[ art / co / ot / q / qt / v ] [ 3dpd / unf ] [ g / sic ] [ countdown / hyperindex / linkboard / quest archive / stream ] [ Hamburger Time Calendar / MLPG Beacon / Donate / Game & Mumble Servers ] [ Rules & FAQs / Credits ] [ Mod ] [ home ]

/q/ - Quest

Password (For file deletion.)

  [Go to bottom]   [Catalog]   [Return]   [Archive]

File: 1466563339343.jpg (143.33 KB, 800x566, steampunk_pony_parchment_b….jpg)

 No.667451[View All]

The first thread, in which the GM is nervous

271 posts and 13 image replies omitted. Click reply to view.


"Alright Seraph! Let's get-"

Chance notices the beartender.

"Oh. You're not…"

She notices the bears expression.


Roll to Teleport this bear back to somewhere safe. [1d10]

Roll #1 2 = 2



Aphelion lays on top of Apogee. "What happened!?" he asks in frustration.

{"You got hit, sir!" Apogee answers dutifully.}

"I can see that, Lady Apogee! I meant why is my sword not sharper!?"

{"Oh, I-I'm sorry, sir! Let me try again-"}

"No, I need you to strengthen my armor, now," he says as he struggles to his feet. "He says my armor won't help? We'll show him the strength of Lunar Armor!"

{"Yes sir," Apogee as she struggles to her feet, giving a salute the whole way.}

[1d10] for Aphelion to rise
[1d10] for Apogee to rise

Roll #1 5 = 5 / Roll #2 2 = 2


Poppy stamps her foot down onto the ground, her stance changing while she seems to become more defensive for the sacrifice of a more effective offense. She then attempts to slam her paw into the pirate's hoof to knock the attack away.

>Stance of the Bear: You gain X max hits, where X is half of your current wounds. (2, 2.5 or 3?)

>Basic Attack

Roll #1 10 = 10


Wisp tries to roll out the way of gunfire while Teddy bears the shot to go for another swipe.
[1d10] Wisp dodging
[1d10+2] Teddy attacking.

Roll #1 1 = 1 / Roll #2 10 + 2 = 12


File: 1472613648328.webm (497.85 KB, 1280x720, natcrit.webm)

Not trained in any true magic the bear seems unchanged. He grunts, looking back and forth, and noticing the two knights fighting alongside you. You swear you can see his eyes roll, and he starts sauntering off in the direction of the town.
Your armor weighs the two knights down, as plate armor was also not made to be easily moved in.
(I forgot what this webm is but it's called natcrit so webm probably related)

As the blow of the pirate just begins to graze Poppy's fur, her strike lands true, the blade once again going flying back, and this time the pirate with it. Teetering on the point of collapse, the pirate disregards his cutlass and goes to sock you in revenge.
>Poppy's at 2/5
Unfortunately, as Wisp rolls, a rope tied to the dock catches one of his back hooves. As you try to untangle yourself, a sharp pain goes through torso, a glowing orange projectile passing through and leaving a singed and cauterized wound.
> Wisp is at 0/4, helpless
"Har harr, that'll teach ye, you da-"

but just when the captain is about to swear at the downed colt, his breath is cut short via the heavy, clawed paw of Teddy. Struck directly in the face and claw mark bleeding, Cap'n Gripe falls to the ground, groaning and trying to get up.
>Teddy at 2/5

>Captain Gripe helpless, rolling to recover next round


A reminder:
>When a player hits an enemy with a standard attack (Skills cannot be used, except for buffing the attack itself) whilst it is helpless, they make an extra roll to cause Severe Injuries to it. Severe Injury rolls can not be modified by buffs or debuffs, and only actually happen if the attack lands. Basically, you want to roll as high as you can on your attack, and as low as you can on the Severe Injuries roll (unless of course you're the one getting a Severe Injury, in which case you better hope that the roll is high).

Roll #1 1 + 1 = 2 / Roll #2 1 = 1


File: 1472613762085.webm (3.71 MB, 992x400, it's not very good at all.webm)


*Poppy's at 5/5



Chance looks at Seraph.

"Should of seen that coming."

Noticing that there's a battle around her and she's been paying more attention to a being who's entire existence is a pun, she refocuses on the battle.

"Let's try that again!"

Rolling Famulus [1d10]

Roll #1 8 = 8


"GHAH! K-KEEP HIM DOWN!" Wisp yells through tears of pain, trying to get himself up.

Teddy does as Wisp asks, going for another heavy strike at the Pirate.
[1d10+2] DC5
[1d10] Severe injury in case it hits

Roll #1 10 = 10 / Roll #2 2 + 2 = 4 / Roll #3 4 = 4


Poppy soaks the blow, allowing her to switch stances quickly into an offense, swinging her fist to slam it into the pirate's gut.

>Stance of the Tiger: +2 basic attacks

>Basic Attack

Roll #1 4 + 2 = 6



"Get up, Lady Apogee!" Aphelion demands as if he's not also still down.

{"Yes sir!" she says just as dutifully as ever.}

[1d10] for Aphelion
[1d10] for Apogee

Roll #1 6 = 6 / Roll #2 7 = 7


As you grab the pair of fuzzy ears in your hat, you hear the familiar sound of your hulking bunny trying to tear his way out of the top hat, his huge leporine form ready to knock around a pirate or six.

Adrenaline surges as your the pain reaches your body, causing you to jump up and ready yourself for combat. However, the captain is able to slowly roll out of the way for Teddy's strike. It looks like he isn't up now, but he will be next turn.
>Wisp at 5/4
>Gripe automatically passes this getting-up check, still helpless till next round.

His hoof never reaches your body as your paw sends him onto the ground, both his breath and his spittle knocked out him. He reels on the ground, trying to get up before move harm comes to him
>Loathing helpless, rolls to get up

The two valiant knights rise together in arms, being some of the only races that have arms.

Roll #1 6 = 6



"Never mind the armor," Aphelion groans in frustration. "Just do my sword right this time," he hands his sword to her quickly before she does something to it with amazing speed.

>Apogee uses Sharpen on Aphelion's sword [1d10]

>Aphelion flies toward the pirate captain once again [1d10]

Roll #1 8 = 8 / Roll #2 8 = 8


Poppy attempts to keep the pirate down or at least weakened with a blow to break one of his forelegs.

>Go for the injury


Roll #1 3 + 2 = 5


"That's more like it! Now get in there Seraph!"

Seraph joining Poppy in injuring Mild Loathing. [1d10+2]

Roll #1 5 + 2 = 7



please roll 1d10 for the severe injury, if you intend to deal one, otherwise specify if you're not going to maim



Oh, I thought YOU roll. Still unclear on that. [1d10]

Roll #1 5 = 5


A reminder:
>When a player hits an enemy with a standard attack (Skills cannot be used, except for buffing the attack itself) whilst it is helpless, they make an extra roll to cause Severe Injuries to it.



I saw it. It didn't help.


What he said [1d10]

Roll #1 6 = 6


Wisp reloads the flintlock he took while Teddy goes for another swipe.

Roll #1 2 + 2 = 4 / Roll #2 10 = 10


Aphelion's blade glistens as it pierces the captain's right fore shoulder, an audible crunch sounding as he stands and reals back, glaring daggers at you.
>Gripe gains:
>Broken Bone: A guy can only stand so much pressure, or in this case, your bone. Your maximum wounds are reduced by 1 until you can get the bone mended by magic or over a few weeks.
He fumbles to grab his last two flintlocks from his vest,

"Yer fuckin' lizard, Yer pay for that!"

Preoccupied with the diamond dog at hand, Mild Loathing does not expect the giant bunny that swipes against his prone chest, leaving Seraph's white paws with red splatters across.
> Loathing gains:
>Major Cut: Even if it's only a flesh wound, it still hurts like heck. Your max hits are reduced by two until you're properly healed. Resting doesn't help.
Unfortunately, after Seraph's strike Loathing deftly rolls past Poppy's attack and land on his hooves shakely, quickly adapting to the 2v1 fight and going for the giant bunny.

[1d10+1] Seraph
Teddy is pushed back by the gryphon's stance, unable to get a strong enough hit in. Meanwhile, while not trained in firearms, Wisp manages to reload the strange flintlock.

>Acquired: Gripe's Flintlock: instant/standard ranged, special recharge: Firing Gripe's Flintlock can either be done as a instant or standard action, conferring a +2 bonus to hit your enemies with a magically charged shot. However, it is overly complex to maintain and reload, requiring the user to take an automatic action to recharge it. Gripe's Flintlock can't be reloaded the same turn it's fired.

Roll #1 8 + 2 = 10 / Roll #2 10 + 2 = 12 / Roll #3 2 + 1 = 3


*Gripe is shooting Aphelion



"I am no mere lizard. I am a Lunar Knight. And, you are a mere pirate - a criminal leading an illegal life."

Aphelion attacks with his Lunar Greatsword again. [1d10+1]

{"What he said!" Apogee adds in a non-threatening manner. She attacks with her Lunar Greatsword as well. [1d10]}

Roll #1 6 + 1 = 7 / Roll #2 10 = 10


Wisp lines up the gun, shooting one for the first time in his life.
[1d10+2] Shooting the flintlock

Teddy roars at the griphon, healing himself as he changes to stance of the bear.
>Gains 3 hits through Bear Stance
[1d10] Big scary teddy bear healing himself.

Roll #1 9 + 2 = 11 / Roll #2 4 = 4


Seraph goes to meet Loathing halfway.

With a giant bunny sized high-five.

To the face.

With his fist.

Roll #1 3 = 3


Poppy decides to reach out and touch Teddy's back, sending healing waves through him to repair his body.



Roll #1 6 = 6


A flurry of blades and bullets leave both the dragon knight and the gryphon pirate on the raised deck, Wisp's shot just missing a vital organ. One more blow could probably be the end for this lowlife.
>Aphelion at 0/3, Helpless; Gripe Helpless
[1d10] rolling to get up, for one last laugh
Unfortunately, the two swing too wildly to notice the trajectory of their fists and hooves, causing an awkward fist bump which leaves both of the combatants sore. The earth pony sidesteps and tries to strike again, bucking with his back legs.
>Seraph takes two hits of counterattack damage, 3/5
[1d10+1] vs Seraph
The giant stuffed animal's fabric mends itself as you lay your hands on the less-huggable-than-normal bear, healing it back to full.

Roll #1 4 = 4 / Roll #2 3 + 1 = 4



{"Should I modify your armor now," Apogee asks with concern as she watches him get shot twice.}

"Wait, what?" Aphelion stammers as he tries to get up on his own. "Hold on, I'm-"

But, it's too late. Apogee is already touching his armor. It heats up to a red hot blaze.

>Curse of Iron: Recharge 3; Heats up the weapons and armour of the target to a red hot blaze, burning those who touch them. Disarms the target as well as deals damage, and makes their weapons impossible to pick up for a turn afterwards. Autocrits heavily armoured targets.

>autocrits because heavily armored
>because Aphelion has fire scales and dragon force, it will raise him up, give him full hits, and make him painful to touch without hurting him

"Wait, nonono! I didn't order this," Aphelion shouts at Apogee as he struggles to get up for himself.

[1d10] to just get up

Roll #1 7 = 7 / Roll #2 5 = 5


Seraph akwardly stands up and goes to punch again. [1d10+2].

Chance attempts to pull some cheerleading gear out of her hat. [1d10]

Roll #1 8 + 2 = 10 / Roll #2 5 = 5


After giving a heal out to the stuffed bear, Poppy turns her attention back to Seraph to give him another slam of her fist against his skull.

>Basic Attack


Roll #1 2 + 2 = 4


Wisp reloads his flintlock.

Teddy attacks him again, going back to the stance of the tiger, attacking Gripe.
[1d10+2] DC5 attack
[1d10] wounds

Roll #1 5 + 2 = 7 / Roll #2 10 = 10


File: 1472622699768.webm (3.72 MB, 480x360, winner.webm)

Aphelion's vigor renews as his superheated armor allowing him to rise up
The hare socks the stallion again has he once again misses. He grabs for his cutlass which is now in reach again, slashing at the rabbit,

"Die, beast!"
Unfortunately the brawl between the bunny and stallion is too hectic to land a blow. You'll have to try again.
Teddy's stuffed leg comes down on Gripe's torso, another crack echoing from his body. A shriek emits from the gryphon's beak, and as Teddy removes his leg you can see the captain's ribcage has collapsed in on itself, crushing his lungs.
>Captain Gripe is dead

(probably still have to kill his firstmate, though)

Roll #1 4 + 1 = 5


You pull out a set of cheerleading gear that's black and purple, matching your magician's outfit pretty well.



"GAH!" Aphelion jumps into the air then starts running in circles. "HOT HOT HOT! WHyyyyYYYYyyyy? Apogee!"

{"I'm sorry sir! I was just trying to help!"}

Fueled by the boiling heat that drives him with pain, Aphelion mindlessly runs forward and attacks mild loathing with his greatsword. [1d10+1]

Apogee follows his lead and does the same. [1d10]

Roll #1 4 + 1 = 5 / Roll #2 5 = 5


Chance tosses aside the cheerleading gear, more interested in Loathing's comment.

"Beast? Seraph is not a beast. The only beast here is you, scumbag."

As she says this she trots over to him, ready to deliver a punch with Seraph.

Seraph punch [1d10+2]

Chance punch [1d10]

Roll #1 8 + 2 = 10 / Roll #2 6 = 6


Wisp aims his gun at Mild loathing, breathing hard as he fires.

Teddy lifts up Gripes corpse, shaking it before throwing the dead pirate at Mild Loathing.

Roll #1 1 + 2 = 3 / Roll #2 6 = 6


Following a bunny/magician tagteam roll of punches, Mild Loathing staggers back only to be hit by a flying corpse, his former captain slamming into him and sending him falling sideways.


Is what you hear come out of the stallion's muzzle after the velocity of the corpse sends it and the battered pirate over the edge of the raised docks. Moments later, you hear a crack and a splash much further down, signaling that the package was delivered to it's destination.
>Battle completed

The rest of the crew has been looking on from the ship the entire time. When one of you looks to the ship, the crew starts quickly vacating the area, either flying away or running off in different directions. The ship has been found, and now it's theives? has been dealt with.


"Well that was… fun."

Seraph hops over to Chance and, impossibly, into her hat and right back out, a normal bunny again.

"So we go tell our client that we have his ship?"


"I'm keeping these." Wisp picks up all the flintlocks Gripe dropped before being killed and thrown, putting the guns in his saddlebags.

Teddy shrinks back to normal, climbing onto Wisp's head now that the danger is passed.



"Well…" Aphelion says as his armor cools off. "We've found the ship. Lady Apogee, keep an eye on it while I go inform our benefactor of it's safety."

Aphelion turns and heads back to the casino where they met Chance.



{Apogee simply salutes and stands guard by the ship.}


Wisp goes with them to the casino. "I'm coming with you. Ow." He winces as the bullet hole still hurts.


"Be careful then kid. Those aren't anything to play around with."
"I'll stay here with Apogee."



Not Chance… whatever his name was…


"I know, I just helped kill a guy with one." He says, agitated because he still has the bullet hole.



"You found it? Nice, lemme just saaunter on out."

All In says, taking a cup of filled with bits and emptying them into his satchel. Walking away from a slot machine he was playing,

"Hope it wasn't too much trouble."

>Timeskip intensifies

"Aw come o- painting over the title and everything? Now it just looks tacky. Damnit all."

He takes a quick glance inside,

"I didn't own this much beer either, what am I supposed to do with this? Aw for, anyways, how much do I owe y'all again?"


"It was 200 bits."



"That sounds right to me," Aphelion nods.


In nods,

"200 each sounds about right, was gonna have the knights split it, but I've been lucky at the slots, so here ya are."

He hands a sack of coins to Aphelion,

"Split it amongst yourselves. I've got to find someone who details boats."

rip my motivation

[View All] (271 posts and 13 image replies omitted)
[Go to top] [Catalog] [Return][Post a Reply]
Delete Post [ ]
[ art / co / ot / q / qt / v ] [ 3dpd / unf ] [ g / sic ] [ countdown / hyperindex / linkboard / quest archive / stream ] [ Hamburger Time Calendar / MLPG Beacon / Donate / Game & Mumble Servers ] [ Rules & FAQs / Credits ] [ Mod ] [ home ]