Old Ironhide Session I ==>

Tainted Element

>> DM 05/05/12(Sat)13:19 No.1736925
Alright. The party has gathered.
Please introduce yourselves so that we may begin.

All you need to do is tell us who and what you are. Alignment, deities etc are optional, but feel free to state those if you want to have any.
If I tell you to roll a test of some sort I'll use the last 2 digits of your post.
01-10 is a critical failure
11-49 is a failure
50-89 is a success
90-00 is a critical success
I'll start the story once everyone has a character picked.
Using names for the duration of this would be helpful.
If you need to leave please tell me so I can kill your characters and move along.

Aaaaand GO.
>> I am a faggot 05/05/12(Sat)13:22 No.1736971
True neutral goat paladin worshipping Discord.
>> Anonymous 05/05/12(Sat)13:22 No.1736979
I am Farticus, the gassiest of the Pegasi!
>> Anonymous 05/05/12(Sat)13:24 No.1736998
You should post this:

I got a statusesque stallion is an earth pony who is distractable and philosophical. His coat is teal. He has a short mane that is violet. His large eyes are red. His mark is a bandage.

Guess I am the Cleric/healer.
>> DM 05/05/12(Sat)13:26 No.1737038
Bard(Perform: fart?)
Now where are the rest?

Also do you people want to move into NEW HORSE or stay here?
>> Anonymous 05/05/12(Sat)13:27 No.1737047
Why not stay here?
>> Anonymous 05/05/12(Sat)13:27 No.1737055
move into new horse. It's slow enough, and it might generate some new discussion for others.
>> Anonymous 05/05/12(Sat)13:27 No.1737062
This skinny male pony is an earth pony who is absent-minded. His coat is brown. He has a mane that is black, and it reminds you of a comet's trail. His eyes are magenta. His mark is a diving board.
Bro dude bro surfer rogue. Worships Watergod. True neutral
>> Anonymous 05/05/12(Sat)13:28 No.1737065
Fuck, I'd love to join but I'm unimaginative as hell. I'll just watch then ;_;.
>> Anonymous 05/05/12(Sat)13:28 No.1737068
I am a bard?
>> Anonymous 05/05/12(Sat)13:28 No.1737071
>> Anonymous 05/05/12(Sat)13:28 No.1737079
Also I may be a bit slow i am drawing asses
>> Anonymous 05/05/12(Sat)13:29 No.1737091
OKAY okay
>This lean colt is an earth pony who is poised and dishonorable. His coat is lavender. He has a long mane that is black. His eyes are brown. His mark is a zipper.
I'll go with Knight (name's Max)
>> Anonymous 05/05/12(Sat)13:31 No.1737118
I forgot to name the cleric. Or should I leave it at class name only?

If not, I take Bardigiano.
>> Anonymous 05/05/12(Sat)13:32 No.1737134
Crap I forgot
The knight's allignment is Neutral Good
>> Anonymous 05/05/12(Sat)13:33 No.1737153
Goats didn't have names in the show, right?
>> DM 05/05/12(Sat)13:36 No.1737201
>True Neutral earth pony Rogue
>True neutral goat paladin
>Farticus, the gassiest of the Pegasi
>Earth pony cleric: Bardigiano
>Neutral Good Earth pony Knight: Max

These mighty heroes have been brought together by fate. Or coincidence. Or greed. However each wishes to see it.
However, be their reason whatever, they all came following the same calling: a mysterious group has traveled the land, bringing news of doom and woe. They speak of a coming darkness, of a terror from beyond time.
Such groups are not uncommon, for the desperate, bored and unhinged often band together to tell such tales. Yet each of you felt some connection to these news and have traveled here.
You stand before an ancient forest. Beyond it in the horizon you can see the peaks of mountains.
Your quest is to seek out this ancient evil you have heard of, discover its true nature and if possible, strike it down.

What do you do first?
>> Anonymous 05/05/12(Sat)13:37 No.1737218
I cast fart song, to increase our humor meter
>> Anonymous 05/05/12(Sat)13:38 No.1737230
Charlie, The Rogue checks his inventory.
>> Anonymous 05/05/12(Sat)13:38 No.1737231
I'll check my inventory.
>> I am a faggot 05/05/12(Sat)13:38 No.1737234
Check inventory
>> Anonymous 05/05/12(Sat)13:38 No.1737236
Check gear
Check map, locate our destination and things to help guide us there (like rivers).
>> Anonymous 05/05/12(Sat)13:39 No.1737260
>dead horse
>nobody else around

May I politely suggest everyone involved names up for the duration? It'll cut down on confusion.
>> Max 05/05/12(Sat)13:41 No.1737284
Yeah, sorry, totally forgot about that. (checking inventory by the way)
>> Charlie Rogue 05/05/12(Sat)13:41 No.1737291
>> Farticus 05/05/12(Sat)13:42 No.1737303
Yes sir
>> Cleric Bardigiano 05/05/12(Sat)13:42 No.1737305
Can do.
>> I am a faggot 05/05/12(Sat)13:43 No.1737320
Maybe we should move to the new thread?
It's pretty shit right now.
>> DM 05/05/12(Sat)13:44 No.1737329
The song of your people gets a few chuckles out of your fellow travelers, but nothing remarkable happens beyond that. The overall mood remains good.
You pool your gear and check it. You are carrying
30 feet of rope
A weapon for everyone
Enough food to last a week
Camp making tools
A map of the area, which tells there is a river that splits the forest in half and springs in the mountains
A bag of multicolored pebbles for marking paths
Some personal items
I'm with this guy.
Everyone please put on a relevant name.
Good job.

You suspect the great evil lives in the mountains, but to get there you need to cross the woods.
What do you do?

A loot bonus to whoever posts appropriate music
>> Farticus 05/05/12(Sat)13:46 No.1737355
>> Charlie Rogue 05/05/12(Sat)13:48 No.1737393
I peer into the woods. Trying to get a sense of our immediate surroundings. If it is safe I suggest that the party moves forward towards our totally tubular goal.
>> Goat 05/05/12(Sat)13:48 No.1737403
Is the forest dark?
If yes, light a fire
If not, take a look into the forest
>> Cleric Bardigiano 05/05/12(Sat)13:49 No.1737413

Any landmarks we can pick out.
>> Max 05/05/12(Sat)13:50 No.1737440
I take a peek into the forest, see if I can find anything important.
>> DM 05/05/12(Sat)13:53 No.1737492
You gaze out into the woods. Charlie's keen eyes spot some things worth of note. Most importantly a path beaten into the undergrowth by what has to have been a notable group of travelers. Other things of interest include telltale signs of wildlife, possibly wolves, in the area and the sounds of the river from further away.
The map confirms the river is that way, and following it upstream should take you to the mountains eventually.

What do?
>> Farticus 05/05/12(Sat)13:53 No.1737499
I search for the wolves
>> Goat 05/05/12(Sat)13:55 No.1737523
I make sure the wolves already left the area
>> Cleric Bardigiano 05/05/12(Sat)13:55 No.1737535
Follow the path, keeping an eye out for animals.

If possible, let's look for animal paths, just in case someone is watching the main path.
>> Max 05/05/12(Sat)13:55 No.1737538
Proceed to the direction of the river while being wary of the wolves in the area.
>> Charlie Rogue 05/05/12(Sat)13:55 No.1737539
Let's go through that path. Don't waste stones on it since it's downtrodden already.Pay attention for any signs of tragedy that had befallen the previous travelers.
How dark are the woods/how far in front of us can we see?
>> DM 05/05/12(Sat)13:59 No.1737586
You soar into the air and manage to locate a pack of wolves a short way away from your party. They seem to be hunting for something, but it seems they haven't noticed you.
Inform the party?
Make a surprise attack against the wolves before they spot you?
You on the other hand fail to notice the wolves as there are trees in the way
The rest of you proceed to the path, wary of attackers or other trouble.
You see no immediate other paths, and you can see a good way ahead, though some areas are so full of bushes it is hard to make out shapes.

Search the area more?
Follow the path?
>> Goat 05/05/12(Sat)14:00 No.1737611
I proceed to the river while still looking for the wolves
>> Max 05/05/12(Sat)14:01 No.1737619
Search the area for any fallen travelers, and perhaps any reasonable loots on them, if any, and then proceed to the river.
>> Charlie Rogue 05/05/12(Sat)14:03 No.1737645
Towards the river! Check bushes along the way for animals.
>> Bardigiano 05/05/12(Sat)14:04 No.1737653
Mark the path with the pebbles, plus a knife mark on a tree a few feet away.
>> Farticus 05/05/12(Sat)14:04 No.1737671
Kill the wolves with a massive, organ misplacing fart.
>> DM 05/05/12(Sat)14:08 No.1737729
You see no wolves, but Farticus seems to be staring at something intently.
Ask him what he sees?
Looking around you see some signs of a struggle, and bloodstains on the grass and some of the trees. The stains lead in the direction Farticus is looking.
There are no animals in your immediate way
The path has now been marked. You also made a note on the map. This place will now be easy to find.
Before anyone can ask him about what he sees, Farticus zooms off in the direction he was looking. A moment later a loud fart and yelps are heard.

Investigate blood?
Go see what Farticus is doing?
Follow path?
>> Goat 05/05/12(Sat)14:09 No.1737741
I rush to Farticus
>> Farticus 05/05/12(Sat)14:10 No.1737752
I change my song to http://www.youtube.com/watch?v=Jo-0pTQs3YY
>> Max 05/05/12(Sat)14:11 No.1737758
Investigate the odd bloodstains.
>> Anonymous 05/05/12(Sat)14:11 No.1737762
I go to Farticus. Need to make sure he isn't going to endanger us, or himself.
>> Charlie Rogue 05/05/12(Sat)14:13 No.1737786
I lament the fact that we aren't headed towards the water. And begrudgingly run towards the gassy pegasis' location.
>> DM 05/05/12(Sat)14:14 No.1737811
You find Farticus in a small clearing. Several wolves lie around him. He seems slightly injured, but far less so than the wolves.
You also notice the bloodstains are more prominent here. They lead into a small crevice under a large fallen tree.

Two of the wolves turn to face you. They seem aggressive.
Roll for initiative
Score to beat: my roll

Hide in the crevice?
>> Farticus 05/05/12(Sat)14:16 No.1737827
I readjust my intestines.
>> Bardigiano 05/05/12(Sat)14:16 No.1737837
Attack. Once wolves attack ponies or are attacked by ponies, they shouldn't be allowed to live.
>> Max 05/05/12(Sat)14:17 No.1737842
I take out my fighting sword and proceed to ATTACK.
>> Farticus 05/05/12(Sat)14:17 No.1737843
my bad
>> Charlie Rogue 05/05/12(Sat)14:17 No.1737849
I equip my mouth-dagger. Attempt to get behind one of the wolves and injure one of their legs.
>> Anonymous 05/05/12(Sat)14:17 No.1737852
I attack the wolves with my mace.
>> Goat 05/05/12(Sat)14:18 No.1737861
>> DM 05/05/12(Sat)14:21 No.1737903
You fail to repair your internal injuries but you do feel better.
The four of you gang up on the wolves.
Max and Bardigiano make an effort to push the beasts back, while the clever Charlie loops around and strikes a wolf in the leg, crippling it. A mighty mace blow later the beast lies dead before you. The other wolf, seeing it is outnumbered, attempts to turn tail and flee.
You hear pained moans from the bloodied crevice.

Pursue wolf?
Return to the path?
>> Goat 05/05/12(Sat)14:21 No.1737910
I investigate the crevice
>> Farticus 05/05/12(Sat)14:22 No.1737927
Sing a songly song about how we just FUCKED those wolves up
>> Charlie Rogue 05/05/12(Sat)14:24 No.1737943
Skin the wolves for their pelts. Add to inventory.
>> Max 05/05/12(Sat)14:25 No.1737953
Investigate the bloodied crevice.
>> DM 05/05/12(Sat)14:26 No.1737972
Inside you find a wounded Earth Pony. He is wearing some armour and is rather badly wounded.
He mutters something about being ambushed, but cannot say much. He needs healing or he will die soon.
Farticus' song saves face and nopone blames him for blindly rushing in on his own.
Four WOLF PELTS added to inventory
>> Farticus 05/05/12(Sat)14:26 No.1737987
Fuck yes.
I have healing songs right?

Use THREE of those on his bloody ass.
>> Goat 05/05/12(Sat)14:27 No.1737996
I apply some first aid
>> Max 05/05/12(Sat)14:28 No.1738022
Since I have no basic medical skills, I'll stand guard outside just in case that wolf who had fled bring along another pack of wolves.
>> Bardigiano 05/05/12(Sat)14:29 No.1738038
I'm the cleric, time to shine.
>> Farticus 05/05/12(Sat)14:29 No.1738048
I have no idea how to play D&D if that wasn't clear
>> Charlie Rogue 05/05/12(Sat)14:31 No.1738074
I keep watch for any other creatures that decide to come along while standing outside the crevice.
>> Goat 05/05/12(Sat)14:31 No.1738086
Me too
>> DM 05/05/12(Sat)14:34 No.1738156
You stand your ground, and make sure nothing comes near. You see nothing worthy of alarm.
Your combined efforts quickly return the mystery earthie to health.
He thanks you and introduces himself. He is Celaire, a follower of the great Sun Princess. He ventured out into the woods seeking what he calls a coven of witches who were a great danger to the entire land. However he was ambushed by a pack of wolves and now owes you his life.

In return he offers to either
-Give you what equipment he can spare
-Join your quest
-Give you a special trinket to call upon his aid in time of need

What do you pick?
>> DM 05/05/12(Sat)14:35 No.1738172
As long as everyone has fun, who cares?
>> Farticus 05/05/12(Sat)14:36 No.1738193
The trinket sounds fucking BLING BLING nigga

get me dat
>> Goat 05/05/12(Sat)14:36 No.1738200
I talk with our party and state my opinion that he should join us
>> Bardigiano 05/05/12(Sat)14:37 No.1738229
I'd send him on his way, but if he's after witches, they might come back and finish the job.

Can my character walk him back to the nearest town?

It's gonna be time for me to go to work soon, so I'd like this as a decent way to keep my character alive for use later.
>> Max 05/05/12(Sat)14:38 No.1738237
I'd rather part away with the equipment he's willing to spare.
>> Farticus 05/05/12(Sat)14:38 No.1738251
>searching for powerful witches
>gets killed by wolves
every fucking npc ever
>> Charlie Rogue 05/05/12(Sat)14:39 No.1738270
Gimmie that trinket. He needs some rest. I ask him about the witches before he departs.
>> Bardigiano 05/05/12(Sat)14:40 No.1738298
I think my way works best. Get what information we can from him and whatever we need to know about the witches and how to vanquish them and I'll take him back to safety.

This might not be the great evil we are looking for, but we can't let it go unchallenged.
>> Charlie Rogue 05/05/12(Sat)14:42 No.1738322
Gnarly, dude.
>> Max 05/05/12(Sat)14:43 No.1738341
Fair enough. I don't know if we can still handle the great evil with our current party.
>> Goat 05/05/12(Sat)14:44 No.1738366
>> Bardigiano 05/05/12(Sat)14:45 No.1738383
Keep the trinket to summon a combat NPC for the fight.

The journey there depends on you.

And with this, I have to depart for work.
>> DM 05/05/12(Sat)14:45 No.1738388
After some discussion an agreement is made.
Bardigiano, feeling his conviction demands it, will escort Celaire back to the nearest town to recover.

Before leaving, Celaire hand over what he has to offer - A hammer emblazoned with the sign of the Sun, a small book of folk songs and a glowing white stone. He says to write his name upon the ground with the stone and he will arrive to help you if he can. It was a gift from his old unicorn friend.
Before departing he tells you that the witches indeed live in the mountains, and seek to cast some spell that supposedly could destroy all of the land if allowed to happen. He tells you to seek the mountain of geysers.

You return to the path and part ways.
>Added to inventory

Bardigiano has left the party

What now?
>> Goat 05/05/12(Sat)14:46 No.1738418
I take the hammer and proceed to the river.
>> Farticus 05/05/12(Sat)14:47 No.1738424
Read all of the songs
all of them
and learn how to play them all at once to do absolutely nothing
>> Max 05/05/12(Sat)14:48 No.1738447
Aw, but I wanted the hammer. Oh well, you can take it.

Dibs on next weapon.

Proceed to the river then.
>> Charlie Rogue 05/05/12(Sat)14:48 No.1738457
Proceed to the river. I need some water, dammit.
>> DM 05/05/12(Sat)14:50 No.1738507
After some bickering, the party proceeds along the path to the river.
They meet no immediate obstacles, but cannot shake the feeling that they are being watched.
After an hour, you arrive at the river bank. Nothing seem out of the ordinary, but you are certain you can see shadowy shapes moving among the trees.

What do?
>> Farticus 05/05/12(Sat)14:52 No.1738531
Song of revealing light. To light up the night!
it's probably a shitty spell
>> Charlie Rogue 05/05/12(Sat)14:53 No.1738544
Ignore them, take a drink from the river and thank my god.
>> Max 05/05/12(Sat)14:53 No.1738548
I shout at the general direction of the shadowy shapes, and takes out fightan' sword to be ready for hostility.
>> Goat 05/05/12(Sat)14:53 No.1738552
I apologize for my greed and investigate the trees
>> DM 05/05/12(Sat)14:57 No.1738624
Max's shout causes the shadows to recoil and fall back as the Goat charges in. Goat sees one of the shadows trip over some branches and fall. He can still catch up if he tries.
Farticus' tune falls a bit flat, but does make his ass glow warmly.
Charlie searches the inventory for fucks to give, but packed none. The water seems unusually thick and is slightly miscoloured.

Goat: Chase shadow?
Others: What do?
>> Goat 05/05/12(Sat)14:59 No.1738655
I chase the shadow while preparing to SMITE HIM TO OBLIVION
>> Charlie Rogue 05/05/12(Sat)14:59 No.1738659
I question my god as to why he would forsake my with this filth he deems water. I guess I investigate it too.
>> Max 05/05/12(Sat)15:01 No.1738690
I assist Goat in taking down the shadow, being hopeful that it's a sentient being so that we can get some answers out of it.
>> Farticus 05/05/12(Sat)15:01 No.1738697
I admire my glowy butt
>> DM 05/05/12(Sat)15:04 No.1738753
You manage to catch up to the shadow and strike it down. It screams in pain and falls over with it's spine broken. As it flails on the ground in agony you see it is a unicorn dressed in ragged robes. Terror and rage flash in it's eyes as it spits at you.
Finish him off?
Question him?
You hear the voice of your god whisper in your mind. It speaks in riddles and is barely audible but you understand the bad water is related to the witch coven in some way.
It is very glowy. You like it a whole lot. Indeed if you had nothing else to do you could spend days just looking at it. It is the glowiest and buttiest glowy butt you have ever seen.
>> Anonymous 05/05/12(Sat)15:05 No.1738770
I question him about his motives
>> Goat 05/05/12(Sat)15:05 No.1738782
>> Charlie Rogue 05/05/12(Sat)15:06 No.1738802
I turn my back at the river and head towards the anguished scream that occurred.
>> Max 05/05/12(Sat)15:07 No.1738823
Question him, if he doesn't answer, threaten to hurt him (though I probably be willing to hurt him) until he spits out some answers.
>> DM 05/05/12(Sat)15:10 No.1738881
The unicorn merely hisses at you, and says that the great darkness will soon end you all. He fears you not.
Taunt him?
Hurt him?
Kill him?
>> Goat 05/05/12(Sat)15:10 No.1738900
I taunt him.
>> Max 05/05/12(Sat)15:11 No.1738910
Taunt the fucker.
>> Farticus 05/05/12(Sat)15:11 No.1738922
Fart on him
>> DM 05/05/12(Sat)15:16 No.1739022
He is foaming at the mouth. His eyes have gone wild, and he seems to have lost it completely.
He will probably be unable to tell you anything else useful.
Kill him?
Leave him?
Take him along as a hostage/guide?
>> Anonymous 05/05/12(Sat)15:18 No.1739065
I leave him, we have enough information already. Obviously we have to go to the boiling peak to face the ancient evil.
>> Charlie Rogue 05/05/12(Sat)15:19 No.1739072
Have I caught up yet? If so I laugh at the scene. I also tell the party that the witches fucked up the river's water.
>> Max 05/05/12(Sat)15:19 No.1739086
I say we take him along for wasting our time, perhaps we can use him as a bait for any devious traps prepared for us since they know of our presence.
>> Farticus 05/05/12(Sat)15:22 No.1739126
Take him along
>> DM 05/05/12(Sat)15:25 No.1739182
Sharing your info and checking the map, you determine Boiling Peak is the one from which the river comes from. It is very high and possibly volcanic.
You tie up the broken witch and drag him along.

You hear some low growling in the surrounding woods, and darkness begins to fall. Farticus' ass lights your way for about 10 feet around you. Beyond that it is hard to see.
The map reveals there is a rocky area about a mile upriver where you can safely make camp, and a shallow fording point not too far away.
The witch is leaving a trail of blood behind him.

What do?
>> Goat 05/05/12(Sat)15:27 No.1739225
I clean up the trail of blood until we hit the rocky area
That wolf or other wildlife might still be around
>> Max 05/05/12(Sat)15:28 No.1739238
Damn it, uh, am I strong enough to carry him along to the camping area to avoid more blood dripping?
>> Farticus 05/05/12(Sat)15:28 No.1739239
Wave my ass around to see if we can see anything
>> Charlie Rogue 05/05/12(Sat)15:29 No.1739254
Suggest we use the robes he's wearing to cover up the bleeding wounds. I suggest we had towards the safe area for camping and come up with a sleeping schedule so one always has eyes on the witch.
>> DM 05/05/12(Sat)15:33 No.1739353
With your combined efforts you make it to the campsite and set up camp. Thanks to your precautions you left only minimal clues to your existence. However Max is now very tired and the witch has passed out from the pain and blood loss.
You can still hear growling, but there is a lot less of it than before. However all you can see is some sticks and bushes moving.
It is five hours until dawn.
If you do not heal the witch he might die during the night or the next day. however healing him might make him dangerous or allow him to flee.

What do you do?
>> Farticus 05/05/12(Sat)15:34 No.1739366
Fart a tiny bit of healing into the witches face
>> Goat 05/05/12(Sat)15:34 No.1739374
I tie up the witch to a tree and cast a minor healing spell.
>> Max 05/05/12(Sat)15:37 No.1739422
I'm going with Goat's planning to do with him, then proceed to lower my guard and take a nap to recover myself.
>> DM 05/05/12(Sat)15:40 No.1739475
The witch raises his head and snarls at you. He hates all of you from the bottom of his heart, having denied him his destiny as a martyr.
Max falls into a deep sleep.
Farticus' ass glow begins to dim, losing out to the campfire.
The growling grows closer.

Spot check?
>> Charlie Rogue 05/05/12(Sat)15:40 No.1739478
I sit down and watch over the witch for two hours. I fall asleep promptly after.
>> Goat 05/05/12(Sat)15:42 No.1739512
I try to take a nap, ignoring the growling
>> Charlie Rogue 05/05/12(Sat)15:42 No.1739521
Roll to see if the growling wakes me up.
>> Max 05/05/12(Sat)15:43 No.1739534
*still asleep*

We're going to die, aren't we
>> Farticus 05/05/12(Sat)15:43 No.1739540
Roll to play a song to wake everyone the fuck up
>> DM 05/05/12(Sat)15:45 No.1739597
Goat naps for two hours, then wakes up. He is good to go.
Charlie falls asleep in turn, and is not awoken by the noise.
Max is still asleep
Waking him or Charlie up now leaves them weakened in the morning.
Farticus' cheery tune keeps him and Goat awake, but fails to alert Charlie and Max.

It is three hours to dawn.
The growling is right next to your camp
Max and Charlie are asleep. The Witch is asleep.

Your action?
>> Farticus 05/05/12(Sat)15:47 No.1739622
>> Goat 05/05/12(Sat)15:47 No.1739623
I try to illuminate the area where the growling comes from.
>> Charlie Rogue 05/05/12(Sat)15:48 No.1739644
>> Max 05/05/12(Sat)15:49 No.1739670
>> Farticus 05/05/12(Sat)15:49 No.1739679
extra stank pls
>> DM 05/05/12(Sat)15:52 No.1739742
You direct your attention to the growling. It turns out the reason you never saw what it was earlier was simple: you were being tracked by a Timber Wolf, which blended well into the scenery.
It is large and looks hungry. It may be related to the wolf you allowed to escape. The fart did not seem to harm it much.

Roll Wolf Lore to discover more info?
Roll Initiative to fight?
Summon Celaire for help?
>> Goat 05/05/12(Sat)15:53 No.1739763
I wake the lazy faggots up and summon Celaire
>> Farticus 05/05/12(Sat)15:53 No.1739774
I roll to hide
>> Charlie Rogue 05/05/12(Sat)15:53 No.1739782
>> You guys all have names, so I'll temporarily adopt one, too. 05/05/12(Sat)15:54 No.1739795
     File: 1336247679.jpg-(38 KB, 500x281, ur a shazbot lindsay.jpg)
38 KB
I just got in.
What the fuck is going on here?
>> Goat 05/05/12(Sat)15:55 No.1739802
>> Farticus 05/05/12(Sat)15:55 No.1739806
>> Anonymous 05/05/12(Sat)15:55 No.1739812

Careful not to step in the fuckhuge puddle of semen.
>> Farticus 05/05/12(Sat)15:55 No.1739819
Hey this time it isn't ERP
>> Max 05/05/12(Sat)15:56 No.1739830
>> You guys all have names, so I'll temporarily adopt one, too. 05/05/12(Sat)15:56 No.1739834
>no ERP
I am disappoint, MLPG.
>> Goat 05/05/12(Sat)15:57 No.1739850
>> DM 05/05/12(Sat)15:57 No.1739851
Goat raises the alert, waking up both Charlie and Max.
He also takes out the Summoning Stone and writes the name of Celaire in the dirt.
The Timber Wolf is dazed by the brilliance of Celaire as he steps out of a golden portal. His armour is patched and he has a golden glow about him. He wields a sword and stands ready to help you.

You have initiative.
You do not know the Timber Wolf's weakness.
Attack anyway / Ask Celaire if he knows more?
>> Goat 05/05/12(Sat)15:58 No.1739867
I ask Celaire if he knows more about timberwolves
>> Farticus 05/05/12(Sat)15:58 No.1739877
Did I hide?
Roll to sing the song of +3 ATK to teammates
>> DM 05/05/12(Sat)15:59 No.1739888
We're doing some pseudo D&D.
Wanna join in? I can introduce you into the story after this encounter.

General info can be found from here: >>1736925
>> Charlie Rogue 05/05/12(Sat)15:59 No.1739898
Ask Celaire for advice. Is our fire still burning?
>> Max 05/05/12(Sat)16:00 No.1739905
Geez, that was rude. I'm awake now I guess (weaken).
I'll hold the beast off while you guys get some answers outta Celaire.
>> DM 05/05/12(Sat)16:04 No.1739996
Farticuss is hidden. His anal aria bolsters everyone's will to battle
Max holds his ground. Being somewhat groggy his guard is less than perfect and he gets slapped around somewhat, but is not critically wounded.
Celaire tells you a Timber Wolf, being close to an Ent or Wood Golem, cannot bleed and is not easy to crush or puncture, but can be cut with heavy weapons and is very flammable.
>> Charlie Rogue 05/05/12(Sat)16:06 No.1740031
If our fire is still burning, I attempt to pick one of the logs up and use it as a torch to frighten the creature. Strike it with said torch if it attacks.
>> Goat 05/05/12(Sat)16:06 No.1740034
I cast an aura of defense and attack the timberwolf with a burning stick I take out of the campfire
>> Farticus 05/05/12(Sat)16:07 No.1740049
I do nothing useful except sing some more songs
>> Max 05/05/12(Sat)16:08 No.1740085
Well, my fightan' sword is heavy enough. Roll for effectiveness from the cuts that I've made to the Timber Wolf.
>> Charlie Rogue 05/05/12(Sat)16:11 No.1740125
http://www.youtube.com/watch?v=Oy1WJxrmxfk#t=0m11s Fucking bards
>> Farticus 05/05/12(Sat)16:12 No.1740157
ohoho i get it
>> DM 05/05/12(Sat)16:13 No.1740176
You rush to aid Max, flanking the Timber Wolf. It is visibly terrified by the flame, and takes some steps back.
As the wolf takes a step away, Max strikes it with his blade. The heavy blow snaps one of the Timber Wolf's forelegs into splinters. It limps momentarily, judging it's chances against such odds.
Farticus' songs do nothing particularly useful.

Celaire also picks up a flaming stick and circles around the wolf. The Timber Wolf is now wounded and trapped. It seems frightened.
Finish it off?
Let it flee?
>> Farticus 05/05/12(Sat)16:14 No.1740197
Fart on it, so its parents abandon it.
And then let it flee
>> Goat 05/05/12(Sat)16:14 No.1740204
I let it flee and then do a victory dance
>> Max 05/05/12(Sat)16:16 No.1740241
I guess I'll let it flee, for now.
>> Charlie Rogue 05/05/12(Sat)16:16 No.1740253
Finish it off. a Wounded wolf is useless in the wild.
>> Max 05/05/12(Sat)16:18 No.1740291
Still, whichever pack of Timber Wolves that thing came from, if we finish it off, they'll know one of their kind is missing and will start to search for it.
>> Charlie Rogue 05/05/12(Sat)16:23 No.1740378
Just got message from uni. Internet is going dowwn for about one hour for amintenence. Will be back ASAP
>> DM 05/05/12(Sat)16:23 No.1740379
The party convinces Charlie to stay his blade and let the Timber Wolf flee. It limps off into the darkness.
As you return to camp you investigate the severed leg. A sword decorated with softly glowing runes is stuck in it, most likely it was the weapon of a past adventurer who faced the same wolf and lost his life.
As per earlier agreement, Max keeps it.
Celaire returns to his portal and vanishes, promising to help in the future if called upon.
The party rests for what remains of the night, and in the morning all are feeling decently well.
The Witch can now walk on his own.
Max is too tired to carry him.

According to the map, the foot of Boiling Peak should be just upstream from here.
Head straight there?
Take a detour to avoid possible ambushes?
>> Anonymous 05/05/12(Sat)16:25 No.1740409
I say we should take a detour, we really couldn't use more ambushes.
>> Farticus 05/05/12(Sat)16:25 No.1740424
My ass will still guide the way, light or no.
>> Max 05/05/12(Sat)16:26 No.1740445
I'll have to agree, let's take a detour. Also I try to identify the new sword that I've obtained
>> Goat 05/05/12(Sat)16:29 No.1740481
>> DM 05/05/12(Sat)16:31 No.1740534
The party treks on into the woods, avoiding the main path. It seems to have become more beaten the closer you get to the mountain foothills.
Max manages to read the runes on the sword. It seems to have belonged to an earth pony smith-knight who despised magic. Chances are it has anti-magic properties.
As you draw closer to the mountain, the Witch starts to get restless.
You can also hear some movement and even feint voices in the distance.
Looking up above you can now see Boiling Peak. It lives up to its name, a large purple plume of steam rising from it.

Proceed with caution?
Set up a trap?
>> Anonymous 05/05/12(Sat)16:32 No.1740566
Sing the loudest song known to man to announce our arrival, of course.
>> Farticus 05/05/12(Sat)16:33 No.1740576
>> Max 05/05/12(Sat)16:35 No.1740603
Proceed with caution seems to be the best deci-

we're screwed, leg it!
>> Goat 05/05/12(Sat)16:36 No.1740615
Proceed with caution, we don't need any more fights right now
Tell farticus to fuck himself with a rake
>> Farticus 05/05/12(Sat)16:36 No.1740633
>> DM 05/05/12(Sat)16:38 No.1740661
66 > 15 > 3
Farticus has revealed his position. The Witch begins laughing madly. You can hear a patrol coming your way.

>> Farticus 05/05/12(Sat)16:40 No.1740689
Sit tight
>> DM 05/05/12(Sat)16:40 No.1740696
And to set the mood
>> Goat 05/05/12(Sat)16:40 No.1740707
Get the fuck away and find a hiding spot.
>> Max 05/05/12(Sat)16:41 No.1740712
Grab the witch along and find a spot to hide while forcefully gagging him with the wolf pelts.
>> Farticus 05/05/12(Sat)16:41 No.1740729
We gon die
>> Max 05/05/12(Sat)16:42 No.1740749
but I like being alive ;_;
>> Farticus 05/05/12(Sat)16:43 No.1740760
your welcom
>> Goat 05/05/12(Sat)16:43 No.1740764
we ded
>> Farticus 05/05/12(Sat)16:44 No.1740779
Cast song if invincibility on myself
>> DM 05/05/12(Sat)16:44 No.1740785
Farticus stays put as the others drag The Witch into the nearby bushes and gag him.
The patrol consists of three unicorns, wearing similar ragged robes as The Witch you caught earlier.
They surround Farticus.
Farticus: Bluff? Attack? Flee? Surrender? Other?
Party: Bide time? Attack? Other?
>> Goat 05/05/12(Sat)16:45 No.1740797
Cast an aura of go fuck yourself, patrol and charge them.
>> Farticus 05/05/12(Sat)16:45 No.1740805
forget this

I'm sorry my good friends, I am lost
>> Farticus 05/05/12(Sat)16:46 No.1740825
inb4 i get shanked
>> Max 05/05/12(Sat)16:46 No.1740838
Ah fuck it, I assist Goat!
>> DM 05/05/12(Sat)16:51 No.1740933
Farticus attempts to make some flimsy excuse as to why he is here but the patrol does not buy it at all. As they prepare to tare him apart, Goat storm out of the bushes. Taken completely by surprise, the first of the three unicorns doesn't even have time to react before he is crushed by a mighty body slam.
As the other two scramble to keep the situation under control, Max leaps out and strikes another one. The two unicorns, knowing they are outnumbered, attempt to cast a shield spell to keep themselves safe, but the Anti Magic Blade passes through as if it were nothing, beheading the duo in one heroic sweep.

As you return to the bushes you realize that in your hurry, The Witch escaped. He is still injured though, so he can't be far.

Added to inventory:

Find The Witch?
Sneak in in disguise?
>> Goat 05/05/12(Sat)16:52 No.1740957
Go and find the witch
>> Farticus 05/05/12(Sat)16:52 No.1740961
I'll take the risk of sneaking
>> Max 05/05/12(Sat)16:54 No.1740992
Wear the disguise and find the witch.
>> DM 05/05/12(Sat)16:58 No.1741080
You put on the disguises and follow the bent grass and disturbed foliage to find The Witch.
You see him talking to another patrol. He tells them that there are intruders, but he doesn't seem to know you are in disguise now. This patrol is larger than the last, so attacking it is not a good plan. However this new info assures you that as long as the disguises hold up, you can sneak around freely in the area.

There is a main gate, a smaller side gate probably used for garbage disposal and the like, and a part of the outer wall seems to be under repair after taking damage from an unknown source. You assume this is the Witch Coven HQ.

How do you proceed?
>> Goat 05/05/12(Sat)17:02 No.1741146
I think we should go through the side gate and somehow get more information on that place.
>> Max 05/05/12(Sat)17:02 No.1741149
Investigate the smaller side gate for clues regarding the living conditions of the witches. Try to act nonchalant.
>> Farticus 05/05/12(Sat)17:04 No.1741209
I personally walk right through the main gate, giving 0 fucks.
>> Charlie Rogue 05/05/12(Sat)17:14 No.1741396
Internet's back up. Have I been killed off or can I jump back in?
>> DM 05/05/12(Sat)17:14 No.1741398
Brave Farticus waves farewell to his comrades, accepting his suicide mission. He proceeds to the main gate farting up a jolly tune, and when questioned leaps over the entire wall with his wings, laughing as he goes.
All the guards raise an alarm and focus their attention on him. The path is now open.
With Farticus facilitating a flatulent distraction, the two of you sneak in through the now unguarded side gate.
The Witch Fort is mostly a shanty town within a wooden wall. It seems to mostly exist as a means to block small raid forces from reaching the mountain.
You see many run down houses and huts, a cave carved into the mountainside, and a massive staircase leading up towards the peak.

Farticus, you have 100 HP left. Each one of our posts will deplete that HP pool.
Your mission is yo buy time for the others now.

The rest of you, find the Matriarch and stop her before she can complete her plans.
>> DM 05/05/12(Sat)17:15 No.1741432
Charlie is inside the gates too, alongside Goat and Max. He is also disguised, using the robe Farticus left behind.
>> Farticus 05/05/12(Sat)17:16 No.1741457
>> Max 05/05/12(Sat)17:17 No.1741471
>that song
Hell yeah, I hope you gentlemen are ready to do this. Up the stairs!
>> Goat 05/05/12(Sat)17:17 No.1741473
I run up the staircase, looking for the temple the witch was speaking about
>> Charlie Rogue 05/05/12(Sat)17:18 No.1741501
Up ze stairs.
Song ;_;7
>> DM 05/05/12(Sat)17:26 No.1741677
Farticus strains his body to pull off one final performance. A true swansong. The heavens themselves split as he loops and dives around the courtyard. Dozens of unicorns rain bolts of magic at him, dozens more try to grasp him out of the air. Their blows rain heavy, but Farticus holds his own.

He is down to 43HP.

With chaos and confusion reigning in the courtyard, the trio acts natural and moves to the stairs. A few more witches charge down the stairs to join the battle, but they pay no attention to our sneaky heroes.
As you ascend the seemingly endless steps you can see Farticus fighting for his life down below.
Up above you see a larger hovel adorned with runes and magical trinkets. The matriarch must be nearby.

Press on?
>> Goat 05/05/12(Sat)17:29 No.1741744
Continue running until we hit the hovel.
>> Max 05/05/12(Sat)17:29 No.1741745
Don't fail us, Farticus ;_;
>> Charlie Rogue 05/05/12(Sat)17:31 No.1741772
Can the cleric try to aim a spell at our ally? If not continue onwards, praying that my rain god gives him a heroic death in the rain.
>> Charlie Rogue 05/05/12(Sat)17:31 No.1741790
>water/rain god
>> Max 05/05/12(Sat)17:33 No.1741832
Cleric's back in town bro.
>> Goat 05/05/12(Sat)17:34 No.1741850
Cleric ded
>> Charlie Rogue 05/05/12(Sat)17:34 No.1741860
Daw fuck. Carry on then.
>> DM 05/05/12(Sat)17:44 No.1742059
Had the good cleric not left to tend to the needs of Celaire, Farticus might still have hope. Alas, now his fate is all but sealed.
However, the gods answer those who are worthy. Befitting the heroic sacrifice of a pegasus, son of the great race of cloudshapers and masters of weather, dark clouds gather overhead. In a mighty storm as mighty as it is sudden, great bolts of lightning illuminate the bloodied silhouette of Farticus, the gassiest of the Pegasi. In his final moments he raises his gaze to the skies and sees his comrades have reached their goal.
Knowing his sacrifice may well have saved the entire land, Farticus closes his eyes and embraces his end. His wings are tattered and his eyes bloodied. His body long since taken beyond what it can survive. In a final effort to do all he can he calls upon what strength he has and slams into the largest group of witches he can see.
Amidst the chaos and destruction, the witches rush to look for survivors, and the party enters the Matriarch's hovel.

Inside there are tomes, relics, totems and potions. Long incantations are scrawled on the walls and ceilings. A smell of death, fear and decay can be sensed from deeper within. It seems the hovel is linked to the crater itself.

Study hovel?
Proceed to crater?
Summon Celaire?

>> Anonymous 05/05/12(Sat)17:46 No.1742113
Look around the hovel
>> Goat 05/05/12(Sat)17:47 No.1742138
>> Max 05/05/12(Sat)17:47 No.1742154
Holy shit I'm getting >feels
Investigate the hovel for further clues regarding the Matriarch, if any that is.
>> Charlie Rogue 05/05/12(Sat)17:48 No.1742174
Search hovel.
>> DM 05/05/12(Sat)17:57 No.1742375
As you search the hovel, going through the texts and studying the imagery, you begin to see certain repeating elements.
There are many different drawings, paintings and illustrations, some visibly centuries older than others, by dozens of different artists, yet for all their styles and ages, they all depict the same thing - an amorphous mass engulfing the land. This theme repeats in the writings. A corruption of the elements - a tainted water born of fire that will destroy the land and air. It is now clear why the Water God seemed to involve himself so freely on this journey.
Whatever it is the Matriarch seeks to summon, it is ancient and destructive beyond your understanding. Possibly some form of tainted primordial elemental.

You can hear three voices coming from the crater, an old mare and two younger ones. The old one must be the Matriarch. She sounds very angry.
It would be wise to do what preparations you need now before engaging her in battle.

>> Goat 05/05/12(Sat)18:00 No.1742434
I quickly grab something to eat from our supplies and wait for the others to get ready
>> Charlie Rogue 05/05/12(Sat)18:01 No.1742456
I suggest that we summon Celaire.I also inform the party if need be I should probably be the first to sacrifice himself or be bait, as I've taken a sip from the tainted water. Upon the Sun champion's arrival I ask him if my fears are unfounded.
>> Max 05/05/12(Sat)18:02 No.1742479
Check our current inventory, also since they haven't noticed us, summon Celaire and see if he can be any assist to us.
>> Charlie Rogue 05/05/12(Sat)18:05 No.1742556
Also this: www.youtube.com/watch?v=71heHLDXmKo
>> DM 05/05/12(Sat)18:12 No.1742690
You lay open your inventory
It contains
30 feet of rope
Some food
A map
Some personal items
The Summoning Stone
The rest has been used up.

As Goat eats what remains of your rations, Charlie and Max proceed to summon Celaire.
Celaire makes a few rounds around the hovel and observes his surroundings. His expression reveals deep concern with notable hints of outright fear. Yet he keeps his tone as calm as ever.
He assures Charlie the tainted water will not necessarily be his downfall, and may indeed prove to be the very opposite. Between his consumption of the water and close connection to the Water God, he may prove instrumental indeed in the coming battle.
Celaire tells that he did his own studies before departing on this quest. He knows the Matriarch is usually guarded by her two daughters. Neither of the two are particularly powerful unicorns, but they are mean and one is quite bulky. The Matriarch herself is an old crone but a very powerful spellcaster.
Before heading for the crater alter, Celaire says a final prayer for the fallen pegasus.
>The sun shines brighter for each who falls serving it. Fly free now, winged brother. Fly and be one with the sun. Praise be to the fallen, and praise be to the sun.

Are you ready to proceed?
Guess who just earned a bonus. Well picked.
>> Goat 05/05/12(Sat)18:14 No.1742725
FUCK ;_;
>> Max 05/05/12(Sat)18:16 No.1742767
Better grab a bite so that I don't go hungry in the midst of battle.

Right, I guess I'm ready!
Thanks Farticus ;_;
>> Charlie Rogue 05/05/12(Sat)18:20 No.1742845
Farticus is in a less water-poisoned place ;_;
Say a prayer to the water god to aid in me in the upcoming battle so that I may visit the seas and enjoy the rain once more. Take the rope and tie it into a lasso in preparation for upcoming battle.
>> DM 05/05/12(Sat)18:33 No.1743094
You proceed to the altar poised at the edge of Boiling Peak's crater.
The storm still rages above, illuminating the scenery with rapid lightning strikes. As you gaze into the crater you see it is filled with tainted water like the river, only far worse. It is heavily discoloured and only semi-liquid. Worst of all, it appears to be moving according to it's own will.

At the other end of the crater you see three unicorns.
Of the two younger ones, one is tall and stick-thin, the other short and fat. Both are female, and are talking to the third, older one.
The Matriarch is a bloated and seemingly ancient mare, her features resembling rotten wood more than skin and flesh. She is furious, as the storm seems to be interfering with her spell. She is also missing a key reagent - a blood sacrifice.
Seeing you arrive, she grins and orders her daughters to attack. If they can cast one of you into the pit for the ritual to be complete, she won't use them instead.

As you brace to take the witches on, a massive bolt of lightning strikes one of the large rocky outcrops on the crater edges. A jagged but incredibly smooth shard lands at the feet of Charlie. It seems the Water God has sent him a gift with which to fight this final foe.

The Matriarch is located directly opposite of you, at the other edge of the crater.
The thin sister is coming at you on the left
The fat one on the right

Celaire charges the fat sister, screaming dedications to the sun he so adores as he goes. A bolt of magic from the Fat Witch strikes him in the side of the face, but he ignores the pain.

You have initiative.
What do you do?
>> Farticus 05/05/12(Sat)18:33 No.1743096
your welcom
>> Goat 05/05/12(Sat)18:37 No.1743150
I charge the thin sister, hoping to take her out quickly
>> Charlie Rogue 05/05/12(Sat)18:37 No.1743155
I equip the new-found shard and attempt to sidestep the fat sister and injure her legs in a running sweep.
>> Max 05/05/12(Sat)18:37 No.1743161
I'll take on the fat one!

I just hope I get lucky with the runic sword.
>> DM 05/05/12(Sat)18:46 No.1743285
Goat is stuck in battle with the Thin Witch
The Hammer of the Sun proves most effective here, smashing her skinny bones. She topples, but the Matriarch lifts her body up from afar.
With her attention drawn to Celaire, the Fat Witch has little hope in a three on one battle. Her corpulent thigh is cut deep but she remains upright, yet the distracting pain causes her to lose focus, leaving her open for a killing blow with the Rune Sword.
As the Fat Witch falls over dead, the Matriarch shrieks in rage.
"IF YOU WORTHLESS SCUM CANNOT EVEN THROW ONE PONY OFF A CLIFF, I WILL SIMPLY USE YOU INSTEAD" she yells as she magically hurls the Thin Witch over the edge.

Luckily, you had the foresight to make a lasso, and you catch the intended sacrifice before she can become the final reagent in the ritual.
With life escaping her broken body, she whispers: I'm sorry Hydia...

Nothing stands between you and the Matriarch now.
>> Goat 05/05/12(Sat)18:51 No.1743367
I try to strike the witch again, hoping to kill her with this blow
>> Max 05/05/12(Sat)18:52 No.1743381
Well, what are we waiting for, gentlemen? It's been fun fighting along you guys.

GO FOR BROKE! (attacking the Matriarch)
>> Charlie Rogue 05/05/12(Sat)18:53 No.1743389
I yell that we charge from different directions. I aim directly FOR THE HORN with my weapon in attempt to silence her foul magics.
>> DM 05/05/12(Sat)19:01 No.1743540
The killing blow lands on the Thin Witch.
As the body falls limp, you all charge the Matriarch. The seconds it takes to reach her feel like hours as you watch her stern expression twist through surprise to fear and further to sorrow and finally pure rage.
A mother that has seen her own children die before her eyes.
A sorcerer and believer whose life's work and object of devotion hangs in the balance.
And a rat trapped in a corner.
She is all this and more.
Exhibiting remarkable power, she tears large chunks of rock from the crater walls and uses them to make floating platforms for her to stand on. She flees to the center of the crater and begins to attack.

Celaire leaps onto the platforms, hopping from one to another as the Matriarch plunges them down from under him. With a mad glow in his eyes, Celaire plunges his blade into the matriarch, only to realize it had seemingly no effect on the crone. Moments later he ragdolls through the air as the matriarch retaliates, sending him crashing into the outer wall, his sword still stuck in her flank.

Celaire gasps for breath.
P-praise the... sun.
It's go time.

Roll for initiative.
Score to beat: My roll.
>> Goat 05/05/12(Sat)19:04 No.1743589
>> Max 05/05/12(Sat)19:05 No.1743595
>> Charlie Rogue 05/05/12(Sat)19:09 No.1743670
With resolve I attempt to jump to the main platform, cursing the fact that I lack any ranged weaponry. May there be no mercy for those who betray the Sun and Water!
>> DM 05/05/12(Sat)19:15 No.1743771
You charge the Matriarch from different sides. With Celaire's sword in her, she can't move to dodge you.

The Hammer of the Sun strikes the sword's hilt, striking it deeper like a nail of righteous fury.

The Rune Sword manages to deflect her retaliation spell, and cut deep into her chest, dropping her do her knees.

And finally, the God Shard striker her horn, and in a brilliant flash conducts the fury of the sun and storm through it into the Matriarch, shattering her horn.
With her horn gone and her body so damaged, she can no longer maintain her spells. You barely make it off the floating rocks before they fall into the boiling crater below.

As you go to Celaire's side, you hear a shrieking laughter. The Matriarch is trying to drown herself in a desperate attempt to become the final sacrifice needed by her spell.

>> Leth !Leth/HQgHY 05/05/12(Sat)19:16 No.1743783
You guys should move onto the next thread.


This thread isn't long for this world.
>> Anonymous 05/05/12(Sat)19:16 No.1743798
Alright, thanks.
>> Charlie Rogue 05/05/12(Sat)19:17 No.1743810
We have to stop her.
Move actions to next thread?
>> DM 05/05/12(Sat)19:17 No.1743817
Neither are we, lord Leth.
But if we fail to resolve things here, we will move.
>> Goat 05/05/12(Sat)19:18 No.1743836
Panic and rush to the matriarch to stop her.
>> Anonymous 05/05/12(Sat)19:18 No.1743837
Yeah, it seems like we're nearing the end, but do we continue here or?
>> Goat 05/05/12(Sat)19:19 No.1743846
We can just move there if we 404 before this ends
>> DM 05/05/12(Sat)19:20 No.1743859
I will give you a chance to come up with a solution.
Celaire is down and unable to help. You are on your own.
Let's see some creative solutions.
I'd hate to do another BAD END
>> Charlie Rogue 05/05/12(Sat)19:20 No.1743863
Regardless, I doubt we can pull her bloated body up by ourselves, plus the water is boiling. Attempt to retrieve the lasso, And have all three of us try to pull her out.
>> Max 05/05/12(Sat)19:21 No.1743866
Do we still have that lasso? If so, use it to grapple her away from the boiling crater, if not, well SHIT. Attempt to stop her in any way.
>> Goat 05/05/12(Sat)19:22 No.1743887
This seems like the best solution
>> Raisin 05/05/12(Sat)19:23 No.1743904
Come on guys, you can do this.

If I can, you can.
>> Charlie Rogue 05/05/12(Sat)19:23 No.1743906
Also, since the source of the foul magics is gone, attempt to see if the water god can try and puify this water before it's too late.
>Realizing my entire options this game were PRAY TO THE GODS, AIM FOR THE LEGS
>> Charlie Rogue 05/05/12(Sat)19:32 No.1744043
So we attempt to lasso the old hag.

Those last few actions were absolutely terrifying. Totally worth my night though.
>> DM 05/05/12(Sat)19:32 No.1744044
You throw the lasso into the crater and land it around the Matriarch's neck. With all three of you pulling with all your might against the flailing crone, you manage to snap her neck before the tainted water can claim her.
You have denied the final sacrifice, and the ritual is a failure.
As the skies begin to clear up the boiling crater slowly calms down, a bloated carcass slowly bobbing up and down near the center.

A loud commotion is heard down below. The remaining Witches are engaged in battle with a large group of Royal Guards. You spot Bardigiano the Cleric among them. Though a bit late, he returned with help once he saw the storms gather.
As you consult him and other healers about Celaire, the Sun Knight interrupts the worried talks. All he wishes is to be kept alive for long enough to praise the sun princess in person.
The trip is long but news travels fast. As you rest in the same town Celaire was taken to when you first met, an important visitor is on her way.
That morning Celaire is indeed greeted by the morning sun in person. Though he barely lives past noon, his eyes proved he wanted nothing more from life.

For your deeds, you are rewarded two balloons

Alterntive BAD END: http://www.youtube.com/watch?v=7CnOysetlQw
>> Goat 05/05/12(Sat)19:35 No.1744101
>two balloons
Next time you do something like this make us fight the zebra king
Anyways, this shit was fun.
>> Charlie Rogue 05/05/12(Sat)19:36 No.1744127
I AM PLEASED. The balloons are more than enough for our heroic deeds.

I had fun. Thanks for the quest!
>> Max 05/05/12(Sat)19:36 No.1744129
Awww yeah. Damn, that was fun. Will you be planning to do stuff like this again soon?

>that alternate bad ending
>> DM 05/05/12(Sat)19:36 No.1744131
Zebra King was going to appear in the previous one, but it ended with a BAD END so we never got to meet him.

I might do more of these if people like them.
>> Max 05/05/12(Sat)19:38 No.1744158
Haha yeah, can't believe we spent like 6 hours on this.
>> Goat 05/05/12(Sat)19:38 No.1744167
>6 hours
Fuck, really?
>> DM 05/05/12(Sat)19:39 No.1744192
Glad to see my players had fun.
I wonder if we had any lurkers?

I just gotta ask - how soon did you figure out I was referencing the G1 movie?
>> Goat 05/05/12(Sat)19:40 No.1744202
The instant you mentioned the two sisters
>> Anonymous 05/05/12(Sat)19:41 No.1744215

Lurker reporting, was here from start till finish.
>> Charlie Rogue 05/05/12(Sat)19:41 No.1744227
Oh lawdy. Good Saturday all in all.
I had an inkling when I drank from the water. Two sisters confirmed it. Glad we had a sunbro in it though.
>> Max 05/05/12(Sat)19:42 No.1744239
I haven't watched the movie, so I really had no idea.

Well, going off now, thanks a ton again, DM!
>> Farticus 05/05/12(Sat)19:42 No.1744241
it was great
until i died then it got pretty good
>> Goat 05/05/12(Sat)19:43 No.1744264
>Going on a suicide mission while playing ride of the valkyries with your butt
>Expecting not to die
>> Anonymous 05/05/12(Sat)19:43 No.1744267
You shall live on in our hearts and our nostrils.
>> Anonymous 05/05/12(Sat)19:45 No.1744315
Anyways, thanks for the quest, it was fun
I'm leaving now
>> DM 05/05/12(Sat)19:45 No.1744316
Next time you should play too.
I was afraid I gave it out right off the bat with the witch coven, or latest at the river.
You are the most suicidal player I've ever had. I couldn't deus ex machina hard enough to save you a third time in a row.
>> Anonymous 05/05/12(Sat)19:45 No.1744329
Least I went out in the most badass way possible
>> Anonymous 05/05/12(Sat)19:46 No.1744349
Heading out too. Thanks for the game!
>> Anonymous 05/05/12(Sat)19:47 No.1744357
Hopefully DM will be around in 12-15 hours from now

Hahah, damn right bro. It was fun with you guys!

Old Ironhide Session I ==>

Tainted Element