Let's build the world of S10!
Except we're not using the S10 system any more. Which is just fine, because that lets us take the reins off our imaginations since we don't have to develop these characters, settings, and stories with regards to any game system in particular.
You can edit the master doc to link your own GDocs containing writeups, ideas, snippets, samples, drafts, drabble, what-have-you.
Or, Oh God Not Another Vanity Publish
Yes, it's true, I want to make another PDF with pretty pictures and stuff.
Long story short, my original idea for this was to title it “The Adventurer’s Cookbook” because it was going to contain all the ingredients and templates for constructing an adventure in the world of S10. However, because we are no longer working on S10, we won’t be developing this in connection to any particular game system or mechanics. So, it will contain the stylistic elements of the setting to inspire campaigns and stories.
The other reason it would be so titled is because I also wanted to present the cultures of this fictional world in a unique way: from the eyes of a traveling gourmet. The traditions, activities, and tastes of each society we sample would be characterized by local cuisine, including how it's made, where it comes from, and why it's important. The book would supplement the regular meta exposition with short stories and narrative interludes, either penned by the narrator or transcribed for the reader.
So, it could be literally and figuratively an adventurer’s cookbook.
As an added bonus, we could even reimagine our favorite dishes in this fantasy setting and maybe even include “real” recipes. Add a personal, very human touch, especially since we’re such a diverse group ourselves.
Everyone's got their own ideas for how the world was made and how it operates, but our first thing should be to agree on a certain overall tone or spectrum of fantasy that we want
S10 to occupy.
What we do know is that it was inspired by MLP and retained a level of cartoon-like playfulness. And there are no elves or dwarves. I'm still hardline against overt Tolkien/Gygax elements, and we should also avoid any comparisons to Ironclaw.
That said, I do want to emphasize diversity, not just between races but also inside them. Drudge from one biome will have different ways to their cousins from different climes; there are as many Horks in quarries as there are in mountains; and Drakin have learned to hoard more than gold.
Some thinking points:
Given the highly magical nature of the setting it's entirely possible for higher powers or ascended beings to exert direct divine influence and thus give rise to all sorts of religious traditions apart from whatever "natural" cosmology is intended by the writers.
How do Drudge, Hork, and Zhivur exist and adapt outside of their naturalist origins?
How do Aeon age and pass away?
Where do Humans come from?
Why does MSOB draw every Capra with a bell accessory of some kind?