."

Pomelo [Preacher] 366493

"W-Wow! Did I do that? You look so different."
I look him up and down
"…Not like a goat at all!"

"Thanks! I think."

Bessy [Soothsayer] 366494

"Woah… that was amazing Pommy!"
I give an excited little hop.

Muddy Morass [Pegasus Charlatan] 366496

Look impressed.

"More than I could do with my makeup."

Brutus [Male Buffalo Knight] 366501

I'll blink a few times.
"Well. That's not something you see every day."

Campfire 366503

"The Pink One truly is powerful, Olga."

He looks himself over again.
"No, still not a goat."
He trots in place for a few seconds.
"But I believe this is the next best thing. I feel more alive than I ever have before."

Muddy Morass [Pegasus Charlatan] 366504

I shrug. "I could try to make you look like a goat."

Pomelo [Preacher] 366506

"Well, ya just gotta act like one then! Do like this"
I jump around excitedly then flip '1d10'

Roll #1 3 = 3

Pomelo [Preacher] 366508

'1d10' to absorb the impact with my butt!

Roll #1 6 = 6

Bessy [Soothsayer] 366509

"Yeah, we can teach you how to be one!"
I join him in hopping around.
I definitely don't attempt the flip though.

Roll #1 7 = 7

Campfire 366511

"Thank you, but I have assumed many forms as a spirit. Now that I have my own I wish to keep it."

You jump a few times then try to flip.

You nearly botch it, but land on your butt instead. Whatever cushion is there absorbers must of the force, but you are still a little sore.

You jump around even more agilely than Pomelo did. Hornbeard seems impressed by the show the two of you have put on.

Olga [Lifebinder] 366515

Keep quiet and let the children work on Hornbeard.

Pomelo [Preacher] 366516

"One more display of that good ol' goat agility!"
Jump on Bessy's back and do a hoofstand '1d10'

And I'm out. Thanks for running!

Roll #1 3 = 3

Campfire 367021

After defeating the henchpony-turned-zombie created by Olga's botched Resurrect and turning Olga's new living minion into an 11/10 dreamboat of a stallion, the party took a few minutes to rest. There is a closed door in front of them, and one to the left and right too. Behind them is an empty doorway that leads back to the dining room.

Roll a 1d10.

Roll #1 7, 10, 3, 1, 7 = 28


We ain't goin' down like this.

Roll #1 3 = 3

Pomelo [Preacher] 367029

I land on my butt again I guess


Roll #1 10 = 10

Brutus [Male Buffalo Knight] 367030

Time for luck.

Roll #1 2 = 2

Summer Seas [Cleric] 367034


Roll #1 3 = 3

Bessy [Soothsayer] 367037



Roll #1 6 = 6

zulu 367042


Roll #1 4 = 4

Dreamkicker (Omniseer) 367044

Campfire 367051

File: 1362965742015.png (32.95 KB, 1292x1548, room.png)

Two of the henchponies turn to look towards the door to the party's left and raise their weapons, one sticks his head back into the dining room and looks around, and another looks at them confusedly.

The last one, however, screams and drives his sword through the door to the party's right.

You feel a small gust of wind blow against your back.

You hear a few floorboards creak above you.

None of you can tell what the others are reacting to.

Brutus [Male Buffalo Knight] 367055

Shield up.
"What's going on?"

Happyhorn [Dark Hunter] 367057

"There's something above us. Also, one of the rank and file just attacked a door."

Bessy [Soothsayer] 367059

"Waitwhat? I didn't hear anything!"

Brutus [Male Buffalo Knight] 367060

"Well, I saw that last bit, but something above, you say?"
I'll look up.

Pomelo [Preacher] 367061

My floppy ears perk up and I jump into Dreamkicker's hooves
I take a few seconds to catch my breath and point towards the dining room.
"Loud noise. T-There..!"

Muddy Morass [Pegasus Charlatan] 367062


AWIYE? '1d10'

Roll #1 4 = 4

Happyhorn [Dark Hunter] 367063

"Yeah, on the second floor."

Dreamkicker (Omniseer) 367066


Rolling to hold onto mai goatfu

also rolling to scan the dining room

Roll #1 7 = 7 / Roll #2 9 + 2 = 11

Campfire 367073

One of the henchponies speaks.
"We heard something beh-"
The henchpony that stabbed the door on the right interrupts.


You grip your horny husbando and peer into the room with your magical sight.
You see that a plate on the table is now shattered, and that a chair has moved across the room.


Disguise myself as the darkness.

Roll #1 4 + 2 = 6

Pomelo [Preacher] 367078

"Y-You're staring pretty hard… do ya see anything, Dreamy?"

Bessy [Soothsayer] 367080

"Do you see anything Dreamy?"

Dreamkicker (Omniseer) 367081

"The ghosts have decided to destroy some of the dinner plates, it seems."

Say to the henchponies,
"Keep hold of your wits. You knew there were ghosts. One likely possessed the door."

Campfire 367085

You pull a black hooded cloak out of your saddlebag and put it on.

The henchpony takes a few deep breaths and pulls his sword out of the door.
"Yeah. That makes since. Which way are we going?"
One of the other henchponies speaks.
"We heard some thumping behind this door. Want to check it out?"

Brutus [Male Buffalo Knight] 367087

"We'll keep our wits about us, and the Seer will look into the rooms before we enter."
I'll turn to Dreamkicker.
"If he'd be so kind as to do so, so we don't run into another surprise like the dining room."

Pomelo [Preacher] 367089

I pat his back
"Right behind you Dreamy. Go in there and kick some ghost butt!"

Happyhorn [Dark Hunter] 367091

"I gotta say I don't like the idea of looking door-to-door for the armory."

Dreamkicker (Omniseer) 367093

"Hopefully we can do this quickly."

The door on the left is open, yes?

Astral project into the room. What's inside?

Brutus [Male Buffalo Knight] 367094

"Neither do I, but I'd rather not lose any more to this place. One is more than enough."

Muddy Morass [Pegasus Charlatan] 367095

"It's an adventure. What's the worst that could happen?"

Remember the last room. "Aside from having your soul sucked out, I mean."

Bessy [Soothsayer] 367096

"Please be careful Dreamy!"

Campfire 367099

The door is closed, but it matters not to you. Your spirit glides through the door and into a large, dark room. Several tall bookshelves stand in this room, but most have collapsed or been knocked over. There are several scorch marks on thee walls and floors and a few desiccated body parts here and there. The middle of this room rises two stories to a large, stainglass window. It is covered with dust and grime, but a bit of light gets through. You think that lanterns will be needed to see in most of this room.

The Inquisitors form up around the door to the left.

Roll #1 1 = 1

Dreamkicker (Omniseer) 367107

"The room on the left seems like some kind of study. It looks like it's been damaged by fire, but it's dark inside and I cannot see much. I see some corpses inside, I think."

Door on the right. See-'ems.

Roll #1 5 + 2 = 7

Bessy [Soothsayer] 367109

"A study? Just a study?'
I put my ear up to the door.
Can I hear anything inside?

Roll #1 4 = 4

Pomelo [Preacher] 367117

I hop on Bessy and put my ear to the door to also listen '1d10'

Roll #1 7 = 7

Campfire 367124

When the henchponies hear your words a second henchpony attaches a lantern to a mechanism on her saddle and lights it.
The door does not look to be possessed. Behind it is a small closest with rotten wooden buckets, moth-eaten rags, and a few brooms and mops.



Muddy Morass [Pegasus Charlatan] 367128

"Standing around is boring. I'm gonna check out a door."

Try to shore up my darkness disguise '1d10+2' then proceed through the forward door.

Roll #1 9 + 2 = 11

Bessy [Soothsayer] 367129

I open the door and peek inside.
Anything of any note?

Roll #1 6 = 6

Dreamkicker (Omniseer) 367131

"It's… a closet. And the door does not appear to be possessed. Perhaps the ghost inside left, or perhaps something stranger is going on."

Last one. Check forward. Astral Project into the room.

Campfire 367137

You pour some Darkening Dust™ on your black cloak. You can blend into the darkness much more easily now.
So long as you have the cloak on, and the dust is not washed or blown off, and you are in a dark place with little or no light, you know Stealth.

Your large body does not let any lantern light through the doorway. In the distance you can see a bit of sunlight illuminating a fallen bookshelf and scattered books. The distance between you and the bookshelf makes you think this room is larger than the dining room.

Muddy Morass [Pegasus Charlatan] 367139

Right. Stealth mode activate! '1d10'

Roll #1 1 = 1

Bessy [Soothsayer] 367141

Maybe I'll light a candle or a sparkler or something of my own then.
Party Survival, do I see the… bodies that DK mentioned?

Roll #1 7 + 2 = 9

Brutus [Male Buffalo Knight] 367143

I'll just continue standing around like a lump until I'm told which way to go.

Pomelo [Preacher] 367148

I stay latch on to Bessy's back while looking around

Roll #1 3 = 3

Campfire 367154

You send your spirit into the broomcloset and find out that it is just a broomcloset. No ghosts or bodies or anything like that. In fact, the room isn't even big enough to fit you. Your invisible, ghostly butt would be sticking out of the door if anyone could see it.

You trip on the cloak and faceplant on the ground. A bit of Darkening
Dust™ gets up your nose and sends you into a sneezing fit. When yo eventually recover you find that you have sneezed so much that all the Darkening Dust™ has come off your cloak.
You can no longer use Stealth.

You find a larger birthday candle in your bag and light it. The small amount of light coming from it reveals a few bookshelves nearby the rise almost all the way up to the ceiling and a few books scattered on the ground. The pool of light cast by your candle does not reach the sunlight.

Bessy is too tall and you can only see the small bit of wall that is between the ceiling and the top of the doorframe.

Muddy Morass [Pegasus Charlatan] 367158

That was short-lived. What other disguises have I not cycled through? Ghost.

Ghost disguise. '1d10+2'

Roll #1 10 + 2 = 12

Pomelo [Preacher] 367173

I turn back and yell.
"Dreaaaamyyyyy, see anything?"

Bessy [Soothsayer] 367180

Maybe I can roll the candle forward to illuminate more?

Roll #1 2 = 2

Pomelo [Preacher] 367182

Can I nudge it forward more with my staff? '1d10'

Roll #1 1 = 1

Dreamkicker (Omniseer) 367183

please stand by

Campfire 367192

You cast your spirit through the door ahead of you and arrive inside a large foyer. It is very dark in here, but you can feel a familiar set of doors to your right, and the outside world beyond them. The ceiling is much higher in here and you can feel two staircases leading upwards. You can also feel a doorway across the room from you and a doorway to your left.

You put your cloak back into your bag and put on a different one instead. The pony you bought this from used a lot of words you didn't understand, but you bought it because you thought it might make you turn invisible. It doesn't, but a little voice in the back of your head says that this is a good time to wear this cloak.

the candle goes out as you try to roll it across the room. That is probably a good thing, considering that you are inside a library with books on the ground inside and that the library is in an old building made of wood.

You fall off her back and burn yourself badly when you land on hot candle wax.

The henchponies walk into the library.

Roll #1 6 = 6

Dreamkicker (Omniseer) 367199

"It's a hallway. Two staircases are inside and a few more doors."

"Let's check the study for anything important and then press forward."

I follow the henchponies into the library and scan for magic or ghosts.

Roll #1 4 + 2 = 6

Bessy [Soothsayer] 367200

I rush inside and grab him up.
"Are you okay?…"

Muddy Morass [Pegasus Charlatan] 367201

Slip on the cloak.

Feel good?

Pomelo [Preacher] 367204

I hop around patting myself until I cool down

I make a sour face at the pool of candle wax I landed on.
"Yeah, I'm fine.."

Brutus [Male Buffalo Knight] 367206

I'll guess I'll go into the library and look around. '1d10'
Not like the books are going to attack us, right?

Roll #1 9 = 9

Campfire 367217

You cannot see any sign of magic or ghosts. You do see a few bodyparts here and there though, but none of them look like they could be a threat.

It fits perfectly. You feel a little bit safer.

All the books that you can see stay still.

One of the henchponies raises his lantern and whistles.
"This room looks like it is half as wide has the mansion. I hope these books survived the centuries."

Happyhorn [Dark Hunter] 367219

"What's so important about them?"

Brutus [Male Buffalo Knight] 367224

"Inquisitorial records, history books, perhaps even works of fiction. There are likely books here that haven't seen the light of day for a great many years."

Pomelo [Preacher] 367225

Ooh… well Dreamy and Bessy have been trying to teach me how to read…
I grab a book. There anything important that I can understand? '1d10'

Roll #1 3 = 3

Dreamkicker (Omniseer) 367226


"Most of these are rotted by now, I'm sure, but…"

Look through the books. Anything interesting?

Roll #1 2 = 2

Bessy [Soothsayer] 367228

"Shh shh…"
I give him a few gentle pets on his burnt areas, then put him up on top of my back.

So…I guess that now I'm in here, I light another candle to try and light the place up.

Roll #1 10 + 2 = 12

Brutus [Male Buffalo Knight] 367232

I'll browse the books as well. '1d10'
Anything that might soothe the soul? Poetry, songs, works of fantasy?

Roll #1 8 = 8

Happyhorn [Dark Hunter] 367238

"Well good thing we didn't just burn the place down then."


Browse some books? Anything related to Necromancy?

Roll #1 4 = 4

Campfire 367279

File: 1362971706525.png (163.45 KB, 1292x808, Library.png)

"The bull is right. These books are old, and quite valuable to the Inquisitors. The knowledge should be very useful to them once it is all cataloged."

You find a book that has been burned badly near the part of the room revealed by sunlight. The cover is the only thing left.
Not All Inquisitors Wear Hats
An aut…….aphy of……………..
……thored by……..T……..

You stay close to Pomelo and look around. Most everything in this part of the room looks like it was blasted by magic, burned, or mangled by weapons.

You rummage around in your bag and find a Room Lighting Roman Candle. Lighting it, you quickly point it towards the ceiling as differently colored balls of light shoot out of it, each one followed by a loud bang. The balls of light zoom around the room before coming to rest at different points on the ceiling. The entire room is now illuminated. There is a set of double doors in the middle of the room that have been blasted apart. There are a few scorch marks on the floor and walls of the room. In the middle of the room are many smashed bookcases and destroyed books, as well as a few shriveled bodyparts.

You find a small booklet of old poems, written by a retired knight. It is in very good condition.

Campfire 367282

You find a section of bookshelves that is cordoned off by velvet ropes.

Brutus [Male Buffalo Knight] 367283

I'll read a little of it. The table of contents, at least.

Dreamkicker (Omniseer) 367286

Look around some more. Anything about… vampires? Use some magic to help look.

Roll #1 8 + 2 = 10

Bessy [Soothsayer] 367289

Any interesting books?
Maybe… history of the mansion? Previous owners? History of Parties?

Roll #1 7 = 7


Examine the wreckage. Can I guess what happened here?

Roll #1 1 + 2 = 3

Pomelo [Preacher] 367291

Well does it at least taste good? Nibble on it… '1d10'

Then I turn to Bessy
"Wow! You didn't tell me you brought those along!"
I clap at the display

Roll #1 6 = 6

Bessy [Soothsayer] 367295

"I didn't know I brought them along either!"
I giggle.

Olga [Lifebinder] 367297

Shriveled bodyparts? Is there a head? How recent are they?

Dreamkicker (Omniseer) 367304

"Pomelo, you really shouldn't eat that. No telling what has touched it."

Campfire 367323

There are poems to read to help you calm down after a battle, after witnessing the death of a friend, after experiencing defeat, after killing someone, and many other things that could stress a fighter out.

You spot a book that catches you interest and float it over to you.
The Masquerade of Vampires
A study of vampires and their habits.
Data collected with the aid of the albino
diamond dogs from Stone Mountain.

You find a collection of documents detailing the purchasing of this area of land and the costs of constructing this mountain. You are not sure why it is in Equestrian.

It was obviously the work of an angry book golem.

It tastes like playing cards.

You'd have to roll to find that out.


Okay then

Roll #1 6 = 6

Dreamkicker (Omniseer) 367331

Hm. I surreptitiously put the book in my saddle bags. Will look over it later.

"I think we're done here, yes? On towards that hallway."

Brutus [Male Buffalo Knight] 367332

>After witnessing the death of a friend
"Ah, just the one we need."
I'll call the henchponies over.
"You all worked together for some time, correct? You were friends, perhaps?"

Bessy [Soothsayer] 367336

Maybe an Equestrian bought this place?
I keep looking.

Roll #1 1 = 1

Pomelo [Preacher] 367339

I swallow whatever piece I had in my mouth then back away.
"Eh, I've had better books."
I don't supposed there's any books related to healing with the power of laughter? If not then any neat book in general '1d10'

Roll #1 1 = 1

Campfire 367345

You find a shriveled head under a stack of books. It looks like it is only a few months old.

"Yes. Most of of have served the Inquisition for at least a year."

You accidentally bump into a bookshelf while walking down an isle. It tips over and hits the one next to it, which tips over as well and hits the one behind in. There is a loud crash and a large of amount of dust is thrown into the air as a forth of the bookshelves in the library fall over.

One of the falling bookshelves lands on you and pins you to the floor. You are now Helpless.

Bessy [Soothsayer] 367349

I notice Pomelo.
I rush over to him and try to pull him out from under the shelf.

Roll #1 10 = 10

Dreamkicker (Omniseer) 367351


Try to lift the bookshelf off of him.

Roll #1 6 = 6

Pomelo [Preacher] 367353

"Ack! B-Bessy! Watch where you're goin'!"
Try to squirm out '1d10'

Roll #1 2 = 2


Try initiating Commune with the head.

Roll #1 1 + 2 = 3

Brutus [Male Buffalo Knight] 367358

I'll turn to the noise.
And then turn back to the henchponies.
"I've found a book here that may help give some peace to both the departed, and you, his living friends. I do hope you don't mind poetry, though."

Campfire 367368

You use your buffalo strength to pick the bookshelf up and pull Pomelo to safety with a hoof.

You take the bookshelf off her back and put it back upright.

She's holding you too tight for you to get away.

You feel the same sense of emptiness from earlier before a ghost possesses the skull. It bites your leg and deals you one Wound.

They look at each other then back to you.
"Uhh, thank you for your offer but is this a good time? We are still in a hostile area."

Brutus [Male Buffalo Knight] 367371

I'll consider a moment.
I'll close the book and hoof it up to Happyhorn to be placed in the "nest."
"After, then. And we can recite it together, for those who were lost before us, and in hopes for those who live."


I take the book and start leafing through it myself. Gotta make sure it wasn't part of the book golem.

Roll #1 3 = 3

Dreamkicker (Omniseer) 367379

"We really should move on…"

Storm bolt the skull. three hits.


Roll #1 9 = 9



Knock it away with my staff and then heal myself.

Roll #1 3 = 3

Pomelo [Preacher] 367383

I take a second to get my bearings, then hug both of them.

I immediately hop over to Olga and tend to her leg '1d10+2'

Roll #1 8 + 2 = 10

Campfire 367389

"This is something we have all been through before, but thank you."

All the poetry seems pretty sappy to you, but you think the book is safe.

The skull is turned to powder as your magic hits it.

You are still la bit too startled to get your healing spell right.
"Mistress, are you badly wounded?"

You clean the bite and then heal it with your magic.

Brutus [Male Buffalo Knight] 367392

I'll nod to the henchponies.
"Very well. Let's get this over with, though. We can't spend the whole day in a library."
I'll turn to Dreamkicker.
"We should keep moving."

Dreamkicker (Omniseer) 367395

"If you are all done getting injured… Let's move on."

Go back to the room we came in, and then head into that hallway I saw.

Check for traps or ghosts.

Roll #1 3 + 2 = 5

Olga [Lifebinder] 367397

"N-not at all. Thank you. It is just very startling to see how this place seem to curse all that die in it…"

Pat him on the head.

Pomelo [Preacher] 367398

I nod.
"Yeah, let's go. None of these books even taste that good."

Happyhorn [Dark Hunter] 367399

I make a face at the book and stuff it into a pocket of fuzz. Normally I'd eat it, but if big ol' Butus wants it, then it can stay.

Bessy [Soothsayer] 367402

I follow him out.

"Books aren't for eating, silly!"

Brutus [Male Buffalo Knight] 367404

I'll be following behind him. Or in front, if he wants a wall of buffalo between him and whatever's down the hall.

Pomelo [Preacher] 367405

I do a little hop at the pat

Then follow Dreamkicker out

Campfire 367424

"It is. Are you certain that you did not wish to search those bookshelves that you found? The ones with the rope blocking them?"

The rest of you walk back into the small room then through the doors across from the dining room. You all emerge into a large entryway and find most of the henchponies waiting for you. One of them points to a broken pair of doors.
"You know you could have come here from the library, right?"
The light from their lanterns illuminates most of the room. To the party's right are the front doors. Straight ahead of the party is an empty doorway, and beyond it is a small room much like the one you all spent so much time in after leaving the dining room. To the parties left is a broken down set of doors and the library. To the left and right off the doorway are staircases leading upwards into the darkness. There is a torn, burned, and stained carpet leading from the front door to the library doorway. The floor here has many dark stains, scorch marks, and dents from weapon impacts.


"I'll just take a quick look."

Just roll to get something before rejoining the party

Roll #1 5 = 5

Dreamkicker (Omniseer) 367433

Talk to the henchponies.

"Could the armory be on the second floor?"

Scan around the small room ahead. How many doors?

Roll #1 2 + 2 = 4

Pomelo [Preacher] 367438

I walk towards the stairs and look upwards. Anything spooky up those steps before I go up?

Roll #1 1 = 1

Brutus [Male Buffalo Knight] 367439

"The inquisitors said it would be either on the first or second floor. I was hoping it would be on the first."

Bessy [Soothsayer] 367442

"Don't wanna climb up those stairs?"

Campfire 367443

There are many books here, but none of them are written in a language you understand.

"Could be."
The room has exactly the same layout as the small room that leads to this room, the dining room, the library, and the broom closet.

A burning pony rushes down the staircase at you, Its gaping mouth is open wide and full of many sharp teeth. Roll to dodge.

Brutus [Male Buffalo Knight] 367446

"With how the front porch collapsed? I'm certainly not looking forward to it."
But that's something new. Can I intercept it with a slamming buffalo rush? '1d10+1'

Roll #1 4 + 1 = 5

Pomelo [Preacher] 367447

Flip out of the way! '1d10'

Roll #1 4 = 4

Dreamkicker (Omniseer) 367451

Grab him and pull him out of the way!

Roll #1 2 = 2

Campfire 367458

Intercept what?

You try to leap out of the way, but the burning pony is too fast. You can feel the heat of it against your face as its jaws stretch open even wider. You blink and you are standing on the staircase, sweating.

Pull him out of the way of what?

Pomelo [Preacher] 367460


Roll #1 4 = 4

Brutus [Male Buffalo Knight] 367461

Ah, an illusion.
"Little one, what do you see?"

Bessy [Soothsayer] 367462

"Wait, Pommy! It was just a fake!"
I grab him and try to get him to calm down.

Roll #1 4 = 4

Pomelo [Preacher] 367465


Roll #1 2 = 2

Campfire 367468

Alright, maybe I wasn't clear enough in the meta.

Pomelo is the only one that saw that flaming pony.

Pomelo does not see it anymore.

Pomelo [Preacher] 367472

I'm just playin' around!

Campfire 367475

You try to flip but fall off the staircase.

Pomelo [Preacher] 367483

I hop up and shake myself off


I blush and look at the floor
"I knew nothing was there! Honest..!"

Pomelo [Preacher] 367500


Roll #1 8 = 8

Dreamkicker (Omniseer) 367501

Astral project through the various rooms in that little hallway ahead of us.

Dreamkicker (Omniseer) 367507

"Pommy, wait!"
Run after him.

Campfire 367508

File: 1362976921216.png (221.85 KB, 1292x1548, foyer.png)

Alright, so.

That brown line on the left leads to the small room where Olga botch her Resurrect spell. The brown line at the top leads to the library. The brown line on the right leads to the small room no one has been in yet. The brown line at the bottom goes outside, but is useless because of the rubble and stuff outside. The stairs are stairs. The grey things are on the second floor and cannot be seen.

You run up the left staircase. Immediately to your left is a closed door. To your right, on the other side of the landing, is a doorway without a door.

Are you Astral projecting or running after him? Can't do both.

Brutus [Male Buffalo Knight] 367514

Well, if the armory wasn't down here, it has to be up there… So up we go, after the little goat. Gingerly, but with all haste.

Dreamkicker (Omniseer) 367523

Running after him.

Bessy [Soothsayer] 367524

I run after Pomelo!

Pomelo [Preacher] 367527

I look down towards the right, red face as heck still from embarassment

Roll #1 2 = 2

Campfire 367529

You carefully go up the staircase. It groans when you put your weight on it, but it holds.

The two of you go upstairs.

You are too embarrassed to say attention to much of anything.

The henchponies follow you all up.

Everyone that is still here roll.

Roll #1 4, 4, 2, 8, 6 = 24

Pomelo [Preacher] 367531


Roll #1 5 = 5

Brutus [Male Buffalo Knight] 367532


Roll #1 2 = 2

Dreamkicker (Omniseer) 367533


Roll #1 5 = 5

Bessy [Soothsayer] 367537


Roll #1 5 = 5

Campfire 367539

One of the henchponies looks over the railing at the first floor.


Brutus [Male Buffalo Knight] 367541

"Well, that… wasn't as bad as I thought."

Campfire 367548

File: 1362977825752.png (123.69 KB, 1292x1548, Landing.png)

Another map. The things shown are not to scale.

Dreamkicker (Omniseer) 367550

Scan around with my magic. What do I see?

Roll #1 4 + 2 = 6

Pomelo [Preacher] 367551

Well… carefully step down the way to the right then, through the doorway without a door…

Roll #1 7 = 7

Bessy [Soothsayer] 367558

I guess I look around then.

Roll #1 10 = 10

Campfire 367569

Through the wall opposite the stairs is the library. On the other side of the room is another landing that you cannot get to from here.

There is a faint smell of woodsmoke here. The walls, ceiling, floor, everything here looks burnt. To your left is a blackened door. In front of you is a hole that has been blasted in the wall, the exposed stone melted and blackened. To your right is a small hallway with no fire damage. You are at the edge of the pool of light made by the lanterns so you cannot see through the hole or down the hallway.

You pull a lantern out of your pack and light it, the henchponies shooting you dirty looks for not doing that earlier. You walk over to where Pomelo is standing and reveal the things he couldn't see. On the other side of the hole is a room. The walls, floor, and ceiling that you can see are all very dark with light patches here and there. You can see a few things that you recognize as bedframes, but they have been tossed around haphazardly. At the end of the hallway to the right is an open door. At the end of the hallway is also another hall that leads to the right.

Pomelo [Preacher] 367577

I sniff the air then cover my nose
"Whew! Hey Dreamy, Bessy! Everything's all dark n' crispy in here…"

Dreamkicker (Omniseer) 367578

Follow Pomelo and look around for ghosts are magic or whatever.

Roll #1 7 + 2 = 9

Brutus [Male Buffalo Knight] 367580

I'll stand around the middle of the landing. Last thing I need is for us to cause the floor to fall in…

Pomelo [Preacher] 367583

I walk back out to Brutus and nudge him.
"Takin' a break, big guy? Come on, we got… stuff to find!"

Brutus [Male Buffalo Knight] 367588

I'll look at the creaky floor.
"Just didn't want all the weight to settle in one place. Last thing we need is for the floor to give out under us. If you'd not noticed, I'm at least as heavy as a half-dozen of you."

Campfire 367591

You catch catch sight of a few ghosts as they hide in the walls, watching the party. you cannot see any in the room past the hole, or detect any magic, bu it still gives you bad feeling. You can also tell that the light spots in the room aren't stains, but wood. Nearly everything in that room is stained by old blood.

Pomelo [Preacher] 367594

"Oh come on! You won't break any floors! In fact, you look like you lost a little weight already!"

Dreamkicker (Omniseer) 367598

I grab Pomelo and start backing out of the room.

"This place is… covered in blood… The ghosts are watching us…"


Do I sense more due to my experience?

Roll #1 8 = 8

Pomelo [Preacher] 367601

I am grabbed!
"Wha? Ghosts? B-Blood?!"

Bessy [Soothsayer] 367603

"W- Wait… c- covered in b- b- blood?"
I slowly start backing away with him.

Brutus [Male Buffalo Knight] 367605

"What do you mean? How so?"

Campfire 367607

The blood is old, very old. It has had centuries to soak into everything in that room; centuries to fester and dry.

Olga [Lifebinder] 367611

"Not just any blood! Blood that has been left for over many years, possibly a century or more… whatever lurks, it will be formidable!"

Dreamkicker (Omniseer) 367614

"The floor is covered in dried blood."

Brutus [Male Buffalo Knight] 367616

"Is it the armory? If not, then we can leave it."

Pomelo [Preacher] 367617

"So… old blood? Meaning whatever covered that place in it's gotta be long gone by now, right?"

Dreamkicker (Omniseer) 367618

"Long gone, yes, but their spirits may continue to lurk here.

"Best not to disturb the dead unless we must."

"No, it isn't the armory."

Bessy [Soothsayer] 367619

I try to mutter a small prayer to appease the spirits wandering this place.

Roll #1 3 = 3

Campfire 367621

Just a reminder, there are bed frames in there too.

Your words are empty.

Brutus [Male Buffalo Knight] 367622

"Then we leave it. No sense stirring the dead there."

Pomelo [Preacher] 367623

I notice this, grab her hooves, and say a prayer with her!

Pomelo [Preacher] 367625


Roll #1 1 = 1

Olga [Lifebinder] 367626

"Hopefully. But we must be prepared to put to rest what comes."

Dreamkicker (Omniseer) 367629

Go out of the room. Check one of the other rooms in that new hallway.


Roll #1 10 + 2 = 12

Campfire 367631

You both hear an amused, male voice in your heads.
My my my, what have you two gotten into now? Finally scared enough to leave that pink clown and learn about real fun?

Bessy [Soothsayer] 367632

"Oh nononono not you again!"
I frown.

Pomelo [Preacher] 367633

I low my head and talk back
"Who's this? …What'cha mean real fun?!"

Campfire 367656

File: 1362980823584.png (Spoiler Image, 331.44 KB, 1292x915, see it all.png)

You were never in the room with the blood. You pour more power than is safe into your spell, but it works out fine.At the end of the hall is a small study. The hallway that splits off of this one and leads to the right goes over the foyer. It leads to two more studies. You also take a quick glance and the bloody room, but pull your eyes away before you can see much more than that there is another room that can be reached from it. Whatever happened in that room left a very negative, and very primal, magical imprint.

Campfire 367662

Yes me, Bessy. I'll still a little hurt by how you rejected back in that little town by the lich's hideout. Gods of Chaos have feelings too, you know.

Why my dear boy, I am me! And by real fun I mean the sorts of things the Laughing One doesn't like her followers to know about.

Dreamkicker (Omniseer) 367663

"More studies, it seems. Books. Lots of books.

"I suggest we avoid the bloody room."

"Where could that arsenal be?"

Pomelo [Preacher] 367666

"What? She would never keep secrets from us! …But if she did, what would they be…?"

"I wonder if the ones up here taste any better."

Brutus [Male Buffalo Knight] 367668

"If it's not up here, perhaps we missed it on the first floor."

Bessy [Soothsayer] 367669

"You should just go back to minding your own business! You're just a big meanie!"

Do I know that Pomelo is talking to Discord too?

Campfire 367679

>Do I know that Pomelo is talking to Discord too?

Dreamkicker (Omniseer) 367680


Back downstairs and into that hallway/cupola/whatever.

Presumably three doors, yes? Check them.

Roll #1 9 + 2 = 11 / Roll #2 3 + 2 = 5 / Roll #3 8 + 2 = 10

Brutus [Male Buffalo Knight] 367685

I'll follow after, in case anything decides to spring out at him.

Campfire 367692

She keeps them secret because she doesn't like that kind fo fun, but Ilet my followers have whatever sorts of fun they want. Really, there is no reason why anyone should chose her over me.

A big meanie, am I? And here I was about to offer you some help.

To the left is the library, with a number of potentially useful books in it. Ahead of you is a large room, as big as the kitchen and dining room combined. There is a large rectangular pit in the middle of it. To the right is a small gaurdroom with a few corpses on it. The only weapons are the broken ones that are next to them.

Campfire 367694

Oh, we can pause now if all of you want to. I will stick around but no more going through doors unless everyone wants to stay.

Brutus [Male Buffalo Knight] 367696

I'm good with pausing.

Bessy [Soothsayer] 367698

I'm down for pausing as well!

Pomelo [Preacher] 367699

I immediately perk up and tug on Bessy's fur
"Bessy! W-Would the Pink One ever keep secrets from us?!"
I give her a sad look and sniffle

Pomelo [Preacher] 367702

Right. Pause is good

Bessy [Soothsayer] 367707

"No Pommy, she'd never keep secrets from us… who told you that she did?"

Pomelo [Preacher] 367714

"W-Well I did a prayer to her and… someone else answered. He said she was keeping fun secrets and that he'd show me real fun!"

Bessy [Soothsayer] 367718

"Wait… not that meanie!"
I frown.
"You don't listen to that big meanie Pommy! He's just… he's just a bully!"

Pomelo [Preacher] 367724

"But he seemed nice enough!"

I pray again
"You seemed nice enough… but my buddy said you're a big mean bully. A-Are you? And how does she know you?!"

Campfire 367733

If you want to let your friends wander around blindly in the house of horrors, be my guest. Well, I say my, but this house does not really fall under my domain. Anyways, the ghosts watching you will get tired of playing with your group soon. If all you have with you is a slingshot, well, let's just say another room is going to get panted.

Me and Bessy had a little chat a year ago, after you met those leeches. Do I sound like a bully to you, my little billy goat?

Pomelo [Preacher] 367739

"No, not really… But Bessy's still my best buddy. I don't think she'd lie to me"

"You wouldn't lie to me, right buddy?"

Campfire 367751

That is your call to make, little goat.

Olga [Lifebinder] 367752

"Child, who do you speak to? Certainly, you are not speaking to the.. King of Tricksters, are you?"

Pomelo [Preacher] 367755

I shrug
"I have absolutely no idea!"

I stay silent

Gotta go. Thanks for running!

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