Violet admires the sprayer. "Wow. That's actually pretty fancy. Good catch." She notices a little fancy H carved into the stock. "Oh, Hadrian made this one, did he? Can't have been cheap."
"What now indeed," says Violet, deep in though. "…We should head north, I think. With Dawn and Carabas gone, we don't really have any leads on where Lysander could be. The Swap Meet is coming up soon, and if we're heading to the Weeping City for it, then the Dreaming Spring will be on the way. We could make progress on freeing the swamp spirit, if you still intend on that."
Aurora looks perplexed. "Swamp spirit? What swamp spirit?">>706561>>706563
You watch from afar as your body recovers. On some level, you feel like you can still move around and talk, although your concentration is split between the ship and your body. It is difficult to maintain this.>>706560>>706562>>706566>>706566
Copperhead Rifle>ranged, catalyst, crits on 9+
A bolt action rifle with a magical enchantment, bearing a snake motif in its decorations. Once the property of the notorious bush ranger Müler, the weapon can only boast limited ammo, but packs a powerful punch, enchanting its shots with arcane energy.
The Copperhead can only be shot 4 times before needing to be reloaded. This is automatic and takes 1 turn. While using the Copperhead, you have access to a unique skill:>Surge Shot: spell, ranged, recharge 2; You overload the Copperhead with magical energies, firing off a wildly unpredictable shot. Autocrits, but critfails on a 4-.
>looks like the Serpent Heavy Rifle in pic related
An extermination device designed by the master craftsman Hadrian. It consists of the main body of the device, a backpack and a bandolier. The latter comes with eight small cylinders for loading into the backpack, which are in turn connected to the Sprayer's body. The Sprayer is subtly enchanted, being extremely durable, able to hold almost any liquid or gaseous substance without corroding. This makes the Sprayer an extremely versatile tool, and could potentially be a deadly weapon with some creativity.
Pocket Venom (x6)>target takes 1 hit/round for 3 rounds or until helpless. Amount can stack with itself. Wears off after 5 successful attacks.
Small glass vials of deadly venom. Intended as coating for an assassin's blade, this venom, whose origins are unknown, will help ensure a kill on even the largest of foes. Beware; the venom does not last long, and will wear off after prolonged use.
In addition, while using the Fulcrum rings, Zunden has access to two unique skills:>Dominion: spell; You reach out to the Sanctuary and attempt to manipulate it however you wish, essentially attempting to gain control over the construct. Failure to do so may have catastrophic consequences, and can result in pain or seizure for the user.
>Call Servitor: spell; You summon one of the phantasms dwelling inside a Sanctuary, calling it to your side. These entities may only communicate their thoughts to you, and cannot speak directly. Servitors count as taking up a minion slot. On a critfail, control of the Fulcrum is broken, and the Servitor turns hostile if they are not accustomed to your presence.