/q/ - Quest

ADVENTURE!

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File: 1356198254551.jpg (25.28 KB, 371x245, persistence of ponyhood.jpg)

No.266651

Strange things are going on.

The local wildlife aren't acting normally. Some of them refuse to appear, some of them are aggressive.. Worst yet, some appear… different. And the slow disappearance of ponies from surrounding villages is a problem too.

At the epicenter of all the area where the activity has been reported is a cave, once rumoured to be the abandoned home of a wizard of some kind, though that was long ago disproved. Yet…

It sits before you, that particular cave. you can see nothing odd from here, though the trees appear a little stiffer and more uniform than usual.

No.266654

>>266651
"So we beat up the wizard and call it a day?"

No.266656

>>266654
Maybe. You were sent to investigate. Adventurers have knack for these sorts of hopeless situations.

No.266658

>>266654
"We'll arrest him too and bring him to court!"

No.266660

>>266658
"I hope he'll resist arrest then!"
I laugh and punch at the ground.

No.266663

>>266654
"Of course! For the goodsake of all, we go forth!"

No.266666

>>266660
It feels a bit harder than normal soil.

>>266663
Going deeper in, you can see… what looks exactly like a wizard's lair, actually. Bits of used flasks, heating equipment, and some discarded notes and books are about. A few trunks and tables litter the place, with no hint of living quarters anywhere.

No.266669

>>266666
"Come out come out little wizard! We won't hurt you much!"

No.266671

>>266666
'1d10' take a look around

Roll #1 9 = 9

No.266679

>>266671
>9
See, judging from the dust on the ground, or lack thereof, it's pretty obvious that under one of the trunks is a hidden something, seeing as it's moved around its spot often. As you lean back on the wall to celebrate your genius, the rocks behind you shift.

No.266682

>>266679
"Get out of the way!"
rolling to dodge '1d10'

Roll #1 7 = 7

No.266683

>>266679
How loose are those rocks?
'1d10'

Roll #1 9 = 9

No.266686

>>266682
That would be a nice dodge, if the rocks were falling towards you.

>>266683
With a good hit, they would be loosened up enough to clear a path.

No.266688

>>266686
Oh.. hehe right

make a small inspiring toot with my trumpet '1d10'

Roll #1 8 = 8

No.266690

>>266686
"Lemme' check something!"

Slam into it with my Steel-hooves.
'1d10+2'

Roll #1 5 + 2 = 7

No.266691

>>266688
Nice fanfare.

+1 to rolls.

No.266695

>>266690
The rocks come tumbling down, tumbling down, tumbling down.

In the small chamber revealed, an unconscious mare seems trapped there, chained to the back wall.

No.266697

I am

No.266698

>>266695
"Chained! Oh dear that's not good at all!"
rush over and check the nature of the mare
do I need to climb up? rolling to climb anything if needed '1d10'

Roll #1 4 = 4

No.266699

>>266695
I cautiously approach the mare.

No.266700

>>266695
"Hey there cupcake, time to wake up!"

No.266701

>>266698
No, there's nothing to climb.

You do, however, step on something moving on the floor. Bars spring up behind you to trap you into the wall, while the mare wakes up.

>>266697
>>266699
Looks like some fool sprang a trap.

In the meantime, a unicorn wanders into the cave too. Hello dM

No.266703

>>266701
Can I demolish those bars?
'1d10+2'

Roll #1 5 + 2 = 7

No.266704

>>266701
I stand still and talk to the mare.
"Are you okay?!"

No.266708

>>266701
"Ack! Shi- "
look at the mare, check her is she alright? '1d10'

Roll #1 9 = 9

No.266713

>>266703
Maybe.

You did a bit of damage. With enough effort…

>>266700
She stirs, then looks at you.

What you don't expect are eyes completely white, lacking any irises or other detail at all. She opens her mouth - revealing mismatched teeth, as if they came from different animals, a tongue that certainly did not belong to a pony, and howls in a manner that makes your skin shudder.

In the enclosed space of the chamber, she leaps for you.

>>266708
>>266704
She is in no condition to respond, and certainly not alright

No.266715

>>266713
"What is that thing!?"
Improvise + Heroism! '1d10+2'

Roll #1 2 + 2 = 4

No.266716

>>266713
>>266715
"What's going on!?"

No.266717

>>266713
>>266715
"I don't know but it's asking for a hoof sandwhich!"
Slam into it!
'1d10+2'

Roll #1 8 + 2 = 10

No.266718

>>266713
"What a crime against nature!"
I stab it with my spear.
'1d10+2'

Roll #1 4 + 2 = 6

No.266720

>>266701
"Well well. It seems I have been beaten to my quarry… A chance to learn perhaps."

To the party
"Say there, who are you lot, and what business have you here?"

No.266721

>>266716
"That thing's attacking Her!"
point to Ria

No.266722

>>266720
"Looking for a wizard! Getting attacked by this pony-thing! Hello!"

No.266723

>>266715
You steel yourself, making all your allies feel more confident in there face of this.

However, it manages to slam into you either way. It shrieks, and tries to tear into you.

>>266717
The bars are blocking you, or anyone from helping her.

you slam the bars instead. They definitely look like they're about to collapse…

>>266718
You can't reach it from here. Your spear instead gets stuck in the bars separating the chamber containing Estelle and the thing.

>>266721
No, it's attacking you.

No.266725

>>266723
"Damn!"
I pull the spear out
'1d10'

Roll #1 6 = 6

No.266726

>>266721
"But why!?"

>>266723
"You there! Uh… thing! Stand down in the name of the law!"

No.266727

>>266723
Smash those bars already!
'1d10+2'

Roll #1 4 + 2 = 6

No.266728

>>266720
A mare is shrieking and trying to tear another to bits, behind bars in a chamber at the back of the cave. Aside from that, it looks like a wizard's lair, with notes, books, equipment, trunks at the like scattered.

No.266729

>>266722
"Ha. We seem to be on the same path then. Perhaps we can be of aid to one another."
>>266727
"Allow me."
Telekinesis on the bars. Let this weak metal bend under the power of supreme mind.
'1d10+1'

Roll #1 5 + 1 = 6

No.266730

>>266723
Spear it with my musket and hold it at bay '1d10'

Roll #1 2 = 2

No.266732

>>266725
Just in time.

>>266727
They break and fall to the ground, opening up the way to the chamber.

>>266729
To prove your point to these unlearned peasants, you casually pick up a piece of broken bar and bend it into a smile. Pretty.

>>266730
Your musket misses it, and it instead bits you in the limb holding the musket. Handling it will be difficult…

No.266733

>>266732
I charge at it now.
1d10+2

No.266735

>>266732
I charge at it now.
'1d10+2'

Roll #1 6 + 2 = 8

No.266736

>>266732
Boom!
Demolish!
'1d10+2'

Roll #1 8 + 2 = 10

No.266737

>>266732
smack the thing away! '1d10'

Roll #1 7 = 7

No.266740

>>266732
"My, what a remarkable specimen. I do wonder… is it magical?"
Pick up the broken bars with telekinesis and use them to smack the creature
'1d10+1'

Roll #1 9 + 1 = 10

No.266744

>>266737
You send her flying away with a flail of your legs. Luckily, your bitten leg doesn't seem very affected.

>>266735
You charge in with your spear, spearing her in the leg, trapping her.

>>266736
With Yvonne so kindly holding the thing down for you, you slam onto it with your front plates. It screams, sounding like a mare, with.. something.

>>266740
You casually walk up and beat it in the head with the metal bar.

The mare-thing now lies unconcious, pinned into the ground by Yvonne's spear. Clear liquid seems to be seeping out of the wound on her.

No.266751

>>266744
"What is that? Can we heal it?"

No.266754

>>266744
"Fascinating. I must know more of this…"
Collect some of the liquid in one of the bottles I have on me. Can I determine anything of its origin, purpose or other properties?
'1d10'

Roll #1 4 = 4

No.266756

>>266744
wrap my hoof with some ointment and bandages
"Whew! haha.. no blood.. that's …that's good?"

No.266758

>>266744
Tie her legs together '1d10'
"You're under arrest!"

Roll #1 10 = 10

No.266763

>>266758
You're pretty good at this. Even while blind, you manage to tie a bow. Too bad she isn't conscious to appreciate it.

>>266754
Not really. It has a consistency like water, though. It's odourless and seems to have the same viscousity.

No.266764

>>266763
"Well that was easy! Criminal wizard neutralized!"

No.266766

>>266764
"That's not a wizard."

No.266768

>>266763
"Hrm… Even with all my knowledge of the metaphysical, the best I can guess it this thing bleeds water.
An ironic twist on the old saying, yes, but not much more."
Can I determine if it's safe to taste?
'1d10'

Roll #1 6 = 6

No.266769

>>266763
Look around for any signs of somethign else being here

No.266770

>>266764
Isn't that wonderful? Time to go home and collect your reward!

>>266769
The trunks are still around, as are the books and notes scattered. You already noticed that beneath one trunk is probably a hidden passage.

No.266771

>>266766
"What? What did we fight then? Weren't we here for a wizard?"

No.266772

>>266770
"Hey"
motion the others to the possible passage.

No.266773

>>266770
"Let's get a move on, I don't ahve all day."

>>266772
"Nice."

No.266775

>>266768
It might be. It doesn't feel harmful, at least.

No.266776

>>266772
"Huh?"
Follow her voice

No.266779

>>266772
"Pah. Forget that, there are notes here to study!"
>>266770
Surely a mind as superior as mine can find all new meanings in these notes the others so boorishly ignored
'1d10'

Roll #1 4 = 4

No.266780

>>266776
"There's a passage over here"
walk over and try to open it. '1d10'

Roll #1 1 = 1

No.266781

>>266775
Goood.
"Would any of you care to have a taste? I will document the effects and we can better know what we are up against."

No.266782

>>266781
"Wh- None of us are cannibals!"

No.266783

>>266780
I try to help her
'1d10'

Roll #1 9 = 9

No.266784

>>266781
"A taste of what? Are you a cook?"

No.266785

>>266784
"My apologies. I referred to the liquid bled from the creature we subdued."
>>266782
"As far as I recall, pony species do not bleed water. This may be an important step for science. And to our own endeavors."

No.266786

>>266779
>4

>…external mind… resonance collapse… duplicate existence…


It's over your head.

>>266780
You move the trunk and open the trapdoor.
What you don't expect, however, is what appears underneath.

The heads of a few ponies stare blankly at you, their bodies nowhere to be seen. Their necks are attached to the stairs themselves, and on the stairs appears to be some kind of dark, pulsating void where the necks originate. You almost fall into the void, where it not for

>>266783
Yvonne catching you.

You should be able to walk around it.

No.266790

>>266786
Bah.
Clearly this was all written by someone who has no idea what half these concepts even are. Whoever this fabled wizard is, he most likely flunked basic scribe courses.

No.266791

>>266786
WALK AROUND IT '1d10'
"Oh gosh that's not right. In the name of the Sun and the Moon this evil thing must be put to an end…"

Roll #1 4 = 4

No.266792

>>266785
I make a disgusted face.
"Blegh, why would you want to taste that?"

>>266791
Follow her, completely oblivious
"What's wrong?"

No.266794

>>266792
"There's… heads. without bodies here! I think there's stairs or not.. I'm heading down"

No.266795

>>266786
"What the hell is that?!"

No.266797

>>266792
"For science, of course."
>>266791
>>266795
"Oh what are you two blabbering about?"
Lets go look at what has them so spooked
Rolling for ice cold mental fortitude
'1d10'

Roll #1 5 = 5

No.266802

>>266790
One thing does catch your eye, though.

A picture of a shield with a flame above it and some words below:
>U53 T53 ME77

>>266791
Your leg brushes against one of the heads. It slowly turns to face you, but does nothing otherwise.

>>266797
You saw this stuff in your textbooks, bah.
Wait, actually ,you never could open those pages while you were alone. Ewww.

No.266803

>>266794
"Heads without bodies?"
I think for a moment
"Well I can't recall a law that forbids that… are they real heads or not?"

>>266797
"But why taste it? Don't you have like… instruments to examine stuff?"

No.266805

>>266802
ROLLING TO NOT GET SPOOKED AND STAY QUIET '1d10+-1'

Roll #1 8 - 1 = 7

No.266807

>>266803
"I-I-It-t-t-t-t j-just mov-vv-ved"

No.266808

>>266802
>>266807

"This is bad."

No.266809

>>266807
"So it can't be real then! Because without bodies a head can't live and move!"

No.266810

>>266803
"The immediate effects on the body offer more valuable information in the field. I do not plan to spend all of it. Only a part. The rest is to be kept, studied and filed properly.
Perhaps I could use it on your eyes."
>>266802
"Brr. But nothing truly abnormal. We need not worry. This is standard wizard stuff."
>>266808
"Oh please. This is mildly unnerving. A Greater Tartarian in the middle of a mating ritual? That is bad."

No.266811

Rolling to keep it together
'1d10'
"Let's just go and get the wizard who did this!"

Roll #1 6 = 6

No.266818

>>266809
"I don't care I'm royally spooked!"

No.266822

>>266810
I rub the back of my neck.
"Well if you're an accredited scientist…"

>>266818
I just shrug

No.266824

>>266811
You've been trained for this. You can make it.

A straight corridor proceeds from the base of the steps. The walls of this underground constructs seem well made, like a comfy house would look. Except, comfy houses do not have walls with purple-ish dark splotches of light on them ,resembling voids, where parts of ponies stick out. At minimum are the legs, slowly rocking back and forth with owners unseen, and some points have more heads, especially on the ceiling where they stare blankly from above. The unfortunate ones only have their hindquarters sticking out from the light voids, legs again slowly rocking, while those whose fronts are free seem to be slowly trying to push themselves out.

No.266826

>>266824
ALSO
[PAUSED]

No.266829

>>266822
"I'm a student of the metaphysical arts. A thaumaturge.
Even though I did eschew studies of traditional magic for a more… unique path. Please step forth and open an eye for me. We might as well try this now."

No.266833

>>266829
"I don't know… You need a certificate for this kind of stuff."

No.266838

>>266833
"Pah. Bureaucracy is the death of advancement. Only through brave risks can we hope to achieve successes."

No.266845

If anyone's actually going to drink it
Tastes like blood, but refreshes like water and has same density
Also may leave traces of red where it goes like regular blood

No.266848

>>266838
"Bureaucracy is what keeps our fair nation orderly and organized!"

No.266851

>>266848
"It is what strangles great leaps forward in the arcane societies!"

No.266856

>>266851
"That's just recklessness!"

No.266860

>>266856
"What is bravery without a dash of recklessness?
Besides, of course it is all monitored and documented. We are scholars, not madponies."

No.267858

It continues

>>266824
>>266824
>>266824

Meanwhile, a Diamond Dog comes up into the cave as well.

No.267859

>>266824
"This is some grim shit we got ourselves into… Let's find who did this so we can reduce him to pulp!"

No.267861

>>267859
The butt stuck in the left wall begins kicking a little faster.

No.267864

>>266860
"When we return out of this cave I'd like to inspect your… science… permits! I don't like what I'm hearing here!"

>>267859
"And arrest him so we can bring him to court!"

No.267865

>>267864
"I doubt he'll come peacefully. Good."

No.267866

>>267864
Hmm. Hopefully the courts can deal with him.

There is fork further up in the pathway. The corridor continues straight ahead, but there is also an exit to the right that you cannot see much of. There seems to be more splotches of the purple voids in the forward path, and at the very end a pony's front is ticking out of the wall.

No.267872

>>267866
"Lead the way, miss Ria. I will follow your hoofsteps."

No.267873

>>267858
>autoupdater
What can I see?

Roll #0 10 + 3 = 13

No.267878

>>267872
"Right. This way."

>>267866
Walk there.
What does that pony look like.
"Hey you! Can you talk? You better start or I'll tear you out of that wall!"

No.267880

>>267873
The entirety of the small cave, along with the trap one of the ponies activated. The stairs leading downstairs, however, seem to have some sort of void there that the party is sidestepping to get down to.

>>267878
He slowly turns to face you.

"S-soon… You'll see… hahahah… I saw not truth, and I gave myself up in madness! Hahahaha!"

One of his eyes is glowing, with the other completely white like the mutant mare before.

No.267883

>>267880
"I bet you still feel pain, so you better spit out where the boss is!"

No.267884

>>267880
Walk around the trap and reach those other ponies.
Stay quiet and see if they notice me.
Can I inspect the 'void', in the meanwhile?

Roll #0 7 + 3 = 10

No.267885

>>267880
"Oh, we found somepony?"
I turn to the source of the voice
"Sir, we need your aid in a matter of great importance! We are looking for an alleged wizard that roams these caves and needs to be brought to justice!"

No.267889

>>267884
>10

The heads of a few ponies stare blankly at you, their bodies nowhere to be seen. Their necks are attached to the stairs themselves, and on the stairs appears to be some kind of dark, pulsating void where the necks originate.

You avoid touching any of them, even as the turn to face you. One of them seems to be trying to vocalise something, but no sound comes out.

>>267883
"Hahahaha! Run! RUN! Everyone did when it all went wrong, except for the slaves they captured, like me!"

>>267885
"You've come too late! They're all gone! Well, except maybe one or two, and the experiments!"

No.267893

>>267889
I wave a hoof dismissively
"Too late? It's never too late to bring justice to the world! Where is this wizard fellow?"

No.267895

>>267889
"Be still."
Impale the heads with my pain stick.
This is an abomination to the Nature.

Roll #0 5 + 3 = 8

No.267896

>>267889
Punch the wall beside him.
"Cut the crap and tell us how we can stop this!"

No.267899

>>267895
You go through the eye of one of the heads gently rocking from side to side.

It barely registers your stick, and tries to move the best it can.

The other heads, looking at you, open their mouths, as if to scream, but again no sound comes out.

>>267896
>>267893
"Maybe the wizard is still inside? Or maybe he fled! Hahahahaha! It's over for me! Can you stop it? No, I certainly can't! Hahahahaha! Maybe you could go in deeper! Can you resist, or will you end up like us?"

No.267900

>>267899
Nothing I can do to help.
Walk down the stairs.
Be wary of traps.

Roll #0 2 = 2

No.267901

>>267899
"Resist? Resist what? You're rambling! I've seen this plenty of times in court! You're hiding something!"

No.267902

>>267899
Okay, Punch him.
Try not to cause too much damage.
'1d10+2'

Roll #1 9 + 2 = 11

No.267903

>>267900
Those heads try to butt you as you walk down, causing you to trip and fall noisily down to the glass floor.

The walls and ceiling are all littered with the same splotches of void, each containing one more more body parts sticking out, all moving slowly. Some hooves are waving about, some unlucky ones have their hindquarters and only their hindquarters exposed, while the luckier ones can star blankly as only their fronts are exposed.

Your noisy fall attracts the attention of two ponies at the end of the corridor.

>>267901
"Maybe I am! What does it matter to me anymore? Hahahaha!"

>>267902
>11
Brutal. Your hoof slams into his side, knocking a few teeth out.

"Keheheh, tough, aren't ya! Think you stand a chance against the monsters inside? Now listen closely.. maybe if you can get into the head office and core rooms, you can find something! But who knows, maybe your ass will end up stuck in a horrible void, too!"

No.267906

>>267901
>>267902
Also, both of you hear a noise behind you and notice a Diamond Dog.

No.267907

>>267903
Get up.
"Whu'z there?"

Roll #0 3 = 3

No.267911

>>267903
"It matters because justice needs to be serv-"

>>267906
"I hear a sound!"
Turn to the sound!

>>267907
"Friend or foe!?"

No.267914

>>267911
"That depends."
Earth Form.
"You the one who stuck them ponies like that?"

No.267915

>>267903
"And where are those?"

>>267907
I turn around
"Who are you and what stops me from beating the heck out of you if you as much as try anything?!"

No.267916

>>267915
"Slapping stone is haaard work, pony.
You are not the ones that did… That, I take."
Point at the stairs.

No.267917

>>267914
I beat my chest with a hoof
"I ventured down here on my own accord to serve justice to the criminal wizard living down here! Justicia, Paladin of Law and Justice at your service!"

No.267919

>>267911
>>267915
"How would I know that? They took me from my home, and then I began working here! Looks like you'll just have to explore yourself!"

No.267921

>>267917
"Well then."
Drop the stone form.
"Charlie. This cave was.. Odd. I had to check it out. And I saw the horrors up the stairs.
They defile mother Nature.
What criminal are you talking about? Did he do all this?"

No.267924

>>267921
The pony stuck in the wall turns to face you.

"Maybe! Maybe it was just one of them! Or maybe it was more? I don't know! HAHAHAHAHA!"

No.267926

>>267921
"There's been rumors about him, yeah!"

>>267924
"Why can't you just help us!? We're trying to bring order and justice to this place!"

No.267929

>>267924
"I feel so deeply sorry for you, abomination."
>>267926
"Allow me to help."

No.267933

>>267926
"You think I can help you! The only help I can give is to tell you all to get out of here as soon as you can!"

The colour from his glowing eye is slowly fading.

No.267938

>>267933
"He's no use, let's just go already!"

No.267939

>>267933
I scrunch my face and shake my head.

>>267938
"Lead the way!"

No.267940

>>267938
You can go along the path to the left, or go back a bit and look for the path to the right.

No.267941

>>267940
Inspect the path on the left.
Can I see anything?

Roll #0 5 = 5

No.267949

>>267940
Go left

No.267950

>>267941
There seems to be a door, relatively free of void splotches. The right path behind seems to be more densely covered in void splotches.

No.267953

>>267950
Open the door and look inside.

Roll #0 9 = 9

No.267957

>>267950
Barge in

No.267961

>>267941
>>267949
There's a door right there, locked.

>>267953
Nope. It's locked.
You're not sure if you can break it down, but there is a pad of keys there, and a screen showing
>ENTER NAME FOR ENTRY

No.267962

>>267961
"What's going on?"

No.267963

>>267957
Not with enough force. You may have to try harder if you want to do that.

No.267965

>>267961
A what now?
"Hey ponies, you know what this thing is?"
Show them the screen.
Also, randomally touch it.

Roll #0 5 = 5

No.267966

>>267962
"There's a door here, but it needs a name!"

No.267967

>>267963
Can I dig around the door?

Roll #0 4 = 4

No.267969

>>267966
"Try Justicia!"

No.267970

>>267965
>GSGGSSDESD
>ENTRY DENIED

>PROCEED TO ALTERNATE SECURITY CHALLENGE? Y/N


>>267967
Considering how the surroundings are reinforced by metal, no.

No.267972

>>267970
>>267969
"Uh, Dog, type that in!"

I nod to the giant hoof-things that prevent me from typing.

No.267973

>>267970
"…N."
Then, try Justicia.

No.267974

>>267969
>>267972
"Trying right now. It asked if we wanted the alternate.. Security challenge."

No.267985

>>267973
>͈̭̃̀̐ͥ́̓͝͞J͙̱̭̘̪̱ͣ̾̈́̆ͩ͜u̧̹͉̞͌͛͠s̨̯̠̭̜ͨ͐ͤ̉̈̈͟t̜̻̪ͬͩ͂̀̾̊̀̚͞ǐ̡̹̖̦̻̼͕ͣ͒̓̎c̶̳̬̟͚͍̺̑̏ͩ̈́̄̄i̭̳̗̙͍̯͉̻ͨͣ̾̊a͖͙̮͙̠ͪ̂̾ͭ̀͘
̂̒̓̾ͪͮͥ̈́͋҉͕̩͓̣͔̟̹͈>̨̡̺̘̥͎͈̮̅͒̈́̋ͦ͒̑̈́͢
̴͉̥͍̬̍ͯ̍̓̄>̪̃̏ͩ̆͌́
͒̂͝҉̟̣̼̹>̡̲̞̞͓̓ͩ
̷̥͕̟̟̩̰̹͋͋͒͟>̨̠͓̰͍͉̰̰̆̿̀ͮͬ̇͋̓͡ͅE̫̫̫͕͍ͤͅN̓̉͒ͪ̐ͯ͐͡͏̤̦͓̻̩̬͡Tͪͪ̉҉͇͔̱̠R͂̚͏҉̖̼̙͝Y̩̫̥͛̈̔̊ͣ ̢̧̛̝̲͖̼̣̹̺ͩ̊ͥͅA̪̗̥̳͎̓̔͝C̡̮͓̲̪̦̠̣̬̅ͭ̇͟C̵͇͚̭͉̻̾̅̊̆̌̄ͣ̊ͥ͞ͅE̗̜̩̤̣̰̞̊̏̽͐̉ͫ̏͜ͅP̍͋͞҉͉̞̭͚͡Ṱ̴̱͉̼̤̪̿ͥ̄͊Ḙ̛̖̞̦̦͇ͥͨ̂͋̽̄͂̎̌D̴̡͇̤̬̗̍̍͌͢

The door clicks. It appears to be now unlocked.

No.267987

>>267985
Barge in.
"That was easy."

No.267989

>>267987
"Wait a minute… Why is her name the code to this… Thing?"
Stand on guard pointing my stick at them.

No.267990

>>267989
"Quit pointing that thing at me or I'll break it on your back. How the hell am I supposed to know?"

No.267991

>>267987
"They must have known about the authority of the Lawkeepers!"

No.267992

>>267987
It appears to be a large pantry, stocked for possibly days if not months or years with preserved food.

The shelves to the back are stocked with some medical equipment, while the wall to the right is filled with drawers, arranged in a pattern that reminds you of a calender.

To the left is a water tank and dispenser, and a shelf containing a small key.

No.267994

>>267990
>>267991
"Your turn ponies. Why should I trust you?"

No.267995

>>267992
"Where's the bad guy?!"

No.267996

>>267995
Looks like there's no one here but you all.

No.267997

>>267995
"I don't know, you're the one with the working eyes!"

>>267994
"I'm a protector of justice! What's wrong with that!? Are you some kind of an anarchist?"

No.267998

>>267997
"I just want to make sure the Nature's law is respected. And this place is an abomination. And then, your name opens this place.
I'm getting suspicious here, pony."

No.267999

>>267998
Calm down. She might not be responsible.

No.268000

>>267999
"So be it. But you two take lead."
Lower my stick and walk behind them.

No.268001

>>267998
I scrunch in confusion
"Well I do have a warrant to enter this place! They know that the more they cooperate with me the lighter their punishment will be! Resistance only makes things worse for them!"

No.268002

>>268001
"Right… You think monsters that stik ponies into holes are going to cooperate?"
Sigh and keep moving.

No.268003

>>268000
I inspect the key.
"I don't think the guy we are looking for is here."

No.268005

>>267992
Inspect the Water in the tank.

Roll #0 6 = 6

No.268007

>>268002
You see everything Ria sees.

>>268003
A shiny key that might fit a keyhole. Not much to say, save the odd inscription of an eye within a twisting plane.

No.268008

>>268002
"Well they just did! Opened the door for us and everything!"

No.268010

>>268008
"… And now this sounds like a trap."

Roll #0 8 = 8

No.268014

>>268010
"You're being way too paranoid, why would they do something like that? I'm a lawpony!"

No.268015

>>268010
>>268007
"Someone take this key, it looks important!"

No.268016

>>268014
"And they just did horrible thing to normal ponies.
So lawponies are last on their list of 'walking out alive'."
>>268015
Take the key.
Also, can I inspect the wall with the drawers?

Roll #0 5 = 5

No.268017

>>268016
It looks like… the drawers are arranged in a fashion like a calender, and seems to have up to 365 drawers. The drawers are arranged by months, togetehr forming a year.

No.268018

>>268017
Take the one corresponding to today's date.

No.268021

>>268018
You pull it open, revealing about day's worth of dried hay and fruit.

No.268023

>>268021
Open the one corresponding to yesterday.

No.268026

>>268023
Dried bread, and some canned vegetables, probably also dried.

It looks like this is where the food in the pantry is stored.

No.268027

>>268026
Turn to the others.
"Whoever lives here didn't spend the last few days in this room. His food seems intact."

No.268028

>>268027
"Let's get a move on then, we're wasting time here."

No.268029

>>268016
"You're being way too pessimistic!"

>>268028
"Lead the way."

No.268030

>>268028
"There was a second road further back."

No.268031

>>268030
Yes, you can head to it now.

No.268033

>>268031
Go there

No.268034

>>268031
Walk in there and be careful to avoid the voids.

Roll #0 3 = 3

No.268035

>>268033
>>268034
Follow their hoofsteps

No.268037

>>268033
>>268034
>>268035
Down that path, the voids grow in density and number, though oddly with less ponies sticking out. A door with an engraved pattern of an eye on a folding plane is to your left, locked with a keyhole, while the voids are now too dense to go into the inner parts of the facility.

No.268039

>>268037
See if the key we found in the other room fits.

No.268040

>>268037
"Use the key…uh… what was your name again?"

No.268041

>>268040
"Just call me Dog."

No.268042

>>268041
"If you say so, doggie."

No.268043

>>268040
"His name was Charlie!"

No.268044

>>268039
It does.

An office, overseeing a large room lined with metal is behind. The office itself is simple, with just a chair and desk, while the stairs to the side that lead down to the room below are also made of metal.

Screens and boards of buttons surround the walls of the lower room, with a large empty space in the middle, housing the largest void you have seen.

No.268045

>>268044
"What in Nature's name…"
Can I see what's on the screens from here?

No.268046

No.268047

>>268046
"There are some sort of screens here."

No.268048

>>268045
You can.

Some of them display some figures and graphs incomprehensible to you. The rest are blank, save one, which appears to be counting down.

>20

>19
>18

No.268049

>>268046
"Metal. Lots and lots of metal, screens, and a void in the middle of the next room. Mind the stairs."
>>268048

Roll to make that out IC.
'1d10'

Roll #1 6 = 6

No.268050

>>268049
Good enough.
"EVERYONE OUT!"
Run outside.

No.268051

>>268049
>>268050
"W-what?"
Follow him!

No.268052

>>268051
>>268050
"Just run for it!"
Leg it!

No.268053

>>268051
"The screens are counting down! It's a trap! Or a bomb!"
Take her hoof and help her navigate the tunnels faster.

No.268054

>>268050
>>268051
You run out, and find a void now separating you from the exit. It.. wasn't there before, was it?

>>268049
The figures and graphs appear to measuring… how unnatural the surrounding are, that you can guess. Just a few seconds ago, it reached a peak.

>11

>10
>9

No.268056

>>268054
Slam into the void!
Break out!
'1d10+2'

Roll #1 2 + 2 = 4

No.268057

>>268054
"That machine makes the voids! It happeared after the spike on the screen!"
Is it small enough to jump over it?

No.268058

>>268056
>>268057
>>268054
"AAAAAA! OUT OF THE WAAAAAY!"
Activate Fervor
Shatter!

Roll #0 4 = 4

No.268059

>>268058
Stone Form. Start punching the void.

Roll #0 10 + 1 = 11

No.268060

>>268056
>4
You shouldn't have done that.
The first thing that comes to mind is a flush of memories that seem like yours, but aren't. you mother wasn't that exact shade of her coat, was she? You definitely chose something else in your time in school, not what you're seeing…

You are now trapped, and must try to get out. Who knows what could happen if you fail to make it out in time.

>>268059
>11

Amazingly enough, you manage to resist the effects and throw your hand in.
some words fill your mind.
>behind.. weakness… hit

>>268058
You, too, are trapped.
You see your own memories, but with slight alterations, as well.

No.268061

>6
>5
>4

No.268063

>>268060
Gah! Get out! Backpedal!
'1d10'

Roll #1 8 = 8

No.268064

>>268060
Jokes on you, all my memories are non-visual!
This isn't right! Fight it!

Roll #0 4 = 4

No.268065

>>268063
Perfect. It looks like there's no getting out through here, though. Or anywhere, save back into that room.

>3

No.268067

>>268065
Smash the panels!
'1d10+2'

Roll #1 6 + 2 = 8

No.268075

>>268064
Oh, right. Either way, you sense them, but they are altered.

Not good enough. More odd thoughts begin to cloud your mind, and you suddenly feel a large disgust for Rogues, despite being one yourself-wait, no, you've never been a rogue.

>2

No.268077

>>268060
Can I punch it once more and shatter it?

Roll #0 1 + 1 = 2

No.268080

>>268075
Ack! It's trying to corrupt me! Back out!

Roll #0 2 = 2

No.268086

>>268067
You smash a few panels of the consoles, but the only thing that goes off are a few graphs and the countdown itself.

>


The floors at the center of the room gives way, and an entity slowly rises from the hole created in the ground. The floor shifts back into position before you see it clearly: A mass of creatures, bound together by smalls splotches of those voids on their bodies. They all face forward, and togetehr form some mockery of a creation, with whole ponies used as arms that diamond dogs form the 'muscles' of. It, however, lacks an analogue for a head. It climbs out and reaches out to Chaerlie…

>>268077
>1
No, you can't. Something is pulling you back.

>>268080
You feel strangely comforted here.
Y̴̪̥̭̟̫̠̲ͭo͇̭͆̑̆u̢̠̹̪̪͕͙͇̘̼͊ͤ́͛͂̒͒͘͞r͖̬̝͕ͤ͋ͥ̾̽ͤ͂̄͞ ̻̻̿̎̒ͥh̜̻̼ͪ̃͜u̷̼͕̓ͦͯ̿̄͌͊ͅs̢̞͂b̴͇ͧ̒a̢̘̭͙͎̘̥͕ͪ͊ͯ̋́n̴̴̠͋̑̄̋͡d͓̳̳̫̪̦͍̺̃̉͘ ̦̩̯̲͆͒̑̎ͥ͐̂͡p͙̻͉͎̓̄ͫͯ͆͂́ͅr̶̘͎̳̺̲̓̉͝͞o̸̧̢̬͚̼̅̾͆͌͂ͮͣ̐b̘̻͎̏ͤ̓͂ͤ͐ͭ̇́͜a̭̎̿ͧ̿̚ͅb̢̳̭̩͙̭͉̹́̎͗͟l̳̯̩͕ͤ́͗̅̇͐͊͘ỵ͔̤͈̻̰͎̎̓̐ ̣͎̲̃͒ͨ͢w̵̶̳̻͖ͯ̒͜o̦̹̝͙͚̘ͮ͌̍͋͟ůͤ҉̻̩̯̩̱͖͚l͙̪̓͊͊ͩ͆͢ͅd̰ͭ̿͆͊͗͑̈̓ͣ͜n̛̠̪͎̙̠̩̳̂̅̒̽͘ͅ'̥͚̔ͣͧ͒̐̂̄ͭ͋͢t̜͛̀̅͆̅̿̿ͣ͠ ̢̼͙͋̿ͅb̵͎̖̹̹̠̩͐͜e̷ͨͧ́̌ͨͭ҉̮̮͠ ̷̡̲̺̲̥̳͛ͥͮ̈ḩ̡̭̦̻̰̼͍͍͔̉ͫ͞a͔̺͉̳͔̦͓͖̿͗͘ͅp̧̤ͦͨ̎̑̕͠ͅp̳̜̻̼ͮ̋̀y͕̟͇͔̳̜͋ͫ̍̓ͭ̏͐̇ ̛̛̩͙͗ͣ́̉̃̑ͪw͖̠̏̒͜ĭ̯̱̋͐ͦ͒̐̆t̷̩̞̦̬ͪ͆ͫ͐̈́h̺̟̮̺͔̩̩̜̲ͧ̽͆̏̊ͪ ̑̊͊͏҉͉͎̪̺̜́y̠̳̜͉̥̘͍ͥ͗ͥ͒o͎̹̭̩̦̽ͩų̖̘̬̭̯̱̯̱ͫ́͟r̤̙͎̺͕̮͋͐ͧ͊ ̝͕̻̰̟̣̃̄̿̇̀̐ñ͚̼̜̞ͥ́e̸̹̯̮̪͚̎̓̂̋ͯ͟ͅẃ̵̷̠͋ͥ̒ ̟̰̺̹̝̽̾̌̽h̳̗͚͔̫̠͔̝̔͗ö̞̙̟́́̆ͅb̦͍͔̦͕̼̭̝̰̉̂̐͜͞b̸͕͖͔͕͚͙ͫͨ̀y̔ͭ͛͏̩͖,̏͊ͫ̓́̒̇͏̶̝̻̤̬̻̳̬͈͘ ̜̼͙̩͉̺ͭ̽̔̈͗͆͢s̺̻̪̺͎̯̮̈́̊ͥ̏͗̾͌́̚͢ê̷̴͔̹̠ͮ̈͗̐͐̈̚͘ẽ̵̫͙̣̖̤̠̏̀iͣ̏͜҉̻̙̘̤̳͔͖͞n̴̮̗̹͓̖̊ͬͯ͗̌ͅg̵̗̞̩̳͕̈̍ ̞̜͉͇͕͗̽ͦͤ͑͐ͬ͒ͧ̕͢ȧ̷̢͔̣̯ͨ̕s̴̥͇̟͚̹̣̹̲̾̽͟͜ ̹̱͚͆̃̀̆ͯ̔͊̆̀͝ỷ̱̜̦͉ͤ͐͆͒ͤͅo͓̠̰̙ͭ͛͞ü̡̠̰͓̻͈̠̪̑̉͗̄̋̒̊ͤ́'́ͣ͒ͨ́ͤ͏̱̻͎̳̞̜̬͕́̀r̚҉̹̞ė̯͍͋̌̋͒̏̅̿ ̟͈͚̰̗͕ͫͪͤ̕ş̶̍ͮ̾͂ͨͫ̔҉͈̭̪ǘ̟̫ͮ͋̌͟ͅp̥̹̝̩͖͕̣̤̍̌ͩͬ́̐̓̚p̝̖̟̝̘̘͈͛͗̍̓ͪͪ́͝o̙͖̣̺̱ͬ̾̽̑̎̾̀̕s̴̫̙͚̩̅͑ͤ̌ͩ̔̎̆e̩͍͐ͧ͑͒ͦ̋̽d̢͉̬̹̟̓͆̄̈́̓͆ͭ̍ ̵̸̼́̀ͯ͆̈ͪ̾ͪ͝ť̙̰̄̉͠o̶̺͕̬͖̗͔͍̩ͩ͐͂͋͂̂̅̔ ̥͎ͩ̾b̸̨͙̣͑̋͘ȩ̜͔̂ͥ͆̇͗̃ͯ͒̚͞ ̨̟̦͕̺ͤͦ͌ͦq̪͙̙̟̱̲̣̿̒͢ŭ͉̰̪̥ͭ̀è̸̹̜̣̱̪̤ͦ̏̄̇̾̊̀̚̕ě̸͆̾̃̚͏͇̩̘̞̲̙͖n̜̹̘̤ͮ͌͐̃̇̌ͯ͆͜͠ ̴̸̠͇̿ẵ͚̦̳͙͌ͨ̍̐̚͘n̴̺̻̼͕̭͑ͦ̌̓̊̒͝d̸̘̺ͬͣ̀̓̊͋͆͌͘ ͪ͌́̒̑̍̅͏͏̯̦͙̳̩͕̩͞a̬̯͍̤̖̼̔̃̍ͮ̍̎ͣͦl͍͔̭̟̟ͧ͗ͥ̄́lͬͨ̊ͯ͒͒͘͏̖̭.͂ͪͦ̑̇̋̓҉̸̭̣͎̱͔̬̹̕

No.268088

>>268086
CHARGE AT AT IT AND SLAM!
'1d10+2'

Roll #1 7 + 2 = 9

No.268089

>>268086
OVERPOWER IT! I AM ROCK!
"Nature compels you!" One last try. Punch it, explode this void!

Roll #0 9 + 1 = 10

No.268090

>>268086
C-comforted? I don't like this! Get out!

Roll #0 2 = 2

No.268091

>>268088
You slam into the legs, made of earth ponies bound togetehr as they stare blankly at you. With your mass, you manage to topple the thing's balance.

>>268089
>10
You manage to free yourself from whatever grabbed your back.
However, it is useless to punch a void, as your hand is just sucked in. Yet…
>
>
>
Some images of a pegasus training with blades flash through your mind, and you suddenly find yourself knowing how to strike efficiently in weak points.

You have temporarily learned backstab.

>>268090
Only when the most vile of hate for hͣ̾ͦ̽ͤ͏̥ē̴͖̝̖̈ͭr͔͍͎̟̼̥͈ͣ͊̂̌ͩ͟͜ͅĕ͏͉̥͖̳͘ţ͈̦͙̫͖̺̩̘ͫ͜i̧͈̝͕̹ͤ̎̽̍ͬ̂̓͘c̮̭͍͔̠͓̤̲ͤ͊ͯ͢s̙̮̬͓̳̣͕͖̩̓ͦ̓͠ fills you do you find it in you to free yourself. There appears to be no way past this.

No.268092

>>268091
"Aaaaaa! I don't like this!"
Back the heck off of that stuff!

"Ria!? Charlie!? Please answer!"

No.268093

>>268091
>>268092
"I'm here, but you don't want to know what else is here with us!"

STAY STROK!
DEMOLISH!
'1d10+2'

Roll #1 6 + 2 = 8

No.268094

>>268092
You are greeted by a wail of voices in unison, and find Ria fighting a monster made of different creatures tied together back in the metal room.

No.268097

>>268091
"What… " Pull out, watch the monitors. Time?
>>268092
"What's wrong with you?"
Natural remedy on her.

Roll #0 4 = 4

No.268099

>>268094
>>268093
Charge at whatever Ria is fighting!
Fervor and Blast it! '1d10'

Roll #1 9 = 9

No.268102

>>268097
The controls are smashed, turning off some of the displays.

Justicia is unharmed, physically.


>>268099
>9
Filled with a surge of power, you blast into the abomination, toppling it.
However, you have failed to separate the individual creatures within.

No.268104

>>268093
You then smash into the arms as it tries to get up. It may have a harder time catching you…

No.268106

>>268104
Backpedal for some distance then charge again!
'1d10+2'

Roll #1 6 + 2 = 8

No.268109

>>268102
Take out my pain stick!
Backstab the creature!

Roll #0 2 = 2

No.268110

>>268102
Shatter! To pieces!

Roll #0 4 = 4

No.268117

>>268109
While your stumbling would normally cause some catastrophic things to happen, the creature's odd inability to properly turn due to the nature of its construction means you managed to remain unharmed.


>>268110
The surge of power leaves you too soon, and you suddenly fall limp as it takes the opportunity to thrash you into the ground.

you are now helpless.

>>268106
You charge right into the legs, further disrupting its ability to balance.

No.268118

>>268117
Get up
"Just a moment! I got too excited for a moment!"

Roll #0 7 = 7

No.268119

>>268118
You manage to roll over and get up nicely, even while blind.

The murmuring and moaning from the ponies, diamond dogs and gryphons stitched together to form the abomination let you judge your area and distance.

No.268120

>>268119
Charge at them again and Shatter!

Roll #0 9 = 9

No.268122

>>268117
Batter those legs!
'1d10+2'

Roll #1 3 + 2 = 5

No.268125

>>268117
Help Justicia up! Natural Remedy!

Roll #0 1 = 1

No.268130

>>268120
your clean strike manages to break the limbs of a few ponies there.

>>268122
And so does your follow up manage to bring the creature down.

It is hard for it to move anymore, as the legs segments seem to have become completely useless. The earth ponies making them up have their bodies completely mangled.

>>268125
>1
Since Justicia is already up, you decide to bring her back then by slapping her with your stick.

You hear a crack. Justicia is collapsing in pain now.

No.268131

>>268130
Attack the arms now!
'1d10+2'

Roll #1 2 + 2 = 4

No.268133

>>268130
"Ow ow ow! Where that that even come from!?"
Get up! '1d10'

Roll #1 1 = 1

No.268134

>>268131
You beat up the pegasi making up the arms. They, unlike the other ponies stuck in walls instead of to each other, can scream, and scream loudly in the agony of you beating their bones to dust.

It doesn't look like the construct can do anything much more.

No.268136

>>268133
WELL
Looks like your legs are pretty badly hurt.

Not only are you blind, you shall be a cripple for now.

No.268137

>>268133
>>268130
"My mistake!"
Natural Remedy, work already!

Roll #0 3 = 3

No.268139

>>268136
"O-oh dear… That doesn't really feel good…"
I still try to get back on my hooves '1d10'

Roll #1 5 = 5

No.268142

>>268134
Is it moving?
Or trying to say anything apart from wailing?
'1d10'

Roll #1 2 = 2

No.268143

>>268137
You just barely manage to at least reinforce her limbs.

>>268139
You had better seek proper medical attention later ,but for now you can walk.

>>268142
No, it isn't.

You do notice a button that was under the countdown screen now flashing, though.

No.268144

>>268143
"Stand still pony."
Are there still abominations around?
Natural Remedy once more.

Roll #0 9 = 9

No.268146

>>268144
Much better.

All that damage you did is reversed, and she won't be needing any more attention. There seem to be no abominations about, but the void remains.

The button is still flashing.

No.268150

>>268146
What about the screen above it?

No.268152

>>268150
Blank, since most of the console was smashed.

No.268154

>>268146
>>268150
"Uh, what's that do?"

No.268155

>>268146
I dust myself off and face to where my companions are standing.
"Is it over? What just happened?"

No.268156

>>268155
"That thing is sort of dead and a button is flashing."

No.268158

>>268155
As if in response, the button is now beeping slightly for you to locate.

No.268160

>>268158
"It's like it wants to be pushed…"

No.268162

>>268158
Hmmm… Walk up to it
"Should I…?"

>>268160
"What do we do? Is there any way out?"

No.268165

>>268162
>>268160
"What if it's a trap?"

No.268166

>>268162
There is none. The spike in the graph indicated formation of the void seconds after you entered the area, blocking you off.

No.268171

>>268165
"We already are in one."
>>268166
Press the button.

No.268172

>>268171
The console slides into the ground, revealing a hidden room behind. It is just large enough to house all of you, and has a screen, showing an image of a unicorn wearing some simple robes.

"Welcome, all of you. I understand that you are here to bring me to justice and rescue the other ponies."

No.268173

>>268172
"Justive… Yeah sounds about right."

No.268175

>>268172
"Wait, you're the big bad aren't you?"

No.268177

>>268172
"Huh? Where is that voice coming from!?"
Draw my sword and point it at the source
"We're here to arrest the criminal wizard that is said to live down here!"

No.268183

>>268172
>>268177
>>268173

The voice is smooth, and sounds that of an educated, calm gentlecolt.

>"Now, note that this is a recording, and I will be unable to answer any of your questions here, even if I wish to. The first thing I wish to talk about, is bees. I understand the absurdity of an 'evil wizard' talking about bees, but I feel that it is important. It concerns the nature of many things, such as perhaps your fate. How do these bees work together so well to build such complex structures like hives, and organize so well? Are their minds linked together in some way? How do they know what the other is thinking, and suddenly know things they have had no opportunity to learn? To us, it is simple to observe for it is written in them since their birth, but what of us? Are we too, working togetehr without our knowledge too construct something bigger? That is what I have to tell you first."

No.268186

>>268183
"Right…" Clench my stick, nervously looking around.

Roll #0 10 = 10

No.268187

>>268183
"Bees? Oh I know! It's instinct that tells them what to do! I learned that from my tea- Oh… right. Recording."

No.268188

>>268183
"So when is this thing going to shut up?"

No.268190

>>268188
"You might not like what happens once it does…"

No.268191

>>268183
>>268188


He, or rather the recording, continues talking.
>"Second of all, I am certain you wish to save these ponies from the suffering they have endured. That, I have made simple for you all to do. You all simply need enter this room, then pull the lever to seal yourselves here. Then, press the green button right here and wait until it is announced that it is safe to leave. You may then pull the lever again to exit this place, but you must remember that the other ponies must be left outside this room to be rescued."

>>268186
It seems safe, at least. For now.

No.268193

>>268191
My ears perk up
"Oh? That's great! That makes things really easy for us!"

No.268194

>>268191
"Well that's easy."

No.268195

>>268194
>>268193
"That kills the ponies, you fools."

No.268196

>>268195
"But… he said it would rescue them!"

No.268197

>>268191
>>268193
>>268194

>"Thirdly, there is one more thing extremely important I must tell you. You absolutely must remember it, no matter what. you will only hear this once, and must, I repeat remember it. Are you ready? The password to deactivate the bomb, in a room inscribed with a giant star, is:

>QQ9 487 56Y

>"There is no use for this password here, but it will one needed in the future, where you may not expect it. That is all. I hope that one day we may meet."


The recording ends.

No.268200

>>268196
"I know how I'd rescue them. A stick to the head. They are too far gone."

No.268201

>>268197
Can I remember that?
'1d10'

Roll #1 5 = 5

No.268205

>>268201
You may forget a detail or two.
But someone else might be able to.

When you are ready, head into the chamber So I can sleep already

No.268209

>>268205
Head into the chamber.

No.268211

>>268197
I rub the back of my neck
"This is nuts! I don't understand!"

>>268209
Limp after him

No.268212

>>268205
Head in and tell the DM to go to sreep

No.268219

>>268209
>>268211
>>268212
As you move in and pull the lever, you are sealed into the room. One of you presses the green button, and you hear some.. noises outside, though you cannot recognize any of them, or even describe them.

Upon pulling the lever again and exiting the chamber, you find.. ponies, completely unharmed, though they all appear groggy and disoriented. You clearly recognise them as being trapepd in voids or as part of the abomnation earlier, yet they are completely unharmed. Even the pony Ria smashed the face of, has his face completely intact. All the voids are gone as well.

None of them can remember anything other than their last memory before being kidnapped, as if it never actually happened. You are all recognized for rescuing them. They're safe and you're all unharmed at least, right?

[END]


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