/q/ - Quest

ADVENTURE!

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File: 1339265468016.jpg (638.36 KB, 1077x794, mordheim[1].jpg)

No.9098

Celestia and Luna have just beaten Discord using the elements of harmony and Equestria is being rebuilt.
As the whole country is busy with reconstruction a meteorite strikes the port city of Trotheim, a border town, not very small, but not big enough to be noticed in the aftermath of Discord's passing.
The impact shakes the nearby regions, sending adventures from the nearby Griffon Kingdoms and pony towns searching through the ruins for loot and survivors.
Soon the adventurers find strange green metal or mineral near the meteorite's impact crater which is thought to be very valuable, and adventurers flock to the town for this precious resource.
Theonly two spots of civilization left in the town are the northern piers and the southern gateway and the surrounding houses.
Players report in, we'll start if we get at least 4, 6 max.

No.9101

>>9098
Name: Card Trick
Race: Earth Pony
Class: Bard
Mark: A deck of cards
Alignment: Chaotic Good/worshiper of Pinkie Pie
Weapon: Masterwork Mace, bow and arrows, short sword
Armor: Reinforced leather vest
Items: Banjo, rations, a deck of playing cards, some coins
Description: Easily amused and good natured, his coat is lavender and his mane and tale are green.

Do I have to drop that masterwork mace and are we using the pointbuy system for abilities?

No.9102

AND JUST ON THE ODD CHANCE WE'LL GET A NEW PLAYER
Ruleset
http://pastebin.com/66SXJuKP
Site extension
http://mlpg.co/scripts/Dollchan_Extension_Tools_mlpgco.user.js

Character sheet goes as follows:
Name
Race
Cutiemark or Special talent
Class
Alignment
Equipment and items (these will affect how much starting funds you will have)
A short description of your character if you want to

No.9103

>>9101
>>9100
Yes we're using points system for skills, so you both have to choose your skills

No.9104

>>9103
Five points?

No.9105

>>9103
5 points right?

No.9106

>>9104
>>9105
Just like in the rules.

No.9107

>>9106
I dont see smite in the rules, is a free skill now?

No.9108

>>9107
I don't think smite exists anymore if it's not in the ruleset.

No.9109

Oh well

Name: Aurelia
Race: Unicorn
Cutiemark: Golden flower
Class: Cleric
Skills: Detect evil, heal, cure and compassion.
Alignment: Lawful good
Any notable items: Small book of prays, food and some bandages
A short description of your personality and appearance if you want to: Healer and moralfag.

No.9110

Name: Card Trick
Race: Earth Pony
Class: Bard
Mark: A deck of cards
Alignment: Chaotic Good/worshiper of Pinkie Pie
Abilities: Inspire (1), Entertain (1), Cheap Shot (1), Bluff (2)
Weapons: Masterwork Mace, bow and arrows, short sword
Armor: Reinforced leather vest
Items: Banjo, flute, rations, a deck of playing cards, some coins, colorful clothes
Description: Easily amused and good natured, his coat is lavender and his mane and tale are green.

No.9111

Name: Neith
Race: Pegasus
Class: Inquisitor
Alignment: Lawful neutral/The Vigilant Moon (NG)
Weapon: Rapier and flintlock
Skills: Mark for Death, word of power, Point Blank Shot
Cutie Mark: Rapier (Good at stabbing things)
Inventory: Food and water, a simple knife and a piece of flint and steel
Description: dedicated to destroy corruption at any cost

No.9112

>>9111
Pistol or rifle?

No.9113

>>9112
pistol

No.9114

What happened to those two people Nasse found?

No.9115

>>9114
Apparently they weren't interested after all.

No.9116

Well I suppose we could start with just three if you want to and no one's making their character right now…

No.9117

>>9116
Do one last call in the thread?

No.9118

>>9117
Good point.

No.9119

AH! WAIT!

No.9120

>>9119
Make a new character man.

No.9121

>>9119
You making a new character?

No.9122

Name: Grip
Race: Diamond Dog
Class: Knight (Skirmisher)
-Superheavy Armour Proficiency
-Sentry
-Supress
Alignment: True Neutral
Talent: Adaptive with weapons (or is this only for ponies?)
Weapon(s): Pelte; voulge; small clutch of throwing spears
Armour:
-Linothorax
-Leather neck brace
-Greaves
Inventory:
-5 small throwing spears
-wood chopping hatchet
-food rations
-sharpening knife
-tent
-cloak

No.9123

>>9122
Pelte?

No.9124

>>9122
I think you still have one point you can spend.

No.9125

>>9111
Actually, I'd like to switch out Point blank shot with Judgment. Fits better

No.9126

>>9125
Multiclasses only get 3 points + multiclass specific skill for free, you know that right?

Also, if other people are making characters, make yourselves heard or I'm gonna start the quest once Neith is ready!

No.9127

File: 1339268726881.gif (3.67 KB, 294x329, pelte10.gif)

>>9123
I think he meant this type of shield.

No.9128

>>9127
Yeah, I thought so too, but his character might just be fond of jelly.

No.9129

>>9126
HERP I CAN COUNT TO POTATO

In that case:
Name: Neith
Race: Pegasus
Class: Inquisitor
Alignment: Lawful neutral/The Vigilant Moon (NG)
Weapon: Rapier and flintlock
Skills: Mark for Death
Cutie Mark: Rapier (Good at stabbing things)
Inventory: Food and water, a simple knife and a piece of flint and steel
Description: dedicated to destroy corruption at any cost

No.9130

>>9127
more or less like that

No.9131

File: 1339269107584.png (329.22 KB, 1300x900, Shipping ahoy.png)

>>9129
Don't forget: Inquisitors gain +1 to initiative and interrogation rolls

Your party is on a boat to the northern docks of Trotheim.
You may discuss with each other or inspect your gear and inventory as you get closer to your destination.

No.9132

>>9131
I'll tune my banjo.
If I disappear it's because I've fallen asleep.

No.9133

>>9131
/check inventory

No.9134

>>9131
Keep a watchful eye on the crew and my companions

No.9135

>>9131
>watch the water

No.9136

>>9133
You have all your stuff that you know you packed with you.
You have exactly 50 gold coins with you.
>>9135
The water has a bright green hue to it. You could swear it's glowing faintly.
>>9134
The crew are a mixed bunch of all races you've ever encountered.
They don't seem to be causing any trouble.

As you arrive to the docks you don't even have time to look around before you're greeted by a large earth pony who rivals even Grip in size.
He has a long, black and greasy mane and a wicked grin on his face. His left eye is blinded by a scar.
"Hello, mates. You come to the city to look for your fortune? Name's Greasy. I'm sorta the only town official left in this damned place, except for my lil' brother, Oily, at the southern gate.
We act as the town greeters, and we help adventurers such as yourselves get started in this hell-hole. Now what would you like to know? The whole package? About the DANGERS IN TROTHEIM? Or maybe about the OTHER GANGS AROUND HERE? Maybe you'd like to know more about the GLOWING ROCKS or ECONOMY around here?"
His grin widens as he waits for your answer.

No.9137

>>9136
"that all sounds necessary. how about you condense it for me"

No.9138

>>9136
Other gangs?

No.9139

>>9136
"Give us a quick overview, 'mate'."

No.9140

>>9136
"Tell me about the glowing rocks."

No.9141

>>9137
>>9138
>>9139
>>9140
"Heheheh, right lads. Let's start with this city. You're at the northern docks. I've got some militia patrolling these few blocks around here, so don't go making any trouble here. There's a smith, a general store of a sorts and lots of empty houses to sleep in. We sometimes get some supplies over here too.
Now please, don't go annoying the locals here, they say living outside the pier quarters can make you a bit looney due to all that stuff the meteor brought down with it.
Like you might have seen as you were sailing over here, there's a river going through the middle of town.
There's a monastery in the middle of this river that's fulla those looneys like-"
He glances at Neith
"Hrm, Right. The closer you get to the meteorite impact zone, which is over the river and next to the town square, the more dangerous it's bound to get. Some even report mutants roaming the streets, and no one who's set to search the crater has returned so far. Now lemme get to the gangs and that glowing rock…"

No.9142

>>9141
We should buy some supplies.

No.9143

>>9142
I think he's still typing

No.9144

>>9141
After a fit of coughing he continues.
"About that rock. Looks like this:"
He holds out a pendant that has a bit of green rock in it.
"Looks like someone's just painted a piece of rock green doesn't it? The more transparent the rock is, the more it's worth. And if you ask me, the more dangerous. It can be a bit hard to find the further away you're from the crater, but if you find a lot of it, you can bet your ass there's another gang nearby. Now let's get to those gangs.
There are other bands of mercenaries like you in there, of course. You can probably talk and maybe even trade with them. Then there are those loony monks of the monastery. They scream curses and attack most everyone on sight. Some say there are cultists worshipping the mutants in there too, but I believe that's a load of horse apples."
"I think that covers most everything, but oh, don't forget the town billboard! It's right over there, and contains some quests and other tasks the local nobles have left for mercs like you!"

No.9145

>>9144
"What are the rocks used for?"

No.9146

>>9145
"They sound like drugs"

No.9147

>>9144
"Let me set one thing straight: I am not a mercenary. I don't care about some stuck-up nobles quest unless it involves rooting out evil. And keep that piece of rock away from me, it's obviously vile."

No.9148

>>9145
>>9146
"Oh, a lot of things. I have an uncle who brews love potions out of it, for example.
Some say you can make or enchant your weapons and armour with it, others just use them as lucky trinkets, like yours truly.
But for one reason or another, the rich blokes around the country pay big bits for this stuff."
>>9147
He erupts in laughter.
"Oh, you're one of them holy types? I think you might actually like it in that monastery. Just so happens the closest bridge across the river goes through it. You can go around too, of course."

No.9149

>>9147
"I'll take your 'merc earnings' then"

No.9150

>>9147
Cast detect evil on the rock.Rolled 17 = 17

No.9151

>>9142
"Right, young miss, the general store's right that away. Your party might want to get some mining equipment from over there too, for extracting the rock. I'm sure the clerk can help you with all that stuff."

No.9152

>>9150
There's a hint of evil in the rock, but it's fading.

No.9153

>>9148
"I'll be sure to swing by and do some cleaning."

>>9149
"So you can spend it on hookers and blow? I don't think so."

No.9154

>>9148
I'll head to the general store

>>9150
What's the story with our characters? Have we been traveling together since clearing those undead out of the fort or did we just happen to run into each other while getting on the boat?

No.9155

>>9151
Thank you sir.
>go to the general store.Rolled 6 = 6

No.9156

"Well I guess that's that. Thank you"

>>9153
"I was gonna use you for my hookers and blow, you look pretty virile"

>>9154
we sound like mercs, i'm content with knowing i'm a merc

No.9157

>>9154
We hear about the city of the damned, you want money and I want to cleanse the city maybe?Rolled 5 = 5

No.9158

>>9156
"Very amusing."

>>9155
I follow Aurelia and card guy

No.9160

>>9156
I was just talking about Card Trick and Aurelia. They were both characters in one of Nasse's old quests.

>>9157
So we have been traveling together? Alright.

No.9161

>>9154
I was hoping the players would decide
>>9155
>>9154
The general store is a large tent set up in some ruins of an old factory.
Inside are some wooden shelves full of canned food, rope, lamp oil, torches, booze and other convenience items.
There's a large barrel full of pickaxes and such items next to the counters, where a normal looking unicorn is sitting.
"Hello, my name is Bad Deal, and I'm the store clerk in this town. How may I help you?"

No.9162

>>9161
"I'm looking for some mining equipment."

No.9163

>>9161
I cock an eyebrow at hearing the shopkeeps name but decide not to go into it.

"Rope. Torches. Now."

No.9164

>>9158
"Not tonight it won't be~"

>head to the store and check how much money i have

No.9165

>>9160
Yes.

>>9161
We need some minning equipment Mr Deal and some food and rope.Rolled 8 = 8

No.9166

>>9165
So everyone already knows each other then? This is a new character.

No.9167

>>9166
No idea but me and Card play together in the last quets so we are close

No.9168

>>9164
You have 30 coins.
>>9165
>>9162
"Okay, there's pickaxes next to the counter. Perfect for picking large chunks of the stuff off the ground. You might want to get a special saddlebag to hold it though, I hear the most expensive pieces have made adventurers sick."
>>9163
"You're welcome to pick 'em off the shelves. Rope's 2 coins, Torches are 1 coin for one or 3 coins for four. Food is 4 coins a can."

No.9169

>>9168
How many coins do I have?

No.9171

No.9172

>>9168
Ok give me a pickaxe, a rope a special bad and 2 cans please.

No.9173

>>9168
Take rope and a torch. No need for extra food

Do I even have money?

No.9174

>>9168
"How much for one of those special saddlebags and a canteen with good water?"

No.9175

>>9168
>overhearing the unicorn's words, grab a pickaxe and look around for the special saddlebag
"How much are these?"

No.9176

>>9172
bag*

No.9178

>>9173
The inquisition gave you a fancy checkbook with which to buy your purchases.
Not everyone is inclined to accept that kinda payment though.
Bad Deal grumbles at the piece of paper for a while.
"This once, but get some real coin for your next purchases."
>>9172
"Right, here you go. The bag is a bit heavy, it's made of metal."
>>9174
"How'd you even make it this far without basic equipment? A full canteen's 5 coins. Mind you the water at the well at the square is just fine for drinking. The saddlebag's 10."
>>9175
"Pickaxe's 3, bag's 10. If you buy all that together, I'll give you three bags for 25."

No.9179

>>9178
Go outside and wait for my companions to finish their business

No.9180

>>9178
"..So 1 pickaxe and 3 bags for 25 coins?"

No.9181

>>9178
Thank you Mr Deal.
>walk outside.

No.9182

>>9178
"Throw in one more pick for me and that sounds like a good bargain."

No.9183

>>9180
"No, pickaxe's 3 coins, and three bags are 25, that'll be 28 bits, thank you for your purchase."
>>9182
"Right, that'll be 3 more coins, thank you."

You are out at the piers.
There's the billboard, smith, some abandoned houses, a ship at the dock, Greasy, and multiple ways out into the city in here.

No.9185

>>9183
Can we get a listing of our inventory and coins? I'm a bit confused.

No.9187

>>9183
Check abandoned houses for meteor corruption

No.9189

>>9183
Check the billboard.

No.9193

>>9185
Neith has rope and three torches.
Aurelia, you and grip have special bags for holding the strange rocks.
You, Aurelia and Grip have pickaxes.
Aurelia also bought food.

Presuming you split the bag's price, you lost 11 coins, Grip lost 11 coins, Aurealia lost 19 coins and Neith is currently above such trivial things as money.

>>9187
Every house has had either a window or a door kicked in, some walls have crumbled and some houses have sleeping bags or tents inside them, but there's no corruption. You presume it's because you're still at the fringe of the town.
>>9189
There's three puppy lost posters, some posters for buyers of the rock, some wanted posters and a huge poster with a picture of a sun and a moon on it and the text "Riches and fame for the one who brings information about the crater to the royal authorities"
Greasy shouts at you "I don't think you stand a chance at that job quite yet, missy. You might start with getting acquainted with the city or some bounty hunting mission."

No.9194

>>9193
Content with a work already well done - there's no corruption to be found after all which is surely due to my mere presence - I trot back over to the group

"Don't worry, place is clear."

No.9195

>>9193
But I dont want money or fame I just want to clean this city.

No.9196

>>9193
I'll go stand next to Auerlia and check the billboard.

No.9198

>>9196
*check the billboard for bounties and to see how much the rocks are going for.

No.9199

>>9183
>wait for the party to decide on something

No.9200

>>9199
"Are you going to carry all those saddlebags yourself or are you going to split them them up?"

No.9201

>>9195
Greasy gives you a hearty laugh and pats you on the back.
"Well I heard there was a commotion at a market square a few blocks outside the safe perimeter just an hour or so ago. Heard some townsfolk were involved. You might want to check that out if you want to help the town."
>>9198
"Rock to bits - best rates on this side of the griffon mountains!"
"Good Deal exchange - we have connections inside the town!"
These two seem to have the best exchange rates aside from some very specific noble's posters.
The two most interesting posters are "50 coins for Trick Shot, a marksman and a scoundrel, alive or dead" and "100 coins for Skull, a zebra necromancer, dead. Last seen at the withering heights cemetery."

No.9202

>>9200
"I can carry them until we start fighting, unless you want to split the weight"

No.9203

>>9202
"I'm an earth pony. I doubt I'll even feel the bag. Do you want to hunt a necromancer or go see what that disturbance was?"

No.9204

>>9202
"You can keep your lead weights, I might as well strap a cow to my back. Pegasi travel lightly packed so we can keep flying gracefully."

No.9206

>>9203
"We should hunt down this necromancer and purge him. I don't care about petty townfolks' problems."

No.9207

>>9201
We should check the market square guys.

No.9209

>>9207
"Sounds good to me."

No.9210

>>9203
"Here's your bag then"
>>9204
"wanna strap me to your back?"

No.9212

>>9207
>>9206
>>9204
>>9203
Greasy speaks up:
"Withering heights is a bit ways into the town, next to the ol' temple. The market square should be along your way. Can you see that hill in the distance?"
He points to a hill you can barely see through the smog.
"Just keep walking towards it along this street."
He points to a street next to the billboard.

No.9213

>>9212
And it's not really all that important but what was each character's gender?

No.9214

>>9212
I make sure the saddlebag is strapped to my back, fill up my canteen from the well, and get ready to move out.

>>9213
Male.

No.9215

>>9212
Thank you sir you are really kind.

>>9213
Female.

No.9216

>>9213
female, I suppose I should have mentioned that

>>9210
I roll my eyes and ignore his 'witty' comeback

>>9212
"Right, enough standing about."

No.9217

>>9213
>>9216
my gender has been decided i guess

>>9212
"Whenever you guys are ready"

No.9218

>>9217
Oh, sorry, I just assumed you were male.

No.9219

>>9216
>>9215
>>9214
>>9217
You walk for a block and a half, occasionally passing a militia patrol Greasy mentioned.
The buildings become increasingly ruined as you get further along the "safe zone", until you come across another band of mercenaries.
They are led by a strong-looking mare with a peg leg for her right hind leg.
Her mane is ferocious red and her coat is creamy white.
She barks an order at one of her lieutenants and turns to you.
"Step aside."
>>9218
Well there's no rule saying only males can hit on females

No.9220

>>9218
He's not? "wanna strap me to your back?" sounds like something a guy would say.

No.9221

>>9219
I'll go around the group of mercs.

No.9222

>>9219
Move around them.

No.9223

>>9219
"Your left or right side?"

No.9224

>>9219
I blame stereotypical male/female pairings that have poisoned my mind for so long

I go around the group of mercs, they don't seem like heretics after all

No.9225

>>9223
Hold on a second. You are or aren't a guy? I'm tired and having a hard time inferring things right now.

No.9226

>>9221
>>9222
>>9224
As you start passing them, the mare prods Grip with her forehoof
"You know what we do with puppies who don't shut up ar-"
You can hear a cough. You notice militia members appearing in the windows.
"Don't be starting any trouble in the safe zone, people."
The mare snorts and pushes Grip aside as her gang continues on their way.
You can see an unicorn tied up and being dragged with them, you can only presume it's Trick Shot.

No.9227

>>9226
Let's keep on going until we reach the Market.

No.9228

>>9226
"Don't let me catch you at night"
>follow the party

No.9229

>>9226
Whats her problem?
Lets go.

No.9230

>>9226
Keep following the party, ignore pesky mercs

No.9231

>>9227
>>9228
>>9229
>>9230
You continue along the street, sometimes sending Neith to check that you're still getting closer to the hill Greasy mentioned.
As you get further away from the safe zone the air gets greener and you can see little green bits of rock on the streets sometimes, though they crumble when picked up.
As you arrive to the square you can see a few ruins of booths, a well and a lot of empty space.
There are red stains on the rocks, and you can see a lone figure on the middle of the square.

No.9232

>>9231
"Aurelia, check and see if he's evil."

No.9233

>>9231
"check the red stains"Rolled 4 = 4

No.9234

>>9231
Cast detect evil.Rolled 8 = 8

No.9235

>>9231
"See? Nothing to do here. We could have already taken down that zebra if it wasnt for these useless detours."

Spit on the ground

"This place makes me sick."

No.9236

>>9233
You wonder why someone would spread so much tomato sauce around.
And why someone puts ribs and assorted pieces of bones in tomato sauce.
>>9234
If you had to take a guess, you'd say the person over yonder was of a good alignment.
>>9235
You spit out a bit of that green stuff. Celestia knows how it got there.

No.9237

>>9235
"You wanna go hunting? Lets go hunting then"Rolled 9 = 9

No.9238

>>9236
Hey, are you ok?

No.9239

>>9236
I check the ruined booths.Rolled 5 = 5

No.9240

>>9236
"Gah! See that? Every second I spend here shortens my life by a year."

No.9241

>>9237
"We're already here, might as well do whatever you want to do.

I'll be over here developing space cancer."

No.9242

>>9240
We are working for her grace Neith.

No.9243

>>9238
Upon closer inspection it seems to be a townsmare.
She has a deep cut on her shoulder.
She whimpers something about monsters and running.
>>9239
You find a loaf of bread and a cleaver in one of the booths.
You think the bread is edible but the cleaver is pretty useless.
>>9241
>>9237
As these two turn to leave there's a blood curling growl from nearby.

No.9244

"Shit"
>Get into a ready stanceRolled 5 = 5

No.9245

>>9242
"Indeed we are, that's why I haven't taken the boat back yet. My life is nothing if it means evil gets purged in exchange."

>>9243
Unsheathe my rapier and prepare for battle

No.9246

>>9243
I ready my mace and stand next to Aurelia and the pony.

No.9247

>>9243
Hide behind the booths.

No.9248

A nearby wall bursts open as a wicked creature burst out to the square.
It seems to have five tentacles, two mouths and one eye and it's running on four legs. As far as you can see it's slimy skin is grey and covered in twists and mutations.
It rushes past you to the back streets while howling.
>>9244
>>9245
>>9246
you get +1 to stabbing the creature as it runs.
>>9247
You drag the half-conscious mare behind a booth with you.

No.9249

>>9248
>A nearby wall bursts open as a wicked creature burst out to the square.
I guess I'm getting a tiny bit tired too

No.9250

>>9248
I use Entertain to try and get information from the mare about what happened.Rolled 17 = 17

No.9251

>>9248
"What kind of vile creature was that!? Kill it!"

I take out my pistol and try to shoot the creature as it runsRolled 5 = 5

No.9252

"Protect the cleric!"
>try to implant the monster with my voulgeRolled 8 = 8

No.9253

>>9248
Cast heal on the mare.Rolled 10 = 10

No.9254

wait so are we using a 10-sided or 20-sided dice?

No.9255

>>9254
Shit I forget about that.Rolled 5 = 5

No.9256

>>9254
Wasn't it a d20 in his last game?Rolled 9 = 9

No.9257

>>9250
We're using d10
>>9251
You shoot the creature at it's back but fail to make any significant impact on the creature's run but…
>>9252
Grip takes his voulge and cuts one of the creature's legs off, making it stumble into the blood-stained ground.
>>9253
As you cast heal on the mare she starts coming to despite the impressive wound and blood loss she had suffered, as…
>>9250
Card Trick soothes her panic and asks what happened.
"My family…we were living in that house…My father was a stubborn mule, he wouldn't go back to the safe zone or leave this damned town after the meteor hit. Some ponies just suddenly burst in our house and dragged my family out to this square.
There were other captives too, but I'm not sure what happened"
Despite Aurelia's impressive healing skills she falls unconscious from the exhaustion. You'll have to get her out of here if you want more answers from her.

No.9258

>>9256
I think so, but i was only around when you started into the cave

No.9259

>>9257
Not wanting to bother reloading, I take out my rapier again and charge at the creatureRolled 1 = 1

No.9260

>>9257
Let the mare rest for now, we have ti kill this monster.Rolled 5 = 5

No.9262

>>9257

>impale the creature with my voulge
Rolled 4 = 4

No.9264

>>9257
Rolling to inspire. I'll stay next to the mare.Rolled 6 = 6

No.9265

>>9259
You're not sure what goes through your head as you start very, very carefully reloading your pistol. You presume you'd better take one turn making sure the firing mechanism is clean.
No action for you next turn.
>>9260
You flail at the monster with your cleric's staff, making it irritated.
>>9262
The creature writhes on the ground, dodging your otherwise fatal blow, as your voulge sinks into it's back, letting a stream of black blood out.
>>9264
The whole party gets +1 to their next actions.

No.9266

>>9265
The creature rises up on it's three feet, supporting it's impressive mutated body up with a tentacle. He has four attacks next turn from his four remaining tentacles.

No.9267

>>9265
Inspire again.Rolled 9 = 9

No.9268

>>9265
>first roll to dodge his attack
>second roll to slash at its tentacleRolled 9, 3 = 12

No.9269

>>9265
Smack one of the tentacles with my staff.Rolled 10 = 10

No.9270

>>9267
Do I get a +1 from my own inspire last round?

No.9271

>>9270
Yes.Rolled 7 = 7

No.9272

>>9268
You make an impressive roll on the ground to avoid a slashing tentacle, but the voulge is just a bit too large to use properly after such a motion, and you miss.
>>9267
You play the song of your people with such an impressive solo that everyone gets +2 to their next actions.
>>9269
Your staff rips flesh as you send one of the creature's tentacles flying into the air.
The monster recoils from the impact and misses it's two remaining attacks.

Neith makes sure there's not a speck of green dust on his pistol and is now ready to act.
The creature has three attacks from it's tentacles left.

No.9274

>>9272
I use Inspire again.Rolled 9 + 2 = 11

No.9275

>>9272
>his
I will deal with you later, Nosso.

I charge in to attack the creature with my rapierRolled 5 = 5

No.9276

>>9272
>throw one of my smaller spears
>take another swing with my voulgeRolled 18, 8 = 26

No.9277

>>9272
Smash another tentacle.Rolled 9 + 2 = 11

No.9279

>>9276
We are using d10 Grip.

No.9283

>>9276
how did that happen?
re-rolling from my shameRolled 2, 6 - 1 = 7

No.9287

>>9274
You play a very famous marching tune, inspiring your allies further.
+2 to next actions.
>>9275
Honest mistake
You drive your rapier down one of the creature's mouths, causing it to spit blood.
>>9277
You start to get to the taste of blood as you rip two of it's tentacles right off as they were trying to slash at the inquisitor.
>>9283
You fumble with your spear as the mutant slaps you with it's tentacle, making a nasty dent on your armour.
The mutant has one tentacle left as it's eye slowly turns to blood red. It spews a horrid amount of black, bubbling blood upon the inquisitor who's still retreating to a safe distance (roll to dodge the acid blood) and jumps on top of the cleric, other mouth screaming vengeance. (roll to dodge too)

No.9288

>>9287
I rush in with my mace to save the Cleric.Rolled 6 + 2 = 8

No.9289

Roll to dodge

And roll to bring down the might of my pistol onto this beastRolled 3, 7 = 10

No.9290

>>9287
Duck and cover.Rolled 4 + 2 = 6

No.9292

>>9287
"WHY WEREN'T YOU PROTECTING THE CLERIC!?"
>throw my voulge at the creature and charge with 2 small spearsRolled 3, 8 = 11

No.9293

>>9292
"I'M A LITTLE BUSY AT THE MOMENT."Rolled 8, 1 = 9

No.9294

>>9289
You barely dodge the acid, draw your pistol and take a shot at the lunging beast, scraping it's flesh.
>>9290
You easily dodge the huge monster as…
>>9288
the bard smashes the mutant aside with his mace.
>>9292
Grip throws his voulge at the beast, managing to impale it on the ground, as he proceeds to pound it's ugly face (or what you presume to be it's face) in.
You are rather sure the beast isn't getting up any more.
Upon closer inspection it had a sizable chunk of the green stone stuck on it's back. As you look at it you notice it's almost clean of imperfections, and it's almost transparent.
This is grade a quality stuff, sure to net a nice amount of money at the exchange if you decide to bring it along.

No.9295

>>9294
I dig it out with the flat end of my pickaxe.

No.9296

>>9294
Someone take the rock Im a little busy with the mare.
>levitate the mare and put her on my back.

No.9297

>pull out my voulge and collect my spears
>roll to scan the surrounding areaRolled 5 = 5

No.9298

>>9294
I sheathe my weapons and trot over to the slain monster, looking at it in disgust

No.9299

>>9295
The magnificent piece of rock doesn't seem to have a smudge on it.
Surprising, considering how much the creature bled during the fight.
>>9296
She's a bit light, you think.
Must be malnutrition.
>>9297
You can see a group of ponies running off in the distance, way too far to follow.
>>9298
Yep, that's a mutant, just like the inquisitor's handbook says.

Do you take the mare back to the safe zone?
Do you want to continue looking for the zecromancer?

No.9300

>>9299
I put the stone in my special saddlebag.

"We should get that mare back to safety."

No.9301

>>9299
We have to go to the safe zone.

No.9302

>>9300
"Really? What a waste of time. We should be taking down that necromancer this instant, it's not that far away."

No.9303

>>9302
"You remind me of a mare I used to know. If you want to run off by yourself and fight that Necromancer be my guest."

No.9304

>>9302
"i'm with you on that"Rolled 6 = 6

No.9305

>>9302
No we have to save this mare first.

No.9306

>>9303
"Fine then, let's go drop your pet off fi-"

>>9304
I smile at Grip

"You surprise me, dog. To see that you're the only one with some initiative."

No.9307

>>9304
I'm going back to the safe zone to sell that rock and find a safe place for the mare. Whoever is with me gets and even share of the cash."

No.9308

>>9307
Lets go.

No.9319

You decide to split up for now as
>>9308
>>9307
Card Trick and Aurelia head off back into the safe zone with the mare.
You quickly walk through the abandoned blocks, passing militia members on the way.
As you arrive at the piers Greasy trots over to you.
"Oh dear, dear, dear. What's happened to her? Do you want to set up your camp now? If you haven't got any camping equipment I've got blankets and sleeping bags I can loan you.
>>9302
>>9304
And you two continue towards the hill, coming to an old temple without much interruption. There temple's doors are open and there's a light inside, or you can just go around straight to the graveyard.

No.9320

>>9319
>scan the cemetery
"Your call inquisitor"

No.9321

>>9319
"What's the lone going to cost us?"

No.9322

>>9321
>lone
Bah!

No.9323

>>9319
What camp?
Cast heal on the mare.Rolled 4 = 4

No.9324

>>9319

I frown as I look at the intruded temple
"Only the vilest of individuals would defile a sacred place such as this. Let's go destroy this profligate scum, he must be inside the temple doing Goddess knows what."

No.9325

>>9321
"Oh don't be like that. I'm a city official, and the city helps it's folk. I've got a few good camping spots I can rent you for very cheap though. Or you can just go and search for a house to camp in if you want to, as long as there isn't a camp inside there already."
>>9323
The mare is still unconscious as Greasy speaks:
"Well I presume your party isn't gonna sleep on this opening right here. Like I said you can find an abandoned house to set up as a camp or I can rent you some good spots that are guaranteed to be safe."
>>9324
You silently trot over to the door.
There are two figures in red robes harassing a zebra wearing black robes and waving a shovel at them.
It looks like no one's done anything to defile the place…yet.

No.9326

>>9325
"You're call, Aurelia."

No.9328

>>9326
>You're
I need some coffee or something.

No.9329

>>9328
That would probably be good.
Or we can just stop for today after you get that necromancer.

No.9330

>>9325
"if you're gonna attack, let me get the first shot"
>ready a throwing spear

No.9331

>>9325
Fine we are renting the space, free sleeping bags right?

No.9332

>>9325
"It appears the culprits have began squabbling amongst each other…"

>>9330
"Feel free to."

>Ready my pistol and take aim at one of the robed figures
Rolled 7 = 7

No.9333

>>9331
"Yes, that'll be 5 coins a night for the spot right next to the general store, inside the old factory. Guaranteed to be warm too. I'll have someone set up a tent for you. Now, I notice you have some ore there, bard…"
>>9330
+1 to your next action if you throw the spear.
>>9332
+1 to your next action if you fire the pistol.

No.9334

>>9333
"I noticed some fliers talking about nobles wanting some rocks. Do you think this is good enough?"

No.9335

>>9333
>silently push through the door and throw said spearRolled 2 = 2

No.9337

>>9333
Ok 5 coins.

>>9334
Maybe we should keep the stone in secret

No.9339

>>9335
Fire my pistol at one of the robesRolled 7 = 7

No.9340

>>9334
>>9337
Alright, fine. I whisper that to him and let him look at it without taking it out of my bag.

Is that good?

No.9341

>>9334
He takes the bag from you and inspects the piece of rock.
"Oh my, this is quite exquisite… wait a second."
He takes a small book from his bags and starts flipping through it.
"You may take the mare to your camp now, I'll have to check through my connections book to see about this. What happened to your friends by the way?"
>>9335
You make quite a ruckus when you stumble through the door, throwing the spear at one of the long benches in the main hall.
>>9339
You hit one of the red robed ponies, making him fall on the ground. You're not sure if he's dead or just severely wounded.

No.9342

>>9341
"They're around."

No.9343

>>9341
"DIE YOU HEATHEN SCUM."

>Draw my rapier and charge in to stab the zecromancer
Rolled 5 = 5

No.9344

>>9341
They are busy at the moment.

>>9340
Do you think we can let the mare alone? I want to go with our friends.

No.9345

>>9341
>charge with my voulgeRolled 7, 7 = 14

No.9346

>>9344
"If you can get her to wake up I can leave my old sword with her. The militia should also keep her safe."

No.9348

>>9343
You just barely make it to the zebra, stabbing at his leg.
You hear him yelling "SONUVA"
Whatever zebra curse that may be.
>>9345
You hit the other red robed pony, causing him to stumble a bit.
He tries stabbing at you with a crooked dagger, but misses.
>>9344
To the best of your medical knowledge, she will live.
She's also snoring. Probably sleeping off her exhaustion.
>>9346
You decide to drop off your old sword next to her bedroll with a little note about what happened and where she is, as you rush back to the square.
"Good news lads, that piece of ore was quite valuable. This one noble is ready to pay you a hundred coins for it, once he receives it. So here's the deal: I'll give you 75 coins now, and handle the shipping and posting of this rock, and give you the rest when the noble's payment arrives. Sound good?"

No.9350

>>9348
"YOUR ZEBRA TRICKERY WONT WAVER MY UNRELENTING STRENGTH, WASTREL I HAVE THE POWER OF THE GODDESSES ON MY SIDE."

>Stab zebra again
Rolled 7 = 7

No.9352

>>9348
Maybe we should bring the stone to canterlot.

No.9353

>>9348
"How long would it take for the other 25 to get here?"

No.9354

"Such a small stabber.."
>slice at the robed ponyRolled 6 = 6

No.9356

>>9350
The zebra mumbles "Hey man not cool" as you stab at his chest.
>>9354
You take a huge swing with your voulge as the robed pony's eyes roll into his head and he slumps over, dead.
The Zebra chants something and the pony Neith shot jumps at his back, apparently trying to eat her ear.
>>9353
"I reckon at most a day or two."

No.9357

>>9356
"Sounds good."

No.9358

>>9356
"Get it off me!"

Roll to throw the zombie horse off my back.

And then roll to slash at the zebra againRolled 4, 9 = 13

No.9359

>>9357
"Right, here's your coin, run off back to your friends now."

No.9360

>>9357
Are you sure? Celestia want information about this place and the rock may prove some.

No.9361

>>9356
"Oh boy"
>root the dead (unraised) pony with a small spear
>bring the voulge down on the zebras neckRolled 6, 2 = 8

No.9362

>>9360
"We can find some more. Do you want your share now or when we head back to camp?"

I say this while heading towards the cemetery.

No.9363

>>9359
Oh well! Take care of our friend please.

>>9362
Later lets go.

No.9364

>>9358
The pony at your back bites down on your ear. This roll is for how severe the damage will be.
>>9361
You impale the freshly dead pony to the ground, but miss the zebra, who gives you an evil look.

Card Trick and Aurelia will arrive in 1 turn at full gallop.

No.9365

>>9364
hurf durf derfRolled 7 = 7

No.9367

>>9364
"Hey Aurelia, do you trust that guy? I don't think I like him."

No.9369

>>9364
>thrust at his center
"My apologies for not introducing mYSElf, I'm Grip. and you are?"Rolled 8 = 8

No.9371

>>9367
He looks like a good pony to me.

No.9372

>>9364

I scream in pain and try to throw the pony off my back again using my wingsRolled 2 = 2

No.9373

>>9371
"If you say so. I'm still going to keep an eye on him though."

No.9374

>>9372
The pony manages to take a little bite out of your ear. there will be a notable notch in it now.
Having tasted blood he decides to try to bring you to the ground.
You sprain your wing.
>>9369
"They call me skull."
The glaive is quite firmly planted on his chest but he doesn't even flinch.

Aurelia and Card Trick arrive at the doors.

No.9375

>>9374
I'll smash the pony on Grip's back.Rolled 5 = 5

No.9376

>>9374
I help Neith, beating the pony with my staff.Rolled 3 = 3

No.9377

"Nice to meet you"
>pull out another spear and root his hoof to the goundRolled 5 = 5

No.9378

>>9374
"THE FORCES OF THE GODDESSES COMP-OUGH!"

>roll to try and shake the pony of my back
Rolled 7 = 7

No.9380

>>9375
>>9376
>>9378
Your combined effort sends the pony careening through the air and against a wall.
He's not moving anymore.
>>9377
He deflects the spear with a motion of his hoof.
He then removes the glaive from his chest and uses it to swing at you.
Your next roll must exceed mine to block it.Rolled 1 = 1

No.9382

>>9380
What's the situation look like? The Zerbra's the only one left, right?

No.9383

>>9380
I point at the Zebra with my front hoof, seething with anger

"YOU.

DEAD.

NOW."

>Mark for death
Rolled 1 = 1

No.9385

>>9382
Yes.

No.9388

>first roll to dodge
"Hey that's mine!"
>second roll to punch him in his stupid zebra faceRolled 8, 4 = 12

No.9390

>>9380
I attack the Zebra with my mace.

No.9391

>>9380
Hit the zebra with my holy staff.Rolled 8 = 8

No.9392

>>9390Rolled 3 = 3

No.9394

>>9388
You easily dodge his slow attack, but when you hit him squarely on the snout it feels like you're hitting a stone wall.
>>9383
You foam at the mouth and the zebra laughs at you. You're at a -1 to your next action.
>>9391
You bop him in the head, causing him to become a bit dazzled.
He won't attack this turn.
>>9392
You miss.

No.9396

>>9394
I use mark for death again, this time trying to keep my spaghetti from spilling all overRolled 6 = 6

No.9397

>>9394
I attack him again.Rolled 6 = 6

No.9398

>>9394
>grab the voulge and yank it from his graspRolled 7, 3 = 10

No.9399

>>9394
I hit his leg with the staff.Rolled 4 = 4

No.9401

>>9397
He shudders a bit at the impact but doesn't seem to pay any mind to you.
>>9398
You grab the voulge firmly, and he starts flailing you around like a ragdoll.
>>9399
You miss your swing, chipping your wooden staff at the hard stone floor.
>>9396
Next turn: Everyone gets criticals!
You shout every possible obscenity you know at the zebra, leaving him open for attacks.

No.9403

>>9401
I mace him.Rolled 6 = 6

No.9404

>>9401

Stab him with my rapierRolled 5 = 5

No.9405

>>9401
>let go and throw a small spear at his headRolled 4 = 4

No.9406

>>9401
Stab him in the leg with my new spear-staff.Rolled 9 = 9

No.9410

>>9403
Your mace finally lands home as you can feel his spine crumbling beneath your mighty blow.
>>9404
Your rapier pierces his throat as
>>9405
Grip's spear only nearly misses your head and
>>9406
Impales him on the ground.

The Zecromancer starts aging visibly before you.
His colours are fading as the life he has stolen from others slips away.

No.9413

>>9410
Rolling for loot.Rolled 1 = 1

No.9414

"finally…"
>loot the body

No.9415

>>9410
Purify his remains with a pray.Rolled 5 = 5

No.9416

>>9410
"MEDIC!"


Someone check out the other robed pones

No.9417

>>9416
Im here!Rolled 1 = 1

No.9418

>>9415
The dust of his corpse blows out the broken window as you mutter your prayers.
>>9413
>>9414
There's the tattered robes, guaranteed to have you mistaken as a necromancer, and a skull badge with some inscriptions on it.
Remember you need to present some evidence to greasy that you killed him.
>>9416
>>9417

The bleeding from your ear has stopped.
The robed ponies had jagged and crooked ceremonial daggers on them.
Startlingly what you presumed to be a sneering mask on one of the ponies seems to be his actual face.

No.9419

>>9418
How's my wing? I assume I won't be able to fly for a while?

No.9420

>>9418
Cast cure on her ear.Rolled 3 = 3

No.9421

>>9418
I'll examine the robed bodies to see if they have anything that can identify them.Rolled 6 = 6

No.9422

>>9418
>fold the robes up and put the skull badge neatly on top
>then gather my spears and voulge

No.9423

>>9419
It still aches so much you won't be able to fly back to the safe zone, in addition it will hurt to fly for a day or so.
>>9420
The scar looks much prettier now.
>>9421
They only have some scrolls full of ugly runes on them.
>>9422
You have the Necromancer's stuff and decide to head back to the piers.
On your way back you can see the peg-legged mare's party running deeper into the city.

Greasy is still standing at the square.
"Hello my friends, I see you made it back from day one in town! Your little marefriend has come to in your tent. Did you get the Necromancer?"

No.9424

>>9423
"these were what the necro wore before turning into dust

..also would you know where the peg-mare makes camp?"

No.9425

>>9423
"Of course we did, you think we're some kind of amateurs? I'm going to go have a little chat with our new pet and get some answers on what happened."

No.9426

>>9423
Im going to talk with the mare.

No.9427

>>9425
"Pet? I didn't know you were in to that sort of thing."

I'll head back to the camp with her and Aurelia.

No.9429

>>9424
"Right, you may keep 'em or I can dispose of them for you. And here's the 100 coin reward, straight from the city treasury.
Capn' Redhead? Huh, now that you mention it… I think it's somewhere far off thataways."
he waves his hoof towards the eastern living quarters.
"Why do ya ask?"

>>9425
>>9426
>>9427
Greasy guffaws at Neith as you leave the square.
At the tent the mare has made some food from a can of beans and some bread.
She recognizes Card Trick and Aurelia as the ones who healed her and hugs them.

No.9430

>>9429
I ask her how she's feeling.

No.9432

>>9429
Are you feeling better? By the way my name is Aurelia.

No.9433

>>9432
That's not a bad idea. I introduce myself too.

No.9434

>>9429
inquisition time

I stomp one of my hooves on the ground

"TIME FOR SOME ANSWERS LADY, WE DIDN'T HAUL YOUR ASS OUT OF THAT WRETCHED PLACE TO HAVE A LITTLE DINNER PARTY. WHAT HAPPENED? WHO IS RESPONSIBLE FOR ALL THIS DAMMIT?"Rolled 3 = 3

No.9435

>>9429
"I'll keep them for now.

eh? …entertainment"

No.9436

>>9434
Please remove yourself from my tent inquisitor.

No.9438

>>9430
>>9432
"I'm feeling fine now, thanks to your help. My name's Silver Bell, my family used to make bells and whistles and all kinds of little decorations for living before… before the meteor."
She's silent for a while.
"I just hope my famil-"
>>9434
She is interrupted as Neith stomps in.
Her lower lip is trembling a bit as she shrinks into her corner of the tent
"I'm not sure! They were wearing red robes and masks! Their words didn't make any sense, they were either mumbling or screaming in some language I didn't understand!"

No.9439

>>9436
"Good idea."

I go outside, pushing the mare along with me.

No.9441

>>9438
"How many were there? Did they have a leader? How quick did they act? How many got killed? Did any of them get killed? Did you notice any strange objects they were using?"

No.9442

>>9438
Its ok, just tell me if you remember anything else.

>>9439
She is my guest and she can stay here.

No.9444

>>9441
"Relax and let the mare go."

No.9445

>>9438
"head towards the smithy"

No.9447

>>9441
"I don't know, dozens probably! One was really big and loud, wearing a piece of armour over his red robes…they just stormed our house and brought us to the square. I could only understand words 'feed' and 'gift from the gods' from their mouths. Then I heard some shuffling from behind me and next I knew I was lying on the pavement!"
>>9445
The smith is a lanky earth pony.
"And what can I get for you today laddie? I've got some swords and spears at the ready, but I'm afraid anything else will have to be made. You know, if you brought me some good quality green ore, I'd bet I could make even better weapons and armour for you!"

No.9448

>>9447
"Relax, you're safe now."

I put a foreleg over her shoulder and lead her back into the tent.

No.9449

>>9447
Dont worry you can stay here now.

No.9450

>>9447
I spit on the ground, looking disgusted

"Filthy heretical pagans!"

I storm off and go look for Greasy

"GREASYYYYYY!"

No.9451

{"I need a knife that can be easily hidden and easily brandished"

No.9452

>>9448
Hey Trick can you give me my cut? I need a new weapon.

No.9453

>>9448
>>9449
You lead the slightly trembling mare back into the tent and start enjoying your meal.
>>9450
Greasy appears from his hut at the edge of the piers.
"Hum, yes?"
>>9451
"Hm. So a knife. Right, I can make one. Come back tomorrow and I'll have it ready for you. Costs 10 coins.

No.9454

>>9452
"Here you go, 38 bits."

No.9455

>>9453
>pay the man and return to the party

No.9456

>>9453
"WHAT DO YOU-"

I sigh starting over again without shouting

"What do you know about a those red robe cultists?"

No.9457

>>9454
Thank you lets eat now.

No.9458

>>9456
"Huh, you mean you actually met 'em? Some say they worship the crater and the mutants spawned by it. They have those hulking things as pets. Or rather, the mutants have the cultists as pets."

Alright assuming Neith doesn't want more info we can stop now and continue whenever we can get the people back together

No.9459

>>9458
We're stopping already?

No.9460

>>9458
I want to do something at night, is that possible next quest?

No.9461

>>9458
Awwwww, just when things were heating up

Good show though Nasse, you've done really well.

No.9462

>>9459
Weren't you the one who was about to fall asleep?
It's getting three in the morning over here and I kinda would like to sleep.
>>9460
Yes.
>>9461
I'm glad if you liked it. You can post some feedback on the metathread.
You all should.

No.9463

>>9458
Oh well!
New nasse quest when?

No.9464

>>9463
Well on monday night at earliest, if we can get everyone together.
Or tomorrow if DM can't run his quest after all.

No.9465

>>9462
I got my second wind, but if you need to stop that's fine. I just wanted to try a softer approach with the mare and see what I could learn.

>>9464
I fine with either of those times.

No.9467

>>9464
So either way we get a quest tomorrow? I'm happy.

As for Monday, when would this be exactly?

No.9468

>>9464
Cool.

>>9465
We should let her rest for a while.

No.10477

New players post your character sheets here and everyone report in

No.10480

>>10477
Name: Draven
Race: Earth Pony
Class: Knight
Skills: Supress(2), Slam(1), Sentry(1), Superheavy Armour Proficiency (1)
Alignment: Neutral Evil (no deity)
Armor: Heavy Plates (Superheavy Armor)
Weapon: Great Executioner Axe (Grand weapon)
Cutie Mark: bloody executioner treestump
Talent: Cleave can't normal fail on two enemies, but has a two round cooldown
Inventory: A short rope tied in a noose, some food and water rations, a tinderbox to make fire with, an executioner's mask

No.10495

>>10477
Im here.
>tfw no Card Trick

No.10496

>>10477
Fourtunes
Pegasus
Trickster
Skills: Cheap Shot (1) Escape Artist (2) Trap (free)
Talent: Trap cannot fail (represents masterful parrying skills)
Weapons: Cane and Rapier (dual wield)
Armour: Unarmoured (swanky clothes)
Inventory: Moustache wax, wine bottle, eyepatch
Alignment: Chaotic Neutral, no deity

No.10511

Reporting in

No.10513

>>10480
>>10495
>>10496
>>10511
Was anyone else coming right now?

No.10527

THE PARTY HAS GATHERED IN A CITY
IT IS DARK
WE ARE LIKELY TO BE EATEN BY A GRUE

Rolling on Grue LoreRolled 16 = 16

No.10529

>>10480
>Alignment: Neutral Evil
Oh dear…

No.10532

>>10529
You two are going to destroy this city.

No.10533

>>10529
Don't worry, not senslessly evil, just a bit not right in the mind.

Also, do we have any females in the group?
This is important.

No.10534

>>10513
SO I GUESS NOT

The party wakes up to their second day in Trotheim.
Grip seems a bit jaded, but he claims he's just a bit drowsy and will clear up once you get going.
Card Trick is still snuggled next to Silver Bell, and both are fast asleep.
Neith is the first to wake up, as she trots out to the pier square.
Greasy is of course already up and gives him a hearty smile
"Good morning, lil' miss sunshine. How was your first night in town?"

No.10537

>>10532
It does say he's an executioner, which is something Neith would love

No.10540

>>10534
I wake up.
Looks like I got home just in time. Is Silver Bell that mare we rescued?

No.10542

>>10534
Im going to visit the smith.

>>10540
Yes.

No.10543

>>10534
"About as great as a night can be sleeping near a corrupted meteor that spawns the vilest beasts I have ever seen.

You?"

No.10546

>>10540
Yes.
The whole party is in the square as the ship that brought you in arrives bringing more supplies to the ruined town.
A figure jumps down from one of the masts, lands on a supply crate and jumps down on the pier with a remarkable show of agility.
DM, your cue

No.10552

>>10546
"A fine morning to one, to all."
I take a deep bow, allowing my mane to flop over my head, then swing it back up again
"Fourtunes is the name. I see I am not the only adventurer in this once fair city. Do tell, do tell, what is it that brings you all the way here, hm?"
Lean on my cane and wait for an answer.

No.10554

>>10552
Oh hi, my name is Aurelia and im here to cleanse the city.

No.10555

>>10552
"Well met"

No.10556

>>10552
"Did you really think you were going to be the only pony around here? Just look at these poor, simple folk, one promise of wealth and they all flock here hoping to strike some coin.

Just like you, I presume."

No.10557

>>10552
Greasy greets you.
"I'm the only city official 'round these parts. Kind of like a city greeter. You came here alone?"
He turns to the party.
"So, you gonna go campin' in the city or do you want a job? I've got something simple for a bit o' coin. Would help the city too."

No.10559

>>10554
I look around and twitch my moustache
"I can see that will be… quite a task"
>>10556
"Perchance. I've heard great many tales of this place, and indeed could simple never let such wonders go unwitnessed."
Brush up to the inquisitor
"And who knows, this might just be the catch of a lifetime for us all!"

No.10561

>>10557
I grab a bit of food and walk over to the group.
"Someone said something about a job?"

No.10564

>>10557
Where is the smith? I need a new weapon first.

No.10565

>>10557
"Then a greeting to the greeter is indeed in order. I travel alone, but the world is my audience, friend and hostess.

Now of this job, and of the coin to be had, hm?"

No.10566

>>10557
"I have something personal I need to take care of first"
>take my leave and head to the smithy

No.10568

>>10559
"Don't waste your time, wastrel. I have no time to deal with the likes of you. I know your type and you would do well to steer clear from me if you don't want to get caught in the crossfire."

>>10557
"Just point me to the mutants and heretics and I'll take care of the rest."

No.10569

>>10564
>>10566
Greasy points to a shack at the edge of the square
"Right that-a-way."
>>10565
>>10561
>>10568
"My little militia's mostly caught up in a little dispute between two merc groups and some residents just told me there was a major cave-in in the south-eastern living quarters inside the safe-zone. You wouldn't mind checking it out for survivors and what caused it?"

No.10571

>>10569
"Sounds good. Do you know anything else about the cave-in?"

No.10572

>>10569
I walk and talk with the smite.
Hello im looking for a spear.

No.10573

>>10569
>rap on the wood post
"Is my blade ready?"

No.10574

>>10569
"Sounds like a complete waste of time. But I'm sure I'll find some kind of corruption to purge along the way, there's enough of it around these parts."

No.10576

>>10568
"Oh don't be so glum old chum, no need to be down even if the world is a bit gritty. Sure you can't spit-shine the soul of a pony, but at the very least you can do is let them die with a smile"
Push the inquisitor's face into a smile, then spin around on one hoof to face the greeter
>>10569
"A cave-in? My oh my how terrible and tragic. How may caught and of what creed and status? Elderly? Young? Ill? Fair and of rich stock luck be?"

No.10577

>>10571
>>10574
>>10576
"Not much. Three or four houses just completely ruined, and a resident told me some refugees might have gotten stuck there. It's the old merchant's quarter of the docks. Ya can take what ya find but I doubt it's much."
>>10572
>>10573
The smith throws the dagger at you.
"Here ya go laddie."
Then he turns to Aurelia
"Spears? Spears! I've got spears. I've got rusty spears, bent spears, pointy spears, spears that are just knives taped to broomsticks, halberds, glaives, polearms, pointy sticks, lances, pikes and throwing spears."
He inhales loudly.
"Now what kind of a spear did ya want?"

No.10580

>>10577
"Yesterday you said there was a temple or monastery of sorts in this city. Are they sending healers to help or are we the only ones helping those ponies?"

No.10582

>>10577
I… I want your best spear? I dont know much about weapons but I have money.

No.10583

>>10576
I give the fellow Pegasus a stern look but decide not to bother going into it any further

>>10577
"I'll be taking some lifes, most likely. I'm ready to go whenever the rest of you lot are."

No.10585

>>10577
"Appreciated."

>>10582
"…I'd suggest a durable spear instead"

No.10586

>>10583
"I'm waiting for Aurelia and your Diamond Dog friend to get back. I imagine a healer and a digger would be pretty helpful."

No.10587

>>10583
Cock my head and wink with my remaining eye, then turn my focus to the rest

"Well what wait we for then? A great many might be there, waiting for our air with prayer on their lips and ~generous~ gratitude in their hearts"
Hop onto a crate and point in a haphazard direction
"ONWARDS THEN! TO DEEDS OF GRAND HEROISM!"

No.10588

>>10580
"Well, we don't talk to them very much. They only send some people over the docks every now and then to pick up supplies every now and then. We have no idea what they do in that monastery o' theirs."
>>10582
"Well I've got this spear with a tip made of the finest green stuff you can find in this city. Stays sharp by itself and some say these cause extra damage. I just think it's purdy. That'll be 200 coins, this stuff ain't cheap. Though if you'll bring me a good chunk o' the green rock I can make you one at the cost of a normal spear. The rest o' these pointy spears are just the same, 20 coins a pop."

No.10590

>>10588
>"Well, we don't talk to them very much. They only send some people over the docks every now and then to pick up supplies every now and then. We have no idea what they do in that monastery o' theirs."
Look at who's reading what he's writing!

No.10591

>>10587
"You are actually joining u- eurghhh… This is going to be one of those days."

>>10586
"Yes, we would need the cleric and the dog for this little excavation.

By the way, did your little pet say anything more after being completely useless in providing us with information?"

No.10592

>>10588
Give me a point spear then
>take the spear and give him the money
Bye thank you!
>run to the party

No.10593

>>10590
Here's a good drinking game: drink every time I make a typo.
Drink twice when my overt eloquence hinders the message.

No.10595

>>10588
>wait for the cleric

No.10596

>>10587
"Have patience, my young friend."

>>10591
"Just her name, Silver Bell. I think your little interrogation tired her out."

No.10597

>>10591
Leap down from the crate with a flip
"INDEED! A GRAND DAY! HAHA!"

No.10601

Your party quickly trots to the merchant's quarter.
Some houses still have their signs on them: Food store there, an armoury here. Most doors are kicked in and the stores ransacked.
Somewhere in the distance you can hear a door being shut, and some second floor windows have lights on them.
The ruined area is at the end of the main street, though there are multiple side passages between the houses.

No.10603

>>10601
I head to the ruined area.

No.10604

>>10601
I walk with him >>10603.

No.10606

>>10601
scan the area
>roll to listen for anything suspicious Rolled 2 = 2

No.10612

>>10601
Take out my pistol and follow the Bard and Cleric

No.10613

>>10601
"My my, what have we here. What say, friends? Should we investigate this heinous lack of hospitality?"

Roll to spot anything worthy of investigatingRolled 10 = 10

No.10615

>>10603
>>10604
>>10612
You start trotting down the main street.
>>10606
As you hear a strange sound at the nearest alleyway.

No.10618

>>10613
There's definitely a shadow on that alleyway…

No.10619

>>10613
I spin around and shush this loudmouth.

No.10622

>>10619
I give "really, faggot?" look and motion towards the alley with my index winger.

No.10624

>>10615
>remember the area but follow the group
"rats.."

No.10625

>>10618
Throw a rock in the ally.

No.10628

>>10622
I keep my pistol pointed at the allyway, ready to shoot whatever comes out.

No.10629

>>10622
I get my mace out a slowly walk towards the alley.

No.10631

>>10625
You can hear "Ow! SONUVA" and some mumbling as the shadow Fourtunes saw disappears.
>>10628
>>10629
>>10624
>>10619
You all tense up a bit.

No.10635

>>10631
Grin silently and stand up
"Perhaps I should go first, hm?"

No.10637

>>10631
Im sorry, are you ok?

No.10638

>>10631
I wait and keep my pistol pointed

No.10639

>>10635
"Be my guest."

No.10640

>>10635
"you're an odd one. right behind you"

No.10642

>>10635
>>10637
>>10638
>>10639
>>10640
No one answers Aurelia as the party starts sneaking into the alleyway.
It's dark, wet and there's rats here.
There's a hoofprint on the ground but nothing else that you can see right away.

No.10644

>>10640
Take a bow and creep up to the alleyway
Roll to set up a trap on myselfRolled 5 = 5

No.10646

>>10642
Cast detect evil.Rolled 7 = 7

No.10647

>>10642
>roll to get ready to fightRolled 5 = 5

No.10648

>>10642
I lean over to Grip.
"Don't take this the wrong way, but do you think you can follow the scent of whatever was watching us?"

No.10650

>>10642
"Why are we all in this small dark alleyway at the same time?" I whisper

Keep my pistol ready

No.10652

>>10648
"…I don't know about you but everything smells disgustingly the same, I can't find a difference anywhere."

No.10655

>>10650
>>10648
>>10647
>>10646
>>10644
Everyone's as tensed up as they can be, as Grip literally jumps in the air when something grabs his money pouch.
A pegasus clad in a short brown cloak and normal citizen clothes is hanging on him with his teeth.
He mumbles something along "let go you idiot!"
As he starts to panic and fly upwards with Grip still in tow.
He's already two stories high and flying towards the top of the nearest house.

No.10658

>>10655
Give chase to the pegasus, shooting him could be dangerous.

No.10660

>>10655
"GAH!"
>stab at the pegasusRolled 9 - 2 = 7

No.10661

>>10655
Pull the pegasus with my magic.Rolled 1 = 1

No.10663

>>10655
Roll to catch up to them.Rolled 10 = 10

No.10666

>>10655
I stand there agape and watch things unfold.

No.10670

>>10658
>>10663
You both are at grabbing distance shortly as…
>>10660
Grip takes his new dagger and stabs at the pegasus's leg, hitting a nerve.
"Are you stupid, are you trying to get us BOTH killed?"
You are almost on top of a three storey building now.
>>10666
You attempt to pick your jaw from the ground as it's dirty.

No.10673

>>10670
>grab at the pegasi's wings
"NAH JUST YOU!"Rolled 1 - 1 = 0

No.10677

>>10670
I run after the flying group.

No.10680

>>10670
Cheap Shot on the pegasus
"Friend, wait, I do think you left something of yours back there. THIS!"Rolled 8 = 8

No.10681

>>10670
Ouch! Get up and try to follow.Rolled 10 = 10

No.10683

Keep trying to reach the Pegasus and grab GripRolled 9 = 9

No.10688

>>10673
"NO DON'T WHAT ARE YOU DOING"
Both you and the pegasus are sent spiraling to the ground as his wings lock up, and you're still firmly tangled to you.
>>10680
The pegasus is pretty helpless, and still plunging to the ground.
>>10681
>>10677
You both are with the group.
>>10683
You get tangled into the mess that is currently Grip and the pegasus thief.

No.10690

>>10688
Break free, then attempt to swoop Grip up with meRolled 1, 1 = 2

No.10692

>>10688
I try to figure out where they are going to crash and look for something soft I can use to catch them.Rolled 4 = 4

No.10695

>>10688
"HAVING SOME FUN YOU THIEF!"
>start punching the thieving pegasusRolled 8 - 1 = 7

No.10696

>>10688
Pull them back with magic.Rolled 3 = 3

No.10699

>>10688
Shrug, fly down and ask the audience who the heck the diamond dog even is.

No.10702

>>10699
He is our friend and he need your help.Rolled 2 = 2

No.10706

>>10702
"Reason enough for me then"
Roll to find something or someone soft to push under themRolled 9 = 9

No.10707

>>10696
Aurelia causes the group's fall to accelerate as…
>>10695
Grip punches and kicks at the pegasus with a wild abandon until
>>10690
Neith just makes the rest of the fall uncomfortable to the group and
>>10692
Card Trick comically runs back and forth saying "Icancatchthem,Icancatchthem!"

The group lands on the ground, Grip first, with a sickening crunch.
Neith flies off from the tangled mess that used to be Grip and the pegasus, stunned and bruised but not dead.
You can hear the pegasus whimper, but Grip isn't moving.

No.10710

>>10707
I grab the pegasi's mane with my teeth and yank him off of Grip.Rolled 9 = 9

No.10712

>>10707
Cast heal on Grip.Rolled 9 = 9

No.10714

>>10707
Not much I can do to help them now it seems. Put the large pile of soft pillows back where I found them.

No.10716

>>10707
I groan and try to stand up, but decide the ground is mighty comfortable around now and just stay where I am as I rub my aching head

No.10721

>>10716
Go pat the inquisitor's head, and give a friendly smile

No.10724

>>10721
I look up to the Pegasus and let out a deep sigh as I hang my head down again.

"This really IS going to be one of those days…"

No.10728

>>10710
As you yank the pegasus off Grip, you can see a dagger has pierced Grips throat.
Also his body is twisted in an unnatural position; his spine must have cracked.
>>10712
Well, at least the body will look nice for the funeral.

You can hear rumbling coming from somewhere close to you, almost like hoofsteps, as one of the storefronts just collapses, making way for a huge earth pony clad in steel armour carrying a massive axe steps out into the street.
You view is instantly fixated not into his angry face, but to the spiky shoulderpads he has.
Radiant, your cue

No.10732

>>10728
"My oh me oh my. What… impressive mass"

No.10734

>>10728
Whos that guy?Rolled 6 = 6

No.10736

>>10728
I keep holding on to the pegasi.

No.10737

>>10728
I get up quickly, drawing my rapier and ignoring the pain.

"NOW WHAT?"

No.10740

>>10728
"Well well, what do we have here…"
I slowly walk towards the pegasus on the ground, not caring at all about the debris that falls down from my armour.
"Seems we have a rat here… your crimes are theft, attempted murder-"
I glance down at the dog, and give it a little kick.
"okay, not attempted."
I put on an executioner mask, and raise my axe.
"Your name? You know, what, I don't give a shit about your name. Any last words? No? Okay."
I bring it down, decapitating him with one motion.

I take the mask off, then glance up at the group.
"Was he a friend of yours? PFhhaha, sucks to be you? What are you doing here anyway? Looks like a stronger wind would wipe all of you off your hooves."

No.10741

>>10737
Give the inquisitor a nudge
"Now, we watch in silent awe and let the good sir have his dramatic entrance"

No.10743

>>10740
I drop the severed head and spit until the taste of his mane leaves my mouth.

No.10745

>>10740
Not even your strongest blow can move my faith monster.

No.10748

>>10740
Lift an eyebrow
"Eh. A brute. Such a pity, brutes are not my type."
Hop on top of his massiveness and poke him with my cane
"And who might you be hm? Friend, foe, or hapless mass of muscle with no thought to lead it?"

No.10749

>>10743
"You can keep it if you want to!"

>>10745
"Monster? And who said anything about your faith, dear?"

No.10751

>>10740

I scoff at the executioner.

"Oh I get it, am I supposed to be afraid now? Because of the oversized hatchet? Or because of your mask? Executioner? Only a coward would hide his face when bringing down judgment on a scoundrel like that."

No.10754

>>10748
I look up to him on my back
"I am Draven, the executioner of - well crap, I've been that for a lot of towns and cities, but they always run out of meat so fast. I've heard about the accident, and I knew I had to be here. The filth gathers up quickly in times like this, I came here to sort it out."
I shake him off.
"What about you?"

>>10751
"It's better if they don't see my smile. They usually crap theirselves, and who would want to clean that up? You?"

No.10756

>>10754
So dark and edgy!

No.10757

>>10756
"You have a big mouth, honey. I know just the right use for it."

No.10758

>>10757
"Careful with that tongue of yours."

No.10759

>>10754
"So you haven't come here for wealth like the rest of this lot? A pony who finds his reward in justice rather than coin? I think we'll get along just fine then."

No.10760

>>10757
Smack his head with my staff.Rolled 5 = 5

No.10762

A militia member trots down the alley
"Uhh, we solved that prob with the mercs already and boss sent me to ask you if you'd rather just have a picnic and let us handle the cave-in?"

No.10763

>>10760
"I'll let that slide, but just because I don't want to ruin your cute little face."

>>10759
"Yeah, justice… That will fly."

No.10764

>>10762
"Picnic? Surely you are kidding? We've got a dead companion here and a whole city filled with corruption. We're losing daytime dammit!"

No.10766

>>10762
"Why don't you find a pair of graves for our friend and a mugger instead?"

No.10767

>>10754
Land on my head and stay that way.
"Fourtunes. Bard, dancer, singer, entertainer, lover, scoundrel, what have you~. I came here to seek ADVENTURE-"
Hop back up and land balanced on my cane
"-that only a time and place like this may bring"
>>10757
"…right to the business with you then. Not one for a little play beforewing, hm?"

No.10768

>>10763
See? You can learn manners.

No.10769

>>10762
"Oh I'd love a picnic."

No.10770

>>10766
>>10767
"Oh… bodies. We usually let the rats handle 'em. Just pick what you want from the bodies, and fast. I think they've got the scent of them already."
That cat in the alleyway did look kinda odd…
"Well, no matter what you do, our normal patrols will continue in 60 minutes."
Saying that he trots off.

No.10771

>>10766
Just let me give the last rites to our friend.

No.10772

>>10767
"There's only so many hours in a day to spend fucking. Why spend it with talking?"

>>10770
See what I can find on them.
Both of them.

No.10773

>>10769
"We bury our brother in arms first. He assisted the inquisition take down a heretic and deserves a proper burial."

No.10774

>>10770
I grab his coinpurse.

No.10775

>>10773
"If you say so deary."
Help with the corpses

No.10776

>>10775
>>10773
"You just gonna' bury him with his stuff? Are you dense?"

No.10777

>>10776
You can loot the pegasus but you are not touching the dog.

No.10778

>>10774
>>10772
Whoever rolls higher gets 15 coins.

In addition, the pegasus has a moldy loaf of bread and his tattered clothes.
He must have been trying to steal to live.
Grip has…anything he had on him.
>>10775
>>10773
You don't think trying to open the street pavement is a very good idea.

No.10779

>>10778
Big money!Rolled 6 = 6

No.10780

>>10776
"Help yourself to his gear if you must, I don't care."

>>10778
"We burn his body then, everything is better than leaving it to rot."

No.10782

>>10778
I'll take his tent and voulge.

No.10783

>>10778
Rolling for loadsamone

>>10777
"Why not? Was he a friend of yours? For how long? Huh? Did you love him or what? Did you want to try it doggy-style? Spare the bullshit."
What did he had on him?Rolled 4 = 4

No.10784

>>10778
Roll to assume making a grave in the pavement is a perfectly good planRolled 5 = 5

No.10785

>>10783
>>10778
I'll take his food, cloak and sharpening knife.

No.10786

>>10777
"Always so damn protective over earthly possesions. What matters is the body."

No.10788

>>10783
Yes he was my friend and you are not taking his clothes little colt.

No.10789

>>10780
"I agree. If we burn his body and scatter his bones a necromancer won't be able to use his corpse."

>>10783
"Careful what you say to her, you haven't seen that mare in a fight."

No.10790

>>10779
You quickly grab the coins, tent and voulge.
>>10783
After Card trick quickly takes his share, he has a pickaxe and a bag for holding the green stone.
>>10785
You get 'em
>>10780
You could swear a very small rat spits at you as you set the naked bodies aflame.

No.10791

>>10789
>>10788
"I don't want to strip him, jeez, just his cloak and some other stuff!"

>>10790
Can I quickly grab the wood chopping hatchet too?

No.10792

>>10790
"Let's get out of here."

Move out of the alleyway

No.10793

>>10788
"I truly fail to see why anyone would wish to touch those clothes with anything other in mind than destroying them."

No.10794

>>10793
Horrible ponies like this knight or grave robbers.

No.10795

>>10792
You realize you're still in the middle of the street where the pegasus managed to fly to.
>>10791
Yes.

You're in the main street of the merchant's quarter.
You can go to the ruined part or back to the square.

No.10799

>>10794
"Do you want his voulge? You should be able to use it like your staff."

No.10800

>>10794
"Knight?"
I look around, then point at myself.
"Me?"
I start to laugh maniacally, and after wiping away some tears, look at the cleric.
"Wait, you were serious."
I laugh even harder.

No.10802

>>10795
"Now if what I've heard of this place and past events is correct, the landscape should have undergone some remarkable changes ever since the impact. If we can find a way underground, the things we find could be out of this world!"

No.10803

>>10795
We should go to the ruined part.

>>10799
I think thats a little too heavy for me.

>>10800
So, what are you?

No.10804

>>10800
"Oh be quiet, you laugh like a cow that needs milking"

No.10805

>>10799
Voulges are two-handed weapons.

No.10806

>>10802
"And corrupted. And vile. And evil.

Believe me, if I were a unicorn, I would just torch the entire town to ensure all of it would get destroyed.

Alas, I have wings instead of a horn."

No.10807

>>10803
"I already said it, an executioner, nothing more, nothing less."

>>10804
"Sorry to dissapoint, but I'm not into other stallions."

No.10810

>>10806
"I kinda like your wings~"
>>10807
"To me that is ill a loss, big guy"

No.10812

>>10810
"Now what did I say about wasting your time with me? Shut up."

No.10813

>>10803
As the party approaches the ruined buildings there's an T-intersection here: the four or possibly five houses ruined had almost no space between them, like they were built together to form a square block. Most of the outer walls are still intact, but it would be hard to distinguish anything actually inside the ruins.
You can already spot a hoof sticking from inside the rubble.
You are pretty sure this pony died in the accident.
No way to tell if there were any others there though.

No.10814

>>10812
"I don't know, Neith. You have been pretty tense lately."

No.10815

>>10813
"This place sure is shit. What are we doing again?"

No.10816

>>10812
"My work here won't be done until I've seen a sincere smile on that face."
Spin around my cane and then sit down on top of it
"You brought that much upon yourself.

Now then. We have a city to explore!"

No.10817

>>10815
Looking for survivors but I think we are late.

No.10818

>>10813
I start looking through the rubble for survivors.

No.10819

>>10813
Fly over and inspect the other side

No.10820

>>10817
"Look for survivors so they can die days later of starvation? Ain't you a hypocrite, sweetie? We might as well just leave them there under the rubble and spare them the suffering."

No.10821

>>10817
>>10818
There's a large bit of wall still standing almost in the middle of the ruins, but the only way in is from the second floor.
What little floor there remains.

No.10822

>>10814
"I'm always tense, there is not much time for rest or relaxation in an inquisitors life, only for purging and destroying."

>>10816
"Leave forever and I'll smile for at least a minute."

>>10821
"This is a waste of time, once again."

No.10823

>>10817
"Do you think you can levitate me through that wall?"

No.10824

>>10821
Is there anything amongs the rubble that looks worthy of taking?Rolled 8 = 8

No.10825

>>10822
Yell over from the other side of the building
"I CAN HEAR YOU NOT SMILING"

No.10826

>>10820
They can live in the safe zone and I dont mind sharing my bits with them.

>>10823
Rolling for this.

No.10827

>>10822
"All I'm saying is that I remember when you still had a sense of humor. If you feel like sneaking out of camp in the middle of the night I promise I won't tell a soul."

No.10828

>>10826
"I wouldn't mind sharing my bits with you either, sweetbutts."

No.10829

>>10824
There's a pretty big chunk of medium quality green stone in there.

No.10830

>>10829
I'll take that then.

No.10832

>>10825
"I SAID LEAVE MY PRESENCE FOREVER, NOT DISAPPEAR FROM SIGHT FOR 3 SECONDS."

I sit back on my haunches and clean my pistol while my companions waste their time

No.10834

>>10828
I would be surprised if there is anything behind that armor.

No.10836

>>10826
Rerolling for thisRolled 7 = 7

No.10837

>>10826
You quite easily levitate to the upper floor of the ruins.
Through the doorframe you can see what caused the houses to crumble.
There's a pony-sized glowing hole in the floor.
A smaller rock must have landed here.

No.10838

>>10837
I look through the hole.

No.10839

>>10832
Roll to vanish from this plane of existence due to player needing sleepRolled 1 + 9 = 10

No.10841

>>10837
I levitate Card trick with me to the upper floor.Rolled 1 = 1

No.10843

>>10834
Just smile at the comment, and say to myself.
"Oh you are just BEGGING me to rape you."

No.10844

>>10839
I crack a smile as I see the Trickster disappear


"I already don't miss you."

No.10845

>>10839
Seems my planet did not need me after all.

I go see what the commotion up on the higher floor was about

No.10847

>>10844
THIS DID NOT HAPPEN

NOPE

IT WAS A DOPPELGANGER

No.10848

>>10838
The air quite quickly turns green around you as you look down the tunnel. The meteorite must have scattered in the city sewers.
It doesn't seem safe to explore right now; maybe you ought to wait a while for the air to clear.
Like a night or two.

No.10850

>>10847
Give him a friendly hug
"I fear there is a lot more in this world waiting for us to witness it."
Roll to grab his hat.Rolled 7 = 7

No.10851

>>10848
I look down at the rest of the party and let them know what I saw.

No.10852

>>10851
"Well this was a waste of time."

No.10853

>>10852
"In two days we'll be rich ponies."

No.10854

>>10850
"Why are you tugging my mane? What are you talking about?"

No.10855

>>10851
Well that now?

>>10850
Neith is a mare.Rolled 7 = 7

No.10857

>>10855
"You can either levitate us back down, or we can watch and see what Neith does when she realizes what happens. I'm voting for the second option."

No.10858

>>10855
"I guess I'll stick around you lousy lot.
Seemed to me that you four had problems with catching a starving thief."

No.10859

>>10854
>>10855
Pull out a fancy hat
"Every inquisitor should have a fancy hat"
Put it on her, then take it back
"…this felt all too unrewarding. Feh."
Fly up to the second floor and peek in
"And what pray tell is going on he- oh my…"

No.10861

>>10857
Lets wait then I have some bread.

>>10858
You can go if you want to.Rolled 5 = 5

No.10862

>>10859
"If you stick with us for two more days you'll get an even split of whatever is down that hole."

No.10863

>>10861
"Thanks."

No.10872

You can spot a few militia members in the streets.
They peek their heads in the ruins
"So…uh…we're here. Did ya find out what caused the collapse? Any survivors?"

No.10873

>>10861
"Oh no, I'll stay and 'watch over' you."

No.10874

>>10858
"Fair enough, could use another meat shield to aid in the inquisition."

>>10859
"Why- how- wha-why whom ho-"

I sigh and lay down on the ground, suddenly feeling very tired.

No.10877

>>10874
Put the hat back
"Keep it. Every proper Inquisitor needs a fancy hat."
Roll to find a suitably show-offy place to sleepRolled 9 = 9

No.10879

>>10872
"Nope, all dead. And nothing of value was lost."

No.10881

>>10873
Dont worry Card is a better watcher.

No.10882

>>10872
"Looks like either a smaller meteor hit or the previous meteor weakened the ground under these structures. It's hard to tell which."

No.10886

>>10881
"Are you scared of me, little filly? Just don't piss yourself, that would ruin the mood."

No.10887

>>10881
"Thanks."
I nuzzle her.

No.10888

>>10877
I try to take off the hat

No.10889

>>10882
The younger of the militia pair gets excited.
"Oh man that's quite a find! A fresh meteor!"
The older, bearded militiaman coughs.
"I suppose you'll want to keep your find? Better make camp here. I'll tell boss you'll be staying here for the night. Would you still like to pay the 5 coins for that tent next to the general store?"

No.10891

>>10886
Scared? Pfhahahaha you are just annoying little colt im sure someone else need a edgy "executioner".

No.10892

>>10889
"Yes. Would one of you down there mind paying him?"

No.10893

>>10888
"Perish the thought."

No.10894

>>10877
Fourtunes find a ruined couch balancing a top a second floor plank, lands on it and immediately falls asleep. Somehow the couch doesn't fall back to the first floor.

No.10895

>>10891
"I can still stuff your big mouth if you want to."

>>10887
"Oh wait, I get it, you are already giving her the dick, aren't you?"

No.10896

>>10895
Are you jelly? Im sure you can find a nice dark hole back there.

No.10897

>>10895
Throw a rock at the executioner
"Pipe down, proper ponies are trying to sleep"

No.10898

>>10895
I grin.
"Maybe I am, maybe I'm not. She'll hang you out to try if you can't keep your mouth shut though."

No.10899

>>10893
"I hate you more than anything right now. I'm almost tempted to renounce my Oath and murder you.



Not worth it though…"

No.10900

>>10898
>hang you out to dry
You guys and your quests keep eating all my sleeping time. I wouldn't have it any other way.

No.10901

The party makes a camp on the safe side of the wall separating the meteor impact site from the rest of the ruins. The tunnels ought to be safe to search by tomorrow or the day after.
You also fashion some ladders to the second floor entrance so everyone will have easy access to the meteor site later.

'till next time.

No.10902

>>10896
"No thanks, you can keep your nice dark hole to yourself.
But others do wipe their asses after taking a shit. You should do it too, then it would be so dark."

>>10898
>>10897
"Whatever."

I lay down the cloak I got from the diamond dog, and lie down on it.

No.10903

>>10901
This was fun. You handled DM's absurdly high rolls pretty well and we got some good roleplaying done.

No.10905

>>10902
Poop jokes? Really what are you 12?

No.10912

>>10905
"Oh, quickly, run and tell me on your mommy! I'm sure I'll be grounded for at least a week!"

Laugh at the mare, then lie down and try to sleep.

No.10913

>>10899
Pull my eyepatch over my good eye
"Just keep telling that to yourself. Maybe it'll come true one day"
Aaaand fall asleep.

No.10917

>>10912
Talking about projecting.

No.10930

>>10917
"Oh stop responding and come to bed. All that armor he's wearing just screams 'I'm compensating for something.'"

No.10935

>>10930
"Try it on, and see how far you will get, weakling. You couldn't even take a step in it. Do you even lift?"

No.10940

>>10935
"You mirin my relationship brah?"
Oh God make it stop.

No.10946

>>10940
"Thought so. Now rest, you will need your voice tomorrow to sprout more bullshit."

No.11412

Wake up and stretch my legs in the armor.

Reporting in.

No.11414

Ready when you guys are.

No.11415

I'm ready.

No.11421

Aurelia is lucky I'm watching NCIS, or I'd have called this off already.

No.11423

>>11421
Are we going to play without our battle cleric?

No.11424

>>11421
Im here

No.11425

>>11424
Bueno

No.11429

Right.
Now that you're all here, I'm gonna go take a leak, and we'll start.

No.11431

Morning guys.

No.11434

>>11431
>>11433
Aren't we supposed to be asleep?

No.11436

>>11433
Wow I was expecting you ran away in the night.

No.11437

>>11434
Oops, we are.

No.11439

>>11434
Sorry I just read that.

No.11440

The party has made camp in the merchant's quarters' ruins, where apparently a new, albeit a much smaller meteorite has landed.
The crash site is separated from the camp by a two-storey wall that only has one door in it, up on the second floor.
It's about 2 or 3 in the morning.
Fourtunes, Draven, Aurelia and Neith are still fast asleep as Card Trick is awakened by a sound, like stone thumping on metal.
He can also hear some mumbled speaking, coming from the crash site.

No.11442

>>11440
I nudge Aurelia to wake her up and put a hoof over her mouth so she doesn't make any noise. I then motion towards where the noises are coming from.

No.11443

>>11442
There's a loud thump, smack and "idiooooooooooooooooot!" from the other side.
Characters still asleep can roll whether they are awakened by this sound.

No.11444

>>11442
Nod and follow Card in silence.

No.11445

Rolling for waking the fuck upRolled 5 = 5

No.11447

>>11443
"Quiet you fools, I'm trying to sleep here!"Rolled 8 = 8

No.11450

>>11443
I investigate the noises.Rolled 9 = 9

No.11454

>>11445
You get up from your bedroll, much drowsier than your inquisitor training ought to make you.
>>11447
You try, but you just can't get back to sleep anymore.
>>11444
You and Card can see four figures scurrying around the crash site.
At first glance they seem like diamond dogs, only smaller.
Only their apparent leader is larger than you, but even then only by his head.
You can't see very well in the darkness, though at least one of the strange creatures is carrying glowing green stone, and the leader has a wicked whip on him.

No.11455

>>11454
Shit. So much for sleep.
"Which one of you woke me up? Report for your ass-kicking! Was it you, bard?"

No.11457

>>11454
I knock an arrow and call out from the shadows.
"Who goes there?"

No.11458

>>11455
Shhhhhh! Look.

No.11459

>>11454
I let out a loud yawn and mumble something about heretics disrupting my beauty sleep, I look around to find the source of the noise.

No.11460

>>11458
I take a look where the cleric is pointing.

No.11462

>>11455
Card Trick can see the leader's face turn towards the second floor door, though you aren't sure if they've noticed you yet.
>>11457
The large creature lets out a high-pitched screech as the small creature carrying the glowing stone disappears underground and three more black figures take their place.
One of them throws a black ball at your feet. You can hear a hissing sound.
>>11459
Well there's nothing to find anymore.
>>11460
You see what they see, hear what they hear.

No.11463

>>11462
I shoot the big one then jump away from whatever is hissing.Rolled 5, 7 = 12

No.11464

>>11462
Throw the black ball back to the dogs wit magic.Rolled 3 = 3

No.11465

>>11462
"Fuck!"
Jump from the hissing ball and try to land on one of the creatures.
I'm sure they'll make nice pillows to break my fall.Rolled 5 = 5

No.11466

>>11462
"NOTHING LIKE A BIT OF LATE NIGHT CLEANSING!"

I take out my pistol and shoot the one who threw the ballRolled 1 = 1

No.11469

>>11463
I'm thinking I should disallow combos…
The leader doesn't seem to care about the arrow protruding from his shoulder as he screeches again.
3 more balls are thrown at the second floor, though gladly none fly in from the door.
You dive back through the doorframe.
>>11464
You fumble with your magic, though you manage to turn the ball around a bit: there's a burning fuse there, and it's almost burnt up.
>>11465
You land on the smallest of the pack, crushing it's arm.
It starts clawing at you madly, and in addition it's not easy jumping around in such a heavy armour: you're at -2 to your next action.
>>11466
The expensive flintlock explodes in your hoof as the charge was prepared incorrectly. Your hoof is a bit burned, but you'll be fine with time.
The flintlock will need to be taken to the smith for fixing, though.

The leader shouts at the newcomers:
"Sssshorter fuuses idiot-IDIOOOOOTSS!"

No.11470

>>11469
I use Inspire.Rolled 2 = 2

No.11471

>>11469
"Enough of this mockery!"

Draw my rapier and chargeRolled 8 = 8

No.11472

>>11469
Mobility is a bit of a problem, yeah.
Try to stand up.
Make sure to roll over that thing while doing so, crushing it with my weight as I get my footing.Rolled 2 - 2 = 0

No.11475

>>11469
Try to throw the bomb again.Rolled 3 = 3

No.11480

>>11470
No one can hear your song as…
>>11475
The bomb Aurelia is handling explodes, triggering a chainreaction.
The ruins are wracked by a series of explosion as the whole second floor is destroyed along with most of the wall separating the camp from the crashsite.
Aurelia is a bit shocked, but fine.
Except for the piece of shrapnel stuck on her chest.
>>11472
The frantic little creature chips your armour as you are quickly swarmed by three new creatures emerging from the sewers.
You are helpless.
>>11471
You charge blindly into the settling dust as you drive your rapier through something.
You're not sure what it is, but it doesn't look like one of your party members.

The big boss of the enemy group seems to be content staying on the back row.

There's 3 grenadiers, 5 small creatures (swarming Draven) and the leader against your gang.

No.11481

>>11480
Shake off those fuckers!
"Get away from me you little shits!"Rolled 7 = 7

No.11482

>>11480
Attack one of the small creatures.Rolled 2 = 2

No.11483

>>11480
I point a hoof at the leader of the group.

"I will deal with you in time, wastrel! Stay there!"

I charge and stab one of the grenadiersRolled 10 = 10

No.11487

>>11480
I use Inspire again.Rolled 1 = 1

No.11491

>>11482
The shrapnel twists on your chest and you wince in pain. Luckily…
>>11481
Draven has the attention of most of the group as he throws the creatures off him.
He's quickly circled again by the 4 unknowns. The one with the crushed arm finally seems to have died from bloodloss.
>>11483
With the first creature still skewered on your rapier you pierce a grenadier's throat. He drops an unlit grenade on the ground from his claw.
In addition, the grenadier standing next to him starts scurrying away from you.
>>11487
You play the worst song ever written.
Everyone is at -1 on their next actions.
In addition the grenadier who still has his wits about him takes two grenades with very short fuses and throws them at your feet.

Neith seems to have the group leader's attention.

there's 2 Grenadiers, 4 smaller creatures and the leader still active.

No.11492

>>11491
Remove the metal and cast heal on myself.Rolled 1 = 1

No.11493

>>11491
I leap at the grenadier who threw those at me and hit him with my mace.Rolled 10 + 1 = 11

No.11494

>>11491
"Come to papa!"

Cleave the heads off of two of them that are in front of me.Rolled 5 = 5

No.11495

>>11491
Use my flint and steel to ignite the grenade and hurl it at the leader.

"I'm right here! Haul your corrupted ass over here and fight! What are you waiting for?"Rolled 1 = 1

No.11498

What the hell?

No.11503

>>11498
I had a 5, so the dice is not broken.
We are just having some rotten luck.

No.11505

>>11503
I was trying to figure out why it added a one instead of subracting a one. Turns out I was supposed to use +-1 instead of -1.

No.11510

>>11492
You manage to push the piece of shrapnel even deeper into your chest.
Oh gosh, that's a lot of blood…
You start feeling light-headed.
>>11493
You jump away just as the grenades on your feet explode and reach the grenadier, who's scared shitless by your magnificent show of agility. You hit him in the head with your mace, making him stumble a bit.
>>11494
The agile creatures easily dodge your slow attack as one of them stabs your back with a spear. You can feel a sting, though your armour absorbs most of the damage.
>>11495
The fuse was shorter than you expected as the grenade blows up on the ground.
In addition to being hurt as fuck, you fall through the ground to the sewage tunnel.
The air is thick with green smoke and dust, forcing you to cough. A bit ways forward you can see the first hole made by the meteor.
You also scared the little creature carrying the piece of rock senseless by falling through the floor.

The leader can't stop laughing at Neith's misfortune as he cracks his whip at Card Trick.
He doesn't come anywhere close to hitting him, but Card can feel electricity in the air.

No.11512

>>11510
I attack the leader with my mace.Rolled 6 = 6

No.11513

>>11510
Remove the shrapnel and cast heal on myself.Rolled 8 = 8

No.11516

>>11510
Ignore the little shit and grind my teeth as I try to fly up out of the hole.

"I-if you're going through hell, keep fucking going…"Rolled 10 = 10

No.11519

>>11510
"Come back here!"

Slam into one of the smaller ones.Rolled 3 = 3

No.11521

>>11512
The leader quickly draws a short sword in his other hand and parries your blow.
"Not sssooo fasst, my little pony!"
From up close the creatures don't remind you of diamond dogs as much as they do of…rats.
You can't be sure as this one's wearing a leather mask with two large glass circles for him to see through and a big metallic filter on the end of it.
>>11513
The piece of shrapnel comes off and you stop the bleeding.
The world still looks colourless to you and you feel weaker than normal.
>>11516
You fly out of the hole at a remarkable speed, considering the hundreds, maybe thousands of pieces of shrapnel embedded on your body.
>>11519
The ring of creatures quickly divides as you run straight into a wall.
You can feel a dagger find a weak spot in your armour; you have a small cut on your side now.

The leader cracks his whip at Card again. This time he can feel the pain as electricity runs through his body.

The two grenadiers regain their senses, though they are too occupied preparing fuses and choosing targets to attack this turn.

No.11523

>>11521
I cave a grenadier's head in.Rolled 2 = 2

No.11526

>>11521
Use mark of death on the leader.

"YOU… YOU… DOUBLE HERETIC!"Rolled 2 = 2

No.11528

>>11521
Cast heal on NeithRolled 1 = 1

No.11529

>>11521
"You want to play, you shits? Let's see what you do without your pimp!"

The rage train has no brakes.
Charge at the leader and Supress him.Rolled 1 = 1

No.11534

>>11523
You miss your mark by a mile as you find a live grenade on your hooves.
>>11526
The leader gives you a quizzical look as a familiar foam starts forming on your mouth.
>>11528
Which isn't helped by the fact that your whole face is painted red by your own blood as Aurelia somehow manages to increase the blood flow to the shrapnel cuts on your forehead.
You start feeling light-headed too.
>>11529
You scream very loudly and charge at the leader who decides the party just got a little bit too hot for him.
You can't even see the end of his tail as he disappears into the sewers
"next tiiime!"
Oh and look, the other grenadier threw a grenade at your hooves too.

There's 2 grenadiers and 4 small rats left in the combat.
You can not pursue the leader into the smoke-filled sewers.

No.11537

>>11534
I toss the grenade at on of the grenadiers.Rolled 6 = 6

No.11541

>>11534
Cast heal on me again.Rolled 6 = 6

No.11542

>>11534
Fuck.
"NOW I'M MAD. AND I MEAN REALLY MAD!"


Cleave the nearest two targets.
I want their blood.Rolled 8 = 8

No.11547

>>11537
The creature is engulfed by the flames of his own device as his life quickly ends.
>>11541
Colour returns to your life and you feel like you're at the peak of your life.
Neith passes out on the ground though.
>>11542
You decide to ignore the grenade at your feet as you just take a mad swing, decapitating two of the lesser rat-creatures.
in addition, one other seems to have had it for himself and starts running away.

Then the grenade explodes under you.
Your heavy armour absorbs most of the shrapnel, though one bit finds a space in your armour and it lands uncomfortably close to your private parts.
Feel the pain.

No.11551

>>11547
I shoot the fleeing creature with an arrow.Rolled 3 = 3

No.11552

>>11547
I pass out in styleRolled 7 = 7

No.11553

>>11547
Cast heal on Neith.Rolled 5 = 5

No.11554

>>11547
"AAAAAAAAAAAAAAAAAAH!"
If there is any of the creatures left near, that wasn't foolish enough to run, then Power Strike the shit out of it!
Slice it in two!Rolled 3 = 3

No.11557

>>11551
Your shot misses as the rat disappears into the night.
>>11552
If someone was to pass by, it would look like you were just sitting on the ground, thinking about your lifes' choices.
>>11553
Colour returns onto her coat as you stop the bleeding.
She's gonna need something to eat and to rest though, after the combat.
She'll wake up in a turn or so.
>>11554
The last small rat jumps onto your axe, mocking you.
He also pokes you in the eye. You're at -1 to your next action.

The last grenadier throws a grenade at the back of card's head and runs off into the sewers too.
You're in luck as the fuse isn't ignited.

No.11559

>>11557
Headbutt it.
Break his skullRolled 4 - 1 = 3

No.11560

>>11557
I stick the grenade in my saddlebag.
"What were those things? Is everyone alright?"

No.11561

>>11559
He jumps on your head and does a tapdance.
The rest of the party is at -2 to their action as they have to watch out for Draven…if they want to.

No.11562

>>11557
Cast heal on Draven.Rolled 5 = 5

No.11563

>>11561
Grab it's tail and smash it to the ground!Rolled 9 - 2 = 7

No.11565

>>11563
If it's not dead, pin it down.
He'll never escape.

No.11566

>>11561
Do I have to roll again? because you ignore this one >>11562Rolled 4 = 4

No.11567

>>11563
The rat's lucky streak ends as you grab it by the tail, crack it's skull on the ground, smash it's brains to pulp with your hooves, grind his teeth into dust and decapitate what remains.
>>11566
Draven is not bleeding anymore.

No.11569

>>11566
You realize Nasse posted before you rolled, right?Rolled 10 = 10

No.11572

>>11567
After I'm done, yell up.
"Anyone died?"

No.11573

>>11572
"I'm still here."
How dark is it? How well can I see the others? During the fight I was assuming that I couldn't really see much.

No.11574

>>11569
Yes but that was my action before that.

>>11572
Stay still
>cast heal again try to fix his blood eye.Rolled 2 = 2

No.11575

After checking the bodies you find three unlit grenades and some fuse, enough for five grenades, some pouches, hooks, crooks and knives, a vial of unknown elixir and three gas masks fit for equine heads.
They smell a bit of rats and sewers but they make the green dust safe to breath.
>>11573
It's 4 in the morning, the sun is peaking above the city buildings.
>>11574
I would have said if he was injured.
Or made him roll for the severity of it, like with Neith and the zombpone eating her ear.

No.11576

>>11574
"Ouch, hey, fuck! Careful! If you do this to my eye I don't even want to think what will you do to remove that sharpnel that almost hit my dick!"

No.11579

>>11575
I take a mask and put it in my saddlebag.

No.11580

>>11575
I take the hooks and crooks.
Only need to find some chains now, and it can be fashioned into a fancy little present.
Also take a mask.

No.11581

>>11575
Sorry.

>>11576
Thank Celestia you have a small one.Rolled 3 = 3

No.11582

>>11581
"Are you hurt?"

No.11583

>>11580
Only the ringleader's mask would fit your enormous form.

No.11584

I get back up on my hooves.

"Ouch, even my flank hurts…"

I pick up my pistol and slide it in its holster again.

"Hope they accept Inquisitor checks at the smithy…"Rolled 6 = 6

No.11585

>>11582
Im fine now, what about you, do you need some heal?

No.11586

>>11581
"Keep on insulting me an I'll carve out your cunt."

>>11583
Crap.
But I got the hooks, right?

No.11587

No.11588

>>11584
"It looks like you're going to get that purge you were looking for after all."

>>11585
"Couldn't hurt."

No.11589

>>11584
Snicker at the hurting flanks comment.

No.11590

>>11586
Be quiet now.

>>11588
Cast heal.Rolled 1 = 1

No.11591

>>11588
>>11589
"This is not the time for jokes! How dare those wastrels cast me aside just like that! This rotten, corrupted city brings nothing but bad luck."

No.11594

>>11591
"I wasn't joking. Those rat creatures need to go."

No.11595

You return to the camp, hoping you might still get a few hours' sleep after all this extravaganza.
As you get back to your campsite, which got a little dirty when the wall blew up, you notice Fourtunes apparently didn't wake up even when his couch fell down from the second floor right into your fire pit.
You have three gas masks to distribute so you can explore the sewers as much as you like, and maybe even find the source of these rat-creatures.
Until next time.

No.11596

>>11591
"Oh, don't you worry. I'm going to find that big fucker, and peel the flesh off his bones."

No.11599

>>11590
"Seriously now, cleric, do your damn job and heal me. My groins hurt in ways it shouldn't."

No.11600

>>11594
"Go? I will destroy them! Wipe them off the face of the earth! Mark my words, they just messed with the wrong bitch"

No.11603

>>11599
Shut up and wait until we reach the campsite.Rolled 5 = 5

No.18147

Report in.
And post your character sheets if you'd be so kind.

No.18148

My body is ready

No.18149

>>18147
Name: Draven
Race: Earth Pony
Class: Knight
Skills: Supress(2), Slam(1), Sentry(1), Superheavy Armour Proficiency (1)
Alignment: Neutral Evil (no deity)
Armor: Heavy Plates (Superheavy Armor)
Weapon: Great Executioner Axe (Grand weapon)
Cutie Mark: bloody executioner treestump
Talent: Cleave can't normal fail on two enemies, but has a two round cooldown
Inventory: A short rope tied in a noose, some food and water rations, a tinderbox to make fire with, an executioner's mask
a cloak, sharpening knife, wood chopping hatchet, a pretty big chunk of medium quality green stone, hooks and crooks.

No.18150

>>18147
Name: Card Trick
Race: Earth Pony
Gender: Male
Class: Bard
Mark: A deck of cards
Alignment: Chaotic Good/worshiper of The Laughing One
Abilities: Inspire (1), Entertain (1), Cheap Shot (1), Bluff (2)
Weapons: Masterwork Mace, bow and arrows, one grenade with fuse
Armor: Reinforced leather vest
Items: Banjo, rations, a deck of playing cards, 76 coins, pickaxe, colorful clothes, canteen of water, special saddlebag for green rocks, tent, gas mask
Description: Easily amused and good natured, his coat is lavender and his mane and tale are green.

No.18152

>>18147
please respond

No.18153

>>18147
Name: Neith
Race: Pegasus (f)
Class: Inquisitor
Alignment: Lawful neutral
Weapon: Rapier and a flintlock pistol
Armor: none (This has got to change)
Skills: Mark for Death, Unexpected (multiclass skill)
Cutie Mark: A sword (Good at stabby slashy with swords)
Inventory: Food and water, a simple knife, rope and 3 torches, Inquisitional checkbook, Inquisitional pencil and a piece of flint and steel
Description: Dedicated to her Oath of the holy inquisition and to expose and root out all corruption.

No.18155

2sleepy
SLEEP=0PONE

Please autopilot me or something

No.18156

>>18147
Name: Aurelia
Race: Unicorn
Cutiemark: Golden flower
Class: Cleric
Skills: Detect evil, heal, cure and compassion.
Alignment: Lawful good
Any notable items: Small book of prays, food and some bandages
A short description of your personality and appearance if you want to: Healer and moralfag.

No.18158

>>18155
Looks like we have some CASUALties.

No.18161

>>18149
>>18150
>>18152
>>18153
Right.


Following the little skirmish last night the party had trouble sleeping, being anxious to explore the sewers beneath the city.
Everyone except Fourtunes, who is still sleeping on his couch when dawn breaks.
The campsite bathes in yellow sunlight as the sun's sphere rises over the old castle hill in the distance.
Checking the bags on the camp you see there are three unlit grenades and some fuse, enough for five grenades, some pouches and a vial of unknown elixir there, along with some food and a few torches, in addition to each character's personal inventory and equipment.
The party may either go straight down to the tunnels or visit the piers for equipment and to fix Neith's broken flintlock.

No.18162

>>18161
"Let's go already.
I want to find that little fucker, and when I do…"
I make a motion at the neck.

No.18163

>>18161
I'm ready if everyone else is.

No.18164

>>18163
Are we going to the piers or down the tunnel?

No.18167

>>18164
"It doesn't mater to me so long as we go down the tunnels eventually."

No.18168

>>18161
"Sewers. Now. We've got a lot of cleansing to do today."

No.18171

>>18167
>>18168
Ok lets go.

No.18173

>>18168
"Lead the way."

Wasn't Groves going to make a character for this quest?

No.18174

>>18171
>>18168
"I will enjoy gutting those little faggots!"

No.18175

>>18173
He's neith

No.18177

No.18179

>>18168
"The sewers? How terrible. Truly unsuited for one such as myself."
The trickster hops up from his sofa and lands balanced on his cane
"As much as I will miss you, go on ahead. I will find other adventures in this town as I wait for your return."
He kicks the cane from under himself and lands on a headstand
"And who knows, maybe you'll learn to appreciate my company when you're deprived of it for a while."
He winks, kicks himself back upright and wanders off to find something to do that has less to do with being knee deep in shit.

No.18180

>>18173
Boo

I head back to where those rat things disappeared to

No.18181

>>18174
I hope you dont trample yourself this time.

No.18182

The party heads down to the hole in the sewers: As excepted, the green smoke and dust has cleared, leaving behind mud, rocks, rubble and small to medium holes where the rat-creatures have mined out all the valuable stone.
The sewers have crumbled down near where Neith was struck through the floor last night, leaving only one way to go, into the darkness.
The air is safe to breath, save for an incredibly foul stench.

No.18184

>>18179
"Faggot."

>>18181
"You just watch your tounge, sweetie."

No.18185

>>18179
Im going to miss that weirdo.

>>18184
As long as you watch your legs.

No.18186

>>18184
A rock lands on the knight's head.
From a few streets away you hear a shout
>"I HEARD THAT"

No.18187

>>18182
"If only I had the tools to set this entire thing ablaze and let those rats perish in the flames and smoke… I guess the rapier will have to do, onwards!"

No.18188

>>18182
I light a torch, cover my muzzle with the cape I got and start to go down the way.

No.18189

>>18182
>I light a torch, then fasten it to one of the spikes on Draven's armor
"This should help us see where we're going."

No.18190

>>18182
Light my horn.

No.18191

>>18189
"What, you can't even carry a torch yourself?"

No.18192

>>18191
"Torches taste nasty. Why should I carry one around in my mouth when I have a perfectly good piece of metal next to me?"

No.18193

>>18192
"You could just, you know, carry it by holding it in your hooves. It's not arcane science."
I roll my eyes and continue to walk.

No.18195

>>18193
"But then I wouldn't be able to use my mace."
I follow him.

No.18196

>>18191
"Would you two stop yapping? I don't want those rotten things to hear us coming from afar."

No.18197

>>18187
>>18188
>>18189
>>18190
The torches burn exceptionally brightly with a loud fizzing and crackling sound, illuminating the sewer for as almost as far as you can see.
These smaller tunnels are made of metal, which has thoroughly rusted from years and years of filth once draining through them.
As you move along the mud on your feet gets more and more wet, clinging to your hooves, and the smell is almost unbearable already.
You come to an T-shaped intersection, you can proceed onwards or to the left.

No.18198

>>18197
"The stories say you should always go left."

No.18199

>>18195
"Yes, you can't just throw it on the ground and pick it up later."

>>18196
"Then what? At least if they come to us we can leave this damned sewer sooner after killing them!"

>>18197
I turn to Card Trick.
"Wher to, smart guy?"

No.18200

>>18197
"Cleric, make yourself useful and see if you can detect any evil from either ways."

No.18201

>>18197
Oh Celestia this is worst than the canterlot public bathrooms.

>>18200
Ok, roll for detect evilRolled 7 = 7

No.18203

>>18199
"And then get overrun again like yesterday? No thank you, I'm fighting on my terms this time, one way or the other."

No.18204

>>18201
Draven is a pretty big black dot on your vision, but you can't see anything in the sewers, yet.
>>18198
As the party decides to follow Card Trick you see your way is blocked by a large metal grate before the ground under your hooves disappears and you all slide down a wet slope in to a larger sewerway.
The whole party is up to it's necks in liquid filth, with pieces of wood, grime and animals floating in it.
Well, except for Draven, who is only in it up to his neck.
The torch's flame now has a green tinge to it, and the flames shoot upwards as if fired from a flamethrower.
The air has a small amount of green in it too.

No.18208

>>18204
I shake out my mask, slip it on, then start looking for a walkway.

No.18209

>>18204
"I… HATE this place. Give me one reason, ONE REASON not to not just torch the entire city and be done with it."

No.18211

>>18209
"Because we are still in the city?"

>>18204
"Awww, fuck this."
Try to keep my head out of the stuff and crawl out of this shit.

No.18213

>>18204
I create a magic bubble around me and Card.

>>18209
Is the will of Celestia.

No.18214

>>18211
"A small sacrifice to ensure that this corrupted place is cleansed to the bottom."

No.18216

>>18204
hurp durp, Draven is up to his shoulders in the filth.
>>18208
The stone tunnel is lined with walkways on either side, but they are only half a pony wide: you need to roll to stay up on them, and even then there's always the danger of falling.
The mask alleviates the foul stench a bit.

The party may make rolls to get up on the slimy walkway.
Draven needs 6x due to his extra large size.

No.18218

No.18219

>>18216
"Fuck this crap. I'm going to gut that little shit rat if I find him so hard."

Rolling.Rolled 10 = 10

No.18220

>>18216
"It doesn't look like we can fit on those. Aurelia, how long do you think you can keep this magic bubble up?"

No.18222

>>18216
Rolling.Rolled 5 = 5

No.18223

>>18216
I jump up the walkway carefullyRolled 6 = 6

No.18227

>>18220
I dont think I can carry us.

No.18228

>>18220
As Card starts talking the rest of the party is already on the walkway.
The stone tunnel continues both ways into the darkness.

No.18230

>>18228
I try to climb up onto the walkway.Rolled 4 = 4

No.18232

>>18230
I try to hold him with my magic.Rolled 3 = 3

No.18235

>>18230
As you try to climb up, despite Aurelia's help you get submerged, pulling her with you.
The water is brown and you can't see very far into it, but in the darkness is an submerged hole in the wall.
There's an eel swimming around.

No.18236

>>18235
"Stop fucking around and let's go!"

No.18237

>>18228
"Whenever you're done playing in the water, bard…"

No.18241

>>18235
I swim back up and try to get on the walkway again.Rolled 1 = 1

No.18243

>>18235
Swim back.Rolled 4 = 4

No.18245

>>18241
I shake my head sadly at my companions silly endeavors before I try to help him get up the walkwayRolled 3 = 3

No.18248

>>18241
Your hoof is trapped underwater.
You'll pass out from lack of oxygen in three turns, and drown in 5.
>>18243
You barely make it to the surface.
>>18245
You grab hold of Aurelia.

No.18250

>>18248
I free my hoof and swim up.Rolled 6 = 6

No.18251

>>18248
Ignore Neith and pull Card with magic.Rolled 1 = 1

No.18252

>>18248
"Someone should help him. No way I'm going back there."

No.18255

>>18250
You're safely above the water and regain your footing.
>>18251
You struggle against Neith's grip, drawing her into the water with you and submerging yourself.

No.18256

>>18251
"Fine, do it yourself then."

No.18258

>>18255
I pull Aurelia up so her head is above the water, then try to climb up on the walkway again.Rolled 5 = 5

No.18259

>>18255
"For fuck's sake…"
I facepalm.

No.18260

>>18255
Hue hue, swim back.Rolled 6 = 6

No.18264

>>18255
"You idiot!"

Try to get back up the walkwayRolled 1 = 1

No.18268

>>18258
>>18260
You're both up at the walkway.
>>18264
You slip and hit your head underwater, drinking a good mouthful of the filthy water.
You are submerged and the party can't see you, except for a few bubbles on the surface.

No.18271

>>18268
"Damn. At least die in a place where I can loot you!"
I keep standing there.

No.18272

>>18268
"Aurelia, grab her with your magic!"

No.18273

>>18268
Why Celestia?
Pull her up with my magic.Rolled 7 = 7

No.18274

>>18268
Get back to the fucking surface

Use my fucking wings

And get on that fucking walkway

And then try my hardest not to punch the cleric in her faceRolled 4 = 4

No.18278

>>18273
>>18274
The whole party is up on the slippery walkway.
The tunnel still continues to both directions, and you can see a spot on the wall where some guidesigns should be, but aren't: they must have fallen in the murky waters.
Gratefully Draven didn't get wet, so both of the torches are still burning, and they're burning bright.

No.18280

>>18278
"At least they won't be able to smell a group of ponies coming. Let's go forwards."

No.18281

>>18278
"I am breathing shit air into my lungs and I drank some of it too thanks to you cleric. It is being absorbed into my bloodstream as we speak. I am literally full of shit right now."

No.18283

>>18280
Follow Card.

>>18281
>I am literally full of shit right now."
Pfhahaha you can be funny when you want to
>Cast cure on herRolled 4 = 4

No.18284

>>18278
"That was good for a laugh, good show!"

No.18289

>>18280
>>18281
>>18283
>>18284
Aurelia is not sure if it worked yet but at lest Neith feels more energetic.
Forwards is which way, left or right along the tunnel?

No.18291

>>18289
Left.

No.18292

>>18291
"Right. Last time we went left we took a bath is shit. Not again."

No.18293

>>18292
"If we go the same direction each time it's a lot hard to get lost."

No.18294

>>18289
I follow him >>18291

No.18295

>>18291
You walk forward as the white stone wall turns more and more brown.
There are a few dead rats floating in the water, and there's a few splotches of red on the walkways.
You can hear something moving in the darkness in front of you.

>>18292
>>18293
If you've got your bearings right, left takes you further in to the city and right takes you closer to the piers, eventually ending up in the sea.

No.18296

>>18294
>>18293
"Fine, I see how it is."

No.18297

>>18295
Rolling to try and see what is it.Rolled 2 = 2

No.18298

>>18295
I get my mace ready and wait for the others.

No.18299

>>18295
Cast detect evil in this thing.Rolled 5 = 5

No.18300

>>18297
I take one of the torches from his spikes and throw it in front of us

No.18301

>>18296
Well he is right about this "If we go the same direction each time it's a lot hard to get lost."Rolled 5 = 5

No.18303

>>18300
Roll for it to not fall in the water.

No.18304

>>18303
It's a sewer, of course it'll fall in the water. It'll just give us a momentary field of vision.Rolled 9 = 9

No.18309

>>18297
Must have been one of those beardy humans you've heard about.
>>18298
>>18299
There is nothing but dark grimness ahead of you, but the sound is getting closer as you inch forwards.
>>18304
The torch falls into an ancient torch holder and illuminates the hallway in front of you.
A very surprised squad of spear-wielding rat-men are staring at you.

there's two rats on the left side of the tunnel, where Aurelia and Card Trick are situated in. There are three rats on the right side, where Draven and Neith are situated.
There's a good turn's distance between you and the rats.

No.18311

>>18309
oh u
"TIME FOR YOU TO DIE!"

Mark for death on one of them.Rolled 3 = 3

No.18312

>>18309
I shoot one of the two with an arrow.Rolled 3 = 3

No.18313

>>18309
Blast on of the rats with my magicRolled 8 = 8

No.18315

>>18309
"Oh I'll have you now!"
Slam into them.Rolled 10 = 10

No.18322

>>18311
The ratmen don't seem to understand your frothing and you become unbalanced. If you fail your next action you'll fall into the water. You'll automatically regain your balance the turn after that, provided you don't fail next turn.
>>18312
The arrow disappears into the darkness. You can hear a splash.
>>18313
You drop one of the spear-rats on your side of the tunnel into the water. His coat is singed but he regains his footing, seemingly not caring about the water.
>>18315
You splatter one of the unfortunate rats on the walls as the two remaining rats on your side fall into the water, splashing for their lives.
The air is greener here where the rats stand, as the torch on your armour burns so bright the heat is almost uncomfortable to you. The flames shoot right upwards, only stopping at the ceiling.

No.18325

>>18322
I shoot at him again.Rolled 7 = 7

No.18326

>>18322
Stab the rat man with my spear.Rolled 4 = 4

No.18328

>>18322
Run over to where the rats fell into the water and take out my rapier to stab them as they try to come outRolled 10 = 10

No.18329

>>18322
If any of the rats try to climb out, I-
>>18328
Well, that seems to take care of it.
Make sure that I can drop the torches if they get too uncomfortable.

No.18337

>>18325
>>18326
The rat lets out a blood-curling screech as he clutches his wounds, falling on the water, dead.
>>18328
The two remaining rats are quickly made into kebab by your swift sword, as the water gets a red taint to it.

The air certainly is green now, Aurelia and Neith start coughing without their masks on.
Draven is still protected by his incredible physique, at least for now.

No.18340

>>18337
"Aurelia, put your mask on."

No.18343

>>18337
>>18340
Oh shit I equip my mask.

No.18344

>>18337
"You sure this shit is healthy?"
Carry on.

No.18345

>>18337
I quickly put on my mask too.

"Payback time, you licentious scum."

No.18349

>>18340
>>18343
>>18344
>>18345
As you continue onwards, the torches blow up in balls of flame; the green smoke must react with fire.
Draven's coat is painted partly black, but otherwise the explosions don't hurt him.
You can see a large hole in the wall after a bit of walking in the dark. A cold draft is blowing in from there.

No.18351

>>18349
"Hold, I will investigate."

I carefully trot over to the hole and see what I can see

No.18352

>>18349
Investigate.

No.18353

>>18349
I motion towards the tunnel with a hoof.
"Armored berserkers first."

No.18356

>>18349
>Light my horn
Ok stay close to me.

No.18357

>>18351
>>18352
>>18353
>>18356
You can see a tunnel dug into the soil of the city.
It continues onwards, where there is a faint light coming from behind a corner.

No.18358

>>18357
"Ohh, if this is the base of these craps I'm going to have so much fun now."
Prepare my trusty hand-held guillotine.

No.18359

>>18353
>>18352
"Lead the way, executioner."

No.18361

>>18357
I follow behind the group.

No.18362

>>18357
Stay behind.

No.18364

>>18358
>>18359
>>18361
>>18362
The room has a few boxes and a lantern on it.
On the lantern is a large stick of the green stone where the candle should got, and it's glowing brightly.
There's a rotten wooden door here.

No.18365

>>18364
I check that door.
And by checking I mean kicking it in.

No.18366

>>18365
Right behind him, rapier drawn.

No.18367

>>18364
Take the stone powered lantern.

No.18370

>>18364
I ready my mace.

No.18377

>>18365
>>18366
>>18367
>>18370
Behind the door is a cavern; a humongous cavern, larger than you could have ever thought possible to be built under a city.
You're near it's ceiling, as the door leads to a shaking wooden structure lining the side of the cavern. It reminds you of scaffolding.
Beneath you, on the cavern floor, a huge brown river is running, with pools of lava, stockpiles of the green stone and forges blowing green and black smoke into the air.
And as appropriate, hundreds, if not thousands of the rat-folk, scurrying around the factory-, or perhaps merchant floor of the underground fortress.
Thankfully they haven't noticed you as your party might be immediately swarmed at the current time.
There's a single door at the far end of the wooden structure, a good 500 meters away from your position.

No.18381

>>18377
"Well…"

No.18382

>>18377
"I really wish I had my flintlock about now. Let's get to that door. We should find some explosives and blow this entire place up."

No.18383

>>18382
"Or flood it with the ocean."

No.18384

>>18377
I turn to the others.
"Okay, that's a bit too much to take on."
I back away from the door so we can't be seen.
"Let's blow up this place, shall we?"

No.18385

No.18387

>>18385
"The fuck do I know, I'm not an engineer. But if we get enough juice we can collapse this whole place. Maybe the City too, but who the fuck cares?"

No.18390

>>18385
"We get out of here, explain what we found, then let Greasy find a team of engineers or sappers to take care of this while we enjoy our reward for bringing this problem to light. We just need to grab a dead rat creature on our way out as proof."

No.18391

>>18387
"That might be a little extreme…"

No.18393

>>18381
>>18382
>>18383
>>18384
>>18385
You tip-toe to another wooden door. Someone seems to have written "military forge XXVI" on it with a claw.
You're surprised the rats seem to speak your language.

No.18394

>>18387
We are not going to blow the piers and I fucking care.

No.18395

>>18393
I open the door a crack and look through it.

No.18400

>>18393
I tighten my grip on my axe.

>>18394
"Cry me a river."

No.18402

>>18393
Stay behind.

>>18400
Idiot.

No.18404

>>18395
Inside is a small, surprisingly tidy forge and a metal door on one of the walls.

No.18406

>>18404
I put my ear up against the door and listen for anything on the other side.

No.18407

I take a look at the workers down the cavern. Are they wearing gasmasks or not?

No.18410

>>18395
>>18400
>>18402
Inside is a small, surprisingly tidy forge and a metal door on one of the walls.
Well, that's what you can see with just a peek.
>>18407
You can't tell from this far away.

No.18411

>>18404
Stand at guard.

No.18413

>>18410
I open the door a bit wider.

No.18420

>>18413
The walls are made of dirt, and there's a stairway down.
The two other walls are lined with weapon racks, shelves and boxes.
You can see an old, gray-furred ratman next to the forge.
He has a white beard and is wearing a blindfold, a smith's apron and some tools on a belt. He speaks with a raspy, low voice:
"I-is that you, grand-grenadier Cunning? I have your batch of grenades ready. The pistol you ordered is at the forge rim."
Indeed, there's a fine looking pistol on the forge, which is not currently on.

No.18422

>>18420
I walk up to him, and Cleave off his head.Rolled 1 = 1

No.18425

>>18420
I motion for the others to stay quiet, then start talking with a raspy voice.
"Yes. How are the preparations coming?"

No.18427

>>18420
Gasp and fly the fuck inside, stab the old coot in his throat and take that fucking pistol and inspect itRolled 3 = 3

No.18432

>>18420
Stab the old rat man with my spear, in the troath.

No.18434

>>18432
hue hue hueRolled 3 = 3

No.18435

>>18422
You stumble and hit your head on the forge. You are unconscious.
>>18425
"I haven't received the green ore for the swords yet."
>>18427
The wing hurts again as you stumble to the ground, dropping your rapier.
"Did you b-bring someone with you, Cunning?"

The rat is clearly blind.

No.18438

>>18435
"It's just a clumsy assistant, pay him no mind. What are your thoughts on our plan for this pony city?"

No.18439

>>18434
You miss him by a mile, stumbling very audibly.
The rat-smith is clearly blind.

No.18440

>>18435
Sigh, take the pistol and knock the rat unconscious with the buttRolled 8 = 8

No.18444

>>18439
I ignore the rat man and pick two grenades.Rolled 6 = 6

No.18446

>>18438
"I'm not high-ranking enough to know of any details, but e-everyone knows we are to wait the Great Rat's-"
>>18440
You knock him out mid-sentence with the pistol.
Inspecting it, you see it's an even greater piece of craftmanship than your old flintlock. The flint is replaced with a piece of shimmering green rock, the barrel is longer and it has copper decorations on it.
>>18444
There's a roll of fuse in one of the boxes, and the shelves are lined with different grenades; large ones, small ones, ones made of green stone, some made of glass with an ominous black smoke in them…
There's also a wide range of weapons on the shelves, ranging fro a very, very long, two-man operated rifle to just daggers.

Draven grunts.

No.18447

>>18446
I motion to the rat as I look to Card Trick
"You wanted your proof? Here you have it."

No.18448

>>18446
"You stupid nag, I was getting answer from him!"
I walk over to him, then bind and gag him with my colorful clothing.

No.18449

>>18446
I pick the small grenades.

Rolling for wake up DravenRolled 4 = 4

No.18450

>>18448
"Stop whining and take him with us. I'll interrogate him properly once we get back to the surface."

No.18452

>>18450
"No, I will. With any luck he'll still think I'm Cunning and I can convince him he hit his head and passed out."

No.18453

>>18447
>>18448
The rat won't be going anywhere when he wakes up.
>>18449
You kick him in the groin, but he doesn't even budge.

Draven will wake up next turn, feeling an odd tingle in his private parts.

No.18455

>>18452
"Go right ahead, I'll still do it once you are done.

Is Sleepyhead awake yet?"

No.18456

>>18453
I sling him over my back then start looking for any arrows with green crystal arrowheads.

No.18458

>>18453
Whats the plan guys?

>Give Draven a good shake with magic.
Rolled 1 = 1

No.18461

>>18458
"Once sleeping beauty wakes up we leave and look for a way back to the surface. Let's try and find some of those rats we killed. Maybe Greasy knows a necromancer that can get some answers from them."

No.18463

>>18455
>>18456
There are no arrows. The rats seem to only use explosives and guns.
>>18458
You give him a good magical bitch-slap just as he wakes up himself.

No.18464

>>18461
"Good idea, I can kill those necromancers afterwards and kill two birds with one stone."

No.18465

>>18463
"Hey, what the fuck?"

No.18466

>>18461
Sounds good to me, we should alert Celestia.

>>18465
Draven, what did I tell you about trample yourself?

No.18467

>>18463
"If we are all awake and ready?"
I go back out the door we came in.

No.18468

>>18466
"I was just taking a nap is all!"

I look around for some chains.

No.18469

>>18467
I follow the bard.

No.18471

>>18468
You have a nasty bruise in you little head.

>>18469
Follow Neith.

No.18472

>>18471
I grumble
"You'll have a nasty bruise in you when I'm done with you…"

No.18474

>>18467
>>18467
>>18466
>>18465
>>18464
As you are about to open the door it slams to you face.
"Aaarre my grenadesss ready, you uselessss blind man?!"
A familiar, large rat appears on the doorway.
He quickly grabs a green grenade from a pouch on his belt, and draws his whip.
Roll for iniative, roll to beat: mine.
>>18468
There are some chains on the walls.Rolled 2 = 2

No.18475

>>18474
I smash his face with my mace.Rolled 5 = 5

No.18476

>>18474
I'll take some of those chains after the combat, but first.
"AHAHHA, now you fucked up!"
Roll to supress.Rolled 7 = 7

No.18477

>>18474
Use my magic and take away his grenade.Rolled 3 = 3

No.18479

>>18474
Take out my rapierRolled 7 = 7

No.18483

>>18475
You swing at him, hitting his shoulder. He doesn't seem to mind, but…
>>18476
Draven runs him to the ground.
He is helpless, but will get up next turn.
You are at a +1 to your next move against him.
>>18477
Your horn sparks but it doesn't work.
>>18479
+1 to your next move.

No.18486

>>18483
I stab him in the throat.Rolled 9 = 9

No.18487

>>18483
I crush the claw holding the whip.Rolled 3 + 1 = 4

No.18489

>>18483
Stab him in the shoulder.Rolled 10 = 10

No.18490

>>18483
Power Attack him.Rolled 10 = 10

No.18499

>>18486
You notice he's wearing an impressive copper cuirass and a neckguard under his normal rat robes, as your rapier bends against it.
>>18487
You miss as he throws the green grenade in the forge.
>>18489
You incapacitate his throwing arm, and he cracks the whip at you. Roll to dodge.
>>18490
You crush through his neckguard, but don't do any real damage.
The rat jumps a bit further, out of your reach, but within the reach of his long whip.
You need to use the next turn to get closer or you will be at a -2 to hit him with any normal attacks (or skills that don't involve charging, such as cleave, powerstrike, etc.), except for Aurelia, who has a long spear. She's only at -1.

The grenade will explode next turn.

No.18503

>>18499
Rolling to dodge.Rolled 3 = 3

No.18505

>>18499
Charge and Slam into him.Rolled 9 = 9

No.18506

>>18499
I dive forwards to get away from the forge.Rolled 7 = 7

No.18507

>>18499
Take out my Death marker and mark that fucker.Rolled 10 = 10

No.18514

>>18503
The whip slashes across you back, leaving scars on your back and your robe in ruins.
>>18505
You slam him backwards onto the scaffolding outside. he lands on his back, and the whole wooden structure shakes. No one seems to have noticed the commotion…yet.
>>18506
You, Aurelia and Neith get out just as the grenade explodes in a ball of green flame, much larger than any grenade you have seen before, sending mortar and bricks flying in the air. The crowd still hasn't noticed the battle; they must have come to expect explosions in the forges.
>>18507
You scream bloody murder at the rat as he becomes visibly afraid of you.
Every hit is a double crit next turn.
Every fail is a crit fail next turn.

No.18518

>>18514
I smash the whip from his hand with my mace.Rolled 8 = 8

No.18520

>>18514
Cleave at his neck.Rolled 7 = 7

No.18521

>>18514
Stab his whip shoulder.Rolled 2 = 2

No.18524

>>18514
"This ends here!"

Stab him in the eye with my rapier.Rolled 1 = 1

No.18531

>>18518
You smash his hand to smithereens, but not before
>>18521
Aurealia tries to stab at his shoulder, only to get her spear tangled in the whip, which shatters the wooden handle.
>>18520
You snap his head clean off, sending copious amounts of blood flying in the air, and his head stumbling down to the factory floor below.
On his body is the whip which can break weapons, a bag of grenades (almost empty) and a copper cuirass fit for humanoids.
>>18524
As you notice you were too slow you snap your rapier in half in a spout of rage. A shrapnel of the blade lands on your neck, and it hurts like a bitch.

You may now leave or investigate the metal door, search the shelves or go down the stairs in the forge.

No.18534

>>18531
Go back and get the chain, and see if I can fashion them together with the hooks and crooks to make a weapon, so I can grab and pull enemies close with it.

No.18535

>>18531
Oh my dont move!
>Cast heal on Neith.Rolled 4 = 4

No.18536

>>18531
I grab his bag of grenades, make sure that rat is still on my back, then open the metal door a crack and look through it.

No.18539

>>18535
"That… that son of a heretic…

D-do me a favor and get me a new sword. I seem to have misplaced my old one."

No.18541

>>18539
Hey Card can you pick a sword for her? Im not good with weapons.Rolled 3 = 3

No.18545

>>18541
"The whip seems like it would fit her personality better than a sword."

No.18547

>>18536
You add some large grenades and fuse to the bag from the shelves that weren't ruined in the explosion, making the bag half-full.
You try to move the door but it won't budge, must be locked. Someone could try kicking it in.
>>18535
You heal the flesh wound, and Neith is good as new.
>>18539
Glancing over the shelves, there are two long swords made out of transparent green metal, some normal iron swords and some copper short swords there.
There are also spears ranging from stone-tipped to green metal -tipped there.
Notably there is also a brace of pistols; less fancy than Neith's but equipped with green rock instead of flint all the same. There are also pouches of green rock ammunition next to them.
After a bit of searching through and armour stand, there seem to be mostly humanoid armour here, except for a copper-chainmail robe which could be worn by a pony too.

No.18548

>>18545
Probably but is her call.

No.18550

>>18545
"Do I look like Indiana fucking Pones? Get me a damn sword."

No.18553

>>18547
Oh Nasse you card
I take one of the metal tipped spears and the copper-chain mail.
Hmm how do I look guys?

No.18554

>>18547
"Grab some of that fancy weaponry too, you can probably sell it for a coin or two."

"Thanks, Cleric."

No.18555

>>18547
Is there a good helmet here?
Also, what about that chain weapon I tried to make?

No.18556

>>18554
Thats my job.

No.18557

>>18547
"Someone kick down that door."
I take the brace of pistols.

>>18553
"Hot."

No.18560

>>18553
"Fuckable."

>>18557
"On it."
I try to force it open.Rolled 4 = 4

No.18561

>>18557
Thank you~

>>18560
You are such a pig.

No.18562

>>18547
I take one of the iron swords, it'll have to do for now.

No.18564

>>18555
You fashion a crude weapon out of the hooks and the chain, making a curious weapon for yourself. It seems like it's hard to use right (only counts 6+s as successes)
There are quite a few different helmets there, most made of copper or iron.
>>18560
It moves a bit but is still locked. You may try again.
>>18557
You take a brace of pistols and explosive green rock shells with you.

No.18569

>>18564
Is there an iron helmet that fits me?

Try to open that fucker again.Rolled 6 = 6

No.18572

>>18564
I look for a helmet that would fit me.

No.18574

>>18569
There's a skull cap large enough for you.
You kick the door open to a long corridor, lined with green ore -made weapons, most notably rifles. There's also a morbid construct at the end of the hallway, made of bones, wood, flesh, ore, metals and fur.
It has two wicked cannons on it's arms as weapons, and it's appearance reminds you of a large diamond dog.
Thankfully it seems inactive, for now.

>>18572
There are quite a few, ranging from chainmail and leather coifs to iron kettle helmets.

No.18575

>>18574
Sweet Celestia what the fuck is that?

No.18577

>>18574
Take the skullcap.
Look around for something very fancy in there that I could sell.
"Whoa, what the fuck is that?"
Investigate that thing.

No.18578

>>18574
I put on an iron kettle helm and examine the construct.

No.18586

>>18574
"I think we should get out of here and interrogate the old rat."

No.18590

>>18575
>>18577
>>18578
Well, the rifles are something you haven't seen before at all… and there's a two-handed sword made entirely of transparent green ore, save for the pommel and handle. Probably much more too, if you'd just search properly.
As you inch closer to the construct, you hear a loud, A VERY LOUD, scream from outside the forge; someone has found the grand grenadiers' head. The fortress is alerted to the presence of the intruders, and Neith can hear something running up the stairs.
Draven grabs a large gas mask from a shelf in the hallway.

No.18592

>>18590
I start stripping the crystal flints from the rifles and putting them in my special saddlebag.

No.18593

>>18577
I have to say you have some good moves when you dont crap all over yourself Knight.

>>18590
Should we use this machine against them?

No.18594

>>18590
Quickly drop my iron sword and pick up one of the two-handed swords.

"I claim thee in the name of the holy inquisition.

Now let's get the heck out of here!"

No.18599

>>18590
I take that fancy two handed sword and put it away, maybe some more smaller weapons too.
I can carry a lot of stuff, since big earth pone, right?

>>18594
"Fucking damn it"
No big fancy sword then. Still pocket the things that look valuable.

>>18593
"I could show you some of my even better moves later, baby!"

Get ready for a fight.

No.18601

>>18599
I dont think you are ready for that kind of performance.

Get ready for the fight.

No.18602

>>18601
>Suddenly Dawn
Thats weird.

No.18603

>>18599
"I'm not using these vile weapons to fight, that would be an insult for everything the inquisition stands for. We should get the hell out of here."

No.18604

>>18592
You pocket five pieces of high quality ore from the rifles' flintlocks.
>>18593
You see there's a slot where you need to put a large chunk of green ore to work as the construct's heart.
>>18599
You grab a few valuable looking short swords on your belt.
There's also a glaive with the cutting edge made of the green ore but you can't carry it that easily.

As you look out the door, there's at least 200 hundred soldiers running inside the fort, no doubt soon rushing up the stairs.
You can hear a loud metallic voice on a speaker in the construct hallway.
"Akthhhhchte tce chonkhrtsss"

No.18605

>>18603
"I just want to sell it, it looks like good money. I wouldn't abandon my trusty little 'Guil'."

No.18606

>>18604
"Okay, bye."

I start running away, over the bridge where we came from.

No.18607

>>18604
"Well shit. I think we should use this shit. Maybe it will kill us, but we'll die anyway if we don't try it."

No.18608

>>18604
Can I just Draven sword to power this machine?

>>18607
Do it.

No.18609

>>18604
I follow Neith.

No.18611

>>18606
>>18608
I use the large chunk that was in my inventory, then I leg it out of there too.

No.18613

>>18606
>>18609
You two are already halfway there as
>>18608
>>18607
You see a metal claw bring a medium sized chunk of low-quality ore and place it into the machine. It starts shaking.

No.18614

>>18611
>>18613
Okay, not wasting the big chunk then.

No.18615

>>18613
"Aurelia hurry up!"
I keep running.

No.18617

>>18613
Oh fuck I run following Neith and Card.

No.18618

>>18615
You and Neith are already at the door, while Aurelia and Draven are in the middle of the scaffolding, as a dozen grenadiers burst up the stairs, soon to be followed by more.
The construct's eyes turn red as it charges out of the forge room and shoots a cannonball at Card and Neith. If my roll is higher than 5, roll to dodge.Rolled 10 = 10

No.18620

>>18618
Rolling to dodge.Rolled 2 = 2

No.18622

>>18618
"DAMN YOU!"

Try to dodgeRolled 10 = 10

No.18623

>>18618
"FUCK, RUN, RUN, FUCK!"

No.18624

>>18618
RUNNING.

>>18623
WE ARE SO DED.

No.18627

>>18622
You escape the explosion without a scratch, but Card Trick isn't as lucky as the force of the explosion sends him flying to a wall. He's stunned and damn glad he didn't get hit by any shrapnel.
Aurelia and Draven reach the other side with the construct hot on their heels. You won't have any time to destroy the bridge or you'll have to fight the construct first. The construct won't fit in the tunnels you came into the fortress through though. The grenadiers hesitate to step on the bridge, and you can see the forge is now packed with rats.

No.18630

>>18627
KEEP LEGGING IT!

>>18624
"DON'T WORRY I GOT THIS!"

No.18632

>>18627
Pick up Card and run into the tunnels.

No.18633

>>18627
"YOU. BETTER. RUN."

I haul ass into the tunnels

No.18634

>>18627
I keep running with the group.

No.18636

>>18630
>>18632
>>18633
You quickly disappear behind the curve in the tunnel, as Card rises up on his own to hooves. Even the forge-rat seems to be alive, if a bit permanently scarred for the rest of his life.

There's no rest for you though, as a wave of grenadier-rats is still on your heels.

No.18638

>>18636
"We are going to have words if we get out of this alive."

Continue running the way we came from

No.18639

>>18636
Run Run Run Run

No.18640

>>18636
Keep running and I drop one of my grenades.

No.18641

>>18636
I keep on running.

No.18642

>>18638
>>18639
>>18640
>>18641

As you run in to the sewers, Aurelia drops a live grenade on the walkway, where it drops into the water, exploding and igniting the murky water into flames! the fire spreads slowly across the water's surface in front of you as you pass the hole where you fell into the larger sewer tunnels. There's another T-intersection as you can see more grenadiers in front of you, only leaving a right turn in front of you, as you can hear the familiar hiss of a fuse burning.

No.18643

>>18642
Go right!

No.18644

>>18642
"Good job! Fuck!"
Keep running!

No.18645

>>18642
Go right.

No.18647

>>18643
I follow the bard while shouting out every derogatory term I have at my disposal.

No.18649

>>18643
>>18644
>>18645
>>18647
You instantly come to another tunnel, when you can hear a series of explosions behind you, reducing the way backwards into rubble.
The rats won't bother you in a while, until they find a way around. In front of you is a sign pointing downwards with the word "sea" on it. It clearly should be pointing either to left or right, but you aren't sure which way it should be pointing.

No.18652

>>18649
Rolling to see which way smells like the sea.Rolled 6 = 6

No.18654

>>18649
"Shit, where to?"

No.18655

>>18649
Letf or right guys?

No.18656

>>18649
Even if the sign is turned downward, you should still be able to see by the letters which way it was supposed to point.

No.18658

>>18652
>>18654
>>18655
>>18656
Realizing all this, you decide to head left, just on time as the construct breaks through a wall on your right, jumping into the puddle, shortly followed by some rats.
The construct's other cannon has been replaced with a mining drill.
A few grenades are quickly tossed your way.

No.18662

>>18658
Keep legging it!

No.18663

>>18658
I dive away from the grenades and keep running.
"Run!"

No.18665

>>18658
Run like the morning wind

No.18667

>>18658
Keep running.

No.18672

>>18662
>>18663
>>18665
>>18667
You take a sharp turn and can see daylight again.
Curiously you don't hear or see the rats anymore. Instead there is another sound…like a sound of a mass of water moving behind you.
The rats have opened the floodgates somewhere within the sewers.
You are quickly enveloped by the water and spewn out into the sea.
The party wakes up a few hours later, seemingly intact.
The unconscious rat, Card and Neith are on the beach and can see the piers to the right of them.
Aenoi and Draven are also on the beach, and can see the piers to the left of them.
Surprisingly, you didn't loose any items, but the Aurelia's grenades got wet.
The grenade pouch Card got is apparently water-proof.

No.18677

>>18672
Wake up and look for Card.

No.18680

>>18672
I look around.
"Aurelia? Aurelia! Where's Aurelia!?"

No.18682

>>18677
"Hey, wait up!"
I get up close to her.

No.18683

>>18680
"Maybe the rats got to her.


Speaking of rats, we still have our prisoner! Alive too, that's handy."

No.18684

>>18682
Not now I have to find him.

No.18686

>>18683
"Fly up and look for her! Quickly!"
I start scanning the surface of the water.

No.18688

>>18684
I stand in her way.
"Not so fast honey, we have ALL the time in the word."

No.18691

>>18688
Poke him with the spear
I dont have tim for your games.

No.18692

>>18686
"Sorry, don't want to risk spraining my wing and falling to my death. Already risked enough of that.

There's enough mares out there, don't worry, I'm sure you'll find a replacement, maybe even a cleric too."

No.18695

>>18691
"Oh but you have! What? Worried that your itsy-bitsy wittwe boywiend got lost?"

No.18696

>>18692
"She's been traveling with us for a long time, don't you care about your friends!?"
I start running towards the pier so I can get higher and get a better view.
"AURELIA WHERE ARE YOU?"

No.18698

>>18686
There are a few seagulls, but nothing else.

No.18700

>>18696
As you get up to the piers, you can see a few militia members enjoying beers there.

No.18701

>>18695
>pass aside
Yes same thing for Neith.

No.18703

>>18696
"Well, she did almost kill us… twice even. Hey wait up!"

I take the unconscious ratman on my back and follow the Bard

No.18705

>>18701
Stand in her way again.
"Oooh, how cute. What if I got lost?"

No.18707

>>18700
I run up to them and try to catch my breath.
"Have any of you…seen…a unicorn mare on…the beach? We got washed out…of the sewers…and now I can't find her."

No.18709

>>18705
>Keep moving to the piers
I cant believe you dont draw with that armor.

No.18710

>>18707
"Wot the bloody hell were you doin' in the sewers matey? And the beach ain't our responsibility, they're outside the city borders.
If you'd just gazed over yonder, ya might have seen those two figures over there though."
You look where the pony is pointing, and can indeed see two figures on the beach, a good 4 turns gallop away.

No.18711

>>18707
"Curious how Draven is nowhere to be seen either. Hopefully they'll still have eachother."

No.18712

>>18710
I gallop off towards the two figures.
"AURELIA!"

No.18714

>>18709
Stand before her again, and with a darker expression, but a hoof to her chest.
"I've been wanting to talk to you, sweethearts. Keep on with your cheeky insults and you are going to enter a world of pain, got it?"
I don't let her move away with my hoof this time.

No.18715

>>18710
"You'll have to excuse the bard, he's madly in love you see. Could you look after my rat friend here for a moment? Thanks."

I drop the rat on the ground and run after Card

No.18716

>>18712
>>18714
3 turns to go.
There are some crabs moving on the beach sand.

No.18718

>>18714
Just move before I do something I will regret later.

No.18720

>>18716
I keep galloping.

No.18721

>>18718
"Oh yeah? And what will that be? Shutting your whore mouth?"

No.18723

>>18721
>Shut his mouth with magic
No im shutting your whore mouth.

No.18724

>>18720
>>18721
>>18723
2 turns.
The waves are splitting against the piers.
Card can see that the figures are indeed Aurelia and Draven.

No.18725

>>18723
Give her a slap on the face/horn with the back of my hooves, and try to say.
"I'll teach you respect if you want me to!"

No.18726

>>18724
I pray to The Laughing One for speed as I keep galloping towards them.Rolled 7 = 7

No.18728

>>18725
Enough!
Stab him with the spear.Rolled 7 = 7

No.18732

>>18728
Dodge and laugh.

No.18733

>>18732
Let's try that again…
If the roll will fail because of a fucking capital letter…Rolled 3 = 3

No.18734

>>18725
>>18726
>>18728
Card trick arrives to the scene aided by the gods as he can clearly see what is going on.
Aurelia only manages to cause a flesh wound on Draven.

No.18736

>>18734
I keep trotting over to the scene

No.18737

>>18734
"Aurelia! What happened?Are you hurt?"

No.18738

>>18733
>>18734
**Only a flesh wound?[/spolier]
You are too slow and stupid Knight maybe you will learn some respect.Rolled 2 = 2

No.18740

>>18737
"Your fucking bitch attacked me! Get her on a fucking leash before I do!"

>>18738
"Say that to my face without your friends helping you and see what happens."

No.18741

>>18737
Dont worry the little colt is trying to be a stallion but hes just not ready.

No.18742

>>18736
…and Neith is there too.
You can see the two militia members trotting over with the prisoner.
>>18738
Superheavy armour.
If I translated that table correctly.
might have been a complete miss too.

No.18744

>>18740
"I've heard how you talk to her. If you tried to do what I think you did then you're lucky she didn't geld you. Go sell some of your loot and find a brothel where you can blow off some steam."

No.18745

>>18740
>Point the wound with my spear
I think I already did.

No.18746

>>18744
Once I say this I hug Aurelia.
>posting only half of what I wanted to do

No.18747

>>18744
"I just wanted to have a little chat, and she fucking stabbed me with a spear."

>>18745
>>18741
"Yeah? Fight me then you cunt. No faggotry."
I throw my axe on the ground.
"I won't even use my weapons."

No.18750

"When will you three stop acting like a bunch of foals? We've got more important things going on then this love triangle. An entire underground fortress full of rats using evil weapons for example."

No.18752

>>18750
"Why don't you go and question that rat while we settle this, huh?"

No.18753

>>18747
The militia members arrive at the scene.
"Well, we've got this…friend of yours here. What's going on here? Greasy interrupted our lunch break to check on you guys. I'm afraid we will intervene if you're trying to cause a ruckus."

No.18754

>>18747
Im sorry but like I said you are not ready.

>>18750
Hey is this idiot fault.

No.18755

>>18753
"We'll deal with this ourself, we don't need you here. Shoo"

>>18754
"Are you scared that I'll break your pretty little face?"

No.18758

>>18754
"That reminds me."

I walk up to her and smack her in the face with one of my hooves.

"You almost killed us twice in there, you monumental idiot."

No.18759

>>18755
The sergeant whispers something to the recruit who quickly gallops off.
"Are you sure about this, sir?"

No.18760

>>18753
"Go back and tell Greasy that there is a major infection of those rat creatures living in the sewer. Keep an eye on meathead over there while I go have a chat with that rat."

No.18761

>>18753
"I'll take my friend, and I'm going over to Greasy, there's a lot to be done."

No.18762

>>18759
"Yes I am. Now fuck off."

No.18763

>>18755
You already try and fail colt.

>>18758
Bah you guys are idiots, come on Card lets go visit Silver Bell.

No.18765

>>18763
I pick my axe up, and spit on her.
"Fucking coward."
I turn around.
"Now where is that fucking rat?"

No.18766

As you start heading back to the piers you are confronted by a squad of 10 militiamen led by the recruit and Greasy.
He seems to recognize Draven.
"Well if it ain't Meat McSlab. Didn't I tell you to piss off once already? I don't want troublemakers in my already troubled town. I see you've made some friends too."

No.18767

>>18766
>Meat McSlab
Pfhahahahha oh Celestia my sides!

No.18771

>>18766
"Pfah, like I'm going to listen to a faggot spewing orders around. You should be thankful instead, I don't make trouble, I end trouble. I killed off more than a dozen and a half of thieves and muggers, something you and your little milita couldn't."

No.18772

>>18766
"You've got bigger problems than him."
I gesture at the captive rat creature.
"There are hundreds of these things living under the city and they're gearing up for war."

No.18779

>>18771
Greasy's expression darkens even more.
"And you've murdered dozens of innocent refugees on the side."
He turns to the rest of the party
"If you can keep him on check, you can have him, but if you won't, I'll kick and keep him out of the city. And you too if you keep hanging around with him after that."
>>18772
He gazes at the creature
"Hmpf, I've heard reports of those…things from around the country. I'll have to send a report in to Canterlot. That one doesn't seem to be causing any trouble. We need to get back to the piers."

He turns around and starts walking back to the pier, the militiamen covering his back.
The sergeant trots next to him and starts chatting with him.

No.18780

>>18779
We can keep him on the leash.
>Look at Draven
But only if you apologize.

No.18781

>>18779
I take the rat and start looking for an empty building. Is the rat awake or is he still unconscious?

No.18782

>>18781
He's lying on the ground.

No.18783

>>18779
I shout after him
"INNOCENTS MY ASS! I'LL PUT THEIR HEADs ON SPIKES NEXT TIME JUST FOR YOU!"

>>18780
I look down at her.
"Only if you lick my balls."

No.18784

>>18782
Alright. I sling him over my back and go find that empty building.

No.18785

>>18783
Too bad, take him out Greasy.

No.18786

>>18779
I go after Greasy.

"We have to act now, this is a threat that must be purged as soon as possible. There's no time to wait on what Canterlot says, they have their own problems right now."

No.18787

>>18785
"You talk like that faggot could do anything to keep me out."

No.18788

>>18787
>Walk away
Good luck with the whole militia though guy.

No.18790

>>18788
"Yeah, right."
I go to where Card Trick went with the rat.

No.18792

>>18785
Greasy halts the squad and motions towards Draven.
"Chain him up."
The squad quickly works to overpower Draven with only a few broken teeth and assorted cuts. He's tied up and being dragged towards the piers.
>>18786
"The situation ain't in your hooves lady. I'm not allowed to say more but…"
he lowers his voice to a whisper
"You might want to visit that monastery next time they come to get more supplies in a day or three."
>>18787
"We'll see."

You arrive at the piers. The shops are open as it's still afternoon.
There are a lot of empty buildings to interrogate the rat in.
Greasy has 7 militia members stay and guard Draven in the square.

No.18793

>>18792
I drag him to the one farthest away from any noise or commotion. Once we're there I start trying to wake him up.

No.18794

>>18792
I call out to the nearest militia guard.
"Hey, hey dude. Come here, I'm gonna' tell you a secret."

No.18796

>>18792
"Fine then, keep wasting your troops on chaining up ponies, but don't come crying when people start dying… Heh, that rhymed. As usual, the Inquisition is ignored by you idiots. Pity."

I turn and head over to where we made camp, find the nearest bed in the tent and settle down for some sleep.

No.18800

>>18796
You aren't going to take a bath first? Just because we got washed out into the ocean doesn't mean we're clean.

No.18803

>>18794
Greasy draws a flintlock pistol, similar to what Neith used to have before it blew up.
"Shut up, cunt."
>>18796
"We've had no reports about rats killing people in the safe district. What happens beyond is anybody's guess. I notice the knight had some fancy loot on him. Now officially you're not allowed the possession of it until he's de- I mean sent off, but did you want to sell some of it?"

No.18806

>>18800
It's Aurelia's bed, I doubt she minds

No.18809

>>18803
"Cunt? Oh that reminds me, I was having such a good fuck some days ago. That bitch was wild! You can't even begin to imagine the things she did! You've got one strange mother…"

No.18811

>>18803
I check what Draven has on him.

No.18816

>>18809
>Sit beside him
So, did you learn the lesson?

No.18818

>>18809
He fires the pistol at your feet, causing the green ball used as ammunition to explode on your hooves, and draws another pistol from his belt.
>>18811
Three high quality swords and a large chunk of green stone.

No.18826

>>18816
"Boy, did I! MILFs are crazy!"

>>18818
"Wait, was that supposed to hurt? Ouch? If this is the best you can do against the scum around here it's no wonder the filth roams the street. Release me and I'll make your jobs easier by taking care of them proper.."

No.18828

No.18829

>>18826
Greasy reloads the other pistol.
"Oh and ms. Inquisitor? I'll buy his armour too, he won't need it where he's going."

No.18830

>>18826
Look colt I can feel your black heart even with out proper magic.
Ill let you go if you promise me you are going to behave and you can even keep what you find in our travels.

No.18831

>>18818
"You know what Greasy? I claim this prisoner in the name of the Holy Inquisition and shall use him in my future endeavors to rid this town of all corruption and evil."

No.18833

>>18828
You slap the rat a few times, waking him up.
"Great-grenadier Cunning? Why am I t-tied up? W-were the grenades duds again? I told you even the grenade bag won't work if it's submerged for too long!"
>>18831
>>18830
Greasy quickly hides the pistols into the folds of his clothing
"And I was looking forward to shooting him too…fine, a deal's a deal. You may keep the chains."
He then motions the militia back to their regular duties.

No.18834

>>18829
"You're going to just shoot me? Afraid I might cut your balls off?"

>>18830
"I can keep what I find? How fucking generous.
On the condition that you will hea my wounds that you did, and later too. The three of you look so puny you couldn't even take a harder beating. You would probably be dead if I wasn't there to be your fucking meat shield. Now release me from this cunt here."

No.18836

>>18833
"Hah. If you see some heads on spikes that was just me saying 'Hello!'"

No.18837

>>18834
"Be quiet wastrel, there's no need to get excited now."

No.18838

>>18833
"One of my underlings caused an explosion in the forge. I was impressed with the pistol you made for me so I had your wounds treated. You are tied up so that you don't hurt yourself by moving and drugged so that you don't feel the pain. However, the explosion may have damage your head and I need to know if you can remember enough to still be useful. Are you ready to answer my questions?"

No.18839

>>18834
Even Celestia can use monsters like you and as long as you keep proving yourself useful im going to heal you but If you try to play with me again im going to cut your mutilated dick.

No.18840

>>18837
"I can give you the dick too if you want. I'm not picky."

>>18839
"Next time it won't be just playing, don't worry."

No.18841

>>18838
"Yes-yes, whatever you would have me do!"
>>18836
Greasy speaks to the rest of the party.
"Oh, and the rent for your camp is now 10 bits. Inflation, you know."

No.18842

>>18840
I peer your heart knight I know you fear fire and explosions.

No.18843

>>18841
"Yeah yeah, they'll pay, don't worry."

No.18844

>>18840
"How colorful. Now that we are all good friends again, we can finally focus on the task at hand."

No.18845

>>18842
"Fear? Bullshit. I just don't think blowing your fucking hooves off with a grenade is a good idea."

>>18844
"I'll take that as a maybe. So, where is that rat?"

No.18846

>>18841
"Good. Roughly how many of us are there beneath the city? What is the green crystal and what is its purpose? How are the constructs made and how do they function?"

No.18847

>>18845
"I think the bard is having a lovely chat with him. You're not coming near him though. You're an executioner, not a interrogator. Once the bard is done I'll have a chat with the rat as well to squeeze out every bit of info out of him, don't you worry your pretty little head."

No.18848

>>18845
Dont worry colt your secret is safe with me.

No.18850

>>18846
"I don't know! Your grenadier corps alone number at over 400! Anywhere between that and…some really large numbers!"
He calms down a bit when it comes to engineering.
"Wyrdstone sir, wyrdstone! It's everywhere as you know! It makes the sharpest blades, the most poisonous of daggers and the shootiest of guns! It's also a great source of power. It's the main generator for the constructs. It's not my clan's job to build them though, we only maintain the mechanical parts."

No.18853

>>18848
"your mother called me a stallion when I stuffed my dick up her ass. Stop calling me a colt, you cunt."

>>18847
"I just want to have a 'friendly' talk with him, maybe introduce him to my pal, Guil' too."

No.18854

>>18850
"So far so good. How many clans are there and how long have we been living beneath this city? Do we live beneath any other cities or only beneath this one?"

No.18857

>>18853
"You really hate those rats then, hmm? Fine, I don't care. I'll talk with him first though… tomorrow after some rest."

No.18858

>>18853
I guess you can only fuck dead ponies but dont worry one day we will find you a nice stallion.

No.18860

>>18854
"H-hundreds of clans, sir! under the mountains, under every city on the borders! You know the plan better than I, there's nothing I could tell you about it!"

No.18863

I trot back over to the camp, actually go inside this time and settle down on the bed once again to take a nap.

No.18864

>>18857
"If he lives that long."

>>18858
"I will feel terribly sad when I'll finally have enough of your bullshit and you'll have to part ways with your pretty little head."

No.18865

>>18860
"Most excellent. Just a few more questions. What our our thoughts on the ponies and other species that live above ground?"

No.18866

>>18864
Oh you are going to miss me?

No.18867

>>18865
"I-i-i-i-i Don't know about you sir, or anyone else, but I don't hate the overworlders-no, not one bit. Can I go back to my forge now sir, this infirmary is so cold…and I don't even remember the fortress having one."

No.18868

>>18866
"I can carry your head along until it starts to rot if that would make you feel better."

I trot in where the rat is being held.

No.18869

>>18867
"You can go back later. I have a female friend that may want to 'speak' with you either tonight or tomorrow."

>>18868
Do you know where that is? You were pretty busy with the others when I dragged him off.

No.18870

>>18865
How is the interrogation going?

>>18868
I still cant believe you can swing that axe in the first place.

No.18871

>>18869
Well I guess Aurelia knows so I can follow her. Also, your name.

>>18870
"I'm not a weakling like your little boyfriend."

No.18872

>>18869
The rat sneezes and falls unconscious again.
good point
>>18868
You realize the chains are still tightly around you as you fall over head first.
Greasy lets out a long and dirty laugh.

No.18876

>>18872
I pick myself up.
"Cunt, you forgot the fucking chains!"
I look at Greasy.
"What's that? I can think I can hear a fucking faggot militiapony who can't even keep a fucking town in check!"

No.18878

>>18871
Remember, left hoof, right hoof that way you are not going to trample.

I go away and visit Silver Bell.

No.18880

>>18878
"Hey, you can't just fucking leave! Undo these chains first!"

No.18881

>>18872
I drag him as far back into the building as I can so that he's hidden from sight, then I bed down in a corner where I can both stay hidden and keep an eye on him.

No.18885

>>18878
You enter the tent just as Silver is preparing a dish.
"Oh hello, you've been away for quite a while! The inquisitor just walked in and fell asleep…you all smell awful!"
>>18876
Greasy shouts after Aurelia.
"Allow me miss!"
He then removes the skull cap from Draven, draws his pistol, clubs him in the head with it until he's unconscious and drags him to the tent.
>>18881
You prepare a simple camp for you and the rat-person.

No.18886

>>18880
Maybe later, bye!

No.18890

>>18885
Oh sorry I had an accident in the sewers, how are you?

No.18894

>>18890
"oh, Greasy and the general store clerk have been keeping me company. Did you know the clerk's brother buys and sells that green stuff you find lying around? Bad Deal is the local broker for it."


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