[ art / co / ot / q / qt / v ] [ 3dpd / unf ] [ g / sic ] [ countdown / hyperindex / linkboard / quest archive / stream ] [ Hamburger Time Calendar / MLPG Beacon / Donate / Game & Mumble Servers ] [ Rules & FAQs / Credits ] [ Mod ] [ home ]

/q/ - Quest

Password (For file deletion.)

  [Go to bottom]   [Catalog]   [Return]   [Archive]

File: 1477101001081.jpg (252.46 KB, 1100x1300, christophe-vacher-stormbre….jpg)

 No.678963[View All]

The small tidal cave system known as Alcatel Grotto has been reported to be host to eldritch activity by the locals of the area. Whispers have circulated of shadowy, shapeless figures seen entering the grotto at sundown, and of unearthly wails and screams heard during the witching hours. A group of sellswords from all walks of life have been hired to investigate this grotto and discover the truth behind the rumors - and to put an end to their source, if possible. Who will answer to this call?
95 posts and 8 image replies omitted. Click reply to view.


(resist is an instant action)



Meaning you can take another regular, standard one this turn, Pyrite.

<would help to have to you in chat, tbh>


You are unable to avert your gaze in time. You feel yourself being puppeted, your spiritual body not your own momentarily. Instead of showing the locket, you drop it and float to her side, joining her in combat. To your horror, you find yourself conjuring a magical bolt, firing on your own allies.
>enchanted for 2 turns: roll DC7 to break free and end the spell early

You manage to avoid being controlled by the lure, looking away as you blindly fire an arrow at Equinox. Your arrow finds its mark, striking at her throat. She recoils from the blow, turning her attention to you.

You resist the alluring glow as you ready a green powder bomb, lobbing it at her head. She canters backwards from the impact, looking stunned for a moment.

You avoid the hypnotic lure as you pick up your companion, keeping her safe.

Equinox shakes her head, recovering from the impact of Blight's grenade. Meanwhile, you see a bolt of dark red magic manifest at her side, firing directly at Veirvar.
Magic Bolt: [1d10+1] [1d10+1]

Roll #1 10 + 1 = 11 / Roll #2 10 + 1 = 11


>addendum: a successful roll allows you to take a turn immediately after


With her thoughts in total disarray, only feeling them get more chaotic with that attack, Prancer tries to get herself back in order.

>And then I roll a 6


Roll #1 6 = 6


>forgot to add vapor bonus last time

Blight scowls under her mask as her companion bends to the will of the twisted siren, but she does not relent.

"You have blinded my ally, now I blind you!"

[Blinding Gas] [1d10+2] ranged, damage +1

Roll #1 1 + 2 = 3


File: 1477183500821.webm (1.36 MB, 640x360, critfail with lowered DC.webm)


(Apologies, one second)



The griffon was nowhere near pleased when he saw the energy manifest at the mutated unicorn's side. That looked like dark magic to him. Something one would definitely not wish to be arouuuuooohgoditwasheadingthisway.

Seeing how fast it was approaching and knowing from experience that impact was imminent, the griffon flapped his wings, but didn't dash to the side. Instead, he flew backwards, giving himself enough time before the magic collided with his body to take one more stray shot…:

>Normal ranged attack:


Roll #1 8 + 2 = 10


Pyrite huffs a little bit as he shakes off the lure, and paws at the ground a little before readying a strike. He notices the magic bolt form up and fire towards Veirvar, and he gallops over to fling himself in the way of the blase (Protect: Veirvar)
He shrugs the blast off as best he can, before picking his shield up in both forehooves and smashing it into Equinox's side
[1d10] Slam

Roll #1 10 = 10


Try as you might, you can't break free of the spell. You continue to help Equinox with your magical abilities, this time channeling her with a healing spell.
[1d10+1] Heal

You try to prep another grenade, but you mistime it and it goes off in your own face, blinding you momentarily. Equinox takes the opportunity to lunge at you, running you over with her charge.
>Blight takes 5 hits, helpless

You manage to let loose another arrow before getting struck by the magic bolt, sending you spiraling to the muddy ground. As you look up, you see that you shot it right in the eye socket, causing her to flinch and fall to the ground for a moment. She gets right back up.

Seeing your ally fall, you rush to his side, keeping him guarded as you ram into Equinox with all of your strength. You crack her ribs, causing her to shriek in anger.

Her horn lights up again, this time targeting the black slime on the walls of the cavern. She walks backwards as it begins to coalesce at her side, calling on one of the formless spawn you encountered earlier. It seems to take her a while to do so, and her conjuring could be interrupted.

Roll #1 1 + 1 = 2


Blight takes a needle and injects into into herself, trying to boost her strength to once again get up.
"This needle is for me. Finally."

Roll #1 8 = 8


Prancer watches as her spirit form betrays her once more, going to try and heal the creature. With her thoughts in chaos, she simply watches, unsure if this would even work.

>pass since breaking free anyways


>rolling since you seem to want me get below 7 again

Roll #1 2 = 2



"You have my thanks!" - the griffon shouted to the earth pony with relief, having been saved from taking the blow by a definitely tougher and better-armoured companion - "Let me show you something in return."

Having said that, he proceeded to muttere under his breth an incantation both arcane and divine while he drew yet another projectile from his quiver. As he positioned himself somewhat behind the knight, his arm flared with white light, coalescing around the arrow this time. As he set it in motion, translucent chains of energy manifested, following it behind.

They were to grow brightly with life force of the damned creature, were they to pierce its hulk alongside the flesh-boring arrow-head.

The chains would then, at the sign of the griffon's claws, be bound to the stallion, granting him a breath of relief in the justice to be served with cold steel.

>Lifelink: Weapon, recharge 3 after effect ends; Shoot a special ammo life-linked to you or someone in your party. For every wound of damage inflicted on the affected target, restore one wound or hit on the linked ally. The link lasts 3 turns.


Roll #1 10 + 2 = 12


Pyrite Huffs a little, and gets a running start after the "unicorn". He delivers a hard body-check, before attempting to pin her down

Roll #1 7 + 1 = 8


You take your medicine and get back up.

You channel your divine magic into the bow, letting loose a decisive shot that hits Equinox in the leg, burying deep into her flesh. She drops the locket she carries instinctively, and the slime bubbling up next to her melds into the mud as her concentration is broken.

You manage to throw off the spell, retaliating by reversing the healing magic and dealing a terrible lacerating wound to Equinox. She screams in pain, thrashing about blindly as she tries to right herself. In her blind agony, she steps on her locket, crushing it underhoof.
>the spell is broken

You slam into her again, but she is even larger than you are and does not budge. The pummeling you received while saving Veirvar is beginning to get to you, and you falter and fall.

Equinox stares at the shattered locket blankly for a moment, quivering in rage and stomping her hooves before baying in fury. The slime gathered near her runs up her hooves, melting and reforming into razor sharp claws. It spreads even further up onto her back, sprouting into bony black wings with a hideous cracking and splintering noise. She spreads them out, ascending into the air and regarding you all with newfound rage. Her horn alights once more, now wreathed in black flame.


Equinox swoops at the party, swinging her abyssal claws at Veirvar.

She follows up by firing a beam of shadowy fire at Blight.

Roll #1 7 + 2 = 9 / Roll #2 9 + 2 = 11 / Roll #3 2 + 3 = 5


Pyrite stumbles a little at the end of his charge, slamming into the ground with a wheeze. He lets out a determined snort, ignoring the magical blast to his side and trying to rise back to his hooves
[1d10] Giddyup

Roll #1 4 = 4


"A beast infernal! Perish in the same flame from which you were born, fiend!"

she tosses her another cloud of powder at the siren, blinding it

[Blinding Gas] [1d10+1] Ranged

Roll #1 5 + 1 = 6


Seeing herself freed, and the locket crushed, the spirit silently sighed and figures might as well do what the others are doing.

She has her horn glow a neutral white, trying to use her TK to grab the creature and slam it against the wall/ground. Or hurt it in similar fashion.



Roll #1 4 + 2 = 6



The griffon's heart skips a beat as it regards the terrriying monstrosity, having a definite moment of doubt whether that party can handle such an adversary.

As he sees it spread its wings and begin to ascend towards him, he realizes that not all of the warriors aboard will be able to reach it in such staate. Hece, seeing its attention is on him, he roared wildly, like the predatory bird he was, tossed the bow on his back and fell down upon the enemy, as if it were his prey, his talons full of divine lightning.

"In the depths of the pit with you, foul creature!"


>Climatically using divebomb bonus from griffon's flight


Roll #1 8 + 3 = 11


You're still too winded from the attack to get back up.

You barely manage to avoid getting scorched by the beam, retaliating with a white powder bomb to her face. She struggles to shake it off, blinded for a while.
>+2 to attacks targeting Equinox for 2 turns

You don't manage to get a hold of her. She is too large and too erratic for you to be able to manipulate. Perhaps the stalactites could be broken off and used against her?

You charge yourself up, flying into her at full force. The magic surrounding your talons explodes in a dramatic display of gold and white, sending her careening to the cavern floor.

Equinox thrashes about, pulling herself right back up with a snarl.


You charge yourself up, flying into her at full force. The magic surrounding your talons explodes in a dramatic display of gold and white, sending her careening to the cavern floor. She grabs onto you in the process, clawing at you and bringing you down with her. You ache all over and are bleeding profusely, but apart from that you're okay.
>Veirvar takes 5 hits, helpless


Blight laughs, pointing to herself,

"Many fall in the face of chaos. But not I! Not today!"

She tosses another bottle of green powder, intent on preventing the creature from ever having a chance to recover

[Disorienting Blast] [1d10+3] Ranged, Single

Roll #1 1 + 3 = 4


Pyrite scowls a little as he slumps back over, and tries to rise back to his hooves again with a loud grunt



Roll #1 6 = 6


Seeing Veirvar get shot down, Prancer's spirit floats over to the griffon. She just smiles, reaching into him to touch his soul and channel positive thoughts.

>Heal on Veirvar


Roll #1 5 + 2 = 7



It was this odd mix of feelings. As if both pain and triumph roared in one's veins. Was this how the race's legacy screamed to its decendants?

Though aching, having succeeded more than he bargained for, Veirvar attempted at first a rather un-hero like crawl away from the dangerous foe.

>recovering from helplessness

>might as well pass it due to the roll above, but let's have one anyway. Maybe i'll critfail…


Roll #1 4 = 4


You ready another grenade, but are too slow. As Equinox gets up, she charges right at you again, this time lifting you into the air and clawing at you frantically before throwing you down.
>Blight takes 5 hits, helpless

You pick yourself back up, springing to action.

You channel positive thoughts of encouragement into Veirvar.

Feeling your fighting spirit bolstered, you get right back up, ready to deliver a righteous pummeling.

Equinox rages, firing several gouts of black flame at Veirvar as he recovers fully.

She then swoops at Pyrite, raking at him with her bony talons.

Roll #1 7 = 7 / Roll #2 9 = 9 / Roll #3 5 = 5 / Roll #4 3 + 2 = 5 / Roll #5 5 + 2 = 7


Blight rises, shakily

Roll #1 3 = 3


Pyrite gets back to his hooves, and lets out a forceful whinny as he charges at her again, bringing his trusty shield down in a powerful slam as she swoops in to rake at him with her claws
[1d10+2] Slam Jam

Roll #1 9 + 2 = 11


Looking at Equinox, the red of her negative thoughts rise once again and, from near Veirvar's general area, a red bolt fires out. This time, at the creature.

>Magic Bolt


Roll #1 10 + 2 = 12 / Roll #2 6 + 2 = 8


File: 1477188895671.jpg (33.19 KB, 1136x148, critical penetration.jpg)



Not sure whether to thank his own innate determination for this newly-found resolve or to ponder more deeply about the race's legacy, he casts those thoughts aside, as he springs up from the ground.

>Talent - air-bound threat - take off automatic when recovering from helplessness

Seeing the cascade of the magical fire sent his way, he decides one should give that demonette a sting, as to have her cease the rampage. This place had to be purified of this abomination once and for all.

As he drew his faithful bow once more, he whispered a humble chant, for luck of this one moment, to end the misery in justice:

>Marksman shot - autocrits


Roll #1 9 + 2 = 11


You are weakened from the trampling to get back up just yet.

You manage to block her onslaught as you slam her, only getting a few scratches as you crack her skull with one mighty shove. She recoils and hisses, flying up into the air again.
>Pyrite takes 1 hit

Your missile lands a singular strike on Equinox, leaving a smoking crater right in her chest. Her tentacles writhe in anger as she wheels to face the direction it came from, looking confused.

You take a deep breath as you nock your arrow, steadying your claw. As you release it, it finds its mark right in the center of her skull, running straight through it with a terrible splintering noise. She makes a hideous gurgling sound as she flaps about erratically, faltering and falling to her demise down the central waterfall.
For a moment, you think it's over, but then you hear one last echoing shriek of rage as a last ditch black flame beam fires from the center of the waterfall, shooting up and cracking the roof of the cavern. There is an ominous rumbling sound, and one by one the stalactites begin to fall down around you, large chunks of cold slippery stone crashing down in a terrible display.


Blight sprints,

"Fools, do not allow this to become your tomb!"

Roll #1 10 = 10


Prancer does not wake up. However, Pyrite will feel lighter as the sleeping mare is suddenly floating on her own and levitating towards safety.

Prancer's spirit floats close by to her body.

>Telekinesis for faster travel speed


Roll #1 3 + 2 = 5


Pyrite winces from the light scrape across his neck, pushing forward intothe swing as she recoils, and nods approvingly as she crumples to the floor with a loud screech. As he hears the ominous rumbling, he turns and hurries for the exit

Roll #1 8 = 8



The griffon thanked the gods… prematurely, perhaps, as after a sigh of relief came the tension of an incoming cave-in. A burial alive in this place now would mean fate no better than the one they have served the beast together.

First, he took a quick glance at his companions though, as to ensur they're fit to escape on their own. Seeing that Blight managed to recover enough as to sprint and that Plane Prancer's body rushed outside with the glow of magic outside, Veirvar felt relief enough as to think of himself now.

He flapped his wings and dived towards the entrance to the cave, keeping an eye on the falling stalactites, ready to intercept them, were they to fall on one of his allies:



Roll #1 9 = 9


With the cavern collapsing behind you, you run through the sandy, muddy corridors, passing the corpse as it collapses into a pile of bones. As you run through the chamber with the monolith, you notice that it has cracked in two, a long, jagged wound running down its center.
After what feels like forever, you make it out through the same tunnel you first entered, the path collapsing into rubble as you run out of Alcatel Grotto and onto the sandy beach your adventure started on. As you pause to catch your breath, you look up at the night sky, the myriad stars and the full moon above somehow looking larger than they ever have before.

>The End

>feel free to keep talking IC if you want


Blight nods to the party,

"It is finished, we may go our separate ways."

She begins to to walk off,

"I must continue my quest. I will heal this afflicted land."


Pyrite huffs a little as he grinds to a halt outside the grotto, letting out a shaky huff as he checks for the other members of the group. He cocks his head to theside as hesees the floating body, before shrugging a little, figuring it's probably some kind of sleep magic. He takes a seat and waves a little to the plague doctor, before looking to the rest of thegroup "Y-Y'all alright? Got a little nasty there at th' end."


The body finally stops levitating and rests down onto the sand. Prancer's spirit assumes the same laying position as her body, and the mare wakes up.
"Mmmm…nng…hey everyone…feels like we did something good."

She wakes up fully and sees everyone…and they're at the beach.


"You bet we did! We found th' source 'a all that muck and stopped… it." he shivers a little, before getting to his hooves "D'ya feel alright? Thought we lost ya for a bit, but it seems your body jus'… floated itself out."


"Yeah, I feel fine. Pretty great, in fact, like we did something good. Like…it's hard to explain, but it almost feels like we fought something back there."
She laughs a bit.
"Maybe it was just some weird dream, huh?"


"Well, uhm… we did. Maybe ya got some kinda… sleep magic?"


"Maybe…though I think I'd want to find out…not close to the grotto that had weird slimes and stuff in it."


Pyrite chuckles a little, and offers the mare a hoof "Well, we might wanna head on back t' town. I'm not much've a night pony, s-so I think I'm gonna wait till t'morrow to head out. Wanna come with?"


She smile slightly and takes his hoof.
"Sounds nice."


Pyrite helps the mare up and makes his way back to town, a little happier to not be going on his own, and to bhe making his way away from the grotto

[View All] (95 posts and 8 image replies omitted)
[Go to top] [Catalog] [Return][Post a Reply]
Delete Post [ ]
[ art / co / ot / q / qt / v ] [ 3dpd / unf ] [ g / sic ] [ countdown / hyperindex / linkboard / quest archive / stream ] [ Hamburger Time Calendar / MLPG Beacon / Donate / Game & Mumble Servers ] [ Rules & FAQs / Credits ] [ Mod ] [ home ]