/q/ - Quest

ADVENTURE!

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File: 1347162406754.jpg (29.78 KB, 420x281, tunnel.jpg)

No.107688

The adventures of the half-bald party can be found here.

No.107689

>>107671
It is too dark to see anything. You can hear things in darkness though.

>>107674

You can't get the light to travel far enough to get a good count. You can tell that most of them are on the left side of the room working while only a few are on the left side of the room with looks like it is mostly finished.

>>107677

You hold his arm and keep him from moving the lantern too far away from you.

>>107678

They continue digging without responding to you.

>>107679

>>107682
Both of you stick with the group.

No.107691

>>107689
Shrug and just rejoin the group

No.107694

>>107689
Rejoin the rest of the group.

No.107695

>>107689
Inspect around looking for something.

Rolled 7 = 7

No.107697

>>107689
"Hehe, sorry… my leg is a lot shorter than yours."
Locate time!

Rolled 3 = 3

No.107698

>>107689
>>107691
I Hug Mirabelle "Why did you leave?"
Sticking close to the group I close my eyes and listen, focusing on my surroundings.

Rolled 8 = 8

No.107699

>>107689
Inspect their work.

Rolled 3 + 2 = 5

No.107700

>>107699
I do the same

Rolled 10 = 10

No.107705

>>107695
You look around the right side of the room. You can see a few skeletons smoothing and polishing the floor, as well as what might be a walled up exit.

>>107697
It's too dark and spooky in here to try finding anything.

>>107698
It's hard to hear over the sound of mining and construction, but you think you can hear something shift its weight somewhere in the darkness.

>>107699
>>107700
They look like they are building a new room for this place. Right now they seem to be digging a pit in the ground.

The party has brought light into a formerly lightless room.
Roll.

No.107707

>>107705
Rolling.

Rolled 5 = 5

No.107708

>>107705

Rolled 4 = 4

No.107709

>>107705

Rolled 5 = 5

No.107710

>>107705

Rolled 4 = 4

No.107712

>>107705

Rolled 1 = 1

No.107714

>>107705
Back and rolling

Rolled 9 = 9

No.107717

>>107705

Rolled 4 = 4

No.107721

>>107708
>>107710
>>107717
None of you can see anything.

>>107707
>>107709
Both of you can hear movement different from the skeletons, but can't locate the source of the sound.

>>107712
While the rest of the group is looking elsewhere you sneak a peak at Dreamkicker's butt.

>>107714
Unlike the others with you, you look up. On the webbed ceiling and wall above the tunnel dozens of figures move, the largest about as big as you. You can also side the darkness shift in an upper corner on an unfinished side of the room.

No.107724

>>107721
"Zey are up on ze ceiling mes amis!"

Divine wrath!

Rolled 6 = 6

No.107725

>>107712
"Hey, why are staring at Dreamy's butt?!"

>>107721
"Anyone see a way paste these skeleton guys? Maybe they won't notice us if we're real quiet!""

No.107727

>>107721
>>107724
"Where?"
Use tiger stance.

Rolled 8 + 2 = 10

No.107728

>>107724
>>107721
Zap at the inky moving darkness

Rolled 3 = 3

No.107729

>>107728
rerolling the lightning

Rolled 8 = 8

No.107730

>>107724
"W- What is?!"
Stones!

Rolled 8 = 8

No.107731

>>107724
"What where?!"
I flail my staff around like a dummy

Rolled 1 = 1

No.107732

>>107724
"What?!"

Cursed arrow!

Rolled 7 = 7

No.107734

>>107724
"What!" I look for a weak point in their formation and aim a rock at it.
>>107725
I ignore this.

Rolled 10 = 10

No.107740

>>107724
A bright ball of moonlight explodes outwards from you, but by the time it reaches the spiders to has dissipated to the point where they hardly felt it.

>>107727
You fly up and lay into the spiders, quickly killing three of them with your strikes.

>>107728
>>107729
Your bolt hits on and it falls off the wall as its legs kick and smoke.

>>107730
Your stones kill on of the smaller spiders.

>>107731
You only hit members of you party and Dreamkicker's ass.

>>107732
The spider makes a high pitched noise as your arrow pierces its carapace.

>>107734
You strike a hanging bit of web with a stone and cause it to fall, tangling a few spiders up.

The first few spiders have reached the floor and are now racing towards the party while a majority of them are still on the web. Something big is moving in the darkness of the unfinished area. The skeletons are ignoring all the and continuing their work.

No.107743

>>107740
"Uh…maybe we should leave…"

I back out, firing bolts.

Rolled 10 = 10

No.107744

>>107740
Use tiger stance again.

Rolled 5 + 2 = 7

No.107745

>>107740
I throw my lantern at the cobweb!

Rolled 5 = 5

No.107747

>>107740
"Pomelo mon petit ami, please stop with ze hitting."

Wait for them to get closer and use Divine Wrath again!

Rolled 8 = 8

No.107748

>>107740
"Should we start making a break for it?"
Strike at anything that comes near

Rolled 5 = 5

No.107749

>>107731
"There's a lot of them, lets finish this quickly before some worse evil comes along. "
I look for an easy way out.

Rolled 7 = 7

No.107751

>>107740
Keep throwing stones while backing away!
>>107748
"Yeah! I think there might be too many of them!"

Rolled 8 = 8

No.107765

>>107743
You kill the spider that you hit with a cursed arrow and the one next to it too. The spider rises back up and awaits orders while you back into the sealed doorway. The bricks give a little bit.

>>107744
You crush another spider.

>>107745
Your lantern lands in the webs, but the fire does not spread immediately.
Rolling to see what happens with the fire.

>>107747
You wait for a few to get close before throwing them back with the power of the moon.

>>107748
You force one of the spiders at the vanguard back.

>>107749
Unless you feel like eating an arrow you are going to need to get through the sealed door.

>>107751
Your rock bounces off a large spider as it drops onto the floor.

The movement at the back of the room reveals itself to be a massive spider, but it is still shrouded in darkness.

Rolled 9 = 9

No.107769

>>107765
Take out my Morningstar and start wrecking! I've killed enough spiders in my day!

Rolled 9 = 9

No.107770

>>107765
Shoot at the big spider with my crossbow

Rolled 6 - 1 = 5

No.107771

>>107765
After a few disappointing seconds the fire spreads. All the spiders start to shriek and the smaller ones die as they are engulfed in flame. The large ones drop off the walls, a few on fire and a few not. As the fire reaches the back of the room it reaveals a spider easily five times as big as Bessy. It is covered in burning web and looks mad as hell.

No.107772

>>107765
>>107771
Tiger stance him.

Rolled 10 + 2 = 12

No.107773

>>107771
I'll use this roll for the big one then!
>>107769

No.107774

>>107765
>>107771
I use root on the big spider, and run toward the sealed door.

Rolled 9 = 9

No.107776

>>107771
"Th- Th- That's a big spider…"
Stones at the eyes! Blind it so it can't see! Marksman Shot!

Rolled 6 = 6

No.107777

>>107771
"WHATINTHENAMEOFPINKIEISTHAT"
Pray for the party's protection

Rolled 2 = 2

No.107782

>>107771
"AAAAGH!"

I send my thrall straight at it and give it a faceful of Cursed Arrow!

Rolled 7 = 7

No.107789

No.107790

Shoot my crossbow at one

Rolled 4 + 2 = 6

No.107795

>>107772
Not giving a single fuck you fly over to the burning spider and punch off one of its venom coated fangs. It howls at your as dark ichor drips from its wound.

>>107774
Roots burst from the rough rock and wrap around a few of it's legs.

>>107776
Your stone pops one of its many, many eyes. It seems angry at you.

>>107777
"Hi Pomy, what do you w-EEK A GIANT SPIDER!"
You can hear the sound of hoofs running across a wooden floor before a door opens and slams shut.

>>107782
Your spider sets off in the direction of the giant spider and your arrow lands unnoticed in one of its legs.

>>107770
You hit the spider in the mouth with an arrow and crush the head of a large one that tries to bit you.

>>107790
You strike one of the pony sized spiders. It ignores the arrow and keeps coming.

6 pony sized spiders are almost in biting range of the group. The giant spider starts clearing burning web from its body instead of advancing.

No.107800

>>107795
Load stones. Many stones.
Let loose.
Cripple them before they get too close!

Rolled 1 + 2 = 3

No.107801

>>107795
"Back to the tunnel!"
I run back to the tunnel, zapping one of the pony-sized spiders.

Rolled 4 = 4

No.107802

>>107795
I-it's not like I r-rolled or anything!

No.107803

>>107801
re-rolling

Rolled 8 = 8

No.107804

>>107795
Tiger stance him again.

Rolled 4 + 2 = 6

No.107805

>>107795
Call back my own to guard us and spray bolts at them!

Rolled 3 = 3

No.107807

>>107795
Smash the beast with my Morningstar!

Rolled 9 = 9

No.107808

>>107795
I back up near Bessy and swing at anything that comes near

Rolled 3 = 3

No.107809

>>107795
I use Bear bash on one of the pony sized spiders. "Foul beast, you shall not harm my friends!"

Rolled 5 = 5

No.107813

>>107795
Marksman shot the big one

Rolled 3 = 3

No.107825

>>107800
A spider leaps at you and sinks its fangs into your thick hide. AS the poison spreads through your body your muscles start to ache.
-1 to all actions until someone takes care of the venom in your system.

>>107801
>>107803
The spider convulses and stops advancing.

>>107804
You punch it a few more times and dodge it when it tries to hit you with a leg.

>>107805
Your minion is attacked by a larger spider and your shots miss.

>>107807
You dodge past the spiders and strike the bottom of one of its eight legs, making it squeal in pain.

>>107809
You try to smash it but it cuts you with one of its claws.

>>107813
Your shot goes wide.

5 pony sized spiders are now in melee range with the party.

No.107827

>>107769
>>107774
>>107825
4 spiders. Mirabelle destroys one with her weapon.

No.107828

>>107825
"Get into the tunnel! The big one won't be able to get through!"

Crossbow to one of the bigger spiders.

Rolled 2 - 1 = 1

No.107829

>>107825
"Bessy no!"
I try to cure her poison

Rolled 3 = 3

No.107830

>>107825
Shoot one of the spiders in the face

Rolled 9 + 2 = 11

No.107832

>>107825
Divine Wrath! Keep my allies in the clear!

Rolled 6 = 6

No.107834

>>107825
"It bit me! It bit me! GETITOFFGETITOFFGETITOFF!"
I grab the spider and throw it back at the other ones. Marksman style!

Rolled 6 = 6

No.107835

>>107825
Tiger stance again.

Rolled 1 + 2 = 3

No.107836

>>107825
>>107825
I use natural cure on Bessy. "Nature knows best."

Rolled 9 = 9

No.107837

>>107835
Use monkey agility.

No.107838

>>107825
Back up and keep shooting! Suppress that giant monster!

Rolled 5 = 5

No.107850

>>107828
One of the spiders bites you, injecting venom into your body and causing your muscles to ache.
-1 to all rolls until you get Cured.

>>107830
Your arrow collapses the spider's face an it dies and fast, twitchy death.

>>107832
You blast the spiders back, including the one on Bessy.

>>107834
Your muscles hurt for you to do more than shrug.

>>107835
Only works on noncritical damage, sorry.
The spider's remaining fang scrapes a long line across your body and your muscles seize instantly. You fall out of the air and are Helpless.

>>107836
Your cure purges the venom from her body. Bessy no longer has a -1 modifier.

>>107838
You keep pressing against the wall and firing, but the wall doesn't move and yours shots don't hit. If you want to knock it down you will need to focus on knocking it down.

No.107856

>>107850
stab the spider that bit me

Rolled 5 - 1 = 4

No.107857

>>107850
Try to get up.

Rolled 5 = 5

No.107858

>>107828
>>107850
"Good idea!"
I get near Dreamkicker and try to cure him

Rolled 4 = 4

No.107861

>>107850
Heal the monk!

Rolled 8 = 8

No.107862

>>107856
"Seriously, we need to make a strategic withdrawal!"

No.107866

>>107850
"Dreamkicker~" I use bear bash on spider attacking him.

Rolled 2 = 2

No.107867

>>107850
Crippling shots all around! Keep 'em from getting any closer!
>>107858
>>107862
"Yeah, let's get to the tunnel!"

Rolled 9 + 2 = 11

No.107869

>>107862
"I agree with shinebutt!"

Keep blasting at the big one.

Rolled 2 = 2

No.107870

>>107862
>>107867
"they'll only follow us in there, we need to get to that door and bust it open if we want to escape. " I point at the sealed door.

No.107873

>>107850
Shoot another in the head

Rolled 2 + 2 = 4

No.107875

>>107870
"And we can face the smaller ones by themselves without having to worry about the big one."

No.107876

>>107856
The spider avoids your slow swing and bits you again. Its poison is still gone so instead it only draws a bit of blood.

>>107857
You don't manage to get up, but you do dodge a mass of web that the giant spider shoots at you.

>>107858
The spider that is fighting him turns around and bites at you. It draws some blood but does not poison you.

>>107866
The spider then turns and bits you in the gut. It's poison has finally had a chance to restore and you feel it start to shut down your muscles.
-1 to all rolls until you are cured.

>>107867
You cripple two of the spiders.

>>107869
Your bolts fall short and a spider leaps at you.
Roll to dodge.

>>107873
YOur arrow hits at an angle and bounces off. The spiders slashes at you with a legs and draws a bit of blood.

No.107879

>>107876
I jump back and heal Dreamkicker

Rolled 10 + 2 = 12

No.107881

>>107876
Marksman Shot at the spider jumping for Happyhorn!
"C'mon, let's get going!"
I start backing towards the tunnel.

Rolled 9 = 9

No.107882

>>107876
"OH GODS NO"

Dodge and recall my thrall.

Rolled 10 = 10

No.107883

>>107861
Mushu stands up and the poison is purged from his body.

No.107884

>>107876
>>107875
"Yeah, alright.."
I clutch my stomach, run into the hallway and use Natural Remedy on myself.

No.107885

>>107876
Zap the spider attacking me.

Rolled 5 + 1 = 6

No.107886

>>107884
forgot to roll

Rolled 1 = 1

No.107887

>>107885
whoops
rerolling the miss

Rolled 9 - 1 = 8

No.107888

>>107876
Marksman shot one

Rolled 10 = 10

No.107889

>>107876
"Ah non! I vill not run from un spidre!"

Smash the big one with all my might in the face using my morningstar!

Rolled 5 = 5

No.107891

>>107876
Attack him with tiger stance.

Rolled 8 = 8

No.107892

>>107891
+2 btw.

No.107898

>>107879
You focus more healing power on Dreamkicker than you ever have before. All his wounds close and a thin layer of fuzz sprouts on his rear. It still looks bald, but it won't get as cold now.

>>107881
Your rock hits the spider in the side and kills it. You begin to move towards the tunnel.

>>107882
Your thrall misses thanks to Bessy's shot and hits the brick wall in the doorway, opening a way through for pony sized creatures, but a buffalo would have to roll to get through.

>>107884
>>107886
>0
Two spiders drop off the ceiling, forcing you to the ground and plunging their fangs into you. All of your muscles constrict and you can hear your heart pounding in your ears.
You need to be cured, or be given some potion that works like cure hint hint very soon or else bad things might happen.

>>107885
>>107887
You stun the spider long enough to escape.

>>107888
You kill one of the spiders on Andelia.

>>107889
It moves out of the way just in time. One of its legs rips a small hole in your uniform.

>>107891
You dodge another shot of web and punch it a few times in its webslinger, crippling its ability to shoot webs.

No.107900

>>107898
Try to cure Andelia!

Rolled 3 = 3

No.107904

>>107898
"Not today, Arachnids!"
Use the curing staff on Andelia, drag him into the tunnel.

Rolled 1 = 1

No.107905

>>107898
Rush to Andelia and make her to drink one of the potions.

Rolled 1 = 1

No.107906

>>107898
"The world is.. getting grey.. Mirabee? Kicker.. Pommy?"

No.107907

>>107898
"Andelia! Ne bouge pas!"

Heal on her quickly!

Rolled 7 = 7

No.107913

>>107898
"Hey! What about those potion thingies? Someone give one of those to Andy!"
I throw stones at whatever tries to get close to Andy. Cripple them so they can't get any closer!

Rolled 8 + 2 = 10

No.107918

>>107898
"CAN WE LEAVE NOW PLS THANK YOU"

I aim and fire at the spiders on Andelia.

Rolled 4 = 4

No.107921

>>107898
Marksman shot the big one

Rolled 6 = 6

No.107924

>>107900
Once again your powers fail. These spiders must have spooked Pinkie Pie pretty badly.

>>107904
>0
A few spiders lower themselves from the ceiling. One spit out some web and grabs the healing staff from you while the others drop down around you.

>>107905
The big spider catches you on the side with one of its legs and sends you flying across the room to the others. The bad part is you hit the wall and become dazed and Helpless.

>>107907
Your healing skills help him to cling to life for a little while longer.

>>107913
You permanently cripple the last spider on Andelia.

>>107918
Your shots miss.

>>107921
You hits in in the eyes. Its roar sounds pained this time.

There are still several pony sized spiders around the group. The big spider is starting to head your way. A door that leads out is open.

No.107928

>>107924
Try to get up.

Rolled 2 = 2

No.107930

>>107924
Get up, I guess.

Rolled 8 - 1 = 7

No.107931

>>107924
Struggle my way toward the door.

Rolled 9 = 9

No.107933

>>107924
Grab Andelia and Mushu and make a run for the door that's open! Toss 'em in there!

Rolled 3 = 3

No.107934

>>107924
"Retraite! Retraite! Leave ze cave!"

Heal on Andelia but stay where I am to cover his retreat

Rolled 10 = 10

No.107935

>>107924
"Quick, get out!"
I try to drag Mushu through the door

Rolled 6 = 6

No.107936

>>107924
I follow, having my thrall run interference while I shoot arrows at the big one.

Rolled 1 = 1

No.107940

>>107924
Pick up mushu -d1
Shoot another spider if I can -d2 with bonus

Rolled 7, 7 + 2 = 16

No.107941

>>107928
You are still too dizzy to stand. One of the spiders notice you and starts to skitter over for a closer look.

>>107930
You weren't on the ground. Instead you grab the staff with your magic and take it back.

>>107931
Your vision narrows until the door is your entire world and you start crawling towards it with the strength of a pony that knows death is close behind him.

>>107933
A spider cuts you off from them and tries to bite you. Lucky your thick coat deflects the fangs.

>>107934
You stay by his side and use your magic to heal his bones and organs as fast as the poison is destroying them. It keeps him alive, but the poison needs to be taken care of soon.

>>107935
You grab Mushu and run through the door. The hallway goes straight into the room with a passage leading from every wall. A few steps before getting to the tunnel you see a gash open on one of Mushu's legs and feel something stab you in the should. Fortunately there is no teleporting and you get him to the center of the chamber.

>>107936
Your arrows fall short and your minion is torn to shreds by spiders.

>>107940
Mushu is already out of the room. Instead you take up a position by Andelia and shoot a spider that gets too close.

No.107943

>>107941
Go back and try to make Andelia drink the potion.

Rolled 3 = 3

No.107944

>>107941
Grab it and throw it back at any nearby spiders and keep making a run for the doorway!
Don't actually enter it though. I wait until everyone else is in.

Rolled 4 = 4

No.107945

>>107941
"Somepony cure Andelia maintenant!"

No.107946

>>107941
Bolt like a motherfucker for the doorway, blasting at the big one the whole way there.

Rolled 4 = 4

No.107948

>>107941
Try another long range cure on Andelia

Rolled 7 = 7

No.107949

>>107941
I feel myself fading, I say a prayer to nature, and use natural remedy with the last of my strength.

Rolled 9 + 1 = 10

No.107950

>>107941
Run for the door, zap whatever's nearest Adelia.

Rolled 2 - 1 = 1

No.107951

>>107950
Rerolling

Rolled 9 - 1 = 8

No.107953

>>107949
should be a minus one, something went wrong.

No.107954

>>107945
Rush over to Mushu and help him get to his hooves!

Rolled 4 = 4

No.107955

>>107941
Shoot another attacking a partymember

Rolled 2 + 2 = 4

No.107956

>>107953
You gotta type it in as 'dice+1d10+-1'.

No.107961

>>107948
long range being from around the doorway entrance

No.107962

>>107956
Oh, thank you.

No.107975

How long more we running

No.107977

>>107943
You run through the hall, but stumble when something bites your leg. You cannot see what did it, but your leg is bleeding.

>>107944
The thing scrambles around behind you and cuts you with a leg.

>>107946
Your bolts miss, but your get through the doorway. As you run into the room beyond you feel claws rake your back.

>>107948
Now that the spiders are gone your strength returns to you. You picture him in your mind's eye and focus on healing him. You are certain it worked, but you can't say why.

>>107949
Suddenly feeling energized you eat a few raw ingredients from your bag and pop them into your mouth. As soon as you swallow them your body breaks into shivers and a sweat. Next turn your body will have purged itself of the poison.

>>107950
>>107951
You zap a spider that was about to jump at her.

>>107954
You run into the hall, but are stopped next to him by the feeling of a knife slashing the back of your neck.

>>107955
Your shots miss, but the spiders are not close enough to attack you.

No.107978

>>107977
Attack that thing.
Tiger stance.

Rolled 7 + 2 = 9

No.107979

>>107977
Ow!
Let's try that again! Toss it off me and run to the doorway!

Rolled 6 = 6

No.107980

>>107977
With my new strength I head for the door.

Rolled 1 - 1 = 0

No.107982

>>107977
Shoot whatever's nearest Adelia from the relative safety of the doorway.

Rolled 7 - 2 = 5

No.107984

>>107977
"Vhat is zis?"

Turn around and use Divine Wrath! What just tried to stab me?

Rolled 3 = 3

No.107986

>>107977
Am I in the room with everyone else? Where's my minion?

No.107988

>>107977
"Calm down blink…"

Marksman shot

Rolled 10 = 10

No.107990

>>107975
At least until the party gets to safety. I'll post the rules for your beholder minion in the meta.

No.107992

>>107977
"Someone get ready to catch me when you get in!"
I get near the doorway and do a prayer of healing

Rolled 2 = 2

No.107996

>>107977
AAH OH GOD IT TOUCHED ME!

Cursed Arrow!

Rolled 9 = 9

No.108005

>>107978
It was the hall trap. Instead you bounce on a wounded spider and kill it.

>>107979
You run through the door and down the hall. Something cuts up your belly but you don't stop until you are in the next room.

>>107980
Feeling your strength slowly return you try to run for the door, but are stopped when webbing collides with your back legs. Two spiders behind you are trying to pull you way from the group.
Roll to get free. You have one chance before you are pretty damn far away from everyone else.

>>107982
You shoot at a spider trying to attack her while she is pulled away. The spider isn't hurt, but it backs off.

>>107984
Your wrath does not manifest. You can see nothing but the hallway nearby.

>>107988
You kill one of the spiders pulling Andelia away.
DC3 for Andelia to escape or someone else to help her now.

>>107992
You are too far away for the prayer to work.

>>107996
Your arrow ricochets off the hallway and hits a spider beyond it.

No.108007

"Je ne comprends pas…"

It had to have come from somewhere right? Try and find it!

Rolled 10 = 10

No.108008

>>108005
rolling to escape this horrible place.

Rolled 7 = 7

No.108010

>>108005
Help Andelia

Rolled 7 = 7

No.108011

>>108005
zap a spider

Rolled 2 - 1 = 1

No.108012

>>108011
rerolling

Rolled 6 - 1 = 5

No.108013

>>108005
Marksman.shot on anything else going against the party

If nothing then follow the group

Rolled 3 = 3

No.108015

>>108005
Clear a path for Andalia and Mushu.

Rolled 4 = 4

No.108016

>>108005
Throw stones at any spiders trying to follow! Marksman Shot!

Rolled 2 = 2

No.108017

>>108005
I get up from the fizzled prayer

Rolled 8 = 8

No.108020

>>108007
You suddenly realize how similar this hallway looks to the one that wounded you earlier.

>>108008
You break free of the web and run down the hallway to safety. As you exit the hall you feel something stab you. Luckily your friends had been healing you, otherwise that might have been fatal.

>>108010
You fly back and kill the other spider that was trying to drag her away.

>>108011
>>108012
You stun a spider that was getting too close for comfort.

>>108013
No party member is in immediate danger so you flee down the hall and join some of the others in the room. It isn't until you get there that you realize something has pierced your hoof.

>>108015
The spiders move to fast for you to keep any one path open.

>>108016
Your shot misses, but the spider doesn't. A sticky mass of web shoots down the hall and blocks your vision.

>>108017
You stand up, ready to try again.

No.108027

>>108020
So is everyone through the doorway?

No.108030

>>108020
I heal Mirabelle

Rolled 1 + 2 = 3

No.108031

>>108020
Wait, blocks my vision how?
Did it get in my eyes or something?

No.108033

>>108027
I'm not sure, we've had a few back and forths so I have lost track of a few of them.

Honor System. Is anyone still in the spider room?

No.108034

>>108020
Lead the group to the doorway.

Rolled 6 = 6

No.108035

>>108020
"Ah merde."

Rejoin the rest of the group again and heal Andelia

"Are you alright, Andi? Zis place is terrible."

Rolled 1 = 1

No.108039

>>108035
"Yeah…that wasn't very fun at all."

No.108040

>>108033
Well, if no one is in there I shut the door.

No.108042

>>108020
"The evil in this place is stronger that I expected." I check my teammates and the area around us.

Rolled 6 = 6

No.108045

>>108020
Check my foot

"You healers must be getting tired of this but…"

Rolled 2 = 2

No.108048

"I'm still poisoned, by the way."

No.108049

>>108048
"Un moment professeur! I vill be with you momentarily."

No.108050

>>108048
"Drink this."
Use nature remedy.

Rolled 2 = 2

No.108052

>>108031
So, uh…
I guess I try to stop being blinded?

Rolled 5 = 5

No.108053

Praise the blessed spirit inhabiting the body of the Beholder than I was not involved in that mess.

No.108055

>>108052
When I can move I use Natural Remedy on Bessy.

Rolled 2 = 2

No.108057

>>108030
The knife wound on her back opens further and starts to bleed freely.

>>108031
That sticky white good is all over your face and eyes.

>>108034
You get out of the hall, not suffering any damage because you already triggered the trap on that pass.

>>108035
Her stab wound deepens.

>>108042
Everyone is hurt, some badly, but no one is near death.

>>108050
Dreamkickers muscles lock up and he falls Helpless as the poison speeds up its deadly work.

>>108052
You get most of it out of your eyes but there is still a bunch on your face.

>>108055
You toss her something. When she eats it the scabs over her wounds dissolve.

A few spiders rush down the hall, but three fourths of the way down a variety of wounds open on them and they die. One stands up and skitters over to Happyhorn, an arrow sticking out of it.

There is a sound of loud, clanging hoof steps as something covered hoof to head in armor walks out of the leftmost tunnel on the end of the room with three tunnels.
This is your cue, Korrin.

No.108060

>>108057
Prayer of healing~

Rolled 6 = 6

No.108061

>>108057
"Man it looks as if you all got roughed up bad"

No.108064

>>108061
"Hmm? Who would you be, boy?"

No.108065

>>108057
"At least I got a new friend out of it…"

I poke my back wound and hiss.

"Ooh, that's gonna sting."

No.108066

>>108061
"Another one?"

No.108067

>>108057
"Eww! It's all… sticky!"
I continue trying to get it off my face.
>>108061
"Ye- Wait, who are you?"

Rolled 8 = 8

No.108068

>>108057
"Mon dieu Andelia, you scared me back zere! Zat monster almost got you!"

Pull her/him in for a hug

No.108070

>>108060
A bright pink light surrounds each of the party members and their wounds mend, but any poisoning is still there. All the excitement and strain is too much for you and you loose consciousness.

>>108067
You wipe the rest of it off.

No.108071

>>108064
"Names Korrin, just a knight wandering through"

No.108072

"Stop… talking… to… donkey…. help…."

No.108073

>>108068
Also heal on whoever needs it the most.

>>108061
"Oh? Who are you, monsieur?"

Rolled 3 = 3

No.108075

>>108070
"Pommy! Pommypommypommypommy!"
I run over and grab him into a hug, shaking him to try and wake him up.
"C'mon… d- don't be… please…"

Rolled 7 = 7

No.108076

The issue is cure. Cure must be cast. Who has cure? Please cast it.

No.108077

>>108072
>>108073
"I recommend some kind of remedy for the dying horse over there"

No.108078

>>108076
Pomelo has it but he's down right now

No.108080

>>108073
Pomelo completely healed everyone.

>>108075
His eyes open.

No.108081

"Hello the-"
>>108072
"Dreamkicker!" I use natural remedy on him quickly.

Rolled 6 = 6

No.108082

>>108072
"Give me a sec Dreamy.."
I struggle to get up

Rolled 3 = 3

No.108083

>>108076
Use natural remedy.

Rolled 4 = 4

No.108084

>>108073
"Korrin, and how about you little lady?"

No.108085

>>108082
I help him up.
"You're okay…"

Rolled 9 = 9

No.108087

>>108081
You pour a tincture down his throat to slow the effects of the poison, but he needs a cure.

>>108082
You try to stand up, but Bessy is holding you.

>>108085
You set him on his hoofs.

>>108083
It has no effect.

No.108089

>>108087
I try to cure the hell out of Dreamkicker

Rolled 4 = 4

No.108090

>>108070
"Oh, well that's better."

I bounce a little.

>>108087
Help Bessy.

Rolled 2 = 2

No.108091

>>108071
"Wandering through? A tomb, here? Likely story.

Now, how did you get in here?"

Grip my staff and prepare to exorcise this one if it turns out to be another dark spirit.

No.108094

>>108084
"Je m'appelle Mirabelle. It's very nice to meet you, monsieur Korrin!"

Shake his hoof, but keep back on the three kisses on the cheeks in this case.

>>108091
"Alors Olga, Andulia and I vere walking through ze tomb too, non?"

No.108097

>>108091
"My Great Lord Discord sent me here for something, didn't give much details."

No.108100

>>108088
>>108089
You try to cure him of his infernal disease, but remember that he has spider poisoning instead of that just a little too late.

Try again.

>>108090
Bessy doesn't need any help. You try to hug her, but just end up leaning against her.

No.108102

>>108100
I try to cure again sorrysorrysorrycampfire

Rolled 3 = 3

No.108103

>>108094
"Pah, I have learned to be more cautious now."

>>108097
"The Discordant One? Your Lord?"

Stay away from this dark spirit and cleanse myself with a prayer.

Rolled 2 = 2

No.108104

>>108100
"Just give him one of those cure potions we found earlier Pommy! Who has those anyways?"

Rolled 7 = 7

No.108105

Can't y'all just take 20 on this or some shit holy fuck

No.108106

>>108102
It doesn't work.
Don't let it happen again without a very good reason.

No.108108

>>108103
"You have a problem with my Lord?"

No.108109

>>108104
stop taking all the decent rolls, you fat cow

No.108110

>>108087
Scan our position, stay alert

Rolled 2 = 2

No.108111

>>108097
"A follower of discord? I've got my eye on you."
>>108100
"Dreamkicker, try this." I use natural remedy on him.

Rolled 2 = 2

No.108116

>>108111
add two to that roll, forgot about my cutie mark bonus.

No.108117

>>108108
"Not as long as I am not touched, but a wild god is one anyone should be wary of."

No.108119

>>108104
"Mushu does I think!"
Cure in the meantime

Rolled 10 = 10

No.108120

>>108111
"Eye me all you like… I didn't catch your name…"

No.108122

>>108119
ABOUT FUCKING TIME

No.108123

>>108110
The potion you give him has no effect, maybe a different potion?

>>108119
You fix him up like he was never poisoned in the first place.

No.108124

>>108100
"Whoo, you're fuzzy."

No.108125

>>108117
"Don't worry, I'll keep my God away from you."

No.108127

>>108125
"Mmm.."
Bow in another prayer to the spirit in my reanimated Beholder.

No.108128

>>108119
"Petit Pomelo, vhere are your thoughts today? You've been making many of zese mistakes."

>>108111
"Andelia, are you alright? You took a very bad beating earlier."

No.108129

This is where the action ends for the night unless the party wants to run for the chapel and the arch while we are all here.

No.108130

>>108125
I finally notice the stranger and turn to him
"Who are you?"

>>108128
"I don't know what's wrong with me today. Maybe I make Pinkie mad at me or something"
I lean my head against a wall

No.108131

>>108128
"What is life without mistakes? It's better when you're not dying of poison though."

No.108132

>>108120
"I am Andelia, Shaman traveling for the good of the people."I hold my ground looking over this stranger Korrin, "Just don't cross my friends and we we'll get along just fine."
>>108128
"Don't worry Mirabee, the efforts of our healers have cured me, I'm just a tiny bit sore and scared."

No.108134

>>108129
You can all keep RPing and I will be here, but if no one wants to go for it then the party will stay here and everyone that needs to sleep can sleep.

No.108136

>>108130
"I am Korrin, a knight sent here on a quest from discord, and you are?"

No.108138

>>108134
>9 am
Yeah time for sleep

No.108139

>>108136
"Pomelo"
I give a weak smile and turn back to the wall

No.108140

>>108138
While still have BDN do you mind if the party heads out if they want to? You can just roll when the game starts next time.

No.108141

>>108136
I raise an eyebrow at him.

"A goat with a crossbow. And a spider now."

>>108139
"What's up? You fixed him right up."

No.108142

>>108130
>>108139
"I'm sure she's not mad at you! Everyone makes mistakes!"
I give him another hug.

Rolled 9 = 9

No.108147

>>108132
Pull her into a comforting hug

"Vell you vorried me a little too much for a while back zere. Don't do zat to me again please…"

>>108140
Heads out where?

>>108142
"Mad? Oh no of course not."

No.108148

>>108141
"And it only took me a bazillion tries to do it!"

>>108142
"Yeah… I guess. Thanks"
I hug back

No.108149

>>108147
The chapel and the mist filled archway. We have the most players on right now that I think we are ever going to have.

No.108151

>>108147
I embrace the hug of my long time friend. "I don't mean to worry you Mirabee~"

No.108152

>>108147
"Oh, I meant the Pink One. But it's nice to know you aren't mad either!"
>>108148
"C'mon… cheer up! I'll even ask her myself."
I blow a little tune on my panpipes.
"Are you mad at Pommy Pink One?"

Rolled 7 = 7

No.108155

>>108141
"And a fine crossbow it is"

No.108157

>>108152
"Nope!"

No.108158

>>108151
"Andelia, that's quite the… odd name for a male."

No.108159

>>108148
"Well, now you know. And knowing is half the battle!"

No.108165

>>108158
"Well she isnt."

No.108166

>>108157
I grab him a bit tighter.
"She just told me she isn't! See, I told ya so."
>>108158
"Hehehe…"

Rolled 9 = 9

No.108169

>>108165
"Could have fooled me"

No.108171

>>108158
>>108169
"Uh.. Well, there was a magical accident recently.. " rolling to check the spaghetti levels of this conversation.

No.108172

>>108169
"Well she is a male now but we will fix her."

No.108173

>>108171

Rolled 6 = 6

No.108175

>>108171
>>108173
Your pasta just barely stays pocketed.

No.108176

>>108166
I embrace the hug and laugh. This is serious brohugging going on.

No.108177

>>108171
"Fair enough, I'm sure you'll get better soon"

No.108180

I remain prostrated in prayer to the holy spirit in the reanimated corpse.

No.108182

>>108180
The Beholder nudges you as if to say that you are the one in charge, not it.

No.108189

>>108177
I give you a weird look, "Yes, I certainly plan to reverse this very soon."
>>108180
I look curiously at Olga and the Beholder, they seem to be having a moment.

No.108192

I guess this is the end tonight. Try and be here at 8:30 PM CDT (GMT -5) because that is when I will try to start.

No.108205

>>108189
"Of course ve vill! You're much prettier as une mare!"

No.108211

>>108205
"I don't know Mirabee, I still lost my mane, and all my fur.." I hang my head slightly. "I don't think that I'll look as pretty without them. "

No.108213

>>108205
"Oh really? I'd like to see that."

No.108218

>>108211
"That's nonsense! You can still look pretty without your mane or fur. You just gotta keep your head held high and a smile on your face!"

Rolled 1 = 1

No.108220

>>108218
You don't believe that and your tone of voice lets everyone else know it.

No.108222

>>108213
"I'm suure you would."
>>108218
I am still depressed but try to fake a smile "T-thanks, I don't usually worry about these things~ "

Rolled 8 = 8

No.108223

"I'm sure we'll get along famously"

Rolled 10 = 10

No.108225

>>108220
Bah, forget that!
I give her a comforting hug!

Rolled 5 = 5

No.108226

Does anyone want me interpreting these rolls or should I just go to bed?

No.108227

>>108226
yes interpret please

No.108228

>>108226
only if you feel like it.

No.108229

>>108222
Your smile looks genuine.

>>108223
You are so sure that you feel like Discord himself let you know that was the case. In fact, he just have have done that.

>>108225
The hug could be better, but its the thought that counts.

No.108230

>>108229
I bury my face into bessy's fully buffalo fur, hiding a single tear. The hug seems to last forever but its relatively short and leaves me feeling a little awkward.

To the Discordian Donkey, I reply "Yes, I think we shall." and shake his hoof as a way of apologizing for being rude.

No.108232

>>108230
I shake back heartily

No.108236

>>108230
"I'm telling ya, it's not gonna be that bad! Maybe I was exaggerating a little bit earlier… but it'll all work out! I'm telling ya!"

No.108240

>>108236
"Aw, Bessy.. As long as I have a friend like you, I know it really will work out. No matter what kind of trouble I get in. "

No.108241

>>108236
"Yes, I'm sure you can find someone to return you to your former glory"

No.109289

File: 1347241162298.png (16.79 KB, 819x460, underground australia.png)

Previously on Crypt Quest the party found a weakened section of the wall and knocked it down rather than face the undead again. After making their way through a cobwebbed tunnel they emerged into a dark room that was still being constructed by a skeleton work crew. The party spent too much time investigating the skeletons and the room and caught the attention of a swarm of spiders. Thinking quickly the party was able to set the web on fire, but this proved to be both a blessing and a curse as it killed the smaller spiders but roused the largest one. After a few near deaths the party got through the walled doorway and got through the trapped tunnel. While they healed and cured themselves they made a new friend.

The party stands in a stone room. Each wall has at least one passage way and each of them look identical. Above each of the passageways is a sconce with a flame burning above it. The exception to this is the three side-by-side passageways where a scone sits above the middle passage.

No.109297

>>109289
I look for the delicious scone. I did miss breakfast after all.

Rolled 1 + 2 = 3

No.109300

>>109289
Inspec the scone.

Rolled 6 = 6

No.109303

>>109289
"Zis again? Mon dieu, zis vill not be pleasant…"

Walk through the rightmost passageway

No.109304

>>109289
Locate on all the scones. There's gotta be some kinda catch to them, something different between them.

Rolled 9 = 9

No.109308

>>109289
What do I see down the eastern tunnel?

Rolled 8 = 8

No.109311

>>109289
I investigate the middle passage by throwing a rock down it.

No.109312

>>109289
I inspect the left passage

Rolled 3 = 3

No.109325

>>109308
Oh I guess that's north.

No.109329

>>109297
>>109300
>>109304
Bessy gets the scone. It looks like it is missing a c.

>>109303
The rightmost passage to the east, or the one to the south?

>>109308
There is a dark room at the other end of the tunnel.

>>109311
Nothing happens to the rock.

>>109312
Leftmost one to the east, or the one to the north?

No.109331

>>109329
To the east

We haven't gone there right?

No.109334

>>109329
East (up)

Rolled 1 = 1

No.109343

>>109329
>Bessy gets the scone. It looks like it is missing a c.
Come again?

Rolled 4 = 4

No.109344

>>109331
We have gone east, actually. You're probably looking at the "north."

No.109345

>>109331
The east (up) leads to the first room that the party entered.

>>109312
>>109334
You can see some white chalk markings at the other end of it.

No.109346

>>109345
Right, go north then!

No.109348

>>109346
Follow her.

No.109350

>>109346
Me and my undead spider follow.

No.109353

"I see some chalk marks down this way."

Rolled 7 = 7

No.109355

>>109329
>>109346
"The skeletons certainly have been busy. Mir-" I sigh, and follow after her.

No.109356

>>109346
I follow her I guess.
I still wanna know what that scone comment meant though… Was it just a joke or something?

Rolled 3 = 3

No.109360

>>109346
I see everyone following Mirabell.
"Fine, I'll go that way"

No.109365

>>109346
>>109348
>>109350
>>109355
>>109360
Each of you walk down the passageway and into a large wound. As each of you enter the room a painful wound opens somewhere on each of your bodies. A quick examination of the room shows nothing, not even a source of light.

>>109356
I accidentally spelled wrote scone instead of sconce in my opening post.

No.109370

>>109365
"Nice going."
I look down the northern passageway with see-'ems, looking for however this trap works.

Rolled 4 + 2 = 6

No.109371

>>109365
>scone
>sconce
…I really am out of it. Jesus.

Rolled 5 = 5

No.109374

>>109365
Try to find something in the room.

Rolled 9 = 9

No.109375

>>109365
"Look what you got us into!"

Rolled 1 = 1

No.109377

>>109370
"Alors professeur, vhy must you always be so sour?"

No.109378

>>109365
"Aagh! What was that?"

Locate on the room.

Rolled 3 + 2 = 5

No.109379

I try to prayer of healing all the owies away while the rest search

Rolled 4 = 4

No.109380

>>109365
"why does this happen every time?" Use Natural remedy to stop my bleeding.

Rolled 9 = 9

No.109381

>>109365
Locate to find out where that came from!

Rolled 5 = 5

No.109384

>>109377
"Because, my dear, all of your keep charging in and almost getting me killed. It's enough to sour anypony."

No.109387

>>109370
The magic fog is so think you cannot see your snout in front of your face.

>>109374
You see a carving above the passageway.
BLEED FOR YOUR CURIOSITY

>>109378
>>109381
If you had to guess you'd say that the tunnel was trapped, just like a few of the others that you have been through.

>>109379
You fail to gather enough power.

>>109380
Your bleeding stops and the wound closes.

No.109389

>>109384
"You should try to be more friendly, like un optimiste!"

Convert

Rolled 1 = 1

No.109390

>>109387
"I don't like this room, lets go back"

Rolling to convince

Rolled 8 = 8

No.109394

>>109387
"Ack"
I get up

Rolled 6 = 6

No.109397

>>109387
Drink one of my flasks.
Nature remedy.

Rolled 5 = 5

No.109399

>>109387
>>109389
"well, you should be a little more careful about just jumping into strange gate ways, Its a good way to get into more danger. "

No.109400

>>109397
"Hey, uh, mind sharing one of those?"

No.109402

>>109397
"Can I get one of those? Please?"
Try to give him puppy dog eyes.

Rolled 3 = 3

No.109403

>>109400
>>109402
Can I share now or wait till the next turn Campfire?

No.109404

>>109394
I use natural remedy on Bessy. "Try this friend."
I remembered my cutie mark this time.

Rolled 1 + 2 = 3

No.109405

>>109390
That sort of roll is normally saved for use on NPCs.

>>109394
You stand back up.

>>109397
The alcohol dulls the pain but does no healing.

>>109402
Your eyes fail to look cute.

>>109404
Her wound starts to fester.

No.109408

>>109404
"W-what kind of icky medicine was that?!"
Another prayer of healing pls Panka pls

Rolled 4 = 4

No.109409

>>109404
>>109405
"Non Andelia! Pas comme ça! Like zis!"

Heal Bessy

Rolled 10 = 10

No.109410

>>109405
sorry, not quite sure on rules yet

No.109411

>>109400
>>109405
Drink this.

Rolled 7 = 7

No.109412

>>109404
"Th- That was absolutely vile!"
I spit out on the ground and try to get the taste out of my mouth.

No.109414

File: 1347244216011.png (599.51 KB, 5000x5000, shiggidy diggidy.png)

>>109389
I give you the most heart-rending look possible.

No.109420

>>109390
"I don't like it much either. "
>>109408
>>109412
"It works wonders on a swollen wound, That is a magic wound."

I look around for anything.

Rolled 5 = 5

No.109424

>>109408
Your prayer to Pinkie Pie is met with a busy signal.
If you fail your PoH roll I don't count you as helpless.

>>109409
You heal her wound perfectly.

>>109411
Happyhorn's wound heals.
Outside of combat I don't much care as long as you roll for each person you are healing.

>>109414
You are now immune to one critical failure. This will not save you from the arch. Tell me when you want to redeem this immunity.

>>109420
You see a plain room with only one entrance an exit.

No.109426

>>109414
"I just know zere is a nice pony under zat shell of yours!"

>>109390
"Perhaps you are correcte… anyone else seen anyzing interessant?"

No.109428

>>109426
Locate on the room.

Rolled 4 + 2 = 6

No.109431

>>109424
"Let's leave this room now, there's nothing in here. " I go through the exit, checking for traps and such on the way there.

Rolled 6 = 6

No.109433

"Oh vell, zere is nothing in 'ere it seems."

>>109431
Follow her

No.109434

>>109431
I follow her

No.109435

"Wait. You should wait until Pommy- I-I mean Pomelo heals you before coming through."

No.109436

>>109414
"You gotta smile more, Dreamy! I know what'll put a smile on your face~"
I walk over to Dreamkicker, take the horn off my ring, and put it on his horn
"There, it looks good on you!"

Also I go for another prayer of healing

Rolled 6 = 6

No.109437

>>109431
Follow her.

No.109439

>>109436
"Well, now isn't that pretty."

I poke his horn.

No.109442

>>109431
Follow him.
>>109436
I giggle as he puts the ring on,
"Hehe, it looks cute on you DK!"
"You just wanted to touch his horn, didn't you Pommy?~"

No.109443

>>109436
"hmph, jewerly"

No.109444

>>109436
I don't see this happen, too far away and its too dark.

No.109445

>>109442
"N-no! I just thought a gift would make him smile is all!
Now quit teasing me and help me up!"

Rolled 6 = 6

No.109448

>>109436
"Oh la la, zis looks like l'amour! Very cute!"

No.109449

>>109445
I grab him and pull him up to his hooves!

Rolled 3 = 3

No.109450

>>109428
You see a carving above the passageway.
BLEED FOR YOUR CURIOSITY

>>109431
You go back down the tunnel and feel a knife open a wound on your back, but you cannot see what does it.

>>109436
You slide the ring off and feel a bit more frail before putting it on his horn. As you watch the ring adjusts in size until it fits sungly around his horn. Dreamkicker can feel his skin grow a bit thicker and now has +1 Hit.

>>109445
You then wait for the rest of the party to join you in the middle room, heal their wounds, fall over, and get back up.

No.109452

>>109449
He already got back up.

No.109454

>>109450
"Well that's not fun."

I follow the others.

No.109455

I catch up with the rest

No.109457

>>109450
"Alright, now what evil tunnel of hurting do we go down next"

No.109458

>>109450
I leave the room as quick as i can

Rolled 4 = 4

No.109460

>>109455
I do the same.
"So what now?"

No.109464

>>109460
"I dunno. I lost track a few hallways ago."

I rattle my skull helmet on my horns.

No.109465

File: 1347245512633.png (590.82 KB, 5000x5000, n-no it's not!.png)

No.109467

>>109465
I laugh.

No.109468

>>109460
"Maybe those words we found in that box was the name of that other box! I think we gotta go back to that creepy misty arch"

No.109469

>>109465
I elbow Pommy in the side,
"Psst! Now's your chance! Tell him he's cute!"

No.109470

>>109458
"didn't the new guy say something about chalk marking down one of the paths? Lets try it." I swallow a mix of herbs to cure my strange wound.

Rolled 3 = 3

No.109472

>>109470
that would be a five with cutie mark.

No.109473

>>109465
"Ah mon rêverie, I 'ave seen enough of l'amour to recognize it from far away! Zere is no reason to be ashamed!"

No.109474

>>109469
"do it do it do it do it do it"

No.109475

File: 1347245739741.png (21.53 KB, 819x460, underground australia.png)

Clarification.
The party is in the room with the red. None of them have any wounds because Pomelo healed them.

>>109470
Pomelo already healed it.

No.109476

>>109475
"Guys, earlier I saw Chalkmarkings down this way"
Points down leftmost eastern hallway

No.109477

>>109476
"I seem to remember us coming through the rightmost, so that makes sense."

No.109478

>>109469
"I uh… w-what?"
>>109465
I turn to Dreamkicker
"Y-you look cute with it on…!"
I turn my head and hastily walk down the left of the three tunnels to the first room

No.109480

>>109478
"Hey we have someone reasonable!"
Follows Pomelo

No.109482

>>109480
"What do you mean?"
Follow him.

No.109483

>>109477
"So I'm guessing that's safe then?"

I head down it.

No.109486

>>109482
Follow him

"Do not vorry about him, he's seems pretty driven to get out of 'ere."

I think to myself for a moment

"I don't zink we ever introduced ourselves. Vhat is your name? You fought very bravely against zat spider on your own!"

No.109487

>>109478
>>109476
"Right.. lets go that way then.." I follow trying to hide a furious blush spreading across my face. I mutter something about 'damn it.. cute couple.. not jealous or anything'

No.109489

>>109478
"Y-you too…"
Oh fuck that's not the right response at all!
Follow[s]~

No.109492

>>109478
"You did it! I'm so proud of you Pommy! He'll fall for you for sure this way!"
I follow along side him, bouncing.

No.109495

>>109486
"Thank you miss, my name is Mushu, guardian of the forest, and yours?"

No.109496

>>109489
>>109492
I say nothing and keep my eyes fixed on the ground as I walk

No.109500

>>109478
>>109480
>>109482
>>109483
>>109486
>>109487
>>109489
>>109492
The party heads through the tunnel and arrives in a room, this time without taking any wounds. On the other side of the room is an open wooden door, and past that door is a hallway traveling to the left.

No.109505

>>109500
I inspect the hall for traps

Rolled 6 = 6

No.109506

>>109500
Stay back for now.

No.109507

>>109500
"Does anyone remember this room?"

No.109508

>>109500
"As I recall, we can follow this back to the main chapel, and from there we can go through that portal and perhaps open that box."

No.109509

>>109500
I walk out that door and begin going down the hallway
>>109507
"Yeah, we came this way silly!"

No.109510

>>109495
"Very nice to meet you! Je m'appelle Mirabelle! I am here vith mon ami Andelia and am on un quest to kill my husband!"

I pause for a moment, contemplating something

"I am not certain 'ow I ended up look for 'im down 'ere though…"

No.109512

>>109500
"I remember there is a big hole down there, I'm going to look for a way that doesn't break my leg." roll to inspect for a secret passage or anything helpful.

Rolled 4 = 4

No.109513

>>109510
"Jemple?"

No.109516

>>109512
Assist him in that! Locate!

Rolled 10 = 10

No.109517

>>109509
"Beats me!"

>>109510
"Kill your hus…wha?"

I look at her.

"Did I miss something?"

No.109521

>>109513
"My name! I am Mirabelle."

>>109517
"Vhy of course you 'ave, ve met only a few 'ours ago!"

No.109522

>>109521
"Oh your name! Im sorry miss Mirabelle your accent is a little… foreign to me."

No.109523

>>109517
>>109521
I nod backing up her story. "Her husband deserves every bit of it I assure you."

No.109525

>>109505
There is a deep, empty pit with a narrow walkway on the side that leads across it.

>>109512
You cannot find anything, but…

>>109516
You can a see small lever. When you pull it sand flows into the pit and is then covered with an illusion to make it look the same as the rest of the floor. This was probably to give the gelatinous cube that was there earlier smei-solid ground to strike from.

No.109529

>>109522
"Vell I am not from L'equestria, so zat is no surprise!"

>>109525
"Vhere to next, mes amis?"

No.109531

>>109529
"Why are you hunting your husbando?"

No.109533

>>109525
I test the sand with a hoof.

"Well, what now?"

No.109535

>>109533
The sand is firm enough to walk over safely.

No.109536

>>109529
"I… I rather not talk about zat right now. Perhaps some other time."

>>109533
"See if ve missed anyzing?"

No.109537

>>109533
"We go back to that horrible chapel…"
I keep walking

No.109539

>>109535
"This is taking too long, let's go"
Starts going down the hallway

Rolled 5 = 5

No.109540

>>109536
"Maybe when we leave this damn place."

>>109537
"Again?"

No.109541

>>109533
"I guess we gotta go back to that weird arch thing and see what's inside that box."
I stop bouncing and start walking in the direction of the chapel.

No.109543

>>109537
"Oh gross. Do we have to?"

I follow.

No.109545

The party keeps going, turns right, turns left at a split in the passageway, then goes forwards and exits into the chapel. It looks just like it did when the party last saw it.

No.109546

>>109525
>>109541
I hug Bessy. "Great job. No broken legs this time!"

No.109547

>>109545
"So, back through that blue misty stuff… I don't wanna be a jerk again…"
I pray for the Pink One's protection before we jump through

Rolled 3 = 3

No.109548

>>109547
I blow a tune on my panpipes and join him in the prayer for the Pink One's protection.

Rolled 9 = 9

No.109549

>>109547
"Ah non, zis again…"

Jump through and hope for the best

Rolled 8 = 8

No.109552

>>109549
"yea, you don't need to pray for every little thing"
Follows her

Rolled 5 = 5

No.109553

>>109547
"Here we go…"

Rolled 3 = 3

No.109554

>>109545
"Well, time to jump on through and open that box." I whisper a prayer for nature to guide my body back to normal.

Rolled 6 = 6

No.109556

>>109547
I let out a brief whistle before jumping in.

Rolled 5, 1 = 6

No.109557

"Hmmm."
I go through.

Rolled 6, 3 = 9

No.109558

>>109549
Rolling a second time

Rolled 2 = 2

No.109560

>>109553
And again.

Rolled 10 = 10

No.109561

>>109554
Roll number two.

Rolled 10 = 10

No.109562

I need a second roll from everyone except Happyhorn, Dreamkicker, Andelia, and Mushu.

No.109563

>>109552
roling a second time

Rolled 6 = 6

No.109566

>>109562
Anything for the prayers?

No.109568

>>109566
Your god can't save you here.

No.109569

>>109566
Pinkie probably thinks this shit is just a funny joke and not a rape of your core being.

No.109570

>>109568
Well fuck
"H-here goes nothing…"
I jump through

Rolled 5, 4 = 9

No.109571

>>109568
;_;
I hop through.

Rolled 10, 10 = 20

No.109591

>>109570
You materialize in the chest room. Your head is killing you and you feel that familiar, female feeling.

>>109571
You appear with the others and feel perfectly fine.

>>109549
>>109558
As you reappear you hear a few of the seems on your maid's uniform pop. It is once again hard to breath and you can feel a few hanging things that you aren't supposed to have.

>>109552
>>109563
A headache the likes of which you have never experienced before hits your brain as you materialize with the others. It feels like you just fought a mental battle with yourself.

>>109553
>>109560
Your head feels much clearer than it used to. Devoting yourself to no cause but your own was a horrible thing to do, you realize, and so you devote yourself to doing the right things for the right reasons.
You are now Lawful Good.

>>109556
As you appear you stagger, feeling like you head is about to split open. AS if that weren't enough you feel like something is missing, or you got something new. It's hard to tell.

>>109557
It isn't until a few seconds after you appear with the others that you can feel something is very wrong with your body. Having seen the effects of the arch first hoof a few times you can guess what happened.

>>109554
>>109561
You jump into the arch and appear, not in the chest room, but in the hallway on top of the vomit covered rub. It takes you a second to realize that you feel like a mare again.

Everyone but Andelia is in a small, ten foot by ten foot room. The room is plain except for the archway full of blue mist and an open chest in the center of the room.

No.109595

Where are we now?

No.109596

>>109595
>>109591
Rolling for, uh, something

Rolled 2, 7 = 9

No.109600

>>109591
"Oh my head, what was that?"
I inspect myself

Rolled 10 = 10

No.109602

>>109591
"Ah!"

I quickly jump through the arch and back again.

I'll auto-fail the rolls.

No.109604

>>109591
"Owies, my head feels like it just cracked open…"

No.109605

>>109591
I groan and take off my maid outfit again

"Je déteste zis feeling, but oh vell…"

Rolled 2 = 2

No.109607

>>109591
"Ow…my head hurts. And I feel kinda funny…"

Check myself.

Rolled 10 = 10

No.109608

>>109591
"I must help other ponies, all the ponies."

No.109610

>>109591
"Ah, What happened now?" I smile "Ah, my voice!! I'm normal! but where is everyone?"
roll to inspect.

Rolled 7 = 7

No.109613

>>109591
"Huh. Nothing happened! Thanks Pink One!"
I hop over to the chest and open it.

No.109616

>>109604
"And… I'm missing a few party supplies again!"
I backflip out the archway and run back in again

Rolled 9, 9 = 18

No.109617

Look around frantically

"Vhere is Andelia!?"

No.109623

>>109596
You appear in the same room as everyone but Andelia. An epiphany strikes you. Why live in respect of the spirits when you can command them? Why waste time pleasing the weaker good spirits when you can control all of them? You look at your beholder and smile, knowing that if you do the right things, eventually, you can have a legion of servants.
You are now Chaotic Evil.

>>109600
You are exactly as Discord wants you to be, which happens to be the same as you were before jumping through the arch.

>>109602
Horrifed at the thought of being a mare you jump into the portal and appear in the hall outside the chapel. After that you run back into the chapel, dive through the arch, and appear back in the hall outside the chapel with the pukey rug. Everything feels like it is back to normal.

>>109605
Try as you might you cannot get the outfit off. You can rip it off and make it easier to breath, or keep it on and hope you don't have to run a marathon.

>>109607
Everything looks g-where did your junk go? Your junk is gone and you have ladyparts now.

>>109610
You are standing next to Dreamkicker in the hallway with the rug outside the chapel.

>>109616
You go through the same process as Dreamkicker and appear next to him and Andelia. You feel everything hanging like it should.

No.109626

>>109617
"yea, where did he go?"

Rolled 5 = 5

No.109629

>>109623
"Mhmm…. heh heh heh heh…"

"By the way, this is a strange arch. What happens when you cross it?"

No.109630

>>109626
disregard that roll

No.109631

>>109623
"I-is that…? Oh wow, that is fun! Does anyone want to help me break it in?~"

I bat my eyelashes.

No.109633

>>109623
"Oh, hey Dreamkicker.. You know I was really worried about you.. do you really like Pomelo's gift? "

No.109634

>>109623
Go with Andelia.

Rolled 1 = 1

No.109639

>>109633
Well since I appeared next to you two
"Yeah, do ya…?"

No.109640

>>109634
You jump through the arch and land next to Andelia, Dreamkicker, and Pomelo. They all look to be their original gender.

No.109643

>>109640
"Hey you are a mare again."

No.109645

>>109639
>>109633
"Uh, well, uh, that is…
"It's a very useful ring, I can see. So I'm sure it will aid me in our mission. Thank you, Pommy."

"…Pomelo, I mean. Goat."

No.109646

>>109640
"Why are we splitting up?"

No.109649

"We are wasting time. Open the chest, you fools."

No.109651


Well I have no idea what to do so I'll just open the chest now

No.109652

>>109645
"Hehehe. You can call me Pommy if you want, Dreamy! And I still think it looks good on you!"
I give his horn a little pat, bounce into the chapel, and jump through the archway again

Rolled 3, 3 = 6

No.109655

>>109643
"Indeed I am!" I am so happy I almost cry.

No.109657

>>109651
The chest is already open so you open the secret compartment instead. The lid slides open and reveals a metal great covering a box that is identical in shape, size, and appearance to the one one the malachite block. A voice speaks.
"What is my name?"

>>109652
You bounce back through and can feel the real you return even before you finish materializing. You are no longer a foolish follow of that pink clown, but your own strong and mighty goat. You look at the fools around you and don't even care that you are once again female.

No.109661

>>109657
"Aaah~ I feel so much better"
I jump on Bessy's back and lay down
"Tell me when you fools are done molesting that box"

No.109671

>>109661
"Oh hey, room for one more, beautiful?"

I hop up top as well.

No.109675

>>109651
"Mirabelle, whats in the box?"

No.109676

>>109671
"Hah! Sorry, I only like strong, manly unicorns. Or buffalos, mmmmmm"
I rub my face in Bessy's fur
"Bessy be a dear and do that thing you did last time~"

No.109681

>>109671
"B- Beautiful?"
I blush a bit at that statement.
>>109676
"What thing Pommy?"

No.109687

>>109657
"Does anyone know this thing's name?"

No.109688

Not hearing the proper password the secret compartment slides shut.

No.109689

>>109681
"With the hoof and the spanking~"

No.109691

>>109651
I'm tired of Mirabelle being a male so I lift her up and throw her though the portal.

Rolled 6 + 2 = 8

No.109693

"Well if they had figured this out by now they'd be back."

I head into the archway again.

Rolled 8, 10 = 18

No.109694

>>109676
"Oh, you're such a charmer, you."

I poke her in the butt again.

>>109687
"Not a clue. It's way too picky."

No.109698

>>109693
"Yeah, You're probably right."

Rolled 10, 6 = 16

No.109699

>>109691
"Aaaa! Vhat are you doing!?"

No.109701

>>109699

Rolled 9, 10 = 19

No.109702

>>109691
You easily lift him up and throw him through the arch. Mirabelle appears in the hallway with the pukey rug outside the chapel next to Mushu. It is still hard to breath and he can still feel those things on him.

>>109693
>>109698
Both of you jump through the arch and arrive on the other side. Everything feels right.

No.109703

>>109701
I lift my head up from Bessy's fur
"Are all of you fools done your idiotic in and out jumping?"

No.109707

>>109689
"Wh- bu- I said I was sorry for that!"

No.109709

>>109694
"YEOW"
I jump off
"Don't touch me! At least not until I ask~"

No.109711

"Is everyone satisfied with his sex? Do you need to continue to use the change-'ems machine?"

No.109713

>>109707
"And you'll be sorry if you don't!"
I wink

No.109714

>>109711
Shake my balls
"Im good."

No.109717

>>109714
You are still in the hallway. You left the chest room.

No.109718

"Is that what you all signed for this for? A chance to change how you fornicate?"

No.109719

>>109701
Can I please just use this roll to revert my gender back and let the party take care of the name stuff

>>109703
Ignore him

No.109721

>>109703
"What are you talking about? The portal spat us back out, we finally got in here with you, and now greet us with this nonsense?!" I glare at this female pommy. "Is this the way you want to act in front of Dreamkicker?"

No.109722

>>109714
I ahve to roll to join the party?

No.109723

>>109709
"Well I'll be sure to give you a reason to at some point~"

I look around.

"So are we supposed to be doing something in here?"

No.109724

>>109713
"Y- You're making me uncomfortable Pommy…"
I shuffle my hooves.

No.109725

>>109719
You are outside the chest room right now. Try jumping through the portal twice.

No.109726

No.109727

>>109726
Rolling.

Rolled 9, 8 = 17

No.109728

>>109725
Rolling to do that

Rolled 9, 7, 3, 7 = 26

No.109730

>>109724
"I can make you feel better then~"

>>109727
>>109728
everyone in here after these two?

No.109732

>>109727
>>109728
Together you both jump through the archway from the chapel side of the room and appear back in the hallway with the puke covered rug. Miralbelle is a mare again. You both jump through from the chapel side of the room again and appear with the others. Both of your minds and bodies feel like they should.

>>109730
Everyone is here.

No.109733

Open up the box and tell the grate that its name is "Creak Ear."

Get it? "Creaker."

No.109735

>>109733
You cut it off before it can ask its question. The metal grate slides open, exposing the box underneath.

No.109736

>>109733
I cock my head to the side

"Je ne comprends pas…"

No.109738

>>109733
"That was awful."

No.109740

>>109730
"Please, Pommy…"
I continue shuffling my hooves, now very, very uncomfortable.

No.109742

>>109733
"Ow. That was worse than the magic headache."

No.109743

See-'ems on the newly-exposed box.

Rolled 10 + 2 = 12

No.109747

>>109733
"Ahahahaha youwillbemyplaytoy"

>>109740
"Fiiiiine! What a prude!"

No.109750

"Sorry about that Mira, you looked quite uncomfortable."

No.109751

>>109730
Walk over to him and force him on the ground with my magic. Then start spanking him with the handle of my broom for being so rude.

"I vill not tolerate your awful behavior ici!"

No.109752

>>109751
"Ow! Ow! Ow! K-keep going~!"

No.109753

>>109743
Your powerful gaze pierces the box's defenses and reveals a hoof-mirror inside. The mirror has some sort of very specific protection enchantment that it can bestow to others. You aren't sure how it is done thanks to the box muddling things a little bit, but you know you don't have to be holding it to benefit from the enchantment.

No.109755

>>109751
"Ohohoh! Wonderful display.. you little wench, you."

A give a depraved smile, with some factor of creepiness coming from the fact that I'm an old crone.

No.109756

>>109751
Sits back and enjoys this scene, with a very large grin

No.109758

>>109753
Pick it up.

No.109762

>>109751
>>109752
I come over and try to calm Mirabelle down "Mirabee.. she's not herself.. please take it easy. "

No.109765

>>109762
"Go away, you. We are enjoying a show."

No.109766

>>109752
Stop and pick him/her up with my magic again, then throw him/her through the portal as hard as I can

"And do not come back until you have learned some manners!"

No.109768

>>109765
"What she said"

No.109770

>>109752
"w-whoa…"

No.109771

>>109758
You open the box and pick up the mirror with your magic. The reflective side is facing down towards the floor.

>>109766
Pomelo appears, her rear still smarting after the beating, in the hallway with the puke covered rug outside the chapel. Her head feels clear again.
Pomelo's alignment is now Chaotic Good.

No.109772

>>109766
Is the archway still open at this point and do I have to jump through it twice?

No.109773

>>109772
Yes and yes. Either roll 2d10 or tell me that you wish to fail both rolls.

No.109774

>>109773
Will we cross the archway again?

No.109775

>>109773
I jump through the portal again

Rolled 8, 1 = 9

No.109783

>>109774
That is the only way out of the room with the chest.

>>109775
You go through the chapel and jump through the arch. After appearing in the hallway with the vomity rug you wince as whatever please the spankings had given you disappears. Going back into the portal and jumping through the arch again you reappear with the others in the chest room. Your mind still feels happy and clear, but your rear feels female.

No.109785

>>109783
[s]So when we go back my alignment will return to normal?

No.109786

>>109783
I quickly hug Bessy
"Sorrysorrysorry I did it again please don't hate me!"

No.109787

>>109785
Your alignment is already normal.

No.109788

>>109785
You will see, just enjoy it while it lasts.

>>109787
She is CE.

No.109789

>>109788
Oh right other goat

No.109790

Inspect the mirror closer now that it's out of the box.

Rolled 9 + 2 = 11

No.109791

>>109786
"Pffft. You gave us a very nice show too."

No.109792

>>109791
"I'm sure we all enjoyed that"

No.109793

>>109790
I inspect Dreamkicker while he inspects the mirror.
"D-did you keep all your parts?"

>>109791
I make a sad face and tear up a little

Rolled 2 = 2

No.109796

>>109790
"Vhat do you see monsieur professeur?"

No.109797

>>109793
Smack his butt one more time just to see him squirm.

No.109799

>>109793
I give pomelo a coy stare. " Why don't you go up to him and find out?"

No.109800

>>109796
"Yes, I'm quite curious as well"

No.109802

>>109790
Your third eye reveals that the protective enchantment is bestowed upon anyone that looks their reflection in the eye. It protects against a specific trap you have not yet encountered.

>>109793
Tears start running down your face. Not even the sight of Dreamkicker's fuzzy, and very male, ass can cheer you up.

No.109804

>>109797
"N-noooo!"
I hide behind Dreamkicker

Rolled 4 = 4

No.109805

>>109804
ignore that roll

No.109807

>>109802
>>109800
>>109796
"If you look your reflection in the eye, you're protected against some sort of trap.

"You might remember that we encountered an inscription that warned us about not 'looking yourself in the eye.' I suspect it has some relation to that.

"I don't think you have to carry the mirror to have the protection. Just once should do it."

I look into the mirror and lock eyes with me reflection.

No.109809

>>109807
I look in the mirror afterwards

No.109811

>>109804
"Hahahahaha. Like a moth, flittering from the flame it so desperately wants to burn in. Don't you agree, servant?"

Gesture to my Beholder.

No.109814

>>109811
I droop my ears down a little and shift my gaze away from her.

>>109809
When he's done, I'll do the same

No.109815

>>109807
>>109809
waiting to see what happens to them

No.109817

>>109807
"Sounds like a good idea." I line up to look in the mirror, and sneak a hopefully stubble look at dreamkicker's body. rolling for that look.

Rolled 8 = 8

No.109820

>>109814
"How about you.. girl? Did it not please you to see him submit? There are scores more like that in the world, imagine what you could do with them. Kehehehehehe… Yes, it would please one like you."

No.109822

>>109820
"Whats wrong with you?"

No.109824

>>109822
"Hmm? Perhaps you should be asking what is right with yourself?"

Give him another sinister grin.

No.109826

>>109804
You run up to his fuzzy butt and-
>>109805
Okay.

>>109811
Your minion bobs in the air as if laughing with you.

>>109807
>>109809
>>109814
You each look into the mirror. Your reflection smiles at you and you feel slight pinpricks all across your body. The feeling vanishes as soon as it appears.

>>109817
You see and feel the same thing that the others did, but then you tilt the mirror. The lack of a tail and any fur worth mentioning on his rear means you get a very good look, although his leg gets in the way of the best bits. When you tilt the mirror back you can see your reflection wipe some sweat from its brow.

No.109827

>>109809
Stand by Pomelo and grab him into a hug, and look into the mirror.
"I shouldn't have gotten mad at you Pommy, I'm sorry…"
[s]Sorry about dropping out like that

No.109828

>>109824
"Almost everything."

No.109829

>>109826
Oh, and no one notices unless they feel like making a noticing roll at DC8.

No.109830

>>109820
"I only did zat because he vas acting very rude towards mademoiselle bison!"

No.109831

>>109829
ROLLING TO NOTICE

>>109830
"I-I'm sorry!"

>>109827
We best buds hugs now

Rolled 3 = 3

No.109832

>>109826
Use the mirror, and make a noticing roll.

>>109830
"Yes, we all have justifications for what we do. Why, I submitted to the 'holy' code of necromancers to 'help' my village! It's all really unnecessary in the end, you know."

Rolled 4 = 4

No.109833

>>109829
rolling to notice

Rolled 9 = 9

No.109834

>>109831
We best bud hugs now.
>>109830
"He wasn't himself! It's okay!"
>>109829
Rollin' to notice.

Rolled 4 = 4

No.109836

>>109829
Huh.

Rolled 2 = 2

No.109837

>>109829
also use the mirror

No.109839

>>109832
"well, that does make sense, but you had your reasons for wanting to help. Aren't there some ponies you want to find by coming here?"

No.109840

>>109831
You are too busy hugging you BFF (Buffalo Friend Forever) to notice Andelia doing anything.

>>109832
Your reflection smiles at you and you feel slight pinpricks all across your body. The feeling vanishes as soon as it appears. You are too busy examining your reflection to spot Andelia doing anything.

>>109833
>>109837
You see her using the mirror to sneak a peak at Dreamkicker. When you look your reflection in the eyes it smiles at you and you feel slight pinpricks all across your body. The feeling vanishes as soon as it appears

>>109834
You are too busy hugging your GFF to notice Andelia checking out Pomelo's 'friend'.

>>109836
You don't see anything interesting going on.

No.109841

>>109839
"Taking a peek a Dreamy eh Andy?"
I say this quite loudly

No.109842

>>109831
"It's okay, you are better now."

>>109832
"Madame, I am only un simple soubrette on a personal quest, notzing more!"

>>109829
Rolling to notice then

Rolled 6 = 6

No.109846

>>109841
"…What"

No.109847

>>109839
"Bah. I was called here when my village was asked to send in one of their wise women necromancers for grave diving, but after this? There' s no need to submit to such codes, I already have my power. Well, servant? Don't you agree?"

Prod my Beholder.

No.109849

>>109846
"Andelia seems to be interested in your boyfriend"

No.109852

>>109841
I quickly stand next to him and put a hoof in his mouth,whisper into his ear. "shhhuut up."
To everyone else I laugh nervously and try to bluff. "Haha, can you believe this guy. I mean the things some ponies will come up with to get attention.."

Rolled 1 = 1

No.109853

>>109849
>>109852
"My boyf… Andelia.. wha…"
I look at Dreamkicker, then at Andelia, then lower my head and walk out the archway

No.109857

>>109853
I'm far too embarrassed to respond.

I blush like a JJ picture seen through rose-colored lenses.

No.109859

>>109852
I nudge her in the side a little with a smile

"Ooooh… Andelia. I did not realize you had an eye on ze professeur too!"

No.109864

>>109842
You are too distracted by talking to the others to notice Andelia using the mirror improperly.

>>109847
I grins an evil grin as your words strike a chord with it.

>>109852
You say and act the way you meant to, but you wind up next to Dreamkicker instead of Korrin. Instead of putting your hoof in his mouth you pat his ass a few times, then leave your hoof there.

>>109853
You leave, but not before seeing everything Andelia just did. You reappear in the hallway with the vomit covered rug and are still a female.

No.109865

>>109842
"And I am just a simple temple necromancer, too. It's easy for us to say anything we want, you know. Hehehehehehe.."
Leave the room back through the archway.

No.109871

>>109864
I depressively go through to try to get my billy parts back. Maybe that'll cheer me up

Rolled 2, 8 = 10

No.109873

>>109864
"Andelia please."

No.109875

>>109864
I giggle a little at my friend's brashness.

"Oh la la Andelia, you really do like him a lot don't you?"

No.109876

>>109864
"H-hey! No touching!"

No.109881

>>109865
You step through the arch and appear with your minion in the hallway with the puke covered rug. Your personality returns to normal, but you can remember everything you said, did, and though back in the chest room.

>>109871
You walk through the arch and appear next to Olga and her minion. Your party parts feel normal again.

No.109886

>>109881
I start slowly walking back to that door with the inscription above it. The rest can catch up. Pomelo needs alone time

No.109887

>>109881
"I think we're done here, yes?"
I leave.

No.109888

>>109881
"AAAAAAAAAH!"

I begin waving my staff around wildly in an attempt to cleanse my spirit.

"EVIL SPIRIT! I WAS POSSESSED BY AN EVIL SPIRIT!"

No.109891

>>109864
>>109873
>>109875
"Its not like.. I mean.. Sorry.." I blush so badly that my bald body looks sun burnt. "I do like you.. but.. I.." spaghetti falls out of my pack, and I remove my hoof carefully.

No.109894

>>109864
I pray to discord for popcorn

Rolled 9 = 9

No.109896

>>109886
I run over to him,
"Are you okay Pommy?…"

No.109900

>>109891
I give her a comforting pat on the back, then start cleaning up the fallen spaghetti.

"You cannot be blamed for being in love, ma petite étoile."

No.109901

>>109896
I lean against Bessy and let out a few tears
"Mmmhm"
Then keep walking

No.109902

>>109886
You arrive in front of the door. It is nice and dark here. Perfect for thinking and brooding.

>>109887
You appear in the hallway with the puke covered rug.

>>109894
A large bucket of popcorn appears before you. The popped kernels jump into your mouth whenever you open it, but a few hit you in the nose or eye ever now and then.

No.109905

>>109901
"Aww… what's the matter Pommy? You can't tell your best buddy ever what's wrong?"

No.109914

>>109901
"Cease! You may have been possessed too!"

Chase after him chant a prayer with my talismans to cleanse him.

Rolled 6 = 6

No.109916

>>109905
"I don't wanna talk about it. Or be here anymore…"
I bury my face in Bessy's fur

No.109923

>>109914
There was no spirit involved, but if there was you would have gotten rid of it.

No.109928

>>109914
"Nnngh"
I barely acknowledge Olga and wait for the rest to catch up

No.109934

>>109902
I run after the group.

No.109935

>>109934
>ignoring me

Follow her

No.109936

>>109934
As do I

No.109939

No.109941

>>109935
I didn't mean to too. /hug

No.109942

Follow Pomelo.

No.109943

>>109916
I envelop him in a hug.
"Shh… it's okay Pommy."

No.109949

>>109934
>>109935
>>109936
>>109939
>>109942
The rest of the party joins Pomelo and Bessy in front of the door. There is an inscription on the ground.

IF YOU HAVE NOT LOOKED
YOURSELF IN THE EYES
SINCE ENTERING MY HOME
TURN BACK OR SUFFER A
FATE WORSE THAN DEATH

No.109952

>>109949
"We have all looked in the mirror, have we?"

Rolled 10 = 10

No.109953

>>109949
"That's… awfully creepy. Do you guys know what it means?"

No.109954

>>109949
"Well, Its a good thing we went back in that room.."

No.109956

>>109952
"Not me."

No.109957

>>109953
"I'm sure it just means look in that mirror"

No.109958

>>109949
>>109952
"I have. Have you come back to your senses again?"

>>109953
"Zis place is doing its very best to, how you say… discourage us."

No.109959

>>109953
"Presumably, it means there is some sort of trap. You've looked through the mirror, yes?"

No.109960

>>109953
"I think it means something about that mirror we found…"
I sniffle a bit

No.109961

>>109959
"Dreamkicker, do we still have that mirror?"

No.109963

>>109961
"I never put it back in the box, so yes."

No.109966

>>109958
"Indeed, I must have possessed by a number of evil spirits."

Chant more prayers with my talisman.

>>109956
"Hurry and look in the mirror, boy!"

No.109968

>>109959
"I don't think so…"

No.109970

>>109966
Look in to the mirror.

Rolled 7 = 7

No.109971

>>109970
Hold out the mirror for him.

No.109973

>>109970
I do likewise.

Rolled 1 = 1

No.109975

>>109960
"oh.. Pommy.. " I want to offer him something but all I have is a satchel full of spaghetti.
>>109963
"Dreamkicker.. I.. I'm so sorry for earlier.." I say standing a little bit back from him. "maybe, some time we can get a drink together? I mean not like a date or anything, just to hang out."

No.109976

>>109970
>>109973
Your reflections smile at you and each of you feel slight pinpricks all across your bodies. The sensation comes and goes quickly.

No.109977

>>109975
I giggle some more at the awkwardness of my friend

No.109978

>>109975
I droop my ears down and plop my head against the door.
"Can we go now.."

No.109980

>>109975
"…you seem like one of the less annoying members of our party, so sure."

"And, no, it wouldn't be a date."

No.109981

>>109978
"What's eating you, goat?"

No.109982

>>109976
"Ok what now?"

Rolled 10 = 10

No.109984

>>109975
>>109980
Smack them both.

"Your carnal desires can wait till later! do not tempt the evil here any further!"

No.109985

>>109981
"Nothing…Dreamy"
I push open the door

No.109987

>>109978
I walk back over to Pommy, and grab his head so he's facing me,
"Hey now, cheer up Pommy! You're never gonna get Dreamkicker if you're just gonna be a sadsack all the time. Is that what you want? So what if you have a bit of competition!"

Rolled 8 = 8

No.109988

>>109984
"let them be, I still have more popcorn"

No.109990

>>109984
Smack her back.
"If you haven't figured me out by now, you senile old crone, you're as stupid as you are superstitious."

No.109992

>>109984
"Olga! Leave zem be and stop being so paranoid!"

Convert

Rolled 7 = 7

No.109994

I start on my popcorn again

No.109995

>>109980
"Ah-alright. " I smile widely only to have that smile wiped off by Olga's smack. "Ow-ah, Okay. Lets go then." I walk through swaying a little extra so Dreamkicker can see my full butt. but not before seeing him snap back at Olga. I blush and wink at him. "If he's so paranoid why isn't he already through?"

No.109996

>>109987
"I-I never said I wanted.."
I blush and turn my head, then inspect what's past the door I opened

Rolled 2 = 2

No.109998

>>109985
>>109996
The door swings open revealing a long hallway. The light from the party's lanterns reflects and bounces in odd ways off of mirrors that line both walls. The hallway is long and straight, and a door can be seen at the very end.

>>109987
>>109992
I'll let the involved people decide what those rolls mean.

No.110000

>>109992
"Mmph.. I suppose you can be trusted to not make a fool of yourself. I hope you will keep them in order."

>>109990
"Why, you… seduce a girl and then claim you had nothing to do with it You're in for hell in the future, boy."

No.110001

>>109998
Walk in.

Rolled 5 = 5

No.110002

>>109998
inspect the mirrors.

Rolled 3 = 3

No.110003

>>109998
I inspect the hallway

Rolled 9 = 9

No.110007

>>109998
Wait.
Hold the mirror for my beholder before I make it lead the way for me.

No.110008

>>109996
"Fine… but we are not finished with this conversation, Pommy!"
>>109998
Loooocaaaate!

Rolled 9 = 9

No.110010

>>109995
I give Andelia a sad and sour look

>>110008
I nod and nuzzle Bessy's shoulder and bit then inspect the mirrors

Rolled 6 = 6

No.110014

>>109998
>>110010
I look as innocent as possible. "I'm sorry, I waited for you too make a move.. it just sort of happened. "
Rolling to inspect.

Rolled 1 = 1

No.110019

>>110001
You walk in.

>>110002
You look at your reflection in the mirror and it looks back. Leaning in to get a closer look, your nose touches the mirror. As soon as it does so your reflection seems to press itself against its side of the mirror, as if trying to escape. After a few seconds of trying and failing it stops and glares at you.

>>110003
>>110008
The light being thrown back by the lanterns looks wrong to you. Both of you can also see your reflections out of the corner of your eyes. You both see Dreamkicker's reflection acting odd.

>>110010
You stand away from the mirror and look at your reflection. Something seems odd about it.

>>110014
You lean against one of the mirrors and inspect the hallway. All of a sudden every part of you feels cold, and you can also feel a slight pressure against them. When you look over all you can see is your reflection.

No.110022

>>110019
see-'ems on the mirror

Rolled 4 + 2 = 6

No.110023

>>110019
>>110007
If my Beholder has already looked in the mirror, have it walk in while I follow behind

Rolled 8 = 8

No.110025

>>110019
"This place don't feel right guys."

No.110026

>>110025
"Agree, there is something about it."

No.110027

>>110019
I check out the mirror more closely.

Rolled 2 = 2

No.110029

>>110019
"This place is weird…"
I look at my own reflection. What's it doing?

Rolled 1 = 1

No.110031

>>110019
"This place is giving me creepier creeps more than the other places down here"
I huddle against Dreamkicker

No.110032

>>110019
"Ooooooh, very mystique! Exciting!"

Inspect the mirrors closely, do they seem enchanted in any way or form?

Rolled 7 = 7

No.110035

>>110031
"Ram up, you pansy."
I give him a dismissive look but I don't squirm away.

No.110039

>>110019
I make silly faces at the mirror

Rolled 7 = 7

No.110042

>>110035
"P-pansy?! Why are you being such a jerk? Or more of a jerk than usual!"
I push against Dreamkicker with a tiny bit of force

No.110044

>>110022
Your reflection is replaced by a pony shaped mass of darkness and the reflection of the hallway gives way to void. The dark creature sees you staring at it, and stares back. You feel the pinpricks again.

>>110023
Sorry.
You beholder looks itself in the mirror and follows you in.

>>110027
Nearly invisible cracks are spreading, millimeter by millimeter, across the mirror with the area where your body touches the mirror as their central point.

>>110029
Looking at your reflection, you feel you legs move you forwards until your face is pressing against your reflection's the mirror. You can feel, or maybe imagine you can feel, the mirror pressing back slightly. The sensation of pinpricks returns.

>>110032
You can't see any obvious signs of enchantment, but the light is bouncing off of the in the wrong way.

>>110039
Your reflection makes the same faces.

No.110046

>>110044
Touch the mirror with my hoof and see what happens

No.110047

"These aren't mirrors so much as portals of some sort. Whatever is on the other side… doesn't seem pleasant.

"Don't smash the glass, whatever you do."

I wonder what would happen if I showed the creature the mirror from the box. That's a subject for further magical research.

No.110048

>>110044
"Oh shit, I think Its breaking!" I try to get as far away from it as possible. should I roll?

No.110049

>>110044
Ah! Creepy!
Backawaybackawaybackaway!
>>110035
"Hey now! Don't be so mean to Pommy!"

Rolled 3 = 3

No.110051

>>110048
"Breaking..? That doesn't sound good. Let's get out of here"
I walk forward as much as I can, keeping an eye out for traps

Rolled 8 = 8

No.110052

>>110046
Your reflection matches your action. You might have imagined a slight pressure against your hoof and the look of disappoint on your reflections face, because neither lasted more than half a second.

>>110047
You do indeed wonder that.

>>110048
You get away from the mirror and the cracks vanish, but you can still feel the pinpricks against your skin.
No.

>>110049
Your hooves are sluggish, but the feeling of pinpricks drives you back.

No.110053

>>110046
"Why is it that all of you INSIST on touching or triggering whatever is set up in this place SPECIFICALLY to kill us?

"Don't touch the mirrors."

No.110057

>>110052
"M- Maybe we should hurry up and get through here…"
I start to make my way to the end.

No.110058

>>110053
"Not even a little?"

Rolled 8 = 8

No.110060

>>110053
"The fool is right, for once! Let us get through this as quickly as possible!"

Rolled 5 = 5

No.110061

>>110053
"Don't be so rude, monsieur professeur. Zis is interessant!"

Convert to make him keep quiet

Rolled 9 = 9

No.110062

>>110058
disregard that roll

No.110063

>>110053
"Did you see that? The cracks disappeared.. "

No.110064

>>110058
"While I'm sure your 'god' would love for you to get us all killed, no. Not even a little."

No.110067

>>110064
"That was a joke, I like being alive as much as you"

No.110068

>>110067
"That wasn't a very funny joke…"

No.110069

>>110051
You walk until you reach the door at the other end. You can see no traps aside from the mirrors.

>>110057
You follow Pomelo.

>>110061
You and Dreamkicker can handle that.

No.110071

>>110069
Keep my Beholder in front of me while I walk briskly to the exit.

Rolled 6 = 6

No.110072

>>110069
I decide to stay away from the mirror and head to the exit.

No.110073

>>110069
I inspect the door before opening it

Rolled 6 = 6

No.110074

>>110061
"It's certainly interesting, but curiosity killed the cat, as it were."

No.110076

>>110074
"Very true, lets get out of this room, it gives me the creeps"
I head briskly to the exit

No.110077

>>110074
"Mmmmmm"

Walk past him and follow the others, booping him on the nose with my tail as I walk past him.

No.110080

>>110071
>>110072
The two of you get to the exit, your reflections following you. Andelia can still feel the pinpricks.

>>110073
The door is locked, and made of sturdy wood.
The party is not getting past this door until next time.

>>110076
>>110077
You both join them at the exit.

No.110084

>>110080
I'll join them at the exit.

Does this mean we're done for the night?

No.110087

>>110084
You do.

We are done for the night unless Andelia wants to touch the mirror again.

No.110089

>>110087
What if I rub my but on the mirror?

No.110091

>>110087
Will something ..happen if I touch it?

No.110094

>>110087
Can I try to have a staring contest with the mirror?

No.110096

>>110089
I'm a fan of this idea

No.110098

No.110100

>>110089
Then your reflection will rub its butt against yours.

>>110091
That would be telling.

>>110094
If you want.

No.110106

>>110100
Woo!
I have a staring contest with the mirror!

Rolled 7 = 7

No.110109

>>110106
Your reflection stares back.

Rolled 9 = 9

No.110111

>>110100
I'll just settle with wiggling my butt at it and giggling like a little foal

No.110115

>>110106
You blink.

>>110111
It wiggles and giggles just like you do, but makes no noise.

No.110116

>>110109
>9
;_;

Rolled 10 = 10

No.110119

>>110116
Your reflection stares back.

Rolled 8 = 8

No.110121

>>110116
It blinks, you think.

No.110123

>>110100
I yell at the mirror "What are you!?!" Leaning over it and raising my hoofs at it.

Rolled 5 = 5

No.110124

>>110121
"Ha!"
I do a little victory hop.

No.110125

>>110116
"Bessy, why are you staring at the creepy mirrors?"

No.110129

>>110123
It mimics your every move.

>>110124
Your reflection does a victory hop.

No.110130

>>110125
"Staring contest!
I won it, by the way."

No.110131

>>110130
"Good job!" I give her a high hoof.

No.110132

>>110130
"wait, how did you beat a mirror?"

No.110139

>>110130
"Good job!"
Hoof bump!

No.110142

>>110131
I raise my hoof to return the high hoof, but suddenly stop midway, my eyes going wide.
"It's only 1 for 2!"
I immediately turn back to the mirror and engage it in a…Sudden Death Round!

Rolled 3 = 3

No.110144

>>110139
"Am I the only that finds it strange that SHE BEAT HER REFLECTION IN A STARING CONTEST??!!"

No.110145

>>110142
"Go girl go!"
I start to cheer up I guess~

No.110146

>>110142
Your reflection does the same.

Rolled 2 = 2

No.110148

>>110142
You both blink.

No.110149

>>110144
"Yes, now pass the popcorn."
>>110142
"Go, Bessy, Go!"

No.110152

>>110149
Opens the popcorn bag toward her to let some kernels fly at her

Rolled 9 = 9

No.110153

>>110148
"D- Did anyone see who won?"

No.110155

>>110153
"You did. I'm almost kinda sure of it!"

No.110157

>>110152
All but one land in her mouth. The last one lands in her ear.

>>110153
Your reflection makes a subtle "you lost" motion with its hoof.

No.110163

>>110155
"You think s-"
>>110157
"Oh that is it! You, me, one more time!"
I make gestures towards me and my reflection and stare.

Rolled 10 = 10

No.110166

>>110163
Your reflections does the same.

Rolled 1 = 1

No.110167

>>110163
"Who won now?!"

No.110168

>>110163
Your reflection blinks, then steps back and looks away before going back to mimicking your actions.

No.110170

>>110168
Looks in amazement

No.110173

>>110168
I do another victory bounce.
"Wooo!"
I start doing a little jig on my hooves.

No.110174

I continue to munch on popcorn. "Its really weird that its slipping up coping you. "

No.110176

Attempt to exorcise any spirits that are possessing the party to waste time with such nonsense.

No.110177

>>110173
"Yeah! You're the best at everything!"
I join in on the jig

No.110179

>>110170
Your reflection catches your eye. It looks from you to Andelia then back to you. It quickly mouths the words "push her over here."

No.110184

>>110179
Pushed Andy toward the mirror assuming this is a message from my lord

Rolled 2 = 2

No.110188

>>110184
Andelia, roll to resist the push.
>not lifting her and throwing her to get a +2
>disappointed mirror demons.jpg

No.110191

>>110188
"heyy, what are you doing?"

Rolled 8 = 8

No.110193

>>110184
>>110191
You fail to push her. You fail so hard that what you did could easily be misinterpreted as a pat on the back.

No.110197

>>110193
"Oh, you're being awfully friendly all the sudden.. did you finally notice I'm a mare or something?"

No.110198

>>110197
"ummm yea that's it"
I lift and throw this time

Rolled 1 + 2 = 3

No.110200

>>110198
You end up knocking her over and falling on top of her.

No.110201

>>110200
I tilt my head and just stare

No.110202

>>110200
"ermmm hi…"

No.110204

>>110200
>>110198
"Well, you can get off me now. I don't even know you! I mean I appreciate the compliment, but.."

No.110205

>>110204
"all right, I guess you say hi differently here."
Gets off of her

No.110207

>>110205
"Right.. Well I'm just going to stand over here then." I inch away from him, and don't notice I'm standing close to the mirrored wall.

No.110208

>>110207
"oh my, look at your reflection! Its moving!"

No.110209

>>110201
I tilt my head and stare as well.
"…Do you have any idea what's going on?"

No.110210

>>110208
"Oh, really?"
I turn around and look at it. but it's just staring at me. "Huh, I am tad close now.." I stare at it, looking for a sign of motion.

Rolled 5 = 5

No.110212

>>110210
Gives her a nudge

Rolled 2 = 2

No.110213

>>110207
>>110210
Your reflections is mimicking you. The urge to touch the mirror again comes and goes before your body can act on it, but the feeling of pinpricks across your body remain.

>>110212
You poke her rear with a hoof.

No.110214

>>110209
"…No not really"

No.110215

>>110212
>>110213
"Now I really have no idea what's going on…"

No.110216

>>110210
I whisper to Andelia
"go on, touch it, you know you want to"

No.110218

>>110215
"I'm trying to figure out what's going on."
>>110216
"Come on you could at least offer to buy me some cider or go for a walk in th-." I lower my voice to a whisper. "I can't do that Korrin, no one wants us to touch it.. no harm in getting close thou.."
I wave my hooves in front of it, so close that even a slight mistake would end in me touching it.

Rolled 10 = 10

No.110221

>>110218
You adjust your weight so you can support yourself on your back legs while waving your hooves in front of the mirror. Despite your awkward position your hooves do not come closer than a hairsbreadth to the mirror.

No.110223

>>110221
Pushes her again into the mirror

Rolled 7 = 7

No.110224

Andelia, you can either roll to resist or say that he succeeded, your choice.

No.110225

>>110224
I'm going to say I'm too distracted by my amazing balance to resist.

No.110226

>>110223
>>110225
He pushes you with a hoof and you topple forwards. You, and only you, and see the cracks return and spread wider as you press against your reflection.
Roll.

No.110227

>>110226
rollin

Rolled 5 = 5

No.110228

>>110227
>5
Your hoofing is awkward and keeps you from getting away from the mirror.
Roll again.

No.110229

>>110228
"Why did I have get close to this mirror? This isn't good at all."

Rolled 6 = 6

No.110230

>>110229
The feeling of pinpricks is stronger now, almost painful. You push away from the mirror and land on your rump. Your reflection does the same, but the cracks that only you can see remain on the mirror.

No.110231

>>110230
"Oh, I am truly sorry comrades, I seem to have cracked it. " I stare at the cracks sadly.

No.110232

>>110231
"I don't see any cracks"

No.110238

>>110232
"You don't?" I shiver. "Then, I fear the evil of this place has finally gotten to me.. " I look sadly at Korrin and sigh. "You know, you really shouldn't be molesting mares at random, even if they have been corrupted by evil."

No.110240

>>110238
"B-but you're so cute"

No.110241

>>110238
>>110240
I slowly back up behind Bessy while giving a sour look

and I'm out for the night

No.110242

>>110241
G'night.

No.110243

>>110240
"Wha~ You think a bald mare is cute? I-I don't even have a mane or anything.." I blush
>>110241
I stare guiltily at Pommy, but don't say anything.
gn

No.110244

>>110243
"I don't see why not"

No.110245

>>110244
"Hehe, You know I haven't found a single clue as to what's happened to the disappearing ponies. I came here to help find out you know, give the town some peace of mind. Instead of doing the right thing, I wind up doing to wrong thing every time." I cry a bit and point toward the mirror. "Now, I feel like I'm aching because I touched a mirror, I just wish It would eat me or whatever its going to do.."

No.110246

>>110245
"I say touch it, whats the worst that can happen?"

No.111046

Previously on Crypt Quest the party had a bit of trouble navigating their way out of the labyrinth, but eventually were able to get back to the chapel and archway. After a bit of jumping back and forth most everyone got mostly comfortable with their bodies and minds before opening the box in the hidden compartment. Inside they found a mirror that had a highly specific protection enchantment that it would bestow upon anyone that looked in it. Once the party had fixed their minds and genitals they went back down the secret passage and through the door at the end of the tunnel. Passed the door they found strange mirrors with odd reflections. The party halted there to play with the mirrors and talk with each other.

The party is in a long hallway. Each wall is one long mirror and the only sources of light are what comes from the party's lanterns and what is reflected off the mirrors. The far end of the hallway has an open door, the one they entered through, and the end of the hallway they are on has a locked, sturdy wooden door. The party's reflections are mirroring everything they do.

No.111050

>>111046
I knock my horns against the locked door
"Hellooooo! Anyone there?"

Rolled 4 = 4

No.111051

>>111046
Inspect the door for any trap mechanisms.

Rolled 6 + 2 = 8

No.111052

>>111046
Look at the reflection of the locked door in the mirrors around the room.

No.111054

>>111046
"Out ze way s'il vous plaaaaaît~!"

Try smashing the door in with my Morningstar

Rolled 6 = 6

No.111055

>>111046
I walk over to the mirror and press my hoof firmly on it. "I hope you're happy with pommy Dreamkicker.." I say to myself.

No.111056

>>111054
"I have a key that will open this, I'm sure. Please refrain from trying to smash it."

Rolled 9 + 2 = 11

No.111057

>>111046
I stick out my tongue at my reflection.
>>111055
"Wait, Andy, don't touch the mirror! That's very bad!"

No.111058

>>111056
"Ah, nevermind zen!"

>>111054
Ignore this action

No.111059

>>111057
I smile at you and say "Thanks Bessy.."

No.111060

>>111050
There is no response from the other side.

>>111051
Your magical vision cannot find any traps.

>>111052
The reflection looks just like the door.

>>111054
You make a whole bunch of noise banging on the door and manage to damage some of the wood.

>>111055
Despite the painful feeling of pins pressing into your body you press your hoof against the mirror. The cracks that only you can see spread even further before they disappear as if they were never there, and the sensation of pins disappears as well.

>>111057
Your reflection does the same.

No.111061

>>111055
I give my reflection mean looks

Rolled 10 = 10

No.111062

>>111060
I put my magic key in the lock and open the door.

[s] I don't think I put this on the last character sheet, but it was on the others, since we didn't have a thief.

No.111063

I refuse to look in the mirrors any further, closing my eyes to meditate to a mantra

No.111064

>>111062
A key enchanted with Lockpick?

No.111065

>>111063
"Vhat are you doing, madame Olga?"

No.111066

>>111064
yeah, that

No.111068

>>111066
You will need to roll for that.

No.111069

>>111060
"That wasn't so bad. " I join the party by the door. Waiting for this magical lock pick to work.

No.111070

>>111068

Rolled 9 = 9

No.111071

>>111065
"The mirrors around us appear sinister. I will not risk being possessed again, instead I will meditate to defend myself against more vile spirits seeking to overpower our minds. I suggest you do the same, young one."

Continue focusing on my meditation while handling my prayer talismans.

Rolled 10 = 10

No.111072

>>111060
I inspect Andelia.
What did that nasty mirror do with her!

Rolled 6 = 6

No.111076

>>111071
"Merci, but I zink I vill be fine."

>>111069
"Oh mon dieu Andelia! Vhat did you do?"
Heal her

Rolled 9 = 9

No.111080

>>111061
Your reflection cowers for a few seconds before going back to mimicking you.

>>111069
You reflection follows. It might have been a trick of the light, but it seemed to look at the rest of the party before hoofing at the ground and pointing at itself.

>>111070
The lock clicks as your key unlocks the door.

>>111071
You close your eyes and find yourself inside a glade. The wind blows through the trees around you whispers reassuring things to you. +1 to your next two rolls.

>>111072
She looks fine. Naked and without any of her possessions thanks to the gelatinous cube, but fine.

>>111076
She was not hurt.

No.111082

>>111080
Put my Beholder in front and wait for someone to enter the doorway.

No.111083

>>111082
"Well, horrible undead monsters first, I always say."

No.111084

>>111080
Open the door and walk in carefully

Rolled 6 = 6

No.111085

>>111072
"Something wrong Bessy?"
>>111076
"I just wanted to see what you all were so scared of, it was really nothing to worry about at all." I pat her on the back to reassure her.

No.111088

>>111085
"There's something up with that mirror and I know it's not something good!"
Inspect her again! Inspect her reflection!

Rolled 8 = 8

No.111089

>>111085
"…"
I just give a weirded out stare

No.111090

>>111083
Turn to my Beholder and notice how it;s doing nothing about the insult, then speak.

"You be thankful the great spirit inhabiting this purged shell is above the disrespect of a fool like you."

Have the Beholder follow Mirabelle.

No.111091

>>111080
I look through the door.

Rolled 10, 7 = 17

No.111092

>>111082
Your beholder takes its position in front of you.

>>111084
The strangely heavy door swings open and reveals a dark, large room beyond with a very high ceiling. The little bit of light that comes in through the door shows that the walls curve. You can see a few tables shrouded in the darkness.

>>111088
Mirabelle looks fine. Her reflection is shaking a hoof at her with a very angry look on its face, not even bothering to try and mimic her actions.

>>111090
Your beholder follows her in.

>>111091
You can see the same things Mirabelle sees. You also get the feeling that this is a large, circular room.

No.111093

>>111092
>Mirabelle
Don't you mean Andelia?

Anyways, I enter the room and try to shed some light on the place with my lantern.

Rolled 10 = 10

No.111094

>>111092
Light my lantern and put it onto the ground

"Everyone get inside s'il vous plaît! Zere is something I need to test."

Once everyone is inside, I take out my Morningstar and try to smash one of the mirrors with it.

Rolled 6 = 6

No.111095

Enter the room as well.

No.111096

>>111093
Oops, right.

No.111097

>>111092
Follow the monstrosity inside.

No.111098

>>111089
"Dreamkicker's butt it over there pal." I walk through the door confidently.

No.111099

>>111092
"I knew there was something up with that mirror! Andy's reflection isn't even trying to mimic her actions anymore!"

No.111100

>>111093
"What were you talking about? See something weird again?"
I follow the rest inside

No.111101

>>111099
"See! I told you there were evil spirits about! Get away from there!"

No.111102

>>111099
"Wha?"
I turn to Andelia
"Are you really you?"

No.111103

>>111099
"oh, really?" I say with curiosity and look at my reflection over my shoulder. "It seems fine to me."
>>111102
"What kind a question is that? You know me don't you …Pommy?" I give puppy dog eyes to him.

No.111104

>>111103
"…If you're really you, then what's your best buddy's name?"

No.111105

>>111104
"Mirabelle is my best friend." I say matter-of-fact ly, placing my arm around her to prove it. "The demons in the mirror are just trying to trick you.. Why would I be angry at Bessy?"

No.111107

>>111105
I look Andelia up and down
"Well then one more question… what do you think of Dreamy?"

No.111108

>>111107
"Dreamkicker's a pretty cool headed guy." I put a hoof under my chin thinking of the right word. "He's very in shape.."

I lean in and whisper "I can see why you want him to be your boyfriend."

No.111109

>>111108
"Yeah, you're you"
I wander near Bessy and wait

No.111111

>>111109
I grin unusually widely before going back to a straight face. Following Pomelo's movements closely.

No.111112

>>111110
I entered the room.

Rolled 5 = 5

No.111113

>>111110
I asked everyone to enter the room and went back to the hallway for this action:
>>111094

No.111114

>>111110
Nah, I followed inside.

No.111116

>>111093
You enter the room and give your lantern a little shake. The weak yellow light is replaced by a brighter pink light that pushes back the darkness and reveals three tables.

>>111094
Your mace bounces off the mirror with a loud crash. The mirror does not look damaged.

>>111109
>>111100
The two of you go inside the room.

Andelia's reflection follows her.

Am I right when I say that Bessy, Pomelo, Dreamkicker, and Olga's beholder are the only ones inside the room?

Holy fuck I am off my game today.

No.111117

>>111116
Divine Wrath then!

Rolled 1 = 1

No.111118

>>111116
"Thanks Pink One!"
Locate all up in this!

Rolled 3 = 3

No.111119

File: 1347328951794.png (18.52 KB, 819x700, big room 1.png)

>>111116
And here is the map.

No.111120

>>111119
I inspect the left (from the entrance) table

Rolled 9 = 9

No.111121

>>111120
Stick close to the goat.

No.111122

>>111116
I approach the north table, inspecting it carefully.

Rolled 4, 9 = 13

No.111123

>>111119
Stand by my beholder while I inspect the right table.

No.111127

>>111117
The bright moonlight that explodes from your body reflects from the mirrors and blinds you, causing your to stumble and fall against a cold mirror.
Roll.

>>111118
You look at the floor and see that it as made of stone.

>>111120
>>111122
The two of you walk over to the table to the left of the entrance. There are several stacked books, all of them old looking on the table. There are also a few bones from various animals, some alchemical equipment, and a few crushed gemstones.

No.111128

>>111127
Roll?

Rolled 5 = 5

No.111129

>>111120
>>111121
>>111127
Giggle and walk over to inspect the table right of the entrance. Give the two some 'alone' time.

Rolled 7 = 7

No.111130

>>111127
Take a look at one of the books. Don't open it or read the contents, just the cover. Obviously, pick one of the ones that has some writing on the cover, but if there aren't any, I'll just try to figure it out without opening.

Rolled 4 = 4

No.111132

>>111127
Look over the gemstones

Rolled 8 = 8

No.111133

>>111127
I walk into the room from the entrance everyone else used.

No.111134

>>111127
I examine the bones. "Hm, I wonder how recent these are?"

Rolled 6 = 6

No.111136

>>111128
The mirror feels chilly and the feeling of pinpricks you got when looking in the small mirror that Dreamkicker found are back. There is something odd looking in the mirrors.

>>111129
This table contains mostly the same things, but there are more books and less crushed gems.

>>111130
You can only find one with writing on the cover, and the writing is in a language that you cannot read.

>>111132
The remnants of several large gems are here. Among the gem powder and jagged chunks are a few cut gems that look just like the ones used to store enchantments.

>>111133
You enter the room.

No.111137

>>111136
>>111136
Read a random page of another random book.

Rolled 9 = 9

No.111139

>>111136
"Vhat are you hiding!? Zis is absolutement ridicule!"

Punch the mirror in frustration

Rolled 9 = 9

No.111140

>>111136
Inspect the room

Rolled 2 = 2

No.111141

>>111137
I do the same. I'm not even sure if I can read all that well

Rolled 1 = 1

No.111142

>>111136
Pick up a book and read it.
Reading's fun, right?

Rolled 5 = 5

No.111146

>>111136
>>111141
>>111142
"Here, let me see that! " I snatch a book out from the pile and start reading it.

Rolled 7 = 7

No.111147

>>111137
The page read read is full of tips on how to preserve reanimated corpses.

>>111139
You punch the mirror and your reflection does the same. Behind it you can see Andelia's faint reflection looking down the hall and saying something.

>>111140
You look straight up and try to see the ceiling beyond the darkness. You cannot.

>>111141
You don't know how to read. You don't even know how to spell your name.

>>111142
The print is small and the subject matter boring.

>>111146
It talks about the best way to keep your skeletons nice and white.

No.111148

Is Mirabelle the only one in the mirrored hallway?

No.111150

>>111147
I see everyone reading and decide to try a random book

Rolled 1 = 1

No.111151

>>111147
I look for a book to red as well, hoping to find something about the practices here.

Rolled 7 + 1 = 8

No.111153

>>111147
Bah…
Toss this one and grab another one. There's gotta be something interesting here!

Rolled 7 = 7

No.111154

>>111146
>>111147
"Hey! Don't snatch stuff while I'm trying to look at the pictures. That's mean! Hmph"
I angrily walk out and join Mirabelle
"Whatcha doing back here miss pretty mare?"

Rolled 7 = 7

No.111157

>>111148
Yes

>>111147
I glower at the mirror some more

"I know zere is something you have done… But vhat?"

Sit back on my haunches for a moment, contemplating about what happened earlier, before reaching out and touching the surface.

>>111154
"I am trying to figure out vhat is going on vith zese mirrors… zey have done something to Andelia, I am certain about zis!"

No.111158

>>111147
"Please stop trying to break down the magical barriers between worlds!" I call out to Mirabelle.

Read through a book, looking for info on what those gems might have been used for.

Rolled 8 = 8

No.111160

>>111147
"hmm I see. " I pocket the book for later, and try the middle table. Maybe I'll find something useful.

Rolled 1, 3 = 4

No.111162

>>111157
"You think? She seemed… normal. I guess"

No.111172

>>111150
You open the book and it sprouts teeth before launching from your hooves and biting you on the face.
Roll to get rid of it.

>>111151
You find a dissertation on the use of undead as laborers and builders. There are a suggestions on what type of corpses to use and ways to word their commands to make them more effective.

>>111153
You find a book about buffalo funerary rites and beliefs on the afterlife.

>>111157
Your reflection touches the mirror just like you do, and Andelia's reflection fades until you can see through it.
Roll.

>>111158
You find a book about the history of gems that can hold enchantments for long periods of time, and the rock farmers that discovered them.

>>111160
It's too dark to see what is on the table very well. Chances are you would knock something over or cut yourself if you tried to take anything without bring a light source over.

No.111174

>>111172
Rolling…

Rolled 2 = 2

No.111175

>>111172
"Ah!"

Rolled 10 = 10

No.111177

>>111172
I take a light source from one of the others, "I need this." and I walk to the middle table.

Rolled 3, 5 = 8

No.111178

>>111172
Inspect the gems, see if they held any sort of enchantment.

Rolled 9 + 2 = 11

No.111179

>>111172
Eeeh…
Maybe reading isn't so fun.
I check out the gems now.

Rolled 2 = 2

No.111187

>>111172
"Ah, a cursed necromancer. Though perhaps his knowledge will be of use in guiding spirits."

Does this give me a bonus to anything?

No.111189

>>111174
"Why are you touching that mirror? Are you trying to have a staring contest with it too?"

No.111192

>>111174
You can feel painful pinpricks across your body and the mirror grows slightly colder. Your reflection continues to mimic your actions. The faint image of Andelia takes a step towards you.

>>111175
You knock the book off before it can do any harm, then throw it into the darkness. You can hear it whimper as it hits the far wall.

>>111177
Just a bunch of empty beakers, jars, and containers.

>>111178
You find two that glow faintly when you bring them near your staff. They aren't enchanted, but you can see that they will easily hold a healing spell that you can transfer to your staff.

>>111179
You knock them off the table when you try to pick one up.

>>111187
You'll need to roll a 10 or higher to get a good bonus. A 9 will get you a little bonus.

No.111195

>>111192
Pocket the two gems and explain to Pomelo (in the smallest words possible) how this works.

"Cast a healing spell on these gems, Pommy."

No.111196

>>111192
"Yea, guys watch out for the books, some of them bite"

No.111198

>>111192
Read on further.

>>111195
"Cast a healing spell on gems? Are they enchantable?"

Rolled 4 + 1 = 5

No.111202

>>111195
I hear this from the hall and nod.
Heal on the gems

Rolled 7 + 2 = 9

No.111203

>>111192
Press my face against the mirror
What is she doing? Is she trying to say something?

>>111189
"I have to test something…"

Does Pomelo see the image of Andelia too?

Rolled 5 = 5

No.111207

>>111203
Just the one. Give the other to Olga.

No.111210

>>111207
don't post so fast, guys

>>111202

No.111212

>>111203
No. He would have to roll to see it.

No.111214

>>111192
I move on disappointed to the south table.

Rolled 1, 8 = 9

No.111217

>>111192
Stupid butterhooves…
I pick them up and examine them again.

Rolled 4 = 4

No.111219

>>111210
Then heal on just the one then

>>111212
Rolling to notice!

Rolled 7 + 2 = 9

No.111220

>>111219
ignore the +2

No.111221

>>111219
Dreamkicker is inside the room with the rest

No.111222

>>111219
An enchantable gem…

Focus my power and cast ressurection on it.

Rolled 10 = 10

No.111227

>>111221
If the distance is too long for me to hear then I'd rather stay and notice

No.111229

>>111198
The book goes into great detail about the pros and cons of using certain types of bodies in certain environments, but you cannot find anything useful.

>>111202
You fill one of the gems with Heal. It will need to be combined with the staff to work.

>>111203
Your reflection keeps you from seeing much of her, but the little bit that you can see grows so faint that it is nearly invisible. The pinpricks are still painful, and the mirror is still cold.
Roll.

>>111214
You find a small knife with some dried blood on it under a few books.

>>111217
You scatter them around on the floor.

>>111219
You can see a very faint image of Andelia in the mirror. As you watch it grows almost too faint to see.

>>111222
Something about the room you are in gives you power, and you force twice as much energy as necessary into the gem. The gem is now enchanted with two uses of Ressurect but will need to be combined with the gems to be used.

No.111230

>>111229
Rolling

Rolled 5 = 5

No.111231

>>111229
>but will need to be combined with the gems to be used
Do you mean "with the staff"?

No.111232

>>111230
"Why is Andelia in the mirror when she's not even in here?!"

No.111234

>>111231
Yes, sorry.

No.111235

>>111229
I walk over to Andelia
"what have you found?"

No.111236

>>111232
"Zat is vhat I am trying to figure out."

Rolled 6 = 6

No.111237

>>111231
>>111234
"Olga, if I could have the gem you enchanted, I'll keep it with me and use it when we need it."

No.111239

>>111229
Agh! Stupid gems!
Pick them up this time!

Rolled 1 = 1

No.111240

>>111235
I set the light down on the table. "Look like a knife and some more books. " I examine the knife more closely.

Rolled 4 = 4

No.111242

>>111230
The coldness and pinpricks remain.

>>111239
In a fit of rage you crush them gems and scatter the powder.

>>111240
It looks more like a tool than a weapon, but its better than anything you have right now.

No.111243

>>111237
"Make good use of it."

Give them the gems and go meditate somewhere.

No.111244

>>111242
Bash my head against the mirror a few times in frustration before coming to a standstill, leaning my head on the mirror and sighing.

"I don't understand…"

Rolled 10 = 10

No.111245

>>111242
Stupid hooves… can't do anything right…
I plop down on the floor and try not to cry.

Rolled 9 = 9

No.111246

>>111242
"Looks good to me." I grin pocket the knife and examine a book that it was hiding under.. "You got any ideas Korrin?"

Rolled 4, 4 = 8

No.111247

>>111246
"not really, I'm as clueless as everyone else here."

No.111248

>>111247
>>111246
"We can continue further into this room."

No.111249

>>111244
"Are you seeing anything again?"

No.111251

>>111248
"Better than anything I had, lets go"

No.111252

>>111244
You bang your head against mirror a few times and each time you so so the mirror feels less cold. When you stop the mirror feels just a little below room temperature and the pain from the pinpricks has lessened slightly. The image of Andelia remains motionless, but you can see fear in its eyes.

>>111245
You lie on the floor and look at your sparkly hooves that are now coated in gem dust. The look pretty and make you feel pretty.

>>111246
The book is nondescript and boring looking.

No.111254


>>111251
>>111248
"Well, uh I can't just leave Mirabelle, I gotta go back for her."

I whisper to Korrin "Let me know if Discord leads you to something hon~ " I run to see what's going on in the mirror hallway.

No.111256

>>111254
"Yea, she's been out there for a while, lets check on her"
I follow Andy

No.111258

>>111252
Touch her image with my hoof
"Andelia… Vhat has happened to you?"

Rolled 3 = 3

No.111261

>>111256
I smile at Korrin, "the more the merrier."
>>111258
"Mirabelle, what are you doing? I'm right here. "

No.111262

>>111261
"You! Why were you in here when you weren't… in here?!"

No.111264

>>111261
"Non, you are not… Not completely anyway."

Rolled 1 = 1

No.111266

>>111252
I guess it's not all that bad…
I move further into the room, past the middle table. Do I see anything?

Rolled 8 = 8

No.111267

>>111258
Your reflection mimics your action and the mirror grows a little colder where you are touching it.

>>111264
The mirror grows even colder and small cracks that only you can see spread outward from your hoof.

No.111271

>>111264
"A mere trick of the light. I'm here to make sure you are alright.. "
>>111262
"Your reflection is still here too, its a magical mirror, doesn't have to make sense. "

Rolled 6 = 6

No.111272

>>111271
"You're lying!"
I try to pin Andelia against a mirror

Rolled 4 = 4

No.111274

>>111267
"… Vhy is it cracking now? I hit it vith mon arme earlier and it did not crack then."

Rolled 3 = 3

No.111276

>>111272
"Crazy goat get off me."

Rolled 7 = 7

No.111279

"Stop fighting and leave the mirrors alone. I've already told you that they house some sort of spirit behind them.

"We don't have time for this. Let's just press on into this room further."

No.111280

>>111272
"Get off her Pomelo"
I attempt shove him off

Rolled 4 = 4

No.111281

>>111279
>>111276
>>111280
I get off and glare at Andelia
"Fine… but I'm watching you"
I follow Dreamkicker

No.111282

File: 1347335563449.png (14.6 KB, 819x700, big room 2.png)

>>111266
You can see three more tables and a stone basin in the center of the floor that is a darker shade of pink under your lantern's light.

>>111272
>>111276
>>111280
Pomelo tries to push Andelia into a mirror, but Andelia and Korrin combine their efforts and push him away and into a mirror. Pomelo can feel pinpricks on his skin when he touches the mirror, just like when he looked into the mirror that Dreamkicker found.

>>111274
The mirror cracks further and you can feel a pressure against your hoof.

No.111283

>>111279
"Go alone zen, I 'ave to figure zis out. Zese cracks are strange…"

What happens if I place my hoof somewhere else, do cracks appear there too?

Rolled 9 = 9

No.111284

>>111282
Should I disregard >>111281 and roll?

No.111285

>>111282
Investigate that pit.

Rolled 3 + 2 = 5

No.111286

>>111284
Yes please.

No.111287

>>111282
Locate all up in this!

Rolled 2 = 2

No.111288

>>111286
>>111282
"I feel something funny…"

Rolled 8 = 8

No.111289

>>111283
"Cracks you say." I curiously lean over her shoulder, pressing on her back trying to make her fall in.

Rolled 10 = 10

No.111296

>>111289
"Vhat is-"

Rolled 7 = 7

No.111300

>>111283
The cracks disappear when you take your hoof away from the mirror and reappear when you touch it. As you touch the mirror the cracks recede slightly and the feeling of pinpricks worsens for a moment. You can see Andelia's reflection wave her hooves at your and mouth some words, but the only ones you can understand are STAY AWAY.

>>111285
Your magical gaze reveals that the pit is meant to store some kind of liquid.

>>111287
You find a buffalo skull on the table near the top of the map.

>>111288
The feeling of pinpricks remains the same.

>>111289
>>111296
Andelia leaning on you forces your body up against the mirror. The cracks grow wider and you can feel the mirror pressing against you as it reaches near freezing temperatures. You could swear that all the pins you can feel must be drawing blood by now.

No.111301

>>111300
Why is it pink? Look more closely.

Rolled 5 + 2 = 7

No.111302

>>111300
I don't like this place one bit!
Locate again. Pleeeease give me something that isn't super creepy!

Rolled 1 = 1

No.111303

>>111300
"ACK!"

Try to back off

Rolled 10 = 10

No.111304

>>111303
I try to hold her there.

Rolled 3 = 3

No.111306

>>111304
rolling to notice this happening

Rolled 1 = 1

No.111311

>>111304
I try to knock her against a mirror and hold her there
or to roll to resist the mirror if I'm still stuck against it

Rolled 9 = 9

No.111313

>>111311
Rolling to resist this

Rolled 9 = 9

No.111318

>>111314
Disregard this.

No.111320

>>111301
It is dark pink because the light from your lantern is pink. Using your magical vision you can see a thick layer of dried blood coating the basin.

>>111302
You recognize some chips on the skull's horns. This is your great grandfather's skull.

>>111303
>>111304
With a surprising amount of strength you force Andelia off of you and step away from the mirror. The cracks take a bit of time to disappear and Andelia's reflection mimics Andelia.

>>111306
You are too busy staring at her naked ass to notice anything. It's a good thing your armor covers every inch of your body.

>>111311
>>111313
You try to push Andelia against a mirror, but she is too strong.
Both of you roll to see who gets pushed.

No.111321

>>111320
"YOU. STAY. STILL!"

Rolled 8 = 8

No.111322

>>111320

Rolled 3 = 3

No.111325

>>111313
>>111314
"Andelia, vhat is happening here!? Zere is something wrong vith you! Stop zat!"

Try to persuade her

Rolled 10 + 2 = 12

No.111326

>>111320
Are there any other exits around?

Rolled 10 = 10

No.111329

I think the board ate my post.

Rolling to look for another exit.

Rolled 5 = 5

No.111337

>>111320
"Wha- b- no… no!"
I run out of the room crying and try to find Pommy.

Rolled 9 = 9

No.111338

>>111321
>>111322
Pomelo breaks Andelia's hold on him with her horns and forces her up against a mirror.

>>111325
Andelia goes slack when she hears this and stops trying to struggle against Pomelo. After a few seconds of contact with the mirror Andelia's reflection stops mimicking her and walks away with it's head held low before vanishing. As soon as her reflection disappears it reappears next to her, mimicking her perfectly.

>>111326
You cannot spot any exits around, but you do you notice something that you have seen in sporting stores around Canterlot: a crossbow repair kit that is fully automated thanks to magic.

No.111341

>>111338
"Pommy? POMMY ITS ME!" my eyes hurt a bit and I have to squint for a second but I look him in the eyes best I can. "Thank you, now let me go to Mirabee."

No.111343

>>111337
You join the others in the hall and see >>111338.

No.111346

>>111338
Most excellent!
I repair my crossbow.

Rolled 10 = 10

No.111349

>>111337
"Glad to see you've joined us Bessy"

No.111363

>>111341
"You're really you now?!"
I give her a quick look over

Rolled 3 = 3

No.111364

>>111343
I immediately make a beeline for Pomelo.
"Pommypommypommypommypommy!"

Rolled 5 = 5

No.111367

>>111364
"Bessybessybessybessybessy you were right Andy really wasn't Andy and now she is Andy!!! At least I think so."

No.111368

>>111341
"Andelia? Is zat you again? Are you okay?"

Inspect her

Rolled 5 = 5

No.111369

>>111346
Instead of letting the kit do its work you watch and try to guide it along. Your efforts prove successful as you pick up your crossbow and notice it seems much lighter. The mechanisms and sting also look stronger.
Your crossbow is now +1.

>>111363
Is it really her? Is it? It might be a trick.

No.111370

>>111368
Non-sexually of course, she's my friend for goodness sake

No.111371

>>111363
"Yes, Its me. just please please please get me away from this mirror NOW. I don't want to go back in there. Its really dark, and scary, and there are dark ponies in there, I don't wanna go back so let me go!!"

No.111372

"Wait, so Andy wasn't herself?"

No.111373

>>111371
I prod her
"I still got my eye on you!"

Rolled 4 = 4

No.111374

>>111368
You aren't sure if it's her. It could be.

No.111375

>>111369
Go back into the hallway.

"I'm fairly certain there's nothing left for us in there.

"We can double back to the minotaur statue, I guess. I remember there being a fork there.

"Or we can continue to try to push one another into the glass.

"If you are all done with that, I do have one idea for an experiment…"

No.111376

>>111375
"experiment you say?"

No.111377

>>111375
"Oh oh! I wanna help you experiment!"

Rolled 5 = 5

No.111378

>>111367
"Pommmmyyyy!"
I grab him into a hug, bawling my eyes out into his shoulder.
"I- I just found my great grandfather's skull! It's not s- supposed to be here! Th- That means they desecrated his remains and he's gonna wander the earth forever and ever as an angry spirit and he's never gonna be able to rest ever!"
I continue bawling into his shoulders.
"You're the smart one! You gotta help me! What do I doooooo!"

No.111379

>>111371
"How did you get in zere? Who vas in control of your body zen? Vhat happened?"

Examine her more closely

Rolled 6 = 6

No.111381

>>111373
I breath a sigh of relief, "Alright, thank you. "
>>111379
I hug Mirabelle tightly. "I was so worried about you, the other one tried to push you in there with me. I couldn't stop her, I- I'm just so glad you're alright!"

No.111382

Actually, that's a decent enough idea.

I run back into the room and look for a book that might help explain the mirrors.

Rolled 6 = 6

No.111383

>>111378
"Bessy, that's terrible!"
I give Bessy a biiiiig hug and pat as much of her back as I can reach.
"I know! We gotta bury his skull, then give him a burying party! That'll help him rest easy!"

No.111384

>>111381
Hug her back and try to hold back tears of relief

"I vas vorried about you too! Who vas ze other one you are talking about? Un evil spirit?"

Rolled 5 = 5

No.111385

>>111379
You can't quite put your hoof on it, but the pony in front of you feels right. You are sure that this is really Andelia.

>>111382
You find a book about alternate and pocket dimensions. The book says that mirrors are one way to access them if you can enchant the mirror just right.

No.111387

>>111385
Is there anything in the library about MY mirror?

Rolled 6 = 6

No.111388

>>111384
"Yes, it was awful. There are so many evil pony spirits in there I thought I was never going to see you again.." I can't help crying at this point.

No.111390

>>111387
>>111385
Oh oh I try looking for books with pictures of mirrors on them when I'm done hugging Bessy!

Rolled 6 = 6

No.111391

>>111383
I look up (look at?) at him through teary eyes.
"A- Are you sure that'll work?"

No.111392

>>111391
"Yep! I'm sure of it!"
I smile and pat her head

No.111393

>>111387
You find an old journal with a sketch of the mirror you found. Most of the wording is beyond you, but you manage to learn that the mirror you have connects to a plain that is the polar opposite of the plain the mirrors in the hall connect to.

>>111390
You find a catalog for mail order mirrors. It full of pictures of different kinds of mirrors.

No.111397

>>111393
"Pommy why are you reading a mail order catalog?"

No.111398

>>111393
Granted, I'm a professor of divination and not a transdimensional theorist, but would I know anything about what exposing one of these mirrors to the other would do?

Rolled 8 = 8

No.111399

>>111393
"Hehe, these look pretty."
I chew on the catalog
"So Dreamy, what did you want to experiment with?"

>>111397
"I'm just reading the pictures!"

No.111400

>>111388
"Oh ma petite étoile… Remercier les dieus you are safe! I am so happy you're safe!"

Kiss her on the forehead and hug her even tighter

No.111402

>>111400
I glance over with a bit of jealousy

No.111403

>>111392
I grab him into an even tighter hug and give him a peck on the cheek!
"You're the best Pommy! You always know what to do!"
I also walk back into the room and take my great grandfather's skull, then look around for anything that gives any insight to this creepy place and why my great grandpa's skull was here!

Rolled 6 = 6

No.111404

>>111398
There wouldn't be a reaction unless they touched. If they did touch the release of energy would damage, possibly even destroy, the portal with the least amount of power as well as anyone in contact with either of the portals. The small mirror you have is probably the least powerful.

>>111403
On the same table that your found your grandfather's skull you find a few other burial trinkets from your tribe and other tribes.

No.111405

>>111404
"Well, so much for that experiment."

"I suggest we start doubling back. Whatever is controlling this place must be elsewhere."

Rolled 2 = 2

No.111406

>>111400
I suddenly burst into laughing tears. "You're so stubborn, you just kept hitting the mirror until I came out of it. You're really the best Mirabelle." I wipe some of my tears and say. "Your face looked so big. It was the only thing I could really grasp onto.. Oh Mirabee, I would be a mess without you."

No.111409

>>111404
I get full and toss the rest of the catalog into the basin

>>111405
"But where? I don't think we saw any other places to go. Unless you wanna say hi to that giant scary spider again…"

No.111410

>>111406
I settle down a bit and stop hugging her."Well, we should probably catch up from to the others. They'll be worried if we don't. "

No.111411

>>111404
So they've been digging up my people's burial sites? How horrifying!
Was this stuff recently put here?

Rolled 5 = 5

No.111412

>>111406
"I knew zere was something wrong… I felt it in my gut, like you Equestrians say."

>>111410
I nod

"Of course, let us."

Rejoin the group

No.111413

>>111410
"I'm glad you're back to normal, apparently you weren't you"

No.111414

>>111411
You can't tell how long this stuff has been here, but your great grandfather's skull narrows things down a bit.

>>111412
You rejoin the others, leaving Andelia and Korrin? in the mirror hallway.

No.111415

>>111413
"Yeah, that was some strong evil, lets join the others now." I walk with him to the others.

No.111416

>>111415
I follow her
"sound's good"

No.111422

>>111405
>>111411
"What have you found out so far?"

No.111424

>>111422
"There are no other exits from this room. I suspect that the 'mirrors' outside are portals to a pocket dimension charged with some sort of negative energy. The mirror we found earlier is connected to that dimension's opposite. It would be unwise to touch the two mirrors together."

No.111426

>>111424
I inspect the room

Rolled 5 = 5

No.111428

>>111424
"Alright, So we're stuck in here.. Are those some kind of ritual tables?" roll to inspect.

Rolled 4 = 4

No.111432

>>111426
You see a bunch of tables spread around the part of the room that you can see.

>>111428
You have no idea what a ritual table would look like.

>>111415
>>111416
As the two of you enter the room the door swings shut behind you, then vanishes into the rock walls. The smell of magic fill the air as a thin, hissing voice speaks from every direction at once.

"Enough. I have had enough of you and your kind. Enough of being trodden on and disrespected. I tolerated it because I had no choice, but now I no longer care. You have all disturbed the sanctity of my home, destroyed my minions, and broken the agreement. After I have wrung the mockery of life from your bodies I will use you to clean my home of your fellow vermin."

There is a flash of light and pony skeletons appear around the party. Their bones are coated in copper and held together at the joints with wires. Each one carries a shield and wicked looking axe.
Roll for initiative.

Rolled 9 = 9

No.111435

>>111432
Rolling

Rolled 7 = 7

No.111436

>>111432
"Back foul demons!"

Rolled 3 = 3

No.111437

>>111432
>and 4 pony skeletons
So this is how Nasse feels when he draws.
Remember to state your attack when you roll.

No.111438

>>111432

Rolled 9 = 9

No.111439

>>111432
"Not more spooky skeletons!"
I strike with my staff

Rolled 6 = 6

No.111440

>>111438
>state your attack
Lightning attack at the nearest skeleton, aiming for his copper.

No.111441

>>111432
Crippling Shot on the nearest skeleton!

Rolled 10 + 2 = 12

No.111443

>>111432
"Les squelettes? Very strange! Time to clean!"

Well then, smash one of them as hard as I can with my Morningstar

Rolled 6 = 6

No.111445

>>111437
I ram toward a skeleton with my head

Rolled 5 = 5

No.111446

>>111436
Using bear bash if they get close.

No.111458

>>111438
>>111440
Your lightning bolt strikes the skeleton and arcs across its body. The skeleton freezes for a few seconds as some of the copper on it starts to melt, then continues to move.

>>111441
Your stone strikes a skeleton in the leg and tears it off, snapping the wires holding it there. The skeleton falls to the ground, but picks itself back up and uses its shield as a crutch as it continues to walk forwards.

>>111436
>>111446
One of the skeletons appeared right next to you, and before you can act it bashes you in the face with its shield.

>>111435
>>111445
You ram a skeleton and your helmet's horns scrape some of the cooper off its bones, but don't do much else.

>>111443
It raises its shield and blocks your blow, although the force of it rattles the skeleton.

No.111459

>>111458
[PAUSED]


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