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File: 1467575143830.png (94.67 KB, 1686x620, 1460107572279.png)

 No.668116[Reply][Last 50 Posts]

Chapter XIII: A Terrible Storm Gathers

Princessland has, if nothing else, plenty of buildings. Perhaps some description is in order. The larder is hosted out of the great dining hall, which could easily host 1,000 guests at once. The diningware is polished stone, and modest drapes add some color to the grey tones of the stone walls in this chamber. Long wooden tables in the light tones of banana palm seem more ornamental than sturdy, but the long, stalwart yew benches at their feet are terraced with steel rings on which to hook chains.

To find your way around Princessland, it is ironically probably not best to turn to the Office of Holy Information, which in this case is information in a more general sense, and rather consult the local priesthood. You might try the secretaries at the Office of the Abbot, or for a less formal session, consult the groundskeeper at his house apart.

Grey told you that chasing graves seems crazy. Now that breakfast is settled, you have nothing but the road ahead of you… do you want to ask anyone to come with you besides Sitar?

Maybe the other mercenaries, like George or Emrille, or even Lacy might come. On the other hand, they might have their own business.

Another day, another posh suite. If nothing else, the Belle family is well off. Lilly may want help - or perhaps you could follow up on that lead with Bran. Apparently Selena and her daughters got in last night. Or maybe George has interesting stuff going on. Plenty to investigate.
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"I'll just buy like… three of them."


Aira just blushes.

Aria remarks: "It's kind of hard to believe that this Jolly Roger was a friend of this Vizier."

You could take the ladder down, open it, and take the ladder up. But your method works too – you raise the water all the way to level with the second tier (base of the ship) and dive underwater to open the sea brace.

The water, which is now level with the sea, equalizes in pressure and the doors gently swing open.

"I only wish all my ransoms could be fit inside my satchel so easily."

Water… it's still fresh and delicious. You gulp it down quickly.

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My plan all along. Things get lighter underwater, after all.


"Is this what you do all the time? Taking ponies for ransom?" I question back at her.


"Your father always had a knack for getting on ponies' good side."

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File: 1462300575971.png (1014.72 KB, 1280x720, Tales Of Breezie Hollow.png)

 No.663800[Reply][Last 50 Posts]

JustPretending Productions presents

Tales of Breezie Hollow
Adventure 2: The Incredible Journey


Wf as Fairweather
Andelia as Pattern Pitch
Sion as Everyone Else

And introducing

Nopony as Co-GM

Rated B for Breezie
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"well, I can't promise that, but I can ask about it."
"What's your name little breezy?"


"There are animals to take care of everywhere in the forest - many settlements don't have the resources the Hollow does and have no one at all to care for their animals. So no matter what, you're choosing some animal lives over others. You just don't see those other ones you're functionally abandoning on a daily basis."


He grins.
"You really love to argue, don't you?"



"How bizarre. If I agree with you, am I not, ipso facto producing evidence of the opposite, and visa versa?


"When you talk like that, I find it hard to believe you're a bush breezie, you know. Is there some kind of Forest University?"


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File: 1471141462974.jpg (73.95 KB, 640x427, Iron Docks.jpg)


You have been gathered together for one reason. The royal army has hired you for a black operations mission to rid a gang of Minotaurs. They have been capturing all sorts of rare species from across the seas, only now have they settled down to train and weaponize these beasts… possibly to sell it to a warmonger.

As long as you keep quiet about your mercenary work for the Royal Army and kill the captain leading these pirates. Other than these conditions, you may work how you proceed.

Which of you have been chosen for this job?
>Post them Sheets!
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"Fuck you, your mother was a cow and your dad's a steak."

Urchin says, cutting his losses and taking the hit.

>No action, unless there's something i could do to reduce the damage


roll to insult [1d10]

Roll #1 1 = 1



You see one of the four suddenly leaps from the startling sound you create, accidentally tripping and knocking over the guard in front, causing a domino effect on the rest. After getting up they begin to yell and argue amongst one another and even begin beating the shit out of each other with fists.

>Pirates will be distracted for 3 turns fighting one another.

Your wide arc misses, bringing you open for an attack as the maul swings down to knock you to the ground.

>Helpless, 0/4

With the distraction of the sucker punch, you're unable to catch the next bash to your face with his other fist. "SIT DOWN!" He shouts, causing you to fall over to the ground.
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Thanks for ruinning it!


running, my bad

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 No.646246[Reply][Last 50 Posts]

After working as a Weather Patrol pony for the Cloudsdale Weather Factory, you got both good and bad news - while you got accepted to the Wonderbolts, your father, who relies on you taking up the director position of the Factory, fell sick.

Time is running out before you have to leave to the Wonderbolts boot camp.
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"At least we'd know that you are healthy."
He snickers.


"Oh wow, thanks. You're so considerate."


"Hey, while we are at that… I don't suppose you can get use some saucy rumors about all the up and coming wananbe wonderbolts?"


"You asking me to spy on my fellows, Milky?"
Eye him critically.


He clears his throat.
"Technically, saucy rumors are not considered espionage ever since the Pranking Act of Celestia is in effect since a few years back."

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 No.661284[Reply][Last 50 Posts]

Time to get our groove on and get this party rollin'! Post your sheets!
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"Then you're not of my concern."


''I hope that is a good thing, or a 'relative' thing, like you said''


"Any aid you can provide is most appreciated," he replies to Rosa.

He thinks for a moment before answering her question. "We are doing so as part of a great task we have been given by the different tribal leaders of this land. By felling the colossi, we gain their trust and can claim their sacred tokens. By uniting them, the Emon believes the deep fog plaguing this place can be lifted, and this land freed of its terrible curse. A great onus, to be sure, but it is something that must be done."

He yelps involuntarily and his fur bristles as he quickly spits the fruit out, immediately regretting his decision. He painfully digs around his mouth, pulling the spines out one by one before washing the taste of blood out of his mouth with his canteen.

"It's… It's nothing," he assures Maali, spitting out a few spines. "This one has not suffered any serious harm." He tries to smile, but he winces as his mouth still smarts.


The deer frowns ''I will make a nice cool juice to calm the pain in your mouth after our battle then. Do not worry, when I was little, I made the same mistake'' He chuckles


As you all walk and talk to distract yourselves from the heat, you feel a sense of rising dread as you let the thoughts of the previous fight sit at the back of your heads.

Widowmaker however has yet to see the power of these beasts or even the close calls some of you have had. Even the shocking realization of Astra's once so called "all mighty ancient." falling to their power. Perhaps… He too will see soon enough.

Time passes, paws and hooves begin to grow sore. In the distance you all now see a large crystal jutting out of the ground… however there are no shadow beasts to defend it much like before.

To Succinite, this looks like a pretty cool yet strange landmark out in the middle of nowhere.

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File: 1469971141032.jpg (356.23 KB, 1024x768, fan13.jpg)


Trouble is always on the rise, and it is in the hooves of those who can to seek and stem it.
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It might work on the weak underlings, but definitely not on this 'boss' imp, as your notes would say.
If they hide during the day though, that might mean they have a hideout for it and only come out at night, which might be your best bet.


Then I have to leave. I'll stay outside the house a little before going back to my room to rest and prepare. And making sure nothing follows me, of course.


You quickly clear away.
You are somewhat sure nothing followed, at least.

Going to sleep is a bit of a trouble after what you've just seen, but you can manage.
You wake to the roosting of crows in the morning.


Go over my notes on imps. How to root out their nest and weaken the boss enough to destroy, or better yet, capture. Then I'll pay Pea another visit.


You're not very well versed on them, but your notes seem to suggest that they can only be tethered to the realm of Equestria either by a summoner or some sort of demon-gate.
Capturing one is next to impossible unless you are well versed in demonic magic.

There is no response to your knocks.

File: 1469729032099.jpg (1.59 MB, 1920x1080, i69gnc8.jpg)

 No.669801[Reply][Last 50 Posts]

"What you mean no?
That's your fockin' job!"

The warm light of tallow candles bathes over the scene.
Three Earthies, townsfolks, now circling around one much taller gray maned unicorn in what you and everypony here can at a glance tell to be very expensive armor.
They are having a shouting match before the counter of this shallow-roofed inn, cramped walls pressing them close against each other. None of them seems happy in the least.

"I said no. The coin is not right. You can find someone else for the job. Now get out of my way."

With naught but his walk, the unicorn shoves one of the peasants aside, making him fall on his ass, as he leaves the door. Mean gazes from the crowd follow him cut the corner onto the broken down, muddy road cutting through this two-houses village like a snake, as a chill evening wind hisses through the door.

But even peasants are not fools, and sacking the insult, the three sit back at their table. Just like that, silence comes back to the inn.

You on the other hand, are stuck. Almost out of money, with a letter burning inside your pocket. A letter which just has to make it to the capital.
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I may be down, but my spirits aren't!
Attack from the ground!
The passive of possessed, remember?

Roll #1 1 = 1


'1d10' I will simply try again, a more soothing song about swimming. inspire

Roll #1 10 = 10


The baroness' ghost holds sway over them… They are withering in pain, unable to attack their own. And through the deal, that pain is yours to bear.
Understanding its pain, making yours the wails of the dead, you are able to sing the song of Hope which denies the fear in everyone's heart.
Dyrah is now up and you both get +2 to your next action.

Sedeli 5/5
Dyrah 6/4
Burning Mare ??/??



I change the tempo to a faster pace, trying to wear the ghost down by tricking it into moving too fast, like a pony used to a jig.
'1d10+4' terrify.

Roll #1 8 + 4 = 12


Time to pacify the ghost with my staff!
Hitting it hard!

Roll #1 3 + 2 = 5

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File: 1463694946375.png (94.67 KB, 1686x620, 1460107572279.png)

 No.665394[Reply][Last 50 Posts]

>"and what if it's just some crminals and heretics?"
"A rifle like this one would help you engage at a range without endangering yourself, although you may want a sidearm for close engagements."

"But how can anypony carry such a spear gun, aren't those really big and heavy?"

"They come in more than one size. Miniaturization is always a popular sport."

Emrille & Lilly
Emrille: "On her way I guess?"
Lilly: "Let's hope she didn't get lost. I'd like to see her before I take off to Hamburgerburg."

George grows distant from the conversation and begins to clean his primary firearm, although he carries three.

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"When Inquisitors pick up the search after the storm, knowing for sure we're headed south will give them a lot of help."


"The sea's a big place. And, like you said, this storm likely put a dent in a lot of their boats."


"Oh.. You look like a very busy pony and important pony. I wouldn't want to trouble you."
Back away from the captain.


"Oh, don't worry about him. He looks gruff and kinda salty, but he's a decent pony at heart."
Somewhere in there, I think.
"And besides, busy as anyone is, it's not like we can really leave until the storm blows over. So why not make the best of it?"


"Well.. Where did you guys say you were from again?"

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File: 1466129486625.jpg (114.54 KB, 1280x669, sacred_forest_by_aeon_lux-….jpg)


Old thread: >>658506
94 posts and 5 image replies omitted. Click reply to view.


"Blessings upon you, kind priest. I am Gloria." She introduces herself with a polite bow. "Thank you for your offer, but we're just passing by. Although, you wouldn't happen to sell any milk, would you?" She asks with a smile.


Abenad nods at the priest. "We are on a quest," he says, "But as you may be aware, food has been rather scarce- in fact we were with quite a figure yesterday, but his offerings were unfortunately meager."

"Would you perhaps be willing to trade a noontime meal for some work, or allowing me to eat while you tell me of your religion? I haven't thought of it much as of late, but I'd like to have something to hold onto in these trying times."



Timber stares at the stallion with confusion. "Are you aware of how close you are settling to a stronghold currently held by the Shells of Light?" he asks, genuinely not sure if they do know.


''Ooh thats a good idea!''
He waves his hoof ''Thank you, um…Blessings of Gaia to you as well, mister!''


File: 1466143880674.jpg (3.51 MB, 3456x2592, 1448267325175.jpg)

"Well, we're rebuilding the world, is what we're doing. One step at a time, of course. Just because we're undead, doesn't mean it has to be doom and gloom all the time. Someone has to keep the torch lit. We can't die, so why moan about it?"
His eyes linger on your dyed uniform for a moment, acknowledging the All-In-One emblazoned on your tabard. "Are ye a holy man, sir?"

"Sell? Har! What good is gold nowadays? We do have some milk. At least I think we do. Yer welcome to take some with ye on yer quest, wherever it is yer going." He nods and smiles. "You can call me Brother Fateful. Charmed, I'm sure."

"Well of course we'd share our food! We were just about to have a meal break. Ye and yer friends are welcome to stay for lunch," Fateful replies. "As for work, it would be appreciated. We have many workers here, but we could always do with more. Especially a big feller like ye." He chuckles.

He looks surprised to see you. "Now that's an unusually small deer. Where does one find such an unusually small deer?" he chuckles. "Only ever seen one other like ye, long ago. Yer from Midwood, I take it?"

"Shells?" he responds in confusion. "They don't bother us these days. Not since those Resistance types moved in to Lucan's Bridge. It's a good thing too. We don't have any steel, save for our brother over there. Stubborn one, he is." He nods in the direction of the wood chopper you noticed earlier. "Violence is a disease. Ye don't cure a disease by spreading it."
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File: 1465783885668.jpg (56.03 KB, 900x336, 1530780_orig.jpg)


Haha, new thread

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"What? Nah, there's a whole bunch of them right here."

She leads the way out of the camp, stretching out onto her minion which becomes a blanket for the grass. "So, where we off to next?"


Tuz'tk follows, limping and whimpering quietly every once in a while.


"Oh. Well that's lucky. Just don't waste it next time, they're useful. Let's just go and catch up with Tuz'tk for now. We'll go and tell the people the imps are dealt with and that'll be the end of that I imagine." She gestures for her to follow as she limps along to find her companions.


With the imp encampment taken care of, Rosemary heals Tuz'tk, meets Bildhauerin, and leads the rest of the party back to the defiled shrine where the Furlongs were camping out. There was much rejoicing, and afterwards the Furlongs went with the group to help them clean out the small keep and re-fill the small moat, not daring to tangle with the creature in the moat for the time being. The keep still had much work to be done on it, but for the time being it was livable, and would be known as a waystation for venturing Equestrians looking to do good in the Chaotic Realms.


>100 EXP for completing the quest

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