/q/ - Quest


[To Bottom]

File: 1445725245442.png (84.14 KB, 1686x620, 1397666475626.png) ImgOps Google


You assemble in the tent once more, to be greeted by the grimacing faces of all the original ponies you met in the war tent for your first briefing.

Shield speaks, now with faint beard growing in. "Well, it seems like it has been an eternity since we last reconvened here, doesn't it? I'll just say it: our siege plans have been ineffective. Top military analysts have been researching the cause, and we believe it to be this: technology. The introduction of repeating firearms was almost twenty years ago now, but this is the first time we've had to face them on even hoofing. For some reason, every time we order ponies out of the trenches, the deathtoll is staggering. They can't leave their trenches, either, though. We're left with a standstill. Ideas?"

Golden Wing pipes up: "Sustained bombing. We need to step up our air raids, and impress every pegasus available into the service."

Waxing Spark suggests: "Our holy artificiers have been researching the haul from St. Szwall and we think we might be able to weaponize mustard against their trenches, if given leave."

Finally, there's a groan from behind you. "Enaugh athis!" It's Mama Anne. "You hoosiers got no idea whacher doin', dunchaknow. We gotta treat this like all heroes do – send in a small, elite team to take out their leadership. I just cain't understand why we haven't done it before now."

Executive A takes this as his cue: "We've been waiting for the advance team to finish planting logs. It should be done now."

"Well, there ya have it!"

"That being said, our log team is probably dead. Who should we send?"

Aira seems to be nodding her head like she knows what a log team is.


Whisper "What's a log team?"



You awaken to the concerned faces of Irons and Vlad. The room is lit now, by the moonlight streaming in from above. There seems to be some sort of opening in the roof but you're not very focused in on it just yet. Both Vlad and Irons look pretty roughed up.

"We thought you were a goner."

"Yes, and if so this would have been in… how do you say it? Vain? Hm? You know, you should not stick out your neck so far for this stranger."


"You know, the group that infiltrates the city ahead of time and leaves behind notes about how terrible things are. Then when you're fighting your way through, you collect those logs and you can hear about it. It's supposed to give context or something."


"…..how terrible? Why not notes on where the bad ponies are?"




Groan a little, then try to get up.
"It's… it's gonna take more than some spooky things to get me… I think."
Come on girl, on your legs.
"As for sticking necks out, well, that altar came from the temple my mom was guarding, so bringing it back is part of family duties too. Sorta."


"No, it's like, sometimes they'll do an interview with a local pony to get their thoughts on the coming catastrophe, and then, you know, when you read it you understand how bad it was and that gives you a moral justification for your attack."


"Ooooh, so they go in first?"

Raise my hoof!


''Oh oh oh I'll go! take me!'' I stand up in my seat and raise my arm, hoping a bit in place


"You sure we can spare the time…?"


The commander scratches his chin. "I don't know, three ponies don't make much of a fellowship."

Fly stands up. "They have my beak."

A pony you don't know. "And my whip."

Anne, too. "And my gun!"

"Hm… and you'll probably want to take the obviously totally-untrained for battle child that will only be a liability with you too, right? Seven might just do it…"

Executive A: "Yes, it's just heroic enough to work!"

Executive C: "It'll do well in Lethuanian markets."



"Well, now that we're here… where do we go next? Although… maybe you should talk to the others, first."

He indicates Red, who is up against a wall with a bad wound. Lilly is loitering, but Iga is fishing around the centerpiece for valuables. Upstairs, you hear sobs.


"We go in first!!!"

"We shall be the fellowship of the…uh…log?"


"History books will remember this as a bleak age…"


I'll nod, tell Irons and Vlad to keep an eye on Iga, since we don't need more nightmare beasts going after lost artifacts, and make my way over to Red, since he's closer.
"That looks pretty bad, Red. There has to have been an easier way to get off of altar-carrying detail."
Give a half-hearted grin.


''Hey, I'm very helpful thank you very much. If it wasn't by me, miss Selena wouldn't even have gotten this far, right miss Selena?''
Turn to you and wink


"Very well then. Now, we agreed with the enemy to only have battles here, here, and here."

He indicates the map. "So we want you to sneak in here. Try to find their leader, and neutralize him. Once the mercenary armies disband, we'll move in. That will give us access to the lower city. Good luck, we're all counting on you."


"Hmph. Isn't this close enough? It's inside the temple, and some four floors down. I kinda lost count."


"Probably not, but the only thing you're carrying from here on is yourself back to safety. And Cumin, too. It sounds like he's hurt something sensitive up there. And there were medical supplies in his quarters, so both of you could be patched up at least until we manage to get out."
I'll frown a little.
"So… how bad is it? Really?"


''Doesn't sound too hard…Though are you suuuure that their leader is in that specific spot?''


This is really weird.
"Did you happen to ask if there's any hostages? Like a secondary mission?"
I'm starting to get it!


"No, once you're past their front lines, you'll have to locate their leader, we don't know where he is."

"They have some anti-air placements set up in the field, which are preventing our pegasi from getting any closer. If you could take those out, we could extract you directly after you remove their leader - and it would help speed up the air raid on the lower city. There should be three."

"Grmm, just lost blood… a little dizzy. Featherweight up there definitely rebroke his leg trying to bail us out, but I don't think he'll want me helping him anyway. As for the monsters, I doubt they'll be back, in this room anyway."

He shrugs. "Lilly is anxious. She thinks the monster is almost here. The featherweight seems to think we're near the hydra. Sounds like we're caught between two devils, if you ask me."


Frown at the non-answer.
"Fine! Anything else?"


"That's all we have so far. The log team has already blazed this trail, but I doubt you'll run into anything from them until we get into the lower city. Remember, you have to stop the mercenary, the eye-patched pony, Vox."


"Hmmph, let's not keep him waiting."
I'm good!
I'll go alone if I have to.


''Geesh…That sounds slightly tougher…''
Take a look again at that pic of Vox and memorize his old, dumb face
I'm also ready to go


"Waaaait a second, what you mean you agreed with the enemy?"


"Well, try to keep the rest of your blood inside, alright? I'd really prefer no one die down here. And why wouldn't he accept the help? You're not really in any shape to hurt anyone, you know."
Frown a little more.
"That hydra's going to be a nuisance, though. I was hoping we could lure it into the room over that way, since it's filled with these acid-spitting clams or something. If nothing else, that'd slow it down."
I'll gently pat him on the shoulder.
"But you need rest, and something to stop that bleeding. I doubt Cumin brought his medical supplies with him, so that might be tough to find. I doubt Vlad would offer his cape as bandage material."
Frown a bit.
"Anyway. You can take it easy. Assuming we've got to keep moving, you're off altar-dragging duty."
Now to make my way up the stairs…
"Oh, and one more thing. Try to keep Lilly from losing her head? She's had a rough day, and it's probably going to get worse before it gets better…"
On to Cumin's collapsed form.


"We weren't getting anywhere when the battle was on all fronts, so we thought to narrow it down to just these areas that way we could save money on the siege. They're still technically surrounded."

You can move out when Maeda is ready. In the mean time, Anne, Fly, and the other pony move out. You could also explore the war camp while you wait.


I'm going with Fly!
I must find Aria!


"I don't think he trusts anyone but you."

He shrugs. "No offense, 'princess', but the rest of us - even that courier - we're all killers. All of us. You don't have the same feel about you. He spooks easy. To be honest, I'm pretty surprised a featherweight like that had the bluster to come help at all."

You head up to Cumin. He's crumpled up in a fetal position, clutching his re-broken leg. It has an improvised wooden splint, it seems to be a plank from one of his crates.


What interesting things even are here anyways?


You head out into the camp where Fly is getting ready. The "vampire" griffon is pinning bags into the inside of her cape.



"We need to go and find Aria, honestly I don't give a crap about this Vox."


War Camp
This camp is quite the hodgepodge. There are three main areas: the Equestrian contingent, the heroes' quarter, which really looks more like a transplant of New Earth - more of the same you've been seeing - and a restricted executive area. It's so nice, they've rolled out red carpet to cover all their dirt!

Where do you want to explore?

Fly shrugs. "I have my own motives as well."


Whoa now, I'm going out too!


"When can we leave? Aria needs our help yesterday!"


Obviously the restricted area, it's the most interesting place right now


A Whinneapolis pony stops you on the way out with a smile and open arms. "Aren'cha just the cutest little thing, eh? I don' think we've made acquaintance, dunchaknow. I'm Mama Anne, and you must be the young inquisitor joining us."

"Your ward seems to be wandering off. We can set off as soon as you're ready."

Some bouncers stop you as you approach this area of tents. It's even cordoned off! "VIPs only."


"That was incredibly foolish of you, Cumin."
Sigh as I hunker down next leg.
"Thank you. Now, you might want to bite down on this while I reset your leg."
I'll hoof him my spear, and take a deep breath.
"Okay. One… two…" '1d10' reset the leg. "Three."

Roll #1 4 = 4


Let's get back to Selena and Maeda then, I bet they are about ready to go anyways


"That is correct." Size her up with a glance.
"Mama Anne, I can't say I've heard of you. Terribly sorry."


With little further ado, you set out, leaving introductions for later - or never. The other ponies with you seem to know each other pretty well. Aira seems fairly nervous around them.

This great field has a nopony's land in the middle. It's full of terrible opinions, like any land populated by nopony. Rather than doing fighting in the trenches, you're planning to sneak past it as best you can.

Party leader, roll for encounters.


I don't need to know their names.
Sneakan '1d10'

Roll #1 1 = 1


He screams in pain. It looks a little less wonky, but still imperfect. He's coated in sweat.

Between his gasps of agony, "You would've died!"


I'll let Selena do that.
Meanwhile chat up with Aira.
"Worried about being in the big league?"


"Mama Anne is the best known adventurer probably in the world. She does lessons. I've gone to a few. The other ponies with her aren't small names, either!"

Dex save


'1d10' ?

Roll #1 8 = 8


You hear a strange click. It sounds like a clock was turned on.


You leap up in the air, propelled by your wings! You narrowly avoid an explosion that goes off below you.


Mama Anne groans: "Aww, these are jus the worst, duncha know!"

The unknown pony nods. "Well, here, dig it up, let's see the number."


Wince at the scream. I'm not trained for this, so I should be glad I didn't make it go the completely wrong direction. Make sure the bindings for the splint are tied securely. Since we're not under duress, I shouldn't have to roll for that. Hopefully.
"That would have probably been the most likely outcome of that, yes. But you saved us."
Wipe some of the sweat off his forehead.
"Of course, it's a lot less heroic when you end up breaking a leg again."
Give him a weak grin.


''Someone said dig?'' My tail wags happily


Fly back down, but just float above the ground so I don't touch the ground.
"Anypony here knows how to disarm those?"


''I can give it a shot!''
Let's see if I can get a good appraise here

Roll #1 5 = 5


"Urgh. How do we avoid these?"


"We can't just fly over because of the antiair guns. You were lucky you weren't shot. Just dig up the mine, let's see the numbers around it."

"Yeah, mines always get buried with number indicators to show how many other mines are around."

Hmm… you dig up the plot right in front of the mine and find a 1.

"Looks like bad luck. Of course, that means the two adjacent spaces are clear…"

The unknown pony speaks up:

"There's one critical flaw in burying mines with numbers. You can use those numbers to logically determine which spaces do not have mines. We called it minesweeper when we were kids, back home."


Good enough.

"He smiles weakly in return. T-thanks… for coming to help. I'm not really cut out to be the hero type."


"Oh that's easy!"
Land down and go into one of the adjacent spaces.
Let's see if there's one here!


Oh boy. Have fun, maali.
I will take a few steps back.


''That's a 1…Bad luck? Why is it bad luck if there's only One other mine around? ''
Let's see if I can keep going with this

Roll #1 9 = 9


File: 1445729419454.png (1.41 KB, 353x325, Field.png) ImgOps Google

You check out the adjacent spaces which the unknown pony described as safe. You're at the explosion site, X.

"Bad luck walking straight into one, when no others were around!"


"I'm sure if you hadn't been down a leg, you'd have done fine. None of us knew about the altar. If I had, I probably would have thrown my necklace in."
I'll jangle it a little.
"Not that I'm certain that would have stopped them, but maybe I wouldn't have… well, it gave you a chance to shine, right?"
He's sweating a lot. That can't be good… If only I had a towel or something. I can at least get his crutch, though.
"Still, you've really got to stay off that broken leg, Cumin. I'm no doctor, but even I know that breaking something twice in one day is bad for the bones."
I'll look at him curiously for a second.
"How'd you know we were in trouble, anyway? Weren't you half unconscious?"


"I knew you were headed for that room when I heard you drain the floor below… Although, it took me a really long time to strap together the splint and stagger downstairs. Really, um… Marina… this is too dangerous. "


Dig the plot of land on the left of the leftmost one, and the one right above, left of the two.


''Um…Over heeere?'' I take a step to go to the area above the '2'


"Okay, we should go here."
Go to the green square.

Grab Rhanna.
"No, Rhanna, no!"


File: 1445730312550.png (2.24 KB, 353x325, 1445729419454.png) ImgOps Google


File: 1445730465597.png (1.94 KB, 353x325, Field.png) ImgOps Google

Looks safe, you dig up a 3.

Unknown pony updates the map. "Call me Cool Whip, by the way."

First, no indicator at all! Wew, lad.



dig left of the zero and mark the square under that freshly dug spot as hiding a mine.


"What're you doing that for? We just need to get to the other side of the field, not mark out the mines. It's probably just 10 or 11 deep."


"How can there by a 1 here and a 0 above it, they both mark the same territorry?"


"Well, yeah. There's a big undead hydra guarding the spot where we need to put an altar so we can cut its link to Lilly and the nightmare beast that's hunting her is dismissed or lost in the shadows somewhere. All of this before tomorrow night. Not to mention we had a run-in with some acid-spitting clams or something just a bit ago. I've got plans for them, though."
"If we had like, another fifty ponies, we might stand a decent chance. As it is, we have to improvise. Drowning it won't work, we've got nothing in our collective arsenal that would put a dent in a hydra, living or dead, and we're nearly out of time. So yeah, it's dangerous. Impossibly so."
Smile weakly.
"But, well, if I gave up now, that'd just be another black mark on us Lunites. And I can't bring a mare I consider… well, 'friend' might be too strong a word, but a positive acquaintance, just to ditch her at the end when things get hard."
My smile will waver a bit.
"I mean, I just kinda want to go home and cook. I don't want to have to worry about any of this. But I can't. If there's anything I can do, I have to at least try."
Wipe my eyes quickly, and sniffle.
"Anyway, the only way that hydra is going to be killed again is if we get smart about it. I figure those acid clams could at least slow it down a little, provided we lure it into the lower atrium, but the trick is finding a route. Don't suppose you've mapped one, in your time here?"


"Maybe we walked part of the way onto the field without noticing it?"


Go to the left of the 0


"It's to remember!"
"Can't safely dig new ground if the one around hasn't been explored!"


File: 1445730852151.png (2.19 KB, 353x325, Field.png) ImgOps Google

"Well, nothing blew up."


"I know a lot of the way, but… maybe we don't have to fight it."


"That would probably be ideal, but the idea of leaving it here to stomp around is… less so. Especially if that thing comes for Lilly anyway, and we have to beat a hasty retreat. Last thing we need is to be caught between a hydra and an elder demon."
Frown a little and rub my chin.
"But let's hear your idea. We get the altar squared away, hopefully not exploding into a horrible pitched battle, and we can take our time on the way out."


This will take forever.
Mark the place above the explosion as having a mine. And beside this I cannot make any move with 100% certanty.


File: 1445731412642.png (2.41 KB, 353x325, Field.png) ImgOps Google

"I think the hydra isn't being controlled by necromancy - there's a sort of blessing against it here inside the temple. Instead, I think its body is being animated by a parasitic fungus - Toxoplasma dementus. Colloquially known as 'gravemind', or 'brain rot'. It infects the brain and uses the body like a puppet. I took some spore samples - it's all around us in the air."

He pauses, and then continues, after your look of alarm, "Not in the concentrations high enough to infect - not here, anyway. I think the infestation must be somewhere deeper. If we could burn out the core, anything it was animated would be released. Ashes to ashes, meat to meat."



"Okay, but… how would we get close enough without, well, breathing in a horrible amount of those spores? I don't think any of us brought masks."


File: 1445731555987.png (4.71 KB, 353x325, 1445730852151.png) ImgOps Google

Time for a guess.
Go to the green X
If I die, tell Aira I'm sorry


File: 1445731742292.png (2.53 KB, 353x325, Field.png) ImgOps Google


"Mom! That was dangerous!"

"Hold breath, maybe? It would be risky… your friends could rush in. Fire would slow it… thin out the air, at least."


"I'm fine!"
Seems the one diagonally left above of the left 3 is safe, go there.
"You have to take a risk once in a while, Aira. Otherwise you'll never find a good stallion!"


You mean two spaces directly to the left? You're at the 2


File: 1445732062039.png (3.37 KB, 353x325, 1445731742292.png) ImgOps Google

The X, if I can walk diagonally there from the 3


"We don't exactly have a better way to do this…"


"Well, the closest things we've got to torches are those lightning bottles of yours. And I doubt that'd be a good thing to carry around."
Frown a bit.
"We might be able to make some torches out of broken crate wood, and some cloth. Somepony's going to have to run up and fetch the rest of those medical supplies, at any rate. Lilly's kind of freaking out, though, so that means it's either me, Iga, Irons, or Vlad…"
Frown a little.
"I'll be back with the supplies in a little bit, I just need to grab Iga. She's weird, but at least I know she'll focus on the task at hoof."
I'll pat Cumin on the head.
"You, however, are to stay put until we get back. You and Red messed yourselves up pretty bad back there, so I want both of you to take it easy for a bit. And you stay off that leg!"
With that, I'll head back down and try to pry Iga away from the altar and its loot. We've got supplies to fetch.


So not above or left of the 3, but diagonally


You dig up a 7


He looks like he wants to say something, but draws back when you take off.

You go get Iga. Seems like a good place to pause.


Great, then I go to the space above the M


File: 1445732496983.png (2.98 KB, 198x325, Field.png) ImgOps Google

Streak bonus!

Cool Whip bounds ahead on the left.

"I filled in some of the other squares on the map."


The one above the two and right of the 3, 4th slot from the left top row, that one is safe, dig it.


File: 1445732681777.png (4.57 KB, 198x325, 1445732496983.png) ImgOps Google

These are safe


Dex save



Roll #1 9 = 9


File: 1445732818822.png (3.99 KB, 198x325, Field.png) ImgOps Google

A blast goes off as you mark one square as safe.


Cool Whip points out: "I think I can figure where the edge is…"




File: 1445732973295.png (3.86 KB, 128x325, Field.png) ImgOps Google

Cool Whip helps fill in some more (Sorry)


The one above the top layer's 4 and 3 are both safe, dig them.


File: 1445733161018.png (15.56 KB, 500x250, Oekaki.png) ImgOps Google

''Okay…I think I got it…''
Caaaarefully move to the place above the 4 and dig


Rhanna moves to the space at the edge. 3.

Maeda digs the other. 2.


Dig the one above the 3 Rhanna just dug up.


"Looks like the way is clear, let's go!"


Good work


Tent City

Having crossed the minefield, you have officially entered the camp of the enemy. Agents provocateur! Mama Anne, the Whinneapolis mare, waves you into a nearby abandoned supply tent and lays out the map in front of you.

"Alright, so here's where we're at. We're thinkin' the leader of the mercenaries is here, or here. If we can get rid of him, most of these mercenaries will just flat out abandon the field, dunchaknow. Just isn't nothing for them if there isn't a paycheck at the end, and I just don't understand it. Still, it's out best option. Only problem is, if we pop out at one, they'll for sure move if we guess wrong."

Cool Whip puts it together thoughtfully. "Unless we attack both locations at once. We could split into groups."

Anne nods. "It also means double the chances to run into those AA-placements and scrap 'em, ya know."


"What about secondary objectives? Any prisoners?"


"Well both locations might be wrong too… Or maybe they're expecting us and there could be a trap waiting for us on either of them… Let's be careful…"


"The AA-guns are secondary, yah?"

Fly, who has been making herself scarce, chuckles darkly. "Your daughter won't be here. She is, no doubt, where I plan to go. But to get into the city proper, the city must be sieged - and that cannot happen until the mercenaries are disbanded. We must deal with the eye-patched pony."

Anne nods and adjusts her ushanka. "Ya."


"Well let's go them. Let's get that eyepatch guy!"


"Then the eye-patched pony will die! And those AA batteries too.
Me, Rhanna and Maeda will attack here!" point to the first place she showed. "You take the second?"


Cool Whip shrugs. "At least you won't get in our way. Come on, let's move out."

Mama Anne gives an apologetic smile. "You have a pocketwatch, right?"


"I'd rather minimize the risk. We are supposed to be a surgical strike force after all.
Someone should head in and scout for the mercenary leader."


"Apparently he has a body double. That's why he has been able to survive so many attacks on his life. These locations are the ones scouted by the Wing Commander herself."




"Pocket watch?… Uh.. No… Don't suppose you have a spare one for us?"
Meanwhile, let's get ready to shoot everything
'1d10' gadget

Roll #1 8 = 8


"Aw, you really need to get one! Here, borrow mine, but don't forget to return it, ya know? Here, I'll set it for fifteen minutes…"


"Attack exactly when it runs out! Okay, time ta go! See ya soon!"

Rhanna spends some time throwing together a scope for her weapon.



Time to move then!


Uhm…out of the camp? Can I do that?


"fifteen minutes, got it"
"Now for the last details… "
'1d10' sharpen

Roll #1 9 = 9


Tent City Outskirts
There is a constant faint background chatter that fills the air. In the distance you hear the occasional explosion and flurry of shots.

The regimental formation of the tents narrows your range of movement - it's difficult to even see ahead through this maze of dark green!


That's a combat skill!



I don't know where I'm supposed to go. If I can take all of these routes, I'll perk my ears and listen which one of those routes seems to have the most noise '1d10'

Roll #1 5 = 5


I knew that! I was just practicing it!

"So… Foward?"


The most noise seems to be coming from the right…


Let's go to the right!


Let's follow the old mare then!


The Big Tent
You arrive in a clearing, with a large central tent. There seems to be a lot of noise coming from within! Soldiers on break are casually strolling in and out.

You could turn around
Or try to head inside…
You could also circumnavigate it if you're sneaky or tough enough, and get to the other side, which looks like a field hospisal.


I'll try to sneaky sneak around '1d10'

Roll #1 1 = 1


"That might be it… I could dig a hole in or-"
"… Or you could do that…"


You try to sneak around. You get pretty far when you notice something shining, glinting in the ground. Like… a gemstone or something, just left out in the dirt.

It distracts you so much you fall flat on your face, and draw the attention of the guards! Maybe it WOULD'VE been better to let the puppy dig for one!




Maeda waves for your attention. "We don't have time for this fight. We have to deal with the machines and more importantly strike at Vox. You should dig ahead with Rhanna while I hold them here. Don't worry, I can handle them."

Maeda gives you a confident smile and nod.

"You think you can handle that Rhanna? We're counting on you."


Nod, a bit more worriedly.


"Aye Aye!… But… don't get yourself killed."
Time to dig a hole big enough for a pony to squeeze in

Roll #1 5 = 5


Rhanna digs a hole with great alacrity. Down you go!

The Thick

The ground composition here is smooth and dense, of clay composition. Easy for your diamond dog paws to rip through, though Selena can barely fit. You can hear the sounds of combat up above you. Based on the taste of the soil, salt content seems to increase directly ahead. The terrain to your right seems to have a higher concentration of rocks. You can also wait and listen to vibrations if you like (roll to hear over the sounds of combat).

The cramped diamond dog tunnel is not your sort of place. It's barely big enough for you to wriggle through, and totally dark, to say nothing of the dog butt in your face. Something sharp - possibly rocks - are scraping your belly.


It better be rocks, but I doubt I can see anything in here regardless what it is. I hate tunnels.


You could stop to dig it out and light up your catalyst if you don't mind stopping a moment.


Let's keep digging ahead, digging rocks is just the worst!
"you holding up alright there?" I whisper


Well, Rhanna's not moving!
Might as well!
Light it up and see what I'm dealing with here.

"Yes, I'll be right behind you!"


Salt Lick
The ground content here is very salty. Curious. You can hear the sounds of movement above but nothing definite.

There is heavy vibration to the front and to the right. The left seems to have large stones.

It takes your eyes a moment to adjust on a cache of strange dice (Roll 3d10). Rhanna pulls ahead of you into the next area.


What are those doing here?!?
But I don't mind!
Grab the cache and let's catch up with Rhanna.


You didn't roll!


Do I have to roll to walk to Rhanna?


No, for the dice you found


''I'm being careful. If I dig too fast the ground might collapse or something, and someone could land on top of us!''
Perk up my ears and listen carefully as I keep carefully digging ahead
'1d10' listening

Roll #1 10 = 10


Oh, right.
Pull those dice from the ground carefully '1d10'

Roll #1 7 = 7



Roll #1 9, 8 = 17


These strange dice have seven sides, eight sides, and nine sides respectively. A strange run of strange dice…

Rhanna stopped digging, so you catch up to her.

You stop to listen here.

The strong vibrations ahead and to the right seem to be artillery. You sense similar, weak vibrations to the distant left rear.

You sense an individual guard above. This area is lightly guarded.

You sense no wildlife here.


Turn to Selena and whisper ''There's some heavy shooting foward and to the right…And also some to the left I think, they are artilery all around us''
Point up ''There's one pony ahead too. A guard. But I don't hear anyone else nearby…Wanna deal with him? We could get some info outta him''


*there is artillery




"We have to keep going! let's take the lone guard!"



What will it be? Continue tunneling or pop out to face the guard above?


"Can't you grab him from underneath?"


''I can try…''
Might be dificult to get a single hoof though…
I jam my arm upwards to try and grab at any of the guard's hoof

Roll #1 2 = 2


Rhanna reaches up and hits something… wooden? You must be under a building of some kind!

At least your cover wasn't blown.


Look at Rhanna.
"Let's just keep digging. I'm following you"



Pull my hand back down, cringing at the pain ''Mmnnppffffrick…''
''Alright, alright…S-stupid wood floor…''
Let's keep going a bit further ahead


You push on ahead. Suddenly and without warning, you burst out of the cover of ground into an opening. Selena gasps with relief as fresh air enters her lungs.

The Crater
The land here is pocked with carbon residue, the remnants of a firebomb dropped by the attacking pegasi. Nearby you can see the charred remains of their harnesses and winged helmets: brave soldiers shot down by anti-air guns. The angle isn't very conducive to seeing, but by the loud sounds of cannon blasts, you must be near one of the placements.


Stick my head out of the pit and look around.
Do I see the anti-air? '1d10'

Roll #1 7 = 7


What a terrible sight…
''We're close…come on, let's keep going''



There are two ponies here, both earth ponies, manning the turret. One is a mercenary, the other is a cultist. Between shots, they quarrel about targets of opportunity.

"We must fire upon the ones in the golden armor! They are heretics!"

"We fire upon the closest targets. Accuracy is more important than agenda."



Raise my eyebrown at them
''Uh…Let's deal with those guys…?''


I can't find the skill description of the love poison skill, but spray a little bit on myself '1d10'.

Walk to the cultist.
"You're right! They're blasphemers!"
Look at the mercenary.
"Why aren't you shooting them? Are you a heretic too!"

Roll #1 8 = 8


Good idea Selena!
While she distracts those two, I'll sneak behind in the turret and see what i can figure out about it. I might find something useful! Or just screw it up
'1d10' appraise

Roll #1 2 = 2


You're supposed to use love poison on the target, which do you pick?


The cultist guy.


The cultist nods weakly.

"I am shooting them, I'm just saying, we have to prioritize! Shoot whatever is closest regardless of what religion it is! Besides, they're hardly believers if they're bombing us!"

He's quite distracted.

Well… uh… it's pretty standard artillery. Load and shoot. Its simplistic design leaves no obvious weaknesses for wrecking it besides taking out the supports, but they could just prop it back up. Hmm… Maybe you could think of something else, or keep studying it.


"That sounds exactly like something a heretic would say!"
Take out my gun!


Probally not…Seeing Selena pop out her gun does seems worrying, so I'll prepare myself for a posible fight!
'1d10' gadget for shootin

Roll #1 8 = 8



"Just whose side are you on? If you shoot me, how are you going to run the artillery? This is a two-pony job!"

You jury rig a stabilizer for your bow (+1 to aim)


Look at the fellow cultist
"We're two right?" Grin and wink at him.


Perk my ears as I stay hidden, watching with a little smile at how Selena turned one of those dudes against the other. How does she do that?!
I look around us to make sure there isn't no other ponies approaching



This doesn't look like it's going to last much longer, better wrap it up.

You're all alone here. The artillery is a prime target and a terrible job - nobody is too eager to be near it.


Let's just keep watching then
…But I can't fight my curiosity, I have to check on this artillery again!
'1d10' appraise

Roll #1 9 = 9


Oh fuck does this guy even get a fucking hint!
Get my rifle and shoot the mercenary '1d10'

Roll #1 3 = 3


You and the cultist mob the mercenary who yells, but is quickly overcome.

The cultist looks like he's snapped out of your poison!

"Hey… what are you doing here anyway? You're not part of our fanatical blood cult!"

You realize that the explosives stock is really close to the cannon. With just a little digging you could collapse the whole heap over next to the artillery and ruin it for good!


"Rhanna, disable this artillery!"
Grab the cultist and smack his head with the butt of my gun.
"Where are the prisoners! TALK!"

Roll #1 7 = 7


Risky…But I ain't gonna do that when Selena is near it…
''You're the boss lady miss Selena!''
Let's dig some and have one less artillery to worry about!

Roll #1 4 = 4


He shivs you with his cult blade while screaming!

Cultist [▓░░░]

Selena [▓▓▓▓▓▓▓▓░░]

You dig the hole and the powder slumps over. Just gotta light it! Careful now…



Roll #1 1 = 1


How I'm gonna light it is the problem now…
Oh, is Selena's gun a firearm?



You stumble past him and trip into the crater. He get a deep stab in on you! (Crit)

Cultist [▓░░░]

Selena [▓▓▓▓░░░░░░]

"This is the part where YOU fall down and BLEED TO DEATH!"



Selena is HLP too


Headbutt him (fluff) and get up (roll) '1d10'

Roll #1 10 = 10


Oh crap the guy got her!
Shoot him in the back for that!
''nope, this is the part where YOU bleed!''

Roll #1 2 + 1 = 3


You roll to your hooves with alarming speed! Take a bonus action!


Rhanna shoots him in the back with an arrow and he collapses to the ground.


Intimidate him while he's on the ground.

Roll #1 2 = 2


roll like that 7-die '1d7'

Roll #1 1 = 1


The die rolls off onto the battlefield, never to be seen again.

Looks like he's bled out. Well, you'll have other ponies to interrogate. On the other hand, that artillery is ready to blow, thanks to Rhanna.


Stupid pony!
"Let's go!"
Once we're a bit out of the way I shoot it till the thing goes boom!


''Oh…Oh geez I think I shouldn't have shot him… SOrry, I thought you wouldn't have gotten it'' Get away from the artillery wit Selena, ready to move out
Also walk away without looking at the explosion to look badass!


"It's fine, he probably didn't know anyway!"



Selena shoots the powder, and the whole artillery goes up with a big kaboom! That will no doubt draw the guards.

Ahead: Battle lines
Back: The Crater
Left: Isolated Ruins
Right: Tent City Extremes


''Good going! Where do you wanna head off to now?''
''Also…Shoul we keep going underground?'' Point below me


"Let's jump back in the tunnel, close it again and we'll dig towards those battle lines!"


''You got it!''
Back to diggy hole and to the battle lines we go!



You quickly return to the tunnel, but to get to the battle lines, you'd have to dig around the edge of the crater. Moreover, you doubt Vox or the artillery are in that direction…


"Or just try the isolated ruins!"


''uh…Alright, to the ruins then''
Let's carefully change our trajetory to those ruins.
My paws are getting tired from so much diggy though…



Tired indeed!

You have to navigate through the deep-rooted pillars of stone which serve as the foundations of the brickwork above. More than once, you bash your paws against one such pillar and yelp in pain.

You sense large stones to your left, loud sounds to your right, and thicker pillar concentration ahead. You can also stop to listen.


I'm going to need to lay down on the digging after today…
Let's dig towards these sounds and listen

Roll #1 7 = 7


You hear the sounds of strange machinery clicking here.

This area seems to be heavily guarded with six or more soldiers.

You sense a nearby rabbit burrow.

This ground is particularly desolate of materials.


Cringe a bit
''I think this might be the place where Vox is…I mean I can hear at least six guards…And they're stepping really heavy too…Probally with some armor on…And I hear a weird machine sound too…''
''This is risky miss Selena…''




If you truly believe Vox is here, don't attack until the timer has run out.



"We'd need to be sure Vox is here though…Can you dig further, we need to find that artillery as well."



You sense large stones and vibrations to your left, loud sounds to your right, and thicker pillar concentration ahead.


Turn to dig towards the right. I'm sure the artillery is around there


Unstable Ground

The round here is wracked by vibration and the sound of battle. The battlefield must be overhead.

Roll luck


Oooh geez here we go…
''Um…Miss Selena can I borrow a dice?''


Give you the 8-sided die


'1d10' Luck

Roll #1 1 = 1


haha, time for dice!

Roll #1 3 = 3


You are digging below the battlefield when the earth before you explodes into a new crater!

Roll dex


Dexterity '1d10'

Roll #1 7 = 7


'1d10' the dice do nothing!

Roll #1 3 = 3


The explosion goes off and you drop the 8-die that Miss Selena gave you! How unlucky!

You turn back and head back to the Blocky Stones. The battlefield is no place to burrow.




Let's go back to the crater again


That was scary!
''Alright, we totally can't go over there…''
''Alright…I was thinking of trying to go left next time…I heard some vibrations from there too…''
To the crater we go


File: 1448737440300.png (24.57 KB, 670x891, Untitled.png) ImgOps Google

Selena scratches out a rough map of where you've been in the dirt to try and orient herself.

You return to the crater and get a breath of fresh air


Scratch my head
''Well…We did a good bit of exploration around…Think we should set somewhere to wait for Vox now?''


Stick out my head and take a look for artillery '1d10'

"No, we have to find that artillery!"

Roll #1 6 = 6



Both of the artillery sound like they're coming from the south, but in opposite directions southward.


"Rhanna! we go south east!"


Tunneling or by foot?


''Oh yeah, I think it is in that place I mentioned before…''
Salute the pony and start digging the ground





Deep Stakes
There are some deep wooden stakes here in the ground. There are loud vibrations here. You can stop and listen.

To the north you sense wildlife, to the south you sense significant plantlife. To the west you detect an increase in salt content. You have a bad feeling about heading out east.




stop and listen for a bit
''There's some salt to the west, let's head there!''
'1d10' listen

Roll #1 1 = 1



Rhanna is too anxious from all the fighting. She takes a deep breath instead of listening carefully. Stop and listen?


this is no place for a kid!


Listen '1d10'

Roll #1 3 = 3


Sigh. "Just dig up here, Rhanna."



Selena's horse ears are poorly adapted to hearing through the ground


Carefully dig upwards and poke my head out of the hole, leaving room for Selena as I look around



East Tower

A great wooden tower takes up the quad between the tents. The artillery seems to be up top, firing.


Let's take a look at that tower, maybe I can do something that will make it fall and take the artillery with it?

Roll #1 2 = 2


Anyone here?
"Rhanna get back down!"
Unleash some alchemist fire on the base of this tower! '1d10'

Roll #1 6 = 6



It appears heavily reinforced with steel struts and concrete cinderblocks. Clearly "don't let it topple" was a core concern of the architect.

The fire catches with Selena's sticky fire, but it isn't burning hot enough. Alchemist fire can't melt steel beams!


''Nope…We'll have to climb there and take it off…Dang…I was hoping this would be easy…Do you think you could turn one of the ponies against the other one again like you did before?''


Run up.


Selena burned off the fancy wooden plating. Now the tower doesn't look rustic anymore! What kind of sick pony are you???

You head up a level. This lower level is used for the storage of ammo and shot. There is also some sort of complex mechanism here that Rhanna could study. You hear somepony coming down towards you!



Roll #1 1 = 1


Prepare and shoot some love poison at whoever comes down. '1d10'

Roll #1 6 = 6



You trip and fall off the tower to the lower floor

The mercenary who was coming to reload stumbles around drunkenly with your poison.

"Mmmmm schmupy poo"


Okay no one saw that! let's get back!


Smirk and wink at him.
As an alchemist, would I say there's enough ammo here to blow up the tower?


4:20 Smoke Alchemy Every Day

The way this tower is reinforced, it would probably survive the blast. There's probably someone up on the top level too.


You return back up there. You can still examine the mechanism.


And that's exactly what I'll doooo
'1d10' appraise pls no 1s

Roll #1 10 = 10


"Rhanna, check out that mechanism."

Blow a kiss at the mercenary. "Wait right here, darling, I'll be right back~"
Run up


This is the mechanism which allows the tower to extend and collapse for transport. With a slight adjustment it would snap closed, sending the cannon toppling…

Without wasting time, you snap it into the 'close' position. Abandon tower!

That was three turns! He's snapping out of it!

You head upstairs. There's a guard manning the gun.

"You're not Andre!"


"Andre told me to find you!"


Selena is up top, so she'll probally be fine. she's a pegasus anyways
Let's get off this tower!



Dex save

You quickly roll to safely.


Dex '1d10'

Roll #1 10 = 10


The whole tower suddenly collapses! It's only by reflex that you spread your wings and catch yourself.

Rhanna awaits you at the bottom looking proud.


Give Selena a thumbs up and a smirk


"Well done!"
Start running west!
Do I see artillery there?




This relatively unpopulated part of camp is host to the many latrines to support the tent city.

Wait, the ground under here was the salty part… ugh!


Go even further west!
"Keep up Rhanna!"


Start running on all fours to catch up with the mare


File: 1448740628984.png (27.3 KB, 670x891, Untitled.png) ImgOps Google


Parade Plaza
This central plaza is host to the primary entrance to Enkilj, although today it is sparsely populated and the great gates to Enkilj are closed. There are two small patrols of two ponies which might be snuck past. The ground here is composed of hard brick and cannot be burrowed. On the far side of the plaza is an artillery placement.


Pull my hat down and grab Rhanna close to me.
"Come Rhanna!"
Try to cross the plaza without being spotted. '1d10'

Roll #1 7 = 7


>can't dig
Dang it!
Let's hope my small size will help in not being noticed
'1d10' sneak along

Roll #1 5 = 5


Selena darts across the plaza unnoticed to the other side, but Rhanna is accosted by some mercs! She knew the risks, leave her behind and finish off this gun!

Artillery 3

Manned by three ponies and placed inside a reinforced stone bunker, this looks like the hardest position yet to break. Could be trouble… Got a plan? If not, you could always try to sneak inside the back door.

You're accosted by some villainous mercs!

"You're ours, spy!"

Merc 1
Merc 2

Rhanna [▓▓▓▓▓▓▓▓▓▓]


Fuck you! I'm not leaving Rhanna behind!
Turn around and unleash alchemist fire between us and the mercs '1d10'

Roll #1 4 = 4


''Hey hey! leave your hooves off of me your jerks!'' Point my crossbow at merc 1 and shoot him on the leg

Roll #1 10 + 1 = 11



You glancingly burn Merc 1 with the fire!

Rhanna finishes him off! She gets hit glancingly by Merc 2's club!

The other patrol shows up!

Merc 2
Veteran Merc
Veteran Merc 2

Rhanna [▓▓▓▓▓▓▓▓░░]
Selena [▓▓▓▓▓▓▓▓▓▓]


Acid spray Veteran Merc 1 '1d10'

Roll #1 4 = 4


Time for worry. If we don't finish this off soon, we'll be swarmed for sure!
quickly shoot the second merc to finish him off as well

Roll #1 7 + 1 = 8


2:00 - Time to start looking for Vox. Strike right when the clock runs out to prevent him from escaping with his decoy!

Acid Spray hits everyone. It isn't very charged up though, and deals minimal damage!

Vet 1 shoots you with a crossbow. He tells you that he doesn't get enough healthcare benefits.

Rhanna finishes off Merc 2!

Vet 2 smashes her with the broad side of a scimitar! He tells you how to pronounce it properly.

Veteran Merc
Veteran Merc 2

Rhanna [▓▓▓▓▓▓▓▓░░]
Selena [▓▓▓▓▓▓▓▓▓▓]



Rhanna [▓▓▓▓▓░░░░░]
Selena [▓▓▓▓▓▓▓░░░]


Shoot vet 1 '1d10'

Roll #1 8 = 8


Glance at Selena and point at my wrist, warning her about time as I pick up the crossbow and shoot the veteran 2 right away!

Roll #1 1 + 1 = 2


Vet 1 casts Trick Shot - Split!

Vet 2 glancingly strikes Rhanna.

Rhanna trips and rolls over, but this time it's not a doggy trick

Rhanna [▓░░░░░░░░░] HLP
Selena [▓▓▓▓▓░░░░░]



Get up, quick!

Roll #1 2 = 2


"Get off her, you pig!"
Alchemist fire his balls '1d10'

Roll #1 8 = 8


Rhanna writhes while Selena burns 1, finishing him off.

2 takes his revenge with a slash at her face!

Rhanna [▓░░░░░░░░░] HLP
Selena [▓▓░░░░░░░░]



Bare my teeth and shoot my gun in 2's face '1d10'

Roll #1 5 = 5


'1d10' try again

Roll #1 3 = 3


here goes the one die '1d9'

Roll #1 7 = 7


Selena narrowly finishes off Vet 2.

You gasp for breath, but your work is far from over. That bunker… it might be better to come back and hit it after you deal with Vox.



Distill Life '1d10'

Roll #1 10 = 10


You make four instead of 3! But you can only hold one each, so you both drink one right away.


Give another one to Rhanna to keep with her. Put mine away, then put Rhanna on my back and start running north towards the isolated ruins


''Thanks for That…I thought for a moment I could have died there!…Also we're almost out of time, let's find that Vox guy, quick!''


"Hang on!"



Isolated Ruins

There's an aerial chariot here, where a pony matching the description of Vox is disembarking. He has a pet hound with him and several mercenaries are with him.

The ruins proper are really just a few walls, preserved apart from the main temple city. The carvings on them have long worn away. Even now the faint sounds of ticking and clicking echo through them.


I still have time, look around for a good vantage point to attack from '1d10'

Roll #1 7 = 7


''There he is…'' Glare at the pony, my glare lingering at the hound for a moment as well
I prepare myself for the upcoming battle
'1d10' sharpen

Roll #1 3 = 3


Also I don't remember if I have prepared spell potions.


0:20 - Don't attack just yet… You have to time it just right!

Sharpen is a combat skill! Selena scoops you up.

You lift Rhanna and roost on a nearby wall. A pony approaches Vox and the camera pans in closer.

Punished "Venom" Vox

Revolver Pegasus (Revolver Pegasus)

"Boss, we're under attack. There's a paladin fighting several of our soldiers in the square, we've seen hit and run attacks by spies in several places. There are tunnels under the camp, and two of our gun placements have taken out. What are you orders?"

"Hmm… Take some of the guard, reinforce the third gun. We need to keep the bombers back."


With that, he heads out with some of the guards.

Bolster Bolster Homing Magic


Get my gun ready.
"Wait, Rhanna!"


Wait intently


Give you a bolster potion.
"Take this when you go down. It'll help."


Give you a bolster potion.
"Take this when you go down. It'll help."


That's seriously not how it works!


Hold it with a hand
''Shouldn't I drink it now then?''


Okay, don't give it then. It's literally the same principle wether she drinks it or now.

Anyway, I wanna wait for Sylt.


More than a month ago A few minutes ago you left to go fetch more medical supplies and gear from Cumin's room, the Solar Study. Since then, you've returned and helped patch Cumin up a bit more. Lilly has had a little time to calm down too, but she still seems impatient given the ominous warning previously received.

Regardless, it seems unlikely you'll be able to find the place where the altar goes - or this so called gravemind fungus - without Cumin's help. Not in time, anyway.


Ugh. But he really shouldn't be on his hooves…
Hopefully I also brought enough scrap material to make torches?


"Is he cumin along?"


The Solar Study was full of crates, easily salvaged for wood. Making the top of the torches required sacrificing Cumin's blankets. Better off not mentioning that.


"If we want to find out where things are supposed to go in time. But he really shouldn't be on his leg."
Well, hopefully he'll be leaving after we're done, so he won't need the blankets after this. There are plenty in Autumnsreach, right?


"There's a lot of things we shouldn't be doing but there's not much choice!"


Cumin groans pitiably between heavy breathing. "Sorry… I don't think I can walk anymore."

You've seen worse. He's hardly a fighter, though.


He doesn't need to fight.
"Well you can't just stay behind and bleed out either!"


Well, it's time to make an executive decision. Him and Red aren't really in the condition to move, which cuts down on the number of ponies who can haul the altar. However, we'll need Cumin to lead us deeper. Perhaps he and Red could support each other? Six legs are better than three, right?
Scrunch a bit and think really hard.
"What if Cumin and Red support each other as we move on, and Iga can help drag the altar as long as we're not in a fight? Lilly and I can take the front and light the way with torches."


"You must be strong like buffalo warrior."

"This would be possible."


Irons clears his throat. "Actually, I've come up with a solution for that. I used one side of the crate and some of the cloth you came down with to make a palette for the altar. It should be easier to move, and you don't even need to touch it anymore. I think Vlad and I can handle it. Not to mention, I doubt Iga can safely touch it, even on accident."

He raises an uncertain eyebrow at the Neighponese pony.

Red shakes his head though. "No offense intended, yer 'highness', but I'm about twice his size. He's pretty small fer a stallion. I'd have an easier time carrying him than leaning against him in this state."

Cumin gives an embarrassed nod of affirmation. "Um… would you mind if I… lean on you instead?"


I look back at this iron pony.


"Alright! That's settled, now let's go!"


"The altar is a Lunar artifact. It has a sort of repulsion magic. Any who do not follow Luna are catapulted away from it."


Tap a hoof to my chin for a second.
"Well, we don't have time to argue, so it'll have to do. Though he looks light enough even I could carry him. Irons, if you can rig it up, then please do so."


"Of course. It would be unwise of me to upset the mare in the moon."


"Already a step ahead a'ya yer highness."

Cumin weakly leans up against you. Your earlier assessment is probably right: you're a pretty strong mare and he's nearly as light as a pegasus. Without further ado, he points to the door on the far right past the center altar.

"According to my notes, that door leads to the Slipway, a drain hallway. It's not the traditional parade route, but it should be shorter…"

He nods in affirmation.


"This "slipway" sounds treacherous by name."


"I sure hope so, you two take point. I'll cover you."


Let's light those torches, and get moving.


"Right, you need to stay to the uh.. right."

Another airlock-like doors you into the

This grand hallway is easily fifteen feet wide, but only ten feet tall. Most of the room is made up a slightly lowered segment on the left. The lowered brickwork glints with faint hints of liquid, as a slow trickle drains from 'pipes' near the top. The hall is slanted downward.

Cumin points out carvings on the wall as you descend. "These are examples of Pre-Nightmare architecture, suggesting this temple is predated the sister's conflict, though during the war, all temples were mobilized. These images here indicate a traditional monthly festival on the full moon."

In any case, your torches do provide some light, and there's nowhere to go but down…

You continue down the slope slowly, to avoid any slips. Cumin coughs loudly when you reach a landing below.

The Scorch

This landing is characterized by a number of carbonized marks on the floor, hints of extremely hot flame once covering it.

"Air's getting thicker… probably nearing the gravemind. I don't like it here… the mazes above were one thing, but I doubt I'd last a day past the scorch."

There is another slipway headed down, and two doors on this landing. Neither is labeled, but both are airlocks.


"What's behind those doors?"


The torches were mostly to deal with those spores, anyway.
"Well, the torches should help clear the air a little, right? That said, you might want to put a piece of cloth over your snout, so you don't breathe anything in…"
I'll think a second.
"We all should, really. Do we have any spare cloths, Irons?"


"The Slipway will head down to the great flow chamber. These doors… one of them probably leads to the pump station for this level. I know the grand library must be near here, it's what I came to find, but I've never located it."

"Not much but it's something. Tear off a piece."

Cumin looks a little troubled but doesn't say anything.


Well, he shouldn't be. Give him a little mask, then one for myself.


"I don't think those would be helpful in taking out that hydra and any nightmare demons lurking around…"


"Well, the library might be a good spot after we get the altar back in place. It might have a map of the temple, which means we'd know what we could use against the hydra."


Cumin coughs through his mask. "The gravemind core could be anywhere, too. Meanwhile, the hydra surely waits in the flow chamber. Its large size is the most comfortable for one of its size."


"Well, if that gravemind is in the place where the altar goes, then we can kill two birds with one stone, so to speak. Torch it, and place the altar back where it belongs."
Right, let's open up the airlock on the left.


Dark Hall
You walk down a long corridor. Vlad suddenly bolts ahead to stop you. "Traps ahead, my dear sweet."

He indicates pressure plates and holes in the wall.


"Can they be disabled? We might be heading in the right direction if there are traps."


"Hmm.. I will take a… closer look."

He kisses your cheek suddenly and then floats lazily ahead over the pressure plates. He suddenly rights himself in surprise.

"These traps are already triggered. The darts are on the floor, spent. The plate is all the way down."


"With nimble hooves like cat pony, you can not trigger the traps."

"We could also plug holes to remove danger from arrow traps."


"I bet that sinister demon hunting me triggered it…"


I'll go rigid for a second in surprise, but thankfully no one is really paying attention. I guess he's feeling jealous or something.
"Then that means we're not the first ones here. So we might actually be going in the right direction, since the traps were probably triggered when Lilly's mom came down here and took the altar in the first place."


"Regardless, this way is… what is the word? Non-threatening. Let us go."

You push on through the dark hall until you come to

Survivor's Last Stand
Cumin is coughing heavily. Even Vlad and Irons have started coughing too. Everyone rolls constitution.

This is a small circular, brick antechamber before a great wooden double-door that is braced. There is a great bronze plaque over it that reads: MAGNUS LIBRARIUM

By virtue of your torchlight, you see some scratching in the walls here. It looks like they were etched out of the brick by an axe.


"Bad times…"

Roll #1 2 = 2


So the torches are doing nothing, then. Great.
"Oh hey, the library!"

Roll #1 1 = 1


My calm mind puts me above physical pain [1d10]

Roll #1 7 = 7


You start coughing.

You hack and cough heavily. The air seems thick, even through your cloth and flame.

Irons pats you through a fit. "Gonna be alright, yer highness?"

Truly. The ninja is not so easily swayed. You control your breathing and filter-breathe through your mask.


Cumin remarks: "These scratch– cough cough – look like a note left by somepony cough cough cough before us."


"I… I should be fine."
"I guess the cloth mask wasn't as effective as I thought it'd be…"
I'll rub my throat.
"And please, could you and Red cut it out with the 'highness' stuff? I'm just Marina, same as I ever was."


"What I wouldn't do for some peppermint right now…"

"The massive demon dog maybe?"


Hold the torch near them. Maybe we can read them.


What does this scratched text say? Must I decipher?


"Alright, alright. Although you've always been somethin' special." He pauses. "Being the high priestess's daughter, I mean."

Iga and Marina lean close.

[There is a rough caricature of a donkey head here]

My hapless vassal forgot who was in charge,
And though her behind is very large,
I shall not make myself her targe,
Instead I'll wait and listen to water's sparge.

Some kind of poetry left behind by an adventurer perhaps? Without context it may be impossible to ever know the meaning of this text.


Jeez. It's like they're all against me on this one. Is getting romanced really so important right now?
"I don't even know what this is supposed to be, beyond the donkey thinking his vassal has a big butt. Cumin? Anybody?"


I shrug.
"Ancient poetry? What's it matter?"


Cumin shrugs weakly. "I uhh… Just as lost as you are. I don't think this is a quote from any poetry I've read…"


"Interesting. Is this Equestrian culture?"


"Well, I don't think it's ancient. It'd be overgrown with mold by now if it were, right? Anyway, we should probably press on."


"Definitely so."


You're about to open the door to the library when Cumin stops you.

"Are you sure you're ready to go in there? The gravemind core is probably inside. Once we go in, we need to finish it. There may be no chance to retreat at all."



Yes, but not without Marina.


I am prepared to face this monster.


If this thing is responsible for reanimating the hydra, killing it might also take care of that problem as well.
"Let's get rid of this thing. Maybe it's what brought the hydra back, and killing it will kill that too."


"That would be great, but I don't think it'll be that easy."


"A mare can dream, can't she?"


Cumin says "I was the one who said that originally." kinda under his breath


"I wish I could."


You can't really whisper that next to someone who's carrying you.
I'll pat him on the head.
"I know you did, but I just thought ponies could stand to be reminded."
"Hopefully, after this is over, you'll be blessed with a few nights of dreamless sleep."


Great Library

This library resembles the inside of a chimney. The room is full of piles of ash - this place burned down long ago.

Cumin stifles an "eep!", but Vlad just shrugs. "Looks like this place is empty."

Indeed. No fungus in here. There is a balcony, though the doors to it are closed. The air is thick, and by the light of your torches you can even see the spores.


"Let's get on with it then."


My face will fall at this.
"All the books!"


"Wait, where are these spores coming from? Are there other entrances to this room?"


"It is a great shame. How did fire start underwater?"


"Probably the last group had a run-in with the gravemind? But this means any maps are probably burnt as well…"
I'll look over to the shut door.
"Judging by how thick the air is with spores, it's probably behind those doors there."


Irons shifts uneasily. "Vlad, take a torch up to the ceiling."

Vlad nods and shoots up to the vaulted roof of the once-great library. Then you see it.

Gravemind Core
This huge fungal growth covers the entirety of the room, which is well over 3,000 square feet (280 sq meters). It sprawls across the ceiling. With a mighty shake, almost a roar, an avalanche a spores shake free from the ceiling!

Cumin collapses, and stands up jerkily, as though his joints feel no pain!

Vlad suddenly falls out of the air, but jerks up as though he had felt nothing from the fall!

You feel the spores overtaking you… it is a bad pain!

Gravemind Fungal Core

Lilly Belle [▓▓▓▓▓▓▓▓▓▓▓]
Iga [▓▓▓▓▓▓▓▓▓▓▓]
Dixie Red [▓▓▓▓▓▓░░░░░]
Many Irons [▓▓▓▓▓▓▓▓▓▓▓]



Slip out my blunderbuss.
"Not good. That fungus looks wicked."


Oh bugger.
So I guess I'm brain-controlled.


"It would be wise to move and limit breathing this air."

"I advice destroying it with fire."
Take aim at it with a torch if the sushi pony dropped hers.


You can take an action!


I'll probably have to shoot the fungal core if I can!

Marksman shot!

Roll #1 4 = 4




Roll #1 1 = 1


You're not a fire juggler! You topple over trying to throw it!

Glancing hit!

Marina and Cumin share a drink!

Vlad tries to drink Lilly's blood, but she shrugged him off with glancing damage!

Cumin blinds Many Irons with his light stone!

Dixie shoots the fungus near the center!

Gravemind Fungal Core
Cumin LNK
Marina LNK

Lilly Belle [▓▓▓▓▓▓▓▓▓░░]
Iga [▓▓▓▓▓▓▓▓▓▓▓] HLP
Dixie Red [▓▓▓▓▓▓░░░░░]
Many Irons [▓▓▓▓▓▓▓▓▓▓▓] HLP


"Not a fan of mind controlling fungi! I know my fungi but I've never seen anything like this!"
Going for a whirlwind brew then, shooting the fungus 4 times.

Roll #1 7 = 7


I must train my fire handling skills
And I must get up. That as well.

Roll #1 10 = 10


You roll to your hooves in lightning speed. +1 to your next action.

A chunk of fungus falls off the ceiling! It looks like it was badly damaged by that blow!

An already-weakened ally inhales the released spores! Many Irons jerks to his hooves uneasily!

Cumin blinds Dixie Red with his light stone!

Vlad tries to suck Lilly's blood but misses entirely!

Marina and Irons try to pin Iga by working together, but only hurt her glancingly.

Gravemind Fungal Core
Cumin LNK
Marina LNK
Many Irons

Lilly Belle [▓▓▓▓▓▓▓▓▓░░]
Iga [▓▓▓▓▓▓▓░░░░]
Dixie Red [▓▓▓▓▓▓░░░░░] HLP

Red grunts: "Gotta do something about the infected…"


"Just a moment!"
Give batboy a good blow with the butt of my blunderbuss. Knockout trick shot.
"Snap out of it! I don't have time for your vampire shit!"

Roll #1 7 = 7


Chameleon smoke!

Roll #1 1 + 1 = 2


Vlad is disoriented by the shot. He is still shambling though!

Cumin tries to blind you but misses!

You fumble and trip!

Marina slams you!

Dixie Red stands up.

Gravemind Fungal Core
Cumin LNK
Marina LNK
Many Irons

Lilly Belle [▓▓▓▓▓▓▓▓▓░░]
Iga [▓▓▓▓░░░░░░░] HLP
Dixie Red [▓▓▓▓▓▓░░░░░]


Goddammit. I growl.
"Somepony please help me deal with these turncoats!"

Bash Cumin next.
"I liked you more when you didn't want to fight!"

Roll #1 3 = 3


Escape artist!

"It will be done.."


Cumin's weak constitution makes him extra-susceptible to control! You hit glancingly, and he still isn't broken free. You start to notice a pattern.

Cumin blinds you in response!

You're up!

Many Irons smacks you!

Dixie Red smashes Vlad! He awakes from control!

"Ah… what? Oh!"

Gravemind Fungal Core
Cumin LNK (Resisting partially)
Marina LNK (Resisting strongly)
Many Irons (Resisting weakly)

Lilly Belle [▓▓▓▓▓▓▓▓▓░░] HLP
Iga [▓░░░░░░░░░░]
Dixie Red [▓▓▓▓▓▓░░░░░]

Dixie says: "Get Irons, he has the medical supplies!"

Vlad says: "You fool! Marina is the easiest to free, prioritize her!"


"I am weakening…"
I try to jump kick marina.

Roll #1 1 = 1


What's this guy even doing down here!?

Push past him and headbutt Marina before she kills our eastern friend.

Roll #1 10 = 10


You slip up! Again! How horrible! This is the worst fight ever!

You stand up with great vigor! +1 to next action.

Vlad shakes Marina to her senses!

Cumin blinds Vlad!

Red punches Many Irons! Irons thrashes him in reply!

Gravemind Fungal Core
Cumin LNK (Resisting partially)
Many Irons (Resisting partially)

Lilly Belle [▓▓▓▓▓▓▓▓▓░░]
Iga [▓░░░░░░░░░░] HLP
Dixie Red [▓▓▓░░░░░░░░]
Vlad [▓▓▓▓▓▓░░░░░] HLP
Marina [▓▓▓▓▓▓▓▓▓▓▓░░░]


Shake my head clear.
"Ugh, what was that… Ah jeez."
Help Vlad up, since he's right there. '1d10'

Roll #1 6 = 6


Time for a drastic move.

Take one of our torches and fly up to the fungus with it. I'm burning the fucker. Nothing burns like fungus.
"You guys better get ready for a lot of smoke!"

Roll #1 7 + 1 = 8


What misfortune. The night demon goddess has surely cursed me. Oh wait no… that's foal talk.
I'm getting back up!

Roll #1 6 = 6


You help Vlad up. He takes a torch and strikes at the Gravemind! (Full)

You burn away a bunch of the fungus! (Full)

You ease yourself back up. Ugh.

Cumin blinds Dixie!

Irons smashes Lilly on her descent after her attack!

Gravemind Fungal Core (60%)
Cumin LNK (Resisting partially)
Many Irons (Resisting partially)

Lilly Belle [▓▓▓▓▓▓░░░░░]
Iga [▓░░░░░░░░░░]
Dixie Red [▓▓▓░░░░░░░░] HLP
Vlad [▓▓▓▓▓▓░░░░░]
Marina [▓▓▓▓▓▓▓▓▓▓▓░░░]


Alright, let's get Irons out of this brain control thing. Head on over there and headbutt him. '1d10'

Roll #1 4 = 4


Keep it up.
"You know… fungi actually are pretty useful in the wilds but this one is probably one of the least pleasant ones I've encountered!"

Roll #1 9 = 9


Perhaps it would be wise to try my first tactic again just like the others are doing it.

Roll #1 10 = 10


You knock loose another big chunk of spore!

Cumin blinds Lilly!

Lilly is infested!



Fungus (45%)

Marina -3 health




This must be prevented. I will beat up Lilly.

Roll #1 9 = 9


Well, I can't fly up there, so I have to get the people who can on that.
Iga's on Lilly, so… I'll take one of the torches and hurl it at the mold. '1d10'

Roll #1 9 = 9


She's still infested!

Full burn! It's growing weak!

Irons beats Marina -3
Cumin blinds Vlad again

Red shoots Fungus!


Lilly shot Red!


How must I deal with this? I must subdue her.

Roll #1 1 = 1


Well, two can play at that game. Headbutt Irons back. '1d10'
Knock some sense into him.

Roll #1 4 = 4


Returned to senses!

Blinded by Cumin!

Vlad got up!

Red shoots fungus glancing! It's very weak! 20%

Lily shot Red, unconscious!



I hope this is not a normal day in Equestria. I will get back up.

Roll #1 2 = 2


Help Iga back up.
"Keep burning the fungus! It's almost gone!"


Forgot to roll.

Roll #1 10 = 10


Marina is down herself. She gets up, Iga still down.

Vlad freed Lily!

Irons blinded!


Lightning Grease, can take an additional action. '1d10' to help up Iga.

Roll #1 8 = 8


"What the…? Watch those hooves!"
Unload on the fungus with my blundering whirlwind brew. … 5 times.

Roll #1 4 = 4


As for my own action, I'm going to slap Cumin back to his senses. '1d10'

Roll #1 4 = 4


If I am up, I will get back to torching this thing.

Roll #1 7 = 7


Backfire, now down


It is very weak

Glancing hit from irons




Get up.

Roll #1 2 = 2


Help Lilly back to her hooves. '1d10'

Roll #1 7 = 7


Then it must be finished.

Roll #1 9 = 9


Iga finishes it!

5d10 loot rolls plus a bonus d10 for any 1 rolled during this fight


I rolled some 1's… [3d10]

Roll #1 4, 10, 1, 1, 7 = 23 / Roll #2 9, 9, 9 = 27


Are we all rolling the loot rolls, or just Iga?


Just Iga

You find 40 gold, a magical artifact that needs appraisal, and several pirate dice

D9 d9 d9 d7 d1

Divide as you see fit





Selena & Rhanna

Vox gets out his instruments - a full one-stallion-band ensemble complete with tuba and bass drum. He presses a hoof to his face: it leaves a trail of smokey ash.

"Battle is already on my doorstep."


You've been holding off the enemy soldiers, but it's time for a fighting retreat. You need to ditch these guys and regroup with the others - it's time to take out the mercenary leader, Vox.

Each turn you can choose to flee (which reduces the number of mooks fighting you personally and moves you closer to Vox) OR fight (which means less mooks engaging Selena and Rhanna wherever they are).

Distance from Vox: 3


Let's start by fleeing.


What a weirdo! And he's so old!
"End of the line, Vox!"
Cock my gun and shoot him right in his eyepatch! '1d10'

Roll #1 7 = 7



You're surrounded by three hapless mooks. Not too bad - yet.


1d4 when you flee, sorry.



Roll #1 1 = 1


What's up with that smoke situation? weird dude.
well Selena is shooting now, so I'll take that as a cue to follow up with her
Buuuuut I'll sharpen up before that
'1d10' sharpen

Roll #1 9 = 9


You ditch 1, but 2 more join the fray! Total: 4. Distance: 2.

You get hit once by a rock!

Maeda [▓▓▓▓▓▓▓▓▓▓░]

Punished "Venom" Vox

Rhanna sharpens her weapon, +1 to hit

"It was only a matter of time, I suppose."

Selena shoots him. The shot grazes his face and he licks at the blood. He takes a deep breath and bursts forth a wave of sound from his instruments.

Terrify = 6 (Failed)

Mulligan -> 10 (Critical success!)

You both fall over cowering from the waves of powerful music bursting forth from Vox's instrument.


Selena [▓▓▓▓▓▓▓▓▓▓] HLP
Rhanna [▓▓▓▓▓▓▓▓▓▓] HLP

"Venom" Vox


Time to FIGHT!

Roll #1 7 = 7


Flap flap my wings and get up! '1d10'

Roll #1 3 = 3


I kneel, covering my ears ''What?! WHat is this dude going on about?!''
'1d10' overcome the power of music

Roll #1 7 = 7


One more mook joins the fray!

You cut down a mook! Some of the mooks hit you with their weapons!

Mooks: 4
Distance: 2

Maeda [▓▓▓▓▓▓▓░░░░]

Rhanna pulls herself up, but Selena is still down!

Rhanna gets clonked by Vox's tuba!

"What kind of world are we in? A child sent to assassinate a warlord. I am disgusted by how little has changed in this world."

A mook joined the battle, and missed his attack! Where's Maeda?!

Selena [▓▓▓▓▓▓▓▓▓▓] HLP
Rhanna [▓▓▓▓▓▓▓▓░░]

"Venom" Vox
Hapless Mook


Oh wow.
Fight fight fight!

Roll #1 1 = 1



Roll #1 1 = 1


You slip, but realizing how important this moment is, you push yourself just a little harder to stay standing!

2 mooks do show up, though, and some hit you!

You see something on your peripheral vision… but you don't have time to get a good look because you're busy staying up!

Mooks: 6
Distance: 2

Maeda [▓▓▓▓░░░░░░░]

Rhanna runs over and helps you up as her action! Vox clonks Selena with his instrument. Ugh, it's heavy!

"Who are you fighting for, assassins? The colonial powers that want to rape this land until there is nothing worth a bit left? Some misguided religious zealot? Do you think for yourselves, or are you just mindless pawns?"

No mooks joined the battle… Maeda is holding the line!

Hapless Mook is inspired by Vox and promoted to Mook!

Selena [▓▓▓▓▓▓▓▓░░]
Rhanna [▓▓▓▓▓▓▓▓░░]

"Venom" Vox


Time to Flee!

Roll #1 4 = 4


"Just shut up!"
Shoot his stupid tuba! '1d10'

Roll #1 8 = 8


''Hey, that's none of your business Voximoron!''
'1d10+2' Finally I can shoot his stupid face!

Roll #1 5 + 2 = 7


You ditch a bunch of mooks. You have a feeling you'll be seeing them again soon.

Three of Golden Wing's aerial skyfighters soar past! One bombs a mook, and the other drops a health potion right on top of you. Hits the spot!

A Misguided Hero blocks the path! You can't flee and meet up with the others until he's gone!

"In any war, there are heroes on both sides! Your reign of terror ends here!"

Hapless Mooks: 1
Misguided Hero: 1
Distance: 1

Maeda [▓▓▓▓▓▓▓▓▓▓▓]

Mook hits Rhanna glancingly!

Vox blasts you with a wave of music! You weren't his favored enemy.

"We survived all this time because there was something left for us here! What's left anymore? This new century that bears down on us… What place do old souls have?"

Selena [▓▓▓▓▓░░░░░]
Rhanna [▓▓▓▓▓▓░░░░]

Four hapless mooks joined the battle!

Mook was promoted to Brave Warrior


I counted this damage too


"Hero is someone who fights for the good of the weak! You are with those who'd see our world burn!"
Fight the hapless mook in the meanwhile.

Roll #1 8 = 8


''Guy…Seriously, you're making no sense right now…''
Point my crossbow at his tuba ''So just die already, jeez!''
And shoot!

Roll #1 7 + 2 = 9



"You're not making any sense!"

Roll #1 2 = 2


There's not enough pressure built up to deal damage! (Failed, recharge 1)

Vox staggers under the crossbow shot, and misses. Two hapless mooks hit Rhanna!

The brave warrior glancingly hits Selena!

"Why are we still here? Just to suffer? The friends I've lost… the life I've lost. I can still feel them hurting. I'm going to live to take it back!"

Selena [▓▓▓░░░░░░░]
Rhanna [▓▓▓▓░░░░░░]

"Venom" Vox
Brave Warrior

Hapless Mooks promoted to Mook

You cut down the hapless mook and 2 more show up in his place!

The hero shouts an incantation at you, but it failed.

Hapless Mooks: 2
Misguided Hero: 1
Distance: 1

Maeda [▓▓▓▓▓▓▓▓▓▓▓]


Drink my potion! '1d10'

Roll #1 8 = 8


the one that heals.


Fight the mooks.
"Does how your name will go down in history books even matter to you?
Dying here fighting against us, it will only make you the villain!"

Roll #1 8 = 8


It's also instant automatic, so use your 8 for something else


''Alright I had enough of you guys!'' I try to get some distance from the annoying mooks and go to shoot one of them

Roll #1 7 + 2 = 9


Alchemist fire on the brave warrior!


Both mooks hit and the hero glancingly hits you!

"You're fighting to enslave another land to Celestia's yawning empire! This is an army of liberation! Besides - the history book will be written by the winner. The dead pony has nothing to fear from books!"

Your air support has thinned out considerably, but you're expecting more support next turn. Should you flag for healing or fire support?

2 mooks arrived!

Hapless Mooks: 4
Misguided Hero: 1
Distance: 1

Maeda [▓▓▓▓▓▓▓░░░░]

He burns, but keeps standing! Acid off cooldown.

"You remind me of myself when I was young… assassinating warlords mindlessly for some cause I had no say in… I wonder when you'll grow up."

You pick off a mook! A mook hits you, and so does Vox. You drink your potion as an instant automatic action to save your own life.

Reminder that you can APPRAISE AS AN INSTANT ACTION.

Selena [▓▓▓▓▓▓░░░░]
Rhanna [▓▓▓░░░░░░░]

"Venom" Vox
Brave Warrior
Brave Warrior
Brave Warrior
Brave Warrior

Mooks promoted to brave warriors!


Fire support.
"It's a matter of honor, of justice!
You've been fed lies, played like a damn fiddle by those who seek power for power's end!
Stop this meaningless fight!"

Roll #1 5 = 5


Throw acid now then! '1d10'

Roll #1 4 = 4


Oh geez
Let's try to get away from these guys before I die
Also I tottaly knew that, I was just waiting to see when you were going to remember that I could do that!
'1d10' appraise Vox
'1d10' get away and hide!

Roll #1 1 = 1 / Roll #2 10 = 10


'1d9' that bitch

Roll #1 4 = 4


2 hapless mooks arrive as you cut one down! One hapless mook hits you, while the misguided hero slashes at you glancingly.

"You've been bought by a seller of flesh - that corporate pony that cares only for profits!"

Golden Wing herself zooms by with lightning speed and drops an explosive payload. You only have a split second to roll for cover when it blows!

A huge hit! 3 mooks and the hero were killed in the blast!

But it looks like Golden Wing was hit by the remaining artillery… she's going down! No time to go try to recover her, though. You have a job to finish. You can stay here indefinitely to hold the line or group up with the others to finish Vox.

Hapless Mooks: 2

Maeda [▓▓▓▓▓▓▓░░░░]

"Venom" Vox is too much of an enigma for your doggy brain, it would seem.

You perform a perfect dodge and force a miss from all of the brave warriors - ducking and weaving between their legs!

You die rolls away into the void, and suddenly your acid tube seems more pressurized and coats all of the warriors in acid!

Vox pops Heroic Fortitude.

"My face…! It burns! Look at the monster you've made me on the outside… but I am already a demon within."

One warrior dies. The rest are gravely wounded!

Selena [▓▓▓▓▓▓░░░░]
Rhanna [▓▓▓░░░░░░░]

"Venom" Vox
Brave Warrior
Brave Warrior
Brave Warrior


Gotta make some more health potions quick '1d10'

Roll #1 4 = 4


I'm much more useful here holding the line.
At least I think so.
Poor guy. I will write him off as just another Mook.

Roll #1 1 = 1


''Ya'll dumbos can't even touch me!''
Keep dodging!

Roll #1 7 = 7


Too much stress with combat going on all around! You drop a beaker and spill your distilled life.

Vox tries to brain you with his tuba but misses.

"Are you mute? SPEAK YOU ZOMBIE!"

Full dodge vs 3 glancing attacks (all miss)

You dig down and pop out on the other side of them, evading the beleaguered soldiers entirely.

No new mooks show up this turn. You almost slip, but you remind yourself that this moment is too important to fall on your face and keep standing!

You get hit by a mook!

Mooks: 2

Maeda [▓▓▓▓▓▓░░░░░]


No facefalling!

Roll #1 9 = 9


Block it out.
I need those health potions '1d10'

Roll #1 6 = 6


Do a very offensive gesture towards them and keep up with the hole mischief!

Roll #1 2 = 2


Nevermind, I'm uhm…gonna set that Vox on fire! Alchemist fire! '1d10'


Roll #1 9 = 9


2 mooks arrive as you pick off one! Two hit you glancingly!

Mooks: 3

Maeda [▓▓▓▓░░░░░░░]

You glancingly dodge, but still get nicked pretty badly. You are on the verge of bleeding out.

You burn away one of the remaining warriors.

"You're so misguided… If there was only time to correct you."

He smashes you with his instrument.

Selena [▓▓▓░░░░░░░]
Rhanna [▓░░░░░░░░░]

"Venom" Vox
Brave Warrior
Brave Warrior



Now, pull my head down and make a quick health potion or two '1d10'

Roll #1 2 = 2


Wait, I can use my skills, right?
Because I totally forgot them and am on a different laptop.

Roll #1 4 = 4


I need help…
I gotta hide for now or I'm gonna die!
Dig a hole and this time stay hidden
'1d10' rolling if I need to

Roll #1 4 = 4


Mirror Elixir, Revolving Drum, Fervor, Dream Wine

Weapon: Great

You smash aside another mook as another turns up. Two hit you…

You can't keep this up much longer, but for now… YOU'RE ALLIIIIIVE!

[Haunting Sins of the Father playing]

Mooks: 3

Maeda [▓▓░░░░░░░░░]

Selena fails to make a potion. Vox's heroic fortitude ends and he takes a knee to rest.

Rhanna tries to evade in a hole, but the two warriors catch her and bash her head in. The world slowly fades to darkness as she loses consciousness. It begins to rain, blood and tears washed away in the growing overcast above. Vox had…

Words that kill.

Selena [▓▓▓░░░░░░░]

"Venom" Vox
Brave Warrior
Brave Warrior



Not for much longer.
"Sorry guys. Can't play any more."

Roll #1 2 = 2


Grit my teeth.
This might be the end.
But I have to keep going, for Aira!
Take advantage of Vox' weakness and shoot him point blank, maybe that'll scare his minions away. '1d10'

Roll #1 7 = 7


You ditch both mooks. You don't think they'll stay ditched for long.

You meet back up with Selena and Rhanna. Rhanna is unconscious, and Selena badly blooded. All this pain, reminds you of what you are. You'll live, and become all you need to be.

You charge onto the battlefield just in time to see this unfold:

Vox, on a knee, looks up at you, your pistol in his face. He can't suppress a hacking cough, blood escaping his lips. There's no time to think. No more time for monologues.

He jolts with sudden reflex, but you pull the trigger. The bullet seems to hang for a moment in the air between you as rain falls. A single drop seems to land on top of your payload as it exits the gun - hissing as water and heat meld in an instant.

Vox moved – he stood up, just in time to catch the bullet in the middle of the chest. For a moment he stops, shudders, and croaks:

"Selena… Once you walk up those steps… there's no turning back."

His hooves give out, and he collapses into a puddle in the rain. His troops stand down… and straighten, to salute their fallen Boss.

The dreamlike haze must have made you lose track of time. By the time you can snap yourself out of it, the enemy is already dispersing, away from the city. No leader to command them, they're breaking away.

Vox's warchest lay undisturbed in the corner of the isolated ruins.


You faintly feel someone moving you… you hope it's not mom… you hope today isn't a work day… For now, dream time…


Come to a halt as I see the enemy leader fall down, moving slowly closer to Selena and Rhanna's body.


I stare at my fallen enemy….
How did he know my name?
Who was he?
How did he command such respect?
I did what I had to, but why do I feel so bad?

Pull my hat over my head and pick up Rhanna.
I brew a health potion and feed it to her.


With the fighting stopped, Selena has a moment to tend to Rhanna and bring her back to consciousness. Regardless, it won't be until tomorrow you can assault Enkilj proper, as your troops won't be able to move in at top speed since all three artillery weren't taken out ahead of time. Still, you eliminated enough artillery for Maeda to have air support during her mission just now, if she cares to share that information.

Take your time to finish unfinished business or faff, and then return to camp when you're ready to move on.


"You had it incredibly rough, here…"
Lay down as Selena cares for Rhanna.
What of Golden Wing? Where did she crash?


''Mom…Just five more minutes…''
Shake my head and groggily open my eyes
''Hmn…Oww my head…Ugh…Miss Selena? Oh shoot Vox! Where is he! Imma get him don't worry, where i-Oh…'' My eyes set on The corpse of what was oncea great leader
''…We…WE won?''


Based on her trajectory, probably the other side of camp, near the tower Rhanna and Selena supposedly took out. Actually, it might be a good idea to swap stories on what went down on each of your separate adventures, now that you think of it.


In case it wasn't implied, they definitely took his body when they retreated


Robot Vox bossfight incoming.


Rub your head.
"Yes, we did…"

Look towards you.
"Are you hurt?"


"Only barely. Air support saved my life. What happened here?"


If so, certainly not today


Smile weakly.
"Then us taking out those missiles did something good…we found Vox and he nearly killed us both."


"Not today, not yet.
I saw Golden Wing crash near one of the turrets. Should probably go take a look."


I knew that, I was just making sure you were paying attention to your own desciptions!
''Woohoo…ow…Finally. I was getting tired of all this war stuff. This ain't for me''
''Oh hey Maeda. Me and Selena wiped the floor with Vox's stupid face and his goons. A total piece of cake!''


"Oh I saw you looking at that floor real good, little one."
Smile cheekily and poke her shoulder.


Scrunch ''Aah shut up. If it weren't by me, Miss Selena would be stuck somewhere tied to the artillery cannons!''


"I know…"

"We should, but first…"
I look towards that warchest.
"We need to check out the booty!"


Smile earnestly.
"And you did a great job with that."
Ruffle her hair and help her up.


''But hey, at least we can look for Aria now…Or Aira…Uh, which one was it again?''
''You bet!''


"It's Aira, and we do that tomorrow."

Check out the booty.


You fiddle with the lock and can't break it. You consider hiring a rogue or hoisting it back to the city and then decide that's stupid, so you just melt the lock with acid.

Roll 5d10+1d10 per critfail from any ally during the fight


I counted 5 critfails.


Roll #1 3, 5, 3, 7, 8, 3, 2, 1, 7, 10 = 49


The d4 doesn't count as a critfail, so no 10

You scored 300 bits, a magic item that Rhanna can appraise for you, and several pirate dice!

d8 d7 d7 d3 d2 and d1 ("Stored Crit")


let's take a look at this voodoo nonsense

Roll #1 1 = 1


These are blueprints for some kind of neat machine you can make.

…You have no idea how to read this chickenscratch. Maybe try again tomorrow morning when you've had some rest.


Grab Rhanna.
"Come, you've done enough today.
We'll patch you up at the base, and then you go to bed."
Put you on my back.




"More of those strange dice…"
Wf, what's my liquidity like?
"Let's get going."
Snicker to myself at her.


You have 505 in savings


The others can use those better, then.


We split the loot.
I tell Maeda I hope those dice keep her safe.
Now let's go find Golden Wings.


By the time you finish picking through the loot and find Golden Wing's crash site, she's already being carried off by stretcher. She doesn't look like she's in much shape to talk at length, but she waves you over much to the protest of her team of clerics.

"Well, the job's half done Inquisitor. I hope this steel trap of a city is worth it."


Keep myself on the background.
I guess this is Maeda's territory.


Step by her side and hold one of her hooves in mine.
"You saved my life out there, Golden."


She gives a hard look. "Some ponies weren't so lucky. We save who we can. I am glad your team made it, though. This siege has been a blight."


"We'll finish it tomorrow. Make sure this was worth it.
Our world shall not end by their hoof.
Fly soon, Golden Wing."
Step aside, giving them a salute.


look at them both


Wing gives you a casual wave as the clerics carry her off. It would seem quite a few eccelesiarchy members are around back at camp - might be work talking to if you find free time later.


Might be. Not now though.
"I'm done here."


"Let's go back to base."


You head back and return to your tents. Here's where we would make jokes about a glistening muscle-covered mare stripping off her armor in a shared tent, or a gorgeous magician pulling off her cloak – but you're both covered in bruises and feeling very unsexy.

At least sleep will come easy.



The sleep of the just.


Selena and Rhanna

You waken rather late, ten o'clock, when Aira shakes you awake. "I brought an early lunch. The camp is kinda empty this morning, but that's to be expected, I guess."



Smile in thanks.
Rub my eyes and stretch out.
I hope I'm not too sore from yesterday.


''Thanks Aria. So, where do you think everyone went off to?'' Look around the empty place


You've been sorer. After all, there was a time when you had it on the regular from Face.

She gives a surprised look. "The city, of course. The siege has moved inward. There's a breach of the main streets, but the cultists have dug in quite heavily. They must know their struggle is hopeless now that their main defense is broken, I wonder why they still fight?"


Those were better days.
Eat my breakfast quickly.
"Cultists are crazy ponies. It doesn't surprise me."


''Maybe they're just dumb…Hmmn…Or maybe they have some sort of secret up their sleeves…''


"Hm… maybe. But they're still ponies. And not all of them are crazed, some of the lower ranking ones are just misguided or have nowhere else to go. That's why I've always preferred to just hunt monsters or try non-lethal means."


''Wait…You hunt monsters?!''


"I did, [/i]once[/i]. Before I lost my guitar."


Look even more weirded out ''You hunt monster with a GUITAR?''


"Yeah. I mean, Aria helped out too."


Scratch my head ''Was it like some sort of magic instrument thing that did magic when you played it?…''


"And you do it so well!"
I should be done with eating, start putting on my clothes, no make-up today no time. I doubt I'll find mister perfect in the cultists den anyway.


"The magic isn't in the instrument! Never mind, you're too smithy to understand magic."

You quickly get your things in order and put on your second best cape.


''Hmph… Magic isn't even that great anyways, you can't trust it to always go well''


"Time to go! We'll get Aria, your guitar and then we can all go back to town and have a party!"


"Magic is like…" She hrmphs a bit. "Like music. Once you have a feel for it, it always come out how you want it."

"I'm more worried about Aria… A guitar is just a thing. But yeah, let's get going."

Head out, or snoop around camp?


Hmmm, snoop around camp, is there somepony selling supplies or something?


''Nooot really…No matter how good you are at magic, brewing or shooting, you will miss from time to time…And Magic is the worst case of this. You never know if your spell is going to do exactly what you want, or if it's gonna blow up in your face…''



She has nothing else to say on the matter!

The camp is divided into sectors.

>The Adventurers' Tents

This area is populated by a rough bazaar for trading and haphazardly thrown together lean-tos and tents of all shapes, sizes, and colors. It's barely populated right now, though. This seems like your best bet for acquiring shady goods and meeting new friends.

>Administrative Sector

The busiest of the three. You went here for the war council before, and it has bouncers. No doubt DLC is somewhere within with his executives and "his ponies" - the secretaries and clerks that handle his business. This area seems ideal for spying if you want to learn more about the movements of both sides before moving out.

>The Inquisitorial Camp

Partially populated - though mostly by the clerics and support staff that help the inquisitorial ponoes like Maeda do their work. It is further subdivided into boroughs related to their respective offices. They do have an office of requisitions. The many scholars and monks here seem to make it a prime location for identifying artifacts or learning about magic.


Let's go to the adventure tents first


Yeah, she knows I'm right!
let's head to the tents! maybe they'll have those things the old goat needed


There's barely anyone here - and of the prime ponies you met the other day at the war camp, only Fly is here. She's in her tent, stretched out on a cot below a lean-to which shields her surprisingly well from the sun. She seems to be fiddling with dice between her claws. She greets you as you pass by: "You made it out. Of course, I foresaw this."

Of course, if you aren't here to see Fly, there are a couple of peddlers trying to sell goods, but none of the good stuff is out right now - it's mostly greys and whites. Maybe when the adventurers come back to rest for the night.

You wander after Selena. Fly - the creepy griffoness 'vampire' is here, as well as a few peddlers. Although the goods the old goat needed were a little too rare to be found in a place like this.


Well I don't have much I could want here then
Snap my fingers as I suddenly remember something! that treasure we found before! I almost forgot to check it out!


"I didn't know you could see the future now, Fly."


The blueprints, right? You suspect the best place to learn more about those designs is with the clerics and scholars of the inquisitorial camp. Alternatively, Old Ram MacMeal might be able to help.

"Nor I. All part of the show. Or perhaps not."

She gives you another of those unnerving grins - it's always hard to tell if she is joking.


Let's head off to that camp then!
''I'll take those blueprints we found to the other camp, I'll be right back!''


She doesn't unnerve me.
I changed her diapers. For a day.

"How did the hunt for the other Vox go?"


"Predictably. It was a profitable engagement, regardless."

She gesticulates at the cache of dice she has collected.

The Inquisitorial Camp is somewhat more busy than the one you came from, ponies scurrying to and fro between tents, mostly delivering papers. They seem to be organized after a fashion - it's just difficult to pick up on.

>Pick one at random!

>Try to guess the right way (Roll WIS)
>Ask for help (Roll CHA)


"How much do they cost?"


I'm smart
I can figure this out on my own!

Roll #1 7 = 7


"Cost is given by the percentage chance of the maximum side landing plus the number of sides times five."

That's… math. You thought you escaped this when you closed your shop! Accounting is the worst.

You recognize symbols similar to the ones from the monastery where they had all those artifacts headed down a side street toward a series of tents set up directly adjacent to one another with no space in between. That seems like a good place to start.


now let's find somepony that can help me with these blueprints quickly!


I'm smart! I'm an alchemist
"Oh right so that means a 2 side is 60 gold?"


"Yes, or three sides would be 48. The least expensive are the four and five sided dice at 45 each."

You wander into the tent. There are a number of strange objects out on the tables here, being appraised: you don't think touching them would be wise. At the end of the room, there is a large glowing portal - it is a effervescent purple, and guarded by a tall pony in black robes.

There are a few curator ponoes here looking over the artifacts laid out on the table.


walk up to one of the curator ponies, pulling on his clothe ''Hey, mister or miss, I found these blueprints in Vox's stash, can you help me figure them out please?''


"Give me a 6-sider then, any news about the siege?"


The pony, tan of coat, leans down to you and shakes his head. "I'm sorry. We already have our hooves full with these artifacts. If you leave it here, perhaps overnight…"

The pony in black robes by the portal speaks up: "Bring it here. I will have a look."

The tan pony seems perturbed. "You are not an authorized artificier. YOU just make the portals. And you will not–"

"What? Interfere with ignoring a request? If the dog does not have it appraised here, it will be appraised elsewhere. There is nothing to be lost."

The tan pony clamps his jaw tight. "Very well."



You paid 46 bits and got a Pirate Die! (d6)

"As for the siege, it matters not. Last I heard, they were taking heavy arrow fire from the rooftops. The cultists are merely stalling the inevitable."

She pauses. "Perhaps they have cause to stall, however."



Perk my ears.
"You think they're doing another creepy world-ending ritual?"


"Ah, 'another'. The ritual at the volcano was to revive it. It failed, however, but it was unnecessary. It would have prevented this… war, however."

She gestures vaguely at the tents around her.

"There is a rumor, which I have traced back to a friend of yours, that they plan to incite some ritual to end the world. I see no reason to take it as anything more than regulatory fanatical holy war-isms."


"…a friend of mine? Wait, you don't mean Aira, do you?"


"The Inquisitor."


"Oh, I should have guessed.
But how weird of you to call it a war.
For those idiots at the management, this is just a business venture.
When did adventure turn into such a grind? I tell you Fly, I'm glad I got out when I did.
My poor daughters, I hope they get out of this soon and settle down."


"Hmm… don't you see? They're using adventuring to start war as a business."


Hug the blueprints close to me
"I ain't leaving those here overnight, they're mine!" give the curator a mean look before turning to the portal pony
"Uh, thanks mister! At least somepony here knows the importance of my efforts!"


"War as a business?"
"What fools!"


"They have a dream. But so do the ponies in Enkilj, and Canterlot, and Instanbull. Not all dreams come to fruiting. Perhaps it will. Perhaps it won't."

The robed pony is extremely tall, which becomes obvious as you draw closer. "It's miss. Now, may I see?"


''That's what I said, miss!''
Unfold the prints in front of her in my hands


"So much pain, just for some money. Stupid.
You've just confirmed why I should get Aira and Aria out of here.
And if I were you, Fly, I'd get out as well. There's nothing good to be gained here."


"No wonder you couldn't read this. It's in Q, which is a sort of code used by the cultists of Enkilj. This diagram seems… quite complex. A blending of magic and machine. Still, I can translate the writing - then you can help me decipher the rest of it."

Roll 2d10

"It will remain worth my while until it becomes colonialized. Then, I will depart for more fertile lands. Dice are interest."


''Q…Groovy. Can you teach me that later?''

Roll #1 5, 1 = 6


"Is that all that matters to you?
Don't you want a family?"


"Perhaps. Although the very concept of Q has been known to give headaches to the uninitiated."

She gives faintly beneath her hood, which conceals the rest of her face.


The blueprints seem to be a design for a next-generation form of propulsion that would allow your ship to travel without reliance on the wind, magic, or on-board rowing. If it works, this may be the most valuable blueprint in the world. Moreover, this kind of design might be useful in your 'rocket to the moon'. It relies on an on-board power source that you're going to call an engine. It will require more deciphering to figure out which components to use and where, but this is a good start.

Fly raises a brow. "I carry my family with me. Perhaps when I begin to wane in power I will steal a good specimen of egg and raise it."




Scratch my head
''I'm sure I'd have no problem learning it…Now this is strange…Why would Vox be keeping the blueprints of a propulsor device like this? You think he was planing to create some sort of weaponized ship or something?''


She raises a brow. "It is how my father had me. I became an excellent specimen."

"It's possible. Supposedly, he was fond of metal gears - the kind that might go in a machine."


"Just because your father did, doesn't mean you have to!"


"It seemed to work out well for him."


"He left you to fend for yourself! Who knows what might have happened if you hadn't found us."


"He knew that fate would protect me, and it did. Speaking of meetings… When we parted, I gifted you my cape. I have noticed you don't carry it with you."



"Yes…but I still have it safe."


"An artifact is a terrible thing to waste. But then, so is time."


"I'm sorry if I'm wasting your time.
I shall leave then."
Where's Aira?


Aira is waiting by the exit to camp, talking to one of the remaining adventurers, who appears to have a broken wing.

Rhanna is still off with the Inquisitors…
Maeda is unaccounted for…


I guess I'll have to wait for the others.
Let's see who Aira is talking to.


''Metal gears huh…'' Rub my chin in thought
''Knowing this makes me glad we stopped him…Who knows how far he was planning to go with all this…''


A brown pegasus stallion laid out on a bench on the outskirts of camp.

"…bit of a hardass. By my measure, anyway."

He sounds Bridon, as in from Great Bridle.

"Hm… maybe we shouldn't have slept in so late."

"All the news that has come in puts it at a bit of a bloody standstill as far as I can tell."

"I see."

The mare offers a coy smile from beneath her hood. "Yes, well, the church is certainly interested."


Oh dear.
Walk up. "Hello, Aira!"


''The church?…''


"Ah, ready to head out?"

"This is her?"

"Yeah, yeah, anyway, we're probably about to go."

She seems amused. "Where did you think you were, puppy?"

There DOES seem to be a lot of sun imagery around here, even on the clothes of the ponies inside here (except for the black robes of the pony you're speaking to).


"No, we still have some time. I have no idea where the others are unfortunately."
Look at Aira and the brown pegasus.
"I'm Selena, who might you be?"


Shrug ''I dunno…I thought this place would be more research, less religion''


"Mom, don't be weird."

The stallion acts casual. "Yeah, I'm hanging back to recover anyway. Doc says I should stay off the wing for at least another day."

"Almost all research in Equestria is funded by the Church. Who else has the scribes, the libraries, or the funding? There are some universities that have opened, sure, but most of them exist to teach theology and are full of clerics."


Glare a little
''…So how does the church gets its funding? and the libraries?…shouldn't there be a research team working out of the church and getting their own funding?…Honestly I'm not sure how to feel about this…''


"Come Aira, I want to go to the Inquisitors camp with you and ask Celestia for a good day today."


"The Celestial Church funds itself through tithes and also through banking, although its influence in banking has faltered since the rise of the MSL. There is not much money in researching purely for the sake of research, I am afraid. Who would pay to have a catalog of useless cursed items and then lock them away? Anyone else would surely want to use them for evil. That much can be said for them, at least, although I disagree with certain other issues of morality. In short, if the Church didn't do it, there would likely be very few researchers or archives at all."

She sighs and flattens her ears. "Allrighhhht. See ya later."

Head straight over?



''Hmmn…I get ya…Well…Someone oughta find something completely new to research, huh?'' Smirk


You head to the inquisitorial camp. There's a sign for the main chapel that you follow, and it leads to a wooden house that was put together in a mere day. They work fast!

Inside there is a procession of ponies lined up to receive blessings from the clerics at the altar.

"I agree, although it is difficult to control ideas… one cannot unring a bell. It is certainly a robust source of debate inside scholarly circles."


"My, we're not the only ones!"
Take off my hat.


''Ahuh…Well, to wrap this up, anything else you can tell me about these blueprints?''


"This is the lunch rush. All the ponies that weren't going out in the morning…"

"I can't help you with more than translating I am afraid. Not here, in any case."


''Not here huh?…'' Look around, then lean close and whisper
''Know somewhere more private then?''


Time to stand in line.
Get out 2 bits for the tradition and give one to Aira.
"It's good to see so many young ponies that still respect Celestia."


She laughs. "You could say that. I work in an usual specialty. Do you know what Tartarus is?"

"Well, we are in the middle of a war. No atheists in a pony hole, right?"


''Isn't it pony hell?''


"Hell? Ah, you must be referring to the religious traditions of Novdogod – the judgement of Rurivan in the burning mines of Hell, yes? Not… quite."


"Hmmmn, whatever the reason, it's a good thing. Especially when fighting these cultist types."


''Huh…What is it then?…''


"A sort of outland. Home to many strange beasts and demons. Tirek, and his people knew how to make holes into this realm, although in time he was banished to it and languishes there still. It is a realm with no Gods or masters, only chaos, although Tirekians will claim that their master rules there. By tradition, there were ponies who warded the gates to this realm, but Luna did away with them in ancient times and replaced them with a monstrous beast she tamed. This was before the events of the Long Night."

"If nothing else, it's funding the war efforts."

You both receive your blessings in turn. The power of Celestia compels you!


Hey wait.
Ask the priest if he could say a prayer for Aria, who's alone and in the hooves of those cruel cultists!


''Long Night…ugh…I heard of that somwhere before…Wait…What monstrous beast?''


"Fret not, for Celestia has just this morning signed a bull that states that any who die in battle or executed as prisoner will surely receive salvation! All sins related to the sacking of Enkilj shall be forgiven. However, I will say a prayer for her, if it puts you at ease."

"The Cerberus, a beast of many heads."


''Ooh! The three headed dog beast that coud spit fire?!''


"Thank you, father, it would mean a lot for us both!"


"Spit fire? Perhaps, I've never run into the thing and I hardly want to."

"Very good, next please."





''So…What does Tartarus has to do with this?''


Walk outside.
"That was nice!"


"Yes, although as I learned earlier, we're already running a bit behind. We should get going. What happened to Rhanna?"

"Tartarus has a physical correspondence with our world. They are to say in a more scientific way, geosynchronous. Tartarus is, however, much smaller than our world. Are you catching my meaning?"


"We should go find her! She should be somewhere around here!" Go look for that doge!


"kinda sorta, yeah…"


There are so many tents! Pick one at random, or read the signs? It's not as if you know where she went in the first place… Then again, you could ask around, too, or try something else.

"Well, it's as simple as that. The Ecclesiarchy isn't very happy about it, but I can facilitate their transportation much faster than any ship or pegasus. There are very few ponies capable of casting this sort of spell."


I'll ask around, somepony must have noticed some small doge!


You stop a random passerby and ask for directions. They indicate a large series of tents down at the end of the avenue. It doesn't seem to have a lot of traffic in spite of its size.


"Ooh! So you can get there by non magical means? Can you take me there?"


Huh, what would Rhanna be doing there?
Go there and step into those tents!


"Er, the opposite. I create magical gateways. But no, not right now. I have obligations here."

This is a very large series of tents in which there is a long central table laid out with a number of artifacts being examined by clerical curators. Rhanna is speaking to a tall, dark, and mysterious pony. By which I mean a unicorn whose face is obscured by his or her large black robe. It doesn't look like a priest, anyway.


Trot over.
"Rhanna! We're leaving!"
Trot next to Rhanna and put a hoof on her shoulder.
"Who is this?"


Aira shrugs.


"Ah phooey… Well you didn't aswer my question…"
"Oh hey miss Selena, this pony here is teaching me everything about Tartarus and can even make portals to it! Ain't that something?"


"Tartarus?!? Rhanna we're leaving!"


The feminine voice coughs obtrusively. "That was somewhat in confidence, you don't particularly need to advertise it."

The voice… reminds you of someone. You can't place it, though.


Perk my ears.
Stop dragging Rhanna away.
Look at her curiously.
"….wait, do I know you?"


Wait a second…portals…this reminds me of Abilio!
Could it be his daughter or something?


"Hey don't worry I can keep secrets"


Her face is obscured by the robes, which are specifically designed to make the face difficult to see. The robes themselves are an unassuming black velvet.

"I can't say I recognize you."

She's so tall though… although, Abilio was as well…

"Apparently not!"


Hmmm, is worth a shot.
"…do you know somepony named Abilio?"


Giggle mischievously


The pony winces visibly. "Keep your voice down!"

Then whispers: "You know this is the reason one does not advertise that sort of thing. Just what do you know of that name, anyway?"


Edge a little closer.
"We used to work together."


There's a pause. You can't read an expression for obvious reasons. "Yes, I know the name. Why do you want to know?


"I thought I recognized your voice…"
Do I remember the name of Abilio's daughter?


"Well I can't keep secrets from Selena…" I whisper



"Well, I don't know you. It must be only by memory of his. I have heard that we have a similar manner of speaking."

"That is hardly a qualification for 'can keep secrets'!"


"Are you…" look around to make sure no one hears this "Lembrança?"


"Okay okay, Miss Selena can keep secrets"


"Rhanna, promise you don't talk about this to anypony."


"Alright alright I promise!"
Cross my fingers behind my back


"No. She died many years ago, with her father and mother. The Equestrian government found them, after they retired. He was hanged for his crimes and the rest of his family quietly 'disappeared'. There is no Lembrança anymore."


My ears perk involuntarily and I forget to whisper.
"H-he's dead?"


The hood is making it hard to read your counterpart. "There is no more Abilio of the Manesian."



"Oh Geez…Was he your friend miss Selena?… "


That's very…non-committal. Who knows with Abilio.
Then mother instinct kicks in. Aria!

"He was…I…we have to go, Rhanna. Aria needs our help. It was nice to meet you, miss."


"I may not be here when you return. But… I did promise to help your young friend, so if you do return to this place, ask for Bran."


"Okay… What does she needs help with?"
"Got it. Bye miss"


Aira scrunches at you. "Being freed of course!"


"I will remember."
Walk off.
Time for Enkilj.
Did Aira see all of that?

Just shake my head at that comment.


Yes! She was with you.

"That was… odd. I didn't want to interrupt, it seemed… personal."

Depart town?


"Abilio was an old friend of mine. I hadn't heard anything from him for a long time…"

LEt's go!


Snap my fingers "Oh right! I forgot about that"
Let's leave


Involuntary ear flapping.


Flap my ears along in response!


You cross the cracked and scarred battlefield. For a land populated not twenty four hours ago by raucous battle, it seems eerily quiet and empty here. Blood still stains the ground wherever you walk. Most of the bodies have been cleared, but industrious black birds are still hard at work on what remains.

City Gates

These enormous gates are made of some dense, dark wood and belted several times in thick iron. Fortuitously, they have been pried open and a small camp has formed around them on each side. The final command post before the front, courier ponies are relaying information back and forth to tents here, no doubt ferrying orders to and fro. This is no doubt the last safe haven before you risk a stray bullet, arrow, or dart.


Get out my guns.
"….this is weird, don't you guys think?
We just walk into these gates like this?"


"We'll be fine, I can dig and you can fly! What could stop us eh?"


"Many lives were lost to get us to the gates - that's why Vox had to be killed… the gates themselves were probably surrendered so that they could fall back to a more defensible position once we had their walls. Now they use the city itself as a series of chokepoints, so that a handful of fanatics can stand against an army. Without their mercenaries, their numbers are few enough."


"Hmmm, right we stick together. We don't take risks and we get Aira back safely. Then we meet up with Maeda."


"I'm right here, mom."


"So there's still some of those guys out there huh? Alright I'll be ready"
'1d10' gadget. Shooting

Roll #1 1 = 1


"You know who I mean!"
"If I had to name you both again, I would make your names a little bit more different."


You try to reconfigure your gadget but a spring pops loose. Oops.

She blows her breath at you.

Lower City
The lower city is built entirely into the side of a series of ever-increasing tiers, each made of large stone bricks. Not unlike pueblo architecture, the walls themselves are alive with housing - many of which seem to be hosting battles rather than parties. The war parties formed by the attacking army already seem to be about four levels up - but there are seven tiers to the lower city. Beyond that, there is a terrible black cloud – about eighty feet in the air. You are immediately suspicious of any attempts to fly through it, visibility being only one of your concerns. Some of the couriers are returning to the fight, still dug in on the fourth level, and others are headed down a flight of stairs - apparently there is more to the city below the ground. There are signs all about, but they are in some foreign tongue.

Aira points urgently at the stairs down. "That says 'slave pits'!"


"Get behind me, we'll clean those pits out!"
Let's go! Keep my eyes open for threats '1d10'

Roll #1 10 = 10


With extra-sharp eyes, you spot a scroll leaning against the top of the stairs before heading down. Huh.


Pick up that scroll and READ IT


Let's get that fixed and stay behind Selena

Roll #1 4 = 4


It's like a page from a diary. It even has a title and name. Weird.

Inside Enkilj - Gerald Gust
Barely made it here alive, but here it is… and it's real! Enkilj. This is where that thing "lives"… where they took my baby girl. From what I saw from my hot air balloon, it looks like most of the city is in ruins. There are still fights going on, army trying to take the upper levels, last holdouts attempting ambushes… I'm rambling. Scared, I guess. But maybe if I find this… 'demon' I keep reading about… I'll find Caroline too.


You're not having much luck. Good thing Selena is dawdling with that scroll.


Having finished reading, you proceed down further…

Lower City Access

This larger boulevard still has hints of lights from far above. There are a number of buildings built into the walls - they don't look residential, and all of them are boarded up. At the far end of the street, there is a huge set of double doors, which are locked with an enormous hulking lock.

There are three boarded buildings built into each of the walls on either side of you, so six in total. Behind you is the leviathan set of stairs back up.


Why would anypony write this, then leave this here?
"There's more ponies in trouble! We have to hurry."
Put the page in my saddlebags.
"Stop playing around, Rhanna, we have to hurry!"

Go down the tunnel


Let's try again later and climb her back and read the scroll over her shoulder
"That sounds awfully similar to something…"


"I'm NOT playing!"



This reminds me of Reptil…
Keep my eyes open as I slowly walk to the big doors.


"Why do they even make locks so big? That's just silly"
'1d10' appraise lock

Roll #1 9 = 9


You arrive unchallenged at the gates. They are at least as large as those defending the main entrance, if not as tall. If anything, their stocky nature makes them more fortified, and because there is no way to burrow around them, they seem insurmountable without a very skilled lockpick or a key.

The lock is an incredible marvel of magitech. It seems to shift in shape constantly, rotating with some sort of 'teeth' within – don't stick your paw in. You imagine it would chew up any regular lockpick, and maybe the rogue too. Your keen eye spots another diary page, though…

Big Key - Gerald Gust
What did they expect? You keep a giant door to an area that has high traffic, you're going to need more than one key to the place. In the end, commerce is the death of security. I rummaged around in one of the businesses outside - can't read the sign, don't care to now - and found a key to the door that had been left behind in the rush. I'll keep it with me, but I'm starting to suspect there might be more than one spare in case I need a new one later.


Check that page.
"Spare keys… Time for a key hunt!"
Go look at one of the nearby boarded houses.


Read the note out loud for Selena
"This helps, wanna look for that key with me?"


They're definitely not houses - they're clearly some sort of businesses of some kind. They even have signs!

Koaklak Monatonaru - As best you can tell, it's some sort of gambling hall.
Bazalazraz Tuitli - Looks like a hunter's pub… or trophy hall? Maybe just a bounty hunting organization.
Itzwanitz Bizlitzatrizniz - This place reeks of alcohol. That much is clear.

Ishiwantu Nachtl - This seems to be some sort of crafting place.
Waniwani Wanga - You'd recognize the smell of magic anywhere, and it's dense all over this place.
Il Tth - Looks like a restaurant of sorts? Or at least a communal eatery?


Heavens no!

Bounty hunting…eh…


I'll take the crafting place.


Guess that answers my question…
Let's go to the crafting place, Selena might not be able to figure much of this place without me


It's all boarded up. With Aira and Rhanna's help, you pry off the boards from the main doors.

Ishiwantu Nachtl
The building is naturally dark already, but the boards over the only windows aren't helping. There seem to be long rows of tables - with shackles at their feet, wrought into the floors. Most of the tables are toppled, various crafts spillt out across the floor. Broken pottery and whittled crafts abound. Near one of the windows there is an overturned cozychair - punctured in several places by arrows - that looks quite different than the rest of the decor by virtue of not looking like it will cause serious ass pain by sitting on it for several hours. There's also a big counter in the back that's poorly lit. The walls are also dotted with little niches that you would need to light up to examine.


Start looking around.
I assume the place is empty.
Keys find '1d10'

Roll #1 5 = 5


Let's take a look at that counter


You skim the overturned tables and turn up nothing of value. Makes sense that they wouldn't leave a key with the slaves, you suppose. The thought makes you cringe a little.


Did they still have slaves on the ship while I was there?

Time to look behind the counter! '1d10'

Roll #1 3 = 3


The counter itself is stocked with a hardened blob of clay, a big stack of sticks, and a big bolt of linen cloth. Behind it, you spot another diary laying on a chair.

What Happened to the Ponies? - Gerald Gust
I've had a look at these… slaves, here in Enkilj. Seen a few, when I was looking for Caroline. They seem like they're in a trance… lost. I've seen the scratchings they leave on the walls in a tongue I can read - poison, dream juice… it's unclear. I think it's some sort of drug to keep them docile. I got in alone with a couple - tried to set them free. They turned on me, growling - cornered me! I had a gun, but I choked… Out of nowhere, we heard a baby's cry. They turned, and I winged it away. That baby… Caroline, I know you're still out there.



Read it out loud again, followed by a moment of silence
"… This place is really freaky…"


Any other doors?


Also let's head out, there's very likely nothing of use here


No other doors. It's a long, large, but singular room.

You head back out. Where to next?


This was stupid!
try the magic place!


Let's try the hunter place


Aira helps Selena remove the boarding from the magic shop.

Waniwani Wanga

This place immediately gives you the creeps. The air is dense with smoke and incense, and there are stone support beams about once every three feet giving low visibility with columns blocking your view of the entire room. The room is plagued by masks hanging from the walls that seem ready to come alive at any moment, and the room is faintly lit by a still-boiling cauldron in the center. It reeks of rotten flesh. As if this were not to deter the locals, there are large feather pillows scattered around the room, pocked with hookah pipes. A lounge of two kinds, it would seem. Besides the various features of this room, there is a singular door in the back, to a room with no light at all.


This place gives me the creeps, but don't show that in front of Aira!
Start investigating the front room, but keep an eye on the dark room.


>Hunter place


You rip down the boards to the 'hunter place'.

Bazalazraz Tuitli

The unusual thing that strikes you about this building immediately is that unlike the others, it is not only broken up into smaller rooms, but it also has carpeting. Upon closer examination, the entire building is carpeted in the hides of animals. The first room which you are in, features a large mirror encrusted with skulls and vertebre, which makes you feel uneasy. You feel rather small in the scheme of the imposingly large mirror. There are doors to your left and right, both bearing forward.

Where should you start? The hookah pipes? The cauldron? The strange masks?


Well, I will pick up one of those masks and check it out actually!
Are they from zebra land?


At your touch, it rumbles to life. Suddenly, you're surrounded! Aira shrieks, having no weapon at all without her guitar.

Animated Mask 1
Animated Mask 2
Animated Mask 3
Animated Mask 4

Selena [▓▓▓▓▓▓▓▓▓▓]


Let's take the door to the right.


Back away and shoot at Mask 1 '1d10'

Roll #1 5 = 5


This room is carpeted like the previous one. The centerpiece here is a large, fearsome bear - standing on its hind legs. It is dressed up in iron barding, special armor for a mount. The way it doesn't move signals to you that it is a taxodermed beast. There are two doors here: left, and ahead.

The mask clatters to the ground, motionless!

Mask 2 shakes spookily… you feel a little weaker!

Mask 3 dive bombs you!

Selena [▓▓▓▓▓▓▓▓▓░]


Shoot the spooky mask '1d10'

Roll #1 6 = 6


You pick off the mask and it splits in half, motionless.

Mask 3 shakes spookily… you feel a little weaker!

Mask 4 swings for you, but misses!


Let's try ahead this time. these things aren't all that scary


"Stupid masks!"
Why doesn't Aira buck the masks?
I guess she's always been the shy one.
Stand protectively in front of her before firing another shot '1d10'

Roll #1 2 = 2


This is a large room - a sort of lounge. It is lengthy and extends far to the back, where the room is lit by a great fireplace. The room is dotted with large, comfortable stuffed chairs, and the walls lined with stuffed animal heads. There is a great red carpet unavoidably along the middle of the room unless you clamber over the chairs like the classic 'floor is lava' game.

At the far end of the room, near the fireplace, there are two final doors: one to the left, and one to the right.

Ponies scare easily without a weapon!

Your glancing blow isn't enough to finish mask 3!

Mask 4 shakes spookily… you feel a little weaker!


No time for games
Let's look for that key everywhere we can. Search for cabinets, stands, under the carpet…


I don't need no weapon!
Buck mask 3 out of the air with my back hooves! I'm not old enough to do that! '1d10'

Roll #1 9 = 9


You crack mask 3 and it falls to the ground, useless.

Mask 4 shakes spookily and you feel very weak!

You step on the carpet and immediately gasp as you fall through!

It was masking a great pit that ran the length of the chamber! A guttural growl greets you below…

A captive lion is here, and it looks hungry.

Captive Lion



Try to keep my breath under control…
Lift my gun and shoot the last one! '1d10'

Roll #1 4 = 4


"Good kitty…"
Uhh Run!

Roll #1 2 = 2


Your bullet bounces off harmlessly! They seemed so fragile before!

It dive bombs you! Oof!

Selena [▓▓▓▓▓▓▓░░░]

You can't scrabble up the walls… you'll have to stand and fight! You dodge to the best of your ability but get glancingly mauled.

Captive Lion

Rhanna [▓▓▓▓▓▓▓▓▓░]


Uhm…Alchemist Fire '1d10'!

Roll #1 4 = 4


Dang it! I can't fight a lion on my own!
'1d10' shoot it
'1d10' appraise

Roll #1 7 = 7 / Roll #2 9 = 9


It resists your fire, even as the flames catch onto nearby pillows!

Aira finally overcomes her fear! "Mom, I'll help you!" Add +2 to your rolls.

(Crit) It slashes a deep cut across your belly. That'll leave a mark.

Captive Lion [▓▓▓▓▓▓▓░░░]
Skills: Power Strike (recharge 1): reroll a glancing blow
Description: A starving lion. It will devour whatever meat is easiest for it to acquire.

Rhanna [▓▓▓▓▓▓░░░░]


Selena [▓▓▓▓░░░░░░]


Grab Aira and throw her at the masksAcid the shit out of it! '1d10+2'

Roll #1 9 + 2 = 11


Aira helps you aim your acid nozzle as your strength wanes, and with just the right aim, the acid blasts the mask and it melts!

"Whew… that was close."


Sit down on my haunches, catching my breath.
"You said it…"


"Ack, you stupid…"
'1d10' shoot it again
'1d10' appraise it again, look for weak spots anything!

Roll #1 6 = 6 / Roll #2 8 = 8


"Hey, while I was… getting to cover, I checked out the back room. It looks like there was a key here, but it was taken. I found another one of those diary pages, though. Here."

The Beast Awakens - Gerald Gust
I don't claim to be a magician by any means, but I tinker with the odd object here and there and sometimes I can get it to work. I fiddled with one of these crystal orbs longer than I should have, but I finally got something out of it other than just mist. I saw them - they've got the slaves on the move. Clearing out the warrens down there, where they're keeping them, in the deepest pits. I wondered why at first, but then I heard the rumbling – well, the orb can't transmit that sound. Or the feeling. Or the smell… I need to find Caroline soon.

"If only Rhanna had been with us, this would've gone smoother!"

It seems already weakened by its hunger, so it isn't at maximum health. The greatest tactical weakness it has is that it can be distracted if you have any meat food on you.

The lion tackles toward you in an attempt to finish you, but misses!

Captive Lion [▓▓▓▓░░░░░░]

Rhanna [▓▓▓▓▓▓░░░░]


Smile at her as I take the page.
Fold it and put it in my saddlebags.
"Let's find her, you're right we should stick together."


You head back out into the main way. Looks like she went into the hunter's place.


Let's go in there!
"Hello! Rhannaa!"


Bazalazraz Tuitli

The unusual thing that strikes you about this building immediately is that unlike the others, it is not only broken up into smaller rooms, but it also has carpeting. Upon closer examination, the entire building is carpeted in the hides of animals. The first room which you are in, features a large mirror encrusted with skulls and vertebre, which makes you feel uneasy. You feel rather small in the scheme of the imposingly large mirror. There are doors to your left and right, both bearing forward.


Hmmm, I kinda always wanted a nice fur coat…

Look in the door to the left.


Dang if only I had meat…
'1d10' die die DIE

Roll #1 5 = 5


This room is carpeted like the previous one. The centerpiece here is a large, ornate drinking table which is itself built with real animal legs for, well, legs. There are two doors here: right, and ahead.

It power strikes into you, digging deep!

Captive Lion [▓▓░░░░░░░░]

Rhanna [▓▓▓░░░░░░░]


You can hear Selena calling for you


Take a look in the door to the right.




I shout before shooting it again!

Roll #1 8 = 8


This is a large room - a sort of lounge. It is lengthy and extends far to the back, where the room is lit by a great fireplace. The room is dotted with large, comfortable stuffed chairs, and the walls lined with stuffed animal heads. There was a great red carpet along the middle of the room, but it has collapsed inward into a pit where Rhanna is fighting a captive lion. She has narrowly won, bleeding badly.

At the far end of the room, near the fireplace, there are two final doors: one to the left, and one to the right.

With a last, decisive shot, you finish the lion. It collapses with one last defiant roar.

Selena has arrived above you.


! "Rhanna!"
Fly down and give her my Health potion!


You can't give her a health potion, she is already carrying one.

…She probably should've thought to drink it.


Feed her my health potion then.


"Hey… Sorry I Uh… Got into trouble…" I look down like a child caught after breaking a plate
Also drink that Potion
"But hey, I beat it!"
I-I knee that! I just knew I didn't need it!


Rhanna drinks her potion and holds onto another.

Aira remarks: "This place is creepy."


Pat her on the head.
"We'll stay together from now on. Did you find anything here?"

Also, take off my hat, I should help Aira. Try to pull out some guitar from my hat that would suit Aira. '1d10+2'

Roll #1 1 + 2 = 3


You stick your hoof in and pull out a bomb. It's ticking!


"I didn't.. My bad, I'll stay with you now.. "


"Oh Celestia mom, a bomb!"


Throw it away.
"Take cover!" Run for cover '1d10'

Roll #1 9 = 9


You throw the bomb into the pit where it explodes. The flash of light makes you catch a glimpse of something sparkling below.

There's something hanging around the dead lion's neck.


Check it out! Does he have a collar?


Not so much a collar as just a worn old rope. There's a silver key, that even now still turns on its own, tirelessly reshaping to fit a lock of similar construction.

Aira shouts from above: "I found another diary page if you want it!"


"And I found a key! Hooray!"
Fly back up, with Rhanna on my back.


Aira nods. "That looks a lot like the keyhole on that big lock."


"Exactly! What does the diary page say?"


"Here, read it yourself."

Blood and Numbers - Gerald Gust
As far as I can tell, the demon that they have down here, that they make all the sacrifices to… it has something to do with math. It tells them things, like an oracle, but it speaks in a different tongue. An entire language evolved around it - their upper class write in it and speak in it while the lower class use a more vulgar tongue more similar to what we speak. The language is called Q, and it seems to revolve around the number five. Is there something more to this mystery? What purpose do the sacrifices serve? Why do they worship it? Does it even matter?


"He sure likes to write a lot! Maybe we should see one of the other rooms before we leave!"
I want muh fur skin to have a coat made.


"Yeah, there are a lot of these already…"

There are four doors - two of which are standing open. Rhanna relates she entered from the one you didn't enter from.


"I don't understand why he did it though…maybe I should write a diary and leave it all over the place."

Let's try one of the closed doors!


You check the back room on the right. This room is something of a small armory - or was. The racks are now barren, no doubt being used in the fight above. Not even a single weapon remains, although there is a big keg of gunpowder.

Aira tries the other door while you're looking in there. "This door is jammed! I don't think we're getting it open from this side without some overwhelming force, and I left my battering ram back in New Earth."


Pull a set of papers from my hat, preferably with a pen '1d10+2'

"How convenient! Help me with this barrel of gunpowder!"

Roll #1 8 + 2 = 10


Sure, you pull out a little writer's kit.

"Woah, that's a big keg. For you."

You roll the keg over near the door. You don't shoot it while Aira is over there, because if you pulled that off she would die.


You bet I won't!
Wait until Aira is safe and then shoot it!

Also, I need an update on what's in my saddlebags since I pull so much stuff out of my hat sometime.



The powder keg explodes! The doorway has been totally blown away! Smoke fills the crevice where it once stood.


Grab my trusty machete!
And take a look, coat pls!
Yes, I know I should be pulling that coat out of my hat.


Jackpot. It looks like this is where all the good stuff is. There are a bunch of bolts of unprocessed hides, but eventually you find a nice fur coat.

"Mom, this isn't the time to be accessorizing! …Although it is a really nice coat."


Yes! Put it in my saddlebags.
"I know there's not much time, but by Celestia, the one time I can get a fur coat for free I'm not gonna let it slip. Let's go back to that door."


Finally, you return to the door and stick in the key. It takes some timing to match it with the spin of the lock, but finally it clicks into place and slowly turns, opening the huge bolts inside the door.

After much rumbling and sliding, the door suddenly pops open a couple of inches, freed from the alignment of the bolts.



Lower City Depths

The grand promenade which hosted the grand gate you just opened gives way in short order to a split in the path, to circle around an enormous pit, itself the home of many stone structures. From here, you can gaze down on a city of the enslaved, although it seems eerily empty. At the far end of the pit, there is a great gate emitting a bright red light. To get there, you'll either need to circle around the pit - a much longer trip that involves passing past more boarded up buildings like the ones you just encountered - or cut through the slave camp below, braving whatever terrible encounters no doubt populate its depths.


"That must be the city of slaves that pony wrote about!
We'll go through it, we can't afford too waste too much time and maybe there's still somepony down there who can help us!"


''Can't we just fly over it?''


"That sounds reckless, and an easy way to get ourselves killed."
Give her a flat stare.


"So it should be right up your alley!"


Shrug ''That solved a lot of our problems''


"I'm not the self destructive one, on this team."
"With which wings?"


''Well, miss Selena can carry me…Dunno about you…''


"Be that as it may, you want to get to fight those cultists right? If we don't hurry up, they'll all be dead before we get there!"


"If we go by the barred buildings we might find some holdouts, and surely less patrols.
No saying how much that'd slow us down."
"Ding! You can make connections then!"


The youth of today, no sense of adventure!

"All right, keep up then."
Start going around the pit in a good trotting pace.


Be on the chase.


''yeah, and I came to the conclusion that you're weighting us down Maeda!''
Snicker ''Not really, I'm jut messing with you''
let's follow the blue mare


Slave City

Selena leads the party down a primary set of stairs to a wicker gate at a fortified stone wall. The slave city itself has bamboo crossbars across the top of it to prevent pegasus slaves from simply floating away, although with weapons it wouldn't be particularly hard to break through. On the other hand, the gate itself may not even be locked.



Lower City Depths Outskirts

You pick a path at random - the left one - and take it. Marching order? Spot checks?


March at full speed!
Spot checking for enemies! '1d10'

Roll #1 1 = 1


I want to spot check too!
Totally not because Sion rolled a 1.

Roll #1 9 = 9


I might screw things up but let's help spot checking!

Roll #1 4 = 4


In this context marching order means the order in which people march not the order given to march

Rhanna gets one too


I'm sure none of us thought that was the case. Well maybe Maali did.


Also Selena - Me - Rhanna.


About a third of the way around the circuit, you are suddenly surprised when a pair of cultist ponies busts out of a boarded up shop, clearly laying in wait for you! They each have with them two slave ponies.

Maeda isn't surprised and gets to act on the first turn.


I think Selena should go first
Then Aira then Rhanna, then you.
Someone needs to watch our backs!


save your insults for the meta sylt!
I don't know if it will make much of a difference but I will stay in the middle anyways
''It's these guys again…You think you can fight Aria or Aira?''


Fervor, jump spearfirst into the face of one of the cultists, trying to avoid the slave!

Roll #1 3 = 3


Fire at one of the cultist ponies! '1d10'

Roll #1 6 = 6


You glancingly hit the first slavemaster, who returns in kind and orders an attack on you as well! (Glancing, crit, full)

A slave strikes at you with a pitchfork!

You get ganged up on by a slavemaster (2) and a slave! The slave misses you entirely but the slavemaster uses the opening to secure a crit on you!

Aira replies: "I can help if we find an instrument!"

Slavemaster 1
Slave 1
Slave 2
Slavemaster 2
Slave 3
Slave 4

Maeda Tree [▓▓▓▓░░░░░░░]
Selena [▓▓▓▓▓▓▓░░░]
Rhanna [▓▓▓▓▓▓░░░░]


Wait I thought we couldn't act on this first turn!
Let's back off and prepare our bolts!
'1d10' sharpen
'1d10' appraise the first slavemaster

Roll #1 9 = 9 / Roll #2 6 = 6


That's right, you couldn't on the first turn, just Selena


I mean Maeda


Pull out an instrument from my hat quickly '1d10+2' any will do!

Roll #1 8 + 2 = 10


"Turn on your slavers, we are here to save this town!"
'1d10' again, against the slavemaster.

Roll #1 8 = 8


You tighten the mechanism in your crossbow, making it launch with more power!

Slavemaster 1 [░░░░░░]
Bonds of Fear: passive; When killed, associated slaves abandon the fight.

Slavemaster 2 dives in for another crushing critical hit, bashing you over the head with a cudgel!

You pull out a French horn. Too big to fit out of a hat normally, but you had the roll for it.

Two slaves gang up on you and each glancingly hit at you, slashing at your cape half-heartedly as you dance out of range.

You critically strike the slavemaster, finishing him off. The two slaves under him make a break for the door outta here!

You collapse, fervor wearing off!

Slavemaster 2
Slave 3
Slave 4

Maeda Tree [▓▓▓▓░░░░░░░] HLP
Selena [▓▓▓░░░░░░░]
Rhanna [▓▓░░░░░░░░] (POT)


let's drink the hell out of that potion


It's Instant


and here i was thinking it was just automatic
let's shoot that bozo slavemaster 2 in the face then



Roll #1 3 + 1 = 4


Throw the French horn to Aira.
If I still can do something I'd like to Alchemist Fire that Slavemaster! '1d10'

Roll #1 7 = 7





Roll #1 3 = 3


You take a breather. That was a tough assault!

One of the slaves half-heartedly attacks you!

She plays her horn to inspire you. It's not bad, considering she has never touched one before.

You burn him, but he dodges, reducing the damage!

He dodges your poorly aimed arrow entirely!

One of the slaves half-heartedly attacks you!

Maeda Tree [▓▓░░░░░░░░░] HLP
Selena [▓▓▓░░░░░░░]
Rhanna [▓▓░░░░░░░░]


She's such a talent!
Is there a way to capture the slavemaster?
I mean can I shoot him to the ground without killing him?



Roll #1 9 = 9


You suspect fanatical cultists are low on the 'likely to surrender' list, but you could try to knock him out cold by bludgeoning him over the head if you get the finishing blow as opposed to your comrades.


Bludgeon him on the head with my gun '1d10'

Roll #1 6 = 6


shoot it again!

Roll #1 3 + 1 = 4


(+1 additional to both for Alchemist Fire)
The dodge failed entirely! You narrowly finish him off, and the slaves split for the exit to the lower city.

You pull yourself back to your hooves in time for the battle to end.


"I'll need to make some new potions."
Take a 6 to make some health potions!


''Yeah…Please do…jeez those guys just jumped out of nowhere to get us…''


Selena makes one potion for each of you.


"At least we freed some slaves."


"And they didn't even stop to thank us! How rude!"
Drink my potion!


"I didn't know you could play the horn!" Turn to Aira.


drink it! I gotta learn how to do that sometime
''Well, but what if another slaver finds them and takes them? we might have just done them a favor!''


"It's not as effective as a guitar, though… At least not without practice."

You heal yourselves.

You have about a 66% stretch left to go before you arrive at the door.


"Let's move!"
Trot trot trot


"I think it sounds lovely. You blow that horn like an expert!"




Did I get a pot too?
"Yes, we did make them a favor!"



You proceed deeper. You come to a section where the path has collapsed - leaving an uneven slope down to the bamboo bars below. There is a way around, however: it looks like pedestrians have been filtering through what appears to be some sort of construction shop. You could also ferry over by pegasus wings, although you would make an appetizing target for any ranged warriors laying in wait…



"I say we take the shop."


''that's what I said!''
''You're the boss, let's go''



In the foyer of this building is a large dogoid statue encrusted with gemstones. It seems to have been carved out of the sheer rock of the ground and is posed as though it is holding up the roof. At its feet is another Gust diary. The shop extends deeper with another door to the back, or you can return to the path through the other shop door on the opposite side past the statue.


Look around, nopony around?


Take the diary, sparing a glance for the statue.
I have the distinct feeling touching those gems would be a bad idea.


Unf, dat statue
let's take a nicer look at it
'1d10' appraise
''What does it say, Maeda?''

Roll #1 1 = 1


No one obvious…

The Demon's Operation - Gerald Gust
The insane cultists here are blinded by some sort of promises in their own tongue, but it's clear that this 'religion' of theirs is no more than a front for an insane foray into the forbidden machinations of a beast. They carve out the ground with their slaves and twist the ores into incredible devices under its watchful eye… I've heard them whispering about the Demon's Lair… I think it is just beyond those glowing stairs. Why is it getting so hot down here?

You're too distracted by its awesome pecs!


Go look at the diary then as well.

"…that doesn't sound too good!"


So pretty…those amazing, hard…GEMS
uuhh, let's focus back on the mission at hand
''Yeah…I'm worried about Aira…''
'1d10' let's make Selena a gadget for brewing some sweet sweet potions

Roll #1 4 = 4


You haven't had any luck with gadgets today!

Aira says, "I'm right here!"


''Uuh, Aria, sorry''


Oh, so this is basically yogg-saron. Got it.
Dramatically close the diary.
"It does not indeed.
This opens up a whole new series of problems. If there is indeed a beast down here, it might corrupt the adventurers."


You're left to either head into the back room, return to the main path, or inspect the statue further.


''Well…We could kill it, maybe''
let's take another look at it then

Roll #1 3 = 3


The statue, although with all natural curves, has hairline cracks near the joints. They're very thin though, you wouldn't notice unless you were looking closely.


let's take 6 to pay real good attention to this statue, which I should have done before!


The fine lines along its joints seem to be enough to let it move. It is, however, silent and still.


''Huh…Yo I think this thing moves…Or it's either controlled''
Can I spot any signs of magic in those crystals?


"What do you mean, Rhanna?"
Look at the statue


It doesn't seem obviously magical.


This is a fine statue of ornate make. It is gem encrusted and depicts a dogoid shape holding up the roof of the chamber.


''Here, look. see the joints? the knees and shoulders and the middle of the arms?…Oh oh, maybe it changes something around the room?''
I'll still be careful then
Search around the general area around us for levers, buttons, any mechanism



"Uhmmm?" Look concerned at Aira.


Nothing obvious stands out in the room. Perhaps in the back room somewhere.

"It just creeps me out. I think we should move on and try to get to that door. Who knows if Aria is still okay? It looks like they already moved the slaves, and based on that diary I think they were being taken down to the demon itself…"


There might be some mean things hiding behind that room though…
Let's sneak our way in veeery quietly


You ease open the door and stick your head in. It's pitch dark inside without light.




''uuh, Miss Selena, think you can get us a lamp pretty please?''


Pull out a lamp '1d10+2'

Roll #1 3 + 2 = 5


Aira breaks the silence as Rhanna looks over the statue more closely.

"So, mom, you said you used to work with that 'Abilio'… so he was on that pirate fleet, right? You never really told us many stories about that time. What made you leave?"

The memory of '84 comes to mind. The great divergence. Abilio retired two years after the Neighpon incident: enough time to settle the fleet, but the transition wasn't a smooth one. When he left, the fleet split into so many different directions with different captains taking each ship. The fleet, in its past form, was done. Light Heart to the south seas with her Sirocco, Chip took a new ship the fleet had acquired, a sort of ice breaker, into the north. He said it was to be closer to his homeland, but everypony knew he lusted for the gemstones of Crystalport. Flowing and Tela each took their own ships to unknown destinations, although the former probably went back to Neighpon. Tela… she must have ended up with Emrille somehow - it might be work asking that story of her someday.

Is Aira old enough to know about how the pirate days ended?


What a time to bring that up…but with all these ponies here, it's only natural she has questions.

Take a few moments to answer.
"Yes." I say finally. "Abilio was the Commodore at the time. He was a friend of your grandmother and that's how I came to work on his fleet.
To tell you the truth, he wasn't really a pirate at all. Just a mage trying to make the best of things. I never saw him do any evil things. He surely didn't deserve what happened to him…"


"What happened?"


"You heard what Lembran- eh….Bran said?"


"To be honest with you, in the excitement of that brawl we had in the magic shop, I can't remember."


"She said Abilio died and his family disappeared. Now I'm pretty sure he would be able to fake his own death, but still it's not fair. He wasn't pirate, he didn't go around murdering ponies. He just did his job. He helped out his friends. When he left with his family, we all missed him dearly…"


Aira looks amused. "You sound like very sentimental pirates!"


"Pirates are ponies too!"


"Anyway, what happened?"


"Hmmm, well both you and Aria were very young at the time. When Abilio left, the time came for a new Commodore. But there were many who wanted to be Commodore who nopony else wanted to follow and there were others who didn't want to lead but others wanted to follow.
In just a short few weeks, the whole fleet broke up. Each captain and their crew sailing off where they wanted to go."
Wanna continue, but I don't remember what ship the lab was on, I don't think it was the Sirocco?


The Darklantern, which was by far the largest - it's about as large as a ship could imaginably be, which is why the size of the Eagle's Nest was so shocking


Where did that go?


With LH I think?


With the disappearance of Emrille and the retiring of Abilio + Cloudy, the Darklantern fell to Rusty Wrench's command. Light Heart took the Sirocco, September took the Seaworthy, Tela the Hourglass. There were two ships acquired in the intervening years by the fleet - names now unimportant. One was an icebreaker that Chip took to the north, and the other was a trusty carrack named Yamato that Flowing Tree took to his own ends.


"You know, before that I worked on a lab on one of the ships with Aloë, she was a cow. A very talented one! I liked her a lot. She was smart and she was always game for a good talk. When the ships started dispersing I was faced with the decision of staying on the Darklantern with her, or going with Light Heart on her ship. It was hard but your father going with Light Heart tipped made me go on the Sirocco…
I wonder what happened to Aloë…"


"I didn't know you owned a cow. Why didn't you just take her with you?"


"No, I didn't own her! She came from some northern land where cows have towns and live in houses!"


"Wouldn't they all just wander the fields all day grazing and get picked off by wolves since cows are too small minded to take care of themselves?"


"Well apparently those cows there are smart enough to not just take care of themselves but to thrive! I'm telling you, don't be too snarky, because Aloë was a lot better in Alchemy than most ponies I've met!"


"Hm… so, you quit because the fleet broke up?"

Do you want to remember about the end of your pirate days?


I doubt Selena would have just gone off because the fleet broke up, she'd have stayed with LH and Face for a while.



The warmth of sun tickles your face. You stretch restlessly in your cot until eventually, there is too much impetus to wake. Opening one eye, you can see the bed is empty save for yourself and Aria, curled up against your stomach. She's so affectionate, you can hardly imagine she'll ever go through a rebellious phase. Normally they sleep in their own beds, but there has been extra space in yours lately. Face has been avoiding you, it seems like. You don't want to jump to conclusions: he is a spy, after all. It's just… weird. He keeps saying he's busy with work. You wouldn't want to doubt him, but the bed is empty another night…

Even now, it's just you and the twins.


Yawn sleepily and nuzzle the sleeping Aria.
Look around, ever since the Darklantern left, I don't really have a lab to work with anymore, no need to get up early. But it makes me feel so useless on the ship… at least I'm not useless here with Aria and Aira.
Take a look towards Aira's bed, is she sleeping soundly?


She's sprawled out across their twin bed, mouth open and asleep. The mighty winds above filtered through the many sails of the Sirocco dispense a gentle, cool breeze into your room - now that you're out of the sunspot.

Aria turns over but doesn't open her eyes.


Rub my eyes.
I should go see what's going on.
Carefully pick Aria up and bring her back to her bed….


She kicks sleepily as you lift her, but she stops as you deposit her back on her own bed. Aria developed the habit of transferring to your own due to Aira's unfortunate bedwetting period, but at long last, she seems to be over it. They're almost four now.


Take a moment to just gaze at them sleeping.
Then go outside!


Between Germaney and Prance, there is a new land rising. It is a place for traders - in the lowlands drained of their water by great pumps, and protected by huge levees. Now your ship is docked at Witherloo, which was once on a swampy island, but is now a port of the mainland.

The crew is partially at ease. The mild waters inside the locks of the port are not prone to emergency calls to stations, but it is a risk to come to Witherloo. This is one heart of a new movement of traders - and merchants are far from friendly to pirates. Light Heart is away on engagement - some sort of diplomatic play, no doubt. She hopes to leverage her tongue against these traders, but it is still an uncomfortable situation.

Face isn't on deck as far as you can see.


She'll be sure to screw them…in the contracts. She always does.
No Face? Go look over the leaning of the ship.
Why, why is he avoiding me…I think back on the last couple of weeks. I doubt it's anything I did…No wait, maybe I'm just imagining things, he's probably very busy…
Shake my head.
I should get something to eat for me and the twins.


Nothing seems to come to mind immediately as the cause, in any case. You head down to the hold of the ship, which also hosts the larder. The quartermaster down here is a mousy little brown mare who wears a yellow cap and outfit. "Here for some experiment ingredients, Springleaf?"


Hold a hoof before my mouth as I yawn again.
"Some tea and some bread will do."


"You missed breakfast. Again."


"I had a busy night…"


"…Making potions…."



She retrieves a loaf and a package of leaves for you.


"Thank you…hey, uh…did you see Face around?"


"Yeah, he never misses breakfast. He's kind of a sight in that cape, you know."


"Next time you see him at breakfast, tell him his foals don't like how he's always up so early"
Go away back to my cabin.


You remember waking the twins and eating breakfast, but that's not so important to the story… It wasn't until the evening, when you were turning some dishes back in to the quartermaster, that you got a response. You dropped off your dishes, and as you were trotting away, she called after you:

"He said he was staying in town, at a hotel."


Stop dead in my tracks.
I'll need to ask LH to watch the foals.
And pack some bags…just in case.


"The oldest hotel in the city, the Great Detective."


Just go on.
I can't deal with this no more.
But I need to ask LH, is he on a spy mission?


Light Heart is still out on the town… You can probably get somepony trustworthy to watch the foals, but you don't suspect Face would've given out the name of the location if it was somewhere he shouldn't be contacted at.


Yeah, I wonder why he told that one mare he would be staying in a hotel and which hotel.
I'll get somepony to watch the foals.
And pack some bags.
Get my lucky hat, and my nice red cape.
Time to go.



Trot trot on my way.


The Great Detective may be the oldest hotel in Witherloo, but it's hardly the nicest place you've seen. It's aged, and vines run up its sides. The grounds do not have the flourishing gardens that other hotels boast: instead it is squarely on a large rock outcrop, two feet above street level. The sinking nature of the swampy ground that Witherloo is built on necessitated a strong support in the distant past. The structure itself isn't much to look at: a dull brick red, and besides the vines there is little adornment. There is no facade and the windows look dated - glass slumping in the frames. The structure is three levels tall, and found in the old main street of Witherloo, far from the commercial action of the port which now dominates the city.

A little bell sounds off as you open the door, drawing the attention of an elderly mare at the counter. "Looking for a room dearie?"


She looks like she came with the hotel!
"Hello miss, I was looking for a friend of mine, his name's Face…"


"Hm… let me see…"

She dons a pair of thick glasses and fusses over a book. "No one under that name, first or last. Are you sure they've arrived yet? We only have twelve rooms, though, and only five are occupied tonight."


Give a description of Face.


"We did have a stallion with a black cape like that come in yesterday for a two-night stay, but his name is under Mr. Roger. Funny enough, there is a note here to give a key to any mares who come by asking for entry to his room. He's up on the third floor, room 3C. Be careful on the stairs, dear – the light is just awful in there. I've been trying to get the husband to put in a window but he's so stubborn, you know how they are."


Mr. Roger, of course.

Nod. "Oh I know."
Take the key and go upstairs.


Before I just open the door and enter the room though…listen at the door.
I suddenly don't feel too sure about this anymore…


The stairwell lives up to its promises, it's pitch black! By keeping a hoof on the rail, you work your way up - albeit slowly - to the third floor. The landing ends here - no roof access via stairs. The third floor is quiet - isolated even among the relatively easygoing mainstreet. Moreover, you're guessing only one room on this floor is occupied: no reason for other ponies to want to haul their luggage up two flights of pitch black stairs to get up here. The hall is basically nondescript brick, periodically broken with spruce log doors. The third, at the end, is carved in elegant but worn lettering: 3C


Gulp…suddenly this doesn't seem as easy as it was in my mind…
Slowly walk to the door….just lay my ear on the door and listen…


The room is quiet. In the distance, you hear the chirping of birds and the soft clopping of hooves on the pavement outside. It may be that no one is inside.


Fiddle a bit with my hooves.
Trot quietly away to the stairs again.
In my mind I'm practicing exactly what I'll say. That I'm sick of his behaviour and that he can either be a father or I'm leaving.
Yes…that sounds good right?
Take a deep breath and trot back to the room. Put in the key and open the door…


The room looks little changed for hosting its occupant: nothing but regular furniture and an added telescope at the window. The lack of a bag in the room suggests he either brought nothing with him, or it's in the attached washroom.

Face is on the bed, sitting bolt upright with his eyes closed. He seems intently focused on something. His coat looks faintly damp, as if having recently washed or sweating. He is faintly shaking. Even now, he wears the black cape that you were gifted by Fly. It was something of a collaboration of yours: layering upon it disguise spells to make it more useful for his spy work. It seems he never goes anywhere without it lately.

As you swing open the door, it creeks, and Face opens an eye. The iris is dilated initially, but after a moment it focuses on you, and he drops the awkward posture, rising. "Selena…" he starts. After a pause he rises from the bed. "I'm glad you came. We need to talk."


Perk my ears and gallop to him worriedly.
"Face, what's going on? You don't look well…"
Quickly scan around the room, there's not any pipes around the room are there?


Not of the smoking kind nor of the indoor plumbing kind (as if this place would have it!) - he seems tense, but he embraces you suddenly and without warning.

"I should have said something sooner. There is… something that I need to do. I thought I had more time but… no one's luck lasts forever."

He pauses and frowns. "Sorry… being vague - not on purpose. I was… looking into some of our ex-fleet mates. What happened to them. I need to… go on a longterm mission, Selena. I'm sorry."

It's definitely sweat. He reeks of it.


At least he's not doing opium.
"What?!? Wait…"
Pull myself out of the hug.
Feel his forehead.
"You're sweating, you might be sick, come we'll get you back to the boat."


"No… I just need some water." He gestures vaguely at the washroom. He flinches for a moment. "Ah, but not enough time."

He gazes into your eyes unsteadily, and then, just for a moment, he becomes firm. His eyes show that glimmer of playful, happy-go-lucky determination that he always had in the old days. "Please, take good care of them."

He draws you into a kiss - not a deep one filled with passion, love and forgiveness. A transient kiss: a fleeting moment of connection. The kiss feels like air, but tastes bilious in nature.

He staggers toward the washroom and slaps the door closed. You can hear the splashing of water inside.


I'm flabberghasted for a moment.
Oh no, it's not gonna be that easy.
Look around, anything I can move in front of that washroom door?
I'm not gonna let him go until he tells me what's going on!


Sure, there's a whole dresser you can shift over. Or you could try jamming the telescope under the handle.


Eye twitch.
Run to the dresser, put my head against it and push it against the door.
Then wait until he tries to open it.


The sounds of movement come to a stop in the room.


"Lean to the door. I know what's going on! A shady hotel room, telling the receptionist she can let in any mare! How many mares did you fuck in here? 4? 10?
And now you've made up some excuse to leave me for some skank! I can't believe I believed you for a moment."


Of course the Lean to the door is what I do and my " starts with I know what's going on


You hear a very strange sound with your ear against the door, it's a faint sound of metal scraping. You're not sure what could cause it.


Metal scraping…
"Hey, talk to me! Are you too scared to talk to me?!?"


It stopped…


I have a bad feeling about this.
Push the dresser away and open the door, buck it if I have to.
I'll murder him.


You open the door. The washroom is not particularly adorned, boasting only a few features. Directly ahead, there is a stone cistern on a table - normally filled with water, it has been spilled out across the floor. In the middle of the room, Fly's black cape now lay crumpled, abandoned with an envelope on top. In the corner, there is a chamberpot which is configured with a removable bottom and a dumbwaiter (about one square foot wide, surely too small for anypony to fit).


Grab that black cape and look under it as if he'd somehow be under there.


Nothing but the pooling water below. The envelope flutters to the ground, absorbing water.


Grab it quickly before it gets completely wet.
But don't open it yet. I'm breaking this entire room apart if I have to.
Look for anything metal '1d10'

Roll #1 8 = 8


The dumbwaiter seems to have a metal frame and wiring. The platform is also gone, though, and you are intimately familiar with Face's 'size', so you're confident there's no way he escaped down the shaft. The table has metal legs, and upon closer examination, the ceiling of the chamber is painted tin - a weak layer of metal that separates the room from, presumably, the deadspace between this floor and the roof.


Feel that metal. I bet there's something secret secret around here.
Of course, why else would he be in this ugly hotel… try to find some opening with my hooves. '1d10'
Using acid to burn that place open might be too much though.

Roll #1 3 = 3


Which metal?


On the ceiling!


There are no obvious openings, though around the perimeter you do detect corrosion.


Bash the ceiling angrily with my hood, jump down and run into the room, jump out of the window and fly up to the roof.



The lock has been painted over on the window. Smash your way out?


Ready my hooves to smash that window.
But then stop, calm down and get back on my four hooves.
….He planned this…that realization is setting in. What would I even do if I found him on the roof?
Grab that letter, open it, I wonder what lies he wrote on it.


The ink lettering is so damaged by the water that it's barely legible, and much is permanently lost. Surely that rash action of jerking up the cape won't haunt you for the next decade and a half. Surely. Ha ha ha.

You cringe and shake yourself out of it. You don't want to remember this story anymore all of a sudden. And it has nothing to do with the fact that the letter contained his destination which was too flooded to read, or the his profession of love and promise to write.


"Mom? Are you alright? Hello?"


"I figured a pirate ship was no place to raise two daughters, so I left." In a tone that says there's no more talking about this.


"Uh… okay."



Selena –
I'm writing this now because I seem to b▓
losing myself. There are so many things░░
that I would like to say, but there ▓▓▓░░
hardly time for. Maybe in another ▓▓▓▓▓▓░
▓ut for now, there are some things ▓░▓▓▓▓
▓▓░ a more fundamental level. I hav▓░░░░░
▓▓▓rets, but I suspect you do as wel▓▓░░░
▓▓▓▓ng a father, I never took it ser▓▓▓▓▓
▓▓▓▓h was unfair to you and the gir▓▓▓░░░
▓▓▓░▓ had a sort of morbid wild cur▓▓▓▓▓▓
▓▓▓░▓▓serve more though, life isn'▓░▓░░░░
▓▓▓▓▓░▓░want to be honest though s▓░▓▓▓▓▓
▓▓▓░▓▓▓▓░▓▓▓ngs to say. I am sick░▓░▓▓▓▓░
▓▓░▓▓▓▓▓▓▓▓░▓ was unfaithful but░▓▓▓░░░░░
▓▓▓▓▓▓▓▓▓░▓▓▓ could I? I regret ▓▓▓▓▓░▓▓░
▓▓▓▓▓▓▓▓░▓▓▓ut you and the gir▓▓▓░▓░▓▓▓l░
▓▓▓▓▓░▓▓▓▓▓▓░▓▓▓re is too mu▓▓░▓▓░▓▓▓░▓▓░
▓▓▓░▓▓▓▓▓▓▓░▓▓▓▓▓▓ do not w▓▓▓░▓▓▓░▓▓▓░░░

▓ ▓▓▓▓▓ ▓▓▓▓▓

[To Top]