/q/ - Quest


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A general meeting of the crew has been called by Captain Umlock of the Seaworthy. Given the size of the crew, it gathers aboard the Eagle's Roost.

You should head over: it's getting packed.


Uh? Well I guess we're skipping over all the rest then…

Let's go see what kind of silliness my time is going to be wasted with today.


Fly over, above the crowd.
Let's see what's up.


Just walk in and listen.
No one will even see me. '1d10'

Roll #1 5 = 5


It's the early evening: the sun is just setting, and the sky is orange. You muse that the orange tendrils of light reaching barely over the city walls look like fire.

Everyone is gathered here, pirates you've grown close to, and those you only saw in passing and never bothered to meet. The mercenaries are here, the Hamburgerburgians, Spring and her entourage, Light Heart's minions, Itzli – everybody, and then some. Pirates you don't know are here aboard the ships.

At the center of it all, however, a ring has been made. Umlock and his translator, Sunnyskies, wait for the crowd to finish shifting about. The pirates buzz in anticipation. Smitts is there, too, on the edge of the ring. He looks characteristically composed, but a little… displeased.


Alright gov', I'm here.

What the heck? What's that crazy buffalo up to?


Something must have ruffled him then. That cannot be good news.


Really.. talk to my chimp pal.
Boss looks upset, might be something serious.


"What's got everyponys knickers in a bunch, huh?"


Not a buffalo: a bull. And a huge one, at that.

Face is nearby and fills you in: "For obvious reasons, bringing together a whole general meeting is rarely done. I mean, not like the guy who stays in the bilge all day has anything to say about our day-to-day stuff."

I'll be ready to book it if things go south.


Close enough


"There are not many reasons why a meeting like this would happen. I am not sure I like any of them at all."


Nod to him.
Aye, might even join ye if its truly that foul.
Ye can use a translator to help ye get home?


"So what the fuck is this about?"


Your various conversations are cut off as a hush comes over the crowd.

Captain Umlock has begun speaking in his strange, unintelligible foreign language. Sunnyskies translates.

"Mina bröder, jag har samlat er att göra det som vi föddes att göra."
"Comrades: I have asked you here so that we can do what we were born to do."
"Idag kommer vi att växa fett bort bytet av hamnen i världens önskan!"
"Now we will enjoy the looting of this city."
"Vi har väntat länge nog. Som vi väntat, jag har samlat våra gamla allierade - Eastwater Raiders, Sub Pack, Black Flag Flotilla, Flotsam Cove Buccaneers, Free Magic Freebooters."
"I've gathered support: The Eastwater Raiders, the Sub Pack, the Black Flag Flotilla, the Flotsam Cove Buccaneers, the Free Magic Freebooters."

Umlock adds, forcefully, in Equestrian – "THIS CITY WILL BURN."

Smitts interjects.

"A wonderful speech, Captain, but you are not Commodore. We will not be raiding this city."

"Jag förväntade mig det. En tronföljdskriget, då."

"Captain Umlock anticipated you would say that. He calls for a war of succession. All those that would join Captain Umlock and remember your ROOTS – as REAL RAIDERS – join us! Those that would become petty privateers and traders under this… bureaucrat – get hanged!"

"We will see how the dice fall."

Everyone becomes acutely aware of their position. There's a mad dash on the decks as everyone – from the lowest bilgerat to the captains of each vessel scramble to get on either side of the deck, aligned with either Umlock or Smitts.


Flutter over to Smitts side with a grin.
"Oh I will enjoy this."
Whistle for Tela.


Oh my.

What a beautiful working environment. I can see the promotions rolling in now~
Flutter over to Smitts.


I knew I shouldn't have signed up as crew. Bah.
This is going to get real messy, but Smitts is the one who hired me and I'm staying loyal to the contract.


Go over to Smitts side.
Find light heart or chip.
Tiger stance.


The bulk of Umlock's support seems to be aligned with the Seaworthy or the other crews he brought in. He seems strangely confident, though. Peeling back his bulging neck muscles, he reveals a huge cast iron collar – the way it was hidden by his flesh, you wonder how he wasn't being strangled by it. One of the pirates he brought on – based on his cloak, you assume he's some sort of spellcaster – comes over, and cracks it with an incantation.

Umlock says something in his foreign language and Sunnyskies translates:

"You're a smart goat, Smitts. Did you ever figure out what kind of bull would speak ONLY a dead language? Bulls do not come from the north, you imbecile."

As the collar is shattered, the already-hulking Captain Umlock begins to engorge and become huge. After a few seconds you realize what is happening: he has become a terrible, enormous dragon.

"Och nu dör du."

With a terrible breath of fire, your side of the ship is sent scattering as ponies left and right jump into the water, evacuating the deck.

Roll to evade dragonfire.


… Oh dear.

Evacuation seems like a wise move.

Roll #1 1 = 1


'1d10' is it too late to jump in the water?

Roll #1 7 = 7


"What the actual fucking shit!?"

Roll #1 1 = 1


Do some aerial maneuvers.
Flight and shit!

Roll #1 6 = 6


EVADING '1d10'

Roll #1 8 = 8


That wasn't expected.

Roll #1 2 = 2


You try to make it off, but the stress triggers a heart attack. You take the brunt of the fire, and you're left sprawled, up against the aftcastle with severe burns, heart attack unabated.

You're sent flying off the side of the ship in a torrent of fire. With terrible burns, you cough, helpless, as you try to stabilize yourself in the water.

Nearby you see Miss Terrebonne and Al-Jinn the Unscarred facing off on a floating piece of debris.

"Deepest apologies it must end like this. I held you in high esteem when I served under you."
"Dun apolagize ta an old ewe chiul… I plan ta win dis fight!"

Shadows burst up from the depths on all sides of Al-Jinn, surrounding him, but in one graceful maneuver he barrel rolls through the cage of shadows and slashes off her head in one fel swoop. Miss Terrebonne's corpse falls, lifeless, into the depths.

Far above the battle, you evade the fire, but a bullet whizzes past your ear. You get a crooked, toothy smile from the eagle's nest.

"Warning shot. For old time's sake."

You masterfully roll off the deck and grab an unimpressed Itztli as you tumble, splashing into the safety of the waves. All around you, ponies are wrestling in the water or making for each of the ships to gain control.

"Curry, NO!"

Skylight sees you about to take the brunt of the fire blast and uses the last second she has to escape to instead give you a Magic Bubble. You're both bathed in fire, but you escape with much lighter wounds. You're still burned, though. At least you can move…

Light Heart [▓▓▓░░░░░░░] BRN HLP CAR
Tela [▓▓▓▓▓░░░░░░░] BRN HLP
Curry [▓▓▓▓▓▓░░░░] BRN
Skylight [▓░░░░░░░] BRN HLP


With no trouble at all, you dive into the waves! Safe and sound, Norman in tow. You might want to go grab your terrarium, though.


I go to the chaos ship! I'm captain now! '1d10'

Roll #1 1 = 1


You're grappled by a pirate pony you don't recognize! One of you is sure to lose this struggle and drown! Roll to overpower!



Roll #1 2 = 2


Try to get up and take a pill.

Roll #1 1 = 1


"Thanks mate. I don't plan on giving one though. Toodles!"
Take aim, fire!
Air Marksman shot at his head!

Roll #1 3 + 1 = 4


Really… wishing I wasn't here right now. Try to pull myself together and get up.

Roll #1 4 = 4


Pick her up, and try to make it to the ocean. Spring can help her! She and Summer made it off the boat, right? They had to have made it off the boat!
'1d10' to make it to the sea with Skylight.

Roll #1 5 = 5


"…fucking hell.. a dragon"
'1d10' swim and don't burn, gotta collect the other pets and book it.

Roll #1 10 = 10


You twitch, breathlessly on the ground as you bleed out.

You think it's the end, until Red runs out. "I'm not gonna let me Duke die like this!"

She stuffs a pill in your mouth, fixing your cardiac arrest… moments before a pirate kicks her, brutally, onto her side and gives her a coup de grâce with a single pistol shot.

"But I'm Ki–"


"Killed? Yeah. You are."

vs. 4

He starts with the surprise, dunking your head underwater.


vs. 9

"Now you can see what I deal with!"

In one fluid motion, he draws his rifle and blasts your left wing. Flight rolls get -5!

You clip his shoulder, causing him to grunt in pain.

You don't manage to get to your feet, but the water is making your charred flesh feel a lot better. You no longer have the burned condition.

You leap off the deck with a near-unconscious Skylight. She's basically dead weight: roll at -2 to swim.

You're about to head in the main route but Norman directs you elsewhere:
Up the anchor shaft. You're thin enough to squeeze through and you can get to your bunk without running into anyone!

You get inside and nab your terrarium. At that moment, someone comes downstairs.

"Hey… wait… huh? Which side were you on again?"


Light Heart [▓▓░░░░░░░░] BRN HLP
Tela [▓▓▓▓▓░░░░░░░]HLP
Curry [▓▓▓▓▓░░░░░]
Skylight [▓░░░░░░░] HLP


C-can I change into a fish?
Shapeshift! '1d10'

Roll #1 6 = 6


Mera's in the water, likely. '1d10-2' to stay afloat.
"Mera! We need to get out of here! Get Spring and Summer!"

Roll #1 9 - 2 = 7


Wonderful… that helps.
See if I can actually get to a position to help out now.

Roll #1 2 = 2


Look up innocently "The eagle's nest be my home. me be on her side."


"I'd like to see you deal with a bullet in your head, fucker!"
Earth Shot!

Roll #1 3 + 2 = 5




I sure hope Terrebonne is on our side. Get up.

Roll #1 10 = 10


You effortlessly shift into a minnow. You're so tiny he thinks you just teleported away.

You're taking on a lot of water… someone grapples you from behind!

vs. 9

You trade shots, but you feel something distinctly led-like buried in your belly as you lose altitude. Roll to maintain flight along with your next shot.

You bury a bullet in his propped up leg.

You're feeling sapped as you try to get to your feet, but Wark suddenly grabs you from behind and jumps into the water, cooling off your burns before you die of them. You're no longer helpless.

Mera is here: she has Summer with her.

"We gotta go, Curry!"

Skylight is at least not helpless anymore. You no longer have a swim penalty.

Light Heart [▓▓░░░░░░░░]
Tela [▓▓▓▓░░░░░░░░]HLP
Curry [▓▓▓▓▓░░░░░]
Skylight [▓░░░░░░░]
Emrille [▓▓▓▓▓▓▓░░░]


"Er… but are you with Smitts, or Umlock?"


I'll shake my head.
"Get my sister, Summer, and Spring to safety. I need to help my friends, but I'll be along shortly."


'1d10-5' Flight
Just cap him!

Roll #1 9 - 5 = 4


"I haven't seen Spring Water! Have you?"


Combat roll

Roll #1 6 = 6


Swim as close as I can to the chaos ship.


The chaos ship is in chaos, since it's the one the dragon is battling with Smitts on – and the one you just jumped off of.


I'll shake my head again.
"That's just another reason for me to go back, then."
I'll look over my shoulder at Skylight.
"Can you swim to shore?"


…..sorry, thought I had just jumped off the Darklantern. Swim to the Darklantern then.


I cough.
"… Thank you, master Wark. That was closer than I would have liked. It would be wise to regroup with the others."
Where are they?

Roll #1 7 = 7


"Oh, Smitts been fair to us. Don't deserve to to be burned."
step back slightly. tiger stance


Trash around to get free!

Roll #1 10 = 10


"Ah cannae say. Saw Onik – FLYING – with Stein ta tha Sirocco. Dunno 'bout the others."

You recall that Onik cannot fly because of removed wing bones.

You right yourself in the water and draw your blade right into his stomach, causing him to fall off, dead. You're up and free.

"Aha! Let's go!"

He charges at you.

"I think so… I got burned pretty badly."

She begins healing herself.

Darklantern it is! People are scrambling for control of the ship presently.

You stabilize yourself for a gentle glide down to your deck.

You land a shot somewhere on him, but you have no idea where it was, as you break line of sight with him as you land. His shot goes wide as you drop.

Light Heart [▓▓░░░░░░░░]
Tela [▓▓▓▓░░░░░░░░]
Curry [▓▓▓▓▓░░░░░]
Skylight [▓▓▓▓░░░░]
Emrille [▓▓▓▓▓▓▓░░░]


"Alright. Stay safe, you three. I'm going back to look for Spring, and to help who I can."
Once I'm sure that Skylight is treading water properly, I'm going to swim back to the boats. I've got to find Spring.


'1d10+2' aim for the stomach!

Roll #1 8 + 2 = 10


Yes, I do recall.
"We had better go there then. I do hope we can find miss Puzzle or Rosemary to heal us."
Quickly, I must have my entourage!

Roll #1 7 = 7


Fucking son of a bitch. Protective Bubble. I'll need to find my whore and make sure she doesn't die.

Roll #1 3 = 3


Spit and Fire Shot at the crows nest.
Set that fucker ablaze.

Roll #1 5 + 2 = 7


Wait a second.
I'm a fucking idiot.
What's the ship with the vault again?


That's an IC thing btw.
I slap my head to remember which one it is.


This one, the Darklantern.


So first task then, securing this ship.
How many on Smitts side, how many on Umlocks side, any unaligned?


Is Smitts safe?


First things first: roll to scale the side of the ship.

You bury a burning shot into the side of the crow's nest. The side of the reinforced wood has seen many a firey combat, but it does begin to smoulder a bit. Given time, it'll probably catch.

A thin barrier forms around you as you tread water.

Roll to swim.

You sucker punch him in the gut and he falls over, flattened, after a single shot.

Roll to swim

Roll to see how well you handed the initial dragonfire


Lo and behold pirate dice

Roll #1 5 = 5


I just did!

Roll #1 3 = 3


I can make it.

Roll #1 1 = 1


Scaling should be easy with my paws. Easier than hooves anyway. '1d10'

Roll #1 3 = 3


Get out of here before he can get back up.
Look for those three colts and god killer can I see them, are they save? '1d10'

Roll #1 1 = 1


Better than air.
See if I can find some friendlies. Or the not so friendly Emrille. Swim swim swim.

Roll #1 10 = 10


"You guys need to chill the fuck out."
Icy Barrage.
Hehe, I'm so funny.
Let's waste the goons of Umlock while Ruxiang roasts.

Roll #1 5 = 5


Smitts has retreated below decks. As you drench several of Umlock's followers in cold, you draw his attention. Save against Dragonfire.

"Du kanske har gått med mig."

Face gives you a friendly wave and offers you a hoof up onto a rope bridge he has set up. Up above him is a filly, climbing up with his aid.

"I, uh… don't suppose you're with Smitts, are you?"

Shove and Throw topple down the stairs with snapped necks. At the top of it, a diamond dog pirate you don't recognize has Push by the throat.

It's all wet and slippery – you expect that – but you didn't expect all this sea slime making it extra slippery!

You're right, of course. I'll take the seven.

You horsey paddle over to the Sirroco safely.

>3 to climb

You're not making much progress against climbing, though. Pegasus flight would be so useful right now!

You only got minor burns from the fire. You've run down below deck, after Smitts.

"Chip, we need to get to my office. My dragon-slaying lance is there."

The deck groans and crunches under the weight of Umlock.

You find her, alright. She's floating there in the water, perforated by bullets and charred by dragonfire. She's dead, Curry.


Then fly! Hopefully Wark can make it.

Roll #1 1 = 1


okay. Time to kick that guy's ass. "Drop the colt!"
kick him to make sure he does. '1d10+2'

Roll #1 4 + 2 = 6


Ew….I hate sea slime.
That's my least favorite form of slime.
But power through and get on top '1d10'

Roll #1 5 = 5


My wing is fucked, so jump out of the way instead.
"I don't understand your shit dead language, but I understand you'll be fucking dead soon!"

Roll #1 3 = 3


"Yeah I am, pretty boy. Did you see Emrille anywhere? She better be okay or I'm going to snap some necks."

Roll #1 7 = 7


I grit my teeth.
"That fucking bastard! I'll get him for this."
I then turn to Smitts.
"Yes Captain! Aye aye! Lead the way and I will whatever I can."
Do my best to get to Smitts office and to retrieve his Dragonlance.

Roll #1 6 = 6


Wark grabs you and hoists you up as you struggle to move from exhaustion.

As you're halfway up, Weeping Sitar's corpse hits the water.

Push scrambles away and the diamond dog wipes off the blood. "Okay kiddo, let's go."

Eventually you swim around the edges and find a rope ladder to climb up with.

This place is swarming with activity. Hostiles from what you can only guess are the Free Magic Freebooters are in conflict with some band of mercenaries that look distinctly Trotantine.

You're bashed against the wall by a torrent of fire – and rendered helpless. Fortunately for you, there are a lot of hostiles here so Umlock doesn't take the time to take your pulse as he continues his onslaught.

"I don't think so… she's up there, fighting with Ruxiang, but I think Umlock is winning on this ship. She could be in real trouble. – Wait! I see her! I think she's bleeding out!"

He offers you a hoof up to the deck – Emmy is badly burned and down next to the forecastle.

As you crash through the hallways, you're stopped as you near the last corridor by none other than the quartermaster of the seaworthy – Lockermaster Jones. The man who always hides behind his iron door. He's not hiding today: he has several ponies wearing metal collars at his command.

"Well, well, Smitts. Always the schemer, weren't you? Doesn't feel good to be betrayed, does it? And now… I'm afraid I can't let you go get that lance. It's time for you to wear one of my collars."

Light Heart [▓▓░░░░░░░░]
Tela [▓▓▓▓░░░░░░░░]
Curry [▓▓▓▓▓░░░░░]
Skylight [▓▓▓▓▓▓▓░]
Emrille [▓▓░░░░░░░░] HLP BRN


>Tela [▓▓▓▓░░░░░░░░] MB



Fire a few shots in the air to get their attention.


'1d10+2' punch this guy hard.

Roll #1 7 + 2 = 9


Everyone is firing pistols – it's a melee. Yours does not particularly add to the noise.


Fuck, motherfucking dragon bullshit! That's not fair!
Stand up!

Roll #1 10 = 10


The lack of preparation is hurting us badly.
Keep going.

Roll #1 6 = 6


Look for something to make a loud noise. A big bell would be perfect, but a cannon might do too. '1d10'

Roll #1 8 = 8


"Goddammit! Go! Get off this ship then!"
After Emmy!

Roll #1 3 = 3


Gods dammit.
Recover the body, then swim to shore. The fleet isn't the only group of resurrectionists.

Roll #1 6 - 2 = 4


"Out of my way!" I charge at them with my Cutlass: Red Tearstone in hand as I slash at the nearest bastard(preferrably the lockmaster that scoundrel) with bolts of pure electricity!

Roll #1 10 + 1 = 11


He expects you to come for a straightforward punch, but instead you bolt for the wall and hit it with enough speed to run along it, landing behind him and delivering a painful kidney shot with enough force to send him tumbling down the stairs. He's done, you expect.

You hear more fighting up on the next level.

You pull yourself together and to your feet, but you're still badly burned and your injuries are going to kill you if they aren't treated.

As you reach the top, you're greeted warmly by the old Griffon commander. General Movp.

"Ah, Light Heart. Liberty Belle. And now you've come to seize the Sirocco, and leave us to fight as no others in this fleet could… through the hearts and minds. Guards, seize her."

Command '1d10'

Menials seized by
Light Heart: 0
General Movp: 0

There is the command bell up at the helm.

You begin to pound on it, and the melee splits up for just a second. You better say what you have to say quickly.

You get over to her just as she pulls herself up. She looks like she needs healing.

You don't get far before the body begins to pull you down. You're already pushed to the limits, and this is just exhausting… a little more.

You're about to cut into Jones when two of his slaves jump in front of your blade, dying instantly.

"You just can't buy loyalty like magical loyalty, can you? Swarm him."

You and Smitts begin to be assaulted on all sides by ferocious ponies. But in their eyes are only fear.

Remaining Slaves: 4

Light Heart [▓▓░░░░░░░░]
Tela [▓▓▓▓░░░░░░░░]
Curry [▓▓▓▓▓░░░░░]
Skylight [▓▓▓▓▓▓▓░]
Emrille [▓▓░░░░░░░░] BRN
Chip [▓▓▓▓▓▓▓▓░░░░]

Roll #1 8 = 8


"Guys, what do you fight for?"


I don't have a choice but to keep going. After I get Spring to shore, I need to go back. Get that body to shore. '1d10-2'
You have been remembering that Curry regenerates in natural environs? The sea counts.

Roll #1 10 - 2 = 8


Prayer of Healing?
I don't know what's going oooon

Roll #1 2 = 2


Whistle for Tela.
"Seaworthy, Hamburgerburgians, meet you there if I don't die!"
Try to fly over to the Seaworthy!

Roll #1 2 = 2


"Push? Are you okay?" Call out to colt.


"I must admit I did not expect you to be following a traitor turned dragon, general. Perhaps your aged mind is beginning to cloud your judgement. Rest assured that this little uprising shall be quelled by your betters, those who can see that commodore Smitts is our best lead. Now, guards, ignore the orders of this mad gryphon and seize him."

Roll #1 3 = 3


A finely dressed Trotantine pony answers for the mercenaries: "The Blessed Order of the Grail Mercenaries are on payroll in service to the current and true commodore of this fleet, Smitts."

One of the Freebooters just laughs. "We're going to seize this boat for the Concordant to seize this city and pillage it all – with or without this pussy's permission!"

Nah, it has been too long since we played for me to remember you had that. That being said, you are currently at maximum "wounds".

You arrive, though.

Curry arrives at shore with your mother's corpse in tow. You're camped out on the beach with Mera and Skylight. Further up the shore is more chaos: the lowest tier of the city is on fire as the guards have pulled back to the higher levels. The ocean froths with rage as ponies thrown from decks battle to drown each other. The ships themselves are finally coming under pirate control and exchanging fire with the port's cannons.

You feel too sapped to pull off that kind of miracle just yet.


You crash directly into the seawater. At least it cools off your burns.

He catches up with you, but he's distraught. "They… they got Shove and Throw. We… we got one or two with the moves you showed us, but we weren't ready! Not like this…"

The guards advance on you, boxing you in. They even prepare nets for attempts to escape by air.

Command of the Sirocco
Light Heart Seized [▓▓░░░░░░░░] General Movp Seized

"It is not something I take pride in. Perhaps when you're my age you'll understand. Why do you fight, Liberty Belle? For a sense of loyalty? Money? Something else?"

Light Heart [▓▓░░░░░░░░]
Tela [▓▓▓▓░░░░░░░░]
Curry [▓▓▓▓▓░░░░░]
Skylight [▓▓▓▓▓▓▓░]
Emrille [▓▓░░░░░░░░]
Chip [▓▓▓▓▓▓▓▓░░░░]


"Skylight, you and Mera try and get Summer and Spring up to the higher levels. Somewhere safe. If you're stopped at the gates going up, find another way in, or just tell them you're priests. They'll have to let you in so that the wounded can be treated."
I'll shake my head.
"I don't know about this place's stance on raising the dead, but if you can convince them to raise Spring, that would put my mind at ease."
I'll hoof over Spring's body to either Skylight or Mera, whoever wants to carry it.
"I've got a few more things to make sure of before I can join you. But I need you three to live so that I can."


Nod to him, pull him closer and pat him on the head.
"No, ye wasn't ready.. not for a few more months.. ..there was gonna be a test and.. I was gonna have chip make you somethin' belts head bands.. and let you have it if you passed.."


At least there's that.
Let's go for the Seaworthy!

Roll #1 7 = 7


I- I-
I just…
I collapse in on myself and try to go to a happy place. Ignore all this chaos around a- and… the other stuff

Roll #1 4 = 4


"I fight for whatever gives me a better future, which is certainly not that brutish beast rampaging around out there. I do suppose you fight for Umlock for the simple reason that you are a warrior at heart. Respectable, but an entirely wrong choice to make nonetheless. Communities cannot thrive on treason and battle alone, as much as the one you follow may wish so."

Roll #1 9 = 9


I throw up my paws.
"Such fine and noble causes. Such a shame you'd have to fight each other for them."
I point to the Freebooter. "Pillaging a city is all nice and well. But there's a bigger trophy to be had. Right here?"
I point to the Trotantine.
"You. On the payroll for Smitts, that's all nice, but do you even realize he hasn't got any money right now?
How do I know these things? Because Smitts vault is right on this ship. Right beneath our paws…or hooves if you like." Stomp the deck a few times.
"Now I understand if both of you would rather just fight to the death in a conflict that isn't really yours anyway…or…we could get ourselves a nice pension."


Skylight takes Spring.

"You should come with us… but I know you're too thickheaded to listen. Get out of there fast. It's not going to make things easier on anyone if you get killed. Look how many bodies there are out there… we might never find you… and the sharks are coming."

She heals you before you depart.

Mera picks you up.

"We have to go where it's safer…"

You hear a distinctly diamond dog yelp from the above floor.

"We need to get somewhere safe!"

You arrive at the rope ladder up quick enough. Time to see what state the place is in…

vs. 1

"Umlock offers you freedom. I've seen the way you glower at the way that Smitts listens in to everything. You know it's not conducive to business. This used to be a place of autonomy."

Command of the Sirocco
Light Heart Seized [▓▓▓▓▓▓░░░░] General Movp Seized

The Freebooter Mage answers: "The biggest trophy doesn't fit on a single ship. The temporal vault of empires – the extravagant wealth of thousands of years of imperial strength lay within the vault at the top of the city. We need cannons for that – not this petty hold."

"But honor–"

The other nicely dressed pony is interrupted by an extremely scruffy looking one, who must somehow outrank him because he shuts up.

"We'll entertain your plan. But first we need to secure this ship."


I'll nod.
"See you all soon."
And it's back into the waves. Swim back to the boats! Specifically the boat with Smitts's cabin. '1d10'

Roll #1 4 = 4


Climb up.
Once I hit the deck cock my gun right away and quickly seize up who's here and which side they are on. Any fighting going on?

Roll #1 5 = 5


Shout to the Freebooter.
"And who's gonna loot it? Do you think that once you and the Trotantines and the whole fleet has stopped slaughtering each other, there will be enough ponies to siege that city?"


That's the Eagle's Roost… the one Umlock is perched on.

The deck here is way too peaceful. There are a lot of corpses and no battle at all.


Something… shot you!

Wait – two griffons are buzzing this deck repeatedly… Rahjak and Seekkill!

"Let me answer that with an action."

He pulls out a pistol and takes a shot at you.


It goes wide, but it's enough to re-ignite the melee.


"W- Where's safer…?"


"The higher levels… where the guards still control the city. Even if that falls, we can escape into the hills through the city gates."


Fucking pidgeons…
I don't have time for them.
Make a beeline belowdeck!
Provide my own covering fire by unloading my pistol as I run!

Roll #1 1 = 1


"Smitts' management and organizational skills are far superior to Umlock. A fleet under his rule would never be as efficient. Efficiency always results in better living standards for the occupants of a community. How can you as a general not agree with this?"

Roll #1 3 = 3


Saves me the trouble of looking for that dragon, then. Keep swimming, and talk to the boat. It listened to the plant, so it must be alive.
"Hey, give me a hoof up here. I'm trying to take that fire-breathing lizard off of you." '1d10'

Roll #1 4 = 4


'But what about Emmy!"


What a silly man!
Throw a smoke bomb among those freebooters '1d10'

Roll #1 4 = 4


"Can ye swim?"
"The ships are not safe."


Seekkill comes down on you hard and lifts you up effortlessly by a talon.

"I like you better when you fit in mouth easier. Shrink back to bitesize."

"Not today!"

It's… Old Ben! Benjamin of Hamburgerburg, the one with the odd elemental weapon that taught you that day you went to the shooting range. He bonks Seekkill on the head and drags you belowdecks. You have the ominous feeling in your stomach that elsewhere someone wasn't as lucky as you…

vs. 5

"I am not in the military anymore, filly, because I learned what abuse of the chain of command does to an individual. It destroyed my career though I never failed or made a mistake. A true abuse of power – like Smitts indulges in. The only answer is freedom."

Command of the Sirocco
Light Heart Seized [▓▓▓▓▓░░░░░] General Movp Seized

This ship seems very dead. You're not surprised as the flames lick its hull.

"She can fly… I'm sure she'll get out…"

They start hacking and coughing until a whirlwind spell dispels it. Then a mage engages you directly.

"Yeah, I can follow you."


Fuck him, drunken swipe '1d10'

Roll #1 7 = 7


Ah, great.
"Well, my armor, I hope you're ready to dive back into the fire with me. Though I'll be trying to not be hit."
Climb up the sides. '1d10'

Roll #1 4 = 4


"I hope she makes it out okay.."
Pick up the bodies of the two dead colts and try to get to shore. '1d10'

Roll #1 9 = 9


"I gotta go find her!"
I hop off Mera's back and go look for Emrille.

Roll #1 10 = 10


Let out a sigh of relief.
"Oh fucking hell am I glad to see you? Please tell me the fort is safe!"


"With power comes responsibility. Rest assured that your current abuse of said power to undermine the commodore will not go unanswered. Do you truly believe your failed career is enough reason for these crew to throw themselves to their doom? That this is the army where casualties are mere numbers to be replenished?"

Roll #1 7 = 7


You waste a little time before you find a rope ladder up.

+2 Discord Points

vs. 7

You come down on him hard with a paw, but he smashes you in the face with a hoof. It's like the end of Rocky 3 where they freezeframe on the two punching each other.

You head up a level and find Helena God-Hater struggling with Helena God-Hater. The two bitches are growling and scratching at each other, rolling about in a perfectly symmetrical conflict.

"Sateo! Help me! This impostor is imitating me!"

"No, don't listen to her! She's imitating me!"

"You KNOW I would stay loyal to the fleet!"

"What? Come on, that's nothing like me at all! I'm DONE with Smitts and his God Complex!"

"It's under siege, but safe for now. I was coming up from behind to flank the assault force. You might want to stay back, I'm not sure you can take a fight."

"What? No! Come back!"

You dive into the water with amazing speed. That's the power of love. Somehow you manage to stay just out of reach of a Seapony until you get to the ladder of the Seaworthy.

"I'm going to drag you back there!"

vs. 7

"This is not about me, though you'd like it to be. This is a distraction intended to take their minds off the fact that they are always under the constant surveillance of the Commodore. No rights, no privacy. No better than slaves in his regime.

And what of you? It's no secret that you gather the 'faceless numbers' just to be casualties. Everyone has seen how you operate."


Find Emrille!

Roll #1 5 = 5


Oh. That makes things easier. And lucky me it wasn't burned. Up I go. Now I need to find Smitts's cabin. I've been there once, so I shouldn't have too much trouble finding it. Now to just get there without running into too much trouble. '1d10'

Roll #1 6 = 6


"Please tell me you have some healers down there."


You're halted by Seekkill.

"Bite size. Good."

He tenderizes your meat with an opening slash.

You manage to slide past the dragon without engaging him, but as you get belowdecks you're stopped by what you can only imagine is a ghost.

It's unmistakeably the tortured old soul from the brig. It's Redcoat.

"Long time no see."

"We have some capability down below… I don't know if I can keep you safe long enough to get you to the fort."


"Emmy! Heeeeelp!"
I try to run away from him!

Roll #1 1 = 1


"I still have some fight in me… I'm just in a shit shape. Once we get there and regroup, we'll be able to take on the fucking world!"


"…what the.."
Scratch my head confused.
"Stop being the same dog please"
'1d10' stand between them and stop them from killing each other.

Roll #1 3 = 3


"I myself have died many times in these past few months, as I am not an armchair general who buries her dead and forgets about them. When something happens to my ponies I get the medical or necromantic aid they need. You cannot possibly believe a dragon would ever care about the needs of 'lesser' creatures such as ponies, donkeys, gryphons and so on. They are savage beasts and you have no ground to stand on and deny it."

Roll #1 9 = 9


How perfect for a telegraphed strike!

Roll #1 6 + 3 = 9


"I don't think we've met, honestly. But I've no quarrel with you, right now. If you haven't noticed, there's a rather large dragon perched on this ship, and I intend to cut it down."


vs. 3

"You're missing the point. The opinion of the commodore only matters when there's absolutism and authoritarianism. Your arguments don't apply under a free regime, where each is an end to their own."

Command of the Sirocco
Light Heart Seized [▓▓▓▓▓▓▓▓░░] General Movp Seized

You do little more than get yourself scratched up. Push adds: "I'm confused."

"Alright, let's head down."

From the shadows, you observe Medium John Bronze leading an assault team to trade fire behind some crates with the Hamburgerburgian fort. You could probably make a break for it… roll if you do.

vs. 6

You feel poison seep into your bloodstream as he takes another noxious slash.


You're also knocked down, but Mera arrives and pulls you back up.

Rahjak comes up behind her and bashes her with a wriggling bag.

+3 Discord Points

You stab him in the gut and he breaks with you to fire off a critical bolt of magic, knocking you over and down.

"I don't believe so. And we have met. In Autumnsreach. You hurt my partner. Tsk tsk. In any case, this conflict will destabilize both the pirate fleet and our long time enemy of Roads… it's a win win. I can't let you stop the conflict."

Light Heart [▓▓░░░░░░░░]
Tela [▓▓▓▓░░░░░░░░]
Curry [▓▓▓▓▓░░░░░]
Skylight [▓▓▓▓▓▓▓░]
Emrille [▓░░░░░░░░░]
Chip [▓▓▓▓▓▓▓▓░░░░]
Summer [▓▓▓▓░░░░░░] PSN
Tony [▓▓▓▓▓▓▓░░░] HLP
Mera [▓▓▓░]


Light them both on fire so we can get away!

Roll #1 8 = 8


I'll glare at him.
"I know they're pirates, but innocents will suffer if that dragon survives. I don't care about your damn politics, so let me through. There's something I need to take from the Commodore's room, and if you don't get out of my way, I will be forced to make you."


Sigh and look between them.
"Okay. Which ship did we meet on?"


From just one bolt?
Jump up! '1d10'

Roll #1 10 = 10


I'm in no shape to fight just yet.
Oh but I will fucking mess them up once I'm all healed up.
Run for it.
In a zig-zag line.
Don't make it any easier for them to hit me.

Roll #1 5 = 5


"Which brings us back to the sheer inefficiency of such a system. Do not trust dragons to follow their word. All he will do is use all of you to further his personal treasury chamber, like any other dragon. And who will dare oppose him? Nopony of course. Smitts is only a goat, he cannot afford to antagonize everypony under his command."

Roll #1 5 = 5


It was a crit.

You roll up and punch him in the gut, making him cough blood. Finally, he collapses. He's done.

One of them scratches their head. "Why would I remember something like that?"

The other one – the one with Smitts shakes her. "Obviously we met on the ship I'm stationed on, the Seaworthy."

"Civilians must die for the greater good. This isn't new. I won't let you pass."

Mera and you both feel a little better as the two Griffons burn. Seekkill misses you, but the other two exchange blows.

Rahjak's bag bursts, freeing a swarm of rats that begin to assault everyone! Roll evasion to not get bit!

It's like bullet time. Bullets whiz past you, tearing up your hat, uniform, and tail, but you make it across safely.

President Strom of Hamburgerburg is leading the defensive force. Nearby a Hamburgerburgian sets down his gun long enough to clap at your bravery and offer you a cheeseburger.

vs. 10

"This is a fundamental misunderstanding of your position. You act like you're a trustworthy source, but Captain Umlock has been with us much longer than you. We know we can trust him from ACTIONS – not just words. And incidentally – Smitts already DOES antagonize everyone. Again, ACTIONS."

Command of the Sirocco
Light Heart Seized [▓▓▓▓▓▓░░░░] General Movp Seized

Light Heart [▓▓░░░░░░░░]
Tela [▓▓▓▓░░░░░░░░]
Curry [▓▓▓▓▓▓▓▓▓▓]
Skylight [▓▓▓▓▓▓▓░]
Emrille [▓░░░░░░░░░]
Chip [▓▓▓▓▓▓▓▓░░░░]
Summer [▓▓▓▓▓░░░░░] PSN
Tony [▓▓▓▓▓▓▓░░░]
Mera [▓▓▓░]


"Let's get out of here and find Emmy, Mera!"

Roll #1 1 = 1


"In the name of Sun and Moon both, I won't let you stop me."
I'll ready my trident.


"Then could you explain why your trusted captain Umlock was a dragon, unbeknownst to the majority of the crew? Are you truly implying that spells trustworthiness? To deceive us all in such a manner? If Smitts truly antagonized so many ponies, explain why there are so many of them left who fight for him."

Roll #1 4 = 4


Kick the one who 'didn't remember' '1d10'

Roll #1 9 = 9


"Fuck, now I look as ragged when I fucking started out."
"Fucking A work over here, Strom. Get me a medic to patch me up and we'll fuck those assholes up. I'll make them pay in blood for ruining my hat."


Are they still fighting?
If so, find the freebooter leader and shoot him '1d10'

Roll #1 8 = 8


vs. 4

"Then perhaps you care to explain why Smitts never admitted to being a DREAD NECROMANCER ALL ALONG! – the reason he was successful on the Pillager's Fancy! Something he still hasn't admitted to, yet there is more than enough proof of."

"Ow! Come on, Sateo, what the hell? Why would you want me to remember something like that? I'm not a pretty little flower or something. Expecting me to remember that is like expecting me to wear a dress."

Smitts Helena [▓▓▓▓▓]
Umlock Helena [▓▓▓░░]

"I seem to recall saying that a certain someone would be begging to enter this fortification later on when that someone was mocking its creation."

He passes you some kind of patches.

She cringes as you shoot her in the gut, then singes you with return fire. Literally.

He vanishes. Somehow you don't think he's clearing the way for you.

vs. 7

"Summer! Over here!"

Cloudy Stripes calls out to you from the Forecastle. Seekkill grabs you, but she frees you and roughly tosses you toward the door. "Get out of here – NOW!"

A bold last word. Seekkill sinks a bloody talon into one side of her neck and tears out her throat with another. There's a sickening gurgling sound as she tries to form another word, but air can't get past the hole in her throat. Then she falls over, dead.

Mera knocks down Rahjak and sprints after you.

Light Heart [▓▓░░░░░░░░]
Tela [▓▓▓▓░░░░░░░░]
Curry [▓▓▓▓▓▓▓▓▓▓]
Skylight [▓▓▓▓▓▓▓░]
Emrille [▓░░░░░░░░░]
Chip [▓▓▓▓▓▓▓▓░░░░]
Summer [▓▓▓▓░░░░░░] PSN
Tony [▓▓▓▓▓░░░░░]
Mera [▓▓▓░]


"M- Miss Cloudy!"

Roll #1 8 = 8


Aw that little bitch.
Reinvent self into something to teach her a lesson '1d10'

Roll #1 7 = 7


Healing patches I hope. How do they work?
Like bandages? Can I just heal myself now?
"Fine, fine, you were fucking right, okay? This fort is really handy."


Great. He would turn invisible. Listen hard, '1d10', and be ready to counterattack when he pops out.

Roll #1 3 = 3


"You have no proof of this, general. Even if this were the case, that fact would be dwarfed by Umlock being a dragon. I am certain there are others on the fleet who have their own secret hobbies. That is hardly offensive."

Roll #1 6 = 6


Maybe I need some magical help. let him out Can my bird detect any magic? '1d10'
"…You're really good at pretending to be her. What are you?"

Roll #1 1 = 1


"There is in fact proof, which I will readily provide after this. Even if there wasn't, it is common knowledge that no non-necromancer has ever been promoted above third mate on that ship. I think everyone here can sympathize with that – most of you came here looking for a better chance at promotions after living under the tyranny of that boat. Necromancers only care about their own – as has been demonstrated."

vs. 7

Command of the Sirocco
Light Heart Seized [▓▓▓▓▓▓░░░░] General Movp Seized

Yes, but it's being drowned out by overwhelming magic from all sides.


You apply some patches and you slowly start to feel better.

vs. 9

He strikes like lightning from behind and slashes you up something good.

"Falconwreath style ambush. Textbook."

You turn into a magic instructor for 5 turns.

Your new body's spells:
Fireball (Recharge 2)
Chain Lightning (Recharge 4)
Conjure Anvil (Recharge 2)
Command Water (Recharge 1)

You and Mera are overcome by pure light that heals you. It's too late for Cloudy, but you feel the light inside… it purifies the poison, and suddenly your mind feels clear of the old love poison effects.

Light Heart [▓▓░░░░░░░░]
Tela [▓▓▓▓░░░░░░░░]
Curry [▓▓▓▓▓▓▓▓▓▓]
Skylight [▓▓▓▓▓▓▓░]
Emrille [▓░░░░░░░░░]
Chip [▓▓▓▓▓▓▓▓░░░░]
Summer [▓▓▓▓▓▓▓▓▓▓]
Tony [▓▓▓▓▓░░░░░]
Mera [▓▓▓▓]


Correction: You're of course still helpless as per its effects


"M- Miss Cloudy!…"
I try to get up and rush by her side, crying.
W- Why is everybody dying…

Roll #1 9 = 9


I didn't actually correct your health – my bad.

Curry [▓▓▓▓▓▓▓░░░]


Apply more then, I need to get better fast!
"So, what's the damage? Gimme' a status report."


"Well..Maybe I should bring you both with me? This ship isn't safe right now, we need to get to shore."


"But now I know where you are."
Elemental form Decay, and swing around to gut him with my trident. '1d10'

Roll #1 9 = 9


"Some necromancers are also responsible for keeping you in this world rather than the next. When we begin expanding our fleet, what will it matter if the Pillager's Fancy has such traditions? There will be plenty of room for opportunity, but only if we have the commodore and his management skills to upkeep such a large fleet."

Roll #1 7 = 7


Chain Lightning Biatch '1d10'

Roll #1 3 = 3


You get up, then…

Mera grabs you and jumps into the water, away from the certain death that would accompany sobbing next to the corpse of Cloudy Stripes.

"Well, I'm pretty sure we'll win the siege, but we're losing the cannon battle with the port. This ship is going to sink."

You top yourself off.

They both yell at the same time, "I'm NOT going with her!"

vs 1

"Fervor" he mutters as he swings toward you – but he's not ready for your huge fist. You pound him into the wall, crushingly. He stops moving.

vs. 5

"This isn't a matter of traditions, this is a matter of knowing who will butter your bread and who will butter their own! Those necromancers don't care about anyone here – they work strictly for coin. You've seen them toss the corpses of the penniless overboard. And that makes up most of our poor friends here."

vs. 7
She disperses your Chain Lightning with a magic shield.

Light Heart Seized [▓▓▓▓▓▓▓░░░] General Movp Seized

Light Heart [▓▓░░░░░░░░]
Tela [▓▓▓▓░░░░░░░░]
Curry [▓▓▓▓▓▓▓░░░]
Skylight [▓▓▓▓▓▓▓░]
Emrille [▓▓▓▓▓▓▓▓▓▓]
Chip [▓▓▓▓▓▓▓▓░░░░]
Summer [▓▓▓▓▓▓▓▓▓▓]
Tony [▓▓▓▓▓░░░░░]
Mera [▓▓▓▓]


"What are we gonna do Mera… e- everyone's dead!"


"Don't try and stop me again."
And with that, I'm galloping off towards Smitts's cabin. '1d10' to avoid further mishaps.

Roll #1 2 = 2


"Any of you know how to steer this ship? We clear the siege and the deck, then sail out of reach of the port, and focus the cannons on the dragon. Sounds like a plan?"
With my fixed wings, hop on one of the fort's fortifications and let out a Frost Barrage over the people shooting at us.

Roll #1 6 = 6


"You spoiled the fun! Take this!"
Take a mighty kung fu stance and fire…ball! '1d10'

Roll #1 10 = 10


"And how will removing them change that? Will you instead feed the dead to your dragon overlord? I have spent quite a bit of coin on resurrecting ponies, yes. But that gold is symbolic. Life is a precious thing, so resurrecting everypony for free may offend it and Death. By mindlessly pillaging without any organization the amount of death will only increase. Umlock will use you all as cannon fodder to grow his pile of gold. He only seeks to use you to further his own gains, not that of the fleet."

Roll #1 9 = 9


Snicker a bit. "can't blame me fer tryin." look a little innocent "are ye sure ye can't get along for even one night?"


"Not everyone… not yet. Come on, we need to get you out of the city. We're going home. Sweet home."

As soon as your form depletes, you're hit in the back with a throwing knife.

It's Redcoat's partner. Lordblades always work in pairs.

"We can steer it, but we don't know who controls the other ships."

vs. 1

With a huge rearing back, you conjure what looks like a small sun. Blasting the deck, you scatter everyone, ripping up boards and sending ponies flying. Smoke and bullets tear through the sky, but the remnants of the freebooters are retreating – the one or two of them that are left.

"You're being ridiculous. Magic can be harnessed without being in command. Otherwise, the leadership just becomes a deathcouncil."

Light Heart Seized [▓▓▓▓▓▓▓▓▓▓] General Movp Seized

Finally, the crew makes up its mind and subdues General Movp.

"Once again you're full of surprises, Miss Heart. I have one last surprise for you, too. I ask for my life. Something broke inside me when I lost my commission. All those years of killing… for nothing. I've had enough blood. Let me go, and I'll depart, and never trouble you again. My life is in your hands."

Smitts Helena: "Hey! Just WHAT are you implying?!"

Umlock Helena: "Oh? I didn't think you were so adventurous~. You were never this forceful before."


"B- but… e- everyone's dying! Luna- she told me to try and save them a- and I… I failed her! I- I even failed… I even failed momma…"
I bury my face into her back and cry.


I don't have time for this. Earthen strike the walls of the hallway. Collapse the corridor. '1d10'

Roll #1 3 = 3


"We won't be shooting at the ships, we'll be shooting at the fuckhuge dragon."
What about the Barrage?


Rub my paws together.
"Well, that takes care of that."
How are the grails doing?
They saw that, I'm sure.


"I cannot risk that, general. Not while the battle is ongoing. We will speak of this once we have won back control over the fleet."
Who is here?


Smile at Umlock Helana "Lets try to survive and have more adventures~" and try to trip Smitts Helena



Roll #1 4 = 4


"Lay on my back. I'll make the way for you. You'll see, keep your eyes on the stars. They're still burning for you."

She lifts your chin. "And I'm here."

vs 9

With a lightning-fast movement he jolts behind you and kicks you into the corridor you're collapsing.

"That won't matter if our ship gets sunk first."

You have the spell.

"We're willing to listen to your plan."

The scruffy pone remarks. They're cleaning up and wiping the blood off their blades.

The nearest subduing pony nods at your signal and jabs a cutlass in his throat. He gives a last grimace before collapsing. He chokes out last words: "Just good business."

Just menials on the deck. You're sure there is more conflict below.

You bonk the Smitts-aligned Helena, who flickers and reveals that it was a changeling. He hisses at you and flies out the window.



Curry [▓▓▓▓▓▓▓░░░] HLP


"Damn bugs." I say toward the changeling.
"Come on, lets get off this raft before it sinks."


You blast them with cold. This triggers a direct assault on the fort.

Roll for defense.


"We need to get over to Captain Umlock to help him."


I sniff.
Where are we now?


Son of a!
I don't have time for this.
Try and make the collapse work for me, and go deeper into the bowels of the ship. There's more than one road to the commodore's cabin. '1d10'

Roll #1 2 = 2


shake my head.
"Helena.. he's a dragon. He doesn't need your help, and I doubt he cares about you.. we need to leave."


"Fuck… no matter, if we stay near the coastal range, the ship goes down either way. We'll find out which ship is with us by who's shooting."
Grin and keep shooting.
"Come and get it, bitches! I have enough killing power for all of you!"

Roll #1 3 = 3


I didn't give the order to kill him!
"Please ensure the deck stays safe, we cannot afford lose the Sirocco. We must secure the lower decks and bring it fully under our control."
Wark still with me? Good, let's check my cabin.


You arrive back on the beach, where Skylight is waiting in a shack she has quickly assembled out of driftwood, with Spring's body.

You can't work your way to your hooves!

"But we can't just abandon the fleet! Where would we go? I don't have any other skills besides being a pirate."

The siege goes poorly for your assaulter. Only a few of the Hamburgerburgians are lost. You think it's a clear victory until you see Old Ben got mauled by Medium John Bronze.

You head down to your cabin… the door is forced and bloody…



Before I go with the plan, make an assessment of the current situation, how is the battle going on the other ships? Any ponies in the water?


On your hooves, dammit. '1d10'

Roll #1 7 = 7


Let out a sharp whistle to get his attention.
"Did nopony teach you not to fuck with me and my crew, HUH?!"
Elemental Air shot, kill him in the head! I want to splatter his fucking brains all over!

Roll #1 4 + 3 = 7


Carefully slink inside, guns at the ready.


The most obvious thing to notice is the city. Taking a moment to survey it, the first tier – the wharf district, is ruined. Torn apart and blazing down to the supports, you see no signs of life beyond waves of pirates charging up the stairway to engage guards on the second level. The second tier is where most of the action is going on. The few defensive cannon positions remaining in the city are here, and the guards are becoming overwhelmed by pirates. The buildings have caught fire. The third level – home to the privileged elite who are not royalty, looks like it has hunkered down. It's out of range of most of the stouter cannons and likely has better guards. They seem like they at least have a fighting chance of holding the line. The most peculiar is the highest tier, however. The royal district has some sort of magical bubble over the top of it. Standard, you presume, but there seems to be smoke gathering in the top of it. You wonder if the pirates had found an alternate route inside…

As for the bay area, you can see that most of the ships have fallen prey to pirate crews – even those that were originally Roadesian ships. These vessels now serve as mobile artillery to open fire on the city. They're ignoring your vessels: more interested in pillaging than settling this succession war. You share their sentiment. Of this particular fleet, the Eagle's Roost is clearly sinking, but it could take several hours for a ship of its girth. Flames lick the deck, and Umlock now soars above, circling for attacks on individuals. You suppose he is avoiding using fire to prevent burning down the rest of the fleet. The Seaworthy also seems to be taking on water, and its deck is full of corpses. The Sirocco seems comparatively peaceful, whereas some kind of magical duel is taking place on the Pillager's Fancy.

Indeed, there are quite a few ponies in the water. It's hard to pick out which are survivors swimming for a ship, and which are corpses: there are legion of both.

You finally pry yourself out of the wreckage… Time for heroics?

vs. 9
Your bullet plinks harmlessly off of his metal prosthetic legs.

He laughs at you. "Do you think I was made Jack of Swords because these are just for walking? I'll gut you."

You sidle in and the room… is quiet. There's only one pony here other than you.

Landgrave reclines coyly on your bed. "Ah, Miss Heart. Just the mare I wanted to see. I owe you an apology for not filling you in sooner, but you missed breakfast this morning."


I raise an eyebrow slightly.
"I do hope you have an explanation ready as to why you are in my cabin, Landgrave. And also I do hope you were wise enough to choose the right side of this conflict."


"Bastard get out of our way."
Go and target the Locket Master again.

Why are these slaves blocking his way?Observe a bit anything unusual in his surrounding.

Roll #1 9 + 1 = 10


"That will be hard with your brains all over the floor, won't it?"
Metal Marksman shot!
Still aim at his head!

Roll #1 8 = 8


"I'm about to reduce you to scrap metal son. Show you what that fancy title of yours is worth when it comes down to it."
Charge at him and give my sword a wide slash.

Roll #1 7 + 1 = 8


"Unfortunately I believe you didn't get the memo, but I imagine you're intelligent enough to puzzle this one out on your own. Of course that idiot northerner doesn't have the connections – or even the language – to contract this many opposing pirate bands, disrupt the city guard, and wipe out all the heads of state of Roads in one fell swoop. You must have determined naturally that Umlock is my pawn, and I have orchestrated this event because he is far easier to control and more predictable than the troublesome Smitts. Naturally you are correct in all these assumptions. I've even arranged for Smitts to be cut off just before he retrieves his precious lance. I simply came here to ensure you were helping work toward our mutual goal. With three ships requiring new captains, I'm sure you have a bright future."

vs. 10

The slaves are wearing collars which force them to obey the Lockermaster.

You effortlessly slash away another two that jump in the way of your blade, dispatching them, but Jones uses the opportunity to close the gap and knock you down with a powerful blow to the chest. It's a crushing attack!

Meanwhile, Smitts is wrestling with another slave.

Heart of Iron triggers. Regenerated life.

vs. 6

Like a shield, he moves his forelegs in unison and blocks both the shot and the sword. He then turns the block into a bash, glancingly striking Emrille in the shoulder.

Light Heart [▓▓░░░░░░░░]
Tela [▓▓▓▓░░░░░░░░] (MB)
Curry [▓▓▓▓▓▓▓░░░]
Skylight [▓▓▓▓▓▓▓░]
Emrille [▓▓▓▓▓▓▓▓░░]
Chip [▓▓▓▓░░░░░░░░] HLP
Summer [▓▓▓▓▓▓▓▓▓▓]
Tony [▓▓▓▓▓░░░░░]
Mera [▓▓▓▓]


Touch her arm "The ship be going down, and I think we be better off on shore, then with the fish."


Reflex Water shot.
He's going down!

Roll #1 10 = 10


After leaping into the water, swim towards my ship. '1d10'

Roll #1 5 = 5


"That is a rather tempting offer. Though I would like to know why there is blood on my door first. That does not exactly inspire any confidence."
He can't be alone in here. Got to keep him busy while I work out what his plan is. Anyone I can spot?

Roll #1 6 = 6


Snarl at him and give him the old one-two. Magic Bolt. Try to aim at his back.

Roll #1 10 = 10


"Arrgghhh!" Do my best to stand up, this is not the time to be down on the floor.

Roll #1 6 = 6


"Hm… a lot of pirates are assaulting the shore. I guess that'll work. Someone has to go loot that vault."

vs. 3

Swinging around to the side, you surprise him with flanking so that he can't keep his hooves together and use a shield. With a blast of hydraulics from one side and deafening magic explosion on the other, Bronze goes down with a bone-crackling squelch.


"A valid question. Your followers Onik and Stein were here. The ram was injured, and the pegasus had to force the door to retrieve her device. The blood is smeared as a result of his assistance in pressing on the door."

You definitely detect the presence of others here… but you're not sure where. You definitely don't see anywhere for them to hide…

You struggle with the waves made by the conflict on your old bones. As you paddle toward your ship, you notice a chalk-white unicorn doing battle with a refined and grizzled warlock unicorn aboard the Pillager's Fancy. They're trading a myriad of spells. The pale horse seems to be relying mostly on powerful shields and waves of darkness, whereas his counterpart is summoning legions of Tartarians repeatedly.

You roll to your feet just in time to see
Jones clonk Smitts on the head with his blade, quite bloodily. It does not look good… On the plus side, Smitts dispatched two more of the slaves before it happened. Just one left between you and him… it's a filly, it seems like. Wearing sunglasses.


"That's fucking right!"
Are there any more ponies who are besieging the fort?
"Hamburgerburgians! LET'S SECURE THIS SHIP!"


Nod. "Great lets go." take those two colt bodies along and make sure that Push and Helena make it to shore with me.
I can use the nine from earlier.?


"I don't like that one bit." I think to myself.

Keep swimming and get to my ship. '1d10'

Roll #1 10 = 10


Walk around 'idly'. If they're hidden, I'll find them.
"And what of my doctors?"

Roll #1 9 = 9


"Smitts!" With unholy fervor go for Umlock now, push the filly aside and just go for the bastard.so he can taste a swathe of electric fury.

Roll #1 6 + 1 = 7


I mean the lockmaster.


"Fuck you, bitch."

"Hey! Where the fuck are the others!?"


"How the fuck am I supposed to know, I'm not their babysitter! Let's just make sure this junk stays afloat first!"


Nope, that's the last of them. These Hamburgerburgians aren't really directly under you, though, since they're really more hitching a ride than formal mercenaries. They seem more interested in attending to Old Ben right now.

He coughs out with his last breath: "Bury me… in my flag of Hamburgerburg."

The remaining Hamburgerburgians give grave funeral claps in honor of his passing. Truly he will not be forgotten.


The shore is in chaos and ruins. This is hardly a safer place to be as cannonballs whiz overhead. If one of those hit you, you'd be done – but they're aimed much higher, they're not as much a threat as the fact that all the still-standing buildings are on fire.

You cover the rest of the way to your vessel and spot a notched rope, which you use to hoist yourself aboard. Great fortune! You seem to be the only person here – perhaps it's a lower priority than other vessels. Still, it might be worth running a sweep to be sure you're the only one here.

"I'm not aware of where they are presently. Once this vessel is fully secure, why don't we look for them together?"

You slam directly into an invisible pony.

You mean Jones, not Umlock.

vs 9

"Strike from behind!"

The filly is compelled to obey and leaps onto your back, slashing at your neck with some kind of hoof-weapon. You do, however, get in a solid hit on Jones while Smitts gets back up.

Light Heart [▓▓░░░░░░░░]
Tela [▓▓▓▓░░░░░░░░]
Curry [▓▓▓▓▓▓▓░░░]
Skylight [▓▓▓▓▓▓▓░]
Emrille [▓▓▓▓▓▓▓▓░░]
Chip [▓▓░░░░░░░░░░]
Summer [▓▓▓▓▓▓▓▓▓▓]
Tony [▓▓▓▓▓░░░░░]
Mera [▓▓▓▓]


This is terrible, look around for a safe place, or at least a place with good loot '1d10'.

Roll #1 2 = 2


You try running into a nearby bar, but it's on fire! There's a super-drunk crystal pony here who seems unphased by all the fire.


Funny. Question is how many of them are there and how strong are they?
"I have secured the deck already, rest assured of that."

Roll #1 7 = 7


I am tasked with this ship, so I'll keep true to my contract as much as possible.

Potion Making before I go in. Inure for Fire, Mend, and Bolster.


try to push him outside '1d10'

Roll #1 2 = 2


"Agghh brat," Kick the brat away all the while keeping the pressure on Jones, dont let him up the traitorous beast.

Roll #1 7 + 1 = 8


"Damn. How do we keep it from sinking? I'm not an engineer!"


Do a little salute with a frown.
"I'll shoot ten motherfuckers for your honour, you old bastard."
Let out a whistle.
"Listen up everypony! If we don't do something, we'll all die, so let's make sure this ship doesn't go to shit, because if it does, it's bye bye to your precious fort as well! I will need ponies to retake the deck and sail out of range of the city cannons! Anypony who knows shit about repairing stuff needs to make sure the Seaworthy stays afloat!"
"This ain't an order, but you wouldn't want those motherfuckers to think that the Hamburgerburgians can lose, would you?"

"Somepony who knows must still be alive!"


"Good luck finding someone like that who is on our side in that massive moshpit outside!"


"If you have any fucking better ideas, feel free to pitch in, because I sure as shit don't!"


Hard to say given that they're invisible and you don't know a spell for detecting invisible.

Old Dog, Old Tricks. Your spell slots are all filled up.

He's clearly not interested in going anywhere. To the point that he takes a swig of his bottle. You better get out of here before this place collapses!

vs. 8

You lock blades with Jones! Roll 7d7 to clash!

Meanwhile, Smitts dispatches the filly brutally with a snap of the neck. He's clearly not in the mood to mess around.

"Overpower him!"

"We're gunsmiths, not carpenters. I don't know if you noticed, but there's a difference. Maybe we can find some engineers hiding to pressgang into doing work."


"How fortunate. Shall we go, then?"


Seriously? '1d10' one more time, try to drag him outside.

Roll #1 4 = 4





Roll #1 6, 6, 1, 3, 2, 5, 3 = 26


"Do so then! Get the job done, I'm sure you can do it!
Those who are ready for a rough time and can sail this ship, follow me up top!"
Clap my hooves.
"Let's get a fucking move on before we all die!"
Time to get to the deck!


"Yes, let us. We shouldn't squander time while assets are burning and dying."


"If all else fails, we can always jump to another ship."
Trail her. Bubble myself.

Roll #1 7 = 7


Use Inure on myself. I don't like the idea of getting roasted if the Dragon decides to breathe through the windows, then start heading into my ship. '1d10'

Roll #1 4 = 4


"The fort is on this ship, and we need the safety. Fucking hell, I don't even know what other ships would be secure to go to."


First to three wins the clash.

3 - Chip
5 - Chip
10 - Jones
1 - Chip

You overpower him and knock him backwards into the wall, rendering him helpless. Finish him!

Smitts surrounds himself in some kind of light, and you feel a little better.

"First things first, I'd like you to secure the hold. Unfortunately, it seems some Smitts sympathizers are holed up there. Bring the ship up along the Darklantern when you're finished, I need to deal with securing it personally."


You splash the potion all over yourself and head down below. Hm… looks empty down here…


Light Heart [▓▓░░░░░░░░]
Tela [▓▓▓▓░░░░░░░░]
Curry [▓▓▓▓▓▓▓░░░]
Emrille [▓▓▓▓▓▓▓▓░░]
Chip [▓▓▓▓▓░░░░░░░]
Tony [▓▓▓▓▓░░░░░]


So, do them burgers follow me?
What's the situation on the deck?


Bash the bastards head in.
>rng pls

Roll #1 10 + 1 = 11


"I see, we should go topside to gather some support to take back the hold then."
Con Artist.

Roll #1 6 + 2 = 8


'1d10' stupid crystal pony, drag his drunk ass onto the streets so he doesn't die.

Roll #1 4 = 4


It was a three level ship with my room at the bottom, right? Keep heading down while keeping alert. '1d10'

Roll #1 10 = 10


Who's on the deck? How fucked is the situation?

Roll #1 9 = 9


You vigorously stab him in the throat several times. He gives a mangled scream as you finally finish the decapitation.

Smitts grunts in approval. "That was going to happen one way or another eventually. We should keep moving."

He rubs his head where the wounds is. "We need to move very quickly…"

Two of them do. Three others, plus Burnside and Strom remain below to search. Those seven make up all that remains of the Hamburgerburgians.

Up above, Rahjak and Seekkill still circle. Seeing you emerge, they prepare for battle.

"Well, you're certainly welcome to go about it however you see fit. I leave the matter in your capable hooves. As I said – bring her around once she's secure."

He's just not budging! Maybe you could think of some DIFFERENT WAY to get him out other than just brute force…

Helena and Push gives you concerned looks from outside.

Yours was actually not at the bottom – just the back. You search the hold and drag Driftwood out of a barrel.

"Uh… I was guarding your ship?"

A deer of all things calls from across the hold, "Me too. What side are we on?"


Knock over his drink. '1d10'

Roll #1 6 = 6


I nod.
Where is he going? He must be going topside to the deck as well right?


Start with Seekkill.
Fire Elemental shot.
"You like food, eh? Let's have a roast then, you fucking piece of shit!"

Roll #1 5 + 2 = 7


It begins to spill out, but he quickly rights it and brings it to his lips. You do seem to have drawn his attention, though, as drunken as he is.

He sits there, staring at you expectantly, assuming you'd leave, for a long time before he finally remarks. "Well… good luck." With that, he heads down the main corridor toward the aftcastle staircase.


"Boom boom boom boom!"
Sentry Magic Bolt for starters.


"We gotta move, the bar be burnin'" gesture toward the door.


I wipe the blood from my Cutlass as I throw his head on a corner or something.
"Agreed, we got to stop that traitorous bastard or this ship will sink with us in it."

With Smitts, I head to his office and find it.

Roll #1 2 = 2


Follow him! I just told him I'd be going topside as well!


"The side opposite of the fire breathing dragon. It nearly burnt me to a crisp." Explain the rest of what's happened to them. "Look, I'm going to trust in both of you. Try to keep the ship safe as long as possible. Abandon it if you think you'll be overwhelmed and lock the doors behind me. If I think I can trust them, I'll send people here, okay? The password will be pepper."

Get back out on top, what's going on now?


When he gets to the top, he drops the veil and the Breakfast Club in its entirety is there for you to see. Abbess Ballast of Fairwave prepares a mass teleportation spell to take all of them to the Darklantern – a necessity since between the lot of them, there are only unicorns and earth ponies. Vivid Eclipse is also there, in case that wasn't obvious.

He sighs at you. "This reminds me of too many things."

You head down deeper and deeper into the vessel until you finally find the door to the office of Commodore Smitts. He gives a sigh of relief as you approach.

"Careful. Are you ready?"

He heals you a little more with some strange magic he has never displayed to you before.

They trade glances. "Neither of us is much of a fighter, but we'll give it a try."

The second level of the city appears to be overwhelmed – the magic bubble over the highest level of the city has dissipated, and smoke billows out of it. The only safe level appears to be the third.

There are a lot of sinking vessels now, but an old codger like you knows that they'll take a while to sink. Meanwhile, pirates are either headed for land to finish the assault, or switching to ships that are still in working condition.

vs. 8

You trade status effects, as you light his feathers aflame, you feel the poison overtaking you. It is a bad pain.

vs crit Slam
You blast Rahjak as he begins a rapid descent to tear you apart, but apparently hitting someone with magic doesn't actually stop their momentum and he crashes into you anyway. You only manage to stay not-helpless because of the bubble that just popped all over you, but you need some medical attention.

Light Heart [▓▓░░░░░░░░]
Tela [▓▓▓▓░░░░░░░░]
Curry [▓▓▓▓▓▓▓░░░]
Emrille [▓▓▓▓░░░░░░] PSN
Chip [▓▓▓▓▓▓▓▓░░░░]
Tony [▓▓▓▓▓░░░░░]


"I'll need some fucking antidote after this…"
Headshot him, I need to finish this quick.
Air Elemental shot.

Roll #1 2 + 3 = 5


Cheap Shot the Abbess then.

"Dearest fleet loyalists, these 'noble' ponies are our enemies and collaborating with the traitorous dragon to further their own gains. Please aid me in removing this filth from our ship at once so that we can speed up the end of this ridiculous little uprising. I believe you will find their personal belongings of some value."


I nod at him.
"Do you expect anyone waiting for us?" I gritted my teeth.


An important part of retreating is to regroup. Can I spot any other Officers, or at least the closest way to Smitts' ship? '1d10'

Roll #1 8 = 8


"Fuck… That hurt you fat glorified chicken! Die!"
Slam my blade into his throat.

Roll #1 3 + 1 = 4


Oh and for Wark '1d10'
He can attack her as well.

Roll #1 2 = 2


"You want to die old pony?
Then get out of the fire."
start heading outside.


Roll diplomacy



Roll #1 3 = 3


"Normally? Not at all. Today? I'm absolutely certain."

Over on the Sirocco you see Light Heart trying to get a bunch of menials to kill some nobleponies.

The ship Smitts is on is rather dangerous right now – it's burning and sinking, while Umlock circles it.

The magic duel is still going on over on the Pillager's Fancy.

You spot Emrille and her girlfriend fighting on the Seaworthy with some griffons.

You manage to coax him out as far as the threshold before the place collapses. The force of the embers flying knocks him over and he passes out in a pool of his own vomit. You've done all you can.

"We should get going. Check out that vault."

vs. 2

You take a very light glancing blow and daze him with the flat of your blade. +2 to your next attack against him.

vs. 3
He hits you, glancingly, with his talons. The real threat is this poison, though…

A shot to his gut leaves him bleeding, badly.

With that, he wings away, drooping slightly. His departure and the preoccupation of Rahjak leaves you free to attend to your own things. Next turn you can use the last of your healing patches as an Automatic action. If you don't (such as if you choose to take a parting shot instead), healing won't be Automatic.

After shooting the Abbess, your menials swarm outwards. They may not have any real formal fighting training, but quantity has a quality all its own. There are twelve of them in all, versus the council of seven enemies.

vs. Sentry Quake
You, Mocking Wark, and all of the menials are thrown off balance as Countess Grinder slams the ground with her hammer. You thought that thing was purely symbolic! Wark jumps in the way and absorbs the blow for you.

Vivid Eclipse takes the brunt of the blows as he attempts to shield the nobles from incoming attacks. It takes the first seven of them before he falls, though he manages to take two with him.

"The Nightmare will rise again!"

Following your lead, the menials focus on Ballast next who was also injured by Wark. It takes all five of them to kill her – and two of them actually lose their balance and fall off the ship to their doom.

"This is… heretical."

Remaining menials: 8

Baron Baleful activates a Corpse Explosion on one of the recently-killed menials, washing damage and plague over all of them and yourself. Or he would, if Wark didn't absorb this attack as well.

Lord-Mayor Goldenblood pulls out a pocket dagger and jams it uneasily into the throat of an off-guard menial.

Nihil follows suit with one of her own hoof-strikes, taking out a weakened menial.

Remaining menials: 6
Remaining Council:
Viscountess Nihil of Autumnsreach
Countess Grinder of Blackwood
Baron Baleful of Badnews
Lord-Mayor Goldenblood of Stonebriar

Light Heart [▓▓░░░░░░░░]
>Wark [▓▓▓▓▓▓░░░░░░]
Tela [▓▓▓░░░░░░░░░]
Curry [▓▓▓▓▓▓▓░░░]
Emrille [▓▓░░░░░░░░] PSN
Chip [▓▓▓▓▓▓▓▓░░░░]
Tony [▓▓▓▓▓░░░░░]


Slash at him! Give him a wound he won't recover from!

Roll #1 9 + 3 = 12


"Right, lets hope no one else had the same idea." head to the vault.


I nod at this and kick the door open while being ready at whatever is behind the door.

Roll #1 6 = 6


Really wish I had the rest of my minions now…
Unload my pistols on Baron Baleful. Improvised.
Wark can slam into Nihil and gut her.

Roll #1 3, 9 = 12


Woops, for Wark '1d10'

Roll #1 1 = 1


Spit on the ground again.
I'm a goddamn sniper, and he's a winged idiot, he can't get that far away.
Heal myself.
I'll finish the job once I'm right as rain.


Get over to the Magic Duel. Whoever is on my side would be a great asset in all this. I'll have to trust the others to survive. '1d10'

Roll #1 4 = 4


You finish him off with a crushing series of stabs to the gut. He just grimaces at you and spits blood on your face before passing away.

You're clearly not the only ones with this idea. You follow the main pack of assaulters up to the second level, where there's a staging area among pirates to attack into the third tier. The defenses up there are beginning to waver.

"I bet if we join in the fight, they'll loot it while we're busy. We'd be better off sneaking by somehow to get to that main vault… It'll probably be heavily guarded."

You use up the last of your healing bandages. Seekkill is far off into the distance by now (natural 10 to fly). He's really showing off his raptor-like heritage.

Al-Jinn the Unscarred is meditating on the commodore's desk. He slowly opens his eyes.

"Commodore. Third Mate. I'm sorry I had to meet you like this."

"So Umlock has sent you to finish the job."

"Commodore, I respect you too much to send you to your grave without knowing. I am operating under the orders of Landgrave. He masterminded all of this."

"Tsch. I should have known. Why don't you come back, join me?"

"You know why. I respect your abilities, but I've put much thought into this."

You can't find a way up from the water – though by the way a miasma of death pours over the sides, you're not sure you want to.



Yeah, this is something I should get help for. Get to Miss Heart then. I trust Emrille and whoever she has with her to last on their own.


Roll #1 5 = 5


Elemental Air shot!
He's not fucking getting away, line up a careful shot before he's out of range, and kill him!

Roll #1 9 + 3 = 12



"Emmy… we're going to need a medic from somewhere."
Bubble myself again.

Roll #1 10 = 10


"No shit."


'1d10' look for a way around "maybe.."

Roll #1 10 = 10


The cannon destruction has collapsed the stone wall between the tiers of the city nearby, making it possible for a talented individual to climb up, avoiding the combat entirely.

Bubble is up.

The smoke clears somewhat as you loose an air-infused bullet. He hits the water, far away, but you will never know if you actually killed him. Such is life.

It is becoming abundantly clear that this ship is going down. It's now not even half as tall as the Darklantern – it has taken on way too much water. You need a gameplan.

You horse-paddle over to the Sirocco. Up above you see General Movp's old friends locked in combat with her. This battle seems utterly one sided as they crush through untrained menial workers under her command. Your old friend the general is nowhere to be seen.

"Your betrayal is pathetic and you will burn for it."

"Your loyalty to Smitts is touching, you dog. Truly the word bitch is befitting of you. And now you will be put down."

"I should have known we could not trust a country hick."

The Countess Grinder of Blackwood cleaves through five of the menials in a single blow. Goldenblood stabs the remaining menial.

You make Baleful cough up blood when you shoot him, but Nihil quickly heals him. The Good Baron replies to Wark's assault on Nihil by cutting him off and shoving him off the boat when he stumbles over a slippy portion of the deck.

All alone, and without anyone to back you up, you face down the nobleponies. Landgrave is the first to speak. "I hardly have time for this. So please try to die with some dignity."

He sends up a flare, signaling to… something. It becomes more obvious what he's doing when Umlock swoops down to pick them up. Landgrave makes to deal a killing blow to you, when shots ring out from across the deck.

"We're taking back the Sirocco!"

Umlock takes off, the council departing with him. Your saviors?

…It's none other than Happy Puzzle, along with Forever September, Mellow Marsh, and Rusty Wrench.


"Do you know the name of that lance?"

"I read the inscription while I waited. What does it mean?"

"There is no direct translation in Equestrian, but in the original Musdoggy dialect it means 'That thing which makes the difference at the moment that counts'. It's an interesting language. One I wish I had more time to study before today."

"So I see."

"One last piece of trivia, then?"

"Very well."

"Are you familiar with the plant, Mourner's Folly?"

"I have heard of it, once."

"It's extinct. There was a program for its annihilation years ago. The plant is a weed that prefers bloodied ground… frequently growing on battle sites. It's also terribly noxious – a poison that kills in a horrifying way – bleeding out of the pores. This allows for reproduction. Its name comes from an old tale of mourners paying respects to the dead who quickly take their place."

"Is this intended to scare me?"

"Not at all. I know you're too collected for that. It was a last moment of reflection. You see, among these other items of trivia, I have learned the secret to your technique."

"Have you, now?"

"Yes. Your secret… is that you've memorized every possible means of attack – even those that seem ridiculous. You cannot be surprised if you anticipate everything at once. Your mind must move incredibly fast."

"I thank you for the compliment."

"One must wonder how I will prevail, then."

"It is simple. You won't."


Point that out to Helena.
"Going up?"
'1d10' give climbing a try.

Roll #1 5 = 5


What other ships are still afloat that we can evacuate to? How quickly is this thing sinking?


Turn to the Trotantines.
"We must secure the vault."


"Fuck, fuck fuck…"
Flutter up, look over the battlefield, which ships are the closest. Turn to my burgers on the deck.
"The rest failed! There's no salvaging this ship and your fort! We got to move on!"


I look at Smitts, thinking for a moment what the hell he is talking about and if he means anything by it.

"So boss." I ready myself as I snarl at Aljinn "there is no way in getting this one back to our side is it? It appears it falls to us to take him down."


Right. I'm a deck below now, but I'll hope that crazy lunatic's friend is more interested on getting him out of here than chasing me down. Gallop through the lower decks to try and make my way to Smitts's cabin. '1d10'

Roll #1 4 = 4


How… unexpected. And peculiar.
Look over the railing of the ship, where is Wark? Is he okay?
"Your timing is excellent. That was more risky than I would have preferred."


With your diamond dog claws, climbing is trivial. It's like asking a pegasus if they can fly. The two of you head up with ease. You come out in an alleyway between the stone walls which cordon off two great mansions.

"These mansions may look posh, but they've got nothing on what we're after. We need to get up to the royal district… there must be some way past the shield. Try to remember… do you know of any way in besides the main gate?"

It's sinking pretty damn fast. It'll probably be submerged in half an hour.

The nearest ships are the Sirocco, which Umlock has just taken off from and seems to be rearing up to burn down, and the Pillager's Fancy – where that creepy chalk-white unicorn Marrowbone is in some kind of hardcore magical dual with Fullmaster Abilio. The Fullmaster is summoning rounds of Tartarians to overwhelm Marrowbone, but Marrowbone has some kind of powerful aura of death that surrounds him and kills anything that gets close.

"Do you know where it is?"

"James, we have a responsibility."

"Nick, we're running on an empty tank. If we don't have money when the time comes to make a difference, none of this will matter."

(Reluctant) "Yes, sir."

"You'll get your better tomorrow Nick, but we need to get to work today."

Out of nowhere, Curry busts into the cabin. Everyone is staring.

Al-Jinn the Unscarred is crouched on the commodore's desk. Behind him is the lance…

"Mister Curry. I thought I terminated your contract."

You don't see him.

September is unperturbed. "Well, I suspect this ship is going to be burned down when he gets back. We'd better make some distance – but this bay is a ship graveyard. Maneuvering will be near impossible. I suppose I'll have to do it myself."

HP adds: "Sounds like fun!"

Marsh simply remarks: "Honestly, I'm kinda surprised you joined us, Heart. Nothing to be said about your character, but I had you pegged for a collaborator. Just goes to show what you get for judging someone ahead of time I guess. Still though, I am left wondering why you did chose to remain with us. Then again, I'm not sure why they chose to rebel. Can't say I can stand Umlock myself. Just as well then."

Long-winded as always.


"It should be belowdecks."
Lead them to the vault.


"You did, but I can hardly keep Summer safe with a giant dragon flying around."
I'll shrug.
"And I still had a few friends on board, so I'd be a pretty bad friend if I just left them to die."
I'll look between Al-jinn and the others.
"I guess that just taking the lance and going to fight the dragon is a bit out of the question at the moment."


I never took my eyes off Al-jinn.
"What are you doing here Curry?|


Climb my way back up.

"Looks like I wasn't the only one with the idea to come after you. Are you all alright so far?"


"It is at the moment with this traitor blocking the way." I ready my weapon.


"Well, I didn't expect everyone to be in the Commodore's cabin, honestly."


Oh, you little piece of motherfucking shit!
Take aim, and fire all the way from over here!
Frost Elemental Shot on Marrowbone!

Roll #1 6 + 2 = 8


"I didnt expect you coming out of nowhere." I chuckle a bit before getting serious.

"So who's side are you on?"


"My side, technically. But I'd wager it's safe to say I'm against Umlock."


scratch my head. "…I did raid a mansion with chip earlier.. but it was a bust, already looted.."
…'1d10' maybe something looks familiar here?

Roll #1 5 = 5


"Excuse me, miss Puzzle. But mister Wark just fell in the water and I would very much like it if he weren't to drown. Could you be of aid? I am also quite hurt."


"Then stick with both me and Smitts because this one has no plans to give up the lance to us. Is that right Al-Jinn you backstabbing son of bitch."


"Where are-"

"… Oh."
I can't get close to a magic duel like that. So just support Emrille with a magic bolt of my own.

Roll #1 3 = 3


To the hold, you go. The Grail Mercenaries follow after you. You arrive at the main door to the hold.

Something LOUD hits the deck floors above you.

Smitts and Al-Jinn are just staring each other down.

Amusingly enough, that old mansion is close by. You have a good idea of where you are, orientation-wise.

"I can't fly, silly! I'm an earth pony!"

Marsh shrugs and flies overboard to check for him.

September departs for the helm. You're left along with the big buffalo Rusty Wrench and HP. And the corpses of all those menials you ordered to their deaths.

"Sticks and stones, Mister Chip."

Your bolt goes WAY wide. As the ships toss up and down in the chaotic bay, you don't even manage to hit the broad side of the barge.

Then something SLAMS the Seaworthy – HARD. Corpses go flying off the deck. Hamburgerburgians into the water. Roll to hold on.

You also miss, but yours goes just over his head, and it's enough to draw his attention. He gives a weird look… like he's… focusing on something…

Then something SLAMS the Seaworthy – HARD. Corpses go flying off the deck. Hamburgerburgians into the water. Roll to hold on.


"Not quite no. But that is unimportant at this time. We must ensure the Sirocco does not sink."
Keep looking at the water.


They knew what they signed up for.
"Could you heal me then please?"

Roll #1 9 = 9


Hold on!

Roll #1 7 = 7



Light Heart [▓▓▓▓▓░░░░░]
Tela [▓▓▓░░░░░░░░░] MB
Curry [▓▓▓▓▓▓▓░░░]
Emrille [▓▓▓▓▓░░░░░]
Chip [▓▓▓▓▓▓▓▓░░░░]
Tony [▓▓▓▓▓░░░░░]


Heh, I see. "Maybe we can go under the wall?" '1d10' look for a good spot, maybe a house right next to the wall.

Roll #1 5 = 5


"Well, no sense on standing on ceremony."
Time to light up the cabin. Solar form, healing Chip first.
And I'll ready my trident.


"Any idea what that above us was?"
I then look at the door. This is Topaz we're talking about.
Is it locked? Any traps? '1d10'

Roll #1 6 = 6


A bit… more then that?

Roll #1 1 = 1


"You sound like you have a plan. Whatever it is, I'll go with you because you seem pretty beat up already."

Offer her a drink from my canteen. Natural Remedy. '1d10'

"If you need it, my ship is available to you as well."

Roll #1 4 = 4


Fuck holding on, I can just just stay here in the air and keep flying!

Roll #1 6 = 6


"The Hourglass? Is it secure?"


Feeling invigorated, I ready myself as I wait for the right moment to attack along with Commodore Smitts.



Roll #1 1 + 1 = 2


"There's only two others on board, if you need to be let in, the password is peppers. It has no guns or cannons, I was trying to negotiate for those, but it floats, which is more than I can say for our other ships."


I nod.
"This rebellion will be destroyed. When it is over, we will need all the ships we can. With some luck we can count the Sirocco among them as well."


The door is locked. You don't detect any traps.

"Can't say for sure, but based on the size, I'd guess a dragon."

Just as good a spot as any. You tear up the cobblestone, but there's more underneath it. Helena helps you, but you expect it would take a LOT of digging to get to the vault, and cobble is not as forgiving as dirt on your paws.


Oh boy.
"Could one of you gentleponies bash this in?"


"Damn.. the vault will be looted by the time we get there." can we go over the wall? Maybe there is something we can use to climb up.

Roll #1 4 = 4


"They'll pay for what they've done. I've met a lot of people here who don't deserve to be floating in the water like that."

"Where to from here? I'm wondering where any other officers would be. We'll need to regroup."


Tela grabs the floundering Emrille and holds her tight as the ship begins to capsize. You need to find a new solution and fast. This deck is rapidly becoming vertical.

The adrenaline from before overcomes you and you begin to flop about on the deck like a fish. Or a person without her meds.


Does this thing have any boats or something?


"Wait, not now!"

She told me about her heart problems when I met her. Let me get her meds or help one of her assistants. '1d10'

Roll #1 5 = 5


"Indeed we do. One thing you must know is-"

The old heart.
See if I can manage to pop a pill.

Roll #1 2 = 2


Hold on for dear fucking life.
"What the fuck was that!?"


"Fucked if I know, but do you really want to stay and find out?"


"No! I'm not going to that mage duel either! That's fucking suicide!"


The two of you begin the assault, while Smitts stands back, looking like he's concentrating on something.

Al-Jinn opens by gracefully slashing open Chip's stomach, but Curry repairs some of the damage.

Nikodemas gestures to one of his number and they kick in the door. The hold is full of all kinds of stuff like gunpowder, cannonballs, clothes, rum, freshwater, etc. The quartermaster's room – now the captain's room – sits before you.

You effortlessly climb up the wall. There was a magic bubble above to stop you before, but it's gone now…

This tier is full of smoke. There are huge castles and cathedrals here, but they all look bombed out. This place, which should be the crown jewel of the old empire, is now worse than the wharf district. Helena points straight and true to the largest building at the base of the mountain's peak, directly before you. "There… that's the imperial court. The vault is directly below it."

Probably, but it looks like they are either in use or got dumped into the water just now. Still, swimming is not out of the question.

You don't get a reply.

You both flail about miserably until HP stuffs a pill in her mouth.

Light Heart [▓▓▓▓▓░░░░░]
Tela [▓▓▓░░░░░░░░░] MB
Curry [▓▓▓▓▓▓▓░░░]
Emrille [▓▓▓▓▓░░░░░]
Chip [▓▓▓▓▓░░░░░░░]
Tony [▓▓▓▓▓░░░░░]


Okay, any sign of Wark?
"Miss Puzzle, have you seen miss Rosemary, Onik and mister Stein?"

Roll #1 1 = 1


Keep Solar focused on Chip, and try to levitate the Dragonlance off the back wall. '1d10'

Roll #1 2 = 2


Start heading over there. And watch our backs for anyone following '1d10'
"Aye, but how do we get down? This ground is hard."

Roll #1 9 = 9


"I'm part mage, remember? Magic bullets and shit! We can't stay here, we can't stay in the water, and we need to help Abilio!"
Give her a quick sloppy kiss, then grin.
"And if we would die anyway, let's go out guns blazing!"

Whelp, there's a lot of wood floating around, so there's that. Abandon ship!


Dont stop the assault and go after him! Lets see if I can wrestle this asshole to the ground.

Suppress Al-Jinn

Roll #1 9 + 3 = 12


"God fucking dammit! You're right, let's do this shit!"
Jump after her.


"Let us do the fighting. Keep yourself calm, Miss, but tell me if you've seen Movp or any Officers we might be able to count on."


"The general is dead, I'm afraid. Landgrave and his entourage are behind this whole matter."



Look around in the water, maybe they just dumped him in the water. A general like that deserves more than to die like that. '1d10'

"Whatever you plan on doing to kill those bastards, I'm with you 100%."

Roll #1 6 = 6


No word… A feeling of dread overcomes you…

"I saw Onik and Stein! But Stein didn't look good… I tried healing him, but it didn't get any better. I think they went to try to come up with a way to fix it!"

Chip tackles Al-Jinn, who slides free of his grip looking only slightly bothered. The lance comes free and begins to levitate over, but Al-Jinn grabs it out of mid-air and stabs Curry in the chest with it.

"I will eviscerate all of you."


Suddenly, the room is encased in an odd glow. Curry, you begin to feel a little better as you sense life seem to rush into your surroundings. Al-Jinn looks confused, when boards shoot out from all sides and impale him, the wood of the ship contorting itself into so many great spears.

"Now! Finish him! You won't get a second chance!"

No one's trailing you. Too much confusion one level lower.

"There must be a way through the court."

Light Heart [▓▓▓▓▓░░░░░]
Tela [▓▓▓░░░░░░░░░] MB
Curry [▓▓▓░░░░░░░]
Emrille [▓▓▓▓▓░░░░░]
Chip [▓▓▓▓▓▓▓░░░░░]
Tony [▓▓▓▓▓░░░░░]


You try to keep yourself latched to the driftwood. Where to?


His corpse is hanging over the railing nearby. His throat has been gouged.


Crap! What about Mellow Marsh?
I don't want to risk jumping in with my heart acting up like this…

"I would hope so. I'm sorry for your loss, the general was a good gryphon."


"Works for me."
Stab that Gryphon with the trident. Hard as I can. '1d10'
And if this counts as natural terrain now, then add 1.

Roll #1 9 = 9


Nod to her. "Lets give it a try then."
Go to the court area and look around carefully '1d10'

Roll #1 9 = 9


Pillager's Fancy!
Row Row Row your boat!


Paddle towards the pillager's fancy.


Let me guess, that one is locked too?



Grab him and try to cover him up with something.

"Forgive me for not being here sooner to help you, to repay you for all you did for me."


Your train of thought is interrupted when you hit the wreckage of another ship, jarring you. No one should hit something so large.

Rusty Wrench doesn't seem pleased about this development.

You arrive at the base of it. A miasma of death seems to leak over the sides…


You try the handle. The elderly voice of Blue Topaz calls from within. "We're closed. Mint doesn't open just because a battle's going on."


"Hey… Tela, just in case…"



Roll #1 4 + 1 = 5


You head in. This place is pretty ransacked but less-so than the outside. Lot of marble here – statues, stuff like that. Helena indicates a great staircase off to the left.


Is there any way to get to the deck without getting close to the necromantic juice?


Nod to the trotantines.
"Seems like this one needs to be opened too."


"Mister Wrench, is the ship secure? Can you safely ensure it gets patched up if necessary?"
How is September doing?


"Gah! Fucking necromancers!"



"Let's move in to the ship proper for now, Miss. I don't like being exposed like we are right now."


"I'm afraid I cannot. Could you please keep an eye out for mister Marsh and Wark or help mister Wrench if necessary? I believe miss September may require some aid."


"I don't think I ever said it, but you're sort of the best friend I've ever made and I love you for it. Just wanted to get that off my chest, in case, y'know."


You both tear into him, sending blood flying.

He just laughs, gritting through the pain. "I get it now. I knew every attack… so you had to create something entirely new. Something impossible. But it won't work TWICE!"

With that, he rips out of his bonds and jets directly for Smitts, impaling him on the spear.

Smitts whispers something to Al-Jinn before collapsing, and the griffon goes pale.

You'd need to climb the aftcastle somehow, to come up on Abilio's side.

The door is kicked in.

Blue Topaz is reclining at her desk, polishing her shotgun. "I said 'we're closed'. Is that anyway to treat an old mare who got you a job in the mint?"

Heading up to the helm, it quickly becomes obvious why the ship crashed. September is on the deck, and her intestines appear to be in the process of being devoured by Flux. Dolly Doldrums is there, too, providing cover.

Light Heart [▓▓▓▓▓▓▓▓░░]
Tela [▓▓▓░░░░░░░░░] MB
Curry [▓▓▓▓░░░░░░]
Emrille [▓▓▓▓▓░░░░░]
Chip [▓▓▓▓▓▓▓▓▓░░░]
Tony [▓▓▓▓▓░░░░░]


We can try!

Roll #1 1 = 1


"I'm here to give my formal resignation. And an offer to cooperate."


Goes after the griffon and cut his neck to make sure!
I then go after Smitt
"Captain! Captain! That fucking bastard!'

I look at Curry
"Curry! Heal him! Quick!"


"You. Are. So. Fucking. DEAD."
Shoot Flux. Cheap shot him right in the face.

HP Lovepone needs to help. Snake oil Heal on Doldrums. '1d10'

Roll #1 5 = 5


"… Yeah. I know. Just focus, alright? We'll make it through."


Roll #1 2 = 2


Ah hell. I kinda hope Smitts isn't dead.
Though what did he say, I wonder?
Anyway, let's rip up a piece of planking and Earthen Strike the formerly-unscarred. '1d10'

Roll #1 3 = 3


You start climbing when you hear a terrible groan. You're smacked back down to the sea when you're hit by the corpse – more skeleton now than flesh – of Keymaster. Looks like he got too close to the fight.



You need to roll to attack


"You've been here before Helena?" Go down the stairs.


"I can't, not for a while yet. I didn't expect Smitts to go down, honestly!"



Assist them in shooting them with Behemoth. '1d10'

Roll #1 1 = 1


Dont screw this up.

Roll #1 4 + 1 = 5


People are fucking dying like flies!
Abilio better not die by the time I get up or I will do unspeakable things!
Try to climb again!

Roll #1 7 = 7


"Why?! You're some sort of healer, do something!"


"I was part of the group that plotted out the raid of this vault before everything went crazy."

You head down. The first set of doors – big iron ones – they're blown apart by explosives and barely hanging onto the hinges.

"Looks like we're not the first ones here."

The two of you EVENTUALLY manage to work your way up the aftcastle to get a vantage on the dual. Abilio looks deathly ill from exposure, but even Marrowbone has broken a sweat. They're so closely matched – each grandmasters in their own right – it's not worth joking about.

The two of you miss your attacks, but it doesn't matter. Al-Jinn begins to vomit blood, and then his entire coat of feathers turns red as he bleeds out of his pores.

"But… how…?"

Al-Jinn collapses, dead. Smitts is gingerly holding a single flower in one hand, and clutching a piece of paper in the other.

Flux groans as you clip him in the belly, but an aura has surrounded him since his meal. Meanwhile, Dolly unleases a miasma of death that begins to overwhelm all of you. Friesian's old lungs take it particularly badly and he collapses, hacking and coughing.

Flux strikes out, glancingly, at Light Heart.

Light Heart [▓▓▓▓▓░░░░░] DTH
>Happy Puzzle [▓▓▓▓▓▓░░] DTH
Tela [▓▓▓░░░░░░░░░] MB
Curry [▓▓▓▓░░░░░░]
Emrille [▓▓▓▓▓░░░░░]
Chip [▓▓▓▓▓▓▓▓▓░░░]
Tony [▓▓▓▓▓░░░░░]
Friesian [▓▓▓▓▓▓▓▓░░] DTH HLP


"Remember when I turned really bright? That's the only thing I can do to heal people!"
"What in the name of all the rings of Tartarus is that?"


"You're a smart mare. And you run a tight operation.
When this battle is done, there's not going to be much left of this fleet. Whoever won will come here to pillage the vault and use it for their own means. And it is no guarantee they'll do that without violence.
But there's another way. We are in control of this ship for now. We could sail away. Split the contents of the vault amongst each other. All have a good retirement."


I'll use the Bolster I prepared earlier. I will take them down.


He can pull through, he's a strong stallion.
Take aim.
Lick my lips.
Make this shot count.
Air Marksman shot at Marrowbone.

Roll #1 3 + 1 = 4


"This is fucking insane!"
Sentried Magic Bolt on marrowbone. Keep my distance.


"Sir…. Sir!" I try to hold the wound steady, is there a way I can help him?
"Dont you die on me."


"Shit, where's Spring and Summer? Have you seen the two?" I bite my lips.


I also look at the letter he is holding.


"They're as safe as possible, on the shore."
I'll pick up Smitt's lance, and keep my distance from Al-jinn.


Improvise shoot Dolly then '2d10'.
HP Lovepone should get a substitute up. She'll need it. '1d10'

There's some great rolls in the MH thread.

But boy oh boy I sure cannot wait for the pirate dice to fuck me up the ass instead.

Roll #1 2, 2 = 4 / Roll #2 7 = 7


Smile at her.
"We best hurry then." go past the doors.


"Hey where are you taking that! That is his lance!"


"If he still wants to use it, he'll get up and I'll give it to him. Until then, there's a big dragon flying around that is asking for a spear in its back."



"I've survived more than one coup d'etat. There's always room for a bookkeeper. I don't think whoever wins the battle will ever question which side I was on. The bank is always independent. But there's one thing a bank can never do. Take the money and run. It's just bad business."

You never actually CAST bolster before, though. You prepared the potion. And you can't use a potion while helpless. Since you didn't roll, roll twice next turn.

He's done. Especially because Curry just jerked the lance out of his body.

The letter is short.

This is a precaution letter in case I need to revive the Mourner's Folly. If you breathe in the spores, you're dead. Stop breathing immediately.

In the case that I cannot be revived, I name Chip as my successor. Get him an adviser because he is not the brightest candle in the shop. He is strong, though, and loyal. And maybe he reminds me of myself when I was young.

The next set of doors is golden, and has some kind of complex lock. More interestingly, though, it looks like a battle took place here. There are about sixteen corpses and no survivors.

Magic Bolt pounds on Marrowbone, drawing his frustrations, though the Marksman Shot misses its mark.

A tendril of darkness rises up and lashes at the two of you.

You fail to hit either shot in your enraged state. HP pulls out a big ninja log. Just in time, too: she vanishes when Flux lashes out at her.

Light Heart [▓▓▓░░░░░░░] DTH
>Happy Puzzle [▓▓▓▓░░░░] DTH STH
Tela [▓▓▓░░░░░░░░░] MB–
Curry [▓▓▓▓░░░░░░]
Emrille [▓▓▓░░░░░░░]
Chip [▓▓▓▓▓▓▓▓▓░░░]
Tony [▓▓▓▓▓░░░░░]
Friesian [▓▓▓▓▓▓░░░░] DTH HLP


"Are you implying Smitts going to die!" I grab his clothe to stop him
"Do you even know how to use that?" I snarl at him.


Roll a save against Mourner's Folly


"…any of them have a key?" '1d10' check the bodies.

Roll #1 6 = 6


Lash right back it with my sword!

Roll #1 8 + 1 = 9


Nevermind, I thought you were grabbing Smitts, not Curry. I read that wrong.


Water Distant shot!
I'm invincible!

Roll #1 1 + 1 = 2


"What is in this fog?"


Roll #1 4, 3 = 7


"A spear isn't so different than a trident. There's nothing we can do here, so let's go."


Nope, rolling since Smitts deserves to be mourned. The question is if Chip will be affected by sadness.

Roll #1 2 = 2


Cheap Shot Dolly! '1d10'
HP should heal me! '1d10'

Roll #1 8 = 8 / Roll #2 1 = 1


"Funny. I always figured taking money was the banks first priority.
We can do this easy or hard. We are in control of this ship and soon we'll be sailing far away from this battle."


And as a side note: it is true mourning, not inhaling.

"….. so long old man. You will be missed."
I put the paper with me.

I nod to Curry.
"You better make this count.


"The only problem will be getting up there and hanging on."
And then we'll leave the cabin.
"Oh, and we should probably watch out for this nutjob with an eyepatch. He's trying to get both sides to fight, and drag the entire island of Roads into it as well."


"What nutjob are you saying? And you mean they are involving the authorities?"
"This shit is getting bad so fast."

"By the way where is that flying beast? We must find the others or we wont stand a chance against that traitor Umlock."


None of them. Funny enough, none are pirates. These are all nobles… they were fighting for the treasury in all this chaos…

Your slash dispels it, but the black cloud it bursts into sends you coughing.

Your shot goes wide, but as a tendril is about to come down on your head, the trail of water from the bullet wraps around it like a lasso and drags it away!

Friesian can't rouse his old bones – but that doesn't stop Light Heart from taking a shot at Dolly.

HP's healing spell gets interrupted by a smack from Flux. It nearly seems all is lost until Rusty Wrench barrels through in a bold act of valor unbefitting an engineer with no combat training. With one mighty sweep, the two of the go off the rear railing and disappear into the wreckage below the ship. As they fall, Rusty Wrench belts out a last cry. Unlike any other time you've heard him speak, it's not a two word sentence.


"The mercenaries you brought with you are on my payroll."


…any money on them?


Light Heart [▓▓░░░░░░░░] DTH
>Happy Puzzle [▓▓░░░░░░░] DTH
Tela [▓▓▓░░░░░░░░░] MB–
Curry [▓▓▓▓░░░░░░]
Emrille [▓▓▓░░░░░░░]
Chip [▓▓▓▓▓▓▓▓▓░░░]
Tony [▓▓▓▓▓░░░░░]
Friesian [▓▓▓▓▓░░░░░] DTH HLP


Not so much money, but plenty of jewelry and that sort of thing.


"Are they? But you're on whoever wins this battles payroll. So how can they be sure they'll ever see their money?"


Flux is gone?
Keep shooting Dolly '2d10' Improvise.
HP heals herself instead. She needs it. '1d10'

Roll #1 7, 6 = 13 / Roll #2 6 = 6


"The one who was in the brig."
I'll just keep running until we get topside.
"Well, he can't be that hard to find!"
What's waiting for us on-deck?


"I won't lose any more people!"

Stand up. '1d10'

Roll #1 2 = 2


"This shit ain't healthy!"
Try to aim another magic Bolt at Marrowbone during this coughing fit

Roll #1 2 = 2


"I did that on purpose!"
Earth Shot at Marrowbone, I need some patching up, and that fucker needs to die already!

Roll #1 3 = 3


Sounds like loot! Take the jewelry.
'1d10' and examine the golden door.
"Ye know anything about locks Helena?"

Roll #1 7 = 7


Push remarks: "I don't like it here… it sinks with all the bodies…"

Helena follows up: "Not really… besides, it's some kind of puzzle lock."


"Just get down a bit, we dont want those bastard seeing us immedietely." I pull him down a bit to keep us stealthed.
"Plus we can jump on them if there is an opening."


"I bet Tony could get in, if we find him."
Shake my head.
"Lets go somewhere else." give the kid and my girl a cut of the jewelry and start to leave.


"But wait, how do we even know he's alive? We should give this door a try!"

Fire. In fact, you can't even get all the way to the main deck. The floor above has collapsed. You turn to head back down but the floor below has been flooded. You're between fire and flood.

You can't seem to aim very well with that miasma around him.

"Be careful, you fool! He's using powerful necromancy… the wounds he inflicts will not heal so easily as your bullet wounds! It's a necrotic aura!"

Fortunately, Marrowbone's reply blasts miss both of you.

You're feeling really old as you try to prop yourself up against a barrel. Maybe it is time for you to consider retirement…

You tear into Dolly as HP heals herself.

Dolly sees the way the battle is going with Flux's disappearance: she takes off and flees the battle, dispelling the deathly cloud she was generating.

Light Heart [▓▓░░░░░░░░]
>Happy Puzzle [▓▓▓▓▓░░░░]
Tela [▓▓▓░░░░░░░░░] MB–
Curry [▓▓▓▓░░░░░░]
Emrille [▓▓▓░░░░░░░]
Chip [▓▓▓▓▓▓▓▓▓░░░]
Tony [▓▓▓▓▓░░░░░]
Friesian [▓▓▓▓▓░░░░░] HLP


"Doesn't neutrality seem to imply a guarantee of payment?"

There's a sound of movement outside the door.


"Fuck! We got company, block that door!" I say to the mercs.
I point to the desk and start moving it, '1d10'
I'm sure the mercs will help, we got a good position here

Roll #1 4 = 4


"Looks like we're swimming, Chip. Don't suppose you know where there's an easy escape hatch or anything?"


After I make sure the Little Miss and my crew is safe. Maybe then I'll stop this career once and for all.

Get up. '1d10'

Roll #1 2 = 2


"All the better reason to kill him already, m'right?"
Air Elemental shot!

Roll #1 6 + 3 = 9


Oh no you don't.
Cheap shot improvise her.
HP should heal me '1d10'.

Roll #1 10 = 10 / Roll #2 1 = 1


"Aye." give the lock a look over, what kind of puzzle is this. '1d10'

Roll #1 10 = 10


Is there a loose cannon around here somewhere I can use to shoot him? [1d10]

Roll #1 7 = 7


Wrong name!

They help you start shifting the desk, but the door gets kicked in.

"Ello guvnah."

Huh. What do you know. Mostly pirates from the other fleets come to raid this fleet's treasury while it's weak. You know what they say about honor among thieves.

How lucky for you that Improvise is on cooldown.

You line up a shot and she falls bleeding into the chaotic water below. Unfortunately you kicked HP square in the mouth by accident while she was trying to heal you, interrupting her.


You're still laying about with the battle over… eventually you drag yourself up, but you don't feel good about it!

The bullet's wind seems to cut through the miasma, if only for a second, and bury itself in Landgrave's chest. He gives a growl and seems to focus, before screaming out some kind of no-tongue scream and unleashing a huge wave of death. Roll to evade.

There are a lot of unoccupied, loaded cannons right on deck! But they're a lot closer to that miasma…

Hm. It's a shifting pieces puzzle. You slide parts around at random for a while. Just when you thought you might actually need to put some thought into this puzzle, you hear an audible click and the door glides open on perfectly oiled hinges.

Inside the vault, there is nothing but a small 10x10x10 room with a lever in the center…

"Woah, you solved their lock that fast? Nice."


Light Heart [▓▓░░░░░░░░]
>Happy Puzzle [▓▓▓░░░░░░]
Tela [▓▓▓░░░░░░░░░] MB–
Curry [▓▓▓▓░░░░░░]
Emrille [▓▓▓░░░░░░░]
Chip [▓▓▓▓▓▓▓▓▓░░░]
Tony [▓▓▓▓▓░░░░░]
Friesian [▓▓▓▓▓░░░░░] HLP


Oh shit!

Roll #1 7 = 7


"Ah dun believe it, anotha chap from trottingham? How's it going good fella?"


That's right whore. I'm top cunt on this ship.
"Apologies, miss Puzzle. Try that again if you please."
Look over the railing, any sign of Wark, Mellow, Flux or Rusty? What's the situation? '1d10'

Roll #1 4 = 4 / Roll #2 7 = 7


Well, no helping it I guess.
Earthen strike the wall of the corridor. If I can't get out by going up, or down, then I go sideways. '1d10'

Roll #1 7 = 7


[1d10] Dodge!

Roll #1 1 = 1


Give a smile. "Guess I picked up a thing or too from Tony." '1d10' look closely at the panels and such.

Roll #1 8 = 8


Is Curry here?
I look at the deck in my hiding position, anyone I recognize that is here? Perhaps LightHeart or Tony? Even Sateo?


Shit's on fire, yo. I'm going sideways through the wall until I hit water.


Grab him.
"Hey, where will you take that lance? Dont tell me you are escaping from here?"


"Where do you think I'm going to take it? I'm going to go shove it in Umlock's eyehole and ride his flaming carcass into the sea."


"Apologies Miss, but it seems that took a little too much out of me. I'll take some shelter for the moment and try to catch up later."


I give him a wide grin.
"If that is your plan then I am fucking with you. Lets put that son of bitch out to sea."


"Do take care, mister Friesian. We have lost too many as it is."


Emrille leaps to safety in an undeployed lifeboat. Tela instead trips and sits, ass up, in front of a wave of incoming certain death.

Abilio gives a grave look. You almost think you see him give a look of remorse before he whispers something, and his Tartarian minions double back and seem to… merge into him. A glow surrounds him, and he leaps forward. Time itself seems to slow down as he lands directly in front of Tela and summons from the pits of the netherworld a seeming armada of demons – rather than the safe four he usually conjures. In unison, they interlock arms and form a massive shield in front of Tela. Abilio turns back one last time and in that moment, bags under his eyes, mane whipping about… he looks sincerely old. Tired. He shouts something, but it's too muffled to make out anything but the world "Fly!"

Darkness overwhelms the Tartarians, but they repulse the wave. Marrowbone looks too exhausted from his previous effort to resist as they tear him apart. Then it becomes apparent why Abilio never summons more than four at once as they turn on him and rip him limb from limb before beginning to ransack the Pillager's Fancy.

"Awrigh I suppose. Betta when I get my gob on all this gold."

There's no sign of them in the chaos below. Wark passes HP a pack of bandages and she replies, "Thanks!" before working on healing you.

Sideways it is. Upon attacking the wall of the ship, the hallway fills with water. Fortunately you're able to slip out before you drown and make your way to the surface.

The wall panels look extremely well fortified and warded with magic, but the floor seems to have some kind of mechanism under it, triggered by the lever.


"Well, if he falls on the shore we can take him apart. Always a market for dragon parts, after all."


Right. Which ships are still afloat? And where is that big dumb lizard?


… Wark is here?
When… nevermind.
Take the helm and look at the other ships. What is the situation here?

Roll #1 3 = 3


"No! No no motherfucking shit! No!"
Fire Barrage!
Waste every singe motherfucker!

Roll #1 6 = 6


"Awrigh, bout that…"
Nod to all the mercs.
"Seems like we got ourselves a conflict of interest."


Umlock is now in the upper city, breathing fire on the third tier, frying what remains of the city guard.

The Sirocco and Hourglass are the only two ships still in decent shape. And that's being generous since the prow of the Sirocco was crushed in a collision.

Wark gives you a sarcastic look when you give him the look of confusion.

"Wha part of immortality do ya not seem ta have a grasp on, lassie?"


Get up and grab Emrille.


What a dick.
"Looks like we're swimming to shore, Chip."
And let's get swimming. '1d10'

Roll #1 1 = 1


"I will fucking kill everything!"


Follow Curry

"What the hell man what are you doing?' I help Curry swim

Roll #1 3 = 3


"… And mister Marsh?"

"Miss Puzzle, could you please inform me of the state of the lower decks? You were there, correct?"


"Not yourself, dumbass!"
Push her in the water. We need to get off this ship.

Roll #1 8 = 8


"Well it's not like we came here not expecting to murder some ponies. Good row then, yeah? Let's have a go."

Your peppering of bullets draws their attention, but Tartarians are beasts of the realm which never ceases to burn. The fire does nothing to their hides.

A black armada of twelve Tartarians descends upon you. As a reminder, Tartarians autocrit every attack.

Save against massive damage.

The sharks which have filled these waters begin to attack you, attracted by your blood!

Save against teeth.

"Sharks in tha water prolly got im."


Gah! Bastards!

Roll #1 4 + 1 = 5


Nevermind, no need to save against massive damage, Tela removed you from the situation before their turn.


Oh for-

Roll #1 7 = 7


+1 because of natural "terrain."


You punch the sharks in the noise, and they depart in search of easier prey. Why fight when there are so many bodies that won't fight back?


"What the fuck do we do now?!"


Back a bit back, let em fight.
How hermetically sealed is this vault?
I might just grab any doubloons that lay here and just make a run for it, the way this is going.


"… Miss Puzzle please answer my question."
Is the Sirocco steerable?
Red's body is still out there on the Eagle's Roost… how does it look right now? Is it sinking fast?


Right, let's just… keep swimming. '1d10'
Once I get to shore, I'll check in on Skylight, Mera, and Summer. Make sure they're doing okay.

Roll #1 8 = 8


Glad they know their shit! Lets get to shore!
"Come on Curry we have a bastard dragon to put down!"


Also swim

Roll #1 5 = 5


"Swim to another ship! Try and find some fucking friendlies that aren't get slaughtered for once!"


"Abilio, that motherfucker…"
What are the nearest ships that aren't sinking?


"Looked pretty intact when I was there! But it might not be after we slammed into that other wreck!"

The Eagle's Roost is nearly submerged up to the main deck. It's lost.

There's only one way out of the vault, and it has become a chokepoint for the melee. There's not much stopping you from snagging all the doubloons your pockets can hold, though.

You quickly return to shore.

Mera and Summer are here, and they look mostly healthy aside from Summer freaking out.

The Hourglass and the Sirocco are the nearest friendly ships that aren't sinking.


"Wait, where's Skylight?"


Swim over to the Sirocco.
Try not to cry. '1d10'

Roll #1 2 = 2


Go after her and hug her.
"Are you fine? Are you hurt?"


I look at Curry.
"Is this everyone? Do you know where the others went? Where is Abilio or Blue Topaz?"


"She said she was going to go see if she could find the Royal Necromancy Society. She seemed convinced you were going to get yourself killed fighting that dragon."

At least it's hard to tell with all the seawater against your face.

There's a ropeladder up.


Still some time left…
"… Yes, it may very well not be. I do not suppose either of you two are familiar with naval engineering?"
See if I can still steer this bitch or not.

Roll #1 5 = 5


I'll shake my head.
"Likely they've either abandoned their ships, or are still fighting on them."
My face will pale a little.
"Don't tell me she went into town. Did she not see the legions of pirates and the big dragon taking up the sky there?"



Climb up quickly.


Escape plan later.
Grab enough doubloons my pockets can hold.
Okay, escape plan now.
Are we below water level?


Climb up after Tela.


Light Heart and Friesian are here.



"Cannae say I am."

"It was before he flew over. That dragon is FAST! Did you ever notice how fast dragons are? Wow!"


"God damnit! We need more heads if we are going after Umlock." I look at him.


She adds: "Not like that hydra at all."


I look at Merra a bit tired of her shit but just let it pass.
"Where is that bastard now Merra? Did you see where it went?"


"So be it."
Steer the ship closer to the Eagle's Roost if possible.
Where the heck is that dragon?

Roll #1 1 = 1


Allright, well this is going to be risky.
Reinvent self into a buffalo, as big as possible '1d10'

Roll #1 1 = 1


I'll put my face in my hooves for a moment.
"Great quivering ice bergs, that fool sister of mine."
"Chip, I need to make sure my sister is safe. I will leave the Commodore's spear here, so that it doesn't get lost. Mera and Summer will watch over it. You get back to the fleet and gather who you can. You're the Commodore now, so they'll have to listen to you. And if they don't, make them. We need all the help we can get to take down that stupid lizard. And don't die, got it?"


Whistle for her.



"You two… are alive. That is good to see. I'm afraid the Sirocco took some damage and may be sinking, but I cannot check to be certain as I must keep the deck secure. I could use your aid more than ever now."


"Okay, stand back, I'm going to try the lever." '1d10' pull it

Roll #1 7 = 7


"Where? How? Who else is on here? The Pillager's Fancy just got fucked up badly. Abilio's dead…"


I give him an evil smile as I close my arm.
"Bah, ordering me you bastard eh? And telling me I'm the commodore?"

I put a paw on his shoulder.
"I will gather whoever is not a goddamn traitor, as for you, dont ever die here. You deserve better than that."


"Abilio, Old Ben and the Keymaster are dead, the Hamburgerburgians are MIA, the Seaworthy sank, the Pillager's Fancy was taken by fucking demons, everything is so fucked!"


"We hit some debris in the water, I'm afraid. I do not know who else is on here aside from the five of us. I do not even know where miss Rosemary, Onik, Stein and little Grey are."

I nod.
"Miss September, mister Marsh, mister Wrench were killed mere minutes ago. Landgrave is the one who has orchestrated this entire mutiny and I intend on making him pay for it. Him and every other collaborateur."


I'll give him a wry grin back.
"I'm not part of the fleet anymore, Chip. Just a friend who doesn't want to see a friend die."
I'll nod.
"I'll give it my best shot, but you know my luck. Try and keep one of those necromancers on the fleet alive until the end, alright? Just in case."
Turning to Mera and Summer, I'll continue.
"Mera, I need you and Summer to hold down the fort here, and keep this spear safe. It's our best shot at killing that dragon. Once Chip comes back for it, I need you two to hide somewhere safe until Skylight and I come back for you, alright?"


"Fuck! Landgrave? I don't even know the guy but he's a fucking dead pony now! I haven't seen any of them though."

Can I go check the lower decks? [1d10]

Roll #1 4 = 4


"I'm going to put a bullet or two in them."


"Have either of you seen Captain Al-Jinn and first mate Ruxiang?"


"You can't really miss him, can you? He's flying around up there in the upper city!"

He's up roasting the third level of the city. You get so distracted watching him that you ram into more wreckage. You spend minutes trying to free yourself as the Eagle's Roost is claimed by the sea.

You turn into a minnow, flailing for air. Topaz picks you up and holds you up to her face.

"You know, you came here to rob me. But I'm just incurably kind, I guess."

She opens her flask of water and plops you inside. From your vantage point inside the flask you can't see anything, but you can tell she's moving. The sounds of battle grow faint.

Eventually you hear someone else speak. They sound… noble.

"Topaz. I'm surprised you lasted this long. Your people aren't known for their longevity in a fight, are they?"

"I don't reckon I'm an average pony."

"No, you aren't. So I suppose we'll have to help things along, won't we?"

You hear a gunshot, and your world flips as the flask inverts and shakes. You hear groaning, and footsteps grow faint.

When you finally return to your normal form you smash out of the flash. Blue Topaz is laying dead on the deck, and her murderer is gone.

Mera nods along.

It's… an elevator! You're slowly lowered down a long shaft with Push and Helena. After a few minutes of waiting, you descend into something you can't even conceive of. The room… it's brimming with gold. You've never seen so much gold – no, that's an understatement. You didn't imagine this much gold could exist in the world. There's literally enough piled up to swim around in.

Helena whistles.


The next deck is relatively intact, but the lowest is rapidly filling with water.


"I set Ruxiang on fire."


..dive into the pile of gold and swim around!

Roll #1 4 = 4


Not like this.
"Somepony please take over the helm."

Fly up. I'm going to scan for Red's body. I'm not going to let her get eaten by goddamn sharks. Improve goddammit.

Roll #1 3 = 3


And with that, I'll head into the lower tier of the city. Hopefully the pirates didn't linger in the lower quarter and I can get to the temple district without too much trouble.


"We're making water!"
Is it fixable? Goddammit I spent my entire youth on a ship, I've got to be able to do something!

Roll #1 3 = 3


"You guys stay put."
With, that I head on the docks and keep myself hidden and see how the fight is going. Anyone I see familiar? Tela? Emrille? Topaz, Abilio? LightHeart? Face? That buffalo repair guy?

Roll #1 2 = 2


You do your best to throw something together, but with so many bodies and so little to work with… it seems hopeless.

Ouch! Hey, this gold stuff isn't very comfortable to swim around in! You feel deceived by all those folk stories about swimming in gold.

The wharf district is essentially unrecognizable – and the flow of pirate warriors has stopped.

The temple… that was up on level two – which looks similarly in ruins.

Don't get me wrong – patching up a rowboat on draw land? You could probably handle that. It's in your repertoire. But this… you have no idea how to seal a hole that is ACTIVELY POURING WATER. You try just nailing boards over it, but that doesn't do anything, really.


The only familiar sights are Light Heart in the sky and Emrille over on the Sirocco.


Come ON. She's got bright colors, it can't be that hard!

Roll #1 8 = 8


Is the Seaworthy gone completely?


"I can't fix this! We're going to lose her!"
Uh… check for other survivors before it goes down?

Roll #1 7 = 7


Goddamnit go after the Sirocco and swim or go there!

Roll #1 4 = 4


Please be alive, Skylight. Don't prove that Sisters-forsaken ghost in the vault right.
Make my way towards the temple district.


Laugh a bit and sit on top while rubbing my head. "How long do ye believe we have?"


If the body was still on the surface of the water you feel confident you would have spotted it now.

You can still see it barely sticking above the water. It's still tilted over.

You thoroughly check the lower floors. There's not much rush, this thing still has about half an hour before it's up to the main deck.

You make it over to the rope ladder.

All of the temples here are collapsed. No one is even picking it over for loot. You hear the sounds of a rout up one level on the third level – sounds like the city guard has completely folded.

Helena shrugs. "We couldn't get a fraction of this gold out even if we had all day. Look for a bag or something… just one bag full and we'd be set for life. Two bag fulls… uh, two lives, I guess."


No signs of the burgers anywhere?


Go over the deck heaving and ready for battle.

"Emrille! Status report!"


"Skylight? Can you hear me!?"
Check the rubble. Please, please don't have gone to the third strata… '1d10'

Roll #1 2 = 2


Fuck, fuck, fuck.
Goddamn it.
Any sign who killed her? '1d10'

Roll #1 4 = 4


"Everything is gone to shit! Good enough?"


Grab her paw and smile. "A life for you and me. Our own boat even."
To Push I'll say. "Wit' this we ought to be able to find pay a necromancer, we can get your friends back."
'1d10' glance around for a bag or cart or something.

Roll #1 6 = 6



Just return to the Sirocco then.
"… We must find the others."


What about the other floors? Anything of value? Any survivors?

Roll #1 3 = 3


"Others who? Who is still alive and our side? Look the fuck around!"


I try to think for a moment.
"Smitts and Al-jinn is dead and both are now in the ocean floor. How many are left? I saw LightHeart flying around and Curry is basically on land preparing so both me and him will kill that bastard Umlock. I need all the loyalist to go after him."


You don't see any burger flags or anything like that about.

You climb up and find no battle above.

You don't find anything Skylight related or get any reply.

The best evidence you have is that they sounded noble – and that they probably haven't left the ship.

Whoever they were, they definitely weren't one of those pirates who attacked the vault. Too posh.

You spot some burlap sacks nearby.

"Maybe if Umlock dies, the fight will end? There might be too much damage already…"

Certainly there is a whole hold fully stocked with food, booze, clothes, etc.

No survivors beyond those up top.


"The Hourglass is still under our control for one. And some of my associates are missing."

"… The commodore is dead? Captain Al-Jinn is dead?"


Dammit. Damn damn double-damn.
Start heading up to the third level.
"Skylight! You had better still be alive!"
'1d10' to not blunder into pirates.

Roll #1 7 = 7



"Hey, you guys having a fucking tea party here or something? Didn't you hear? THE SHIP IS FUCKING SINKING!"


Pass one to push and helena. "Lets grab it and go."
Loot Loot Loot


"I think this is all we have. Not quite enough to kill a dragon, is it?"

"No shit…. so no nurse to patch me up?"


Those fucking nobles.
I hate those guys.
But I don't care that much about Topaz….
Do I still have my money?


"Tell me something new."


Rub my forehead.
"Then… we have little choice but to head to the shoreside."

"Miss Puzzle is here."
Heal Emrille '1d10'

Roll #1 5 = 5


No signs of her here either. The pirates seem to be mostly moving on to the fourth tier which is mysteriously already ransacked.

The royal district… and the home of the royal necromancy society.

Helena starts piling gold into hers.

Push kinda groans. "Wouldn't you be faster at filling this than me? You're way biggerer!"

Yep, pockets full.


Assume HP has had time to heal everyone in the group on that ship.


Goddamn I'm stupid.
Look inside the hold, are those explosives still here? '1d10'

Roll #1 6 = 6


Groan. I knew I should have explored more before things went to shit. I don't even know where that society thing is. Hopefully it's a very obvious building. And hopefully it's not overrun completely. '1d10' to avoid confrontation on the way up.

Roll #1 7 = 7


Which explosives?

There are barrels of gunpowder if that counts.


I spit upon hearing Al-jinns name
"Mark my word, Al-jinn is bastard and tried to kill me, Curry and Smitts. If not for Smitts able to poison him we wouldnt stand a chance, it is too bad that the commodore is fatally wounded." I bite my lips.
"We have to make do and gather what we can along the way. We need everryone we can."

"Fuck! Fuck! Fuck! FucK!"
Go around the ship and try to see if I can repair this goddamn thing.

Roll #1 9 = 9


Are my wings un-fucked?

"Then what?"


Roll Knowledge (Necromancy)



Pat him on the back. "Come on, pup. just take what ye can carry. Some is to get ye mates back once we track down a necromancer."
try to think of a place we can go with this stuff '1d10'

Roll #1 9 = 9


I don't have that skill! '1d10'

Roll #1 4 = 4


Those were the ones I was referring to.
Put a rope on them, so it will burn a few minutes before reaching the barrel and exploding, like a time bomb.
Then light that rope.


I look at them.
"Alright Headcount. so there is Tela, Emrille, LightHeart, Ms. Puzzle, Curry and me that are able to fight. Anyone else that I missed?"


"Survive and find a way to neutralize the mutineers. Unless you wish to submit now and die?"

"Hmmm… I suppose that makes me captain of the sinking ship then."
I chuckle sadly.
"Not quite the promotion party I had in mind."



Fly up to the crows's nest of the ship. Or the top of the mast, if it doesn't have one.
Any living people still in the water who might be with us?

"That's about it."

Roll #1 5 = 5


"Looks like it. What a fucking bloodbath…"


I should go to my cabin and take some of my personal belongings.

Roll #1 3 = 3


You head down to the lower levels and begin patching it up. It'll be an uphill battle, though, working alone.

First things first, you patch off large problem areas with waterproof tarp then nail boards over that.

The only thing here other than the main keep and the great mansions is a sort of cathedral… school… thing.

Fucked if I know mate. Your guess is as good as mine.

I mean, I guess you could either head out the gates of the city onto the island proper and hide in the hills, or try for the bay and hope to nab a ship.

You don't have a lighter on your sheet. Otherwise, you did all of that. Rope is easy enough to find.

Strom is chillin' on the deck of the Hourglass.

Noted. You head down there.


That'll have to be it, hopefully. Go at a gallop.


I grit my teeth.
"And that makes me commodore without a fleet, that makes us both pissed."

"Then that will make do, if I find a way to recover this ship(which I am doing now still waiting for Wf's reply), then all of us go to the docks and meet Mera and Summer. Both of them are on shore and safe. Curry will meet us there and help us since he is the only one capable of using Smitts Dragonlance."


"Aaahhh!!! Dont you sink on me you goddamn bastard!"

Roll #1 6 = 6


You gotta be shitting me.
Okay, there's gotta be some flints or torches around right? This is the place where the cannons are, they need fire to light those cannons.


Repair it etc just to make it clear.


How close is the Hourglass?!
Fly over there!
"You're alive!"


Help Chip then! I'm strong enough for that shit!

Roll #1 6 = 6


As long as there's no water here yet, it's safe. Just round up whatever I can and shove it in my bag.
Check everything.

Roll #1 9 = 9


This place is the worst damaged of all. It seems to have been the focus of whatever battle took place here. Everything is completely torched – much of it still burning. Collapsed walls everywhere. Corpses have been mutilated beyond repair. This is truly the single most terribly ruined point in the entire island.

You make a little progress, but no one is working the bilge and the water level is getting up to your chest.

"So are you, it looks like."

You don't really know how to help with the repairs, but the bilge pumps are simple enough. You get to work on them.

It looks pretty decently kept. Your gold pouch was left here, and Landgrave didn't even filch it. Nice of him.


Hmm smile and turn to Helena "Helena, wanna steal a ship?"


"What the fuck happened? Where are the others?"


Okay I'll roll for it '1d10'

Roll #1 10 = 10


Say a quick prayer to Luna.
"Skylight, you had better not have gotten yourself killed…"
Head inside, start looking for any survivors. '1d10'
please, RNG, if you've any soul or mercy.

Roll #1 6 = 6


Still keep on going and repair it the best I could, I wont let this ship go without a fight.\
Go go go!!
>rng pls!

Roll #1 7 = 7


… If Chip and Tela are working belowdecks…
"Master Wark, could you aid downstairs? I believe they require it."

Roll #1 10 = 10


That's right, work the pump.
This is our ride off this fucked up island.

Roll #1 4 = 4


"You think we can get away with it? The bay is full of sunken ships and ponies looking to steal someone else's. If you think so, though, I'll go with you."

"Burnside is belowdecks. I haven't seen anyone else."

The Darklantern explicitly has no torches.

You grab a lantern and smash it over the rope to light it.

Skylight is wandering the immolated halls of the library.

The lot of you get the Sirocco to "stable" condition. It won't hold up against much cannon fire if you get in a fight, though.


"Thank the sisters… Skylight!"


"Curry? I thought you'd be dead!"


"They were thrown off the deck of the Seaworthy. Fuck… Things ain't looking great, are they?"


Allright, run upstairs, grab a wooden box and use it to hold on to while swimming '1d10'

Roll #1 3 = 3


Get back to the deck. What's the situation?

Roll #1 5 = 5


"That's beside the point! What possessed you to run off into the middle of this bedlam!?"
Run over and hug her.
"Stupid! What was I supposed to do if you ended up getting killed by those idiots sacking the city?"


"..hm.." look between us. "We'd have to be really lucky, maybe we can sneak one away in the confusion." Go check out the docks. '1d10'

Roll #1 10 = 10


"Close one… good job Chip. Fucking hell…"


"Ah! There it goes!" I smile as I go above deck.

"Listen! This ship can hold its own but it cant take any damage anymore! Someone must scuttle it out so it wont take anymore damage you hear me?!"


I nod and smile.
"We lost too much ship and I wont let anymore ship go down."


"We've got pumps!"

Is there still a lot of water in the bilge?


"No, but we put up a good fight. They were proud to die in battle, I think. I'm proud to be a Hamburgergurian, where at least I know I'm free. And I won't forget the soldiers who died who gave that right to me. And I'll gladly stand up next to you and defend her still today. 'Cause there ain't no doubt I love my land. God bless the Hamburgerburg Bay."

You trip.

"What possessed YOU to do that? You did the exact same thing!"

She's crying a little as she hugs you.

Same as you left it, except Umlock has finished with the third tier and moved on to cleaning out the top. He'll be coming back soon you expect.

You hike down to the docks. In the confusion, no one even notices two dogs with big bags full of who knows what.

When you get down there, you see two guys fighting over a tiny little sailboat that only seats three. Just as you arrive they stab each other in the neck and fall over dead.

Quite a bit.


Fuck, get up, get a box and get out '1d10'

Roll #1 7 = 7


Hop on board, and offer my lady and the colt a paw up. "Looks like we found our ride."


Pump the water out, and I'll put this ship out of harms way!
Scuttle the ship a bit away if I can.

Roll #1 7 = 7


"Getting out of the bay won't be easy."

Roll to navigate.



Keep pumping!

Roll #1 5 = 5


"Well, how else was I going to keep Summer and you all safe from a dragon? I needed to get something from the fleet that would help. Not to mention I did have a friend or two on the fleet that I wanted to make certain were alive."
I'll tighten the hug for a moment, and then let go.
"We've got to get back down to the beach. Chip will be bringing any survivors he finds there before we go off and bring that scaly bastard down. With Smitts's dragonlance, we actually stand a good chance."


We can't risk docking because we might get attacked, but we can't stay here either because the dragon will torch us.
Time to make some distance between this ship and the others then.
Improvise to steer.

Roll #1 3 = 3


'1d10' "Aye, but that means we all have to work together."

Roll #1 2 = 2


"We still have a dragon to motherfucking."
"Get whoever you can ready for a fight. The last battle, one way or another. Try to get this ship closer to the Sirocco. Who else is on this one?"


just to be sure, I have the bodies of shove and throw to be revived later?
And all my pets?


You stand up and grab a crate. Roll to run.


Chip attempts to stop Tela from pumping so that the ship will sink.

Light Heart aids Chip by crashing into something to help sink it faster.

You get rammed by a ship! Ack! It was the Sirocco!

"A bunch, but most of them aren't any good in a fight."



"Fucking hell." try to save it and get out of the harbor '1d10'

Roll #1 7 = 7


What on earth did we just run into?

Roll #1 2 = 2


Run run run, running over here.
Into the water splash splash '1d10'

Roll #1 4 = 4


Keep pumping!

Roll #1 10 = 10


"What are they good at then?"


Whelp that is not what I mean!
Anyway go back to repairing!

Roll #1 4 = 4


You can't tell – it's too short to see from the helm!

You narrowly slide out of the way and continue. Navigate again.

You almost got away with it. Almost. You were midair when it happened. You were level with the cannon deck when it all went to hell.


And you couldn't help but think as the fire consumed you and golden coins flew every which way out of your pockets, clouding your last view… Itztli would be pretty proud of you right now. Maybe you just earned yourself one of those fancy VIP tickets.


To scuttle means to deliberately sink a ship.

Tela fights the water by pumping out a massive amount.

"Well, one of them is a kid. Couple of engineers… why don't you ask them yourself?"


'1d10' "Just a little more."

Roll #1 1 = 1


Each of you from your positions abovedecks can see the Darklantern suddenly explode from the inside. It was pretty brutal.



Oh well it was worth a shot, goodbye cruel world!


No not that!
Repair it again.

Roll #1 5 = 5


my eyes go wide with shock. "….fuck."


It's just too risky right now…

Take a step back in shock.
"… What? How on earth did that happen?"


Keep it up! This is some good exercise!

Roll #1 2 = 2


"What kid?
And fuck, we need engineers on the Sirocco, right now! That ship is sinking! Get someone to steer this ship closer to it! I'll get those guys!"
Go belowdecks, let's find them!


Also, I hope Wark is still helping out down there.

Roll #1 4 = 4


You ram into another ship in the bay. When you gather yourself, you realize the corpses that you were carrying have gone missing at some point.

"We could have LEFT TOGETHER. It's a DRAGON, Curry – who fights one alone?! Let's just GO."

You do what you can to repair it back to 'stable'.

Huddled on this ship you spot Jolly "Face" Rogers, Grey Worm, Ciddir, Burnside of Hamburgerburg, Nurturing Heart, and Driftwood.


"Shit there!" I wipe my brow in exhaustion.
"This will keep the ship steady!

"LIghtHeart we need to get the ships that are floating away from the docks and have it spread out!"


Look around in the water, do I see them? '1d10'

Roll #1 10 = 10


"Get your asses ready, everyone, we're not out of it yet. Whoever still has a fight in themselves, get ready. Whoever can get a ship fixed, come over to the Sirocco. Let's get a move on, unless you all have a deathwish!"


"I'm afraid steering is a risky business with all this wreckage around. I cannot guarantee we can make it."


Keep pumping. Earth pony power!

Roll #1 6 = 6


"Emrille how is your men Ms. Emrille?"

"Tsssk…. We have to make this ship stay on put, we have no choice."

"How are your men by the way? Is Wark and Ms. Puzzle able to hold themselves?"


"And let it fly free to terrorize everyone? Skylight, that dragon is Evil. Capital E. I can't let it live. Not when I know it could show up again in the future and cause harm to Summer, or you. I just can't."
I'll shake my head.
"And besides, I'm not going to fight it alone! 20 Years of that damn hydra kicking my tail back up the stairs taught me that fighting anything that much bigger than you alone is stupid. We're going back to the beach to regroup, and then once we're all together, we'll take the fight to the dragon."
I'll take a few steps away.
"Now, we really need to get moving before the pirates sweep back this way. What were you looking for, anyway?"


Rosemary is also there, I forgot to mention. She asks: "Have you seen Light Heart?!"

Grey Worm nods along.

Ciddir remarks, "I think FIGHTING is what needs a deathwish…"

It's already stable.

Your ship is pretty critically damaged, but you see an opening to get into clear waters.

You also see the corpses floating in the water way back.

You know if you go back to get them you would seriously risk sinking your ship and losing your ticket off as well as letting those sacks of gold sink… This ship won't take much more strain.


"A way to bring you back to life… it looks like I'll still need it because you're about to die."


"Of course. We cannot fight the dragon on this ship, mister Chip. It would not make it. We must fight it elsewhere."


Okay… head back up.

"No shit! But where?"


I'll snort.
"You really have no faith in your brother, Skylight. I'll help you look for it, but then we really have to get moving, alright?"
Check the book cases. Anything that smacks of Resurrection for Dummies? '1d10'

Roll #1 4 = 4


"Hold on everyone." Gonna have to risk it, go back for them.

Roll #1 2 = 2



I pat her back and nod at her.


I smirk
"We wont fight the dragon in this ship, it will be a disaster."
"All personnel loyal to us will go on shore and meet Mera and Summer on shore. We will meet Curry there and retrieve the Dragon lance. Then after all men are gathered we face the dragon inside the town itself."


I'm on the Hourglass

"She's on the Sirocco."
Turn to Ciddir.
"If you want to give up then you can fucking off yourself, because we either stop that shithead dragon or he will hunt us all down!"


Whelp my bad.


"Ah, the lance. Of course. I suggest we find a suitable place to lure the dragon."


"Hmmmm…." from the ship I look at the town where is the highest point that I can see from here? Towers? A hill?


These books are completely – and seemingly very deliberately – destroyed.

"I was hoping to find someone ALIVE."

You know what they say. Selflessness killed the dog. You turn the ship around and ram into another ship, cracking the hull. The ship you're on begins to sink, and you're not even close to the corpses.

"If we lay low he'll probably ignore us and leave."

That would be the castle at the center of the royal quarter – the fourth tier of the city.


"The castle… and the dragon? Fitting, I suppose."


Well, that makes sense, I guess.
"Then we'll probably need to look deeper inside the place. Two sets of eyes work better than one, after all."
I'll smile at Skylight.
"So let's get looking."
And we're off to find someone not dead, but also not undead. '1d10'

Roll #1 7 = 7


Well.. now we have to get back to shore anyway, try to at least crash land or glide us into the shore '1d10'

Roll #1 3 = 3


"Yeah, right."
Turn to Rosie and Grey.
"Come on, Light must be wetting herself over not knowing where you two are."
Head back up to the deck.
Did someone start to steer the Hourglass over to the Sirocco already?


I snort.
"You can be the fair maiden then."


"We got a better shot if we meet the bastard in the castle but it will most likely be flooded with soldiers right now, but the good thing is since that is a castle there might be cannons on it and additional firepower so that will help a lot. That is the best idea that I got."

I then look at LightHeart.
"This ship will be able to float on its own for now. Come on lets go to shore and… where's Emrille?"


"I believe you are correct. That seems like as good of a plan we can make in our position. Let us hope this ship does not get stolen while we are away."


Strom is at the helm.

You wander through the halls for longer than you'd like, finding nothing. Finally, you hear a voice.

"Hey! You! You were with Light Heart, right?"

"Huh? Who are you?"

"A mutual friend. Listen, I was just doing some looting here, but we need to get out of here."

"I'm looking for a necromancer."

"I might know one, but for now we need to get out of here. The pirates are looting this level."

You slam into a deck and the whole ship falls apart.


"Steer us over there to the Sirocco, will you, cupcake?"


"fuck, come on, stick together." '1d10' swim to shore, use drift wood to float, and try to help Helena and Push back.

Roll #1 7 = 7


Look around.
"Who's there? Identify yourself!"

Roll #1 2 = 2


You get to shore.

Helena looks pretty depressed. "We had a shot… and you crashed it. All that gold… we could've lived the high life… had anything we wanted…"

Even Push has mixed emotions.

"If you want to steer this pile, be my guest."

You have no idea who Skylight is talking to. It's some kind of shady looking pone.


"Do I look like a fucking sailor?"


"I'm not either. This is a mess to steer in."


I chuckle.
"I dont know as of yet, but if you wanted to make sure it wont get stolen, we can leave Mera and Summer here, to watch it while we take care of the bastard."

"But if we fail, I dont know if both of them will survive against Umlock."


"Skylight, I don't exactly trust this one. But we don't have much choice but to trust them, do we?"


"Hmmm… that is true."

Where is Emrille? For goodness sake.


I'm pretty sad too "…lets just focus on not dying and ye can beat me up after that?"


"For fuck's sake…"
Go belowdecks again.
"Any of you can steer this piece of junk over to the Sirocco so the wingless can get fucking over?"


"Whether you trust me or not, you don't want to be here when they come to check this place."

"He has a point."

She's over on the Hourglass.

"What are we going to do? We can't steal a big ship, you can't pilot those with three adults, much less two and a kid. Maybe a rowboat… but can a rowboat even make it to another island before we starve?"

Face waves.

"I'm feeling lucky."


"Let's go, then. You'll be walking in front, of course."
And let's head out the same way I came in.


We must be patient… but not too patient.
"One moment."
Fly over there.


"We get more gold from the vault, and wait for this all to blow over, there is an abandoned mansion nearby."


"Tch. I endanger myself to tip you off and you don't trust me."

You slip out of the RNS HQ right before some pirates head in to check it out.

Strom of Hamburgerburg is at the helm.


"I know the one, you showed it to me. I think it caught fire, didn't it?"


I look at her as she flies away and relax as I put on my shades and stare at that ass

Can I see the dragon from here? How is the situation on shore?


"..fuck I forgot about that." smack myself on the head. Do I at least have both corpses now?


"Ahoy. Is the ship secure, mister Strom? Any damage? The Sirocco took some damage but it has been somewhat repaired now."


Umlock has finished with the royal tier and is now sweeping the bay looking for hostile ponies to kill. It might be worthwhile to hide as he glides over.


"'It's fine to trust in the moon, but don't forget to tie up your boat.' It's an old saying. We're heading to the beach, unless your necromancer is up here somewhere."


You grabbed them on the way.

"And those pirates from the other fleets are probably looting the main vault right now…"

"Aye, this ship is still rock steady."

"It's faster to head through the underbelly. Follow me."

He makes for the side of the street and kicks off the storm drain cover.


"Be my guest, just hurry the fuck up, if you would."


I'll grimace a little.
"I was hoping I wouldn't have to go into the sewers again. Ah well. Down we go."


Oh, and head up to the top again with Face then.


look kind of depressed and try half heartedly to spot something '1d10' "….next time you can call the shots babe.."

Roll #1 5 = 5


Face and Emrille emerge. Face relieves Strom.

"I think I can take it from here."

"Go ahead. I don't want to steer."


"Good. We cannot afford lose these ships. They are our only way out now."

"Miss Emrille, the Sirocco has stopped sinking. But we must make haste and take care of this dragon issue. I highly recommend leaving some ponies behind to guard the ships."


You head down into the sewers. It doesn't smell too bad since your nose is full of ash.

The strange pony leads you far, far down through the sewers.

She pulls you over into a little hug.

"If we make it out of this alive… I can forgive it."


"You're in luck, your nurse and the filly are alive, on this ship."
"I'm ready to play big game hunter if you are."


"They… are? Anypony else?"


Be wary. But follow. Make note of the twists and turns we're making, so we don't get lost. '1d10'

Roll #1 2 = 2


hug her back. "Thanks. Lets try heading inland, maybe we can find and easy target from another fleet running from the vault and rip off their loot?"


"A few. None of your other blokes."


Go downstairs.


Just stay put and wait for the others to finish their business.
I look at Ms. Puzzle
"How are you holding?"


This place is labyrinthine and you have no references. Eventually you head off into a little branch in the dark and you come to a little… well, it looks like a bar. Albeit, the worst bar you've ever seen. It's abandoned, open to the sewers (no door or anything – like a food booth at a carnival), and litered with bottles.

The earth pony hammers a hoof on the counter.

"Scarab? Get out here. I know you didn't ditch."

There's a grumbling and a pony literally covered entirely in muck stands up from behind the counter.


"Might have work for you."

"Mmmph mmmm mmph mph."

"Yeah. I know it's a seller's market. Be on call."

"Mmph mph."

The non-muck pony turns to face you two again. "Okay, I have a necromancer. I might be able to help you. Maybe. Now you need to finish your work. I'll be in touch. Nearest exit is two lefts and up the ladder."

"I don't want to risk another fight. I'm not sure our luck will hold out."

You notice that Umlock suddenly changes course and heads back to the third level of the city.

Puzzle: "Been better!"

Rosemary immediately tackles you. "I thought you died!"

Grey nuzzles you, too.


"Lets go to the hills then, we can find a place to hide."


Fly back to the Sirocco, find Tela.


"I did come close… I was rather worried about you two. I wish I could say it is over now, but it is not. I require your aid Rosemary. We need to take down that dragon. Have you seen any of the others?"


I nod at her and look at her.
"Will you stay with us after this? If we are able to survive this that is?"

"Ho! How is the Hourglass!" I wave.


"Face is going to steer it over here. Looks to be stable."


"Thanks, I think…"
I'll scratch my chin.
"We'll bring those who need it here, if we can, while the others keep that dragon busy. We'll have to talk payment once we have the luxury to."


I'm still here. Probably exhausted after pumping my ass off.


Glance at the dragon, then at you.
"I guess we don't have time for one last quickie, do we?"


"Let's… not… risk… it."


"Okay… we're going to have to sneak back through the city one last time…"

On the wharf level, you encounter no danger. Same with the second level. The third level is a nightmare. This is the level with the gates to the island… and they've fallen. Umlock and his pirates – aside from those looting the vault – are fighting off what appears to be an army of midget ponies.

The local pygmies are attacking.

"No, I came straight here after Mister Face rescued me. A beam fell on top of me! He was very dashing."

"I expect so!"

"I'll be in touch, like I said."


With a nod, I'll head out. Two lefts and up a ladder…


"Don't want to get caught by a dragon with your knickers off, huh… a real shame."


maybe we can sneak around the fighting '1d10'

Roll #1 1 = 1


I smile.
"I will need to thank him for that."
Pick up Grey.
"You will need to stay behind I'm afraid… too dangerous for fillies like you in the city itself. Stay put on the Hourglass and please stay safe, okay?"


"So… the plan is to get up on that damn castle and murder that flying lizard with the fuckhuge spear right?"


You sneak on through with Helena, but in the chaos, you lose Push. There's a blood curdling scream as he gets caught by a swarm of pygmies. It's not even a fight. He's not ready to fight twenty opponents. They skewer him and he gets trampled over as they move to continue engaging the dragon and his fire.

"But I– I survived… ..! …"

"What'll I do if something happens to you?"


You come out on street level, wharf district.


"Push?! Helena stay clear of the fight!"
drag him along with, maybe.. maybe we can fix this.. '1d10'

Roll #1 2 = 2


Huh. Well, Skylight and myself will head back to the beach shack.


You can't even get to his body. There are so many pygmies… it's like a wave of them. Even Umlock is drawing back as they swarm over his troops.

Mera and Summer are here. Mera looks exasperated. "GOOD, NOW LET'S GO! No arguments!"


"Hide… the waters are filled with sharks. Stick close to mister Face if you can. If not, find someplace to hide. Try to lie your way out if you get caught."


She cries into your coat. "I don't mean like that! How will I go on?"


"I guess. Since I know shit about spears, the best I can do is shoot his eyes out."


"…." go back to Helena, don't say anything just drag her with and go find a place to hide '1d10'

Roll #1 8 = 8


Umlock takes to the air and starts frantically breathing fire. You escape out the gates into the hills, headed for the mountains, rather than the southeastern shores where the pygmy village is situated.

Roll for final luck.



Roll #1 7 = 7


I'll shake my head.
"You three get Spring to that Necromancer. Get her back on her hooves, and then get yourselves to safety."
I'll give Skylight my bag of two doubloons and 33 bits.
"This is everything I have. Hopefully that will be enough for him to consider bringing Spring back to life."
I'll then pick up the spear.
"I have to wait for the others so that I'm certain they at least get this. So long as I'm touching the earth, I won't die. I promise."


Pet her head.
"You will find a way, you simply must be strong. I'm truly sorry, but I must aid in taking care of that dragon. Do not count me out just yet, understood?"


I nod.
"Hey… about Abilio…"


You escape into the mountains safely with Helena. Up near the peaks, where the pygmies do not care to climb, you hollow out a den and stay safe through the pygmy assault. A fortunate abundance of potato plants is enough to keep the two of you alive, as you put your shaman powers to good use.

End. A complete epilogue will follow later.

"Come with us. I won't ever forgive you if you don't."



Frown, then quickly shake my head and glare angrily.
"That motherfucker. Maybe if he wasn't so piss poor at what he was doing he'd have survived!"


"Good girl. Now remember what I said… the water is filled with sharks. Do not try to swim. Stay safe and we will be back for you as soon as we can. I promise."


God, how long will they take?
Look at the shore, can I see Curry from here?

I look at Emrille.
"Where are the others? Time is running out!"



There is a loud roar from the upper city.


I'll give a sad smile to Skylight.
"Sister, I would rather have you survive this and hate me for the rest of your life, than die while this dragon razes this place to the ground."
Give her a hug.
"But trust me, even if I die, I will come back to you and the others. You have my oath on my soul, the sea, and the moon and sun both. Have faith."


"Light just met Rosie on the Hour-"

Whoa, what the fuck?
What's going on?


"He saved us… let's just make damn sure it counts. That dragon needs to fucking die for all it's done."


Look at the town, whats happening?!


"Rosemary, with me. Take your gun please."
Upstairs now. What's going on?


It's hard to make out specifics. Umlock is flying and breathing fire on something.

Other than that, the rest of the town is completely destroyed beyond any hope of recovery. The bay is full of sunken ships. No one is firing anymore. The only ships that are not sunken yet are … being boarded by what appear to be retreating pirates. They're running down the stairs of the city as fast as they can."


"All of us must get to the shore if we want to get that bastard now!"

I grit at the sight.


"… Hm. This seems… worrying."


Right, let's clear out of our makeshift shelter. Mera, Summer, and Skylight should be taking Spring's corpse to the Necromancer. I've got some pirates to meet on the beach.


"Uh… guys? I really fucking hope that roar came from the dragon. Because I'm getting a bad feeling about this."


"You better fucking believe I'll make it count."

"We need a plan, and we need it now."


Mera yells at you as you leave.


With that, they head for the sewers.


"We have an idea. Lure the dragon to the tops of the castle and slay it with the dragon lance."


You stand around doing nothing, just chatting casually and watching as retreating pirates board the few remaining vessels and begin to shove off.


Grimace, and wait for the others to come ashore.


"The plan is to go to shore! Come on lets go!"


As if these shitty ships can do anything to stop them, jackass.

"Let's get a fucking move on, then!"


"Uhurrmm… Also someone carry me."


You notice the last of the opposing pirate force retreating to their ships and shoving off from the bay.


Weird. what are they running from? They can't have looted the city… '1d10'

Roll #1 9 = 9


A wave of pygmy ponies – midget species that lives on the southeastern portion of the island – are washing over the city, killing and destroying anything they come into contact with.

Even Umlock has been forced back. He has retreated to the second tier, breathing fire for all he's worth.


Well, shit! We might not even need the spear.
Double shit, Mera and the others just ran towards all that!
Quick, gallop after them.


"HEY! Something has those pirates worried and I'm not planning on heading in there and face whatever it is!"


"This might be our chance though! While he is distracted with whatever that is, we can fucking off him!"


Hearing Tela being scared got me worried. Look at the shore and see what is the situation.
Also do I see Curry from here?

Roll #1 4 = 4


You charge after them. They're headed into a sewer entrance on the first level.

"Curry? You changed your mind? I forgive you!"

The pirate ships have now pulled away from the docks and are now sailing out of the bay. Umlock is beginning to wing after them.


see >>536457

Also: Curry has made for the first level where some others are waiting for him



"Let us make a strategic retreat. For now."
Can I please maneuver the heck out of here? Improvise.

Roll #1 4 = 4


"Plan's changed too! There's a giant wave of midgets swarming down from the Southeast end of the island! They're even pushing Umlock back. We've gotta raise Spring and get the devil out of here, pronto!"


"Shit fucking cocks.


I look at them.
"Curry is there and he got the spear, someone must get him and bring him on-board! Anyone that is capable of flight must do that."



Your ship and the hourglass begin to sail out of the bay. You run parallel to the ragtag team of pirate ships you were hostile to, but they don't seem interested in sinking you. Umlock is following both sets of ships in the air.

You notice all working ships are leaving, even your ride.


"Okay, let's go!"

They charge into the sewers.


Well, pirates. What can you do about them?
There should be enough wreckage to make a raft, at least.
Down we go. Down the ladder and two rights. Should put us back at the Necromancer den.


"What is that motherfucking idiot doing with the fucking spear? Who the fuck in their right mind would trust that complete failure of a pony with the only weapon we have?!"


They are… not? Then don't go further. Are there any spyglasses around? What can I see on the shore? Why are we fleeing?

Roll #1 1 = 1


I look at her in anger.
"Smitts and me you asshole."


"Fuuuck… What's gotten these guys so scared? We can't fight the dragon on here…"


A raft won't get you to the mainland before you starve. It's not so much a necromancer den as a shitty bar booth.

Your correspondent is here, pulling down what appears to be what I will describe your your out of character benefit as a big garage door, except thick and plated, to seal off the area from the rest of the sewers.

You grab one and fumble it into the water. At least you didn't have a heart attack and crash into the Hourglass or something. Imagine if that happened!


"Good fucking job killing us all then!"


"Hang on, don't close us out just yet! Those pygmies are going to swarm over everything!"


Just use the naked eye then I guess.

What could possibly scare away a dragon?

Roll #1 10 = 10


The city appears to be swarmed entirely with some kind of army. It's too far to make out who they are, but you only wonder where this new army has come from.

"Well, that's why I'm closing it. If you want in, you better be prepared to wait this out no matter how long the swarm lasts. I'm not opening the door until they go home."


"Well. I'm afraid we have failed everypony. I do not know what is swarming the island, but there are a lot of them."

Roll #1 8 = 8


"Works for me. It can't be too hard to set up a farm down here. Plenty of fertilizer, at least."
Let's get everyone inside.
"If only there was some sort of boat that I could take out of the sewers and onto sea. Then I could at least give Chip this Spear…"


"God fuck it." I grit my teeth as I look at the docks being swarmed over.


"If he's alive, he won't be after I meet him, I'm telling you that."


Face calls over from the Hourglass. "Wish I had managed to get more of my stuff off the Seaworthy before it sank! I only managed to save my disguise kit and some of those terrible Darkstones that we haven't even touched since Stonebriar!"

He shuts the door and begins locking it in place.

"You don't want to go out there at all right now. What's your name, anyway?"


"No, I know your name. You were with Light Heart and Happy Puzzle."


"Who are the rest of you?"

"Summer Seas…"

"Mera of Autumnsreach."


"Curry, of Autumnsreach. The unfortunate body we've brought is Spring Water, Summer's mother. We were hoping to get her resurrected."


"And if I might know what you are called?"


"Well… commodore. It appears the mutineers are leaving. There is simply no way for us to make shore with all those creatures swarming the island. What are your orders?"

"Not to worry, we will recover in due time! Do you know how to use those stones!?"


"Well this is just bloody fucking fantastic, isn't it…"


"Long way you've sailed. I can probably talk Scarab into helping you out. Maybe. I'm Spook. You can trust me. I'm the Element of Honesty. No, really."

"Yeah! But I thought I was supposed to have perfect luck. What will we use these for anyway? They create one time use portals like Abilio used to make where you break them, but that's pretty much the most useless thing I could've salvaged! I mean, talk about terrible luck. I should've saved a sandwich!"


Hmmm… portals…
"Where… would the portal lead to if we were to break one!?"




Seeing everything being taken over by these bloody creatures. I slump over the ship and hold my head in disbelief.
"Gaaahhh….. fuck."

"We sail out of here for now, and if things calm down….. "

I look at the other pirate ships escaping, is everybody running like hell?

Roll #1 4 = 4


"Well, Spook, even if you weren't, we're in no position to disbelieve you. All I've to offer is my paltry funds, which my sister is holding onto at the moment, and…"
I'll blink a moment.
"Oh, bother. Skylight, Mera, do you know where the former Commodore off-loaded our effects?"


"Tartarus – where everything is much closer relatively speaking. Remember when Abilio would make his portals? He made these things. I've only got a couple, but if they were broken in separate places you could travel between them for a while. I guess you could even shoot one somewhere if you had really good aim – but any reasonable distance would take some kind of trained sniper."


The other ships aren't as fast as the Sirocco, but it has slowed down for the Hourglass.

"I think they sank with the Darklantern."


"That can't be, since Smitts said that the items taken from the Lunar temple had already been removed from the ships. Odd."
I'll remember something.
"Ah, right. And then there's this."
I'll pull the Dangerous Lockbox from my inventory.
"It's been so long since I picked it up, I'd almost forgotten about it."


Perk up.
"Sniping you say?"


"Want me to pick it?" Spook inquires


I look at Face.
"You mean that you can create portals using that?"

I look at Emrille.
"What do you have in mind Ms. Emrille?"


"Just one time."


"I'm not sure. There was a letter near it that mentioned whatever was in it was incredibly dangerous. I had been holding onto it so that the pirates we were traveling with wouldn't open it and unleash something horrible."


"Suit yourself."


"Shooting shit. Shoot it into him, quickly shovel some explosives in the portal, and watch him go boom!"


"Well, I don't want it coming out of the box and killing us after the narrow escape from outside. I will admit I'm rather curious, though."



"I'm afraid that is impossible. Mister Abilio informed me about this when I wished to travel to Stonebriar."


"Whatever. I'm gonna get some shuteye. I recommend you do too. This is gonna be a long wait."


Hearing this I look at LightHeart and at Face.
"What do you two think?"

"Is it?"




I'll sit against one of the walls, and stare at the box for a moment.
To Mera, Skylight, and Summer:
"Sorry for all this."


"It is. We simply do not have the power to fight a dragon on the sea as far as I know."


"What matters is that we're safe and together."

"Look at the bright side… we're free of those pirates."


I scratch my head thinking of an idea before looking where Umlock is flying and look at the pygmy's swarming the place.
"Fuck it, we need to retrieve that Spear one way or not!"


"No shit, but how do we know where is it?"


I'll sigh.
"I suppose. You three get some sleep. I need to think for a bit."


"That would be ideal, yes."


I point my finger to the sewer area.
"Curry is in the sewer, he is there when I last saw him" I point at the place where I last saw him.


"Oh? Who else? Could we… miss Emrille?"


"Give me those stones. First shot, portal. Second shot, a bullet in his head. Deal?"


I gasp as I remember.
"Summer! She is with Curry!"



"Do not kill mister Curry for goodness sake. That is an order."


"Just get the fucking portal set up. Don't shoot him you stupid cunt."


"I'll try to be, don't worry."
Let's get that stone from Face.
"So I just shoot it like I would a normal bullet?"

"I won't, but I can't speak on behalf of my gun. Sometimes it accidentally discharges."


"I guess? I haven't done this before. But… I have a feeling we're going to get lucky."

He hoofs you one stone.


"If that is the only choice for it to get to shore then we have no choice. Do it."


"Do not test my patience, miss Emrille. If you or your gun or any other part of your body hurts him, I will personally put a bullet in your head."


Load the stone in my rifle.
My hat was shot up earlier, so I can't really use my scopes. Tilt my head, close my left eye, lick my lips and focus on the target of the sewers then.
Let the air magic flow, just as the late Abilio taught me…
Pull the trigger.
Air Elemental Shot.
Let's get this stone where it needs to be.

Roll #1 3 + 3 = 6


The shoreline grows smaller and smaller as you chat.


The ship bumps something and Face trips into you, sending your aim way up.

The bullet goes skyward…

"Uh, whoops. Sorry."

He gets up off a similarly smashed darkstone that he crushed. A portal appears aboard your ship.

You're thinking quietly to yourself when suddenly you hear a weird sound. It's like a marble working its way through pipes. Then suddenly something hits you. Right on the horn. And it cracks.


Out of nowhere, a Tartarian Gate – like those Abilio used to make appears in front of you.


What in the… Scrabble back to my hooves, Trident and Spear both levitating in readiness.
"What sorcery is this?"
you'll have to recall that Curry never witnessed Abilio's Gate magic.


"The fuck, Face?!"
"Did it work?"


I squint my eyes on the Tartarian gate before entering.
"Curry!" I call in.


He did use it in Autumnsreach, but I suppose you missed that too.

"Only one way to find out where it landed."


"Hard to say until we take a look, I suppose."


Enter the gate too.



You enter Tartarus, the realm of eternal fire.

Not ten feet in front of you, there's another portal… the exit portal.


Peek through it.


Can I hear this?
Yep. Unfortunate.
Warily eye the portal.


I look at LightHeart with assurance and go forward into the other side!


Light Heart's disembodied head sticks out of the firey portal!


"Yeah uh… I'm not going in there. I'll steer the ship."


Let's enter and see what's up.



"… Ah. Good day."


Then Emrille and Chip step out of the portal.

Curry 'n' Friends are huddled in the shittiest looking sewer slash bar of all time.


Spook is here. He gives you a look.

"How's it going?"


Approach Curry.
"Curry! Where is the spear! Umlock is getting away!"


I'll step back slightly and bump into the wall.
"What the deuce?"
"Well, sorry about the beach. Didn't expect the army of pygmies."


Float over the spear.
"Here you go."


"… Spook? You are alive? Wonderful. I would chat, but there is a pressing matter."

"That is fine, do you have the spear? We have two ships still afloat, care to join?"


"You dumb, stupid, little fucking shit. Please do us all a favor and fucking kill yourself. I'd help, if you wanted me to."


"Ah!" I grab the spear and look at him.
"Come on! We got to kill the bastard."

"We have it now here." I show LH the spear.


Stick out my tongue at her.


"What exactly are you all spearing?" Spook inquires


"Not this time, miss Heart. I don't think the others would forgive me. Though if you employ misters Scarab and Spook here, I might not have much choice, if I want to get Spring resurrected."
"The Dragon, Umlock."


"A dragon. We do not have much time, so if you wish to join us please do so now."


"A dragon named Umlock. a bastard and a traitor" I look at the spook.


"THE dragon? Then you'll want this."

He goes back into the back of the sewer and digs something out.

"My trusty speargun. Don't forget to dial it up to eleven."


I'll raise my eyebrow.
"There are other settings?"


"The entire officer corps is dead, mister Curry. We are the sole authority left. I implore you to reconsider. We could use extra hooves to maintain the ships and drop you off at one of the ports."


Stick out my tongue at her.


I grab the gun, look at it and give it to Emrille.

"Can you operate it?" I ask as I show her the harpoon gun.


"Well, the lower settings won't break the gun from the force."


Take a loot at it.
"Guns a gun, you aim it and shoot."
How familiar is it compared to the rifle?


"Do you wish to join us? It would probably be more comfortable than… this. There are no other ships left, I'm afraid."


"Instead of a bullet you got a spear."
"And the honor to kill that fucking dragon." I give her an evil girn.


I'll look at the others.
"It's really not up to just me, I'm afraid, though that would be convenient."
"Good to know."


"Be lying if I said this was comfortable… in fact if there was any city left I think I'd stick around, but I don't speak Pygmy. Let me talk to Scarab."

He indicates what appears to be a moving pile of muck over the the corner. It is revealed moments later to just be a pony entirely covered in muck.


"Do make them decide then please."


It's pretty different. You need to compensate for recoil. However… you feel pretty confident about this particular weapon.


"A resurrectionist would be most welcome…"


I'll nod.
"Summer, Skylight, Mera. What do you three think about hitching a ride to the next port?"


"Let Summer decide."


"And who are these? Are they coming?" I look at LH.

"So you will come after all."


"Oh you bet I'll motherfucking take it… That motherfucker is dead already."

It's not enchanted, I assume, but the spear is magical, isn't it?


I'll look at Summer.
"It's your choice."


The spear you're using is magical. The weapon itself also appears to be magical. There's a dial on the side. It's set to 2, and goes up to 11.


I sniff.
"I- I don't wanna go back to the pirates, but… m- m-"
I gulp.
"My momma's still dead…"


Crank it up to 11.
Maybe I could even teleport back the spear after the fucker is dead, like with the platinum bullet.


"Smitts love that spear that is all that matter."

I put a paw on her shoulder and give her a stern yet deadly look.
"Make it count."


Spook adds: "Only until Scarab gets off his keister and wakes her up."


Look at her as well.
"I promise you will be free to leave whenever you please. This is no place for any of you to stay, it is dangerous."


I'll nod.
"Then it will hinge on mister Scarab and his decision on whether or not to go with the pirates."


"H- Huh? He can do that?! When's he gonna wake up!?"




"I always hated Umlock, y'know. He's good as dead."


"Then what is your decision little one?" I look at her.

"Answer quickly, we have little time."


The mucky pony groans at you from the corner.

"He's very lazy during the fall and winter months." Spook remarks.


"I- I don't know!"

"Wake him up then! Wake him up right now!"


"He'd best move, then. If we wait for him, our chance at killing this dragon will be gone, and we will be most… sour in disposition."


"Alright fuck it."

"Come, we dont have time for this." I began to walk to the portal.


Face pops through the portal.

"Hey, uh, did you guys want to be within range of Umlock? He's getting close to that horizon."


Let's leave back to the ship then.
"No time to waste, only a dragon."


I frown.
"Do we not wish to have a resurrectionist?"


"Scarab, get up, will you? We need to abandon this kid and her mother to the pygmies."

Scarab groans again but gets to his hooves.


"Just great!"

Go after Summer and began to carry her.
"Come on, we dont have time."

Roll #1 7 = 7


Face, Mera, Skylight, Scarab, and Spook follow you through the portal to the Sirocco.


I'll follow through carrying Spring.


Flutter over to the front of the ship, and get comfortable and familiar with this gun.


Umlock is REALLY far away. It'll take some great sailing skill to catch up with him with all that time your friends spent flapping their lips.


I doubt their ships are faster than this one.
"Move, move move!"


Now that we are on the ship.
"You guys go below deck and stay safe. The others capable of fighting stay on deck and get ready for a fight!"

"Here take this!' I gave Emrille the Spear.


SAIL away and go after the Umlock!

Roll #1 2 = 2


After setting Spring down in a good spot, I'll see if I can't make myself useful. I've had practice as a menial, at least. '1d10'

Roll #1 3 = 3


Take the helm.
"This is supposedly the fastest ship in existence. We will do this."

Roll #1 4 = 4


"Wait, wha-"

"HEY! Put me down! M- My momma-"
I struggle as we go through the portal.

I guess I try to help?

Roll #1 5 = 5


You all brace yourselves for sea travel.

LH roll for speed.


Come on baby…
Work those sails. Plow those waves.
Can I improvise for this roll? Probably not…

Roll #1 2 = 2


vs 2
Even improvising you can't coax any more wind out of the sails.

At least they're not getting any more wind than you are.

Roll again


>rng pls!

Roll #1 3 = 3


Come on…

Roll #1 10 = 10


vs 5

Just as you shift the sails into position, it seems the wind suddenly blasts from right behind you. You almost glance over to see if Face is making a prayer to Mother Nature.

You're closing on them!

You can make the shot from here. Dial it up to 11!

+11 for this attack.


Aim that gun and fire!
"Peekaboo motherfucker!"

Roll #1 3 + 11 = 14


Roll for Magic Bullet (+0)


I can make it work no problem!

Roll #1 1 = 1


You let fly the spear, and it jams deep into the injured dragon's side. He gives a mighty roar of anguish, and sails downward into the fleet of ships he was flying above, crashing into them and wrecking the lot of them.

As the smoke rises from the Island of Roads – Trotantine heaving its last breath – Lands ravaged, city in ruins, so many lives sacrificed…

Yet there was no other for it but victory.

Face gives a nod. "Nice shot. Miss Belle? Please be a dear and bring me that horizon."



>Yet there was no other word for it but victory.

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