From your airborne vantage, you can see Aira headed up to the roof. It's large and flat - it could perhaps accommodate a rooftop garden. Based on the wooden remains, it looks as though it once housed a pigeon aviary.
There are a lot of young ponies playing out on the playground, it's hard to pick out any one individual from here.Kotone
Booking passage south is no difficult matter, but the waters are a different story. The storms that have plagued the Equestrian coast for months continue to rage on, eerily reminding you of Caballeria, though not nearly as intense.
That changed once you got out onto open waters, though. With a terrible squall bearing down on your ship, threatening to prevent access to the coast of the New World and its fast current, the only option was to cut through the great sea… skirting the edge of the Manesian Triangle. It is no surprise that no storm lurks there, for they are infamous doldrums, and many a ship had been lost to ocean madness in the clutches of the Triangle.
By the fourth day of your journey, it has become clear that the wind is quickly fleeing your sails. You know the captain of the trade vessel you're on is planning a meeting with his mates today. Maybe you should try to Persuade him to tell you his plans, or just outright spy on the meeting. You could even send Horosha.Rhanna
The arc-lamps on the rocket-ship cut out, allowing your eyes to adjust somewhat to the dark. It feels almost like being in space – this whole giant cavern is dark, but filled with star-like pinpricks of light – coming from domiciles and shops. As far as you know, you're in some kind of residential district.Post too long. Click here to view the full text.