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File: 1361157925632.png (63.24 KB, 431x516, hahatiemforraisins.PNG)

Raisin Quest 4: The Bridge FaceIessJr!derpv/fTOE 347039[Last 50 Posts]

Welcome once again, questers, to another exciting night of Raisin Quest. Tonight, we may finally learn the ultimate the fate of our beloved stone pone. Let’s take a look at the summary before we get going here…

FaceIessJr!derpv/fTOE 347041

File: 1361157989008.png (32.91 KB, 1023x755, Red Crystal Chasm (SlabsMoved1…)

>Roll into the massive Boulder Snake chamber
>Take cover behind stalagmites along the way
>Skip passed the first room on the right, continue ahead Snake comes out of one of the rooms ahead, 1-20 chance. Doom Number 1, Roll a 3
> Look into the second room, leading your party inside
>Investigate some of the surroundings, noticing that there’s a large collection of lava being held back by a single, massive boulder in this chamber
>Exit extremely hot chamber, continue forward Snake comes out of one of the rooms ahead, 1-20 chance. Doom Number 15, Roll a 13
>Advance to the third doorway forward Snake comes out of one of the rooms ahead, 1-20 chance. Doom Number 7, Roll a 1
>Enter the dark corridor
>**Remain in the darkness until farther into the hall**
>Give the Diamond Dogs your Can of ‘Grease’; They make a torch using your Twisted Iron Rod
>–Notice that the corridor is filled with a lot of snake imagery, specifically the Red Cobra–
>Encounter an incomplete bridge with a massive pit of red, sharp crystals beneath it

After weighing out her options, Raisin decides to try and move one of the massive marble slabs from the back of the room. To her and her friends’ amazement, she’s able to punch and push the slabs around with her incredible golem strength. With the help of the Diamond Dogs, she stacks two of the slabs on top of one another to test a risky bridge building theory of hers…

With a chewed on marble slab under a perfectly cut one, Raisin looks ahead to see how she’s going to push them onto some precariously spaced columns in order to make a bridge for her and her friends to cross the beautiful, crimson red chasm of crystals.

Let’s continue from here, shall we?

GAME INFO:
INVENTORIES:
Raisin: Hayseed, Box of Quarter Sticks (x3) (Box has sustained mild water damage), Royal Medallion

Applebloom: CMC Cape (Equipped as Bandage to Right Forehoof), Hammer, Money Bag + 100 Bits, Stompstarter, Spool of Rope

Scootaloo: CMC Cape (Equipped as Bandage to Left Forehoof), Stompstarter, Empty Satchel

Sweetie Belle: CMC Cape, Nails, Large Blue Crystal

Anonymous 347047

About time.

Anonymous 347050

File: 1361158155727.png (8.61 KB, 826x397, raisin diagram.png)

Well, same plan as before?

Anonymous 347051

OH BOY TIME TO SPEND THE WHOLE NIGHT TALKING ABOUT A PUZZLE

Anonymous 347053

>>347041

Continue pushing the bottom slab like >>347050

Anonymous 347054

>>347050

…that is so fucking stupid.

Anonymous 347061

File: 1361158337758.jpg (152.91 KB, 760x596, Raisin Quest players debate ov…)

>>347051

I'm not even going to say anything. I'll keep checking in and start posting again once something happens

Anonymous 347062

>>347054

It's physics, son.

Anonymous 347063

>>347050
>>347053

Fine, sure, whatever.

Anonymous 347067

Anonymous 347071

>>347062

I still think the best way would be to lower the slabs with the rope.

Anonymous 347073

>>347061

Perfect.

347076

Players, if you win, I'll post a pic for you with our little grape in in. Don't fuck it up

Anonymous 347077

>>347071

How the fuck would that work? It's only 20 ft long and where would you attach it to the ceiling?

Anonymous 347078

>>347076

OH MAN OH MAN

Anonymous 347080

>>347076

>Don't fuck it up


You're in for a disappointment.

Anonymous 347084

>>347077

Can't we loop it around a horizontal outcropping? Jr, how high is the ceiling and does it have anything that can be used as the fulcrum of a pulley?

Scrubbing Bubbles 347087


You can tell Raisin is a good friend.

She's always [s]building bridges!

Anonymous 347088

>>347087

Is Windbreaker's cutie mark two happy face masks? All the pics I saw only showed the bigger, front one before it curved behind her butt

Anonymous 347090

Anonymous 347091

>>347084

>THE FLOORPLAN WASN'T ENOUGH, DRAW THE CEILING NOW

FaceIessJr!derpv/fTOE 347094

>>347050
>>347053
>>347063
Seeing by the sole flame dancing atop your Twisted Iron Rod jammed into the ground, you look under the partially stacked marble slabs to find a good position to stand under them.

"So.. now that ya got 'em stacked up like that… whatcha gonna do with em?" Applebloom taps the slabs with her hoof. "Anythin' we can do to help?" She yawns.

"Just stand back… I'm not even sure if I can move both of these at the same time…"

The Diamond Dogs back up a little as you tuck yourself under the top slab. Straining, your hooves push into the marble pathway, cracking the bricks under your burdened weight. You don't feel completely stessed by lifting the end of the slab, but it's also incredibly hard to shuffle your hooves. You feel like a set of table legs in mud.

"Woo hoo! Go Raisin!" Scootaloo flaps her wings in approval.

You cannot move very easily with the weight resting on your head like this.

>>347084
GAME INFO: The ceiling is covered in absolutely massive stalactites. Their eerie presence hangs above your head, nearly hidden by the darkness.

Anonymous 347096

>>347087

We'll see, SB. The physics plan might be totally wrong like >>347061 implies.

Anonymous 347097

>>347094

KEEP PUSHING!

Tell the dig dogs to slap our butt to trigger our pony instincts.

Anonymous 347098

>>347094

Goddammit, now what?

Scrubbing Bubbles 347100

>>347088
Should just be the one smiling comedy mask. Now shush, this is Jr's time, not mine. Ask me in the general or something

>>347094

I guess just power through it? Kinda too late to go back now.

Anonymous 347101

>>347094

Keep trying, have the others help. If this doesn't work then I have no clue what the solution would be. Physics has failed us.

Anonymous 347104

>>347094

I don't suppose that it would be cheating if you told us whether or not there's another way to the throne room, right?

Anonymous 347105

>>347100

F-fine, b-baka.

Anonymous 347107

>>347097
>>347098
>>347101

This is such a huge mistake.

Anonymous 347111

>>347107

THEN SAY WHAT YOU THINK WE SHOULD DO.

Gaawd.

FaceIessJr!derpv/fTOE 347112

>>347097
>>347100
>>347101
You feel determined to make this work. With Scootaloo cheering you on, you press your forehead into the bottom slab and push with all of your might. Although you cannot lift your hooves, you slide them forward, cracking the bricks in the path ahead.

"Hey, dogs! Help me out here!"

The Diamond Dogs pick up their jaws and press their shoulders into the top slab. They growl as they shove it with every ounce of strength they can muster. Applebloom, Scootaloo, and Sweetie Belle all gather around you to help push the bottom slab.

"Hey! It's moving!" Sweetie Belle watches as the brick path underneath you is chewed up by your shuffling hooves. Every inch gained fills the room with a discordant grinding noise, but the slabs near the bridge.

"Oh! Ah see! We're gonna let the bottom one fall an make us a bridge!" Applebloom reasons.

"Wow… that's actually pretty smart." Scootaloo grunts as she jams her face into the slab. "Are we almost there?"

One of the dogs barks in response.

Anonymous 347114

>>347112

"Uuuh, no. We slide the bottom slab onto the second pillar using the top slab to prevent it from falling."

Krabb!SHACKgKv2o 347115

File: 1361159688391.png (32.62 KB, 612x432, about to happen.png)

>>347112

we're gonna get crush to death somehow aren't we

ALSO HELLO

Anonymous 347116

>>347112

…No.

Jr, you know what the plan is, right?

Anonymous 347117

>>347115

I missed you

Anonymous 347119

>>347115

Krabb pls. What do you think we should do. You are a clever pony.

Scrubbing Bubbles 347120

I sure hope no one get injured during this whole thing.

Losing a friend here would just be [s] crushing!

Anonymous 347122

>>347112

Jr has been very adamant about how loud all this is. We're going to get to the other side and walk straight into an ambush

Krabb!SHACKgKv2o 347123

>>347119

oh god i wish i knew

i can barely visualize how this room even looks

Anonymous 347125

>>347123

…Not even with the map in the second post?

Krabb!SHACKgKv2o 347128

>>347123

still a little fuzzy, but i say we continue with the pushing the slabs into the pits to fix the bridge

Anonymous 347130

inb4 ded

FaceIessJr!derpv/fTOE 347131

>>347123
GAME INFO: >>347041
The map should help a little here. You and your team are on a marble pathway leading to an incomplete bridge. Utilizing a pile of marble slabs, you think you've got a way to make a bridge to get across a massive crystal chasm below.

The current plan is to push the stack of slabs out over the gap. Using the top slab as a counterbalance, you should be able to get the bottom slab to stay level until it drops into place.

We may die Anonymous 347137

Where are we going to be standing when the top slab falls?

Anonymous 347138

>>347137

The slab shouldn't even fall. We push the bottom slab and it slides right onto that second pillar. The top slab is just used as a counterweight to make sure it doesn't fall down the chasm.

Anonymous 347139

>>347138

Aaaaah.

Anonymous 347146

File: 1361160542891.png (19.12 KB, 1292x1548, rasin squished.png)

Anonymous 347150

>>347146

Didn't Jr say that the slab is just a bit larger than the gap?

Krabb!SHACKgKv2o 347151

File: 1361160631827.png (44.47 KB, 1000x700, SLOWLY.png)

>>347146

ha, lets just proceed slowly, and be ready to back up in case the slab isnt long enough

Anonymous 347155

>>347150
I thought it fell into the gap and rested on supports.

Can we get clarification on this?

>>347151
Let's tell the CMC to stand back and not do anything until Jr clarifies how the bridge works.

Anonymous 347156

File: 1361160779229.png (45.54 KB, 1292x1548, 1361160527891.png)

>>347146

No, like this. Right?

Jr, if this isn't how it is, then tell us now.

Anonymous 347157

>>347155

I agree. Do they fall into place or just sit flat on the pillars or what.

Krabb!SHACKgKv2o 347159

>>347155

hell, if there's supports for it to rest on we could just push the damn thing in there normally

FaceIessJr!derpv/fTOE 347161

>>347155
>>347156
GAME INFO: The supports are, indeed, slightly lower than the bridge itself. They'd need to be in order to construct an path that was ground level across all 3.

>Using the top slab as a counterbalance, you should be able to get the bottom slab to stay level until it drops into place.


>>347146
GAME INFO: Kudos for catching that. I was just typing up a scene where all of your friends got stuck under part of the slab.

Anything you'd like to change about your plan before continuing?

Anonymous 347163

>>347161

Goddmmit.

Anonymous 347166

>>347161

If that seriously isn't what we're supposed to do I have no clue what the solution is.

Anonymous 347167

>>347161

HAHAHAHAHA WHAT NOW FAGGOTS?

We try the pulley. Look for a outcrop where we can loop the rope around.

Anonymous 347171

>>347161

OKAY, NEW PLAN

WE FIT ONE OF THE OTHER SLABS UNDERNEATH THE TOP ON SO IT RESTS ON THEM BOTH, THEN PUSH THE BASE OF THE WHOLE THING.

FaceIessJr!derpv/fTOE 347174

>>347166
>>347163
GAME INFO: You might only need to change one or two small things before continuing. Don't overthink things and remember, Raisin is a nearly indestructible golem.

Anonymous 347177

File: 1361161276333.png (46.29 KB, 1292x1548, 22263t1881.png)

>>347171

You mean like this?

Anonymous 347182

Anonymous 347183

>>347177

If that's the case then how can we move them? We can barely push two slabs at once, 3 would be 2heavy.

Krabb!SHACKgKv2o 347185

File: 1361161412239.png (28.3 KB, 1000x700, rasin 1.png)

>>347177

thats just gonna make all of them move, we have no way to keep the one on top from moving.

WHAT IF WE USED RASIN AS THE COUNTERBALANCE

Anonymous 347186

File: 1361161439282.png (18.49 KB, 1292x1548, pushing.png)

>>347161
I had this idea, but yours works better I think.

Anonymous 347187

>>347174

And there are no rails or anything off to the side that we can slide the slabs onto?

Anonymous 347191

>>347185

Maybe, but granite is lot less dense than marble. Besides, Raisin isn't a chubby filly. She is healthy and taught.

FaceIessJr!derpv/fTOE 347193

>>347187
GAME INFO: The bridge is mostly incomplete. It looks like the Boulder Snakes were just starting on the construction here before moving elsewhere. Beyond the two columns in the chasm below and part of the third one exposed on the bridge, there aren't any supports or braces in place yet.

Anonymous 347195

>>347186
>>347185
>>347177

But the thing is, how does that work for the other two gaps? There would only be two for the last one.

Anonymous 347199

>>347195
There are four slabs. We can repeat this process two more times.

The possible problem comes from us using the bitten slab as a bridge slab instead of a weight.

Anonymous 347200

>>347195

I guess we cross that bridge when we come to it.

Anonymous 347202

>>347199

4 slabs including the bitten one. Besides, the bitten one would be an even worse counterweight since it's lopsided with it's mass distribution.

Anonymous 347203

>>347200

SB pls go.

Anonymous 347204

>>347199

4 slabs

make one bridge, we have 3 slabs

make another, we have 2

We need three to make that last segment.

Anonymous 347207

>>347204
We can reverse it and hope the top one makes it once the bottom one falls.

Anonymous 347211

>>347207

That would work, but there are probably consequences of letting a slab fall onto those red crystals.

Anonymous 347213

>>347211
Another option is running all the way from the hallway, across the bridge, and into the last slab. That should hopefully push it hard enough for it to fall into place.

FaceIessJr!derpv/fTOE 347216

This puzzle seems to be getting more and more complicated as we move along here…

A proposed plan is to fetch another slab and push it up against the forward bottom slab. In this sense, you are no longer balancing the heavy slab on your head, but you will also be pushing 3 giant slabs worth of marble at the same time. The 3rd marble slab is made of solid rock, so it shouldn't have to worry too much about taking the sudden change in weight of the top slab.

This sound like a good plan?

Anonymous 347217

>>347213

We would require a lot of speed though.

Anonymous 347220

>>347216

I guess.

The fact that it won't work for the last gap makes me doubt that's what we're supposed to do though

Krabb!SHACKgKv2o 347222

File: 1361162312555.gif (20.47 KB, 421x316, rasin-horse-valentine.gif)

>>347216

not really, as it requires all the slabs and we gotta do it again real soon.

there must be something we're not seeing here

Anonymous 347224

>>347217
That is why we get a running start.

Anonymous 347228

>>347224

I'm talking about momentum, nig. It's 1 filly vs , like, 100 cubic ft of marble. We would need a lot of kinetic energy to make it moves the 10 ft required for the top slab to clear us.

Anonymous 347231

>>347222

Hey FacelessJr, did you see the Raisin pic in the valentine's day collab?

Krabb!SHACKgKv2o 347234

what exactly do these "supports" that the slabs are gonna fall into look like

maybe we're overthinking this

Anonymous 347237

>>347222

We could use Sweetie's magic, hope that the large crystal is enough

Anonymous 347238

>>347228
We can move the marble from a standstill. With a running start it should be easy.

Anonymous 347239

>>347234

Yeh, are they just begs or some shit?

FaceIessJr!derpv/fTOE 347240

>>347231
META INFO: I did! That put a huge smile on my face. Really funny to see that make it into the collab pic.

>>347234
>>347239
GAME INFO: The support columns have very large, circular cut flat tops. They appear to be carved from solid marble. You cannot see their bases in the crystal chasm below, but they look stable enough to support the weight of the marble slabs.

Anonymous 347243

>>347228

Assuming Raisin has a volume of 1 cubic meter (and that's a generous estimate), she would need around 220 meters per second speed to slam the slabs into place.

Anonymous 347245

>>347240

Wait, so those supports are lower than the ledge? I thought they were the same height.

You know what, fuck it, just try >>347177

Krabb!SHACKgKv2o 347246

>>347240

how many are there

Anonymous 347248

>>347246

Two. Look at the map. Unless he's talking about smaller supports in between the big round ones he drew.

FaceIessJr!derpv/fTOE 347249

>>347246
GAME INFO: Including the support that's holding up the only complete segment of the bridge, there are 3 large supports in total. Half of the support holding up the bridge is still visible, which should, theoretically, catch the bottom slab as it falls into place.

Anonymous 347252

>>347249

Ah.

Yeah, try the three slab plan and if that doesn't work then we might just have to try a different path.

Anonymous 347256

>>347231
There was another one?

FaceIessJr!derpv/fTOE 347257

>>347245
>>347177
>>347182
>>347252
GAME INFO: >3 Slab Plan
We'll go with this. Continue discussion while I write up this next part.

Krabb!SHACKgKv2o 347259

File: 1361163214302.png (36.66 KB, 1000x700, fuck.png)

>>347249

so you're saying the thing that catches the marble slab is one big circle?

could we REALLY just push the damn thing in there normally and be fine?

whatever, 3 slab plan couldnt hurt i guess.

Anonymous 347263

>>347257
inb4 ded

Anonymous 347265

>>347259

I doubt this is what it looks like but clarification would be good. I think what Jr means by supports are the two big pillars, not anything in between them.

Krabb!SHACKgKv2o 347267

>>347265

i really just have no idea what we are pushing the damn thing onto

a picture would be nice

Anonymous 347269

OH MY FUCKING GOD YOU GUYS ARE STILL ON THIS.

Fuck it, I'm going to play some videogames. I'll check back in an hour.

Anonymous 347276

>>347257

So maybe, for the last gap we use Sweetie's magic? It might be enough for one slab.

Anonymous 347280

>>347276

We really, REALLY should save it for the throne room. I have a sneaking suspicion that's the only thing that will allow us to get good end without having done the LS portion.

FaceIessJr!derpv/fTOE 347282

>>347257
A thought crosses your mind as the giant slab grinds against the marble walkway. "Wait! Everyone, stop!"

"What's wrong?" Scootaloo is still pushing into the slab, though it refuses to budge.

"When this slab drops into place, where's the slab on my head going to go?"

Your friends look up quick, then hop out from under the slab.

You try to turn your head to face the Diamond Dogs, but it refuses to move. Your mane simply grinds against the heavy slab overhead. "Boys! We're going to fetch another slab. Hold this one for just a moment…"

They whimper quietly. You very slowly crouch a little. Moving slowly, you're just barely able to slide out from underneath the slab. The Dogs almost immediately drop it once you stop supporting it with your head.

A few minutes and a small break later, the next slab is in position. This time, your friends decide to help push on the third slab instead of directly underneath the top slab.

"Everyone ready? This is going to be really, really hard to push. On the count of 3…"

"1…"

"2…"

You grunt, then slam your forelegs into the third slab. The others pull away for a moment, then brace themselves against the monstrously sized slab. You feel your rearlegs bury themselves into the ground.

The slab moves at an agonizingly slow pace. It's hard to tell if it's even moving at all, but you think it's shifted at least a few inches in the last few minutes. The ground behind you is torn up all the way down to some dense rock.

Suddenly, you hear a crash out ahead of you. Your friends jump back. Looking up, you see that the bottom slab seems to have landed in place. The ring of the slab crashing into the column ahead bounces around the chamber for a few seconds.

"…I think we did it, guys…"

The top slab is laying at an angle on top of your slab. Nothing appears to be immediately shifting about, though you're not sure how the snakes didn't hear the boom dropping the slab produced.

"We just have to do this two more times…"

"…but…" Applebloom pants, "we only got 3 slabs left…"

Anonymous 347285

>>347282

Well, do it again the second time. Maybe the sounds will be loud enough to have a snake investigate and give us a lift b-because he's n-nice. Y-yeah

Anonymous 347289

>>347282

Well, that worked. Now, we should check the next gap to see if it's any different.

Krabb!SHACKgKv2o 347291

>>347282

cool

lets check the next gap

Anonymous 347293

>>347282

Ask her if she has any bright ideas before continuing.

Anonymous 347294

>>347291
>>347289
Make sure the others stay here, but the dog holding the torch comes with us.

FaceIessJr!derpv/fTOE 347296

>>347289
>>347293
>>347294
GAME INFO: Venturing around your two slabs, you are currently unable to crawl out onto the newly formed bridge section to check. The top slab is just as wide as the bottom one and currently resting at an angle atop both slabs. It's currently impossible to see around them at this vantage.

Anonymous 347297

>>347296

Can't we climb on top of the slabs?

How thick are they anyways?

Krabb!SHACKgKv2o 347299

>>347296

wait what

now im beyond confused

Anonymous 347301

>>347296

Fuck it, do the 3-slab setup again.

Anonymous 347305

>>347296
We can't get on top of a slab?

Anonymous 347307

>>347297

The cute image of Raisin struggling to climb onto a slab made me hnng

FaceIessJr!derpv/fTOE 347314

File: 1361164766194.png (11.57 KB, 771x534, quickbridge.PNG)

>>347297
>>347305
GAME INFO: You can climb on top of the slabs if you get a leg up. They're a little to tall to just hop on top of.

>>347299
GAME INFO: This is how the Marble Slabs are currently stacked.

Anonymous 347315

>>347314

Oooh.

Shit.

Anonymous 347316

>>347314

Get a stumpy filly leg up push that tilted slab so it lies down flat.

Krabb!SHACKgKv2o 347317

>>347314

oookay

i see now, those are the supports.

well, lets push that one flat then

Anonymous 347318

>>347314

We can climb on top then. It's just to make sure that the second gap isn't significantly wider or shorter than the first one.

Anonymous 347319

>>347314
Get a leg up from the diamond dogs.
We are either going to need to make that slab level with the other one, or push it backwards so it is on top of the other one.

Krabb!SHACKgKv2o 347322

>>347317

wait maybe we shouldnt push it flat

but lets climb up on top and down

and push it back

Anonymous 347324

File: 1361165090606.png (117.58 KB, 706x1004, sweetie hat.png)

>>347316

They really do have stumpy little legs, huh?

Anonymous 347326

>>347319

We would need to push it flat anyways to continue with the 3-slab method.

Anonymous 347329

>>347326

…I guess. It's still not going to work for that final gap.

FaceIessJr!derpv/fTOE 347336

>>347316
>>347317
>>347318
>>347319
Knowing that the slabs are going to be stacked kind of odd, you figure that you're going to need to move it in order to continue building the bridge.

Your Dig Dogs seem to be pretty exhausted. It looks like they haven't worked this hard in their entire lives. "Can one of you boys help me up?"

They all look at each other, then grunt back and forth. They start pounding their fists against an open paw and holding out fingers… you're not sure what kind of game this is, but one of them keeps his paw flat while another splays two of his fingers apart. He laughs as the other scoffs.

The 'loser' gestures you over. He places his paws on your shoulders and struggles to lift you. Straining as hard as he can, he miraculously lifts you off the ground a few inches. You can see his legs shaking as he tries to lift you onto the slab.

"Uh… hold on, I'll take it from here." You reach up with your forelegs, just barely able to grab the edge of the slab. Kicking your rearlegs, you're able to get a hoof up onto the slab. Ahead, you see that the top slab is lying at an angle, the other end safely resting on the newly formed bridge.

"I can't believe we moved THAT!" Scootaloo shakes her head in astonishment, standing by your side.

>Push the slab ahead

>Slide down slab and push it back

Anonymous 347339

>>347336

Push the slab ahead.

Anonymous 347340

>>347336

Ahead, if we slide down we might not be able to get back up.

Anonymous 347341

>>347336
Push it ahead. We won't be able to get back up if we do it the other way around.

Anonymous 347344

>>347336

Push it down. Why is this even an option? We would need to push it down anyways to stack the slabs.

Krabb!SHACKgKv2o 347345

>>347336

yeah, push it ahead

FaceIessJr!derpv/fTOE 347351

>>347339
>>347340
>>347341
>>347345
"I'm going to push the slab ahead a little. Hold on…"

With a mighty kick, the slab falls down on top of the other. The sound of the two stones smashing into one another is startling, to say the least. Looking about, you don't seem to immediately detect any movement.

As you turn around, you see that one of the dogs has his ears pivoting about. He turns around and looks down the corridor your team came in from. He turns around with a terrified look on his face, gesturing you down from the slab.

"Wh…? Raisin, what's he all worked up over?" Scootaloo starts trotting to the end of the slab with you. "Did the noise hurt his ears?"

Krabb!SHACKgKv2o 347353

>>347351

oh god

get down

Anonymous 347354

>>347351

>"Uhh, hide!"

Anonymous 347356

>>347351

Tell everyone to get into cover.

I bet this is the punishment for taking too many incorrect actions, huh?

FaceIessJr!derpv/fTOE 347357

>>347353
>>347354
>>347356
GAME INFO: Is there anywhere in particular you'd like to try hiding?

Anonymous 347358

>>347351

ROLL FOR STEALTH!

[1d20]

Roll #1 10 = 10

Anonymous 347361

>>347357

Someplace that doesn't have a line of sight between here and the entrance of the cavern.

Anonymous 347363

>>347351
Tell them to keep quite and follow us. A snake is coming.

>>347357
What places are available for us?

Anonymous 347365

>>347357

WHATEVER WE DO TAKE OUR TORCH WITH US OR SNUFF IT OUT.

Anonymous 347369

>>347357

Aren't there rocks or shit? Maybe behind the marble tablets if they're standing up.

Krabb!SHACKgKv2o 347372

File: 1361166279478.png (12.84 KB, 771x534, here.png)

>>347357

no idea how big this place is

but maybe here

Krabb!SHACKgKv2o 347374

>>347365

THIS FOR SURE

Anonymous 347375

>>347365

Oh shit, yeah. We still have some grease, right? We can rub the torch in the dirt to put it out.

Anonymous 347377

>>347372

But where would everyone else hide?

JR PLEASE TELL US HOW BIG THAT SPACE IS

Anonymous 347382

>>347365
We need to snuff that torch.

>>347372
There is no way for us too get back up if we do that. What if we all hide behind the last slab that we have not yet moved?

Anonymous 347386

>>347382

This is probably the best option, but everyone would need to comically cram behind it.

Do it.

FaceIessJr!derpv/fTOE 347388

File: 1361166606795.png (32.11 KB, 1023x755, Red Crystal Chasm (SlabsMoved2…)

>>347363
GAME INFO: Here's a quick view of the strip of land you're currently on.

>>347377
GAME INFO: The space beyond the twin stack of Marble Slabs is quite small. Two fillies may be able to fit upon it if they stand up on their rearlegs.

Krabb!SHACKgKv2o 347389

>>347377

well, it depends on how big it is

if it is big enough, we should motion for them to scoop up the cmc and get their asses over here

>>347382

the dogs could lift us back, they are bigger than little fillies.

Anonymous 347392

>>347388

Send Scoots and Applebloom behind the stack and fit the others behind the standing slab.

Anonymous 347397

>>347388

So no cover other than the standing slab?

Anonymous 347398

>>347388
Extinguish the torch and take it with us. Everyone hides behind that slab on the left.

Anonymous 347402

>>347388

I'm curious, how high do the snakes rear? If they're tall then hiding behind the stack won't really do much.

Anonymous 347405

>>347398

Yeah, probably the best option. The torch can be extinguished by rubbing it in dirt or something. Tell the Dig dogs to put it out, they might not how to extinguish it in a way that we can relight it.

Anonymous 347411

>>347398
>>347405

>us on bottom, Dig Dogs huddled, fillies on their shoulders.


Krabb if this works you'd better draw it.

Krabb!SHACKgKv2o 347412

>>347398

yeah kill the torch and hide

don't snakes have infrared vision to help them see in the dark?

Anonymous 347414

>>347411
Lieing down flat might be best.

Anonymous 347418

>>347412

Marble is a good blocker of infrared radiation I hope

Anonymous 347421

>>347414

Isn't the slab only 4 ft wide? It'll be a tight fit.

Anonymous 347423

>>347412

No, but it could flick it's tongue and taste the scent in the air. Then it would be either capture or vore bad end.

Anonymous 347424

>>347421
I have no idea what the dimensions are.

FaceIessJr!derpv/fTOE 347426

>>347386
>>347382
>>347405
Quickly, you realize that the Dig Dog has probably heard an approaching Boulder Snake.

"We gotta hide. Now." You point at the torch. "Quick, grab that and run behind the last slab over there. C'mon, guys, move!"

You jump down, treading behind the rest of the group. They all shuffle along the back of the massive slab, laying as low to the ground as they can. The Dig Dog with the torch is fiddling around with it. His arms shake as he looks back and forth to his buddies. In a last minute effort, he jams the fiery end into the ground. You notice that the ground on the end of the fiery rod glows orange… the flame doesn't seem to have died.

In a matter of moments, you hear a hiss come from the doorway. Applebloom, Sweetie Belle, and Scootaloo all pull in close next to you. The Diamond Dogs curl up into little shivering balls.

Another hiss echoes into the room. "Who'sssssssssss here? Who'ssssssss working in the gardensssssss?" The voice calls out, but receives no reply. "Kessssssszeem will be most dissssspleasssssed that you're not working on the chamber inssssstead… come out!" The Diamond Dogs tremble behind the last slab alongside your friends.

You hear the snake over at the bridge. It sounds like he's moving the slabs, but you cannot be certain. The little orange spot on the ground by the end of your twisted metal torch seems to be gradually expanding.

Anonymous 347427

>>347426

Step on it. Granite doesn't burn.

Krabb!SHACKgKv2o 347430

>>347427

thats just gonna get burning grease on our hooves

Anonymous 347431

>>347426

Be quiet, throw one of the CMC's capes over it to snuff it out.

Anonymous 347432

>>347427
>>347426

Isn't there any dirt on the ground? Can't we just sweep some on top of it?

Anonymous 347433

>>347431

No, that typically doesn't work for chemical fires that burn very slowly.

FaceIessJr!derpv/fTOE 347434

>>347432
GAME INFO: The ground here is a rather compact, thick dirt. The flaming end is submerged in the ground, but the fire doesn't seem to be dying.

Anonymous 347436

>>347434

How can that happen? Fire needs oxygen to burn.

Anonymous 347441

>>347434

We just gotta hide it then. Either gently step on it to cover the flame without making a noise or jam it deeper.

Krabb!SHACKgKv2o 347442

>>347434

stomp the damn thing deeper into the ground

dog couldn't even bury a bone correctly

Anonymous 347445

>>347442

After we beat the snakes and the diamond dogs want to capture us, we might be able to distract them by playing fetch.

FaceIessJr!derpv/fTOE 347446

>>347441
>>347442
Carefully, you reach over to the end of the makeshift torch and press it into the ground. The Diamond Dog lets go of his end, letting it sink a bit further. Suddenly, the orange glow dies out.

You can still hear the snake over near the bridge. It hisses a few times, then you hear the slabs moving again.

"What's he doing? He's not coming this way, is he?" Sweetie Belle whispers into Applebloom's mane.

Anonymous 347447

>>347446

Shush her and listen.

If the snake approaches, roll for initiative.

Anonymous 347448

>>347446

Hold up our hoof to silence them and just wait.

Anonymous 347450

>>347448

>just wait for our inevitable death

Anonymous 347452

>>347446

M-maybe he's completing the bridge for u-us.

FaceIessJr!derpv/fTOE 347455

>>347447
>>347448
Without saying a word, you very gently hold a hoof up to Sweetie's mouth. Her and Applebloom breathe a little slower.

Suddenly, you hear one of the slabs crash. The chamber fills with noise. Your team jumps a little, but settles back down. Again, you can hear the slab grinding over towards the bridge.

"Where are you? I know you're here… down in the crystalssssssss?" He hisses again. "W… what'ssssss thissssssss…. ssssssmell…" The snake sounds like he's moving back across the bridge.

You feel yourself pulled a little closer to one of the Diamond Dogs. He's very quietly whimpering.

Anonymous 347457

>>347455

AAAAAAAAAA

Anonymous 347458

>>347455
Ah crap he smells the torch.

Anonymous 347459

>>347458

Nigga fuck the torch he smells us.

Anonymous 347460

>>347459
The torch has the foul smelling grease.

Anonymous 347461

>>347455

WAIT

WE HAVE SOMETHING RIGHT? MAYBE WE CAN THROW IT DOWN THE CHASM TO DISTRACT IT.

Anonymous 347463

>>347460

Fine, put the CMC capes over it to try to block out the smell. There's not much else we can do anyways.

Krabb!SHACKgKv2o 347465

>>347458

or maybe he's smelling the dogs

uh

the ceiling was made of very pointy stalactites right?

we might be able to pull something with that

FaceIessJr!derpv/fTOE 347466

>>347461
GAME INFO:
INVENTORIES:
Raisin: Hayseed, Box of Quarter Sticks (x3) (Box has sustained mild water damage), Royal Medallion

Applebloom: CMC Cape (Equipped as Bandage to Right Forehoof), Hammer, Money Bag + 100 Bits, Stompstarter, Spool of Rope

Scootaloo: CMC Cape (Equipped as Bandage to Left Forehoof), Stompstarter, Empty Satchel

Sweetie Belle: CMC Cape, Nails, Large Blue Crystal

The improvised Torch is currently doused and sticking up out of the dirt.

Anonymous 347467

>>347461

If it's coming back towards the ledge it's probably looking right at us. It'll see if we try to throw something down.

Anonymous 347470

>>347466

Wait, didn't the other fillies wade through the water way back when we first entered the tunnels? Are their capes dry now? They would be great for damping scent.

Anonymous 347471

>>347466
Do we need those nails? We could throw the nails into the pit.

Anonymous 347472

>>347465

MAYBE THEY CAN DIG UNDERGROUND. But only if they can do it quietly.

FaceIessJr!derpv/fTOE 347473

>>347470
GAME INFO: It's been several hours since you first entered the tunnels. Between evaporation and the heat of the magma chambers you've run through, the capes should be mostly dry… though possibly touched with sweat by now.

Anonymous 347474

>>347461
>>347466
>>347471

If we throw anything down, we'd need to take a peek first to see if the snake isn't looking at our hiding spot. Hopefully that's only a chance of being spotted rather than taking a blind risk.

Anonymous 347476

>>347473

Snuffing out the torch wouldn't even do anything because there would still be the scent of filly sweat ~ in the air.

Alright, fuck it, throw something down. But take a sneaky look like >>347474

Krabb!SHACKgKv2o 347479

File: 1361169199724.png (82.15 KB, 1000x700, check out that amazingly drawn…)

>>347474

yeah, i saw we keep hiding, but things look bad

worse comes to worse, we could do something insane like push the slab down to all those red gems that do who knows what

Krabb!SHACKgKv2o 347480

>>347479

i say* we keep hiding

Anonymous 347481

If it spots us, maybe we can try to pass ourselves off as the new janitors. Heh-heh. Raisin stacked Charisma, right?

FaceIessJr!derpv/fTOE 347482

>>347474
>>347476
You very carefully get up on your rearlegs, just barely able to poke your eyes up above the slab of marble. The room is incredibly dark, but a pair of eyes stare back at you. You freeze, but notice that the snake hasn't seemed to spot you. You have a horrible feeling in your gut, but you remain statuesque.

He hisses again, searching around the room. He turns around, facing the bridge again. "What issssss thissss? Fire Greasssssssse? Diamond Dogsssssss?" He keeps poking at the air. A few moments go by, then his voice booms again. "Where are you, worker? Do not make me ssssssearch for you…."

His glowing eyes keep swinging back your way, but he doesn't seem to detect you.

Anonymous 347484

>>347482

Alright

Alright

Cover the rod with all the capes in the party, and throw the box of nails down into the chasm when the eyes are looking away.

Krabb!SHACKgKv2o 347485

>>347482

shit he smells everything

>>347472

i like this idea, maybe the dogs can dig under the slab and we can hide, but is probably a bit late for that

Anonymous 347486

>>347482

We could always use the diamond dogs as bait. Tell them to dash out the entrance on our mark, and trick them into getting caught

Krabb!SHACKgKv2o 347488

>>347486

they may be a bunch of dicks

but they've been far to helpful to just let them get killed

Anonymous 347489

>>347485

We can throw an item down when the snake isn't looking, then have the dogs dig and we hunker down in a hopefully-hard to see tunnel until we hear it slither away.

Anonymous 347490

>>347486

NO MAN LEFT BEHIND. Besides, Raisin isn't a meanie pants.

Krabb!SHACKgKv2o 347492

>>347489

that's an idea, create a distraction and we dig under the rock

but what do we throw down?

FaceIessJr!derpv/fTOE 347493

>>347484
>>347489
GAME INFO: >Prepare Box of Nails for Launch
This seems to be the agreed upon item for throwing. Confirmed?

Anonymous 347494

>>347485
>>347489

The dogs can dig pretty fast, at least from the episode REMINDER A DOG AND PONY SHOW AIRED ALMOST 2 YEARS AGO

Ffffff-fuck it let's do it.

Anonymous 347495

>>347493

Yeah. Hammer is far too useful, medallion and bits would let them know it's not diamond dogs.

Anonymous 347496

>>347494

Good god has it really been that long?

Krabb!SHACKgKv2o 347498

>>347493

sure why not

it seems to be the least important item

Anonymous 347500

>>347498

inb4 it turns out to be the most important item.

Krabb!SHACKgKv2o 347502

>>347500

thats usually how it goes

FaceIessJr!derpv/fTOE 347505

>>347484
>>347485
>>347489
>>347492
>>347494
>>347495
>>347498
"Sweetie Belle…" You keep your voice incredibly quiet. "…hoof me your Box of Nails…"

Shaking, the little filly brings the Box of Nails out of her saddlebag. Her shaking foreleg rattles it around a little bit, catching the snake's attention for a moment.

"Hmm?" His eyes look back your way for a moment. You're locked in position, ready to launch the box into the chasm. Again, even though you're in plain view, the Boulder Snake doesn't seem to notice you.

As his head turns just for a moment, you launch the box up out of your hooves, then duck down fast. You hear the box explode, scattering all the little pieces of iron about the glassy like crystals below. It sounds like you broke a crystal in the process.

The snake doesn't say a word. There's a nearly perfect silence in the air. As you begin to peek around the slab, you see that the snake has his head against the ground. The monstrous being slithers silently down one of the columns, heading into the crystals below.

"Can you dogs dig us a little spot under this slab while he's gone?"

One of the dogs bops your forehead twice. You hear them dig softly by your side for a few seconds, then pull on your leg. It's a tight fit, but they seem to have made a little crawlspace under the slab.

It's disturbingly quiet in the room, considering the Snake is no doubt still moving around. You cannot hear much of anything and certainly cannot see anything but the fearful eyes of your comrades shivering in the little hiding spot under the slab.

"N-n-now what?" Scootaloo whispers.

Anonymous 347506

>>347505

>"Now we wait until we're sure it's gone.

Anonymous 347509

>>347505

Can the diamond dogs cover some of the entrance with dirt to help further block the scent?

Anonymous 347512

>>347505

Wrap Sweetie's cape around the smelly grease on the rod. We can make it up to her later.

Anonymous 347514

>>347506

inb4 it's just repositioning itself to attack us.

Anonymous 347515

>>347505
"We wait."

>>347509
This.

Krabb!SHACKgKv2o 347516

>>347505

WE WAIT

[s]and i gots to bail, shit to do early morning. i hope this ends well.

Anonymous 347517

>>347509

We should probably keep a lookout for the snake so we're absolutely sure we can continue working.

Anonymous 347518

>>347516

Goodnight Krabbles.

Thanks for drawing

Anonymous 347520

>>347516

Hope you're here for the conclusion. Lord knows we're going to be stuck in this room for the rest of the night.

FaceIessJr!derpv/fTOE 347521

>>347509
>>347515
GAME INFO: The Diamond Dogs might be able to cover up more of the entrance, but as it is, you're barely inside of the little crawlspace. In order to cover it up better, you'd have to exit the crawlspace.

>>347518
GAME INFO: Good night, Krabbs. Always awesome to have you sketch up some scenes for us. Thanks!

Anonymous 347522

>>347521
They can't widen the crawlspace a bit and use that dirt to cover the entrance?

FaceIessJr!derpv/fTOE 347523

>>347522
GAME INFO: They'd have to dig some more, which could cause more noise. The dirt in this area is very shallow before it reaches stone, which is a lot tougher to dig through.

Anonymous 347524

>>347523
What do the rest of you think?

Anonymous 347526

>>347523

Let's just wait it out like Solid Snake then. Can we see if the snake finished the bridge or is it too dark?

Anonymous 347528

>>347524

It's probably enough. We could cover the diamond dogs in dirt though, that might reduce their scent.

FaceIessJr!derpv/fTOE 347529

>>347526
GAME INFO: Unfortunately, it's too dark to see whether or not the bridge was haphazardly finished by the Boulder Snake or not. He seemed to be moving the slabs around, however, so you're not completely sure one way or the other.

If you had any source of light, it may be easy to see the glow reflect off the slabs.

Anonymous 347530

>>347529

Ask the diamond dogs if the dirty grease can be reignited, or do we have more?

Anonymous 347534

>>347528

True. Tell them to spread some dirt in their fur. They should be used to it.

FaceIessJr!derpv/fTOE 347535

>>347530
"Hey… you…"

You tap one of the Diamond Dogs. He taps you back.

"Can that greasy torch be relit?"

He taps you twice.

"Ugh.. okay, tap me twice if it can be relit."

He taps you twice.

Anonymous 347536

>>347530

Even if we could see, the snake could hear the sound of granite clacking against marble very easily.

Just chill and keep an eye out.

Anonymous 347537

>>347535

Okay, and we have the stompstarter.

Now we just need to deal with this snake.

FaceIessJr!derpv/fTOE 347546

>>347534
>>347528
"Also… really quick… can you guys put some more dirt in your coats? To keep your scent dow-"

You hear a loud hiss down in the chasm. "Nailssssss… what? Diamond Dog nailsssssss?" He seems to be talking to himself. He hisses again. "No… ssssssomething elsssssse… what issssss thisssssss sssssssmell…"

"…so he can't smell you as easily."

"But R-Raisin, ain't t-they already kinda… dirty?" Applebloom's voice trembles.

To your side, you can see the end of the torch sticking out of the ground. It's hard to see more than a few feet in front of you, but you can just barely make out the silhouette against the shadows. You cannot hear nor see the snake at the moment.

Anonymous 347549

>>347546

Alright, new plan.

Dig deeper.

Anonymous 347551

>>347546

>"They have to at least try."


Was there ever an opportunity to get a perfume item?

Anonymous 347552

>>347546
Bury the torch.

Anonymous 347554

>>347546

We have to make a gamble. Light the torch to see if the bridge is completed, then snuff it out once we know.

FaceIessJr!derpv/fTOE 347556

>>347551
GAME INFO: Not specifically, but there are several items in the game that have a very unique scent about them, such as the Can of 'Grease'.

Anonymous 347558

>>347552

Yes. Totally cover everything with dirt. Even the CMC. Only leave a small space to breathe.

Anonymous 347559

Using them as bait keeps sounding more and more tempting.

Anonymous 347560

>>347554

No. It's pointless. If we make a break for it, the snake will follow and we'll lose total element of surprise in the next room.

>>347559

And we're not grimderp. Everyone lives or nobody does.

Anonymous 347561

File: 1361172328208.png (208.71 KB, 900x900, sweetie belle scruff.png)

>>347552
>>347558

Oh my, such dirty fillies.

We should stay uncovered somewhat. We don't have a scent and can see if the eyes draw near.

FaceIessJr!derpv/fTOE 347562

>>347558
>>347561
GAME INFO: You could bury the Diamond Dogs and the CMC inside of the crawlspace with enough of a hole to breathe, but you will not be able to fit inside of this hole yourself.

Anonymous 347565

>>347562

We just have to lay low and not move. If it couldn't see us before, it might not have such good eyesight in the dark. Even so, we blend in easily.

Anonymous 347566

>>347562
How craggy is the wall of the cave?

Anonymous 347570

>>347565

For not liking our stony condition it sure does come in handy

FaceIessJr!derpv/fTOE 347573

>>347566
GAME INFO: The walls around this area seem to be smoothed out closer to the ground, but get much craggier up toward the ceiling and the stalactites. The room looks like it's still being worked on, but the walls seem to have been eaten away to the point of being relatively smooth. There aren't many places to hide along the walls.

Anonymous 347576

>>347573

We just have to press ourselves up against the marble slab as much as we can and pretend we a rock that just happens to vaguely resemble a filly.

Anonymous 347577

>>347573
Drat. I was hoping we could curl up against a wall while the other hide in the crawlspace.

FaceIessJr!derpv/fTOE 347586

>>347576
>>347565
You decide to move out of the crawlspace so that you can help cover your team up a little better. Scootaloo immediately abjects.

"Raisin! You can't go out there! That thing'll eat you!" She whisper shouts from the safety of the crawlspace hole.

You simply move the pile of dirt from the Dig Dog's excavation over to the entrance and bury it carefully. "I'll be fine. You guys need to stay quiet and stay hidden."

Just as Scootaloo is about to retort, you pad the hole down, making sure to leave a breather hole for the dank cave air to pass through. They seem to be safe… for now…

You can see the Boulder Snake moving back toward the base of the bridge column. He's still moving completely silently. Watching such a massive creature move without making a single noise is absolutely frightening, though you maintain your composure. It's not as if it can fly or anything… not like a blue jay or a sparrow.

You remain partially hidden behind the slab, keeping an eye out on the Snake. It's still climbing up.

Anonymous 347592

>>347586
Do we think we can make it over to the wall before it gets high enough to see us?

Anonymous 347593

>>347586

How thick is the slab? could we shimmy behind the side facing away from the chasm for cover?

Anonymous 347595

>>347592

What wall?

FaceIessJr!derpv/fTOE 347596

>>347593
GAME INFO: As before, the slab remains thick enough to hide behind on all sides. You could easily duck behind it to maintain cover.

Anonymous 347600

>>347596

Let's hide behind it then, only peering out to make sure we know where the snake is.

Maybe towards the side facing away from where the snake first came in so we could lean around the corner of the slab when it was leaving without making too much noise.

Anonymous 347605

>>347600

I feel like the noise issue is a big thing, but it seems to sense mostly through scent which doesn't bode well if we're planning on making a surprise attack later.

Anonymous 347610

>>347605

Snakes actually have poor hearing. However they're adept at detecting vibrations in the ground, probably boulder snakes more-so since they live underground in the first place. It knows we're here. It's just being subtle to think we're fooling it

Anonymous 347622

inb4 ded

FaceIessJr!derpv/fTOE 347623

>>347600
>>347605
You quietly duck behind the corner of the marble slab, keeping an eye out for the gigantic Snake. You watch as he slinks up the bridge columns, then suddenly looks to be gliding in thin air. Judging by his position, he should be far out over the chasm.

"Sssssssstupid workersssssss…" He hisses. "I will find you…" His sliding on the ground has become much more apparent as he heads back towards the entrance of the chamber.

Suddenly, he doubles back, moving silently like he was before. You watch him climb up the wall a ways, up toward the stalactites. He slinks between a few of them, heading up higher towards the larger stalactites on the ceiling. His eyes peer down, scanning about the floor. You hear him quietly chuckle.

"Great…" You whisper.

It's hard to see, but the Snake's glowing eyes stand out fairly well against the darkness. Although he has a fairly good view of you, he doesn't seem to draw near your position.

Anonymous 347624

>>347623
Keep waiting.

Anonymous 347626

>>347623

Don't move.

Don't blink.

Don't even breathe.

Anonymous 347628

>>347623

If those eyes seem to get directly above us or our friends, then we need to book it. Seems like he wants to play target practice with the stalactites.

Anonymous 347629

>>347626

We don't need to breathe, dingus.

Anonymous 347630

>>347626

Golems don't breathe

Anonymous 347632

>>347628

>shattered with a stalactite


I swear to god if we get a bad end that's not vore I'm going to be pissed.

Anonymous 347634

>>347632

How about no bad end at all?

FaceIessJr!derpv/fTOE 347635

>>347624
>>347626
You stand perfectly frozen in statuesque position. You've grown fairly good at doing this. Your golem body makes this incredibly easy, seeing as it tends to want to stay at rest without your input. Standing still, you only follow the snake with your eyes.

After a few minutes, you see him slink back down the wall a ways. He moves directly toward you and the last slab. He doesn't look toward you at all, but continues up along the wall closeby. A terrible feeling overwhelms you as he silently disappears into the the shadows behind you.

Anonymous 347637

>>347635


Oh no, he knows.

Anonymous 347638

>>347635

This might be it. We might have to book it.

We can't see if the bridge is completed?

FaceIessJr!derpv/fTOE 347640

>>347638
GAME INFO: You're not sure if the bridge is completed or not. It is far too dark to see the actual bridge from this distance.

Anonymous 347641

>>347635

So he's behind us now? We can't slightly turn our neck to see?

Anonymous 347642

>>347635
Where is he in relation to us and the slab?

Anonymous 347643

We're so close. It can't end like this.

FaceIessJr!derpv/fTOE 347644

>>347641
Turning your head ever so slightly, you see that the giant Snake is looking over top of your current position. He appears to be scanning the room back and forth, moving his massive head very slowly.

Your stomach feels like it's full of butterflies right now. The tension is overwhelming, but you manage to keep perfectly still.

>>347642
GAME INFO: The Snake is directly above and behind you, partially crawling his way up the wall.

Anonymous 347646

>>347644
Keep holding still and will our friends and the dogs to do the same.

Anonymous 347647

>>347644

He can probably detect the heat radiating from the warm air being exhaled by the meatbags.

Anonymous 347649

>>347644

Keep an eye on it. We have nothing on us, if we throw anything it'll clearly see it from its vantage point. But it might lunge without notice.

Anonymous 347650

>>347649
>>347647
>>347646

I feel like inaction is certain death, but to act would be to surely cause it to attack.

How big are they again? Is there any way we can take these on in a fight?

Anonymous 347651

>>347647
We buried them, remember?

>>347650
Jr could be trying to psych us out.

Anonymous 347653

>>347651

The dirt blocks the heat from their bodies but living things exhale warm air.

FaceIessJr!derpv/fTOE 347656

>>347646
>>347649
>>347650
You keep watching the massive snake as it perches up on the wall. After another few minutes, you see it glower. Slowly, but still silently, it slithers down the wall. He flicks his tongue while passing the marble slab, stopping almost instantly.

"Curiousssssss…" He hisses.

You continue to remain perfectly still. The Snake tastes the air right next to the slab. He looks back and forth, then down at the slab. In a lightning quick action, you see him strike the slab and pull back. The slab moves slightly, but your friends remain covered up.

"Mmmm…" He hums to himself, swallowing a chunk of the slab. He looks back and forth again, staying very close. You're not sure how your friends are dealing with this, but you're almost certain you heard Sweetie shriek from underneath for a moment. You hear a steaming noise coming from the snake as smoke rises from his nostrils. He doesn't seem bothered by it.

Anonymous 347658

>>347656
Keep waiting.
If Jr has dropped us any hints about anything other than the snake smelling things then I have missed them.

Anonymous 347660

>>347656

>screaming noise


WHAT

FaceIessJr!derpv/fTOE 347662

>>347660
GAME INFO:
>You hear a steaming noise
>steaming noise

Anonymous 347663

>>347662

OH THANK GOD

Anonymous 347664

>>347656

Maybe he just wanted a snack.

Anonymous 347667

>>347656

Don't move, only unless his focus on where the party is buried.

Anonymous 347670

>>347656

I bet he was only coming here for a bite to eat anyway. He probably bit the first slab too

FaceIessJr!derpv/fTOE 347673

>>347658
>>347664
>>347667
>>347670
Looking about as though he knows he's doing wrong, the greedy snake strikes the marble slab again. You don't hear any noises from underneath. The snake relishes another chunk of the massive slab as it rolls down into his stomach.

Suddenly, you see another pair of eyes pop into the room. The tension in your stomach turns into complete despair as the viper fast serpent slithers into the room.

"Kelveret!" It hisses loudly. The snake next to you seizes up before being struck on his face.

"No! Pleassssssse… I jusssssst wanted a bite! Ssssssssomeone elssssssse had one… I thought it wasssss okay…"

"Do not lie to me! Get back into the chamber room, you missssssserable fool! You'll be cutting slabs for a month after Kesssssszeem is through with you!" Again, the bossy snake smashes his nose into Kelveret, effectively punching his gut. The snake spits out a glowing orange, nearly molten hunk of marble your way. The little area about you is lit up rather well, exposing you to both snakes. They don't seem to notice you as Kelveret is punched out of the room, back into the corridor.

You feel faint as the snakes exit the chamber.

Anonymous 347674

Anonymous 347675

>>347673
Let's go whisper to our friends that everything is fine now and dig them up.

Anonymous 347676

>>347673

Gaawsh, those snakes are so silly. they gotta stop being so silly.

Wait until they've slithered a good distance away and dig everyone out.

Anonymous 347679

>>347673

Aha, made it! Also, I'm fairly certain that you're throwing us a bone here and using the bitten slab last is a part of the solution of the puzzle.

Anonymous 347681

>>347673

So if Raisin gets eaten, she'll melt?

Yuck.

Anonymous 347683

>>347681
Not if we punch our way out first.

FaceIessJr!derpv/fTOE 347684

>>347675
>>347676
You wait until you're absolutely certain they're both gone, then proceed to dig up your companions. They nearly leap out of the hole, embracing the warm light of the large, slightly molten chunk of marble. Scootaloo throws her hooves around you.

"How? How did you do that?" She asks. "Did you actually fight that thing?!"

"Uh… no. His boss came in and kicked him out."

Your friends nervously laugh to one another, breathing a few, deep sighs of relief. "I cannot believe that just happened… I thought we were goners…" Sweetie Belle looks down at the ground. Her mane is all roughed up from sitting still inside the crawlspace for so long.

You hold the greasy end of the torch up to the molten marble, letting it immediately catch fire. One of the trembling Diamond Dogs takes it, but points to his buddies. They're both still inside the hole, whimpering.

With the extra light, you see that the snake has haphazardly completed the bridge. The last slab seems to have fallen out of place, likely due to lazily pushing it out of his way. It's pinned between the last column and the wall, a couple feet down from the edge of the platform.

Anonymous 347686

>>347683

If it's strong enough to wiststand molten rock, it'll probably withstand filly punches. We'd only succeeed in squirming around in it's belly for a bit and give it a little indigestion.

Anonymous 347687

>>347684

Ask them if they can still hear others coming. We don't want to celebrate too soon.

Anonymous 347689

>>347684
Tell the other two dogs that the snakes are gone and that they need to hurry and get out of the hole. How sturdy does that last slab look?

Anonymous 347690

>>347684

I don't suppose it's too much to get a pic?

Anonymous 347691

File: 1361177034578.png (25.33 KB, 1500x791, sketch.png)

>>347690

Something like this?

FaceIessJr!derpv/fTOE 347692

>>347687
"What's wrong? Do they hear another one?"

Scootaloo, Applebloom, and Sweetie Belle all duck down.

The Diamond Dog quivering with the torch in his paw shakes his head.

"…what's the matter, then?"

"Ah think they're scared…" Applebloom ducks her head down close to the hole, looking at the shaky dogs.

"The snakes are gone, though. They need to get up out of there so we can get out of this terrible place…"

>>347689
GAME INFO: The slab jammed into the wall looks a little precarious, to say the least. A solid jump on the end wedged into the wall would probably dislodge it.

>>347691
GAME INFO: Much like this diagram. Thank you, Anon.

Anonymous 347694

>>347692

Hmm.

Well this is a predicament.

I wonder if we can use this spare slab in this puzzle.

Anonymous 347695

>>347691

The slabs set level with the supports, not on them.

Anonymous 347697

>>347692
What about a solid jump onto the other end?

Anonymous 347699

>>347694

Maybe we can set it on top so there's some counterweight on the half-falling slab?

FaceIessJr!derpv/fTOE 347701

>>347697
GAME INFO: The slab seems like a good amount of force would send it careening into the crystals below. It's not very firmly secured into the wall on the opposing side of the chasm.

Anonymous 347702

>>347692

Are there any outcroppings on the other side of the chasm that we might be able to lasso from the last support column?

Anonymous 347704

>>347701

So what you're saying it's no issue for the fillies to make the jump, some for the diamond dogs, and a total bunk for us?

Sounds like business as usual.

Anonymous 347707

>>347704
We can push the outer slab across and use that as a platform to leap from.

Anonymous 347708

>>347699

Maybe, if we can slide it across. Don't think it'll help though. It shouldn't fall down so it won't make noise. Or will it, Jr?

Anonymous 347710

>>347707

But even if we extend it was far as we can without tilting it, that only covers 10 feet. Ponies can run faster than humans but they can't make the 10 ft jump.

FaceIessJr!derpv/fTOE 347711

>>347708
GAME INFO: As before, moving the marble slabs is going to create a fair amount of noise. Stomping on the side of it just to get it moving is fairly loud. The marble slab also grinds against the marble path and the other slabs as it moves, so that's something to take into consideration.

Anonymous 347712

>>347711

Ugh.

We might just have to risk it then.

Anonymous 347713

File: 1361177882398.png (15.96 KB, 1473x745, Razen.png)

>>347701
If we stood on the higher end it would fall down into the pit?

Anonymous 347714

>>347711

New plan then, we cross one at a time, tying everyone's waist with the rope will we hold the other end on the last support in case they fall.

Anonymous 347715

>>347713

The only thing that's keeping it up is the force of friction where it's jammed into the wall. If it was dislodged, the torque from the center of gravity being pulled down would be far greater than the torque from us sitting on the edge.

Anonymous 347716

>>347715
Unless we can get the other slab partially on top of that one then I don't think that will work.

Anonymous 347717

>>347715

FUCKING PHYSICS

Why can't there be any chemistry puzzles?

Anonymous 347718

>>347717

Wasn't there one in the first one?

FaceIessJr!derpv/fTOE 347720

I see two plans emerging…

>Try to get the last partially eaten slab over to the last column in an attempt to counterbalance the poorly placed slab

>Let each pone/dog go across one at a time while tied to your rope

>>347718
META INFO:
>throwing apples into highly acidic goop to neutralize it… even though apples are acidic
Kiiiiiinda…

Anonymous 347721

>>347718

If I was there I would have called bullshit.

Anonymous 347722

>>347720

I'm so fucking paranoid about making noise now I vote for the second option.

Anonymous 347724

>>347720

I guess the rope. The slab falling is going to make a ton of noise too, but at least it can be attributed to Kez-whatsit being a sloppy snakey.

Anonymous 347725

>>347720
The first one, but check to see if the closest end of the leaning slab is level with the rest of the bridge first.

Anonymous 347728

>>347724

But doesn't that also mean the chasm would be pretty much uncrossable?

Anonymous 347729

>>347728

True, but I think it would be fair considering we pretty much failed the puzzle and Jr is throwing us as many bones as he can while still being fair.

1d25 FaceIessJr!derpv/fTOE 347730

>>347722
>>347724
"C'mon, you two. Are you really going to let a bunch of fillies show you up?"

The two cowering dogs look at one another, then out to you. They shake and slowly crawl out from under the partially eaten slab. It's startling to see how close that snake was to chewing through the top… one more bite may have been enough to reveal your crew.

Weighing out all of your options, you lead your group over to the makeshift bridge, keeping an eye out behind you for any sudden Boulder Snake appearances.

"Did… did that snake help us build the bridge we were working on?" Sweetie Belle asks, curled up in one of the Diamond Dog's arms.

"Ah think he did… or did ya'll build this while he was down in the crystal pit?" Applebloom looks over the side. The blood red crystals below look foreboding.

"Nah, this was all him. He was looking for a lost 'worker', apparently." You stop next to the unstable slab. "He found the Box of Nails, apparently."

"So.. this looks completely safe." Scootaloo taps the slab with her hoof. "How are we going to get across, again?"

"One at a time. We'll tie the rope to me. You guys keep one end between your teeth. If the slab gives, at least no-one is going to fall into the pit. You wanna go first, Scootaloo?"

"Uh… Applebloom wanted to go first, didn't you?" She passes one end of the rope over to her.

"Ah'll go first. Keep a good hold on the rope, alright?" Applebloom puts the rope in her mouth, then climbs up on your back to get onto the slab.

She begins to shimmy her way over to the other side…

The slab gives. Doom number 17

Anonymous 347731

Can we stop soon?

347732

>>347730
GAME INFO: Let's reroll quick…

>>347731
GAME INFO: I'd like to get out of this room if possible… unless you guys really gotta take a break. We're pretty close to the penultimate chamber.

Roll #1 15 = 15

Anonymous 347733

>>347731

NO

NOT UNTIL WE FINISH THIS ROOM. WE'VE BEEN STUCK ON IT FOR LITERALLY THE WHOLE NIGHT.

Anonymous 347734

>>347732

So let me guess, chance of failure is 1/20 for the fillies, 1/10 for the dogs, and probably 1/2 for us?

Anonymous 347736

>>347731

Let's finish this so we can have the final confrontation next week.

Also I'm hanging tight, not much to do but pray to the rng.

347737

>>347732
Applebloom jumps up on the other side. "Whew… it's a little slippery. Watch yer step!"

"Alright, Sweetie Belle? You wanna go next?"

She gulps. "Alright…" She takes the rope end in her mouth. The Diamond Dog carrying her puts her up on the slab, then pets her mane. She draws in a deep breath, then marches across…

But doesn't make it. Doom Number: 2

>>347734
GAME INFO: Close. 1/25 for fillies, 1/15 for dogs, and 1/2 for Raisin. I'll let you guys pick her number.

Roll #1 2 = 2

Anonymous 347738

>>347737

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

Anonymous 347740

File: 1361179398122.png (379.28 KB, 762x806, pinkie pie rage face.png)

>>347737

well shit

Anonymous 347741

>>347737

Well, this certainly throws a monkeywrench in things.

Anonymous 347743

>>347737
All we had to do was use that last slab, guys.

Anonymous 347744

>>347737

4%

4% chance.

Anonymous 347746

>>347743

I'M SORRY

Anonymous 347747

YA BLEW IT

Anonymous 347751

>>347737

I'll be blunt. Is it still winnable at this point?

FaceIessJr!derpv/fTOE 347753

>>347737
As Sweetie begins venturing across the slab, the thing seems to shift. Her little hoofsteps seemed to be just what it needed to give way. In an instant, the slab falls down into the crystal chasm below. The rope becomes taut as you manage to pull Sweetie up from the drop. Scootaloo helps her up onto the slab.

The crash resonates through the chamber.

"Ohmygosh… Are you alright?"

Sweetie Belle wraps her hooves around your neck. "Thank you for holding the rope…"

Applebloom waves. "Uh… now what?"

One of the Diamond Dogs taps your head. When he's got your attention, he picks up Scootaloo, then makes a throwing motion towards the other side. He tilts his head and shrugs his shoulders.

>>347751
GAME INFO: Yes. Just a minor set back in a major operation.

Anonymous 347755

>>347751

Oh it's still winnable. It's just that we'll probably have to go through YET ANOTHER room, probably more, that'll probably take hours to pass too, only to die because we didn't take the secret entrance to the chamber and we're missing the knowledge/items to win.

Anonymous 347756

>>347753
Can we please stoop here? I can't be the only one getting tired and we should all have clear minds for this.

Anonymous 347757

>>347753

Wouldn't it be a bad idea to separate the party?

Anonymous 347758

>>347756

Yeah, if this is just going to be another puzzle, then I'm going to stop too. I thought we were so close.

FaceIessJr!derpv/fTOE 347759

>>347755
GAME INFO:
INVENTORIES:
Raisin: Hayseed, Box of Quarter Sticks (x3) (Box has sustained mild water damage), Royal Medallion

Applebloom: CMC Cape (Equipped as Bandage to Right Forehoof), Hammer, Money Bag + 100 Bits, Stompstarter, Spool of Rope

Scootaloo: CMC Cape (Equipped as Bandage to Left Forehoof), Stompstarter, Empty Satchel

Sweetie Belle: CMC Cape, Nails, Large Blue Crystal

One of the Diamond Dogs is holding your Twisted Iron Rod Torch.

FaceIessJr!derpv/fTOE 347760

>>347759
GAME INFO: Raisin has the Spool of Rope equipped

Anonymous 347761

>>347757

Better than Applebloom to be by her lonesome. They're probably just going to have to hide out anyways until we can come through the back end.

Anonymous 347762

>>347759

…The magic crystal?

Anonymous 347763

>>347759
>>347760

Are you saying we can tie the rope to some outcropping on the edge?

We would never make it. We're 2heavy.

Anonymous 347764

>>347759
We can try double or triple looping the rope around ourselves when it is our turn to cross, but this really needs to stop now.

Anonymous 347765

First we have to hide in case some more snakes coming down the tunnel to investigate.

FaceIessJr!derpv/fTOE 347766

META INFO: I honestly wasn't expecting the slab to give out instantaneously like that, but there are several paths available, including a very short one if you're creative enough.

Anonymous 347767

>>347764

We don't have nearly enough length of rope. It's 20 ft, right? just barely longer than the gap we need to cross.

Anonymous 347768

>>347766

Then let's stop, because we're obviously too tired to see it.

Anonymous 347769

>>347766

Do any of them involve the chewed slab? Might as well try pushing it over now to halve the gap we need to cross.

Anonymous 347770

>>347768

I agree. It's a Sunday night, maybe if it was Saturday or Friday we could quest allnight long.

FaceIessJr!derpv/fTOE 347771

>>347767
GAME INFO: The slabs are around 10 ft across. the gaps are about a foot shorter on each side, possibly around 8-9 ft across.

Anonymous 347772

>>347766

Alright, we have one filly on the other side of the chasm who can hold a rope. What can we do with that?

Anonymous 347773

>>347771

So instead of 10 ft it's a 4 ft gap to cross. That's… nicer I guess.

FaceIessJr!derpv/fTOE 347774

>>347773
GAME INFO: Technically, you still have to cross an 8 ft gap.

Anonymous 347775

>>347772

2 if you include throwing Scootaloo.

Anonymous 347776

>>347772
Wait a second. The Diamond Dogs can climb, right? Don't you dare say they can't, Jr. They can in the show.

Anonymous 347777

>>347774

Not if we slide the chewed marble slab a little less than halfway out.

Anonymous 347778

No one gets thrown if they aren't tied to a rope that we are holding.

Anonymous 347779

>>347776

The real problem is us.

I guess this would be one of the reasons to get rid of stone status.

FaceIessJr!derpv/fTOE 347780

>>347776
GAME INFO: As far as you can tell, you've never actually seen the dogs scale the walls, so you're not sure if they can.

Anonymous 347781

>>347780

>"How good are you at climbing? Could you scale that wall if you were able to swing into it with a rope? Two taps yes one tap no."

FaceIessJr!derpv/fTOE 347782

>>347781
"How good are you at climbing? Could you scale that wall if you were able to swing into it with a rope? Two taps yes one tap no."

The Dig Dog looks down at you, then simply nods. He cranks his head either way, then takes a few steps back. He squats a few times, stretching his legs. He nods again.

Anonymous 347783

Don't get anyone killed.

Goodnight.

Anonymous 347784

>>347782

Okay, that solves one problem. It would be a matter of throwing Scoots across, having them pull up Sweetie, have the three of them hold up the diamond dogs one by one, and all of them pulling us up.

It's the last part that scares me.

FaceIessJr!derpv/fTOE 347785

>>347783
GAME INFO: Sorry Anon, I'm just really antsy about trying to get you guys into the next room. I had no idea this one was going to be such a hangup.

Hope to see you for the next session.

Anonymous 347786

>>347783

Fuckit, I'll stay up. It's a holiday tomorrow anyways.

Anonymous 347787

>>347785

When we pass, can you tell us the "correct" solution to the puzzle? Or do you think we'll die enough that we'll be seeing this room again in a few months?

Anonymous 347788

>>347784

Fine, sure, whatever. Tell the dogs to leave their armor off until the last guy and they have two dogs +3 fillies pulling up.

Anonymous 347789

Tie rope to Sweetie, hold rope in mouth, DD throws her across gap. Rope is untied and we pull it back.

Repeat with Scootaloo.

Tie rope to DD, hold rope in mouth, DD jumps across and climbs up. Rope is untied and we pull it back.

Repeat twice.

How long is our spool of rope?

Anonymous 347790

>>347789

Seconding except throw Scoots first. She's aerodynamic and can handle landing better than Sweetie can. She might get all banged up.

Anonymous 347791

>>347789

Throw Scoots first. It's what the dog suggested.

Anonymous 347792

>>347790
>>347791
Alright, throw Scoots first.

FaceIessJr!derpv/fTOE 347793

>>347787
GAME INFO: I might, but I think you're going to hate me when I tell you.

>>347784
>>347788
>>347789
>>347790
>>347791
>>347792
"Alright.. Let's try something here. We'll tie the rope to Scootaloo, then you can give her a toss acros-"

"What?! No, no, no… Raisin, you can't be serious?" Scootaloo looks a bit concerned.

"Hey, I trust these guys. Look at the arm on him! You'll clear the gap easy!"

"That's not the part I'm worried about…" She flares her wings up as you tie a quick loop around her. In an instant, the Diamond Dog launches Scootaloo over the chasm. She flutters her wings like mad, barely managing to slow her descent. She lands a little rough, but intact.

"Oww…" She rubs her head before untying the rope. "Did you think about how you're going to get across?"

"Already got it covered. You, jump across." You nod to the Diamond Dog. He nods, gets a running start, then leaps over the chasm. He digs into the other side, wielding the torch in one paw. In a matter of seconds, he's scaled the wall.

"Alright, Sweetie Belle, you're next."

The Diamond Dog holding Sweetie Belle gives you a stern look, then takes off his helmet. He puts her on top of his head, then puts his helmet on Sweetie Belle's head. The dog gets a running leap, then digs into the opposing wall. Sweetie Belle hangs onto his face for dear life, but ends up making it to the other side safely.

"Huh… well, I would've suggested that for Scootaloo if I'd have known they'd have such an easy time carrying us across… sorry, Scoots…"

She glowers back at you. "So, one more dog and you, then? What's the hold up?"

The other dog looks down at you, grabs your rope, then proceeds to leap the chasm. You notice that he's not using his left paw quite as much as the other… you suspect it's the dog who's paw you slapped back in the pitch black, light hating crystal room.

In a matter of moments, the rope comes flying your way…

Anonymous 347794

>>347793

HEY WE SAID WE WERE SORRY.

Anonymous 347795

>>347793
>GAME INFO: I might, but I think you're going to hate me when I tell you.
Which is why we should stop and spend a week thinking this over. It worked for the bridge puzzle.

Anonymous 347796

>>347793

How long was the rope again? Is it possible to double-loop it?

Anonymous 347797

Wasn't there a post earlier about a snake seeming to float in midair? Is there an invisible bridge?

Anonymous 347798

>>347797

I thought that was an effect of the snake having a long neck and essentially allowing it's eyes to float wherever it pleased.

Anonymous 347799

>>347798
That could also be it.

FaceIessJr!derpv/fTOE 347800

>>347793
Quickly, you tie the rope around your midsection, looping it a few times. When it's firmly taut around your stomach, you knot the end of the rope and throw it across the gap, back to your friends.

"Alright, I'm going to let myself down very gently. Get ready…"

"Roger, Raisin…"

As you start to lower yourself and let them get used to your weight, you hear some hissing in the distance.

"Oh man.. not now…"

The entire party struggles to lift you up the other side of the chasm very slowly. Looking back through the doorway, the entrance into the chamber, you see a pair of eyes hovering in the darkness.

"Guys… a little faster, if you could…"

"Geez, Raisin, what's the rush?" Scootaloo grunts.

Even up on the ledge, you keep your eyes back towards the doorway. The eyes don't seem to move, but they blink.

"I… I think we should get going here…"

Behind you rests a very entrance and a massive set of crystal doors. They're beautifully engraved… much like the hallway beyond them. This area looks amazingly beautiful, but leaves you feeling very small and weak.

>>347797
GAME INFO: The snake 'appeared' to be floating in midair because you could not see the bridge in the darkness. The Snake was simply crossing the bridge.

Anonymous 347801

>>347797
>>347799

I swear to fucking christ if there was an invisible bridge…

How do we know that? What's the puzzle other than some bloke saying "check for invisible pathways"?

FaceIessJr!derpv/fTOE 347802

>>347801
META INFO: Hidden Path Ahead…

Anonymous 347803

>>347802

If this was the info from LS then MAYBE that's justifiable, but otherwise that's surprisingly bad for you. You're usually so good about being fair

FaceIessJr!derpv/fTOE 347804

>>347803
GAME INFO: This comment was made with META INFO. I was simply doing a Dark Souls thingamajig. In the post before this, I describe exactly why the snake appeared to be floating:
>GAME INFO: The snake 'appeared' to be floating in midair because you could not see the bridge in the darkness. The Snake was simply crossing the bridge.

I wouldn't yank you guys around like that. That's plain demonic. Meanie pants mode, even.

Anonymous 347805

>>347800

Alright, so the rope could lift us.

That would have made things a lot easier if we knew it beforehand.

Anonymous 347806

>>347804

Oh.

Now that we're across, what was the solution? I'm dying to know

FaceIessJr!derpv/fTOE 347807

>>347805
GAME INFO: A situation very similar to this happened way back toward the start of the game when you and your friends were going out to visit Zecora in the Everfree Forest. You fell into a boggy pit and needed help getting out of it. You eventually tried looping the rope around your midsection 3-4 times, then let Harry, a griffin you met, and Zecora pull you up out of there.

>>347806
GAME INFO: You guys actually figured it out a LONG time ago. It was the original 2 slab slide with Raisin underneath the top one. She's made of stone, so the little drop of the slab would have simply pushed her into the ground a little.

It was dangerous before, however, because the CMC decided that there were going to help push it with you. If they stayed under it when the slab dropped, they would have been partially trapped under the slab.

MightyShockwave 347808

File: 1361182583318.png (4.71 KB, 70x52, raisinbutt.png)

>>347800

And thus we reach the final battle. I'm not going to post Quest picnic until victoy has been achieved or crushing defeat, but I can give you a preview.

It's a butt. Not just any butt, a butt that's counting on the rest of you all to save it. This butt believes in you, and so do I.

Anonymous 347809

>>347807

Goddammit.

Was the original chewed slab of any significance?

Anonymous 347810

>>347807

Wait, that still would have created a lot of noise. The serpent encounter was guaranteed then?

>>347808

That's a cute butt for a cute pone.

Anonymous 347811

Anonymous 347812

You're all forgetting our cover has been blown and we've lost the element of surprise. The snakes can easily cross where we are and now we won't be able to take our time.

FaceIessJr!derpv/fTOE 347813

>>347808
GAME INFO: >dat purple butt
I only wonder who it could be. I hope we find out when this quest reaches it's thrilling climax with all luck and hope next week!

>>347809
GAME INFO: The chewed slab was originally going to have a chance of breaking under the weight of the other slabs moving over it if the slab was used as a bridge brace, but you guys made too much noise before I got to the rolls.

>>347810
GAME INFO: With concerns to the noise, a serpent encounter was very likely, but it wouldn't have ended the same way if the slabs weren't already in place. Going with the 3 slab idea, the Snake saw the incomplete bridge and simply knocked things down into place while he was looking around for the 'Snake' that was causing all the noise in this room.

The room was actually geared for several snake encounters. There's still one going on as we prepare to leave for next week, but we'll save that for when you guys are good and ready for the penultimate area.

>Royal Chamber Area: http://www.youtube.com/watch?v=dWLPTjUw0AQ

Anonymous 347814

>>347813

This shit is way 2spooky. The next quest should be about Raisin picking up cupcakes or cleaning her room or something.

FaceIessJr!derpv/fTOE 347815

>>347814
GAME INFO: Pending you guys survive, I had a quick bonus quest idea planned with Raisin and her maid. It could be something really fun/cute, so there's that to look forward to unless Raisin bites the dust, otherwise we may do a haunting quest.

Anonymous 347816

>>347814

>Raisin goes to the store to pick up a treat

>every step leads to some kind of bizarre accident like being run over by a cart or having a brick fall and split her skull open

Eh, mite b cool

Anonymous 347817

>>347815

N-no, she'll be fine and turn back to n-normal. R-right?

FaceIessJr!derpv/fTOE 347818

>>347817
GAME INFO: That'll be a choice you'll have to make as questers.

Anonymous 348116

Is this archived or something? So I can look back and see what's going on?

Anonymous 348195

Anonymous 348207

PS. why did nopony suggest tying the rope to a stalagtite and swinging across like Indy?


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