/q/ - Quest


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"It's been 4 days since we left Platina for the mountain range known as Förban Bergn. I've heard that's Old Griffic for 'cursed mountains'. So far Celestia's been smiling upon us. Four days of Sun and blue skies, we even saw a few deer! I dread the thought of venturing on those small mountain paths in the middle of a snowstorm. The guards in Platina told us that in a few weeks tops the mountain passes will become inaccessible, we have to get out of here before that!
Lokrivund itself has a very unpleasant history. Ferriro told me the Griffons believe that ages ago, during the War of the Gods, Lokrivund was a stronghold of Tirek's forces. The Ancients sieged it for a hundred years (that seems a bit exaggerated) before breaking through. After the fight, the Ancients buried the corpses of the defenders and their leader in the deepest halls of the place and left them to rot.
Professor Wallnut called the place a 'wound in the fabric of the arcane stream'. And that over the years many unruly students of the Academia made their way there. He also said it perfectly signifies the number 5, whatever that means."
- Excerpt from Iris' Diary, 5th of Frosttide


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Ponk presents:

Adventure Info

Chances are someone’s not coming home with their skin intact.


Indy (Large Beast Flyer/Walker — 65 XP): TL: 3
Str: 14/+2; Dex: 12/+1; Con: 12/+1; Int: 10/+0; Wis: 10/+0; Cha: 10/+0;
Init: +3=2+1(dex) Melee: +5=3+2(str) Fort: +3=2+1(con)
Health: +6=3+1(con)+2(size) ~ 75/18 Ranged: +4=3+1(dex) Ref: +3=2+1(dex)
Def: 12=10+2+1(dex)-1(size) Comp: +1 Will: +2=2+0(wis)
Size: Large (3×3); Reach: 1; Speed: 70 ft. flight, 20 ft. ground;
Qualities: achilles heel (cold), damage immunity (fire), fearsome, knockback, light sleeper, rend.
Attacks: Fiery Breath [2d10/20] (damage IV: cone 20ft range; damage type: fire; armour piercing 2), Bite II [1d10/17-20]

Inferni (Tiny Beast Flyer — 55 XP): TL: 3
Str: 8/-1; Dex: 13/+1; Con: 10/+0; Int: 10/+0; Wis: 10/+0; Cha: 10/+0;
Init: +4=3+1(dex) Melee: +1=2-1(str) Fort: +1=1+0(con)
Health: -2=2+0(con)-4(size) ~ 60/5 Ranged: +3=2+1(dex) Ref: +2=1+1(dex)
Def: 14=10+1+1(dex)+2(size) Comp: +1 Will: +1=1+0(wis)
Size: Tiny (1×1); Reach: 1; Speed: 40 ft. flight;
Qualities: damage immunity (fire, heat), everlasting, natural defense (fire), swift attack I.
Attacks: Talon II [1d3/19-20] (bleed), Phoenix Flash [DC 20] (blinding III: cone 20ft range)

Silver (Medium Folk Walker — 80 XP): TL: 3
Str: 18/+4; Dex: 12/+1; Con: 18/+4; Int: 12/+1; Wis: 12/+1; Cha: 12/+1;
Init: +7=6+1(dex) Melee: +10=6+4(str) Fort: +10=6+4(con)
Health: +10=6+4(con) ~ 150/18 Ranged: +7=6+1(dex) Ref: +7=6+1(dex)
Def: 18=10+7+1(dex) Comp: +3 Will: +7=6+1(wis)
Size: Medium (1×1); Reach: 1; Speed: 30 ft. ground;
Qualities: devoted (To be rectified ), honorable.
Attacks: Zweihander (2h, 1d12 lethal, 19-20, massive, Guard+1, superior)
Gear: Full chainmail w/ heavy fittings [DR 5, Edged R: 3] (2xp)


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It's been a long journey. Your hooves are deep in snow almost up to your knees. A cold wind is blowing even with the Sun shining brightly in the sky. It is noon as it finally comes into full view. The imposing walls of Lokrivund carved into the mountainside. It is still about a 20 minutes climb before you reach the gate to the inside. At this height, you have a beautiful view of the surrounding white mountains and valleys. In the distance you see dark clouds slowly coming towards you, it seems the good weather you've had so far might not last much longer. You don't want to be caught outside at this height during bad weather. According to the letter you received there's an abandoned Unicornian guard post nearby if you want to use it as a base of operations. You notice it a little further as you look over the mountainside.

It doesn't look like much. A small hovel made of wood, but the roof seems to be still intact. There's a little smoke coming from the chimney.


"Oh, hey, looks like someone is home! As long as there is fire in there, I'm fine with going!"


Abandoned my yellow ass.
"Watch your step. That might be bait."


"Want me to sneak up and check?"


"That might not be a bad idea."


"You got it!"
Sneaky sneak my way over there!
I guess no +5 because of the sun

Roll #1 11 + 17 = 28


"Remember they are supposed to be friendly!"


"Be careful Mabel!"


"Don't worry, I know what I'm doing!"


You sneak closer.

Up close the hovel seems in a worse state than initially expected. There's several holes in the roof and walls, hastily patched up with wood and rocks. One of the windows has been removed and simply blocked with planks. There's some dark spots on the walls, as well as claw marks on the door.

There's voices inside, but too muffled to hear.

Silver is shaking the icicles from his armor.


Does my armor have icicles? I'm keeping them! They're shiny!
"What do you think Lokrivund is going to be like?"


Is there a way to sneak inside somewhere?


Roll a Search check to find out.

Yes, it does actually.

Silver takes out a hoofkerchief and snorts his nose.
"I hope they have some fire there!"



Roll #1 20 + 3 = 23


C-C-C-Crt that!


"At least we'll be inside! I don't think there's gonna be a lot of fire. Just a lot of darkness and cobwebs!"


You carefully appraise the situation.

You discover 4 ways to find out what's inside.

>Front door, obviously not that stealthy.

>Window, even less stealthy but at least you'll know what's inside.
>There's a thinly covered hole in the roof which you guess goes to a small attic. Would be the easiest to listen and see what's going on inside but those planks might creak!
>You discover a cellar entrance under some snow, locked. Might be even safer if you open up the lock.

"Well, as long as it's not freezing I'm fine."
He looks in the distance.
"And I really don't want to be outside when that storm hits!"


"I have a bottle of liquid fire for the belly if you're freezing. I don't think this place will be very hospitable, Lokrivund I mean."


I'm going to be adventurous and Acrobatics my way up to that roofhole!

Roll #1 12 + 9 = 21


"For some reason all ponies I asked about it just started screaming!"


"We've seen some pretty awful places already! Remember those mines? The volcano? Mt. Geldling?"


"Those mines were fun!
And oh boys do I remember the volcano, fell right on top of one of 'em evil eyes from so high up I can't recount!"


Holly perks her ears.
"There's every year a few students of the Academia that run off there.
Never come back."

"Mt. Geldling?"

You jump up there! Could you always climb that fast?

You sneak in. It's dark here and you see a pair of glistening eyes in the darkness!


"Platinum said only evil ponies and warlocks run here!"


"I'm not sure I want to know anything more about this Mt. Geldling."


"We definitely should tell you guys some stories about our adventures in Equestria! We did some really crazy stuff!"


Good thing I can see in the dark with my darkvision, right?
Don't move though.


"Lots of Griffons too! It's said part of Tirek is buried here. It attracts all those seeking power."

Your eyes take some time to adjust, until you notice it's just a cat.


"I really hope is not part of his hooves.
Those always end up smelling when unwashed for a few thousand years!"


"Part of Tirek? Sounds like more bait to me. This is going to be a real trial to get through."


"I hope it doesn't smell in there! I can handle corpses, but the smell is disgusting!"

"Why are we here anyway?"


"To kill all evil, duh!"


Anyone else in here?


You're in the attic crawlspace, nothing here.
Would you like to put your ear to the floor and listen in on the conversation? I guess that's what you mean.

"Evil is just a matter of perspective!"


"For fun. To cleanse evil. Curiosity. To pillage ancient treasures. To find Swirler. Take your pick."


"To smite the baddies and do our duty as paladins of Cadance!"


Long donk ears!


Make a mock talking motion with a hoof.
"That's the thing every baddie says before getting the Shield to the face!"
Then go back staring into the distance.
"Guys, hasn't Mabel been gone too long?"


You are not noticed.

There's a female voice and a male voice…..talking Unicornian.
From the tone, they seem to be having an argument.

Holly or Soil have a good understanding of Unicornian.

"Hmmm? Oh, I'm sure she's okay!"

"As long as we smite stuff I'm fine with that!"


Darn, but they aren't here…
Grab something from the attic, nearby, and toss it to the other side, to make some noise, but not where I am!


"Yes, you can worry about that. If you happen to come across something magical, do me a favor and pass it on to me."


The talking stops….you hear some trotting around but nopony coming up.



Keep on listening!
Are there any holes I can peek down from?


Yes. You see a light blue unicorn stallion and a yellow unicorn mare.

After a few seconds the stallion starts arguing again.


Well… I guess I'll try to talk to them.
Open the hatch of the attic and jump donw!
"Hey, you don't happen to talk Equestrian, would you?"


They jump back and look at you.
The mare asks you something…in Unicornian.


Well then, waste some time drawing things in the snow.


With a slow movement, drop my sword to the ground and smile.
"Friend. You understand that, right?"


That's the drawback of just sending one person instead of going all together.

They look at each other and back at you. One nods his head.


Well you know. Sneaky sneaky donk. Wouldn't want to take her job.


"Friends. Some speak Unicornian!"
Is Inferni back with the rest? He'd be a nice messenger now.


He's with you of course!


"Okay, we sat around enough. She's probably jenny stew by now.
Indy! Drop me at the door!"


Send him to fetch the others then!



Inferni's here, telling all of you in his bird ways that the coast is clear!


The ponies look with big eyes at the phoenix flying away.
They're quite young.
No older than 20


Guess I will knock rather than break down the door, then!


Smile at them. It's sort of weird to see such young ponies here.
"Don't you speak a little Equestrian?"


Alright, let's see who we're dealing with.
"Who wants to bet they're academy students?"


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Up close the hovel seems in a worse state than initially expected. There's several holes in the roof and walls, hastily patched up with wood and rocks. One of the windows has been removed and simply blocked with planks. There's some dark spots on the walls, as well as claw marks on the door.

The inside is a bit more comfortable than the outside. There's a warm fire burning and some beds.

There's also a light blue stallion unicorn and a yellow mare unicorn.

They don't seem to understand you.

See description.

Holly grins. "Could be!"


They're not wearing any clothing?



"Wow, this place doesn't look all that great…"


There's clothing hanging near the fireplace warming up.
But it doesn't have an Academia insignia or anything.

Holly scrunches. "It's better than outside I think!"



"They only speak Unicornian, it seems."


"Hey there!" Wave at the ponies.
"What took you so long, Mabel?"
Do you understand this?"


The stallion speaks up.
The mare nods.


Either way, chances are that these two don't have the most pious of plans if they're here.

Go warm my hooves at the fire. Cast Tongues to learn Unicornian on myself so I can listen in.

Roll #1 20 + 17 = 37


"Had to make sure nothing was going on! Plus they don't really speak Equestrian!"


Roll over beside them, gesturing and consulting with Iris for help.
"We here from Unicornia, to kill bad in Lokrivund!"


"Yeah but the shacks back home are nicer!"


You understand and speak Unicornian for about an hour or so.

"They aren't in the middle of the wild I bet!" Holly goes inside.

"We're here for research!"

Holly stops dead in her tracks as she walks in.
"Dusk and Thorn?!?"
The stallion looks at her weirdly, but the mare speaks up.
"Holly! It's you!"


"Um… what?"


"They're acquainted."


Lean onto Mabel's large donk ear and whisper.
"They know each other!"


"Holly, how nice to see you again!"
The mare gives Holly a hug, which Holly accepts awkwardly.
"Uhm…thanks? What happened to you? I haven't seen you two in months. I thought you were in Daisyville or something!"

"Nonono, we decided to do a thorough study of Lokrivund."



"Oh. Oh!"

"That's great news!"


I'd like to interject.
We need to put stuff down and start work!


"Lokrivund is no place for a couple of inexperienced mages on their own. Unless your aim is to die horribly."


Is Unicornian any similar to our old crystal language?


"Stuff down? You're going in there?"

"We're not inexperienced! We went in and came out before!"

Holly looks over both of them.
"Hey, is Dizzy with you too? I thought you ran off with her!"

The mare and stallion look at each other.
The stallion speaks up.
"She didn't want to come with us. You know her, she always does her own thing!"


I'm sorry, nope.


Drop my pack.
Turn to the fellowship.
"Okay everybody, we gonna use this shack as base and survey Lukrivund already!"


"I'm down for that!"


"How far? Is there any truth to the stories surrounding this place? But yes, you are inexperienced. How old are you?"


"22!" "19!"
"Far enough! We saw the Grifflings, and the Watcher and the pony with the black hair…"

Holly shakes her head.
"Huh…I thought you guys were really close…anyway are you guys coming with us into Lokrivund"
"That's nice but we're really tired, we barely got out of there last time. We'll stay here…"

You can leave when ready.


Just to be clear, this is the old guard post the Princess mailed us about, right?
"How many gone inside total?"


Snap my head around to look at them.
"What do you mean you barely got out of there last time?"


I'll let them finish catching up


It seems to be.
Quite small but it looks old enough and Unicornian style under all the dust.

"Two times!"

"There's a tribe of Grifflings living in there somewhere, they tried to swarm us, we barely got out in the open."


"No, ponies inside!"
Okay then, start setting stuff'n shit down. Tent and sleeping rolls and all those fresh meals can stay here for the time being.
Have some coffee and a ration meal, then kiss Iris goodbye.


"Mabel! Just so you know, you definitely shouldn't be running off on your own in this place like you did back in Platina!"


"Quality. You're staying in this place for now?"


"Come back safely!"



"I told you all I'd scout ahead!"


Address everyone
Reach for the door where Indy waits.
"When you are ready, we will be waiting by the entrance of the tunnels.
Don't make us wait too long."

And then off to the gate.


Follow suit!


"Inside Lokrivund! Don't do it!"


As we head off to Lokrivund alone, strike a conversation.
"You know, I agree with Amber there."


Leave Iris with the two youngsters and go to Lokrivund?



Go after Soil, but not before casting Tongues on Iris. That's another 3 SP's…
"Take care in here, Iris."

Roll #1 4 + 17 = 21


"Fine, fine, I won't, geez! Don't worry about me!"

Talk as we go.
"It was just a cottage!"


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The moment you step into Lokrivund the cold of outside disappears, replace with what under other circumstances might be a comfortable heat. You are immediately hit by the stench of a rotting cadaver. Not two meters in front of you, lays the remains of what seems to have been a living unicorn not too long ago. Parts of the body have been eaten and there's not much left if you wanted to get a closer look of what he or she might once have looked like.
The room is unbelievably high, you can barely see the ceiling in the darkness above. In the middle of the room is a large pit with a blue beam of light shining in the middle from deep below to a tiny hole in the ceiling.
There are 2 stairs going up as well as two going down, and a large door at the end of the entrance chamber.
You feel uncomfortable as if the walls themselves are watching you closely.

As long as you're in Lokrivund the TENSE campaign quality is active. (2 GM AD's spent)
Fear and tension grip the world. Stress damage is doubled and no character may take 10 with skill checks.


"I think we found Dizzy…"
I sigh and facehoof.

Look up.
"I'm willing to bet there's a lot of bats in here."


"That's… not good."

"Soooo… which way?"


I look at the body sadly.
"Who do you think that was? We should bury the body…"


"Bet the things which ate her were griffs…"
"Right now? We can do that on the way out!"


"Isn't anypony else curious why those two told us this pony right here supposedly left them and then turned out to be lying dead on the doorstep of the very temple they just fled from?"


"On the way out."

"They didn't seem to be like us. Not everyone is brave or bold, like we are."




Holly squints her eyes at the corpse.
"I can't recognize it anymore….could be anypony…do you really think they left her? They were best friends…"

Silver nods.
"It's not proper.
And the stench is unbelievable."


I roll my eyes.
"Well, if Iris turns up dead don't say I didn't warn you."


"But then the body will get eaten even more… it's not proper for a paladin to just leave like that."

We can at least cover the body with rocks if they're around!


Run back to the dingy house.
Run as fast as I can.
Push limits.

Roll #1 13 + 12 = 25


"Did you really just have to say that?"

"We can… well, burn the body."


There's enough rocks around to do that quickly!

Soil goes into third gear and disappears leaving a cloud of snow behind him.

Fast ponoe. Almost as fast as Dosh.
You bash in the door and get in, where Iris is just setting a pot of tea.
She looks surprised.
"What's wrong?"


"Why wouldn't I? I don't trust those two at all. I'm betting ten bits they're already under the influence of something sinister."


I'll get to work!

"You think? I mean I guess it's weird that this poor pony is just lying here… maybe they were afraid to tell us their friend didn't make it…"


Thunder at the two researchers.
"What did you do to that pony!?"
'1d20+12' intimidate.

Roll #1 6 + 12 = 18


"Either way, they're liars. Something's clearly not right here."



Roll #1 1 + 17 = 18




"Think we should head back then?"


"I think Soil can handle it. But it wouldn't hurt to doublecheck."

Let's go back too.


"We'll get this body buried in the meantime…"


"You go Soothing. I'll help Amber here."



Bury it inside or outside?

They look terrified.
"W-what pony?!?"

You make your way back, you can hear Soil shouting from a distance.




So terrified they learn equestrian.



Outside! This place is evil!


That'll happen.

Let's go inside.


You take the cadaver and drag it outside.
Clouds have packed in the sky and the first flakes of snow are starting to drop down.
It's quite beautiful actually.
Silver's teeth are chattering from the cold.
"I didn't think I'd be happy to get out of there."
He quickly starts digging.

"It wasn't our fault!"
"Yes! We told her to flee, but she wanted to fight!"


Try and warm the soil so it's not as hard to dig because of the cold.


"Talk. All."
Smash my hoof on the table staring at them.


"For somepony who claims to not be at fault you're being awfully defensive and secretive about it. Why lie about it if the body was right there for us to find? Do you think I'm stupid?"


"We shouldn't be digging guys! You know ponies tend to bury their deceased in rock graves up north because of the hard soil!"


"It was right out there? She was in the cellar!"

"Yeah, that's a good idea! Even if rocks aren't as shiny as crystals."
Silver starts picking up a few rocks.


"Do we have enough rocks?"


Share an angry look with Soothing.


Gather all the rocks! We need to bury this poor pony.


"Yes, she was lying right at the entrance. I guess whatever killed her wanted to make sure you knew what had happened. I hope you're happy with yourselves, you reckless idiots."


"There should be enough. The snow will cover it soon anyway…."
The wind is noticeably getting colder.

"It wasn't our fault! We were with her when the Grifflings attacked, we told her to run, but when we looked back, she was staying back! Dizzy, she always did her own thing. We couldn't go back, we'd have died too."


"I don't like liars…"
Crack my… hooves, I guess?


"You shouldn't have been down there in the first place."
Motion outside.
"You should go pay respects to your dead friend. She's being buried."


"I don't like how fast it's getting cold out here…"
Gather those rocks


I scrunch.
How old was this pony? I bet she's somewhere my age…
"This is really sad. I don't like this place already. But… it's good that we came here, maybe we can do some good down there."


She probably was around 20, same as her friends in the cottage.

Silver clears his throat. "What a way to start. Maybe this wasn't a good idea. But we need to know what that card was talking about."

"It is winter after all…" says Silver.

"…Please it's the truth, we didn't want her to die…I don't know if she didn't hear us or what happened…"

They walk outside with their heads looking at the ground.
Holly looks disapprovingly.
"They should be arrested."


Turn to Holly. "I don't want them anywhere near Iris."


"Yeah, but it's… getting really cold."


"I'm not a constable, Holly. These two are idiots and I won't waste much more time on them."

Walk after them until we reach the grave.


"But…where will they go? We can't send them out there in the cold…"

"Want my coat?"
You see Soothing and Poor are coming back with the "warlocks"


"Yeah we need to press on."
Say a prayer to Cadance for this dead pony.


"We tie'm up in here. That's what. And cut them loose once we leave."


"Of course not. Why don't you send Iris… you know where?"


Raise a brow at this.


"No, thanks, I'm fine… for now."


"I can't! Unless I go with her."

Let's hope the Underworld will be a better place for her.




"I had just gotten settled in the cabin when Soil came rushing back in. Apparently our new guests had left their friend to die in that horrible place! I'm so angry, yet when I look at them, I feel pity."
- Excerpt from Iris' Diary, 5th of Frosttide

Thorn and Dusk are silently staring at the grave you've made for Dizzy. The snow falling is slowly getting worse.


"I say we tie'em and make them wait inside the dungeon."


"Time is short, we should move inside soon."


We were making a grave, weren't we…

Look up to the sky though.


Shake off the snow!
"It's not a great grave, but it's better than her lying out in the open…"


Holly nods.
"Yes, they shouldn't be in the cabin.
We can tie them up and they can think about what they've done!"

Silver shakes off some snow.
"Yeah, I'm freezing!"

Dark clouds are packing.
When you look in the distance you see white trails along the mountain tops, indicating strong winds there, and very probably coming towards you.
If you're outside in a snow storm you won't survive long.

You shake it off, but more is dropping by the second. Thoughts about hot chocolate flood your mind unbidden.


"Guys… we need to get a move on or we are dead… And hey, all of you. Try not to argue, okay? I have a feeling it will just make things colder."


"That's not a wise choice, Holly. Whatever dragged this mare here could attack them and they'd be helpless to do anything. They made a major error, but they don't deserve the same fate. We'll put them with Iris in the cabin."


"Yeah it's getting pretty cold!"


"Waaaaaaaay too cold for my tastes."


She grumbles something.
You can roll Awareness(Search) to try to understand it.

Silver looks up.
"Yeah, I don't like it here. Reminds me too much of the Crystal Mountains next to my old town."


"I also have a hunch this cold is not quite natural, but it might be just this place giving me the heebie jeebies."


Better not be talking shit.

Look at the two mages.
"You two, get inside the cabin again. You'll freeze to death out here."

Roll #1 11 + 13 = 24


Are you imagining it, or do you hear neighing in the wind?


"No worse than what Dizzy got…" is what she grumbled.

"At least tie them up!"


"Wait a minute…"
K-check for that one story.
Ignore that and bring them in.

Roll #1 11 + 4 = 15


"I'm not stopping you. But I have no illusions over a simple piece of rope holding back a mage worth half their salt. They can't run, not through this weather. Now get a move on."




Perk my long jenny ears!
I'll need to go inside, build a fire and ask Pyrrus something reaaaaaaally important once we are done out here!

"Remember where we are…"


Knowledge check.


I assume you're talking about the Heart's Warming Eve story? Everypony in Equestria knows that one.

"..I guess you're right."
She looks angrily at Dusk and Thorn as they go back in.

You think you heard a horse galloping in the wind for a second. But as you listen again, it's gone.

Anytime, babe


I scrunch.
"Something's yelling at us I think!"


Yes that one.

Let's get this train rolling though.


"Could be the wind hitting the mountains, could be some sort of animal cry, could be frost elementals… we should get inside this place."


Time for a fiery hint!
"Lord Pyrrus, I don't have much time for pleasantries. I need to know what one can do against Windigos. Aside from the whole harmony thing. That might not work with some of the ponies we just met in a hut."


"It's windingos, you sillies!
But you two probably don't know the story!"


"Those are frost elementals as far as I'm concerned."


A thought enters your head that Wendigo's cannot be fought on the physical plane, but are attracted to disharmony. Solve the disharmoney and they'll go away.



Silver perks his ears.
"…I don't hear anything…"


"That's foolish speak!
They become stronger the more ponies argue with each others!
Like now!"
Smile in satisfaction after having found such a good example!



"Ask Mabel, I'm sure she'll affirm."


"Mabel totes knows the story, she's Equestrian!"




"Everyone, listen up. Soil is right. We cannot be in discord with each other right now. They feed on it. And the more they get, the colder it will be."


"Aren't windingos dogs?"



"I had a suspicion, yes, but I was hoping I would be wrong."


"That's totally how the story goes!"
Smile wide!
See, I read lots!


Good lord.
"What I'm trying to say is that Wendigos are elementals, regardless of their place in Equestrian legend."


"They are bad guys, let's settle at that, okay? Good? Good!"


File: 1443813822865.png (1000.77 KB, 640x800, lokrivund_entrance hall.png) ImgOps Google

Compared to the outside, Lokrivund is a veritable sauna.
The wind howls outside and the whole structure creaks.

There are two exits, to the floor above or the floor below.
It's so dark here, you can't see the ceiling, and the shadows along the walls are pretty dark as well.


The moment you step into Lokrivund the cold of outside disappears, replace with what under other circumstances might be a comfortable heat. You are immediately hit by the stench of a rotting cadaver. Not two meters in front of you, lays the remains of what seems to have been a living unicorn not too long ago. Parts of the body have been eaten and there's not much left if you wanted to get a closer look of what he or she might once have looked like.
The room is unbelievably high, you can barely see the ceiling in the darkness above. In the middle of the room is a large pit with a blue beam of light shining in the middle from deep below to a tiny hole in the ceiling.
There are 2 stairs going up as well as two going down, and a large door at the end of the entrance chamber.
You feel uncomfortable as if the walls themselves are watching you closely.

Description from last time, the corpse is gone.
The smell is not


"… Holly just so we're at an understanding, I don't want you wandering off anywhere without me. When I tell you to stand back, you stand back. When I tell you to run, you run. Is that clear?"


I flatten my ears.
"Let's go down first!"


Tie the two fags by the entrance.
Then turn to Mabel.
"How you planning on doing that?"


"Gag them so they can't argue and make things worse. Thanks!"

"Should I give some light, or stick to the shadows? I can do both."


"Smart thinking."

Choke'em fags.


They were sent back to that cabin actually.


She nods.
"Yes…I'm not afraid!"

Go to the stairs?

Soothing sent them back to the cabin.
Since no one objected I assumed that was okay.


They were not.
I didn't really read that but I'd argue against it to death. No way they are staying close to Iris.


If we tie them up here, they're most likely going to die. They'll have no way of defending themselves against whatever killed and dragged that unicorn over here.


They can cry me a river.



If it's them or Iris, I choose Iris.


Well, the choice and consequences are yours. Soothing's not going to do it, she doesn't want to be responsible for killing two kids.


I'll leave Inferni with them.


You hear thunder outside.

Gagged and bound at the entrance it is then.


"Not gonna change my mind. They stay here."
Let it rip.


Fair enough. At least he can't really die as an elemental.


I'm not going to call Ember over this. Inferni can protect them just fine.


Amber was walking towards the stairs.

Amber must roll a Notice vs this '1d20+12'

Roll #1 17 + 12 = 29



"Stick to the shadows, you're the only sneaky one here!"

Hopefully we can deal with whatever's lurking down here before it does more damage…


'1d20+21' Time to enter the shadows but stick close to the party

Roll #1 9 + 21 = 30


um… action die boost? [1d6]

Roll #1 11 + 6 = 17 / Roll #2 5 = 5


"Maybe the guy with the big shield should walk ahead?"


I think so too.


As Amber walks to the stairway, you hear a shuffling in the shadows. Before she can react a Griffling bursts from the shadows.

The Griffling is a smaller chick like version of the mighty Griffons. Considered savage and wild, they attack in packs and can be ferocious.


Surprise Round Advantage for the attackers.
Everyone will be considered Flat-Footed.

The Griffling Warriors swarm on both Soil and Indy.

'1d20+13' Dmg '1d8+6'
'1d20+13' Dmg '1d8+6'

The Bleeders swarm upon Soothing and Mabel

'1d20+13' Dmg '1d6+5'
'1d20+13' Dmg '1d6+5'

Roll #1 8 + 13 = 21 / Roll #2 5 + 6 = 11 / Roll #3 4 + 13 = 17 / Roll #4 2 + 6 = 8 / Roll #5 16 + 13 = 29 / Roll #6 6 + 5 = 11 /


'1d20+13' Dmg '1d6+5'

Roll #1 6 + 13 = 19 / Roll #2 6 + 5 = 11


I'd like to Parry that damage, if possible.

Roll #1 6 + 11 = 17


Good luck hitting me with those.
"Puny pests!"
First of all RAGE, and then SLAM BACK!
Take them down with the good old brain-shaker.
Shield Slam. It's subdual damage.

Also, '1d20+10' Initiative.

Roll #1 13 + 13 = 26 / Roll #2 10 + 5 = 15 / Roll #3 9 + 10 = 19


No wait, I guess they do hit if I'm flatfooted.
And Shield Block doesn't work when flatfooted!


Applied the mod wrongly, first time I'm doing the swarm.
The +4 is going on the attack check.
In short everyone gets hit.

The surprise is complete. 8 warriors drop down from the dark ceiling where they were hanging right on Indy and Soil, getting a few hits in before retreating outside of range.
The bleeders jump from the shadows, getting a hit on Soothing and Mabel


>Once per round
when the character’s not flat-footed
You're flat-footed.


I'll get these little…

Roll #1 7 + 8 = 15



Roll #1 1 + 5 = 6


Init for Indy.
I'd like a map to know what I can put to flames and what I can't.

Roll #1 2 + 3 = 5


Me [1d20+5]
Silver [1d20+7]

Roll #1 6 + 5 = 11 / Roll #2 6 + 7 = 13


Roll a Knowledge check.


Inferni? or is he staying at the entrance?


…I mean a battlemap.

Roll #1 2 + 4 = 6


He is staying with the gagged peeps to guard them


I know.
Since monsters is your interest, despite your low roll, you do know that these monsters are particularly vulnerable to fire.



File: 1443816710126.png (995.55 KB, 640x800, burn.png) ImgOps Google

There's a lot of dead plants around.
The following areas could be set on fire.

See Pic.

The Grifflings are too fast for most of you and a group of warriors and bleeders swarm up on Amber and Mabel.

VS AMBER '1d20+19' '1d6+4'
VS MABEL '1d20+20' '1d8+4'

Roll #1 17 + 19 = 36 / Roll #2 6 + 4 = 10 / Roll #3 14 + 20 = 34 / Roll #4 7 + 4 = 11



What I posted above, on the pink bleeder adjacent to me.


Also, shout.

"Get outta there Mabel! We gonna flame'm all!"


You rage it up and slam against the Bleeder next to you.


two of the Grifflings move towards Soothing and Silver.



"Go ahead!"

Use half an action to move, the other to go into Total Defense!



Your defense is raised by 4.

The orange warrior flies to Soothing and uses Talon.

'1d20+13' '1d8+2'

If hit, Soothing must make a Fortitude Save or start bleeding.

Roll #1 5 + 13 = 18 / Roll #2 2 + 2 = 4



Soothing passes Fortitude save because of high modifier.




Roll #1 14 + 6 = 20


The DC was 4, so you passed no worries.


Bleed is pathetic.


It's good for softening up.


SILVER will hit that bleeder next to him twice with his zweihander! [2d20+10] [2d12+5]

Roll #1 11, 5 + 10 = 26 / Roll #2 7, 1 + 5 = 13


Silver swings his zweihander twice with one hit to smack him out of the air.

Amber's Turn


I will hit the purple bleeder next to me with my hammer! Activate my courage battle chant! [2d20+10] [2d12+7]

Roll #1 6, 18 + 10 = 34 / Roll #2 3, 8 + 7 = 18


attack is supposed to be +11 sorry


You feel Cadance's courage inside of you!

Your hammer sings and smacks the Griffling twice right on the head.
He smacks to the ground, shakes his head and slowly gets up again.

Holly has no clear view to attack and repositions.





Bop the Griffling Warrior standing in front of my over the head with my staff '1d20+5' '1d8+3'

Then blast him with three Scorching rays (1 Spellpoint), dealing a grand total of '9d4' fire damage with AP5.

Roll #1 8 + 5 = 13 / Roll #2 1 + 3 = 4 / Roll #3 4, 1, 2, 2, 2, 1, 2, 3, 4 = 21


Casting roll. '1d20+16'

Roll #1 11 + 16 = 27


You miss with your staff, but your scorching rays hit home as always.

The Griffling is scorched black, but slowly gets up again. Clearly freaked out.



"Don't like fire? Stay away from mages then you braindead featherball."


"Indy! The big bunch of them!"
Indy 5-foot steps here.
'1d20+4' +AD '1d6' and damage '2d20'

Roll #1 7 + 4 = 11 / Roll #2 4 = 4 / Roll #3 12, 19 = 31


And the attack is a miss!
The Grifflings fly up in the air in a panic.

3 of the Bleeders attack Soil, if hit Soil must make a Fortitude Save with DC the Dmg to not bleed.

'1d20+16' '1d8+3' AD to boost DMG '1d8'

A few of the birds reposition.

The warriors and bleeders gang up on Amber. if hit SAmber must make a Fortitude Save with DC the Dmg to not bleed.
'1d20+19' '1d8+3' AD to boost Dmg '1d8'

Roll #1 17 + 16 = 33 / Roll #2 3 + 3 = 6 / Roll #3 3 = 3 / Roll #4 3 + 19 = 22 / Roll #5 4 + 3 = 7 / Roll #6 1 = 1



Roll #1 10 + 12 = 22


Fortitude checks passed.
Still dmg is done.




But really, what fucking bonus is +4 at level 7.
Shield Slam the same griff as before, He shouldn't be long.

Roll #1 13 + 11 = 24 / Roll #2 10 + 5 = 15


They were just supposed to soften you guys up a bit. Give you some conditions so you guys had a harder time with what's coming. But I underestimated your resilience.


Don't apologize for everything, I was just commenting. Really foul mood for irl technical shit.


You slam the griffling into the ground.
He's mush and helpless seeing stars.

Vulnerable to Coup de Grace.

The blue bird repositions!




I'll just double attack the one next to me.

Roll #1 16 + 6 = 22 / Roll #2 1 + 6 = 7 / Roll #3 8 + 3 = 11 / Roll #4 2 + 3 = 5


You break your total defense and kill the orange one next to you.




So many griffons around meeee!
SILVER will hit that red bleeder next to him twice with his zweihander to finish it off! [2d20+10] [2d12+5]
and I will hit the purple bleeder next to me with my hammer to finish it off as well! [2d20+10] [2d12+7]

Roll #1 1, 14 + 10 = 25 / Roll #2 8, 2 + 5 = 15 / Roll #3 11, 3 + 10 = 24 / Roll #4 5, 4 + 7 = 16


boost my second attack roll with an action dice!

Roll #1 1 = 1


Silver manages to strike the Griffling, but it's far from dead.
You however, manage to smash the Griffling to the ground.
It is vulnerable to Coup de Grace.



Repositioning for half a turn: http://pyromancers.com/media/view/main.swf?round_id=143630

Then I'll cast a cheeky set of three Scorching rays (1 Spellpoint) at the lone violet griffling warrior, dealing a grand total of '9d4' fire damage with AP5.

Roll #1 15 + 16 = 31 / Roll #2 2, 3, 4, 2, 3, 1, 2, 3, 2 = 22


Griffling bleeder, rather.


It's a critical hit, killing the Griffling instantly to a crisp.


The Grifflings swarm both Amber and Silver.

'1d20+16' '1d8+4'
'1d20+19' '1d8+4'

A lone warrior charges Mabel
'1d20' '1d8+4'

Roll #1 17 + 16 = 33 / Roll #2 7 + 4 = 11 / Roll #3 4 + 19 = 23 / Roll #4 4 + 4 = 8 / Roll #5 14 = 14 / Roll #6 2 + 4 = 6


Mabel dodges the attack while Amber and Silver both get hit!



5ft step.
Double hit the griff with 2 shield slams.
7 level + 5 str, 11 was not counting the rage.

Roll #1 8 + 13 = 21 / Roll #2 12 + 5 = 17 / Roll #3 18 + 13 = 31 / Roll #4 15 + 5 = 20


Fucked up the damage rolls.
Ignore 2nd and 4th dice, they are

Roll #1 5 + 5 = 10 / Roll #2 2 + 5 = 7


You slam the fuck out of him, but he manages to keep standing.

The blue Griffon tries to spear Amber.
'1d20+13' '1d8+4'

Roll #1 4 + 13 = 17 / Roll #2 8 + 4 = 12



Double attack the warrior.

Roll #1 17 + 6 = 23 / Roll #2 20 + 6 = 26 / Roll #3 6 + 3 = 9 / Roll #4 3 + 3 = 6


And a crit, because why not


You take out your fencing sword and nimbly evade the raging attacks of the Griffling, waiting for an opening. When you see your chance you jump over the griffling and stab him in the back with your Main Gauche.
He's helpless!



SILVER will hit that red bleeder next to him twice with his zweihander to finally kill it off! [2d20+10] [2d12+5]
I will hit the blue warrior next to me with my hammer! [2d20+10] [2d12+7]
are these guys opposing in alignment?

Roll #1 18, 6 + 10 = 34 / Roll #2 10, 9 + 5 = 24 / Roll #3 16, 1 + 10 = 27 / Roll #4 8, 10 + 7 = 25


These are not, there will be many of those in the dungeon however. I think these are the only without opposing alignment.

Silver kills off the red bleeder while you smack around the blue Griffling.


Having killed half of the Grifflings, the morale of the Grifflings breaks and they flee back into the lower dungeon.

Victory is yours!

Among the corpses you find:
>A normal Bow
>A stuffed Wolf (200g)

A light burns from the upper floor. A voice calls out to you.
"Heroes, come forward. I wish to speak to you…"


"Let's hope they know not to waste our time again."

Look up as I hear the voice.
"Who is this?"


"But do we wish to speak with you?"


"Who would leave a wolf plush here!"
I pick it up and look it over

A voice?
"Is this a trick?"


"Amber, one of those holy magicky things to see if it's not a trap would be pretty sweet right now!"


"I agree!"

"Sorry to break it, but I think that used to be a real wolf."



"I am a servant of the Sun."

It's stuffed from an actual wolf pelt. They eyes look creepily real.


Detect Alignment on the voice maybe?
"And I'm the queen of Great-Briddle."

Roll #1 1 + 16 = 17


Drop it!
"Ew! The eyes look weird!"

"I'm a servant of Cadance! What are you doing here?"


"Is that so?"


You feel the power of Sun.
Whatever is in there, is strong.

"Come above, I wish to see you. I am bound by duty to not leave my guard."


"Well, it certainly feels like there's a solar presence up there. Alright, we're coming."
Let's get up some stairs.


"I'm reeeeal good with staying where I am! So anyway, what'sup?"


"Can't we just talk like this?"

Guess not. Follow her.


"Wait you two! It could be dangerous!"


"I know."


"This whole place is dangerous, unfortunately."


Silver can take the dead wolf thing!

"If this is a Celestial spirit it can't be too bad right?"


"If it's a trap of some freaky mage it could be HORRIBLE!
This time I'm walking first and you ponies stay behind the shield!"


File: 1443825813333.png (453.77 KB, 512x576, Lokrivund_Tower.png) ImgOps Google


You enter the Lokrivund Tower.
This room is small with a checkered floor. The place seems dirty and falling apart.
Littered with skeletons who died long ago.
One part of the room is however, stainless. A white wall with a gate that seems to have been built inside the room.
Before it stands an armored glowing alicorn pony, shining like the Sun.
Her glowing eyes follow you as step inside the room.
It is also very hot in here, which doesn't bother Mabel but might be uncomfortable for Soothing.

She is armored and has a burning claymore in her hooves.

You may roll a knowledge check to guess what she is.

The voice is silent now that Soothing and Mabel have gone up.

He doesn't want it either.>>644722


Sure, K-check that shit.
Ask, while shielding the others and keeping my guard up.
"What are you?"

Roll #1 5 + 4 = 9


Looks fiery enough that I might now.
Don't approach or talk yet.
The warmth is nice though!

Roll #1 8 + 4 = 12


AD pls

Roll #1 4 = 4


Jeez. Get some Endure Elements up in this bitch. '1d20+16'

And Knowledge check '1d20+9'

Roll #1 8 + 16 = 24 / Roll #2 5 + 9 = 14


Fucking… AD that Knowledge '1d6+2'

Roll #1 6 + 2 = 8


Boom: '1d6'

Roll #1 3 = 3


I scrunch. Guess I'll take it after all then! Some stallion he is!
"Oooooh! Who are you!?"


You have no clue.
It looks a bit like Celestia.

It's some spirit. You know the gods have spirits that serve them, but you don't know much beyond the Nature ones.

It feels a lot cooler now.

It's a Watcher. Avenging Outsiders serving the Sun. Of all divine outsiders these ones are probably one of the rarest to over see. They usually only enter the world to destroy some Tirekian spawn and then go back. They are extremely powerful and should be approached with caution.

"My name is not important. I am a Watcher."
She looks over you.
"I guard the Hall of Heroes. Here behind me, the heroes who have fallen when Lokrivund fell have been sealed. Their souls still preventing the foul demonic miasma that taints this place from threatening the world."
She slowly looks around.
"Throughout the centuries, hundreds have tried to challenge me to break into the Hall. All have failed. But you do not seem to be here, seeking power. What brings you to this cursed place?"


"We seek to cleanse it."




Great, a Celestial demon of sorts. I sure hope it doesn't get triggered by my lack of prayer to Celestia or something.

"We've heard disturbing stories about this place, so we came here to solve the issues plaguing it. For science."


"We're here to do our duty as paladins to cleanse this place of the evil tainting it, honorable spirit!"


She is silent for a moment and closes her eyes.
"You speak truth. But I sense something more."
She opens them again.
"It is a dark fate that has lef you here. I see something watching you, beyond even my power, in the deepest corridors of the Labyrinth.
They are here already.
Servants…or perhaps traitors of the Laughing God.


>led you


"That place again?!"


"I suppose we should start cleansing then."


"So I've heard. I'm flattered to think somepony is watching me perform amazing feats of magic, but I'm fairly apprehensive of their intentions."


"Why are they so strong?"


"I felt them only briefly. The servants of the Laughing One are good at hiding."

Black and White
Track down the Mimes in Lokrivund.

"But their timing was curious. They arrived just before another pony. Two ponies. An unicorn and…" she looks towards Amber "…a Crystal Pony, wearing armor like yours. I know his past…I think you do too."

"The Sun and Moon rule over all of Creation but we have no power beyond it. The Labyrinth is not a part of the created world. It is something inbetween here and the Void."


"Where did you feel them last?"


"It's the pharaoh again!"


"Could you tell us anything more about the unicorn?"

"The pharaoh?"


"The lower levels, near the hall where the Lokrians once sacrificed their prisoners to their demon gods."

"He carried such sadness within him. He was once a mighty paladin of the Empire, now he has…fallen. He and his…mate are making their way in this place. Doubtlessly looking for the power they hope will fill in the emptiness in their souls."

"I wish I could help you. But I am duty bound to stay here and protect this place. However, you seem strong and your purpose is honorable. I would like to request something of you. Should you succeed, I will reward you."


"From Ponyville? HUh… they did seem dangerous."


Lower the shield.
"So uh…
Guess we going after them now."




"A fallen crystal pony with no sheen!"

"Ask us and we will see it done!"


"In the darkest recesses of this place, the demonic taint of ages past still lingers. Sometimes, this serves as a gateway to creatures from the beyond. A foul creature calling itself the Lord of Lamentation has risen recently. Calling other demons to itself. Should you destroy this demon, I will grant you one artefact from the paladins of ages past."

Destroy the Lord of Lamentation


"There is no time to lose, for evil never rests."


"Wait a minute, so you know all the big baddies in this place?
Can you just give us a list?"


"I guess we'll cleanse those too!"


"Lord of Lamentation… Is he very emotional perhaps?"


"We will smite it!"


"The first level is relatively untainted. There's a small community of Grifflings there, ruled over by a cruel mutated Griffon. The other levels are more tainted and in constant flux, whatever I tell you might change by the time you reach it. There are no more than 3 levels however."

"Demons have no capacity for emotion beyond rage and madness. The Lord of Lamentation is mad, constantly trying to claw inside others minds. Beware facing him."

"Are there other questions you still have?"


"Well then! Looks like order of things will be taking out the griffon king for now!"


"I should be fine… I like surprises."


"Well, I don't judge people for their life choices. We'll take care of it. Your offer sounds fair."


"What happens to you if we clear this place out?"


"You may clear it for now, but the taint will still be here for a long time. It is my duty to guard the Hall of Heroes for as long as necessary, and I shall."

"Then may the Sun watch over you…


Time to get a move on.


"But why?
What's got the taint here and won't make it go away?"


"That's pretty sad for you! Can't we clear it permanently? You probably could use a vacation too!"


"And may Tirek turn a blind eye."


"A long time ago, there was a war between the Gods. When Tirek sought to consume all magic in the world.
Those were dark times when large parts of the world were under his control.
This place was built during that time. His energy is in these very stones.
This was a citadel of Tirekian worship where terrible things happened that you could hardly imagine. The ruler of this place was one of the Champions of Tirek. A creature of unimaginable power. He was eventually destroyed, but the things that happened here. They leave a mark more deep than anything.
Our actions always leave a mark wherever we are.
They seep into the ground, into the walls, into stone.
And some actions have consequences for a very long time.

"I need no rest, nor food, nor drink. I only seek to serve the Sun, nothing else. The work of justice has no end. Take solace in the knowledge that if you defeat the Lord of Lamentation you have contributed to the fight."


Slowly, with serious, frowning eyes, mutter these words under my breath.
"Freaky. Magic."

"We should get going."


Scene ending…

If you have more questions though, I can keep talking.


"What about going to a place where it's really sunny? Wouldn't you like that?"


"Hey Holly, you think you're going to see this kind of thing at school?"


"The Sun is always with me, within me.
My joy is to bring justice to the enemies of the Sun.
You are a servant of Love. Is she not always with you?

Holly slowly shakes her head in awe.


"Yes! But I like taking some time for myself too from time to time to keep my mind healthy! Don't you ever feel like talking to ponies? I'm here to talk if you want!"


"I've got to admit I've never seen a being like this in person myself."


"I see you think of me as a fellow paladin and in a sense I am. But you are mortal, you have free will to seek your destiny and spend your time.
I was created as an instrument of the Sun's Will.
I have no need for talking or taking time for myself, such things are the byproducts of free will.
It brings me joy to serve the Sun and now by talking to you, I feel joy as well.

She chuckles.
"You were right, these ponies run into interesting figures."
She rubs her cheek.
"I think I'm getting a sunburn…"


"Best to move out of this room for now then."


"Oh… okay! But if you ever change your mind don't hesitate! We'll get your task done in the meantime!"


"Can you imagine going into the mountains in the middle of winter and coming back with sunburn?"

"May the Sun watch over you, young paladin."


"More likely than you think. Snow is a traitorous sunlight reflector."


"Let's get out of here before I become as red as a tomato."


"I should teach you the basic element protection spell, it's not too hard…"


"What? It was cozy!"





New Quicksheets: http://1drv.ms/1Lcc4Dr
Link will be posted in every OP, put it in your favorites!

Rule adjustments
Player-created NPCs
Player-created NPCs now carry items according to their carrying capacity.
The items NPCs carry they merely carry, they cannot be used for attacking or boosting stats. Non-combat items can be used or consumed by the NPC if the PC who created it is close by and in view and the player wants it to be used.
The items an NPC actually uses to attack or boost stats must be graded according to complexity and have an XP cost. These items the NPC can use at any time.

Starvation and thirst
Food and Drink consumption will be tracked from now on. Here's a review of the rules:
An active character needs 3 common meals each day (see page 165). At the start of the 4th and each subsequent day a character goes without this minimum sustenance, he makes a Fortitude save (DC 10 + 1 per previous save). With failure, he becomes fatigued and suffers 1d6 lethal damage + an additional 1d4 lethal damage per day he’s gone without food. The character may not lose the fatigued condition until he consumes at least 1 day’s necessary nourishment.
Likewise, an active character requires 1 quart of fluids per day, or 2 quarts per day when exposed to any heat over 32°C. At the start of each day a character goes without these minimum fluids, he makes a Fortitude save (DC 10 + 1 per previous save). With failure, he becomes fatigued and suffers 1d6 lethal damage + an additional 1d4 lethal damage per day he’s gone without fluids. The character may not lose the fatigued condition until he drinks at least 1 day’s necessary fluids.

To help with this change, I've given each of you a waterskin or canteen filled with water for free which should last you two days. Water to refill your waterskin is pretty easy to find. Of course you might find some other drinks in town or the wilds that give (de)buffs.

Item Damage
Your armor and weapon dmg will be tracked from now on. This rule mostly applies to your damage since that takes the brunt of the beatings. On the quicksheets you can see the number of damage saves your item has. When an item has received significant damage the following roll is made. 1d20+Damage Save Bonus vs DC 10+1/2damage inflicted.
With a fail, you lose one damage save. Lose all damage saves and your weapon/armor/item is broken and becomes unusable.
At the end of each adventure I'll reset the item damage to 0, but I won't reset the item damage saves. These must be repaired. Just repairing damage saves takes 1/10th of the item cost. If the item is broken however, it will cost 1/2 of the item cost. People with crafting can attempt to repair items themselves.




Item identification
New rare items or weapons that are found are unidentified.

There are 2 ways to identify an item.

1. Using skills or spells, people who have the Crafting skill can do an Identify check to discover all qualities and spells of the weapon. There are also spells with the same result.
2. Using it. You can use the weapon or item and see what it does. Mind you, in certain cases this might not reveal all qualities of the weapon at once. A magical weapon that has a spell that needs to be activated won't show up for example.


"It's been an hour since Poor and the others left for Lokrivund. The storm outside has been consistently getting worse, I can barely see the entrance to Lokrivund, even though it's close by. This place is creaking and I know there's a hole in the roof, but somehow it's warm in here. I figure it might be some old Unicornian magic. And thank Celestia for it, this storm is mean. And weirdly enough, I could have sworn I heard neighing in the wind just now. I hope the others come back soon. This place is giving me the shivers." - Iris' Diary, 5th of Frostfall

You're once again in the Entrance Hall. The Watcher has told you a crystal pony has entered Lokrivund merely a day ago, who might be related to the letter that led you here in the first place. In addition she requested you'd defeat the Lord of Lamentation.
You can take one of the stairs back up, or go down into the depths.

The heat in the Watcher's Tower has made you thirsty.
You all haven't eaten yet today and are starting to get hungry.

There's a bow here, left behind as loot from your last battle.


Eat from my rations. I ain't that hungry yet!

"We should move along as fast as possible."


I look at Holly.
"Holly, I'll need you to watch your step very carefully while we're in here. Make sure to watch out for yourself, because chances are we'll all be occupied with keeping our own flanks intact.

Oh and when I tell you to run like hell or stay back, you'd better do as told. Am I making myself clear?"


Holly is shaking off her clothes.
"Right, I'll be right behind you, Soothing!"

Silver takes a look down the stairs. "We better light a torch for this…"


Casting Goodberry. 2 Spellpoints.

'2d6' berries.

Roll #1 1 + 17 = 18 / Roll #2 5, 1 = 6


Gotta go to battle with a full belly!


Critical Error
Perhaps it's the atmosphere but the goodberries you conjure are spoiled and stink like a corpse. You throw them on the ground where they rot in second.

Your confidence is shaken and you suffer a -5 to spellcasting checks until you succeed in another spellcasting check or the end of the scene.


You don't have any food with you.


Well, I guess I'll go into battle with an empty one after all.


Silver and I can eat some of our rations!

"You're right!"
I light one of my torches!


Soil has a huge supply of rations if you want.


Doesn't hurt to ask.
"Hey, you have a bite to spare?"


Bah. Cast Glow I for free, let's make some light.

"Would you mind sharing some of that with a poor, helpless mage?"

Roll #1 20 + 12 = 32


Crystal empire marmelade with bread. Good ol' rations.

Your torch is on and will supply dim light for the next hour.

You do have your own ration.

Glow I is a touch skill, touch it on yourself?


"Of course! You don't even need to ask, you guys!"
I've got plenty of rations!


My horn.

And I do, I forgot! But that's fine if >>646060 shares some of hers.


You've all eaten!
Amber has lit a torch and Soothings horn is glowing, you'll certainly have no trouble seeing in the dark.

You can go down the stairs when you're ready!

2 more rations spent.


"I'll get you a nice little warm pie once we get back to a city as a thanks!"


It's dried crystal corn with some bread.


I'll go into Sneaky mode, but without leaving the sight of the others.

Roll #1 18 + 22 = 40


I'm good to go.


"No need! we share food all the time right?"



"How about at least a tea then? It's going to be a special-tea!"


File: 1444933450148.png (538.59 KB, 864x384, lokrivund_burned_library.png) ImgOps Google

You have become hidden

The character is hidden from those who don't know his location.

You're gone from the sight of the others but they know you're close!

You could use your mirror to signal them if you need to.

>Sylt is gone but I assume he'll go down with you

Ambient Light: Dim Light (Vision - 20ft.; +2 to Defense).

As you descend down the stairs the smell of smoke hits your noses. At the bottom of the stairs is an unusual sight. Numerous empty library racks. Some have been moved or pushed over. Some are half burned. In the middle of the room is an empty spot full of ash on the floor. The walls are black, stained with smoke. At the back is an empty water fountain. Some parts of the library racks occasionele light up and a ghostly white book appears with white flames around it.
There's several of these "ghost books" in the library at any one moment. Flickering in, lingering for a few seconds or minutes and slowly fading away again.


It's not too clear on this image, but the stairs are on the right, and the one door is on the top.

It's clearer on other images I made, you'll see later.


Very carefully approach the ashes, but without leaving the stealthy cover of the bookshelves


Gasp, in true disgust.
"Who could be so cruel as to burn all these books!"


"… Interesting."
Detect Magic, maybe I can learn more about what's tainting this library aside from the past inferno.

Roll #1 5 + 17 = 22


Knowledge check to figure out the discipline of spell if at all present.

Roll #1 19 + 9 = 28


"We can discuss the tea when we're done here!"

"Spooky! Haunted books?"


You are a very stealthy jenny, no one has noticed you yet.

Silver looks at the flickering books.
He winces his eyes.
"I can't read what's on them. Maybe it's some old language."

The library itself contains an air of magic, but very hollow, like an echo. The only real active magic you sense, is not at the books, but at the dry water fountain.

You don't think it's a spell, but you remember the words of the Watcher that bad things leave a mark for a long time. Old books, especially magical tomes tend to have a life and a magic of their own. So many burned here, there's still an imprint of them left. You wonder who could have burned all those powerful tomes? The Tirekians to hide their knowledge? Or the paladins, destroying unholy scripture? The answer is unclear.
You do get an idea that you might be able to extract some lost knowledge from these flickers of memories. But you'd need time to concentrate. Perhaps something for on the way back?


Yup. I'll want to spend a moment here in this library once we've finished our purging business.

"Or some sort of mage tongue. I'll have to remember to spend a moment here once we've finished your paladin duties."


So the ash is just burnt books, huh.
Sneak over to the fountain then, to look around for anything else out of place.


Try to read what's on them!


Silver gives up trying to catch one of the books.

You don't notice any bones amongst the ashes at least.
Roll a Search to inspect the water fountain.


Roll a Search



Roll #1 4 + 3 = 7



Roll #1 13 = 13


I scrunch and look around for exits instead
"I guess we won't learn anything from this place!"


There's something underneath the water fountain, but you can't find an access point. It's locked shut.

There's a door to the top of the room!

You run around trying to get close to one, but they flicker away right when you get close!


Is it open? Look into the next room ahead!


Sneak up to her and whisper.
"There is something up with the fountain. We should find a way to open it. If all else fails, you can try smashing it open."


Grumble and frown.
"Back in my days books didn't run like this!"
And then join her by the door.
Knock on said door.


"The fountain? Try to open it then Mabel!"


"I don't know how! There might be a hidden switch somewhere!"


It's open.

You have revealed yourself!
Roll another sneak roll to blend into the shadows again…

It's open!
You see jenny whispering something to Amber.


"Why don't we deal with that later? I'd like to preserve my magic power for the inevitable confrontations ahead."


If it's open, what's on the other side?
'1d20' search.

Roll #1 7 = 7


"I'm not a sneaky opener like you! How should I know?"


"Fine, but let's just hope it's nothing that could have helped us if we found it first!"

"You have good eyes!"


Roll #1 3 + 22 = 25


File: 1444936111635.png (504.58 KB, 704x384, worship_hall.png) ImgOps Google

A giant chamber, but largely in ruins.
You've entered a large chamber. What must have once been some kind of shrine has been reduced to rubble. There are empty alcoves where once statues stood. Large holes have been smashed in the walls. The altar in the middle has been broken to pieces.
There are two other exits in the western part of the room. One part of the wall has been smashed revealing a cave behind it. And a corridor where you can see light!

Other exits seem to have collapsed long ago either deliberately or with time.

You're hidden again! If you keep talking though, you'll have to do it again!


I'm going after Soil!


I'll just shut up for now.
And explore that next room.


You've entered a large chamber. What must have once been some kind of shrine has been reduced to rubble. There are empty alcoves where once statues stood. Large holes have been smashed in the walls. The altar in the middle has been broken to pieces.
There are two other exits in the western part of the room. One part of the wall has been smashed revealing a cave behind it. And a corridor where you can see light!

Other exits seem to have collapsed long ago either deliberately or with time.


"I can only imagine how many lives were lost on that altar. Pretty disturbing, isn't it?"


Stay silent and motion the others to follow suit, pointing at the hole.
Slowly move through the room, making sure I'm alert. I don't trust light.
Where there is light there are ponies. Or monsters.


Wave for her to shut up!


I shrug and follow.


You look inside the corridor.
There's a heartfire burning in the room up ahead, and you think you see somepony sitting in a chair in front of it…


I could really use mabel to check that up.


Can I sneak closer without being spotted?



Yes, but before you do, you must roll a Notice check.


As for me '1d20+5'

Roll #1 18 + 5 = 23



Roll #1 11 + 9 = 20


Just to be clear, that was a roll I did.
Waiting on Mabel's Notice if she wants to go into that corridor.


AD that

Roll #1 6 = 6


As you sneak closer you notice a barely visible light beam close by the ground.
A trap!
You could use a Sneak roll to avoid the light beam and go further but that would still leave the trap intact if the others go in, if you warn them they'd still need to pass a Sneak check to bypass the trap. Or you could try to Disable it, but a fail could trigger the trap…


Well, I can't let the others fall into this! I can at least try. Disable it!

Roll #1 5 + 10 = 15


Aaand AD that.

Roll #1 6, 6 = 12


Double because of Dextrous

Roll #1 1 = 1


Challenge 1 passed
You succesfully removed the outer shell. You clearly see the mechanism, but it's a design you're unfamiliar with, you'll need to study it for a moment.

Roll a Search to find the right wires to cut.


You see Mabel is doing something with the floor.


Well… better focus with all my wits now to find the proper one.

Roll #1 8 + 3 = 11


I won't break her concentration.


I can do it!

Roll #1 2 = 2


Challenge 2 Passed
You find the correct mechanism!

Now it's just carefully cutting the last wire and hope you didn't miss anything….

Prestidigation Challenge…


Allright… I'll use my lil'dagger for this precise task.

Roll #1 3 + 10 = 13


Aaand, another AD.

Roll #1 3, 1 = 4


I'll refund you an AD for taking risks!

Unfortunately, the last wire goes haywire and triggers the trap.

A loud scream goes through the whole level, waking up everyone.

Especially the griffon sitting by the fire.
He looks up slowly towards all of you…


Charge the fucker! Bull rush him!

Roll #1 10 + 16 = 26


He's out of range for Bull Rush, see next post where I'll post the map.

You want to initiate combat?


Shit a dick.

Initiative? '1d20+5'

Roll #1 12 + 5 = 17


Your call, I haven't called for initiative yet.


Kick at the dirt with frustration and draw my sword.

Roll #1 12 + 8 = 20


"Um… hi!"

I guess we fight straight away!


Hell yeah, had bad experiences with griffs!
I'm gonna subdue the shit outta him!
"Pin him down! Don't let him run!"
'1d20+' initiative.



Roll #1 3 + 10 = 13


Seems so, roll Initiative for you and Silver

Don't forget Indy!


File: 1444938512085-0.png (362.7 KB, 352x480, dinner_map.png) ImgOps Google

File: 1444938512085-1.png (352.45 KB, 811x480, dinner_map_explanation.png) ImgOps Google

Also here's a taste of the map while I set it up.



Roll #1 18 + 3 = 21


[1d20+5] me
[1d20+7] silver

Roll #1 11 + 5 = 16 / Roll #2 2 + 7 = 9


Initiative Krill


Roll #1 8 + 5 = 13


Music: https://www.youtube.com/watch?v=O8R2q_2XPkc


Sleeping at the table up to a few moments ago is a large Griffon unlike any you've seen before.
His feathers are grey and old, but he moves with remarkable speed. His fur is covered in seaweed and cabarnacles, stinking of rotting plants in seawater. His eyes bulge out, full of blood red veins.
The sight is somewhat unnerving, this is not just another Griffon standing before you.

The NPC has an alien appearance or psychology that undermines an observer’s psyche. Any character other than one of the NPC’s teammates who see it suffers a –3 morale penalty with Will saves. Natural animals refuse to attack the NPC and often flee from it unless they’re trained to attack horrors or they’re attacked by the NPC or its teammates. The NPC is extremely resilient to injury, gaining a +4 bonus with Fortitude saves. Threat ranges of attacks made against it decrease by 2 and it suffers only 1/2 normal sneak attack damage (rounded down). A horror ages and must eat, sleep, and breathe.




Interesting. A horror. Let's see what this gives. Moving on up slightly and casting Searing Ray at the griff. Three rays each hitting for 3d4 fire damage with AP5.



Roll #1 12 + 17 = 29 / Roll #2 3, 3, 4, 4, 4, 2, 3, 1, 4 = 28


I'll AD the damage for funsies. '1d4+2'

Roll #1 2 + 2 = 4


You open the fight at once with a magnificent spell, sending a ray of fiery beams straight at the Horror.

Passed Fort check: 18

Passed Reflex check: 34 but spent one GM AD.

The griffon catches the full brunt from the fire but manages to stay unburnt.



With a flap of his wings, Indy boosts himself past both me and Soothing, only to land 20ft away from the griffon.
And let me AD the attack.
'2d6' because of Beast Kin.

Roll #1 17 + 4 = 21 / Roll #2 8, 10 = 18 / Roll #3 3, 4 = 7



And since I'm an absolute madman, AD the damage too.

Roll #1 2, 1 = 3


Indy rushes up forward, landing and crushing half of the table at once.
With a deep breath he opens his mouth and unleashes a stream of fire upon the horror.
Passed Ref check: 25

The horror remains unburnt, showing an almost unnatural calmth.



I am going to start closing in, then switch into Full Defense!



You're completely ready for any incoming attack!



I run all the way to where I need to be to fight: http://pyromancers.com/media/view/main.swf?round_id=145803


When you step close to him, you're hit by an unbelievable stench, like a combination of rotting flesh, the underside of a hoof without any water for 2 weeks and rotten eggs.

You must roll must make a Fortitude save (DC 19) or become sickened for '1d6' rounds. With success, you becomes immune for the rest of the scene.

Roll #1 5 = 5



Roll #1 13 + 12 = 25


You power through it, no stench can stop you today!




Roll #1 3 + 9 = 12 / Roll #2 6, 4, 6 = 16


Oh fuck's sake.
Boost it!

Roll #1 3 = 3


You shoot… and miss unfortunately!

The griffon spreads his wings and screeches in a language you don't understand.


Roll #1 6 + 23 = 29


A burst of Polar ice flies from his claws.


Hitting Indy for '6d10' dmg, Indy must make a Reflex save to half dmg if he can…

Roll #1 5, 2, 5, 1, 8, 9 = 30



Roll #1 7 + 3 = 10


Indy is taken by surprise and takes the full cold dmg!

Indy must make a Fort Save (DC 25 or get FATIGUED)!


It's useless, Indy's mod is only +3 and I don't want to boost it.


Indy gains FATIGUED I

The character may not Run. Further, his Speed drops by 5 ft., his Strength score drops by 2, and his Dexterity score drops by 2 per grade he suffers (e.g. at fatigued II, a character’s Speed drops by 10 ft. and his Strength and Dexterity scores drop by 4 each). If a character with fatigued IV is fatigued again, he instead falls unconscious. A character
loses 1 fatigued grade at the end of each scene and for each full hour of sleep.

Krill then turns and slashes Amber with his claw…

'1d20+10' '1d8+4' LIFE DRAIN

Roll #1 17 + 10 = 27 / Roll #2 8 + 4 = 12


Krill slashes Amber across the face, but more than that, he absorbs a bit of Ambers Vitality!





Same story, stench like a motherfucker!
Roll a Fort DC 19!


he can take it! [1d20+10]

Roll #1 14 + 10 = 24


You have some kind of inner gas mask, since you both are immune!



"No offense Indy, but I really wish you hadn't parked your behind right onto my face."

Moving to get an actual angle on this guy without hitting Indy.

I'm casting Searing Ray at the griff again (1 SP). Three rays each hitting for 3d4 fire damage with AP5. '9d4'

Roll #1 1 + 17 = 18 / Roll #2 3, 3, 3, 1, 4, 2, 3, 3, 3 = 25


"Saved ya from the griffon's magic, didn't he?"


You cast scorching ray, but your magic goes haywire sending the fiery beams to scorch the ceiling.
You have -5 to Spellcasting!

True, otherwise Soothing might be an icicle right now.



You know what, give this man an extra AD for banter!


Let's get this shit rolling.
Indy closes the gap and goes for the bite!
If the first bite connects, use rend to attack again.

Roll #1 18 + 7 = 25 / Roll #2 10 + 2 = 12 / Roll #3 8 + 7 = 15 / Roll #4 4 + 2 = 6


Why, activate the first crit!


activate knockback as well?


Though…that would mean Rend wouldn't work anymore, since he wouldn't be adjacent anymore, but he'd be sprawled, your call.


Activate the knockback.


Sorry, nevermind.
Just remembered, see Horror

Threat ranges of attacks made against it decrease by 2 and it suffers only 1/2 normal sneak attack damage

That would be 19 to Threat then.

Indy steps forward and bites the Griffon, shaking him around before spitting him back to the ground.



She goes out of Total defense again


Gonna rush to the monster and attack it with my blade!

And the fortitude save

Roll #1 4 + 5 = 9 / Roll #2 11 + 5 = 16


You jump, but as you approach the horror and smell the stench you quickly feel sick.
Undaunted however, you swallow and keep yourself together, gaining no penalties from your condition.

Undaunted + Sickened lel.





Two hits with the hammer! [2d20+11] [2d12+7] [1d12+7]
First one is a reckless swing so i choose the higher of the two damages rolled for that one!

Roll #1 10, 18 + 11 = 39 / Roll #2 7, 1 + 7 = 15 / Roll #3 10 + 7 = 17


You feel confident when you're surrounded by your friends.
You abandon your defensive stance to slam your hammer twice on the griffon in quick succession.
But this does leave you vulnerable to counterattack….

Fortitude Save '1d20+12' VS 16

Roll #1 12 + 12 = 24





You think of enraging things, making you a very enraged pony!

However, you must roll Fort to not become sickened!



Roll #1 12 + 12 = 24


You are immune!

The Griffon is now completely surrounded!
He laughs however and spreads his wings!



Roll #1 14 + 23 = 37





Roll #1 18 + 5 = 23


'1d20-2' soil
'1d20' indy

Roll #1 4 - 2 = 2 / Roll #2 6 = 6


In that moment, a choir rose, two hearts shouting to a single tune.
The Soil family shouted.




Rolling for Amber and Silver '2d20'

Roll #1 13, 2 = 15


Awaiting Soothing



Roll #1 18 + 7 = 25


And Soothing passed as well


SILVER'S TURN After this pause


SILVER hits it twice! No questions asked!

Roll #1 7, 18 + 10 = 35 / Roll #2 4, 5 + 5 = 14


One miss, but one strike, no questions asked!




Touch Indy's tail. Cure Wounds II, heal 20 of his vitality.

-2 SP.

After that I'll just do nothing because I can't hit the gryphon from here and there's no way to get close to him.

Roll #1 15 + 17 = 32


You heal 20 Vitality on Indy!
It looks here like a sale in the Canterlot Steamy Boutique, indeed!




Indy bites twice


Will use rend if hits

Roll #1 18 + 7 = 25 / Roll #2 3 + 2 = 5 / Roll #3 16 + 7 = 23 / Roll #4 2 + 2 = 4




Roll #1 11 + 7 = 18 / Roll #2 9 + 2 = 11 / Roll #3 10 + 7 = 17 / Roll #4 7 + 2 = 9


Indy manages to bite the Horror twice!



I'll just Double attack for a start!


Roll #1 2 + 5 = 7 / Roll #2 1 + 5 = 6 / Roll #3 1 = 1 / Roll #4 4 = 4



The Horror Griffon stares into your eyes in a very disturbing way with his bulging bloodshot eyes.

Roll Will save, don't forget a -3 since you're fighting a Horror, but you also get a +4 for Morale check


I am a tough jenny who ain't scared of gryphons!

Roll #1 18 + 4 = 22


The effect fades away but it still leaves a chill up your spine.
You get 1d8 stress dmg!



Roll #1 4 = 4



I will attack twice and slam this undead gryphon back into the ground where it belongs! [2d12+7]

Roll #1 14, 12 + 11 = 37 / Roll #2 2, 9 + 7 = 18


Amber grabs her hammer and swings it twice right against the Griffon's head!

The Griffon looks more fatigued!




Soil attacks twice


Roll #1 20 + 11 = 31 / Roll #2 14 + 11 = 25 / Roll #3 8 + 3 = 11 / Roll #4 2 + 3 = 5


Will activate that THREAT for Soil.

Soil jumps up and headbutts the Griffon, the Griffon drops to the ground and Soil bashes its head in with the shield.


Roll #1 2 + 8 = 10


Rolling an AD to boost that!

Roll #1 6 = 6


Fortitude fail!

The Horror is stunned for '1d6' rounds!

Roll #1 2 = 2


It would be the Griffons turn but he's too busy seeing stars!



To speed up, you may do your 2 rounds at once, so you get 4 half actions!
Also the Griff is flat-footed, some attacks are enhanced by that if you want to use those


"This is your chance Silver!"
Silver hits him with his sword! twice! [2d20+10] [2d12+5]

Roll #1 12, 12 + 10 = 34 / Roll #2 11, 6 + 5 = 22


That's two hits, an absolute mauling!

Rolling Fortitude to not get critically injured.

Roll #1 5 + 8 = 13


Fuck me
Rolling another '1d20' dmg

Roll #1 4 = 4


Do your second Round now!



The Griffon is stunned for 2 round, this round and the next.
To speed things up, I'll have everyone do those 2 turns at once.


oh ok.
Two reckless swings from me! [2d20+11] [2d12+7] [2d12+7]
Silver doublehits him once again! [2d20+10] [2d12+5]

Roll #1 12, 17 + 11 = 40 / Roll #2 8, 3 + 7 = 18 / Roll #3 6, 7 + 7 = 20 / Roll #4 15, 10 + 10 = 35 / Roll #5 4, 2 + 5 = 11


i will take the 8 and the 7 of course


Amber slams her repeatedly on the confused Griffon, abandoning all defense, but she correctly estimates the Griffon is too dazed to return fire anyway.

Silver continues his relentless attack and shows himself he could be a good butcher if he wanted to!
"YEAH, TAKE THAT!" he's getting into it.


Do two turns at once!




I'll trot up to Silver Blood and give him the same tail touching treatment, healing 20 vitality. -2 SP

My second round I'll spend a round running around Indy over to Mabel and Soil.

Roll #1 18 + 17 = 35


He eye-winks at you as you heal him up!
Indy's gonna do some biting




Roll #1 13 + 7 = 20 / Roll #2 2 + 2 = 4 / Roll #3 17 + 7 = 24 / Roll #4 1 + 2 = 3


I am going to try and Tire him with fancy hoofwork, then get an attack in

Roll #1 4 + 12 = 16 / Roll #2 20 + 5 = 25 / Roll #3 4 = 4


And activate that crit!


Opposing Resolve is futile, the target is flat-footed.
You do '1d6' subdual damage.

Seeing your defenseless enemy, you do a flurry of fencing swipes, hurting the griffon significantly.

Second round?
See >>647899

Roll #1 2 = 2


Keep up the attacks!
Try a Touché too!

Roll #1 11 + 6 = 17 / Roll #2 14 + 6 = 20



Roll #1 2 = 2 / Roll #2 1 = 1


You manage to hit the Griffon another time but not as smoothly as last time.

We go back to just one round!


Two reckless swings from me again! [2d20+11] [2d12+7] [2d12+7]

Roll #1 12, 15 + 11 = 38 / Roll #2 4, 11 + 7 = 22 / Roll #3 8, 12 + 7 = 27


I will take the 11 and the 12.


You drop all defense and wreck the Griffon. He's looking even worse than usual!




The Griffon finally gets himself back in order and gets up!

Roll #1 10 + 11 = 21 / Roll #2 15 + 11 = 26 / Roll #3 4 + 3 = 7 / Roll #4 2 + 3 = 5


The Griffon is up.

The Griffon does CONE OF COLD



Roll #1 7 + 18 = 25


Boosting that spellcasting '1d8'

Roll #1 5 = 5





Roll #1 17 + 12 = 29



Roll #1 7 + 3 = 10


[1d20+5] for me
[1d20+7] Silver

Roll #1 14 + 5 = 19 / Roll #2 12 + 7 = 19


Soil '1d20+5'

Indy '1d20+3'

Roll #1 16 + 5 = 21 / Roll #2 5 + 3 = 8


Soil is rolling an AD for Indy '1d6'

Roll #1 3 = 3


DMG ROLL: '6d6'
+ AD '1d8'



Roll #1 4, 4, 3, 2, 6, 2 = 21 / Roll #2 6 = 6




DC: 17

DC Soothing: 24


At least I have my armor to keep me warm!


Roll #1 14 + 6 = 20


Alright, let's AD boost that '1d6+2'

Roll #1 1 + 2 = 3


It's not a very warm armor unfortunately!


>5 cold resistance

Yeah you passed though! no fatigue for you


[1d20+12] myself
[1d20+10] silver

Roll #1 17 + 12 = 29 / Roll #2 18 + 10 = 28



Roll #1 17 + 5 = 22


The entire room freezes shut!
You feel cold but you guys manage to keep yourselves together!




Silver never lets up! [2d20+10] dmg: [2d12+5]

Roll #1 18, 10 + 10 = 38 / Roll #2 4, 9 + 5 = 18


Silver is really getting into it.
slashing the Griffon multiple times!



And before I forget.

'1d6' cold dmg

Roll #1 3 = 3


As a free action for myself restoring Spell points '1d8'

Roll #1 2 = 2


Refreshing myself. '1d6+2' vitality.

Roll #1 6 + 2 = 8


No idea if these explode to be honest. '1d6'

Roll #1 4 = 4


Action dice explode so that's okay.
But it does take 1 round, so if you're not attacked by the next turn, you get 12 Vitality!

Did Indy's roll in the background


I'll just keep stabbing

Roll #1 5 + 6 = 11 / Roll #2 9 + 6 = 15 / Roll #3 5 = 5 / Roll #4 5 = 5


The Griffon avoids both!



Two reckless swings from me for the last time! [2d20+11] [2d12+7] [2d12+7]

Roll #1 7, 18 + 11 = 36 / Roll #2 8, 6 + 7 = 21 / Roll #3 9, 2 + 7 = 18


8 and 9


The longer the fight goes on, the more you lose your patience, and open yourself up to counterattack.
The Griffon is looking black and blue by now from all those reckless swings.

He's reached Fatigue V, one more Subdual fail and he'll be unconcious.

Soils rolls done in the background.

The Griffon flies up and unleashes one more CONE OF COLD

'6d6' AD '1d8'


Roll #1 14 + 23 = 37 / Roll #2 2, 5, 1, 3, 6, 4 = 21 / Roll #3 2 = 2



Roll #1 4 + 3 = 7


Fortitude save while you're at it



Roll #1 18 + 6 = 24


Both Soil and Indy failed their Fort save and have become fatigued.

You have FATIGUE I


Going to cut this short and fatigue you all, since every one of you need to roll crits to pass these saves!



me [1d20+5]
silver [1d20+7]

Roll #1 4 + 5 = 9 / Roll #2 5 + 7 = 12


Both fail.


Please just fucking die! [2d20+10] dmg: [2d12+5]

Roll #1 4, 20 + 10 = 34 / Roll #2 3, 3 + 5 = 11



Roll #1 14 + 12 = 26


activate that critical


File: 1446247153231.png (328.66 KB, 352x480, dinner_map.png) ImgOps Google

Silver shakes his body, throwing all the icicles off.

Then he runs forward and smashes the hilt of his sword right against the Griffons beak.
Taking advantage of the griffon's daze, Silver grabs the Griffon, delivers a headbutt before swinging his sword and decapitating the Griffon.



The cold disappears and the warmth of the heartfire warms you up….

You find several things on his corpse

>45 coins

>3 unidentified potions
>1 unidentified Main Gauche


Silver rears! "WOOOOO, yeah, take that!"


"Finally. Fuck."


"That'll teach him! I mean he's dead so it doesn't matter bu still!"


Holly looks over the griffon.
"He looks dead, even without all the wounds. I wonder what could cause this kind of decay?"

Those who wish can roll a Knowledge check to remember more about this Griffon.

Silver nods "I don't know what he did, but a Griffon looking this bad can only mean trouble!"


I'll check that Gauche out


"He's obviously tainted by some dark magic, Holly. You needn't be a genius to figure that one out."

Roll #1 9 + 15 = 24


It's +9, sorry.


AD boost that too.

Roll #1 3 + 2 = 5


It looks like a normal main gauche, at first glance.

An Identify check is an Investigate check. You could also just use the weapon and learn as you use it, though you might miss some abilities of the main gauche.
You could do it yourself, ask one of your teammates, or have it identified by an expert in town.

you remember Ferriro talking about a particular tribe of Griffons, calling themselves the Salt Griffons.
Rejecting the rule of the King of Hyperborea, they cling to what they call the Old Ways, worshipping mysterious gods of the Deep Seas.
Their elders grow mysterious mutations, become as horrible as the deep seas themselves.
Ferriro said that the Salt Griffons are raiding more and more of Hyperborea as time goes on, though this one in particular seems like he's been here a long time and not affiliated with the raiders.


"Tirekian filth. Always trying to spoil all the fun."


Show the Gauche to Soothing.
"Think you could take a look at this?"



Detect Magic too. '1d20+17'

Roll #1 10 + 10 = 20 / Roll #2 11 + 17 = 28



You spend some time trying to identify the Gauche


"Any thoughts you'd like to share with the group, Holly?"


Holly removes both a feather and one of the barnacles of the Griffon's body before turning to all of you.
"I think I heard something in that room over there."
She points to the exit to the right!



"Really now?"


"Can't be worse than this, can it?"



She nods.

"I hope not!"


Flip the blade so the handle is pointing towards her.
"This is Felstriker. I'm sure Holly is familiar with this thing since it's pretty legendary in Unicornia. It's a vicious little thing."


"Mind telling me what makes it special?"


Copying pure statistics for more
Main gauche * 1d6 lethal 20 Guard +1, hook D/1h Hard 2 15W 2 lbs. Reason 30s
Finesse quality.
Lesser Charm: May use True Strike II 1/scene.


"It was once used by an Unicornian assassin, I don't know his or her name, but it was said to always strike true!"


Better format!

Main gauche
DMG: 1d6 lethal
Guard +1
SIZE: D/1h
RES: Hard 2
WEIGHT: 2 lbs.
Lesser Charm: May use True Strike II 1/scene.


Smile and replace it instead of my old side weapon.
"That does sound useful. Only time will tell if the legends are true or not!"


Where to next, adventurers?

You feel immediately mmore confident wielding it.
There's a history in this Main Gauche for sure.


I feel like we should wait on our paladins to lead our way.


And I shall explore it!

Can we have the map again?



Just a check for the map
I have pics of all the rooms, but not in one map, give me a few secs.

The paladins are very quiet…


File: 1446249739047.png (39.52 KB, 1278x2046, Naamloos.png) ImgOps Google

Improvised map of this level

You see the detailed maps, while scrolling through this thread


You're at the X


Felstriker has been given to Mabel.

What about the 45 coins and the Magic Weapon Oils?


What do the weapon oils do?


Magic Weapon I spell

-> ou grant a weapon or 50 ammo a +1 magic bonus
with attack checks and damage rolls. You can’t cast this spell on
natural attacks, extraordinary attacks, or unarmed attacks.


Alright, let's get to the room on the right.


I guess I'll take it



You go to the room on your right.
…it's some kind of kitchen filled with food.
Roll Notice!


File: 1446250959215.png (273.64 KB, 512x288, kitchen.png) ImgOps Google



Roll #1 11 + 9 = 20


So this is where the noise was coming from right? Search the room.
"Come out come out wherever you are…"

Roll #1 10 + 13 = 23


You guys find a Griffling hiding underneath one of the tables.
Compared to the others you fought earlier, this one looks really neat and wears a kitchen gown.
It looks scared at you both, and points to the exit.


Well this is unexpected.

I still have tongues on me don't I?
"Yes, hello?"


Tilt my head.
"Can you speak?"



You do!
She looks at you both.
looks like you don't understand this.


"I can't understand her even with my language spell. What in the heck kind of language is this?"


"A made-up language?"


I thought you didn't use the language spell!


I did to talk to those Unicornians earlier, remember? Has the spell ended? It will do after 80 minutes.


She's not speaking unicornian, she's speaking Griffic, but the spell is over.
I'll just say you cast a different spell.



"Cleaning crew. You mean ol' salty in the other room? He's lost his head."


"H-he is?
C-can I see him?"


"How about you tell us who you are and what you're doing here first?"


>"My name is Gertrud, I'm the daughter of the chieftain of the Griffling village. Krill captured me so he could make the Grifflings perform his every will. He forced me to cook for him every day and my people to attack whomever he wants. Please bring me back to my town, our shaman speaks pony and can help you!"


"Help us clear this place out a bit?"


"Maybe my father can grant you some help! He could lend you some warriors, you better talk to him about that!"


"How far away is this village?"


"Nearby! Krill keeps close to command them!"


"She's the daughter of the chieftain of a nearby village. Apparently she was being kept hostage here as as leverage to the town. She says the townsfolk may be able to help us deal with this shithole."




You have defeated the horrific Griffon Krill. On top of some loot, you found a female Griffling working in a makeshift kitchen nearby.
She's told you that her tribe would help you if you brought her back to them.


"Where can we find her town?"



"Very well, show us there then."


She can do the talking


The Griffling, starts running outside the kitchen.

Follow her?




Obviously yes.


File: 1446405798258-0.png (328.66 KB, 352x480, dinner_map.png) ImgOps Google

File: 1446405798258-1.png (504.58 KB, 704x384, worship_hall.png) ImgOps Google

File: 1446405798258-2.png (946.25 KB, 992x480, map40x20.png) ImgOps Google


You follow the Griffling through the dinner room, the worship chamber and into the crumbled wall.

After walking five minutes in this cold cave you encounter a small stream and see fires up ahead.
There's a small Griffling village here, with large nests made in the cave walls.
You encounter a first patrol upon a large watch tower who sounds a horn as you approach.
There's wounded grifflings being tended to at the base of the watch tower.
you recognize them as the Grifflings that attacked you all earlier.


Get my weapons out.
"Here we go again."


"We may have had a run-in with your extended family earlier on. Is this going to be an issue?"


She stops.
"I'll try to talk to them. When they hear you killed Krill they'll listen…I hope…"

A large group of Grifflings arrive and surround you all. Some take position on the watchtower and nearby elevated ledges.
The female Griffling waves and shouts.

"Stop, these groundwalkers are not here to harm us!"


I scrunch.
"What's happening? Are they mad?"


"Best keep your guards up, just to be sure."


"Just a little."


The female Griffling talks to one of the warriors and disappears behind enemy lines.

A few agonizing minutes pass as the Grifflings stare you down, before the female Griffling shows again and waves to you.
"Come, you may enter our village."
The Grifflings move aside to give you access, but don't sheath their weapons.


"Move aside."
Let's follow the griffling.


Follow I suppose


Um… I follow too.


Imagine Grifflings like Griffon-like Goblins, big chickens in a way.

You slowly make your way past them into the village, closely follower by the large group of Grifflings who came up to your back.
Here in the village you see more female Grifflings and children. The females are cooking or tending to wounded warriors. There's a LOT of wounded warriors here, far more than you attacked and their wounds and burn marks look very fresh as well.

Finally the female Griffling comes to a Griffling sitting on a small stone throne. They hug and talk in hushed tones.
Besides him sits a very old Griffling in a robe, he looks at you with weary eyes.
The female Griffling turns to you.
"This is my father, our chieftain."


"I don't suppose he can talk either…"


"Good day."


I give them a little wave but I stay quiet.


Apparently not.
It's like a chicken talking.
tok tok tok, cuckuuu

"I greet you. thank you for bringing my daughter and ridding us from the foul Krill. Forgive us for attacking you, we were merely following Krill's orders…"



That should have been green!


"We've gathered as much. I hope we did not inflict too much damage on your village."


"No, the ponies before you did much more damage. You, you've killed Krill and freed our village from his grip, we are in your debt, allow us to present you a gift."
He nods to the old Griffling besides him who slowly opens his bag and presents a silver band decorated with 2 snakes encircling one another.


"They're giving us this silver band as a sign of gratitude."

Look at the band.
"That's very kind of you to offer. Though we hoped that one of you would be able to help us navigate the temple further first of all."


"It's not just a silver band." says the old Griffon. "This band improves the ability of any one who wears it to convince another by words alone."

The chieftain coughs. "You would go the same way the other ponies did?" He looks towards Amber "One of them looked like your companion, but less…shining? more the opposite."


Bow gently as a thanks.


"I feel like you may get more use out of it than we ourselves. This is not a nice neighborhood to live in. Why did you settle here?"


I scrunch as he looks at me and says something. I wish I understood!


Should have learned a language?
While we're on that, you still have many Interests not filled in!

"It is our honor to give it to you. You have saved our village after all."

The old Griffon continues "Our forefathers settled in these caves long ago as slaves of the wicked Griffons, after their defeat we persevered in these caves for ages. Until Krill came, he used his wicked magic to subordinate us and took members of our chieftains family as hostages, ever since we were forced to do his bidding."


One of the Grifflings imitates your gesture.


"How long ago was this?"



The old Griffon looks at the chieftain. "Krill was already here when I was merely an egg. He has made deals with dark and terrible spirits, his homeland lays far to the south of here, in the Salt Swamps and the dark seas beyond it."


"Well we took care of him quite efficiently. Now we'd like your help in exploring the temple."


"I'm afraid I don't know much of the temple, we stay here or when Krill commanded, we guarded the entrance to the temple. The only way forward is through the secret passage beyond the fountain in the library….alas, we do not know the password, only Krill did."
The female griffon waves. "But I have heard Krill speak it. It is "Lofa Lokri" and the statue will move aside to reveal a way forward."

The chieftain continues. "The previous ponies I speak of, went there merely a day ago, how they knew how to pass, I do not know. There was one pony shining like the yellow pony, two ponies without any wings or horns…and one pony, crippled, wearing a mask and without color."


"Was it a unicorn?"


"None of them had horns, the shining pony had wings however.."


"How odd. You also must have encountered the three Unicornian mages who infiltrated the temple."


He shakes his head.
"We have received no such reports…"


"Well they were there today."


The chieftain calls for one of the warriors.
"Have horned ponies been inside the temple today?"
"Yesterday, three of them entered the entrance, we were about to ambush them per Lord Krill's orders, but…they vanished."
"Krill, not Lord Krill, that's over for now! And what do you mean they vanished?"
"They stepped inside and simply disappeared, my Chief. It was like those other ponies we saw a few months ago, the colorless ponies. They appeared for a moment and then vanished."
The chieftain scratches his chin. "That's right, those colorless ponies who came, they looked a bit like the masked colorless pony who came yesterday, I didn't make the connection until now. Did you see those 3 unicornin mages again?"
"Yes, during a break, one of our scouts suddenly found the body of one of them, and traces showing they fled the temple towards the little house out there. We have no idea what happened, my Chief. It was too spooky!"


"That sounds like regular old spells to me. Invisibility spells maybe.

Good to know anyway. Anything else you can tell us or was that all?"


"We don't go into the next level of the temple. The Griffons who were here before us performed dark rituals…if you go there, you might find that the uuals laws of the world do not apply anymore…"


Might as well stretch my limbs while we have a moment of peace.


Yeah! Let's look around!


"That sounds interesting. Thank you."


You take a look around the village. The female Grifflings seem to be tending to the wounded, while the child Griffling look at you both in astonishment. The bravest among them touch your fur or tail, they've never seen that before!
You meet one Griffling smith, while not knowing any language, it's clear you could barter for some supplies in his shop if you'd like.

"If you seek rest, you're welcome in the protection of our village."


"I don't believe we'll be staying for too long. We have work to do."


He nods. "Stay safe"


I guess I could put up a show for the kids!
Sword swallowing!

Roll #1 6 + 15 = 21


You swallow another sword.
The child Grifflings look on with big eyes!


Just keep them entertained with those tricks while Soothing negotiates!


"Sure will."
I'll accept the silver band then if they're really that keen on giving it. Maybe it'll come in handy.

"We're done here. I've got a password to get us to the best part of the temple."


To unlock its full power you can either identify it, or try it by putting it on or have someone else put it on if you're concerned about curses or something.


"Nice work!"


I'll try an identify.


"There were others who came in not too long before us, which is also pretty interesting to consider."

Roll #1 9 + 10 = 19


Band of Wit

Lesser Essence: Wearer gains the Repartee Basic feat


"Any idea who or what they were?"



"A crystal pony, two earth ponies and a pony wearing a colorless mask. Does that sound familiar to you?

A few months ago they had more ponies with those colorless masks enter. My guess is that those are fallen followers of the Laughing One."


"A crystal pony? That's the second time somebody mentioned one running around this area!"


"They do sound strange… but if there was a crystal pony, and evil is involved, I am afraid the Pariahs might have been playing a role in this too."


"I won't let a few clowns having a midlife crisis get the better of me, but this 'Pariah' sounds dangerous."


Silver speaks up.
"Can you ask if they know more about this Crystal pony? What did he or she look like?


"I remember meeting them near Ponyville, in the Everfree Forest, I think. They are a menace for sure."


"I can go ask if you want."

So I'll return to the chieftain.


"He looked like that pony." he points to silver. "Grey hair too, but a green like coat. And he didn't shine, but he wasn't like normal ponies either. He was the opposite of shining, it was like he absorbed nearby light. And the armor he wore, was EXACTLY like the armor those ponies wear, but more fancy!"


Repeat that to my companions.


Look concerned.
"That definitely sounds like a Pariah."


Silver looks to Amber.
"Amber, you remember that letter that send us here. The one that mentioned Infinite Justice and Ice….."


What do I know about pariahs? '1d20+9'

Roll #1 18 + 9 = 27




Very little actually.

Pariahs are a Crystal Empire legend.
The legends tell of Crystal Ponies that reject the Crystal Heart and are banished from the Empire. They thrive on hate and seek to destroy the Crystal Empire. Supposedly they lived in the Crystal Mountains but in the time inbetween the disappearance and reappearance of the Empire no Pariah was ever sighted.

You did read a very interesting article once in a mage acedemy journal. A study into the old Pariah legends shows that inbetween the disappearance and return of the Crystal Empire, a millenium apart, there were 5 expiditions in the Crystal mountains that failed to return or only a few surviving members returned, their accounts tell of strange crystals in the mountains that opened gateways to other, horrible planes of existance. Canterlot Academy expeditions failed to discover any evidence of these tales however.

You think back…and remember that back in the Crossing, when you defeated the undead griffons, you found a strange chest, in this chest was an invitation card to the wedding of Infinite Justice and Ice, two Paladins of legend, you met Ice in MH1 remember? But Infinite Justice was supposed to be dead, his paldin partner Ice left behind in sadness.


Well I've seen a thing or two, so that doesn't sound very outrageous. I doubt they're just legends.


Amber or Silver might know more about those legends though, being actual Crystal pons.


Oh yeah!
"What are you thinking here Silver?"


"It might be connected? I'm not sure how."


"I don't like this. I don't like that they used the name of Infinite Justice to lure us here.
He was the greatest of crystal paladins, an example for us all! He died to protect the Empire from evil. There's no way he could have anything to do with this.."


This is going to draw some flak from Silver, maybe from Amber too.
"What if he is the Pariah?"


I scrunch.
"A crystal paladin can fall, but I think that's a stretch!"


Let's recap. It's been a long while since Ponyville in MH1 so I'll retell the legend of Infinite Justice and Clouded Ice.

When the Crystal Empire reappeared, when Amber and Silver were merely foals, Infinite Justice and Clouded Ice were one of the few crystal paladins that survived Sombra's purges.

Infinite Justice was a Crystal Pegasus. One of the few crystal ponies that had wings, he used a large crystal warhammer in battle. And Ice has a Zweihander. They were paladin partners.

When Cadance became the new Princess they swore fealty to her and became the first Lords of Justice.

During the Changeling invasion of the fledgeling Empire, when Amber and Silver where barely teens, they became legends, fighting the Changelings with a zeal rarely seen. They led a small strike force into Changeling Queen's Semiramis' Hive. Only Ice came out, a broken pony.
Infinite Justice was declared dead and a national day of mourning was held in the Empire. To this day there's a statue of both of them in the capital.

"…I-Impossible…" says Silver.


"Think about it, he never was found. It might have been the greatest fall of Crystal Paladin history instead of a death."


"And perhaps the shame was enough to cover it up."


"Cadance wouldn't lie about this!"


"Maybe she has been fooled too."


Silver scrunches.
"….Amber…maybe this is the time to tell you…when I said I didn't believe in the existance of Priah's..I was lying…I saw one when I was a foal…"


What! Where?"


Silver sits down on his haunches and sighs.
"A thousand years ago, before the disappearance of the Empire, I was simply a foal in Silverville.
Our town was quite close to the Crystal Mountains.
I never believed in the tales of the Pariahs. But one night, there was a particularly strong cold wind blowing from the mountains.
Our mansion was creaking and the wind was howling. I couldn't sleep at all.
I went down our house to get a glass of water. While I got a glass of water from our water pool I looked outside the window…and I saw a pony outside. Simply staring inside from our garden. It looked like nothing I'd ever seen before. I wanted to run to my parents, but one of our servants, Gemworth found me and told me to not talk of all this. That the pony would go away if I ignored it…so I did…"


"A-And it went away?"


He slowly nods.
"I never saw it again…that's why I told you Pariah's don't exist in Ponyville…I feared if I told you it would come after us…"


I bark a laugh.
"You killed an ancient undead dragon, but a fallen crystal pony scares you? I don't doubt that they're dangerous, but you and your companions aren't exactly small game."


"Well we're paladins! We can't just run away from one of the most dangerous threats to the empire Silver!"


"Hey, I met one, possibly the same one that was here, in Ponyville. I am not afraid of many things, but back then, I was very concerned that I would never come back to Ponyville alive."


"What… what did he look like?"


Silver gets angry.
"you don't know what you're talking about.
Pariahs…they're everything the Crystal Empire is not! They rejected our ways, they rejected the Heart. They're the enemy of all Crystal ponies!"

"I know..I want to fight them, end their threat…but I'm fully aware they're the most dangerous enemy of the Crystal ponies."

Silver scrunches.
"You talk a lot, but I sense what you really are.
When I look at you, I sense the same thing I felt when seeing that Pariah.
you may hide it, but there's an evil inside you!"


"He was… drawing away all the lights around him. And the dangerous kind of calm. We both know he could have easily killed me back then. But he didn't."

Raise an eyebrow and my donk ears.
"Excuse you?"


"Don't deny it!
There's something different about you, I doubted it a long time but not anymore. I have sensed what deity you worship and it's not just fire, it's the enemy of Love, the Black Light.
The only reason I haven't smited you yet is because you've proven to be a friend. "


"Calm down. Political reasons aside, a Pariah sounds no different from a powerful Tirekian or Discordian."


I look between Silver and Mabel.
"The Black light?"


Stand tall and proud.
"Worship? No. Not yet, anyway. But there is a reason I am here. He lives up in the North, and I am going to visit Lord Blacklight, because I want to know how he is related to me."


Silver looks to you.
"Remember the stanza's in the Codex Cadanza, our holy book? The passage about Blacklight? This Black Light fought Cadance, defied her! And Cadance taught Black Light a lesson! That's why he hates us. That's why Black light created all the Pariahs! Black Light is our enemy!"

Silver scrunches.
"So you admit it?!?"


Oh right I read about that I think!
"Mabel! That's not okay at all!"


"I do. In fact, I own him a heritage. I can hide anywhere where the Sun doesn't shine and I can see you from the darkness."
Keep standing my ground.
"Is that a problem for you, Silver?"


"Wait a minute, Mabel here actually worships a demon?"


"First thing first, I don't worship him. Yet.
Second of all, he is not a demon, he is an elemental Lord."


Silver scrunches.
"Hmmmph. You've proven yourself to be a friend, I can't ignore that.
But if you're really going to visit him, I want you to take me and Amber with us, so we can see for ourselves what he is, and make no mistake, if he's the demon we think he is, we'll smite him back to Tirek!"


"That sounds like bullying to me."
"If you go, I'm going too. You and Amber can be damn dum dums about that princess stuff of yours."


"I see. Well, I don't think godly squabbles are much of an issue to me so I don't judge. Just stay away from the bad kind of magic alright?"


"I always have."

"No, you won't. I'm sorry Silver but you just… don't possess the willpower necesary to stand up to a Fire Lord, especially not Blacklight."


"We'll see.
And what about this Pariah? Will you be on his side or ours?!?"


"… You know what, since it's confession hour right now, I'd like to admit I'm considering dabbling into necromancy at some point. Is that going to be a problem? None of the evil spells of course, just things that can get me in touch with the deceased."


"But he tried to fight Cadance! He can't be good news!"


I know Action dice won't get used much this session, but goddamn me you get one!

And you too for staying in character in this time of potential crisis!


"As far as you keep it in check."

"Only time will tell. Maybe with some conviction, he doesn't have to be an enemy."

"Did he? Or did Cadance try to fight him?"


"…Why not just visit them on your own? Tambleron is a few steps that way!"


"Then why don't you want us to see him?!?"



I scrunch.
"If she did she must have had good reason! Maybe he was being a jerk!"


> Or did Cadance try to fight him?"
Ballsy, I'm so sad no AD's were used this session because you deserve one as well!


"I need a quick spell that I can use on the go. That poor unicorn we found in the temple, it would have been invaluable to talk to her there and then don't you think?"

"Nopony ever got hurt by a commune spell. It can be very enlightening."


"Because you are still my friend, and I don't want him to kill you."

"That is a lot of assumptions, Amber."


"Dead ponies live in their own place, bringing them back here is cruel, that's what I think."


"You can come with us! I'd like that!"

"There are a few crystal ponies that practice necromancy…as long as you don't try to raise them, I'm good with it."

"He won't kill us. Cadance is at our back and he can't kill Her!"


"It's not so much bringing them back as it is communicating with their soul. I won't be reanimating, that's a messy business."


"You will be in His domain, and judging by what you just said, you might just be foolish enough to attack him on his home turf."


"No…of course not!"


"You can't be seriously implying Cadance doesn't have the best interests of everypony at heart!"


"Oh that didn't end well last time…"
Scratch my back.
Give her the stinkeye.
"I'm keeping an eye on ya."


A particularly loud thunder is audible. The whole building shakes and dust falls from the ceiling. Lightning probably struck in the building from the storm.


"Damn windingoes…"


"Still, you are not coming."

"At least you had your shield to protect yourself!"

"Ponies make mistakes, and she is just a pony."

"Right, this might not be the best time for this quarrel."


I'm checking the outside for fire.


"Let's kick this dungeon's ass and be out of here already."


Silver whimpers.
"This is bad…we can't be fighting not now…"

"…you're right…"

There's no fire. The building feels really sturdy even after all this time. You remember how Ferirro said that old style Griffon architecture really was the best. This old building proves him right."


I frown at her but don't say anything more after the lightning strike.


"Let's just go."


Go to the library?



I should probably go sleep. I'm tired as fuck and gotta work tomorrow.



This scene is almost over!
Just a few more minutes and I'll end this session as the scene ends!

You're back in the library with the spooky books!


"Now, the chieftain said there's a secret passageway beyond the fountain. A password is needed to get in."


Damn spooky books I'm too narrow sighted to check out despite understanding the language they are written in.


"Oh, that's why I couldn't see any lock to pick!"


"Mmmm… the password is 'Lofa Lokri'."


The statue is destroyed, only the hooves are left, and the pool is completely empty….

You speak these words and suddenly the pool moves backwards.


Down we go.
Good thing I can see in the dark!




That was easy. Let's descend.


Gotta create ambience.



Before we descend though, look back at Silver.
"Just one more thing."


He looks to you.
"What is it?"


"This might be dangerous. I want to know if I can trust you."


"You have my word.
I'm at your side. You've earned my trust.
But I can't lie, there's a part of you that's at odds with me, and all Crystal Ponies."


"Can you fault me for it? It would be if I said the same to you, because you were born as a crystal pony."


"But you're going to see this Black Light.
I want to see it to, if he's not evil like you claim, why don't you want me to see him?
I'm not afraid of him trying to kill me, Cadance will protect me."


"Remind me, which one of us has been to the Plane of Firelords already? More than one, staying for months in a single case? You wouldn't be protected, just as you would be devoured by Asharr if you tried to visit him."


"Are you implying Cadance could not even protect me from a Fire Lord?"
He narrows his eyes.


"In his own realm? No. Just like not many things could challenge Cadance in her palace."


"I see, I'm willing to take that risk."


"So you would throw your life away just because you don't trust me enough."


"No, not at all.
Let me ask you this.
You believe Black Light is a truly a good spirit?"


"No. In fact, I know he isn't. But not being good doesn't mean evil."


"Let me ask you this.
I promise that if I go with you in his domain, I won't harm him, even if he says the most horrible things about Cadance. Since you are my host in a way, I'll respect your hospitality.
Maybe I'd be mad afterwards but I wouldn't do anything bad while I'm with you, in his realm.
If he kills me regardless, could you honestly worship him?"


"No, I would not."
"On this condition, you can come, but do not be rash. You can't smite everything you dislike."


"Look, you're a friend.
I don't sense any dishonesty in you, so I'm willing to trust you.
But I do sense this Black Light in you.
I wanna go with you to show you this.
Either he doesn't smite me, and we can talk and maybe you're right and there's more to it than the Codex says. Or I'm wrong and you'll see this Blacklight is evil!
I'm a paladin, it's my duty to check that out!"


"And it's your duty as a Paladin partner to not throw your life away. You don't want Amber to become a pony like Ice, do you?"


"No, don't even suggest things like that!
But it's my duty to investigate evil! I can't shirk from that, e-even if it costs me…my life.
You're my friend, you wouldn't worship evil, so it should be fine!"


"Is it? Or is this just a personal quest of yours, because you are afraid?"


"What are you talking about?!?"


"I don't need any spells to tell that you aren't doing this because of any Paladin Codex. You are scared."


He frowns.
"I'm not afraid.
This is a test.
Cadance has given me this test of my character and I will pass it!"


"You couldn't even pass me, let alone Blacklight."
Be stern.


"Why are you acting like this?
I'm not seeking to 'pass' you whatever that means.
I merely want ensure that you're not chasing some kind of demon!"


"How else would I act after you accuse me of being evil and the servant of a demon, in front of my friends? Something that I don't even control, because I sure don't remember signing a pact when I was a baby. Do you really think I changed that much?"


"You're wrong! I'm not accusing you because of something you can't control.
Maybe you can't control this connection to Black Light, but you can chose to ignore it!
You could just go on and not chase it.
You chasing Black Light is your choice and so I can ask myself what that means.
I'm giving you the benefit of the doubt by saying I won't attack Black Light if I saw him in his realm so I don't understand why you're this hostile when I'm being fair!"


"No, I cannot ignore it! I've lived my whole life not caring, because there was no option, no choice, but now that there is finally a connection to my parents, who they were and why I never met them, I am not going to just let it slide!"
Perk my ears as I talk, my words having an uncharacteristic tinge of anger in them.


Silver takes a step back.
"You never met your parents?"
He thinks about this..
"What if they wanted to protect you from this?!?"


Scoff, letting my ears fall again.
"Then they didn't do a very good job of it, did they."


"It's an unfair battlefield, they were mortals, Black Light is an immortal Fire Lord!"


Shake my head.
"No matter. The fire has been kindled, and I am not going to stop it from spreading and rising."
Turn away from Silver, ready to descend.


"If you're going to do that, then at least let your friends be with you!
Why are you so afraid of letting your friends see this Black Light!?!'


"Because if he is indeed dangerous, moreso than you and I know, it's only me who should face the consequences."


"No, I cannot."
He steps closer.
"Cadance teaches that all of us are connected by an invisible bond, it's that which makes us closer together and makes us strong. It is that power that created the Tree of Harmony and is the base of our world.
If we as friends are together, there's no way Black Light could harm us, the power of Harmony and Cadance would protect us, and if Black Light is not evil, there is no need for that power."


Nod with a sigh.
"Trust does go both ways."
Finally smile at him.


He smiles too and lifts his hoof.
"Because you are my friend, I swear that if you take me into the realm of Black Light I will do nothing to attack Black Light or disrespect him in any way as long as I'm in his realm."


Put a hoof over where my heart is.
"And I promise that I will never be evil… even if this journey takes me down on dark paths."


He nods.
"I truly hope so!"


Smile again as I put my hoof down.
"Thank you, Silver.
For caring."


"I would be a horrible paladin of Cadance if I didn't!"


"But you are a good one. And a good friend too.. but let's focus on the task at hoof now."


"Yes, let's…"


Last time we left off, you found yourselves within Lokrivund, an abandoned fort-monastery in the wild mountains of Hyperborea.

You had come here because of a strange letter you found some time ago near the Crossing. A mock invitation to a wedding of the deceased Infinite Justice, a great crystal paladin hero. So far you have met a Watcher, a great solar angel who has warned you a powerful demon lurks within the deepest pits of Lokrivund.

You've passed through the first two levels into the deeps below.


File: 1448052617346.png (267.09 KB, 448x384, round_room.png) ImgOps Google

As you go down the stairs, you hear a loud explosion coming from not too far from you. The building shudders and piles of dust trip down on you from the ceiling.

This next room is small compared to the last level. The main feature is a large square pool in the middle with slightly glowing blue water.

From the passage to the north, you hear faint voices.


Perk my ears.
Can I make out what they are saying?


Voices? Those can't be friendly! Get closer to listen in!


Inspect the pool, looks magical.

Roll #1 2 + 13 = 15


Mmmm AD that roll with one of my extra d4's. '1d4+2'

Roll #1 1 + 2 = 3


Shift to a side of the room, looking with determination at my companions.
Try to make out the voices.

Roll #1 8 + 1 = 9


You both perk your ears and listen in.
There's two voices:
A high, somewhat faint voice, as if the speaker has to strain himself to produce sound.
"-leared the blockade. We're going now into the heart of Lokrivund. Warped architecture, demonic entities-"
A second, deeper, raspier voice interrupts:
"Yes, yes, I have been in places like that before. Are you sure it's there? This ugum?"
"The Iugum, yes I'm quite sure."
You haven't been near the passage yet so you can't see up.
You do hear other sounds, like there's a number of ponies up there.

That this pool is magical, you have no doubt. The water is very clear and has an unusually, but pleasant, blue color.
But you're not sure of the effects. You could roll again to determine, but your Error range to identify would increase by 2 for every try.


I'll roll again. '1d20+13'

Roll #1 9 + 13 = 22


Knowledge check about the lugum.

Roll #1 7 + 4 = 11


And another AD for good measure. '1d4+2'

Roll #1 3 + 2 = 5



Time to Sneak and get a closer look!

Roll #1 12 + 22 = 34


What's a lugum? Do I know this?

Roll #1 15 + 5 = 20


File: 1448054631356.png (650.84 KB, 448x928, two_rooms.png) ImgOps Google

The strained voice continues.
"I sense hesitation within you, Samedi. Is your previous life haunting you?"
"….that's not my name."
"It is now. Samedi, for this to work, you have to renounce your previous life, once and for all!"

Nope, doesn't ring a bell.

You discover there's some kind of spell on the water. Drinking the water gives you extra energy, recovering some Vitality, however it also makes you more stressed, incurring some stress damage from drinking.

You remember something in the Paladin Academy. In a lesson on the Elements of Harmony, the prof called the jewel in them an Iugum, a magical gem that binds with the holders of the Elements.

You sneak into the corridor and step forward. Up front you see two ponies, a grey one with a mask in black and white and a green one with black hair in crystal armor not unlike Amber's.
There's also a few ponies digging into something near them.


I think I'm good. I've got potions. And I can help the others along with my healing spell.


Stay hidden and observe!


Exchange a glance with Amber and Soothing.
Guess we'll wait for Amber. But just a few minutes.


But why are these ponies looking for such a powerful thing! Keep listening!


"Let's just get this over with, old mare!"
"Indeed. Mardi..we proceed!"
[You hear some steps]
Female voice: 'Hollow, I think I heard something down here. Maybe your guests have arrived after all?"
Strained voice: "If they did, they're late to the party. It is no matter, Big Bang will blow up that corridor as we go down."


"Let's just get this over with, old mare!"
"Indeed. Mardi..we proceed!"

From an alcove not far from you, a hidden mare jumps into the corridor. She's orange with a red mane and wears a silver necklace with a jewel similar to her cutie mark. She's carrying a scythe on her back.
'Hollow, I think I heard something down here. Maybe your guests have arrived after all?"
The grey pony:"If they did, they're late to the party. It is no matter, Big Bang will blow up that corridor as we go down."
You suddenly notice there are indeed several stashes of explosives hidden throughout this corridor.

Amber frowns but seems very intent on listening.


Uh oh!
Is it possible to cut the wires or fuses to them to disarm them?


Not if I blow him first!


I'm hearing things about blowing stuff up, so I should probably join the others and prepare to apply some heat.


Uh-oh! No blowing here!
Mabel's made of fire anyway, so…

Make indy spit fire down the corridor!


It is! But there's 5 of them so you'd need to be really fucking fast about this.
Mardi is already nearly out the corridor….

When this happens!

Mardi looks back in surprise when Indy jumps up sticks his head down the corridor and applies a scorching cone of flames throughout the corridor.

Explosives are kind of not resistant against fire.

Mabel must make a Reflex roll.


Time to bail!
Get to safety!

Roll #1 15 + 12 = 27


File: 1448056638405.png (276.02 KB, 448x416, round_room_blocked.png) ImgOps Google

For all of you still in the room with the fountain, you hear exactly 5 explosions, tearing down the middle of the corridor up north and blocking it.
An enormous cloud of dust and stone pours out. Indy pulls his head out, completely covered in dust.
He sneezes a few times, coughing flames in random directions.

After a few agonizing seconds, Mabel steps out as well. Completely black from the dust and the fire, but without any permanent wounds.
She only gains '1d6' stress dmg.

Roll #1 2 = 2


Looks like it's time for a Fortitude roll from Mabel!


"Well, that's one less route to worry about I guess."

"Are you okay, Mabel?"


"Ah! Knew it'd work! That takes care of their lot!"


"Did they get blown?"



Look around, then break out in laughter, after which, hold up a hoof.
"Well, as a future reference, I would like to not blow up!"

Roll #1 4 + 5 = 9


"Nonsense, you are made of fire!"


You don't see them anymore at least! Nor do you hear them!
Maybe that takes care of them!
Silver looks at the corridor. "No way we're getting through there anymore."

That explosion did surprise you. You try to keep a confident appearance, but your right back hoof is trembling a bit.
You gain the Shaken condition.

The character may not take 10 or 20. Further, he suffers a –2 penalty with all attack checks, as well as Charisma- and Wisdom-based skill checks, per grade suffered. If a character with shaken IV is shaken again, he instead falls unconscious. A character loses 1 shaken grade at the end of each scene


"Explosions also tend to remove limbs, and I'm not made out of limb-removal!"

I'll just need a long and relaxing… massage or something after this is all over.
For now, I must carry on.


If you feel thirsty, a good glass of spirits can clear that Shaken right up.


I'm not sure if I have any booze on me.


Soil has some.


"That's a very astute observation for sure."


"Hey but can't you do one of those tricks you did back in the volcano?"


Maybe if this place gets a lot worse.


'Haha, aren't we sarcastic today?
What's that pool for?'


"Hey now…"
Trot by her side, bumping her shoulder jokingly.
"You aren't seriously scared, are you?"


Wave a hoof.
"I'm not scared. I am, however, really inclined to kill any baddie we find here so we can leave and I can have a nice, big cup of tea!"


"Yeah, aren't you immortal or something Mabel?" Silver chips in.


"It's a refreshing stress therapy. In case you want to exchange physical exhaustion for mental exhaustion."


"Like coffee?"


"I don't drink that junk."


"I don't know what you might think, but dying in that volcano was not pleasant."


"But it's an option right? Even if it isn't pleasant! It's like going to a dentist!"


"Sure, it's like getting kicked in the flank, dying and a kick in the rear, same thing really, you just get used to it!"


"Silver has a point! Getting stabbed and punched and kicked over and over doesn't even hurt any more!
But I have a little trick."
Wave some spirit before Mabel's eyes.
"Wanna try?"


Shake my head.
"Come on, if this place gets worse, maybe, but for now, we should worry about finding a way to follow those villains! Since we just collapsed the tunnel they used!"


"I hate to be pushy, but shouldn't we press onwards?"


Shrug, putting the bottle away.
"Let's move then."


File: 1448058814947.jpg (39.14 KB, 448x401, round_room_blocked.jpg) ImgOps Exif Google


Where are we coming from?


You came down the stairs!



I agree, let's go west.


File: 1448059204699.png (315.09 KB, 448x384, heart_room.png) ImgOps Google

You go inside the western passage.
You enter a room that seems to have been torn apart at some point.
In the middle are the remnants of an altar, smashed to rubble. The stone is covered in a brown color.

Part of the wall has been smashed to the north, leading into a cave.

To the south, there's something unusual.
A round pink door, that looks extremely out of place.
A smiling pony has been drawn on the door.


"Waaaaait a second, I know that place…"
Poke the pink pony.


From the other side, someone knocks on the door twice.


Raise a brow.
"Is that good or bad?"


"That's not creepy at all."


Dead silence again.
The smiling pony looks happily at you all.
In the same way I imagine the Jack the Ripper looked at the whores before he killed them.


"Come in!"


Nobody's coming out.


"Are we going in?"


"We could just smash it open!"


"What are we waiting for?" says Silver.
He unsheats his sword and gets ready to pound that pink round door.


"Go ahead then, paladins."


"Don't be silly! A sword is not the right tool to use here! You'll make it blunt in no time! Watch this!"
Smash it with my hammer! [1d20+11] [1d12+7]

Roll #1 12 + 11 = 23 / Roll #2 11 + 7 = 18


You smash yourself silly upon the door, without making even a scratch.

When you finally wear yourself out, someone on the other side once again knocks on the door.
Knock knock.


"Who's there?"




I snort.

Casting detect secret door.

Roll #1 8 + 16 = 24


No secret doors here.


"How! It's invulnerable!"


Well, it was worth a try.
"I guess they want to play their games."


Whoever's behind it, has responded to Soil asking who's behind it.


"Could you kindly open up, Pony?"




"Pony who?"


"The pony who's gonna kill you!"

The door breaks in pieces and reveals a miasma of colors behind it.
It's a portal of some kind.


"Wouldn't be the first time."
Jump in without a second thought.


Well alrighty then. I'll follow in.


Go after them! I can't let them die alone!


That's just like my japanese rpgs!


File: 1448061544739.png (702.97 KB, 960x960, map30x30.png) ImgOps Google

You lose track of gravity for a second as you tumble through space.
Then with a smack you land upon a floor. The floor has a black white pattern. Besides this floor, there's nothing, just a very colorful sky. You're not sure what you'd see if you looked down at the edge, but probably more colors and a confirmation that this floor is simply floating in it.


"Ooooooh pony! Wheeeere are you?"


"…Freaky magic…"
Is Indy here?


Nice little art project. This is interesting.


"Well!? Where are you?"


File: 1448061779884.png (Spoiler Image, 596.6 KB, 996x996, full.png) ImgOps Google

Yes, he squeezed himself in!

An armored pony with a truly horrifying mask slowly floats down from the sky, landing not too far from you.
The mask is very disturbing, like a vision from a nightmare. It's like a pony but it's face twisted and elongated in clear mockery of biology.


An armored pony with a truly horrifying mask slowly floats down from the sky, landing not too far from you.
The mask is very disturbing, like a vision from a nightmare. It's like a pony but it's face twisted and elongated in clear mockery of biology.


"There you are."
Then smirk.
"Want to talk about it?"


"Impressive spellworks, but illusion magic is only really appropriate for circus acts if you ask me."


"Dude. You should get that looked at."
Arm myself.
He's just floating? Magic once more?


"Wow you're ugly! No wonder you're evil!"


He speaks in monotone.

"You're referring to your lack of any sexual interaction for the last 2 years?"

"The most convincing illusions are the ones we tell ourselves. Like delusions of grandeur and godhood."

He landed on the ground and isn't floating anymore.
"You should get your shield looked at, have you even noticed it has changed purpose and property at least 3 times in the past month? Non-labyrinth time."

"Equating ugliness with malevolence? How childish."


My eyes widen for a moment.
"Oh. Oh, dear, this is terribly embarassing, but you are not my type. Sorry."


"Always had only one purpose.
Slamming smartmouths like you."
Smirk at… it.


"Hey! First of all I'm a fully grown mare and second of all, you just proved me right!"


"How very poetic. Have you ever heard of the saying 'Sticks and stones may break my bones but words will never hurt me'?"


"You know, I think your pickiness is the thing actually holding you back. Time to cut the play and realize you're not miss Equestria."

"But why?"

"There's at least one part of you not fully grown. Hint: it's between your ears."

"The pony who said that never had a pony speak a word and then a fireball suddenly flies at him."


"I can see why you wouldn't have any standards at all."


"I'm sorry, what are we doing here?"

Sion, I'd like to roll initiative. All over that pony's face.
'1d20+10' me
'1d20+3' Indy.

Roll #1 4 + 10 = 14 / Roll #2 5 + 3 = 8


"This mask shows my true self. The beast I hide within."

"I don't know, you came in.
You don't even know why you came in?"


"The words don't hurt me just like a gun on its own can't hurt me. The bullet does. Keep trying though, I'm sure you'll come up with a proper insult sometime at the rate you're blabbering."


"Why don't you show yourself then?"


I scrunch.
"How do you know, you haven't even seen the insides!"


He slowly takes off his mask.
There's another horse head mask under it.

"Then perhaps we should cease this wordplay and come for what you really came here for. Indiscriminate violence. A shame really, I could have told you how to become a god, or who is behind a terrifying plot to destroy the world, or how to stop him. But alas, we lost ourselves in pointless banter."

"Trust me, it's obvious to everyone!"


"I'm not really that torn up about missing out on your life tips."


"Hey! Silver, I have a mature brain don't I?"




"How anti-climatic."



Roll #1 5 + 5 = 10



Roll #1 9 + 8 = 17 / Roll #2 10 + 8 = 18


Everyone initiative!


I pick the latter


Me: [1d20+5] Silver: [1d20+7]

Roll #1 17 + 5 = 22 / Roll #2 16 + 7 = 23


I already initiated, but if you insist…
'1d20+10' me
'1d20+3' Indy.

Roll #1 4 + 10 = 14 / Roll #2 12 + 3 = 15


MINI-BOSS: The Masked Horse

Music: https://www.youtube.com/watch?v=rHi2TVUVQXs

You've been confronted by a horse wearing an unnerving mask. His purpose beyond slight banter is unknown so far.





Silver runs over to where the sad horse is standing and boops it once with his zweihander![1d20+10] [1d12+5]

Roll #1 6 + 10 = 16 / Roll #2 5 + 5 = 10


Silver slashes the horse with his zweihander!
….the wound immediately closes!



I'm gonna run over too and boop him as well with a reckless swing! [1d20+11] [1d12+7] [1d12+7]

Roll #1 9 + 11 = 20 / Roll #2 8 + 7 = 15 / Roll #3 4 + 7 = 11


I pick the first damage roll.


You storm your enemy, recklessly swinging your hammer.
….the wound immediately closes…


The mask opens it's mouth and a red beam of magic bursts out, right at Amber.

'1d20+7' if this is bigger than 15 (your Defense), you may roll Reflex, if you pass you only get half damage.

DMG '5d8'

Roll #1 9 + 7 = 16 / Roll #2 4, 1, 6, 4, 2 = 17


I'm flexible! [1d20+5]

Roll #1 5 + 5 = 10


Looks like you'll need to do more squats pony!
You don't dodge and get a face full of pain!
Since this is divine damage, you must roll a Will save (DC17) or be baffled!


Savior protect me! [1d20+10]

Roll #1 13 + 10 = 23



Run around him and enter Total Defense Stance!



You're totally defended!



Indy runs up to the enemy and uses Bite!

Roll #1 12 + 5 = 17 / Roll #2 6 + 3 = 9


Indy flies up and bites deeply into the mask.
…the wound heals/closes immediately…



Forgot the link, I swear I had it!
And then I take a 5ft step, rage, and slam the guy. Shield bash.

Roll #1 4 + 15 = 19 / Roll #2 11 + 5 = 16


You slam your shield on his face
….the wound heals immediately.




Just having a jog to get into a position to apply some magic.


It was subdual damage on purpose.


The following ponoes get shocked with electricity from the floor.

Amber '1d6'
Silver '1d6'
Mabel '1d6'
Soil '1d6'

The subdual bleeding stops immediately.

Horsed Mask: Next Round!!


Roll #1 4 = 4 / Roll #2 6 = 6 / Roll #3 6 = 6 / Roll #4 5 = 5 / Roll #5 1 = 1




"I would avoid the black floortiles if I were you guys."



Silver retreats. "Okay!"



AND HIT HIT HIT IT [1d20+11] [1d12+7]

Roll #1 12 + 11 = 23 / Roll #2 4 + 7 = 11


You've hit him right in the stomach and use your momentum to drag him where you want him.
Move him on the map where you want him! Any space adjacent to you.



The masked horse opens his mouth again and fires a ray of pain on Amber and Mabel!

'1d20+7' AD '1d8'
If this passes 15 for Amber and 21 for Mabel, you guys must roll a Reflex check for half damage and a Will check (DC the damage) to not be baffled

Roll #1 10 + 7 = 17 / Roll #2 8 = 8


Total: 25

DMG: '5d8'

Roll #1 1, 3, 4, 8, 8 = 24



Roll #1 14 + 5 = 19 / Roll #2 13 + 10 = 23


'1d20+12' with Evasive

Roll #1 16 + 12 = 28 / Roll #2 12 + 3 = 15


You both jump aside to avoid the brunt of the painful red ray!

Yet the force of the aura reaches beyond the material, you see visions of the depth of the labyrinth and forbidden things no pony is meant to see….

You've become baffled for 1d6 rounds

Amber '1d6'
Mabel '1d6'

The character suffers a –2 penalty with all skill checks per grade he suffers. A character loses 1 baffled grade at the end of each scene.

Roll #1 1 = 1 / Roll #2 2 = 2



! Warning: Mabel has less than half of her Vitality left !


I'm allright!
I'll just go around Soil and Indy and enter Total Defense again, since I got out of position.


You're protected!


Indy starts a grapple!

Roll #1 18 + 5 = 23


No way he can dodge that, he's grappled!




Then he goes for the pin, using the +2 for his size modifier!
Slow down, another half action for Indy!
If the Pin is successful, Soil will just wait.

Roll #1 19 + 7 = 26


Well, might as well try to keep out!

Roll #1 18 + 3 = 21


And AD '1d8'

Roll #1 4 = 4


He's pinned!


"I say we throw him off the edge!"


"I doubt that'll do anything to him in this little pocket dimension."


"You better come up with a magic trick quick then!"


The masked horse remains very still, simply observing you both.




Moving over, but I want to see what happens before I finish my turn.


File: 1448403469324.jpg (44.72 KB, 700x525, large-mask-horse-brn.jpg) ImgOps Exif Google

You unmask the horse!
Only to find out there's another horse mask underneath it, just the same.

You hold the horse mask in your hoof when it suddenly opens it's mouth and fires at you point blank.
Roll Willpower to not be baffled.

DMG '5d8'

Initiative for HORSED MASK '1d20+15'



Roll #1 2, 7, 6, 6, 5 = 26 / Roll #2 6 + 15 = 21


And if I still have control of my faculties, grapple the mask!

Roll #1 12 + 5 = 17 / Roll #2 5 + 14 = 19


You easily grapple and hold the mask.

You just moving around?


A half turn, yes.

Now I'm launching a scorching ray at this horsefucker.

'1d20+16' Three rays each dealing '3d4' fire damage with AP5. 1 Spellpoint.

Roll #1 20 + 16 = 36 / Roll #2 3, 2, 3 = 8


Activating that threat for the normal critical effect.


A whim of the magical stream erupts your firespell into hundreds of fireballs, all smashing down upon the pinned hoers!
You do incredible damage!


Some of you get schocked!
Amber '1d6'
Indy '1d6'



Roll #1 2 = 2 / Roll #2 4 = 4


"For somepony talking this much shit you've already proven yourself less of a challenge than fighting grifflings! Ha!"


Silver will once again boop him twice with his zweihander! [2d20+10] [2d12+5]

Roll #1 1, 13 + 10 = 24 / Roll #2 11, 2 + 5 = 18


As Silver hits him, the pony opens his mouth and fires a stream of pain at Silver point blank.

DMG '5d8'

Roll Will to not get baffled.

Roll #1 7, 3, 3, 1, 3 = 17


Don't let him baffle you Silver![1d20+7]

Roll #1 19 + 7 = 26


Silver remains unbaffled, shaking it off!



Now it's my turn! I'm gonna swing recklessly and hit this monster! [1d20+11] [2d12+7]

Roll #1 16 + 11 = 27 / Roll #2 8, 6 + 7 = 21


First roll!
Now a normal swing [1d20+11] [1d12+7]

Roll #1 10 + 11 = 21 / Roll #2 12 + 7 = 19


File: 1448405870287.png (66.62 KB, 600x900, M_GlassStaff.png) ImgOps Google


You lift your hammer and slam his head twice!
He disappears in a puff of smoke….


It suddenly becomes dark and when you can see again, you're back in the altar chamber you left!


The door is gone, but instead you see a big glowing staff on the ground!


Fiercely proclaim.
"I understood nothing of that!"


"The trick was present in the floor tiles. The black ones were charged but the white ones conveniently weren't. We're being toyed with and tested."
I eye the staff.



A critical hit has the following effects:
Special Character: The attacker may spend 1 action die to apply the damage directly to the target’s wounds, ignoring any remaining vitality. Alternately, if the damage exceeds the target’s Constitution score, the attacker may spend 2 action dice to inflict a critical injury, as shown on Table 5.1: The Table of Ouch.
Standard Character or Object:The attacker may spend 1 to 4 action dice to cause the target to automatically fail the same number of Damage saves. In the case of most standard targets, 1 action die is enough to knock them out of the fight (see Injury and Death, page 206).

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