/q/ - Quest


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File: 1375735412269.png (1020.56 KB, 1920x1080, Death_Mountain_Summit.png, IO Google TinEye)


The time has come to leave Tall Tale, a city very different now from when you arrived.

You arrive at the Tall Tale train station, a giant ornate building that must have once been bustling with activity.
Nowadays it seems quiet however, not many dare travel far away from the safety of towns.

Warren has picked up Vilina from the dungeons, properly collared her, she sits brooding, next to Bedrocks enormous sacks and chests carrying the strangest weapons and armor, and lots of bits.
Bedrock himself is getting your tickets for the train to Shardstone, the former train to Canterlot.
For some reason the destination Canterlot has been scrapped from the timetables and replaced with Shardstone, laying in the eastern parts of the Great Unicorn Range, close to Ponyville.

Star is sitting on one of the benches patiently waiting, Iris is rechecking her cart of books for the fifth time, worried she might forget a book.
Tullip sits outside, enjoying the fresh air.

Bedrock will come very soon with your tickets.


"I've never been on a train…"


Smirk and trot up to Iris.
"Oh gosh, what about that one book?"


Look at Vilina in distrust and poke her with a hoof carefully.


Iris counts her books.
"I only did once, to visit some family in Los Pegasus."

She looks up wide-eyed.
"What one book? Did I miss one?"

Vilina slowly looks up at you and scoffs.
"Come to gloat, crystal pony?"


Feing her panick.
"You know! That one!"


Watch their exchange.


"No! I just want you to know that I'm keeping an eye on you! I'll warn you, I'm really smart and strong! So don't try anything!"



"Which one? Which one?
My undead encyclopedia? No that's here.
Creatures of Southern Equestria, no I packed that down there…"

She cocks her head.
"What's your name?"


I look at Star
"Feeling good little pony?"


"Maybe it's that book about pink."


"Amber. Remember that name well! And if you forget it… uh… well just ask me again!"


"You know the one! The one with the words and stuff!"


She nods.
"I'm still nervous about the slavers.
But they won't come after us once we're in the train..right?"

"Pink, the color of the deadliest animals in existance, I have it right here…"

She suddenly looks up.
"Wait, you're not trying to trick me are you?"
She scrunches.

"I remember you from when you fought the Hydra. I wouldn't dream of messing with a warrior like you. You'd beat me down in a heartbeat."


I chuckle.
"You worry too much.
They are just books!"


"That's right!"
I boop her on the nose
"Don't you forget that you… you rotter!!"


"Hey, books are cool."


"I didn't say they aren't."


"Snacks is here to protect Star, dont worry little pony. Also we have taken care of slaver gang in this town so everything will be alright." I stroke her mane and give her a confident smile.

"Books?" I look at the two.


And I'm here. Honest.


Nod at the cart I'm carrying.
"No, I meant that one about shades and stuff.
The one I didn't understand."


"What so important with them?" I scratch my head.


"They are fun to read."


"When we meet a Carnivorous Tullip, you'll be happy I brou-"
She stops as Bedrock comes back.

"Of course not, Amber.
You're much too smart for me.
In fact, since you're so smart, I want to help you. Join the winning team…"

Bedrock is here.

She scrunches as you stroke her mane.
"I…hope so…"

Well Tullip is outside, Vilina is already picked up and talking to Amber.

Bedrock comes back.
"Well, kiddos, I've got some good news and some bad news, which one would you like to hear first?"


Take out a bit and flip it in the air.

Roll #1 1 = 1


Good. I'll invite her in. She did decide to come with us, after all.
'What's the bad news first?"


"The good!"


I cock my head.
"Huh? What do you mean?"

I perk up as Bedrock comes back and turn to listen to him.


"Lay down the bad."


Vilina stays quiet as Bedrock speaks.
Tullip comes in.

Bedrock continues.
"Conflicting opinions, I know, I'll give them both.
Bad news is the tracks to Canterlot have been destroyed in a few parts.
That's why the train only goes to Shardstone, a new outpost near one of the destructed lines.
Good news is, the reason they can't repair the tracks is because the tracks between Shardstone and Ponyville is completely infested by really dangerous monsters."
He grins.
"Looks like we hit the jackpot."


I retract my hands from her.

"Good news?"


"That does sound like a windfall. So we ride to Shardstone, pick up a contract, and cut our way through to Canterlot?"


"Oh goodie.
What kind of monsters?"


I scratch my head smiling.
"Ah, that sounds alright Snacks guess."

"Yes more bits for us if we are able to take down some monsters, those that are good for hunting though."


"Yay! I need to visit Shardstone, Bedrock!"


Grin and neigh in happiness.


"Not to mention materials. Depending on what we end up getting a contract for, we might be able to sell the pieces for more than what we get paid to bring it down."


"Whats in shardstone that Amber's happy about?" I look at her curiously.

"Hmmm… that do sounds good. Snack is a bit more excited." I grin.


"But I like to make things out of parts!"


"That's the idea. Besides, we'd have stopped in Shardstone anyway.
Our very own very talented geomancer, Star…"
He nods towards her.
"has discovered that those runed crystal thingies all of you managed to dig up, were originally from there. So if you guys want to find out what the deal is with them, seems it's going to be your lucky day."

"The big scaly ones with big teeth and poison and all that shit."

"You do?" He cocks an eyebrow.

Iris smiles at you. "Excited?"


I puff up my chest proudly
"There's an outpost for the crystal paladins there where I need to apply for training!"


"That's very specific."


"OH yeah!
There is nothing better than hunting monsters!"


I'll nod.
"Good to know. I suppose a few introductions are in order for our other travelers?"


I look at Star.
"The ones we did in the library, so Star pony find the place where it is made eh? Snack is amazed."

"So Amber will go to be recruited, thats good news."


"Well now, ain't that a coincidence?
Strange how these things work out eh?"
He laughs.
"Looks like you'll see them soon."

"And I think there might also be those with wings and gills and spouting lava!
What I'm trying to say is, we'll see.
It's no coincidence they're there though."

Indy does a little clap in his hands and a growl as well.
Rolling for growl '1d10'

"I'll give them on the train. Anything in particular you wanted to say?"

"Yes and we found it together Snacks, you were there, remember?"

Bedrock hoofs all of you a few cards.
"These are your tickets for the train, before you get in make sure to bring all large packages to the cargo hold. All of you get an Economy Pass. Except for our little miss Tullip, who bought her own first-class Comfort card."

Roll #1 7 = 7


That's a good growl.


"Yay! Dibs on the seat next to Vilina! I need to keep an eye on her!"


I nod at her.
"Yes we did it."
Go and take my ticket and give Stars hers.
"Lets go." I nod.


Say ready if you want to get into the train.


Push along Vilana with me!


"Mostly that. We'll be serving as Vilina's parole officers, or at least I will, and as such I want to use this an opportunity to rehabilitate her. I know it won't end up perfectly, but at least she won't be a criminal."
I'll nod to Tulip.
"Tulip as well is coming with us, as she would like to give the monster-hunting career a shot. Iris, she'll also be helping to teach you how to shoot.
"As it is, I expect both of these mares to be treated like equals. It doesn't do her any good if we treat her like a villain the entire time, since she won't improve that way."


Smile at him.
"I knew you'd understand pal!"
Ready, where do I dump the cart?



I scrunch up.
"I'm still going to watch her though!"


"Yes, I've heard about Tullip already. Quite interesting for her to come along. Keep an eye on her, she seems too enthusiastic. Reckless ponies get killed. And as for Vilina, I'll treat her like I would any other mare.
But you might want to talk to little Amber about it?"
He nods towards Amber pushing Vilina along.

So you do.

There are a few cargo wagons in the back. You put it there, where it gets tagged and secured.

The wagon is quite colorful and you all take seat on one of the seats next to each other.
There don't seem to be too many other travelers.
The wagon slowly gets moving and soon Tall Tale disappears after the horizon.


"Yes, well, but that doesn't mean you should just call her a criminal or ne'er-do-well, or any of that other stuff. Lead by example."
And I'll nod to Bedrock.
"I did mention it. Depending on how her first hunt goes, it might get worse, or it might get better."
Time to enjoy the ride.


Relax now and enjoy the ride.

"Uh… sure!"


Time to have my first train ride ever!
"Dibs on the window!"


"Good. Knew I could count on you."


"Oh, I met some crystal paladins yesterday in Tall Tale by the way. We destroyed an altar of Tirek together! So much fun!"


I look at Amber.
"If.. Amber is recruited, will she leave the group?"


I deflate
"I-I don't know… I hope not…"


"Was the altar a big spiky monster?"


I just lower my ear and nod.
"Amber pony has to think about it."


"No! It was like… dark and… evil looking! And there were demons all around it!"


"Hey! You didn't call me to fight demons?
Imagine the thropies you can cut off them!"
Scrounch at her.


"Well, I don't seem to recall paladins being forced to stay in one spot. The training may take a while, though, so you might have to sit out on a few hunts."


"Sorry… but they said only I could come! To test me!"


Grumble and look out of the window.


Once you're done RPing (which I happily encourage),
Everyone please roll for having a good ride.

5 people = MIN20 for safe trip.


Safe ride roll: '1d10'
"Well, Vilina, today marks the day of a new life, so to speak. What are your first impressions?"

Roll #1 5 = 5



Roll #1 1 = 1


I just shrug
"If Amber needs help we are here dont forget."


Roll #1 2 = 2


I look through my window so bright
I see the stars come out tonight.

Roll #1 8 = 8


Waiting a little bit longer on Mabel.

She smiles.
"It would feel a lot nicer without a collar."


I'll return the smile.
"Unfortunately, that is insurance. It comes off when I feel you are adequately rehabilitated. As it is, there are a few restrictions I'm certain the guards filled you in on before we left. Namely, what it won't allow."



Roll #1 3 = 3


"You're a prisoner!"


I look at Warren.
"We are rehabitlitating her?"


"Amongst other things. Her connections with the criminal element can help get things we normally wouldn't, so we will be well-prepared for when we eventually go up to take down that giant undead dragon."


I give a frown and just shrug.


She pouts.
"And what exactly would you consider rehabilitated?"

The train ride goes peaceful.
The forests near Tall Tale give way for the massive plains of the Unicorn Range. Only a small farm here and there dot the landscape but for the most part you see endless grass fields…..

Suddenly a loud BANG is heard on the roof.


I jump up in surprise.
"What was that!?"


"We'll just have to wait and see, won't we?"
I'll look up at the roof when the bang happens.
"I think we might have company."


Look up
"Stay." I notion to Star.

Can I see anything from here?
Supreme surv spot etc.


Shrug and stand up.
"Maybe some big bird."
"Hey Indy, you saw anything?"


Star nods, looking frightened.
You can't see shit, since it's on the roof and you're in a wagon.
There is a door to the outside however.

He shakes his head.
"No, Soil!"
He jumps on your back.

There's are some hoofsteps on the roof.


Storm outside! To the roof!

Roll #1 8 = 8


Right. Well.
"Everyone stay calm, I'll go see who's decided to visit."
I'll head over to the door, flap my wings a bit, and then take flight after I open the door and jump through it. What do I see? '1d10'

Roll #1 9 = 9


Of course I am a goddamn ranger, my footing is good even on a train.
Lets go outsied and ….

follow her to the roof top.

Roll #1 10 = 10


"Well this sounds fun!"
Recover my shield and follow the hoofsteps from below.

Roll #1 10 = 10


All of you get up and outside amazingly fast.
As you get up the train, you see a frail pegasus mare, trying to hold her balance.
"Please help me, they're after me!"
She points towards the sky where a trio of pegasi are approaching fast.


"The rest of you, hold onto her. I'll see what this is about."
And flapping up to meet the pegasus trio, I'll call out to them.
"Ahoy there, what's the meaning of this?"



Roll #1 7 = 7


"Ahw, no monsters."
Step forward.
"Hey you dickheads! Go back home to your momma and stop bothering mares!"

Roll #1 3 + 3 = 6


Sentried Marksma……
Wait I dont have the grasp of the situation.

Approach the pegasus and cover her and help her up.

Roll #1 3 = 3


She's inside the wagon, safe and sound with your friends.

The trio approach fast.
You recognize the insignia on their blue suits.
Wonderbolts, elite military pegasi.
They shout at you from afar.
"Watch out for that mare, she's dangerous!"

It's not easy to intimidate military ponies.
"You don't understand, she's dangerous!" says one of the mares, a yellow one with an orange mane, much like Iris'.


Squint my eyes.
"Iris? I thought you were in the carriage!"


"What do you mean, dangerous?"
Shit. Fly back to the carriage door.
"What's this all about?"


"Uh… Dangerous? Why!?"


You enter and are greeted by quite a sight.
The mare seems to be holding a dagger to Vilina's throat.
And a mare looking exactly the same is holding one to Star's
And another mare looking exactly the same is holding one to Iris.
"Don't move! Anypony comes in this wagon, I'll slit her throat, I swear it" say all of them.

"She's a spy. An illusionist!"

As the trio comes close, the yellow mare looks confused "Iris who?"

There is the yellow mare, a blue rainbow-maned mare and a white stallion.
As they come close, the illusionist shouts "come close to the wagon and I'll kill them. I've got hostages!"
The trio slows down and keeps their distance from the wagon.
The blue one shouts "You're surrounded, Dandelion. There's no escape. You're just making this worse for yourself!"


I help the poor mare… or Dandelion as they call her stand up.

Roll #1 5 = 5


"A-Aaah! Nooo!"
I stomp my hooves angrily but keep my distance as told.


"You do that, and I'll be forced to do such awful, horrible things to you in return."
I'll flash the dagger with the Inquisition's symbol on it.
"I would so hate to do that, though. Blood's awful hard to get out of these wagons."


She's in the wagon doing:
The mare seems to be holding a dagger to Vilina's throat.
And a mare looking exactly the same is holding one to Star's
And another mare looking exactly the same is holding one to Iris.
"Don't move! Anypony comes in this wagon, I'll slit her throat, I swear it" say all of them.

So there's no need to help her up.


Reach the entrance of the wagon and keep walking past it. Slowly. Stop a few meters away from the mare holding a knife.
"You don't want to do that to my friends."
Narrow my eyes.
Meanwhile, Indy comes in from the back.

Roll #1 8 + 3 = 11


You might want to consider not doing that.
AS you read from the description there are 3 of them.
2 of course, Illusions, but I don't think Soil understands that but attacking one, will surely make the others kill their targets.


I grit my teeth and aim my bolt to the one who is on Stars troath.
"Why you…"


Ah wait you're INTIMIDATING.
I thought you were shield bashing.
That changes things.


But he's not attacking, he's staring them the mare that came in down!
Can I do it from the entrance of the wagon-
Yes, I am intimidating.


The mare recognizes the symbol.
"Inquisition? You maniacs, don't come closer, I know what you do to sorcerers…"

She seems a little frightined and for a moment her illusions flicker, showing you that the real mare is the one holding
1. Vilina
2. Star
3. Iris.

She talks a bit less certain now.
"I..I don't want go back, they'll lock me up. Forever!"

Roll #1 1 = 1


She's holding Vilina.


"Then perhaps if you surrender, I can convince my associates to be a little more… lenient."
I'll look at Vilina.
"How are you doing there? Sure you don't want to handle it?"


"Why are you being chased? I'm not an inquisitor! Crystal ponies don't have that!"


"Drop that knife and we talk this out."
Is Indy near?


ready my bow to shot at the mare holding Vilina.


"Just give the word and I'll use that thing, mylord."
Vilina says confidently.
"WHAT? WHAT THING? What are you talking about?"

Indy is behind her on the the other side as instructed.

Seeing no way out the mare drops her weapon.
Immediately the blue wonderbolt flies into the wagon faster than any pegasus you've ever seen, leaving only a rainbow colored trail behind her. She rams into the mare, and cuffs her hoofs immediately.

"You'll have a lot to explain to us, Dandelion."
The other 2 come in and the stallion grabs her.
The yellow mare looks in surprise at Iris, who looks back just as surprised.

"That was good work, all of you. We've been chasing her for an hour now. But those illusions kept distracting us."


I let out a sigh of relief
"What did she do? Is she like… a witch?"


Now I will sit and wait.


I just grit my teeth and approach Star.
"Are you hurt?"

I then look at these so called 'wonder'bolts.
"Thats very dangerous, if.. if things didnt go well our friends might get hurt." I frown at the one who looks like the leader.


"She's a spy. She tried to infiltrate our Cloudsdale Command Center, but we don't know who she works for yet."

She shakes her head.
"I'm fine." she says with a weak voice.

The blue pegasus looks sadly
"We're very, very sorry about this. We were trying to chase her to bring her back in custody, we never wanted to endanger any civilian lives. That's why we held back when she threatened us."

"That was a very good job, convincing her to drop her weapon. What's your name?"


"Poor Soil."


"Oh my!"


"Ever considered a career in the Equestrian Army? The Land Division needs strong ponies with guts!"
She glances at Indy, who's sitting beside you.

She nods.
"We'll take her back into custody to Cloudsdale once the train passes there."


I just huff.
"We are also at fault for trusting her easily. Snack also apologizes if we made it harder a bit."

I then look at her.
"What will you do with Dandelion pony now she is caught?" I look at the spy with anger.


"Well… I'm sorry for protecting her while I should have taken her down…"


Keep staring her in the eyes and talk in a decisive and quick manner.


I'll have stashed the dagger.
"I must say, it's a good thing you showed up, though. We'd have taken her in otherwise with not a single question."
I'll head over to Vilina.
"You alright?"


"No need to apologize. It was the Army's duty to ensure this would never happen in the fiest place. She will be brought to Cloudsdale for questioning. After which she will receive a trial. Most likely she'll be locked up and eventually traded for any Equestrian spies locked up in her foreign nation."

"It was our fault, we should have caught her earlier. It was a good thing all of you reacted so quick."

She nods.
"Well, should you ever change your mind, Iook us up. I'll put in a good word for you, Soil."
She points at Indy.
"Is he with you?"




"Good thinking with that dagger.
And this isn't the first time somepony put a knife to my throat."


"Thats good, Snack approves."
I then tilt my head.
"What is pony's name if Snacks might ask?"


"Just doing our duty to help Equestria!"
Salute him… or her?


"I had taken it with this exact purpose in mind. Glad to see you weren't hurt."
And then I'll head over to the others.
"I don't suppose we could get the names of the daring Wonderbolts who we have assisted?"


She has a small smile on her face.
"He reminds me of someone…Be sure to take good care of him."

"You're worried about me now?"
She grins slyly.

The Wonderbolt stands at attention.
"Rainbow Dash. Legate of the Cloudsdale Air Force. These are Tribunes Spitfire"
The yellow mare nods.
"…and Soarin"
The white stallion nods.

It's a her.

"You're from the Crystal Empire? It seems like a lifetime ago since I was there."


"Rainbow.. Dash?" I look at her and shrug.
"Just make sure pony spy dont get away again."

I then attend to Star.
"How is Star? Snacks didnt see it and was sorry."


I nod eagerly.
"Yes, I traveled to Equestria to help out the ponies around here with monsters and criminals and stuff. Great fun! We're hunting a big undead dragon right now!"


Nod slowly and say nothing.


"A pleasure. I am Warren, a traveling monster hunter, and these are all my associates. We'd heard there was a bit of trouble with the railways on the way to Canterlot, so we're headed up there to take the job."


"It's allright. I'm not hurt or something."
She smiles a bit.

"Undead dragon? What kind of Undead Dragon? We have 2 reported in the Badlands and 1 really big one flying North."

She genuinely smiles
"That's good to hear. Restoring the railroad would do so much to help more isolated cities get back in touch with Canterlot"
She frowns.
"I'd do it myself with the pegasi from Cloudsdale but we have gotten strict orders to patrol the northern borders with Hyperborea, the Griffon lands. So we can't do much. Should you manage to clear it, talk to the military outpost in Ponyville, I'll make sure they'll give you a proper reward!"


"Thanks for the tip."
I'll adjust my monocle.
"And the undead dragon mentioned is the one that came up out of the Silverhaze mines. It's going to be troublesome, so if you can pass word along to the governing bodies that are still able to prepare for it… Well, that might give us an opening to finish that job."


"The one going North! It broke out from the mines in Silverhaze and we've been looking for a way to stop it ever since!"
I scratch my head with a hoof
"Uh… we got a little distracted in Tall Tale though… with the gangs and the hydra and all…"


I smile too.
"Snack is relieved."

My ears twitch and I look at RD
"A very big dragon is flying up north?!"

I look at the two.
"Does that mean it might have caused havoc there?"


"It might. That does mean we'd have to up our pace if we hope to prepare for it."


"As far as I know, High Command in Canterlot is bowing over it, so if you want to help, you should get there as fast as you can.
I'll have to go there soon as well actually.

A rainbow shows up in the windows.
"And that's our cue. Great meeting all of you. Maybe if we meet sometime when I'm off-duty we can talk some more."
She salutes and flies out with the 2 tribunes, leaving a rainbow trail behind her.

Far up above you can see the gigantic cloud city of Cloudsdale.
2 giant rainbows seems to flow down from it, coloring the nearby fields in a dazzeling array of colors.

Iris and Star look at it amazed.


Ooooh I never saw Cloudsdale!
How amazing is it?


I look at him glumly.
"Do pony Warren really expect us to hunt it with our group? We need a whole army to bring it down."


I just look at the city on the clouds.
"Snack have never seen one of those before…."


Well, that's Cloudsdale alright. Never quite saw it from Podunk Nowhere, but it's pretty.
"Expect? Why wouldn't I? And the army would just be to distract it. We'd be going for the head. Or wherever it is that undead dragons are weakest. We'll have to figure that out. Maybe light it on fire."


"Wow! She's so amazing! And Cloudsdale! I wish I was a pegasus now!"


I just shrug.
"Fine by me, but Snack rather not put ourselves in danger if not needed."

…. "but if we have no choice then it will really fall to us."

"But you're a crystal pony."


I scrunch up
"Yes but… I wish I was a crystal pegasus!"


File: 1375747585219.png (388.27 KB, 1365x768, 1371479127163.png, IO Google TinEye)

You've never quite seen anything like it, the bigger roman styled buildings you can see even from down here.
But the most amazing part are all the fluid rainbows flowing down. You never get so see them this close, or this big. They seem to sparkle a little bit even.
"I always forget exactly how beautiful it looks" says Iris, next to you.

yeah, your giant crystal city looks like nothing compared to that!

Maybe you should visit sometime later.



Perhaps… But not today.


Keep staring at it.
"Wish I was a pegasus, to see it all."


It's not suspended in the air and created from clouds!

… But the crystal cities are prettier! True!


"There are cloudwalking spells, I think. Pretty bog-standard stuff, for anyone who wants to go into the clouds."


"But you're not." I raise an eyebrow.

"But you're an earth pony."


"More freaky magic?"


"A mare can dream!"


"It's not freaky at all, actually. And much less exhausting than a flight spell."
I'll shrug.
"It's just about the only way a pony other than a pegasus would be able to visit Cloudsdale."


"Great, now I gotta find a mage."


I'll just roll my eyes and flap my wings a little.
"I may not be a unicorn, but I do know my way around a spellbook. All I need is the right one, and I can cast the spell."


"Great. Now we just have to see if there is one in all the books we have in the cart!"


The train leaves the spectacular sights of Cloudsdale behind it and the windows fill once again with endless fields and plains.

You should be arriving at Shardstone soon.
Once you're ready, say #Aye Aye


#Aye Aye Cap'n!
Plop down next to Vilina again and stay on guard, softly stroking my hammer like a kitten while eyeing her carefully.


I just reclined on the seat and relax


I'll spend the rest of the trip getting to know Vilina and the other NPCs we've brought along.
As it is, I'm #ready to go.


All too soon the brakes screech and the train slowly comes to a halt near what seems to be a makeshift train station.
The sign next to the hastily made building says "Shardstone."

Town theme: http://www.youtube.com/watch?v=xL668FTnJ9E

Bedrock is already unpacking his wares and loading them up a cart, same with Iris.
Star walks over to the edge of the station looking at the town.

The village of Shardstone looks more like a small collection of houses than a real village.
You count 11 houses at most and see only a few ponies walking the one street it has.
You see a mare selling some supplies at a nearby stall.


Lovely little place.
"Come along then, let's make certain we've got our supplies in order, since we're going on hoof the rest of the way."
And then it's off to the supply stall.
"Good day!"


I fold my arms and scratch my head.
"Can someone remind Snacks why we are here again?"


"Supplies. And the rest of the railway to Canterlot is out, plus Amber needed to meet the Crystal Paladins at the outpost here."


Get to the cart.
"Ask about an inn. And jobs."


Hop off of the train, forgetting about Vilana immediately. Then run off in a random direction and quickly find the outpost I was told about! I have a letter to deliver!

Roll #1 8 = 8


"Ah yes?" I scratch my head then follow and help Warrren along as he helped Bedrock unload the supplies.

Roll #1 7 = 7


"Monsters are the cause, so we're picking up that job as well. Once we clear the way, we can just walk on to Canterlot, get paid, and start mobilizing them for that giant zombie dragon. Seems almost convenient."


Star walks over.
"…and to look for the Runed Crystals.
They should be from around here somewhere.
Maybe you can ask the mare at the stall."

The mare smiles happily.
"Hello. Travelling to Ponyville?"

Iris has loaded everything in the cart.
"Do you think we got enough books?"

You find out after some asking around that the outpost lays further down the road to Ponyville.
About 15 minutes trotting.

Bedrock has unloaded everything.




I'll nod, and return the smile.
"We're here to take up the job of clearing out the monsters obstructing the railways to Canterlot, so we'll probably pass through there if it's on the way."
I'll look over the wares. What's she got?


I nod at Star and approach the mare at the stall and wave my arms


Look at Warren, Soil and Amber.
"About that, we should go and meet the head of this place and ask for the monsters roaming about after this. What do pony's say?"


"I don't know, you want more book?"


"That's probably a good step to take."


You soon see a large wooden building on a small hill above the gates hangs a replica of the Crystal Heart.
2 Crystal ponies in shining armor and armed with spears are guarding the entrance.

Basic supplies.
Food, ropes, a 10 feet pole, torches, oil, etc…
"Oh, good luck with that."

She nods to you.

"I'm just thinking. Maybe we should have brought spares. You know, in case we lost some books…"


"Then we should read them before losing them."


I'm probably grinning like an idiot right now!
Rush over to them.


Look at the pony at the stall.
"Does pony know anything like this being sold or made in here?"
I showed her my runed crystal.


I could just buy a 10 foot ladder and take out the pegs, save me on half the cost. I should probably check with Bedrock and see what we've got in the way of food, though. And one can never have too much rope…
"Hmm. I'll be back in a moment."
And off to Bedrock!
"Say, what have we got in the way of food supplies and such?"


"Well, I'll do my best."
She places the last of them on the cart.
"So, let's see what the others are doing, right?"

They nod at you.
"Pleasure to meet you."
"How can we be of service?"

"She looks it over. That's odd. Some other ponies asked me exactly the same yesterday."

"We got enough bread and hay to last a while.
If you want some fresh vegetables to have some diversity I suppose you could buy some.
And we could use some fresh water. All these ponies…buy a barrel of water on me."


Take out the letter and wave it in the air excitedly.
"I was sent here for training by two other paladins! Is this the place to be?"


"Right. Need any rope or torches while I'm looking?"


Grunt with a nod and move out.
"Where's the inn around here."


My eyes widen.
"Really? Snack is a bit hesitatnt to believe but this thing is kind of rare and we just find it in a mine."
I then look at her.
"Who are these other ponies by the way?"


"Indeed. Go in. The Commanders Office is inside. Please follow me."
One of the guards leads you in.
There's a large dinner hall inside, decorated with glowing crystals and mosaics of the Crystal Empire and Cadence. There are some mannequins with the beautiful crystal paladin armor.
You don't see any other ponies though.

"Nah, we're good."

You arrive right in time to hear the mare at the stall talk to Star and Snacks about how some other ponies asked about the Runed Crystal as well yesterday.
You notice the new green mare Vilina eyeing the town curiously.
The stall mare nods to you "I can offer you some rooms to sleep, it's not a real inn, but well the important things are there, like a bed."

"Yes, they had some of these as well. But I only know they came from up North.
And I told them that I had seen it before sometime and then they just left. I don't think we'll ever see them again."


Rolling not to gawk too much and get distracted.

Roll #1 8 = 8


I then look at the runed crystal then back to her.
"Then what is this crystal, do pony have any idea?"


Back to the stall.
Though I'll wait a bit until Star and Snacks are done with the merchant, so I'll talk to Vilina instead.
"So, what's got you so curious?"


You keep focused and are led into an office.
The fully armored pony at the desk looks up from his writings to look you in the eyes sharply.

She shrugs.
"I have no clue. I just know that the markings on it are a bit the same like those in the ruins to the South. But you shouldn't go there. It's worse than just monsters there. That place is evil."

"I'm not sure…."
She scratches the ground a bit.
"Don't you smell it?"


I'll sniff the air a bit. Can I smell anything out of the ordinary? '1d10'

Roll #1 6 = 6


I put the rune in my bag and seat down to listen to her.
"Evil? Tell me its story."


Smile at him and hoof him the letter proudly.
"I'm here for paladin training stuff!"


"It's fine by me.
What of the crystals?"


Nope captain.

"Well, it's just an evil place. It's been that way ever since I was a filly. My mom told me so. It's the most evil place around for miles and every time somepony goes up that mountain, they never come back.
Even its name is so evil, some stallions run away when they hear it!
And those who come back from that evil mountain aren't the same anymore.
They speak of ghosts and witches. And.."
she points at the crystal
"one of them brought something like that sometime. But he never wanted to go back to that mountain."

He takes the letter and opens it.


I'll shake my head.
"What do you smell that's out of place? It just smells like small town to me.'


"My name is Amber, sir!"
Stand at attention.


Poke his side and smirk.
"Hey, remember the last evil ruins we went to?"
Hey Indy!
Tomorrow we do a quick job, to the mountaintop and back!"


I just tilt my head.
"It sounds like childrens stories I te…"

I look at Soil and my eyes widen.
"Come to think of it, that sounds familiar."

I then think for a moment.
"Do Soil pony think it is the same? The same source where the monsters come from?"


I just thought there might be another sleeping dragon."


"Maybe you don't but I can keep about 200 different smells apart from each other.
And there's something weird around here, but it's very, very faint…maybe the wind is carrying it around from somewhere.
Something…metallic, I don't know…"

He reads the letter.
"Cobalt and Rose say you have talent.
But unfortunately, I don't think we can train you yet, Amber…"

Indy nods.
"What's name of the evil mountain?" he asks you.

She shakes her head.
"It's not. Then why would ponies not come back from there?"


"Good question."
Pick Indy up and put him on the stall.
"He has a question."


I grit my teeth.
"WItches and ponies going strange…"

I then whisper.
"If its the same… perhaps there might be a cult nearby. You know the same ponies that tried to eat us. What do Soil think?"

I nod at her


"I think that ponies are not a bit as fun to fight or talk about as monsters."


"A mine, perhaps? The Crystal paladins have a station somewhere around here, so it might be that."
I'll flick an ear to the others' conversation.
"Or it could be that big spooky mountain."


"H-Huh? What do you mean?"


I nod at this.
"But if so… they might go for this place if not now.. soon."
I then look at him.
"Looks like we are here to both hunt two kind of monsters what do you think."


"The evil name of the evil mountain….It's called…."
She looks around and says in a sinister tone.
"Mount Gelding"

"Could be…"
She looks over towards the mountains.
"The wind does seem to come from there…."
She sniffs.
"Lots of flowers there for an evil mountain."

He sighs.
"Under normal circumstances we'd be happy to take on new recruits.
However, each recruit has to start by proving his or her skills together with an experienced paladin.
And I'm afraid all our paladins are occupied in an area a few days away from here, called the Eerie Gorge.
I do have a task for you in mind, but I cannot send you alone, that would be suicide."


"You've got a really good nose."
I'll unconsciously wince at the mention of the mountain's name.


Do I know the meaning?

Roll #1 2 = 2


"I-I have friends! Friends who could help me! Please sir!"


Nope. Share a look with Indy.
"What's so spooky about that?"


"Mount gelding?"
do I know the word?

Roll #1 9 = 9


I stiffle a laugh.
"W.. why name a mountain like that?" I grin.


"It's what made me such a good chemist. Say, would you like to buy some ingredients for me?"

Indy shrugs.
Iris walks over "well uh…it's a word for….a stallion without…the private bits."

"Because it's an evil mountain of course!"


"Now why would somepony ever do that."


"Depends what they're for, really. I was thinking of getting a few vegetables or fruits to spice up our trail rations, at least."


I then scratch my head.
"A mountain where we might not go anytime soon." I grin.

"Beats Snacks." I shrug.
"Say, after this why wont we go and find the head of this place and ask for the bounties on monsters?"


"I've read ponies in Saddle-Arabia did it in earlier times to have guards for their harems."

"Well, alchemy and chemistry are my hobby.
I'd love to hace some basic materials…just to toy around a bit."

"The bounties for the monsters on the road are to be collected in Ponyville.
This is just a small trade post."



"What's a haren?"
Look more and more confused.
"Yeah, sounds good."


"Now you know I won't be getting you anything that could prove harmful to the rest of us, but perhaps a few herbs and such might be made available. Never hurts to have a spare bit of medicine, and those flowers you mentioned might make decent perfume, don't you think?"
I'll cast a glance at Soil.
"A harem is when one pony has a lot of other ponies as his live-in lovers or wives. It's generally not a well-received idea on this side of the world, or so I'm told."


"Oh. That sounds silly. There is just one dad and mom."


I look back at the merchant.
"Then there are no monsters here? awww" I just frown.

"Looks like its in ponyville west… maybe east of here?" I scratch my head.

I just glance at Warren upon hearing that and whistle a bit.


"True, but some ponies get greedy."


Ponies are not property."
Shake my head.
"Did you find any jobs yet?"


He looks you over.
"Unorthodox, but I suppose desperate times call for desperate measures.
Not too far from here is a mountain, called Mount Gelding, ugly word, lately travellers have disappeared around it. I don't have to ponies to investigate but I'd like to know what's going on.
Do this and consider this your first step towards Paladinhood.
Oh and Amber?"

She blushes.
"It's when a stallion has more than one mare, lots of them. But it's not really accepted in Equestria, thank Celestia. Only in places like Saddle-Arabia."

"I could work on that.
So you'll pay if I ask the mare for some?"

"Don't be sad, the road to ponyville is crawling with them. It's just that you have to get TO ponyville to get paid."


"Alright, then once we are good on supplies we can leave.
Maybe we don't even have to stay for the night."


"I was checking with Bedrock what supplies we'd need for the road, but I was waiting until the shopkeeper was free. The penalties of getting out of line, I suppose."
"As long as it isn't some outrageous amount of them. And nothing that might end up being used to put us all to sleep. The collar has a small enchantment on it that keeps you from opening it yourself, and from running away."
I'll give her a small smile.
"Not that you'd do such a thing, of course."


"Ah Snacks see." I smile at the Stall owner.
"Thanks for telling us."

"We still cant leave, Snack and Star pony will still have to search for a meaning for our rune crystals. Plus the stall owner said the monsters are here, the pay is in Ponyville." I smile


Roll my eyes.
Well that was solved already.
Look around for a tree with a nice shadow.

Roll #1 5 = 5


"Can do!"
Hoof pump!


"I wouldn't dream of it."
She walks over to the mare and asks for some herbs, extracts and oils.

Star cocks her head.
"I'd rather have it's more than just us Snacks, you heard the mare.
It's dangerous and there are already ponies before us, maybe they are robbers or slavers!"

You see a tree with a faint shadow.

He hands you a small glowing crystal.
"This will identify you as one of us, should you meet law enforcement.
Remember you're part of our Order now. Which means that you should conduct yourself as one of us, even if you're just a initiate.
Conduct yourself with the compassion, kindness and dignity expected of a paladin.
You do not just speak for yourself anymore, you speak for all of us…"


"Hey guys! I'm gonna take read a book, take a nap.
You call me when we are moving.
Or having dinner."
Off to the shadow of the tree!
Adventure books, that's what I need.


And I'll purchase the water barrel, the fruits and vegetables, and some oats. Those'll be a treat. A few lanterns as well, along with the oil for them.


Gaze over the crystal in awe.
So shiny…
"Uh… of course! Gotcha!"


I just give her a glum stare.
"Of course not silly pony, the others will come too if we go exploring." I lightly boop her nose with a finger.

I then look at the place, anything of interest that caught my eye?

I then look at Warren and smile
"So have you cooked up anything for todays planof activity Warren pony?"

Roll #1 5 = 5


Iris brought lots of books.
She looks suspiciously at Vilina.
"What do you think about Vilina, Soil? Do you think we can trust her?"

All stocked up.
The sun is still high in the air.

You may leave for mount Gelding once Amber is back in town and everyone's ready.


He cocks his brow.
Did you forget to add something at the end of your sentence perhaps?

It seems like a rickety small town.
Not much to do here.
Mount Gelding looms in the distance…


Start going through the books.


'1d10' for booooooks

Roll #1 7 = 7


… Did I? I'm tired…
Take the crystal.
"Thank you, sir!"


I just look at Mount Gelding at the distance with a frown before looking at Star and the Crystal.
"Do Star pony think we might find the answer there for this?"



"I don't like her. I bet she'll try to poison us or something. Filthy gang leader…"
She snorts towards Vilina.
Vilina takes notice and sends a tiny grin back.
"Oh…that…" Iris comes sit with you.
"I'll keep my eyes on her."

Time to read your song of Ice and Lightning book.

Sir, yes, sir.

He salutes.
"Blessings of Lady Cadence."

"I certainly hope so. It's our only lead. Otherwise we might never know."


"Yes sir!"
Run off again, I have to talk to the party about this.


You're in town.
Everyone is gathered in the marketplace.
Well, one stall marketplace


I look at her and nod at this.
"Understood, lets join the others. Lets go."

Wave at her as she comes back.
"Where did pony go? We might leave in an hour or so."


Haaaaw yeah.
"You should cook the food then."


Join them.
"Food, who shall cook food?"


"Hey pal.
Sit down, enjoy a book with us."


Her ears perk up.
"Right, that way she can't poison us. I'll start right away!"
She trots off.


Roll my eyes and look at her trot off.
I hope she cooks large plates.
Do some reading for Indy.

Roll #1 4 = 4


I just tilt my head.
"Books?" I approach Soil and sit next to him.


"Great stuff."


Indy has some trouble with all the difficult words.
And there are some you don't really understand yourself.

Tullip trots over to you
"I hope we won't stay too long in this dump…"


"Yeah I want to hunt monsters too."
Groan and put the book on top of my head, like a hat.


I then look at the books nearby.
"Snack has seen many books in the library but Snack is more accustomed with tablets. That is where we write our records."
I then grab one and attempt to see the pretty pictures and read it.

I then look around.
"Who knows, one or two more train rides and we may land to ponyville."
I then look at Tulip.
"Tulip is name of pony right? Snack is my name."

Roll #1 5 = 5


"I've seen your marefriend is starting to cook something. After that we leave…I hope.
What sort of monsters do we espect on Mount Gelding?"

"Good to meet you. How did you end up as a monster hunter?"


I'm back, sorry.
"Oh, it's not so bad for a rail station."
I'll let Tulip make her own introductions to the others.


"Well books are great. You should totally try them."
"I hope she cooks enough…"
"Do you think they sell alcohol around here?"


"Snacks goes out for his fortune, all four of us meet one day at a town and helped out each other on the bounties. The pay is good and we got to get the parts of the monsters for ourselves." I grin.


Pretend I said cider.


"It's terribly tiny, that's what it is."

"I hope so, they probably need it to get through the day here."
She walks over to the stall, gets a bottle of hard cider and comes back.

"What kind of monsters did you kill so far?"


Smile at the sight of the bottle.
"The cider they had in Silverhaze was great!"
Pull out the bear-head mug.


I look at her and Star then pull out my paws and count.
"Hmm.. bears, manticores, squids… ah no that dont count. Giant Spiders, pony eating pony, Hydra…"
I then shrug. "That is so far what Snacks can remember.


She inspects the bottle.
"Filthy Rich Cider…Meh, it's acceptable for your average drinker."
She pours it.
"Mind telling me why you drink cider out of a huge bearhead?"

"Pony eating pony?"


"I thought it looked cool.
First big catch we did with my pals."

Roll #1 7 = 7


"Well, Ponyville isn't too far away. And a bed is a bed. One of the perils of," I'll chuckle. "'Roughing it.'"


"Long story." I bite my lips.

"What matters is Snacks, Warren, Soil and Amber stick to each other and hunt together. With our group we can hunt whatever bad monsters that treathen any town." I smile with confiedence.

I look at Warren.
"What do you mean by roughing it?"


It's bretty good.
"It sure is a big one…"

"A bed isn't just a bed. I'd rather sleep in my tent than one of those haystacks they call beds here…"

"Well I hope to see some of them soon. What do you think about the mountain, will there really be ghosts there?"


"I mean it in the sense of giving up the normal comforts of home to travel. Like when normal townsponies go camping."


"Oooh, those guys.
I swear, I was this close to smearing that green guy all over the cave's walls!"
"The squid was more fun to fight."

Roll #1 1 = 1


"It is one of the things you have to be prepared for, as a monster hunter. Some days, you don't even get a bed at all!"
I'll grin slightly.
"As for ghosts, well, I haven't met any yet, but I doubt they'd float around the mountain. It's probably just breaking twigs and hanging moss."


"Well I can assure you. I have a bed every day." She gets a small package out of her backpack. And throws it on the ground.
The package suddenly expands, creating a large 2-story tent with a small balcony.

That last one hits you like a brick and you accidentaly drop your book in the mud….the only copy of that book…


I stiffle a laugh.
"Pfff… with a mountain with a name like that, who knows if there are energy stealing stallions there."

"Ah, Snack thought we will be walking to Ponyville, that will be far."

"The squid really caught us off guard, It nearly drowns Amber…. " I look down.


I didn't even mean to drink there!
It was just so good…
Pick it up.
"Maybe if I blow on it really fast…"

Roll #1 9 = 9


"That is rather impressive. Does it fold up as well as it folds out?"


You manage to save the book largely.
And except for a slighty more browninsh color of the paper, it is still readable



"We might, if it's on the way. It would be good to visit, at least."


"Of course." She clops her hooves and it folds itself back in.


"Well, I hope you've got a smaller one, too, otherwise camping in caves is going to be troublesome."
I'll make a mental note that we'll probably be able to sell that if things get really dicey.


Makes him worthy of a true adventure.
Ah, I like this life.
Under the shadow of a tree, reading a book, with friends and a fun job.


I then scratch my head.
"If it is then thats fine Snack guess, also we will be able to save bits from the train ride."


"Some walking will do us all good."


I nod at this then relax to think for a moment.
"Snack wonders what will ponyville look like."


When you're ready to leave for the mountain, say READY


READY, a mountain dedicated to gelding doesn't scare me!



Where are we?


Though where are we?


So the others have the same mission? That's great!


Ready>tfw cant into rainbows



After some food from Iris (who's a 9/10 cook) you set off towards the mountain in the distance. Depite its eerie name, you don't notice too much evil things from here.
As far as you can guess, it seems like your average mountain.
Bedrock has decided to stay here because "ain't no way I'm getting on a mountain called Gelding."
Iris, Tullip and Star are with you guys.

Roll for safe climb.


Began climbing and help others who are having a hard time doing the trek

Roll #1 9 = 9


"Why not, mister Bedrock?"


"Because I like my balls attached to my body, thank you very much."


also reminding supreme survival auto-crits on traversing any terrain


I scrunch and just start climbing.
"… What's gelding mean again?"

Roll #1 9 = 9



Roll #1 8 = 8


"Some stupid thing about the flank'n stuff."


That's a very good climb.
The mountain isn't steep at all.
You even find a path on the way.
A set of stairs leading far up the mountain.
There seems to be some inscriptions on a rock near it.
Star examines them and upon closer examination reveals them to bear resemblance to those on the Runed Crystals.

Why don't you ask your smart fellow travelers?


"This means we are on the right way I bet!"
Forward we go!


Scrunch up even more
"But I am really smart myself!!"
Okay let's leave him behind for now.
"Oh, you found out things about the crystals already!? Neat!"


"Looks like this is the way." Forward we go.
Keep on the look out while star examines stuff. Use survival spot etc.


I'll just have been flying along with the others. Because wings mean I don't have to climb.


File: 1376341161144.jpg (3.4 MB, 3600x3600, 1367302980193.jpg, IO exif Google TinEye)

You notice other tracks. Some other ponies have come around here not too long ago.

"Not too much though. Let's hope we find more here, Amber!"
Star walks with you.

You climb the stairs quickly leading way up into the mountains.
You suddenly see the ruins of what must have at one time been a church or something…


Raise a brow.
"So this is where the monsters hide?"


Use my paladin powers to discern which deity it was used to worship with!

Roll #1 3 = 3


"I'll take a quick flyover to see what I can see."
"Well, we're about to find out. If not, we can use this as a camp on the way down."
And I'll circle the building from above two or three times. I see anything unusual or dangerous? '1d10'

Roll #1 8 = 8


I follow both of them and keep a look out


Iris looks at the building
"Maybe. Like in Daring-Do and the Temple of Gloom."

You do not recognize the style or architecture.
Whoever was worshipped here, you do not know the deity or if it was one of the known deities, it would have been worshipped in a way unknown to you.

There are some holes in the roof of the inner halls, you look in from there. It's dark and there's an unusual smell there, but you can't quite see the source from here.
You also notice a small doorway, in addition to the standard one at ground level.

You may investigate the
>Inner Hall (the cross shaped big hall)
>the courtyard (the square garden + corridor next to it)
>the outer garden (everything around it)
>servants quarter (the little house to the right)
>watchtower (top left)


Whoooa Iris is here?
"Let's go in then."
Start by going through one of the holes in the wall and inspect the Inner Hall.

Roll #1 4 = 4


I'll check the Servants' Quarter. There might be a key or two in there. '1d10'

Roll #1 6 = 6


Let's enter and poke around! Surely nothing can go wrong!

Roll #1 3 = 3


Iris, Tullip and Star are here.
Only Bedrock didn't like the idea.


Follow Soil and lets inspect the courtyard and see if I can spot anything interesting


>Inner Hall
It's dark here with only a few glimmers of light visible through some cracks in the roof and broken windows.
The Inner Hall seems mostly overgrown and there's broken furniture everywhere.
There's a peculiar smell here, but you can't quite pinpoint it…

You break open the door to the Inner Quarters, it's a mess here, papers strewn everywhere, moldy books.
You find a strange gem on the ground.
Maybe Star can help.

You see fresh tracks of ponies leading to the Watchtower, then leading back into the Inner Halls….

Iris, Tullip and Star will stay together outside the premises, unless told otherwise.


Hmm. I'll take the gem, then fly up to the watchtower. Looking through windows, do I spot anything? '1d10'

Roll #1 8 = 8


"Indy, what's this smell?"
'1d10' for him to recognize it.

Roll #1 8 = 8


Follow Soil inside and wary of the surroundings. Always on the wach


See if I can find anything worth of noticing!

Roll #1 7 = 7


He sniffs and growls.
Jumping off your back, he runs towards an especially dark spot in one of the corners.
He blazes a bit of fire and for the first time you notice a fresh corpse laid against the wall.

In addition to the post above, you notice something peculiar, towards the end of the inner hall is a stairs going into the ground, but it seems to have been sealed up with something like cement. Maybe there's another way down somewhere.

From here you see Indy running towards a dark spot in the corner, as Amber, Soil and Snacks are focused on it, you notice….something slowly rising up from the floor behind them. It looks like a pony, you can see through it! It's a spooky ghost!


I gasp and run over to check on it!
How did he die?

Roll #1 3 = 3


I look at Soil and call for him.
"What do Soil pony thjink of this?" I point at the sealed up area.


Walk up there.
Is it a squished, stabbed, or something-elsed corpse?
"I think it smells."

Roll #1 4 = 4


Homing magic. '1d10'

Roll #1 6 = 6


I nod at this. Lets see if there is a way around this.

Roll #1 5 = 5


Turn around!


Behind what?
Turn around


You turn around at Soils warning, just in time to see a spooky ghost

You don't have time to check because behind you is a spooky ghost.

You have one mote ready


Jump back.
No wait. Jump forward.

Roll #1 3 + 2 = 5


It'll have to do. Tinge it with Ice, and send it flying. '1d10'
I'll float down to the others in the meantime.
"Why didn't you all wait?"

Roll #1 10 = 10


Sentried Marksman shot!


You run straight for it…and through it..you feel cold as you pass through it…and somehow a little weaker.

You quickly grab your crossbow and fire masterfully…, only for your shot to pass straight through.

Your shot hits the ghost and it howls, but isn't defeated.

Soil 9/6


What the…
"Hey, come back!"
Turn around and smash the shield against him.
Indy uses Fire.

Roll #1 5 = 5 / Roll #2 3 = 3


I stand back a bit
"H.. hoiw?" I scratch my head and reveal my axe to swing at it again.

Roll #1 8 = 8


I can't fight ghosts… Maybe…
"Alright, nothing up my sleeves, but let's see if I can't pull out a ghost trap."

Roll #1 4 = 4


You run through it again.
This obviously isn't working.

Indy huffs but the ghost sends a small white orb towards him, chilling Indy.

You hack and hack, but nope it doesn't seem to have any effect.

You pull out…that strange gem you found earlier.


"Hey! That's not cool!"
But it's the only way to fight I know!
And he hurt Indy!
Slam his white face in!

Roll #1 10 + 2 = 12


That isn't a ghost trap. Probably. Maybe…
"Spirit! Stay where you are!"
And I'll pull out the Inquisitor's Dagger. Maybe magic might wound it.


You run right through it again, towards Indy and help him up.
Indy immediately unleashes another Fire breath towards the ghost, this time with success as the ghost howls and seems to start losing cohesion.

He's not listening to you


Fine. It was worth a shot. I'll backstab the ghost with the Inquisitor Dagger. '1d10'

Roll #1 6 = 6


Jump by Indy's side.
"Keep that up pal!"
I will offer him protection with my shield '1d10' as he fires again. '1d10'

Roll #1 3 = 3 / Roll #2 1 = 1


You stab it and it indeed seems to work.
It howls again and the ghost disintegrates, and melts into the floor again.

Indy huffs and you hold up your shield for protection….by running in front of him with your shield while he fires.
Oh well besides slightly burned tail you're okay.
Indy looks ashamed. "Sorry"


Flicker my tail and frown.
"I hate ghosts. There is nothing to slam."
Go over there and… Inspect? What's left of it.

Roll #1 3 = 3


Well. Busting a ghost made me feel better.
"We probably shouldn't linger. Who knows how many more ghosts there are."
I'll check the body they were distracted from. Anything valuable on him? Keys, coin, more of the odd gems? '1d10'

Roll #1 9 = 9


I back away!
"What do we do?"


"The ghost's dead. Or at least as dead as it'll be. You might want to check on Star, Iris, and Tulip. I'm not certain they have any magic to fight the dead with."


There's nothing left of the ghost, but strange that it came from the floor.
Maybe there's something underneath is.
There are some stairs, sealed up as Snacks mentioned earlier.
Maybe there's another way down…

Yes, there's another Runed Crystal on him.
Seems like this is one of those travelers from in town.
He is also carrying some papers.



Papers? Take them. I'll look them over outside. And I'll put the runed crystal in my pack.


Oh I know a way down alright. Tell me, is there a chandelier in this room?


The Zebra Gang
You arrive at Shardstone and manage to slip out undetected.
Shardstone is more a collection of a few houses than a proper village.
You notice a market vendor selling her wares.
And a familiar face, Bedrock or what's his name…, laying on a bench enjoying the sun.

Tullip, Star and Iris are at the edge of the courtyard.
You look over the papers.
It seems to be an incomplete diary of sorts, noting how the 3 friends came into posession of an unusual runed gemstone on a market.
According to their research, it belonged to a civilisation called Lemaria.

Yes, way up high.


Is anypony under it?


I don't even know…


"Hey, it's that one guy. We should go say hi to him."


After some flying around you find what you're looking for.
A circle of black rectangular monoliths, in the middle is a small altar and a little in front of it a small circular pool.
According to Bedrocks instructions you're supposed to go around it 3 times in a clockwise fashion



You can be in Shardstone close to Bedrock or with Warren and Soil in the dungeon.


Lemaria, hmm? Interesting. Might require further research. Heading over to the mares, I'll hoof over the papers.
"Looks like we're not the only ones who are curious about those runed stones."


Move to the side of the room and make everyone stand away.
Aim an arrow at the chain the chandelier hangs from and shoot.

Roll #1 7 = 7


"So, 3 round trips. Am I being watched for this to succeed? I've come this far anyways, nothing to lose but more time."


I'll go with the dungeon




I say goodbye to the homeless pony.

"Take care, brother." Extend hoofbump.


"That stallion."

I walk over to Bedrock.
"Hi there. Are the others around?"


Star looks them over.
"Lemaria…I read about that once."
Iris nods.
"It's an old legend about an ancient advanced pony civilisation, very long ago."
She scratches her head. "I hope I've got a book about it somewhere."
Star turns to you.
"Was there anything else in there?"

It tumbles down and crashes through the floor with a loud BAM.

There's no one here as far as you can see.
The only thing that responds is….nothing, it's awfully quiet here.

"You take care, sonny."

He looks up.
"By Celestia's beard, that's a long time ago!
I heard the 3 of you got up to all sorts of things."


"Ahhaha, yeah. We did."


No floor-breaking special effect? Okaaaaay.
Where are the others?


"Just the gemstone they found, and that's safely tucked away. We should move-"
I'll pause at the loud noise.
"…Yes, we should definitely move before more spirits decide to investigate that noise."


"I think he wanted me to head elsewhere after this, but I should make sure…."

Survival Spot Check [1d10+3]

Look around and see what I can find.

Roll #1 6 + 3 = 9


"All in the name of revolutionary struggle. So what are you up to?"


"So I heard. The others?
They went and got themselves in some trouble again. Went to investigate some strange crystal thingies not too far from here."

It landed with a loud crash and a crack and smashed through the floor.
I'm not sure what kind of special effect you were expecting.
Warren is outside with Mabel and the mares.

Star looks at you.
"Spirits? You mean ghosts?"

There are some strange runes you can't decipher on the monoliths.
For the record since you never wrote that you were running around the pool 3 times, you didn't do that.
You're supposed to go to Hyperborea after this. Supposedly there's a path here that would shorten the trip.


Oh wait, so it did break the floor?
Look down the hole it dug.


"Can you give us directions?"


>through the floor.


I'm tired.
And sad.


"These runes, are these what he sent me here for? Oh, I might as well complete the mission as ordered and go around that pool then."

Begin moving around it then.


"There was one at least, though we dispelled it. For how long, I can't even guess. And where there's one, there's likely more. Magic seems to have some effect, but our weapons just pass through."
I'll look towards the building.
"We should hurry, though if we run across any more random corpses, we should be careful in case whatever killed them is still about."


"You want to go follow those guys some more?"


"Do you have any better ideas?"


"Sure I can".
He points to a mountain in the distance.
"It's called Mount Gelding. Just follow the path and you'll find it."

"I love revolutionaries. Have one of these."
He hoofs you a cigar.
"And I'm enjoying the sun, don't get much time to do this when I'm selling things."

It did.
There's a room underneath it. There are what seems to be a bedroll and an unlit candle underneath it.
And a stallion, who just seems to be sitting there, oblivious to the chandelier that fell right next to him, staring in the distance.

As you walk around it, you start feeling drowsy, you shake it off and continue. You feel a strange pull, like gravity is suddenly moving sideways, you struggle for the last few steps and suddenly….it's as if you're in a painting and walk out…
You find yourself in a room, to all sides are red drapes. There are a few comfortable chairs in the middle.
You look behind you, to see red drapes moving over the place where you came from, shrouding it from your view.
On the opposite side of the room a few drapes move aside on their own, revealing a dark corridor.

"Ghosts, they can only be attacked by magic right? I can help. Give me a gem…"

"Well if you don't want to go, why don't you tell me more about what you guys did in Tall Tale.
I heard you were in the Arena when that awful heist happened."
He smiles slyly.


Uhhh… Okay?


"I guess not. Alright, let's see what trouble we can get them into."

"Hey, thanks."

I go to light it but think better.

"Mel says I should stay away from this stuff."


"Mount…Gelding? Why in Equestria would anypony…do I even want to know?"

"You really should. Your breath is bad enough already."


"This, really wasn't on my debriefing report."

The drapes seem to want me to move out, so I'll oblige them in this case while keeping an eye out.


"Any old gem, or one of the rune-carved ones?"
I'll be fishing in my pack when I hear Soil shouting up a storm.
"We should probably rejoin Soil, however. He's likely to get himself in trouble…"
And, with the mares in tow, we'll head over to where Soil is.


"Yea- Hey!"

I breath into my hooves. How bad is my breath?

Roll #1 4 = 4


He doesn't move at all.
Nor blinks, or really gives any sign that he heard you.

"Suit yourself."
He lights one up.
"So you going to check out that mountain?"

"Well according to our very well informed random lady in Shardstone, it's got that name because it is the most evil mountain in Equestria.
I suppose it's fitting in a way."
He blows out some smoke.

The corridor is long, very long, you can't see the end from here. And at each side are unmarked doors.

"Not the runed ones."
You suddenly recall that strange glowing gem you found. Maybe this gem expert might know something about it.

When was the last time you brushed your teeth?


Okay. Might be one of the freaky guys.
"Indy, go get Warren."
Keep staring at him.
Throw a piece of rock or something near him.

Roll #1 1 = 1


"Yeah I guess we're going up to the mountain. What's the best way?"


Was that the one I had to deliver for Bedrock? Or do I still have it?


"That is pretty evil. We'll see you later."
I start walking to Mount Gelding.

"Come on, stinky."
I giggle.


Can I hear anything on the other side of these unmarked doors?


The one you found here >>467842

"Just follow the path and up the mountain.
I don't think you can miss it really."
He rummages through his chest full of gold and shouts to a mare in the distance for more beer.

There's some shouting behind one of them.


Mountain time.




Survival [1d10+3]

Try to listen in. What's going on in there?

Roll #1 4 + 3 = 7


Indy hops off and walks towards Warren but the ground beneath you crashes and you fall into the room, next to the pony who still doesn't give a sign of movement.


Aha. It's been a while, so I'd forgotten.
I'll show that one to.. Star, right? She's the gem expert?


Shake myself up and look around.

Roll #1 5 = 5


Are we together? What's going on?


Warren was outside, I shot the chandelier and broke the floor.
Down there was a pony who didn't answer to any call, sent Indy to look for Warren but I've fallen down.


I follow


After a long climb, made all the more heavy by all the stolen unusual goods all of you have in your backpacks you arrive at a ruined church, you're just in time to see Warren run into it with a few mares.

"-trian troops are regrouping. We only have little time before…"
The 2 seem to be argueing.

That's right.
Star looks at it.
"Wow…that's perfect. Give your knife."

There's not much here except the still immobile stallion.
You see him opening his mouth very slowly.
But nothing comes out.
>see map.

I suppose you're with Warren. Who's running inside the church.


>see map.
Shit, just a sec.


I'll raise an eyebrow, but hoof her my dirk.
"What for?"


"What's he up to?"
I follow him instead stealthily.

Roll #1 4 = 4


Immobile stallion?
"Uh… are you okay sir!?"


"Sounds like the Princesses finally decided to get out of their hidey-holes and come rule their ponies. About time."

Keep heading down the halls. It might be a favor, but I will fulfill this mission. Keep heading down the hall.


What's the church look like?

Roll #1 10 + 1 = 11


File: 1377813726538.png (1.06 MB, 2280x1326, Le_dungeon_map1.png, IO Google TinEye)

X is where Soil is.
The person is a pony.

She uses her magic on the gem and it snaps into several pieces then she attaches one of the pieces to your dirk and hoofs it back.
"There's a small charge of arcane magic on your dirk now. It won't last for long but long enough to find out what we came here for hopefully. I can attach the rest of it to the others weapons."
Oh hey, Mwa and Shortcake enter out of nowhere. Tullip immediately points an arrow at them.

They see you and one of the mares you've never seen before points an arrow at you.
"Don't move!"

He's down the hole. And doesn't respond.
Do you want to go down and ask him?

You cross an intersection to your left and in front you see endless doors.
To your right you see more doors and what looks like stairs in the distance.

You recognize this architecture!
Not too far from your old home there was a place just like this.
But it wasn't built by zebras, oh no, the shamans of the town said it was build by powerful ponies very, very long ago.
They forbade everyone to set foot in there.
Of course you didn't listen.
But it was a creepy visit as you eventually got chased out by…something. You're not sure what that creepy shadow thing was.
Only thing you knew when you saw it was to get out fast.


"Wow, too spooky."


Head towards those stairs, a good soldier always try to scout his surroundings before making a move.


Poke the spooky pony.
"Hey quit that!"


Well duh!
Try to make my way down there and poke him!


"Ah, that's useful. Thank you, Star."
And to the thieves.
"Well well, I was wondering where our erstwhile revolutionaries had gotten themselves off to."


On the top of them there's another red drape.
You hear whistling behind it.

He slowly moves to look at both of you.
His mouth slowly opens "help me…"
He suddenly jumps up and grabs Amber by the throat.
Amber is helpless and getting choked.

She nods and looks down the pit.
"Oh shit, Warren quick, Ambers in trouble."


Stay low, watch the walls, and investigate it by approaching slowly.

Survival [1d10+3]

Roll #1 5 + 3 = 8


I'll snap back down to look.
"Keep an eye on those three."
And down I go, tackling the choker and hopefully freeing Amber. Divebombing. '1d10'

Roll #1 8 = 8


Aaaaaaaaa! Why!?
Try to struggle free!

Roll #1 4 = 4


"What are you all doing here?"


Oh no she isn't.

Roll #1 8 + 2 = 10


you move the drap aside and look closely.
You see lots of rows with all kinds of books.
There's a colt there. Organizing some books, while whistling.
He hasn't noticed you yet.

You pull him off her.

The guy is pulled off by Warren.

One of the mares you've never seen before is aiming an arrow at you.
"I would stay very calm if I were you. Who are you?"

You slam him against the wall.


"Amber, can you drive spirits out of ponies?"


Try to match the tune with my superior bird singing ability to announce my entry.


Roll #1 10 = 10


"Who are you?"

I turn to Warren.

"Hey, your boo here is kinda jumpy, don't you think?"


Keep him pressed against the wall.

Roll #1 6 = 6


I'm in the hole, help Amber.
"Soil, I think he's possessed!"


"U-Uh… I can try!"
Rub my throat painfully and use Spellbreaker on this pone.

Roll #1 2 = 2


Er, helping, that is.


Shout at the pony.


Damn boy, how come you didn't become a griffon singer with those tunes?
You would have been bathing in bitches.
The colt turns around.
"what a lovely tune." He says in a disproportionately deep voice.

"I ask the questions here."
Warren seems to have jumped down a hole.
But one of the other mares recognizes you, hey, it's that mare you and the gang rescued from that ship earlier!
She nods to the mare aiming at you.
"It's allright Tullip. We know him."
Tullip puts her arrow away for now.

He's pressed against the wall. But struggling.

That doesn't really help.
Where did you learn to Spellbreak like that?
Oh wait, you're not even a real paladin.



Keep him pinned with my shield.

Roll #1 10 + 2 = 12


What? Shut up! You're not a paladin either!
Heal him?

Roll #1 2 + 2 = 4


Hmm. Can I pull a vial of holy water out from my sleeves using Hat Magic? '1d10'

Roll #1 2 = 2


Fuck what did I miss.


"I'm the one who should be saying that to you. Your tune was great to begin with."

"Oh, and, uh, I'm Queren and if you could tell me where I am? I just heard that whistling and wandered over."


He's pinned very well.
He won't get out very soon.

Maybe you should pray to Cadence?
You need some powerful holy magic here.

You find a used condom.

Soil smashed through the floor of the church and found a possessed pony.

"Where you are?"
He laughs.
"Everywhere and nowhere really. This is the Laughing Labyrinth. It's in the place where dreams go when they're over. The place in the tiny crack inbetween time and space."


Look down, is it safe to follow go down and accompany Poor Soil.
"Is pony fine? How about dragon? Where are the others?"


Yes! I'll pray to Cadence, then try again!

Roll #1 5 = 5


…That's disgusting. Discard it. How about a holy symbol? That's how it works in books. '1d10'

Roll #1 2 = 2


"The others are up there with you, Snacks. Keep an eye on the zebra and his ladies, would you?"


"If I'm everywhere and nowhere, can you help me find somewhere I'm supposed to be? I have a package to deliver."

"And what do you mean this is where dreams go when they're over? Don't they just leave us?"


Okay, relax and keep him pushed with one hoof on the shield.
"Guys not to make you haste, but I might be breaking a few of his bones here."
Oh, and Indy, pls, come down.
"We fine pal. Keep an eye on the ladies, uh?"


I nod at this and stand near the others and guard them.
"Stay near Snacks, place has ghost." I shiver.


He seems to calm down for a second.
But then begins shaking violently.
There are some cracks heard from inside his body. The ghost is trying to kill him!

You pull out a dildo.
In some cultures that could be considered a holy symbol.
Warning that Hat Magic has a recharge of 3.

"Well if you're going somewhere, then it really doesn't matter which way you go, doesn't it?"

Indy jumps down and growls at the posessed pony.

They nod.
Star grabs your paw.
"Snacks, give me your axe."


"No, I guess you're right about that."

"Tell me, back there, were all those the dreams people stopped having when they woke up, or when they gave up on them?"


Start to sound worried.


I look at her.
"What do Star need of it?" I hand it to her.


"Ah! No! Stop dying please!"
Cadence? Savior? Please answer the prayers of a soon-to-be paladin in need!

Roll #1 7 = 7


Bah. What is with this? Toss the dildo elsewhere.
But those cracks are worrying.
"Amber? I don't think it's working."


Friendly reminder that you were supposed to deliver your package to Goldbeak, a griffon from House Isin. the house you belonged to.

"Some of them. Others are the past, some are the future. Some will never happen. Some are very weird. They go everywhere."

She adds a gem to it.
"It will give off some arcane magic for a while.
Now you can hit ghosts with your axe!"
She hoofs it back.

The cracking stops and he seems to lose conciousness.
the ghost jumps out enraged.


Let go of the poor sob and use my shield as cover.

Roll #1 10 = 10


Let's give this enchanted dirk a shot. Backstab th ghost. '1d10'

Roll #1 6 = 6


"G-G-Ghost! Jinkies!"
Uh… Empower hammer and smash it?

Roll #1 9 + 3 = 12


"Actually, I guess I can add some more specific directions, if you can help me. The package I have is for a Goldbeak, from House Isin. Could you tell me how I would get to him, or Hyperborea at least?"


I smile at her.
"Thank you very much Star. Now we stand here and wait for the others to report."

By the way how are the others? What are they doing? Do I see them from here?


The magical fire from Indy literally cooks the ectoplasma of the ghost.

Yes, it works. You actually hit the ghost now.

And one last smash finishes this particular ghost.
It melts into the floor.

The pony is still unconcious.

"Hyperborea, Hyperborea….you know I'd love to help but I'm afraid I can't leave this room here.
Orders from the guy upstairs."

They just defeated a ghost.


"That's right! Go away, ghost!"
Check on the pony!

Roll #1 1 = 1


"Orders huh, I guess I can't ask you to break those. However, if he ordered you to help me there, could you? Maybe I can ask him for that."


Wipe my forehead.
"That was long."
Poke the pony.
"He's not too well…"

"Hey, how did you guys even manage to hit the ghost?"


I'll nod to myself. That's good work, hope it keeps a charge.
"Soil, you and Amber make sure he's still breathing, alright?"
I'll flap up and land next to the others.
"We've got a live pony down there. Any other healers up here?"


Whelp. Alright like they instructed I guard the ladies up here.
Look at them… hmmm Iris, Star….
I scratch my head. Who are the other btw?


Apparently he's not wearing any pants and has huge balls.
Roll to stop staring

He gives you a costanza face.
"Asking the guy upstairs…right. That won't happen, he talks to nopony.
But I can tell you the way, sort of. But I don't know the exact door. Just where it's supposed to be."

Iris, Star and Tullip aren't healers.
They look at each other and shake their heads.

And Tullip.
The mare who's been looking suspiciously at you for a while.


Star shouts at you.
"Throw me your shield!"



Roll #1 8 = 8


"I can hanle myself if I open a wrong door or two. Tell me which way to go and I'll be off?"


"But it's huge!"
Throw the huge and heavy shield at her.

Roll #1 10 = 10


I'll catch the shield. Tossing that thing around is dangerous. '1d10'

Roll #1 10 = 10


Look for a moment.
"Why did you stop it?"


"Because throwing this thing is dangerous. And she might not have caught it."


That really wasn't appropriate Amber.
Luckily it doesn't seem people notice you.

He tells you the way.
And tells you to not venture too far in any of the doors if you think it might be wrong.

Earth pone stronk.
you throw it up like it was nothing.
And Warren catches it like it weighs nothing.
And that right in front of the ladies!
Star attaches a gem and Warren slowly hoofs it back.
"The shield should be able to hit ghosts for now." says Star


and Tullip.
"What did Snacks do wrong?" I look at her.


"Thank you for your assistance, Mister… I never got your name, sorry about that."


Uh… yes!
Try and Heal him please… and don't look down there…

Roll #1 4 + 2 = 6


She looks sideways towards the entrance.
Star nods to you.
"Don't let it bother you."

"Name?…I…think I forgot it."
He scratches his head and looks around confused.


Look at it with shiny eyes.
"Whooooa! That's great! How did you do that?"
"But she asked me to…"


… crystal emotions make that a 5


"You have all these books here, are you a Librarian? Maybe you wrote your name on a check in sheet when you clocked in for work."


Not anymore. The downside has been removed.


"Doesn't mean that you should expect her to catch it as easily as you can throw it. Ladies are much more fragile than you are."
I'll turn back to the mares, and Snacks.
"I suppose we should start going down there, then?"


"Uhumm.." I nod at this and keep my guard.

Roll #1 10 = 10


"A little geomancy."

You get a 6.
Don't ever tell I'm not a nice guy.
The guy wakes up.
"Uh…what happened?"

He scratches his head.
"I'm not sure…"
He suddenly looks blankly and walks back to the shelves and starts organizing the books and whistles.

You keep your guard very well.

Tullip shakes her head.
"I'll sty here to guard the passage"
Iris seems wary of going in there.
"Maybe I should stay here with Tullip."
Star seems eager to go in.


"Stay safe, you two. And if you see any ghosts, run. They're dangerous."
I'll fly Star down, and Snacks as well if he wants to come.


"Freaky magic."
Wear the shield again and turn to the guy.
"Ghost got you.
Anything broken?"


Whelp no ghost so far, thats good.
Look at Iris.
"Is Iris pony fine back there?"


Pull him up!


And to the girls.
"Hey watch your back, okay?"
Groan and turn to Indy.
"Maybe you should stay with them…"


"I can't do much for him in thanks, but I can do this." I whisper to myself.

Grab a loose piece of paper and right this down:

"Hello, your Librarian today is: __________"

I can't help him find his name, but maybe I can help him keep it when he does find it.

Head in the direction he gave me.


They nod.

You're down with Snacks.
For the map, please refer to a few posts above.

Amber pulls the pony up and he immediately falls through his hooves again.
He looks astonished.
"I…I didn't feel that."
He seems to look for a second at his legs.
With a tiny hint of panic he says "I can't move."

He nods.
"Sure? Ghosts, dangerous here."

"We'll be fine snacks, don't worry about us."

What a nice gesture.
You follow his directions and end up in a hallway.
There are 6 doors.
One of them should lead to where you want…


"Oh no!"
Uh… take a look at those legs!

Roll #1 5 = 5


Try to recall his directions. Did he give me any hints that might work at this time?


"I need you to calm down, okay? What can you tell us about this place?"


I nod at this and stay put, then look at Warren.
"What is itt?"


"What if something happens to them up there? Iris can't exactly fight…"
Turn to the pony and look astonishind.
"Hey Amber, try the freaky magic!
Maybe he's like the ghosts!"


"We've found our way underground. There are likely more ghosts, and maybe even more possessed ponies. We've got a bit of exploring to do."
"He's a bit too solid to be a ghost, Soil. He might just not be able to feel anything after being possessed. Maybe. I don't know, haven't ever been possessed, personally."


You realize where those cracks came from.
That spine doesn't look very…whole anymore.

No, except "Try a door and whatever you do, don't close it, if it closes you won't be able to get back here."

"My legs…my legs don't work anymore!"
He's not paying attention to you brah.


"Thats good, very good. Do you ponies need help?"


Opening doors at random could let trouble in. I'm going to put my head up to the first door and listen in. Sounds and voices might be the hints I need.

Go up to the first door and listen.
Survival [1d10+3]

Roll #1 1 + 3 = 4


"C-Calm down! It's okay!"
Uh… uh… try to Mend?

Roll #1 7 = 7


Grab his head, and make sure he's looking at me.
"Calm. Down. Panicking won't make it better."
Attempt a firm calming! '1d10'
"Not just yet, Snacks. Though we'll probably be moving soon."

Roll #1 4 = 4


The door opens up on its own and you fall through in a winter landscape.
There's an ice cold blizzard going on and you hear wolves in the distance.
This could be Hyperborea, but you don't recognize anything through the thick snow.
Not to mention if the colt is right, you might be in the past or the future.

The bones move slowly and start to regenerate.
You know that these kinds of spells work slow for such grave wounds but it will heal in time.



I nod at this.


I'll just frown at him.
"Pull yourself together! What kind of stallion panics like this in front of a bunch of attractive mares?"


"Hey! Don't worry! It'll heal, I promise! It just will take a while! Trust me, I'm a very smart pony!"




He looks at you.
"Y-you're a healer?"


"I can't see anything with this wind and snow. If I try to fly now, I'd probably be blown away."

Retreat for now, or at least until the storm calms itself. What is behind door number 2?


"Yes you will, and yes she is. So calm down."


"Yes! And trying to become a paladin too!"


"Oh would you shut up already?
We had worse and Amber always patched us."


"Whats wrong with him?" I look.


"He can't feel his legs. Amber's taken care of that, though, I think."


The pony seems to calm down.
"When will I walk again?"

You open it and look out at a vast mountain landscape.
In the distance you see the Griffon Capital.
But it's under attack! By an army of undead!
Zombies swarm the walls and from the sky…it's that huge undead dragon.
It descends on the Griffon Capital and…
SLAM the door closes itself out of nowhere and you hear the click of a lock.
From somewhere far down the corridor, you hear a soft laugh for just a second.






It's locked and doesn't open.


"Hard to say… could be a few weeks! But as long as you keep still…"
Look at it. How long do I estimate?

Roll #1 5 = 5


"That can't be the present! Any survivors would have flown word everywhere. Could it have been the dream of the one who unleashed that dragon, or the dragon itself?"

"I have to get back and stop it. If I deliver this package, I can warn them about that dragon. That is my only goal now."


A few weeks for certain.
The stallion seems relieved.
You bandage up his wounds.
"I suppose I owe all of you my thanks.
Hadn't you shown up that ghost might have controlled me forever…"


"Ghosts don't exist."


"I'm afraid you'll have to admit they do, Soil. We've fought and beaten two of them already."


Grumble something about spooky scary magic.


"That sounds bad, Snack wouldnt want that to happen to him." I gulp.


Where am I in relation to everyone else?


Me too!


"Did you by any chance see any of my other companions?"

You're on top of the hole (entrance to dungeon) they're in. You can see and hear them but you'll have to make the small jump to be next to them.


You two were up out of the hole with Mwandishi, Tulip and Iris.


"Where they transparent and impossible to touch?"


"It's okay! That's what paladins do!"


Are we gonna cover how we got from the train to here, or did I miss something?


"Ypu have companions? Perhaps Snacks and others can help you fgind them."


"There was a body in the building above this hole, but other than that, we've yet to find anyone other than you."


Shortcake brought you here.
As seen a bit above. Mwa was there, you were absent


Small jump.

Roll #1 4 = 4 / Roll #2 1 = 1




Roll #1 2 = 2 / Roll #2 6 = 6


"You two okay?"


I jump back.
"Shortcake, Melody?" I look at them.


My, such intelligent words.
even Indy looks at you as if you might be possessed too.
"What? No!"

"You have my thanks."

"Yes, the 3 of us went in here through the entrance in the Watchtower…after Trotter died in the church, bless his soul. We were beset by ghosts from all sides…and then I was here."

You both tumble down. Shortcake lands on top of Melody.


"We're fine, thanks. How are you two doing?"

I get off of Melody and help her up.


Just like in Daring Doo and the Jar of Spooky Things.
"Not seen them."
Now, does this place have a door?


"So there are more than just two. Grand. Probably everyone else whose come to loot this place and failed."
I'll clean my monocle.
"Don't suppose you've got a map to this place?"


"Yeah… just fuckin' peachy. Oof."

"Your adorable as fuck Shortcake… but I think we might need to get you on a diet."
I accept her help and get back to my hooves, rubbing my back.


"What are you and our group doing here?" I look at him confused.

"Snacks and others met some ghost. Spooky."


"B-but you said you liked my pudge."
My lip starts quivering.


"Don't worry, we'll find your friends!"

Walk over to them
"Hi! We haven't seen you guys in ages!"


I bite my lip and eventually give in.
"Aw hell… you're just fine the way you are Shortcake."
I pull you into a hug.

"A ghost? The fuck did you guys find a ghost?"


"A ghost? Those are real?"

"We've been, um, tied up with stuff."

I giggle and hug you back.


"No they are not!
Must be some freaky magic."


I lower my ears.
"Yes we do, ask Amber if ponies dont believe Snack."


"They're real enough. Nonmagical weapons don't even touch them, so be wary."


"They are! We just saw one! Really spooky!"


"Let's get this over with quick."


I fold my ears down.
"I'm confused."


"Oh, hey there Amber! Long time no see too."

"Hey, I believe you. Ghosts are real. Just ask Mwa, wherever the hell he is."

"Man, why did I sell that freaky ethereal mandolin… I could've taken them down no sweat with that!"


"All of us are confused, Snack himself thought it will be simple but here we are."
I then glance at them.
"Now Snack come to think of it. Where have you two been? Also…. where's Mwa zebra?" I look around.


"Don't worry, we'll figure this out, I'm smart!"


"He's somewhere."

"I hope so."


I salute at her.
"Aye aye, what do Amber pony have in mind?"


"Around. And we've been busy."

I chuckle.
"Any ideas then?"


"Uh… uh… well…"
I scratch my head and scrunch as I think long and hard.
"… Nope!"


"I have one."
Bring my shield up.
"Let's go ghost hunting."


"Perhaps as we explore the rest of the grounds, more clues will present themselves."
I'll chuckle a little.
"Busting a few ghosts might be the best way to go about it, too."


"Yes!" I Raise my weapon.
"Lead the way." I smile.


"So what the hell are the rest of us, who don't have magic gonna do?"


And since I know there is a door here, let's go over there.


File: 1378154842502.png (1.24 MB, 2400x3429, map1.png, IO Google TinEye)

"Ah, what does it matter anymore."
He takes out a runed crystal from his pack.
"We found these things while we were travelling through the Neighara Falls.
Grassy Plains, one of my friends, found out that the runes were found in ancient temples and building, belonging to some ancient civilisation called Lemaria.
We went here trying to find out what the purpose of them was.
And the only thing we found was a bunch of ghosts."
He looks sadly at the the crystal.
"What a waste."

No, there's a big opening to the corridor
The stallion doesn't have a map but tells you of the few places they saw before the ambush happened.
Seems there's a staircase to the above ground watchtower a bit away.
And they found a few storage rooms as well.
But nothing of value so far.
White circle is where you guys are.

"If they still live."

Star has outfitted all your weapons with a magical gem. It will temporarily allow your basic attacks to have a magical effect. If anyone doesn't want this, tell me and Star won't have upgraded your weapon.


"Good idea! We're the best thinking tank together, Warren!"


"The ghosts came from down, so we go down."
"Do you think I have magic?"
Grunt and nod toward the hole in the ceiling.
"Star's got magic gems to hit the ghosts."
Let's go to the leftmost corner.


Seeing the crystals I look at Star.
"Star, pony also got the same crystal as ours."


"Don't be so negative, mister."

"Thanks, Star! You're the best!"


Sealed door? Save it for later. We'll head to the leftmost corridor.
I'll give her a little smile.


"What are you all doing down here, anyways?"


"Hunting monsters!"


I nudge Spring.
"What are we doing down here again?"


"I'm here on a mission to become a paladin!"


The sealed door was the original entrance to the dungeon from the church. All of you took the improvised entrance. You can plainly see it will lead back to the church since you saw the other side of that seal above.



"Sounds fun."

"Hunting monsters?"


"Hunting monsters." I grin.


"Hunting monsters."
I'll pause a moment.
"And investigating a bit about the runed crystals we found in the mines under Silverhaze."


"That too."


"What kind of monsters?


File: 1378155746461.png (1.62 MB, 2400x3429, map2.png, IO Google TinEye)

You are there.
There is a bunch of rubble and old items here.
It seems like somepony stored some stuff here ages ago.
Creepily there are some skeletons of ponies laying right next to it, too old to be the companions of your dear crippled friend.
It would take a while to investigate the old items.
The tunnel keeps going and you can see the end of it.

She nods.
"Neighara falls and Silverhaze….this is just weird."

"Right, I'll just hope the ghosts just spared my friends out of kindness in their hearts."



"You have friends trapped down here too?"


Go down and take the first left.


"They were with me…trying to find treasure."


"M-Maybe some of the ghosts aren't evil! They could just be lonely!"


I'll give a cursory once-over of the pile of things. Who knows, one of them might have had a magical weapon. '1d10'

Roll #1 10 = 10


I nod at Star and follow Poor Soil
"Just keep close Star pony."

Also try to spot any traps or ghost for that matter that comes at us.

I follow him.
"Do Poor Soil know where we are going?"


I use stealth and check out the leftmost hallway.

Roll #1 7 = 7


"Down, of course!"


"Down it is!" I nod and ready my weapon.
"Snack hope this gets us closer to the mystery of the runed gem."


"I'm… sure they'll be alright."

Can I stealth behind her and follow?

Roll #1 9 = 9


"I hope we get to fight something big!"


You look through the pile of stash, easily disarming a few traps that might have tricked lesser rogues.
You find a lever somepony seems to have gone through some lenghts to hide.
As you press it you hear a click, but nothing happens from what you can see.

Shortcake and Melody is stealthed.
The corridor branches off to the top and down, both are very dark.
From the top room you hear a female crying desperately but it's too dark to see her.
You could light a torch.


Can I light the torch while staying stealthed?


File: 1378156659425.png (2.29 MB, 2400x3429, map3.png, IO Google TinEye)


Maybe the sealed door? No matter. Catch up to the others. Stealthed. '1d10+2'

Roll #1 10 + 2 = 12


"H-Hello? Who is there!?"


No. Lighting a torch breaks stealth obviously.
You may roll to attempt to sneakily walk closer and find the source of the crying


Let's do that.

Roll #1 5 = 5


Doin' that.

Roll #1 7 = 7




"Should Snack light a torch?"



"Do that!"


"Okay." I whisper

"Wait Snack is confused."


"Ffff… Shut up shut up shut the fuck up!"


"How can we see with no light?!"


You both slowly creep closer in the dark.
It's hard to see inside the room but you see the faint outline of a mare sitting in the middle of the room, crying desperately.
She seems to be wearing some form of armor, half shredded in a fight.
You try to get a better look…

And then Soil runs right for her.
Soil startled the Witch

With a speed only the crazy and possessed can muster the mare jumps up screeching in rage and storms for Soil.
During this combat Soil must in addition to any combat action, roll another 1d10 to avoid the witches devastating attacks.


I backstab her.

Roll #1 1 = 1


Indy, Fire!

Roll #1 1 + 2 = 3 / Roll #2 7 = 7 / Roll #3 5 = 5


Shit. Homing magic. '1d10'

Roll #1 3 = 3


I smack my face.
Fly over and Cheap Shot the bitch!


"S-Stop! We're not here to hurt you!"

Ah crap…
Fine then!
Hurt her anyway! Charge! Leap of Faith at her!

Roll #1 5 = 5


You are in combat, Cheap shot is not automatic


Sentried marksman shot the witch!!




Oh balls. I thought only Soil was in combat.

Roll #1 2, 6 = 8


She doesn't stop.
And before you can even raise your shield, she smashes you with her hoof right across the room, Indy flying with you.
Indy manages to get back up quick but you are helpless as the Witch comes for you once more.
DC7 to get up

You get in the way of the Witch, she doesn't like that and smacks you out of the way, sending you flying across the room.

The magical essence flickers, the Witch doesn't like that and slashes your across the face for that, disrupting your magic.

You leap at her and hit her in the back.
The Witch doesn't stop her attack on Soil however.

You shoot the Witch in the head, but she keeps going.

You jump in front of the Witch, shooting her in the belly.
She responds by slamming you out of the way.

Snacks 5/5
Amber 5/5
Melody 1/5
Shortcake 0/4 HELPLESS
Warren 2/5

The noise of the Witch seems to attract attention.
You hear noise coming from the corridor


I guess I fell out of stealth, then. Really don't like the sounds of that, though.
Help Shortcake up. '1d10'

Roll #1 10 = 10


I try to get up.

Roll #1 7 = 7


Grumble and get up.
Indy, get this thing off me.

Roll #1 3 = 3 / Roll #2 3 = 3


A failed action causes you to fall out of stealth


You still have to roll the extra avoid roll, as long as the Witch is alive


Try Spellbreaker? That worked on the ghost, didn't it?

Roll #1 1 = 1


Lets try to wrestle her off Soil!

Roll #1 9 + 2 = 11


"You little shit! Don't touch Shortcake!"
Fly back over to it and shoot it in the head!

Roll #1 1, 8 = 9



Roll #1 5 = 5



Shortcake manages to get up with some help of Warren

The Witch slashes your legs up.
Indy tries to attack her with his claws but is once again swatted aside.

I suppose.
Yet as you lay your hooves on the Witch to drive the spirit out, she moves her leg and bucks you against the wall, you are helpless.

She grabs you by the throat and throws you against the wall next to Shortcake.

You grab her and while you cannot manage to bring her helpless, you do severe damage to the witch.
She seems close to death.

>Indy 1/5
Warren 2/5
Shortcake 5/4
Melody 0/4 HELPLESS
Amber 0/4 HELPLESS
Snacks 5/5

'1d3' lights flicker throughout the room seemingly coming from inside the walls and turn into wraiths.
The Witch is close to death

Roll #1 3 = 3


I throw sand at one of the wraiths.

Roll #1 1 = 1



Roll #1 10 = 10 / Roll #2 7 = 7 / Roll #3 4 = 4


Dammit, I can't be everywhere at once.
Backstab the witch with the Inquisitor's Dagger. '1d10'

Roll #1 4 = 4


Try to get up…

Roll #1 2 = 2



Roll #1 9 = 9


Beat the living snot out of her!

Roll #1 1 + 2 = 3


The sand passes right through it.
It approaches you and passes into you.
You freeze as you feel the wraith infecting your mind, trying to seize control.
Roll to resist the influence of the Wraith.
DC10 to resist. (This DC will lower by one for every turn up to a min of DC6, a 1 will up this DC by one again.)
Any failed roll will damage the ally closest to you.

Indy is helpless.

She smacks you down to the ground with ease.

Maybe you should rest.
You feel so tired.
So weak.
Why do you fight little pony?
Just give in.
Give up.

You're up again.
In time to see Shortcake getting possessed.

Well someone is beating the living snot out of someone at least.

Soil 10/4
>Indy 0/4 HELPLESS
Warren 0/4 HELPLESS
Shortcake 5/4 POSSESSED
Melody 5/4
Amber 0/4 HELPLESS
Snacks 0/4 HELPLESS

The 2 remaining Wraiths spread out, looking for targets to possess. People who are helpless might want to watch out.




Roll #1 9 = 9



Roll #1 6 = 6



Roll #1 10 + 2 = 12


What a bitch.
Get up. '1d10'

Roll #1 1 = 1


Arggh shot it in the head!
Marksman shot.

Roll #1 9 = 9


Aaargh, you hear a voice, no, voices in your head.
Memories that aren't your own cloud your head.
Who are you? Are you Shortcake, the baker or are you Cinder, the pony soldier guarding this place?
You walk around barely in control of yourself and hit Melody.
DC9 to resist.

He's up.

With a mighty blow you slam the witch to the ground with your shield.
Before she can get get up, you make your shield come down right on her face.
With a crack her skull shatters and she's dead.

You feel cold as one of the wraiths passes into you.
Your mind reels in horror trying to shake off the invader.
Roll to resist the influence of the Wraith.
DC10 to resist. (This DC will lower by one for every turn up to a min of DC6, a 1 will up this DC by one again.)
Any failed roll will damage the ally closest to you.

You're up.

Soil 10/4
>Indy 5/4
Warren 5/4 POSSESSED
Shortcake 5/4 POSSESSED
Melody 5/4
Amber 0/4 HELPLESS
Snacks 5/4



Correction Melody 4/4


Help Amber up.

Roll #1 2 = 2


So does Indy?

Roll #1 5 = 5


Get out of my head you horrid thing. '1d10'

Roll #1 5 = 5


Get up!

Roll #1 1 = 1


I pound on my drums to an appropriately revolutionary beat.
'1d10' for inspire

Roll #1 1 = 1


"OW! Hey, what the hell Shortcake?"
I try to drown out his horrible playing with some music of my own.

Roll #1 8 = 8


Attack one of the wraiths!
Marksman shot!

Roll #1 1 = 1


The voices…they tear you apart.
You grab your dirk and stab both Indy and Soil
DC9 to resist.

Before you can grab Amber you notice another wraith passing into Warren, who promptly slashes both you and Indy.

The last wraith passes into you before you can get up.
You feel a myriad of voices entering your head, trying to grasp control of your body and drown you out.
DC10 to resist. (The DC will go lower by 1 each turn, unless you critfail in which case it goes up. Because of your connection to Cadence you may add +1 to this roll to resist.)

You get out your drums but before you can start your revolutionary drum. A crazed looking Amber gets out her hammer and slams you to the ground.

You manage to play a tune.
The melody lifts the spirits of everyone in the dungeon.
+1 to all rolls this turn

you hesitate to shoot as you see it enter Amber and she proceeds to smash you to the ground.

Soil 5/4
>Indy 3/4
Warren 5/4 POSSESSED
Shortcake 5/4 POSSESSED
Melody 4/4
Snacks 0/4 HELPLESS
Mwadishi 0/4 HELPLESS

The only things to fight right now are the possessed bodies of Warren, Shortcake and Amber


C-Cadence stronk! Resist this! I'm supposed to be a good pony!

Roll #1 5 + 1 = 6


Hey, no, he already doesn't trust me that much as it is! Get out of my head! '1d10'

Roll #1 2 = 2


Well, with a +1 that's 3, but still not enough.


Oh c'mon.
"Snap out of it guys!"
Help Snacks up.
Indy… Tackle Warren!

Roll #1 4 + 1 = 5 / Roll #2 6 + 1 = 7


"Ack! Hey!"
'1d10+1' to get up

Roll #1 6 + 1 = 7


Go help Snacks up and pull him away form the possessed ponies!



Roll #1 6 + 1 = 7


"A… Amber? Its me Snacks!" I then tackle her down and disable her.

Roll #1 6 + 2 = 8


Also dont forget to nod at Melody as a thanks for getting me up.


Inspire makes that 7. Not enough/
Cadence? Who's that?
You're not a crystal pony. You're Green Quill, a pegasus adventurer!
Who is this filthy dog holding you down!

You don't know who Soil is. You're Red Spear, the infamous bandit who roams Equestria.
And this guy with the shield looks too dangerous to leave alive.

Warren strikes you with his hoof across the face. Indy intervenes trying to tackle him to the ground.

You're up.

He's up.

You manage to supress Amber to the ground she's helpless.

Soil 3/4
>Indy 3/4
Warren 3/4 POSSESSED
Shortcake 5/4 POSSESSED
Melody 4/4
Snacks 5/4
Mwadishi 5/4



Roll #1 1 = 1


You are dead, Red Spear! This is my body, and I am Warren! '1d10'

Roll #1 9 = 9


Okay, while Indy keeps tackling Warren '1d10' I will go stop Shortcake. '1d10'

"Quick! What do we do now?"

Roll #1 9 = 9 / Roll #2 4 = 4


"Maintain, maintain~"
I try a simpler and less violent beat this time.

Roll #1 9 = 9


Since Warren is up can I swap those rolls, or have Indy stop Cake?


Keep on pinning her.
"Fight it Amber!" I shake her.


You could also attack the wraith that left his body…


That'd be a smart thing to do.


Join him! More Inspiring music!

Roll #1 6 = 6


They are trying to kill you! You'll die in this tomb why did you ever leave Manehattan? Why?
Kill them before they kill you.
That dog is shaking you, he must be trying to strangle you!
DC10 (you've still got +1 you know.)

The presence leaves your body….
You are in control of yourself again.

Indy attacks the wraith with his dragonfire as it leaves the body of Warren.
The wraith starts boiling.
You however get hit by Shortcake with tremendous force, slamming you to the ground.

That's a pretty nice jam in this cold dark dungeon.
+2 to all rolls next turn.

It's not helping!

>Indy 3/4
Warren 3/4
Shortcake 5/4 POSSESSED
Melody 4/4
Snacks 5/4
Mwadishi 5/4

There is one Wraith outside the bodies.



Roll #1 10 + 2 = 12


"I'm back! It's me!"
Breathe a moment.
Then cast Homing Magic. '1d10'

Roll #1 1 = 1


>+2 from Inspire as well


Keep on pinning Amber, at least she wont cause harm to us nor we cause harm to her.
"Amber pony! Wake up!"


I leap onto Shortcake and try to tackle her to the ground.

Roll #1 10 + 2 = 12


Indy helps me up!

Roll #1 8 + 2 = 10



Roll #1 10 + 4 = 14



Roll #1 4 + 1 = 5


To be clear – I'm trying to not hurt her.



Melody fires a masterful shot charged with magical energy straight into the tiny core of the wraith. It desperately tries to keep itself from unraveling as Soil charges in. Soil slams disassembles the core completely and the psychic shock echoes through the chamber, sending the 2 other Wraiths out of the bodies howling.

The psychic shock frees Amber from the hold of the spirit.
She can recognize Snacks again.

You move nimbly around Shortcake, avoiding her fast strikes and swiftly pin her to the ground, being careful not to hurt her.
The psychic shock released by Soil and Melody sends the Wraith howling out of her body however. She's no longer possessed.

Soil 10/3
>Indy 3/4
Warren 3/4
Shortcake 5/4
Melody 4/4
Amber 5/3
Snacks 5/4
Mwadishi 5/4

The 2 Wraiths are in disarray by the schock of their comrades death.
+1 to all attacks against the wraiths this turn.


Stab one with the Dirk. '1d10+1'

Roll #1 4 + 1 = 5


Fly in and start wailing on one of them with my mandolin!
Get up close and personal with this one for hurting Shortcake like that!

Roll #1 10 + 1 = 11


I look at Amber.

"Are you okey? Is that you?"


Use that 14 against one of the wraiths.

Roll #1 4 + 1 = 5


Shake my head in confusion, then shrug and leap at one of the wraiths. Leap of Faith!

"I'm doing great!"

Roll #1 8 + 1 = 9


I pound on the wraith that hurt Shorty.


Roll #1 7 + 1 = 8



Roll #1 6 + 1 = 7


Looks like she's back, release her then shoot the enemy again!
Marksman shot

Roll #1 1 = 1


File: 1378671712366.png (2.29 MB, 2400x3429, map4.png, IO Google TinEye)


Your combined attacks at the last confused Wraiths quickly destabilize them and they melt away into the floor.

Your fight is over.

You're at the white dot.


"Is everyone alright? Indy, Soil?"


I cheer for our victory.


"Wohoo!" I raise an arm in glee.


"We kicked'em good."
Smirk at him.


"You okay, Mel?"
I check Shortcake for bruises.


"Nothing fuckin' to it."
I chuckle.
I look around in this room now that we've cleared it all out. Anything interesting?

Roll #1 7 = 7


"Yes, but are you both okay? I remember that Indy got stabbed… and I think you got hit as well."


"Few bruises."
Actually, I'm 3/6 on wounds, I'd love some healing.


I look at Star.
"Got any clue's pony on where we should go?"

Also I look for clues myself on which direction to go.

Roll #1 7 = 7


Healing activate.

Roll #1 10 + 2 = 12


She seems okay.

Star shakes her head.
"I've never been here before, sorry…
But if you see something…out of the ordinary, that should be it."
You have a good feel about the passage down.

Soil is healed





"I don't know about you, but this doesn't seem the thing we were here to hunt."
Turn around.
"We should go that way!"
Point into the darkness below.


"It's fiiiine."
Wink at her.

"That's really dark and spooky!"


"Let's try not to get possessed again…"
Look around a bit before we go onward. '1d10' Maybe I'll find something useful.

Roll #1 3 = 3


"If I were a monster, I'd hide somewhere dark and spooky!
They always do in books!"


"Hmmm… that's true!"
Bolster myself.

"Hey, are you okay? Do you need healing too?"


"Snacks is fine." I smile.

Lets go down that path.
"here, follow me."


File: 1378673218017.png (2.7 MB, 2400x3429, map5.png, IO Google TinEye)

You find a beautifully decorated bow.
An inscription says "Green Quill"

It's dark here. You don't find too much.
The only thing here except the mare corpse seems to be the exquisite bow Melody found.

You're bolstered.

You go down the corridor, it takes a sharp turn and you enter the ruins again to see another long corridor.
There are some cracks in the walls throughout the corridor.


"Let's keep moving."
Follow after Snacks.


I stash the bow away for the time being and leave.
Follow after Snacks!


Draw my shield and start walking down the corridor.


Walk over to Melody.
"Oh hey! Green Quill! He was a pegasus adventurer!"
I tap my chin with my hoof.
"… Don't know where I know him from though!"


"Know anything else about him?"


Cracks? Examine this, is there any danger ahead in terms of environment?

Roll #1 7 = 7


File: 1378673868153.png (2.71 MB, 2400x3429, map6.png, IO Google TinEye)

Not exactly.
It seems like this used to be another corridor, sealed up at an unknown point in time.
On both sides of the wall.
A very strong hit could break the wall down and you might see what's behind, without any real danger of total collapse.
The orange arrows indicate which walls could be smashed.

You notice Snacks investigating the walls.


"Uh… no. That's all that comes to mind. Sorry!"


Sup with the walls?

Roll #1 5 = 5


"What's up, Snacks?"


"What are you looking at?"
I fly over and investigate what he's looking at.


I then knock on the walls with crack.
"Snack can see something on the other side, Its hollow and we can enter it. Snack thinks it was sealed to keep something inside.""

I then ponder.
"Now how to break this wall…."



What Snacks said


"Leave it to me."

Roll #1 6 + 2 = 8


"Well, do we have any hammers? Or something to use as a battering ram?"


"Out of the way!"
Smash it with my hammer!

Roll #1 10 + 3 = 13


"Uh… if it was sealed to keep something inside maybe we shouldn't go breaking down the wall between us and fuckhellspawn?"


"But what if it's the monster we came here for?!"


"A bit late for that."


File: 1378674871648.png (3.81 MB, 2400x3429, map7.png, IO Google TinEye)

Both of you slam down the wall with not too much trouble.
Behind it the grey ruined walls give way for a smooth white marble hall.
In the middle is a white altar, upon it lays 4 tablets made out of pure crystal numerous runes and words etched into them.
Behind it stands a large statue of an armored pegasus.
Star sparkles.
"This is it…."


"What… is this place?"
Fire up homing magic, just in case something pops out at us. '1d10'

Roll #1 10 = 10


"This is what?" I look at Star and at the runed crystals that we got.

Also can I spot any danger ahead?


I don't like that statue.
Stare it down.
It's giving me the evil eye.

Roll #1 8 = 8


I squee at the sight of the crystals.
"They're beautiful!"


"A relic from Lemaria….there's so much we can learn from this…"
She starts trotting towards the altar.
There's a sense of danger you both get from the statue. But you're not sure why.

You fire up 5 motes

It keeps giving you the evil eye.
It's a statue


"What the hell is that thing?…"


Walk behind her.


Start walking inside.
"This is boring, where is the monster?"


"Star, don't get too close. We don't know what this place can do…"
Stealth it up. '1d10+2'

Roll #1 5 + 2 = 7


"What, it's just a ro-"
Oh, he's gone.


You're stealthed up.

She stops a bit before the altar.
"….There doesn't seem any monster here."


"Doesn't mean there aren't any."
Look around. Anything out of the ordinary? Or moving? Aside from us, that is. '1d10'

Roll #1 1 = 1


"I know, what a disappointment!"


"Maybe they got scared and left?"


"Lets avoid that statue."
Go to the room and inspect it anything outo f the ordinary besides the statue?

"Perhaps, lets check the room out."

Roll #1 5 = 5


Critical eye activate!

Roll #1 1 = 1


Star sets another step forward and an audible click is heard.
The altar lights up and is surrounded by a protective bubble as the statues eyes light up and start moving.
Stars mouth drops open. "…shit."
She runs back towards you as the statue moves and takes out a flaming sword as large as a bus.
It slams against the walls causing rocks to drop to the ground.

Both of you are hit by falling rocks and helpless.

The statue looks towards you and its intentions to purge you from this place are clear.

BOSS: Lemarian Guardian

Soil 10/6
>Indy 5/4
Warren 5/4
Shortcake 5/4
Melody 5/4
Amber 5/4
Snacks 5/4
Mwadishi 5/4


I let out a cry of surprise and get up!


Ah geez.
Get up. '1d10'
And while I'm doing that I'll fire off all five of my homing missiles. First two with Ice element. '5d10'

Roll #1 9 = 9 / Roll #2 1, 3, 4, 6, 10 = 24


"Fucking hell!"
Cheap Shot it!

Roll #1 1 + 2 = 3


Finally a match for my shield!
"Behind me!"
Take the shield and jump in, slamming the statue's legs.
Indy, show them nobody does fire better!

Roll #1 7 + 2 = 9 / Roll #2 3 = 3


Oh no!
"Star stand back."

Sentried Marksman shot on the statue guardian thing.


You're up again.

You fire a volley of Ice Missiles on the statue.
It responds with firing a series of motes of its own, sending you tumbling to the ground.

You miss. The statue fires a magic orb at you in response, sending you flying into the air.

You slam the legs like a small siege weapon.
It doesn't seem to do a lot damage though.
Indy himself is shot by another magic orb from the statue before he can breath fire.

You hit it masterfully in the head.

Soil 10/6
>Indy 2/4
Warren 0/3 HELPLESS
Shortcake 5/4
Melody 0/3 HELPLESS
Amber 5/4
Snacks 5/4
Mwadishi 5/4


Up. '1d10'

Roll #1 3 = 3


Get uuuup!
I can't lie on the floor while this hellspawn is loose!

Roll #1 4 = 4


Quick! Heal Warren!

Roll #1 4 + 2 = 6


Shot it again this time target the head again

Roll #1 4 = 4


"Hold on pal!"
Indy helps Melody up.
I… Well, time to get serious.
"Hey fumbface, look here!"
Slam it over again!

Roll #1 5 = 5 / Roll #2 7 = 7


Good thing Amber healed you.

Nope you're down.

You heal him a bit.

This time the statue sees you and fires a bolt at you promptly.

Your slam barely damages it.ยต

Soil 10/6
>Indy 1/4
Warren 5/4
Shortcake 5/4
Melody 0/3 HELPLESS
Amber 5/4
Snacks 3/4
Mwadishi 5/4


No pls
I- I don't wanna be down!

Roll #1 1 = 1


Help Melody up. '1d10'

Roll #1 8 = 8


Now Melody! Heal her feathery butt!

Roll #1 9 + 2 = 11


Indy Stop fucking around and being shot to hell.
I bet it did nothing, this thing is like, four times my size.
But as long as it doesn't hit my friends it's okay.
Now, keep its attention!

Roll #1 3 = 3 / Roll #2 6 + 2 = 8


Marksman shot

Roll #1 8 = 8


The first two doors were a bust, so I have no other option but to try the third one. I have to focus and do this for them.


You enter and find a highland field. On the opposing mountain lays the town of Greyfeather and within it, the mansion of Goldbeak, member of House Isin.
It seems to be current time.
You look behind you and notice that the door you're coming out of is a small abandoned hovel, yet the door leads to the Labyrinth.
You remember the warning to not close the door.
Let's hope no one comes here while you deliver the package.

While you're down the thing hits you again with a firebolt. But you feel your wounds heal as Ambers magic works and Warren helps you up.

Indy seems to be overwhelmed by the enormity of the threat and gets shot down.
Indy is helpless.
You hit the legs again with a slam that could fell an ox.
There are tiny cracks in the leg.

You shoot it straight in the head. But it doesn't seem to feel pain.

Soil 10/6
>Indy 0/3
Warren 5/4
Shortcake 5/4
Melody 5/4
Amber 5/4
Snacks 3/4
Mwadishi 5/4

Everyone read this.
The statue lifts its enormous sword, ready to strike the ground.
One amongst you is capable of stopping the sword temporarily by parrying it.
To do this, one of you must explicitely roll to parry.
There are different modifiers for this roll.
Snacks, Soil and Amber get a +1 if one of them tries.
All others except Warren get no bonus.
Warren gets a -1 should he try.
The person who parries must roll a DC6 first turn to succeed (in which case no counterdamage is possible for the others) and may choose to keep this parry up for another turn (up to a max of 3 turns)
The moment the parry fails during those 3 turns, the one who blocks will receive massive damage and shockwaves will possibly hit the other party members (the DC to dodge that will go lower the longer the Parry guy parries)
If the parry guy manages to hold for 3 turns he will do massive damage against the Statue instead.



Roll #1 10 + 1 = 11 / Roll #2 5 = 5


Make sure the door is open to the maximum, and try to use the rubble of the house to even conceal the door and block it from closing.

Take a deep breath to calm myself after all that happened, and head to town, making sure that the package remains unopened and in my possession.


Shoot it again!

Roll #1 8 = 8


Fly up and start playing an Inspiring tune!

Roll #1 1 = 1


Help Indy up. '1d10'

Roll #1 4 = 4


Heal Indy next!

Roll #1 5 + 3 = 8


You block the massive sword with your shield, holding the thing in place in an act that almost defies physics.
Indy doesn't get up until Amber heals him.

You hit it in the head.

You hit a false note and everyone cringes for a second.
-1 to all rolls next turn

You can't get to him next to Soil.

Indy is healed and back up.

Soil 10/6
>Indy 5/4
Warren 5/4
Shortcake 5/4
Melody 5/4
Amber 5/4
Snacks 3/4
Mwadishi 5/4


Shoot the statue?

Roll #1 8 - 1 = 7


"Melody, that sounds terrible!"
Empower my hammer and charge at the statue! Leap of Faith!

Roll #1 1 - 1 = 0


Okay. Time to hold this.
Stand very still, and push back on my shoulders with all my might.
Indy, he starts heating it up!

Roll #1 5 = 5 / Roll #2 10 - 1 = 9


Reload my weapon and keep the pressure on.
Marksman shot

Roll #1 5 = 5


Homing magic. '1d10-1'

Roll #1 10 - 1 = 9


You hit one of its wings.

Your strenght fails.
Roll a 1d10 for damage.
Indy hits the staute with a fiery wave causing cracks in it.

Roll a 1d10 for damage.

You miss.

You fire up 4 motes.

Soil 10/6
>Indy 5/4
Warren 5/4
Shortcake 5/4
Melody 5/4
Amber 5/4
Snacks 3/4
Mwadishi 5/4

Everyone except Soil and Amber roll a DC7 to dodge the incoming shockwave


please be gentle

Roll #1 2 = 2


Dodging! '1d10'
And continuing to shoot! '1d10'

Roll #1 8 = 8 / Roll #2 10 = 10


>it gets easier they said
I blame the music.
Indy rolls to dodge!

Roll #1 5 = 5 / Roll #2 2 = 2


Flap up! And take Amber with me. '1d10'

Roll #1 1 = 1


shot again, if I dont hit time to get in melee range

Roll #1 3 = 3


also rolling tod doge

Roll #1 3 = 3


Seeing as everyone is rolling also to attack.
Fiery breath of burning fire!

Roll #1 6 = 6


The sword breaks through your defenses and slams you into the ground.
You are helpless.
A schockwave spreads through the chamber, shaking the ground and causing rocks to fall.
Indy fails to get away and is hurt.

You stand very close to Soil and get hit directly by the incoming sword as well.
It slams you completely into the ground, breaking a few of your bones.
You're helpless.
Until you've visited a doctor or used Mend (out of combat and it only heals slowly) you have -1 Wounds.
Also DC8 to get up, DC6 for others to help you up, until you get up.

You fly expertly avoiding the incoming rocks and shoot the statue right in one of the eyes, breaking the crystal inside it.
The statues remaining eye turns to you glowing menacingly.
Friendly reminder that attacking during a dodge will occur double damage if it fails.

As you move towards Amber you're hit by a falling rock and are helpless.

You fail to dodge and are slammed helpless.
Friendly reminder that if you attack instead of dodge a failure results in double damage. You're helpless.

>Indy 1/4
Warren 0/3 HELPLESS
Shortcake 5/4
Melody 5/4
Amber 0/2 HELPLESS
Snacks 0/3 HELPLESS
Mwadishi 5/4


Try to stand up..

Roll #1 9 = 9


Indy helps me up.

Roll #1 6 = 6


S-Savior protect me…

Roll #1 7 = 7


"That damn music distracted me!"

Roll #1 2 + 2 = 4


"Amber! Oh you son of a bitch you are gonna pay!"
Fly in and Cheap Shot him!

Roll #1 3 + 2 = 5


Dammit. Get up. Launch the four bolts at the thing. '1d10' to get up, '4d10' frost bolts.

Roll #1 3 = 3 / Roll #2 10, 3, 4, 8 = 25


You're up.

You're up.
Good Indy.

She's eerily quiet.
And you stay down.

It raises its hooves, slamming you aside.

You shot misses and is answered by another fireball from the statue.

You don't manage to get up.
One of the fireballs manages to hit the other eye and a strange noise comes from the statue as it face falls party apart.

Soil 8/4
>Indy 1/4
Warren 0/3 HELPLESS
Shortcake 5/4
Melody 4/4
Amber 0/2 HELPLESS
Snacks 5/3
Mwadishi 5/4

The face of the statue collapses and reveals a strange mechanism inside. Most peciliarly is a bubbled crystal in the middle.
It doesn't take a genius to guess that removing this might do a lot of damage to the statue.
However only one can reach it while the others must distract the statue

Modifier rolls:
Warren, Melody: +1
Mwa, Short: neutral
Others: -1

Choose wisely who to send up.
It takes 2 rolls to reach and remove the crystal on DC6


Well, I'm on the ground, so it's going to have to be Melody.
Get up. '1d10'

Roll #1 9 = 9


"I'll get that crystal thing!"
I fly up and try to grab it.

Roll #1 6 + 1 = 7


Indy, help Amber up!

Roll #1 2 = 2


Okay, I will help Amber up!

Roll #1 8 = 8


Distract the monster by shooting it!
Marksman shot

Roll #1 10 = 10


Just bad reception down here dammit…
Just try to tough it out! I'm a big pony now!

Roll #1 8 = 8


You're up.

She's up.

The monster tries to slam Melody out of the air but you manage to destroy the fireballs flying towards her in a flurry of shots.

Snacks flurry of shots clear the path.
You're so close now.

Soil 8/4
>Indy 1/4
Warren 5/3
Shortcake 5/4
Melody 4/4
Amber 5/2
Snacks 5/3
Mwadishi 5/4


I did it mom! I did it!
Now please Heal myself so I am not a broken little pony anymore.

Roll #1 10 + 2 = 12


Right, now to help Melody by providing a distraction. Fly up and make myself a nuisance. '1d10'

Roll #1 8 = 8



Roll #1 4 + 1 = 5


Back to basics now!
Rush in front and slam the monster!
And Indy actually stays back because the monster is dealing with melody here!
Maybe he could try and claw at it or something.

Roll #1 3 + 2 = 5 / Roll #2 8 = 8


Clear the air of whatevers shooting my companions!

Roll #1 10 = 10


You're healed.
Except for that deep wound you still feel.

You manage to severely damage its wings.

As you grasp for it, the crystal slides back deeper within the statue through some failsafe mechanism.
It is out of your reach and you quickly swoop back to get out of reach of the fireballs again.

You get hit by a fireball again.
Indy fires at the legs, cracking and actually breaking part of it, making the statue wobble for a moment as it seeks a new balance.

You shoot an impressive number of fireballs and hit the wings of the statue severely.

Soil 7/4
>Indy 1/4
Warren 5/3
Shortcake 5/4
Melody 4/4
Amber 5/2
Snacks 5/3
Mwadishi 5/4



Hit the cracking leg!
Indy, son, I'm so proud of you!

Roll #1 8 = 8 / Roll #2 1 = 1


A deep, deep crack…
But we have to be strong now! This statue guy wants to rumble with us! Heal Indy!

Roll #1 7 + 3 = 10


I'll back stab the statue. Maybe at a wing joint. '1d10'

Roll #1 9 = 9


"Gotcha!!" I grin
Shoot the wings again. Aim and shoot quickly!
Marksman shot!

Roll #1 6 = 6


You hit again, crumbling it to pieces.
The statue loses it's balance but uses its damaged wings to keep standing.
Indy almost gets crushed by the incoming wing but luckily a swift leap of Amber gets him out of harms way and heals him up.

You heal him up.

The wings are cracked. But don't give way yet.

Soil 7/4
>Indy 5/5
Warren 5/3
Shortcake 5/4
Melody 4/4
Amber 5/2
Snacks 5/3
Mwadishi 5/4

The statue grabs its sword again and swings it.
Same rules as before only this time the order is +2,+2,+3 for tanks.


Same as here >>481545


Fire up homing magic while getting out of the way of the swing. '1d10'

Roll #1 4 = 4



Roll #1 8 + 2 = 10


I don't understand what you mean with the order and the rolls bonuses at all, but whatever.
H-Here I go…
Empower my hammer and charge at this big bastard! Time for some revenge!

Roll #1 9 + 3 = 12


Oh right, CE. +4 there. Not that it matters.


"Go for the wings!" I shout
One more time! Shoot!

Roll #1 10 = 10


The magic motes go awry hurting you a bit.

Again you take it upon yourself to hold the sword in place.
Let's see if you can this time.

You run underneath it and slam right into its belly. it opens up and there's a small hole you could climb to get into the inner machinery if you dared.

You fire a magnificent volley of shots at the wings. The statue shudders.
It won't be long now before the wings break as well.



Soil 7/4
>Indy 5/5
Warren 3/3
Shortcake 5/4
Melody 4/4
Amber 5/2
Snacks 5/3
Mwadishi 5/4


I can be a brave little pony. Let's crawl inside!

Roll #1 10 + 1 = 11



Roll #1 3 + 2 = 5


Well, when magic fails, a good piece of steel will work. Backstab the wing joint. '1d10'

Roll #1 10 = 10


Now for my final attack Lets go for the wings!
Marksman shot!

Roll #1 1 = 1


I can totally pretend that was Indy's roll to fire, right?

Roll #1 2 + 2 = 4


Indy misses his fire attack.

And with one magnificent stab to the wing joint the wing gives in and the statue loses its balance.
The statue is falling down
Warren and Indy must make rolls to dodge the shockwaves.

Roll for damage

Suddenly the load gets way heavier as the statues wing crushes and the entire load of the statue is about to fall on you.
Roll for damage.

Like a brove pony you climb inside, avoiding the myriad of moving machinery inside, you reach the shining crystal you saw before, removing this might shut down the statue, but you have no way to be sure.


Swoop down and airlift Indy out of harm's way. This counts as an aerial dodge, right? '1d10+1'

Roll #1 2 + 1 = 3


Indy, fire.

Roll #1 4 = 4 / Roll #2 2 = 2


I'll make that crystal mine! Remove it!

Roll #1 1 + 1 = 2


The statue crushes on top of the 3 of you. Miraculously you all live, merely having broken a few ribs here and there.
And probably some internal bleeding.
Each of you has -1 Wound until Mend (or a doctor) is applied.
You're also all helpless.
Star runs up and helps up '1d3' of you.

You grasp the crystal pulling it out of its internal protection.
The crystal shudders and shatters in thousand pieces as the machines around you slow down.
The more advanced looking part where you pulled out the crystal starts growing red however, and turns hotter by the second.
An instinctual part of yourself is telling you to get far away from here now.

Roll #1 2 = 2


Star helps Soil and Warren up.
Indy is still down.

There are weird sounds coming from the broken down statue.


"We… we should get away. Quickly."
Help Indy up. Scoop him up on my back if I have to. '1d10'

Roll #1 8 = 8



Roll #1 8 - 1 = 7


Indy is on your back.

You're out of the statue

Star secures '1d2+2' of the 4 crystal tablets before she runs as well.

Roll a 1d10 to escape the dungeon.
Warren, Soil and Snacks roll counts -1 for severe injury.

Star runs '1d10'

Roll #1 1 + 2 = 3 / Roll #2 10 = 10


Get out get out get out! Help anyone along who is not quick enough!

Roll #1 7 = 7


"Hold on tight, Indy."
And let's get the hell out of here. '1d10-1'

Roll #1 2 - 1 = 1


Have Indy hop on my back and bail!

Roll #1 10 = 10



Roll #1 5 = 5


Or maybe take the last tablet as well!



Roll #1 4 - 1 = 3


-1 Wound for you as well.
Join the club.

31/50 Success.
>10 to run for Star, she gets the last tablet as well
Warrens wounds prove too much to carry indy to safety.
Soil takes over and helped by Amber and Star all of you manage to make it to the exit, where Tullip, Trinket and Iris get up quickly as all of you climb out.
"RUN. RUN." shouts Star.
You all barely leave the Church grounds before it explodes in a storm of rubble and ash.
You slowly look back to see the smoking rubble pile.
"…fuck." comments Tullip.


"I shouldn't have touched that crystal! Sorry!"


"At least… we're alive."
I'll cough slightly.
"Though I'm fairly sure we could all use at least a cursory look by a physician…"


I wipe off the dust around me.
"At least… we're alive, though we didnt find the source of the power of the runed crystal." I frown a bit.

I then stand up.
"Is everyone alright?"


"But Star got those tablets at least!"


"And we're all not dead. I take that as a very important point."
I'll nod to Star, then wince.
"Good job on getting those, by the way. They might be able to tell us what the heck that all was."


My eyes widen.
"Star pony did? Snack is too busy fighting Snack didnt notice."

I then look at Star and lift her up!
"Good job Star!! And to all of us who stick together! Hooray for us!"


Star and the others get up slowly and look each other over.
It seems no serious wounds were taken except those already in the dungeon.
Most of you are bruised and have broken bones.
You should get to Mending immediately.


I then look at Warren.
"The runed crystals might have secrets to it that may hold a key to defeat the large ancient dragon that we found last time. If we did find it, that will immensely help us in putting it down."

Yes this, I then wince at the wounds that I have.


"Uh… I can Mend! … If you want!"
Mend myself

Roll #1 1 = 1


Shake myself a bit.
Level of damage?
"What the hell just happened?"




"That… thing down there. It exploded, I think. Took the rest of the church with it…"
I'll blink a moment.
"That pony that couldn't walk! Tulip, you didn't happen to see him, did you?"


"What a load of…
Monsters shouldn't explode!"

Go look for that not-walky pony.


Your innards churn and a terrible pain strikes you and you sink through your knees to the ground.
Roll a 1d4 and a 1d10

Your belly hurts!
A lot.
-1 Wound until seen by a doctor or Mend

Yes you did.
Welcome to outside.
The dungeon blew up and everyone is hurt.

"He's here."
Tullip and Iris dragged trinket with them.



Roll #1 2 = 2 / Roll #2 9 = 9


I'm stronk.
Grumble with my bowels and go on.
Find the guy.

Roll #1 10 = 10


Can I find any other doctors to come help us?

Roll #1 8 = 8


So is Star fine?
"What do Star pony see in the tablet?"


"That's great."
I'll just lie down for the moment.
"Now we either rest, or set immediately back to town."
I'll think a moment.
"Is Vilina around? She might be able to make something to dull the pain, at least, so we can travel."


"We must recover first, if that is an option Snack thinks."


By the way, how is my condition?


2=Non-permanent 9=Tail (Roll of Doom table)
You feel a weird churning of your vital energy inside. As it leaves again, you check yourself.
The inner wound will slowly heal but it hurts still a bit for now, but as an unexpected side-effect, the hairs of your tail have fallen out. You feel like it will grow back in time though.
You have -1 Wound and a naked tail until further notice.

The guy? Who exactly?
Trinket, the crippled pony?
Star and Tullip dragged him here.

You're in the middle of the wilderness.
But Amber can Mend.

You have broken a few ribs.
And have several bruises.
-1 Wound till Mend or seen by a doctor.


I scream and grab my poor naked tail.


How am I doing? Am I injured too?


I suppose so, but since you weren't here in meta I guess you're simply mostly bruised.


Can I fly off and retrieve additional medical help, since Amber seems to be having trouble of her own?

Roll #1 6 = 6


I'll try to suppress a quiet snicker. '1d10-1'
"Seems you've had a bit of a hair-raising experience, Amber…"

Roll #1 5 - 1 = 4


I'll let out a small one, but regret it immediately as my ribs creak and hurt.


I scrunch as hard as I can.
"Do you want me to mend you or not?"


I just smile and try not to laugh as I stare at the pony tail dock.

Nothing that much I think

"Please do."


"I would appreciate it."
I'll give you a small smile.
"And you know I only jest because you can find the humor in the situation."


You fly towards Shardstone and land.
You see Bedrock laying in his hammock.
The mare of the market is knitting in a rocking chair.

Tullip looks weirdly at you.
Iris walks over.
"Oh goodness, Amber….what happened?"


Mend those bones. Try not to remove his tail or something

Roll #1 6 = 6


"Hey! The fuck can I find some doctors? My friends need 'em, fast."


Alright, approach Star.
"Can Star pony translate the tablets?"


"I don't know!"
Swish my tail a little
"It just… fell out."


"It got singed from the fireballs that giant statue throws at us."


With the -1 for C. Emotions, that makes it a five…
That feels a little better…
"Thanks, Amber. That helps."


"It was just fine before!"


I shrug.
"Perhaps Amber lacks nutrition. Is Amber eating well?" I smile coyly


"I am! Always am!"


"Perhaps it was the last revenge of those wraiths. I'm sure it'll grow back… eventually. Bedrock might even have something for it."


"Bedrock has something for everything." I smile.


The pain doesn't disappate immediately but it lessens.
The healing process has begun. A slow process to heal a few broken ribs…
-1 to Wounds until further notice.
Warrens wounds will heal without scars.
Forgot to mention, Amber will have a small scar around her belly left once everything is healed. Good thing her silver coat will cover most of it.

The mare gets up.
"I'll get some help."
She runs to a nearby building and an older pony comes out with a doctor bag.
"Where's the patient?" he asks you.

Star lays down still tired.
"I hope so….it will take time though."

She looks it over.
"Poor girl. Here."
She hoofs you a coat you may wear.


"Once everyone has had at least a once-over, we should start the walk back to town. We'll need the time to rest, and Star can translate those tablets. With Iris's help, maybe."


I gesture out towards where I flew from.
"Out there! Fuck… what's it called… it's uh, that one place! I can fly the doctor there!"


>silver coat
nigga I'm rocking gold here
Get to work on Snacks next.

"Uh? Hey thanks miss Iris!"
Put on that coat.

Roll #1 5 = 5


"Thats great. Also good job Star pony." I pat her head.
I then reach for the tablets. "Snacks will carry the tablets if Star dont mind."


"Mt. Gelding? N-no. No way I'm going there.
That place is suicide!"

Right, gold coat.
Same story, heal but slow.
"Don't mention it. You can't walk around like that, Amber."

She smiles.
Mend -1 Wound until further notice


"Thanks." I let her do her thing.


Anyone else needs mending?
"So uh… do we rest for now? … Where's miss Melody?"


Soil but Sylts not here.


"Miss Tullip?"
Walk over to her then.
"Are you okay?"


"We cleared it out we cleared it ooout! That's why we're all hurt! Now c'mon hurry the fuck up!"


"I'm fine as it is."

I then stand up and carry the tablets.
"If no one protests, Snacks and ponies can walk to town so sunset and nightfall wont reach us. What ponies say?"


"That would be best."
"Amber, could you check on Indy as well? He got a bit roughed up back there."


"I'm fine. I didn't even break a sweat."
She says with a confident smile.
"What say, we carry this guy together to Shardstone?"

He seems to consider this for moment.
"..Okay. Quick then."


I grab him and start flying off back to the party.



"That sounds fine to me!"

Right, the little dragon.
See if I can fix him up as well…

Roll #1 8 = 8


You fix him up pretty well.
And you get a hug '1d10'

Roll #1 9 = 9


"Alright! Lets walk to town and get some rest! Hooray for us!" Walk down carrying the tablets.


You meet each other half way.
While Ambers cares were very good.
The doc puts some more bandages on all of you to keep those broken bones where they belong.


Hug him back!
"Don't worry about it."

Roll #1 5 = 5


"Thanks for getting the doctor, Melody."


Wait for the others and look back.
"Are you ponies going to follow or not?"


I pout.
"Aww… did I miss out on crystal hugs?"

"You better be. Dude's fucking heavy to fly with… you need to lose some weight man."
I poke him in the stomach.


"Oh, you're back! Were you okay?"


I'll wince, and pull up one leg.
"Those are still a little broken…"


"Just a little bruised… no monster is gonna take down the 'Champion of the Arena'!"
I laugh.

I poked the doctor, not you.


Ah. Nevermind, then.


He wiggles his tail in happiness.

The doctor winces a bit.
"I'd rather you don't do that, miss."


I huff.
Alright put down the tablet and wait for them.


"Alright then. Just making sure!"


"Don't call me miss. Name's Melody and I'm not a damn 'miss'."

I fake a sad frown.
"Does that mean I don't get a hug?…"


"I can hug you." I smile and spread my arms.


"Uh? Sure, I'll give you a hug if you need one!"
Give her a nice happy, celebratory hug

Roll #1 3 = 3


"Well, you're hardly a 'mister.' And it's preferable to ma'am, isn't it?"


And after a slow but steady trek back, you arrive again in the little village of Shardstone.
The Sun is low in the horizon.
There isn't too many accomodations to sleep in Shardstone, but you can set up your tents here and easily make a campfire in the middle for the night.

He grumbles and trots off as you all reach Shardstone again.



Set up a tent and set up the fire before cooking some food. Preferrably some oats, considering my friends dont like meat.



I hug back and pretend to forget Snacks' question!

"All terms of the damn 'polite society' anyways. All the same to me."
I snort.

Roll #1 9 = 9


I just whine a bit upon seeing that.


"Well, you might have to suffer them for a while."


A very clean hug!


While in the campfire, I offer Warren some oats.
"Hunting these days is getting trecherous by the moment. A pony must keep his energy up." I smile and hand him the bowl of oats.


"What about Star? She might like a hug."


"Not so loud. I lower my ears.


Evidently Amber didn't make it very 'clean'~

I pull away from the hug.


I'll softly chuckle a little, and then wince.
"Right, right. Thank you for the oats."
I'll chew slowly on a few of them.
"So, what do you make of it, then? This whole business with the church, and the ghosts?"


She's a young and completely innocent pony, you deviant.
"Hugs can heal too, you know!"


After handing out some oats to Warren, I then fill another bowl and give to Melody.
"Snack hopes its not too soggy for Pony's taste. Got to keep strength up if we want to take on bigger monsters like that."

I frown.
"Snack has little idea, but from an honest and simple dog point of view, it means that ponies from the past has nasty business dealing with magic and the Gods, that is what Snack think. Most dogs dont deal with that level of magic."


I'll nod.
"Or perhaps that statue down there bound them here. Magic is a strange thing, though I'd prefer it not entrap the dead. At least in a way that can hurt us."


I chuckle.
"They sure can."

"Uh… thanks?"
I take the bowl and cautiously take a few oats and munch on them.
"We roughed that monster up real fuckin' good though."
I chuckle again.


I smile and sit down as well.


"Here Amber pony."
Hand her some oats in a bowl too.

"We did, its an uphill battle and we are able to manage it. Snack just hope the battle will went downhill from here because if this keeps up… " I bit my lips upon looking at our bruised and wounded forms before taking a crunch of my own oats.

I nod then look at the runed crystal that I have.
"Snack hope its worth it, whatever the tablet holds may have the key to defeat the undead dragon we saw back in Silverhaze."


"Not without taking a few hits, but yes. A pity that crystal in the head couldn't be recovered… Who knows what it could have been."
I'll nod.
"Let's hope. Even those small shards of crystal made our weapons much stronger, so perhaps intact crystals will give us a fighting chance."


"Snack agree's, either that or we let some more powerful individuals have it so they themselves can defeat that menace. Lets hope we make to canterlot after this, Snack really want to see it upclose, Snack always see it in a distance when he is young."


"I've never been either, so it should be an interesting visit."
I'll munch on my oats for a moment.
"And the ones more powerful than us may already have their hooves, or paws, full. If it comes down to it… will any of us really be up to the task if we have to be? I know Soil would probably dive headlong into it, but he's, well… Poor Soil."
I'll smile a little.


I just shrug and take a bite of my oats.
"Snack really want to be alive at the end of this trip if you ask Snacks. Snacks have gone down the mountain to hunt monster for bits and not save the world."
I then look at Amber, and then to Star and faintly smile.
"Perhaps Snacks has gotten more than he wanted though."


My own smile will widen slightly.
"I think we all did, really. But hey, there are perks to saving the world."
"Mares love a hero, especially one who comes home alive."


I then relax and smile upon hearing that.
"Snack think all of us will save the world. Snack hopes she will like it that Snack do his best in achieving it."
I then sigh.
"Snack really has hopes to travel the world with her on his side. That is if she wants too."


"So, Amber or Star? Amber seems pretty fiery, so she's got that going for her. Though you can't underestimate the quiet ones. I'd bet you diamonds to donuts she fucks like a tiger, with the right partner."


I gulp upon hearing this from Warren, I didnt know he can be this open.
"I… err.. Snack really dont know. Snack see's Star as cute and interesting. B.. but Snack really dont mind if Star pony would welcome being cuddled.


I'll chuckle, and then wince slightly.
"You're surprisingly innocent, Snacks. It's charming. Give her time, and I'm sure Star will come to value your companionship. And it never hurts to take the first step every so often. A dinner or small gift can do wonders for a mare's opinion of you."


I lower my head to hide my blush.
"S.. Snack is not that naive, Snack can also talk like a man! If Star is open to it Snack would like to… tie it in her. But just as Warren pony said, Snack has to work for it and see if she approves of Snack first and if she dont, then that is fine too."


I then huff after all that 'man' talk and relax for a bit before looking at the sky and gaze at the star.
"… How about you Warren pony, what do you plan after all of this?"


"Glad to see you're reasonable about this. I wish you luck."
"After everything's said and done? Well, I think I'll have had my fill of travel for a time. Might relax for a few months before heading out again to who knows where. If there's somewhere to be, after the end of things."


I raise an eyebrow.
"So Warren plans to be a drifter pony of sort? Being alone is dangerous business specially now."


"Well, hopefully the roads will be safer by the time we're done. Monster hunting's dangerous business, and with what I get from that, I suppose I live comfortably, maybe in Ponyville, or some other quiet town, for a bit. Not long enough to grow roots, but long enough to make some friends. Have a place to come back to, maybe."
I'll smile a little.
"Give my other friends a place to visit in their busy lives. I can't even begin to guess what you all will be doing by the end of this little adventure."


I recline and relax.
"Snack is thinking of settling down after this. Somewhere more prosperous but quiet. Somewhere one can live a secluded and quiet life."
"…. perhaps a cave or a mine is what Snacks is thinking of first but I dont think anypony would like that." I look sideways grimacing a bit.


"Nothing wrong with a multi-level affair. A nice home above ground with an, ahem, extremely robust cellar system shouldn't dissuade too many, don't you think?"


My eyes flare up.
"Thats a good idea Warren, a simple house above ground with all the necessities and a lower floor where Snacks will keep all his treasure, or perhaps a lounge, a bath and a bedroom if he wants. Hmmm… Snack can do that come to think of it."


"Well, don't go too overboard. Else the lady you bring home won't see you but once in a blue moon. Best to focus on who you're doing it for, and not what you're doing, when it comes down to it. It's all about give and take. You may have sacrifice the lounge and put it upstairs, for example."
I'll smile again.
"But at least I don't have to worry about how you'll settle down after you've finished traveling. Sounds like you've almost got it all planned out already, and it hasn't been a minute yet."


"What is Snacks thinking putting it all underground, Snack will put that in mind." I scratch my head.

I then sigh.
"Snack has plans of it but it all is still a plan unless we solve the problem at hand. But once we do, it will be all to our benefit."


I'll nod.
"But it does give you a dream worth fighting and staying alive for, if it comes down to it. And that's what is important."


I then finish my oat meal and throw a wood to fan the flames brighter.
"Thank Warren for making it clear to Snacks."
I then close my fist.
"Snack knows what he is fighting for,"


"That's good. Let's hope the others can find what motivates them to do the impossible."
I'll glance over the assembled.
"The real problem is finding it, though… isn't it?"
I'll sigh slightly, though it'll probably come out as more of a wheeze thanks to my tender ribs.
"Still, glad we had a chance to talk, Snacks. Makes me wonder why we don't chat more often."


I put a finger on my chin.
"Snack do wonder too…. "


"I suppose it's just a matter of time and how to spend it. You've been busy, I've been busy… this is the first quiet moment since the train, I think."


I snicker
"Come to think of it, it is. Its a welcome to speak with Warren pony. Maybe we can talk more once we've gone to canterlot."


"Perhaps. I look forward to it."


You're all still at the campsite.
The sun has set now and the only light is the campfire and the twinkling of candles through the windows of the few houses in Shardstone.
Bedrock hasn't left his hammock, studying charts and sipping strong drink.
Iris is stirring some kind of stew, making dinner.
Star is laying drowsily next to the campfire.
Tullip is filing her hoof near her luxurious tent.
Vilina is staring bored into the fire.


Walk up to Vilina and whisper in her ear.
"I'm watching you… Don't think you can outsmart me."


After that talk to Warren lets approach Star and sit next to her.
"Does Star feel well? Have Star eaten? There's still oats on campfire."


"Amber, can I ask you something?"

She rubs her eyes a bit.
"Yes, I'm okay, Snacks. Thanks.
How are you? Do the wounds still hurt?"


"Sure can!"


"Not much, Snack thinks."
Does it hurt?

Roll #1 5 = 5


I whince a bit.
"Well not that much if you ask Snack, give it few days and it will heal."


Today was a good day


Well, I suppose we should have a chat with Tulip, since Amber is chatting up Vilina. I will ask them to play nice together while I pass, though.
"So, Tulip, how do you think of your first adventure?"


"You're a follower of Cadence, correct?"

She nods.
"Good thing Amber was around, otherwise…."
she trails off.

See >>482419

She looks up from her manicure.
"Easy peasy. Those folks over in Tall Tale would have you believe it was the hardest thing in the world." She chuckles.


"Yes! Our Lady and Savior! She's the best!"


Listen in on that exchange.

Talk to Iris.
"What's cooking?"


Tucker her in her blanket and let sleepy pone's lie.

Now lets go and meet Bedrock, is he awake?


I'll smile a little.
"Well, it's not always so simple."
Taking a seat nearby, I'll look over the rest of the camp.
"You'll get a lot more practical experience on the road to Canterlot, I'd wager. It's likely going to be constant work all the way through."


She gives you a kiss on the cheek before saying goodnight~

Bedrock is definately awake.
He's still laying in that hammock he's been laying in all day.
Next to him are a few papers and charts and he's holding a latern and another chart as well, studying it with great intrest.
"Evening Snacks" He says while taking another sip from his tequila with a straw placed next to him.

You're listening in.
Iris stirs the pot with a long spoon.
"Hey stew" she says, a bit broken since she's holding the spoon with her mouth.
"done swoon. Taste?"
She holds up another spoon.

"Could you tell me about her?"

"No problem for me" she says confidently but you do notice her smile fading a bit.
"How hard can it be?"


"I guess."
Taste it.
How is it?


"Any plans on making that shooty shooty thing like last time?" I grin.


I grin broadly.
"She's totally the best princess! She's like… pink! And regal looking! And kind and nice and good and generous and patient and all kinds of stuff! Without her, all us crystal ponies would still be imprisoned by that bastard Sombra! You totally don't have to be a crystal pony to worship her though! Everypony is welcome! … Even non-ponies! So everybody is welcome!"


"Considering we managed to get away from the church with a few cracked ribs amongst the lot of us, it can get pretty hard."
I'll shrug.
"But that's what friends and companions are for, to ease the load on any one pony. Or dog."
With a bit of a grin, I'll nod to Iris.
"You see the mare over there by the cookpot? She's going to be learning to shoot alongside you, so that she's not completely buried in books all the time. Her strength, however, lies in what she can research. She's rather knowledgeable about monsters, and can help pinpoint weaknesses. The crystal mare who has gone to bed, Star, is another asset, in that she's an enchanter. Without her, our weapons wouldn't have even connected with the ghosts we fought on that mountain. You'll be helping us with the hard part, though. The actual fighting."


It's a '1d10+2' / 10 stew.
+2 because Iris is a canon good chef.

He looks up from his charts.
"Shooty shooty? Oh right, the big guns.
Yeah, I'd love to Snacks. But I can't seem to find the time to get to it. I'd need some peace and quiet to get it done and we keep moving."
He motions to the charts.
"And travel arrangements don't arrange themselves you know."

She listens intently.
"How fascinating. And I heard she was the Princess of Love? How does that work? Ponies were worshipping Love long before Cadence ever came to the Crystal Empire."

She grabs her crossbow.
"I trained hard. You won't be disappointed I promise. And I brought other weapons too."
She nods to her tent.

Roll #1 8 + 2 = 10


Take another spoonful.
"Oh geez, this is amazing!"


"Yeah but she's like… the avatar of love! She can make love! Uh… like create it! It's magical and stuff."


"I wouldn't dream of underestimating you. And your help will be invaluable in bringing Iris up to speed on how to shoot, as it will probably come up in the future."
I'll look at the tent a moment.
"You know, I don't think I've much asked what you did prior to choosing the adventurer's life, Tulip. Care to share?"


"What is Bedrock doing exactly?" I look at his charts and what nots.


Her eyes sparkle.
"You think so?"

"You mean she can make ponies fall in love?"

The tent is quite big and has 2 floors.
The entrance is remarkably dark however, you can't see inside.
She yawns. "Oh wasting away being the daughter of the Silver Coin family. It was simply awful. Every day, banquets, servants waiting on you, the contricting ettiquette, the backstabbery. I'm glad I'm out of there."

They're various maps.
Roll for your understanding on a few of the more complex ones.


"Uh… yeah! Kinda!"
I scratch my head.
"I never really understood that part either, but that's how it is!"


Get a bowl ready.
"I want to eat so much of it that I'm going to get fat but I don't even care!"



Roll #1 8 = 8


"A noble lady? Well well. It could have gone rather disastrously, though, had we not intervened. Sold off on a ship to goodness knows where. I assume that's where the backstabbery came in."


>Paladin of Cadence
>can't answer simple questions about Cadence.
That's not going to get you promoted you know!

"But that's wrong! You can't force ponies to be in love. That's not moral. It's why love potions are frowned upon as well."

"Thanks. I guess it's time to eat."
She looks around.
"Huh…Soils not here….I hope he comes back soon."

One in particular catches your eye.
A big one of Equestria and Hyperborea with all the cities pictured on it.
But curiously instead of city names there are only a number of letters spread all around.
And even more curiously, at one spot there are a number of these letters. Specifically around the place where all of you should be there's an A, S, So, W, T, I, St, V.
"I'm trying to figure out the best way how to get to Ponyville." He says while looking at a different one."There's lots of monsters around here too. Some would make a hefty sum. How do you feel about Ursas Snacks?"

She rubs her head embarrassed.
"Well, actually…I was going out in town without telling my family and got myself in a bit of trouble. But luckily all of you showed up."


"Oh, I'm sure he will.
What's the worst that could happen to him?"
Dig in the food!


"Mistakes are an obvious part of any career, sadly. But you've learned to be a bit more discerning of random strangers, haven't you?"
I'll smile.
"And you've also learned to make certain that there are folk who will be aware if you go missing again."


What can I say? I'm young and a little bit naive.
I scrunch and boop her nose.
"Like you have any right to judge rights and wrongs, miss drug dealer!"


I look at the parts of the map with letters and signs
"What does this mean? I pointed out.


"Y-yeah, I suppose so. He's pretty strong…"
She turns back to the pot, pouring stew in a few other bowls.

"That's my first priority now. No doubt about that. So where do you come from, Warren?"

>a little bit naive.
Are you coming on to me?

"And what gives you the right to judge me?"

"Eh?" He turns at it.
"Oh…that one. Well what do you think it means?"


"The points where we hunted monsters or is it trade routes?" I scratch my head.


Smile as I eat.
"Yes, and?"


"A small, quiet town in the middle of Podunk, nowhere. I became rather bored of my books, and decided to travel, take in the world. I'd some small aptitude for magic, and I had, at the time thought my cestus would have been enough to protect me if my magic couldn't."
I'll shake my head.
"Never quite imagined what I'd get wrapped up in when I ran across the others while they were fighting a rather angry bear."


"What do you mean? That's a fact, you dummy! You're a drug dealer questioning the Savior! And I bet you're trying to just throw me off balance right now too, but it wont work!"


"You don't know nothing about me and you just say I'm an evil pony like that?"
She scoffs.
"If the Princess of Love can't even handle somepony who's interested questioning a few things then I don't even want to know about her."

She chuckles.
"THAT's how you met them?"

"Uh…and what?"
She looks up from her pot.

"Yeah, mostly that. I want to keep track of where all slain monsters are. For census, you understand."


"You looked like you wanted to add something."


"Ah this makes it easier where to find them and their habitat Snack thinks." I scratch my head.
"Snack is a hunter too you know."

I then look at the map. "So where is Ursa Major? Is it nearby?"


"Oh yes. They were on the job, and I just happened to stumble across them and thought I'd give a helping hoof. It was a rather large bear, and if it had stood up it probably would have been about four meters tall, if not bigger."
I'll shrug.
"But, many hooves make light work, and we managed to take it down."
I'll pat my cloak.
"This was actually made from it."


"You tried to kill us! There was evidence everywhere! You even tried to blow us up after we killed that Hydra! And I told you, she doesn't force love on ponies. She encourages it!"


And then I was here.


"Why should I want to add something? Soil is just a nice stallion. There's nothing else."
She seems flustered.

"Minor. It should be." He hoofs you another map and taps it."Here should be its lair. And there's supposed to be a detachment of Crystal ponies near it. I bet you'll like that, Snacks."
He grins.

She touches it.
"Must be worth a lot. Did you make it?"

"And you killed all my friends first! I thought all of you were going to kill me as well."

You're all still around the campfire.
Vilina and Amber are having an ethical discussion.
Star is sleeping soundly.
Warren and Tullip are chatting near her giant tent.
Iris is pouring bowls of Hay stew for everyone and talking to Mabel.
Indy is asleep.
Snacks and Bedrock are discussing things.
You still need to be healed up.
Shall I roll or do you want Amber to Mend you?


"Is he now?
How nice?"


"Your friends were bad ponies! … Not as bad as those slavers, but still bad!"


Amber of course.
I trust her completely.

Okay enough time sitting down with a concussion.
Get up and walk over to Amber.
Sit down and look at her with slightly… Off, eyes.


"Snack would like to test his mettle on such a monster but what do we get out of it? Has someone put a bounty on it? What trouble did it cause?"


"Actually, that would be Bedrocks work. He's offering us his services as a crafter as we escort him through dangerous places, and do a few jobs on the side making deliveries. A win-win arrangement. As for it being expensive… Not likely. It was a bear, and it has no magic of its own. It is, however, quite warm."


There's a pony here who finally realized he's in serious health problems.


I blink a few times as I notice him.
"… Oh! I didn't mend you yet! I can't believe you've been walking around like this all this time!"
Mend his broken body.

Roll #1 3 = 3


Grunt a bit.


"Just nice. He helps out everypony. Not like that Vilina"

"They were ponies looking for work. What, should they starved on the streets instead?"

"Ursas always cause trouble, they're just too big.
And there's always buyers for Ursa stardust, it's one of the most rarest magical katalysts in existance!"