/q/ - Quest

ADVENTURE!

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File: 1375233483612.png (314.59 KB, 640x427, Graveyard.png, IO Google TinEye)

460064[Last 50 Posts]

It is nearly nightfall. All of the party, except Brutus, is in the city's graveyard looking for two things: a diamond dog's left hand grave plot #758 and a diamond dog tail in grave plot $760. The party currently has, inside a body bag, one mutilated diamond dog corpse with an intact right arm.
Everyone except Brutus please roll a d10.

>Brutus

You are resting in the caves after an attempt to take control of your werform.

460068

>>460064
And I've also learned that they've all merged with their other halves as well.
"You mean I was supposed to do that first?"

460069

>>460064
Aaand on to the next part… '1d10'

Roll #1 3 = 3

460072

>>460064
Onto the next part I guess…
'1d10'

Roll #1 6 = 6

460093

>>460068
They look confused.
"You are telling us you didn't start out merged? None of the new guys had that problem."

>>460069
It's a dark, spooky graveyard. After a bit of searching and looking over your shoulder your find the 700 section of graves. From what you can see this section has not been completely filled up yet.

>>460072
You find the 700 section of graves and can see a spot near the middle were the graves stop and unclaimed ground starts. You can also hear sinister chanting coming from somewhere in the graveyard.

460100

>>460064
>>460093
'1d10'

Roll #1 10 = 10

460102

>>460093
Do I hear the chanting, too?
'1d10'

Roll #1 10 = 10

460104

>>460093
Oh no… not again…
I pull Pomelo closer to me and hold a hoof up to my lips, and go 'shh'.
"Shh! There's other ponies here…"
I look around. Can I see where the chanting comes from?
'1d10'

Roll #1 10 = 10

460107

>>460093
I'll shake my head.
"Nope. Every time I change, it's like there's this area, where the warg is. And I go into it, and then we sorta fight, and if it wins, I come out, well, you saw that first night. But if I win, then I keep my wits. After trying to merge with it just now, I got the feeling that it could take over the rest of my head, if it came out on top. Did any of you deal with that?"

460108

>>460104
"Around here and at night..?"
Can I see anyone around? '1d10'

Roll #1 2 = 2

460119

>>460100
From your vantage point on top of a tall monument you can see many hooded ponies and ostriches performing a ceremony, most definitely a necromantic one, in the 500 section of graves. They look Grogarian to you.

>>460102
YOu do, and you project your soul out of your body to go have a look. There are a bunch of ponies and ostriches in the 500 section of graves performing some sort of sinister ceremony. There are some symbols made from bones on the ground and many of the hooded people wear ram's head talismans.

>>460104
Your height lets you see many hooded ponies and ostriches performing some sort of spooky ceremony in the 500 section of the graveyard. Maybe they are Grogar worshipers?

>>460107
They all shake your head.
"Maybe it's because you aren't under the sway of the charioteer?"

>>460108
Just a giant, mutant skeleton about to grab you and Bessy-oh wait it's just a dead tree.

460126

>>460119
I'll shrug.
"Perhaps. Still, that's something to think on. I don't suppose any of you happen to moonlight as mind readers?"

460128

>>460119
"Cultists… we have to be careful. I have no plans to be a sacrificial victim to some ridiculous bird god."

460132

>>460119
I hide under Bessy and slide my sombrero-like inquisitor hat over my face
"Gah!"

460135

>>460119
>>460128
"Neither do I… they're creeeepy…:"
I shiver.

>>460132
And then perk up in surprise.
"What's up little buddy?"

460137

>>460119
"Well they would be in here."

>>460128
"I think they're Grogarians. They ought to have some spare parts though."

460139

>>460135
"K-Kinda spooky out there. I'll just stay under here for a bit."

460141

>>460126
"None of us or the, ah, new people were the scholarly sort. A few of us can set you on fire r fix a cut, but that's about it."

>>460137
You can remember that the doctor said he wanted body parts untouched by necromancy.

460149

>>460119
look for plot # 760 '1d10'

Roll #1 7 = 7

460150

>>460137
"I think it better if we try to avoid them from now."

Can we get to the required section and still bypass them?

460152

>>460139
"Oh. It's not that scary lil' buddy! Ya just gotta giggle and the ghosties! Ain't nothin' here that can hurt you… exceptthecultistsbutNEVERMINDABOUTTHOSE!"

>>460141
Well… onwards we go?
Is there a way to stealth by the cultists?
'1d10'

Roll #1 3 = 3

460155

>>460152
"…Not undead cultists, right?"
Follow underneath her as she moves '1d10'

Roll #1 6 = 6

460157

>>460141
I'll lay my head on my hooves.
"Well, bother."

460161

>>460141
You always need spares

>>460150
"Maybe."
Is there any paths around them? How about over the headstones?

Roll #1 10 = 10

460163

>>460149
You have found it. The dirt covering it is still fresh.

>>460150
Yes. You are in the 700 group of graves and need to be in the 700 group. They are in the 500 group of graves.

>>460152
Into the 500 group of graves? Nope.

>>460155
You do very well, but maybe only because she isn't moving.

>>460161
You could just walk around the 500 group of graves instead of going through it, but why would you want to look for grave 758 and 760 in the 500 section instead of the 700 section, which is where you currently are?

460166

>>460163
transform '1d10' dig up the grave '1d10'

Roll #1 8 = 8 / Roll #2 7 = 7

460168

>>460163
>>460166
Can I aid her at all in digging up the grave?
'1d10'

Roll #1 9 = 9

460170

>>460166
>>460168
Help 'em both dig! '1d10'

Roll #1 9 = 9

460171

>>460163
Because it's fun to explore.

Well then, where are those graves?

460175

>>460166
>>460168
>>460170
Andelia turns into a wolf and the three of you dig up the grave quite quickly. The diamond dog in here looks like he was killed in a bar fight. Most of his body is average looking, but he has a very handsome tail.

>>460171
Over by Andelia, Pomelo, and Bessy.

460177

>>460175
I suppose I'll rest for the moment and regain my strength. I wonder if I'll recover enough to try that merging thing again tonight.

460179

>>460175
Well.
Up he goes th-
"…Um. Are we keeping… it, in a separate… bag?"

460181

>>460179
"Should we?"

460182

>>460177
You close your eyes and snooze for a few hours.

460184

>>460175
I cringe at the sight

>>460181
"How many bags do we even have?"

460189

>>460179
I nod at that idea.
>>460175
look for the 758 plot now '1d10'

Roll #1 2 = 2

460190

>>460184
"I…dunno. Never bothered with them."

460192

>>460189
I look, too.
'1d10'

Roll #1 2 = 2

460193

>>460184
Three.

>>460189
You look to the right, but there only two plots there are 761 and 762.

460194

>>460181
"Uh… I dunno…"
I scratch my head, still very visibly uncomfortable with this all.

>>460184
How many bags do we have anyways.

>>460190
"You do things like this! Can't you… don't you have any idea what'd be better?"

460195

>>460192
you know it should be next to the 756 plot

460196

>>460193
..look left '1d10'

Roll #1 4 = 4

460197

>>460193
Can I find it?
'1d10'

Roll #1 3 = 3

460198

>>460192
You face the same conundrum Andelia does.

>>460195
You might also think you wouldn't have to go through a section of the graveyard to get to one you are already in.

>>460196
Not there either, but then you notice a row of graves behind you.

460199

>>460197
It's somewhere around here.

460200

>>460193
Guh… well I guess I carefully put the body in the bag '1d10'

Roll #1 2 = 2

460201

>>460194
"Hey, I usually just have them do the job for me. But he doesn't want that."

460202

>>460200
"Waitwaitwaaaait! You're gonna hurt it!"
I try to help him properly put it in the bag. Another bag.
'1d10'

Roll #1 8 = 8

460203

>>460200
You try to be careful, but your hoof goes through it's stomach and releases a very ripe smell from the corpse.

>>460202
You get it in the bag and zip it shut. The smell lessens quickly.

460204

>>460203
"Gross, Pommy."

Float some water over to him to clean off his hoof.

460205

>>460204
"Oooooh, graveyard water isn't the best for that…"

460206

>>460198
well… look back there.

460207

>>460205
I'm presuming I have a canteen or something

460208

>>460204
You float some water out of your canteen and wash his hoof off. The smell goes away.

>>460206
There are the graves!

460209

>>460207
it's probably full of fruit punch by now

460210

>>460209
:v

>>460206
"Found it yet, Andelia?"

460211

>>460204
>>460205
I look at my dirty hoof and cringe
"Bleh, I'm never gonna eat with this hoof again"

460212

>>460208
its back there right? '1d10'

Roll #1 1 = 1

460213

>>460203
I frown and blanch.
"Pommy…"

>>460208
I quickly move away and try to find the other one we need. I wanna get out of here…
'1d10'

Roll #1 1 = 1

460214

>>460182
>>460208
Right. Well, it's still night, right?

460215

>>460210
"No, what about you?"

460216

>>460213
Help her search '1d10'

Roll #1 1 = 1

460217

>>460212
>>460213
>>460216
The grave is missing. The headstone, the dirt, the casket, and the body are all gone. There are many shovel marks around it.

460218

>>460217
"Damn."

460219

>>460217
"Wha- where'd it go?"

460220

>>460217
"awwww man. What was so good about that body anyway?"

460221

>>460217
"could it be.. whoever is in the 500 rows?"

460222

>>460217
"Looks like someone's already been here…"
Any clue who took it? There any hoofprints around the grave that aren't ours? '1d10'

>>460220
"Maybe it had a really good paw."

Roll #1 9 = 9

460223

"Maybe we can just take one of these other paws."

460224

>>460220
"Well Doctor Frankenstein wanted it specifically.."

460225

>>460223
"If we can find one in good condition. Maybe that's why he wanted it."

>>460222
"Paws are weird."

460226

>>460224
"Yes, he did."

460227

>>460225
I smile "Paws aren't so bad, I rather like them."

460228

>>460222
There are. They lead to the 500 section.

460229

>>460225
"They look like they'd be fun to poke at. especially the bottom part!"

>>460228
I point out the hoofprints
"Looks like a trail going over there. Maybe that's where the body went."

460230

>>460229
"Over there with the cultists?…"
I shiver.

460231

>>460229
>>460230
"Yes, I think it's fairly clear what happened. The cultists took the body for their own ends. If they've defiled it with necromancy, it's no good to us, but if they haven't touched it we might be able to get it back, if we wish.

"I'll take a look to see what they're doing."

Astral project over there. Can I see the body?
'1d10'

Roll #1 10 = 10

460232

>>460231
"Well, whatever they are doing probably isn't good either, so stopping them is the best option.."

460233

>>460214
It is.

>>460231
Yup. They have it off to the side in a stack of bodies. It doesn't look like they've used it for their ritual yet.

460234

>>460233
Right, let's try this again… See if I'm not bull-headed enough to pull it off.

460235

>>460233
"Well, they have it and it isn't harmed yet.

"So who wants to sneak over there and try to grab it?"

460236

>>460233
>>460235
"I… reallydon'twantto."
I shiver again.

460237

>>460235
"I am willing, but I am a shaman, not a rogue."

460238

>>460235
Waddya know, just like I thought.

"Are we really attached to this one?"

460239

>>460234
You are back in your mind once again. You can see where the werwarg is resting. It looks like it has used this time to recover as well, or maybe it fed off your own recovery?

460240

>>460239
Would make sense.
Let's see if I can't get the drop on it, though. '1d10'

Roll #1 7 = 7

460241

>>460235
"I could if no one else wants to… but I'm not all that sneaky."

>>460238
"I don't think I wanna dig up each and every grave until we find a diamond dog with a paw left."

460242

>>460238
"I suppose we could try to find another. Or we could just tell the Doctor that we couldn't get this one."

460243

>>460241
"You're not going over there by yourself, Pommy."

460244

>>460241
"You're not doin' that by yourself Pommy!"

460245

>>460241
>>460236
"You two can stay back, I'll get it"

460246

>>460243
>>460244
"It was just a suggestion!"

>>460245
Give a sigh of relief and smile
"Alright. Thanks, Andy."

460247

>>460240
You charge into it and slam it against a wall before it can react.
Werwarg 9/10
Brutus 8/8

460248

>>460247
sneak up and grab the Diamond Dog body '1d10'

Roll #1 8 = 8

460249

>>460245
"If you get caught, scream so we know to come help you."

460250

>>460247
Alright, keep up the pressure. '1d10'

Roll #1 3 = 3

460251

>>460249
"Well that's reassuring coming from you."

460252

>>460248
You sneak up on the body successfully, but your body is forced to turn back into your pone one as your magic wears out.

>>460250
The werwarg fights back this time.

460253

>>460252

[1d10]

Roll #1 7 = 7

460254

>>460252
Good for it. But I am the master here. '1d10'

Roll #1 2 = 2

460255

>>460250
>>460253
The werwarg bites you a few times.
Werwarg 9/10
Brutus 7/8

460256

>>460252
Oh, DC8 to sneak because you don't have the Stealth skill. That was in my post before it deleted itself.

>>460254
Not likely. The werwarg keeps attacking.
[1d10]

Roll #1 8 = 8

460257

>>460256
You pup of a bitch. '1d10' to slam it back to submission.

Roll #1 10 = 10

460258

>>460256
And it starts to press into you. Your body feels not quite all there.
Werwarg 9/10
Brutus 6/8

>>460257
It tries to stop you.
[1d10]

Roll #1 1 = 1

460259

>>460257
>>460258
You slam it against the wall a few times. It's body grows lighter in color and becomes a bit more insubstantial.
Werwarg 6/10
Brutus 6/8

460260

>>460259
Good. Keep it up, me. '1d10'

Roll #1 4 = 4

460261

>>460259
Is Andelia back yet?

460262

>>460252
well.. a pony grabbing a body is a bit more noticeable.. but get back to the others.. '1d10'

Roll #1 5 = 5

460263

>>460260
Your last attack left you a bit tired.
[1d10]

>>460261
Nope.

>>460262
You are stopped by two hooded figures.
"And just where do you think you are going with our body?"

Roll #1 2 = 2

460264

>>460260
>>460263
The werwarg is even more shook up than you are. You can feel it grow a little weaker.
Werwarg 5/10
Brutus 6/8

460265

>>460261
"She's taking a long time…"
I try to look over there to see if she's gotten into trouble.
'1d10'

Roll #1 3 = 3

460266

>>460264
Keep pressing while I've got the high ground. '1d10'

Roll #1 1 = 1

460267

>>460263
"…" I look down and mimic a zombie voice "Master wants a dog body, I fetch a dog a body." try to walk past them '1d10'

Roll #1 9 = 9

460268

>>460265
You cannot see any wolves. Just a bunch of pony shapes and taller shapes that you ssume are ostriches.

>>460266
You trip and fall inside your mind.
[1d10]

Roll #1 6 = 6

460269

>>460267
They shrug and let you pass.

>>460268
>>460266
The werwarg seers it's chance and tears into you. You cannot take much more of this.
Werwarg 5/10
Brutus 4/8

460270

>>460269
Sure I can. And just to prove it, I'm going to slam that thing again. '1d10'

Roll #1 7 = 7

460271

>>460268
meet up with the others. "lets' hurry to the doctor."

460272

>>460270
It tries to slam you harder.
[1d10]

>>460271
Andelia returns with the body.

Roll #1 4 = 4

460273

>>460271
"Good work, Andelia."

460274

>>460270
>>460272
Your mass serves you well and you slam the werwarg against the wall once again. It looks weak, but no more than you.
Werwarg 4/10
Brutus 4/8

460275

>>460271
>>460272
"Andy! You're okay!"
I gently lay the body on the ground and pull her into a tight hug.
"Those nasty cultists didn't hurt you, did they?"

460276

>>460273
>>460275
"Yeah, that went oddly smoothly."

460277

>>460271
I hop up and down excitedly
"Yes! Let's get out of here!"
Give her a hover-hoof hug with the paw that didn't touch dead body guts and start heading to the doctor's house

460278

>>460275
>>460276
"Yea, I pretended to be a zombie and they let me right by. I guess necromancers respect each other."

460279

>>460278
"I don't think I would call it respect."

460280

>>460278
"Oh neat! That's really clever of you!"

460281

>>460276
>>460275
>>460277
>>460278
Everyone who isn't Brutus roll.

460282

>>460274
I can beat this thing. I can! I have to! '1d10'

Roll #1 10 = 10

460283

>>460281
'1d10'

Roll #1 9 = 9

460284

>>460281
'1d10'

Roll #1 4 = 4

460285

>>460282
As you savagely strike it you cannot help but wonder if it is feeling the same way.
[1d10]

Roll #1 10 = 10

460286

>>460281

Roll #1 2 = 2

460287

>>460285
>>460282
Apparently it is. It matches you blow for blow.
Werwarg 4/10
Brutus 4/8

460288

>>460281
'1d10'

Roll #1 10 = 10

460289

>>460287
I can overcome this… '1d10'

Roll #1 2 = 2

460290

>>460281
'1d10'

Roll #1 8 = 8

460291

>>460284
>>460286
Those cultists are pretty loud.

>>460283
You can hear the cultists chanting loudly. Without warning you suddenly develop a splitting headache.

>>460288
You can feel the ground cringing as the cultists start chanting loud enough to be clearly heard from where they are, two grave sections away.

>>460289
Can you?
[1d10]

>>460290
Your horn hurts even worse than your head as the noise being made by the cultists increases.

Roll #1 1 = 1

460292

>>460289
>>460291
You do, just barely.
Werwarg 3/10
Brutus 4/8

460293

>>460291
"I think we should leave now…"

460294

>>460292
I'll beat this thing yet. '1d10'

Roll #1 1 = 1

460295

>>460291
"Erg… let's leave!"
'1d10' to leave

Roll #1 2 = 2

460296

>>460291
I hold a hoof to my head and wince
"What in the Pinkie's name is that!?"
Shake off the pain '1d10'

Roll #1 4 = 4

460297

>>460291
"Lets run." '1d10' roll to run.

Roll #1 3 = 3

460298

>>460291
>>460293
>>460295
"Yeah…"
I try to quickly put the body away first.
'1d10'

Roll #1 2 = 2

460299

>>460294
Having confidence just isn't enough.
[1d10]

>>460295
It hurts too much to walk. You collapse to your knees in pain.

>>460296
You take a few steps but are stooped as super novas of pain explode in your horns.

>>460297
You take a few steps but are forced to stop by the pain.

>>460298
You drop the body as your horns feel as if they are going to explode.

Roll #1 10 = 10

460300

>>460299
Ow!
C'mon… just gotta get it in there and we can go!
'1d10'

Roll #1 9 = 9

460301

>>460292
>>460299
The werwarg very nearly does you in. You can see all the way through your body now and your mind feels as if it hangs by a thread.
Werwarg 3/10
Brutus 1/8

460302

>>460299
I try to look around with see 'ems to find what's causing this.
'1d10+2'

Roll #1 9 + 2 = 11

460303

>>460299
Ignore it!

Roll #1 3 = 3

460304

>>460301
Pull out. I'm done for now. This isn't over, warg.

460305

>>460299
"I-It hurts sooo baaaad.."
Can I get up and see what's hurting us?
'1d10'

Roll #1 7 = 7

460306

>>460299
What the.. '1d10' try to push past the pain, drop the body, go toward the cultists.

Roll #1 1 = 1

460307

>>460302
Dreamkicker
You open your third eye and quickly adjust for the magical glare. The entire graveyard is oversaturated with powerful necromantic energies. The Gorgarians are focusing a ridiculously unsafe amount of magic through a few bodies, bones, and evil looking trinkets arranged in the middle of the 500 graveyard section. The power seeps through the ground in jagged lines and spreads from grave to grave. The power builds, and builds, and builds, and builds until a usually unreliable subspell you made in class years ago kicks in and closes your third before it goes blind.


>>460306
You cry out and fall to your knees. Wild magic strikes at you from somewhere beyond your detection.
You are now Cursed. -1 Hit and Wound. DC8 to remove next session.


Everyone in the graveyard is forced to shield their eyes as a massive, booming shockwave sends dirt and leaves flying. There is a bright green spark in the sky, like lightning, then a solid beam of green energy wider than a house strikes the ground. All of you are thrown off your hooves as the ground cracks and shift like an ice flow. The beam continues to shine down from the sky and harsh green light shines up from the cracks. The cultists have all been thrown to the ground as well, some of them even killed when they collided with headstones and monuments, but the chanting can still be heard. It's source is revealed as rotting and skeletal hooves, paws, and claws reach over the cracks all throughout the graveyard. Chanting zombies and skeletons, all glowing with that same evil light, pull themselves up from the cracks and dig their way out of graves. Seemingly the only bodies unaffected are the ones the party has collected.

PAUSED

461144

File: 1375406949245.png (196.22 KB, 1292x1548, graveyard.png, IO Google TinEye)

>Everyone but Brutus
A beam of bright green light, as wide as a house, is striking the center of the 500 section of graves; which is located near the center of the graveyard. Wide fissures have spread outwards from where the light is striking and sections of the ground between them have risen or sunk seemingly at random. Out of the fissures claw corpses and skeletons in various states of decay and belonging to various races. They chant some sort of foul spell as they crawl up from the earth, but fall silent as soon as they get all of their remaining hooves, paws, or claws on the ground. The party can see the cultists from before standing around what ground remains around the beam of light, and it looks as if everything within the beam of light is intact.

The party is currently surrounded by eight zombies and skeletons, all of them glowing a faint green.

>Brutus

A zebra runs into the cave you are in.
"Everyone! Get outside and look at this!"
He runs out of the room and a few seconds later the others follow him.

461146

>>461144
Well, out I go.

461148

>>461144
"W- What just happened…"
I slowly back away into the center of all the skeletons and zombies surrounding us.

461149

>>461144
I stormbolt the nearest corpse/skeleton (remember I'm using the lightning thing, too) for 3 hits.
'1d10'

>>461148
"Never mind that, Bessy! Shoot something!"

Roll #1 5 = 5

461150

>>461144
"We need to get out of here!"

Shoot one!

Roll #1 6 + 1 = 7

461151

>>461144
"Ugh.. that really hurt.."

461152

>>461144
Back up into Bessy and Dreamkicker
"Gah! G..g-giggle a-at the…"
I try getting my instrument out and play a song to calm down.
Inspire '1d10'

Roll #1 2 = 2

461155

>>461149
"I- I didn't grab my cannon back from the Pinkie temple!"
I sling a smoke shot at them!
'1d10+2'

Roll #1 6 + 2 = 8

461157

>>461144
'1d10' try to stab something with that spear.

Roll #1 3 = 3

461160

>>461146
Far off in the distance, right next to the city by your reckoning, a beam of bright green light is shooting down from the sky. None of the werbeasts know what to make of it, and all of them are whispering theories to each other about it.

>>461148
You try to back away, but to get past these monsters you are going to need to fight or charge through.

>>461149
The necromantic magic in the air makes it hard for you to get a grasp on your own elemental magic. Fortunately the undead surrounding the party are slow and stiff and cannot take advantage of your failure from their current distance.

>>461150
Your shot hits a zombie in the head. The head comes off completely, but the corpse keeps shambling forwards.

>>461152
You cannot hear the squeaking of your balls over the sound of the wind howling, earth falling into the fissures, the ground splitting, and fell chanting.

>>461155
Three corpses are surrounded by smoke.
+1 to them for the next two turns.

>>461157
Your spear goes right through a skeleton and does no damage. You are just barely able to pull out of it before it can hit you.

461162

>>461160
Now sling a stone at one of the corpses in smoke!
'1d10'

Roll #1 8 = 8

461163

>>461162
>+1 Vantage Point, +1 Smoke

461164

>>461160
Wait… that doctor, he didn't… Oh for the love of buffalo.
"Well, that's probably dealing with my friends. Anyone want to come with me and help sort it out?"

461165

>>461160
I shoot one of the corpses Bessy smoked.
'1d10+2'

Roll #1 3 + 2 = 5

461166

>>461160
"Why do they always do that?!"

Shoot it again!

Roll #1 2 + 2 = 4

461167

>>461160
Shoot one of the smoked ones with my slingshot '1d10+1'

Roll #1 2 + 1 = 3

461168

>>461160
try attacking one of the ones bessy smoked for us '1d10+1'

Roll #1 10 + 1 = 11

461174

>>461162
The corpse bursts asunder and parts of it vaporize along with the glowing green light.
Seven enemies left.

>>461164
[1d10]

>>461165
Your arrow grazes one in the smoke but does no serious damage.

>>461166
Your shot misses, but you are too far away for them to hit you.

>>461167
That smoke must be pretty thick. You miss completely, but all of the corpses are too slow to reach you.

>>461168
Your spear sings as you whip it through the air and slice one zombie in half then shatter a skeleton.
Five zombies left.

Roll #1 10 = 10

461176

>>461174
They all look at each other.
"Of course. Whatever that is looks bad enough to spread if left unchecked..
All of them that were staying in their normal forms shift to their werforms and take off running.

461179

>>461174
Erk. Try again to shoot the smoked ones!
'1d10'

Roll #1 7 = 7

461181

>>461179
er, +2

461182

>>461174
Shoot them again!

Roll #1 3 + 1 = 4

461184

>>461174
Try another inspire '1d10'

Roll #1 6 = 6

461186

>>461174
'1d10' keep fighting them..

Roll #1 8 = 8

461189

>>461174
>>461176
Alright, let's do that, then. Probably moves faster than a buffalo, in the woods. '1d10'

Roll #1 6 = 6

461195

>>461179
Your arrow hits the last smoked zombie in the chest and punches all te way through it's rotting body. The zombie collapses and shrivels a little as the light in it disappears.
Four enemies left.

>>461182
You miss again, and this time they are finally close enough to hit back. A skeleton bashes you with it's hoof but it doesn't doo anything other than bruise you.
3/5 Hits

>>461184
You squeeze your balls harder. The cheerful squeaking noise inspires your friends to fight harder.
+1 to everyone's next roll.

>>461186
You keep on slashing at them and crush another skeleton with your spear.
Three enemies left.

>>461189
You have to run as fast as you can, but you manage to keep up with them and reach the edge of the woods. The group is joined by a few more werbeasts.

461197

>>461195
Keep throwing stones! Marksman shot on one of them!
'1d10+2'

Roll #1 8 + 2 = 10

461198

>>461195
I summon another lightning stormbolt for three hits at the nearest/most wounded corpse.
'1d10'

Roll #1 3 = 3

461199

>>461195
'1d10+3' natural remedy on happy horn

Roll #1 6 + 3 = 9

461201

>>461195
Glorify Dreamkicker '1d10+1'

Roll #1 10 + 1 = 11

461203

>>461195
Oof. Well let's give it a smack in the face!

Roll #1 1 + 1 = 2

461207

>>461195
The more the merrier. Follow the light.

461222

>>461197
Your stone turns one glowing skeleton into bone dust then ricochets off a crooked headstone and hits another one. There is a feeble explosion as it ignites in a flash of green fire and disappears.
One enemy left.

>>461199
You sprinkle some powder onto Happyhorn's bruise and it disappears.

>>461201
You give Dreamkicker a great big hug. Both of your glow pink.
Each of your next actions autocrit.

>>461203
You punch it as hard as you can in the face. It's skull shatters and turns your leg into mincemeat. You start screaming and collapse.
0/5 Hits 4/5 Wounds

>>461207
You follow the group over the fence and through the fields of wheat, corn, and other vegetables. Eventually you and the others reach an area where all the plants have wilted and died, leaving a good view of what is going on. A wide beam of green light is striking the center of the graveyard and large fissures spread out from it through the graveyard. Glowing green corpses and skeletons walk through the graveyard and continue to crawl of from the fissures. You can hear chanting from the graveyard and a louder than normal commotion in the Adventurer's District which borders the graveyard.
Roll perception.

461226

>>461222
'1d10'

Roll #1 2 = 2

461230

>>461222
"keep moving, we can win!" '1d10' damaging earthen grasp on one of the skeletons

Roll #1 4 = 4

461231

>>461222
Invigorated, I take aim at one of the nearest ghoulies.
'1d10+1'

Roll #1 10 + 1 = 11

461232

>>461222
Tackle that last skeleton down!
'1d10'

Roll #1 2 = 2

461235

>>461222
"Auuuugh that smarts!"

Get up!

Roll #1 5 = 5

461238

>>461222
Bolster Happyhorn!
"Get up girly!"

461263

File: 1375411570515.png (201.96 KB, 1292x1548, graveyard 2.png, IO Google TinEye)

>>461226
You can see members of every race, all wearing a wielding various sorts of armor and weapons, rushing towards the graveyard. You think you can also see fighting near the right side of the graveyard. Out of the cloudy night sky a bolt of lightning as massive as the green beam of light strikes the ground and arcs across a section of the graveyard.

>>461230
You cannot manage to grip it. The ground does not respond to your will.

>>461231
>autocrited 11
A massive bolt of lightning strikes your body and vaporizes your flesh, bones, armor, and possessions. The lightning arcs throughout the 700 section of graves and does the same to every single zombies and skeleton becomes the jumping blue bolts leap down the green fissure. Booms of thunder can be heard from below and the light coming from the fissure suddenly dies. There are no enemies left at all in this section of the graves, but skeletons and zombies ahave turned their attention to this plot and have started making their way towards it. A look down at your body shows that you have become a pony shaped mass of crackling blue and yellow sparks and bolts maintain the rough shape of a unicorn.
You will maintain this form temporarily. Until it wears off all Lightning Elemental spells have no cooldown, Storm Bolt's critfail range is reduced by one but can never fall below one, and you have Wardance.

>>461232
There are no skeletons left.

>>461235
Up you get.

>>461238
She is bolstered and glowing pink.

All of the party, except Brutus, can see the cultists, skeletons, zombies, and larger forms moving around the beam of light in the central plot. They can continue up and to the right to reach it to try and stop what is happening, move around the fissure to the left and move up towards the Adventurer's District to leave this for someone else and get back to Doctor Intense, or flee like cowards away from the city by going down or to the left.

461266

>>461263
I hold my hooves together and admire Dreamkicker's glowy form.
"W-Wow! How'd you do that Dreamy!?"

461267

>>461263
Damnation.
I need to find the party. Probably at the impact point of that lightning bolt.
Would be the one day I don't have my armor… But a shield and magic helmet alone will have to do.
Time to insert a buffalo into the crowd, in the direction of that lightning bolt's impact crater.
'1d10' to slam my way through.

Roll #1 8 = 8

461268

>>461263
Blink and stare at Dreamkicker. "Are you okay Dreamkicker?"

461269

>>461263
"W- Woah! What'd you do Dreamy? Why are you all lightning-y and stuff?"

461271

>>461266
Also I poke his side

461272

>>461263
"What did Pommy do to me?"

I am a vengeful god. I try to vaporize the nearest cultist with a 5-hit storm bolt

461273

>>461263
"What just happened?"

461275

>>461272
'1d10'

>>461271
c-crackle

Roll #1 4 = 4

461277

>>461271
The electric shock knocks you Helpless.
0/5 Hits 4/5 Wounds.

>>461267
You run over to the point of impact. As you get close you can see several large piles of dust and ash. Once you reach the plot of graves you can see all of your friends, except for Dreamkikcer. There is a unicorn there made out of electricity.

>>461272
>>461275
The nearest cultist away too far away for that.

461278

>>461277
Gaaaah get up '1d10'

Roll #1 5 = 5

461280

>>461277
'1d10+2' heal the poor goat

Roll #1 9 + 2 = 11

461281

>>461277
"Pommy!"
I rush over and help him up with hugs.
"Are you okay?…"
'11d0'

Roll #1 , , , , , , , , , , = 0

461282

>>461277
"Well, I see I missed most of the party! What happened here?"

461284

>>461281
…uh
'1d10'

Roll #1 8 = 8

461285

>>461282
"Hey! What are you doing here?"

461287

>>461278
"Watch out, Pommy."

>>461277
Start heading towards where I heard those cultists chanting from, then.

461288

>>461282
"Some cultists are up to no good, wanna help stop them?" I pause "Also Dream kicker is made of lightening now, don't touch him."

461289

>>461285
"Well, I saw a big pillar of green energy in the distance, and figured it must be you guys. Lo and behold, I was right."
I'll shake my head a bit.
"Quite the thriller night you all have running so far. What happened to that unicorn?"

461291

>>461284
>>461280
"Thanks!"

>>461287
I shake myself off and follow him, still in awe at his pretty glowy form

461293

>>461288
"Ah, that would explain it. And I'm up for some cult-bashing. Brought some friends too!"

461294

>>461287
>>461291
I hop along and follow too!

>>461293
"Huh? Friends?"

461295

>>461289
"I…don't really know. He exploded, or something."

461296

>>461294
"The other lycanthropes."
>>461295
"Finally got so full of hot air he blew up, huh? Well, we can't let him have all the fun. Hop up and let's catch up with the others."

461298

>>461293
"that's great we could use the help."

461300

>>461296
And up I go.

461304

>>461278
>>461280
Pomelo is able to get back to his hooves.

>>461281
B͘e̛͞͞s̵̢͘͝͠s̨͢͜y̴͞.͡͠҉ ̶̀͘͠I̛͘͏̀͝ ̴̨̨̢̀s̴̵̛͘ę͘͝͠e̛҉̶̸͝ ̛̕͜y̵̡̨̛͡ò̢͝͞u͏͘͟͢͞ ̛͜͞͝B̸̶͢͢e̢͡͏͝͝s̶ş̷̢̧͞y͠͝.̢̛̕͢ ͏͝͞I̵̢̧͘ ́҉̕̕͝s̴̸ę̴̛̀͢e̢̧̨̕͢ ̸̡̨̕y̨͜҉҉o͟͏̸̵͡u̡͟͢͡,͏̵̨̨͞ ͜͢d̢̀͢͡o̡̡͞͞ ̛̛͢y̴̵͜ơ̧͢͠u̕҉́ ̵҉͞s͢͜e̶͏̶̧͟é̷͢͡ ̧͢͢m̷̵̨ę̴̡͟͜,̡͡͞͞͝ ̀͏̨̕̕B͏e҉͢s̢͝s̸͏̢̛ỳ̵̀͠?̸͏ ͘Í͘͞ ̡͠à̡̧̛̕m͏̸̡́ ͢͠c͏̷o̶̷̧͝m҉͏̴̛ì͞ń̡́͜g͘͜͢ ͢͝y͠͏̶͜ơ̸̢͢͡u̵̢̧̧̡ ͘͠҉ć̶̵͞a҉̵̸͏ń̡͡͞n͜͝o̶t̢͡͝ ̶͘s͏͜t̵ò̵̵p̴̸̢̛͞ ̨͞m̸̛e҉̨͟͠.̡

>>461284
You hug Pomelo. It's about an 8/10 hug, but something is wrong. It's probably nothing.

>>461287
>>461291
>>461294
>>461300
The party, plus the twenty werbeasts, advance towards the center of the graveyard. There are twelve zombies waiting here, and they look a bit stronger than the ones from earlier. Among them is also a larger brute that looks like a buffalo corpse fused with several pony ones. The werbeasts fan out and start attacking the undead that are crawling out of the bits, leaving the aforementioned ones to the party.

461306

>>461304
Right.
"Well, looks like the big one's all ours!"
Shield lowered, I'll start this off with a slam. '1d10+1'

Roll #1 6 + 1 = 7

461307

>>461304
"The sleeper must awaken!"
I take aim at the the fused corpse with a lightning bolt!
'1d10'

Roll #1 4 = 4

461308

>>461304
Heal myself up-Gosh Dreamy's so shiny and cute '1d10+2'

Roll #1 7 + 2 = 9

461309

>>461304
'2d10' transform and attack one of the zombies.

Roll #1 9, 9 = 18

461311

>>461304
Yeah, of course it's nothing!

I frown and start slinging more stones!
Another Smoke Shot!
'1d10+3'

Roll #1 10 + 3 = 13

461313

>>461304
Pew pew pew.

Roll #1 5 + 1 = 6

461317

>>461306
Your charge into a glowing zombie and knock it backwards into the crowd.

>>461308
You return yourself to full health.

>>461309
Your body twists into the shape of a wolf and you pounce on a skeleton. You throw glowing green bones in every direction and destroy the skeleton.

>>461311
You fill your slling with a box of smoke shots and shoot it at the crowd of undead. All of them are engulfed in smoke.
+1 to all attacks against the undead for the next two turns

>>461313
You shoot a zombie with a arrow, but it doesn't seem to mind.

461318

>>461317
Alright, let's get working on that big one. Knock its legs with my shield. '1d10+2'

Roll #1 10 + 2 = 12

461320

>>461317
Aww yeah.
Charge at them and try to take 'em down!
'1d10+2'

Roll #1 7 + 2 = 9

461321

>>461317
'1d10+2' great, lets kill another

Roll #1 5 + 2 = 7

461322

>>461317
I'm starting to think this might not be doing much. Is there anything left down there I can bring up, maybe with the horn?

Roll #1 3 = 3

461325

>>461317
Cheap shot on the big one! '1d10+1'

Roll #1 4 + 1 = 5

461327

>>461317
I try shooting a lightning bolt at the fused thingy again.
'1d10'

Roll #1 2 = 2

461329

>>461318
You slam into it with your shield and the giant corpse breaks apart into several large, meaty chunks. Each of them are engulfed in green flame and burn away into ash.

>>461320
You lower your head and charge into a zombie, splatting it completely.

>>461321
Your bite a zombie, but are forced to let go by it's terrible taste before you can do much damage.

>>461322
As far as you can tell every single corpse except for the ones reserved Frank Intense, Ph. D. have been risen. Maybe you can find one or two if you keep looking.

>>461325
You are beaten to the punch by Brutus, and before you can change targets a skeleton bites your shoulder.

Brutus: 8/8 Hits 5/5 Wounds
Dreamkicker: 5/5 Hits 5/5 Wounds
Andelia: 5/5 Hits 5/5 Wounds Cursed
Hapyhorn: 5/5 Hits 5/5 Wounds
Bessy: 5/5 Hits 5/5 Wounds
Pomelo: 4/5 Hits 5/5 Wounds

461331

>>461329
'1d10+1' so it taste bad, i have claws, try pouncing on it instead

Roll #1 8 + 1 = 9

461333

>>461329
Well, that was… easier than expected! Time to go for a cultist, if there are any in slamming range. If not, well, I'll just bash another zombie.
Shield slam. '1d10+1'

Roll #1 5 + 1 = 6

461334

>>461329
Fine then. take aim at an undead and aim for the knee
Cheapshot '1d10+1'

Roll #1 3 + 1 = 4

461336

>>461329
Just a few more now!
Marksman Shot on another!
'1d10+2'

Roll #1 3 + 2 = 5

461338

>>461329
Keep looking then! Maybe I can raise one of the ones we killed.

Roll #1 9 = 9

461340

>>461329
Lightning bolt the corpse again.
'1d10'

Roll #1 8 = 8

461342

>>461307
>>461327
>>461340
You fail to harness your new power at first and are attacked by two corpses. Your electric body does not phase them much at all. Just before they bring you down you are able to focus and vaporize the weakest looking one with a bolt of lightning.

>>461331
You tackle it and shred it with your claws. As it burns away you turn back into a pony.

>>461334
It's knee breaks off when you hit it, but reappears with a flash of green light. The skelention bites you awagin.

>>461336
You miss. A zombie gryphon is able to shamble up to you and slash you with it's remaining claws.

>>461338
One of the shriveled corpses rises to it's hooves. The empty streaks left by the loss of the green light have been filled with a smouldering orange one.


Brutus: 8/8 Hits 5/5 Wounds
Dreamkicker: 1/5 Hits 5/5 Wounds
Andelia: 5/5 Hits 5/5 Wounds Cursed
Hapyhorn: 5/5 Hits 5/5 Wounds
Bessy: 5/5 Hits 5/5 Wounds
Pomelo: 2/5 Hits 5/5 Wounds

461344

>>461342
back to poking with my spear then '1d10'

Roll #1 4 = 4

461345

461347

>>461342
"Dreamy watch out!"
Heal him '1d10+2'

Roll #1 10 + 2 = 12

461348

>>461342
Lightning bolt the fused corpse.
'1d10'

Roll #1 5 = 5

461350

>>461342
Yesssssss.
Let's see if I can KO shot one of the cultists. Minion will go take some of the pressure off Pomelo.
'1d10'

Roll #1 7 = 7 / Roll #2 9 = 9

461355

>>461344
You stab a zombie all the way through wit your spear, but it has rotted so much that the only affect your attack has is letting it come close enough to bite you.

>>461333
>>461345
The cultists are still too far away, and from this angle they cannot even be seen thanks to the ground having sunken. You slam into a weak zombi and it bursts into a bunch of small pieces.

>>461347
>>461348
The dused corpse was killed by Brutus.
You heal Dreamkicker and give him a hoverhug. This inspires him just enough to get his lightning bolt charged and fired at a corpse. The corpse is seared but the damage is mostly superficial.

>>461350
You cannot hit the cultists from here so you shoot a zombie instead. Your crackling minion attacks a zombie near Pomelo. The green zombie bursts into flame and turns into ash.

Brutus: 8/8 Hits 5/5 Wounds
Dreamkicker: 1/5 Hits 5/5 Wounds
Andelia: 4/5 Hits 5/5 Wounds Cursed
Hapyhorn: 5/5 Hits 5/5 Wounds
Bessy: 5/5 Hits 5/5 Wounds
Pomelo: 2/5 Hits 5/5 Wounds

461356

>>461342
Grr
Headbutt him away!
'1d10'

Roll #1 7 = 7

461359

>>461355
Right, let's keep swinging that shield around. Skeletons don't like blunt objects. '1d10+1'

Roll #1 8 + 1 = 9

461361

>>461355
Double stormbolt on that fused monstrosity.

"I'm here to vaporize weirdos and read books, and I'm all out of books."

'1d10'

Roll #1 10 = 10

461362

>>461355
'1d10' keep attacking them, I doubt I can do anything for dreamkicker until he stops being.. so shocky

Roll #1 5 = 5

461363

>>461355
Then I'll shoot another one and send flamey after yet another.
'1d10'

Roll #1 2 = 2 / Roll #2 7 = 7

461364

>>461355
Andy's lookin' a bit off. Can I cure what's got her down? '1d10+2'

>>461361
I clap my hooves in awe!

Roll #1 10 + 2 = 12

461365

>>461361
I clap and giggle.
"That was great DK!"

461367

>>461356
You headbutt the corpse and knock it away from you. You have crushed most of it's skull but that doesn't seem to slow it down much.

>>461359
With the noise of a trash can lid hitting bowling pins your shield hits a skeleton and scatters it all over the battlefield.

>>461361
There is no fused corpse. It is gone.
You hit a zombie and explode it into red and green ribbons.

>>461362
You keep trying to fight, but your spear goes through another skeleton and it is able to scratch you with its horn. Pomelo appears by your side and heals you wound, and you can feel yourself grow stronger.

>>461364
You sure can.

>>461363
You miss, but the stiff enemies are unable to reach you inside your buffabunker. Your minion singles out a weaken skeleton and chars it until black oily powder is all that is left.


3 left

Brutus: 8/8 Hits 5/5 Wounds
Dreamkicker: 5/5 Hits 5/5 Wounds
Andelia: 6/6 Hits 6/6 Wounds
Hapyhorn: 2/5 Hits 5/5 Wounds
Bessy: 5/5 Hits 5/5 Wounds
Pomelo: 2/5 Hits 5/5 Wounds

461370

>>461367
Headbutt it AGAIN!
'1d10+1'

Roll #1 1 + 1 = 2

461371

>>461367
"Thanks Pommy." I smile at him. Try to attack now that I feel better '1d10'

Roll #1 1 = 1

461372

>>461367
I shoot that fused corpse again.

In lieue of that, I shoot another zombie. Whichever one is farthest away because that's more impressive.

Stormbolt for two hits
'1d10'

Roll #1 7 = 7

461373

>>461367
Here comes the pain train. Choo choo.
Shield Slam another enemy. '1d10+1'

Roll #1 6 + 1 = 7

461377

>>461367
Well let's pick off two more.
'1d10'

Roll #1 6 = 6 / Roll #2 1 = 1

461378

>>461367
"Feeling better Andy?"
Bolster her

461379

>>461378
"Yea, I'm surprised you noticed."

461380

>>461370
>>461371
In the confusion Bessy ends up headbutting Andelia than she flies into Happyhorn's minion and destroys it, getting burned in the process. Buffalo horns are much more ornamental than goat horns, and so the attack leaves Bessy with a terrible headache on top of the one she already had thanks to all the magic in the air.

>>461372
you strike a zombie that was trying to sneak up on a werbear and cause it to catch on fire. The fire quickly turns green and the zombie burns away.

>>461377
You shoot a skeleton in the rump. Andelia's flying body slams into your minion and destroys it.

>>461378
Andelia starts glowing pink.

2 left

Brutus: 8/8 Hits 5/5 Wounds
Dreamkicker: 5/5 Hits 5/5 Wounds
Andelia: 0/6 Hits 5/6 Wounds
Hapyhorn: 2/5 Hits 5/5 Wounds
Minion 0/3 Hits
Bessy: 1/5 Hits 5/5 Wounds
Pomelo: 2/5 Hits 5/5 Wounds

461381

461382

>>461380
"oh.." get back up. '1d10'

Roll #1 3 = 3

461383

>>461380
"Ow… Andy!"
I rush over to her and try to help her up.
"Oh gosh Andy I'm sososososososoSO SORRY!"
'1d10'

Roll #1 8 = 8

461384

>>461379
Laugh
"I'm a professional feeler-betterer! I got an eye for these things!"

>>461380
Aaand then I wince as she goes flying
Heal Andy '1d10+2'

Roll #1 2 + 2 = 4

461385

>>461380
Awww, I liked him! Can I raise another the same way?

Roll #1 3 = 3

461386

>>461380
Another one! Two hits!
LAUGHTER INTENSIFIES
'1d10'

Roll #1 4 = 4

461387

>>461373
You shatter another skeleton and it's bones burn up as it flies away.

>>461382
The glow fades and you find yourself back on your hooves.

>>461383
Andy is already up so your hug her instead.

>>461384
You try to heal her, but are distracted as the last skeleton tries to pit your tail off.

>>461385
All the corpses around here are pretty beat up.

>>461386
Your bolts go wide and you miss.

461388

>>461387
AGAIN! AGAIN!
sae thing on the last one
'1d10'

Roll #1 4 = 4

461389

>>461387
Time to put that last undead back in the ground. Hammer it with the shield. '1d10+1'

Roll #1 5 + 1 = 6

461390

>>461387
>>461387
Ack! I scamper back and try healing her again '1d10+2'

Roll #1 4 + 2 = 6

461391

>>461387
Oh well. Peg that last one.

Roll #1 5 = 5

461392

>>461387
Explosive Shot now!
Hit a group of 'em!
'1d10+2'

Roll #1 9 + 2 = 11

461393

>>461387
I look a little worriedly at Dreamkicker. "Thanks Bessy, Thanks Pommy, but.. is dreamkicker going to be okay?" '1d0' to fight off skeletons

Roll #1 = 0

461394

>>461393
'1d10'

Roll #1 4 = 4

461395

>>461388
You keep missing. Maybe you should focus instead of trying to show off?

>>461389
>>461392
You bring your shield up to hit it just as Bessy's explosive shot gibs it. Your shield and helmet are able to protect you from the explosion.

>>461390
You heal Andelia.


The werbeasts have exhausted the supply of undead trying to flank you all, at least for now. The way is clear to advance but it will be an uphill fight against more skeletons, zombies, and fused brutes.

Brutus: 8/8 Hits 5/5 Wounds
Dreamkicker: 5/5 Hits 5/5 Wounds
Andelia: 6/6 Hits 6/6 Wounds
Hapyhorn: 2/5 Hits 5/5 Wounds
Bessy: 1/5 Hits 5/5 Wounds
Pomelo: 2/5 Hits 5/5 Wounds

461396

>>461393
I tilt my head
"Huh? He looks fine to me. And glowy and sooo cool…"

>>461395
Heal Bessy up '1d10+2'

"We can't just leave those creeps alone to bring up more dead. We gotta stop 'em!"

Roll #1 6 + 2 = 8

461397

>>461395
"More?!"
Try to clear a path through the front, blast a zombie with a lightning bolt.
'1d10'

Roll #1 7 = 7

461398

>>461395
'1d10' make my way up there.

Roll #1 6 = 6

461399

>>461393
"He's all glow-y and cool! Of course he'll be fine!"

>>461395
"C'mon! We gotta go and stop those nasty cultists!"
I try to charge my way forward.
'1d10'

Roll #1 4 = 4

461400

>>461395
"Up and over!"
Charge on up. '1d10'

Roll #1 4 = 4

461401

>>461395
I shoot.

Roll #1 2 = 2

461402

>>461396
Bessy feels invigorated as your magic takes away her aches and pains.

>>461397
You blast one of them and push it back.

>>461398
You are able to climb up the cliff to reach the zombies.

>>461399
>>461400
You are stopped by a cliff.

>>461401
You miss.

Brutus: 8/8 Hits 5/5 Wounds
Dreamkicker: 5/5 Hits 5/5 Wounds
Andelia: 6/6 Hits 6/6 Wounds
Hapyhorn: 2/5 Hits 5/5 Wounds
Bessy: 5/5 Hits 5/5 Wounds
Pomelo: 2/5 Hits 5/5 Wounds


PAUSED

465474

File: 1375837661477.png (204.48 KB, 1292x1548, graveyard 4.png, IO Google TinEye)

The party has fought it'ws way across the cracked ground from grave section 700 to grave section 500. After defeating a second batch of undead the party climbed up a steep cliff and now faces more opposition. The beam of light, and its guardians, are in sight. From this distance the party can see that there is a structure of some sort inside it. However, between the party and the beam of light's guardians are twelve zombies, four larger undead with smaller undead fused into them, and a single hooded necromancer at the very back.

Brutus: 8/8 Hits 5/5 Wounds
Dreamkicker: 5/5 Hits 5/5 Wounds
Andelia: 6/6 Hits 6/6 Wounds
Hapyhorn: 2/5 Hits 5/5 Wounds
Bessy: 5/5 Hits 5/5 Wounds
Pomelo: 2/5 Hits 5/5 Wounds

465477

>>465474
Smokeshot to open up with!
'1d10+2'

Roll #1 10 + 2 = 12

465478

>>465477
>+1 because Vantage point too

465479

>>465474
Try attacking one of the bigger undead with my spear.

465480

'1d10'

Roll #1 1 = 1

465481

>>465474
Heal myself up! '1d10+2'

Roll #1 3 + 2 = 5

465483

>>465474
Let's slam on through to that necromancer. Lower my shield like a cowcatcher and get to it. '1d10+1'

Roll #1 4 + 1 = 5

465489

The werbeasts have circled around as they were unable to get up the cliff.

>>465477
>>465478
The area fills with smoke as you throw an entire box of smoke pellets into the crowd of undead.
+1 against all enemies for the next two turns

>>465479
>>465480
It grabs your spear with several fused together paws and claws then kicks you in the face with a leg growing out of its back. You collapse and several undead start stomping on you.

>>465481
You try to heal yourself, but before you can finish your prayer the necromancer shoots a green bolt of light at you. It stings, but doesn't hurt very much.

>>465483
You try to charge through the mass of undead, but the bodies slow you down and hit you. All of the undead around you are able to hit you, and keep on hitting you.

Brutus: 1/8 Hits 5/5 Wounds
Dreamkicker: 5/5 Hits 5/5 Wounds
Andelia: 0/6 Hits 4/6 Wounds
Hapyhorn: 2/5 Hits 5/5 Wounds
Bessy: 5/5 Hits 5/5 Wounds
Pomelo: 1/5 Hits 5/5 Wounds

465491

>>465489
'1d10' roll out from under them and get back up.

Roll #1 10 = 10

465492

>>465489
Rush in to help Andy, but step back as I see that she's got it under control.
Try another heal on myself then! '1d10'+2'

Roll #1 6 = 6

465493

>>465492
…eh, close enough

465495

>>465489
Grah. Let's shake them off. I am a buffalo on a mission. '1d10'

Roll #1 10 = 10

465498

>>465489
Now charge at 'em and knock 'em down!
'1d10+2'

Roll #1 5 + 2 = 7

465499

>>465491
You get back up and are even able to push your nose back into place.

>>465492
Your body flashes pink and you feel ready to take on the world.

>>465495
You shake them all off and step out of the mass of zombies. Several of them have been thrown into other zombies.

>>465498
You charge into the mass of zombies and knock one of them over.


The necromancer charges a large, green ball of energy and launches it at the party. Everyone add a dodge roll to your action roll this turn.

Brutus: 1/8 Hits 5/5 Wounds
Dreamkicker: 6/6 Hits 5/5 Wounds
Andelia: 6/6 Hits 4/6 Wounds
Hapyhorn: 2/5 Hits 5/5 Wounds
Bessy: 5/5 Hits 5/5 Wounds
Pomelo: 5/5 Hits 5/5 Wounds

465500

>>465499
Dodge that ball of energy. '1d10'
And then Slam into that necromancer. '1d10'

Roll #1 2 = 2 / Roll #2 10 = 10

465501

>>465499
Flip away '1d10' and try to toss a heal at Brutus at the same time! '1d10+2'

Roll #1 7 = 7 / Roll #2 5 + 2 = 7

465502

>>465499
'2d10' I would like to try damaging earthen grasp on one of these larger undead.

Roll #1 2, 3 = 5

465505

>>465499
Stomp the one I knocked over!
Make it dead!
'1d10+2'

Roll #1 3 + 2 = 5

465506

>>465499
I dodge '1d10' and Stormbolt the necromancer for three hits.
'1d10'

Roll #1 2 = 2 / Roll #2 2 = 2

465509

>>465505
'1d10'

Roll #1 5 = 5

465513

>>465500
You charge right into the ball of magic and it explodes. It doesn't hurt, but you can feel your body stating to decay as the magic soaks into your flesh. Nevertheless you are able to navigate between the zombies and slam right into the necromancer. He is knocked off his hooves and sent tumbling.

>>465501
You flip away as the ball explodes and manage to fire off a heal spell before landing on the ground. What a talented goat. You can see Brutus's flesh reverse its decaying.

>>465502
You are caught in the blast as the ball of magic explodes. Your skin starts to rot, and that distracts you enough that a large undead creature is able to get close and slash at you with its sharp bones.

>>465509
>>465505
You are far enough away from the blast that you are not affected by the necromantic magic. However, the zombie you are trying to stomp bites your hoof.

>>465506
You are also caught in the explosion. The necromantic magic has a very negative reaction with your charging electricity and you miscast. Arcs of blue light jump away from your body and you can feel your electrical energy growing weaker as you lose the form of a pony and become a pile of sparks and lightning bolts on the ground.

Brutus: 8/8 Hits 5/5 Wounds
Dreamkicker: 0/6 Hits 3/5 Wounds
Andelia: 3/6 Hits 3/6 Wounds
Hapyhorn: 2/5 Hits 5/5 Wounds
Bessy: 5/5 Hits 5/5 Wounds
Pomelo: 5/5 Hits 5/5 Wounds

465515

>>465513
Stomp on it again!
'1d10'

Roll #1 5 = 5

465517

>>465513
Wonderful. This is invigorating.
Crush that necromancer with my shield. '1d10+1'

Roll #1 7 + 1 = 8

465519

>>465513
"B-bzzt?"

I try to reconstitute myself.

465520

>>465519
'1d10'

Roll #1 9 = 9

465521

465522

>>465513
"Andy! Dreamy!"
I look back and forth between them and close my eyes, throwing a curing heal at what I think is Andy '1d10+2'

Roll #1 9 + 2 = 11

465523

>>465513
"Lets not give him the chance to do that again." '1d10+2' natural remedy on myself.

Roll #1 6 + 2 = 8

465532

>>465515
The crafty zombie moves out of the way of your hoof and bites you again. The other zombies have had time to gather around you and are able to beat you bloody.

>>465517
You have only a few seconds where you can see lines of green energy tracing through his head and neck before you crush his head with your shield. He boddy starts to convulse and glow brighter.
[1d2]

>>465519
>>465520
You are (mostly) a being of pure energy. Once you calm down you are able to play with your charges a bit and push your few solid pieces back into shape and form your arcing electricity back into pony form.

>>465522
You close your eyes and cast your spell. When you open them you see that you have somehow managed to hit both of them. At least, you think you did. you've never healed a pony made out of lightning before so you don't know how to tell if it worked.

>>465523
You open a bag of medicinal powder and snort it. It stings like crazy but it fixes your nose and makes you feel a little better.


Brutus: 8/8 Hits 5/5 Wounds
Dreamkicker: 6/6 Hits 4/5 Wounds
Andelia: 6/6 Hits 5/6 Wounds
Hapyhorn: 2/5 Hits 5/5 Wounds
Bessy: 1/5 Hits 5/5 Wounds
Pomelo: 5/5 Hits 5/5 Wounds

Roll #1 1 = 1

465534

>>465532
Okay, let's zap the necromancer again. Just a normal lightning bolt.

465535

>>465534
dammit
'1d10'

Roll #1 1 = 1

465537

>>465532
okay Lets attempt a a spear attack.

Roll #1 5 = 5

465538

>>465532
Open my eyes and give a little smile.
"Your turn best buddy!"
Heal Bessy '1d10+2'

Roll #1 1 + 2 = 3

465539

>>465532
I don't like that. Keep smashing the rest of him. Powdered bones can't rise. '1d10+1'

Roll #1 9 + 1 = 10

465540

>>465538
…reroll '1d10+2'

Roll #1 4 + 2 = 6

465542

>>465532
Grr!
Run away and fire another smoke shot!
'1d10+2'

Roll #1 2 + 2 = 4

465546

>>465532
The necromancer's body glows brighter and brighter. The green lines grow from being as wide as penstrokes to being as wide as his hooves. His headless corpse stands up and joins the mass of zombies.

>>465534
>>465535
You are just about to cast your spell at the reanimated necromancer, but an abomination throws a zombie through you which disrupts your form. Your body sparks and collapses again.

>>465537
You charge in with your spear and manage to cut a zombie, but several others are able to hit you now that you are in the middle of them.

>>465539
You smash it with your shield again and again until the corpse bursts into cool green flames and turns to ash.

>>465538
>>465540
Your periapt glows red for some reason as you heal your bestest buffalo friend. Why's it keep doing that?

>>465542
You are unable to get away from the crowd of zombies. They keep munching on your thick coat and punching you.

Brutus: 8/8 Hits 5/5 Wounds
Dreamkicker: 0/6 Hits 3/5 Wounds
Andelia: 2/6 Hits 5/6 Wounds
Hapyhorn: 2/5 Hits 5/5 Wounds
Bessy: 1/5 Hits 5/5 Wounds
Pomelo: 5/5 Hits 5/5 Wounds

465547

>>465546
Right. That's one problem solved. Now! Off to help Bessy. Shield Slam on through. '1d10+1'

Roll #1 7 + 1 = 8

465548

>>465546
the middle will do find, change into a wolf and tear the nearest one to shreds. '1d10+1'

Roll #1 6 = 6 / Roll #2 3 + 1 = 4

465549

>>465546
Try the whole reconstitution thing again
'1d10'

Roll #1 2 = 2

465550

>>465546
Bolster Dreamkicker. I remember what happened last time I tried touching him..

465551

>>465546
AAAA
Get off get off get ooooffff!
I try to throw them off and run!
'1d10'

Roll #1 9 = 9

465559

>>465547
You shield slam through to her and are able to completely crush one zombie underhoof. You are now with her and will be able to keep her safe, or at least share her pain.

>>465548
You transform into a wolf, but by the time you have finished an abomination as already managed to punch you in the side of the head. A few other zombies are close enough to strike you but they hold off, confused by your transformation.

>>465549
You try to get up, but your powers have grown even weaker. You are hardly holding a charge relative to a few minutes ago.

>>465550
Pink light is added to Dreamkicker's golds, yellows, and blues.

>>465551
You throw them off and break one zombie in half as you run away.

Brutus: 8/8 Hits 5/5 Wounds
Dreamkicker: 0/6 Hits 3/5 Wounds
Andelia: 1/6 Hits 5/6 Wounds
Hapyhorn: 2/5 Hits 5/5 Wounds
Bessy: 1/5 Hits 5/5 Wounds
Pomelo: 5/5 Hits 5/5 Wounds

465561

>>465559
Now start slinging stones! Marksman Shot on one of 'em!
'1d10+1'

Roll #1 2 + 1 = 3

465562

>>465559
okay try it again
'1d10'

Roll #1 1 = 1

465564

>>465559
Huzzah. Oh. I forgot. Guardian. '1d10'

Roll #1 5 = 5

465566

>>465559
Take care of Dreamy's er… wounds with a heal while keeping my distance '1d10+2'

Roll #1 4 + 2 = 6

465567

>>465559
take advantage of their confusion and use these claws to attack.

Roll #1 4 + 1 = 5

465573

>>465561
You draw, but the enemy draws faster. An abomination grabs a zombie and fastball specials it right into your face. It gets stuck on your horns and starts biting your face. You scream and fall over.

>>465562
>bolstered
You can hear someone blowing on a kazoo as you suddenly reshape.

>>465564
You try to take a defensive potion in front of everyone, but a zombie bucks you in the shin.

>>465566
Dreamkicker looks a bit more zappy after you cast a heal spell on him.

>>465567
You are still in the middle of a crowd of zombies. They knock you to the ground and start gnawing on you before you are able to attack.

Brutus: 7/8 Hits 5/5 Wounds
Dreamkicker: 6/6 Hits 4/5 Wounds
Andelia: 0/6 Hits 3/6 Wounds
Hapyhorn: 2/5 Hits 5/5 Wounds
Bessy: 0/5 Hits 4/5 Wounds
Pomelo: 5/5 Hits 5/5 Wounds

465574

>>465573
Okay try the shock 'ems on the necromancer again
'1d10'

Roll #1 5 = 5

465575

>>465573
I'll glower at the zombie. And then gore him with my tiny horns and toss him around a little. '1d10'

Roll #1 1 = 1

465576

>>465573
AAAAA
Get uuuup!
'1d10'

Roll #1 8 = 8

465577

>>465574
fine I shoot something else. A zombie.

465578

>>465573
Kick those things off Bessy and help her up! '1d10'

Roll #1 10 = 10

465582

>>465573
then I have to get up and kill the zombies.

Roll #1 7 = 7

465586

>>465574
Your bolt misses the zombies, but you are too far away to incur counterattack damage.

>>465575
You are able to get him up on your horns, but he nearly bites your ear off before you can shake him around.

>>465576
You knock the zombie off your horns and stand up.

>>465578
You kick apart the zombie that Bessy tossed off her horns and headbutt another one that you catch looking at her funny.

>>465582
You stand up just as you turn back into a pony.

9 zombies
5 abominations

Brutus: 1/8 Hits 5/5 Wounds
Dreamkicker: 6/6 Hits 4/5 Wounds
Andelia: 6/6 Hits 3/6 Wounds
Hapyhorn: 2/5 Hits 5/5 Wounds
Bessy: 5/5 Hits 4/5 Wounds
Pomelo: 5/5 Hits 5/5 Wounds

465587

>>465586
Well, as long as he's up there, he can do something useful. Use the zombie as a bludgeon and hit another zombie. '1d10'

Roll #1 10 = 10

465589

>>465586
ugh, just try to attack something, if i'm in them middle i can't be that hard to hit something

Roll #1 5 = 5

465590

>>465586
Nooow on to fixing up Andy! '1d10+2'
"Hold still for this Andy!"

Roll #1 7 + 2 = 9

465591

>>465586
Zap the zombie
'1d10'

Roll #1 6 = 6

465593

>>465586
"Thanks Pommy!"
I toss him up and give him a quick hug, set him back on the ground and get back to fighting!
Smoke Shot!
'1d10+2'

Roll #1 1 + 2 = 3

465597

>>465587
You start beating one zombie with the zombie stuck on your horns. By the time the zombie on the ground is dead for good the zombie on your horns is dripping guts down onto your face, but still trying to chew your ear off.

>>465589
It should be hard, but the zombies are backed so tightly around you that you can hardly move. They continue to hit and chew on you.

>>465590
You target Andelia with your spell and manage to hit her despite her being completely surrounded by zombies.

>>465591
You zap a zombie with a lightning bolt and sear it's dead flesh.

>>465593
You accidentally drop your smoke pellet then crush it underhoof.
You will not befit from Huge for the next two rounds.


8 zombies
5 abominations


Brutus: 1/8 Hits 5/5 Wounds
Dreamkicker: 6/6 Hits 4/5 Wounds
Andelia: 6/6 Hits 3/6 Wounds
Hapyhorn: 2/5 Hits 5/5 Wounds
Bessy: 5/5 Hits 4/5 Wounds
Pomelo: 5/5 Hits 5/5 Wounds

465599

>>465597
FFFF
Run away and try throwing stones!
'1d10'

Roll #1 2 = 2

465600

>>465597
Alright, now slam another zombie with this zombie between us. '1d10'

Roll #1 5 = 5

465601

>>465597
I electrocute an abomination.
'1d10'

Roll #1 2 = 2

465602

>>465597
Scurry over to Brutus and patch him up! Heal '1d10+2'

Roll #1 5 + 2 = 7

465605

>>465597
I call back to Pomelo "thanks, can you try to take out a few? Its hard to move.." try to fight them zombies

Roll #1 9 = 9

465607

>>465599
You stumble around blindly and run right into an abomination. It's able to hit you amazingly fast thanks to its five arms.

>>465600
Guts drip over your eyes and make you miss your swing. The zombie chomps on your ear again and you feel that it's about to come off.

>>465601
Your electric bolt misses and it shoots what you think is a rib at you. The thing hurts as it passes through you.

>>465602
You bounce over to Brutus and fix his ear up a little bit while the zombie chews on it.

>>465605
You finally remember thaat ponies can buck. Using you back legs you make some room for yourself by kicking the head off a zombie.


7 zombies
5 abominations

Brutus: 1/8 Hits 5/5 Wounds
Dreamkicker: 2/6 Hits 4/5 Wounds
Andelia: 6/6 Hits 3/6 Wounds
Hapyhorn: 2/5 Hits 5/5 Wounds
Bessy: 2/5 Hits 4/5 Wounds
Pomelo: 5/5 Hits 5/5 Wounds

465608

>>465607
Alright, that does it. You're getting off my head.
I whip my head back and forth until the zombie is dislodged, and then trample it. '1d10'

Roll #1 3 = 3

465609

>>465607
keep fighting them

Roll #1 10 = 10

465610

>>465607
Brutus: 8/8 Hits 5/5 Wounds
Dreamkicker: 2/6 Hits 4/5 Wounds
Andelia: 6/6 Hits 3/6 Wounds
Hapyhorn: 2/5 Hits 5/5 Wounds
Bessy: 2/5 Hits 4/5 Wounds
Pomelo: 5/5 Hits 5/5 Wounds

465611

>>465607
I try to lightning bolt it again.
'1d10'

Roll #1 2 = 2

465613

>>465607
AAAAAA
Headbutt it away! HEADBUTT IT AWAY!
'1d10'

Roll #1 7 = 7

465614

>>465607
Lower my ears in panic play a song to calm down. Inspire '1d10'

Roll #1 10 = 10

465617

>>465607
The werbeasts finally fight their way past their own zombies and join the fray. All of them go after the abominations.

>>465608
You whip you head back and forth you whip you head back and forth. The zombie jumps up on your back and turns it's bite on.

>>465609
You are a blur of hooves and silver as you kick and lash out with your spear. One zombie falls dead and another is only just holding together.

>>465611
Your lightning bolt misses, but luckily for you the abomination is distracted by a werbear on its back.

>>465613
You headbutt the abomination and the werbeasts attacking ti rip it to shreds.
The smoke around you clears.

>>465614
You play a squeaky, calming song that inspires everyone to fight harder.
+2 to all rolls next round.

6 zombies
4 abominations

Brutus: 5/8 Hits 5/5 Wounds
Dreamkicker: 2/6 Hits 4/5 Wounds
Andelia: 6/6 Hits 5/6 Wounds
Hapyhorn: 2/5 Hits 5/5 Wounds
Bessy: 2/5 Hits 4/5 Wounds
Pomelo: 5/5 Hits 5/5 Wounds

465618

>>465617
continue working on the zombies

Roll #1 8 + 2 = 10

465619

>>465617
I fucking electrocute something nearby. A zombie or abomination or something. Something that will explode. Stormbolt for four hits.
'1d10+2'

Roll #1 5 + 2 = 7

465620

>>465617
Son of a! Happyhorn's up there, or would be if Gaius were here. so I should get rid of him right quick. I'll see if he doesn't contact fry with Dreamkicker, that overgrown bug zapper. '1d10+2'

Roll #1 9 + 2 = 11

465621

>>465617
Alright…
Give 'em a great big Smoke Shot!
SMOKE 'EM!
'1d10+4'

Roll #1 2 + 4 = 6

465623

>>465617
Quick buddy healing hug on Bessy! '1d10+4'

Roll #1 7 + 4 = 11

465625

The werbeasts are tearing apart another abomination but it is still standing.

>>465618
You spin your spear around in wide arcs and decapitate two zombies. They burst into green flame and vanish.

>>465619
You pump a zombie full of lighting until it burst with a clap of thunder.

>>465620
You throw the zombie off your back and into Dreamkicker. His magic purges the necromantic energy animating it and the coprse falls lifeless once again.

>>465621
You surround the last two zombies with smoke.
+1 to attack the zombies with smoke for the next two rounds.

>>465623
You hug Bessy and make her all better. You send the leftover energy Dreamkicker's way and heal him a bit too.

2 zombies
4 abominations


Brutus: 5/8 Hits 5/5 Wounds
Dreamkicker: 6/6 Hits 5/5 Wounds
Andelia: 6/6 Hits 5/6 Wounds
Hapyhorn: 2/5 Hits 5/5 Wounds
Bessy: 5/5 Hits 5/5 Wounds
Pomelo: 5/5 Hits 5/5 Wounds

465626

>>465625
I zap another zombie with a stormbolt for three hits.
'1d10+1'

Roll #1 4 + 1 = 5

465627

>>465625
Right. Now to help take out those abominations. Slamming. '1d10'

Roll #1 2 = 2

465628

>>465625
Woo!
Now take out my slingshot, aim at an abomination that isn't looking my way, and cheap shot it's stupid face! '1d10'

Roll #1 8 = 8

465630

>>465625
Start slingin' stones now!
'1d10+1'

Roll #1 1 + 1 = 2

465631

>>465625
attack a zombie in the smoke

Roll #1 7 + 1 = 8

465633

>>465626
The smoke throws your aim off . You miss, but are safe from counterattack damage.

>>465627
You slam into an abomination and cut yourself up on sharp bones growing out of its sides.

>>465628
You shot a zombie and break off a chunk of it's face. The werbeasts are able to finish it off.

>>465630
You start slinging stones, but they bounce off a gravestone and hit you instead!

>>465631
You leap into the smoke and start stabbing until a zombie falls apart and catches fire.

1 zombie
3 abominations

Brutus: 1/8 Hits 5/5 Wounds
Dreamkicker: 6/6 Hits 5/5 Wounds
Andelia: 6/6 Hits 5/6 Wounds
Hapyhorn: 2/5 Hits 5/5 Wounds
Bessy: 1/5 Hits 5/5 Wounds
Pomelo: 5/5 Hits 5/5 Wounds

465635

>>465633
I try again on an abomination.
'1d10+1'

Roll #1 6 + 1 = 7

465636

>>465633
Ow!
Maybe…
Maybe I'll just charge!
Please work…
'1d10'

Roll #1 10 = 10

465637

>>465633
one more zombie..

Roll #1 10 + 1 = 11

465638

>>465633
This has just not been my night. Those fights with the warg in my head must be wearing me down. But I can't just fall over here. Headbutt it. '1d10'

Roll #1 7 = 7

465640

>>465633
Ack! I jump on Bessy's back and tend to her head injury. Heal it '1d10+2'
"You gotta be more careful buddy…"

Roll #1 4 + 2 = 6

465643

>>465635
You zap an abomination three times and stun it long enough for the werbeats to destroy it.

>>465636
It does. You charge into the last zombie and crush it into goo.

>>465637
You turn your attention on the abominations and carve one apart before the werbeasts can do anything.

>>465638
You help your werbeast friends and bring down the last abomination.

>>465640
You jump onto her back and heal her cuts and bruises.

All enemies dead.

Brutus: 1/8 Hits 5/5 Wounds
Dreamkicker: 6/6 Hits 5/5 Wounds
Andelia: 6/6 Hits 5/6 Wounds
Hapyhorn: 2/5 Hits 5/5 Wounds
Bessy: 5/5 Hits 5/5 Wounds
Pomelo: 5/5 Hits 5/5 Wounds

465644

>>465643
"Well! What was that all about?"

465645

>>465643
I pant and try to get my breath back…
"Wait! Aren't those mean nasty cultists still around?"

465646

>>465643
Where are we? Have we reached the center of the anomaly thingy?

465647

>>465644
"We have to get to the cultists, to stop what they are doing." I inform you.
>>465643
spot check, where are the other cultists, their green circle? '1d10'

Roll #1 4 = 4

465648

>>465644
"Well first there was some loud talking, then my head felt like it was gonna burst, and after that some dead things came out of the ground…"
Rub my head

465649

PAUSED

466448

The party has almost reached the beam of bright green light. Only basic shapes can be made out thinks to the glare, but it looks like there is some sort of large structure inside it.

Standing between the party and the beam of green light are six hulking undead abominations and behind them four necromancers.

466449

>>466448
Oh for crying out loud.
"Looks like we've got to go through them!"
Let's bulldoze one of those abominations with a Slam attack. '1d10'

Roll #1 7 = 7

466450

>>466448
Pump us up for whatever's next! Inspire '1d10'

Roll #1 8 = 8

466451

>>466448
Throw down a smoke shot to start off!
'1d10+3'

Roll #1 9 + 3 = 12

466452

>>466448
"Zap zap zap!"

I send a lightning bolt at one of the necromancers.
'1d10'

Roll #1 10 = 10

466453

>>466448
'1d10' attack an undead.

Roll #1 9 = 9

466454

>>466449
A few of your werbeast friends will be adding +2 Hits to your attacks during this fight while the others guard the party's rear.
You slam into an abomination that looks like a combination of two and a half buffalo plus some donkey and pony bits. A few of your friends help push it backwards.

>>466450
You jump around shouting inspiring words.
+1 to all attacks next round.

>>466451
You toss out another box of smokes and fill the battlefield with a thick grey shroud. At this rate you are going to need more smoke shots soon.
+1 to all enemies for the next two rounds.

>>466452
The necromancer shines like the sun when your bolt of electricity hits him. His muscles lock up and he falls over, helplessly. One of the other necromancers shoots a ball of green light at you.
Give me a second roll for a dodge roll this turn.

>>466453
You join Brutus and stab the abomination with your spear. It's leg comes apart and it falls over.

4 Necromancers, 1 Helpless
6 Abominations, 1 Helpless


Brutus: 1/8 Hits 5/5 Wounds
Dreamkicker: 6/6 Hits 5/5 Wounds
Andelia: 6/6 Hits 5/6 Wounds
Hapyhorn: 2/5 Hits 5/5 Wounds
Bessy: 5/5 Hits 5/5 Wounds
Pomelo: 5/5 Hits 5/5 Wounds

466455

>>466454
Let's keep up the pressure, then. Maybe I can even shove it all the way back to the necromancers.
Shove shove. '1d10+4'

Roll #1 7 + 4 = 11

466456

>>466454
Cheap shot! Aim for the helpless necromancer! '1d10+2'

Roll #1 8 + 2 = 10

466457

>>466454
I dodge…
'1d10+1'

…and I shoot a stormbolt at the attacking necromancer for 4 hits.
'1d10+2'

Roll #1 1 + 1 = 2 / Roll #2 1 + 2 = 3

466458

>>466454
Alright!
LET'S DO THIS
Ready up some stones and AIM N' FIRE!
'1d10+3'

Roll #1 4 + 3 = 7

466459

>>466454
attack an abomination. "What possessed you to do this?"

Roll #1 4 + 2 = 6

466460

>>466454
Here I am!
I shoot one!

Roll #1 3 + 1 = 4

466461

>>466455
One of your werbeast friends tears its head off before you have a chance to push it again, so you slam another one back into a necromancer. The necromancer causally blasts it into meaty chunks.

>>466456
You headbutt the gaunt diamond dog twice and break both his legs. He cries out in pain and tries to swat you away.

>>466457
The green ball hits you and you explode violently, lighting up the night and zapping all three necromancers as the energy composing your body surges out of control before fading away completely.

>>466458
You fire stone at an abomination and crush it's rotting head. Four more pop out of it's neck and glare at you angrily.

>>466459
You cut off part of a sharp bone an abomination was using as a sword. One of the necromancers yells at you.
"Ultimate power is hidden behind the thick walls! We will take the city and turn its people into a army to tear down the walls!"

>>466460
You shoot at an abomination with your crossbow, but it returns fire with several sharp bones. They force you back into your buffabunker and end up pinning it shut. You are now Helpless until you can get out of it.


Dreamkicker's exploding body sends wildly jumping arcs of electricity in every direction. Everyone but Dreamkicker needs to make an extra roll this round for luck.

4 Necromancers, 1 Helpless
4 Abominations, 1 Helpless

Brutus: 1/8 Hits 5/5 Wounds
Dreamkicker: 0/6 Hits 0/5 Wounds
Andelia: 6/6 Hits 5/6 Wounds
Hapyhorn: 0/5 Hits 5/5 Wounds
Bessy: 5/5 Hits 5/5 Wounds
Pomelo: 5/5 Hits 5/5 Wounds

466462

>>466461
I can be lucky. '1d10'
As it is, now that I've got a clear line to those necromancers, I'm going to Slam one into bits. '1d10+2'

Roll #1 5 = 5 / Roll #2 4 + 2 = 6

466463

>>466461
Well why would I ever want to leave? I guess I do need to come out for some things.

'1d10'

Roll #1 1 = 1 / Roll #2 10 = 10

466464

>>466461
I uh, try that reconstitution trick again
'1d10'

Roll #1 3 = 3

466465

>>466461
"DK!"
I panic as he explodes, and hope my luck'll be enough to avoid the lightning as I try to continue throwing stones.
'1d10'
'1d10+2'

Roll #1 8 = 8 / Roll #2 5 + 2 = 7

466466

>>466461
Attack another undead.
"That can not be allowed."
'1d10' luck roll

Roll #1 1 + 1 = 2 / Roll #2 4 = 4

466467

>>466461
"DREAMY!"
Panic and start looking to see where his body is '1d10'
luck roll '1d10'

Roll #1 3 = 3 / Roll #2 9 = 9

466468

>>466462
You get hit hit by an arc of light and feel the pain, but count yourself lucky you weren't wearing all of your armor. you feel something tug at your back as your muscles lock up and you fall over. You can see your werbeasts dismembering a necromancer. They scatter when one of them sees an incoming ball of light.

>>466463
Your buffalo bunker might protect you from a few things, but not from electricity. A large bolt of Dreamkicker's exploding body hits you and sends you flying through he roof of your buffabunker and into the air, trailing fire behind you. Somehow you manage to land on your hooves on Brutus's back, but you are still on fire.

>>466465
The bouncing arcs of light miss you by a few feet while you keep on plinking away and the multiheaded abomination. You break apart a few more of its heads with your stones.

>>466466
"You aren't the boss of us!"
The necromancer shoots you with a bolt of green light. Pain fills your body and you fall over, only to be zapped by Dreamkicker's remains.

>>466467
His body is there and there and there and there and there. The bolts that made him skitter around the graveyard for a few seconds before fading away. None of them even touched you.

Dreamkicker
You wake up in your old body on a patch of chard, black ground. All around you you can see your friends and werbeasts fighting undead and necroancers.

Brutus: 0/8 Hits 4/5 Wounds
Dreamkicker: 0/6 Hits 0/5 Wounds
Andelia: 0/6 Hits 3/6 Wounds
Hapyhorn: 5/5 Hits 4/5 Wounds You are on fire.
Bessy: 5/5 Hits 5/5 Wounds
Pomelo: 5/5 Hits 5/5 Wounds

466469

>>466468
"Happyhorn, what happened up there!?"
Get up. '1d10'

Roll #1 6 = 6

466470

>>466468
"AUUUGH IS THIS WHAT I'VE BEEN DOING"
Put it out!

>>466469
"STOP DROP AND ROLL NO WAIT DON'T I'M STILL UP HERE"

Roll #1 3 = 3

466471

>>466468
"Hmph."

Get up and shoot a lightning bolt at whatever is nearest Pommy.
'1d10'

Roll #1 10 = 10

466472

>>466468
"Ugh.. Dreamkicker… I've got to.. move.." try to get up

Roll #1 3 = 3

466473

>>466468
Heal to get that fire off Happyhorn '1d10+2'
Then I cry and cry and cry… maybe my tears will put her out

Roll #1 8 + 2 = 10

466474

>>466468
"DK…"

>>466473
>>466471
"Pommy Pommy DK's back!"
I grab him and drag him over to DK, and pull them both into a hug.
"DKDKDK- I- I wassoworriedaboutyouPLEASEDON'TEVENDOTHATAGAIN!"

>>466472
I let them go after I see Andy struggling to get to her hooves, and hop over to her and pull her up!
'1d10'

Roll #1 6 = 6

466475

>>466469
You stand back up while your werbeast pals circle around you to keep you safe.

>>466470
You can't! It keeps burning you, but at least cooked goat smells nice.

>>466471
You zap an abomination hard enough for it to fall abart into the three zombies and assorted meaty chunks it was made from. Their muscles are all shot by your electricity, at least for now.

>>466472
You try to will yourself to stand up, but the pain is too great. What jerk makes a pain spell, anyways?

>>466473
The flames on Happyhorn turn pink and keep burning until all her scratches, cuts, stabs, and burns are gone. you then sit down and cry and cry until there is a large puddle around you.

>>466474
You drag the crying goat with you and walk a trail of tears over to Dreamkicker. Once you stop trying to figure out why that may be insulting you bounce over to Andelia and help her to stand up.

3 Necromancers
3 Abominations
3 Glowing Zombies

Brutus: 8/8 Hits 4/5 Wounds
Dreamkicker: 0/6 Hits 0/5 Wounds
Andelia: 6/6 Hits 3/6 Wounds
Hapyhorn: 5/5 Hits 5/5 Wounds
Bessy: 5/5 Hits 5/5 Wounds
Pomelo: 5/5 Hits 5/5 Wounds

466476

>>466475
"Thank Bessy." I sigh and give my self something for the pain.

Roll #1 9 + 2 = 11

466477

>>466475
Brutus: 8/8 Hits 4/5 Wounds
Dreamkicker: 6/6 Hits 4/5 Wounds
Andelia: 6/6 Hits 3/6 Wounds
Hapyhorn: 5/5 Hits 5/5 Wounds
Bessy: 5/5 Hits 5/5 Wounds
Pomelo: 5/5 Hits 5/5 Wounds

466478

>>466474
"I am fine, Bessy, thank you."

I stick near Pommy and shoot at a necromancer with my crossbow.
'1d10+1'

>>466473
"A neat trick, eh, my little billy?"

Roll #1 10 + 1 = 11

466479

>>466475
>>466476
I give Andy a quick hug,
"C'mon! It'll be over soon and we'll kick those big mean evil Grognard follower butts in no time!"
I let her go and then let lose… An Explosive Shot at those abominations this time!
'1d10+3'

Roll #1 5 + 3 = 8

466480

>>466474
"Dreamy! Dreamydreamydreamy you went poof and I thought you were gone!"
I hug and kiss all over his snout and eyes and forehead as my tail wags incredibly fast.
"Don't you ever do that again!"

>>466475
Heal Dreamkicker '1d10+2'

Roll #1 6 + 2 = 8

466481

>>466475
Okay, good. The goat is out.
"Hope you've settled back in, because we're getting ready for another pass."
And into the fray. Going for another necromancer. '1d10+2'

Roll #1 7 + 2 = 9

466482

>>466475
Wow, that was close. Can I turn this around? Raise another firey dead.

Roll #1 1 = 1

466483

>>466479
I nod at you "Right, we're almost there."

466484

>>466476
You pop a few herbs you have in your bag into your mouth and munch on them for a bit. Your wounds close very quickly and new fur grows to cover them.

>>466478
The bolt hits him in the side and disappears into his chest. He falls over and starts coughing up blood. One of the other necromancers shoots a green ball of light at you.
Roll to dodge it and roll too attack.

>>466479
The explosion hits all three of the remaining abominations. One loses two of it's five legs and falls over.

>>466480
You hug him tight and both of you glow for a bit while Dreamkicker's burns fade away.

>>466482
You raise a corpse that starts to smoke and smoulder, but quickly lose control of it.

3 Necromancers, 1 Helpless
3 Abominations, 1 helpless
3 Glowing Zombies
1 Burning Zombie

Brutus: 8/8 Hits 4/5 Wounds
Dreamkicker: 6/6 Hits 5/5 Wounds
Andelia: 6/6 Hits 6/6 Wounds
Hapyhorn: 5/5 Hits 5/5 Wounds
Bessy: 5/5 Hits 5/5 Wounds
Pomelo: 5/5 Hits 5/5 Wounds

466485

466486

>>466484
I dodge again… '1d10'

…and then I return fire with the trusty crossbow.
'1d10+1'

Roll #1 10 = 10 / Roll #2 9 + 1 = 10

466487

>>466484
"Oh great. Well at least I'm not the one on fire this time."

Put the poor thing down.

Roll #1 10 = 10

466488

>>466484
attack the helpless abomination.

Roll #1 4 = 4

466489

>>466481
>>466485
You slam into a necromancer and your werfriends pull him to the ground. One of the standing necromancer shoots a ball of green light at you and the werbeasts scatter.
Roll to dodge and roll to attack.

2 Necromancers, 2 Helpless
3 Abominations, 1 helpless
3 Glowing Zombies
1 Burning Zombie

466490

>>466484
"Gah! What the heck did you just pop up!?"
Glorify Happyhorn (without touching her) '1d10'
"Those germs are cloudin' your head!"

>>466486
Swoon at how awesome he is, even if he isn't glowing anymore

Roll #1 7 = 7

466491

>>466484
Start slinging stones again!
Marksman Shot this time!
'1d10+2'

Roll #1 7 + 2 = 9

466492

>>466489
'1d10' dodge, and I'll finish off one of the helpless necromancers. '1d10+2'

Roll #1 7 = 7 / Roll #2 1 + 2 = 3

466493

>>466489
Wake up from my nap and elrhweio;fhwerf

Beat a necromancer's head in?

Roll #1 3 = 3

466494

>>466486
You somersault out of the way and shoot the necromancer while doing so, knocking him over. Maybe it wasn't a waste of time to go see those action plays after all.

>>466487
You shoot it through the head with your crossbow. The fire inside it goes out and it falls over.

>>466488
The three zombies move over to guard it and attack you when you get close.

>>466490
You chatter on and on about how great your Dreamy is and somehow manage to inspire her to preform a great feat this round.

>>466491
You shoot one of the necromancers in the head as he tries to stand up. His body sways back and forth a few times and starts to glow.
[1d2]

>>466492
You dodge out of the way of the ball, but right into a large bone lance one of the abominations is wielding.

>>466493
You try to attack a necromancer, but an abomination throws a rock at you.

Brutus: 8/8 Hits 4/5 Wounds
Dreamkicker: 6/6 Hits 5/5 Wounds
Andelia: 4/6 Hits 6/6 Wounds
Hapyhorn: 5/5 Hits 5/5 Wounds
Bessy: 5/5 Hits 5/5 Wounds
Pomelo: 5/5 Hits 5/5 Wounds
Olga: 5/5 Hits 5/5 Wounds
Hornbeard: 5/5 Hits 5/5 Wounds

Roll #1 2 = 2

466495

>>466494
But the glow fades. The necromancer's corpse falls over.
2 Necromancers, 2 Helpless
3 Abominations, 1 helpless
3 Glowing Zombies

466496

>>466494
Ow. I'll growl at the abomination, but focus on the necromancers that are still helpless. They need to die so they can't cause anymore trouble. '1d10+2'

Roll #1 8 + 2 = 10

466497

>>466494
Hop on over to Brutus and fix him up real quick. Heal '1d10+2'

Roll #1 6 + 2 = 8

466498

>>466494
All of those ballet lessons probably helped, too.

I shoot another necromancer – gotta keep picking them off.

'1d10+1'

Roll #1 2 + 1 = 3

466499

>>466494
getting tired of these zombies, transform, tackle one '1d10'

Roll #1 1 = 1 / Roll #2 4 = 4

466500

>>466495
Oh, never mind.

Heal an abomination.

It should damage them, right?

Roll #1 2 = 2

466501

>>466500
I think that only worked for us once in CQ1 :\

466502

>>466494
Continue throwing stones!
'1d10+1'

Roll #1 6 + 1 = 7

466503

>>466496
Working together with the werbeasts you are able to kill a necromancer so thoroughly that it has no chance of reanimating.

>>466497
You hop over to the big, shaggy buffalo and pray until his wounds go away.

>>466498
You transform but….something is wrong. One of the zombies kicks you away.
http://4.bp.blogspot.com/_PPSRNqKGmMo/SoDzh5lGtdI/AAAAAAAAAXM/h5Je1Ih-o9A/s400/Fritz.jpg

>>466500
The air is full of necromantic magic. You cannot find any free magic to power your spell.
I think I'm going to phase that out.

>>466502
You break apart the last head on an abomination that was trying to stand up.

1 Necromancers, 1 Helpless
2 Abominations, 0 helpless
3 Glowing Zombies

Brutus: 8/8 Hits 5/5 Wounds
Dreamkicker: 6/6 Hits 5/5 Wounds
Andelia: 2/6 Hits 6/6 Wounds
Hapyhorn: 5/5 Hits 5/5 Wounds
Bessy: 5/5 Hits 5/5 Wounds
Pomelo: 5/5 Hits 5/5 Wounds
Olga: 5/5 Hits 5/5 Wounds
Hornbeard: 5/5 Hits 5/5 Wounds

466504

>>466503
Time to slam the next one. I'll go for one of the standing ones. '1d10+2'

Roll #1 3 + 2 = 5

466505

>>466498
You keep somersaulting and run right into a heavy headstone.

>>466499
You transform but….something is wrong. One of the zombies kicks you away.
http://4.bp.blogspot.com/_PPSRNqKGmMo/SoDzh5lGtdI/AAAAAAAAAXM/h5Je1Ih-o9A/s400/Fritz.jpg

Brutus: 8/8 Hits 5/5 Wounds
Dreamkicker: 3/6 Hits 5/5 Wounds
Andelia: 2/6 Hits 6/6 Wounds
Hapyhorn: 5/5 Hits 5/5 Wounds
Bessy: 5/5 Hits 5/5 Wounds
Pomelo: 5/5 Hits 5/5 Wounds
Olga: 5/5 Hits 5/5 Wounds
Hornbeard: 5/5 Hits 5/5 Wounds

466506

>>466503
Aim a Smoke Shot at the necromancers now!
'1d10+3'

Roll #1 7 + 3 = 10

466507

>>466503
Keep hitting things! Preferably the necromancer.

Roll #1 4 = 4

466508

>>466503
Okay then. Shoot a necromancer!

Roll #1 2 = 2

466509

>>466505
So what if I'm a little small, I'll just.. tear apart that zombie's leg.

Roll #1 3 = 3

466510

>>466505
"Oh gosh adorable!"
Run over to Andy and pet her. I don't even care if she's a girl she's 2adorable.
Heal her while I pet '1d10'

Roll #1 3 = 3

466511

>>466510
bah +2

466512

>>466505
"Errgh."

I lightning bolt that last standing necromancer.

'1d10'

Roll #1 7 = 7

466513

>>466510
[barks softly]

466514

>>466506
The smoke covers the necromancer and blows over to cover the two abominations as well.
+1 against the necromancer and abominations for the next two round.

>>466507
Remember that you can roll for Hornbeard too.
You are intercepted and attacked by a glowing green zombie.

>>466508
You end up holding your crossbow wrong and get a friction burn from the string when you fire it. You also misss the necromancer.

>>466509
It kicks you away again and even knocks off your little blue hat.

>>466510
You pet her too hard and ruffle her cute little sailor suit.

>>466512
You zap the necromancer once, but he's still alive.

1 Necromancers, 1 Helpless
2 Abominations, 0 helpless
3 Glowing Zombies

Brutus: 8/8 Hits 5/5 Wounds
Dreamkicker: 3/6 Hits 5/5 Wounds
Andelia: 2/6 Hits 6/6 Wounds
Hapyhorn: 2/5 Hits 5/5 Wounds
Bessy: 5/5 Hits 5/5 Wounds
Pomelo: 5/5 Hits 5/5 Wounds
Olga: 3/5 Hits 5/5 Wounds
Hornbeard: 5/5 Hits 5/5 Wounds

466515

>>466514
Ack! Try healing Andelia again! …right after I fix her suit and put her little hat back on her '1d10+2'

Roll #1 6 + 2 = 8

466516

>>466514
Let's try shooting the Necromancer. He probably won't like that.
'1d10+2'

Roll #1 3 + 2 = 5

466517

>>466514
n-not the hat! Squirm away from Pomelo's hug and see if i can do any damage by jumping on top of zombie. '1d10'

Roll #1 5 = 5

466518

>>466514
Ah to heck with it, I'm going to trample one of those helpless necromancers. '1d10+3'

Roll #1 1 + 3 = 4

466519

>>466514
Ow. Let's try that again!

Roll #1 8 + 1 = 9

466520

>>466514
Alright!
LET 'EM LOOSE ON THAT BIG MEAN NECROMANCER!
'1d10+2'

Roll #1 10 + 2 = 12

466521

>>466514
Just hit things! hit things!

Roll #1 1, 6 = 7

466522

>>466515
"Put her down, Pommy! She can at least bite fetlocks."

466523

>>466515
You fix up her outfit and put her hat back on. Once that's done you babble some cutesy wootsy baby talk at her and heal her.

>>466516
You shoot through the necromancer's robe.
"Missed! Joke's on you, I'm skinny!"
While he shouts at you a zombie sneaks up behind you and bites you.

>>466517
You cannot get away from his hug. He squeezes a bit too tight and hurts you a little bit.

>>466518
The abomination with the lance stabs you as you charge past him. The pain makes you veer off course.

>>466519
You shoot the necromancer this time. He dies and his body starts to glow through the smoke.
[1d2]

>>466520
You spin around and shoot one of the abominations with your party cannon, which miraculously reloads as soon as you fire it. The dead flesh and body parts making up most of its body are replaced by a large hole and a few party hats.

>>466521
A zombie pushes you over and Hornbeard starts beating the snot out of it.

1 Necromancers, 1 Helpless
1 Abominations, 0 helpless
3 Glowing Zombies

Brutus: 1/8 Hits 5/5 Wounds
Dreamkicker: 2/6 Hits 5/5 Wounds
Andelia: 5/6 Hits 6/6 Wounds
Hapyhorn: 2/5 Hits 5/5 Wounds
Bessy: 5/5 Hits 5/5 Wounds
Pomelo: 5/5 Hits 5/5 Wounds
Olga: 0/5 Hits 4/5 Wounds
Hornbeard: 5/5 Hits 5/5 Wounds

Roll #1 1 = 1

466524

>>466523
Okay, that was the last straw. That abomination is getting slammed to bits. '1d10+2'

Roll #1 10 + 2 = 12

466525

>>466522
"Aww… okay."
I frown and let her go

>>466523
I notice Olga down and panic
"Get up granny! Now's not the time to be layin' down!"
Bolster her

466526

>>466523
[licks pomelo's face affectionately] and the hop down and tear apart some zombie ankles. '1d10'

Roll #1 7 = 7

466527

>>466523
I spin around and stab the zombie in the eye!
'1d10'

Roll #1 1 = 1

466528

>>466523
Hey! Shoot that one that just hit my friend!

Roll #1 7 + 1 = 8

466529

>>466525
"Oooh! Thank you, boy!"

Pick myself up while Hornbeard hits things

Roll #1 7 = 7

466530

>>466524
You charge at the abomination and slam right through it. The twos halves of it left behind fall over and your friends get started on the zombies.

>>466525
She glows pink.

>>466526
You start chewing on a zombie's leg and distract it until one of the werbears swats its head off with a paw.

>>466527
You spin around and stab your eye on its horn. The pain makes you cover you eye with a hoof and back away, which makes you trip over a dead body and fall over.

>>466528
You shoot another zombie which gets torn apart by the werbeasts.

>>466529
While you stand up on your creaky old legs Hornbeard runs over to the necromancer and starts stomping on him

1 Necromancers, 1 Helpless
1 Glowing Zombie

Brutus: 1/8 Hits 5/5 Wounds
Dreamkicker: 0/6 Hits 4/5 Wounds
Andelia: 5/6 Hits 6/6 Wounds
Hapyhorn: 2/5 Hits 5/5 Wounds
Bessy: 5/5 Hits 5/5 Wounds
Pomelo: 5/5 Hits 5/5 Wounds
Olga: 0/5 Hits 4/5 Wounds
Hornbeard: 5/5 Hits 5/5 Wounds

466531

>>466530
Now, let's trample that necromancer. '1d10+2'

Roll #1 10 + 2 = 12

466532

>>466530
ah, shouldn't be much longer until i'm normal, but then again this hasn't happened before.. well, try to help down that last zombie '1d10'

Roll #1 8 = 8

466533

>>466530
"Gah!"

I try to rise to my hooves!
'1d10'

Roll #1 2 = 2

466534

>>466530
Help dreamkicker up! '1d10'

Roll #1 3 = 3

466535

>>466530
Peg that last zombie.

Roll #1 1 = 1

466536

>>466530
Heal Brutus, Hornbeard swipes the last necro

Roll #1 9, 9 = 18

466537

>>466530
Uh
Marksman Shot on the last zombie!
'1d10+1'

Roll #1 10 + 1 = 11

466538

>>466531
You crush the necromancer into bloody pulp.

>>466532
>>466534
>>466535
>>466536
>>466537
Working together all of you are able to kill the last zombie, heal everyone who is hurt, and make sure everyone is standing up.

The party stands in front of a green beam of light. Inside of the light the shape of some sort of structure can be seen, but that is all. The party can hear the sound of fighting from where the cemetery meets the Adventurer's District.

466539

>>466538
"Well, there's the source, I'd guess. So we go in there, break it, and then skedaddle before the authorities ask questions. Sound about right?"

466540

>>466539
"Indeed. You first, big boy."

466541

>>466538
"Gah. You guys hear all that noise in the distance? Sounds bad…"

466542

>>466540
"Bah."
>>466541
"It's probably the rest of the entire adventurer district turning out to fight the graveyard. And what's left of the Inquisitors. So we should hurry."

466543

>>466538
>>466539
>>466540
"Well, go on!"

Prod them.

466544

>>466543
"I'm going, I'm going."
And into the light we go, unless something stops us.

466545

>>466544
I follow.

466546

PAUSED

466547

>>466544
I'll follow after, offering a brave "yip" as support.

466548

>>466547
You turned back to normal. I think I forgot to mention that.

468320

File: 1376442774503.png (202.29 KB, 1292x1548, graveyard 5.png, IO Google TinEye)

The party stands right on the edge of wide pillar of bright green light shooting down from the heavens. Inside the silhouette of a large structure can be seen, but nothing more of it can be discerned. The extreme amount of necromantic magic in the air and ground has given everyone a headache, and the magic users have it at least twice as bad as the others. The werbeasts with the party are milling around but seem much more interested in killing anything that climbs out of the deep crevices spreading away from the pillar of light than entering the pillar of light itself. Even over the roar off the rushing wind the party can hear fighting along the border of he graveyard and the Adventurer's district. There are a few mostly intact necromancer corpses around the party. While fighting them one of the necromancers revealed tha tthey planed to raise an army to tear town the walls of the Forsaken district and take the power waiting within.

468321

>>468320
I stick close to Pomelo.

"Let's press forward."

468322

>>468320
We were walking into the light pillar, assuming nothing steps out to interrupt.

468323

>>468320
Continue forward if we can

468324

>>468320
>>468321
I stay close by to Pomelo and DK and continue pressing forward.

468325

>>468321
"Yep."

468326

>>468321
>>468322
>>468323
>>468324
>>468325
The party leaves the werbeasts behind to watch their backs and walks through the pillar of green light. The light feels cold and makes everyone's heads ache even worse.
Roll.

468327

>>468326
'1d10'

Roll #1 4 = 4

468328

>>468326

Roll #1 7 = 7

468329

>>468326
'1d10'

Roll #1 7 = 7

468330

>>468326
'1d10'

Roll #1 3 = 3

468331

>>468326
'1d10'

Roll #1 8 = 8

468332

>>468329
>>468328
>>468331
The headaches passes and your bodies quickly warm back up.

>>468327
>>468330
The headaches pass, but the chill does not leave your body.
You are both Cursed and have -1 Hit until removed with Heal or Prayer of Healing at DC7.

The first thing the party notices is that the beam of light they have stepped into is less a beam and more a tube. Poisonous green light shines from the opaque walls walls and reflects off the dead earth. The cracked ground inside the eye of the storm is as jagged and hard as broken glass. All the grass has vanished and the ground, much like the tombstones, has been darkened by the evil magics wrought here. In the middle of the large enclosed area looms a tall, black monolith built out of carbonized bones and bodies. At the top of the structure hovers a mass of glowing green interlocked skeletons. Arcs of green magic occasionally jump from the walls off light to the hovering bones. Two long, sinuous arms made from a variety of bodies grow out of pits on either side of it. As the party watches they dig into the ground and pull out more bodies which are added onto the ominous structure.

468333

>>468332
Well, that's just no good.
"I guess we go for the arms first! Anyone who can shoot, aim for the glowy part way up there."
Shield at the ready, I'll start advancing towards the arm pits.

468334

>>468332
I shoot at the "glowy part". '1d10+1'

"I'm not feeling too good, Pommy," I say.

Roll #1 1 + 1 = 2

468335

>>468332
I back myself under Bessy and shudder
"What the ever pink is that that thing!? It's horrible…"

Poke my head out and scowl at it. Inspire to get us ready '1d10'

Roll #1 9 = 9

468336

>>468332
I shiver, but approach it.
"Hey! You stop that right now you big meanie!"
Explosive Shot to try and dislodge some of the skeletons from him!
'1d10+3'

Roll #1 10 + 3 = 13

468337

>>468332
Shall I heal Brutus?

Roll #1 4 = 4

468338

>>468333
"You sure about that, big guy?"

468339

>>468338
"Well, what else can I do? I just run into stuff, so that's what I'm stuck doing."

468340

>>468339
"Well…stick with what you know."

468341

>>468334
One of the long arms drops the body it was holding and snatches your arrow out of the air, then whips towards you and grabs you. it throws you into the air and lets you fall to the ground with a crash.

>>468335
While scowling you play a fight song with your squeaky balls to get everyone ready for a battle.
+1 to all rolls next round.

>>468336
You shoot the arm that just attacked Dreamkicker and a large explosion blast off the claw at the end and several other skeletons. The enormous thing flails around before smashing into the ground and laying still. The other arm shoots forwards to try and grab you.
Roll to dodge.

>>468337
You should. Shall you?


Dozens of beams of magic arc towards the green skeletons floating above the structure. It quickly becomes too bright to look at, then with a crack the magical power discharges towards the party.
Everyone roll to dodge.

Boss
Crystal: Firing
Structure: Intact
Left Arm: Intact
Right Arm: Helpless

Brutus: 7/7 Hits 5/5 Wounds CURSED
Dreamkicker: -0/5 Hits 4/5 Wounds CURSED
Andelia: 6/6 Hits 6/6 Wounds
Hapyhorn: 5/5 Hits 5/5 Wounds
Bessy: 5/5 Hits 5/5 Wounds
Pomelo: 5/5 Hits 5/5 Wounds
Olga: 5/5 Hits 5/5 Wounds
Hornbeard: 5/5 Hits 5/5 Wounds

468342

>>468341
I'll Slam the left arm with my shield. '1d10+1'
And dodge. '1d10'

Roll #1 9 + 1 = 10 / Roll #2 1 = 1

468343

>>468341
NOPE
Not gonna let that thing grab me nopenopenope.
I dodge '1d10' and try to throw a Marksman Shot at the hand that's trying to grab me! '1d10+2'

Roll #1 7 = 7 / Roll #2 10 + 2 = 12

468344

>>468341
Erk. I try to stand. '1d10'

Roll #1 9 = 9

468345

>>468341
'1d10+1' attack the crystal.

'1d10' dodge

Roll #1 2 + 1 = 3 / Roll #2 1 = 1

468346

>>468341
Hop out of the way '1d10'
Toss a heal to Dreamkicker while I do! '1d10+2'

Roll #1 6 = 6 / Roll #2 8 + 2 = 10

468347

>>468343
'1d10'

Roll #1 10 = 10

468348

>>468341
Shoot the crystal!

Roll #1 3 + 2 = 5

468349

>>468348
and dodge

Roll #1 1 = 1

468350

>>468342
You slam the left arm after it slams into the ground in the place Bessy was moments ago. You can feel bones crunching as your shield hits it, just like you can feel your flesh rotting and your bones turning brittle as the wave of viridian magic crashes over you.

>>468343
>>468347
You dodge to the side as the arm hits the ground then vault over both it and Brutus to avoid the magical energy coming your way. While in the air you do a backflip and shoot the Left Arm with your canon, which magically reloads a second later. Huge chuncks of bone are blasted off the arm.

>>468344
>10
You jump to your hooves and dive behind a tombstone, narrowly avoiding the wave of magic released by the crystallized skeletons floating above the structure. As Pomelo's heal hits you you feel the chill leave your body.

>>468345
You misjudge the distance and throw your boomerang to hard. When you jump up to grab it you are hit by the wave of magic and can feel your body start to shut down.

>>468346
You bounce over to Dreamkkicker's cover and heal him up.

>>468348
>>468349
Your bolt narrowly misses the crystallized skeletons. The pulse of magical energy bypasses Brutus's fur and you feel your insides start to rot.


The right Arm picks itself up off the ground and the skeletons at its end reshape themselves into a new claw.

Boss
Crystal: Floating
Structure: Intact
Left Arm: Helpless
Right Arm: Intact

Brutus: 7/7 Hits 3/5 Wounds CURSED
Dreamkicker: 5/5 Hits 5/5 Wounds
Andelia: 6/6 Hits 4/6 Wounds
Hapyhorn: 5/5 Hits 5/5 Wounds
Bessy: 5/5 Hits 5/5 Wounds
Pomelo: 5/5 Hits 5/5 Wounds
Olga: 5/5 Hits 5/5 Wounds
Hornbeard: 5/5 Hits 3/5 Wounds

468351

>>468350
I scan the monster with my trusty see 'ems spell. Can I see any weak spots?
'1d10+2'

Roll #1 9 + 2 = 11

468352

>>468350
I'll grunt in pain.
"You feel that too, little one? We don't want to get hit by that again."
And smash at the arm with my shield. '1d10+1' Powder it if I have to.

Roll #1 9 + 1 = 10

468353

>>468350
That was close. Get my vantage point back up.

>>468352
"I'll say. Try not to!"

Roll #1 2 = 2

468354

>>468350
Brutus: 7/7 Hits 3/5 Wounds CURSED
Dreamkicker: 5/5 Hits 5/5 Wounds
Andelia: 6/6 Hits 4/6 Wounds
Hapyhorn: 5/5 Hits 3/5 Wounds
Bessy: 5/5 Hits 5/5 Wounds
Pomelo: 5/5 Hits 5/5 Wounds
Olga: 5/5 Hits 5/5 Wounds
Hornbeard: 5/5 Hits 5/5 Wounds

468355

>>468350
'1d10' try attacking that right arm, or.. get up if I was supposed to be helpless.

Roll #1 8 = 8

468356

>>468350
Rush over to Happyhorn and heal her! '1d10+2'

Roll #1 2 + 2 = 4

468357

>>468350
Keep hammering on the Right Arm!
'1d10+1'
"Pommy! Take these and give 'em to people if you can't heal them!"
I run over to Pomelo and hoof him 5 Healing Potions.

Roll #1 3 + 1 = 4

468358

>>468350
Quick heal Andelia

And Hornbeard defends me

Roll #1 9, 5 = 14

468359

>>468351
Dreamkicker
The two arms look to be the weakest, and the crystal only a little stronger, but the true heart of the thing is the monolith. You destroy that and this is over.


>>468352
You bash the left arm, as big around as you are, with your shield and watch many of the skeletons become so damaged that they fall out of the arm in large chunks. You see movement out of the corner of your eye and bring your shield up just in time to stop the right arm as it tries to pound you into the ground.

>>468353
You try to move to a better aiming spot, but there is a loud clang as Brutus's shield blocks something above you and is forced into your back. It nearly knocks all the air out of your lungs but Brutus moves the shield away quickly enough. Bessy gives you three Heal potions.

>>468355
You hit the right arm with your boomerang and break off a few small pieces of one of the skeletons.

>>468356
You rush over to try and heal Happyhorn, but are scarred off when a massive arm made of skeletons tries to crush Brutus.

>>468357
You give Pomelo your three good Heal potions then try to attack the Right Arm, but it swats you away.

>>468358
You chant a few words and Andelia suddenly feels a bit better. Hornbeard pushes you out of the way as the Right Arm tries to hit you.


The Left Arm shakes a few chunks of lose bone out of itself then rises back into the air. Light start to arc towards the floating crystal again.

Boss
Crystal: Crackling
Structure: Intact
Left Arm: Intact
Right Arm: Intact

Brutus: 7/7 Hits 3/5 Wounds CURSED
Dreamkicker: 5/5 Hits 5/5 Wounds
Andelia: 6/6 Hits 5/6 Wounds
Hapyhorn: 1/5 Hits 3/5 Wounds
Bessy: 3/5 Hits 5/5 Wounds
Pomelo: 5/5 Hits 5/5 Wounds
Olga: 5/5 Hits 5/5 Wounds
Hornbeard: 5/5 Hits 5/5 Wounds

468360

>>468359
"Try to destroy the monolith!"

Can I attack the monolith? If so, I shoot a lightning bolt at it. If not, I shoot one at the crystal.

'1d10'

Roll #1 6 = 6

468361

>>468359
"You, boy.. girl… in-betweener!"

Heal Happyhorn now. Hornbeard continues defend

Roll #1 1, 7 = 8

468362

>>468359
Grr… BILLY UP AND HEAL THAT NANNY
Heal on happyhorn '1d10+2'

Roll #1 1 + 2 = 3

468363

>>468359
Uh
I try throwing a defective Healing Potion at the Crystal!
'1d10'

Roll #1 1 = 1

468364

>>468362
REROLL '1d10+2'

Roll #1 2 + 2 = 4

468365

>>468359
>>468360
The monolith structure thing, huh?
"Hold on tight, little one. This might get bumpy."
Shield set, I'll Slam the structure. '1d10+1'

Roll #1 6 + 1 = 7

468366

>>468359
'1d10' attack the statue.

Roll #1 3 = 3

468367

>>468359
Damn! Drink up, then!

Roll #1 6 = 6

468368

>>468360
You shoot a bolt of lightning at the floating crystal. An up until now shimmering green field of light stops you bolt less than a foot away from the crystal, but you've got the feeling that hitting the flied enough will break it and let you attack the crystal itself.

>>468361
Confusion over which declension to use when chanting a prayer for Happyhorn causes your spell do go wrong. you can see Happyhorn collapse and cough up blood, then pick herself up a few seconds later after drinking something.

>>468362
>>468364
Your periapt glows red and you jump to the side just before one of the arms tries to smash you. Bits of glasslike ground cut you as the fly past.

>>468363
The unbidden mental image of one of the arms hitting Pomelo dead-on and sending bits of goat flying everywhere causes you to drink the nearest thing out of reflex. Unfortunately, the nearest thing is a bad potion.

>>468365
You slam directly into the massive monolith. The crystal does not seem to like this at all and pulls arc after arc of green light into itself.

>>468366
You are about to throw your boomerang again, but are forced to jump out of the way when one off the arms tries to attack you. Bones sticking out of it cut your sides up as the strike you.

>>468367
You drink down the potion and feel better, which is to say you don't feel like you are about to die. You wipe away some blood you started coughing up for seemingly no reason at all and stand back up.


The crystal pulses and a wave of green energy shoots towards the party.
Everyone roll to dodge.



Boss
Crystal: Firing
Structure: Intact
Left Arm: Intact
Right Arm: Intact

Brutus: 7/7 Hits 3/5 Wounds CURSED
Dreamkicker: 5/5 Hits 5/5 Wounds
Andelia: 6/6 Hits 5/6 Wounds
Hapyhorn: 5/5 Hits 3/5 Wounds
Bessy: 3/5 Hits 5/5 Wounds
Pomelo: 3/5 Hits 5/5 Wounds
Olga: 5/5 Hits 5/5 Wounds
Hornbeard: 5/5 Hits 5/5 Wounds

468369

>>468368
AHHHJHHHH

Roll #1 6, 1 = 7

468370

>>468368
I can dodge this. '1d10'

Roll #1 1 = 1

468371

>>468368
Dodge '1d10'
Try to land next to Brutus and heal him up '1d10+2'

Roll #1 8 = 8 / Roll #2 5 + 2 = 7

468372

>>468368
Aww…not again…

Roll #1 3 = 3

468373

>>468368
I try to dodge… '1d10'

…and I fire a shot at the crystal again
'1d10+1'

Roll #1 3 = 3 / Roll #2 7 + 1 = 8

468374

This is a reminder that you can dodge and perform an action at the same time.

468375

>>468368
Oh dear…
U- Uh
Dodge and try to reestablish Vantage Point!
'1d10'

Roll #1 10 = 10

468376

>>468375
'1d10'

Roll #1 4 = 4

468377

>>468374
I think suffice to say I'm not going to like what happens next regardless.
"Well, that pissed it off!"
Might as well hit it again with my shield, chipping away at it. '1d10+1'

Roll #1 2 + 1 = 3

468378

>>468368
Try a damaging earthen grasp on the left arm.

Roll #1 6, 3 = 9

468379

>>468369
Hornbeard pushes you into cover, but is not able to make it himself. You can see the flesh on his face droop and start rotting as he grimaces.

>>468370
>>468377
An arm forces you away and into the path of the green wave. The smell of rotting flesh hits your nose and you see large, bloody clumps of your hair fall off your body. It's a strugle to move and it feels as if your muscles are going to pull free from your bones or unravel completely. Pomeo heals you a bit, but you still feel like death walking.

>>468371
You jump over the wave of magic and land next to Brutus has his hair starts falling out. You hold your breath so you don't have to smell him and heal him a little bit.

>>468372
You hunker down on Brutus's back and cringe when the wave hits you. You can see bits of your fur fall onto his rotting back and feel your guts falling apart inside you.

>>468373
You take cover behind a tombstone but this one is not think enough. You spit a bit of blood out of your mouth and shoot at the crystal again. Your arrow bounces off, but you can see that the shade of green has changed where you hit the field.

>>468375
>>468376
You tumble behind a thick stone monument and try to set up a firing point as the wave passes you by.
+1 to your Vantage Point regaining roll if you do it this turn.

>>468378
You focus on the dead ground and a able to get a glassy hand to reach up and grab the right arm. It holds it still and grinds a few of the skeletons into dust. The wave hits you and you feel lots of energy leave your body and your heart start to beat erratically.

Boss
Crystal: Hovering
Structure: Intact
Left Arm: Intact
Right Arm: Intact

Brutus: 4/7 Hits 2/5 Wounds CURSED
Dreamkicker: 5/5 Hits 4/5 Wounds
Andelia: 6/6 Hits 4/6 Wounds
Hapyhorn: 5/5 Hits 2/5 Wounds
Bessy: 3/5 Hits 5/5 Wounds
Pomelo: 3/5 Hits 5/5 Wounds
Olga: 5/5 Hits 5/5 Wounds
Hornbeard: 5/5 Hits 3/5 Wounds

468380

>>468379
"What in all the nine hells were those idiot cultists thinking?"
I'm still together enough to fight. And it really doesn't want me to smash that pillar thing. So let's smash it. Shield Slam. '1d10+1'

Roll #1 1 + 1 = 2

468381

>>468379
Pop out and shoot at the crystal again, aiming for that point of color.

'1d10+1'

Roll #1 8 + 1 = 9

468382

>>468379
"Gah! Big guy!"
Heal Brutus fix him up good please please please! '1d10+2"

468383

>>468382
'1d10+2'

Roll #1 4 + 2 = 6

468384

>>468379
Take a deep breath and focus.. turn into a wolf and attack the left arm.

Roll #1 6, 9 = 15

468385

>>468379
I'll try again! GIMME THAT VANTAGE POINT!
'1d10+1'

Roll #1 7 + 1 = 8

468386

>>468379
Drink another potion.

Roll #1 4 = 4

468387

>>468379
Heal hornbeard, he rolls to recover

Roll #1 3, 3 = 6

468388

>>468380
The arm picks you up despite your huge size and throws you to the ground. You cough up blood and bits of flesh as your breaking ribs puncture a lung and stare the puddle of blood. Could the end be here already? The werwarg inside you senses that death is near and tries to claw its way back into command of your body even as Pomello heals you and helps you to stand up.
Roll to resist the werwarg inside you if you want to. One of your lungs as collapsed and reduced your Maximum Wounds by 1 until you are Mended.

>>468381
You hit it dead on and see a few cracks spread out from it. Two or three more good hits should be enough.

>>468382
>>468383
You help Brutus to stand back up and put all the power you can muster into keeping him alive.

>>468384
You let go of your ground arm and turn into a wolf. You leap at the Left Arm as it breaks free of your construct and start gnawing on the skeletons comprising it.

>>468385
You finally get a firing point set up.
Vantage Point regained

>>468386
You start to drink, but are forced to shield the potion as an arm picks up Brutus and throws him at the ground. You landed on top of him but are still shook up.

>>468387
You start to chant, but one of the arms crashes into the tombstone you are behind, and its inertia transfers through it and sends you rolling across the ground. Hornbeard, already standing, it hit by chunks of the tombstone.

Light start to arc towards the floating crystal again.


Boss
Crystal: Hovering
Structure: Intact
Left Arm: Intact
Right Arm: Intact

Brutus: 4/7 Hits 2/4 Wounds CURSED COLLAPSED LUNG
Dreamkicker: 5/5 Hits 4/5 Wounds
Andelia: 6/6 Hits 4/6 Wounds
Hapyhorn: 3/5 Hits 2/5 Wounds
Bessy: 3/5 Hits 5/5 Wounds
Pomelo: 3/5 Hits 5/5 Wounds
Olga: 2/5 Hits 5/5 Wounds
Hornbeard: 2/5 Hits 3/5 Wounds

468389

>>468388
AAAAAH
Smoke Shot on the thing!
'1d10+3'

Roll #1 9 + 3 = 12

468390

>>468388
The transformation will come, but it's my mind that will be pulling this cart, not yours. '1d10'
"Little ones, you might wish to get clear of me, I don't know how well I can control it yet…"

Roll #1 1 = 1

468391

>>468388
I summon another lightning bolt and strike the crystal.
'1d10'

Roll #1 10 = 10

468392

>>468388
'1d10+1' keep working on that left arm.

Roll #1 3 + 1 = 4

468393

>>468390
"Uh, sure. I don't know how far I can go though…"

Hop off and try to drink that potion again.

Roll #1 3 = 3

468394

>>468388
>>468388
"Look alive big guy! You still got some fight in ya!"
another heal on Brutus '1d10+2'

Roll #1 10 + 2 = 12

468395

>>468388
Heal Happyhorn!

Hornbeard is back to defending

Roll #1 9, 6 = 15

468396

>>468389
You hit the crystal with a smoke shot. The smoke becomes trapped within its shimmering shield and cannot escape.
+1 against the Crystal for the next 5 turns.

>>468390
The transformation tears through you before you can even open your mouth. All around you are living things that need to die, and a massive dead thing that needs to be torn apart. It's hard to breath, but you are too angry to care. All of a sudden one of the goats does something to you, and that buffalo has somehow regained control.
Brutus, you are in control for two rounds.

>>468391
Your lightning bolt hits the shield and shatters it into so many glowing sparks.

>>468392
The arm knocks you away.

>>468393
You take cover behind a pile of ruble and drink one of the potions. You feel energized and your insides no longer hurt as much. You hear Olga chanting something and suddenly you feel almost as good as new.

>>468394
You stand in front of the snarling, bleeding werwarg and focus all your power on him. Before your eyes it calms down and most of its wounds close, although its ribs are still poking out one side of its body.

>>468395
You are able to chant a prayer uninterrupted this time while Hornbeard moves you around the battlefield keeping you out of harm's way.

Boss
Crystal: Exposed (+1 to attacks against it for 5 rounds)
Structure: Intact
Left Arm: Intact
Right Arm: Intact

Brutus: 11/11 Hits 7/7 Wounds COLLAPSED LUNG
Dreamkicker: 5/5 Hits 4/5 Wounds
Andelia: 4/6 Hits 4/6 Wounds
Hapyhorn: 5/5 Hits 4/5 Wounds
Bessy: 3/5 Hits 5/5 Wounds
Pomelo: 3/5 Hits 5/5 Wounds
Olga: 2/5 Hits 5/5 Wounds
Hornbeard: 2/5 Hits 3/5 Wounds

468397

>>468396
Brutus: 11/11 Hits 7/7 Wounds COLLAPSED LUNG
Dreamkicker: 5/5 Hits 4/5 Wounds
Andelia: 4/6 Hits 2/6 Wounds
Hapyhorn: 5/5 Hits 4/5 Wounds
Bessy: 3/5 Hits 5/5 Wounds
Pomelo: 3/5 Hits 5/5 Wounds
Olga: 2/5 Hits 5/5 Wounds
Hornbeard: 2/5 Hits 3/5 Wounds

468398

>>468396
Marksman Shot on the Crystal now!
'1d10+2'

Roll #1 8 + 2 = 10

468399

>>468396
I take aim with the crossbow at the crystal.

'1d10+2'

Roll #1 7 + 2 = 9

468400

>>468396
'1d10+2' Try to jump and slam into the crystal.

Roll #1 10 + 2 = 12

468401

>>468396
And I will remain in control! But I have to do as much as I can. Slam the structure again. '1d10'

Roll #1 2 = 2

468402

>>468396
can't use mend in combat, right?
Glorify Dreamkicker! '1d10'

Roll #1 2 = 2

468403

>>468396
Okay. Now let's try and raise some bodies!

Roll #1 2 = 2

468404

>>468397
Andelia this time to heal.
Hornbeard, attack carefully.

Roll #1 7, 3 = 10

468405

>>468398
You hit the crystal with a large stone and break three green skeletons free of it. They fall apart as they tumble down the slopes of the monolith.

>>468399
Your bolt hits one oft eh green skeletons making the crystal and shatters it.

>>468400
You leap up the sides of the monolith and barrel straight through the crystal. There is an ear-shattering explosion as it breaks apart. You land on the ground just as you turn back into a pony.

>>468401
You charge towards the structure as fast as you can, but are picked up and thrown away by an arm. Despite the throw you are easily able to get back up.

>>468402
I guess not. I could have sworn that was a change made to 2.0 instead of 1.4. Want to be able to use it in Combat?
An arm hits you before you can start preaching and sends you tumbling into a broken piece of rock. You hit your noggin and cannot get back up right away.

>>468403
You try to cast your powers through the wall of green light, but are hit by a rolling werwarg before you can cast your spell.

>>468404
You chant out a prayer to the spirits and watch as Andelia's bruises vanish along with her wolf fur. Hornbread tries to creep up on an arm, but it sense him and lift him into the air before throwing him down at the ground. He moans and coughs and doesn't get up.

There is a pulse of energy as Andellia destroys the crystalized skeletons hovering above the monolith. [1d6+5] zombies claw their way out of the ground.
The arms, enraged, both lash out at the party.
Everyone please make two dodge rolls. You cannot take an action this turn.


Boss
Crystal: Destroyed
Structure: Intact
Left Arm: Intact
Right Arm: Intact

Brutus: 7/11 Hits 7/7 Wounds COLLAPSED LUNG
Dreamkicker: 5/5 Hits 4/5 Wounds
Andelia: 6/6 Hits 5/6 Wounds
Hapyhorn: 1/5 Hits 4/5 Wounds
Bessy: 3/5 Hits 5/5 Wounds
Pomelo: 0/5 Hits 4/5 Wounds
Olga: 2/5 Hits 5/5 Wounds
Hornbeard: 0/5 Hits 2/5 Wounds

Roll #1 6 + 5 = 11

468406

>>468405
Double dodge. '2d10'

Roll #1 10, 4 = 14

468407

>>468405
Eleven blackened, emaciated corpses pull themselves out of the ground.

Boss
Crystal: Destroyed
Structure: Intact
Left Arm: Intact
Right Arm: Intact

11 Weak Zombies

468408

>>468405
Dodge roll!

Roll #1 5, 10 = 15

468409

>>468405
I dodge!
'1d10'
'1d10'

Roll #1 7 = 7 / Roll #2 8 = 8

468410

>>468405
Dodgin' and dodgin'!
'2d10'

Roll #1 8, 5 = 13

468411

>>468405
That's be fine by me!
Try to roll out of the way on the ground? '2d10'

Roll #1 3, 4 = 7

468412

>>468405
'1d10+2' use a natural remedy on happyHorn.

Roll #1 6 + 2 = 8

468413

>>468405
'1d10'.. or just dodge

Roll #1 5 = 5

468414

>>468406
You jump over the Left Arm, but the Right Arm hits you while you are still in the air. You find yourself becoming unreasonably angry, but by the time you realize what is happening the werwarg is back in control and ready to kill and tear apart everything it sees.

>>468408
You flip over the Left Arm and the Right Arm just barely grazes your back.

>>468409
You duck down into a hole left by one of the arms and use your telekinesis to push the arms back as they attack.

>>468410
You dodge out of the way of the Left Arm but the right arm hits you in the side.

>>468411
Alright.
The Left Arm hits you hard enough to send you airborne. While you are in the air the right arm catches you and throws you at the ground. It's a struggle to stand up, but you manage it.

>>468412
>>468413
>6, 5
You duck under the Left Arm but stand up too soon and are hit by the Right Arm.


Boss
Crystal: Destroyed
Structure: Intact
Left Arm: Intact
Right Arm: Intact

11 Weak Zombies

Brutus: 7/11 Hits 7/7 Wounds COLLAPSED LUNG BERSERK
Dreamkicker: 5/5 Hits 4/5 Wounds
Andelia: 5/6 Hits 5/6 Wounds
Hapyhorn: 1/5 Hits 4/5 Wounds
Bessy: 2/5 Hits 5/5 Wounds
Pomelo: 1/5 Hits 4/5 Wounds
Olga: 2/5 Hits 5/5 Wounds
Hornbeard: 0/5 Hits 2/5 Wounds

468415

>>468414
"Pommy!"

I rush to his side to make sure nothing more attacks him.

I fire a bolt at the monolith, if possible. If not, I shoot the left arm.
'1d10+1'

Roll #1 8 + 1 = 9

468416

>>468414
Like hell it is! That gave me just enough of a breather. Really. I can get control back. '1d10'
And the berserk roll. '1d10'

Roll #1 9 = 9 / Roll #2 8 = 8

468417

>>468414
'1d10' attack a zombie

Roll #1 8 = 8

468418

>>468415
I pant
"I'm… okay Dreamy!"
Can I manage to mend Brutus' sticky out-y owies without getting hurt? '1d10'

Roll #1 7 = 7

468419

>>468414
Cursed Arrow one of those zombies.

Roll #1 10 = 10

468420

>>468414
"POMMY!"
I dash over to him and fire an Explosive Shot at the arm!
'1d10+3'

Roll #1 7 + 3 = 10

468421

>>468420
>the Right Arm

468422

>>468416
I'll have been attacking the structure.

468423

>>468415
You hit the structure with a bolt of lightning that vaporizes one of the skeletons. The arms do not react kindly and both off them swipe at you.
Roll to dodge

>>468416
>>468422
You can feel the buffalo struggle out of its restraints inside your head and start moving to attack you. You try to delay him while tearing a blackened skeleton off the massive thing in front of you. Suddenly it becomes much easier to breath.
Roll to dodge. Roll to continue trying to regain control of yourself if you want.

>>468417
You stab a blackened zombie with your spear and it fall apart.

>>468418
While Brutus tears a skeleton off the monolith you focus your magic onto his broken ribs and feel them move back into place and his lung expand

>>468419
You hit one of the zombies with a cursed arrow and immediately feel it turn to your control.

>>468420
>>468421
The right arm swings wildly and breaks off its attack on Brutus and Dreamkicker.

Boss
Crystal: Destroyed
Structure: Intact
Left Arm: Intact
Right Arm: Intact

9 Weak Zombies

Brutus: 7/11 Hits 7/7 Wounds COLLAPSED LUNG BERSERK
Dreamkicker: 5/5 Hits 4/5 Wounds
Andelia: 5/6 Hits 5/6 Wounds
Hapyhorn: 1/5 Hits 4/5 Wounds
Happyhorn's Minion: 3/3 Hits 0/0 Wounds
Bessy: 2/5 Hits 5/5 Wounds
Pomelo: 1/5 Hits 4/5 Wounds
Olga: 2/5 Hits 5/5 Wounds
Hornbeard: 0/5 Hits 2/5 Wounds

468424

>>468423
Marksman Shot on the Right Arm!
'1d10+2'

Roll #1 3 + 2 = 5

468425

>>468423
I dodge… '1d10'

And throw a lightning bolt at one of the arms.
'1d10'

Roll #1 5 = 5 / Roll #2 6 = 6

468426

>>468423
'1d10+2' give hornbeard a natural remedy

Roll #1 3 + 2 = 5

468427

>>468423
I very much want to control myself, yes. '1d10'
And I'll keep attacking in the direction of the structure, and woe betide anything in my path. '1d10'

Roll #1 3 = 3 / Roll #2 9 = 9

468428

>>468423
Neat! Now I shoot the structure.

Zombie will attempt to bring down one of the arms. '1d10'

Roll #1 2 = 2 / Roll #2 2 = 2

468429

>>468423
Woohoo!
Now for his cootie-filled companion
Heal up Happyhorn! '1d10+2'

Roll #1 7 + 2 = 9

468430

>>468427
And dodging. '1d10'

Roll #1 10 = 10

468431

>>468424
The right arm bends around your shop then hits you. You are moving a bit to fast for it but it still manages to cut up your back some.

>>468425
The tombstone you take shelter behind shatters and you wind up catching a few large chunks of it with your head. Despite that you zap the right arm hard enough to make it slump down onto the ground.

>>468426
He is moving too fast trying to follow Olga's orders for you to catch him. Bits of Dreamkicker's exploding cover pelts you.

>>468427
>>468430
You slow down the buffalo by twisting your mind and causing him to get lost. The arm is unwilling to risk attacking you while you are once the structure, so you take the opportunity to tear off another skeleton and crush it in your massive jaws.

>>468428
The left arm picks up your zombie and throws it right at you. The thing breaks apart into bloody chunks and knocks you to the ground. Luckily, Pomelo shows up and somehow hoverhooves you back up and heals some of your internal damage.

>>468429
You bounce over to her and somehow are able to lift her up without touching her. You hit her with a spell and are pretty sure it works, because all the blood that was leaking inside her eyes goes away.


Boss
Crystal: Destroyed
Structure: Intact
Left Arm: Intact
Right Arm: Helpless

9 Weak Zombies

Brutus: 7/11 Hits 7/7 Wounds COLLAPSED LUNG BERSERK
Dreamkicker: 5/6 Hits 4/5 Wounds
Andelia: 4/6 Hits 5/6 Wounds
Hapyhorn: 5/5 Hits 4/5 Wounds
Happyhorn's Minion: 0/3 Hits 0/0 Wounds
Bessy: 1/5 Hits 5/5 Wounds
Pomelo: 1/5 Hits 4/5 Wounds
Olga: 2/5 Hits 5/5 Wounds
Hornbeard: 0/5 Hits 2/5 Wounds

468432

>>468431
Well poop. Raise another one then.

Roll #1 3 = 3

468433

>>468431
Sorry Wargus, but this is my head and it does what I say, not the other way around. '1d10'
And continue gnawing on the structure. '1d10'

Roll #1 9 = 9 / Roll #2 8 = 8

468434

>>468431
Ow!
Grr…
Keep attacking the right arm!
Charge through it and try to crush as much of it as I can!
'1d10'

Roll #1 5 = 5

468435

>>468431
I shoot said droopy arm again with the crossbow.
'1d10+1'

Roll #1 8 + 1 = 9

468436

>>468431
Wipe the sweat from my brow and take a time out to heal myself '1d10+2'

Roll #1 6 + 2 = 8

468437

>>468431
'1d10+2' I can do it, give hornbeard a natural remedy..

Roll #1 5 + 2 = 7

468438

>>468432
You cast your mind back across the the light barrier, but the Left Arm whips at you and sends you rolling across the ground.

>>468433
You push the werwarg out of its place of control and leave it somewhere else inside your head. As your crunch on another skeleton you decide to deal with it later.
Roll to dodge.

>>468434
The zombies move forwards and pull you to the ground when you try to charge through them. They start gnawing on your fur but a few of them find flesh.

>>468435
You break off a few skeletons when you hit the arm.

>>468436
You send a prayer to Pinkie an suddenly feel stronger. thanks, Pinkie!

>>468437
You finally manage to catch him and shove a pill down his throat before he runs off again.

The Right Arm picks itself back up.

Boss
Crystal: Destroyed
Structure: Intact
Left Arm: Intact
Right Arm: Intact

9 Weak Zombies

Brutus: 7/11 Hits 7/7 Wounds COLLAPSED LUNG BERSERK
Dreamkicker: 5/6 Hits 4/5 Wounds
Andelia: 4/6 Hits 5/6 Wounds
Hapyhorn: 2/5 Hits 4/5 Wounds
Happyhorn's Minion:
Bessy: 0/5 Hits 4/5 Wounds
Pomelo: 5/5 Hits 5/5 Wounds
Olga: 2/5 Hits 5/5 Wounds
Hornbeard: 5/5 Hits 3/5 Wounds

468439

PAUSED

469315

UNPAUSED

469319

>>468438
I gotta get up!
'1d10'

Roll #1 3 = 3

469320

>>468438
I gallop over and help Bessy get up
'1d10'

Roll #1 2 = 2

469322

>>468438
I bolster Bessy
"Get up best buddy!"

469323

>>468438
Raise another dead!

Roll #1 4 = 4

469324

>>468438
'1d10' attack a zombie
"Don't give up yet.."

Roll #1 10 = 10

469326

>>468438
Dodging should be easy enough, after that trouble. '1d10'
And I'll Slam the structure again. '1d10'

Roll #1 10 = 10 / Roll #2 1 = 1

469327

>>469319
You struggle to stand, but are too tired from the fighting.

>>469320
You struggle to help her up, but she is too heavy from being a fat buffalo cow.

>>469322
Bessy starts to glow pink.

>>469323
One of the arms hits you again when you try to raise a zombie.

>>469324
You stab your spear all the way through one zombie and take out the one behind it too.

>>469326
You dodge out of the way of the arm, but when you try to chop another skeleton you chomp your tongue instead. You howl in rage and the werwarg is suddenly back in control.

Boss
Crystal: Destroyed
Structure: Intact
Left Arm: Intact
Right Arm: Intact

7 Weak Zombies

Brutus: 7/11 Hits 7/7 Wounds BERSERK
Dreamkicker: 5/6 Hits 4/5 Wounds
Andelia: 4/6 Hits 5/6 Wounds
Hapyhorn: 0/5 Hits 3/5 Wounds
Happyhorn's Minion:
Bessy: 0/5 Hits 4/5 Wounds
Pomelo: 5/5 Hits 5/5 Wounds
Olga: 2/5 Hits 5/5 Wounds
Hornbeard: 5/5 Hits 3/5 Wounds

469328

>>469327
You stupid dog! Back in your pit! '1d10'
And berserk attack the Left arm. '1d10'

Roll #1 5 = 5 / Roll #2 2 = 2

469329

>>469327
I shoot a lightning bolt at the left-hoof arm.
'1d10'

Roll #1 9 = 9

469330

>>469327
Up to my hooves then!
"Thanks DK!"
I grab him into a quick hug and then let him go.
'1d10'

Roll #1 5 = 5

469331

>>469330
"And thanks Pommy!"

469332

>>469327
'1d10' take out another zombie.

Roll #1 1 = 1

469333

>>469327
"No touching!"
Shoot the arm back.

Roll #1 5 = 5

469334

>>469327
Help Happyhorn up if she's down! '1d10'

Roll #1 2 = 2

469335

>>469333
Or, get back up again. Not that it matters.

469336

>>469328
You stop the stupid werewolf from getting free of its mental restraints. A quick scan of the battlefield gives you a target, and with a single leap you and cleared the zombies surrounded the earth pony mare and start savaging her with your teeth.

>>469329
You give the arm on the left a good zap, but not good enough. It swings at you.
Roll to dodge.

>>469330
You get back to your hooves.

>>469332
The zombies force you to the ground and start to chew on you, but Brutus comes to your rescu-oh wait no he's chewing on you now instead of the zombie. You are bleeding all over your body from all the bites.

>>469333
You try to get back up and shoot the arm, but you cannot.

>>469334
All of the suddenly scattered zombies keep you from getting over to Happyhorn. A few of them even hit you.

Boss
Crystal: Destroyed
Structure: Intact
Left Arm: Intact
Right Arm: Intact

7 Weak Zombies

Brutus: 7/11 Hits 8/8 Wounds BERSERK
Dreamkicker: 5/6 Hits 4/5 Wounds
Andelia: 0/6 Hits 3/6 Wounds
Hapyhorn: 0/5 Hits 3/5 Wounds
Happyhorn's Minion:
Bessy: 5/5 Hits 4/5 Wounds
Pomelo: 1/5 Hits 5/5 Wounds
Olga: 2/5 Hits 5/5 Wounds
Hornbeard: 5/5 Hits 3/5 Wounds

469337

>>469336
Reestablish Vantage Point now!
'1d10'

Roll #1 6 = 6

469338

>>469336
"Brutus!" get back up and smack some sense into that wuffalo '1d10'

Roll #1 3 = 3

469339

>>469336
Wait, this one's still alive. I should be helping her, not eating her. '1d10'
And slam a zombie. '1d10'

Roll #1 9 = 9 / Roll #2 1 = 1

469340

>>469336
I dodge '1d10' and shoot back with the ol' crossbow '1d10+1'

Roll #1 5 = 5 / Roll #2 9 + 1 = 10

469341

>>469336
Get back up.

Roll #1 3 = 3

469342

>>469336
Wince and try to get past them to help Happyhorn up again '1d10'

Roll #1 4 = 4

469343

>>469337
You try to make a new firing position, but one of the arms keeps you moving too much.

>>469338
You try to push him off you, but he outweighs you by what feels like a ton. All of a sudden one of your legs winds up inside his jaws and he bites down hard.
Roll to see how badly damaged your leg is.

>>469339
The buffalo manages to get free of his chains once again, but you are able to lock down your control area tightly. While trying to get out from under you the mare sticks her leg into your mouth na doyu bite down as hard as you can.

>>469340
The arm takes a bit of hair off your back, but you return fire with your crossbow and hit it near the base. The arm locks up and falls down to the ground.

>>469341
You try once again, but to no avail.

>>469342
You try to jump over a zombie to get to her, but it grabs you by the leg and pulls you down to he ground where it is able to bite you.

Boss
Crystal: Destroyed
Structure: Intact
Left Arm: Helpless
Right Arm: Intact

7 Weak Zombies

Brutus: 7/11 Hits 8/8 Wounds BERSERK
Dreamkicker: 4/6 Hits 4/5 Wounds
Andelia: 0/6 Hits 2/6 Wounds
Hapyhorn: 0/5 Hits 3/5 Wounds
Happyhorn's Minion:
Bessy: 5/5 Hits 4/5 Wounds
Pomelo: 0/5 Hits 4/5 Wounds
Olga: 2/5 Hits 5/5 Wounds
Hornbeard: 5/5 Hits 3/5 Wounds

469344

>>469343
Get uuuup '1d10'

Roll #1 10 = 10

469345

>>469343
Dammit! Dammit, spit that out! '1d10'
Eat a zombie, dammit, not the living mare! '1d10'

Roll #1 6 = 6 / Roll #2 1 = 1

469346

>>469343
Seriously, how hard is it to just get up.

Roll #1 3 = 3

469347

>>469343
'1d10' oowch

Roll #1 9 = 9

469348

>>469343
'1d10' can I still stand? try to stand

Roll #1 5 = 5

469349

>>469343
That's it! Keep shooting it!
'1d10+1'

Roll #1 6 + 1 = 7

469350

>>469343
"C'mon Happyhorn… you can get up!"
I rush over to her to try and help her up!
'1d10'

Roll #1 1 = 1

469351

>>469344
You flip over the zombie and land next to Happyhorn then help her up.

>>469345
The crunch of a bone in Andelia's leg finally brings you back to your senses. You let go of Andelia and grab a zombie to chew on instead, but another one bites your tail hard enough to see red.
You have gone Berserk!

>>469346
Not that hard. You lean against Pomelo and catch your breath for a bit.

>>469347
>>469348
Brutus crushes one of the bones in your leg, but stops before he tears the whole thing off.

>>469349
You shoot the weakest looking part of the arm. The skeleton breaks in half when you shoot it and the entire arm crumbles into dust a few second later. Enraged, the Right Arm tries to smash you.
Roll to dodge.

>>469350
You run over and nearly trip over a zombie.

Boss
Crystal: Destroyed
Structure: Intact
Left Arm: Destroyed
Right Arm: Intact

7 Weak Zombies

Brutus: 2/11 Hits 8/8 Wounds BERSERK
Dreamkicker: 4/6 Hits 4/5 Wounds
Andelia: 0/6 Hits 2/6 Wounds LEG BROKEN
Hapyhorn: 5/5 Hits 3/5 Wounds
Happyhorn's Minion:
Bessy: 1/5 Hits 4/5 Wounds
Pomelo: 0/5 Hits 4/5 Wounds
Olga: 2/5 Hits 5/5 Wounds
Hornbeard: 5/5 Hits 3/5 Wounds

469352

>>469351
This day. This fucking day. '1d10'
Now keep biting that zombie. '1d10'

Roll #1 4 = 4 / Roll #2 2 = 2

469353

>>469351
"Thanks. I think there might be something wrong with me…"

Can I raise another dead?

Roll #1 9 = 9

469354

>>469351
'1d10' try to get out of the fray
[soft whines of pain]

Roll #1 7 = 7

469355

>>469351
Stupid arm.

I jump out of the way '1d10' and summon another lightning bolt at the right arm '1d10'

Roll #1 9 = 9 / Roll #2 8 = 8

469356

>>469351
"Ow… you don't look too hot Andy…"
HEAL ANDELIA '1d10+2'

Roll #1 8 + 2 = 10

469357

>>469351
Grr
They're really hurting my friends…
EXPLOSIVE SHOT
ON THE ZOMBIES
BLOW THEM UP!
'1d10+2'

Roll #1 9 + 2 = 11

469358

>>469352
You make sure to actually secure the oafish buffalo this time so that he does not interrupt your carnage again. You see the earth pony mare trying to crawl away from the battle and go after you. You quickly catch up and claw open her belly with a single swipe of your paws. She seems to be a lot stronger than she should be right now, but you can fix that.

>>469353
You raise one of the necromancer bodies. The smouldering thing wanders across the light barrier and stands by your side.

>>469354
You start crawling away, but Brutus is suddenly there again. He swipes his claws across your belly and opens it up. Your guts spill out onto the ground and everything starts to go dark very quickly. Suddenly, your vision turns pink and you can perfectly see your spilled guts, your broken leg, and the werwarg standing over you.

>>469355
You dodge out of the way with a dancer's grace and hit the Right Arm with a lightning bolt. it ignores the hit and tries to get you once again
Roll to dodge.

>>469356
You pump all the power you can into keeping her alive, but she needs stronger magical help if she is going to keep living.

>>469357
There is a massive explosion followed by a rain of body parts as Bessy dispatches all 7 zombies.

Boss
Crystal: Destroyed
Structure: Intact
Left Arm: Destroyed
Right Arm: Intact

Brutus: 2/11 Hits 8/8 Wounds BERSERK
Dreamkicker: 4/6 Hits 4/5 Wounds
Andelia: 0/6 Hits 4/4 Wounds [/b]LEG BROKEN GUTS EXPOSED
Hapyhorn: 5/5 Hits 3/5 Wounds
Happyhorn's Minion: 4/4 Hits 0/0 Wounds
Bessy: 1/5 Hits 4/5 Wounds
Pomelo: 0/5 Hits 4/5 Wounds
Olga: 2/5 Hits 5/5 Wounds
Hornbeard: 5/5 Hits 3/5 Wounds

469359

>>469358
I dodge out of the way '1d10' and shoot Brutus! '1d10+1'

Roll #1 6 = 6 / Roll #2 10 + 1 = 11

469360

>>469358
I scream at the sight of Andy being torn to pieces and try to mend her '1d10'

Roll #1 3 = 3

469361

>>469360
reroll '1d10'

Roll #1 3 = 3

469362

>>469358
Now I'm just angry. '1d10'
And attack the goddamn zombies. '1d10'

Roll #1 4 = 4 / Roll #2 7 = 7

469363

>>469358
'1d10' focus staying alive.

Roll #1 4 = 4

469364

>>469358
Great! Throw him at the structure, and pop a shot off at that remaining arm!
'1d10'

Roll #1 5 = 5 / Roll #2 1 = 1

469365

>>469358
"A- Andy!"
I scream at the sight of her, and turn around and try to channel my terror and anger into RAW POWER.
VANTAGE POINT SO I CAN DESTROY THIS THING
'1d10'

Roll #1 7 = 7

469366

>>469359
You dodge out of the way of the arm and shoot Brutus in the side. The bolt sinks all the way into his side.

>>469360
>>469361
You try to magically shove her guts back into her, but the fear of what will happen is too much for your little mind to handle.

>>469362
The buffalo cannot escape his chains no matter how hard he tries. All of a sudden something bites into your side and buries itself in you. You growl and stand back up.

>>469363
You lie on the ground, feeling perfectly healthy expect for your broken leg and scatter guts.

>>469364
Your minion bonks its head pretty hard on a tombstone and the remaining arm grabs you and throws you across the battlefield. You hit something hard and feel something inside you crack in response.

>>469365
You find an alright firing postion, but your RAW ANGER POWER cannot make it into a great firing position.

Boss
Crystal: Destroyed
Structure: Intact
Left Arm: Destroyed
Right Arm: Intact

Brutus: 11/11 Hits 6/8 Wounds BERSERK
Dreamkicker: 4/6 Hits 4/5 Wounds
Andelia: 0/6 Hits 4/4 Wounds LEG BROKEN GUTS EXPOSED
Hapyhorn: 0/5 Hits 2/5 Wounds
Happyhorn's Minion: 3/4 Hits 0/0 Wounds
Bessy: 1/5 Hits 4/5 Wounds
Pomelo: 0/5 Hits 4/5 Wounds
Olga: 2/5 Hits 5/5 Wounds
Hornbeard: 5/5 Hits 3/5 Wounds

469367

>>469366
Like hell I can't. '1d10'
Slam the Right Arm. '1d10'

Roll #1 9 = 9 / Roll #2 3 = 3

469368

>>469366
GRRR
WHATEVER
MARKSMAN SHOT ON THE STUPID RIGHT ARM
'1d10'

Roll #1 2 = 2

469369

>>469366
I lightning bolt the right arm.
'1d10'

Roll #1 5 = 5

469370

>>469366
Ooh man. Drink one of those potions!

Minion keeps running into the structure, or something. He's a trooper.
'1d10'

Roll #1 3 = 3 / Roll #2 6 = 6

469371

>>469366
Shake it off! Mend Andy! '1d10'

Roll #1 7 = 7

469372

>>469367
The buffalo inside your head breaks free while you focus on attacking the buffalo outside your head. you pin her down and start trying to claw her open just like you did the earth pony mare.

>>469368
Before you can get a shot off Brutus pins you to the ground and starts tearing at your flesh with bloody claws.

>>469369
It bends out of the way of your lightning bolt and smacks you, then tries to grab you.
Roll to dodge.

>>469370
You drink the regular looking potion and feel a bit of strength return to you. You stand back up and watch your zombie burn a skeleton out of the monolith. The Right Arm, once it finishes with Dreamkicker, tries to grab you minion.
Roll for your minion to dodge.

>>469371
You focus on saving your friends life and Andy's guts suddenly get slurped back inside her body.

Boss
Crystal: Destroyed
Structure: Intact
Left Arm: Destroyed
Right Arm: Intact

Brutus: 11/11 Hits 6/8 Wounds BERSERK
Dreamkicker: 3/6 Hits 4/5 Wounds
Andelia: 0/6 Hits 5/5 Wounds LEG BROKEN
Hapyhorn: 0/5 Hits 2/5 Wounds
Happyhorn's Minion: 3/4 Hits 0/0 Wounds
Bessy: 0/5 Hits 3/5 Wounds
Pomelo: 0/5 Hits 4/5 Wounds
Olga: 2/5 Hits 5/5 Wounds
Hornbeard: 5/5 Hits 3/5 Wounds

469373

>>469372
Back in your damn brain kennel! '1d10'
And attack the Right Arm. '1d10'

Roll #1 4 = 4 / Roll #2 8 = 8

469374

>>469372
I jump behind a tomb '1d10' and fire again '1d10+1'

Roll #1 8 = 8 / Roll #2 9 + 1 = 10

469375

>>469372
"B- Brutus stop!"
I try to push him off me, crawl away and get up!
'1d10'

Roll #1 4 = 4

469376

>>469372
Roll, buddy! Shoot the arm! Take some heat off it.
'1d10'

Roll #1 7 = 7 / Roll #2 9 = 9

469377

>>469372
'1d10' try to stand.
"Thanks Pomelo.."

Roll #1 9 = 9

469378

>>469372
Jump in front of Brutus' face and growl and snarl at him
"GET AWAY FROM MY BESSY!"
Pull her up and away '1d10'

Roll #1 7 = 7

469379

>>469373
You are able to delay the buffalo with some mental trickery. The buffalo is too easy a target, so you leap at the flailing arm instead and start chewing on it.

>>469374
The tomb cracks when the arm hits it, but it gives up on you. You line up a shot and blast it just after it misses Happyhorn's zombie. The arm flails wildly for a bit then slams into the ground.

>>469375
Brutus leaves, but you are still too frightened to stand up.

>>469376
your zombie rolls out of the way and is missed by the arm. Once Dreamkicker renders it helpless you shoot it and turn one of the skeletons it is made out of into powder.

>>469377
You try to stand up, but your broken leg can support no weight and you fall back down again.

>>469378
He ignores you and runs off to attack the arm. You help you friend back to her hooves.

Boss
Crystal: Destroyed
Structure: Intact
Left Arm: Destroyed
Right Arm: Helpless

Brutus: 11/11 Hits 6/8 Wounds BERSERK
Dreamkicker: 3/6 Hits 4/5 Wounds
Andelia: 0/6 Hits 5/5 Wounds LEG BROKEN
Hapyhorn: 0/5 Hits 2/5 Wounds
Happyhorn's Minion: 3/4 Hits 0/0 Wounds
Bessy: 5/5 Hits 3/5 Wounds
Pomelo: 0/5 Hits 4/5 Wounds
Olga: 2/5 Hits 5/5 Wounds
Hornbeard: 5/5 Hits 3/5 Wounds

469380

>>469379
This is my head, and all roads lead to me. Now back in your cage. '1d10'
And continue to kill the Right Arm. '1d10'

Roll #1 10 = 10 / Roll #2 3 = 3

469381

>>469379
Quickly hug Bessy
"You alright buddy? He didn't hurt you too bad did he…?"

Then I notice Andelia fall fack down and quickly rush over to mend her broken leg '1d10'

Roll #1 2 = 2

469382

>>469379
Keep attacking the arm!
'1d10'

Roll #1 10 = 10 / Roll #2 8 = 8

469383

>>469379
ah, I'll just lay down for a moment..

469384

>>469379
I take another careful shot with the crossbow.
'1d10+1'

Roll #1 8 + 1 = 9

469385

>>469379
"Th- Thanks little buddy…"
I give him a quick and shaky hug when I get back to my hooves.

TRY TO GET VANTAGE POINT BACK
'1d10'

Roll #1 3 = 3

469386

>>469380
You take back control of your body just in time to lose your balance and fall off the arm.

>>469381
You run over to help Andelia but cannot get her leg to mend.

>>469382
You aim just right and strike the weakest point in the arm. it splits in two then comes apart entirely. Your zombie pulls a skeleton off the monolith and destroys it.

>>469384
You shoot a body in the monolith and it turns into powder.

>>469385
You are too overcome by what is happening to get a good shooting position set up.


You may all take 6 on destroying the Structure now.

Boss
Crystal: Destroyed
Structure: Intact
Left Arm: Destroyed
Right Arm: Destroyed

Brutus: 11/11 Hits 6/8 Wounds
Dreamkicker: 3/6 Hits 4/5 Wounds
Andelia: 0/6 Hits 5/5 Wounds LEG BROKEN
Hapyhorn: 5/5 Hits 2/5 Wounds
Happyhorn's Minion: 3/4 Hits 0/0 Wounds
Bessy: 5/5 Hits 3/5 Wounds
Pomelo: 5/5 Hits 4/5 Wounds
Olga: 2/5 Hits 5/5 Wounds
Hornbeard: 5/5 Hits 3/5 Wounds

469387

>>469386
Screw that.
I'm not taking six.
I'm gonna fucking BLOW THE SHIT OUT OF THAT STRUCTURE
There is no more buffalo
Only buffaMAD
'1d10+2'

Roll #1 10 + 2 = 12

469388

>>469386
Just… just break the damn thing. Then I can leave.

469389

>>469387
>Explosive Shot

469390

>>469386
"Hey, you okay, big guy?!"

I'll take 6 on both rolls to smash that thing.

469391

>>469390
I'll just shake my head, keeping my distance.

469392

>>469386
I summon a storm bolt for five hits and shoot the monolith.

469393

>>469392
er, four hits

469394

>>469386
I'll take six to headbutt the damn thing

469395

There are a few enemies that get summoned when the structure is at half health. Skip them?

469396

>>469395
Well I'm having a good time, but up to everyone else.

469397

>>469395
if we've managed to spin it to zero in one go? I say why not, since they'd probably fall apart once the structure breaks anyway.

469398

>>469395
I guess we could keep going.
Are they difficult? Will my 12 Explosive Shot damage them at all?

469399

>>469397
No, you guys can either skip to the half health mark for the Structure now and fight some enemies, or completely destroy it now and skimp them.

>>469398
Not really. No, it was directed at the Structure.

469400

>>469395
>>469399
Eh. This has been pretty grueling.

469401

>>469399
Personally, I'd rather not risk Brutus going Berserk again. But, if it happens, it happens.

469402

>>469395
I'm up for either

469403

File: 1376624244207.png (196.48 KB, 1292x1548, graveyard 6.png, IO Google TinEye)

>>469387
>>469388
>>469389
>>469390
>>469391
>>469392
>>469394
All of your work together and start tearing the looming black monolith apart with every resource available to you. Eventually the evil construct starts to break apart. A whirlwind kicks up as green lightning flashes through the sky, becoming powerful enough to lift tombstones and the party members into there air. The wind spins you all faster and faster and one by one you black out. When all of you return to your senses you can see all the devastation wright by the storm and the magics, but none of the bodies. There is a large crack that has extended all the way into the Adventurer's district, but it is as dark as the sky. The werbeasts are all gone and Brutus has reverted back to his normal form. The body bags are scatter amongst the party and Happyhorn's minion is by her side.

There seem to be a large group of ponies headed this way.
Andelia has a nasty bites

469404

>>469403
"I suggest we leave. Immediately."

Let's move towards the adventurer's district but away from the Doctor's house.

469405

>>469403
I slowly get up, but make my exit towards the walls, away from the others.

469406

>>469404
"Y-yeah…"

>>469405
"What was that?"

469407

>>469403
I grab all the body bags and move to pick up Andy, pulling her into a quick, tight hug with a tearful sniffle and back pats, then place her up on my back.

>>469404
"Y- Yea-"

>>469405
"WHERE ARE YOU GOING?!"

469408

>>469405
Just glare with a sour expression on my face and say nothing

>>469407
I hop on her back and get to work fixing up her leg '1d10'

Roll #1 7 = 7

469409

>>469408
Andelia's leg, that is

469410

>>469406
I'll grimace.
>>469407
"Away. I don't want to risk any more of you."

469411

>>469410
"Y- You need to get cured! Don't run off on your own!"

469412

>>469404
You start moving away from the crowd and moving towards the west.

>>469407
Bodybags obtained.

>>469408
Andelia's leg is now mended. She still has that werwarg bite that needs taking care of.

469413

>>469412
Heal/cure the hell out of that bite '1d10+2'
"Don't worry Andy, you'll be better in no time…"

Roll #1 3 + 2 = 5

469414

>>469410
"I'm amazed you have sense enough to realize you're a danger. But Bessy is right – you need to be cured, and you're more likely to try to eat somepony than successfully cure yourself if you wander off by yourself."

469415

>>469413
You cannot get the bite to close.

469416

>>469410
"Hey! You're not going anywhere!"
I immediately hop back up on him.

469417

>>469411
"It's not that simple."
I'll glance at the advancing crowd.
"Apologize to her when she wakes up for me? I might be gone a while."
>>469414
"I won't be by myself."
>>469416
"Happyhorn, get down."

469418

>>469415
Again. Put all I can into it '1d10+2'

Roll #1 10 + 2 = 12

469419

>>469417
"Stop being melodramatic, you tainted imbecile."

469420

>>469417
"No way, man. They're right, you need to get this fixed."

469421

>>469417
"Wha- I- It's not that simple? Did… did you even SEE what you did?! You need to be cured!"
I frown.
"Apologize? Apologize!? Y- You didn't- you don't even- I- I…"

469422

>>469418
You cure both the bite and the infection she got from Brutus.

469423

>>469419
I'll just frown at him.
"We don't have time to argue about this."
>>469420
"I'm going to get it fixed. One way or the other."
>>469421
"Inside my head there is a warg, waiting for me to let my guard down. The other lycanthropes have all fused with theirs, that's why they don't go crazy at the drop of a hat. That is a step I need to take if I want this under control. And I can't do that here, with the town watch advancing on us. Now either leave me to go, or just follow."
I'll start ambling towards the wall.

469424

>>469423
"Fused? You want to- you wanna KEEP THAT?!"
I give him a dumbfounded look of intense anger.
"You… d- did you even… DID YOU EVEN SEE WHAT YOU DID TO ANDY? TO EVERYONE? YOU WANNA KEEP THAT AND STAY LIKE THAT?!"
I flare my nostrils in anger and run over to him and grab him as he starts to walk off.

469425

The people are coming closer.

469426

>>469423
"Wh…I thought you were gonna do that!. What were you even doing out there then?"

469427

>>469424
"NO!"
I'll shake my head.
"No. I didn't. While the warg was in control, I was locked inside my own mind. That's why I have to finish this."
>>469426
"I was learning to control it, dammit. But I didn't realize that the rest of them had fused with theirs. It was a step I didn't see."
>>469425
I'll tug a little towards the wall.
"Now, unless you'd all like to explain what we're all doing out here, I suggest we move. Now."

469428

>>469425
I tap Bessy's side with my hoof
"Let's get the heck outta here!"

469429

>>469427
"Listen to me. You're a danger to everyone, and I don't trust you to actually get this cured. So you're coming with us for the time being. As for leaving – stop copying me."

I head to the west.

469430

>>469427
"N- No… y- you're gonna get yourself cured and then you're gonna give Andy a long apology."
I start tugging him to follow us.

469431

>>469429
>>469430
I'll shake my head.
"You want me to go deeper into a city full of ponies and folk that could get hurt? No. That's foolish. I'm leaving the city, at least until morning. Then… then we can talk. A good, long talk."

469432

>>469431
"…you're gonna come back, right?"

469433

>>469432
"Of course. Why would I lie?"

469434

>>469431
I speak up again, in a small voice.
"Y- You… you don't even care, do you. You don't even care…"
I clench my eyes shut in anger.
"YOU DON'T EVEN CARE!"
I headbutt you. '1d10'
"Y- You… you MONSTER. You hurt- n- no… YOU NEARLY KILL YOUR FRIENDS AND YOU DON'T EVEN CARE! YOU! MONSTER!"

Roll #1 10 = 10

469435

>>469434
I'll just take the hit. It's a good hit.

469436

>>469433
"Because you…don't really seem like you want to."

>>469434
"Bessy!"

469437

>>469436
"Let her. I deserve it."

469438

Everyone but Brutus, Bessy, and Happyhorn have moved away to the west and are now safe. The three of you remaining can now make out the shapes of a bunch of armed people headed your way.

469439

>>469437
I shake my head.
"Good luck with the whole being-very-stupid thing."

469440

>>469438
>>469437
"Augh! We don't have time for this. Gotta go, now!"

469441

>>469438
Wiping my nose, as it's likely bleeding, I'll start heading towards the wall.
>>469439
"Yeah, yeah. Good luck getting the stick out of your ass thing. See you all in the morning."

469442

>>469434
I put a hoof to my head and sigh
"Bessy you can beat him up after we get outta here!"

469443

>>469435
>>469437
"Y- You… Stay away. Never. EVER. Try to come back. J- Just… go! GO!"
I headbutt you again for good measure and run away to catch up with the rest of the party, eyes clenched shut, soaked with tears.

469444

>>469443
>>469442
"Let's go."

469445

>Everyone but Brutus
You go west into the darkness. Half of the werbeasts quickly catch up to you.
"What happened in there? Why did Brutus leave? What are you all doing out here in the dark when there are vampires around?"

>Brutus

You head east into the darkness. Half of the werbeasts quickly catch up to you.
"What happened in there? Why aren't you with the others? Are you trying to get vampires to eat you?"

469446

>>469445
"We defeated a thing. Brutus left because he is foolish. We are going back to the city to avoid that mob coming to investigate. Are you satisfied, monsters?"

469447

>>469445
"We tore apart that big mass of bodies and dark magic. As for Brutus… hmph! That big fuzzy butthead almost turned Andy inside out and bit Bessy up!"

469448

>>469445
"It got out of hoof. I hurt one of my friends… terribly. So until this thing is well and truly under control, I am leaving the city. It ends tonight, one way or the other."
I'll look at them for a moment.
"I don't suppose I could ask you to kill me if I don't come out of this as myself?"

469449

>>469447
"He wasn't himself! It was just like when you guys were under the statue's spell!"

469450

469451

>>469446
"He's never struck us as dumb. Why are you calling us monsters all of a sudden?"

>>469447
>>469449
"How did he go berserk? What made him change?"

>>469448
"You could, but I doubt we would unless we had to. You aren't thinking rationally. You had said you weren't merged with your werbeast, right? Beat the snot out of it until it won't fight back, just like we do when we have tough arguments. Once that's done merge with it."

469452

>>469451
"But if I lose! If it ends up beating me instead… I want you to kill me, so I don't hurt anyone else. Please?"

469453

>>469450
>>469449
"Well he still hurt my friends! Ohh he better have the best apology song ever ready next time he comes by.."
I frown hard

469454

>>469453
"I'm sure he will. If not, then I'll stick him so hard he'll be singing for a week."

>>469451
"I dunno…we were fighting the big dead thing and he just lost it."

469455

>>469452
"That's why you beat it up before trying to merge with it. If you go feral we will kill you, don't worry, but we won't kill you just because you fail."

>>469454
They look at each other.
"Did the thing nearly kill him when he went wild? That happens to us sometimes but we never go crazy for more than half a minute at most."

469456

>>469451
"Because you, like like him, are carrying around a curse that threatens everyone else."

>>469455
"Oh how reassuring."

Keep moving towards the city center.

469457

>>469455
"It did its best to try. I was riding him until he changed. Things got kinda crazy after that."

469458

>>469451
"He just turned into a big doggy and went crazy!"

>>469454
I let out a slight chuckle
"Good. Better you doing it than me. I'd take him over my knee and spank him for at least two weeks!"

>>469455
"He was hurt a bit, but I don't think he was nearly dead…"

469459

>>469458
"Wouldn't braino there get jealous?"

469460

>>469456
"Wow, you even smell like an asshole."

>>469457
"Well there you go. He went into a dangerous situation before he was ready, nearly got killed, and lost control. All of you should have backed off and let him do his thing until he calmed down."

>>469458
"Are you sure?"

469461

>>469460
"And you smell like a farm animal, Tirek-spawn. Stay away from us."

469462

>>469455
"Thank you."
And the rest of the trip will probably be in silence.

469463

>>469459
Tilt my head in confusion
"Huh? Would Dreamy wanna spank him instead?"

>>469456
Also assume Bessy follows him (with me and Andy on top)

"He was hurt a little on the inside. Had problems breathing."

469464

>>469461
They all growl at you.
"Watch your choice of words, unicorn."

>>469462
All of you eventually get back to the cave.
"Ready?"

>>469463
"Problems breathing?"

469465

>>469464
"As I'll ever be, I suppose."
I'll sit in the cave and stare at my hooves a bit.
"Just tell me whenever you all are."

469466

>>469460
"That's it? He just lost control because he got smacked around a little bit?"

>>469463
"I dunno, he seems to love hurting people a lot."

469467

>>469464
"And what are you going to do? Disembowel me right here like the buffalo tried to do to our friend? What noble warriors you all are!"

469468

The party, minus Brutus, is starting to get within sight of the Merchant district gate. It is closed.

>>469465
They surround you.
"We are ready."

>>469466
"Just getting smacked around for a bit shouldn't have done it, or at least it wouldn't have done it to us. Being right on the edge of dying would push one of us over, but like we said that wouldn't last long."

>>469467
"If you keep saying that name we just might.

469469

>>469463
"One of his breathers was broken."
I point to my chest as I say that.

>>469466
"Wha? Only the baddies who wanna hurt me and Bessy! Otherwise he's as harmless and a stuff animal."

>>469467
I scrunch and lean close to him
"Dreamy, let's just leave 'em alone. I don't wanna repeat what just happend. Pleeease?

469470

>>469469
Open my eyes slowly "pommy.. why are you all crying?"

469471

>>469468
Right. Deep breath, and then let's go Warg-beating. I conjured up my shield the last time I was inside my head, so I'm going in fully armed… carrying the concerns of a friend to help.

469472

>>469469
"Fine."

>>469468
"Great. Closed."

469473

>>469469
"He had a lung that wasn't working? Sounds like a good enough reason to go crazy to me."

>>469471
You have your shield with you and the werwarg within your sights. Roll.
[1d10]

Roll #1 2 = 2

469474

>>469473
Start this off angry. He hurt my friend. '1d10+1'

Roll #1 2 + 1 = 3

469475

>>469474
First blood goes to you. The werwarg attacks.
[1d10]

Roll #1 4 = 4

469476

>>469470
"You're awake!"
I give her a big ol' hug.
"We're all upset right now because that big dummy nearly… made a dog treat out of you and hurt Bessy…"
I frown then eye her leg.
I tried fixin' you up best I could. How ya feelin'?"

469477

>>469473
Shrug
"Maybe… but that still doesn't excuse him!"

469478

>>469475
Good for it. I'm still angry. He gutted one of my friends. He scared the others. He needs to be brought down. Shield Slam. '1d10+1'

Roll #1 9 + 1 = 10

469479

>>469473
"S- So… because he got a bit beat up he had to go and DISEMBOWEL MY FRIEND?!"

469480

>>469476
I smile at you "I'm alright thanks to you. But Brutus.. he is.. okay again "

469481

>>469472
"Try knocking?"

>>469477
"Have you ever almost died before, goat? I mean be right on the very edge of dying?"

>>469478
You send the werwarg rolling, but it jumps up and attacks you again.
[1d10]

Roll #1 8 = 8

469482

>>469480
"We'll see if he comes back."

I smile a bit. "Glad to see that you're alright, Andelia."

>>469481
I use my magic to throw a few stones at the gate.

469483

>>469481
I'll meet it head on. '1d10'

Roll #1 2 = 2

469484

>>469480
"Well he stopped biting up everything, but there's no tellin' how long that'll last."

>>469481
"…The very edge? Not sure. I've been beaten up pretty badly before at least."

469485

>>469482
I nod "then he went back to cloe and the other wereangs? "

469486

>>469485
"It would seem so."

469487

>>469482
Someone calls down from the walls.
"Who is it?"
You and the rest of the party are hidden in shadow.

>>469483
The werwarg turns the tables and bloodies you this time.
Brutus: 6/8
Werwarg 6/10

>>469484
"Didd it make you scared?"

469488

>>469487
Fine. That's all it's good for, after all. Shedding blood and making folk afraid. But this is my body, my brain, and those were my friends it hurt. So I'm going to make it hurt too. By beating it in the face with my shield. '1d10+1'

Roll #1 8 + 1 = 9

469489

>>469487
I nod
"Yeah, very. The thought of not bein' able to see my friends or throw another party frightened the pink out of me!"

469490

>>469487
"We're with the city guard. We were investigating the disturbance in the graveyard. Let us back in!"
'1d10'

Roll #1 4 = 4

469491

>>469487
Woops.
[1d10]

Roll #1 7 = 7

469492

>>469486
"Good.. he can continue his training then. That's where he was before he came to help us after all. "
I sigh a bit relieved
>>469484
"I'm sure he will come back to us sane and safe then."
>>469487
"Hey.. tell Brutus I'm fine, and I know it wasn't his fault. You'll see him before I do anyway. " I say to the werangs.

469493

>>469488
You hit it again, but not very hard.
Brutus: 6/8
Werwarg 5/10
[1d10]

>>469489
"Exactly. If you aren't in control of your other side it takes a lot of willpower to keep it in check, and even more to direct it when it's in charge. If that willpower falters you loose it completely until you can take back control."

>>469490
"We've heard that before. Step into the light and give us a nice toothy grin."

>>469492
"We will, don't worry."

Roll #1 2 = 2

469494

>>469493
Now that it's off-balance, follow up with a shield-slam. '1d10+1'

Roll #1 8 + 1 = 9

469495

>>469493
I nod to them "thanks, and thanks for the help back there."
After that I'll go into the light and stare up at the guards.

469496

>>469493
"Psst, Pommy. You've got that inquisitor hat – tell him to let us through!"

469497

>>469496
"Oh right!"

>>469493
I adjust my hat and step into the light, giving a biiiig smile

469498

>>469494
You keep on beating its ass.
Messed up the calculating. I was using the slave fight formula instead.
Brutus: 7/8
Werwarg 5/10
[1d10]

>>469495
"Give us a smile, love. Nice and big now."

>>469497
You are still in the shadows outside of the guard's vision.

Roll #1 3 = 3

469499

>>469498
Grin at then pulling the edge of my lips down so they can see my teeth

469500

>>469498
I'm missing, then. I should be beating it's face. Hit it again. '1d10+1'

Roll #1 10 + 1 = 11

469501

>>469498
I step out and show my teeth, too.

"See, not a vampire."

469502

>>469499
"Alright. Now we wait for you friends whispering in the shadows to either step into the light or disappear."

>>469500
The werwarg is starting to grow intangible. Keep it up.
Brutus: 7/8
Werwarg 3/10
[1d10]

>>469501
"Wider, chuckles. Act like you know how to smile."

Roll #1 9 = 9

469503

>>469502
Recalling some stuff from my undergraduate days, I open my lips as wide as I can.

469504

>>469502
I sigh "please its been a long night and we just want to go home.. I can prime they aren't infected." '1d10'

Roll #1 1 = 1

469505

>>469498
Smile '1d10'

Roll #1 4 = 4

469506

>>469502
Well, that one's going to hit, probably. Let's see if I can't hit it first. Counter-Slam, shield flavored. '1d10+1'

Roll #1 7 + 1 = 8

469507

>>469504
*promise

469508

>>469503
"Alright, you are clean."

>>469504
"Please, miss, kissing the unicorn on the neck isn't helping your case any."

>>469505
"Say ahhh."
You don't need to roll to smile.


The wall guards call for anyone else to come forwards if they want inside. The werbeasts leave.


>>469506
The werwarg gets around your shield and scratches you.
Brutus: 6/8
Werwarg 3/10
[1d10]

Roll #1 8 = 8

469509

>>469508
It's picking up steam. Force it back. '1d10'

Roll #1 9 = 9

469510

>>469508
"Andelia! You're still delirious."

469511

>>469508
Open my mouth wide and let my tongue hang out

…Also move Andelia away from Dreamkicker. She's obviously delusional from blood loss

469512

>>469510
>>469511
"Oh sorry. I should probably lay down once we get inside.. "

469513

>>469509
You force it back until it hits a wall. It's completely see through now, but still tangible.
Brutus: 6/8
Werwarg 2/10
[1d10]

>>469511
"Alright.

>>469510
>>469511
>>469507
"Catch this, suckers!"
something sails down from the top of the wall and lands between all of you. There is a blinding flash and when you all open your eyes, everything within a few feet of you is lit up by daylight that dies a few seconds later.

Roll #1 1 = 1

469514

>>469513
Now is the time. Headbutt, and merge in the process. '1d10'

Roll #1 10 = 10

469515

>>469513
I pull my hat down over my face
"Yeow! What's the big idea tryin' to blind us like that!?"

469516

>>469513
"Hey! You could have at least warned us first, you plebeians."

I rub my eyes until the flashes go away.

469517

>>469513
"That is a clever trick. Can we enter now?"

469518

>>469514
You headbutt the werwarg and feel your body pulled in a hundred different directions. You wake up on the cave floor and can see your paws stretched out in front of you. A stray thought is all it takes to turn those paws into hooves.

>>469515
>>469516
>>469517
"Just making sure. Yeah, come in."
A smaller gate within the larger gates swings open.

469519

>>469518
"Huh. I guess I'm… me?"

469520

>>469519
"You're you. Sucks you couldn't have pulled that off sooner, huh?"

PAUSED
Keep messing around if you want, but it's time to stop.

469521

>>469518
Walk in
"Let's get these bags turned in so we can get some sleep…"
Head to Dr. Frank's house

>>469520
Thanks for running

469522

>>469520
I'll just nod.
"Sucks indeed."


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