/q/ - Quest

ADVENTURE!

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File: 1350153321203.png (309.02 KB, 900x675, the_knight_and_the_fawn_by_art…)

No.151711

The flow of water trickles down, though the whole stone hallway is now wet, and so is the party.
Peg squeezes some water off her shirt and shakes her mane.
"Now what? Do you want to try running through the barracks again?"
The hallway extends both ways, you know there's a heavy wooden door on the left side, and the room behind it just might be flooded.

No.151721

"Back into that deathtrap? Not today."
Fourth eye, what's behind the other door?

Rolled 8 = 8

No.151723

>>151711
Wait for the others.

No.151724

>>151711
"Hah, at least we got some action finally!"

No.151727

>>151724
"And we almost flooded the place. Might have to come back here and finish the work, later."

No.151728

>>151711
Take off my outfit and wring the water out

Rolled 2 = 2

No.151729

"Maybe we should go the other way."

No.151731

>>151711
look to make sure no one is trying to follow us

Rolled 9 + 1 = 10

No.151735

>>151728
You rip a seam while twisting your cloth.
>>151731
Well you can be damn sure someone's rushing down the stairs to check up.
He'll get down next turn.

No.151738

>>151736
"What are you talking about? It's called armor, duh?"

No.151739

>>151736
"Are you sure?"

No.151741

>>151739
>>151738
Disregard that, wrong meta info
>>151735
Talk to the party
"Guys.. There's something behind that wall. Looks a bit like Dogs, on two legs and all, but.. of metal. Bulky. And a lot of machinery."

No.151742

>>151735
get to the side of the doorway, wait for the new intruder
"Find a way for us now Sylt!"

No.151743

>>151735
"Ah zut…"

Put it back on anyway.

>>151742
Stand on the other side, ready to trip the intruder

Rolled 7 = 7

No.151744

>>151742
"Down the other door!"
Rush that way.
Look for more escape routes with fourth eye.

Rolled 7 = 7

No.151745

>>151741
"You mean diamond dogs in armor?"

No.151749

>>151741
"Hmmm."
I go into stealth.

Rolled 3 + 2 = 5

No.151750

>>151745
"They are not diamond dogs! Similar, but bulkier, different. I can't see them well."

No.151751

>>151743
"Hey guys what was that ruc- AH!"
You trip the pone face down into the wet floor.
>>151744
There's a large double door here, though it's been boarded shut. On it is a sign reading "Stay out! Danger!"
Looks like the thieves haven't explored these parts of the ruins themselves yet…
>>151749
There's nowhere to hide in the hallway.
The torches are still lit.

No.151756

>>151750
"As long as we can kill them I don't see the problem! Well, I do see a problem in not being able to kill them but if we can that's not a problem!"

>>151751
Draw my weapon and point it at the pony.
"Who are you?!"

No.151757

>>151751
I blow out one of the torches and try to hide again.

Rolled 1 + 2 = 3

No.151758

>>151751
Hide behond Selene.

No.151759

>>151756
Wait for this

No.151762

>>151756
"Well I'm a guard, that's who I am! And you're fucked if I don't get up there and tell 'em everything's fine soon!"
>>151757
You burn your lips and the hair around your mouth is smoldering.
>>151758
You hide behind her.

No.151763

>>151762
I dunk my face in a puddle.

No.151764

>>151756
"We have only one way out! This door, everypony!"
Point at the door with "Danger, stay out" written over.

No.151766

>>151764
"But vhat about ze guard?"

Point at the downed pon

No.151767

>>151762
"So what? If your pals come after you I'll just end their lives like I'll end your's! Haha, not so clever now, are you?"

No.151768

>>151766
"Want me to do the usual pony-in-the-wall trick?"

No.151770

>>151762
"If you don't do just that I'm gonna cut your dick off and shove up your ass!"
>>151764
"So help you if I break a sweat in there…"

No.151771

>>151767
"Are you sure you can take down a whole village? Huh? Huh?"
>>151768
"What?"
>>151763
You slam your face down to the ground.
Yeah that put it out.

No.151772

>>151771
"Shush you, grown up are talking!"

No.151774

>>151771
"No but I can fuck a whole village! Want me to do it again? I'll start with you tight-ass"

No.151775

>>151771
"Your other friends didn't put up too much of a fight! I'd say yes! It'd be like taking candy from a foal except I will take lives instead of candy and from your friends instead of foals, because seriously, who would kill foals?"

No.151777

>>151771
I shake the water off my face.
"She's good at teleporting things. Have you ever seen a pony and a wall in the same place at the same time?"

No.151779

>>151772
"Do you trust that fucking path? Are there any other places to choose from?"

No.151780

>>151768
"Mmmm, I'd rather not kill him if ve don't have to."

>>151774
"Monsieur Savari, please. Zere is no reason to go zat far."

No.151781

>>151775
"A evil pony."

No.151785

>>151780
"And we're not getting any farther right now. DO you have any grand Ideas?"

No.151786

>>151779
"No I don't, but there are no other ways out."

No.151788

>>151785
"Tie him up and take ze door out of here?"

No.151790

>>151770
>>151774
"Just try it! The other guards will be here before you can draw your damn blade!"
>>151777
"She what? That's not possible!"

No.151791

>>151788
"Oh come on, he's just a goon, no one will miss him!"

>>151790
"Guess what? My blade is already drawn!"
Death Blow, slice his throat!

Rolled 10 + 2 = 12

No.151792

>>151788
"There is no door out of here, genius!"
>>151790
"I'm sick of you!"
Glue him to the wall! Teleport!

Rolled 7 + 2 = 9

No.151793

>>151790
"Vell don't say I didn't varn you…"

No.151795

>>151790
"Wel…"
>>151791
>>151792
"Good job girls."

No.151796

>>151792
What about the door with 'Danger' on it?

No.151797

>>151786
"FUUUUUUUUUUUUUUUUCK"
>>151788
"You wanna get swarmed?"
>>151790
>>151791
head to the door with the 'keep out' sign and see if i can open it without breaking it

Rolled 5 = 5

No.151800

>>151791
You slice his throat before he has a chance to scream.
>>151792
And you teleport the remains into the walls, to be lost for ages.
>>151797
No you can't, but ponies would have to inspect the door pretty closely to notice the signs of a break-in.

No.151801

>>151796
That's the only one we can go through, golem factory.
>>151795
"These ponies are seriously pissing me off!"
>>151797
Help him, try to remove the wooden plank I saw barring the door with teleport.

Rolled 6 + 2 = 8

No.151802

>>151801
"Im not complaining."

No.151803

Aren't there three directions? Left, right, and the door?

No.151804

>>151803
You flooded the barracks, one way is to go back upstairs and leave the town hall, the last way is the barred door.
>>151801
You remove enough planks so you can open the doors; beyond it is darkness. You can see a glow from far away in the corner of a stone hallway much like the one you're standing in.

No.151806

>>151800
I chuckle.
"They never expect it…"

I turn towards the door.
"So, we go there now?"

No.151807

>>151804
go in and try to scan my way trhough

Rolled 10 + 1 = 11

No.151808

>>151804
Walk in, lighting a torch

Rolled 5 = 5

No.151809

>>151807
>>151808
I follow them, weapon drawn.

No.151810

>>151804
Walk inside, Fourth Eye again to scan for dangers.

Rolled 4 = 4

No.151817

>>151807
You reach a dead member of the bandit gangs, clutching a glowing crystal in his hoof.
It seems he was killed by a bronze spear, though the weapon has corroded with the ages to become unusable by you.
>>151808
You light a torch. There are wall drawings off little almost diamond dog-like creatures working on forges to create larger creatures like themselves.
>>151810
You can't see anything.

No.151819

>>151804
I stealthily walk in.

Rolled 4 + 2 = 6

No.151820

>>151817
inspect the crystal

Rolled 6 + 1 = 7

No.151823

>>151817
"Huh… strange…"

Inspect them more closely

Rolled 1 = 1

No.151824

>>151817
"What sort of weirdo place is this?"

I look for something interesting.

Rolled 6 = 6

No.151826

>>151817
"I'm just saying guys, let's make our way out of here fast."
Look for the exit. Fourth eye.

Rolled 1 = 1

No.151827

>>151817
Follow the group.

No.151843

>>151819
Pretty stealthy for a Buffalo.
>>151820
It's a blue rock that seems to glow. It offers a limited light source.
>>151823
on the other hoof, It must have just been the shadows playing on the walls.
>>151824
Apart from the body, the hallway takes a turn and leads into a humongous room lined by pillars, forges, and other obstacles.
>>151826
You can see forever
Roll for how much mental stability you lose

No.151845

>>151843
Investigate the big hall.
Especially the forges.

No.151846

>>151843
"hmmm…. ah fuck it."
grab the orb

Rolled 7 = 7

No.151847

>>151843
"I do not like zis place at all… ve should leave."

No.151848

>>151843
Inspect the room.

Rolled 1 = 1

No.151849

>>151847
"Stop being a scaredy pants!"

No.151850

Mental stability? There's no inertia on the stability wheel!

Rolled 9 = 9

No.151852

>>151847
"Back where? to the place filled with guards and killers? I'd rather not lose a healer but be my guest"

No.151854

>>151852
"Non monsieur, find an exit I mean!"

No.151857

>>151850
You are one step closer to understanding the meaning of life
But it doesn't help you here, not now.
>>151848
It's dark as hell, You can't see anything, but bump on something metallic and uneven.
Like a board…
Something clicks and starts whirring.
>>151846
You grab the crystal shard, allowing you to see ahead of yourself.
>>151845
The forges are all cold and black. Some have pieces of metal in them, and in one, you find another bandit body.
There are also pull levers that have chains leading upwards.

No.151859

>>151857
Are there any other exits?

Rolled 5 = 5

No.151860

>>151854
I doubt there'll be an exit where we're going
>>151857
rejoin the group and see if i can light up the place more

Rolled 8 = 8

No.151863

>>151860
"So ve're just going to live in zis cave forever? Alors monsieur, don't be fou!"

No.151867

>>151857
Fourth eye
"Get away from it!"

Rolled 9 = 9

No.151868

>>151857
>>151867
Get away!

Rolled 7 = 7

No.151871

>>151863
"Thanks to both the idiot and the short idiot we'll stay fighting this whole town."

No.151872

>>151857
Crap!
Ready my weapon and assume a battle stance! What's happening?

No.151873

>>151867
"Huh? Vhat's wrong?"

No.151874

>>151873
"They're afraid of what they can't see"

No.151878

>>151859
There's something in the far end of the hall.
>>151860
You light up Gigglefront.
He seems to have fallen over a control panel.
You can hear steam billowing from somewhere.
And stomping. Metal clanking on stone.
>>151868
You quickly get up from the panel.
>>151872
You can see two points of light in the far end of the room. Like the eyes of a cat in darkness.
Suddenly one flickers and shuts down.
>>151873
Peg shuffles closer to you.
"Oh shit…"

No.151880

>>151878
"Uhhh…."

Slowly take out my morningstar

"Zis doesn't look promising."

No.151881

>>151878
keep walking through, illuminate the place

Rolled 5 = 5

No.151883

>>151878
Prepare a healing potion.

Rolled 7 + 2 = 9

No.151884

>>151878
Try to make out what it is.
"Hey you! Thing! Stop right there!"

Rolled 5 = 5

No.151885

>>151878
I try to get a closer look at the thing or things at the far end of the hall.

Rolled 8 = 8

No.151887

>>151878
You missed me.

No.151892

>>151880
Peg hides behind a Forge and motions you to do the same.
>>151883
you quickly mix one up.
>>151884
You can hear something…like hissing.
>>151881
You're about halfway through the hall when Peg finally screams.
"GET DOWN YOU IDIOT! AND THROW THE LIGHT AWAY!"
Then suddenly a burst of steam and something whizzing through the air.
Roll to dodge.
>>151885
You sneak up a few pillars. You can make a large bi-pedal shape slowly making it's way forward.

Peg turns to Mirabelle.
"Shit! this is a part of the ruins we never explored because of that or those! We can't fight 'em, they're made of metal! We've gotta hide and find a way around it!"

No.151894

>>151885
>>151884
>>151883
>>151881
>>151880
I come back from the Trance
"Oh. My. Discord."
Yelling on top of my lungs
"Run behind it! The exit is there! Just RUN!"

No.151896

>>151892
vanish out of the way

Roll 1d10
then throw the stone towards whatever was thrown wherever

Rolled 6 + 2 = 8


Rolled 10 = 10

No.151897

>>151894
Oh, and try to teleport myself at the exit.

Rolled 8 + 2 = 10

No.151898

>>151892
"Alright zen! Everyone hide!"

Jump behind the forge with Peg

Rolled 6 = 6

No.151899

>>151892
>>151894
Ooookay!
Time to leg it!
Avoid that thing and run for the exit!

Rolled 10 = 10

No.151900

>>151892
Run away

Rolled 6 = 6

No.151902

>>151899
The exit Sylt was talking about, that is.

No.151903

>>151892
Already stealthed, I simply walk to the exit.

No.151908

>>151896
You barely manage to get out of the way as another large bronze spear flies past you and smashes the console.
You throw the orb towards it.
>>151897
You manage to get to within 10 meters of the exit, though you generate a lot of noise. You can be sure you'll have the golem's attention soon. The exit is a large square hole in the ground with a rusty winch and a chain leading down into the darkness.
>>151898
You hide. The golem ignores you.
Peg is breathing rapidly.
"Well, it should probably de-activate itself if-
>>151900
The thing stomps it's large foot in front of you, blocking your way.
>>151899
You make it halfway there just as the golem spins it's torso around.
With another whir and a whistle of steam it launches a spear towards you.

No.151911

>>151908
vanish behind one

Roll 1d10 to power attack it

Rolled 1 + 2 = 3


Rolled 3 = 3

No.151915

>>151911
If he's helpless or needs any help, aid him up with telekinesis.

Rolled 7 = 7

No.151917

>>151908
I look down the hole. Is it safe to jump down or will I have to use the chain?

No.151918

>>151908
"If vhat?"

Try to trip the robot from my hiding spot using telekinesis

Rolled 8 = 8

No.151919

>>151908
Use a touch of death potion on him.

Rolled 8 + 2 = 10

No.151933

>>151908
Dodge it!

Rolled 7 = 7

No.151939

>>151919
You can't really touch of death something that's not alive to begin with.
He kicks you, sending you flying against a wall.
You're getting the idea of what happened to the bandits here.
Roll to see how badly you were wounded.
>>151911
You vanish right in front of him as he's bringing his foot down.
Yes, right on top of you.
>>151915
You slow the foot down, giving him +1 to dodge.
>>151933
You manage to get away from the spear, and you should be glad he's a bit pre-occupied.
>>151918
You hold his other foot in place.
Barely.
Peg tugs you on the shoulder.
"Dear, please, let's hurry to the exit! I mea-"
And then a spear pierces the cast iron forge like it was made of paper causing her to scream.
She takes up and runs to the exit.
>>151917
It's dark down here. You have no idea.

No.151942

>>151939
escape artist out of there then vanish and slash at it

Rolled 7 + 2 = 9

No.151943

>>151939
"I vont leave mon companions!"

Jump out of cover and send the next spear flying back at him with my telekinesis

Rolled 1 = 1

No.151944

>>151942
"Stop it! It's impervious to normal attacks! Nothing we can do now will be any good!"
>>151943
Try to be an hero and push her back to cover.

Rolled 9 = 9

No.151947

>>151939
I look for a weak part on the things back and stab at it.
Rolling for Backstab.

Rolled 8 = 8

No.151948

>>151939
Cleave it's legs out from under it!
I won't back down!

Rolled 6 = 6

No.151950

>>151939

Rolled 5 = 5

No.151954

>>151948
"Damnit! Stop attacking! You can't hurt it!"

No.151958

>>151954
"SO WHAT ARE WE SUPPOSED TO DO?"

No.151959

>>151944
"Why aren't you dumbshits getting out of here then!? GO!"

No.151966

>>151958
"RUN!"
I point her at the exit behind the machine.

No.151968

>>151942
You only dent your blade in it's armour.
>>151943
The spear flies right out of your grasp and
>>151944
Hits Sylt in the side, the force of the blow sending her flying. She's helpless, pinned down by a spear.
Peg is running around like a headless chicken.
"ohgoddessthisisn'thappening"
>>151948
Your blade bends even more, only leaving a small, miniature dent in the construct.
>>151947
You however sink your blade in a gear hidden in it's neck, inaccessible normally.
Something cracks inside the automaton. It's large fist suddenly drops from it's socket.
>>151950
'tis but a few broken ribs! You can even get back on your own four hooves!

The constructs loads another spear.

No.151972

>>151968
I retract my previous statement.
Run for the exit.

Rolled 8 = 8

No.151975

>>151968
"Mademoiselle Sylt! Tu est fou!"

Pick her up gently and quickly try to carry her to the exit

Rolled 4 = 4

No.151976

>>151968
vanish and pull the spear holding sylt out

Rolled 1 + 2 = 3

No.151977

>>151968
OH GRAND!
Roll to get out of helplessness.

Rolled 1 = 1

No.151980

>>151968
I stealth again.

Rolled 4 + 2 = 6

No.151982

>>151968
Drink the potion I craft earlier.

No.151990

>>151972
You make it there. The chain seems to be the safest way down.
>>151975
You might have pulled the spear out first…
You carry her on your back none too gently.
>>151976
You try to pull the spear out on the move, only shoving it deeper.
>>151977
You fidget and fall off of Mirabelle's back, and the spear bends inside you.
You're at 2 wounds.
Peg tries to mare up and rush over to help you.

>>151975
>>151976
The golem shoots a spear at you while you're grouped, both roll for dodge.
>>151980
You get unseen.
>>151982
You drink the potion, it helps with the pain.

Rolled 1 = 1

No.151991

>>151990
…one wound

No.151993

>>151990
"Non!"

Fuck dodging! Heal Sylt!

Rolled 10 = 10

No.151994

>>151990
Try to find a exit.

Rolled 4 = 4

No.151996

>>151990
"Leave the dying already and get the hell out of there!"

Use tha chains to get away then, if those are the safest!

Rolled 1 = 1

No.151998

>>151991
one or two wounds?
>>151990
I don't move and hope for the best.
"Hey, at least that's a.. sharp argument, that thing got!"
Yeah, now I'll collapse a bit.

No.152000

>>151990
I backstab it again to try and by the others time to escape.

Rolled 7 = 7

No.152002

>>151993
You rip the spear out and heal the gushing wound.
She's still weak from blood loss but should live.
The spear even misses you.
>>151994
Selene is standing right next to it. You can see her as she
>>151996
Puts her whole weight on the chain at once, making it rattle and snap.
She falls to the depths below.
It's a pool of water and oil mixed up.
You were scared out of your pants though.
>>152000
Your dagger pings off the metal casing as the construct turns around to face you.

No.152003

>>152002
Annnnnd I jump down the hole.
"Coming through!"

No.152005

>>152002
Holy crap that was scary.
Where now?
Is there a way out of there somewhere?

Rolled 3 = 3

No.152006

>>152002
"Yuppieee.."
Look at Mirabelle
"Can we go home now mommy?"
Try to crawl to the hole.

Rolled 6 = 6

No.152007

>>152002
"Vite! Vite! Vite!"

Help her along and head down into the hole!

Rolled 6 = 6

No.152011

>>152003
Rolling if I have to.

Rolled 2 = 2

No.152015

>>152007
>>152006
You both make it with Peg in tow and jump down into the very uncomfortable bath.
>>152003
You make it down.
>>152005
You can see the edge of the pool you're in, but not beyond it.

No.152017

>>152015
Ok how bad off am I?

No.152020

>>152015
"How is everyone?"

No.152022

>>152017
Heal her again

If it wont help her then heal whoever does need it

Rolled 2 = 2

No.152023

>>152015
Follow them.

Rolled 9 = 9

No.152025

>>152020
Raise a hoof in a circling motion
"A-u-key!"
Look over myself
"Maybe?"
Can I even walk? Rolling to know.
>>152022
"Well, thank for beign there when it counted."

Rolled 5 = 5

No.152026

>>152015
Climb out!

Rolled 6 = 6

No.152030

>>152025
I hug her long and tight

"Merci! I cannot believe you took zat spear for me! Vhat's wring vith you, you crazy filly?"

Rolled 5 = 5

No.152034

>>152030
"Hey, it'd have been a shame if that outfit had gotten another hole through it."
Smile at her and return the embrace.

No.152035

>>152017
You're functioning just normally.
>>152022
It's a bit hard with everyone in the dark pool.
>>152023
You're already down.
>>152026
The drop's a bit larger than you expect, but you make it. It seems a rather large room with moulds in it. Mostly for tiles. The water from the pool you were in can be poured into them, and there are levers on the other side of the room to allow something to pour into the molds.

No.152038

>>152035
jump down and then get out of the pool

Rolled 9 = 9

No.152043

>>152035
I climb out of the pool.

Rolled 8 = 8

No.152045

>>152035
Inspect the levers.

No.152050

>>152034
"Oh you…"

Jab her in the side playfully. Again, see if I can heal anyone that needs it. Then look over to Peg

"You alright, mademoiselle?"

Rolled 6 = 6

No.152052

>>152035
Get back on my hooves, swin out of the pool and help Mirabelle out.

Roll to see how beign near death changed me.

Rolled 1 = 1

No.152060

>>152038
>>152043
You get out of the pool.
>>152045
Not much you can tell about them, other than that they seem to be in working order.


[Paused]

No.162851

>>152060
Im here.

No.162853

>>152060
Try one of the levers.

Roll 1d10

No.162854

>>152060
Ok, look arond with Fourth Eye.

Roll #0 4 = 4

No.162857

>>152060
>>152050
Well, is she?

No.162869

>>162853
>this site

Roll #0 6 = 6

No.162874

>>162869
You pull a lever, and from up above you can hear a rattling.
Suddenly lava starts pouring into the molds.
>>162857
She shakes the water off of her and shivers a bit.
"Y-yeah, I'm fine!"
>>162854
You can't see shit as your eyes water.

No.162878

>>162874
Turn at the sound
"Whoa what.. Who did that?"

No.162884

>>162874
Craft a healing potion.

Roll #0 10 + 2 = 12

No.162889

>>162878
>>162874
"It wasn't me!"

No.162892

>>162874
"Très bien. But vhat is happening? Vhere is zis lava coming from!?"

No.162894

>>162889
"Who else touched the strange lever in the place that wants to kill us?"

No.162902

>>162894
>>162892
I point at Mirabelle.
"It was her! It was totally not me!"

No.162904

No.162908

>>162902
"You are lucky I can't see right now or I'd teleport you both into the lava!"
Use the eyedrops

Roll #0 5 = 5

No.162913

>>162884
You craft a phoenix down.
It will automatically resurrect if poured into a dead body.
You know the recipe but making them is DC10.
>>162908
You pour some onto your eyes. There's half a packet left.

No.162918

This fucking thread

>>162908
>>162902
"Que?"

Pull that lever again?

No.162920

>>162913
Look around, is there an exit anywhere?

No.162922

>>162918
You pull the lever. Something rattles up above and the flow of lava halts.
Peg is sitting next to a mold, making herself warm in the glow.

No.162923

>>162918
>>162922
"That was weird."

No.162928

>>162922
>>162918
"We're not gonna drown in lava now, at least!"
How is this place shaped?
Also, Fourth Eye to check for exits.

Roll #0 4 = 4

No.162929

>>162920
Yes there is. There seems to be a conveyor belt leading to a small opening in the wall. The actual doorway has long since crumbled.

No.162930

>>162920
"You need to be more careful with zese things, ma petite ange!"

No.162940

>>162929
Investigate the belt!
Does it lead into the lava? That could be dangerous.

>>162930
"It wasn't me! It was you!"

No.162945

>>162940
No, but there is light on the other side.
Looks like you're back to the populated part of the ruins.

No.162947

>>162940
"But I vas talking to mademoiselle Peg…"

I look over at her

No.162952

>>162947
"Huh? Oh, right, sure, I can watch out for myself."
She rises on her hooves and pounds her chest with one.
While her tail is slowly burning away.

No.162958

>>162945
Sneak closer to try and catch a glimpse of what's going on the other side!

Roll #0 6 = 6

No.162962

>>162945
Use fourth eye to have a look at the other side.

Roll #0 9 = 9

No.162967

>>162958
>>162962
the next hall is closed.
It looks similar to that which was guarded by the goliath, but empty. There are only few torches left burning on the pillars.

No.162969

>>162967
Can I teleport there?

No.162971

>>162969
DC6
DC7 for mass teleport

No.162975

>>162967
>>162969
"Vhat is ze plan?"

No.162976

>>162971
"You guys wanna go there?"

No.162980

>>162976
"I dont know, can you do it?"

No.162985

>>162980
"The lot of us? Sure, I'm just a bit worried about the lava.."

No.162987

>>162976
"Can you do it without messing up?"

No.162989

Peg suddenly starts stomping on her smoldering tail.
"GODDESS!"

No.162990

>>162987
"Look if you got a way on the other side, this is the moment to tell us. Because either we risk the teleport, or we are stuck here."

No.162994

>>162990
"But if I end up in the Maid clothes or something you're going to have a bad time, you understand?!"

No.162998

>>162994
"That'd be actually pretty sweet." giggle up a bit
"Whenever you are ready! Just tell me to!"

No.163002

>>162998
"Do it, advance!"

>>162989
Giggle at her

No.163007

Well here we go!
Teleport the whole group there!

Roll #0 1 + 2 = 3

No.163052

There's a blinding light and the party appears behind the wall.
Mostly.
Mirabelle is in Peg's body, Peg is in Selene's body, Selene is in Mirabelle's body, Gigglefront is in Selene's body, Sylt is in Gigglefront's body which is half stuck in the wall.

No.163063

FUCK!
Try to teleport out of the wall!

Roll #0 8 + 2 = 10

No.163066

>>163052
"Wha-"
I look down at myself.
"No no NO NO! NIGHTMARE MOON DAMN YOU, MAGE!"

I shake my actual body.
"Who's in there!?"

No.163067

>>163052
"Mon dieu!"

Try to find my balance. Peg legs are weird!

Roll #0 8 = 8

No.163071

>>163052
GIGGLEFRONT IS IN SYLT'S BODY

No.163074

>>163071
OKAY ALLRIGHT!

No.163076

>>163052
"It seems like my penis is in my forehead now…"

No.163081

>>163076
"That's a horn! And don't play around with it! It's sensitive!"
Check myself
"Also, your penis is.."
Roll to see how it is.

Roll #0 9 = 9

No.163082

How uncomfortable is the maid outfit?

Roll #0 10 = 10

No.163084

>>163081
Open my eyes wide
".. pretty bigger than that!"

No.163087

>>163067
You're steady as fuck.
>>163063
You manage to do this, appearing a safe distance away from Selene.
>>163066
Peg stomps her -or rather your- left hind leg on the ground
"Sweet, my leg's grown back!"
>>163081
That's an A-class sausage if you ever saw one.
Try not to fondle it too much, it's not yours.
>>163082
Not uncomfortable at all. It feels good on you, actually.
Makes you feel like a pretty filly~

No.163090

>>163067
"Zis is strange… too strange… Who is who!?"

Roll #0 10 = 10

No.163091

>>163081
>>163084
"I can say the same about my penis."

No.163092

>>163052
>>163087
…Wat.
Uh…
Am I with them too?

No.163095

>>163092
Yes.
In Nagi's body.

No.163097

>>163087
"I'm the funky bird!"
Get my saddlebags back.
>>163091
"Yeah, just what I said!"

Try to make some light.

Roll #0 5 = 5

No.163103

>>163087
"Hey! That's my leg! Give it back!"

>>163090
"I'm Selene! And your outfit is pretty comfy.."

No.163105

>>163097
Earth pony

No.163107

>>163097
"Stop rubbing it!"

No.163108

>>163103
"Zat is vhy I like vearing it! Just try not to ruin it s'il vous plaît. Zere are some… personal memoires attached to it…"

No.163109

>>163095
"…Vhaaaaaaaat!"
I try to squawk, unable to in this strange body.
"Everytzing is so… small!"

How soft is my coat?

Roll #0 4 = 4

No.163113

>>163109
It's very coarse.
Nagi doesn't keep good care of it.
>>163097
You find a torch in your saddlebags.
Not that you'd need it, the hall has torches lit up.
You can hear some chattering from a nearby door.

No.163114

>>163105
Okay
"I'm gonna need a catalyst.. Anyone got a stick, or a pendant?"
Look for one in my saddlebags

Roll #0 10 = 10

No.163119

>>163113
Since Campfire isn't here, can I just assume I take my potion making supplies from him?
Are my hooves to clumsy to make potions?
I try to make a healing potion!

Roll #0 8 = 8

No.163132

>>163119
They kinda are, and not chewing on the herbs with your mouth is sort of hard too.
DC8 to make potions.
You manage a simple healing salve.
>>163114
You have stick, stones, pendants and any kind of items you could need. None of them have any magical properties though.

No.163137

>>163132
"MIrabelle, could you.."
Turn towards Mirabelle's body
"Oh wait, who's in here?"

No.163138

>>163137
"It's me, Selene! Mirabelle is the wooden legged one!"

No.163139

>>163137
You're not in a gryphon's body
Gigglefront is an Earth pony

No.163150

>>163132
…Maybe I'll just munch on one herb. Just one.
Rolling to see what effect it has?
>>163137
"I am… it's me, Jacqueline!"

Roll #0 4 = 4

No.163154

>>163139
Oh. OOOOH!
>>163138
"You kno how to use that horn of yours? I need something magicked together. A catalyst."

No.163155

>>163154
"Oui! Moi aussi! Me too! How do ve undo zis!?"

No.163157

>>163154
>>163155
"Magic? I… how does it work?"

No.163158

>>163155
"Let's think about getting some magic working first!"

No.163164

>>163157
sigh
"It's.. natural, you know. Just focus on your horn and the objects in front of you. All I need is for your horn to shine!"

No.163169

>>163164
"Wait, wait, I got this!"

Try to magic up something!

Roll #0 1 = 1

No.163176

>>163150
It tastes bitter and clears your throat.
>>163155
Peg is busy checking her new mare parts.
>>163169
Nope. You're an Earth Pony through and through.
To show this lack of connection with magic your horn starts to darken from the end.

No.163178

>>163176
"Whoa stop that! Really really stop that!"

No.163181

>>163178
>>163176
"Pfff, who needs magic anyway!"

No.163183

>>163176
"Mademoiselle Peg please! Zis is not ze time to be thinking about zat!"

>>163176
"Ah! My horn! Careful!"

No.163184

>>163176
I turn at Peg.
"Hey! HEY! STOP THAT!"

No.163186

>>163181
"I kinda do.."
Sigh
"I feel weird. Let's get out of here already."

Wait, who has my body?

No.163193

No.163195

>>163193
"Can you try the same? Just, try to make your horn shine!"
I apply one of the pendants I've found to him horn.

No.163197

>>163195
Try to do it.

Roll #0 8 = 8

No.163202

>>163183
>>163184
"What? I ain't touching! Yet!"
>>163197
>>163195
The pendant gets a weak magical charge.

No.163205

>>163202
"What now Sylt?"

No.163206

>>163202
"Hey! If you touch it I'll break your hooves!…..wait…"

No.163207

>>163202
"'Now fix zis mademoiselle Sylt! Vite!"

No.163208

>>163202
"Oh discord yes! Chaos finds a way!"
>>163205
"Now I'll make one for Mirabelle, we'll get out of here, and unfuck this once we are done."

Try to make one for Mirabelle

Roll #0 9 = 9

No.163212

>>163208
The pendant barely has enough magical power for itself.
So you move it from one to the other.
>>163206
Peg stands up.
"No need to get all jumpy!"
>>163207
excuse me?

No.163214

>>163212
I don't really think this is how catalysts work, but w/e
"Can you do it again, Giggle?"

Roll #0 9 = 9

No.163215

>>163212
Can I undo this somehow?

"Ve need to fix zis!"

Roll #0 9 = 9

No.163218

>>163212
Hmm…
Can I possibly cure this with a potion?

Roll #0 2 = 2

No.163225

>>163214
It's up to him.
>>163215
>>163218
Do either of you know anything about moving personalities, maybe even souls from one body to the other? You're gonna need some special help with this one.

No.163226

>>163225
"Oh merde… I do not like zis."

No.163227

>>163225
"Yeah okay, Mirabelle, take this."
Hoof her the charged necklace
"It should work for some time. I'll stick to daggers, I guess."

No.163228

>>163225
I inspect the room.
I totally forgot to do that.

No.163229

>>163227
Can I still use my cleric skills with this?

>>163228
"Please be careful avec mon body!"

No.163235

>>163229
"Wait. You don't need a catalyst for cleric skills."
I take it back.

No.163239

>>163228
There's one door that leads out of this stone hall.
There's nothing remarkable in here.
>>163229
You can use compassion, heal and mend.
All are DC7 due to the swap though.

[PAUSED]

No.173949

It continues

No.173952

>>173949
Présent!

No.173954

>>163214
>>163225
Do it again.

Roll #0 9 = 9

No.173955

>>173949
"Onward to venture! And to take our bodies back!"

No.173957

>>173954
"That's great! This should work as good as a real catalyst now!"
Right?

No.173959

>>173954
You infuse a branch with magical energy.
It'll function as a conduit for magic for some time.
Definitely longer than that pendant.

No.173960

>>173949
Present~
>>173955
"Yes! Onwards!"

No.173963

>>173955
"Ooooh… mon dieu… zis wooden leg is not easy to valk vith!"

No.173964

>>173957
>Gifter
>>173963
Peg stands up and walks to you, offering herself for support.
"You'll get use to it..:"

No.173965

>>173964
"I'd rather have mon own body back… But merci for ze help mademoiselle. Vhat vill ve do?"

No.173966

>>173965
"Maybe a potion can fix this mess."

No.173969

>>173965
"Well I'm not a mage! We need to do what we came here to do and then worry about this!"
She shoots a glance towards Sylt's body.

You move to the corridor next to the large hall.
It's empty currently, and you can see signs on the wall:
Library to the right, Treasury to the right, stairs up to the left.
Peg listens closely and says "If we run into anyone now, I might be able to distr-"
She then glances at Mirabelle.
"Uhh, act like I would act if we meet someone and we might get past them without a fight."

No.173970

>>173969
"Hey dont look at me, this is not my fault."

No.173971

>>173966
"It can't, monsieur. Zis is… I don't even know!"

No.173972

>>173969
"Q-que? But zey vill hear mon accent!"

>>173970
"Zis is so confusing…"

No.173974

What's the DC on bodyswap?

No.173978

>>173974
Oh you mean a way to fix this with teleport?
natural 10.
>>173970
She looks around
"Oh right."
And then shoots a glance at your body instead.
>>173972
"Just calm down, you can do it!"

You continue to another crossroads in the corridors.
You can either go the the Treasury, Library, or backwards.

No.173979

>>173978
Let's try it. Fix my own body first.
'1d10'

Roll #1 5 = 5

No.173980

>>173978
"Ze treasure room sounds enticing…"
>>173978
Can I actually try to fix this with a potion?

No.173981

>>173978
I take a look at both directions

"Vhere should ve go? I do not care about ze treasury personally."

No.173982

>>173981
"Well I do. Isn't this why we are in it in the first place?"

No.173983

>>173979
You teleport yourself a few meters behind the group.

No.173984

>>173982
I sigh

"Oui, mademoiselle."

No.173985

>>173983
"This is taking us nowhere. Maybe they have a library where we can find some info."
Inspect the area with Fourth Eye, what's the layout?

Roll #0 7 = 7

No.173987

>>173985
There's a library to the right.
It leads to the administrative quarters too.
The treasury to the left is a dead end.

No.173990

>>173987
What does it mean a dead end? There's nothing further down?

Check the treasury better. Is it guarded or are there traps?
Fourth Eye.
"Okay to the left we are going nowhere. So unless we plan on taking the loot and teleport out of here, which I strongly oppose, we gotta move right, there are books and more living quarters."

Roll #0 8 = 8

No.173992

>>173990
"Maybe we can fix this if we teleport."

No.173994

>>173992
"Want me to try teleport inside yo-me, again? I don't want to know what happens if we fail."

No.173995

>>173987
Locate on the dead end!

Roll #0 6 + 2 = 8

No.173996

>>173990
"I thought you said you vanted to go to ze treasury?"

No.173997

>>173990
There is a treasury.
Then, there is nothing.
Surprisingly, you see no guards.
Just a weird lock mechanism.

No.173998

>>173994
"I dont know."

No.173999

>>173997
"Et alors? Vhat do you see?"

No.174000

>>173996
"I don't really see a way to take it our. But there are no guards, we might check it out anyway."

Make my way to the treasure.

No.174001

>>174000
Surprisingly, you do walk into a dead end.
There's a depression on the wall and two levers on the walls in front of it.

No.174004

So where am I?

No.174006

>>174001
Fourth Eye. Can I see the wiring?

Roll #0 5 = 5

No.174007

>>174006
Damnit. Again!

Roll #0 9 = 9

No.174008

>>174004
With the party.
>>174006
>>174007
No you can't.
>>173995
With your great skills of speculation, you deduce that the levers must be pulled for the door to open, and that this is the only way in and out of the treasury.

No.174009

"Everything is so small down here. How do you tiny creatures deal with being so tiny?"

No.174010

>>174008
"Well zen."

Pull the left lever

>>174009
"Ve manage."

No.174012

>>174010
Facehoof
"This is how we got into this mess in the first place!"

No.174016

>>174010
"Well at least I have these now, even if I am missing a few other things."
I flap my wings a few times and try to hover.
What did DM say about there not being a flight penalty if heavy armor isn't worn?

Roll #0 9 = 9

No.174017

>>174012
"No, it's because you mixed our bodies up!"

No.174019

>>174017
"No, is because somepony pulled a lever and the room was filling with lava!"

No.174020

>>174008
I pull th-
>>174010
Never mind.
>>174009
"Monsieur Nagi, I am not zat tiny! I am much larger than a pony, I'll 'ave you know!"

No.174021

>>174010
You hear a clunk but nothing happens yet.
>>174016
You manage to hover.

No.174022

>>174021
I perk my ears.
"So what was that?"

No.174025

>>174021
"Que?"

Flick the lever a couple of times

"Notzing?"

No.174026

>>174022
"Checking."
Fourth Eye. Has anything changed?

Roll #0 5 = 5

No.174028

>>174021
Locate to try and suss out the 'clunk!'

Roll #0 10 + 2 = 12

No.174030

>>174026
Ill do the same.

Roll #0 9 = 9

No.174033

>>174020
I hover over and land on his/her/my back.
"You are still smaller than me."
I shift around uncomfortably.
"How can you stand staying like…this? Can you mix up a potion to put your body back to normal? Please?

No.174035

>>174022
>>174025
Peg walks to the other wall and pulls the second lever.
"Maybe now?"
The wall slides open, revealing a very small room with a similar set-up: two levers and a wall.
>>174030
You only know your own skills.
>>174026
Nothing you can see.

No.174037

>>174035
"Ugh, another room?"

No.174039

>>174035
Pull the left lever again in the next room

"C'est une puzzle!"

No.174041

>>174039
Just as soon as you let your lever go, it returns to it's original position and the wall crashes down like a rock.
You should be glad you weren't standing under it.

No.174042

>>174039
"Peg? Wait, no, whatever. Whoever is Peg, do you know anything about any traps that might be here?"

No.174043

>>174041
"Never mind."

No.174044

>>174041
"Hmmm…"

Can I use some rope to pull the lever down and keep it down?

No.174045

>>174041
"I guess we'll need to cooperate for this one. I'll keep thes lever pulled, sompony should go and do the same with the next."
Pull and keep in place that lever.

No.174046

>>174041
>>174045
"So it will crash down on us?"

No.174049

>>174046
"What? Didn't it come down when you left this lever go? Just pull it with telekinesis, you'll be fine!"

No.174050

>>174045
You pull the lever, revealing the next room again.
>>174028
It seems that the levers have to be held down constantly for the doors to stay open, so you'd need five people to open the vault and get in. The clunk came from the mechanism.

No.174052

>>174049
"Oh, right I… I have that, don't I? What is something goes wrong again when I try magicing?"

No.174056

No.174057

>>174033
"I don't know 'ow! …and I kind of like it."
>>174045
>>174050
Do they absolutely need ponies holding them down? Can we just tie something to it and hold it down that way? Is there any way to disable the mechanism?
Hmm…
Actually, I try brewing an adhesive potion.

Roll #0 10 = 10

No.174058

>>174056
Do you have anything heavy to tie it to? There's nothing on the hallways.

No.174059

>>174057
You make a thick paste that instantly hardens when poured.
You think it would be enough to glue a buffalo to the ceiling.

No.174061

>>174058
"Everyone, do you have heavy tzings you could hang on zis rope so ze lever keeps being pulled down?"

No.174062

>>174059
Aha!
I pull the lever that keeps the door up and pour some of it onto it to try and secure it in place!

Roll #0 7 = 7

No.174065

>>174061
"Maybe Sylt's armor."

No.174066

>>174057
"What do you mean you don't know how? I thought you knew what you were doing! How can you possibly like this? Bah! Just promise me you will not mess with my body.
I take my dagger and supplies from his/her/my body.
"Actually, I do not think I would mind having claws. These are very useful."

>>174061
"We could use some of my armor as long as I get it back when we leave."

No.174068

>>174066
>>174065
"Zat should vork!"

Does it? Try it out.

Roll #0 10 = 10

No.174069

>>174062
You pour some on both levers.
They are held down for now, and you can enter the smaller room before the treasury.

No.174070

>>174068
>>174065
"Argh.. I only hope what's inside the vault is worth it."

No.174071

>>174068
You tie the leather barding to the lever in the other room.
It pulls it halfway but it's not enough.

No.174072

>>174071
Do I still have any of the adhesive left?
I pour it on that lever too.

Roll #0 9 = 9

No.174073

>>174071
>Armor: Heavy iron plate

No.174074

>>174071
The heavy armour is enough to pull the other lever down and hold it there.
>>174072
For the sake of moving on, let's say you do.
You glue the fourth lever down, opening the door to the treasury.

No.174075

>>174074
Before going in I look around. Are there any traps inside the treasury itself?

Roll #0 2 = 2

No.174076

>>174074
Let's have a good look around in there!

Roll #0 6 = 6

No.174077

>>174074
Walk in.

No.174078

>>174074
Aww yeah.
Scope dat shit out!

Roll #0 3 + 2 = 5

No.174079

>>174074
Fourth eye that ditch up. Traps?

Roll #0 9 = 9

No.174080

>>174074
Might as well have a look around

Roll #0 5 = 5

No.174084

>>174075
>>174076
>>174077
>>174078
>>174080
You can't see traps, so you enter.
The room is round and dome-topped. There's gold absolutely everywhere, bits, bars, coins, bills, pouches, sacks, and chests full of it.
There's also booze by the barrel. Wine, clear stuff, drinks, almost anything you can think of.
And of course there are weapons. And armour. And expensive clothes; you can see they somehow even managed to get some caravan carts inside with all their goods in them.
And in the middle of it all is a pedestal, and on it is a crystal crown.
You can roll to find some rare items.
>>174079
Of course the pedestal is a trap.
If you try remove the crown, which is actually attached to the pedestal, the doors will slam shut.

No.174085

>>174084
"Nopony touch the crow! It's a trap!"

Roll #0 5 = 5

No.174086

>>174084
I start looking for some magical buffalo armor that would be perfect for me if I ever make it back to my own body.

Roll #0 10 = 10

No.174087

>>174084
Anyway, roll for rare items.

Roll #0 7 = 7

No.174088

>>174084
Rolling!

Roll #0 2 = 2

No.174089

>>174084
Look for dapper as fuck gryphon armor!

Roll #0 1 + 2 = 3

No.174090

>>174084
Anything moon related?

Roll #0 3 = 3

No.174091

>>174084
Rolling for armor.

Roll #0 6 = 6

No.174095

>>174089
You find some naughty nightwear and pocket it.
>>174090
Nothing that you can see.
>>174088
You can't find anything especially interesting.
>>174091
You find a beautiful set of armour that has some comfy fur lining to it.
It makes you feel like a pretty mare.
>>174087
You find a large case that has a very ornate picture of a dragon on it.
>>174086
You find some weird piece of armour: it looks to be superheavy but feels half as light.
It's medium armour that counts as superheavy

No.174099

>>174095
Well look inside the thing! Fourth Eye!

Roll #0 6 = 6

No.174100

>>174095
Hmm, take that for now.
Now let's look for some weapons.

Roll #0 6 = 6

No.174102

>>174095
Ooohh…~
Look again for something that I can wear in public!
Preferably enchanted.
Or just dapper as all hell.

Roll #0 4 + 2 = 6

No.174103

>>174095
I shrug. Oh well.

Roll #0 9 = 9

No.174104

>>174095
"Jacqueline, come put this on."
I move the armor to the side of the room them start looking for any ancient tomes about rouges or knights. Ancient wisdom could be useful.

Roll #0 2 = 2

No.174106

>>174095
"Bah useless trash."

Roll #0 3 = 3

No.174107

>>174099
It's a stuff that has been modelled after a dragon.
>>174100
There are pretty much any kinds of weapons you could wish to find here.
>>174103
You shrug like you own the place.
>>174104
Only thing this place misses are books.
Books and wenches.
Those are the things this place misses.
>>174102
You find a nice dress.

Peg has filled Selene's saddlebags with gold and has put on some jewelry.
"Are ya ready to go? There's still the library."

No.174108

>>174107
I look for a good knife or dagger while I fill my bags with gold and gems.

Roll #0 6 = 6

No.174109

>>174107
A dress works.
"Allow me one more minute, madame."
Can I find anything that'll help my potion making?
Better equipment, new ingredients?
If not then I'll just… stuff my body's bag with gold.

Roll #0 10 + 2 = 12

No.174110

>>174107
I take you meant a staff..
"Wonder if does any trick.."

Turn to peg
"Yeah sure, you all go ahead. I'll close this place. I want to try and teleport that crown away from a safe distance, behind the door."

But first, last look around. They shreadded my old armor, anything useful?

Roll #0 10 + 2 = 12

No.174111

>>174107
"Take those neclances off, they look terrible!"

Find another crescent blade!

Roll #0 6 = 6

No.174112

>>174110
Ignore the +2, no idea why I put it in.

No.174113

>>174107
Lead the way."

Roll #0 7 = 7

No.174115

>>174107
"Je suis ready."

No.174116

>>174108
And I go ahead and grab that armor as well. I can put it on myself later.

No.174119

>>174104
Oh!
And I also equip the armor on Nagi's body.

No.174120

>>174110
You find some crystal medium armour.
Yes, a staff.
>>174111
"Why don't you lighten up a little?"
You find one.
>>174108
There are multiple ones; you grab a few.
>>174115
>>174113
You walk outside with Peg.
"Damn, it's quiet down there. Everyone must be helping with the leak you sprung."

No.174123

>>174120
Take the armor.
Do either that or the staff have anything special?

walk outside the door.

"Everypony outside?"

No.174124

>>174120
…*cough* >>174109

No.174125

>>174120
>>174123
I look a little annoyed at the greed of my fellow companions

"Shall ve go?"

No.174126

>>174120
Take it, who knows what might happen to my old one?
Any trinkets with the Moon or stars or something?

"At least you could have picked stuff that complements my eye- I mean I don't care about jewelry!"

Roll #0 10 = 10

No.174127

>>174120
I leave the treasury.

>>174123
"Can you grab my old armor with your magic when everyone leaves?"

No.174132

>>174127
"I can't grab anything with magic anymore. You should ask the earth pony using my body, or the short size using Mirabelle's."

No.174134

>>174124
You find some oriental herbs.
+1 to potion making until you run out.
>>174126
As I stated previously, nothing with the moon there.
—BUT THE MOST FABULOUS NECKLACE AND EARRINGS YOU COULD THINK OF
How could Mirabelle miss these?
Peg shows her tongue to you.
"I picked these for myself when I get back to my body!"
EVERYONE IS OUTSIDE THE TREASURY.

No.174135

>>174132
"Oh. Sorry."

>>174125
"Can either of you unicorns grab my old armor when we are done looting?"

No.174137

>>174134
OK! Try to teleport the crown directly in fron of me.

Roll #0 4 + 2 = 6

No.174138

>>174135
I motion to my hornless head

"Je ne suis pas un unicorn, monsieur."

No.174140

>>174134
I'll take those…
Those are actually pretty…

"So where now?"

No.174141

>>174138
I'm not sure how I ended up replying to your post.

No.174142

>>174140
Peg points to the opposite direction
"The library, I think."
>>174137
No CM bonus when you're in someone else's body.
You rip the crown off it's pedestal but you're not sure where it went; the doors however come crashing down, breaking the mechanism and sealing it for good.

No.174144

>>174142
This is bullshit, is a natural talent, not a stamp on our butt. Gryphons and buffalos have it too.

Roll #0 6 + 2 = 8

No.174146

>>174137
>>174142
I poke her/his nose with a claw.
"That armor meant a lot to me. If I had not just found a very nice set of armor and a lot of gold I would be very upset with you."

No.174147

>>174144
Count that as the roll for Fourth eye to find the crown inside the sealed room. Minus the +2 of course.

Count this as the roll to teleport it to me, if I've located it.

Roll #0 6 = 6

No.174148

>>174142
"…VHAT DID YOU JUST DO!"

No.174150

>>174146
>>174148
Oh c'mon nasse said everyone was outside! I tohught you guys where done!

No.174151

>>174142
"Hey, what? What now?!"

No.174153

>>174144
It affects everyone.
From now on if I included the CM bonus before.
I put it on the debilitating effects of being on someone else's body.
>>174144
>>174147
You can't seem to see the crown anywhere in your immediate vicinity.

Rolling to see where it ended up

Roll #0 5 = 5

No.174154

>>174150
see
>>174135
>>174127
My old armor was weighing down one of the levers.

No.174155

>>174150
I am! He's just upset because there's now no possibility of going back in there.

No.174158

>>174154
But isn't it a set of various doors, only the last one of which is sealed?

No.174160

>>174158
Both doors.
>>174153
Yeah it's lost to you.

No.174164

>>174160
Lost lost? Fourth Eye.

Roll #0 1 = 1

No.174170

>>174164
It feels like someone poked a red hot needle through your eye.
You can't see!
This is only temporary
Not that you know it

No.174172

>>174170
Shiiiit! Do I still have the drops? Use one.

Roll #0 9 = 9

No.174174

"So… to the library?"

No.174175

>>174172
You can see hazily now.
You've got two uses left.

No.174176

"So… shall ve go?"

No.174177

>>174176
"We should."

Roll #0 4 = 4

No.174178

>>174142
>>174151
"The library sounds good."
I flap my wings a few times and try to glide over to the library.

Roll #0 8 = 8

No.174179

>>174176
"Mhmh!"
Make my way to the library.

No.174184

>>174178
I follow.

No.174185

>>174178
You manage to make to the ornate door of the library; it doesn't some to have a handle or a lock, but it won't budge.
Peg checks it up and down for a while.
"I'm at a loss."
Everyone's there now by the way.

No.174187

>>174185
Can I see clearly again?

No.174188

>>174185
Locate~

Roll #0 3 = 3

No.174190

>>174185
I run my new claws along the decorations on the door to try and find any hidden buttons.

Roll #0 1 = 1

No.174191

>>174187
>
>>174175
It gets better in two turns.
>>174190
You chip your claw pretty nastily.
>>174188
You can't exactly locate anything of interest here.

No.174193

>>174191
Well wait for it
"So how is the foor thing shaping up?"

No.174194

>>174185
Turn to Jacqualine, who is actually in Nagi's body

"Could you break through ze door s'il vous plaît?"

No.174195

>>174191
I shake my claw and try with another one.

Roll #0 7 = 7

No.174198

>>174191
>>174190
"D- did you just…"
I stare at the chipped claw.

No.174199

>>174198
"Madame, please ram through zis door."

No.174200

>>174198
"Sorry."

No.174201

>>174195
The ornaments are just that. Nothing there.

No.174202

>>174194
"'ow? By charging it?"

No.174203

>>174202
I nod silently

No.174204

>>174199
"I guess…"
I try ramming the door.

Roll #0 9 = 9

No.174205

>>174201
I move out of the way.
"Just run into it as hard as you can and slam into it with my shoulder."

No.174211

>>174204
You run full force to the door, causing it to buckle.
Another one like that should finish it off.

No.174215

>>174211
Do it again!

Roll #0 4 = 4

No.174217

Back, sorry about that.

What's going on?

No.174218

>>174215
Wait a minute, I'm a bulky earth pony now! Do it!
'1d10'

Roll #1 1 = 1

No.174220

>>174217
We stepped outside and took a deep breath.

No.174222

>>174215
You run into it, but it doesn't budge.
>>174218
You buck it but no, it doesn't help either.
In fact you think you might have broken something in your hindquarters.
>>174217
The party is trying to get through a door.

No.174225

>>174222
Use one of my healing potions on Sylt.

Roll #0 9 + 2 = 11

No.174226

>>174222
Well get through that door!

Roll #0 1 = 1

No.174228

>>174222
Again then!

Roll #0 4 = 4

No.174234

>>174225
"Sorry for that. Would have hated to break something of yours."

No.174236

>>174222
I slam into the door. I might not be as weighty anymore, but at least I know what I'm doing.

Roll #0 5 = 5

No.174237

>>174234
"Just be careful."

No.174238

>>174225
You obviously manage to heal the leg.
>>174228
You're starting to get a mild concussion.
>>174226
As you're about to run against the door, it opens up and you run straight past it, into a bookshelf, which then falls on top of you.
>>174236
There's ill need for that anymore.

No.174241

>>174237
"Oh sure, wouldn't want to ruin anything.. If you treat that body nicely I might even have to thank you, after all.."

Ok I'm done. Hate to drop like this but I'm utterly tired. See you.

No.174242

>>174238
I fly through the door and up into a dark corner of the room. Once I'm stealthed I roll '1d10' to look for what opened the door.

Roll #0 3 = 3

Roll #1 3 = 3

No.174243

>>174238
Ack!
Try to get out.
"I did that on purpose!"

Roll #0 7 = 7

No.174294

Yeah
So
This is paused
I forgot to mention that


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