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ADVENTURE!
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File: 1536889432941.jpg (255.68 KB, 1080x1350, TR - The Oneiromancer.jpg)

 No.701786[View All]

Our heroes have returned from the Shifting Sands, where in a forgotten vault they encountered someone they did not expect: a petrified Discord, god of chaos, now known as Persolus. Seemingly under an enchantment forcing him to always tell the truth, he told the party that he had figured out a way out of the Echoes, but it required freeing him and messing with some sort of egg that was being kept in the vault. Sensibly, the party chose not to trust him, and declined his offer.

From there, they have made their way to Braildorn, one of the few places in the Echoes that most closely resembles modern society. However, while they sought respite within its walls, they soon found their troubles were far from over: Lysander, an ambitious and greedy dragon with significant influence in the Echoes, saw to the kidnapping of their friend Violet, replacing her with a spy to study the party and assess them. The party soon rooted out the spy and followed a trail of clues (including striking a tenuous alliance with the nefarious Tiger Clan) which eventually led them to Lysander's ship, the Lady Luck. From there, they proceeded to fight their way to Lysander himself, rescue Violet and take the Lady Luck for themselves - which was not a ship at all, but rather an enchanted construct called a Sanctuary. They soon found that overtaking a Sanctuary did not come without its failsafes, however; the Fulcrum, a unique magical object that controls a Sanctuary, was bound to Lysander and Lysander alone, and no one else could use it without risking severe mental harm or even death.

Via one of their newfound acquaintances, however, they may have figured out a workaround. Fumblemore, a bumbling but good natured wizard, knows of a way to break the Seal of Dominion, but it is a dangerous ritual that requires the participation of the entire group; their spiritual forms would entre the Fulcrum, according to Fumblemore, and have to physically bypass whatever defences Lysander has placed.

Meanwhile, the party have made themselves quite busy while in Braildorn:

Hermodur has accepted a contract to hunt down a creature plaguing the town's citizens, a particularly large and intelligent balaur known as the Beast of Braildorn.

Norv has expressed his interest in performing a courier task for Carnifex, a servant of Black Pudding. He has also commissioned a new sprayer to be made for him by the master craftsman Hadrian, which has dug deep into his pockets.

Silver and Rabi, now officially an item, wish to aid a farmer who's been having a strange problem: non-hostile zombies come down from the hills every night and taint his crops, targeting his farm specifically.

Violet, having experience in ousting warlocks, has shown interest in pursuing a terrible sorcerer known as the Oneiromancer, who has enslaved a small fishing village on the other side of the Broad River.
1346 posts and 46 image replies omitted. Click reply to view.

 No.706130

>>706126
>>706127
>>706128
>>706129
Unfortunately most of the good stuff is kept under lock and key. You don't manage to find much more than about 5 bits each in the spare uniforms' pockets, and Norv doesn't find anything at all. Violet, still deprived of a weapon, has to settle for taking a big piece of wood as a makeshift club.
>+15 bits

>>706127
You sit down and focus, leaving your body behind you as you step into the astral plane. You move out of the storage room and higher up into the watchtower where you're being held. There's a hallway you have to pass through before coming to the watchtower's central room, and then there is an exit to Braildorn. There don't seem to be too many guards on duty right now, but still enough to pose a problem; you count at least a dozen of them, two of which (a saurian and a minotaur) are heading towards the storage room to investigate the sounds they heard.

>>706129
While you don't find a proper weapon, Aurora wordlessly offers you her sword in case things get ugly.

 No.706131

>>706130

Keeping a watchful eye from the dark, i continue to try and find anything of note among the prisoners' things
[1d10] Search

Roll #1 10 = 10

 No.706132

>>706130
Zunden lets out a low growl, kneeing one of the storage chests in an attempt to pop the locked container open.

[1d10] g i v e

Still, she keeps a attentive ear(socket?) to the door, as not to be ambushed by aproaching guards.
[1d10] perception

Roll #1 1 = 1 / Roll #2 9 = 9

 No.706133

>>706130
I pass my kukri to Violet. "Here. You'll need this more than me. I really don't plan on using it on anything living, so hold onto it for now." Turning back to the stuff, I continue trying to find something both not locked up and worth taking.

[1d10]

Roll #1 7 = 7

 No.706134

>>706130
Rabi makes note of the guards he sees on his way through the tower, trying to piece together the best route of escape. Upon passing by the guards on their way to the storage room, Rabi slips out of astral projection and awakens with a start.

"Two guards coming- a minotaur and a suarian. They're probably investigating a noise."

 No.706135

>>706132
"Easy, Z," Violet says in a low whisper. "You're gonna get us caught…"

In the dark, you miss your kick, instead banging your shin painfully against the table corner.
>Zunden takes 5 wounds 1 hit

>>706131
>>706132
>>706133
>>706134
Silver finds a keyring on the wall that unlocks the chests containing most of the confiscated weapons.

>>706131
Searching the weapons cache, you find half a dozen vials of what is almost certainly venom. They are stored alongside a wicked looking dagger with a short curved blade, easily concealable, presumably belonging to a rogue that was caught at some point. While the dagger doesn't seem to have any unique properties, the venom, to your mildly trained eye, looks quite potent. You also find a set of what look like lockpicking tools, kept in a neat leather pouch with a strap.

>>706132
Aurora looks annoyed at you ignoring her, taking up the sword herself.

While you notice the dagger Silver's found, your attention is also drawn to a heavy wooden cudgel at the bottom of the chest. Its head is weighted with bands of black iron, making it a formidable weapon.

>>706133
She puts the plank aside and nods as she takes the kukri, tucking it in her belt. "Thanks," she says with a nod and a soft smile.

Among the cache unlocked by Silver, you find a unique set of weapons: a pair of black wooden tonfa, with both the side handle and the end of the weapons having leather straps around them, making them usable both as intended and essentially as a pair of clubs.

>>706134
There only seems to be one way out from what you can see. You'd have to either try to flee or fight your way through the guards.

Violet nods and readies herself. "We should run for it," she whispers. "If we take them out even more will get suspicious."

In the chest Silver busts open, you find an elegant weapon that seems to appeal to you: a slender bolt-action rifle with carvings all along the sides. You sense a magical affinity with the firearm; it's almost certainly enchanted. Searching further, you also find a bandolier with ammo for the rifle.

>>706132
The footsteps are growing louder. They're coming in any minute now.

 No.706136

>>706135
I pick the tonfa up and look them over. Man. These things are kinda weird, but they might make decent nonlethal options. Way better than a blade at least. "Yeah, I'm with the running option. I really don't want to have to hurt these guys any more than we have to."

 No.706137

>>706135
Rabi looks the gun over with a curious gaze, and looks over the ornately-carved rifle. Slinging the enchanted rifle over his shoulder and strapping the bandolier around his chest, he'll look to Violet and nod a little.

"There's a dozen in total- and these two look pretty tough. If we can justy get around them, we can work our way to the central room."

 No.706138

>>706137
"Dang. That thing's pretty swanky. I don't think I've ever seen one of those in person before."

 No.706139

>>706135
Zunden hisses as her her shin stings, knocking her out of her anger somewhat.

"Zorry…"

she whispers to Violet, turning to Aurora,

"Zorry az well. I don't feel comfortable uzing bladez on an anozher perzon."

She eyes the cudgel, taking it and feeling it's weight.

"Zhiz zeemz zafer, comparably. Razher knock zhem out zhen kill zhem."

>>706137
"Do you know a way out zhat could avoid zhem? We need to get moving."

She says with a bit more energy, feeling more comfortable having her possessions back.

 No.706140

>>706135
"Hmm.."

intrigued by the vials and dagger, i slip my shivs away and take up the dagger.

"My, what an excellent find.. And by the sound of things i may yet need it."

>>706137
"I may yet be able to incapacitate one of them, though the other would need to be silenced quickly after."

"Running past them may also work, though i don't like the odds of escaping past a dozen guards.."

 No.706141

>>706136
>>706137
>>706139
>>706140
Aurora admires Rabi's new rifle from afar, while Violet concentrates on more pressing matters. "So, take these guys out then make a dash for it. Ready now…"

The two guards come stomping down determinedly, holding lanterns to see in the gloom. Spotting all of you immediately (sans Silver and Violet), the minotaur springs to action, trying to tackle the closest available party member, which happens to be Norv.
[1d10]

The saurian runs to the bell on the wall next to him and starts ringing it. A deafening clangor rings out throughout the watchtower, and you hear the guards starting to mobilize. Aurora curses and swoops in to bash him upside the head with the sword's pommel.
[1d10] Bonk

Violet starts maneuvering behind the duo, leading the way out, looking back at you panickedly as all hell threatens to break loose.

Roll #1 7 = 7 / Roll #2 6 = 6

 No.706142

>>706138
"Honestly? I haven't gotten my hooves on one either. It's definitely… magic. I've got no clue how, though. Let's hope I can work it right if the time comes."

>>706139
>>706140
"For the two coming to us? We'll have to go around or through them. Once we're past those, we might have a chance to sneak around some of the others."

 No.706143

>>706141
I gulp, ducking low as the minotaur charges me in an attempt to trip him up and make a break for it.

[1d10]

Roll #1 7 = 7

 No.706144

>>706141
Not wanting to up and shoot someone just yet (and not fully sure how guns work either), Rabi opts for firing a dark bolt of magic at the Saurian.
>Magic Bow: [1d10+2] (Knockout)

Roll #1 3 + 2 = 5

 No.706145

>>706141
Hiding behind the entryway, i apply a dosage of Midnight oil to the new dagger, before slashing at the saurian guard.

[1d10] Sleep serum

Roll #1 2 = 2

 No.706146

>>706144
As soon as he fires the dulling arrow, Rabi tries to bolt around the guards.

 No.706147

>>706142
>>706141

"Let'z opt for zhrough!"

Zunden says, dashing ahead out of the room.

 No.706148

>>706143
You dive to the ground as he charges you,, tripping him up in the process. He barrels straight into a shelf full of confiscated trinkets, momentarily stunning him.

>>706144
Your shot goes wide as you struggle to fire off a hasty bolt.

>>706145
You pounce at him, but your dagger is deflected by his scales. He reflexively elbows you in the face, knocking you backwards.
>Silver takes 3 hits

>>706146
>>706147
>>706143
>>706145
Aurora knocks the saurian to the ground, leaving him dazed but not unconscious. She follows you all out of the room in a rush as the two guards recover.

You make your way down a narrow stone hallway as quick as you can. Shouts ring out from behind the door at the end of the hallway as guards set up between you and the main gate, blocking your shot at freedom. Moving through the door, you find six guards guarding the path, weapons trained on you. It sounds like the other four are on their way down, being a level or two above you. Three of them are equipped with muskets, while the other three have spears. You recognize a few of them as being part of the retinue that accompanied you.

The spearmen huddle together to guard the door as the musketeers open fire on you, targeting Rabi, Norv and Aurora.
[1d10] Rabi
[1d10] Norv
[1d10] Aurora

Aurora tries to dodge the shots.
[1d10]

Violet starts trying to flank from the shadows, creeping to the side of the spearmen formation, keeping an eye on what you're doing.

Roll #1 1 = 1 / Roll #2 8 = 8 / Roll #3 6 = 6 / Roll #4 9 = 9

 No.706149

>>706148
I yelp as the muskets roar, not slowing as I try to dodge, dip, duck, dive, and dodge the bullets.

[1d10]

Roll #1 7 = 7

 No.706150

>>706148
with the hail of riflefire directed at the others, i take the chance to follow Violet, flanking along the side opposite of her in an effort to get behind the formation.

[1d10] Stealth

Roll #1 6 = 6

 No.706151

>>706148
"Oh, cripes." the stallion says, trying to fling a fireball a the huddle of musketeers. He's not aiming to kill anyone, but to keep them from getting anymore shots off.
>Fire Bolt: [1d10+2] [1d10+2]

Roll #1 9 + 2 = 11 / Roll #2 3 + 2 = 5

 No.706152

>>706148
As the spearmen approach, Zunden entangles one with oily black tentacles, hoping for it to prove a distraction as she keeps trying to dodge her way forward.

>Prowler's Snare: spell, recharge 3; Conjure shadowy tentacles to bind a target in place, rendering them immobile for 1d3 turns. On a crit, this roll also gets a +1 bonus, but the effect cannot last more than 3 rounds. A Snared target may roll to break free of the spell, and doing so counts as an instant action if successful. Larger targets, as well as those tainted with dark magic, may be more resistant or outright immune to Snare.

[1d10]
[1d3]

Roll #1 7 = 7 / Roll #2 2 = 2

 No.706153

>>706152
[1d3]

Roll #1 1 = 1

 No.706154

>>706149
You try to dodge the musket trained on you, but aren't fast enough and take a shot to the arm. Gritting your teeth, you power through it, still standing despite the throbbing pain in your left arm. Violet freezes as she sees you get hit, almost compromising her position for a moment, but she tears her eyes away and keeps moving towards the quasi-phalanx.

>>706150
You take cover amidst the sudden chaos, flanking them from the opposite side undetected.

>>706151
You drop to the ground and completely avoid the shots, retaliating with a raging fireball. The musketeers scatter as the fireball explodes violently in their midst, breaking their formation. The three are knocked prone by the blast.

>>706152
You reach out, your right arm becoming enveloped in black tentacles that snake out and wrap around one of the spearmen, binding him in place.

>>706149
>>706150
>>706151
>>706152
Aurora flies up to the low ceiling, narrowly avoiding taking a bullet to the wing.

The snared spearman tries to break loose of his bindings.
[1d10]

The three musketeers try to get up.
[3d10]

One of the spearmen moves forward and attacks Zunden.
[1d10]

Aurora tries to attack the remaining spearman, while he stabs at her in turn.
[1d10] Aurora
[1d10] Spearman

Violet stalks the spearman targeting Zunden, eyes narrowing as she twitches like a cat about to pounce.

Roll #1 10 = 10 / Roll #2 1, 6, 4 = 11 / Roll #3 3 = 3 / Roll #4 5 = 5 / Roll #5 3 = 3

 No.706155

>>706154
Dispelling the tentacles as the spearman breaks free so quickly, Zunden takes the now open hand to grab her cudgel and hit the charging spearman in retaliation.

[1d10] assuming it's a single weapon so DC-1, nonlethal intent

Roll #1 2 = 2

 No.706156

>>706154
I yelp again as I take a bullet right to my good shoulder, gritting my teeth to try and push past the pain. Pulling out both of the tonfa, holding one with my bad arm, I try to clonk the spearman attacking Zunden on the noggin.

[1d10][1d10-1]

Roll #1 6 = 6 / Roll #2 1 - 1 = 0

 No.706157

>>706154
Rabi rolls back up to his hooves and, aiming to keep being nonlethal, throws a punch at the one going for Zunden.
>[1d10] pls no hit lizor

Roll #1 3 = 3

 No.706158

>>706154

reapplying a coat of oil to the new dagger, i strike at the musketeer getting back up, before making an attempt to dart back into cover
[1d10] Sleep serum

Roll #1 1 = 1

 No.706159

>>706155
The spearman rips off the tentacles just in time to blocks your cudgel with the haft of his spear, retaliating with a jab to the chest. Luckily, he isn't able to drive it too deep, but it still leaves a nasty flesh wound.
>Zunden takes 3 hits

You crack the other spearman over the head with your cudgel, knocking him flat on his butt. His head spins.

>>706156
He reactively bashes you in the jaw with the spear haft, knocking you backwards. You feel dizzy.
>Norv takes 5 hits, helpless

>>706157
He headbutts you as you go for a punch, sending you staggering backwards. You've got a nosebleed from it.
>Rabi takes 3 hits

>>706158
As he gets up, he sees you coming and slams you in the chest with the stock of the musket, knocking you to the ground.

>>706155
>>706156
>>706157
Aurora stuns the spearman with a pommel blow. She seems to be getting good at that.

Only one of the musketeers manages to get up, hastily reloading the weapon.

Violet jumps onto the remaining spearman, wrapping her hooves around his neck, choking him out. When he finally slumps over, she leaps off of him and immediately dashes to help Norv up.
[1d10]

Aurora casts a strengthening spell on Silver.
>Silver is Bolstered

The other two musketeers still struggle to get back up.
[2d10]

One spearman is out cold, while the other two are merely stunned, trying to recover.
[2d10]

With them out of the way, you have a clear shot at the exit now. The footsteps from upstairs are getting louder. You can hear Fergal barking orders, though it seems he's trying to delay them as long as he can.

Roll #1 4 = 4 / Roll #2 5, 6 = 11 / Roll #3 6, 7 = 13

 No.706160

>>706159
I groan and rub my head. Well. That didn't go like it did in my head. Weakly, I try to help Violet help me pull myself back to my feet.

[1d10]

Roll #1 9 = 9

 No.706161

>>706159
Seeing Norv get up on his own, Zunden moves towards the exit, casting healing magic towards herself and her allies.

[1d10] healing bonds: Zunden, Norv, Rabi

Roll #1 2 = 2

 No.706162

>>706159
with the wind bunted out of me, i quickly manage to recover, aided by Aurora's magic
>Recover

 No.706163

>>706159
"Fantastic job!" he shouts to Aurora, before deciding to try and give the bolt-action a shot. He fits one of the rounds into it, and tries willing it to split apart like he would his magic arrows, before pulling the trigger.

>Magic Gun? [1d10+2] (Split: targeting a couple of the musketman's muskets)


Roll #1 3 + 2 = 5

 No.706164

>>706160
You shake it off and grab her hoof, hauling yourself back up. Your vision clears. She winces at the sight of your bullet wound, wordlessly draping your left arm over her shoulders and helping you half walk and half run out of the watchtower.

>>706161
Distracted by the aching pain in your chest, you can't focus for long enough to cast your healing spell.

>>706162
You shrug off the blow, pulling yourself back up and run for it with the rest of the gang.

>>706163
She smiles a little and nods to you.

You're not entirely sure how to work the rifle, but you try your best, loading in a round and working the bolt on the side. Taking rushed aim, you fire. The runes on the side light up like your bow, and a rush of blue smoke billows out of the muzzle. As the musketeer finishes reloading, your bullet pings off of it, knocking it over, and ricochets into another musket to the same effect before sinking into a wall.

>>706160
>>706161
>>706162
>>706163
With the path clear, you make a mad dash for the exit, not stopping once to look behind you. You can hear them chasing you, and musket shots ring out as they fire on your whole group. You're out of the jail for now, but you're not out of the woods yet. Violet beckons for you to follow as she dips into an alley, trying to lose them amidst Braildorn's spidery streets. Aurora flies up and perches behind a nearby chimney in an attempt to hide.
>roll navigation in order to try and shake off the guards

 No.706165

>>706164
"I'll probably be fine," I assure Violet, quietly panting. Still, I don't pull away. Hopefully we can manage to lose the guards, but I feel like they know these streets better than we do.

[1d10]

Roll #1 4 = 4

 No.706166

>>706164
Zunden hisses again, rushing foward and navigating the streets.

[1d10]

Roll #1 2 = 2

 No.706167

>>706164
taking note of Aurora's flight, i extend my wings and follow suit, looking for a roof to hide on and keep watch for the others
>bounce

[1d10] hide

Roll #1 9 = 9

 No.706168

>>706164
"H-Hey… that actually worked!" he shouts, a tad surprised to see that happen. He slings it back over his shoulder and looks to the others.
"Let's get on out of here, yeah?"
>Navigation, don't fail me now![1d10+1]

Roll #1 3 + 1 = 4

 No.706169

>>706165
I pull my Good Luck Charm out and squeeze it in my good hand. Come on, let us get through this.

[+5]

 No.706170

>>706165
>>706166
>>706167
>>706168
>>706169
You run through the many alleys of Braildorn, leading the guards on a wild goose chase. You start to notice something as you move: the usual wanted posters that line the walls occasionally, which usually depict either the Oneiromancer, the Beast of Braildorn or Mad Dog Morganne*, now depict you. Artistic renditions of your faces line the streets, although apart from Violet and Hermodur, you are not named due to a lack of information. The reward for each of you is 300 bits.

Norv starts to recognize certain landmarks, gaining his bearings. He rushes to the head of the team, while Aurora and Silver follow from above, flitting from rooftop to rooftop. More and more guards start to join the chase; it feels like the entire garrison are on your tail.

Eventually, Norv finds what he's looking for; a single closed sewer grate, one of many entrances into the sewers connected to the Downs. With little time remaining, you quickly open the grate and head down into your old stomping grounds, staying put as the guards pass overhead. After what feels like an eternity, they disperse, giving you a moment to breathe. You are now back in the sewers of Braildorn, bringing back bad memories of the past few days. If you wander enough, you should be able to find your way to the Downs, where the guards won't follow.

>*The notorious leader of the Bloody Mummers. You've heard whispers of her before, though have yet to encounter her or her gang outside of your first day all the way over in Ironbrook. It feels like a lifetime ago now.

 No.706171

>>706170
I take a second to catch my breath. "Always seems like I'm drawn back to the damn sewers," I say. "Let's hope we don't get lost before we make it back to the downs. Someone kept us from exploring as much as we could have, so I'm not sure how good I'll do leading us through it."

 No.706172

>>706170
with the sound of the guard fading, i breath a sigh of relief.

"Given the alternative, i suppose the sewer isn't all bad. But what now? As Fergal said, our ship is filled with guards, likely doubly so after the breakout.."

 No.706173

>>706172
"Maybe do what Lysander did and threaten them with the fact that we're about to leave the water and they'll be trapped in the air? I doubt they'll be as desperate as we were."

 No.706174

>>706170
>>706171
>>706172
"Hrm… cause a distraction elsewhere? It'd give us an opening?"

 No.706175

>>706170
Zunden grabs a poster of herself as they rush, taking it as a souvenir.

Zunden pants,frowning as her stomach aches painfully,

>>706172
"I am zhinking… if we can get to ze ozher zide of ze river, I could draw ze boat to uz. Zhere are likely on ze zhip itzelf, morezo guarding ze dock. Zeperated zhey'd be lezz trouble."

>>706171
Zunden searches her bag briefly, pulling out the compass,

"Zhen we made a good inveztment earlier. Let uz go to ze alchemizt, zhey are unlikely to zell uz out, we can zell her mozt of ze Beaztz' materialz, and zhen make our way to ze oppozite zide of ze dockz from zhere."

 No.706176

>>706173
"True, the shock of the ship flying would be enough to send most of these guards running, though flying the ship is only half the trouble. There's still the matter of fighting our way onto it for Zunden to command.."

>>706175
"Ah, that would work quite well! And with the guards seperated, dealing with the remaining group and flying off would be much simpler."

"There is the question of piloting the ship still.. Are you going to be alright, moving it that much? It was quite the shock trying to simply set the ship down, let alone moving it to this degree."

 No.706177

>>706172
>>706171
>>706174
>>706175
Aurora looks slightly horrified at where Norv's brought them, but says nothing. Violet starts thonking. "Well, we're on the shit list now, so we'll probably have to wear these horrible disguises everywhere. Not much of a disguise either. Anyone could tell who we are. Looks like we really are gonna have to get out of here… But how? We can barely move the ship as it is…" She looks thoroughly vexed as she plods through the sewers.

>>706173
Aurora nods thoughtfully. "Not as desperate, and nowhere near as competent. These guys are garbage. If they're the best Lysander has to offer, he's not much of a threat at all."

>>706174
"A distraction might work, but depending on how many are guarding it, we might just have to fight our way back on. Hmmm…"

>>706175
"There's an idea." Violet perks up. "Carnifex can be nasty, but she's not as rotten as her master. She might be able to help us out."

>>706176
>>706175
"I wasn't going to say it," Aurora chimes in, "but I was thinking the same. Controlling the ship looks almost impossible. Are you sure you're up to it, Zunden?" She looks worried.

 No.706178

>>706176
>>706177

"I would… like a meal firzt. Perhapz Carnifex would have a potion for zhat."

She says, clutching her stomach,

I waz able to guide it along ze river zome four or five dayz ago, when everyone had went to bed-"

Zunden says, blushing as she briefly glances first at Rabi and Silver, then at Norvegicus and Violet,

"-If I ztick to ze river and not flying it, it zhould be eazier. I've even been able to zummon one of ze zervantz of ze Fulcrum."

 No.706179

>>706178
"We just picked up a lot of bits, I'm sure we can get some. If you start feeling a little weak, just tell me."

>>706177
"Hrm… maybe we can give it some time? See where they look? I'm really just used to running off into the desert…"



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