/q/ - Quest


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File: 1341716943291.png (264.92 KB, 800x600, Diamon Dog.png)


Last time on A Tale of Two Bards:

>Diamond dogs are fairly stupid creatures, stupid enough that you believe reverse psychology should work on them. You hold your torch high and run into the cavern while whooping as loudly as you can. Confused cries come from the dining area which are folloeed by shouts of "Escaped slave?" and "Sic 'em, dogs!"

Melody Maker and Mwandishi please report in.


'sup and stuff


Addendum: Mwandishi is the black dot. Starberry and Melody Maker are the red dots. The passages at the bottom, from left to right, are the area with the eating, now alerted, diamond dogs, the area with the throne and decorations, and the passage with a torch on each side of the entrance.

Well start when/if Melody Maker arrives.


File: 1341717795520.png (11.1 KB, 819x460, map.png)

Damn it. The grey area is not lit very well and cannot be seen


I'll give Melody 15 more minutes to show up. If she doesn't we'll put the quest on hold. Is tomorrow night at the same time good for you?


Probably, though I couldn't keep going very late (work). Could start earlier, however.


My schedule is going to be a bit hectic tomorrow, but I could start an hour or two earlier.


The quest has been put off until tomorrow night. I'll either start calling for players in the general at 7pm or whenever I get home, whichever comes first.



Uh… I'm assuming it's too late, but uh, here I am?
Barely got home more than half an hour ago.
Soooo sorry!


A little bit late, yeah. What time will you be available tomorrow?


For sure 7 CST.
Hell, already set alarms for it so there's no way I'm missing it.
Again, soooo sorry…


These things happen.


I just got in from work. I'm going to take a shower and do some other stuff, but I should be ready for whatever in about 30-40 minutes.


Also present.


Strange that Campfire isn't here yet, he's probably just running a bit late though


Yeah, he mentioned yesterday that we'd start "At 7 or when I get home".
So he probably is just running a bit late.


Alright, I'm back.


Still no quest here huh?


Doesn't seem like it yet, no.


Wonder what's holding him up…


Unforeseen circumstances probably, Campfire doesn't usually arrive late like this.

Shame, I was going to ask if I could join the quest as well to get more players, but it's fucking past 4 AM already, so I think I'm just going to head to bed.


Shit, I'm so sorry. I got pulled away at about 5pm today and thought I'd be back long before now. Are either of my players still here?




Yep, I'm still here


>Eurobeat just dropped his new Diamond Dogs Vocal Mix


Alright, sorry again about being late. Refer to >>33248 and >>33252 for the map.

Recap: Mwandishi has just alerted several diamond dogs to his position. Three diamond dogs and a dig dog are headed his way. The others ran off into the grey area of the map. Melody Maker and Strawberry have not been seen yet.



So what, we roll for initiative or what?


Also: The Dogs are down that left-hand hallway? How far is that?


Are we rolling for initiative?
…Also, since they haven't noticed us can I attempt to sneak up behind them and stealth attack them?


I presume if we actually roll we use the dice function since, you know, we're the only ones posting on the board so post number doesn't function as a very good random number generator.

testing that shit


oh, right, e-mail field

Rolled 10 + 88 = 98


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Gah, I knew I forgot something. Mwandishi has to roll for initiative but if Melody Maker stays hidden for the first round of initiative she won't have to.

The dogs are the brown dots. The tunnels, from left to right, are by the dining area, the throne, and a tunnel with two torches by the entrance.



Rolled 10 = 10


Use a d10 please. The roll you have to beat is mine.

>first round of combat

Rolled 3 = 3


>Use a d10
That's what I figured. I rolled d10 here: >>34273

Rolled 8 = 8


Since i'm not part of the combat yet do I have to roll to sneak up behind them still?



If you want to jump into combat now you have to roll for initiative. If you wait without doing anything this round you will be able to get the drop on the dogs next round and not have to roll for initiative. Strawberry will do whatever you do.

I'm really sorry about this hectic start.


Alright, I'll wait then.
I'll just… provide moral support or something thing round. Send good vibes Mwandishi's way or something.


It's cool.

So, how many actions can I take. Can I, for instance, throw a knife and run back? Or am I committed to one thing only?


Actually, yeah, on that note, how does combat work?
Is it like D&D where we get a move and a standard action, or is it more roleplaying based?


Think quickly, you grab one of your throwing knives and throw it at the approaching foes. The knife hits one of the diamond dogs in the neck and he goes down without a sound.

Melody Maker and Strawberry hide in the shadows, wishing Mwandishi well.
Trying to move this along. If you want to use Inspire, or any of your other skills, in the future simply tell me.

One action at a time.


Oh, okay, cool.

Do we roll for initiative again for the next round, or what?
The reading I get from the rules was that only characters who win initiative act in the first round, but it's a little unclear on that.


You two state how you want to attack or what skill you want to use and roll now. Combat proceeds until all the foes are dead. The way we play it, if you win initiative you attack the enemy and if you lose the initiative you get attacked by the enemy.


Since I held off on entering combat until next turn, I don't get to make any actions until they do something, right?


Got it.

I try to terrify one of the dogs with my fearsome visage

Rolled 1 = 1


The first round of combat happened here >>34281. There are two diamond dogs and one dig dog, the giant ones with the armor and spears, left. You may now either roll to attack or use a skill, or just keep hiding and watching if you like seeing zebras get beat up.

Rolling for Strawberry's action.

Rolled 8 = 8


Ah, gotcha.
Using Cheap Shot on one of the Diamond Dogs.

Rolled 4 = 4


This counts as initiating combat, yeah?
So it's an autocrit?


So, from my reading of the rules, it's like this:
First round: DM rolls, players roll, we compare numbers, and anyone who beats the DM's roll acts.
After that: Attackers roll, if they hit (>4) then they do damage, and if they don't then a counterattack happens.

I _think_ you missed the dog.


You scream like a little filly and fall over backwards as the approaching dogs seem to quadruple in size and sprout demonic wings.
You are Helpless and will remain so until you successfully roll to get up or someone helps you up.

Just before they reach you, however, Strawberry and Melody Maker come charging to the rescue. Melody Maker smashes her mandolin into the legs of the lead diamond dog and Strawberry smashes her mace into its back with a sickening crunch. The diamond dogs howls in pain and drops to the ground, down but not out.

You got the drop on them so I'll give you the autocrit, but normally if initiative is currently being rolled or has already been rolled it's too late for the autocrit to work.

Rolling for Strawberry.

Rolled 1 = 1


Just let me know if any of you have questions about your skills.


So, regarding the "Trap" skill: The trap doesn't actually take place until the next turn, right? So if I set the trap, and then in the same turn someone attacks me, nothing happens, right?


For reference, the text of the skill:
>spend a turn; starting next turn, first enemy to attack is helpless for one turn


>spend a turn; starting next turn, first enemy to attack is helpless for one turn
Correct. However, if you do this during combat and get a successful roll it is assumed that you either dodged whatever attack came your way or were not attacked that round.


Oh, okay. Am I still helpless?


You will need to get back up before you can use Trap though.


A character almost always takes five hits to become helpless; powerful blows and some skills can instantly render a character helpless. While helpless, a character cannot take many actions, and most attacks against them incur wounds. The helpless character or an ally must make a successful roll to get them back into the fight. After four wounds, they cannot get up on their own. Five wounds kills a character. Unlike hits, wounds are permanent damage, and will remain until healed.

Yes. You must roll to get up or Melody Maker can roll to get you up.


It's like you read my mind!

I don't know if I need to roll to get up, but I'll do it anyways.



Rolled 6 = 6


Alright. Now we just need Melody Maker.


Is his roll enough to get him up?
if so, then I use Inspire.

Rolled 8 = 8


A six is a success. Writing the next post now.


You climb back to your hooves as…

Strawberry leaps at the armored Dig Dog, bellowing a mighty war cry that is cut short as his massive paw swats her out of the air. She flies over Mwandishi's head and bounces off the wall, falling limply to the floor.

You play an inspiring tune one your mandolin that lifts the spirits of the party. Everyone gets a +1 to their next roll.

Rolling for Strawberry.

Rolled 10 + 1 = 11


There is one Diamond Dog and one Dig Dog still standing. One is one the floor and trying to get up.


Feeling inspired, I heroically stab the dog on the floor with my short-sword.

Rolled 5 + 1 = 6


Feeling accomplished, I take a thwack at the other Diamond Dog with my Mandolin!

Rolled 2 = 2


Add a one to that.


The Diamond Dog spasms and goes still as your sword sinks into his unarmored back.

You swing at the Diamond Dog with your mandolin, but the beast deflects it with a paw and slashes at you with a knife. The blade cuts a deep gash in your shoulder and you stumble a bit and blood flows down your leg.

The Dig Dog bounds over to Strawberry and raises his spear for a killing blow. At the last possible second Strawberry jumps to her hooves and thrusts her horn at the Dig Dog, hitting him right in his unprotected man bits. The Dog emits high pitched yelp and jumps back, dropping his spear and holding and holding himself. All attacks against him will be at a +2 for the next round.




"Holy fuck, Strawberry!"
I try to stab the Dig Dog.

Rolled 10 + 2 = 12



Rolled 4 = 4


"Ah Celestia that smarts…
That son of a bitch!"
I try to attack him again.

Rolled 1 = 1




Ha ha it's like you're me


Strawberry brings her mace down on the Dig Dog's foot, crushing the bones within and causing it to drop to one knees as…

You leap towards it with your bloody sword at the ready. You hit the injured, emasculated dog right in the chest and knock him onto his back. Your sword flashes in the torchlight as it plunges into the dog's eye.

You try to attack him with your mandolin, but before you can even start to swing he stabs you in the side of the neck. You can feel the blade nick a bone as you collapse, struggling to breath around the blood pooling in your throat.

Rolling for Strawberry.

Rolled 2 = 2


((Shiiit… I'm Helpless now, yeah? Or am I even worse than that?))


Is there some way I can protect Melody? Like, stand over her or something? If so, that's what I'm doing.

Rolled 8 = 8


Helpless and with a single wound. If you get four more you will die. If Strawberry heals you you will go back to five wounds. Roll to stand up.

Protect is a Knight skill. I'll let you use that roll to attack though.



Rolled 7 = 7


You headbutt the Diamond Dog, pushing him away from Melody Maker and winding him. He draws another knife from under his vest.

Strawberry's horn glows but nothing happens.

You stand back up. Your legs are shaky and your neck and side are covered in your blood, but you can act now.

Rolling for Strawberry.

Rolled 2 = 2


"Run, Melody, run!"
Applying sword to dog

Rolled 6 = 6


"I- I got this!" I shout through a blood filled throat.
Applying Mandolin to dog. I am going to fucking crush it's skull!

Rolled 3 = 3



Rolled 4 = 4


Strawberry starts breathing heavily as her horn once again glows briefly before going out.

You shout for Melody to flee and attack the dog. He tries to parry your blow but you slash him on the arm with your sword.

You try to speak but the movement twist the knife in your neck. It hurts like hell but you don't think it did any serious damage relative to what has already been done to you.

Rolling for Strawberry.

Rolled 9 = 9


Stab stab stab

Rolled 8 = 8


Well let's try that again.
I wanna see blood that isn't my own for once!

Rolled 8 = 8


"Celestia grant me strength!"
Strawberry's horn glows brightly and Melody Maker feels the knife pop free of her neck and her wounds seal shut. Her throat feels dry and her should has a thin scar, but she is doing quite well all things considered.

You stab the dog in the shoulder before he has a chance to react and

Your mandolin collides with the side of his head. His eyes roll up into his head and he falls to the ground like a rag doll.

Before the three of you have a chance to savor your victory the sounds of barking and growling on the other side of the cavern catch your attention. They all seem to be coming from the dark part of the cavern. Strawberry looks panicked.

"Quickly, we must flee before more arrive!"

The nearest exits are the tunnel you came from and the wide tunnel with a torch on each side of it. A bit further away is a small tunnel behind a throne made out of gems. Farthest away, on the other side of the cavern, is a tunnel by the tables and benches.


"Let's go for that gem tunnel."


"I completely agree."

Rolled 6 = 6


Forgot to remove that. Sorry.


The three of you run for the the tunnel behind the throne. As you all get close you can see that the throne sits on a pedestal that is also made of gems. The throne itself looks like even a Dig Dog could sit on it with room to spare, but that is all any of you can see before piling into the tunnel. The tunnel is a bit smaller than the other ones you have walked through. It also has unlit torches placed evenly in sconces along the wall and there is a fine red carpet that runs the length of the tunnel. At the very end you can just barely see a heavy door.


Well, I'm going to check out that door.

Rolled 9 = 9


I'm gonna watch the entrance of the tunnel and try and see if they're following us.


That was a very fortunate roll considering that you weren't specifically looking for traps.
Intrigued by the door you set out down the decorated tunnel. About halfway down you notice something out of the corner of you eye and stop mid-step. Several holes seem to have been drilled into the tunnel, some at the height of a pony's head and some at the height of a Diamond Dog's. Very slowly you take a step back and pull out one of your throwing knife. Carefully you cut from one side of the rug to the other and lift it up. You find a pressure plate hidden under the rug. It is most likely connected to those holes in some way. You fold the rug back and continue onwards; keeping an eye out for more traps.

You arrive at the end of the tunnel without finding any more traps. The door is solidly built out of wood and looks like it can be pushed open. You doubt the hinges will squeak. You can hear snoring from the other side, but it is muffled by the door.

You and Strawberry and in the shadows and watch. Nearly two dozen Diamond Dogs and Dig Dogs come pouring from the shadowed area and make a beeline for the dead Dogs. They inspect the bodies, some of them whimpering sadly or growling angrily before splitting into two groups. The largest takes the passage the three of you came from and the smallest take the tunnel with the two torches.


"Behind a massive throne and through a trapped hallway? This must be their leader. Whaddya think we should do?"


"Hopefully it'll take the dogs a long time to figure out that we didn't go where they're looking. So we've got time to spare.

"If that is the Alpha, we need to kill him, anyways. If it isn't, then it's still likely that whatever is behind that door has some good loot.

"Let's sneak in and find out."


"Strawberry should guard the exit — make sure no dogs come back. Otherwise, let's just get in there and do the dirty work."

Rolling to hide, I guess (please don't fuck up this time)

Rolled 7 = 7


"My luck hasn't been the greatest… You should do this man. Plus, you're the one with the blades."


"Alright, just me, then. Come running if you hear a commotion."
Let's get in there!

Rolled 8 = 8


I guess there was a problem with that post?


You silently open the door and slip inside like a shadow before closing it. The first thing you can see is a large Diamond Dog, larger than the Dig Dog that attacked Strawberry, lying in bed. He wears a suit of armor that makes him look more like a knight than a marauder and grips a large, bloodstained axe in his paw. There is a golden, gem encrusted crown on the pillow next to his head. A voice in the back of your head whispers that you don't necessarily have to kill the Alpha. All you really have to do is make the Mayor think you killed him.

The second thing you see are several chests, full of gold, weapons, and armor sitting next to a large pile of shiny gems and crystals. As the alpha it only makes sense that he gets the best of every thing that is dug up or stolen from others.

You have passed your stealth roll and will not need to roll for it again unless I call for you to do so or you reveal yourself by entering combat or voluntarily leaving stealth.

You and Strawberry wisely wait outside the room.


Is there anything nearby large and heavy that I could use to knock him out completely?


You'd have to roll for that.


Rolling to look

Rolled 9 = 9


You notice a small crack in the wall by his bed. Your eyes follow it upwards and you see that it leads to a very large gem that is embedded in the ceiling. If you bucked the crack in just the right spot them gem could pop loose and knock the Alpha out, or you might just hurt your legs and make enough noise to wake him.


Seems wacky. Let's do that.

Rolled 5 = 5


>partial success
Your rear hooves impact the stone wall with a loud crack and the gem shakes a bit, but remains in place. The Alpha shifts in bed and mumbles something. You can ether buck the wall again or stop and hope he goes back to sleep, but either choice requires a roll.


Carpe diem. Give it another go.

Rolled 7 = 7


You buck the wall again and them gem pops loose, bouncing off the Alphas head and rolling into an empty corner. The Alpha will wake up after a while, and be mad as hell when he does, but you don't have to worry about being quiet any more. Despite the size of the bruise that is no doubt forming under his helmet you doubt he would sleep through an attack. Thanks to his armor the best you could hope to do is seriously wound him before he wakes up. The crown is still by his head, the pile of treasure is still by the pile of gems, and your friends are still outside.


Does the bed have sheets? Is there rope about?

Rolled 9 = 9


He is sleeping on a solid stone slab, but there is a large coil of rope hanging on a peg on the wall. It looks like it is meant to either tie up ponies or smaller Diamond Dogs.


Okay then, I tie him up with the rope.
"Melody, we should talk~"

Rolled 5 = 5


…Sweet Celestia look at that loot!
Are you about to say what I think you're going to say?"


You can't manage to tie knots any knots with your clumsy hooves so you simply wrap the rope around his arms and legs as many times as you can. You think you did a pretty good job.


Strawberry is speechless, but neither of you can tell if it is because of the Alpha or because of the loot.


"I think we should take as much of this as possible, yes.

"But what do we do about the Alpha? We could kill him now — strangling him would be pretty easy — or we could maybe just drag him with us. Maybe we can use him as a bargaining chip."

Also I take that crown and put it on my head.


When inspecting the loot you can either tell me what you want and get an item, or tell me what you want and try getting an even better item by rolling. There's also the chance of not finding what you want or something going wrong. You can each get one item per turn.


I hope I find a sword~

Rolled 3 = 3


Melody, are you going to look for anything?


Well first things first, I grab both Mwandishi and Strawberry into a great big hug.
"We're gonna be rich! Riiiiich!
I dunno what we should do about the Alpha though. I'm up for whatever you guys wanna do."

also I wanna look for an instrument!~

Rolled 1 = 1


You find a silver sword with an engraved blade and filigreed hilt. It doesn't appear to be magical, but it is much fancier than your current sword

Strawberry rummages around and pulls out a steel helmet with an image of the sun emblazoned on it. She puts it on and wait for the two of you before acting again.

You find a bagpipe, or more specifically step on a bagpipe. It gives a loud HONK and the bag pops, rendering it useless.


Did I alert anyone with that?


"Well, what do you think we should do with the alpha, Strawberry?"


The Alpha's ear twitched but he's still out. There's more treasure in the pile still if you want to keep looking, and who knows what you could find if you test your luck.


I'm gonna try again!
Gimme an awesome instrument!

Rolled 2 = 2


Anything neat.

Rolled 4 = 4


You find a fancy looking slide whistle. It probably belong to the foal of some rich pony.

Strawberry digs through the pile and pulls out a shield with the sun painted proudly on it.

>partial success
You find a suit of studded leather armor. The markings and design make it obvious that this is from the zebra homeland. Neat.

The Alpha's ear twitches again, but otherwise he remains still.

Remember that the Alpha has the best loot down here. Don't be afraid to be specific about what you want.


Screw it, enough with the rolls.
I wanna find an awesome mandolin.
Or anything in the mandolin family, for that matter.


I'm putting that armor on. Zebra Armor + Alpha Crown = Badass.

"Alright, we need to decide what we're going to do with the Alpha. I'm really curious about why they raided all of a sudden, but the risk of him waking up at a bad time is pretty serious. Either we murder him now or we have to find a way to gag him."

Magical throwing knife would be cool, I guess.

Rolled 2 = 2


"And if we're going to kill him, I say we stuff gems down his throat until he chokes and dies. It will be a poetic commentary on the corruption bred by imperialist desires."


You find a sturdy mandolin with what looks like blood staining part of it. A strum of the cords demonstrates that it is perfectly tuned, and a swing of the instrument demonstrates that it is perfectly balanced.
+1 when attacking with the mandolin.

Strawberry pulls a suit of glimmering chainmail out of a chest. The links all appear to be made of crystal and are so small that it is almost a mesh. She slips it on and trots in place.

You find a single throwing knife in the pile. You toss it into the air and nearly drop it when it reappears in your hoof after reaching the apex of its flight. Cool.

The Alpha's armor scrapes against his stone bed as his body twitches.


"Poetic death… I like it!
Still, he would make a great bargaining chip."


"He's likely to wake up when we're looking for those ponies. And it's just going to slow us down, anyways…

"Hold his mouth open while I shove this stuff in there."

Rolled 10 = 10


>please hold your posts

Rolled 6 = 6


Mwandishi scoops up a small pile of gems and carries them over to the sleeping Alpha. Like they had practiced this a hundred times Melody Maker pulls the Dog's mouth open and Mwandishi pours them gems in. The Alpha awakes with a start and leaps out of bed, the poorly tied rope falling off his arms and legs. The party wins the initiative as the Alpha spends the first round of combat spitting out the gems that are too large for him to crush with his powerful jaws


Rolled 6 = 6


"Oh ancient spirits of my people damn it!"
Stabbing him with my sweet new sword while he's down

Rolled 1 = 1



I try to beat him with my mandolin!

Rolled 4 = 4


You try to invoke the spirits of your people by stabbing yourself. The spirits of your people call you an idiot and you fall Helpless under their mocking laughter.

Strawberry attacks the Alpha but only manages to dent his armor.

Your swing connects, but bounces off harmlessly. At least you manage to dodge the gem he spat at you.

Rolled 5 = 5


Well, maybe the spirits will help me get up.

Rolled 5 = 5


Again! Attack him again!

Rolled 1 = 1


They help you up, but insult you again before leaving.

Strawberry and Melody Maker attack together. Strawberry dents his armor with her mace but he doesn't even seem to feel it as he grabs you in a single paw and brings you up to eye level.
"Cujo is going to have fun with pretty pony when I'm done killing you."
After saying that he throws you at the far wall. You aren't sure if you felt a rib crack but you you do know the world shouldn't be spinning like that. You are Helpless.

Rolled 5 = 5


Setting up a trap for him. I guess I'll pretend to be a helpless pony.

Rolled 2 = 2


Not much is going well


everything is suffering
Rolling to get back up.

Rolled 2 = 2


You are so focused on the acting helpless that you forget about the trap. Better luck next time.

Yeah, that was a rib you felt cracking. It hurts to much to get up right now.

The Alpha swings his axe at Strawberry, but she manages to doge.

If I disappear it's because the company I get my internet from has decided that they don't have to provide me with service at night.


((Huh. How'd you manage to get spoilers to work?))
"everything huuuurts…"
Rolling again.

Rolled 10 = 10


Let's try the trap again. This time I'm sure it will work.

Rolled 1 = 1



Rolled 6 = 6


Use [s] twice.

You spring back to your hooves and the pain in your side disappears. Looks like that rib wasn't broken after all.

You get ready to parry the next attack, but before you can finish the Alpha brings his axe down on your back. The armor helped a bit, but you are still helpless and bleeding.

Luckily Strawberry is there to distract him. She hits the same spot as before and make the dent larger. The Alpha makes an annoyed sound.

Rolled 4 = 4


Alright. Fuck this. Gotta get back up.

Rolled 4 = 4


I'm gonna help Mwandishi get back up.

Rolled 9 = 9


You almost make it back to your hooves, but the pain is too much and you slump back down…

until a hoof catches you and pulls you up!

The Alpha slashes at Strawberry with his axe, but her shield is able to deflect his blow.

Rolled 2 = 2


Alright. I'm due. I let forth the most powerful Zebra roar, channeling the trickster spirits and totally fucking this dog's brain.

In other words, I use terrify on his face

Rolled 10 = 10




And I'm gonna take a swing at 'im!

Rolled 6 = 6


The Alpha backhands Strawberry and sends her crashing to the floor.

You bash his side with your mandolin and he flinches, but ignores you in favor of Strawberry. She lifts her shield to intercept an attack that never comes because…

You let loose and unearthly roar and cackling, maniacal laughter fills the bedchamber. The Alpha fumbles at something around his neck as he backs into a corner, slashing his axe at foes only he can see. He is now Helpless and all attacks against him are at +1 until he stops being Helpless.

Rolled 2, 3 = 5


Time to bash his head in!

Rolled 1 = 1







Rolled 2 = 2




"TASTE DEF-oof!"
Strawberry is hit by the flat side of his axe as he continues to attack the invisible specters.

You draw a knife; planning to try and stab him through his visor, but are also caught by the flat edge of his axe. You have to take a few seconds to catch your breath, but are fine after that.

You aren't so lucky. The sharp edge of his axe bites into your unarmored flesh and you become stuck to the blade until he blindly shakes you off. You are lying Helpless in the same place as before, only now there is a pool of your blood there as well.

Rolled 2, 6 = 8


…I seem to have a chronic addiction with being on the floor.
And also failing every single roll ever.
Regardless, rolling to get the fuck back up again.

Rolled 5 = 5


Alright, alright, let's try applying that knife to his face again

Rolled 5 = 5


The Alpha returns to his senses and bats Strawberry away before she can hurt him.

Don't look at the wound. Don't look at the wound. Don't look at the wound. Don't look at the wound. Don't look at the wound. Don't look at the wound.
You get back to your hooves. Your head feels light but you can still hold your mandolin.

You duck and weave past his clumsy attacks and stick your knife as far as you can through his visor. Unfortunately that's not very far and you stabbed him in the center of his face, missing his eyes. You jump off him before he can counterattack and the knife reappears in your hoof.

I'm sorry this is taking so long, but the dice hate you guys.

Rolled 10 = 10


It's cool. It's been a comedy of errors.

Sword, soft fleshy parts of dog, etc.

Rolled 4 = 4


[s]Nah, s'all good man.[/s]
I use my wings to propel myself into the air and come down on this sonuvabitch! Attack!

Rolled 2 = 2


i screw up my spoiler and i screw up my roll


The little black bar button next to the "new reply" button also does spoilers.

Like this






You go after the only fleshy bit you can see: His tail. His entire body is a weapon though, as you find out when his tail bops you on the nose. Your legs are trembling with exhaustion.

You spread your wings and take flight, soaring over his axe and straight into his fist. You are weaving back and forth on your hooves and trying to clear the stars from your vision when…

Sunlight explodes from Strawberry's body and the Alpha is tossed head over heels into the wall. He lands awkwardly and holds a paw over his visor. He is now helpless. He is blind for one round. All attacks made against him this round are at +2.

Rolled 1, 4 = 5


We are the best adventurers. The best!
Anyways, I'm gonna try that again…
Maybe if I act modest the dice will actually like me for once

Rolled 4 = 4


I try to wrestle his helmet off of his big stupid head

Rolled 7 = 7


That display took a lot out of Strawberry and she collapses. The Alpha tries to stand up but slips in a pool of blood. I wonder how that got there.

You smack his hand with your mandolin and listen the crunch his bones make.

You grab the helmet with your forehooves and pull with all your might, but it's only enough to loosen it and spin it somewhat. The Alpha is now half blind and will remain that way until all three of you fail your attack at the same time and give him a chance to fix it. As long as he is half blind all attack against him are made at +1.

Remember to add your modifiers into your rolls.

Rolled 8, 2 = 10


Whoops, sorry.
I'm gonna hit 'im in the head this time!

Rolled 3 + 1 = 4


I'll stab him in whatever exposed part of his body seems to be closest.

Rolled 5 = 5


oh, shit, right +1


Strawberry bounces back to her hooves, good as new and mad as hell.
The Alpha is still slipping around in the pool of blood.

Your attack connects and you are rewarded with a yelp, then a dark chuckle.
"Finally you pathetic ponies put up a fight!"

Your sword removes the last few inches of his tail. He snarls and the blood of blood grows slightly.

Rolled 6, 8 = 14


Inspire time!
I play and sing an inspiring piece!

Rolled 4 + 1 = 5


"Blood of Blood" sounds like a terrible metal band.
And our band only plays post-medieval bardcore.

Let's try that sweet stabbing move again.

Rolled 5 + 1 = 6


A warm glow forms around Strawberry's horn, then around

you as the blood flowing from your axewound dries and scabs. It still hurts, and it's still there, but you are so happy that you can't resist playing a jaunty tune with your mandolin. +1 for everyone next round on top of any other bonus.

You remove half of his tail.
The massive armored mutt stands back up, axe in paw.

Rolled 7 = 7


"Cujo sucks and stuff!"
There, that ought to terrify him (do I get the bonus from the helmet for terrifying him? — regardless, that's what I'm gonna do)

Rolled 5 + 2 = 7


About one third of the way there. Keep up these rolls and he'll be dead soon.

Rolled 9 = 9


"Ha! You ain't got a CHANCE bub!"
Take flight and go for the head! Goooo!

Rolled 2 + 2 = 4


The glow around Melody Maker continues for a few more seconds before disappearing. It leaves only a fresh patch of scar tissue where once was a gaping wound.

It's late, why not.
He shrieks as the spirits return to plague him. He is now Helpless.

You fly head first into his helmet and it pops off. His face is scared and he's missing a good chunk of fur near one of his ears where a wound never healed right. His jaws look powerful enough to sever a leg or break a neck.
The +1 bonus from him being partially blind is now gone.

Rolled 1 = 1



Rolled 3 = 3


Alright, time to get stabbing again

Rolled 10 + 2 = 12


I try to fly around him and smack him in the back.

Rolled 9 = 9


Oh, right, only +1


Hold on, where are you getting that +1?


Oh, right, the inspire thing is over
So only +0


"Damn you're ugly!"
Strawberry moves in to redecorate his face with her mace, but a split second moment of clarity for the Alpha allows him to attack her. She blocks the attack, but the force of the blow shatters her shield and the bones in her leg. She is now Helpless.

As soon as the moment passes you stab at his face, your blade destroying one of his eyes. He is now half blind and all rolls against him are at +1.

The tang of your instrument, the crunch of his crumpling armor, and the snap of whatever bone just broke combine to form something that sounds almost like music. The Alpha is lying in a pool of his and Melody's blood; one hand holding an axe that slashes at harmless attackers and the other desperately fumbling for something around his neck.

Rolled 7, 3 = 10


Cool, let's try the other eye this time.

Rolled 9 + 1 = 10


>lying in a pool of his and Melody's blood

Anyways, I assume the first roll was Strawberry's recovery roll?
I wind back and prepare to let lose on his shoulder.

Rolled 8 = 8


Err, to clarify, the one fumbling with his neck.


Strawberry stands back up, but her leg is curled uselessly under her.
The Alpha still can't get a grip on whatever he's after.

Your knife turns his other eye to goo. The Alpha, instead of crying out in pain, laughs with mad joy as he is finally free of the spirits that tormented him. He rises back to his feet and blood and eyegoo pour out of his empty eye sockets.
"I can still hear you and smell you, ponies~ If you aren't careful I'm going to taste you too!"
He is now blind. All rolls against him are made at +2.

His arm falls useless as your mandolin turns the bones in his shoulder to powder.

Rolled 3, 2 = 5


"I wish I couldn't smell you, you hairy piece of shit!"
I hack at his nose, I guess.

Rolled 10 + 2 = 12


Time for the finishing blow!
I take to the air and fly straight towards him, mandolin at the ready, aiming directly for his head.



Rolled 8 + 2 = 10


"Celestia please heal m-""SUN PONY CAN'T HEAR YOU, BUT I CAN!"
The Alpha rockets forwards, missing Strawberry by mere inches as she scrambles to get out of the way.

You fly up behind him a bash the back of his head with your mandolin, causing him to lose his balance and fall towards…

Mwandishi, whose sword catches his neck instead of his nose and passes through it like butter. The head spins into the air and hits the ground and rolls until coming to rest by his helmet. The Alphas body spasms violently on the floor before moving no longer.

The Alpha is dead.



…Well that's a way to end it.


That took a lot longer than I thought it was going to. In fact, when the two of you headed straight to the Alpha's bedroom I thought my first game as a DM was going to end with a TPK. Very good work you two.

This session started off rough, and it's my fault. I got here late and the quality of my opening posts was abysmal. I apologize.



It was great. Very, very fun. Great work adding a lot of interest to what would otherwise be "I stab him" and "Yeah, he got stabbed."

Don't worry too much about getting in late. It happens.

I'm going to sleep now, since I should've been asleep roughly four hours ago. I'm all for continuing tomorrow at some time. 7-9ish would be great.


If I have to leave at all tomorrow I'll be sure to post here and let you guys know, just in case I get back later than expected.


You did great man.
Even with the delay between posts, there still was this great sense of urgency.
Shit, I was antsy as all hell waiting for you to post something, or waiting to see how my roll went.

Also, I should be good for tomorrow. Possibly a bit later than today, maybe… 8, 9 CST? If I'm around at 7 I'll post here, though.


I'm glad you enjoy it. If either of you are around in about six to nine hours there is going to be another quest run by someone else. Whoever runs it would be glad to have more players.


Right now it looks like Manehatten Noire is going to be tonight's quest.
I can deal with more players, so feel free to join.


I'm going to be doing work stuff for at least another hour. Just a head's up.


Reporting in!
…Even though I've technically been here all day.
Technicalities, technicalities…


Mwandishis should be showing up in about fifteen minutes. We can start once he gets here.


Alright, I just got home. Give me a few minutes to take a shower and stuff. Sorry, everything ran late.


I'll start collecting my notes and trying to wake myself up.


Alright, back now. Thanks for waiting.


I'll be a few more minutes.


Previously on A Tale of Two Bards
Our heroes alerted the Diamond Dogs to their presence but were able to escape with their lives after killing the Diamond Dogs sent to capture them. They then fled into a corridor behind a throne just in time to evade and even larger group of Diamond Dogs. They then disarmed a trap, gained some neat stuff from a pile of loot in the Alpha's bedchamber, and killed the Alpha.

The three of you stand in the center of the room as Strawberry tests her weight on her recently healed leg. The Alpha's headless body is nearby; one paw wrapped around something and his axe by his legs. His head and helmet rest in a smaller pool of blood nearby. The pile of treasure is still there, although it is smaller than it was before being raided.

Strawberry speaks. "We should not stay here any longer than we have to. It is possible one of them may come for the Alphas assistance in hunting us down.


A couple of things before we get going. The first is that I am tired so this might be a short session. Secondly: Do you two want multicrits on or off?

If any of you have any questions about anything just ask.


I'm searching the pile of treasure for a magic sword, and no more of that rolling. It'll either be there or it won't.

>so this might be a short session
Fine by me.
>Do you two want multicrits on or off?
Not sure what you mean by that.


If you roll a 1 you keep rolling until you don't get a 1. The same thing goes for 10s.


Wasn't that used in Vampire or something way back when?
I'm cool with it, I guess. Might be interesting.


I'm gonna search for a sweet mandolin one last time.
S'all good if it's a short session. I'm kinda tired myself.
Also, multicrits is cool with me.


Didn't you get a sweet mandolin last time?

Also, we should check the Alpha's paw for whatever he's clutching, and I guess we should put his head in the bag, because I'll be damned if we're giving this crown to the Mayor.


Let me just roll on the random loot table I just made.

You got a mandolin that does +1 when attack last time. If you want a better one you have to roll.

Rolled 3 = 3


>You got a mandolin that does +1 when attack last time
I did?
I must've missed that post then or something, because I was under the impression that I didn't.
Regardless, I'll definitely start using that +1.

Also, hell, why not. Rollin' for something better.
I'm not gonna lose this if I get a bad roll, right?

Rolled 10 = 10


Rolling on the same table.



Rolled 4 = 4


Oh sweet we better get a +20 mandolin amplifier of the ancients


Were you rolling for a better mandolin or a more traditional weapon?


Whoops, sorry.
Better mandolin please.


You dig around through a small pile of swords and pull one out at random. The scabbard has the image of a pegasi pressed into it. When you draw the blade it crackles with electricity.
You have found a Lightning weapon. Please see the section of the rules on Lightning weapons. Because it is a Lightning weapon and not a weapon enchanted with lightning it cannot attack at range but all other rules apply.

Strawberry pulls another shield out of the pile. This one has a crescent moon on it instead of a sun. She looks at it, then shrugs and equips it.

You dive back into the instrument section of the loot pile and come out with a mandolin. You play a short song and determine that it is tuned then swing it to see if it can serve has a weapon. The balance of it seems perfect. You swing it a few more times and end up hitting a barrel full of coins. At least, you should have hit it, but the mandolin phases right through the barrel.
Your mandolin has +2 to all attacks made with it. It is an Ethereal weapon. Please see the section of the rules on Ethereal weapons.

If either of you have questions just ask.

You take a bag from the pile and dump the coins out of it before going over to the Alpha's head a slipping it inside. It bleeds through the bag a bit as you inspect what the corpse is clutching. It looks like a small whistle.


This is freakin' SWEET!
Mwa, look at this thing!"
I swing it around again for good measure.


"Alright, that's pretty cool. Let's grab a few bags of money and gems and get out of here before anyone comes looking. We still need to find those ponies."


Oh, and I'm putting that huge gem that hit the dog on the head in my bag, if nothing else.


That thing is the size of a small chandelier and completely solid. You could try carrying it on your back but it would restrict your movement and make it hard to hide.

Give me a few minutes for my next post. I'm going to scan the general to see if there was anyone that wanted to join before making it.


Now flying and swinging it around, I slowly drop to the ground and you can see the excitement deflate from my face.
"Oh… right, we still gotta rescue those people and stuff.
We should probably leave the gems here if we're gonna be sneaking around. No way we can pack those things so they don't jingle all the way."


Don't be afraid to ask straight-up.


I'll wait a few minutes to see if anyone responds to my post.
Were you going to take that large gem that hit the Alpha on the head?


"Yeah, it sucks, but the town probably wouldn't like it if we only did half of the job. Also, Strawberry would likely try to kill us, and she hasn't been nearly as much of a drag as I thought she'd be.

"Maybe… maybe we could pack the jewels so tightly that they couldn't possibly jiggle around…

"Alright, you're right. We'll come back for the loot later, I guess."


Yeah, I know, right? She's actually been kinda… well, cool, for being such a stick in the mud as she is. Plus, she's kinda cute.


The three of you decide against taking any extra loot for the time being and leave the room before sneaking back down the tunnel. Hiding at the shadows in the mouth of it.

To your left is the warmly lit area with tables and benches. There is an entrance to a tunnel by one of the tables. To your left and across the cavern is a shadowed area. To your right is a wide tunnel with a torch set into the wall on each side of the entrance. To your right and across the cavern is the tunnel you first entered from. Various Dogs leave these two tunnels and head towards the shadowed area, or vice versa, every few minutes.


"I say we take the leftmost path."


File: 1341893612124.png (13.72 KB, 819x460, map.png)

So it's like this, right?

"That's where they all came from, so that's probably where the mines are…

"Yeah, let's go that way"


File: 1341893905232.png (20.16 KB, 819x460, map.png)

Like this. Sorry if I wasn't clear.


"Well, whatever is going on in those shadows probably isn't any good…"

"Let's just go to the left for now. Also, I wonder what that Alpha's whistle is for. Maybe it calls the dogs, but you'd think he'd have used it when we were fighting them, if that were the case."

"Whatever, let's just go."

Rolling to hide.

Rolled 9 = 9


File: 1341894095431.png (21.73 KB, 819x460, map.png)

Just to make things even more clear.
Sometimes I wonder why I never took up drawing, then I draw to draw something and remember.


I'm gonna stand back in the shadows and let Mwa handle this shit, since he seems to have a handle on it.


You vanish from sight. You will remain hidden until you enter combat or you leave stealth.

After waiting for a clear shot the three of you run for the area with the tables. What plates and mugs haven't been knocked to the floor are covered in half-eaten meals or half full of a foul smelling drink. Cleverly placed torches and crystals means that the area has enough light to navigate easily, but Mwandishi makes use of every shadow as you all dart for the tunnel. The darkness in the tunnel is broken frequently by pools of light cast by torches, and all three of you manage to hide. At the end of the tunnel you can all see what looks like a large kitchen. The clatter of pots and pans and the sound of voices can be heard coming from the other end of the tunnel. The smell of roasting meat and baking bread fills your noses.



I guess it's pretty unlikely that this well-trafficked hallway is trapped, but let's see what I can spot, anyways.

Rolled 9 = 9


Just gonna ignore >>35826 then
"Well, that explains why this area was suspiciously Dog free…
They seem to be pretty preoccupied with cooking though, whaddya wanna do man?"


"Well, we either go for the shadows or we go for the remaining cavern. The cavern probably has fewer dogs. I say we go for that."


"I'm game if you are.
You should probably take point though."


The hallway looks free of traps and you are pretty sure you didn't miss anything. Strawberry sniffs the air with a confused look on her face.


Alright, back to the the remaining tunnel. The one with the torches.


"What's up 'Berry?"


"There's something about this smell…"

Rolled 9 = 9


Her eyes go wide.
"Shortcake! That's Shortcakes bread!"
She claps both hooves over her mouth.
"Sorry. I can smell my sister's bread coming from in there, it's fresh too."

Rolled 7 = 7


"Well shit, what are we doin' standin' here!
Let's go save her!"
Rollin' to get closer to the kitchen and investigate

Rolled 5 = 5


"Wait, wait, slow down. Be careful going in."
Rolling to see if the dogs notice us.

Rolled 2 + 1 = 3


You get closer. The smell of cooking meat is offputting to your equine nostrils, but the smell of fresh bread brings back memories of happier times. You don't notice that you are standing right under a torch.


"Oh wow, that bread sure does smell good…"


You are still hidden, but a smaller Diamond Dog carrying a pot of boiling water passes by the tunnel mouth and sees Melody Maker and Strawberry.

Roll for initiative. Mwandishi, roll to attack or don't roll and stay hidden.

Rolled 6 = 6



Rolled 4 = 4


I'll try to stab him before he alerts anyone, I guess.
Let's see how the lightning magic does. (My reading of the rules is that I get to re-roll the first miss… is that right?)

Rolled 5 = 5


Forgot to roll for Strawberry.

Rolled 5 = 5


Actually, since this is the beginning of combat can I use Cheap Shot on him?


Initiative already got rolled so no.


Though remember you get +2 on attack rolls with that crazy ghost guitar.


Herp. I mean you can use it to make an attack, but you cannot can the autocrit from it.

DM, if you are reading this and I'm wrong just say so.


Also, and I hate to be this guy, but if we could get to an easy stopping point relatively soon that would be great.


He throws the pot of water but you duck under it and swing your mandolin at him. He yelps in pain as it phases through his body.

Strawberry raises her shield in time to block the pot, but some of the water splashes over it and lands on her. She hisses as the scaled water seeps past her chainmail and into her coat.

You slip on some spilled food and only manage to hit him with the flat edge of your blade. There is a loud pop as the electricity in your sword shocks the dog and makes your hair stand on end.

There are six smaller Diamond Dogs armed with various kitchen utensils, one with his hair standing straight up, and two unarmed Dig Dogs.

(That's right)

We could try stopping here.


Yeah, I vote we just leave it here and try to pick up tomorrow.


Also, I'm alright with stopping here if you guys are.


Okay. We will resume tomorrow.


I'm ready whenever y'all are


I'll call for Melody.


I'm here! I'm here!
Sorry for showing up a bit late.


Given last night's discussion I'm not even going to bother looking for new players.

>resume play


I wouldn't let one dude turn you off looking for players (especially since his perspective was kind of bizarre). But, in any case, everyone seems to be either away or watching GF right now, so it would be even more unlikely to yield results. Couldn't hurt, though.


There seems to be a couple of people hanging around the thread in /co/ here, so you could try there. Lower traffic might draw more attention to your post.


I guess you're right.


What is Dooks steam anyways? GF could be fun to watch while waiting.


It's… just Dooks, iirc.
That should be it.


I'm not watching, but GF is a really good show. I streamed it a few times, myself, and everyone seemed to enjoy it.


Dude in the general thread makes a point: we could wait a bit until after the the stream finishes up.




Stream's over. You guys want to wait five more minutes to see if we get any new people?


Yeah, sure


Looks like no one is coming.

See >>35862 and start playing.



So, all of these dogs are in the kitchen right? None are behind us in the corridor?



The three of you have just come into the kitchen and the dogs are all inside the kitchen. There are none behind you.


I pull out that whistle and blow it.

Rolling just in case that's necessary.

Rolled 8 = 8


I go for the closest Diamond Dog!
I make a running start and take flight heading straight for him, aiming for his gut with my mandolin!

Rolled 8 + 2 = 10


No roll was necessary.

Rolling for Strawberry.

Rolled 10 = 10


You gallop towards the nearest Diamond Dog before launching yourself into the air with your wings. Your mandolin passes straight through the pot he is holding as well as his abdomen. The pot clatters to the ground as he falls to all fours and…

Strawberry caves his skull in.

You place the whistle against your lips and blow. You cannot hear anything but the attention of every Dog in the room turns to you. They start growling.

Rolled 2 = 2


I blow the whistle and set up a trap

Rolled 4 = 4


Since they're all focused on him do I get a bonus to my attack?





Regardless, I fly around and hit another Diamond Dog this time in the groin.

Rolled 5 + 1 = 6


Derp, that's supposed to be a 2.


You blow into the whistle again and one of the Dig Dogs throws a large cauldron at Strawberry which bounces off her shield and hits you before you can set up your trap.

You fly around above their heads before choosing another target. Deciding that fighting fair is for suckers you hit him right between the legs. He yelps but remain standing. From your position you can see four large Dig Dogs running down the tunnel the three of you were just in. They are armed with spears and have a large black paw print on each of their breastplates.

Rolled 8 = 8


Alright, let's try that idea again. Again with the whistling and the trapping.

Rolled 2 = 2


man, fuck this


"Dammit Mwa! What did you dooooo!"

I momentarily stop moving and start hovering, and try to play and sing what is hopefully a inspiring song.

Rolled 1 + 1 = 2


You are about to blow the whistle again when one of the large Dig Dogs stabs you in the rear. Your armor took a portion of the blow but the spearhead still sinks into your flank, missing your mark by inches.

Strawberry attacks the neutered dog and breaks his leg with her mace.

You sing a song about how cunning and powerful diamond dogs are compared to ponies and zebras. Everyone is at -1 to their next roll.

Rolled 3 + 1 = 4


I thought you couldn't have a critical fail on a specialty?


I forgot to add: Two Diamond Dogs in heavy armor and armed with swords and shield come running down the tunnel behind the Dig Dogs. Their shields are stamped with the same paw print.


You can't fail a specialty. You can still critfail.


"I'm the alpha now, you bastards!"
I stab at the Dig Dog's tender softnesses.

I'm going to stop blowing that whistle now.

Rolled 9 - 1 = 8


Ah, gotcha.

"Uh… whoops, hehe…"
I awkwardly rub the back of my head…
And go for one of the Dig Dogs!

Rolled 9 + 1 = 10


Your words evoke angry growls from all the Dogs present. You stab at one of the large Dig Dogs unarmored legs and he convulses as the lightning captured within your blade shocks him.

You evade a stab by one of the large Dig Dogs and swipe at his head. The mandolin passes through and he says back and forth a few times before regaining his balance and…

stabbing at Strawberry with his spear. Her armor keeps it from drawing blood, but she's going to have a nasty bruise there.

Rolled 2 = 2


I'll keep stabbing that dog. Concentration of fire and all that.

Rolled 5 = 5


"Hey! Don't you DARE touch her again!"

I wind back and bring my mandolin down on his head.

Rolled 5 + 2 = 7


He uses his spear to keep you from getting close enough to stab him, but is too focused on keeping you away to try and attack. You are too tired to press the attack harder.

The Dig Dog stabs her again. The tip of the spear coming away red with blood this time.

He turns around just in time to see your mandolin ghost through his head. His eyes cross and he shakes his head, slobber flying everywhere.

Rolled 4 = 4


I'll feign exhaustion, then, hoping to catch him in a cunning trap.

Rolled 7 = 7


Beat his head in!

Rolled 7 + 2 = 9


You are ready for his next attack.

Your mandolin passes through his head again. Several blood vessels in one of his eyes burst and blood starts dripping from his nose.

The emasculated Diamond Dog grabs a cleaver off the counter but Strawberry is able to raise her shield in time to block his attack.

I might be awhile with the next update.

Rolled 6 = 6


So can I make an attack this turn, or does that ruin the trap?

If I can make an attack, this is the roll for it.

Rolled 6 = 6


S'all good man.

Rinse and repeat.
Swingin' and aimin' for the head.

Rolled 2 + 2 = 4


Traps last until they are sprung by an enemy attack. A clever player can find ways to use trap outside of combat.
Your sword bounces off his armor but he convulses and some smoke rises from him.

He stabs before you can swing again and almost hits your wing, instead drawing a thin red line up your side.

Strawberry hits the Dig Dog that attacked you in the back of the knee. He looses his balance and falls to his side.

Rolled 10 = 10


Beat 'im while he's down!
I descend and attack the Dog on the floor.

Rolled 10 + 2 = 12


>Traps last until they are sprung by an enemy attack. A clever player can find ways to use trap outside of combat.

Let's go for his eyes again. I had good luck with that last time.

"Your chief died like a bitch, you know!"

Rolled 2 = 2


Re-rolling the miss with lightning power (since I presume a counterattack doesn't count as an attack)

Rolled 6 = 6


Before the brute can get back up you bring your mandolin down on his chest like an axe. When you pull your mandolin free his heart comes with it.

The other Diamond Dogs see their comrades plight and all try to pounce on Strawberry, but a bright flash of light sends them flying back; crashing into walls, the ceiling, counters, and anything else that gets in their way. The Diamond Dog that had taken a mandolin to his crotch hits the edge of a counter and falls limply to the floor.

The brute tries to answer your taunt but screams when your crackling sword connects with his breastplate yet again.

Rolled 7 = 7


>When you pull your mandolin free his heart comes with it.
ogod what

I, uh, take his heart off of my mandolin…
And throw it at one of the heavily armored Diamond Dogs and fly in for an attack!

Rolled 4 + 2 = 6


"Bad dog! Sit! Stay!"
heheh I'm so witty
I lunge for the Dig Dog's neck again.

Rolled 7 = 7


The heart splats against the dog, distracting him while you simply hold your mandolin to the side and perform a fly-by. A faint feeling of resistance as your fly past him tells you you scored a hit.

Your sword pierces his neck and he convulses. Bright red blood sprays from the wound as he is unable to cover it with a paw.

Strawberry gives a warcry ad throws herself at the nearest dog before he can stand back up.

Rolled 4 = 4


Gonna fly away and try that Inspiring song again.

Rolled 3 + 1 = 4


Going for the head while he's still in shock

Rolled 1 = 1


ah shit
(I think I still get to re-roll that)

Rolled 6 = 6


Your song lifts the party's spirits. +1 to all rolls next turn.

Strawberry goes on the defensive as one of the smaller Dig Dogs tries to drive her away from the floored Diamond Dog.

Your sword splits his head and his body falls to the ground.

Rolled 4 + 1 = 5


Could you give us a quick count of what's left?

Attacking Strawberry's Dog.

Rolled 9 + 1 = 10


Your pun was so painful that even the RNG hated you for it. Congrats.

I fly back in and take aim at the Dig Dog harassing Strawberry.

Rolled 5 + 3 = 8


I get another attack on criticals, but I'm not sure if a modified roll counts as one.

Still, rolling just in case.

Rolled 8 + 1 = 9


Looks like the rules got changed earlier today.
Elemental weapons have been imbued with the power of fire, frost, or lightning. A hit with one of these weapons is equivalent to a hit with the corresponding Mage spell (Fireball, Frost, Lightning). Due to the chaotic energy of these weapons, dual wielding them does not double the effect.
The "A hit with one of these weapons is equivalent to a hit with the corresponding Mage spell" makes me think you can't reroll with your sword after all. Everything up to this point stands though.


Really? Because it's the text of the mage spell that gives the reroll thing:

>You attack one enemy at range as though dual wielding, gaining a second attack off an initial critical hit or rerolling your first miss.


The Diamond Dog stands up just in time for you to remove his head. The shock from your sword causes his body to take a few steps before falling.

You stab your mandolin through his chest and he turns, coughing, to face you.

Strawberry goes after another Diamond Dog but it is able to roll out of the way in time.

Rolled 7 = 7


There are 4 Diamond Dogs, 4 Dig Dogs (only two of the large ones), and 2 Diamond Dog Knights.

Right, but the Enchanted Weapons rules say that A hit with one of these weapons is equivalent to a hit with the corresponding Mage spell. The sword is imbued with the power of lightning, not enchanted with the Lightning spell.

Rolled 7 = 7


Goin' for one of the Diamond Dog knights.
Blah blah blah I try to hit him in the face.

Rolled 4 + 2 = 6


Oh, okay, so is it like two hits at once or something? I mean, how the game handles combat is pretty abstracted.

Knights are pretty worrisome.

Ganging up on the knight with Melody.

Rolled 9 = 9


You break away from the fight and fly towards the Diamond Dog Knights who have held back to guard the exit. The one you targeted raises his shield to block your attack, but your mandolin simply passes through it along with his helmet and head.

I'm figuring it as two hits at once. One a low roll like 6 I'm just saying that you don't manage to cut them but you still zap them.
With his shield raised there is nothing to stop you from sinking your magic knife into a gap in his armor. Once you have taken a few steps back to avoid his retaliatory slash the knife reappears in your hoof.

The two of you hear a pained yelp as Strawberry continues her work.

Rolled 10 = 10


Oh, that's what that thing does. Neat!

Continuing our tandem attack.

Rolled 3 = 3


Yeah, likewise.
Continue wailing on him.

Rolled 10 + 2 = 12


With a loud cry of "CELESTIA!" and a flash of light a Diamond Dog goes flying into the wall near a knight. He lands at an awkward angle and doesn't get back up.

The knight you stab lunges at you with his sword but you are able to step to the side and use his momentum against him. He flails his arms to try and keep his balance but fails and falls down with a loud crash.

You smash him several times with your mandolin and his armor does nothing to stop you. He stops making noises after the fourth strike but you hit him a few more times just to be safe.

Rolled 7 = 7


Alright, time for the next one!
"Eat lightning, cur!"

Rolled 2 = 2


The spirits don't like my one-liners.


Gonna start wailing on the next one too.
"Ain't nothin' gonna stop us!"

Rolled 1 + 2 = 3


You open your mouth just in time to be fed a facefull of shield as he bashes you in the face. Your legs turn to jelly and you fall Helpless.

He spins and slashes his sword at your exposed underbelly. It cuts deep and you fall out of the air and become Helpless.

Strawberry continues playing Whack-a-Dog.

Rolled 2 = 2


"Oh, shit, help!"
Getting back up

Rolled 9 = 9


Apparently your luck has rubbed off on me too.

Rolling to get the fuck up.

Rolled 6 = 6


You get back up and tighten your grip on your sword.

You roll out of the way of his next slash and get back to your hooves. A quick peak underneath you doesn't show any guts hanging out, but there is quite a bit of blood.

Strawberry goes flying over your heads as a Dig Dog throws her across the room.

Rolled 3 = 3


I try to catch her before she slams into something.

Rolled 8 = 8


"Clever girl!"

Attacking that knight again

Rolled 8 = 8


You fly up and catch her.

Once she's back on the ground she runs back to her fight, but is intercepted by a large Dig Dog.

With his back turned to you it is easy to find a place to stab. His body convulses as your sword draws some blood?

Wait a second, shouldn't it be a bit louder in here? When you make your next attack try to roll higher than my second roll.
Don't roll a one.

Rolled 9, 8 = 17


oh shit oh shit oh shit

Rolled 7 = 7


That last bit applies to everyone.


File: 1341979542559.png (48.52 KB, 320x470, cromartie high school.png)

Of all the times for one of my players to go missing it had to be now.


Give Melody a minute, she's just a little busy


Shit, sorry.

Rolled 9 + 2 = 11


The ground beneath your hooves crumbles and a fist shoots out. It connects with your ribcage and knocks the wind out of you. You are now Helpless.

Strawberry jumps back just in time to avoid a Diamond Dog bursting out of the ground. She conks him on the head and he sinks back into his hole.

Pebbles falling onto your back alert you to danger and you move just in time to avoid an explosion of rock and a pair of grasping paws. You swing your mandolin at the dog's head and it falls from it's hole in the ceiling onto the floor. It struggles weakly then stops.

The Diamond Dog that punched Mwandishi disappears back under ground.

Rolled 4 = 4


getting up, I suppose

Rolled 2 = 2


I run over and try to help Mwa up.

Rolled 9 = 9


Try as you might you cannot catch your breath until

You help him climb back to his hooves.

The remaining Dig Dogs force Strawberry back with their spears until she is right next to you. The Dig Dogs, along with the Diamond Dog Knight, have the three of you surrounded in a loose circle.

Rolled 4 = 4


Setting up a trap

Rolled 8 = 8


Gonna try attacking the Knight.

Rolled 8 + 2 = 10


You prepare to be attacked.

You sweep his legs with your mandolin. He nearly falls over but one of the large Dig Dogs is able to prop him up. His legs don't function anywhere near as well as they used to now.

Strawberry blocks a spear thrust with her shield.

Rolled 2 = 2


Go for the groin!

Rolled 10 + 2 = 12


Go for the head, too!

Rolled 8 = 8


You throw your magical knife at the Knight's head and it pierces his visor before reappearing in your hoof.

You slice upwards with your mandolin. It enters between his legs and exits the top of his head. It sags in the Dig Dogs grasp. When it doesn't respond after being shaken a few times the Dig Dog simply throws the corpse at you. Roll to dodge, Melody.

The other large Dig Dog makes it past Strawberry's shield and stabs her in the chest. Luckily enough her chainmail keeps her from being skewered.

Rolled 7, 5 = 12


"You're throwing a fucking DEAD BODY at me?"
Rollin' to dodge.
Preferably one that will end with me barreling into the Dog attacking Strawberry.

Rolled 1 + 2 = 3


Stabbing at the dig dog that just threw the body. What a scummy trick.

Rolled 8 = 8


>inb4 someone mentions the heart I threw


Yes. Yes he is. You are so surprised that you don't even attempt to dodge and become pinned down by the dead body and feel the wound in your gut tear. You are now Helpless until you can get out from under the dead body.

His guard is down after throwing the body and you stab you sword into the meat of his leg. His body goes tense thanks to the electricity coursing through him but he remains standing.

Strawberry had the same idea as you. She hits the paw holding his spear but cannot make him drop it.

Hold on a second, wasn't there another Dig Dog? Mwandishi and Strawberry better not roll under my second roll.

Rolled 5, 5 = 10


Rolling to help Melody up.

Rolled 1 = 1


"Oh sweet Celestia get it off get it off get it off!"
I try to scramble out from under it without wounding myself further.

Rolled 1 = 1




Strawberry just barely dodges the Dog that tries to drag her underground.

While your mind is still wondering what happened to the ground under your hooves your body falls back upon its instincts. Your hooves lash out; breaking the Diamond Dog's nose and making him dive back into the ground instead of grabbing you and pulling you into his tunnel. You land awkwardly on the uneven ground and one of your hooves twists painfully. You fall to the ground and are Helpless.

Your cries for divine help turn to cries of pain as the wound in your gut tears further open. Your vision starts to darken and you realize that death is near if you can't get out from under this corpse soon.

Rolled 8 = 8


Rolling to get up again

Rolled 7 = 7


"fuck fuck fuck FUCK this hurts so bad oh celestia this hurts"
Rolling again to try and not die.

Rolled 10 = 10




You scramble out of the hole and stand up.

With a strength born of desperation you throw the corpse off of you and towards the Dig Dog that threw it at you. It hits him and breaks his spear.

That soft glow you know all too well surrounds Strawberry's horn and you watch your guts slither back into your body. The wound is still open and you've created another pool of blood, but your organs should stay put unless you take another blow.

Rolled 4 = 4


I give Strawberry a heartfelt, if pained, smile of appreciation and fly back a bit and try to play a inspiring song.
No singing this time though. That would probably be a bad idea.

Rolled 1 + 1 = 2


Rolling to set up a trap again.

Rolled 8 = 8


All the fighting has caused your mandolin to become untuned. The only ones that enjoy the cacophony are the diamond dogs. At least your guts didn't fall out again.

You close for a moment and prepare your body for an attack.

Strawberry tries to cast another healing spell but is forced to abort it so she can doge a Dog Dog's attack.

There are 3 Dig Dogs (one unarmored and two unarmed) facing the party. There are 2 Diamond Dogs and 1 unarmed Dig Dog somewhere under ground.

Rolled 6 = 6


Well shit, rolling to tune and try that again.

Rolled 9 = 9


Attacking the Dig Dog that we previously wounded and whose spear was destroyed.

Rolled 3 = 3


You tune your mandoling and play an inspiring tune. Everyone gets +1 to their rolls next turn.

Strawberry's horn glows and you feel the wound in your gut shrink.

Your swing misses and he grapples you, but you are able to flip the topheavy dog over your back. He groans and rubs his head.

There's that second roll. You all know what that means.

Rolled 3, 3 = 6


Back in the fire!
I fly in and try to bash on of the armored Dig Dogs on the head.

Rolled 9 + 3 = 12


Also, be right back for about ten minutes. Gotta go do something real quick.


Stab him, stab him while he is down!

Rolled 1 + 1 = 2


A Dig Dog reaches out of a fresh hole in the ceiling to grab you, but your are already gone. Your mandolin passes through a large Dig Dog's head and blood spills from his mouth, nose, ears, and eyes. He is dead before he hits to ground.

A different Diamond Dog tries to pull you underground but meets the same fate. While he retreats underground with a broken nose you try to dig yourself out of the rubble in his tunnel. You are Helpless

Strawberry once again barely doges the Dog's sneak attack.

Rolled 5 = 5


I contemplate my constant battle against gravity as a metaphor for the Zebra people's constant fight against foreign oppression as I nobly erect myself once more.

Rolled 9 = 9


I let out a roar and go for the groin of one of the Diamond Dogs.

Rolled 7 + 2 = 9


You rise to your full height and stand tall and proud as you think about the struggles of your race and how you keep falling into holes. You also get back up.

Strawberry is locked in a fight with one of the Dig Dogs, neither one able to hit the other.

Sticking with your previous strategy of "hit them in the balls" you make sure that he will never be a father. He seems to be a lot more angry than hurt.

Rolled 6, 8 = 14


Oh, and try to beat that second roll. The Dogs are starting to get desperate.



I fly around him a few times and bash him in the head.

Rolled 6 + 2 = 8


"Curse you, imperialism!"
Rolling to attack

Rolled 5 = 5


You duck and weave around him while he tries to grab you. Once you get board of playing around you smack him in the head with your mandolin. He falls to his knees but before you can finish him a burrowing Dog forces you to change course.

A large paw wraps around Strawberry's leg and pulls her to the ground. She is Helpless.

A paw shoots out of the ground and grabs you by the tail. You are Helpless until you break free.


"Get your paws off me, you damn dirty dogs!"

Rolled 9 = 9


Man, I am really good at getting up heheheheh


I go for Strawberry and help her up.

Rolled 7 = 7


I go to help Strawberry up.

Rolled 6 = 6


Forgot to roll.

Every race has its own special skill.

Rolled 1 = 1


You kick a few times and feel his wrist shatter.

A paw wraps around her other leg and pulls her down in the hole…

but luckily you get there just in time to grab her front legs. Beat my roll to pull her up.

Rolled 5 = 5


"Get your fucking paws off of her!"

Rolled 3 = 3



N- no…


Are you still here?


Oh, I get to roll, too?

Rolled 10 = 10


boosh, saved


She lets out a terrified shriek as she disappears underground. The tunnel collapses behind her preventing anyone from following.

You run one of the large Dig Dog's through and the shock from your blade stops his heart.

Those burrowing dogs are at it again. Beat my second roll.

Rolled 6, 2 = 8


"N- no! Strawberry!"
I prepare to attack the dog the next time he pops out of one of those holes.

Rolled 8 + 2 = 10


Sorry, the saving roll was only for Melody Maker.


Using my grief to fuel my trap-preparedness

Rolled 2 = 2


You jump upwards as a hole opens beneath you and then swing your mandolin with the full force of your body. The Diamond Dog in the hole lies still.

Once again you try to prepare for an attack, but the attack comes too soon and the burrowing Dig Dog grabs one of your hind legs. You are now Helpless.

There is 1 Dig Dog left above ground. There is 1 Dig Dog and 1 Diamond Dog under ground.

Rolled 10 = 10


Getting up so I can get down again

Rolled 10 = 10


"Strawberry! Are you in there!? Please, please fucking say something!"
I pull the Dog out of the hole and peek into it.

Rolled 7 = 7


Your sword severs the paw holding you down and you stand up.

You pull the Diamond Dog out of the hole and peer in. It's dark in there, but you think you can see movement. You are about to call out again when a Diamond Dog shoots towards you! It lands at your hooves, then a glow surrounds it and it is flung a few feet away.

A dirty, bloodsoaked Strawberry appears at the back of the hole and holds a hoof out towards you.
"Miss me?"


I grab her hoof and pull her out,
"M- maybe…" I say with a slight blush.

If I can still attack I go for the last Dig Dog up here.

Rolled 5 = 5


I lunge at the remaining Dig Dog with my sword.

Rolled 5 = 5


ogod mwa what happened to your face


You pull her out of the ground but spend a bit too long holding on to her to attack this round. She seems uncomfortable with the amount of attention you are giving her.

Quick spearwork on his part keeps your blade from touching him but he is unable to attack you.

Rolled 1 = 1


Just a bit more! Attack, attack, attack!

Rolled 9 = 9


>She seems uncomfortable with the amount of attention you are giving her.
Haha! Success!

Going for that last Dig Dog now.

Rolled 7 + 2 = 9


You slice up the arm holding his spear and he drops it. The smell of seared flesh is coming from under his armor.

Your mandolin ghosts through an arm and his chest. He coughs up some blood and stumbles backwards.

A large paw shoots out of the ground and wraps around her midsection. She screams as the paw starts to pull her back down.

Rolled 9 = 9


"Oh Celestia dammit, not again!"
Rollin' for re…
Actually, make that an attack.
Rollin' to attack that Dog before he disappears.

Rolled 3 + 2 = 5


I'll finish off the dog

Rolled 8 = 8


The dog doesn't react as your mandolin scythes through his arm.

You blade cuts deep but the shock makes him squeeze her tighter.

The arm continues to sink lower, but she's almost free.

Rolled 8 = 8


Sever the arm! Sever the arm!

Rolled 4 + 2 = 6


Oh, I actually meant the one that was firmly on the surface. I thought we was still alive. If he is, I'm attacking that one. If not, yeah, I guess I'm attacking the one doing the molesting.

Rolled 2 = 2


Try as you might your mandolin cannot do any physical damage. The hair one his arm where you are swinging is dying and falling off and you can hear the Dig Dog screaming, but that's it. If only you had something sharp.

She is almost all the way underground now. Only her head and forelegs and some of the dog's fingers are still showing. Beat my roll or she'll have to try fighting her way free all over again.

You try to finish off the Dog above ground, but he grabs the shield of a dead knight and hits you with it like he would hit a ball. Luckily for you you land on your feet.

Rolled 9 = 9


I throw my knife at the dog's arm — the one grabbing Strawberry.

Rolled 10 = 10


That isn't to say you should stop attacking with your mandolin. I was just making a comment about Ethereal weapons not being good for chopping, slicing, or cutting.

Rolled 3 = 3


Well shit. No way I'm beating that.

I jerk my head after hearing the Dog attacking Mwandishi and rush over to start attack him.

I figured as much. I was just being jokingly ultraviolent, I was actually intending to sever his arm, I just wanted to break his hold on Strawberry.

Rolled 4 + 2 = 6


Not being able to watch Strawberry dragged to her doom, you turn tail and run towards the Dig Dog attacking Mwandishi. You rain blow after blow upon him, but none seem to land in critical areas. Fortunately he was already heavily wounded and your attack is just enough to push him to the ground. He's still breathing, but in no position to attack.

Mwandishi is made from sterner stuff though, and throws his knife at what is still showing of the Dog's arm. It passes through his fingers, severing them, and Strawberry rolls free before crawling away. It seems this was enough to finally kill the Dig Dog and the hand goes limp.


>and the hand goes limp. His knife teleports back to his hoof.


"Un-hand that filly! Oh shit I should have said that before I…"
Attacking the surface dog

Rolled 4 = 4


I inwardly cheer and grin a bit after hearing that Strawberry escaped, and wind back to attack the Dog on the floor.

Rolled 10 + 2 = 12


You turned your back to the Dog so you could throw your knife and he attacks. Luckily enough he is weak and only manages to push you away.

You take this opportunity to see what happens if you just put your mandolin on the ground and pass is all the way through his body several times. He dies and you nearly lose your lunch.

While the two of you finish off the dog Strawberry wipes the blood and dirt off her armor and coat with a large towel hanging by an unused washbin. The kitchen is a mes and whatever food was in here was ruined by the fight. The tunnel you all came through is to the north. There is a wooden door to the south.

Strawberry speaks up, but her voice is fainter than it usually is. "We should avoid fights like that if we can."


Cool. I'm going to have to call it quits for tonight, though.

I might be a little late tomorrow, too. I've got a "Pony or Die" submission to finish up by that evening, but I suspect I'll have the thing done way before then.

It's been wonderful, as always.


"Well that settles that…
Something tells me that there probably ain't that many Dogs left here. Especially since Mwa used that whistle and all and called those other ones."
I pause for a moment and glare at Mwa,
I pause again and draw Strawberry into a hug,
"Thanks. For healing me, I mean. Again.
I could actually feel it slipping back there. Shit was going dark and just… thanks."


I'm up for calling it quits now. We're at a pretty good stopping point.


Strawberry pushes you away.
"It is my job to heal you. I will keep healing you even if you abandon me again."

Sorry we didn't get more done, but you did blow that whistle twice.



>Especially since Mwa used that whistle and all and called those other ones
"We don't know that's why it happened!

>but you did blow that whistle twice.
Oh, I guess we do know that's why it happened.


No complaints. Still very much enjoying the writing. Keep it up!


As usual.
Nothing wrong with having an all combat session. Especially when you go the extra effort to embellish everything like you do, that really livens things up.

"What's the matter? Can't take a bit of affection and gratitude, hmm?~" I tease her, instantly reverting back to my old self.


"We don't have time for this. Lives, including our own, are at stake."


"Stop groping each other, and let's go."

Indeed, I'm going to sleep.


I agree.
'Night you two.


Her eyes go wide.
"I'm not-hmpf!"
She turns and starts searching through the wrecked kitchen.

G'night. Hopefully another guy will be running a quest at about the same time this is going on in a night or two.


I should be done with what I'm doing in about an hour. I don't know how long I can go tonight, though. We'd have to wrap up by 1AM Central, probably.


That's alright.


Oh, right.
Might as well report in.


File: 1342063312192.png (50.23 KB, 198x181, good news initiates.png)

Good news Initiates. Three more players should be joining us tonight.


Interesting, cool.

I just finished what I was doing, so whenever you're ready I'm good to go.




The party is currently in the kitchen with the bodies of eight Diamond Dogs and six Dig dogs. The kitchen itself, not very tidy to start with, has been completely wrecked by the fight; any food that wasn't crushed or knocked to the floor has been cooked to the point of burning. There is a tunnel to the north that the party used to gain access to the kitchens. There is a wooden door to the south.

>resume play


I go check out the door.
Also rolling to not slip in my own blood, I suppose.

Rolled 5 = 5


"More dogs will probably be coming. But we need to check that door."
rolling to check for traps

Rolled 8 + 1 = 9


Your hooves slip around and make you look like a foal on ice, but you manage to not fall over.

You find no traps.


I'm hiding and then opening that door

Rolled 4 = 4


I move over to Mwa and hide behind him.

Rolled 8 = 8


Strawberry joins you and the three of you hide in a shadow as the door swings open. Inside is a smaller room lined with shelves and barrels. Each are full of various ingredients; most of which were obviously plundered from various locations. A few slabs of meat hang from hooks on the ceiling.

Both of you roll.



Rolled 2 = 2


…That doesn't sound good.

Rolled 8 = 8


You see a cute little mouse nibbling on a wheel of cheese. What a cute little mousy wousy.

You see something dart behind a stack of barrels.


"Something just darted behind those barrels!"
Roll to investigate.

Rolled 6 = 6


"Typical Diamond Dog hygiene."


Oh I guess I roll to look for other stuff

Rolled 6 + 1 = 7


You peer behind the barrels. There is a battered and bruised mare with a light yellow coat hiding behind them. She has her face buried in her hooves and has not seen you yet.

You find some hardcakes, cheese, and some sort of jerky.


I take some of the cheese and hardcakes.
Is it special cheese or hardcakes? What kind of cheese is it?

Rolled 7 + 1 = 8


"H- Hey, shhh, it's okay. We're here to rescue you."
I try to sing a soothing song.

Rolled 8 = 8


Sorry if that seems stupid, but, you know, since no one has told me about the mare yet


It's some good cheese. The hardcakes look like traveling rations, but are soft enough too eat without soaking them in water first.

She looks up.
"Y-you're not a Diamond Dog? Are you real?"


Better let Melody handle talking with the little imperialist.


Still talking in the soothing voice,
"I'd sure hope so.
It's safe to come out though. Really.
We took care of everyone.
What's your name?"


She sniffs.

The two of you are in a storeroom. Strawberry is standing guard in the kitchen. One of you found some food and the other found a pony.


Well, there's someone here who will be very happy to see you."
I hold out my hoof to her.


"Oh, cool, isn't that your sister's name, Strawberry? What a weird coincidence."


"Strawberry? You know Strawberry?"
Strawberry pokes her head into the room.
"What's going on in here, I thought I h-Shortcake?"

One tearful reunion and a bit of healing magic later the party returns to the kitchen. Strawberry refuses to leave her sister's side, but seems much happier now.


Okay, cool.
"What happened, Shortcake? Do you know where the other ponies are?"


"Well now that we have that heartfelt reunion square away…
Do you know where the other ponies are being held, Shortcake?"


"They all got taken to the mines. When I told them I was a baker they brought me here and made me cook for them instead. They took me away before we reached the mine, but we were heading deeper into the earth."


Alright, back to the cave entrance, I suppose, unless Melody has any other ideas.


"There's still a room or two we haven't checked out, isn't there?
There might be ponies being held there."


I think this was it.

Are there any other doors around?

Rolling to look for doors.

Rolled 2 + 1 = 3


"What about the…
The, uh…
Room with the two torches or something like that.
I don't think we checked there."


There are plenty of cupboards with doors on them. Only one door on a wall though, and you were just back there.


File: 1342067415762.png (24.04 KB, 819x460, map.png)

The four of you go back to the tabled area and hide in some shadows. The pattern of movement is the same as last time. After watching the pattern of dogs you realize that the dogs coming from the tunnel you first entered from are late. Three forms finally appear, but they seem to be ponies.

Call to them, or go over to them?


I try to stealthily move closer and get a better look at them. Scope them out and all that jazz.

Rolled 9 = 9


Oh, see, I meant the main cavern. Not the surface.

Yeah, hiding as well

Rolled 8 + 1 = 9


You hide with Strawberry and Shortcake.

You sneak close and get a better you. There are two Pegasi and one Unicorn. They are all mares. They have not seen you yet and seem to be talking amongst themselves.

That's your cue, guys.


What are we doing here?


"We're fucking lost again! Great job!"


"Complaining wont help us find our way."


I prod Mwa in the shoulder
"Dude, they're all mares."
I hold out my hoof in a hoofbump gesture.


I return the gesture
"Okay, keep it cool. They could help us, but no reason to tell them about the loot, right?"

Rolled 3 + 1 = 4


Strawberry scowls at the two of you.
Shortcake's head pops up and she looks around.


"It might if you don't hog THE DAMN MAP"


Yeah, totally. I mean, not like we have anything to show it exists, yeah?
"wait did they just say map"


Hand it to her

"Fine, you can have it. But what would a cleric know about reading maps?"


"Greetings, ladies. I'm Mwandishi, storyteller and drummer extraordinaire, and this is my associate, Melody Maker — ghost-mandolin virtuoso.

We're here to rescue some ponies. We'd appreciate any help you could give us in our task, and we'd be willing to give you at least… some cash in exchange."


"Much more than a- "
"…keep the idiot and the candy ass away from me and you have a deal"

Rolled 1 = 1


I follow suit,
We couldn't help but overhear that you ladies have a ma-"
Mind explaining what your deal is?"


Nice you meet you! My name is Candy cane.


"I'm tired, hungry, thirsty, LOST, and haven't laid my head in days. I'll be lucky if I go past tonight without snapping and eating these two"

Rolled 7 = 7


Oh dont be like that Liune, let me play you the song of my people!

Rolled 7 = 7


"Likewise. So are you the 'idiot' or the 'candy-ass' your friend referred to?"


"Mwandoshi, Melody Maker, it's a pleasure. My name is Flora. Don't mind the preacher, she's a bit snappy at times. Or well, all the time really."


"Actually, nevermind that.
I suppose I should probably introduce our cohorts,
This cute mare-"
I say gesturing at Strawberry,
"-is Strawberry, healer extraordinaire, and thiiiis cute mare-"
I say gesturing at Shortcake,
"-is Shortcake, Strawberry's sister."
"Nice to meet you too!"
"Ouch… tough break.
The kitchen and pantry is behind us if you, y'know, want to try and scrounge together some food.
Might be a bit of blood on it though.
There were some… Complications.


>close my eyes, and calm the fuck down
"Perfect, thank you"
>head in that direction for food and water replenishment


Oh dont mind my friends they a little jumpy because we are lost but I guess my ass looks like candy.

Shake her hoof.


Strawberry simply rolls her eyes, then sighs when she sees her sister grinning at her.

A patrol of Diamond Dogs leave the shadowed area and goes down the tunnel with the two torches. They are passed by another patrol going in the opposite direction. Neither group seems to see the party.


"Okay, I'm going to break it down for you three:

"We need to find a bunch of captured ponies. They're either down that hallway with the torches around it, or they're in those shadows.

"I say we go down the remaining tunnel — the one with the torches around it.

You can either come with us or try to find your way back to the surface."




"It's pronounced 'Mwandishi.'"


Let me write that down.


>gulp down food
"Me, I'll follow. I'm already here I should just as well help those who help others"


"Helping other ponies escape is a honorable cause, you have my bow."


"…How do you write down a pronunciation.
You know what, nevermind."
"Just a hunch, but we probably shouldn't be just standing around here like a bunch of slack-jawed, brain dead patricians."


"An excellent stab against the slovenly ruling classes, Melody. Let's go."


You have to be creative!

Lets go then.


Down the path with two torches? Does anyone object?


>grab some more food and water before following the 2


So, Candy Cane, what do you do, exactly?


None from me.
'Sides that, combat! (most likely)


I play music and magic tricks! What about you?

Im ok with this.


I wouldn't know, I'm not familiar with this place


As I said, I'll follow Mwandashi


"I tell scary stories and play the drums. Are you girls in a band, too?"


I dont like scary stories, do you know funny stories?
And yes we are in a band, what about you two?


"I have a funny story about the ruling Equestrian power structure and its imminent fall. How about that?

"Yes, our band is great. I'm surprised you haven't heard of us."


"I can't play for shit but they've been helping me at it"


"So if you don't play an instrument, do you sing or what?"


That sound like a comedy to me.


Raise an eyebrow at that first comment.

"I'm sure it is a riveting tale, that one."


The group waits for a break in the Diamond Dog patrols then heads towards the wide tunnel with the two torches. The path is sparsely lit by torches and there are plenty of places to hide when a group of Diamond Dogs or Dig Dogs pass by. The party walks for several minutes before coming to a fork in the path. Shallow ruts from a cart line the stone ground and connect them. The one on the left is not as well lit as the right path.


"I make fixes for aid in their playing. really i'm more adept at something behind the scenes instead of outright entertainment"


rolling to set up a trap

Rolled 1 = 1




>watch the bard and try to help

Rolled 4 = 4


You try to hide a knife behind a leg, but just end up stabbing yourself. You're bleeding pretty badly. Good thing you chose one of your front legs instead of a back leg.


"Strawberry, I'd appreciate your assistance, please."


She's too busy talking with her sister to notice.
One of the players knows Heal. I'm going to keep Strawberry shelved unless all of you get your shit wrecked.


Hoof, meet face.


Oh, okay.
"Liune, you seem like a square, so maybe you know how to heal me?"


"Sounds like you've never been around before!
Have you seen Manehattan?
Los Pegasus?
Even Canterlot! ESPECIALLY Canterlot!
All those rich folk, biggest bunch'a culture deprived, talentless morons.
It's like watching a bunch of foals, that crowd."


"Take that back and I'll see what I can do"
>roll to heal the Trickster

Rolled 10 = 10


Mwandishi's wound snaps closed and the fatigue from all the fighting he has been doing leaves his muscles.


"Fancy instrument you got there."

"And yet for all that, Equestria is at the top of the world."


"Okay, I admit you might be pretty cool."

"Yes, built on the back of the oppressed working classes and indigenous peoples. Why, look at these dogs. Do you think they'd engage in this sort of brutal behavior if they hadn't been invaded by pony-folk? I doubt it. Open your eyes, ponies.

But now isn't the time for us to fight over the reality of imperialism. Let's get going."

Let's try to set up that trap again

Rolled 8 = 8


Maybe they are mad because they live in this horrible place and we live in nice cities?


You've learned your lesson and hide your knife with the pointy side down this time.


"Or maybe they are just a bunch of savages."


I snicker a bit at his comment.
"Oh, you don't even know the half of it,"
I take my mandolin out and twirl it a bit, play a few chords.
I swiftly sling it back on, however,
"Have you ever wondered why that is?
It sure as fuck ain't because we're the 'good guys'!
It was all built on the backs of the underprivileged! The underclassed! All to line their pockets and keep the cash outta the hands of the ones who truly deserve it."


You all spend your time talking and stabbing yourselves instead of moving. The sound of a Diamond Dog patrol coming down the tunnel you all just came down fills your ears.

Beat my roll to not be seen.



Rolled 3 = 3



Rolled 4 = 4


Ha! I win!

Rolled 3 = 3


Hey, we accomplished important work just there.

Rolled 1 = 1


"Of course it was, every country is built that way. But let us not linger and babble too much."


Rolled 8 = 8



Rolled 8 = 8


oh balls
curse you slow internet!


Out of the gloom appear a Diamond Dog Knight who is flanked by two large Dig Dogs. Three regular Dig Dogs and five Diamond Dogs follow behind them.

The three of you are hidden from the Diamond Dogs.

You are just a hair too slow and one of them sees where you have hidden.
Roll for initiative.

One of the large Dig Dogs catches you in the open. He makes a grab for you but you stab him with your hidden dagger. You are surrounded by Dogs and may want to spend you next turn getting unsurrounded.

Rolled 10 = 10


Fuck. I kick up some dust and try to hide

Rolled 5 = 5



Rolled 5 = 5


Cheap shot from the shadows on the knight

Rolled 6 = 6


>jump out from my cover and cheap shot one of the dogs on Mwandishi

Rolled 9 = 9


Keep hidding.

Rolled 4 = 4


You disappear into a cloud of dust.

The Dig Dog's grip bruises you, but you break free.

Your unexpected blow catches him in the back and he turns around to face you.

You slice the backs of his legs.

One of the smaller Dig Dog's sees you. Roll for initiative.

Rolled 5 = 5


Oh, oh im one of you guys!
Use bluff.

Rolled 10 = 10


setting up another trap

Rolled 4 = 4


"Hello there, ugly."

Shoot him again, aim for the eyes!

Rolled 9 = 9


whelp, I guess you're a Diamond Dog now Candy.
I smack him in the groin.

Rolled 8 + 2 = 10


stab with my sword

Rolled 6 = 6


Shh, im bluffing!


wake up, Melody!


He barks something at you, then picks you up and puts you on his shoulders.

A blind stab into the dust could you are in grazes your armor.

Your arrow pierces his helmet and he shrieks. He is now half blind and all attacks against him are at +1.

You could swear that your hear something tear as he drops his spear and grabs himself before falling to the floor.

You stab his leg again, but don't cut as deep as you did last time.

Rolled 4 = 4


Ignore that roll.


"What, did that hurt you?"

Crippling shot.

Rolled 6 + 1 = 7


slash at the dog this time

Rolled 1 = 1


Now my dog friend attack the big dog!

Rolled 4 = 4


I'm awake yo!
Go for the kill!
I bring the pain down on his head!

Rolled 6 + 2 = 8


I use the dust cloud to imitate a scary ghost, terrifying the knight

Rolled 1 = 1


Your arrow punches through his armor and bits into the flesh of his leg. He screams and falls over.

He steps back out of your range and thrusts his spear forwards. It goes straight through your armor and into your shoulder. He pulls it out and you fall forwards. You are now Helpless.

Your command causes him to do a double-take. He growls and throws you away from him. You hit the ground hard but stand back up.

He whimpers and spits blood as you beat his head with your mandolin.

You rise to your hind legs and are about to make a ghost noise when one of the spirits that was taunting you earlier appears in front of you! You scream like a little filly and curl up into a ball on the ground. You are now Helpless.

The Diamond Dogs at the back disappear as they burrow into the sides of the tunnel.


Shoot another arrow at the downed knight!

Rolled 8 + 1 = 9


try to get up

Rolled 10 = 10


Getting back up, I suppose

Rolled 6 = 6


Ouch I thought we were friends! Use cheap shot in any of them.

Rolled 9 = 9


I rush over and start beating on the Dog that knocked down Liune.

Rolled 3 + 2 = 5


An arrow sprouts from his chest. He tries to get up but cannot summon the strength.

You get up. You get up so well that you have a +1 to your next action.

The spirit vanishes and you stand up.

You stab the other large Dig Dog in the junk. He scream and falls over backwards.

You start beating against his back with your hooves instead of your mandolin. It's not very effective considering he's wearing armor and made of muscles.

Those Diamond Dogs are up to something. Everyone continue as normal but try to beat my roll.

Rolled 5 = 5



Rolled 1 = 1


"Alright, alright, enough playing around."

Run over and chop his head off with my axe

Rolled 9 + 1 = 10


I stab the dog along with Melody and try to work my blade past the armor

Rolled 2 + 1 = 3


I gang up on the Dog Melody and Liune are attacking.

Rolled 6 = 6


"Ah shit, not this again…
Everyone! Watch your feet, they're underground!"
Gonna try that one again, this time with my Mandolin.

Rolled 5 + 2 = 7


The ground beneath you vanishes and a pair of paws pulls you into a small tunnel.
Here's how this works. You are locked in a fight with the Diamond Dog that pulled you under until one of you dies. You die at five wounds and he dies at three. A crit fail earns you two wounds, a fail one, a success deals him one wound, and a crit success two, and a five deals no damage to anyone. No one else can help you fight, but you can be Healed if the healer rolls a nine or ten.

You evade the Diamond Dog that tries to pull you under and behead the knight.

A paw reaches from underground and pulls you to the floor. You are now Helpless.

The two of you avoid the Dogs that try to pull you down and finish off the large Dig Dog.


"Fucking stop trying to take our healers!"
I hack at the hand trying to take Liune.

Rolled 4 = 4


Use mirror image.

Rolled 7 = 7


I'll try to help Candy Cane in any way I can.

And I'm also going to bed. I'm just too tired

Rolled 8 = 8


>try to get up again

Rolled 5 = 5


I, also, would appreciate a stopping point soon.


I try to attack the nearest Dog, I guess.
I'm cool for stopping now, if y'all are too tired.

Rolled 4 + 2 = 6


It roughly boops you on the nose before retracting under ground.

The tunnel is too tight for you double to last more than a second, but that second is long enough for you to kick the dog in the face.

You help her by shooting at one of the smaller Dig Dogs. The arrow his him in the shoulder and he growls before pulling it out; taking a large chunk of flesh with it.

You stand up.

You go after the same dog Flora is attacking.

I guess we can stop here. I'll just make a note about Candy Cane's fight.


much appreciated

It was fun getting new peeps.


Do you want me to finish the combat now or in the next session?

It was nice.


Next session.


Yeah, really, thanks a ton for joining in guys.
Definitely livened things up a bit.



I'm ready whenever all my players are.


I'm here


Alright. Now we need the others.




Here, for about 30min then i'll need an hour or so.

someone can autopilot me if they want

also can i learn to play an instrument if i eventually need to?


I'm not sure you'll have time, but sure.

Could all my new players repost their character sheets?


Name: Candy Cane
Race: Pegasus
Class: Illusionist
Special Talent:
Armor: Clothes (unarmoured)
Weapon: Two daggers and her banjo
Skills: Mirror image, bluff and cheap shot
Inventory: Cloudsdale book of songs, food and water
Alignment: Neutral good


CM: Plus sign in front of 2 swords [+1 to healing in battle?]
Neutral Good
-mixing bowl & 'mashing tool'
-Short Sword
-Metal Shoes
-light leather armor


Wiat bluff is my special talent.


Assuming Mwandishi is still here we can start as soon as Melody Maker, and maybe one more person, arrives.

Got it.


Yeah, I'm still here


shit, i have to go. if they want, Candy Cane can autopilot me. otherwise i'll rejoin with an action in about an hour


Hopefully more of my players will be here when you get back.


Yo. Here now.
Sorry for showing up late.


Alright. I think we only have three players right now. I'll wait for one more before starting.


Troubador looks pretty cool. One of y'all should have made a troubador.


I was going to use one but im trying to play like a pacifist.


Unless I've mixed off who's who, we are ready to play.

Sound off.


You mixed me with Liune.


Who are you?


Dawn, Dusty is Liune and Groves is the other one.


And Groves is asleep, right?



I guess it's either now or never.

Report in again and we'll start if we have at least two people.


Im here.


I think Mwandishi is still around. He might be playing mafia though.


Let me get me notes together and a drink poured and we can get started.


Should we ask in the general? I dont want to start without him.


Actually, hold up, his game might be over soon.



Yeah, I'm here. My internet died for about ten minutes but it's back now.

What was really weird was that I couldn't get access through my phone, either.

Its been raining a lot around here. Maybe that's it.


>shift awkwardly and try to contain my s'ghetti

Rolled 5 = 5


Hey Campfire, there's a dude in the D&D General here that wants to join.


Just to make it clear, that's me.


I believe this is where we left off. Strawberry is sepperated from the group and fighting for here life.

It roughly boops you on the nose before retracting under ground.

The tunnel is too tight for you double to last more than a second, but that second is long enough for you to kick the dog in the face.

You stand up.

You go after the same dog Flora is attacking.


Use cheap shot on him.
There is a new player asking for a spot in the other thread

Rolled 6 = 6


>Strawberry is sepperated from the group and fighting for here life.
Wait, when did that happen? or is that just to explain her absence?

Gonna keep wailing on that dog.

Rolled 5 + 2 = 7


Gang up with Flora on that dog

Rolled 6 = 6


>heal myself before looking to see who else needs healing

Rolled 1 = 1


The Diamond Dog is stupid enough to turn and you kick him in the back of the head. His skull feels a bit softer this time.

Your combined assault knocks the already wounded Dig Dog over. He is bleeding but not dead yet.
She rolled a 1 to avoid the burrowing Diamond Dogs and got pulled underground.

You close your eyes to concentrate on a healing spell, a smaller Dig Dog tackles you and pins you to the ground. You are now Helpless.


Im sorry dog…
Hit him with my banjo.

Rolled 2 = 2


"Get offa me!"
Kick the DD off from me

Rolled 6 = 6


>dogs always knocking the healer down
"It's like the dogs can smell who is a square!"
I keep wailing on that dog.

Rolled 10 = 10


"you and your squares! don't you like any other shapes?"

Rolled 9 = 9


I start beating on the dog that knocked Liune over.
"She isn't that much of a square…"

Rolled 7 + 2 = 9


You can't find room to swing your banjo in the tunnel and the fog gives one of your hind legs an especially painful jerk.

You buck him in the chest and force him off you, but his breastplate seems to have absorbed most of the damage.

You bring your sword down in an arc and split the head of the smaller Diamond Dog.

You slash at his leg and drop him to one knee, but he pushes himself back up and turns to face you.


"Stop trying to rut with every mare we meet!"


>roll to get up and ready myself to fight again

Rolled 4 = 4


setting up a trap

Rolled 9 = 9


Its on!
Use cheap shot.

Rolled 6 = 6


"I'm not though!
Can't I have a genuine PLATONIC interest in someone!?"
Go for the junk! Go for the junk!

Rolled 1 + 2 = 3


You stand up and are hit by a large rock thrown by a bruised and bleeding large Dig Dog.

You hide a blade behind one of your front legs.

It falls for the same trick and a powerful kick bursts its head like an overripe melon. You will emerge from the tunnel next turn and do not need to roll this turn.

You prepare your signature move, but one of the smaller Dig Dogs has the same idea. While you focus on a different Dog he sneaks up behind you and plants a kick right below your tail. You go flying over the battle and land hard. You are now helpless.


"AUGH! ..where's help when you need it?"
>try to get up AGAIN

Rolled 5 = 5


Im sorry doggy but your forced my hoof.



I just got cuntpunted.
That fucker is gonna PAY.

Rolled 9 = 9


I'll go help Liune

Rolled 5 = 5


You are up. If you get knocked down chances are I'll say that you are Helpless.
You dodge the next rock.

You crawl out of the hole you had been pulled down and shake yourself off.

You show him the meaning of pain and deliver a flying kick to his own genitals. He falls over and starts sobbing.

He hears you coming and knocks your sword away with his spear before you can land a hit. He looks quite determined for something so close to death.


Let's see if he can dodge a thrown knife to the face!

Rolled 3 = 3


>attack the dog throwing the rocks
"You bitch!"

Rolled 7 = 7


Wail on him!
Beat 'im to a pulp!

Rolled 5 + 2 = 7


Inspect the situation.


He can. Unfortunately you can't dodge a thrown rock to the face. The rock cuts your face up a bit but it isn't that bad once you wipe the blood from your eyes.

While he picks up another rock to throw at Mwandishi you stab him in the back. The rock falls from his paws and he collapses dead on the floor.

His tears do nothing to stop your blows. You think he's crying blood now.

There are 2 smaller Dig Dogs. One is one the floor being beaten by an enraged Melody Maker and the other looks ready to run, either for reinforcements or his life. There are 4 Diamond Dogs left after you killed that one in the tunnel, but where-

Oh. There they are. Everyone roll to dodge.

Rolled 1 = 1



Rolling to dodge assholes from the deep.

Rolled 4 = 4



Rolled 2 = 2


god damn melody, quit being such a sociopath
actually no never stop being who you are gurl

Rolled 8 = 8



Rolled 7 = 7


The entire passage trembles for a few moments then four shallow sinkholes open in the floor. The party thinks they can hear something squish.

There is one Dig Dog remaining.



Rolled 7 + 2 = 9


>heal mwandishi
"hold still mashadashi"

Rolled 2 = 2


Use mirror image.

Rolled 2 = 2


I grumble something about oppressive forces.


Just to make it clear I'm not doing anything here


You fly after him as he turns to run. He makes it about ten feet before you lay him low with your mandolin.

The grumbling distracts her and she fails to heal any damage.

The faint outline of a pony appears next to you for a second before vanishing.

The party groups together to celebrate their victory but are interrupted by the sound of paws running down the tunnel from the large cavern. Before long a Diamond Dog comes into view. He has the biggest grin any of you have ever seen and a mare, bound and gagged, tucked under his arm. She has on a pretty dress and has a pair of rapiers. He stops short when he sees the lot of you surrounded by his dead kin.


"He's got that racist you mares hang out with! Get him!"

Rolled 7 = 7


I heroically fly towards him with the intent of attacking!
"Unhand her you foul beast!"

Rolled 3 + 2 = 5


Use cheap shot on the dog.


Rolled 4 = 4


"hold still and QUIET, mashamasha"
>heal again

Rolled 1 = 1


"Stop sucking at healing. Your attempts to comically mispronounce my name are only angering my ancestors' spirits."


The three of you kill the Diamond Dog and free the mare.
This is your cue.

Your overdraw on your magic and the small explosion burns part of your face. Fortunately Strawberry is there to heal you and help you up.


"your anger is getting in the way of a proper healing, now SHUT"

Rolled 7 = 7


Oh it isn't Flora? What the hell happened to her?


She is sleeping.


Flora has fallen asleep. Shortcake is carrying her on her back.


i take the gag off myself

thank you all, i am Silver Edge and i was taken hostage by these. these things


Thats a fine dress you have. Where did you get it?
Try to post with your name.


Name [Class]


"You're very welcome, Silver Edge. I am Mwandishi, epic story-teller and revolutionary vanguard. This is my associate, mandolin-expert, and frequent cell-mate Melody Maker."

"We'd be very happy to help you make your way back to the surface… for a small fee, of course."


thank you. it was a gift from someone close


"You are very much welcome.
So how'd you end up down here?"


nice to meet you both


the caravan i was traveling with was attacked and i am the only one to have made it out alive

i was brought here against my will


Oh and My name is Candy cane mistress of the banjo.


"Alright, these introductions are wonderful, but remember what happened the last time we stopped to argue the finer points of post-colonial theory.

"We need to get moving. I say we go down the more well-let tunnel. Any objections?"


Just let me know when you are all done with the introductions so we can move on.


>scan the pony for injuries
"Are you hurt?"

Rolled 7 = 7


Lead the way sir!


"We should at least first check out this tunnel!"


i don't think so. am i?


"The dark and foreboding one?"


There is one fore for the left tunnel and one fore the right tunnel.

The left one is a bit darker than the right one.


"Alright, let's check out the darker one, then."
Rolling to hide.

Rolled 3 = 3


And checking for traps

Rolled 6 + 1 = 7


Hide behind him.

Rolled 7 = 7


"I'm with whoever has the highest vote, but we should hurry"


That looks the three for the darker tunnel.

Correct me if I'm wrong.


you want to go deeper into this place? how long have you all been here?


Also rollin' to hide.
"We're on a mission. Gotta find those kidnapped villagers."

Rolled 6 = 6


"Melody and I — oh, and Strawberry, too — have been here since dawn today. We've fought our way through hordes of dogs, and we've killed their alpha. We're here to rescue some other ponies who were kidnapped in a raid on the town of Baulderdash a few days ago.

"Candy Cane, Liune, and Flora wandered in here maybe an hour ago. They decided to join us on our little quest."


i see

ok then i will follow you


The party, eager to get away before another patrol shows up, takes the left tunnel. Mwandishi leads the way to keep an eye out for traps but does not find any. The torches become fewer and fewer in number as the party walks onwards. The torches finally end as the tunnel widens out into a room. It is too dark to see anything, but the party does have several torches in their inventory.


>create my own light with my horn

Rolled 2 = 2


Can I hear anything?

Rolled 3 + 1 = 4


Stay behind.


Your horn glows, but the light doesn't even travel an inch before dissipating.

You can hear the rest of the party breathing.


"come on…"
>light up again

Rolled 3 = 3


Lighting torch and throwing it into the center of the room.


I play a little ditty.
Does it sound like there's an echo?


The light is just bright enough for the others to see your face.

You light a torch and throw it into the center of the room. The flickering lights show half a dozen tunnels, some wider and some smaller, heading out in various directions. Some stay level while others slant up or down.

The sound echoes back from some of the tunnels.


"oh forget this"
>stop trying to light my horn and look back to see if i hear anything behind us

Rolled 3 = 3


I go and get the torch, I guess. Also, I look for tracks or something in the dust or dirt or cave fungus.

Rolled 8 + 1 = 9


This plaace is massive.


You keep trying to light your horn.

Your experienced eyes comb the ground. The ruts in the stone floor split and travel down the larger paths. Along the ruts you can find traces of a course powder that shimmers in the light and a few very small uncut gems. Each path has old, faded paw prints and hoof prints. A few of the prints are fresh though. They seem to be from one Diamond Dog and an indeterminable number of ponies, but there is something strange about their tracks.


"There look to be some fresh tracks here. Let's follow them."



Rolled 8 = 8


Strange about their tracks?
I roll to investigate.

Rolled 1 = 1


Oh yeah, good idea. Rolling to help

Rolled 9 + 1 = 10


You notice him looking at the tracks and try to help, but all you end up doing is walking on them and erasing them.

Before she can get all of them you are able to get a good look at one set of hoof prints. The tracks are uneven and randomly spaced. A few look like a hoof was just being dragged along the ground. You find chipped pieces of a hoof in one of the tracks.


"Nice one, Melody."

"They look like the ponies might be hurt from digging. Let's get moving."

Unless there are any objections, let's follow those tracks.

Rolling to watch for Diamond Dogs


You know, checking as we move

Rolled 8 + 1 = 9


Thats a good idea.


Sound like a plan to me.


I was just trying to help ;_;
Rolling to watch for Dogs, I guess.

Rolled 5 = 5


Oh dont feel bad it was a little mistake.


The party follows the tunnel with the set of tracks that Mwandishi was investigating

You keep your eyes and ears open for any sign of Diamond Dogs.

You split your attention between watching for Diamond Dogs and watching the other mares in the party.

Mwandishi, you seem to be the leader of the party so you should roll to follow the tracks and not get lost.


My one weakness! No!
I examine the walls.

Rolled 9 = 9


Oh boy oh boy it's "getting lost in the tunnels and finding piles of corpses" time again

Rolled 5 + 1 = 6


>follow the group and keep an eye out for anything suspicious

Rolled 9 = 9


Roll to investigate around.

Piles or corpses?!

Rolled 3 = 3


i follow the group


You tear your eyes away from the rest of the party and examine the walls. There are small holes in the at random heights that look like they were dug with pickaxes. Some of the holes have remnants of gems in them.

You see a few more of those strange tracks going in other directions.

You lose sight of them and wander aimlessly a few times, but always manage to find them again. After what feels like hours of trekking you and the rest of the party arrive at the end of the trail and find an abandoned cart. The pony pulling the cart apparently died and was left there, because all that remains of it is a skeleton.

After a thorough investigation you discover that you are underground.

Everyone roll please.


Yep we are underground guys.

Rolled 4 = 4



Rolled 4 = 4



Rolled 6 = 6



Rolled 1 = 1



Rolled 4 = 4


None of you see anything out of the ordinary.

As you watch the skeleton it twitches and weakly tries to pull itself forwards.

You get an eyelash in your eye.


>As you watch the skeleton harnessed to the cart it twitches and weakly tries to pull itself forwards.


>get it out

Rolled 7 = 7


the skeleton! it moves!

attack the skeleton

Rolled 6 = 6



Rolled 10 = 10


>wasting my 10s




"She's probably crazy from Stockpone Sydrome or something."


You remove the offending eyelash.

You stab at the skeleton with your rapier. The skeleton doesn't have any flesh to stab, but you do manage to break a rib. The skeleton doesn't react and keeps trying to pull the cart.




I… examine the skeleton?
ogod why is it moving

Rolled 10 = 10


"Yeah, it's a city up in Scandimaneia."


i try not to freak out from it continuing to move

Rolled 6 = 6


Try to make the skeleton dance with my music.

I dont even know what that is.

Rolled 4 = 4


The harness seems to be bolted to the skeletons neck and shoulders. This seems to indicate that the skeleton was deliberately attached after the flesh had rotted away or been removed somehow. Given the fact that it is ignoring the party and only trying to pull the cart you feel confident in guessing that it was meant to be a worker and not a guard.

You manage to keep calm.

It ignores your music and keeps trying to pull the cart.


Should we follow him?


"Hey! Skele!"

Rolled 5 = 5


It isn't able to move the cart.

It looks at you with empty eye sockets then goes back to trying to pull the cart.


What's in the cart?

Rolled 4 = 4


>start poking it

Rolled 7 = 7


Maybe you shouldnt mess with the undead.


this isn't good. we should keep moving


The cart is empty.

A few of its bones crumble into dust as you poke it.


"wh- "
oh jeez

>roll not to sneeze from the dust

Rolled 10 = 10


You resist the urge to sneeze so well that you'll never have to roll to resist sneezing ever again. Even if you get a splinter in your nose.


Should we follow the trail?


>Even if you get a splinter in your nose


"That would probably be smart, yeah.
And besides that, it'd get us away from this… thing."

Rolled 5 = 5



Rolled 3 = 3


i follow them while trying to distract myself by thinking up new dance techniques

Rolled 6 = 6


"The dead have powerful spirits. Also this is some spooky shit."

What else is around us?



Rolled 1 = 1


Maybe thats why they kidnap ponies, they use them as zombie slaves or something.


"Maybe, but we found a dumping ground for dead ponies earlier. If they were raising the dead, wouldn't they have used those, too?"


Hmmm, they are stashing bodies?


The group continues down the tunnel and leaves the skeleton and cart behind.

Melody maker takes the lead.

You come up with a few and test them out.

You catch a sight out of the corner of you eye that stops you dead in your tracks. A stupid grin forms on your face as you watch the mare in the pretty dress dance with lust in your eyes. The mental map you had been making vanishes as you start to undress her in your mind.


i roll to see how effective they are at fighting as well

then i catch up with the group again

Rolled 4 = 4


Roll to slap some sense into Melody

Rolled 6 = 6


Stop that.

Rolled 1 = 1


What are you doing?


>take one look at melody maker, then look at Silver and try to see what the appeal is

Rolled 3 = 3


You get out your rapier and try to turn your dance into something fatal, but just can't get it to work. You put your sword away as Melody Maker walks up to you.

There is only one thing in your mind as you stumble towards the dancing mare. You grab her head in both hooves and lean in for a kiss,

but a slap from Mwandishi makes you remember where you are.
You are still holding on to her.

You just don't see what mares see in other mares.


Do any of you want to stop for the night soon and play Dsty's Changeling Quest?


Alright, well, as much fun as it's been, I still have to get up for work tomorrow morning.

So, I know we didn't accomplish overly much, but this seems like a good stopping point.


I'm up for stopping now.
>good stopping point
>I have a who I barely met an hour ago in my hooves, that I would've started making out with if it weren't for you
Yep. Great stopping point!


y-yes melody maker?

i contemplate what to do

Rolled 3 = 3


Part of your mind doesn't want her to let go.



I think it's best if we stop here. I know this wasn't my best session, but could I get some reviews anyways?


this was a good quest. would play again


I'm glad you liked it. We could always use more people here.


A little slow but not bad just try to be a little more descriptive.


I had fun!
What about me?

Rolled 2 = 2


Well, I think it's a little hard expanding from just working with two players to five (or more, once Flora gets back), so keep that in mind.

I think we probably need to provide more input — more description on what we're doing, so there's a little less pressure on you to describe everything. It was great when there were just three of us in here, but things sorta dropped off.

Not really a review, I guess, but an idea.


>dat roll

Rolled 9 = 9


I'll let you decide what that roll means.


that one tug and you know in an instant. this mare won't mind you pushing your limits. the other's won't mind, they're busy looking for diamond dogs to notice this one split second. do it. you know yourself enough to want to…

Rolled 5 = 5


RNG pls stop shipping
I had fun.
It's always hard adding people to a quest and dealing with people who aren't here.
You did just fine man.


I honestly have no idea ma-

Can I roll a die?


Pony mares be crazy.
Crazy and hot


To resist the urge to throw her down and have your way with her right there in front of everyone?



the second is slipping. i'm sure she won't mind. is Silver even here still?

Rolled 3 = 3


You know you'd totally have no qualms if two mares started making out in front of you~
H- here I go…
Below 5, I just let it happen~
Above 5, I come to my goddamn senses.
ogod i am so sorry Campfire

Rolled 2 = 2




Anything beyond this point is PVP and I'm not touching it.


what is even going on now

Rolled 2 = 2


The RNG wants lesbian sex to happen, apparently.

Rolled 4 = 4


Our entire player base is from MLPG. This sort of thing happens every now and then.


pls don't tear my dress. it is pretty and i want to keep it that way

i'm going now. sleep calls to me


By the way, there is a quest without any lesbians here http://www.mlpg.co/arc/q/raw/campfire/bardquest/38397.html if you are interested. It should be starting soonish.


Man, I didn't even intend for this to happen!
I was doing it as a joke!


It could have been worse.


take a look at the most recent NoireQuest and you'll see how far jokes go


I know. I' Rita.
The one who got hypnotized by the horsecock, remember?
I made a vaguely serious character and then all of a sudden WHELP YOU NOW WORSHIP A HORSECOCK. HAVE A NICE DAY.
Yeah, far worse.
I have… experiences in this. Many.
Looking back on it, it appears RNG-driven homosexuality is a constant in the quests I get involved in.
I fear for Sol now…


…sorry for upstaging you


>quests I get involved in
Correction, tabletop RPGs.
S'all good man. It's all in good fun, and besides that it was fun having to do a complete 360 on my character.


So you don't mind if I try getting Zivur to hit on you?


I'm completely alright with that man.
I was actually kinda expecting it, tbh…
I mean, shit, you saw what uh, what's-his-name was saying.


I know Nopony's fine with it, I just didn't want to risk scaring you off. I don't intend for it to go anywhere, Erumal just needs a way to tease Zivur until we find another female NPC.


Oh, derp, right, you're Erumal.
>I just didn't want to risk scaring you off
Ain't nothin' gonna scare me off bro. The level of creepiness that you'd actually have to be at to scare me off, at that point everyone else would be telling you to fuck off.


I'm ready for friday night funtimes whenever y'all are.


Me too. I've been sleeping through the last events, which is unacceptable



I'll start this once BDM finishes his quest.

Do you guys want to continue in this thread or should I make a new one?


New one would be nice.
This one's starting to chug a bit with posting on my end.


Yeah, getting a bit of a delay here, too

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