/q/ - Quest

ADVENTURE!

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472591[Last 50 Posts]

The calm persists.
You can rest up now, or have a few more chats first.
Once you've gotten some sleep, it's time to head out and solve this zombie problem. Tippins and Mordstein both have some info.

472592

>>472591
Well I just had a long chat with Honeysweet. The doc is sleeping right?

472593

>>472591
Let's get down to business.
The two witches she's got dirt on.
"So, Tappins, let's get to the point. Those two witches you had information on. Where can they be found?"

472594

>>472591
I'm too tired to read last thread
Can someone summarise for me what happened once we met Mordstein

472595

>>472591
Hm, we're still in town, any shops open?

472596

>>472591
I will stick with those who saved me, I guess.

472597

>>472594
You returned to the Owner District so Mordstein could produce larger quantities of cures.
You met a woman called Tappins who knew where to find some witches. You need witches to translate some formulas so Mordsteinc an make a more accurate cure.
>>472595
Some are. What might you be looking for?
>>472593
You have joined her and Breaker in their room.
"They have a hiding place out in the mire. Well out of the way of anything."

472598

>>472597
"Both of them together?"

472599

>>472597
"That's hardly specific. You might have to lead us there, if you're up to it."

472600

>>472596
Who's this individual?

472601

>>472597
How long do you intend to run
I may need to nap

472602

>>472597
perhaps, a general store. I want to buy a torch, and probably a piece of chocolate.

472604

>>472600
A poor girl found in a closet.
Carries a bunch of birds and bugs around, doesn't talk, dark skin and hairs. Barefoot.

472605

>>472601
Maybe eight or so hours
>>472600
Whoever she is, she ain't wearing much, but has lots of critters on her.
>>472602
There is a shop entirely devoted to sweets of various kinds near the Grand Inn
>>472599
"Guiding costs extra."
She sits down behind a little stool and puts her arm on it
"Wanna wrassle as we talk?"
>>472598
"Indeed. Or so it seemed. It's a small house, half buried in the muck. Must be old, so I guess they found it and moved in."

472606

>>472605
"Depends. Does that count as 'negotiations'?"
I'll give a brief half-smile.

472607

>>472605
Oh, that sounds nice I'll check it out.

472608

>>472604
Sounds charming.
"You alright there, girl?"

472609

>>472605
I need to sleep at least 5
Sorry. I'll be gone now

472610

>>472605
"Strange. Usually it's easier to attempt to just blend into a village."

472612

>>472608
Look down at the talking horse and shake my head.
Try to wave my staff around with a sense of hurgency.
"Angela hurt. Wasting time here!"

472613

>>472606
"Careful with what you wish for~
If you think you can play games with me, you best know I play rough."
>>472610
"Maybe they look weird? Maybe that's what the coven expects them to do?"
>>472607
For a city in a swamp, this place has some incredible things on stock. There must be three dozen types of chocolate on offer here, and that's nothing compared to some of the other things they have on display, from exotic candy to fresh cakes.

472614

>>472612
"Who's Angela? I'm a medical professional."

472615

>>472613
"So I've noticed."

472616

>>472613
"Well there's no way of knowing until we find them. You planning on sticking around, or is a drink and a room enough for you?"

472617

>>472614
Motion towards the outside.
"Action took…"
Struggle for words.
"Piece- off Angela!"
Wave my right arm around maniacally.

472619

>>472616
"Well I don't plan on running head first into the sea of the undead, and if this is how the world ends… eh, Privilege is a cool enough place to die in. So for now, I'll be around."
>>472615
"I bet you did~"

472620

>>472619
"Of course. I'm sure you two will make a lovely couple when this is all over."

472621

>>472613
This town is really amazing, but a place like this, is it too expensive? Check out their chocolate boxes '1d10'

Roll #1 7 = 7

472622

>>472617
"That sounds serious, so where is this Angela?"

472623

>>472620
I'll just give the inquisitor a flat look.
"I'm fairly certain she isn't looking to settle down any time soon."

472624

>>472622
Grab him by a hoof and rush outside, pointing in the direction of the hourse you guys rescued me from with a frown of determination.
Where the Hand assaulted us and dropped the flask.

472625

>>472620
She pats Breaker who is sleeping on the floor
"Why thank you."
>>472623
"We arm wrestling or not?"
>>472624
You are half the city away from there, so the directions are probably not too exact.
>>472621
A lot of the stuff is marked down heavily. Must be poor sales.

472626

>>472625
Wiggle anyway.

472628

>>472625
oh, how fortunate. pick up two boxes and buy them.

472629

>>472623
I shrug.
"I'm sure you could do worse."

472631

>>472624
>Him
Honest mistake but…
"Did you tell Colstein about this? What's your name?"

472632

>>472625
"I don't see why not."
Once we've taken our positions, I'll nod to her.
"You may do the countdown."
>>472629
"She seems to be taken."

472633

>>472628
"Glad to see someone is still int he mood for candy. Ever since word of the infections got around, people seem so holed up…"
>>472632
"On the count of three then
One…
Two…
GO!"
'1d10'
First to a total of 30 wins

Roll #1 9 = 9

472634

>>472631
"Col… stein?
I not… Know Colstein tongue."

472635

>>472633
Ugh. Trying to catch me off guard, huh?
'1d10'
"I think you might have skipped one."

Roll #1 2 = 2

472636

>>472635
"Three is go, slowpoke. If I said go after three it would have been a count of four."
'1d10'
"Last I heard, the two witches were studying under Rotunda, the Poxmother of Diligence."

Roll #1 9 = 9

472637

>>472633
I smile "Well, candy.. is really good."
I'll go meet up with the others I suppose.

472638

>>472636
"The two in the mire? Where did you even hear something like that?"

472639

>>472636
Shit, I can at least try to make this challenging.
'1d10'
"The plague witch, hm? We're familiar with one of her other… students."

Roll #1 8 = 8

472640

>>472634
"He's a doctor, travels with our group? Does anypony know about this Angela? It sounds like she's in some serious trouble."

472641

>>472640
Facepalm and frown.
"You eye Angela!
She with me when Action attack!"

472642

>>472637
They seem to still be at the inn
>>472638
"Rumors mostly.
See, all rumors are born from some truth. It just takes a skilled ear and some detective work to distill those truths from what you hear."
>>472639
Tappins: 18
Red: 10
"Well ain't that a sweet little coincidence."
'1d10'
and rolling to keep the match clean '1d10'

Roll #1 9 = 9 / Roll #2 2 = 2

472643

>>472642
"True. It does make some sense. We're going after them anyway."

472644

>>472642
Shit, what is with this chick.
'1d10'
"Isn't it?"

Roll #1 3 = 3

472645

>>472642
go see what Danner is doing.

472646

>>472641
"No idea who you're talking about."

472647

>>472642
>>472644
She really can't help herself.
She edges a foot under the stool while maintaining eye contact and starts poking around with her toes.
Tappins 27
Red 13
"Giving up~?"
'1d2'
>>472643
"They're out in the western part of the mire. Southwest of Diligence, near a large dead tree."
>>472645
Looks like his room is empty, but someone is talking in Tappins' room

Roll #1 1 = 1

472649

>>472647
Oh.. knock on the door.

472650

>>472647
"Not on your life."
'1d10'
I can ignore the feet for now.

Roll #1 7 = 7

472651

>>472646
Stick my arm forward and grasp that shoulder with a hand, then begin moving it.
"Action!"

472653

>>472651
"Yes, action. The undead and all that. I know."

472654

>>472649
It's not locked.
Seems Red and Tappins are arm wrestling, Breaker is sleeping and Danner is observing.
>>472650
Tappins 28
Red 20
"That's the spirit~"
'1d2'

Roll #1 1 = 1

472655

>>472654
I can turn this around. All I need is one strong push. '1d10'

Roll #1 6 = 6

472656

>>472653
"Must find Action, fix this!"

472657

>>472647
"I see. You've been quite helpful."

>>472649
"Yes?"

472658

>>472655
The toes might be distracting you.
Even after a sweaty last push, it seems she's taking this one.
You can force a sudden death by passing 30 on your next roll
Tappins 29
Red 26
'1d10'

Roll #1 9 = 9

472659

>>472656
"Find action? What about this Angela?"

472660

>>472658
Sudden death, here we go! '1d10'

Roll #1 10 = 10

472661

>>472660
Tappins 38
Red 36

SUDDEN DEATH
'1d10'

Roll #1 5 = 5

472662

>>472654
>>472657
"H-hello Mr. Danner, I was wondering, if you were finding everything relaxing enough?" I carefully walk to his side avoiding the table

472663

>>472661
For guts and glory. All or nothing. '1d10'

Roll #1 7 = 7

472664

>>472659
"Find Action, hand piece Angela, fix her!"

472665

>>472662
"Yes, I am. Tappins here just provided us with some interesting information while proceeding to wrestle our monk to the ground."

472666

>>472663
>>472661
In a final, sweaty push, you manage to overpower her.
She gets a devilish grin on her face as she looks at your hand
"Not bad… Not bad at all.
My first name starts with a C~"

472667

>>472664
Rub my forehead.
"So one of the undead took Angela's arm? But where is this Angela?"

472668

>>472667
"Out of.
Not safe to foot."

472670

>>472665
I'll grin back.
"So I suppose I'll have to wrestle each letter out of you, one at a time."
I'll stretch my hand slightly, since she had quite the grip.
"Though I think if I pursue any further for today, then we'll get no work done at all."

472671

>>472668
"… Dead?"

472672

>>472671
"She mouth, no dead!"
Frown, as if scolding you.

472673

>>472665
"Oh, I see. Wrestling is a fun thing to watch but.. don't you want a snack to go with it?"
I present you with a box of chocolates, smiling brightly.

472676

>>472670
"We'll have time~
Anyway. That's the gist of what I got on the witches. If you wanna no about something else, we can work out a new deal."

472677

>>472672
"If she lost her arm and is out of our reach, chances are she didn't make it. I'm sorry to say."

472679

>>472676
"It should be enough for now. I'm sure whatever else we need to know we can learn from those two vagabonds."

>>472673
"Hm? How nice. Most people don't usually offer an Inquisitor something like this."

472680

>>472676
"I might come back for the rest of your name."

472681

>>472677
My stare will harden, and I will tighten my jaw.
"What do zombies?"

472682

>>472679
"Oh, really? I mean, you work so hard for us.. You should have nice things."

472684

>>472682
"I'm not looking for a reward, you know."

472685

>>472679
"Grand. Now, did you plan to spend the night here with us, or?"
>>472680
"Come back, stay, same to me."

472686

>>472681
"Attack anypony that isn't them, usually. And 'infect' those who survive, I think."

472687

>>472685
"I think so. It wouldn't be too smart to go running into the swamp at night."

472688

>>472686
Shake my head.
"No, what…
Father zombies?"

472689

>>472684
I nod "Right, I'm just glad you're able to relax after all this." I stare at you and chocolate box for a bit.

472691

>>472687
She raises a brow
"Feeling too scared to sleep alone, then?"

472692

>>472688
"You've lost me again."

472693

>>472691
"You thought…well, I'll be staying in my own room, though I can't speak for Red here."

>>472689
"I'll relax when we free this village, though I appreciate the offer. Thank you."

472694

>>472692
Groan.
Try to use Animal Mastery to talk with this talking animal!
All animals have an universal language, no?
'1d10'
"What is that created these walking corpses? Why do you call them zombies?"

Roll #1 5 = 5

472695

>>472694
That's ableist. But does it work?

472696

>>472694
>>472695
Sentient beings do not count as animals.
Luckily, her fireflies can spell words and make little floating pictures.
On the flipside, they are prone to being rude.
The swarm flies up in front of you and spells out
WHAT THE FUCK MADE DEAD FUCKERS WALK

472697

>>472696
Cross my arms and give him an expression as to say -finally-
"Thank you."

472698

>>472693
>>472691
I frown at this.
"Okay, anything you need before we go?"

472699

>>472696
I snort.
"Witchcraft. Ask the Inquisitor for specifics, his rants will keep you occupied for a few hours."

472700

>>472699
"He mouth too plenty.
No help Angela."

472701

>>472697
"Bitch learn to talk human. This spelling words shit is getting old."

472703

>>472700
"More like no help to anyone."
I grin slightly.

472704

>>472701
"I can talk human. They can't."

472706

>>472703
Nod slowly, still giving the same condescendent look.
"Angela no cure?"

472707

>>472685
"I wouldn't want to intrude on you and your companion's space. If you're still in town after we finish our own business, then I might trouble you for the rest of your name."

472708

>>472698
"No, I don't think so. What about you, or anyone else?"

472709

>>472706
"Unlikely, I'm afraid."

472710

>>472709
"Grr…"
Stomp my feet.
"Dead all.
Stop this."

472712

>>472710
"That's the plan."

472713

>>472704
"Learn to talk them human then. Should I also spell out what you meant by "father zombies"?"
>>472707
"Yeah, sure, intrude on out space.
Suit yourself Red. I guess I'll head to bed then."
She stands up and tries to backflip onto her bed
'1d10'

Roll #1 8 = 8

472715

>>472708
"Oh, I need some torches. Yeah, maybe something better than hooves to fight with, I can find it on my own thou, nothing to worry about."

472716

>>472713
Landing neatly.
She rubs her back a bit and starts taking her day clothes off.

472717

>>472713
Wave them away.
"He understood."
>>472712
"You do that?"

472719

>>472717
Iron Dust is a mare. A tomboyish mare, but a mare nonetheless.
"We're going to try, at least."

472720

>>472717
They go back to their jar

472721

>>472713
I'll shrug. It was a nice flip.
>>472716
"Good night, Tappins. I enjoyed our matches."
And with that, I'll probably head into one of the other rooms that we've got keys for, pick a spot, and sleep. I'll need myself at peak condition if we plan on fighting that huge thing first thing in the morning.

472722

>>472715
"Probably should get them tonight, then."

I'll get up and head for my own room.
"Goodnight, everyone."

472727

>>472721
"Need a good luck charm?"

472729

>>472719
I know, but my character doesn't.
Wholly fooled by yer trick.
"I help."

472730

>>472727
"I find we make our own luck, but a little extra never hurts."

472732

>>472729
"That's good, we could probably use all the hands and hooves we can get."

472733

>>472732
Nod firmly and start moving back into the inn.
"Why you talk?"

472735

>>472722
I nod and then leave after looking at Red and the lady for a long while. I'll head back into town and see if there is any place that would sell weapons opened.

472736

>>472733
"Magic."
Grin slightly again.

472737

>>472730
A small garment of some kind lands on your head.

472739

>>472735
There is a shop that advertises it engraves weapons, but no outright weapon vendors.

472742

>>472737
Ah. So that's what she meant. Once I take it off my head, I'll wave with my free hand as I go.
"I'll keep it safe."

472746

>>472739
what time is it?
I see. Well, does anywhere sell torches, perhaps an outdoor supply place?

472747

>>472742
"I'll let you in on a secret about it if prove that~"
>>472746
'1d12' pm
>>472746
You can probably just ask for some at the Watch House.

Roll #1 4 = 4

472748

>>472747
Oh, good idea, I'll go see if anyone is there.

472750

>>472747
This woman is dangerous, isn't she.
But it's not really time to sleep, yet. Not even time for dinner. So I suppose I'll head out, after tucking the undergarment in with the rest of my supplies, and wander around Privilege.

472751

>>472736
"Many Magic outside-forest?"

472752

>>472748
A lot is going on, between briefing those going out to man the safe zone checkpoint and hauling material to the basement labs for Mordstein.
>>472750
Starburst went to the Watch House.
You can follow her, or go elsewhere.

472754

>>472752
Should probably follow Starburst. Who knows what trouble she might get into.

472755

>>472751
Nod.
"Aye. Plenty of it."

472756

>>472754
Welcome to the Watch House. It is rather busy in here.

472758

>>472755
"Uh.
Just you fixing dead?"

472760

>>472758
"I don't fix dead, that's Colstein's job as far as I know. I keep those who aren't dead yet in one piece."

472762

>>472760
Shake my head.
"Fix zombies.
Remove Zombie.
Fix dead."

472763

>>472752
I try to find someone who isn't busy. or too high ranking '1d10'

Roll #1 3 = 3

472765

>>472763
It seems pretty much everyone is busy.
You'll need to interrupt them if you want info.

472766

>>472763
"Looking for someone?"

472768

>>472765
interrupting? No, I couldn't.
>>472766
"Oh.. I was hoping someone would um.. let me have torches.."

472769

>>472762
"Killing them? That's the easiest option. But we've fought stuff like this before and managed to fix some last time."

472770

>>472769
"How?"

472771

>>472768
"Torches?"

472772

>>472771
I nod "Yea, something that holds fire."

472773

>>472772
"Preparing for us going back into the mire?"

472774

>>472770
"Not sure, you'd have to ask Coltstein."

472775

>>472774
"Colstein Magic too?"

472776

>>472773
"Yea, I want to be ready, and if I had something to carry fire, I would be.. much more useful."

472777

>>472775
"That's right."

472778

>>472776
"You were plenty useful."
I'll pat her head.
"But I'll admit, torches would have made exploring those houses easier."

472779

>>472777
"Eye him now?"

472780

>>472778
I smile "Well, if you think so, but I was useless at fighting.. I didn't like being useless."

472781

>>472779
"He's sleeping, you'll have to wait."

472782

>>472781
"He alone fight zombie?"

472783

>>472780
"Fighting isn't for everyone. Just look at the doctor. He's rather hopeless at it. Your talents likely lie outside of combat, but that doesn't mean you need to worry too much about it if you get into a fight. You have magic, don't you? That can be almost as good as combat techniques, and in some cases better."

472784

>>472782
"I don't rightfully know, I've been out of it the last few hours."

472785

>>472784
Frown.
"We wait?"
Make a drinking motion.

472786

Alright What did I miss?

472787

>>472785
"Yes, some of us need rest. Thirsty?"

472788

>>472787
Nod.
"Stalking long, tired."

472789

>>472783
"Well.." I glace back at my cutie mark. "I don't know about that.. my magic is.."

472790

472792

>>472788
Anyplace where I can get this strange girl a drink?

472794

>>472790
"To much like what we fight.. its scary.. and this appeared when I figured out I could do it.."

472795

>>472792
Grand Inn has a bar.
There are several alehouses and restaurants too.

472797

>>472795
Lead her to the bar.

472798

472799

>>472794
"Everyone has that sort of fear. It takes a strong will not to become the monsters we fight, after all. You should be fine, though. Much good can come from your magic, like we all saw at the carnival."

472803

>>472797
Hop in.
What's the place like?

472804

>>472786
Tappins told you where to find the hiding witches out in the mire.
Faffing is allowed until you all want to go fight the giant undead.
>>472797
>>472803
It's not too big, as it mostly exists to serve those staying at the inn. It's mostly empty at this hour too.

472805

>>472799
"Right, that.. well. that's why I am looking for a way to hold fire, see. what I did with that cure, I can do it to fire.."

472806

>>472804
>>472797
Look around confused
"Where river?"

472809

>>472805
"Interesting. Have you tried any of the supply shops?"

472810

>>472809
"I didn't see any on sale.."

472812

>>472810
"They might have been bought up by the guard, to light the quarantine wall. I suppose we'll have to ask one of the guards."
I'll look around the watch room. Any guards looking like they've started to slack off? '1d10'

Roll #1 7 = 7

472813

>>472804
That was a good nap, I think.
Let's see what's going on.

472815

>>472804
That's fine?

>>472806
"River? No river here, girl. Come."
Take place at the bar itself.

472817

>>472815
Silently follow and sit.

472819

>>472812
I nod and follow you.

472820

>>472815
>>472806
"Afternoon.
Something in particular you two would like?"
>>472812
>>472819
A few are returning from their shift at the checkpoint.

472821

>>472804
If that is the case, then can I go out and find them on my own or do I need the party with me to engage them? Are they dangerous(or that dangerous needing force to confront them?)

472823

>>472820
Stare at him.
"Water."

472824

>>472820
"What can ya offer?"

472826

>>472820
Go over there with Dusty and Madaela.

472827

>>472820
Excellent.
>>472819
"There is your guard. Make your request."

472828

>>472826
By that I mean, walk to them.

472829

>>472826
"I memory you!"

472830

>>472824
"Got some nice import wine corked from earlier."
>>472823
"Want ice in it?"

472832

>>472829
I sit down at the bar.
"I remember you as well. The girl from the home in the quarantained zone. Are you a traveler?"

472833

>>472830
"No. No drink ice."

472834

>>472826
"Doc, did you have a nice nap?"

>>472830
"Sounds fine."

472836

>>472832
"Traveler?"
Look confused at him.

472837

>>472827
>>472820
I nervously walk up to the guards. "Excuse me, do you have a moment?"

472838

472840

>>472834
"It was okay. Has anything happened meanwhile?"

>>472836
"Uh….that's when your home is somewhere far away."

472841

>>472840
"Yes, far.
Beyond swamp."

472842

>>472840
"Spoke a bit with Honeysweet and our friend here."

472844

>>472833
"Alright."
He just pours you a glass of water.
>>472834
He gets out the bottle and pours the rest into a tall glass
>>472837
"Hm? What do you need?"
>>472821
They are out in the swamp. You need to cross the Zone before you can get there. So the Undead Giant is in the way.

472845

>>472844
Not like I want to drink some of that piss-looking stuff.

472846

>>472844
If that is the case faffing it is.
Go and find the Doctor Colstein, where is he anyway?

472849

>>472844
"Um.. do you have some extra torches, or lanterns or something like that?"

472850

>>472842
"Honeysweet. What do you think of her?"

>>472841
"I figured. What brings you to Privilige?"

472851

>>472846
At the Grand Inn bar.
>>472849
"Sure. Ask the armory. Down that hall, on the left."

472852

>>472850
"Bear mouth me to."

472853

>>472852
"….You ran away from a bear?"

472854

>>472853
Shake my head.
"Bear…"
Make a motion of speaking with my hands.
"Mouth…"
Then bring them both together after a wide swing.
"Me…"
ANd finally mime walking with my fingers.
"To foot."

472855

>>472854
I scratch my chin.
"….A bear told you to get here?"

472856

>>472855
"Told.
Mouth.
Yes."

472857

And then I was here too

472858

>>472844
Take a sip.

>>472850
"She's grieving."

472860

>>472858
"…she is? I didn't have much chance to talk to her yet, but she did seem like she was dealing with something."

>>472856
"Instead of mouth we say talk.
The bear talked to you."

472862

>>472851
"Thank you!" I give them a slight bow and go to the armory.

472863

>>472860
"You mou- Talk strange.
Words not sound the same."

472865

>>472862
A few servants are stocking shelves and performing maintenance

472866

>>472860
"She didn't specifically say so, but I think it's fairly obvious."
Nod my head at Madaela.
"Looks like she can speak to animals and control them too. I think she was confused about me speaking anyway."

472868

>>472865
"Excuse me.. Do you.. know if um.. I could have any torches?"

472869

>>472866
"In Village horses no mo-"
Bite my tongue and catch myself.
"Talk."

472870

>>472851
Go to the Grand Inn.

>>472860
>>472866
Wave at them as I approach

472871

>>472868
"What do you need them for? We don't give stuff out to civilians without orders."

472872

>>472869
"I'm not a horse."

472873

>>472872
"You eye like horse. But you magic."

472874

>>472863
"It's important to use the correct words, even if they might sound a bit strange.
Did the bear say why you should come here?"

>>472866
"I might need to talk to her again then sometime, she might do something foolish like this…"

>>472870
"Hello there, Frost."

>>472869
"She's a pony, not a horse."

472875

>>472873
"Horse are bigger."
Spread my wings.
"And they don't have these."

472876

>>472874
Shrug.
"We are bored of Village. Everyone same."

472877

>>472871
"Uh.. you don't?" I back away a step "Sorry, I asked the guards and.. [font4]its for tonight when we go back in to stop the monsters.. "

472878

>>472875
Nod slowly and poke those.

472879

>>472876
"…We? Who came with you?"

472880

>>472877
"Be firm in your purpose."

472881

>>472878
I grin a bit at that.

472882

>>472879
"Bear!"

472883

>>472882
Do you have a bear with you visibly?

472884

>>472877
"I'm sorry, what was that?"

472885

>>472883
Nope. He doesn't like to hang around.
I'm with the hummingbirds and the fireflies in a jar.

472886

>>472880
>>472884
"I-I want to carry them tonight when we face the zombies!" I say quickly.

472887

>>472878
"You're an odd girl, aren't you?"

472888

>>472885
I look around.
"So…where is he? He's not around is he?"

472889

>>472887
"Never eye one like you."
Keep looking at the wings.
"You don't m- talk language of animals, too.
So strange."
>>472888
"He doesn't like place."

472891

>>472889
"Humans don't talk like animals either, after all."

472892

>>472889
"Maybe it's better that way, I doubt the town guard would like a bear in town."
I cough.
"Eye, you should say see, I've never seen one like you"

472893

>>472891
Frown.
"In Village we do."
>>472892
"See…
Oh, Bear is around.
Stalking."

472895

>>472874
"So they've given us time off after all we've done, but a time off right now. It doesnt seem to be right."

472896

>>472895
Wave at her as she comes to the table.
"More Magic?"

472897

>>472895
"I know you want to help, Frost.
But you can't defeat an undead giant, or cure diseases while you're dead tired. Rest is needed from time to time."

>>472893
Look around worriedly.
"Outside town, I hope?"

472898

>>472897
Shrug.
"He knows."

472901

Whenever you feel #ready

472902

>>472901
#Ready~

472904

472906

472907

>>472901
#ready

472908

>>472901
I can have torches ?

472910

>>472901
#Ready
But not certain how long I have until I'm plagued by children.

472912

>>472897
I just huff.
"It is still not a welcome respite."

>>472901
ready

472913

472915

>>472912
"It is a necessary one, despite what you may think of it.
If you don't rest when you can, you might not be focused enough when it actually matters."

472919

After some much needed sleep, you are ready to head out.
It is '1d12' AM

Your mission is clear. Find Rotunda, Poxmother of Diligence, and put an end to this plague of undeath.
If you feel your chances are too slim, there are two witches hiding out in the western mire. With their aid, Doctor Mordstein could develop a stronger cure that could cure even fully turned zombies.

Whatever goal you want to pursue, the fastest way will be through the Zone. Reports say the Zombie Colossus has been moving closer to uninfected areas, so you might want to tackle it before it can break the quarantine.

You have
>10 Weak Cures
>10 Poison Bombs
>Endless Flask of Poison
You may at any time replace the poison in the flask with Cure. However, this means you will no longer be able to generate new poison bombs.

Current infection rates are
Tityroi 0%
Coltstein 9%
Iron Dust 0%
Red 3%
Frost Cream 10%
Danner 11%
Starburst 0%
Maya 0%
Honeysweet 7%
Madaela 2%

Roll #1 4 = 4

472920

>>472915
I just nod at this

472922

>>472919
That collossus shouldn't be too hard to find

472924

>>472919
We'll see how well we do with the poison first, and use the cures sparingly.
"So, we take out the colossus, find the two witches in the Mire, and then rip the Handball apart on the way back?"

472925

>>472924
>>472919
"Colossus? The big dead?"

472926

>>472919
Let's track it down if we can.

472927

>>472925
I'll nod.
"Yes. The big dead one."

472928

>>472919
Can I stop by Mordstein and get a fresh dose of cure first?

472929

>>472927
Nod firmly.

472931

>>472924
"Sounds like a plan. Be prepared for anything else we might come across."

472932

>>472919
I'll just follow the others.

472933

>>472924
"I'm most interested in the writings of these witches."

472935

>>472931
"If we had anything bigger to use against it, I would feel more comfortable. I don't much enjoy the thought of climbing up that thing to get a good hit."

472936

>>472928
Removing '1d10' infection

Roll #1 3 = 3

472937

>>472935
"I feel the same way, but we'll have to make do. Maybe we should make sure everyone has a few grenades to use right off the bat."

472938

>>472937
"If the legs can be taken out, reaching its head shouldn't be too hard after it falls over."

472939

>>472938
"I'm not even sure aiming for the head will be that effective, but it's worth a shot."

>>472936
wonderful

472940

>>472937
"Go on then, I will take a few."

472941

As you reach the quarantine line a fresh report comes in
"Colossus spotted a few blocks from here. More buildings have collapsed, and it seems to have stopped in an open area. We do not know why."
"We could engage it there… Or lure it closer to the remaining buildings to easily climb it.
Or take a massive risk and lure it all the way here so we could throw more firepower at it."

472942

>>472937
I just shake my head
"I wont be throwing any but if your bags are full I can carry some of those with me.

472943

>>472937
"I could drop a few from the air."

472944

>>472941
"Bringing it here is too risky, we wont want it to spread the virus in the upper area's. What are you thinking?" I scrunched at the soldier.

472945

>>472940
I suppose I should take the time to meet the new arrivals as well. Who's here?

>>472941
"What could you use against it here?"

472946

>>472941
"I think it would be prudent to keep the collossus as far away from the safe zone as we can."

472947

>>472941
"Why climb it?"

472948

>>472941
"Closer, but not too close. I could take a point on one of those buildings to fire at it."

472949

>>472943
"That's a good idea. How many can you hold?"

472950

>>472949
"I can stuff them in my bag and drop them as I go, so as much as I can carry."

472951

>>472950
I nod.
"That's good. Maybe you can keep its attention."

472952

>>472950
"Fly high enough not to be grabbed. We don't know what that poison to the living."

472953

>>472951
"I'll try."

472954

>>472953
"And watch out for anything it could throw at you."

472955

>>472952
"According to the doctor, it shouldn't have much effect unless you're infected."

472956

>>472945
"We have some heavy weapons that were brought here to repel marauders originally."

So what'll it be?
-go fight it in the collapsed area
-bring it closer
-bring it all the way

472957

>>472954
"Aye, that'll be the most dangerous part. Something happens, I'll plummet back to the earth like a rock."

472958

>>472956
Collapsed.

472959

>>472955
"Even so. If she gets grabbed, we lose the entire supply."
>>472956
Collapsed area.

472960

>>472957
"We'll keep an eye out to save you, if that happens."

472961

>>472960
"Much appreciated."

>>472956
Collapsed area.

472962

>>472956
collapsed

472963

>>472959
I look at the grenade
"What does this do to the infected anyway?"

472965

>>472963
Pick one up myself and look at it.
"Rock to throw!"

472966

>>472956
Collapsed then

472967

>>472958
>>472959
>>472962
>>472966
Seems like our decision has been made.

472968

>>472965
"Well its a grenade so I think it will be thrown at them at least or perhaps make them explode and such."

>>472967
I nod at this.

472969

>>472968
"Grenade?"
Look absently at her, still studying the strange rock.

472970

And so you head out to this newly formed arena. It was once a large yard. Possibly a playground. But with most of the surrounding buildings gone, and piles of corpses around the place, it looks more like some nightmarish hellscape.
Before you is the Zombie Colossus. Almost as tall as the building walls.
Prepare for a long battle…

#BOSS
ZOMBIE COLOSSUS


#STATUS
Colossus Leg R: 15/1
Colossus Leg L: 15/1
Colossus Arm R: 15/1
Colossus Arm L: 15/1
Colossus Body: 20/1
Colossus Head: 20/1

472971

>>472970
Sentry, Marksman shot, Head.

472972

>>472970
"Anypony fancy tossing me a grenade or two?"

472973

>>472970
Step back step back.
"A.. any plans?"

472975

This is one of the things that are plaguing our swamp and woods then?
Let out a long shriek.
Call for my animal friends to join me in this fight!
Animal Mastery.

Roll #1 10 + 2 = 12

472976

>>472972
Give him my reserve. "Here."

Also seeing honey has already striekd first, I also attack
Magic bolt
'1d10+1'

Roll #1 6 + 1 = 7

472978

>>472972
I'll hand her one, assuming I have any.

472979

>>472970
Oh boy.
>>472972
"You should already have them."
>>472973
"Don't get hit."
And then I'm off Tumbling. '1d10+3' Aiming for the right leg.

Roll #1 2 + 3 = 5

472980

>>472970
Too bad I can't Lifestream this.
I wish I could raise some stuff.
Too bad about that Inquisitor.

Anyway, shoot the L leg '1d10'

Roll #1 9 = 9

472981

>>472976
>>472978
"Much obliged."
Take to the air.

Roll #1 1 = 1

472984

>>472970
I try to get behind it and backstab it.
[1d10]

Roll #1 8 = 8

472987

How many grenades do we have anyway?

472994

>>472971
You take aim and launch a bolt at the head, slashing apart one of the cheeks.
You have its attention.
>>472975
AT YOUR SIDE, SONG OF THE FOREST!
SING US NOW THE SONG OF OUR PEOPLE!

http://www.youtube.com/watch?v=vSUW-Z_Cnc0#t=10s
You have brought to bear a force some would call out of this world.
#Sir Bearington
Bear
6/5
Huge

>>472979
Your fist slaps off the massive heel harmlessly.
>>472980
Your shot blasts off a piece of diseased meat, exposing mutated sinew and bone.
>>472984
You stab the heel of the right leg, ripping out a piece
>>472987
10.
You can throw one at a time.
>>472981
Angered, the Colossus swings its massive fist, crushing you under it.
You are helpless.

#ZOMBIE COLOSSUS
Colossus Leg R: 12/1
Colossus Leg L: 11/1
Colossus Arm R: 15/1
Colossus Arm L: 15/1
Colossus Body: 20/1
Colossus Head: 15/1

472997

>>472994
Ouch.
Try to get away and back up!

Roll #1 7 = 7

472998

>>472994
I start stabbing the hole I made.
[2d10]

Roll #1 9, 7 = 16

472999

>>472994
Slam another bolt into that head.
'1d10+2'

Roll #1 8 + 2 = 10

473000

>>472994
"Bear! I knew you were around!"
Take a deep breath and open my mouth.
"Let's go my dears!"
Sing the song of the forest, through my veins and through the hummingbirds all around me.
Inspire!

"Mr Bear! The legs!"
Slashes at Leg L.
'1d10'

Roll #1 1 + 2 = 3 / Roll #2 6 = 6

473001

>>472994
Well, let's see how it likes a 1-inch punch to the shin. '1d10+1' same leg.

Roll #1 6 + 1 = 7

473002

>>472997
"Are you allright, Dusty?"

>>472994
More L leg shootan '1d10'

Roll #1 6 = 6

473004

>>473002
"J-Just fine."

473005

>>472994
Marksman shot, left leg.

Roll #1 9 + 2 = 11

473007

>>472994
Shoot its left leg!
Magic bolt
'1d10+1'

Roll #1 3 + 1 = 4

473020

>>472997
It was just several hundreds of pounds of angry meat. No big.
>>472998
This hole… it was made for you. And by you. And enlarged by you.
The leg is slowly coming apart, unable to support the massive weight.
>>472999
Accurate as ever, you shoot the other cheek off, damaging the jawbone
>>473000
The bear claws at the left leg, making the colossus take a step back.
And stepping right on you, crushing you and making you produce a horrible scream.
-1 to all rolls next turn.
>>473001
>>473002
>>473005
Indeed by now BOTH legs seem to be have critical weaknesses in them, making the colossus stumble a lot as it tries to support its weight on exposed bone alone.
>>473007
You take an off-handed kick to the side, but don't get crushed.

#ZOMBIE COLOSSUS
Colossus Leg R: 4/1
Colossus Leg L: 4/1
Colossus Arm R: 15/1
Colossus Arm L: 15/1
Colossus Body: 20/1
Colossus Head: 10/1

473021

>>473020
They don't call me Iron Dust for nothing.
… Let's try to fly again.

Roll #1 2 - 1 = 1

473023

>>473020
Seeing Madeala hurt, I rush to her and try to heal
'1d10+1'

Roll #1 9 + 1 = 10

473024

>>473020
AAAAH PULL AWAY!
Bear, Maul in my revenge!
'1d10-1'

Roll #1 5 - 1 = 4 / Roll #2 2 - 1 = 1

473026

>>473020
I keep on attacking that leg.
[2d10]

Roll #1 7, 2 = 9

473027

>>473020
Keep shooting it!
'1d10'

Roll #1 9 = 9

473029

>>473020
If only I knew how to shatter things. At best, I'll just have to keep hitting that right leg. '1d10+1'

Roll #1 10 + 1 = 11

473030

>>473020
Shoot at the L Leg again '1d10'

Roll #1 5 = 5

473031

>>473020
Keep pouring it on. Take out those legs.

Roll #1 5 = 5

473041

>>473021
You flare up your wings heroically
Then a huge smelly foot crushes you again
http://www.youtube.com/watch?v=-rutX0I6NxU#t=39s
>>473023
>>473024
She's back in perfect shape in no time at all.
However, the bear gets kicked war into the distance
>>473027
You manage to break off more of the jawline
>>473029
Your punch causes the leg to explode in half, making the giant topple over!
>>473030
>>473031
The shockwave of this shakes both of you.

+1 to all attacks next turn as it lies down!

473042

>>473041
#ZOMBIE COLOSSUS
Colossus Leg R: DESTROYED
Colossus Leg L: 4/1
Colossus Arm R: 15/1
Colossus Arm L: 15/1
Colossus Body: 20/1
Colossus Head: 7/1

473043

>>473041
I think I should slam another bolt into the head.
'1d10+3'

Roll #1 4 + 3 = 7

473044

>>473041
"D-Dusty!"
Healing Bonds on Iron Dust and anyone who might need it '1d10+3'

Roll #1 7 + 3 = 10

473045

>>473041
Make way to the head and Tumbling strike the skull. '1d10+3'

Roll #1 8 + 3 = 11

473048

>>473041
Use one of the grenades on its body.

Roll #1 10 + 1 = 11

473050

>>473041
He's a though motherfucker.
Attack again, by the might of Nature!
'1d10'
And I will try to sing the song of the woods.

Roll #1 5 + 2 = 7 / Roll #2 1 = 1

473051

473053

>>473041
"Ow."
Try to crawl from under it.

Roll #1 7 = 7

473055

>>473041
Seeing Madeala is fine I then cast a spell at the giant.
Spell resonance magic bolt

473067

>>473044
>>473053
The wounded stand back up swiftly, ready for action once more.
>>473043
You manage to break the cheekbone as well
>>473045
And you explode the entire skull, showering the area in infected gore.
#PARTY: Roll to dodge on MIN6
>>473050
You attack the body
But in the distance you hear your bear get swarmed by zombies. It might be a while until he returns.
>>473055
You attack one of the arms.

With the loss of so many parts, the body of the giant goes through rapid mutation!
1) A new part emerges. it has 10 hits.
2) Bloating. Breaking further parts causes infection.
3) Frenzy. A dodge roll is needed for every 10 hits dealt to avoid its flailing.
4) Hardening. It only takes half damage.
5) Fury. MIN to hit increases to 7
'2d5'
Further mutation will occur for every destroyed part. The effects stack.

#ZOMBIE COLOSSUS
Colossus Leg R: DESTROYED
Colossus Leg L: 4/1
Colossus Arm R: 14/1
Colossus Arm L: 15/1
Colossus Body: 8/1
Colossus Head: DESTOYED


Roll #1 3, 5 = 8

473071

>>473067
Dodgan '1d10'

Roll #1 8 = 8

473074

>>473067
Didn't the bear have huge, meaning he was still up? The first roll was for him to keep attacking, the one on +2 for me to Inspire.
Dodge!
And Bear tries to get up!
'1d10'

Roll #1 3 = 3 / Roll #2 7 = 7

473075

>>473067
You missed my posts, man.
>>473026

I attack his other leg.
[2d10]

Roll #1 9, 6 = 15

473076

>>473067
TAKE TO THE AIR ALREADY
I'M A PEGASUS GODSDAMMIT
DODGE THAT WHILE IN THE AIR TOO Which gives pegasi a +1 right?

Roll #1 10 + 1 = 11

473077

>>473067
Dodge.

Roll #1 5 = 5

473078

>>473067
Marksman shot at the body!
'1d10'

Roll #1 10 = 10

473082

>>473067
Dodging. '1d10'
And I'll set my sight on its right shoulder, so that I can get rid of its arm. '1d10+1'

Roll #1 8 = 8 / Roll #2 10 + 1 = 11

473083

>>473075
>>473026
Let me just count those both then.
You manage to destroy the other leg, but suffer '1d10' infection from spashback.
>>473077
You, too, suffer '1d10' infection
>>473074
As do you '1d10'
>>473078
And so do you, for standing still and shooting when told to dodge. '1d10'
>>473071
>>473076
>>473082
You are fine however

Roll #1 5 = 5 / Roll #2 1 = 1 / Roll #3 7 = 7 / Roll #4 3 = 3

473085

Further mutation occurs
'1d5'

Roll #1 1 = 1

473086

>>473083
I'm not afraid!
And it was a nice hit, wasn't it?

473087

>>473083
Growl like an animal would and pull myself up.
Also, Bear mauls the leg again!
'1d10'

Roll #1 9 = 9 / Roll #2 10 = 10

473088

>>473067
holy
'1d10'

>>473083
Attack it!
'1d10+1'

Roll #1 9 = 9 / Roll #2 9 + 1 = 10

473090

#ZOMBIE COLOSSUS
Colossus Leg R: DESTROYED
Colossus Leg L: DESTROYED
Colossus Arm R: 8/1
Colossus Arm L: 15/1
Colossus Body: 2/1
Colossus Head: 10/1
MIN7 to hit
Dodge roll for every 10 hits caused
A new head emerges

473092

>>473090
Shoot the Body '1d10'

Roll #1 6 = 6

473093

>>473090
Shoot the new head!
'1d10'

Roll #1 9 = 9

473096

>>473090
Keep attacking the right shoulder. One-inch Punch. '1d10+1'

Roll #1 8 + 1 = 9

473097

>>473083
I attack the body.
[2d10]

Roll #1 1, 5 = 6

473098

>>473090
'1d10' magic bolt an arm.

Roll #1 5 = 5

473100

>>473083
>>473090
Yes I'm fine!
Now drop a grenade on that fucker! On his body!

Roll #1 8 = 8

473102

>>473090
Get back up and Marksman Shot the body

Roll #1 2 + 1 = 3

473104

>>473090
Magic bolt on the body!
'1d10+1'

Roll #1 4 + 1 = 5

473107

>>473090
>>473087
Aim that Maul at the L Arm.

473112

>>473087
>>473107
You get back up
In the mean time, your bear goes fight the left arm
>>473097
It slams an elbow down on you, crushing you horribly and leaving you helpless.
>>473102
>>473100
>>473104
The body explodes!
Pieces of sharp bone scythe Danner and Frost Cream down.
>>473093
As the head grows meaty appendages, you shoot it before it can start walking about.
>>473098
The now detached arm smacks you aside
>>473096
While you strike the other arm

Mutation '1d5'

Roll #1 5 = 5

473114

>>473112
#ZOMBIE COLOSSUS
Colossus Leg R: DESTROYED
Colossus Leg L: DESTROYED
Colossus Arm R: 5/1
Colossus Arm L: 11/1
Colossus Body: DESTROYED
Colossus Head: 8/1
MIN8 to hit
Dodge roll for every 10 hits caused
A new head has emerged

473115

>>473114
Slam a bolt in that head!
'1d10+2'

Roll #1 7 + 2 = 9

473116

>>473112
>>473114
Alright. Almost there. A few more ought to sever the arm. '1d10+1'

Roll #1 8 + 1 = 9

473117

>>473112
Dive down and slash at the right arm with my sword.

Roll #1 3 = 3

473120

>>473114
Inspire!
'1d10+2'
L ARM!
'1d10'

Roll #1 4 + 2 = 6 / Roll #2 3 = 3

473121

>>473112
Shoot the R Arm '1d10'

Roll #1 10 = 10

473125

>>473114
I run in and go after the head this time.

Roll #1 1 = 1

473129

>>473112
Uggh,,,
Heal myself
'1d10+1'

Roll #1 1 + 1 = 2

473132

>>473112
I try to get up.
[1d10]

Roll #1 9 = 9

473133

>>473114
uh, I have a lit torch now right? raise dead on the fire '1d10+2'

Roll #1 3 + 2 = 5

473134

>>473115
You manage to wound the hard, mutated head
>>473116
And even you leave a dent in the arm
>>473117
The arm catches you and slams you onto the ground
>>473120
Before slamming you off your feet, along with your bear.
>>473125
The head bounces up and lands on top of you. You are stuck inside its mouth, and are being chewed.
>>473121
You manage to hit a critical point on the arm, causing it to break apart
>>473129
But the remaining arm slams down on you, leaving you crushed and helpless.
>>473132
You stand up with ease
>>473133
But you get slapped aside before you get the spell off.

#The head and arm go into a frenzy! Roll to dodge VS '1d10'

Mutation
'1d10'

Roll #1 9 = 9 / Roll #2 5 = 5

473135

>>473134
Dodge!

Roll #1 4 = 4

473136

>>473134
dodgan '1d10'

Roll #1 7 = 7

473137

>>473134
Dodge!
'1d10'

Roll #1 8 = 8

473138

#ZOMBIE COLOSSUS
Colossus Leg R: DESTROYED
Colossus Leg L: DESTROYED
Colossus Arm R: DESTROYED
Colossus Arm L: 11/1
Colossus Body: DESTROYED
Colossus Head: 6/1
MIN9 to hit
Dodge roll for every 10 hits caused
A new head has emerged

473139

>>473134
'1d10' dodge

Roll #1 5 = 5

473141

>>473134
Get myself outta there!

Roll #1 2 = 2

473143

>>473134
Dodge the flailing! '1d10'
Tumble into the Head and knock the inquisitor loose. '1d10+3'

Roll #1 6 = 6 / Roll #2 6 + 3 = 9

473146

>>473134
Oh crap..
'2d10'

Roll #1 2, 2 = 4

473147

>>473135
>>473136
>>473137
>>473139
>>473141
>>473143
>>473146
Everyone takes a beating. But that's fine. Just two more… massively hardened pieces left.
Danner does get out of the mouth though.

473149

>>473147
Time for another bombing then.

Roll #1 5 = 5

473150

>>473147
Marksman shot, not too long now until it dies!
'1d10'

Roll #1 9 = 9

473151

>>473147
More shootan '1d10'

Roll #1 2 = 2

473152

>>473147
'1d10+2' please raise firey minion now

Roll #1 10 + 2 = 12

473153

>>473147
That was not pleasant.
Return the favor with some bullets. Marksman Shot again.

Roll #1 5 + 2 = 7

473154

>>473147
One-inch punch it in the face. '1d10+1'

Roll #1 1 + 1 = 2

473155

>>473147
Ghhh…
Natural Element, unleash the fireflies.
Heal Bear.
'1d10'
And he attacks!
'1d10'

Roll #1 8 = 8 / Roll #2 9 = 9

473156

>>473147
I keep attacking.
[2d10]

Roll #1 1, 9 = 10

473158

>>473134
Ugghh… what happened.
Try to stand up.
'1d10'

Roll #1 8 = 8

473163

>>473149
You throw a third bomb, melting part of the arm
>>473151
But in retaliation the arm crushes you helpless
>>473152
You summon a great roaring minion of flame with 10 Hits
>>473153
>>473150
You manage to damage the hardened beat notably with your display of firearm skills
>>473155
And you heal your Bear who swats away at the remains of the giant
>>473156
Before it crushes Tityroi, but not before he can also damage it back
>>473158
And you stand back up.

#ZOMBIE COLOSSUS
Colossus Leg R: DESTROYED
Colossus Leg L: DESTROYED
Colossus Arm R: DESTROYED
Colossus Arm L: 3/1
Colossus Body: DESTROYED
Colossus Head: 3/1
MIN9 to hit
Dodge roll for every 10 hits caused
A new head has emerged

473166

>>473163
Get the fuck up! '1d10'

Roll #1 4 = 4

473167

>>473163
I try to get back up.
[1d10]

Roll #1 4 = 4

473168

>>473163
Heal Coltstein now!
'1d10'
And Bear finishes it!
'1d10'

Roll #1 5 = 5 / Roll #2 4 = 4

473169

>>473163
Swoop down, activate my mecha limb and Heal Coltstein.

Roll #1 10 + 1 = 11

473172

>>473168
>>473169
"T-thanks." I rub my head

473173

>>473163
Shoot whatever is left.
'1d10'

Roll #1 1 = 1

473174

>>473163
Tumble up, and hopefully crack the head like a giant egg. '1d10+3'

Roll #1 9 + 3 = 12

473175

>>473163
Alright, now,
'1d10' minion attacks the remaining arm.
'1d10' electric magic bolt the head.

Roll #1 5 = 5 / Roll #2 4 = 4

473177

473178

>>473166
>>473169
Coltstein is back up
>>473167
But tityroi remains down
>>473173
And is soon joined by Honeysweet who gets swatted like a fly by the arm.
>>473175
You both get smashed aside in one sweeping motion
>>473168
As do you.
Things seem grim…
>>473174
Until Red punches right through the head, leaving nothing but pieces of meat on the ground!

The arm goes through a final mutation
'1d5'

Roll #1 3 = 3

473180

>>473163
Heal myself
'1d10+1'

Roll #1 2 + 1 = 3

473181

>>473178
Haha shoot the arm '1d10'

Roll #1 2 = 2

473183

>>473178
Help Honeysweet up.
'1d10'

Roll #1 3 = 3

473185

The arm goes berserk.
Roll to dodge.
'1d10'

#ZOMBIE COLOSSUS
Colossus Leg R: DESTROYED
Colossus Leg L: DESTROYED
Colossus Arm R: DESTROYED
Colossus Arm L: 3/1
Colossus Body: DESTROYED
Colossus Head: DESTROYED
MIN9 to hit
Dodge roll every other turn
A new head has emerged and was destroyed again


Roll #1 2 = 2

473186

>>473178
Now… back to the fight! Drop another bomb!

Roll #1 6 = 6

473188

>>473185
And dodging. '1d10'

Roll #1 10 = 10

473189

>>473178
Gowl and stand up.
Bear does one more attack!
We are not helpless, right?
'2d10'

Roll #1 5, 1 = 6

473190

>>473185
Dodgan '1d10'

Roll #1 9 = 9

473191

>>473185
'2d10' dodge

Roll #1 10, 8 = 18

473193

>>473185
dodge!

Roll #1 9 = 9

473194

>>473178
Stand up…
'1d10'

Roll #1 8 = 8

473195

>>473178
"Help!"
[1d10]
Where's that capra I recruited when I need him?

Roll #1 6 = 6

473197

>>473185
[1d10]

Roll #1 1 = 1

473201

>>473185
dodgan
'1d10'

Roll #1 2 = 2

473202

>>473180
>>473181
>>473183
>>473186
>>473188
>>473189
>>473190
>>473191
>>473193
>>473194
>>473195
>>473197
>>473201
And after a final flailing rampage, the arm melts into goo in a cloud of toxic gas.
Battered and bruised, you emerge victorious.
Tityroi '1d10'
Madaela '1d10'
Coltstein '1d10'
and Frost Cream '1d10'
Get splashed with the melted goop, causing further infection.

Roll #1 5 = 5 / Roll #2 3 = 3 / Roll #3 5 = 5 / Roll #4 3 = 3

473203

>>473202
How infected are we?

473206

>>473203
Tityroi 10%
Coltstein 14%
Iron Dust 0%
Red 3%
Frost Cream 13%
Danner 9%
Starburst 0%
Maya 0%
Honeysweet 10%
Madaela 12%

10 Cures
6 Poison Bombs

473207

>>473202
Look myself over.
"What is this swamp-water?"

473208

>>473202
I haul myself up.
"Good work, all of you. Is everyone all right?"

473210

>>473208
I nod in confirmation.

473212

>>473208
"I'm fine."

473213

>>473202
I'll breathe a bit heavily, but wipe a bit of gore off myself nonchalantly.
>>473208
"I am no worse for the wear. How are the wizards and the healers?"

473215

>>473208
I spit some blood
"Not much but I can manage."
Heal myself.
'1d10+1'

Roll #1 2 + 1 = 3

473217

>>473208
"Covered in dark-swamp!"

473218

>>473208
I cough.
"I think so."

473219

>>473206
Ugh.
Apply some cures to Tityroi, Frost, Honeysweet and MAdaela

473221

>>473219
Look confused at him.
"What this? Heal?"

473223

>>473221
"Yes. It's a cure. To help those symptoms."

473226

>>473219
Tityroi '1d10'
Frost '1d10'
Honey '1d10'
Mada '1d10'

Roll #1 6 = 6 / Roll #2 10 = 10 / Roll #3 8 = 8 / Roll #4 2 = 2

473227

>>473210
>>473212
>>473213
>>473215
>>473217
>>473218
>>473218
"Good. Unless you think otherwise, take some cure. We're moving on."

473228

>>473208
"Yeah, I'm fine.
Glad that thing is dead."

473229

>>473221
"Yea, he's a doctor."

473230

>>473223
"I feel-"
>>473226
What's the mutation's effect?

473232

>>473219
"Thanks, doctor~"

>>473227
"I'm good now. Let's go."

473234

>>473227
"I seem to have escaped mostly unscathed."
>>473228
"It is but one of many. Keep your focus."

473235

>>473230
Infection: Generated by Zombies. Cured with Cures. Failing to get up from Helplessness while infected causes 1 hit on a random party member as you flail around wildly.
1% - Damages random party member when failing to stand up
20% - Getting up from Helplessness is MIN7
40% - Getting up from Helplessness is MIN8
60% - Getting up from Helplessness is MIN9
80% - Getting up from Helplessness is MIN10
100% - Getting up from Helplessness is not possible until someone administers a cure
Giving someone else a cure is always MIN6 and counts as helping the up

473237

>>473227
Perhaps I need some cure. drink 1

473238

>>473232
"You're welcome."

>>473237
I gave you one.
It healed 10points

473240

>>473229
"I memory doctor.
We…"
bring my hands together a few times, looking for a word I don't know.

473241

>>473234
"I'm not done with them yet."

473242

I turn in the direction of the mire, ready to go find that hovel.

>>473241
"Good, because there'll always be more. Let's go."

473243

>>473240
"talked?"

473244

>>473241
"Good. But don't let it blind you either. We can't have you running off and dying before we come back."

473245

>>473221
"Magic."

473247

Please vote
1) keep going into the mire
2) pause here

473248

>>473240
I frown "What's wrong?"

473249

473251

>>473238
"Thanks." I smile and stretch.

473252

>>473243
>>473248
Shake my head.
"Ey- seen before. More and more!"

473253

>>473247
this is a good pause area if you're flagging

473254

>>473251
"No problem."

>>473252
"We met before."

473255

>>473247
I'm fine with a pause.

473256

>>473242
"Let's."

>>473244
"I won't die easily."

>>473247
This is a good place to pause at

473258

>>473254
Let out a sigh.
"Thank you."

473261

>>473248
stop
>>473254
>>473252
"Yes. Doctor Coltstein, he travels with us."

473262

>>473247
#good pause point.
>>473256
"Anger can make you sloppy. Keep that in mind."

473264

>>473262
"I think my marksmanship didn't suffer."

473265

NEXT TIME ON RED AND YELLOW
GREEN
PURPLE
AND A MIRE

473267

>>473264
"Yet."

473270

>>473267
"Warn me again when it does."

473272

>>473270
"Don't let it, and you won't hear a word from me."

473279

>>473272
"It worked well for me so far."

473283

>>473279
"That doesn't mean you shouldn't still be cautious. A patient fury is much easier to bring to fruition than one that endangers you, and your traveling companions."

473287

>>473261
"I not… M-e-t you, before. I am Madaela."

473289

>>473283
"I don't care about danger. Not anymore."

473292

>>473289
"You should. You're no good to anyone, least of all yourself, dead."

473293

>>473289
"That's not a very healthy attitude to have when traveling in a group."

473298

>>473289
"You should still be careful.
Try not to take too much risks…"

473300

>>473292
>>473293
>>473298
"I won't endanger any of you, stop worrying."

473302

>>473300
"Endangering yourself is also out of the question."

473304

>>473287
"I'm Starburst."

473305

>>473302
"Yeah, sure."

474157

Bodies are ready
Butts are held
It's time to head out to the mire and find some answers.

There are two viable routes to the Western Mire - go around Privilege, or cut through the Zone for a shortcut.

474158

>>474157
"Unless anyone has any objections, I think we should take the safer route after that last encounter."

474159

474160

>>474157
Through the zone

>>474158
"No."

474161

>>474157
>>474158
"Time is of the essence, I should think. Who knows when another titan might appear."
I'll shrug.
"Shortest distance is a straight line, so as long as we don't cause a ruckus, we should be able to sneak through the Zone."
I'll glance at Honeysweet for that last bit.

474162

>>474161
"That's part of why I suggested it."

474163

>>474162
"Going around, while likely safer, isn't going to get us there faster."

474164

>>474161
"We took down this one. We can handle the normal ones."

474165

>>474157
>>474158
"That not all of big corpses?"

474166

You can get an overview of the area if you climb one of the ever familiar ladders, or just head due west and hope for the best.

474167

>>474166
"We are wasting time.
Argument over.
We're not going around."
Head west.

474168

>>474164
"Considering that Mordstein's cure might be able to help them, even now? I'd prefer we not fight them unless absolutely necessary. They are a distraction."
>>474165
"Possibly. It might take time for another big one like that to crop up, though."
>>474166
An ounce of prevention is worth a pound of the cure. I'll climb-
>>474167
Dammit. Follow.
"And what happened to not endangering the rest of us?"

474169

>>474163
"I know. I'm not convinced rushing through things is helping us."

>>474166
I'll go up one of the ladders to get a look around, then.

>>474167
I just roll my eyes.

474170

>>474168
"This is not a danger."

474171

>>474169
The walls around the city have crumbled in parts.
It will be possible to get into the mire without needing to locate a gate. All you need to do is avoid, or go straight through, the undead in the area.

PARTY: ROLL 1d10 EACH

474172

>>474170
"Walking off blind into an area we know has zombies in it is endangering yourself, and any who come with you."
>>474171
Evade the dead. '1d10'

Roll #1 7 = 7

474173

>>474171
'1d10'

>>474172
"We can kill them."

Roll #1 7 = 7

474174

>>474173
"And while we waste time doing that, the infection spreads."

474175

>>474171
'1d10'

Roll #1 10 = 10

474176

>>474174
"We would waste more time going around."

474177

>>474171
"Well that's convenient…"

I'm going to try and sneak my way over to them.

Roll #1 2 = 2

474178

>>474172
>>474173
>>474175
>>474177
You have managed to avoid 26 of the '1d40' zombies between you and the West Mire

Roll #1 25 = 25

474179

>>474178
Alright follow the others.

474180

>>474178
Ha ha, we even avoided the one invisible zombie.

474181

>>474178
Sir Bearington is one stealthy motherfucker.

474182

>>474178
That is all of them.
With remarkable stealth, and luck, you manage to find a route that leads past all the zombies without ever needing to engage them.

Before you lies the the rather bleak Misery Mire. To the northeast lie the ruins of Diligence. However, somewhere in this western area, is the hiding place of two rogue witches.
Best get looking.

474183

>>474182
Time to hunt for tracks. Signs of passage. Anything like that shack that Tappins mentioned. '1d10'

Roll #1 9 = 9

474184

>>474182
All right, let's scope out the area. Are there any hamlets that stand out?

Roll #1 3 = 3

474185

>>474182
Alright keep close to the others.
I then look at the notes I got in the infected area about this cure. If I could only have it translated or the witches teach me their way of speaking.
Alright lets find them
'1d10'

Roll #1 8 = 8

474186

>>474178
Keep going

474187

>>474183
>>474184
>>474185
In the far distance you can see landmarks that resemble those mentioned by Tappins.
However, the mire heaves beneath you. Tread carefully.

Finding a safe route to across the Mire will need '1d5' successful checks from each of you.
If you fail… well, you'll see.

Roll #1 4 = 4

474188

>>474187
I should be okay, I'm a ranger.
'1d10'

Roll #1 3 = 3

474189

>>474187
Great. Well, here we go.

Roll #1 10 = 10

474190

>>474187
Let's navigate that swamp! '1d10'
>>474185
"Want me to carry you? Step in the wrong sinkhole and all that would be left is your hat."

Roll #1 9 = 9

474191

>>474187
Whelp lets do this.

>>474190
or not.
"Oh, th.. thanks." I smile and grab on his back again.
"I hope you dont mind, its been far too many times I've clinged on your back."

474192

>>474191
"You're not that heavy."

474193

>>474187
Let's hope.

Roll #1 2 = 2

474194

>>474192
"Well thats obvious." I just shrug.

474195

>>474189
>>474190
There are small knolls and hillocks of dry land to walk on, allowing you to avoid the worst of this part of the mire
>>474188
However you decide to cut straight through. You sink a bit, then hit something solid.
To your horror, it rises up from the swamp!
>>474193
And brings along friends!

You face 4 Mire Zombies!
They are
1-5) Normal
6) Bloated
7) Huge
8) Tough
'4d8'

Roll #1 4, 7, 4, 1 = 16

474196

>>474195
#ENEMY
Huge Mire Zombie 20/1
Mire Zombie A 10/1
Mire Zombie B 10/1
Mire Zombie C 10/1

474197

>>474195
>>474188
>>474193
"Quick, onto dry land!"
And I'll let the zombies come to us. Waiting for the Huge one to walk into my One-Inch Punch. '1d10+1'

Roll #1 9 + 1 = 10

474198

>>474195
Oh no.
Fire a magic bolt at the normal (C) one
'1d10+1'

Roll #1 8 + 1 = 9

474199

>>474196
Sentried Marksman shot that huge one!

474200

>>474195
"Back!"
Hit one of the zombies rising from the mire with my staff.
'1d10'
And Bear tries to maul their heads out!
'1d10'

Roll #1 4 = 4 / Roll #2 5 = 5

474201

>>474197
>>474199
Your combined initiation takes an arm off the huge zombie. It seems to not slow down much, bit at least you did some damage.
>>474198
Your bolt slashes off a chunk of flesh, pushing the zombie back
>>474200
The two other zombies attack you and your bear, splashing mire water as they rampage.

Madaela 3/5
>Bearington 5/5
Honeysweet 8/6
Frost Cream 5/5
Red 5/5

#ENEMY
Huge Mire Zombie 10/1
Mire Zombie A 10/1
Mire Zombie B 10/1
Mire Zombie C 6/1

474202

>>474201
Marksman Shot the big dude.

Roll #1 8 + 2 = 10

474203

>>474201
Down with the mire zombies!
But first, go down Reds back and try to heal Madeala
'1d10+1'

Roll #1 7 + 1 = 8

474204

>>474201
Slam a fatty bolt into MZA
'1d10+2'

Roll #1 10 + 2 = 12

474205

>>474201
Now that Frost Cream's off my back, I'll uppercut the Huge Zombie. '1d10+1'

Roll #1 1 + 1 = 2

474206

>>474205
Your fist gets stuck in its gut, and it pushes you down into the mire.
Infected water engulfs you, dealing '1d10' infection and leaving you helpless.
>>474202
You fire on it as it falls, ripping its back open
>>474203
Your heal brings her back to full potential
>>474204
And your shot almost destroys the entire zombie in one go

#ENEMY
Huge Mire Zombie 3/1
Mire Zombie A 3/1
Mire Zombie B 10/1
Mire Zombie C 6/1


Madaela 5/5
>Bearington 5/5
Honeysweet 8/6
Frost Cream 5/5
Red HELPLESS/4

Roll #1 5 = 5

474207

>>474206
Glurgle glurgle.
Tumble up '1d10+3'

Roll #1 8 + 3 = 11

474208

>>474206
Finish off the huge one.
'1d10'

Roll #1 6 = 6

474209

>>474206
Alright, fire the undamaged mire zombie
Magic bolt spell resonance

474210

>>474206
Let's strike that one that's managed to avoid being hit yet.

Roll #1 10 = 10

474211

>>474206
Time to double up!
They are too strong for me!
Fall back and call the birds to my aid!
'1d10+2' inspire!
Bear, MAUL!
'1d10'

Roll #1 7 + 2 = 9 / Roll #2 10 = 10

474212

>>474208
>>474207
In a burst of muck and gore, Red flies up from the corpse of the huge one
>>474209
>>474210
As you both turn to fire on the other zombie
>>474211
In an inspiring burst, the birds grant +1 to all rolls
Your Bear also assaults another zombie, dealing hefty damage

As it was ignored, the last zombie landed some free hits.
#ENEMY
Huge Mire Zombie DEAD
Mire Zombie A 3/1
Mire Zombie B 4/1
Mire Zombie C 1/1


Madaela 5/5
>Bearington 5/5
Honeysweet 7/6
Frost Cream 5/5
Red 5/4

474213

>>474212
Hell yeah!
alright lets heal Red
'1d10+1'

Roll #1 8 + 1 = 9

474214

>>474212
Roundhouse kick ZomB. '1d10+1'

Roll #1 7 + 1 = 8

474215

>>474212
"Keep singing my beloved!"
'1d10+3'
Beary bear hug to the non-bears.
'1d10+1'

Roll #1 10 + 3 = 13 / Roll #2 6 + 1 = 7

474216

>>474212
Kill off Zombie C then!
'1d10+1'

Roll #1 7 + 1 = 8

474217

>>474212
Thrust, parry, strike.

Roll #1 2 + 1 = 3

474218

>>474213
You are a magic man, you have magic hands.
And they heal your frens.
>>474214
You very nearly take its head off
>>474215
+2!
+2 TO ALL ROLS
MAH GAWD
Also bear stuff happens
>>474216
And the zombie is out for good.
>>474217
However your fancy swordplay lead to a muddy fist to the face.

#ENEMY
Huge Mire Zombie DEAD
Mire Zombie A 1/1
Mire Zombie B 1/1
Mire Zombie C DEAD


Madaela 5/5
>Bearington 5/5
Honeysweet 7/6
Frost Cream 5/5
Red 5/4
Danner 2/5

474219

>>474218
Well, let's do a flash kick and finish the job. '1d10+3'
Those are some good birds.

Roll #1 6 + 3 = 9

474220

>>474218
Off with the head of the last two zombies!
'2d10+2'

Roll #1 6, 7 + 2 = 15

474221

>>474218
Come on and Slam, and welcome to the Mire
'1d10+2'

Roll #1 10 + 2 = 12

474222

>>474218
Let them do the rest.
go and Heal Danner.
'1d10+1'

Roll #1 5 + 1 = 6

474223

>>474219
>>474220
>>474221
>>474222
Victory is years, as the last zombies are torn asunder.
Their clothes seemed to imply they were from an older age. Long dead corpses returning from the mire.

You have three more safe walking rolls to make before you reach the hideout.

474224

>>474223
"That was scary…"

474225

>>474223
Also, walking roll.

Roll #1 5 = 5

474226

>>474223
Keep going…
'1d10'

Roll #1 9 = 9

474227

>>474224
I try to catch my breath.
"Yes it was, now lets get out of here before more arrives."

>>474226
follow her.
'1d10'

Roll #1 2 = 2

474228

>>474225
>>474224
And the kicker is, it ain't over yet!
>>474227
Not by a long shot.

'1d5' more zombies rise
They are
1-3) Normal
4-5) Frenzied
6-7) Bloated
8) Tough
'5d8'

Roll #1 3 = 3 / Roll #2 7, 2, 5, 1, 7 = 22

474229

>>474228
#ENEMY
Bloated Mire Zombie 10/1
Frenzied Mire Zombie 10/1
Mire Zombie 10/1


Madaela 5/5
>Bearington 5/5
Honeysweet 7/6
Frost Cream 5/5
Red 5/4
Danner 5/5

474230

>>474229
Jump back.
"Forest! To me!"
Inspire.

Bear-Bearington, "Make paste of them!"
'1d10'

Roll #1 6 + 2 = 8 / Roll #2 6 = 6

474231

>>474229
"Oh no, more of them!"
FIre at one.
Magic bolt
'1d10+1'

Roll #1 2 + 1 = 3

474232

>>474229
Sentry Marksman the Frenzied one

474233

>>474230
The mire is a part of nature, even if it is ugly.
+1 to all rolls!
Bearington defends you with all his might!
>>474231
The zombie ambles to you and lands a heavy blow with his corroded hoe
>>474232
You take a chunk off it, and in its frenzy, it immediately retaliates!


#ENEMY
Bloated Mire Zombie 9/1
Frenzied Mire Zombie 5/1
Mire Zombie 10/1


Madaela 5/5
>Bearington 5/5
Honeysweet 6/6
Frost Cream 2/5
Red 5/4
Danner 5/5

Should we pause now, or in 5 mins when I go to bed?

474234

>>474233
Yuck,, ack,
"Go back and heal myself
'1d10+1'

Roll #1 7 + 1 = 8

474235

>>474233
Eh, lets have a last turn.
"Aaaah-aaaa-aaah. Ahhh!"
Keep singing!
Bear, Maul.
'1d10'

Roll #1 3 + 3 = 6 / Roll #2 2 = 2

474236

>>474233
We pause when we die
Snarl and slam a bolt in it!
'1d10+3'

Roll #1 5 + 3 = 8

474237

>>474234
You top yourself up and even get the muck off
>>474235
You maintain +1 to rolls, but Bearington gets overwhelmed
>>474236
Your bolt rips off more meat from the abdomen, but it keeps charging

#ENEMY
Bloated Mire Zombie 9/1
Frenzied Mire Zombie 2/1
Mire Zombie 10/1


Madaela 5/5
>Bearington 1/5
Honeysweet 5/6
Frost Cream 5/5
Red 5/4
Danner 5/5

NEXT TIME ON THE OPPOSITE OF BLUE
MORE ZOMBIES
MORE MIRE
AND MORE MISERY

474238

>>474237
Yelp and try to heal barington.
"Go save him girls!"
He keeps smashing.
'1d10+1'

Roll #1 2 + 1 = 3 / Roll #2 3 + 1 = 4

474239

>>474237
Alright lets cast again a spell and push those monsters back.
'1d10+1'

Roll #1 3 + 1 = 4

474240

>>474237
One-Inch-Punch the Frenzied Zombie. '1d10+2'

Roll #1 5 + 2 = 7

477907

For the sake of time, lets assume that during our long break you dealt with those zombies.

Just one last push to the hideout of the fugitive witches now.
Try to make it safely.

477912

>>477907
Push it, baby.

477914

>>477907
I'm a ranger, I can navigate

477915

>>477907
yeh np boss

477916

>>477907
Alright

477919

>>477907
Bear stick with me, I'm in need of some more asskicking power.

477920

>>477912
>>477914
>>477915
>>477916
Making it safely is a collective MIN20
For every point you miss by, a zombie will come.

477921

>>477919
make that MIN25

477923

>>477920
Easy!

Roll #1 3 = 3

477924

>>477921
'1d10'

Roll #1 2 = 2

477925

>>477920
[1d10]

Roll #1 6 = 6

477929

>>477920
'1d10'

Roll #1 7 = 7

477930

>>477920
'1d10'

Roll #1 5 = 5

477936

>>477923
>>477924
>>477925
>>477929
>>477930
Two more zombies climb up from the swamp

They are
1) Normal
2) Bloated
3) Frenzied
'2d3'

Roll #1 1, 1 = 2

477939

>>477936
Sentry Marksman.
Head
Kill them until they die
Again

477944

>>477936
Charge at them and give my sword a wide slash.

Roll #1 7 = 7

477945

>>477936
I attack one of them.
[2d10]

Roll #1 6, 6 = 12

477947

>>477936
Growl together with Bearington.
Maul, Stick until they die
'2d10'

Roll #1 2, 2 = 4

477951

>>477936
'1d10' magic bolt on the zombie

Roll #1 10 = 10

477962

>>477939
>>477944
>>477945
>>477947
>>477951
A frenzied battle sees Madaela get dunked in the mire and Bearington fall helpless, but the zombies are nearly destroyed in one go

#ENEMY
Zombie A 3/1
Zombie B 3/1



Madaela 1/5
>Bearington HELPLESS/4
Honeysweet 5/6
Starburst 5/4
Iron Dust 5/5
Tityroi 5/5

477964

>>477962
Finish the second one.

Roll #1 1 = 1

477966

>>477962
Ouch.
Heal Bearington!
Natural Remedy!
'1d10'

Roll #1 6 = 6

477967

>>477962
'1d10' its only two zombies.. kick one.

Roll #1 10 = 10

477968

>>477962
I attack the first one.
[2d10]

Roll #1 7, 1 = 8

477969

>>477962
Slam a bolt into ZomB
'1d10+2'

Roll #1 1 + 2 = 3

477975

>>477964
>>477966
>>477967
>>477968
>>477969
The mire is proving hazardous. More and more of you trip into unexpected deep spots and get mouthfuls of mire goop

#ENEMY
Zombie A DEAD
Zombie B 1/1



Madaela 1/5
>Bearington 6/5
Honeysweet HELPLESS/5
Starburst 5/4
Iron Dust HELPLESS/4
Tityroi HELPLESS/4

'3d10' infection

Roll #1 6, 2, 6 = 14

477977

>>477975
AAAAH!
Inspire!
'1d10+2'
Bearington, close the deal!
'1d10'

Roll #1 9 + 2 = 11 / Roll #2 8 = 8

477979

>>477975
Snarl and get up!
'1d10'

Roll #1 6 = 6

477981

>>477975
'1d10' help up one of my masters friends.

Roll #1 9 = 9

477983

>>477975
I spit it out and stand up.
[1d10]

Roll #1 2 = 2

477985

>>477975
Stand the hell up!

Roll #1 8 = 8

477989

>>477977
>>477979
>>477981
>>477983
>>477985
You have won, but at a cost.
Tityroi's infection-caused spasms make him kick Starburts as she helps him up.

#ENEMY
Zombie A DEAD
Zombie B DEAD


Madaela 1/5
>Bearington 6/5
Honeysweet 8/5
Starburst 4/4
Iron Dust 5/4
Tityroi 5/4

You can make it to the hideout easily now.
It's an old house, more than half sunk into the mire, with a large tree and tons of moss growing on it. The door is at nearly a 45 degree angle, pointing at the sky.

477994

>>477989
Hop up on the tilted housewalls then, with weapon pointed at the door.

477995

>>477989
"I'm not feeling too well."

478000

>>477995
"I can carry you Mr. Tityroi."

478003

Current infection
Tityroi 10%
Coltstein 14%
Iron Dust 2%
Red 8%
Frost Cream 3%
Danner 9%
Starburst 0%
Maya 0%
Honeysweet 8%
Madaela 10%

478004

>>477995
"I'd Heal you, but I doubt that's what you need here."

478005

>>477995
"Wait. Cure in nature."
Let the fireflies go to him.
'1d10' NR.

Roll #1 5 = 5

478006

>>478000
"No, do we have any of that medicine?"

478009

>>478006
INVENTORY
Weak Cure x6
Poison Grenade x6
Flask: Poison

478027

>>478009
How do all of those work?

478028

>>477994
From inside you can hear panicked breathing.
>>478027
Using a Cure is automatic.
It cures 1d10 infection

478030

>>478009
>>478006
I lift a weak cure to you. "Um.. try this."

478032

>>478028
"Come outside, without any weapons, slowly!"

478035

>>478030
"Thank you."
I scratch your ears-

>>478028
-then I disappear.
Stealth.
[1d10+2]

Roll #1 2 + 2 = 4

478039

>>478035
It's a pretty open mire.
The best you can do is climb the big tree and sit on a branch.
>>478032
"The the fuck are you, dipshit?"

478040

>>478039
"Friends."

478042

>>478039
"You shut your mouth and do as I say, that's what!"

478044

>>478042
"Fuck you!"

478046

>>478044
"Come out here and say that!"

478047

>>478039
>>478044
"Hey, come out!" I fire a magic bolt into the darkness. '1d10'

Roll #1 8 = 8

478048

>>478046
"No. And fuck you too. You sound like a fag."
>>478040
"Never heard of 'em. Sounds like loser shit."

478049

>>478048
Raise a brow and look Bear.
"This nigga seriour?"

478050

>>478049
"Don't look at me. I'm a fucking bear."
>>478047
You can use that to blow the door open

478051

>>478044
"Last warning!"

478052

>>478048
"And you sound like a witch that needs friends before the Inquisition turns your asshole into a hot poker depository."

478054

>>478050
Oh, open the door.

478055

"Do some bear shit and scare her out of there then!"

478057

>>478054
>>478055
A blast of magic and a goddamn bear rip the door off.
Inside, two young witches hug tightly and scream
>>478052
>>478051
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!!"

478058

>>478057
Look at them and smile, arms wide.
"Friends!"

478064

>>478057
I jump down from the tree.
"You two aren't as old or warty as I thought you'd be."

478065

>>478057
Enter.
"Shut it or I'll make you shut it."

478068

>>478057
I blink "S-sorry.."

478069

>>478058
>>478065
"IS THAT A FUCKING BEAR!?"
>>478064
"A capra? Out here in the swamps?"
…not old and warty this one, but she sure looks the part otherwise.

478070

>>478069
Grin.
"Friends!"

478071

>>478069
"No, it is an angry bear. So let's all talk like civilized people. You two are needed."

478072

>>478069
So she's got the robe, hat, and fuzzy woman-mustache?
"The one and only."

478073

>>478069
"Um.. so.. can you.. stop making zombies?"

478074

>>478069
Aim my crossbow at the loud one.
"Tone it down, or say goodbye to your lungs."

478075

>>478071
"Fuck me how many of you are there?"
>>478070
"You just keep your bear the fuck away from us"
>>478072
She has an unfortunate facial structure and eyes that could kill
"How cute."
>>478073
"Us? We're hiding from them!"

478076

>>478075
Keep the grin and stay back.

478077

>>478075
"As many as necessary."
To the woman.
"Then you will have no qualms about helping us put an end to them."

478078

>>478075
"Hiding from them? Why aren't you working with them?"

478080

>>478074
"Ok… fuck…"
>>478077
>>478078
"It wasn't us who made those things. It was the matriarch! Rotunda!"
"We had to escape her castle before anything more went wrong. All we managed to grab was a pair of shoddy wards and some clothes."

478084

>>478080
"The town needs at least one of you to assist in the manufacture of the cure. I don't care which witch, but whichever it is had best come along quietly."

478085

>>478080
"Oh.. I see.."

478088

>>478080
"We need you to help us kill her."

478092

>>478080
Keep my aim on them.
"What wards?"

478096

>>478084
They keep hugging
"We're not too keen to abandon eachother, pajamas."
>>478092
"What are you some kind of idiot? Plague wards. Duh. You know? To prevent infection?"
>>478088
"That's… a tall order little Capra. She's powerful. Very powerful. Far more than either of us, or even both of us together."

478099

>>478096
Take a threatening step towards them.
"We'll be taking those."

478100

>>478096
"Witches aren't that hard to kill. Want us to show you?"

478104

>>478096
"Then both of you come. You should be able to make wards, once in town, and help mass-produce the cure."
>>478100
I'll just look at him for a moment.
"Threats aren't going to get us anywhere at this point. We already have the advantage."

478105

>>478096
"…how do you make a plague ward?"

478107

>>478104
"How, exactly? Not only are there lots more of us, but I've been walking through blood and guts and mud all day and am, very, unhappy about it."

478108

>>478099
"Yeah, sure thing. I'm sure we'll be a lot of help to you when we explode from infection."
>>478104
>>478105
"Wards take time to make. You need the right ingredients concocted from the disease you want to prevent, and a bit of the wearer to make it work."

478111

>>478108
"We survived it, so will you, especially since you did nothing but hid here."

478112

>>478111
"…yeah about that…"
"We were at the heart of it when it was created."

478114

>>478112
I snarl.
"And you didn't do anything to stop it?!"

478115

>>478107
"But you are still alive. That's something."
>>478108
"Time is wasting. You two should return with us to the town. There you will assist doctor Mordstein with his cure."
>>478112
"Then you have all the more reason to help fix the mistake you and your former master made."

478116

>>478112
"Then.. you're not safe alone.. I could help protect you.."

478117

>>478114
"Yeah. Stand up to the elder plague mage. Sure thing, genius. Why the fuck didn't I think of that?"
>>478115
>>478116
"Wait… are you with the Inquisition or something?"

478119

>>478115
"Was that supposed to be an insult?"

>>478117
"We've killed a plague mage and his cronies just last week. Rotunda is nothing."

478120

>>478117
"Only by technicality."
>>478119
"It was a fact."

478122

>>478117
"y-yea, um.. Danner is, we just want… The world to be safe.."

478125

>>478120
"Oh. Mind if I ride on your shoulders while we walk through the rest of the swamp? I've been told my legs are fuzzy and soft."

478128

>>478125
"I mind. And I'll likely already be carrying the small mage, as one misstep and he could sink beneath the swamp."

478129

>>478125
The female witch takes a long look at your legs
"I suppose I can do it …but no funny stuff then."
>>478116
>>478122
>>478120
"Oh great. Get taken by the Inquisition or wait for that hand monster to come rip our assholes off. Fucking. Amazing."

478132

>>478129
"Or work with the inquisition, get clemency, and live out the rest of your days staying out of trouble."

478136

>>478129
"Its better than being alone.. right?"

478139

>>478128
"Oh well."

>>478129
"Please, madam, though I am grumpy I am also a gentleman."

478144

>>478129
"Less talking more moving on."

478147

>>478139
"I've heard stories about Capra gentlemen…"
>>478132
>>478136
>>478144
"We don't get much of a fucking choice now do we?"
He goes pick up his staff by the back wall

478148

>>478147
"No funny stuff either, or you will be wishing you only had to worry about the dead."

478151

>>478147
"No. You don't. And if you try to run, well, I'm sure the tender mercies of the undead wandering the swamp are much preferable to the warm buildings and security of the town."

478153

>>478147
"Oh really? I myself can count the number of capra I know on both hands. They must have been quiet gentlemanly to be so widely known."
I climb up her back and sit on her shoulders.

478164

>>478153
She moves her neck and shoulders around a bit to balance the weight, the catches the staff the other witch throws to her
"…ready…"
>>478148
>>478151
"Lets go then…"

478168

>>478164
"Let's."
And now begins the march back across the swamp.

478170

>>478164
And then we go.

478171

>>478164
Follow red's lead.

478172

>>478164
"Can I wear your hat?"

478178

>>478172
"I doubt it fits you…"
>>478168
>>478170
>>478171
And what a marsh march it will be.

NEXT TIME ON WALKING
WALKING
TALKING
STEPHEN HAWKING

478182

>>478178
I put it on anyways.

478184

>>478182
Roll for fitting
-1 to roll

478206

>>478184
[1d10-1]

Roll #1 10 - 1 = 9

478412

>>478206
You look absolutely fantastic and adorable in a lopsided oversized witch hat.

You have two options
Drag the witches back to Privilege and put them to use with Mordstein
Or head right for Diligence and use them as shields since they know the place.

478413

>>478412
Which one will make more cures?

478414

>>478412
I think we wanted to go to diligence with them.

478415

>>478412
I say the way that's shorter.

478416

>>478413
Mordstein, probably.

478417

>>478413
Mordstein said he can develop a better cure if he gets someone to help him speak Witch.

478418

>>478416
>>478417
I'm all for throwing them to Mordstein.

478419

>>478418
As am I.

478420

>>478419
Finally getting an actual glimpse of you, both witches almost fall over in terror
"FUCK ME YOU REALLY ARE WITH THE WITCH HUNTERS!"

478421

>>478420
"I never get tired of that…"

478422

>>478421
"Oh yeah I bet you get off on it you sick fuck"
"W-what will happen to us now?"

478423

>>478422
"You help make cure."

478424

>>478422
"You help us make the cure, no questions asked. Also, you tell us all you know about Witchspeak."

478425

>>478422
Poke the swearing one with the crossbow.
"Can it, and shut up already."

478426

>>478423
>>478424
"A cure? What the fuck do I look like, a nurse?"
"We do know Witchspeak… any aspiring witch does. What do you need to know"
>>478425
He stands up sheepishly
"Cuntfaced fuckpile…"

478427

>>478426
Look towards Danner.

478428

>>478426
I look concerned.
"Can you teach witchspeak?"

478429

>>478426
Sentried Slam the butt of the crossbow in his face.
That won't hurt him too much, just enough.
"Many more of those comments and I won't let you off this easily."

478430

>>478426
"For now, an interpreter would be fine. Though I'm sure we will have much more to ask you about it before long."

478431

>>478429
He flies crashing back into the mire, and swims back up, spitting blood and mud.
"Ow…"
>>478428
She looks worried
"I don't know? Maybe? Why? I never tried? Please don't hurt me."
>>478430
She just nods silently

478432

>>478431
"Don't make me repeat myself again."

478433

>>478431
"Good. Now you're coming with us, both of you. There are some documents you have to look at."

478434

>>478431
"It, might be useful.. to know it.."
I shake my head a bit "I won't hurt you.. Still humans.."
>>478432
"Please stop hurting them."

478435

>>478433
They both look worried but just bow their heads and walk along.
Better the fire of the torch than whatever else lurks in this mire…

478436

>>478434
Give her a glare.
"He had it coming."

478437

You may return to Privilege when #READY

478438

>>478436
"I'll be the judge of that."

>>478437
#READY

478439

>>478436
"but.. why? He didn't make the monsters."

478440

478441

>>478437
#READY
>>478436
"Why so… Mad?"

478442

>>478437
Ready

>>478441
"I'm not mad."

>>478439
>>478438
"I warned him."

478443

>>478442
I look angry at you "No. We protect them now. Stop hurting them."

478444

The return trip is easier. Perhaps the witches ward off zombies somehow. Hard to tell.
You soon return to the safer gates, and the guards stop you
"Who are these two?"

478445

>>478443
Glare back at her, but say nothing.

>>478444
"Witches."

478446

>>478444
"Witches."
Smile.

478447

>>478445
>>478446
"HA! So you located the source of the plague then? Do we burn them now or in the morning?"

478448

>>478447
"N-no.. um.. they didn't do it, they are going to help us.."

478449

>>478447
"These are not the ones responsible."

478450

>>478447
"Renegade witches, unfortunately not the cause of this plague. We're taking them to Mordstein so he can better engineer a cure. After that…we'll see what happens to them."

478451

>>478447
Smile brigthly.
"Morning!"

478452

>>478448
>>478449
>>478450
"Huh… one would have thought all witches were the same."
>>478451
"Uh… greetings. Do I know you from somewhere?"

478453

>>478452
"If they were, my job would be a lot easier, believe me."

478454

>>478452
"No, in the m-"
Look at the others and facepalm.
"No matter."

478455

>>478452
"If they are all cowards."

478456

>>478454
"Alrighty. You just looked familiar is all."
>>478455
"Cunt."
>>478453
"Head on in then. Mordstein's at the Watch House."

478457

>>478456
"Thanks. Keep up the good work."

Let's go see the doctor.

478458

>>478456
Do I hear that?
'1d10'

Roll #1 5 = 5

478459

>>478458
Just a mumble.

478460

>>478456
follow back to the doctor.

478461

>>478459
Ignore it then.
And follow the others to Mordstein.

478462

Mordstein is still busily working away at his vials and powders, a few fingers sprouting from his shoulder.

478463

>>478462
"You look like crap, doc."

478464

>>478462
"A-are you okay?"

478465

>>478462
"Got a present for you doctor."

478466

>>478464
>>478463
"Hm? Oh nevermind those. If I broke them off every time they grew back I'd hardly have tome for work."
>>478465
"This should be good."

478467

>>478466
"I think you'll like it. You two! Get in here!"

478468

>>478467
"Yes?"
"What the fuck is it now?"
Mordstein raises a brow
"You brought me… loudmouth teenagers?"

478469

>>478468
"Witches."

478470

>>478468
"Loudmouthed witch teenagers."

478471

>>478468
"They know witchspeak."

478472

>>478469
>>478470
>>478471
He raises the other brow too
"Well now. This is quite a gift."

478473

>>478472
"So.. um.. you need any more help?"

478474

>>478473
"Leave them with me. With their aid I can finally make proper sense of my findings and alter the cure to properly counteract the disease. It will, however, take time. Possibly days."

478475

>>478472
"So you can use their help?"

478476

>>478472
"I thought you'd appreciate it. I hope you don't mind if I keep an eye out while they're in here though."

478477

>>478474
"That's…not encouraging. I suppose it can't be helped though."

478478

>>478475
"Oh yes."
>>478476
>>478477
"What's more, you may want to speak with the captain. His scouts have reports that make me think a few days is far too long."

478479

>>478478
"Do you have any more medicine?"

478480

>>478478
"I'm not surprised. Where is he?"

478481

>>478478
Not even wasting more time here, off to the captain I go without another word.

478482

>>478480
"Upstairs."
>>478479
"Some, but my efforts to improve on the formula have not provided much in the way of results."
>>478481
His office is upstairs, under guard.
"Halt. Who sent you?"

478483

>>478482
"Oh.. I think.. we are going back right away.. and there are a lot of zombies.. we could use as much as possible.."

478484

>>478482
I nod and go upstairs.

478485

>>478484
"Is this your pony?"
The door guard points at Honeysweet
>>478483
"I'll gather what I have to spare"

478486

>>478482
"Mordstein. I'm one of the ponies who helped kill that flesh giant thing, and a lot more."

478487

>>478485
Snarl at him very, very angrily.
"I am not his pony."

478488

>>478485
"thanks.." I smile.

478489

>>478485
"She's been following us ever since one of our trips to the zone."

478490

>>478486
"I didn't know Mordstein owned ponies…"
>>478489
"Has it seen a vet since?"
>>478487
"Shus. People are talking."

478491

>>478490
I snarl even more.
"Have you ever been kicked by a pony?"

478492

>>478491
"A pal of mine was, once. That put an end to his love of ponies. And several other things."

478493

>>478492
"You better stop talking me down then, unless you want to experience it first hoof too."

478494

>>478493
"The pony involved was also put down for being dangerous."

478495

>>478494
"I am dangerous."

478496

>>478495
"Threatening a member off the watch could be seen as admitting you are. Who is your owner?"

478497

>>478496
"This pony not put down will be. She useful."
Step forward, animals in tow.

478498

>>478497
"Is it your pony? It sure has a big mouth. Should probably be spayed."

478499

>>478496
>>478498
"I am not owned by anyone!
And you better shut up before I break something on you!"

478500

>>478498
"Spay?"
Look at the fireflies, confused.
"What's this huge ball of shit trying to say?
I'm almost fed up with them all and this close to going back to the forest!
"
Turn again to the idiot.
"She can't be owned, she don't speak the foresttongue."

478501

>>478500
"I think it's when you cut off an animal's ladyparts."
>>478499
"A stray then?"

478502

>>478501
"Eww!"
Make a disgusted face.

Turn to Honeysweet.
"Leave little pony, this is not a place for us!"

478503

>>478501
>>478502
Too mad for this
Turn around, sentried slam.
Give him a good strong kick with my rear legs.

478504

>>478503
Ouch… Start tiptoeying back for the door.

478505

>>478503
Being a trained guard, he gets a chance to counter
'1d10'

Roll #1 4 = 4

478506

>>478503
>>478505
But fails. He is trained to fight humans, not animals.
Rolling to remain conscious
'1d10'

Roll #1 1 = 1

478507

>>478506
Out like a lantern.

478508

>>478506
Right, let's go and see the captain now.

>>478504
"Come on."

478509

>>478508
Whelp. Follow.

478510

>>478509
>>478506
Also, spare a sneaky NR for the guard.
'1d10'

Roll #1 1 = 1

478511

>>478508
>>478509
He is contemplating a map of the city and mire
>>478510
Whatever was left down there is gone now.
He will not be happy when he wakes up.

478512

>>478511
Wince and spare a glance at the fireflies.
"Did you really have to?"

478513

>>478512
"Well you seemed grossed out about his suggestion so we thought, you know, eye for an eye, parts for parts, that shit."

478514

>>478511
Okay, he got what he deserved.
"Your scouts have reports."

478515

>>478514
"Hrm? Who are you? Why weren't you announced?"

478516

>>478513
"Not like he actually did that…"
Oh well.

478517

>>478511
Does the doctor need any help? Maybe I can get those witches to show me a little witch speak?

478518

>>478517
You can stay and observe the translating.

478519

>>478515
"Your guard is sleeping on the job."

478520

>>478518
I will do that. Maybe I can pick some up. '1d10'

Roll #1 3 = 3

478521

>>478520
What part of surmankelontuormiosienijohteistamisneste did you not understand?
>>478519
"Unacceptable."
He pulls a rope nearby
"Fatigue is really becoming a factor in this battle…
But yes. By scouts have confirmed that undead activity in Diligence has increased massively. We fear that if their numbers are not quelled something very bad will happen.
And that… thing that came from Mordstein's arm is still out there in the mire."

478522

>>478521
I give them a confused look and keep observing. '1d10'

Roll #1 7 = 7

478523

>>478521
"So you need it to be hunted down.
As your luck would have it, I was a ranger."

478524

>>478522
It seems that meant a specific liquid derived from a mushroom that grows on a certain tree. All this information was buried in the word.
Witchspeak might take a while to master…
>>478523
"What I need is this city protected. I won't lose any more good men to frivolous hunts. But I will need someone to check out, and possibly clear out, Diligence…"

478525

>>478524
"I'll do it."

478526

>>478525
"One pony against a city coming back to life?"

478527

>>478524
Hm.. well might as well keep trying while we wait.. '1d10'

Roll #1 10 = 10

478528

>>478526
"Yes."

478529

>>478527
Actually… a lot of this makes remarkable amounts of sense when you actually take the effort to think about what is being said.
This… might actually be learnable!
>>478528
"You won't even make it over the mire.
…why do you want to do it?"

478530

>>478529
"I want to kill as many of these things as I can. I have the skills to do it."

478531

>>478529
I smile "I think I get it.."

478532

>>478530
"No, little pony.
Why?"
>>478531
Both the witches look shocked
"You what mate?"
"Are you having a giggle?"

478533

>>478532
Narrow my eyes.
"Do you need able ponies to get the job done or not?
It doesn't seem you can be very picky, can you?"

478534

>>478533
"I usually like to know what fire burns in the hearts of heroes. That is where legends are born.
But if you wish, remain silent."

478535

>>478532
I look down. "Um.. what you're writing.. I think I understand a little.. I could probably.. learn it."

478536

>>478535
They look dumbfounded
"Well that's new"
"Took me months to even grasp the basics"

478537

>>478534
"I do."

478538

>>478537
"My scouts are rearming at their barracks in the side building if you want more info. And spread the news to any that might join. I'd rather mercs tread out there than my Watchmen. This city needs its protectors…"

478539

>>478536
I smile at them "Thanks.. Uh, do you think you'd like to teach me then?"

478540

>>478538
Nod and leave.
Find the scouts.

478541

>>478540
They replaced the door guard.
This one offers you some sugar as you leave, with a friendly smile.
Odds are when the first guard recovers enough to make a report, you won't be welcome in Privilege any more.
>>478539
"I never saw myself as a fucking teacher"
"Maybe? But… isn't the plague a more pressing matter right now?"

478542

>>478541
I don't have much ties to this place anymore anyway.
Refuse the sugar.
Head for those barracks

478543

>>478541
"Yes the plague is more important.. but, Waiting for Danner to return.. he went to report."

478544

>>478542
"Have a nice day little pony."
>>478543
"…did you ever go see that captain?"

NEXT TIME ON FAFF
FAFF
FAFFA
FAFFAN

478545

Alright Im here

478546

>>478545
or not

479514

The Watch Scouts have some new info to share.
The witches are aiding Mordstein.
Tappins and Katar are at the inn if you want them.

479517

>>479514
Right. Let's pester the Scouts. See what info they have today.

479519

>>479514
To the scouts.

479522

>>479514
I have absolutely no idea who any of these people are, so I'll just trail along with Coltstein.
"Think we'll ever get back home, doc?"

479523

>>479514
catch up with the scouts.

479524

>>479514
I want to learn witchspeak and dark arts!
How do?

>>479522
I sigh.
"As soon as we found those Witches…"
Look around
"Whenever that is. I must admit this assignment is more complicated than I had hoped."

479526

>>479524
Well the witches are reading some for Mordstein if you want to listen in.
>>479517
>>479519
>>479523
They are at their barracks, cleaning their gear
"From the smell of you lot we guess you went out into the mire?"

479528

>>479526
Let's do this
'1d10'

Roll #1 8 = 8

479530

>>479526
"For a time, yes. Thanks to that, the doctor can work on a stronger cure."

479531

479532

>>479526
"We're spending an awful lot of time there lately. Anything to report?"

479533

>>479526
"Yeah, that's true."

479536

>>479526
"Just out with those reports."

479538

>>479530
>>479532
>>479533
>>479536
"Out witch hunting then, hm?
Well, you'll love this then - Diligence has awoken. As in, just about the whole damn town is crawling up from the mire again.
You lot know of its history, or…?"
>>479528
It's easy to see why nobody can just pick it up and read it. Just listening to some of the words they use makes your head spin… But, the more you listen, the more there is a coherence to it. It's just very, very needlessly complex and cryptic.

479540

>>479536
I'll spare a glance at Honeysweet, and then make a small "tch" noise.
>>479538
"I do not."

479541

>>479524
"No kidding."

479542

>>479538
"I'm afraid we haven't had much time to do homework since we got here."

479544

>>479540
Give him a look back, but say nothing.

>>479538
"We aren't here for a history lesson."

479545

>>479538
"Um.. I don't know.. but that sounds terrible."

479547

>>479544
cower away from honeysweet.

479548

>>479544
"We are here to hear their report. If a history lesson is included, then the smart thing is to listen."

479549

>>479538
"My, my, what an interesting language."

>>479541
"Don't tell me you want to quit, Dusty."
I say teasingly.

479551

>>479548
"We only need numbers, and descriptions what we will face.
Nothing more."

479552

>>479540
>>479542
>>479544
>>479545
"Diligence is an old, old town. Misery Mire is rich in ore. Namely, iron. Back in the day that was amazing. There weren't many iron mines, and the place became quite rich. To the point of one of its founders being given a title by the king. You may have seen the castle on the mire island. That was his castle, built according to some in honor of his wife, Lady Rotunda I.
But times change. Once better techniques were developed and more mines opened, the low quality pig iron of Diligence became a relic of the past, and the town withered and died. The surrounding areas all have their ghost stories about the place, but most of them agree that Lady Rotunda was the last to stay, and supposedly she still haunts the castle.
But back to the serious world. As their livelihood came from the mire, they also gave their dead to the mire. That's where they buried all those who died in Diligence. And the mire kept their bodies well. Those rising from it are almost as if they had died but days ago. And there are a lot of them rising. As if they are preparing for something."
>>479549
The witches look worried
"Y-yes…"
"I guess you could fucking say that…"

479553

>>479551
"Context means everything."

479554

>>479552
"That's not good for us. From what I've seen, you're not ready to stand up to an invasion of that magnitude."

479555

>>479552
"So we're preparing to fight generations of the dead. Wonderful. Have you already begun siege preparations, in case we can't strike Rotunda first?"

479556

>>479552
"We could just set the whole mire on fire then."

479557

>>479556
"You do realize that doing so would cause the mire to burn for months, spreading a noxious cloud of smoke for miles?"

479558

>>479557
"A few pegasi can solve that."

479559

>>479557
"That's even assuming you could get it to burn in the first place."

479560

>>479552
I look confused.
"What's wrong?"

479561

>>479559
"Peat and swamp gas make excellent burning material."
>>479558
"For the months it would take to clear up? I doubt it."

479562

>>479561
"I'd prefer that to letting all those undead getting away anyway."

479563

>>479562
"We kill Rotunda and they all die again regardless."

479564

>>479554
>>479555
"We are policemen, not soldiers. We can't fight a siege. We ere hired to take in drunken brawlers and pickpockets"
>>479556
>>479561
"The real problem is the amount of stagnant water."
>>479560
"…We overheard things. We think we know what's going on."
"That ugly sack of shit Rotunda has intensified the spell. She's trying to raise her old countrymen as an army. Within a fucking week at most she'll be able to bring them to order. Fuck, at this rate they will actually reach the aggressive phase in a day or two at most."
"Assuming, of course, that nothing unexpected happens."

479565

>>479564
"Right. If this keeps up about the only thing that could stop something that size would be the army, and I'm not about to expose them to this taint. We've wasted enough time, we need to find Rotunda."

479566

>>479563
"And how do you plan getting to her?"

>>479564
"I'm sure there is a way."

479567

>>479549
"Never."

>>479566
"I reckon we should find an alternative way."

479568

>>479564
"It can't be too hard to dig up a pit around the town, can it? That will at least make it slightly more difficult for them to get to you while archers keep some at bay."
>>479566
"Sometimes finding the best place to strike requires you take a hit or two yourself. Since she is in Diligence, there can only be so many ways to enter. We'll just have to think of something clever, and hope they don't have anyone who can fly."

479569

>>479565
>>479566
"If it matters, the dead in Diligence seemed docile so far, and there were few mutations. Much like the early stages of the plague in the Servant District. So… we might at least have time on our side."

479571

>>479567
>>479568
"I'm fine with dying against his army of the dead too."

>>479569
"Why don't we go there right away and put them out of their misery while they are vulnerable?"

479572

>>479569
I frown "Thank you.. This is helpful."

479573

>>479571
"Go right ahead. We're just scouts."
>>479572
"I'm afraid it's all we got."

479574

>>479571
"Then you may die alone, whatever vengeance you have in mind unfulfilled. I, however, shall fight and live."

479575

>>479568
"Until they just fill the pit and start climbing over each other."

>>479569
"But not enough. You may want to take this time to start segregating them before they turn on you."

479576

>>479575
"Line it with a layer of oil and light it, then?"

479577

>>479573
Grumble at that.

>>479574
"I like your optimism."
Make sure it drips with sarcasm.

479578

>>479576
"Normally I'd suggest it, but these things seem to feel no pain. At worst you just give them an avenue to start setting fires in the town."

479580

>>479577
Poke her side with a hoof.

479581

>>479577
"You've been named terribly, if this was your attitude before we found you."
>>479578
"Then we'd best not be wasting time, and prepare. Perhaps the witches have an idea of what we'll need for a stronger version of Mordstein's cure."

479582

>>479581
"I agree. Hopefully this will be the last time we go out into the mire. I'm not sure we can afford more trips back now."

479584

>>479580
Pull away at her poke.
"What?"

>>479581
Roll my eyes at that.

479585

>>479582
I'll just shrug.
Hey, DM. What was my infection percent?

479586

>>479584
"You ought to calm down, Honeysweet. Remember that talk we had."

479587

>>479585
Tityroi 10%
Coltstein 14%
Iron Dust 2%
Red 8%
Frost Cream 3%
Danner 9%
Starburst 0%
Maya 0%
Honeysweet 8%
Madaela 10%

479588

>>479587
Still in an acceptable range. Good.
I'll look at the scouts.
"Anything more to report? Or just that the dead are rising en masse?"

479590

>>479586
"Easier said than done."

479591

>>479590
"I reckon you should try anyway."

479592

>>479588
"Yeah. The damn undead woke up a Bog Beast."
"Oh shut up, those don't exist!"
"They do! There just haven't been any since nobody has moved in the bog for centuries!"

479593

>>479592
"Bog beast?"

479594

>>479592
"Slow down. Local legend of yours?"

479595

>>479591
Roll my eyes annoyedly.

479597

>>479595
"You think those you lost would want you to get yourself killed?"

479598

>>479592
"…what is a Bog beast?"

479600

>>479597
"Shut up. You know nothing."
Ignore her and pretend to be interested in the bog beast.

479601

>>479593
>>479594
>>479598
"Bog Beasts are like these big things that slumber in the peat. Loadsa Diligence stories spoke of 'em, said they gobble up ore fishers in one gulp!"
"So in other words, it's nonsense they used to scare kids so they wouldn't drown in the mire."

479602

>>479564
"We shall stop her."

479603

>>479592
What do I know about Bog Beasts?
Does animal mastery give me a bonus here?

Roll #1 2 + 2 = 4

479604

>>479600
"I know enough to be rightfully worried. Somepony has to be."

479605

>>479603
Bog Beasts are beasts that live in bogs.
>>479602
"Best of luck to you on that…"

479606

>>479601
"The undead used to be considered nonsense, as did the Night Seekers. If this Bog Beast does exist, then we simply have to kill it."

479607

>>479601
"And you say one has somehow risen? Who's seen this?"

479608

>>479605
"Now about this language, I think it would be very advantageous if one of us knew this.
Could you teach me?"

479609

>>479605
I'm so smart!
>>479607
"We can ask plants."

Earthsong.
"Moma, tell me 'bout this beast here. These pussies are running scared."
'1d10'

Roll #1 8 = 8

479611

>>479601
Sounds like it's made up.

>>479604
"I'll worry about myself then."

479612

>>479601
"Oh.. sounds tough.."

479613

>>479611
"You're not doing a good job of it, ma'am."

479614

>>479608
"Maybe? With time?"
"It took me fucking years to pick it up"
>>479606
"…you're saying the Night Seeker is real too?"
>>479609
What they call a Bog Beast is a creature that swims deep in the mire. It seeks out tremors and hunts what causes them, surfacing to swallow whatever disturbs it.

479615

>>479614
"Where do I start?"

479616

>>479614
"We've encountered what I believe to be one, though it left after it realized we didn't have what it was looking for."

479618

>>479614
"Most myths tend to have some basis in fact. The trouble is separating the two."

479620

>>479613
"I'll be the judge of that."

479621

>>479614
"Yeah, but is this one a danger?"
'1d10'

Roll #1 3 = 3

479622

>>479614
I shiver when they say Night Seeker "Very real.."

479623

>>479620
"You shouldn't. I'm just worried, you see. It'd be a shame to see you go down while blinded by anger. Your close ones would think the same."

479625

>>479615
"This would be easier if we had our old lesson books from the castle…"
>>479621
Fuck if I know. I'm a potted fern.
>>479622
>>479618
>>479616
He falls silent for a while
"…We're all going to die…"

479626

>>479625
"N-not if we find the stone.."

479627

>>479625
"Something to keep an eye out for then…"

479629

>>479625
"You should be fine if you don't have what it's looking for. Not like it's following us."

479630

>>479623
"I'll go out fighting."

>>479625
Snort.
"At least someone agrees."

479631

>>479630
"I'll make sure you don't."

479633

>>479625
"Makes sense."

479635

Do you wish to #Talk more or #Head to Diligence

479637

>>479635
I'd like to #Talk More to the witches and Mordstein, see if they need anything else for a stronger cure.

479638

>>479635
Head to Diligence.

479639

>>479631
Say nothing.

>>479635
The others will surely want to talk with their witches and everything.
I just go and find some place where I can be alone.

479640

>>479639
Just leave her be then.

Fine with whatever.

479642

>>479625
"The world is a dark place. It is your duty to keep the light burning."

>>479635
I'll check in on Mordstein one last time.

479646

>>479637
>>479642
Mordstein and the Witches are working in the basement lab.
>>479639
You can get a room at the inn if you want to ensure privacy, or just go outside.

479647

>>479646
No, just outside will be fine.
I just need a place where I can be alone and cry

479648

>>479646
I will follow the others back to the doctor.

479650

>>479646
"So, what have you learned, doctor?"

479651

>>479646
"Any progress on strengthening the cure?"

479652

>>479647
Plenty of rooftops if you don't mind the climb.
>>479648
>>479650
>>479651
"The plague is exactly as I thought it is. Magical in origin, and based on a subset of Necromancy.
I also have understood why purely antimagical cures did not work. The magical properties of the plague only serve as the initiating phase of the disease, and the rest is done via natural means, leaving only a slumbering magical residue that awaits some form of additional trigger.
But it's far from perfect, which has caused the strange mutated zombies."

479653

>>479652
Climb one of those then.

479655

>>479652
"Somehow I think those mutations are less unintentional then it might appear."

479656

>>479652
"What do we need to fix it?"

479657

>>479652
>>479655
"If it's anything like the previous outbreak, then it isn't unintentional at all. The bloated ones are for spreading the disease, and the tough ones are likely shock troops."

479659

>>479657
"Possibly, but I think the underlying desire was to just cause as much chaos as possible. The mutations, while uniform now, are just a way of achieving that."

"Anyway, can you improve your work on the cure, doctor?"

479660

>>479652
Is there anyone outside?
Maybe a pone?

479662

>>479653
Welcome to a rooftop.
From here you can see the full scale of the plague in the Servant District. And in the distance, Diligence.
>>479656
>>479657
>>479659
"The cure will need to be very different from the original attempts. An Antimagical cure will get us nowhere. I need to essentially create the opposite - a counterspell - and weave that into the cure. And that… might take time."
>>479660
Honeysweet did come outside..

479663

>>479662
Look over all that destruction and start weeping silently.

479665

>>479660
>>479662
"Don't mind her, I reckon she needs some alone time."

479666

>>479662
"Time…of course you do. Well time is one thing we're running short of. About the only thing you'll have in surplus soon will be test subjects."

479669

>>479665
"Maybe I should talk to her.
Clear this out…she might do foolish things to herself later otherwise."

>>479663
Walk over and cough from a distance.

479671

>>479669
"Already tried that, doc."

479672

>>479671
"There's no harm in trying again."

479673

>>479669
I'm on a rooftop.

479674

>>479662
"Anything you might need that will speed up the process?"

479676

>>479666
"On the positive side I have not needed sleep in days. So as soon as these translations are done I can work until it's done, come what may."
>>479674
"Yes. Keep Privilege safe. I cannot work if the outbreak spills to my front door."

479679

>>479673
Then I wave from down here.

479681

>>479676
I nod and then walk outside to wait for the others finish.

479683

>>479679
Too busy looking in the other direction.

479684

>>479676
I frown.
"I see. Be sure to take care of yourself, doctor. Call us if those witches prove to be any trouble."

479685

>>479676
"Well enough. We might be heading into Diligence soon, so perhaps the wards that the junior witches there might be made available as well?"

479691

>>479683
Oh fucking please.
"Honeysweet?"
I shout '1d10'

Roll #1 5 = 5

479694

>>479691
I flick my ears, but nothing else.

479696

>>479694
Flutter over there then.
"Doc wants to speak to you."

479697

>>479694
Shout again.
But I'm starting to think like she's ignoring me.
One last time '1d10'

Roll #1 7 = 7

479700

>>479696
I sniffle and quickly wipe my tears then turn to you.
"What does he want?"

479703

>>479685
>>479684
Mordstein looks at the witches, then back at you
"…You didn't need to beat them you know. Witches or not, they're just kids."

479704

>>479700
"Just to talk. He's worried too, I reckon."

479706

>>479704
"He can come up here if he wants anything then."
Take some deep breaths to calm down.

479709

>>479703
"I didn't. There's no point to beating them. However, some of the others seemed to believe that their coming along peaceably wasn't good enough."
I'll snort.
"That pony we picked up in the Zone, Honeysweet. She's half-mad with the desire to do violence. What made her that way, I can't say."

479710

>>479706
Fly back down to Coltstein.
"Looks like you'll have to climb up there if you want to talk, doc."

479715

>>479703
"They've been cooperative enough, if a little mouthy. But I haven't laid a hand on them."

>>479709
"I agree. If she keeps acting like this, I may have to ask the guards to restrain her. She's becoming a danger to not only herself, but others."

479716

>>479709
"My guess would be grief. It sure made me do some… unexpected things."
He glances at the writhing fingers poking out of his shoulder

479719

>>479710
I sigh.
"Well, it's worth a shot."
Climb up.
"Hello Honeysweet."

479722

>>479719
Keep looking at the ruins.
"What do you want?"

479723

>>479719
Flutter after him and give him a hoof getting up there. Then wait at a distance.

479726

>>479715
I'll nod.
"I'd rather beat sense into her myself."
>>479716
"Her grief is no excuse to put the rest of us, and the entire town, to risk. She either gets it under control, or we will be forced to make her get it under control."

479728

>>479722
"I was wondering if you'd like some company…"

479731

>>479728
Sniffle a bit.
"…whatever."

479737

>>479731
I sit down a bit away from you.
"It weighs heavy on your mind, doesn't it?"

479738

>>479715
>>479726
"They are frightened, hungry and tired. They lost the only life they knew, and now are afraid they will be hanged for crimes they were forced into by their mistress.
I cannot, in good conscience, allow you to do that."

479740

>>479737
"I didn't even want to live here in the first place."

479741

>>479726
"I've seen enough grieving individuals to know that won't really help anybody. She has to work through it on her own. The problem is we're hardly in a situation that will allow her to do that."

>>479738
"We'll see. If they cooperate and come with us, I might be able to amend their sentence. The Inquisition has been sorely lacking in good insight for quite some time."

479742

>>479738
I'll blink.
"I wasn't talking about them. Those two there are working to undo the horrors their former master inflicted on the world. I was speaking of Honeysweet."
>>479741
I'll just shrug.

479743

>>479741
>>479742
"Inquisition or not… I would ask that you keep your hearts where they belong.
…I should get the poor things some food."

479744

>>479740
"Did you have many memories here?"

479747

>>479744
"Not much.
'Let's stay in the forest, we have everything we'll ever need here' I said… but no, that wasn't good enough."

479750

>>479747
"I'm sure he simply wanted to give you the best he could."

479754

>>479743
I'll shrug.
"I won't stop you."

479755

>>479750
"That place was the best there was. I knew it like the back of my hoof."
I sigh.
"But I agreed with him anyway… he said this is just a phrase. Just to get enough money for the rest of our lives."

479757

>>479743
I sigh.
"This is a nasty line of work, doctor. The Inquisition is not known for being forgiving."

"…I'll do what I can for them though. They will be far more useful alive then another pair of burnt corpses strung up as a warning."

479758

>>479755
"The forest is unsafe as well…there's no telling what might have happened had you stayed there."

479760

>>479758
Give him an annoyed look.
"I was born there. My parents were rangers, and so was I. Noone bothered us because we kept the forest under control."

479764

>>479754
>>479757
The doctor puts his tools down and heads out to get some food.
The witches stay, pouring over his notes.

479766

>>479764
Best not to disturb them. We need that cure as soon as possible, and interrupting would be counterproductive.
Nodding to Danner, I'll leave the room.

479767

>>479766
I spare a glance at the two of them, then follow him out.

"Do you trust them?"

479770

>>479767
I wave at you.

479772

>>479767
"Not completely, but I trust them not to sabotage their only chance of survival."

479773

>>479770
I wave back.

>>479772
"True enough. By coming here, they are as much prisoners as the rest of us. Nothing like a good incentive to keep them honest for now."
I sigh again.
"Sometimes I wish I could just pass these decisions up to my lord again."

479775

>>479773
"Willing abdication of choice is a sign of a weak spirit. You must have faith in your own convictions."

479778

>>479775
"Oh, I know that very well. I'm sure each Inquisitor has to go through this at some point. I just never thought it would be so soon."

479784

>>479760
"You cannot know what might have happened. Worrying yourself with the past will only cause you more grief and suffering.
You honor him by moving forward with you life, not by clinging to him."

479787

>>479778
"Better to get it out of the way now than in the middle of a battle."

479789

>>479784
'1d10'

Roll #1 3 = 3

479790

>>479787
"True enough. I'll get that chance soon anyway."

479794

>>479789
Sniffle again and glance away.
"…without him I feel so… lost…"

479798

>>479773
come to your side worriedly "Honeysweet is not with us.."

479805

>>479798
"I'm sure she's around here somewhere. She wouldn't pass up the chance to kill more of those poor souls."

479807

>>479794
"It's normal to feel that way after losing a loved one. But know that there's still a light at the end of the tunnel. You have to give it time…"

479809

>>479805
"You want her along then? I see." I frown and try to spot her from here '1d10'

Roll #1 9 = 9

479812

>>479809
She seems to be having a moment with Coltstein on the roof.
Interrupting would be in bad taste.

479822

>>479807
Take another deep breath, then speak in a stern tone again.
"What's the point. We'll be dead before long anyway."

479833

>>479822
"You don't know that. None of us do."

479835

>>479833
Point a hoof over… well, everywhere.
"Just look around us."

479836

>>479835
"We're still alive."

479838

>>479836
"For now."

479840

>>479838
"That means there's still hope."

479845

are we #ready to move on

479849

>>479845
Let's go.

479859

>>479840
"Not for everyone."

>>479845
I guess

479860

>>479845
Pretty much.

479862

>>479859
"Believe me, for everyone.
Give it time. You never know just how good the future might get. The only thing you can do is wait to find out."

479875

Misery Mire.
Yep.
Still miserable.
Diligence can be seen on the far side, on that island, surrounding the old castle.
You can see some of the dead slowly swimming up from the bog… and the bog itself heaving in places.

479876

>>479862
"… I can't just sit around and wait…
I want too… I want to kill that witch.
She caused it. I won't stop until I get to her, even if that kills me."

479879

>>479875
Well let's make tracks towards Diligence then.

479880

>>479875
Keep an eye on that heaving bog. Might be undead, might be that bog creature. '1d10'

Roll #1 1 = 1

479882

>>479875
Keep vigilant.

479884

>>479880
Yep.
That's a bog beast.
How do you know?
I suddenly leaps up from the peat and tries to engulf you.
Roll to dodge.

479886

>>479884
'1d10' dodge.
"It's that damn beast!"

Roll #1 7 = 7

479887

>>479875
'1d10' spot checkin'

Roll #1 6 = 6

479889

>>479886
It splashes back into the mire and for a moment everything is silent.
http://www.youtube.com/watch?v=2jGSnDRlUkY

479893

>>479886
>>479889
"I suggest everyone step lightly from now on."

479895

>>479893
Flutter above him with a smile.
"Or not step at all."

479897

>>479895
"Yes, obviously possible for us."

479898

>>479886
>>479893
I shiver "Y-yeah.."

479899

>>479889
>>479893
"This is just great."

479902

>>479897
"I thought humans were superior to ponies?"

479913

You may attempt to cross the bog on foot, or seek out other options.
Or you can try to bait the bog beast into appearing.

479922

>>479902
"Did those words ever pass my lips? Besides, it's not like we can just copy wings."
>>479913
It will probably be easier if we kill this thing here and now, instead of waiting for it to surprise us later.

479926

'1d10+2' raise up a watery minion.

Roll #1 1 + 2 = 3

479927

>>479902
"We're both fine as far as I'm concerned. Nobody's getting taken down by this thing."

479928

>>479922
"I've got eyes and I've seen the way you act around us."

479935

>>479928
"To be fair, I believe I act the same around everyone."

479936

>>479928
>>479935
Roll my eyes.

>>479913
Cross on foot.
Gently.
'1d10'

Roll #1 7 = 7

479940

>>479936
So far, so good…

Dare the others follow?

479941

>>479928
>>479935
"This isn't really the time."

>>479940
I dare.

Roll #1 10 = 10

479943

>>479940
I dare anything. '1d10'

Roll #1 8 = 8

479945

>>479935
"I reckon that's not true."

>>479940
I don't. Because I fly.

479949

>>479945
"Considering you're attached at the hip with the doctor, you don't seem the type to stalk random humans for entertainment."

479950

>>479941
>>479943
>>479945
The bog stays silent… the best must have swam elsewhere.
But it still lurks down there.

You may enter Diligence, unless you want to go hunt it down.
It will no longer ambush you.

479951

>>479940
H-here I go '1d10'

Roll #1 10 = 10

479954

>>479949
"Only those who belittled me."

479958

>>479954
I'll just shrug.
>>479950
We'll hunt it later. Hopefully. It's been a while since I've had a decent fight.

479962

>>479950
Diligence

479964

>>479950
Later. Diligence calls.

479970

>>479958
>>479962
>>479964
>>479951
>>479954
Welcome to Diligence.
A few hundred years ago this place must have been as fancy as Privilege.
Now… it's a sad, rotten sight. Most buildings have long since collapsed, save for the castle.
But, worryingly, it doesn't seem to bother the residents. The streets are full of muck-caked zombies, going about their business in a confused shamble. You can even see a zombie smith trying to light his forge.

479975

>>479970
How sad..

479979

>>479970
All docile?

479983

>>479970
How depressing. Do any of the buildings stand out?

479990

>>479970
They don't even know they're dead. Much like that chef.
I'll shake my head.
"The dead should be resting in peace, not walking the earth."

479994

>>479979
At least in this part of town, so it seems.
>>479983
There is a dock of sorts for the ore fisher boats, the smithy, what probably was once an inn, a small lighthouse of sorts, and a path leading towards the area closer to the castle.

479996

>>479970
Ooooh…
"This place is strange.
Nature but not nature."

479997

>>479990
"I agree. This witchcraft shows the most blatant of disrespect."

>>479994
I creep towards the path. What can I tell about the castle?

Roll #1 7 = 7

479998

>>479983
"Do you recall what we were looking for here? It can't be so easy as just marching up to the castle and starting a fight."

480000

>>479997
>>479994
'1d10' I follow watching the undead carefully.

Roll #1 6 = 6

480003

>>479997
>>480000
The castle is old, but well built.
New extensions have been added to it in later times. Some of them are clearly newer than the rotten houses of Diligence. And it exudes a magical feel.

The annoyed smith starts yelling at the ore fishers for wetting his coals.

480005

>>480003
..oh, maybe I should, go help the smith '1d10'

Roll #1 3 = 3

480007

>>480005
One of the ore fishers throws a mud lump at him and he goes back to his forge
…used to make the finest weapons in the damn world and after I take a little nap by the fireplace I can't even light my own damn forge for some stupid reason…

480008

>>479998
"What else?"

480010

>>479998
"No, but it never hurts to look."

>>480003
I point.
"For example this castle was renovated recently."

480013

>>480007
"Um.. maybe I can help you?" '1d10' try to figure out why his forge is getting all wet.

Roll #1 8 = 8

480014

>>480008
I'll shrug.
>>480010
So, I'll look. What's going on in this burg, aside it being full of undead? '1d10'

Roll #1 5 = 5

480022

>>480013
There is rotten, damn wood in there. Collapsed from the roof.
Taking it out and adding coals should help.
>>480014
It's like walking into a time capsule. Life from a few hundred years back like nothing special was going on.
…but in the area closer to the castle, you can hear sounds that remind you all too much of the Zone in Privilege…

480028

>>480022
So either they're further gone the closer we get, or there's just a hell of a lot more of them. Return to the others.
"We may have more than a little trouble if we go into the castle area on foot. Sounds like the Zone up there."

480029

>>480028
"Not all that surprising. But we'll have to go there eventually."

480031

>>480022
"Uh, do you have any coals?" take out the rotten wood.

480032

>>480029
"True. If we could fly, we could avoid most of the horde, though. Striking the head should kill the body, don't you think?"

480036

>>480031
It was right here when I went to bed…
He drags an old, dusty sack from under a few rotten boxes

480044

>>480036
open up the sack, does it have coals?

480045

>>480032
"Of course. That was why I had hoped to come here sooner. Better whatever is up there then the horde coming soon."

480049

>>480044
Yes.
Luckily, those don't rot.

480054

>>480049
alright, fill up his forge with coals "Uh, how long has it been since you slept sir?"

480058

>>480054
I just woke up a few… hours… ago?
It's… hard to remember…

480067

>>480058
"Have you.. tried drinking coffee? Do you remember anything up at the castle?"

480069

>>480045
"Feels like we're forgetting something, though.

480071

>>480067
The castle… they used my services a lot… I made their weapons, some of their armor… after all, I was the best smith in the region…
Unlike those others… I knew our iron was… bad. So I learned to make it better…

480076

>>480071
"Oh, um.. what did you make for them recently? A powerful weapon?" '1d10' try to light his forge

Roll #1 10 = 10

480080

>>480076
It bursts into a roaring fire
I made… weapons for their… elite guard.
Oh… you fixed it. Thank you… so very much.
I'd repay you but… I can't remember where I left my money…

480086

>>480080
"Its okay.. uh, did the elite guard, seem.. odd? Like a bit bony or.. undead?"

480093

>>480086
No… they were all nice men… if a bit… quiet. I mostly… spoke to messengers anyway… Only ever went in the castle once…

480100

>>480093
"Uh.. did you see a lady back there?"

480103

>>480100
You mean Lady Rotunda?

480112

>>480103
I nod "Have you met her?"

480119

>>480112
No… I did see her… at a glance…

480124

>>480119
"She's a very bad lady.. we want to stop her.. she is making everyone sick.."

480131

>>480124
Oh… and here I thought the nausea was from… the fact that she was an obese dwarf… with a huge nose…

480135

>>480131
I smile "So, um you'll help us then? How good are the weapons you built her, any weakness?"

480138

What is happening?

480140

>>480135
They are… as good as this worthless… iron can make…
Very strong… but brittle… One bad hit… can break them…

>>480138
The party reached Diligence.
Much of the population is back, and most of them are docile at least in the outer areas.
There is a Bog Beast in the mire.
Mordstein needs more time to make a Strong Cure.

480141

>>480140
Can the Strong Cure cure the population? What's the status on those witches we found and our plan to attack Rotunda?

480144

>>480140
I nod "Alright, thank you Smith.. I'm Starburst, I'll tell my friends you are here, maybe you can make their weapons better?"

480145

>>480138
We're milling about, mostly, since Starburst hasn't told us about the smith.
>>480140
I'll have been pacing for a bit. This waiting is getting on my nerves.

480149

>>480145
I'm just looking back and forth between the bog and castle.

480151

>>480145
but you all saw the smith, and I was hiding.
I will be coming to you guys next

480152

>>480149
"I don't much care for leaving that bog beast where it is, Inquisitor."

480153

>>480151
was not hiding

480156

>>480141
The witches are with Mordstein, helping him translate.
The Strong Cure can fix the zombie infection and return infected back to normal in Privilege.

480159

>>480156
>>480152
>>480149
"How much longer are we going to have to wait for that cure?"
What does the surrounding area look like. Are in in the town or still on the outskirts?

480160

>>480159
"As long as necessary."
We're in Diligence, which is a dead mire town as opposed to Privilege. Rotunda's castle is nearby.

480161

>>480159
You are in the long since rotten and dilapidated ruins of Diligence's outer areas, on as island at the heart of the mire. At the center of the island is Rotunda's castle.

480162

>>480160
"Should we try to get through and kill that witch or just sit here?"

480163

>>480152
"Nor do I. Fancy a little exercise, then?"

480166

>>480162
"There is a small diversion."
>>480163
"All we need now is the bait to bring it to shore."

480167

>>480159
>>480160
>>480160
>>480163
Catch up with the others. "Uh, that smith was very nice. He wants to help us now."

480168

>>480166
"You managed to set up a diversion to cover our attack? You are smarter than you look."

>>480167
"What smith?"

480170

>>480166
"I'm sure any one of us would do."

>>480167
"Does he? I guess we'll have to keep him out of the way."

480177

You kids play nice and come up with a plan for NEXT TIME ON ORIGINS
STREET SWEEPING
MUCK RAKING
AND FOLDING IRON A MILLION TIMES

480179

>>480168
"I meant something to keep us busy while waiting, though if there's more than one it could be used that way, I suppose."
>>480170
"True enough. I suppose I'll suffice, then."

480182

>>480168
"The smith, over there." I point to him. "I helped him with his forge. He doesn't like Rotunda."
>>480170
"yea, he told me that.. the weapons are made of brittle iron, they can be broken with a good hit."

480183

480184

>>480182
"Well this place was renowned for pig iron. I guess he'll need better goods."

>>480179
"Are you sure? The flyer would be safer."

480188

>>480184
"And have her complain that we're 'acting superior" again? I'd rather be the bait."

480207

>>480184
"Yea, if he could make good weapons with bad iron.. then with good iron maybe he could make something better.. you could ask him to sharpen your weapons before we go in, if you want."

480217

>>480188
I smile
"Or she could complain that you're not allowing her to prove herself."

>>480207
"Possibly. Not sure where we could find refined ore around here."

480219

>>480217
I'll roll my eyes.
"Women and mares. Seems there's no difference between the two."

480225

>>480219
"Seems like we are closer then we realize."

480226

>>480225
>>480219
"humans and ponies.. huh.."

480233

>>480226
"Indeed."


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