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File: 1463694946375.png (94.67 KB, 1686x620, 1460107572279.png)

 No.665394[Reply][Last 50 Posts]

>"and what if it's just some crminals and heretics?"
"A rifle like this one would help you engage at a range without endangering yourself, although you may want a sidearm for close engagements."

"But how can anypony carry such a spear gun, aren't those really big and heavy?"

"They come in more than one size. Miniaturization is always a popular sport."

Emrille & Lilly
Emrille: "On her way I guess?"
Lilly: "Let's hope she didn't get lost. I'd like to see her before I take off to Hamburgerburg."

George grows distant from the conversation and begins to clean his primary firearm, although he carries three.

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"When Inquisitors pick up the search after the storm, knowing for sure we're headed south will give them a lot of help."


"The sea's a big place. And, like you said, this storm likely put a dent in a lot of their boats."


"Oh.. You look like a very busy pony and important pony. I wouldn't want to trouble you."
Back away from the captain.


"Oh, don't worry about him. He looks gruff and kinda salty, but he's a decent pony at heart."
Somewhere in there, I think.
"And besides, busy as anyone is, it's not like we can really leave until the storm blows over. So why not make the best of it?"


"Well.. Where did you guys say you were from again?"

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File: 1466129486625.jpg (114.54 KB, 1280x669, sacred_forest_by_aeon_lux-….jpg)


Old thread: >>658506
94 posts and 5 image replies omitted. Click reply to view.


"Blessings upon you, kind priest. I am Gloria." She introduces herself with a polite bow. "Thank you for your offer, but we're just passing by. Although, you wouldn't happen to sell any milk, would you?" She asks with a smile.


Abenad nods at the priest. "We are on a quest," he says, "But as you may be aware, food has been rather scarce- in fact we were with quite a figure yesterday, but his offerings were unfortunately meager."

"Would you perhaps be willing to trade a noontime meal for some work, or allowing me to eat while you tell me of your religion? I haven't thought of it much as of late, but I'd like to have something to hold onto in these trying times."



Timber stares at the stallion with confusion. "Are you aware of how close you are settling to a stronghold currently held by the Shells of Light?" he asks, genuinely not sure if they do know.


''Ooh thats a good idea!''
He waves his hoof ''Thank you, um…Blessings of Gaia to you as well, mister!''


File: 1466143880674.jpg (3.51 MB, 3456x2592, 1448267325175.jpg)

"Well, we're rebuilding the world, is what we're doing. One step at a time, of course. Just because we're undead, doesn't mean it has to be doom and gloom all the time. Someone has to keep the torch lit. We can't die, so why moan about it?"
His eyes linger on your dyed uniform for a moment, acknowledging the All-In-One emblazoned on your tabard. "Are ye a holy man, sir?"

"Sell? Har! What good is gold nowadays? We do have some milk. At least I think we do. Yer welcome to take some with ye on yer quest, wherever it is yer going." He nods and smiles. "You can call me Brother Fateful. Charmed, I'm sure."

"Well of course we'd share our food! We were just about to have a meal break. Ye and yer friends are welcome to stay for lunch," Fateful replies. "As for work, it would be appreciated. We have many workers here, but we could always do with more. Especially a big feller like ye." He chuckles.

He looks surprised to see you. "Now that's an unusually small deer. Where does one find such an unusually small deer?" he chuckles. "Only ever seen one other like ye, long ago. Yer from Midwood, I take it?"

"Shells?" he responds in confusion. "They don't bother us these days. Not since those Resistance types moved in to Lucan's Bridge. It's a good thing too. We don't have any steel, save for our brother over there. Stubborn one, he is." He nods in the direction of the wood chopper you noticed earlier. "Violence is a disease. Ye don't cure a disease by spreading it."
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Haha, new thread

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"What? Nah, there's a whole bunch of them right here."

She leads the way out of the camp, stretching out onto her minion which becomes a blanket for the grass. "So, where we off to next?"


Tuz'tk follows, limping and whimpering quietly every once in a while.


"Oh. Well that's lucky. Just don't waste it next time, they're useful. Let's just go and catch up with Tuz'tk for now. We'll go and tell the people the imps are dealt with and that'll be the end of that I imagine." She gestures for her to follow as she limps along to find her companions.


With the imp encampment taken care of, Rosemary heals Tuz'tk, meets Bildhauerin, and leads the rest of the party back to the defiled shrine where the Furlongs were camping out. There was much rejoicing, and afterwards the Furlongs went with the group to help them clean out the small keep and re-fill the small moat, not daring to tangle with the creature in the moat for the time being. The keep still had much work to be done on it, but for the time being it was livable, and would be known as a waystation for venturing Equestrians looking to do good in the Chaotic Realms.


>100 EXP for completing the quest

File: 1460340062516.jpg (344.51 KB, 1100x687, 7036573_orig.jpg)

 No.661472[Reply][Last 50 Posts]


This is the thread for the Chaotic Realms game sessions and stories.

Post sheets, use character names.
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i return the favor with fortifying my Crossbow with my gadget. (+1)
then i fire my crossbow at the wolf

Roll #1 3 + 1 = 4


With Tuz'tk's stunning arrow, the wolf is brought down to allow the group to quickly slay it in a flurry of blows. Its skin bursts, and it starts shrinking, its shape changing as it becomes one of the small terror imps in its death throes.

>party gains 19 EXP



Post sheets




File: 1465783799937.jpg (148.08 KB, 1920x1064, espen-saetervik-11411633-1….jpg)

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File: 1458093554802.png (230.14 KB, 500x500, tascheter.png)

 No.658506[Reply][Last 50 Posts]

Old thread: >>653219
840 posts and 75 image replies omitted. Click reply to view.



"First of all, I fail to see how stealing a ship would be easier than storming a poorly manned castle."

"If we take the Easthold, then that's more attention taken OFF Pine Pass. And, Easthold would provide a foothold for an operation to take Geldra."

"Hear me out. We take Pine Pass then move on to Easthold. Then, our party sails to the Shrine of Silence and enlist the Disciples of Order there to embark on a naval strike on Geldra. With the ships from both the Shrine of Order and Easthold and the fact that the Shells would be denied the ships from Easthold, the naval siege would work out in your favor."

"Any extended siege in this war will naturally work out in your favor. I realize that death is a condition to be avoided. But, this is war. You have to use your advantages, even if they come at a cost. And, you'll always naturally be able to outlast the Shells in a siege due to resurrection. Couple that advantage with the naval advantage, and you have yourself a victory even if the Shells numbers are larger in Geldra."

"It's a plan in progress, so if there's anything to add to it, I'm all ears. But, sneaking is certainly not the forte of our group. And, the more and sooner we deal with this Shell problem, the better."


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"Wh… what?" He looks outraged. "That's ridiculous! You're ridiculous!"

"Most of the wounded from the Far Cairn are healed by now," he answers. "We only have a few that are healing. If you wish to tend to them, it would be appreciated."

"Maybe," he nods. "With any luck, they'll have been freed and serving under Doom by now."

"The Disciples are just that: disciples." He moves over to the eastern side of the war table, pointing out certain areas by using a walking stick. "They have no warships to speak of. And the fleet at Easthold is minimal, so a naval siege is out of the question when compared to the fleet at Geldra and at the blockade. Besides, it's not Easthold I'm worried about, it's the fact that we're potentially going to be taking 200 troops right past one of their largest bases of operations. They have easily five times that number in Geldra alone, if our scouting is accurate. Not to mention we'd be facing the troops from Lomar, Irontown and Torngrove, to name a few." He shakes his head. "Easthold is theirs. It is folly to seize it for our own."

>pausing for everyone except Timber



Timber stares at the map for a long time.

"How fortified is the Tower of Silence at this point? Where did these troops that are attacking Pine Pass come from? Would it be possible for us to infiltrate the tower and start a rebellion from inside without the assistance of your troops?"


"Meris went and took the garrison at Torngrove, most likely. It's the closest Shell base to Pine Pass that we know of. As for the Tower, well, it's where they keep the majority of their prisoners, not to mention the seat of their leader Joyce. It's the most heavily guarded of the three main bases. You could sneak in by pretending to surrender to a caravan, but you'd be hard pressed to find a way out." He thinks for a moment. "Heavily guarded as it is, the guards there aren't a proper army. If a major attack were to happen, they'd be forced to call on the other outposts for help. We'd need much more than 200 to launch an attack of any real note, however. They could still drive us away with so few."



Timber sighs. "Well, I can't think of anything else to do that wouldn't be massively out of our way. And, I have no interest in helping for the sake of helping. Truth be told, I'm still trying to get the Shells to be on board with our Immortal Souls plan. So, attacking them isn't really ideal for us anyway."

"So, I've tried to work this out, but it just doesn't seem to. As such, I suppose we'll just be heading out now."

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File: 1445105858031.jpg (336.22 KB, 1024x768, realm of mother nature.jpg)

 No.646248[Reply][Last 50 Posts]

Your quest to reclaim the sacred animal statues of Mother Nature is going… well. Could go better, but definitely could be worse! Two statues are already reclaimed, not to mention you have made many allies already. Yet some of those friendships come at the price of powerful enemies being on your tail. Still, nothing could make your willpower to falter, you will collect those statues for Her, one way or another!
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That's right.
Lets' go speak with the old man about visions and books


No one said he was old!
Head to the Vanhoover teleporter?


And I guess not, but he's probably older than Kelani.


That's not hard to pull off!

By the time you arrive it seems to be late afternoon and you find yourself in a remote shack covered in snow.
You could fly in town to ask for directions, or just head northeast and hope for the best.


I can probably spot the place.
Lets fly Northeast.

Roll #1 5 = 5

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 No.659529[Reply][Last 50 Posts]

On the long caravan north you have time to reflect on the past couple of days.
You are nearing the end of your cadethood at the Paladin Academy of Equestria. All that remains is the dreaded Field Trials. You remember the words of Master Radiant Hope well - "You go now to face your greatest challenge, out in the field. I cannot direct you by hoof any more, but I will be there if you need to ask for guidance. How you complete your trials is up to you. So is the decision of returning home when you are done. All I can say is I hope to see you again."
Thinking back to her voice is calming. She is among the youngest to ever reach the rank of Master in the Paladin Order, known well for her stubborn desire to see the best in everyone. Perhaps that is why you all ended up united under her service and guidance.

The Field Trials are what separates a Cadet from a Paladin - you must go out into the world and prove your devotion to the paladin path. Help others and become renowned as a paragon of the virtues of the Sisters. Then, choose to leave it all behind and return to the academy, where you earn your title of Paladin at last. Many choose to never return, content with the freedom they gain outside the order's fortresses and dormitories. Many others do not survive their trials at all.
Your fate remains to be seen.

You are headed to the northern Crystal Empire, like many others. Equestria seeks a more firm alliance with these strange ponies and their Crystal Queen, and for this purpose has chosen to allow her teachings equal standing among the Paladin Order. Love and compassion form the basis of the Crystal Path, much like how valor and justice form the Sun Path, and vigilance and knowledge the Moon Path. However, those are not concerns of Cadets. You can think of your path once you are full Paladins. For now, you have other things on your mind.

Perhaps talking to your trialmates will help ease some tension.
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"Is there smoke coming from the clearing? Someone could be waiting in ambush."


"We'll just have to approach carefully."

"Give me a second!"
Look harder, anything else immediately catching my eyes?

Roll #1 9 = 9


You can see a group of folks in the clearing. Gryphons and pegasi.
Also, several deer closing in on them.
There are also traces of magic in the air, and gazing further into the distance, you can see great bonfires to the north.


"Bonfires to the north, so there must be people there… but a group of Gryphons and pegasi seem like they are about to be ambushed by deer!"
Hop off the tree.
"We should get there and prevent a bloodshed if we can!"


"An ambush?"
"Lead the way."

[Last 50 Posts]

File: 1462228241143.jpg (404.07 KB, 1920x1080, andrew-porter-phandy-2016-….jpg)

 No.663729[Reply][Last 50 Posts]

In this world Drakin are not born, they are made

In the 2nd age since Dolvia's Wrath, Esten has seen decades of uncertain peace. Major powers vie for more control over land where the great dragon's tomb lay. But while armies and assassins march to a tired political tune, adventurers and unaligned desperados scour it's depths.

A pair reaches the tomb, meeting several other adventurers already at it's entrance.

When resolving events, your Offense and Defense numbers are going to be key. If your offense is greater than the event's defense then you successfully resolve whatever blocks your path. You will need to pool your points at certain times in order to overcome an event.
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I'll help Alice toss him into the trap she made.


I push and kick him until he's close enough to activate the trap.


You both throw him over the trap's location. The bandit throws himself towards the fallen soul stone on all fours in time to activate alice's net trap. The bandit is enveloped in sand and rope before swinging towards the black ceiling.


"No, I don't think so."
Pick up Dolvia's soul rock.


I try to take any other knives he has.
"Who are you that you're so worthy?"

[Last 50 Posts]

File: 1461528245875.png (93.67 KB, 1686x620, 1460107572279.png)

 No.662226[Reply][Last 50 Posts]

The town is in an uproar! Tribal ponies are going nuts and the ship is already prepared to leave. You don't see Aria or Aira anywhere, though!

The ship worker you spoke to before yells: "If you're coming, get on now! Something's got them madder than Tartarus!"

The trip to the plateway is not terribly long. The place is rather unusual, however: there's a large sort of structure, like an office, but it has a long deck looming next to what appears to be a stone path that stretches into the distance, flanked by two metal rails. Ponies are gathering on the deck in anticipation.

"There's expected to be another iron horse in soon - still a sight for many."

Clerics' Egress
This chamber serves as the central entrance to Bright Harbor: all traffic passes through these mighty doors. The front desk is now drenched in blood, a clerk slumped over it. Behind him, a spatter of red runs down a card catalog on a series of shelves and cabinets. Behind the main desk, there are five paths: one stairwell up and down on each side, and a great hall in the center which appears to lead directly into a library. The library is not warmed by the morning sun, firmly secure in the center of the structure. Of the remaining four paths, they are unlabeled, perhaps in an effort to confuse intruders. They are not totally indistinguishable though: the stairs up on each side have banners with symbols (Cumin isn't here to help, roll to identify). The stairs down to the right look slick and damp, and the remaining stairs down on the left are cold and nondescript.

Rolling to identify stuff won't cost you time.
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Finally decide to break off, and stand back up.
"Will you stay on the island for one more day?"


Nod. "I will be, two more days in fact."


"I will drop by the expedition tomorrow. For now, I need to think things over. Give me…"
Straighten myself up.
"Twelve hours."


"We can make it a lunch date." I smile at you getting up myself.


"But how can anypony carry such a spear gun, aren't those really big and heavy?"

[Last 50 Posts]

File: 1459708363752.png (1014.72 KB, 1280x720, Tales Of Breezie Hollow.png)

 No.660571[Reply][Last 50 Posts]


JustPretending Productions presents

Tales of Breezie Hollow


Wf as Fairweather
Andelia as Pattern Pitch


Sion as Everyone Else

Rated B for Breezie
306 posts omitted. Click reply to view.


Not to reach out in the sky for a target.
But you're really close to grabbing her without the Ribbon boost, if only someone else boosted you…


I can't leave those galemancers in distress but I'm not too good at flying..

Roll #1 4 + 2 = 6


Rolling for a Fargale boost '1d20+10'

Roll #1 16 + 10 = 26


Breezie might be small and frail, but together even the mighty wind forms no obstacle.
All 3 of you try as best as you can to keep together, letting the Breezie magic protect you from the wind.

Fairweather reaches out her hooves and grabs the light blue Breezie named Marrow.
Fargale allows himself a cheer and you look down to see Ribbon looking at both of you with a twinkle in her eyes….

And a little further behind her, the Radan dragging himself in a bloody trail to your attached ropes. With one final grin, he cuts them.

You both and Marrow are suddenly blown away by the wind, tumbling around wildly you feel yourself getting sucked away out of the window.
Tumbling around faster and faster till you don't know what's up, down, left or right.
Darkness surrounds you…surely this is the end….

The End Of this First Adventure

Standby for XP and Rep count



Scene 1
>Save your new friend! (200XP)
>Complex Task: Close the Vault (2/3 - 100XP)
>Escape the Refinery (100XP)

Scene 2
>Convince Clearcloud not to throw his life away (100XP)
>Deal with the Radan incursion (100XP)
>Bonus: do it by opening the air tunnels (+100XP)
>Bonus: no militia may die (+100XP)
>Reach the Palace (200XP)

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