>Someone who is not a clown like Trusty loves Radiant
>He dies in the first game Rolled 8 = 8
**I'm intending to justify constantly having to leave through some curse of the beyonders if I make it to next game
Also how do you spoiler**Rolled 9 = 9
They drown in each other's spaghetti.
The last thing the maid listening outside the door hears is Celestia saying "B-back that ass up."
File: 1338581668542.png (1.39 MB, 1800x1680, 186822 - artist dread555 chaos…)
The same way you spoiler on 4chan.
Use a D10
Multicrits are offline for now due to DARK POWERS INTERFERING
Anyone who cant find their way here is assumed to follow the party and not say or do anything until the player returns.
Cloak and Dagger nod, then pull open an heavy trap door covering a staircase that leads underground. After everyone has entered, they shoot out a flare.
>The clock of life is ticking
>Every moment wasted is a pony never returning home
>Let us hurry
>They will die to give us time
Meanwhile, Dusklight observes the flare, then gives the order to open the gates.
Over a hundred ponies stand ready to attack what lies within. At the very tip of this spear stands Gracious Glory. This is where his service will end for all eternity, one way or the other.
As you descend down the stairs, you get the uneasy feeling that they lead far deeper than they should. You must already be below the Necroponelis itself, yet the stairs just keep going.
Listen for sounds?
Snuff all light sources and creep ahead?
Tell Cloak and Dagger to scout ahead?
Tell Valiance to blindly charge in?
Advance with cautioun.
Tell the Twins to always scout ahead, but not too far away.Rolled 7 = 7
Snuffing out light will not benefit us. Let the spies scout ahead, they know to do it better than us.Rolled 8 = 8
No. Only roll if you intend to roll for something.
You can hear some of the noise from the battle, but the darkness is too thick to see properly in.
>We can see the hall this path connects to
>It is larger than we assumed it would be
>The guards are alerted, but confused
>There are four of them
>We cannot see well into the room without risking being seen
>We trust you have a plan
If we are to charge in, ready crossbow, despite suspecting that they will have a trap.Rolled 4 = 4
We have three sneaky ponies with knives and one with a crossbow. They have four guards.
"Clearly they know better then to leave their backs unguarded. If we are to eliminate them, we must be swift and silent."
You are hidden from sight
Cloak and Dagger follow you into the darkness of the room, distracting the closest guard with a well tossed pebble.
There are indeed four guards. Two by the door you entered from, two at another exit. There is also a third, unguarded exit.
>SORRY, THAT PAGE DOES NOT EXIST
The twins take up positions along with you, and three guards fall dead, silently.
The fourth guard, who went to investigate the pebble, realizes something is wrong but does not raise an alarm.
I do so love it when work follows me home.
You miss quite badly. He is alerted to your presence but >>5932
is quickly silenced.
The room is clear.
There are two exits.
One was guarded, the other was not.
As you head down the corridor you can see the ceiling is full of intricate carvings, most depicting Grogar and acts of necromancy.
You also see another pathway of stairs leading up. Most likely another entrance point.
At the end of the corridor lies a large door.
"I'm not really good at navigating in these Light forsaken catacombs…
Someone should lead the way, I would just get us lost.
Damn it, Trusty should be here…"
At the center is a large circle. From it, several lines extend to other shapes, each filled with different depictions of evil acts.
On the top left, what seems to be a golem made of corpses
On the bottom left, necromancers reading
On the top right, a twisted crown
On the bottom right, a group of ponies
At the top of the door, unconnected to all things, is a circle with a skull.
>barging in sounds suicidal
>this door seems to have more to it that seems
>it might be trapped
"Zebro, do you feel anything suspicious about this door?"
And maybe someone should check that unguarded room out real quick.
>We can attempt to disarm any traps on the door
>But if it is magical in nature, we will need a way to dispell it first
Be struck by a mysterious epiphany and ask the wielder of the Runesword to try and touch the door with it
I thought he did…
Oh well. Does anyone have a way to contact him?
The runesword pulses sharply as it touches the door, then grows dim.
>we can now attempt to disarm the door
>unless you wish to check the other path first
**going to have to leave now, sorry guys
I'll leave it to DM if I just follow the party occasionally looking at stallionface or am whisked a way by a mysterious force**
I'll stay here and watch out that nothing unusual happens
We still have those communication things, right?
The other path leads upwards, but not as sharply as the one you used to enter. You can hear loud commotion higher up.
After some walking you begin to feel the place looks really familiar.
If you guys are still around in 4 hours, then yeah
**your stallionface isn't anything pretty, it's juts.. special. yeah.
As you go a bit further you arrive onto a balcony or walkway of sorts. There is an old bloodstain by a nearby pillar. Then it dawns on you.
This is where you were attacked when you last came down here. You are in the bottom floor of the Necroponelis. The door must have not been guarded as it was the way used for the army to move out and engage the frontal assault forces.
Do you two want to go investigate that Lifebinder's Tomb, or go back and see if the twins have figured out that door?
Valiance speaks up
"You would abandon Commander Gracious to fight this threat alone? We are in the perfect position for a surprise flanking attack. We could free up his entire force for our use, with minimal losses!"
You didn't share our dream last night. Every single pony engaged up their dieing would be a small price to pay if it means that we can act in time to prevent Strife from being reanimated.
"We are here for a different task… And that would let them know we are inside. I'm sorry Valiance, but they fight up there so we may complete our mission down here. Stopping Strife is more important than stopping his minions."
"Trust in your commander. His job is to give us the time we need to finish this entirely."
"But I- gah, you're right. Let us head back then."
The twins are working on the door.
As you arrive, the pegasus lands and walks up to Dawn as the unicorn continues working the door's inner mechanisms with telekinesis.
>Can we talk quickly?
>Yes. There are things left unsaid and my brother needs not hear them. Neither does your sister. Or any of those here.
>YOU stay out of this for once. Save your blind judgement to those who need to die this day.
I don't think that it's safe to take out that sentry.
Let's just head back down, and stay silent.
It is probably another exit. We should at least see where it leads to, in case it is another ritual site.
You stop in a dark shadow a short way back into the hallway
>Dawn. We've shared everything we can by now. Our skills, our knowledge… ourselves.
He removes his hood. For the first time ever you can see his face. He is handsome but badly scarred.
>If I fall this day, I want. No. I NEED you to take my place as the eyes of Celestia. I know I can trust you. That is a rare thing in these dark times. Promise to me that you will do this.
>My brother would never allow it. He is devoted. Cold even. We knew our duty when we accepted it. However I never expected to meet one like you back then. If we run, we become fugitives. Worse even.
The sentry occasionally opens the door and looks around whatever is on the other side. You can see some motes of ash and smell lingering smoke whenever the door opens.
>We will be remembered as traitors and heretics. Ones who betrayed their sacred duty to the sun herself. But for you… I admit I am tempted.
He is brushing his hooves on the floor. It is strange seeing this much humanity in the spy who was previously impossible to tell from his equally faceless brother.
>*sigh* Yes my love. Let us hope so. Whatever our fate will be, it will be ours together. Should we return to my brother or… would you like… to… something else?
There's a hell of a firestorm up there and I think it's hurting us and them. Maybe the dragons are trying to help?Rolled 3 = 3
>Yes. Let us do so.
Dagger is visibly relieved as he pulls his hood back on, once again obscuring his features.
Cloak is sweating as he focuses to delicately move the last components of the arcane locks aside. He hasn't even noticed you were gone.
"That is disconcerting, but if it burns the enemy as well then we have no need to interfere."
After a bit longer you realize you are sensing past events, not current ones.
The death magic down here must be confusing you a little.
Or at least there once were.
Ponies. Dragons. Beasts. Some dead before the fire. Others after it.
THE BASTARD TRACKER
THE DECEITFUL ROGUE
THE MERCILESS PALADIN
THE COWARD BARD
THE TREACHEROUS NECROMANCER
AND THAT HORRID KNIGHT
THEY BURNED US ALL
BURNED US ALIVE
ASK THEM THEY ARE RIGHT BEHIND YOU
KILL THEM FOR US TOO WHILE YOU'RE AT IT
IT WOULD BE REALLY NICE
WE DID NOT REALLY ENJOY THE FIRE
Well whattayaknow. This is the cave of initiations where you got the Binding Spell.
Seems like it was connected to the necromancer fortress all along.
The other way only goes to the catacombs where we revived Gracious Glory. I ask the Twins if they no the layout of this place and where the skull of Strife might be.
"Finished your quickie with your spy friend? Was it good defile a tomb with your perversion?"
>The carvings are the doors imply it could be a map
>I suggest you memorize it. Or draw a copy
>We. We suggest.
>Indeed. However even if this assumption is correct, we do not know how to reach the skull.
>We suggest taking down one of the two Lords of Death and questioning them.
"We should find the Reanimator then. He seems to be the weaker out of the two. But if the beggar told the truth, we won't be able to kill him."
"One lead back to the center of the Catacombs.
The other to someplace burning. Or I don't know, I told you I'm not good in underground orientation!"
File: 1338589140100.png (12.68 KB, 819x460, map.png)
It leads to the Catacombs where Gracious Glory was revived.
Check out my mad drawing skills.