/q/ - Quest

ADVENTURE!

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434914[Last 50 Posts]

#NSFW

The dark underground hallways of the temple spread open in front of you. You just cleared the pitfall to the depths of the ancient ruins, and dodged a falling block of stone while opening a rusty gate.
Vanilla and Emily move onwards slowly, scanning the floor and the ceiling as they go.
"You never know what traps the demons…or the defenders set up here."
Emily gazes at another skeleton on the floor and shudders a little.

434917

>>434914
"Well, hopefully most of the traps were sprung by the demons, and then they left."

434918

Does the skeleton have any useful items or gear, or have they all decayed or been looted already?

Roll #1 10 = 10

434919

>>434914
Let's keep an eye open then.
Check for traps and such.
'1d10+1'

Roll #1 4 + 1 = 5

434920

Sheat my rapier once more and sit tight.

434926

>>434918
he only has the decayed remains of old Cifu-an robes on him.
As you touch his bones, most of them break into dust.
>>434917
Emily shivers a little and nods as you continue down the straight hallway.
>>434919
You can see and odd green glow in the distance…
>>434920
You're left behind by the advancing group as you sit.
Alone.
In the dark.

434928

>>434926
I keep an eye on the floor for any tripwires, pressure plates, or other suspicious things.

Roll #1 6 = 6

434929

>>434926
"Eep!"
Catch up and stick with Emer!
'1d10'

Roll #1 5 = 5

434930

>>434926
>>434929
"Don't wander off. Who knows what's in here…"
I'll stick near her.

434931

>>434930
Nod softly.

434932

>>434926
"There is something ahead."

434943

>>434928
You can't see any, for the time being.
>>434932
Vanilla peers into the distance.
"It seems to be some text on the wall."
>>434929
You catch up with the party.

434944

>>434932
"What?"

434946

>>434944
"I cannot see what exactly it is."

>>434943
"Why does it glow with green?"

434948

>>434943
"Text?"
Move a bit closer, try to read.
'1d10'

Roll #1 8 = 8

434949

>>434943
I move forwards until I can make out the text.

434950

434951

>>434948
>>434949
"Careful, it might be a trap."
I'll be ready to grab Mercury if there's a pitfall.

434952

>>434950
[1d10]

Roll #1 4 = 4

434954

>>434952
>>434948
Feck it.
'1d2'

Roll #1 1 = 1

434955

>>434948
You try to read the text, but just as you lay your eyes on it, the text flashes blinding green and you fall on your flank. You feel as if something dark is wrapped around your mind as the words lust…need it…want it…depravity… ring in your ears like a ghost was whispering them to you.
You gain '1d5+5' corruption.
>>434951
Mercury falls to your hooves.
>>434949
You were too slow, as Mercury, an energetic Crystal Pone, jumped ahead of you and tried to read the text.
>>434946
Vanilla growls.
"A filthy demon trap!"
She thunders ahead of the party, disappearing into the darkness, only the faint glow of her eyes visible in the darkness ahead.

Roll #1 5 + 5 = 10

434956

>>434955
"Mercury! Are you alright?"

434957

>>434955
Aand Mercury's libido grows 1d2+2 as her clit swells a few times larger.

434958

>>434957
'1d2+2'

Roll #1 1 + 2 = 3

434959

>>434955
"We should have known!"
Follow Vanilla!

434960

>>434955
>>434956
Groan and rub my head.
"That thing… It spoke.."
>>434957
>>434958
Then suddenly wide my eyes as I feel this.

434963

>>434955
"Ambush!?"
I draw my sword and look around the room. What things stand out right away?

434968

>>434960
"It spoke? Are you okay? It didn't do anything to you, did it?"

434969

>>434968
Quickly shake my head in embarassment.
"Nothing!"

434970

>>434959
You follow her into the darkness for quite a while, quickly losing sight of the other party members. You can still hear her stone feet on the floor for a while, until they stop.
You're alone…
>>434963
You're not in a room. It is a stone hallway, underground. You can tell from the occasional roots and moisture falling from the ceiling, and the damp, cold air. Only notable thing here is a slight burn mark on the wall where the words were.
Emily is fuzzing about.
"Should have known… why didn't I know…"

434971

>>434960
>>434969
"What do you mean it spoke? Did it speak a spell?"

434973

>>434969
I'll sigh.
"Thank goodness…"
>>434970
"It's alright, Emily. You couldn't have known. No one's been here for who knows how long."

434974

>>434970
Draw my sword.
Let my eyes adjust to the dark.
'1d10+1'
"Hello? Where did you go? We shouldn't be seperated."

Roll #1 1 + 1 = 2

434975

>>434973
>>434970
Look around.
"Where did everypony else go?"

434977

>>434974
You can't even see your own sword in the darkness.
Guess what they say about ziggers and night burglaries isn't all that accurate after all.
Your words echo in the hallway
"Hello? Hello? Ello? lo? lo? Here! ere! re!"
>>434973
Emily is going through her saddlebags.
"I must have something here…how about a band-aid?"

434981

>>434970
"Traps were to be expected. Do not worry yourself, Emily."

>>434975
"Further down the hallway. Come on, we shouldn't linger here."
I continue down the hallway after the statue and Ardet.

434984

>>434977
Good thing I have flint and tinder!
If only I had a torch too, damn!

Start backing up, slowly and carefully.
"Where did you run off to?"

434985

>>434970
The fuck happened? '1d10'

Roll #1 3 = 3

434988

>>434977
"I don't think a band-aid will be necessary, Emily. Let's just press on."

434989

>>434981
You come across Vanilla standing in front of a solid stone wall.
"This shouldn't be here…"
She hits it with her stone knuckles, causing a crack to form.
"But it is not an illusion…"
>>434984
You bump into something soft and breathing.
It snorts a huff of scolding hot air onto you.
>>434985
You are with the party in an underground hallway/maze/temple/plot-related quest.

434995

>>434989
"Vanilla? Where did Ardet go?"
I look around for Ardet.
[1d10]

Roll #1 8 = 8

434997

>>434989
Turn around and hold my scimitar out.
"Stay right there or I shall cut you down!"

434998

>>434989
Of course, now where is everyone?

"What happened?"

434999

>>434998
"Mercury triggered a trap of some sort and Ardet has vanished."

435001

>>434999
"It wasn't a trap! It was just… Text!"
Look at the ground and whisper.
"Lewd text.."

435002

>>434989
"Then we should probably break it down and keep going."

435005

>>434999
"And I'm called a hassle.."

>>435001
Look around
"Of course, I'd be surprised if there was text that didn't have something pertaining to the sexual corruption here."

Look for something important! '1d10+1'

Roll #1 5 + 1 = 6

435006

>>434995
He is nowhere to be seen, disappeared without a trace.
"Ardet? Was the zebra following me? You shouldn't have let him leave you! I am an expendable construct, you aren't!"
>>434998
The party except for Ardet is in front of a wall stopping your continued journey downwards.
>>434997
A large, strong arm slaps your scimitar to the side.
Another, not so gentle strike sends you flying through the air.
Hits: 4/5
>>435002
"There might be a way to open this…it might lead to Ardet…"
He looks up to the ceiling, where two gargoylish figures are staring down at the floor. They have tubes crafted into their mouths, like fountain sculptures.

435008

>>435005
You too, notice the gargoyles near the ceiling.
They seem a little loose…

435014

>>435006
"Did you see any turns on your way to this point? Perhaps Ardet took a wrong one?"

435017

>>435006
I can do without that too.
I am a stronk zebra!
Slam into whatever it is!

435018

>>435017
'1d10+2'

Roll #1 6 + 2 = 8

435020

>>435008
Loose Gargoyles? Now I've seen everything!

Look around to what might've fueled those things spewing from the gargoyle mouthes '1d10+1'

Roll #1 4 + 1 = 5

435021

>>435006
"What if…"
Magic bolt the door open.

Roll #1 1 + 3 = 4

435022

>>435006
"Maybe you're right."
I fly up to the gargoyles and inspect them.
[1d10]

Roll #1 10 = 10

435025

>>435020
The mechanism seems to be crafted into the walls.
>>435017
You hit the thing. It feels fuzzy against you as it recoils a little backwards, but not too much.
>>435021
Your horn glows an ominous green.
Roll a lust check.
>>435022
The left one falls off, spewing some dry, yellow-ish powder to the floor. Some of it stays up in the air, falling down like snow.
>>435014
Vanilla whacks the wall again.
"There were no turns. The way was straight and lit."

435027

>>435025
Recover my scimitar, quick!
'1d10'

Roll #1 1 = 1

435028

>>435025
"Everyone back!"
I land and get back from the power so my wings don't disturb it.

435029

>>435025
"Then continue forward."

Head forward into the darkness! and feel around so that I don't bump my nose into anything '1d10+1'

Roll #1 5 + 1 = 6

435035

>>435025
I'm spoken for!

Roll #1 5 = 5

435037

>>435027
You rush to your weapon as the arms grab your tail, spinning you in a circle and slamming you to the nearest wall. Unconsciousness starts creeping into your mind as you lay on the floor, gasping for air…
(2 turns until unconsciousness)
Helpless/5
>>435028
You do just that. The powder spirals a little, but settles down.
>>435029
You run straight into the solid wall of stone that raises from the ground in front of you, still blocking your access.
In the other way is the chasm and the stairs back to the over-ground temple.
>>435035
Dirty thoughts about trying out your new improved love knob fill your mind.
1/5 lust.

There is a hole to the other side where the gargoyle used to be.
Vanilla speaks up.
"I could probably rip some bricks out there…"

435039

>>435037
head back

"That would help."

435041

>>435039
"What was up there?"

435043

>>435037
"If there's no door, we'll have to make one."
I'll nod slightly.

435045

>>435037
"Where are the others?"
Try to keep it together!
Stand up!
Don't give up!
'1d10'

Roll #1 2 = 2

435048

>>435037
I pour a little bit of water onto the power to make it clump out and get it from getting knocked back into the air. has my paladin training taught me to identify what this foul powder might be?
[1d10]

>>435037
"Do it, Vanilla."

Roll #1 2 = 2

435059

>>435045
You can feel something turgid fall on your stomach as your hazy vision darkens even more…
Last try to get up.
[DC8]
>>435048
Maybe it's moon sugar?
>>435043
>>435039
Vanilla grabs the pieces of rocks and pulls, falling a quarter of the wall in front of you with a single pull.
"That was easier than I thought…"
Emily peers into the hallway beyond.
"There is a fork…and both ways are lit with torches."

435063

>>435059
I don't want to know what that is…
Come on, get up!
I can do this!
'1d10'

Roll #1 10 = 10

435065

>>435059
"We found another way!"
Smile at Emily.

435068

>>435059
"My choice is to the right."

435069

>>435059
Well, she is a gargoyle. They're pretty strong, it looks like.
As for the matter of pathways…
'1d2' I'll flip a coin.

Roll #1 2 = 2

435070

>>435059
Filthy addict demons.

>>435059
I look through the holes. Any indications of what may be down either one?
[1d10]

Roll #1 9 = 9

435071

>>435069
Left. Do I see anything down that hallway? '1d10'

Roll #1 7 = 7

435076

>>435063
You shakily get on your hooves, and wobble away from the creature in the dark.
3/5 hits.
>>435065
"Y-yay?"
>>435068
Vanilla nods.
"Either way should lead to the altar where the crystal SHOULD be."
>>435069
Right.
>>435070
They look identical; the other has a pony skeleton on it, the other doesn't.
>>435071
Torches. Stone walls. A small cave-in.

435081

Well balls in my mouth, where am I?

435082

>>435076
"Just what are you, demon?!"
I don't suppose it will want to leave me alone by kindness, so I got to fight.
Slam into it again.
'1d10+2'

Roll #1 7 + 2 = 9

435091

>>435076
"Small cave-in along the left. Think they might have tried to seal off the crystal?"

435094

>>435076
"We should take the path without the skeleton."
I check to skeleton for anything like a map or supplies, but stay out of that hallway.
[1d10]

Roll #1 2 = 2

435112

>>435082
Roll a lust check.
You strike at the thing, causing it to recoil considerably. It even has to go on it's knee for a while, but it gets up.
>>435081
With the party. A fork in the seemingly endless corridors of the temple-complex.
>>435094
It's bone-white, clean.

435116

>>435112
Uh… sure. I'll be here if something needs purgin'

435118

>>435112
'1d10'
"Stay away!"

Roll #1 5 = 5

435121

>>435091
"Or herd intruders down the path they want."

>>435112
I start walking down the right hallway and keep my eyes open for traps.
[1d10]

Roll #1 9 = 9

435123

>>435121
Well, don't want to split the party. I'll follow after.

435129

>>435123
Yeah let's follow and look smart.

435134

>>435118
Lust: 1
The creature slaps you around.
2/5 hits. The next you go helpless, you lose consciousness.
>>435121
The party goes right. The way leads to a set of stairs leading downs, almost two floors.
You arrive by a gate with a switch attached to it.

435137

>>435134
SHATTER THE GATE '1d10+2'

Roll #1 9 + 2 = 11

435138

>>435134
Fight then!
Cut it down!
'1d10'

Roll #1 3 = 3

435139

>>435134
I-

>>435137
-stand back and watch him work.

435154

>>435138
1/5 hits.
The creature's breathing intensifies as you can hear something liquid flying in the air.
Roll to dodge.
>>435137
You break the old gate into tiny fragments. Shrapnel flies through the air, shattering some moldy corpses that were scattered on the floor.

435159

>>435154
Roll out of the way!
'1d10'

Roll #1 6 = 6

435161

>>435137
I clap you on the back with an open claw.
"Nice work. You're stronger than you look."

>>435154
I move closer to the door and look into the room. What things stand out right away?

435164

>>435154
Look at the others.
"Guys… Aren't we missing somepony?"

435167

>>435161
It's a very tall room. The floor is grated with a thin gray mist looming just above floor level.
>>435159
You barely dodge the strike as the creature tries to slam you.
Roll against my roll
'1d10'

Roll #1 4 = 4

435169

>>435154
Bow to the corpses, then sheath my sword

>>435161
"Don't touch me."

435170

>>435164
"Ardet couldn't have gotten too far ahead of us, with all these things in the way… Where did he go?"

435171

>>435167
Slam back!
'1d10+2'

Roll #1 10 + 2 = 12

435172

>>435170
"Maybe he was taken out while nopony else was looking. In that case, he's most likely dead."

435175

>>435164
"Ardet vanished. He must have gotten ahead of us somehow."

>>435167
"Try not to breath the mist."
I carefully walk into the room.

>>435169
"Sorry. I was only trying to congratulate you."

435176

>>435170
>>435175
"But… This door was closed! So he can't be here!"

435179

>>435176
"Maybe it closed after he entered?"

435184

>>435171
Make a lust check.
You slam the creature backwards, you can hear it slam on it's back.
'1d10'
>>435175
You can hear a silent hiss.

Roll #1 5 = 5

435187

>>435184
It barely climbs back on it's feet.

435192

>>435184
'1d10'
Can I attack too?
If so, stab it.
'1d10'

Roll #1 3 = 3 / Roll #2 7 = 7

435193

>>435184
"Something's wrong…"
I draw my sword and look around for the source of the hiss.

Roll #1 2 = 2

435195

>>435179
"We should look for him…"

435196

>>435193
I'll pull out my frost broadsword.
"Are you certain?"
I'll look around as well. '1d10'

Roll #1 5 = 5

435197

>>435192
More dirty thoughts enter your mind as you recoil backwards.
The creature slams you against the wall. Sweet, sweet darkness takes over your mind…
>>435193
>>435196
You can't see anything. Maybe there are snakes under the grates?

435199

>>435196
"Something's hiss. Might be snakes."

>>435197
How many exits are there? Any furniture or obvious items in here?

Roll #1 8 = 8

435200

>>435193
Eep and draw my sword too, standing on alert.
'1d10'

Roll #1 6 = 6

435202

>>435199
"… S-Snakes?"

435203

>>435197
Can I try to fight passing out, just one last time?
'1d10'

Roll #1 2 = 2

435204

>>435197
Were it only just snakes.
>>435202
"That's if we're lucky. It could be anything."

435205

>>435202
"Could be."

435207

>>435199
One exit. A large iron door barred from this side.
Otherwise, the room looks empty, save for some barred windows in the upper parts, way out of your reach. You think you can see sunlight above…
>>435203
OUT COLD!
>>435204
>>435205
Everyone in the grated room, roll 1d10.

435208

>>435207

Roll #1 3 = 3

435209

435210

>>435207
'1d10'

Roll #1 10 = 10

435211

>>435207
'1d10'

Roll #1 8 = 8

435214

>>435184
>>435207
'1d10'

Roll #1 7 = 7

435216

>>435207
[1d10]
I fly up to a barred window and look through it.

Roll #1 10 = 10

435219

>>435211
>>435210
>>435214
>>435216
You four don't even notice a thing.
You can see another, smaller corridor beyond the window, and a chest. Plus lots, and lots of well-preserved corpses.
>>435208
You feel drowsy. Maybe an inquisitor should have slept after all?
>>435209
You wake up after an indefinite amount of time in a lit cell. There is a bunk here, and an iron bar door which seems to be unlocked.
You feel somewhat weird, light-headed…and smaller?

435225

>>435219
"Something strange up here. A hallway, a chest, and lots of bodies."
I brace my paw against the window and wrap my claws around the bars before trying to pull them out of the window.
[1d10]

Roll #1 5 = 5

435227

>>435219
Get up, quickly!
Check myself!
I was not… defiled, was I?

435230

>>435219
"I don't like this…"
Stick closer to Emer.

435232

>>435219
As if. I have a mind of steel and a iron resolve.
"Be on guard."

435233

>>435219
This is pretty odd. Is the door locked? '1d10'
>>435230
"I don't much like it either."

Roll #1 10 = 10

435235

>>435225
They're solid and not even rusted. Impossible to rip out in-flight.
>>435227
You can't tell. Your hindquarters do feel…different.
>>435230
>>435232
Everyone rolls every turn they stay in the room. From here on out at minus one. Keep in mind your characters will have no idea about anything until they fail their rolls. Are you a bad enough dude not to meta-game?
>>435233
Barred from your side, locked from the other.

435237

>>435235
I fly to another window and look through it.
[1d10-1]

Roll #1 5 - 1 = 4

435238

>>435235
Whelp.
'1d10-1'
"Maybe we could blow this door open…"
Blow the lock up with Magic Bolt.
'1d10+3'

Roll #1 3 - 1 = 2 / Roll #2 8 + 3 = 11

435239

>>435235
I already failed my roll, but I'll be damned if I'm going to show weakness.

Roll #1 6 - 1 = 5

435240

>>435235
Well, surely my heightened zebra senses and a glance can tell me what this is about?
'1d10+1'

Roll #1 2 + 1 = 3

435242

>>435235
'1d10-1'
"Well, it's locked…"
>>435238
I'll duck the heck out of the way.

Roll #1 8 - 1 = 7

435245

>>435235
Follow the party somewhere '1d10'

Roll #1 8 = 8

435247

>>435240
You have no balls, and one (1) tight cunny where your scrotum used to be.
You fondle your plump mare teats, which trickle a bit of milk on the ground.
>>435242
Nope. Nothing for you.
>>435238
Roll another d10.
You fire a magic bolt at the door, which just mostly glows with the colour of magic for a while, before a MASSIVE shockwave ripples through the walls next to the door. Tiles fall to the floor and the grates on the ground buckle.
>>435239
So…sleepy…
>>435237
You are forced to land due to your drowsiness before you accidentally fall to the ground.

Emily wobbles a bit.
"D-do you others feel a bit tired?"
Vanilla just looks around her.
"Not at all. I'm trying to find the damn snakes making this noise…"

Everyone in the grated room rolls their roll at -2 this turn.

435255

>>435247
'1d10'
'1d10-2'
"W-what was that?"

Roll #1 2 = 2 / Roll #2 6 - 2 = 4

435256

>>435247
"Sort of."
I shake my head to try and clear it.
[1d10-2]

Roll #1 7 - 2 = 5

435257

>>435247
'1d10-2'
"I don't feel more tired than usual."
Did that shockwave knock the door loose? '1d10'

Roll #1 2 - 2 = 0 / Roll #2 5 = 5

435261

>>435247
Draw my hoof back quick and grasp my head.
"What? I… what? How can this be?"

435264

>>435247
I grumble as I rub my eyes and stay awake anyway!

Roll #1 5 - 2 = 3

435266

>>435247
Get Emily to lean against me. '1d10-2'

Roll #1 6 - 2 = 4

435270

>>435255
"Don't-"
I yawn.
"-don't try that again, okay?"

435272

>>435257
Sure you don't. You fall straight there on your feet, snoring like an elefant.
>>435256
So…very…dizzy…
You can see the mist has easily climbed to neck level in the floor as the hissing gets louder and louder.
>>435255
You too wobble a bit before curling up besides Emer and falling unconscious.
>>435264
Sleep captures you too, sweet, sweet oblivion.
>>435266
Emily is asleep. She hugs your hoof as she snores femininely.
You too feel a great blanket on your mind. It's hard to concentrate…

Klandin and Riveldi can hear the door's clasp open from the other side, and the large iron doors swing open, revealing two large minotaurs. Their teeth have grown larger, more tusk-like and their horns are curled in an irregular pattern. You can tell from their patchy fur they aren't exactly healthy…or uncorrupted.
They both dualwield large, vicious axes. The other hasn't even bothered with a loincloth, instead letting his sizeful dick hang freely in the air. You can hear a loud sucking sound from the door, clearing the mist and freshening the air.
You will do combat at -2, if you go helpless you fall unconscious.

The minotaurs charge at you. Roll to dodge.

435279

>>435261
Well…
Do I have my belongings at least?

435281

>>435272
shake the sleepy away! '1d10'

Roll #1 10 = 10

435282

>>435261
Your voice rings female in your head. You're given no answer.

435285

>>435272
W-what… I knew I should have slept instead of thinking about Emer all night!
Try to focus and stay up!
'1d10'

Roll #1 5 = 5

435286

>>435272
"No!"
I dodge to the right.
[1d10-2]

Roll #1 10 - 2 = 8

435289

>>435272
BULLSHIT
WAKE UP

Roll #1 6 = 6

435290

>>435281
well fuck

435292

>>435279
Yes. They even let you keep your saber. And you have been undressed. Maybe those stains on the mattress aren't sweat after all…
>>435285
I am sorry, but I'm going to have to request the sleeping players to stay that way for the duration of this fight.
>>435286
>>435281
You both dodge in tandem, feeling more invigorated immediately. Only minus 1 from now on. The Minotaurs turn to face you!

435293

>>435292
Fight? I don't know what you are talking about.
At least I'm near him~

435296

>>435292
Gulp and… try to identify it.
Also, check if my clothes are nearby…
'1d10+1'

Roll #1 6 + 1 = 7

435297

>>435292
SHATTER THE AXE '1d10+1'

Roll #1 3 + 1 = 4

435300

>>435292
I empower my weapon and strike at one of the minotaurs.
[1d10+2]
"Reveldi, get them out of here! By Celestia's will I will hold these two off!"

Roll #1 4 + 2 = 6

435306

>>435296
Yes, they're thrown at the ground near the bunk. A bit tattered from your battle.
You smell the mattress.
"Yup, that's cum." - Canterlot Daily
>>435297
The other minotaur slaps your weapon away and slaps you with the flat side of his great axe.
3/5 wounds.
>>435300
>5
Your strike is inefficient, barely making a surface scar on the minotaur's thick abs.
He headbutts you.
4/5 wounds.

435312

>>435306
Let's hope it's not fresh and was here before I got here.
Quickly dress up.

435313

>>435306
+3 from empower weapon and -1 from the mist.
I strike him again.
[1d10+1]

Roll #1 7 + 1 = 8

435317

>>435306
"STAY YOUR BLADE!'
COMMAND '1d10'

Roll #1 7 = 7

435318

435342

>>435312
You are wearing your nomad clothes.
Armor.
Something.
>>435313
You manage to hit the corrupted minotaur, who recoils slightly.
>>435317
The minotaur acts as if you were a dog barking at it, choosing to thrust it's hips vulgarly and cause a drop of pre from the tip of his large dick to fly towards you. Dodge.

435343

>>435342
Again.
[1d10]

Roll #1 7 = 7

435346

>>435342
Armor in the desert? That'd be way more heavy.
Just some thick black clothes.
Let's hide up some stuff…

Okay, push open that cell door with the sword.
Exit the cell cautiously."

435354

>>435342
'1d10'

Roll #1 10 = 10

435369

>>435343
Remember the minus one. It hasn't gone anywhere until I say it has.
You strike at the Minotaur again. He doesn't mind the cut in his left arm, but chooses to throw the other axe at you. Dodge.
>>435346
You're in a long corridor with a sand floor. There are multiple similar cells along here, but each one has a lock and is dark.
>>435354
You dodge and headbutt the minotaur straight into his groin, hitting his scrotum. The scent of balls fills your nostrils. Roll against lust at +2 to your roll.
The minotaur topples over, mooing and holding his groin.

435376

>>435369
'1d10+2'

CAN I SLICE AT HIS DICK '1d10'

Roll #1 7 + 2 = 9 / Roll #2 4 = 4

435377

>>435369
Are there any torches on the wall I could take?

435380

>>435369
[1d10-1]
I keep slashing.
"For Celestia!"

Roll #1 7 - 1 = 6

435381

>>435380
Wait, that should have been a dodge.

435386

>>435376
No you can't. Instead you get scarred by the minotaur's mangled horn as he trashes on the ground, before shakily getting on his hooves.
2/5 hits
>>435377
Yes, although it seems this area is fairly well lit.
>>435380
You deftly dodge the slowly flying great weapon. The minotaur snorts at you.
Dodge his fling. You can try to attack too, but critfail range is then increased to 2 for both rolls.

435388

>>435386
I duck under the fling then slash at him again.
[2d10-1]

Roll #1 5, 9 - 1 = 13

435393

>>435386
Well, take a torch nevertheless.
Try to get some light in on the dark cells.
Are they empty?
'1d10+1'
Check'em.

Roll #1 8 + 1 = 9

435399

>>435386
WELL THEN SHATTER HIS HORN '1d10+2'

Roll #1 3 + 2 = 5

435406

>>435393
Most of them are. Some have corpses on lewd positions, chained to the wall.
They're just skeletons now.
The smell of sex still permeates the air…
>>435388
You're hit straight on the beak by the glob of precum, dribbling into your nostrils.
Lust check, twice.
>>435399
You fail to do that, as the minotaur slaps you away, mooing furiously.
1/5 hits. Roll against lust.

435411

>>435406
I really, really, really hope that sex smell just stuck down here and isn't fresh…
Let's head down the corridor.
Take that torch with me.

435419

>>435406
Lust.
[2d10]
I roar at him and attack with my sword again.
[1d10-1]

Roll #1 7, 5 = 12 / Roll #2 5 - 1 = 4

435421

>>435406
AAAAAAAAAAAGH '1d10'

"STAY YOUR HORMONES YOU MONSTER!" COMMAND '1d10'

Roll #1 7 = 7 / Roll #2 5 = 5

435425

>>435411
The session is #Paused
I'm going to just finish this combat for Klandin and Ardet.
>>435421
Your dick doesn't even twitch, but the Minotaur grabs you by the throw and slams you in the wall, knocking you unconscious.
>>435419
1/5 Lust
The minotaur hits you with the pommel of his axe.
3/5 hits.

435428

>>435425
I wipe the pre off my beak with the back of my claw and slash at him again.
[1d10-1]
"Die already, monster!"

Roll #1 7 - 1 = 6

435430

>>435428
You slice at the minotaur, but his buddy rams you from the side, throwing you against the wall, unconscious thanks to the drugging effect of the sleeping gas.

435441

>>435425
CAN I GET UP/CONSCIOUS '1d10'

Roll #1 6 = 6

435462

>>435430
I lay there, fast asleep.

435478

>>435441
sleep then I guess

435573

>>435430
Raep time

438500

Paging dr. White
Come in dr. White

438521

>>438500
I'm an adventurer, not a doctor.

439620

Players, report in!

439621

439622

>>439620
Present and unconscious.

439623

>>439620
I was sleeping.
Am I dreaming good things at least?

Roll #1 1 = 1

439624

>>439620
Here.
Also, make a scarf with my clothes to cover up my nuzzle. Maybe my change won't be that obvious now.

439625

>>439620
I am here.

439627

>>435425
Sorry for being late.
Open my eyes.
Where am I?

439628

>>439621
You wake up in a dark corridor, barely able to see the glistening walls around you. To your front: darkness. To your back: darkness.
>>439622
>>439623
You both wake up in a bitch black room, separated from each other. You can't see your own nose in the darkness.
Mercury had the worst nightmare of her life, involving the "corruption" as engraved in the stone of prophecy and copious amounts of tentacles.
>>439624
You wake up on top of the crate, quickly making a scarf to cover your new feminine muzzle.
>>439625
You and Candy wake up in a lit cell. The door is open to the cell block.
>>439627
You're in a corridor with a stone floor and water up to your knees.

439629

>>439628
Do I still have my weapons and armor?

439630

>>439628
I'll blink a few times in the darkness.
"Mercury?"
Do I have my things? That magic sword should glow, right?
"Anyone?"

439631

>>439628
Survey my surroundings!
'1d10+1'

Roll #1 8 + 1 = 9

439632

>>439628
Ah…
"No…"
Shake my head weakly.
>>439630
Can I hear that?

Roll #1 1 = 1

439633

>>439628
TIME TO FUCK


…actually no, sneak up to the door and peak out into the corridor '1d10'

Roll #1 3 = 3

439635

>>439628
Stand up and explore the corridor.
"Hello? Mercury? Riveldi?"
'1d10'

Roll #1 2 = 2

439636

>>439629
Yes. Everyone has their equipment with them.
>>439630
Your voice echoes off the walls. There is nothing soft and cuddly in this space.
Not counting yourself, of course.
>>439631
You're in the long corridor filled with boxes and torches. In the other end of the room is a large door out.
>>439632
No. You can only hear a slight hum, and the crackle of fire.
>>439633
The cell block's floor is made of sand. There are dozens of cells you can see, but all of them are dark and closed.

439637

>>439636
I turn around and go back down the corridor with my spear drawn.
[1d10] to keep watch for any danger.

Roll #1 1 = 1

439638

>>439636
But does my sword glow? '1d10'
I'll take it out and see if I can't, well, see.

Roll #1 6 = 6

439639

>>439636
"H-hello? Anypony?"
Can I move towards the sound of the fire?

439640

>>439636
Look farther down the corridor, see if there are any guards about '1d10+1'

Roll #1 8 + 1 = 9

439641

>>439636
Grab a torch, and head towards the door.
Cautiously.

439642

>>439639
You can. It's getting closer, until you see a bright, red light slice the darkness in front of you. It's a door.
>>439640
You can see hoofprints in the sand…and something else. You're not quite sure, but they were left by some sort of an animal.
>>439641
You can hear falling water.
>>439637
You trip in the dark and almost bend your spear.
4/5 hits.
>>439638
Yes. Maybe? Don't you have a rapier?

439643

439644

>>439642
Anyhting else I can hear?
'1d10+1'

Also, slowly open the door

Roll #1 2 + 1 = 3

439645

>>439642
I get up and keep walking.
[1d10]

Roll #1 9 = 9

439646

>>439642
Motion for Candi to follow then cautiously make my way out of my cell, swishing my hoofsteps away as I go. Then head over to the first corner I see and scan for any enemies '1d10+1'

Roll #1 3 + 1 = 4

439647

>>439642
Oh…
Peek inside.
'1d10'

Roll #1 2 = 2

439648

>>439635
You're all alone in the corridor. After traveling a while, you arrive in a tall, circular room. There's a waterfall here, and the walls are decorated with stone carvings of sex. You can hear wings flapping.
>>439644
You buck the door open to a desert oasis underground.
…Or is this underground? You could swear you can feel the wind of the desert and see the sun over you. There's a small bond in the middle of the room, and a door blocked by a grate in the other end. Water falls through the ceiling into the small pond. You can feel the heat all over you.
>>439645
You walk a while, before seeing someone in front of you. It looks exactly like you. Standing in the Darkness, he mimics your every move.
>>439646
There seems to be an imp sitting by a door there. He is idly playing with his pubic hair.
>>439647
You can see a long hallway with three torches in it. The corridor is littered with junk such as crates, barrels, and cloth.

439649

>>439648
Oh…
Well, move in and try to follow the hallway.

439650

>>439648
Cautiously walk over to the pond.

439651

>>439648
I raise my spear.
"Stand aside, changeling. This is your only warning."

439652

>>439648
Disgusting little fucker

get close, then pull out my sword and tap it on his shoulder

"Move and you die, scream and you're gonna wish for the speed you die. Now, where am I?"

439653

>>439648
"Oh dear." I avert my eyes seeing the stone carvings.
Try to hide and see where the sounds are coming from.

439654

>>439653
'1d10'

Roll #1 2 = 2

439655

>>439642
That magic frost sword I borrowed from the armory?
Anyway, if it does glow, I need to start looking for a way out. '1d10'

Roll #1 8 = 8

439656

>>439649
You can feel a slight breeze on your coat. It's as if something is watching you…
When you reach the first torch, you could swear something touches your hind hooves.
>>439650
You can see your reflection on the water. It's clear and you can feel the chill of the water in the air.
>>439651
The other you raises it's spear and moves it's mouth.
>>439652
"Y-ar in Cell Block 2 of this h-here temple dungeon, meat… now why don't ya just turn around and lay your head on the floor so we can have our fun and tuck ya away again?"
The imp surprises you with it's agility and throws a vial at you. Try to dodge. You can also try to hit him as he flies to the air.
>>439653
You could try going underwater. Actually, that sounds like a great idea! You'll run out of air in 2 turns. You can see a large, dark form lowering itself down from the heights.
>>439655
I thought only Mercury got a sword from the armoury?
Your clip-clop echoes in the room, but you don't seem to be able to locate a way out.

439657

>>439656
Dodge! '1d10'
AND THEN SHATTER HIM '1d10+2' IF POSSIBLE

Roll #1 6 = 6 / Roll #2 4 + 2 = 6

439658

>>439656
Jump around and scream!
"Haaaaaaa!"
What was that?!
'1d10'

Roll #1 1 = 1

439659

>>439656
Nah, I got one too. A rapier only goes so far, and I needed something with a bit more bite against something like a hork.
Hmm. well, let's find a wall. I'll walk left until I find one.

439660

>>439656
"Fine."
I Blast it.
[1d10+2]

Roll #1 10 + 2 = 12

439661

>>439659
You come to a wall. It glistens with moisture. Looks like you were dragged a few floors downwards.
>>439658
You jump in the air but crash in a tower of crates. Was that just you being clumsy, or is there something with you in this room? You can't see anything…
3/5 hits.
>>439657
The vial hits a nearby wall, the liquid splashing on the sand.
You hit him straight on the head with your weapon, throwing him on the ground. He scampers to get away, pounding at the door behind him.
>>439660
You break the mirror, and your image moves some way back. Now his background is lit. Inspecting this new image, you can see "your" cock slid out of it's sheat, dripping red goo on the ground. Your balls have gained in size too, easily noticeable from any angle. Your eyes have gained a red, ominous tint.

439662

>>439661
A-alright…
Stand up and keep moving down the hallway.

439663

>>439661
Now bring the sword ON HIS FILTHY PUBIC PLAYING HEAD '1d10'

Roll #1 8 = 8

439664

>>439656
Stay underwater for this turn.
Can I make out what that thing is? I mean that thing flying down.
'1d10'

Roll #1 5 = 5

439665

>>439661
Alright, let's follow along that wall until I find a door. It's not like they threw me in a hole, right?

439667

>>439663
Splat. He's dead. The door before you swings open, letting you inside what looks like a torture chamber…if the spikes and blades were replaced with whips and dildos.
A rather dark and large figure is sitting on a throne some way from you. It's impossible to reach them with a melee attack this turn.
"Welcome to my lair~, I see you brought a guest~"
Candi whimpers and tries to cover herself behind you.
>>439662
Halfway to the second torch, something definitely grabs your hind legs and binds them together, making you fall to the ground nose first. Something very cold gives your feminine folds a gentle tap.
Roll against lust.
>>439664
It's humanoid and has wings…
Not much else you can say. Your breath bubbles block your vision pretty well.
>>439665
you come across a door, beyond is another dark room.
"Welcome."

439668

>>439661
"A demon?"
I laugh and empower my weapon.
"Have at you!"
I charge at it and stab it with my spear.
[1d10+3]

Roll #1 6 + 3 = 9

439669

>>439667
'1d10' against lust.
And turn around, waving the sword at whatever that was!
'1d10'

Roll #1 2 = 2 / Roll #2 5 = 5

439670

>>439667
"Not terribly hospitable to keep your guests in the dark, you know."
I'll listen a little harder. Can I tell where the voice is coming from? '1d10'

Roll #1 7 = 7

439671

>>439667
Swim away from its position(perhaps behind the waterfall) and then surface to take a breath.
Can I see it from here?
'1d10'

Roll #1 5 = 5

439672

>>439668
You're stopped halfway there by some sort of magic as the feminine voice continues:
"you're a fast one, aren't you? But I'm not interested in you right now…come here, Candi~"
Candi keeps whimpering but steps on the center of the room, under a bright light.
"You've been so kind to bring me a meal, Candi…"
She just whinnies a little.
>>439669
1/5 lust.
There is nothing behind you, but you can see something invisible is wrapping around your rear hooves.
The creature, or whatever it is, just gets more excited, giving your wetting folds some long licks, and teasing your button.
Lust check at minus 1.
>>439670
The voice is bouncing from the walls. Almost impossible to tell.
"I wanted to give you a little show…but first, you need to sit down."
Roll to dodge.
>>439671
You surface right then and there, looking at the face of a beautiful woman.
"Well hello there, love. How'd you end up down here?"

439673

>>439667
Close the door, and then start walking the other way.

439674

>>439672
'1d10'
"I'll stand, thank you."

Roll #1 4 = 4

439675

>>439656
Okay, just quickly have a look at myself, without the scarf.

439676

>>439672
"Ah…!" I back away.
"I got lost and woke up in here. I really dont know how I end up here."

I look at her. What is she?

439677

>>439672
'1d10-1'
W-what!
Scream with all my might!
Freeze the thing!
'1d10+3'

Roll #1 8 - 1 = 7 / Roll #2 10 + 3 = 13

439678

>>439673
Ba-dum-tsihh, I mixed up Klandin and Riveldi.
>>439672 Was meant for you.
>>439668
You strike at your image again, shattering another mirror. Again the picture moves a little further. Now you can see your cock has been enlarged, goo dripping even from your sheath. Your eyes are almost completely red, only small, pinpoint irises showing. Your armour seems to be bulging, until two thick, gooey tentacles burst from "your" back. For the first time the mirror image makes a sound: a menacing, loud cackle, as goo drips from it's beak like saliva.

439679

439680

>>439678
"Candi, lets go. The others still need finding."

439681

>>439678
>>439678
"Stop playing games and fight, coward!"
I attack the next mirror.
[1d10+2]

Roll #1 2 + 2 = 4

439682

439683

>>439675
Yes. That's a very attractive zebra mare looking at you.
Roll against lust.
>>439674
You're tied to the ground by chains suddenly erupting from the stone floor beneath you. You're helpless.
You can see some hooves with wild, flowing fetlocks walk towards you. This pony is dark purple, and she speaks in the voice of a seductress.
"I'd bet you'd like to know how your pretty marefriend is doing, right?~"
>>439676
A succubus. Looks like a human, or "Cifu".
She smiles at you. "Well, I did sort of know of that. Would you like to learn a little trick, lil' goat?"
She puts a single finger under your chin, tickling you.
>>439680
She just shudders in the spotlight.
The female on the throne speaks.
"Now, you know Candi is a succubus, don't you, Zebra?"
You can see two horns glow in the darkness, and Candi falls on the ground.
>>439681
You make a crack in the mirror, but only bring yourself closer to your mirror image, looking at the red eyes, seeing the goo form on your feathers and slowly drip away. More of "your" armor bulges and bursts as tentacles grow out from under your wings, all the while the mirror cackles at you mockingly.
"This is the hero that the land deserves?"

439684

>>439683
Oh come on, I won't get turned on by looking at myself, am I?
'1d10'

Check out the grate on the door.

Roll #1 8 = 8

439685

439686

>>439683
"Only one of them."
I Blast the mirror.
[1d10+2]

Roll #1 1 + 2 = 3

439687

>>439683
!

Step forward towards Candi

"What did you do to her?"

439688

>>439683
"Well, I've got the feeling she's doing just fine. She is a bit better at defending herself than I am, really."
I'll Escape Artist out of the chains, and dust myself off.
"Not one for bondage play, lady."
And let's get a good look at this purple pony.

439689

>>439683
Tremble a little at its sight.
"W.. what do you mean?" I try to avert my eyes from it.

439690

>>439684
No you aren't, But as soon as you turn from the pond, the ground starts to rumble. The sand floor of the pond seems to be boiling, as it turns, bubbles, and finally falls into the depths as the lithe form of a Naga appears. She is three times your size though, and her snake's eyes seem possessed.
"Whattt do we have heeere?"
She's gripping a halberd in her hooves.
>>439685
You freeze the whole room, including the torches, leaving you in pitch black. You can hear three hisses as you're released. Congratulations, you just passed your whole encounter with a single crit.
>>439686
Your hammer recoils as the mirror image keeps up it's maddening laugh, it's hind legs slowly sinking into the floor, replaced by a puddle of goo. "Your" mass greatly increases, until there's but an armored head and a grotesque pool of goo and tentacles left.
"This is your future! This is your end!"
A thick tentacle slashes towards the mirror, breaking it from the other side. This time though, your image doesn't disappear, and the tentacle hitting you certainly feels real.
You're helpless on the ground, pinned by the gooey tentacle.
Smaller tendrils reach for your churning balls, teasing them and your sheath.
Roll against lust at -1.
>>439687
"Oh, nothing."
Candi raises up from the floor, tears in her eyes. Eyes that glow green.
"I-I can't help it…"
She stares right at your eyes while mumbling something…
Roll two lust checks.
>>439688
She looks like a beautiful mare, with long, flowing hair and bat-like wings. She also has two well-groomed horns on her head.
She magics a pool of light into the room, showing Mercury in a corridor, on the floor, wiggling as a tentacle is wrapped around her hind legs, another playing on her nethers.
"Are you sure?"

439691

>>439690
I was scared, what should have I done?!
;_;
Let's…
Well, I'm a crystal pony.
And I just critted.
That should give me enough shine to walk down the hallway, right?
'1d10+1'

Roll #1 2 + 1 = 3

439692

>>439690
I roar and struggle to get free of it.
[1d10]
[1d10-1]

Roll #1 2 = 2 / Roll #2 5 - 1 = 4

439693

>>439690
A naga?
Just like that another demon I saw in that desert?
"Your demise!"
Time for slaming!
'1d10+2'
I don't suppose this artifical desert gives Child of Gaia

Roll #1 4 + 2 = 6

439694

>>439690
'1d10'
'1d10'
"Stay. Your hooves. Candi."

Roll #1 10 = 10 / Roll #2 5 = 5

439695

>>439690
"Considering I've no reason to believe anything you say? You'll forgive me for saying so, but you are a demon. Who is to say that's real?"
I'll shrug.

439696

439697

>>439691
No. Looks like that whole rape thing isn't as awesome as you think. But whatever, you got a skillpoint for how you handled it.
You stumble across the corridor to the door.
>>439692
Your sheath gets tighter as your prick desires to get out once again, you just trash against the tentacle uselessly as it lifts you up the ground, the smaller tentacles still on your ass.
"How does it feel, hero? I can see you like it~"
Roll against lust.
4/5 hits.
>>439694
No lust for you. She blinks her eyes, which return to normal.
"I…need…help!"
The demon groans as her horns glow again, forcing Candy to kneel.
"Please…"
>>439695
Mercury groans and explodes the room into a nuclear winter wonderland.
"What the hell! Damnation!"
The demoness closes the portal she created.
"But you'll need some better equipment to get out of here, and I can help you, in exchange for some of your precious seed~"
She circles you, her horns glowing.
>>439696
"Look into my eyes, and I can give you that which you seek~"

439698

439699

>>439697
Well, I'm not going to let her have my back. Turn with her so that she doesn't leave my field of vision.
"While very kind of you, I'm not quite convinced it's necessary."
I'll raise an eyebrow.
"And besides, I'm fairly certain the equipment you're thinking of is already quite sufficient."

439700

>>439697
Heft Candi up AND THROW HER OUT OF THE ROOM THROUGH THE DOOR WE CAME FROM '1d10'

Roll #1 1 = 1

439701

>>439698
You slam towards her, but only stumble into the wet sand as she deftly avoids you.
She answers by coiling around you, squeezing you in her grip.
5/5 hits, 4/5 WOUNDS.
"Be a good pet and give up now, it will be much more pleassssureable for both of usss~"

439702

>>439697
I stay silent as I slash at the tentacles and try to free myself.
[1d10] Freedom.
[1d10] Lust.

Roll #1 5 = 5 / Roll #2 7 = 7

439703

>>439697
I shall hold onto that.
Open the door.

439704

>>439701
"I will never surrender to a demon!"
Try to cut her with my scimitar!
'1d10'

Roll #1 2 = 2

439705

>>439699
She zaps you with her magic.
"Oh, here's a little taste~"
She takes into the air, quickly disappearing into the darkness.
"I'm sure you'll find use for it!"
You can feel your sheath bulge.
Roll against lust.
>>439700
You push her on her flank, cock ready to go.
Her cock, that is. You need to roll for lust.
"N-no! This is what she wants!"
The demon is laughing at you.
>>439702
You don't manage to free yourself, but at least the tentacles going for your mouth don't find a gap in your beak.
Roll for lust again.
3/5 hits.
>>439703
You're in a large, square room with 6 doors. Each of them, except for yours, is locked.
There is also a crude elevator leading downwards here.
>>439704
She squeezes you stronger, sinking her teeth into your hoof.
Roll against lust.
3/5 Wounds.

439706

>>439705
Oh bother. '1d10'

Roll #1 8 = 8

439707

>>439705
'1d10' lust
"Let go of me, demon!"
Struggle free!
'1d10'

Roll #1 6 = 6 / Roll #2 10 = 10

439708

>>439697
I whimper..
Open one of my eye and look at her.

439709

>>439705
[1d10] Freedom.
[1d10] Lust.

Roll #1 7 = 7 / Roll #2 2 = 2

439710

>>439705
LIKE HELL THAT'S HAPPENING '1d10'

Roll #1 9 = 9

439711

>>439707
You finally manage to break free from her grab, falling in the sand some way away, the poison still coursing through your veins.
Roll again for lust.
>>439706
No lust for you.
Your sheath still feels tighter…
>>439708
Her eyes have an odd glow to them. Roll 5 lust checks.
"Don't worry, darling, this won't hurt a bit~"
>>439709
2/5 lust.
You finally struggle free of the thick tentacle's grasp, landing on the floor. Your feathers feel drippy from the grip, and you need a moment to catch your breath.
>>439710
No lust for you.

439712

>>439705
Okay… Close the door I came from, I wouldn't want anything coming for me from there.
Go to the elevator and try to figure it out.
'1d10'

Roll #1 3 = 3

439713

>>439711
Well, I'll wait until we're out of here before checking that in more detail.
Now, I need to find my way out. There's got to be more ways out than up. '1d10'

Roll #1 1 = 1

439714

>>439711
'1d10'

Roll #1 6 = 6

439715

439716

>>439711
Oh, so that's why she bit me.
I can fight it with my superior willpower!
Lust '1d10'
Slam into her again, sword-first.
'1d10+2'

Roll #1 8 = 8 / Roll #2 6 + 2 = 8

439717

>>439711
I pant a few times then blast whatever solid part of the demon still exists with my spear.
"BURN IN THE LIGHT OF THE SUN, DEMON!"
[1d10+2]

Roll #1 7 + 2 = 9

439718

>>439714
>5d10
Oh no.
'4d10'

Roll #1 2, 1, 3, 6 = 12

439719

>>439711
GET UP AND RUSH THE OVERSUCCUBUS

SHATTER '1d10+2'

Roll #1 9 + 2 = 11

439720

>>439713
You stumble into 6 different walls in a square room before finally falling into a hole, dropping on a very frightened Mercury.
1/5 hits.
>>439712
There's a lever. You pull it, and a weight comes up, taking the elevator down.
MAGIC!
>>439718
You gain 5 lust and five corruption.
You wink helplessly as your feminine companion chuckles.
"Oh my~"
She slides her finger across your wet folds, eliciting a gasp from you.
"But now, now you know how we do it~"
You have learned Seduce: It forces two lust checks on a target, and makes them interested in you, at least for a short duration. DC8.
>>439716
You resist the effects of the poison for now, and slam into the creature. She falls on her back, but is quickly back up.
>>439719
She disintegrates into the shadows.
"We'll meet again before this is over!"
You gain one skill point.

439721

>>439720
Try to open one of the other doors!

Roll #1 8 = 8

439722

>>439720
Waaaa-
>>439721
flumph.
"Ow. Oh, hey! Mercury! You're okay!"

439723

>>439720
"I have defeated your kind before! Yield or perish!"
Another cut, aim for her weapon hoof.
That worked the last time.
Must be a weak point.
'1d10'

Roll #1 3 = 3

439724

>>439720
Straight into Pet Mastery
spit on the ground where she stood

"I eagerly await, coward."

Walk over and pick Candi up.

"Are you ok?"

439725

>>439722
"HAAAAA!"
Try to realize it's him!

Roll #1 1 = 1

439726

>>439725
Oh dear.

439727

I assume I'm dead?

439728

>>439725
NOPE!
Kick him off!

Roll #1 2 - 1 = 1

439729

>>439728
Can I at least land well? '1d10-1'

Roll #1 5 - 1 = 4

439730

>>439717
Some of the demon splatters on the wall and becomes immobile.
>>439721
They're all locked.
>>439723
She slams you against a wall.
4/5 hits, 3/5 wounds, 1/5 lust.
>>439724
She's sobbing.
"I-I-I- I dont' know…"
>>439728
You flump to the ground, feeling something swelling against your back.
>>439729
Roll for lust, -2.
>>439727
If you hate the quest so much.

439731

>>439730
Oh geez. '1d10-2'

Roll #1 9 - 2 = 7

439732

>>439730
GETUPGETUPGETUP!

Roll #1 5 - 1 = 4

439733

>>439730
I just got here. So where am I?

439734

>>439732
"Mercury, calm down! It's me! Emer!"

439735

>>439730
My weapon should still be empowered at +2.
I strike it again with my sword.
"Die!"
[1d10+2]

Roll #1 9 + 2 = 11

439736

>>439734
Look at him with a mix of fear and relief.
"E-emer!"

439737

>>439720
"Wha..? Why did you do that to me?" I tremble.
I look at myself and to her, anything new to me that of note?

439738

>>439730
Sigh and look around

"This place, this other succubus… this is too much negative influence for you. Even if you are reformed, I don't want to let something like this happen again.

Who was that?"

439739

>>439730
I can take a bit of hurt.
Don't I regenerate wounds or something by the way? Just asking.

Cut that hoof now!
'1d10'

Roll #1 8 = 8

439740

>>439736
I'll stay a few steps away, and take a seat.
"Well, I guess I was right in that you could handle yourself pretty well! Glad to see you, though."

439741

>>439740
Shake my head and rush to hug him.
'1d10'
"Y-you silly! I was about to freeze you!"

Roll #1 10 = 10

439742

>>439741
I'll hug her back.
'1d10'
"I know. But I did sorta fall through the floor so I couldn't really warn you before I dropped in."

Roll #1 1 = 1

439743

>>439742
Oh that's an awful hug!

439744

>>439737
You can feel something in your mind, telling you to do things with males.
That, and your folds are so wet the water below you is blushing. You're debilitatingly aroused and can't think of anything but sex.
5/5 lust.
>>439738
"A-Another, more powerful demon…A-a lieutenant, a t-taskmaster…"
>>439739
Hits regenerate after battles, wounds don't.
You attack her hoof, but she barely recoils from your strike, and looks straight into your eyes. Roll a 1d10.
>>439733
You wake up in a room with a bed. It looks like some sort of a central hub, with many doors and the banner of Equestria thrown on one wall.

439745

>>439742
>>439743
Bad touch!
What's happening?

439746

>>439745
You can feel something touching your teats.
>>439742
You can't help but think dirty thoughts.
Roll against lust.

439747

>>439746
I blame that succubus. '1d10'

Roll #1 4 = 4

439748

>>439744
Nuzzle her neck
"How strong is their influence? Would they be able to reach you from… the church where the Mistress is?"

439749

>>439744
Hold on… Equestria? Take that banner! Then look through one of the doors.

Roll #1 4 = 4

439750

>>439747
1/5 lust. And right you are. You can see a tentacle coming out of your sheath. It reminds you of your cock.

439751

>>439744
Landkeeper MC. I guess I'm not in a natural desert then.
What's this now?
'1d10'

Roll #1 4 = 4

439752

>>439746
W-well he's my stallionfriend and all, but..
This is really so embarassing!

Flush red and look away.

439753

439754

>>439750
Oh. Well, that's new.
I'll have to warn Mercury about that later, once we get out of here.
>>439752
"Sorry, I know it's not the time…"
I'll release the hug and look away slightly.
"Did you find anyone else?"

439755

>>439748
"N…No…Nothing can get through there…"
>>439749
"Why would you tear down our banner, subject?"
You can see Princess Luna walk out from the shadows, looking at you.
>>439751
"Lay in the ground…expose yourself!"
You feel compelled to obey her words. You're hypnotized.
You lay on the ground and roll over.
The naga quickly removes your clothing and gives your vagina some licking.
Roll against lust.
>>439753
You strike at the goo mass, sending a huge chunk of it flying. It splatters across the floor.
The goo turns into a lone changeling.
"D-damn!"
He turns away and starts running. Beat my roll to catch him.
'1d10+2'

Roll #1 3 + 2 = 5

439756

>>439754
Shake my head.
"Just a long, dark tunnel and… There was something in there, but it's gone now.
And it's a bit cold, don't go there."

439757

>>439755
What is… why would I, what?!
'1d10' lust
Try to gather my willpower and fight her vile suggestion magic!
'1d10'

Roll #1 5 = 5 / Roll #2 10 = 10

439758

>>439755
"Get back here!"
I chase him down and grab him.
[1d10]

Roll #1 9 = 9

439759

>>439756
"Yes, the one who caught us was fairly keen on gloating about it. She didn't expect you to freeze the hallway, though, so trying to get to me that way sort of backfired on her."

439760

>>439759
"Oh!"
My eyes will light up.
"You saw it?"

439761

>>439755
"Good. Now get up. Wipe those tears away, we still have the others to find."

439762

>>439760
"Well, it was more I was shown it, and the succubus was hoping it would have gone very differently."
I'll smile at her.
"I'm proud of you, you know. You're handling yourself remarkably well in all this."

439763

>>439744
I bite my lips and try to calm down. I look at the succubus and stare at her.
"Where? Where can I find them?" I give her a desperate look.

I also try to sniff the air, see if I can catch a scent of my prey.
'1d10'

Roll #1 5 = 5

439764

>>439755
Wait what?
Stare at her for a moment, then frown.
"Princess Luna? Where am I?"

439765

>>439762
"W-wait!"
Back to reality.
Pat him down, make sure he's fine!
"A succubus? What did she do to y-you!"
'1d10'

Roll #1 8 = 8

439766

>>439765
"Taunt, mostly. She hit me with something before she left, though."
I'll rub the side of my snout.
"I'm… not quite the same down below as I was earlier."

439767

>>439757
Yep. Even if you aren't a slut, your feminine parts sure are slutty. Look at how they drip on her tongue~.
You manage to wiggle free from her though.
>>439758
You tackle the starved changeling to the ground.
>>439761
She gets up from her position.
There is a door behind the throne.
>>439763
"Where can you find who, luv?"
Her fingers keep playing on your petals of love, teasing you. You're inches from falling into a heap on the floor and masturbating.
>>439764
"This is the first outpost of the Equestrian expeditionary force sent to clear out this vile nest of debauchery and corruption. I am here to oversee the first stages of our invasion first-hoof."
She circles around you, slowly.

#paused

439768

>>439766
Stop and blink for a moment.
"W-what?"

439769

>>439767
My eyes widen somewhat
"How did I end up here? There are other Equestrian citizens in this land, your highness. I don't know where they are right now."

439770

>>439768
"It's nothing really major, I think, it's just… different. I haven't really pulled it out to take a good look at it yet, though, and I was going to wait until we got out of here to really figure out what she did to me."

439771

>>439770
"H-hey…"
I will walk slowly towards you, a hint of fear in my trembling voice.
Place a hoof upon your cheek.
"It's okay… I w-will help you with it. Y-yeah!
Just like you helped me!"

439772

>>439771
I'll smile, and shake my head.
"Only if it becomes a problem. And once we have the time. I'm not going to turn crazy or anything, though, it just looks different. I think."
I'll stroke a hoof along her cheek, and wink at her.
"And I don't need help with it just yet, though I do appreciate the offer."

439773

>>439772
"B-but it's my problem too if you have a p-problem and I sh-should be supportive and…"
Stop rambling and look at you with puppy eyes.
'1d10'

Roll #1 10 = 10

439774

>>439773
So cute.
"And you are being supportive, silly. But, when stacked against us finding everyone and then getting out of here, my equipment is a very small concern."
I'll give her a small kiss on the forehead.
"Besides, once we leave we'll have all the time in the world to look it over."

439775

>>439774
"What if… What if it g-gets worse?"

439776

>>439775
"Then I have you and the others to help me. We've got to stay positive, and hopeful, Mercury. It's all we've really got right now., until we find that crystal, and… "
I'll blanch momentarily.
"And Emily. I hope Vanilla managed to save her…"

439777

>>439776
Nod, feigning strength.
"A-alright!"
Then, look at him again with a pledging expression.
"C-can I have another hug?"

439778

>>439777
"Of course."
Hug like I mean it this time! '1d10+2'

Roll #1 3 + 2 = 5

439779

>>439778
I'm sure you do.
'1d10+2'

Roll #1 7 + 2 = 9

439780

>>439779
And we'll stay hugging for a little while.

440602

>>439767
We continue from here. Report in.

440603

440604

>>440602
Reporting.

440605

>>440602
Here for now.

440606

440607

>>440602
Mmmhm.

440608

>>440603
>>440604
>>440605
>>440606
>>440607
We continue from >>439767 where you were.

440609

>>440608
Trapped in a dark place.
"Should we take the elevator?"

440610

440611

>>440608
>>440609
"Well, up isn't really an option, and back the way you came isn't either. So, only one way to go…"

440612

>>439767
I grab it by the throat and slam it against the wall.
"How. Did. You. Know. About. The. Goo?"

440613

>>439767
"Cease your efforts to defile me, demon!"
Avert my gaze from her eyes, and try to cut at her with my weapon again!
'1d10'

Roll #1 7 = 7

440614

>>440611
"Yeah…"
Look at the other doors.
"Maybe the others are behind those, too."

440615

>>440614
"Maybe. Now that there's two of us, we can check, right? Do you have a light?"

440616

>>440615
"The doors are locked though…"
Can I shine bright enough now that he's here?
'1d10'

Roll #1 4 = 4

440617

>>440616
"Well, maybe if we call out and knock on the doors, they'll be able to hear us?"
I'll think a moment.
"Of course, if they aren't here, and the demons who've taken up residence are… It might turn into a fight really quick."

440618

>>440610
Luna motions you to follow as she walks to the largest set of doors in the room.
"We do not know. The army found a mirror in the desolate icy wastes in the north, which opened a portal here. We had our best magicians working day and night to make this invasion possible."
>>440612
The changeling sneers at you.
"We…know…"
He then incinerates into ashes on your claws.
>>440613
You manage to hit her, but she doesn't seem to mind.
>>440617
Did I already mention you gained a sexual skill point?

440619

>>440618
You hadn't, actually. I'll hold onto it for the moment.

440620

>>440618
Follow her.
"The situation is grave, as this realm is corrupted down to the core. Anarchy reigns freely and the local pony population worships some kind of pagan goddess of love. It's downright sickening."

440621

>>440618
"Yield before I end you!"
Attack again, slam!
'1d10+2'

Roll #1 6 + 2 = 8

440622

>>440617
"Hey, I can handle a fight!"
Smile at him.
"Where to?"

440623

>>440622
"Well, if we're lucky, Emily might be on this floor. And if we get into trouble, we've just got to run to the elevator and go down."
I'll smile at her.
"And I know you can handle yourself in a fight. Doesn't mean I want to get into one."
So let's start looking down the hallway, listening at the doors. '1d10' Hopefully I can run across Vanilla, Emily, or any of the other party members…

Roll #1 6 = 6

440624

>>440620
Luna stops before the doors.
"Yes, our scouts have reported as much. I'm sure they'll be sensible and join Equestria when they see our armies clean this world of the demons that infest it. But we…I need your help on a personal matter, Inquisitor."
>>440621
You slam onto her abdomen, and she ends up coiled around the lone palm tree on the oasis.
After she manages to recover, she makes lewd gestures with her tongue.
"Wouldn't you ratherr…have sssome fun?"
>>440623
You can hear Klandin yelling behind a door.

440625

>>440624
Oh thank goodness.
"Mercury, I think I found Klandin."
The door's locked, right? '1d10'

Roll #1 4 = 4

440626

>>440624
"Of course, your highness. I wasn't planning on letting the royal army do all the work. Point me to your target and I will see it destroyed."

440627

>>440624
>>440625
Not for long!
BLOW IT ALL UP!

Roll #1 2 + 3 = 5

440628

>>440624
Point my sword in her direction, still not looking in her eyes.
"I would rather find my way out of here. Show me one, and I will spare your life."

440629

>>440625
Yes. The lock is magical and inscribed with the words "G.M." and "PIS OFF"
>>440626
"No. Not a service for Equestria. A personal matter."
She opens the doors, revealing a bedroom with a large double bed, and the banners of the sun and the moon on the wall.
She looks at you and blushes.
"You understand, we couldn't bring with us the hoofmaidens from the palace…"
>>440627
Your magic zings off the lock and zaps your hoof painfully.
>>440628
"Of courssse, the way out…"
She lunges and bites you in the shoulder.
Roll against lust.

440630

>>440629
Ouch.
Heal that.

Roll #1 5 + 1 = 6

440631

>>440629
Well.
I'll knock on the door.
"Klandin! Can you hear me?"

440632

>>440629
I take a step back
"… What?"

440633

>>440629
'1d10' Lust
How did she get past the blade?
Stab her anyway.
'1d10'

Roll #1 8 = 8 / Roll #2 2 = 2

440634

>>440630
You heal the singed coat.
>>440631
He's away for 20 minutes
>>440632
Luna climbs on the page.
"Please. We insist."
She taps the pillow next to her.
>>440633
No lust for you, but as you try to lunge at her, she ducks under your blade and wraps herself around you and squeezes tight.
"Yourr turn to sssurrender!"
3/5 hits, 3/5 wounds, 2/5 lust.
Roll to get free and against lust.

440635

>>440634
>Luna climbs on the bed

440636

>>440634
I narrow my eyes at her
"Your highness, I have sworn an oath to serve you and the Inquisition, but not like this. I am an inquisitor, not a concubine. What is the meaning of this!?"

440637

>>440634
Oh. Bother.
"Well, we found Klandin but he can't seem to hear us. So we'll come back to him after we check out the other cells."
Let's listen at more doors! Next door, even. '1d10'

Roll #1 1 = 1

440638

>>440637
"I'm worried for him…"

440639

>>440634
'1d10' Lust
I'm sure I'm not as stronga as I'm used to be, but I can surely harm her some way and get free!
'1d10'

Roll #1 1 = 1 / Roll #2 4 = 4

440640

>>440638
"I'm worried too, but the door's locked so he's not going anywhere. And it sounds like whatever's in there is getting the bad end of his temper."

440641

>>440636
"This is a task like any other a Princess might ask their servant. We may be gods, but even gods have needs."
She maintains a calm expression.
>>440637
The door is metal. Your ear freezes stuck on it.
>>440639
You gain two lust as you feel your slutty, slippery vagina winking against her scaly skin.
"the prey likesss it, yes? Why not jusst give in to pleassure? I promisse I won't eeat yooou if you doo~"
3/5 hits, 2/5 wounds, 4/5 lust.

440642

>>440608
Is there a bed by the throne?

440643

>>440642
No. You presume Succubi know bed-summoning magic.

440644

>>440641
Uh. Uh oh.
"Mercury? I think… I think I'm stuck. My ear froze to the door."

440645

>>440641
"This… you will need to find somepony else to sate your needs then! This is… it would be downright heretical for me to do so!"

440646

>>440641
Struggle free! Somehow!
Or bite her or something!
'1d10'
"This… this just isn't right!"

Roll #1 8 = 8

440647

>>440643
I presume that sex can happen regardless. But whatever

"If you're feeling better, lets go."

440648

>>440645
"We wouldn't view it as so. You're the only mare we have met so far, and your service to our cause has been exemplary so far. We wish to reward you with this task, as much as we shall enjoy it ourselves."
You can feel her magic push you inside the bedroom, with the door locking behind you.
>>440646
Oh right, did I forgot to mention, you also needed to roll for lust.
You manage to get out of her grasp, standing on your own four hooves again.
The Naga prepares for another strike…
>>440647
Candi nods meekly.

440649

>>440648
You did.
Here it is. '1d10'

And prepare for a defensive swing of my scimitar once she does!
'1d10'

Roll #1 10 = 10 / Roll #2 7 = 7

440650

>>440648
"Lets not keep our own waiting then."

Head through the door and spotcheck for any hostiles here '1d10+1'

Roll #1 9 + 1 = 10

440651

>>440648
"My oath did not include these kind of services to the crown! I am a inquisitor! I hunt the wicked!"

440652

>>440649
Your cunny tightens up as you deflect the blow of her weapon.
>>440650
You see Emer and Mercury in the hallway. Emer's door is stuck to the door you just pushed.
>>440651
Her magical force keeps pushing you until you hit the edge of the bed.
"Now, we insist. You may give to the crown, or the crown can take what it wills."

440653

>>440644
Damnit I was afk, sorry!
"W-what! Oh no it's all my fault!"

Go over there, try to warm the ice away with my magic.
'1d10+1'

Roll #1 6 + 1 = 7

440654

>>440652

Roll #1 2 = 2

440655

>>440652
>>440654
I glower at her
"… What would you have me do then?"

440656

>>440652
"How… ugh, nevermind. Where are the others?"

440657

>>440653
"No, no, it's what I get for forgetting the hall's a lot colder than it should be."
I'll smile a bit as she warms up the area around my ear.

440658

>>440652
"I will not be defiled!"
Keep my distance and slash at her!
'1d10'

Roll #1 5 = 5

440659

>>440656
Blink a few times.
"You!"
Explode in happiness, go and hug him.
"I was so scared! Are you hurt? Have you seen anypony else?"

440660

>>440656
>>440659
"What's that? Who'd you find?"

440661

>>440659
Keep her an arm length's away '1d10'
"I'm Fine! If I weren't I'd be dead or soon dead by your favorite Inquisitor!"

Roll #1 5 = 5

440662

>>440660
"No one, you're the first I've contacted."

440663

>>440660
"Riveldi made it!"
>>440661
"Oh c'mon she isn't that bad!"
Power of Hug.
'1d10'

Roll #1 7 = 7

440664

>>440653
You manage to disconnect Emer's ear from the frigid door.
>>440655
You can feel her magic lift you up from your special place, tickling you.
"You can just lay your head on the pillow, and let us handle the rest~"
Roll against lust with a minus 2 modifier.
>>440658
She headbutts you into the ground.
2/5 hits, 2/5 wounds, 4/5 lust.

440665

>>440663
>>440662
"Oh! Well, Klandin's behind the door over there, but it's locked. I was hoping to find the others by listening through doors. And then I got stuck…"

440666

>>440665
Giggle.
"You took the door I came from~"

440667

>>440664
Headbutt her back!
Slam!
'1d10+2'

Roll #1 10 + 2 = 12

440668

>>440663
"Stay. Back. Now!" '1d10'

>>440665
"What of the statue? Emily? Have you found either?"

Roll #1 5 = 5

440669

>>440664
Uuuuurgh…
For Equestria. Do as told…

Roll #1 3 - 2 = 1

440670

>>440666
"Oh… Eheh."
I'll flick my freshly defrosted ear a few times.
>>440668
I'll shake my head.
"Not yet, no. We'd only just started looking. I actually fell out of the the roof, over there. There's an elevator at the end of the hall."
I'll look around.
"What happened to that goo pony that was following you? I see Candi, but…"

440672

>>440668
"Eeeeep!"
Jump back to Emer, engage wounded puppy eyes.
'1d10'
>>440670
And now I'm back scared to you.

Roll #1 5 = 5

440673

>>440667
Air is forced from her lungs as she flies onto the wet sand, barely managing to get up.
>>440669
You lay your head onto the pillow, and the princess grasps your flanks.
"My, my, my, you're dripping already. You didn't have to play coy for us~"
You can feel her long, wet tongue draw lines on your virgin petals of love.
2/5 lust. Keep rolling against it…or give up.

440674

>>440670
"Gella was left in the protection of the Cathedral, as I'll soon have Candi under as well. Her services thus far have been immeasurable but… recent.. events.. have proven far too dangerous for her continued exposure to her old way of life."

Alright uhh… head opposite the direction of the elevator. any more doors to check? '1d10+1'

Roll #1 4 + 1 = 5

440677

>>440673
Try to stab her into the sand before she can get up!
'1d10'

Roll #1 10 = 10

440679

>>440674
A large wooden sign reading "ALL PLAYERS NEEDED TO CONTINUE" drops from the ceiling.

440680

>>440673
"This… is not right…"
Like hell I'll give up. I'm only doing this because I was ordered to.

Roll #1 9 = 9

440682

>>440672
I'll nuzzle her slightly.
>>440674
"I see."
I'll look at Candi.
"This can't have been easy for you. You doing okay?"

440684

>>440679
I continue down the hallway.

440687

>>440684
Oh hey we found your door.

440689

>>440679
Scowl at the 'Players' bit.

"What is this, some kind of game?"

440690

>>440677
You stab her in the stomach, painting the sand red with her blood. She looks at the sword jutting from her stomach, before grasping it with a hand and trying to pull it out.
'1d10'
>>440680
She licks your fold, but your angry grunts aren't what she wants to hear.
"Let me fetch something~"
You can hear the hum of magic but before you can turn around, your folds are assaulted by a small vibrating…something. The pleasure drives through your body like a nail through a board, and your legs buckle a bit.
"Now, moan for your princesss~"
Roll against lust at -2 again.
>>440682
She doesn't speak, but nods.
>>440684
You come across a door, which leads you to the "waiting room" with all the others.
You gain 1 skill point.

Roll #1 3 = 3

440694

>>440690
Kick away her limbs with one hoof and twist the sword with another.
'1d10'

Roll #1 5 = 5

440695

>>440690
Ack! I didn't sign up for this at all!

Roll #1 2 - 2 = 0

440701

>>440690
Nuzzle Candi, and then whisper into her ear

"If there are more succubi out there, where would I find them?"

440702

>>440690
"I found a changeling. What did all of you find?"

440704

>>440702
Shrug.
"Nothing."

440705

>>440702
"A coward who sought to use Candi against me. It won't happen again."

440708

>>440702
"Succubus. Had a thing for chains, but she didn't press the issue once I slipped out of them."

440709

>>440695
The princess draws a small moan from your lips as your hind legs buckle. You fall on the mattress, and Luna is on top of you in an instant.
"Now, you can stop fighting, and I can stop pretending~"
Her voice sounds different, more…seducing.
You can see a dark form at the edge of your vision. Her snake-like tongue is longer than your forehoof.
"This is like catching flies, the queen will never have to worry about your bunch of heroes~"
Your lust is 5/5, and your mind is clouded with the desire to be filled, to be fucked, to gain release.
You can't fight back. You can either go turn-by-turn or roll 5d10.
>>440694
You kick her hoof away and twist the sword inside her, you can see she's in considerable pain. She tries to snake her way out of the situation: '1d10'
>>440701
"I-I…in the Citadel, maybe? It's their base…around here…"
Her gaze remains fixed to the ground.

Roll #1 7 = 7

440710

>>440704
"Nothing? Nothing at all?"

>>440705
"Is Candi still pure?"

>>440708
"Did you kill her?"

440714

>>440710
"Something might have been trying to trip me, but…"
Point at the frozen hallway.

440715

>>440710
"She left after I told her I had no interest in 'playing' with her. Oddly reasonable, for a succubus. And then I fell down a hole into this hallway."

440719

>>440709
"Y-You! Filthy…"
Well fuck, now would be a good time for the others to save me!
'5d10'

Roll #1 9, 3, 6, 7, 1 = 26

440720

>>440709
Sword at the ready, but stop hurting her.
"Where is the exit?"

440723

>>440714
I look down it.
"Good job."

>>440715
"Odd."

"Where's the goat, sister Neith, and Ardet?"

440726

>>440723
"We think they might be behind these locked doors…"

440727

>>440723
"We were looking for them, actually."
I'll listen at a few more doors, but far enough away so I don't get stuck again.
"Haven't had much luck so far."
'1d10'

Roll #1 4 = 4

440728

>>440720
She manages to get rid of the sword in her gut, holding her abdomen.
"YOU WILL NOT SSSURVIIVE!"
She strangles you.
Roll to get free.
>>440719
'5d10'
>Description after the rolls

Roll #1 10, 1, 4, 4, 2 = 21

440729

>>440710
"Of course."

>>440709
"Interesting…"
pull her face towards mine
"Candi, relinquish any ill notions about what happened back there. You don't have a reason to be down like this."

440733

>>440728
Not this again!
'1d10'

Roll #1 7 = 7

440736

>>440726
"And you cannot freeze their locks until they break?"

>>440729
"That is good."

440740

>>440736
"Usually that makes the locks harder to open…"

440742

>>440719
>>440728
Oddly enough, you seem to gain more out of this than she does.
For starters, she levitates a vibrating stone, smooth as your coat, in front of you and boops you in the nose with it.
"Feels good, doesn't it?"
She then lowers it on your teat, teasing your pristine nipple with it, causing you to moan into the pillows.
Her imposing form still on top of you, she lowers herself on top of you so her flank lies in the mattress, but you're still mostly between her front hooves.
Her long, agile tongue draws long licks on your tongue as you can feel something prodding against your wet folds. Not long after, her appendage penetrates you. Her giggles almost can't be heard through your grunting and moaning as she starts pounding onto you.
She nibbles on your ear as you come the first time, then the second.
This goes on for untold moments as orgasm after orgasm wracks through your body.
You wake up after half an hour, missing all your coin, on a cold stone slab in a cell like any other, all the Equestrian equipment gone.
There is a door out of here, and it looks unlocked.
>>440733
You manage to free yourself from her weak grip easily. She grabs a vial from a pouch on her waist, and drinks it.
'1d10'

Roll #1 5 = 5

440747

>>440742
She's still grasping her stomach. And hissing at you.

440748

>>440742
Oh no she doesn't!
Slam into her before she can!
'1d10+2'

Roll #1 3 + 2 = 5

440752

>>440748
She slaps you away with her hoof holding the empty vial. Some of the liquid drips on your snout.
1/5 hits, 2/5 wounds, 4/5 lust.
Roll against lust with a plus 2 modifier.

440753

>>440740
"You smash them after you freeze them."

440757

>>440752
'1d10+2' Lust

Stabby stab now?
She's pretty close to yielding and showing me a way out!
'1d10'

Roll #1 4 + 2 = 6 / Roll #2 6 = 6

440758

>>440742
… Yeah no.
I'm just going to stay here for a while. The cold is nice. Try not to cry.

Roll #1 2 = 2

440760

>>440753
Look at the ground for a second.
"It might… You know… Just freeze solid…"

440761

>>440760
I shrug an sit down.
"Truth be told the only one I am worried about is the goat. Neith and Ardet both know how to handle themselves."

440764

>>440761
Gasp!
"Blue!"

440767

>>440761
>>440764
"I hope she's alright…"

440769

>>440764
>>440767
"All we can do is pray."

440771

>>440757
She knocks you off your feet and onto the ground. You're helpless.
"Now we will have our fun~"
She coils herself lightly around you, before licking on your vagina.
You're helpless. Roll against lust.
>>440758
Tears. Where did the tears come from? You can't stop them from rolling.
>>440760
>>440761
>>440764
>>440767
The lock on Neith's door falls to the ground with a clink and disappears.

440773

>>440771
"Uh? That's new…"
Open that door.
"Helloooo?! Anypony here?"

440774

>>440771
Well, let's open that sucker up.
"Hello?"

440775

>>440771
Lust '1d10'
Get up '1d10'

I can't fail, by the pharaos, I can't let this demon have her way with me!

Roll #1 5 = 5 / Roll #2 3 = 3

440777

>>440771
I draw my sword and get in front of the others.

440780

>>440771
Wipe them away. This… there will be retribution for this. Even if I have to do it on my own, no demon will leave my path alive. No mercy.

440781

>>440775
You stop struggling as you let her snake-tongue explore you from the inside.
"Now be a good pet~"
She grasps your face with her hooves and kisses you as her snake's tail penetrates your love tunnel, well-used by now.
'5d10'

Roll #1 2, 3, 7, 2, 10 = 24

440784

440785

>>440784
'1d10'

Roll #1 3 = 3

440789

>>440781
Please be gentle
'5d10'

Roll #1 10, 2, 7, 7, 6 = 32

440790

>>440785
nope. you keep crying.
>>440777
>>440774
>>440773
You can hear loud sniffling coming from a cell with drapes over the bars so you can't really see inside.
>>440789
>incoming

440791

>>440790
WHAT!
"Somepony must be hurt!"
Run down, pull away the drapes!

440792

>>440790
I pull aside one of the drapes and look inside.

440793

>>440790
Well, not much I can do, though I'll trail behind.

440795

>>440790
Well shit. Calm the fuck down then.

Roll #1 2 = 2

440796

>>440789
>>440781
It doesn't begin well, at least for you, as her coarse tongue and sharp tail assault your entrances, but by the end, it reaches a crescendo of pleasure, as she finds your clit and begins her efforts anew, giving your brain a beating of pleasure you haven't experienced yet. She's gone after you wake up, and the pond is back and as serene as ever. The grate on the door in front of you collapses.
>>440791
>>440792
It's your friendly neighborhood Neith, sniffling and crying like a lost filly.

440800

>>440795
>>440796
Scratch that, she's bawling like a baby left on a doorstep.

440802

>>440796
I try to open the cage.
"Neith! Neith, what happened?"

440804

>>440795
>>440800
"N-no! Inquisitor! Are you hurt?"
Freed her!
Blow the cage's lock up with an arcane Magic Bolt!

Roll #1 9 + 3 = 12

440805

>>440796
Well that was…
Very… strange…
So is this how mares-
No, let's not think too much of it.

Wash myself entirely in the pond.
Then grab the clothes she took off of me when she tranced me. Make a scarf again to hide my muzzle.

440806

>>440800
>>440802
>>440804
I probably don't even hear you.
Still, try to calm down.

Roll #1 1 = 1

440807

>>440796
Wait for them to return.

440808

>>440806
"Inquisitor!"
Put desperation into my voice, hurry up and break that lock.
"Just hold on! We are coming!"

440809

>>440805
You do that.
>>440804
>>440802
The door…was…open…
>>440806
Someone's bound to hear that.
I mean, not everyone can let their emotions be heard like a foghorn.
You gain '1d10+5' corruption from the sex.
.

Roll #1 2 + 5 = 7

440810

>>440806

"Inquisitor Neith! Get a hold of yourself."

440812

>>440809
Well break into the cell and check her over for injuries!
"Inquisitor! Are you hurt?"

440813

>>440809
I back out of the room.

>>440807
And walk over to you.
"Hide Candi. Neith is in a very bad state."

440814

>>440809
Can I just… calm down?

Roll #1 7 = 7

440815

>>440813
"Hide? How? Did you bring the sheet to keep her unseen from the passerby?"

"…ugh, come Candi. We'll wait in the room we left."

head back to the room with the throne and close the door behind us.

440817

>>440814
Yes. Yes you can. Everyone within 100 meters of this location already knows Neith the Inquisitor is sad now.

440818

>>440815
I shrug.

>>440809
I go back into Neith's cell.

440819

>>440809
Okay, take a deep breath, and try to forget this whole thing happened.
And also ignore I'm totally not a stallion anymore.
'1d10'
Leave throug that door.

Roll #1 3 = 3

440822

>>440819
maremaremareamaremaremaremaremaremaremareI'mamaremaremaremare
You can see Klandin just enter another room.

440824

>>440814
Calmly put a hoof around her.
"Inquisitor… Do you feel alright?"

440825

>>440822
Shut up brain!

"Klandin? Is that you?"
Okay, I don't trust this place, ready my scimitar just in case."

440827

>>440817
Great…

>>440824
!
I gasp and forcibly push you away, staring at you with wide eyes.
"W-What… What are you doing here!?"

440828

>>440825
"Yes, one moment!"

>>440814
As a modern Equestrian Paladin I have been well trained in the art of hugging. I stand one your side opposite Mercury and imitate what she is doing.

440829

>>440828
Take a step closer.
What's going on?

440830

>>440827
"Ah!"
Move away from her.
"We… The door opened and we came here to look for you and…
We heard you cry!
Are you hurt, Lady Neith?"

440831

>>440830
I unsheathe my sword and point it at you angrily
"STAY AWAY FROM ME! I WONT FALL FOR YOUR VILE TRICKERY AGAIN, FILTHY BEAST!"

440832

>>440822
I use Heal on Neith just in case.
[1d10]

>>440831
"Neith! Stop that at once!"

Roll #1 1 = 1

440834

>>440831
"AAAAAAAAH!"
Scramble to the back of the cell and try to hide, holding my head between my hooves.
"I'msorryI'msorryI'msorry!"

440839

>>440832
Neith can feel a sharp pain somewhere.

440840

>>440831
>>440834
I suppose I can hear this?

440841

>>440832
>>440839
I snarl and leap at you.
"YOU WILL NOT GET TO ME AGAIN! I'D RATHER DIE!"
Blast.

Roll #1 4 = 4

440842

>>440841
I defend myself.
"What are you talking about?"

440843

>>440841
Your sword clanks harmlessly against Klandin's armor.

440844

>>440842
[1d10]

Roll #1 1 = 1

440845

>>440841
I keep screaming and hiding in a corner of the cage.

440846

>>440840
Obviously.

440847

>>440846
Well I guess I go over there, sword still raised.

440848

>>440843
"Candi, wait by the door. I'll be back soon."

head out, close the door, and go to the rest of the party

"What is the meaning of this? WHy are you taking so long?"

440850

>>440842
>>440843
I breathe heavily, fire in my eyes
"You… You are not real. Already you seek to harm me with your magic! You think me a fool!? You think I will fall for your trickery again!?"

440852

>>440847
>>440848
Everyone's in the Cell with Neith. It's getting pretty crowded.

#paused

440854

>>440844
WELL I GUESS THAT ONE DOESN'T COUNT!

>>440850
"What do you think we are? Changelings?"
I slice my claw with a sword and show the gash to her.
"See? Red."

440860

>>440854
I keep my distance, still glowering.
"Then what was that all about!? You think I didn't feel that magic of yours!?"

440862

>>440860
"L-lady Neith… It might have been a s-simple miscast…"

440863

>>440854
>>440860
Seathe my scimitar and stay silent for now.

440864

>>440860
"Healing magic is not what I am skilled in, and if there were no wounds it would have easily gone wrong. If I harmed you I am sorry."
I try to heal my claw.
[1d10]

Roll #1 5 = 5

440865

>>440864
Good enough.

440866

>>440862
>>440864
"Where were you? What happened to you? Where the hell are we!?"

440869

>>440866
Shake my head furiously, almost in tears.
"I d-don't know! We were all separated, and t-then there were doors and your lock fell and…"

440870

>>440866
"I was in a long hallway with a changeling that thought it could trick me by disguising itself as me and hiding behind fake mirrors. It turned to ash when I caught it. If I had to guess we are underneath the temple we were in when the minotaurs attacked."

440875

>>440866
I look a bit sideways.
"I've been attacked by a creature nearby, that resembled the demon of Apep I met in the desert, only it lived in the water… and it was more powerful."

440879

>>440875
Do I hear a difference in his voice?
[1d10]

Roll #1 3 = 3

440880

>>440879
Nope. Just that scarf muffling his manly voice.

440883

>>440869
>>440870
>>440875
I eye you all very carefully.
"This place and all who inhabit it must burn for the unspeakable heresy they have committed. Rest assured that there will be no mercy on my part. No second chances. And anyone who dares stand in my way will undergo the same fate."

440885

>>440883
"Of course. Candi has remain pure through this, though. She must be maintained so that we may study the effects of the purification ritual."

440887

>>440883
Look away, too afraid to say anything.

440889

>>440883
"We slay the demons then."
Nod.

440899

>>440885
"Candi… that demon whore."
I glower
"… Very well. As long as she does not do anything depraved."

>>440889
"I will not just slay them. I want them purged. Annihilated. Exterminated like the filthy plague they are."

440901

>>440899
"I'm afraid even my training in the Medjai did not teach me how to further destroy them after their death and the disposal of their remains."

440902

>>440899
"I will pass your words along. You have not seen the goat or Emily, have you?"

440903

>>440899
You got one sexual skill point by the way.

440905

>>440899
"Inquisitor… Please.. Calm down now…"

440906

>>440901
"I can take care of it myself if that is what it takes."

>>440902
I look away
"No."

>>440903
What the hell do I do with that?
Drink one of my purification potions to get rid of this filthy corruption.

>>440905
"I am calm."

440908

>>440906
"Alright…
Then…
Could I check your body for wounds?
Y-you might be hurt…"

440910

>>440908
"I could use some healing… without the checking.
That's not neccesary."

440912

>>440908
"I'm not hurt, mage."

440914

>>440906
I sigh and look at the ground.
"I hope they are well."
You probably buy Dominant.

440922

>>440906
You don't of course know you got corruption, but you drink it anyway.
You remove '1d5' corruption.
And you can buy sex skills from the splat with it.

Also Ardet got a Sex point too.

Roll #1 1 = 1

440926

>>440922
Riiiight, I don't exactly need those. Ring me up when I have points that can make me kill better.

And what a useless fucking potion that is!

440933

>>440922
I will buy Word of Power.

440939

>>440933
Gotcha.

440946

>>440910
Nod and come closer.
"W-what did you fight?"
Heal.
'1d10+1'

Roll #1 1 + 1 = 2

440952

>>440946
"Remember the snake-pony I told you before?
Something similar… but bigger. And different."

440961

>>440952
"Snake-pony…"
Look at his wounds.
"I-it doesn't seem to w-work…"
Inspect him closer.
'1d10'

Roll #1 6 = 6

440962

>>440952
"Different how?"

440964

>>440962
"It dwelled in a pond of an oasis."

>>440961
Shift my weight around a bit.

440970

>>440964
"Why wouldn't a desert reptile try to live in water?"

440973

>>440961
Her- His eyes seem different from before. Looks like he has eyelashes now.

440974

>>440970
"It's scales were different. And it was bigger."

440975

>>440973
But I needed to know about his wounds, not his pretty eyes!

440978

>>440974
"H-how did it hurt you?"

440980

>>440974
"Probably demon corrupted."

440982

>>440980
"They were demons to begin with."

>>440978
"It tried to strangle me."

440988

>>440982
"Let me see better…"
Move the scarf away.

Roll #1 9 = 9

440991

>>440988
Ah!
Keep that on and step back.
'1d10'
"No need for that!"

Roll #1 8 = 8

440992

>>440982
"Maybe even demons can be affected by corruption?"

440994

>>440991
Back away.
"But you said she tried to s-strangle you…"

440998

>>440992
"Making themselves stronger with it?"

>>440994
"…not by my neck.
Just as a python would crush a smaller animal to death."

441007

>>440998
"I've never s-seen a python.."

441013

>>440998
"Did it break anything?"
I check your chest with my claws for any sign of broken ribs.
[1d10]

Roll #1 9 = 9

441017

>>441007
"A big snake that has no poision.
It coils around it's prey, and squeezes it until it is dead… this creature did have a poision too.."

>>441013
Gently push his claws away.
"I am fine. I don't think it did any serious harm. Just hurt me a bit, that's all."

441020

>>441017
"H-how cruel!"

441024

>>441017
"Are you sure it did no damage? You don't feel as…muscly…as I thought you might."

441032

>>441020
"The creatures of the desert and the Nile must be, if they seek to survive."

>>441024
Cover up my chest with those cloths again.
"I am… yes, I am sure."

441035

>>441032
"L-let me work then…"
Try to heal him properly this time.
'1d10+1'

Roll #1 8 + 1 = 9

441036

>>441032
"Very well."

441044

>>441035
I guess that works.
"Thank you."

>>441036
"What about you?"

441049

>>441044
Nod quickly.
"It's nothing, really.
I'm j-just trying to imitate Kladin's magic…"

441056

>>441044
"I found a lone changeling that hid behind false mirrors and tried to unnerve me. It should have brought backup."

441062

>>441049
"You are doing good."

>>441056
"You managed to kill it then."

441064

>>441062
"With Celestia's blessing, yes. It was a close call though."

441072

>>441064
>>441062
"D-do you have any idea of w-what took us all away?"

441074

>>441064
Flick my ear at the name, but nod.

>>441072
"I followed Vanilla, then she disappeared. After that, I fought… something. It knocked me out."

441076

>>441072
"Minotaurs. They waited for most of us to be knocked out by the gas then beat me and Riveldi into unconsciousness."

441077

>>441074
"I remember… Falling asleep in a room, and then waking up in the dark!"

441079

>>441076
Gasp.
"But… How!"

441083

>>441079
"Most likely they are led by demons. Most minotaurs are not the brightest of creatures."

441084

>>441076
"So it was a minotaur then."

>>441077
"Uh… the same here."

441088

>>441084
"Two of them."

441096

>>441088
"If only I had been awake I could have taken them down…
Damn me!"

441101

>>441096
"I tried to. I failed…"

445692

Report in. I will write a new summary/session starting post, so don't start RPing/playing yet.

445694

>>445692
Here I stand.

445695

445697

445700

>>445692
Hello.

445702

>>445692
Pirates may keep me very busy.

445712

>>445702
Good thing you're just a minor character then.
>>445694
>>445695
>>445697
>>445700
You ride the elevator down to the depths. The decent takes a while, eventually leading to, you guessed it, another dark, damp corridor lined with mold, moss, and bones. Some of the stones used to make the smooth walls have fallen off and ground falling down from the ceiling and the walls seems rather common. You can hear Vanilla's voice echo from the distance.

445716

>>445712
Well, that's what happened to her. Don't suppose I can make out what's being said? '1d10'

Roll #1 1 = 1

445717

>>445712
I probably wont be talking a lot anyway after what happened.

445720

>>445712
Can I see any traps?
[1d10]

Roll #1 6 = 6

445723

>>445712
Whoa!
Make light with my magic!
'1d10+1'

Roll #1 2 + 1 = 3

445724

>>445692
All I remember is that underwater scene with the succubus.

445725

>>445717
"Hey, Neith, I know you don't want to talk much, but after we get out of here, I'm willing to listen if you need an ear."

445736

>>445716
Sounds like rough sex to you.
>>445720
No, not at the moment. The ground is just rough, the tiles have mostly broken and been covered in dirt.
>>445723
Your horn shizzles and fires an explosive flare some distance away. It lit the corridor…for a while.
>>445724
You learned Seduce and had hot trap sex with the succubus. Your corruption is 20, highest in the party.
After waking up on dry land, you found your way back to the party, waiting in a large room with an elevator in it. You're with the party now.

445738

>>445736
Well, that doesn't sound good.
"We should probably hurry. Vanilla might need our help."

445739

>>445725
"Quit your yapping and stay on guard. I'd like to find something to kill sometime soon."

445740

>>445736
>horn
Well stay close to Emer.

445744

>>445739
"I'm sure you'll find something soon enough."
>>445740
And I'll stick with you.

445747

>>445736
make sure i'm in the back of the party with candi

445749

>>445740
The horn has disappeared. You should drink a bit less.
>>445738
The party moves on. The left side wall suddenly becomes much more straight, compared to the curved shape the tunnel-like hallways used to have. Suddenly you come across a window to another room in the temple, where you can see Vanilla fighting 10 or maybe more imps alone, with her one remaining arm. The fight doesn't seem to be going too well for her…
>>445747
You are.

445753

>>445736
>>445749
"Quickly!"
I run down the hallway and try to find a way into the room.

445754

>>445749
What!
BREAK THE WINDOW AND FIRE A MAGIC ICE BOLT DOWN TO THE IMPS!

Roll #1 9 + 3 = 12

445755

>>445749
"Well, Neith, there are you targets."
Can I break the window with that frost broadsword I borrowed from the church armory? '1d10'

Roll #1 9 = 9

445757

>>445749
Take out my pistols and shoot one of those imps.
Time for payback.

Roll #1 5, 6 = 11

445763

>>445754
Your ice bolt zings off the glass, off the wall, off the ceiling, off of Klandin's armour and causes an explosion somewhere along the corridor in front of you.
>>445753
You ran straight into a stairway of ice. Roll to maintain your balance.
>>445755
The glass is impervious to magical damage of any sort.
>>445757
You cause a tiny crack in the glass.
There are thick iron bars beyond the glass, too.

445765

>>445763
[1d10]

Roll #1 2 = 2

445766

>>445763
Goddamnit!
"Let's find another way!"
Run down the other corridor.

Roll #1 2 = 2

445767

>>445763
Okay, that didn't work, but Neith's bullets did. I'll put away the broadsword and take out my rapier, and start hitting the glass with the pommel. '1d10'

Roll #1 7 = 7

445769

>>445765
You fall down 26,5 steps and plummet a couple of meters into the icy floor below when the stairs suddenly end.
3/5 hits.
>>445766
3/5 hits. You're on top of Klandin.
>>445767
The tiny crack becomes a small crack. It seems the Imps have once of those obsidian chains with them…

445770

>>445763
Maybe a solid Blast will work to plow through this obstacle.

Roll #1 7 = 7

445771

>>445769
Stand up and heal him.
"I'm so sorry!"

Roll #1 7 = 7

445775

>>445769
Shoot.
"They've got those chains again! Klandin! Can your weapons shatter this glass? Or the bars?"
Keep whacking away at it. '1d10'

Roll #1 5 = 5

445776

>>445771
"No time for apologies!"

>>445769
I keep running and try to find a way in.
[1d10]

Roll #1 2 = 2

445782

>>445775
Klandin is nowhere to be had. Neither is Mercury.
Your actions don't seem to have an effect.
>>445770
You leave a hoof-sized hole in the resistant glass.
>>445771
You help Klandin up from the floor and slip your way to the edge of the ice.
>>445776
You take a quick turn and run into a wall.

445784

>>445782
Follow Kladin and let's find a way down!

Roll #1 9 = 9

445785

>>445782
"Neith, try and keep them away from Vanilla while the others find a way in."
I'll yell through the hole.
"Vanilla! Is there any way into that room!?"
And then I'll move away from the hole so Neith can shoot.

445786

>>445782
Keep looking!
[1d10]

Roll #1 9 = 9

445791

>>445782
This is too slow.

>>445785
Oh yes.
Aim my pistol through the hole and shoot one of those imps through the head. Marksman shot.

Roll #1 4 = 4

445793

>>445785
Surprisingly enough, there are two metal doors that lead into the room, and a Vanilla-sized hole ín one brick wall.
>>445784
>>445786
You walk along the room until you find the crack in the wall.
>>445791
You're just in time to see Vanilla dragged off, bound in chains.
Your shot just ricochets in the room.

445795

>>445793
Is it big enough to pass through?

445798

>>445793
Shit.
"Neith, we'd better hurry. No one deserves to go through what she did again."
And I'll try and hunt down one of those doors. '1d10'

Roll #1 4 = 4

445799

>>445793
SHATTER '1d10+2'

Roll #1 5 + 2 = 7

445800

>>445793
Hmph.
Follow the others then. We'll find a way.

445801

>>445795
It was made by a human-sized stone construct. Take a wild guess. You can hear the slamming of heavy metal doors in the room on the other side.
>>445798
You fall down the staircase too, but at least you land on your hooves. You can see Klandin and Mercury some way forward, looking at a hole in the wall.
>>445799
You shatter Candi for the lack of a better target.
>>445800
You avoid the Stairwell of Icy Plummeting and get near the hole in the wall.

445802

>>445801
I go through the hole in the wall and try to open the doors.
[1d10]

Roll #1 8 = 8

445803

>>445801
"My apologies."

Pick her up and follow the party then

445804

>>445802
Follow suit.

Roll #1 8 = 8

445805

>>445801
"Go through! They've got Vanilla in those chains again!"

445806

>>445801
To the door!
"This one!"
Heal Candy.

Roll #1 2 + 1 = 3

445807

>>445803
"I like it when you slap me and call me a bad girl~"
>>445802
They open in front of you, hinges creaking. The room beyond is filled with metal cages, currently empty.
The dust in the room is unsettled.
>>445804
There is no new information your eyes can give of this room. It seems they might have taken Vanilla through here and onto the next room.
>>445806
You sorta do that, but she wasn't very hurt to begin with.
>>445803
With the party in the room of Unassuming Cages.

445808

>>445807
I fly up and look for the imps and Vanilla.
[1d10]

Roll #1 1 = 1

445809

>>445807
"W-what are these cages?"
And where is Vanilla?
'1d10'

Roll #1 1 = 1

445810

>>445807
"LaterBefore you head back."

Spotcheck the scuff marks on the ground to discern which direction Vanilla was carried off to! '1d10+1'

Roll #1 9 + 1 = 10

445811

>>445807
Alright, move over to where she got dragged through.

Roll #1 3 = 3

445812

>>445807
Keep going! though the other door at the end. '1d10'

Roll #1 10 = 10

445822

File: 1373141147942.jpg (193.17 KB, 2480x1391, what do they mean.jpg, IO exif Google TinEye)

>>445808
You crack your head on the ceiling pretty damn hard. The large crack on your beak will make for nice party talk.
>>445809
You're confused. What are these cages? Who is Vanilla? What is the purpose of life? Are you just a slutty mare?
You're helpless, clutching your head with your hooves as you try to find answers to life's many questions.
>>445810
It seems she was dragged to the center of the room, and then past some rows of spiked, rusty cages and through a wall.
>>445811
It's a tile wall. It rises from the ground and ends at the ceiling.
Solid build, a bit warm, this far underground. Could be Earth Pony built. The stone is roughly cut put well put in it's place.
>>445812
There is no visible door to the other side, so You walk straight into the wall, throwing a pile of small canary cages on the floor. Something somewhere clicks and three of the tiles in the wall rise up. Which order will you press them in?

445824

>>445822
1- Cages.
2- A robot with strange limbs and digits.
3- To make ice cream.
4- Maybe?
Get up.
'1d10'

Roll #1 10 = 10

445825

>>445822
scowl at the rusty cages

"Great, what now?"

445826

>>445822
I can get it healed later. I keep flying around looking for the statue and the imps.
[1d10]

Roll #1 2 = 2

445827

>>445822
Uhhh…
>>445825
"Well, I think I found a combination lock. Everyone might want to step back in case I push the wrong combination."

445833

>>445826
You crack your head again. The ceiling in the cage room is so low you can't fly here. Stupid pigeon.
>>445824
Well that did it. You're up and about, energetic, and wet in your pantiesLust 1/5
>>445827
Which combination do you press, Skywalker?

445838

>>445833
I land on one of the cages.

445839

>>445833
Well, I've got no idea what that mean, so I'll just push them however.
2 3 1.
Twenty-three is number 1.

445841

>>445833
So what's in the room anyway?

445842

>>445838
You do just that as
>>445839
The buttons sink back into the wall but nothing happens. Phooey.

445846

>>445842
Do they come back out? Let's try another combination.
1 2 3.

445847

>>445846
They don't. When you try to stallionhandle the buttons, a nearby tile EXPLODES into tiny shrapnel.
4/5 hits.

445848

>>445847
I jump down to the ground and look for Vanilla.
[1d10]

Roll #1 7 = 7

445849

>>445847
Ow. I'll check the wall. Is there a button or anything? '1d10'

Roll #1 4 = 4

445852

>>445848
Some of the cages Emer fell seem to have fallen on a pressure plate. It has the Symbol "7" carved on it.
The dragging trail still stops at the wall.
>>445849
Only the buttons marked with symbols.

445857

>>445852
I look for more pressure plates.
[1d10]

Roll #1 6 = 6

445859

>>445857
No more plates here.

445861

>>445852
Grah.
"We need to get through this wall! Whatever I did to get those buttons out in the first place needs to happen again. Klandin, did you find anything?"

445864

>>445852
Where was the tile that exploded?

445865

>>445859
I take the cages off the pressure plate.

>>445861
"Some cages fell on some pressure plates."

445868

>>445865
The plate rises above the other tiles on the floor.
>>445864
On the wall. It left a hole, but you can't see through it.

445870

>>445859
>>445865
"So we're locked out. Great."

445873

>>445870
"No… I think that if the pressure plate is pushed down again, the buttons will pop out and we can try again…"

445875

>>445868
I press the plate.

445877

>>445875
The buttons on the wall push out again. Try inputting a sequence again.

445878

>>445877
"Alright, any ideas on what these symbols mean before I push them at random again?"

445883

>>445878
"No idea."

445884

>>445868
Of course I can't, can I see how many un-exploded are left on the wall? '1d10+1'

Roll #1 7 + 1 = 8

445886

>>445884
You can't figure out which bricks might explode and which won't.

445889

>>445883
"Wonderful."
Let's try pushing… the second button first. See if anything explodes at me.

445892

>>445889
nothing happens yet.

445895

>>445886
"If one exploded… then there might be one more. But the wall won't be filled with those tiles, I don't think."

Look around for something heavy and solid '1d10+1'

Roll #1 7 + 1 = 8

445896

>>445892
Okay. Since I pressed the third button last time, let's try the first button.

445900

>>445896
Nothing happens yet.
>>445895
You're in a room full of metal cages fit for ponies and even larger creatures.

445901

>>445900
Well, only one button left. Push that sucker and be ready to jump away if anything explodes.

445903

>>445901
The wall a meter away from you opens.

445904

>>445901
"Emer! You did it!"
Go there and smooch him!

Roll #1 1 + 2 = 3

445905

>>445900
Cages aren't solid.

>>445903
Nevermind

"Good work."

Slowly head in

445906

>>445903
I go on through.

445907

>>445903
Hot damn.
"Hope we didn't spend too much time!"
>>445904
Whoops that might distract me.

445908

>>445901
>>445903
I grumble and walk through.

445910

>>445904
Try not to lick all over his face.

The party enters a large entrance hall to SOMETHING. It's lined with pillars and alcoves and a very, very, fancy door that might have at some point been bright white or light green, but now has dark splotches all over it.
The stonework here is much, much smoother and the whole area has an aura of importance to it you can't quite put your hooves on.

445911

>>445910
I push open the door.

445913

>>445910
Maybe this is where the crystal was? Or is? Anyway, focus.
"Let's find Vanilla."
Listen for chains, and imps. '1d10'

Roll #1 9 = 9

445914

>>445910
Draw my sword as Kladin opens the door.

445916

>>445910
Pull out my khanda and scan for any movements in the shadow or kicked up dust '1d10+1'

Roll #1 8 + 1 = 9

445919

>>445911
It…
#paused

458024

Test

458025

#test

458026

File: 1374951138846.png (557.91 KB, 2042x1832, lock puzzle.png, IO Google TinEye)

You approach the obsidian door to the inner-most sanctum of the temple ruins. The mystic lock of the door glows faintly red. It looks like a circle surrounded by a broken octagon. The circle and each separate line can rotate; you presume you need to form a figure with these elements.

458027

>>458026
Oh boy.
"Looks like we've got another puzzle. I don't think I'll be blindly spinning this one."

458028

458029

File: 1374951476643.png (17.23 KB, 861x674, icecream.png, IO Google TinEye)

>>458026
Try the shape of two ice creams!

458030

>>458026
"Hmmm."
I look around the walls for any patterns that might provide a clue.
[1d10]

Roll #1 4 = 4

458031

>>458029
The lines will only spin in place, and reach the outer rim of the circle. That shape is impossible to create on the door.
It flashes red when you fiddle with it.
1/5 lust.
>>458030
There are some rude and crude demon scrawlings all over the room, most of the original decorations have been defiled.
Nothing that you think would help.

458032

>>458031
Hmm. Maybe make it so that it looks like the sun?

458033

File: 1374951954589.png (668.18 KB, 2000x2000, puzzle 1.png, IO Google TinEye)

>>458031
I try to make it look like this.

458034

>>458031
>>458033
>The lines will only spin in place
Wait, I misread that. Hold on.

458035

>>458026
Oh boy, puzzles.
Not my forte, so I'll just stand back and stare at it angrily.

458036

File: 1374952151138.png (505.5 KB, 2042x1832, 420 praise it.png, IO Google TinEye)

>>458032
>>458031
For reference.

458037

File: 1374952210460.png (601.08 KB, 2000x2000, puzzle 2.png, IO Google TinEye)

>>458026
>>458033
Okay, this should fit the rules.

458038

File: 1374952233183.png (721.34 KB, 2042x1832, lock puzzle solved.png, IO Google TinEye)

>>458033
The middle ring flashes blue.
You can't move the peripheral sticks like that.
>>458032
>>458036
With Klandin spinning the middle circle, a blue icon flashes over the lock and you can hear a clunk!

458039

>>458038
Oh. It was a vagina.
Of course.
"Well, door should be unlocked. Let's roll on through."
Open the door.

458040

>>458038
I put my claws into either side of the circle in the middle and pull the doors open.
Was my Lust 2 or 3?

458041

>>458038
Chuckle at the shape and look inside.

458042

>>458039
"Hmph. Some combination that is."
Set up a Trap.

>>458041
I just glare at her.

Roll #1 10 = 10

458043

>>458042
"Ah…"
Yeah, go quiet.

458044

>>458038
"Oh… Of course."
Look away, but proceed.

458045

>>458042
You prepare your trap. The enemy will be helpless for 3 turns.
>>458039
>>458040
You arrive on a balcony that has a net thrown over it to cover the entrance to the inner sanctuary: It's a wide room, tall and - at least it had once been - regal, with multiple decorations, sculptures of Cifu, ancient furniture that has now mostly been torn to pieces, and alcoves in the sides.
Straight across from the balcony, on the ground floor, is the altar of the room. The crystal you are looking for is not on it, but instead Vanilla has been chained to it with the all too familiar obsidian chains. You can see the imps surrounding her, with one penetrating her stone vagina while the others cheer him - it on.
You can get on the ground level through a wide staircase to your right.

458046

>>458045
I'll glare at the group.
"Inquisitor, do you think you can shoot that one?"

458047

>>458045
Oh fuck no.
Take to the air and shoot that little shit from here. Marksman shot.

Roll #1 10 = 10

458048

>>458045
I make "quiet" and "follow me" gestures to the others and hurry down the staircase.

458049

>>458048
Down we go. I'll have that frost sword from the chapel Armory out and ready to go.

458050

>>458048
Follow, with sword at the ready!

458051

>>458045
TRY THEY MIGHT!

Storm bolt x3 on 3 different imps!
'1d10+3'

Roll #1 9 + 3 = 12

458052

>>458048
Neith screams murder as she
>>458047
Takes to the air INDOORS, hitting her head on the ceiling of the balcony.
On the other hoof, her gun fires when she shakes from the impact, killing the imp that was raping Vanilla.
You don't even drop from the air, managing to hover over the ground.
>>458050
>>458049
>>458048
You all descent the stairs and ready yourselves.
>>458051
You blast the whole room into ice, if some imps didn't freeze solid, they're stuck to the floor from their feet.
Vanilla stopped moving…

458053

>>458052
Slam into one of the imps!
'1d10+2'

Roll #1 2 + 2 = 4

458054

>>458052
Rush down and go find her!

458055

>>458052
Good thing they can't move. Let's inspire the others '1d10' and hope Vanilla can move again.
"Vanilla! Sorry we were late!"

Roll #1 3 = 3

458056

>>458052
I use a spear as a prybar and break the chains.
[1d10]

Roll #1 8 = 8

458057

>>458052
Seeing how there was enough room to fit in a balcony, I'd like to think that a small pegasus would have enough room to at least hover in the air, but whatever.
Leap at one of the imps and Blast him.

Roll #1 5 + 1 = 6

458058

>>458053
You only leave the black little boots on the ice as you knock the rest of the fight out of an imp.
>>458055
She doesn't respond.
>>458054
Vanilla seems somewhat stoned. She's radiating cold.
>>458056
You snap the chain around her waist, causing a pool of white liquid to pour out from her vagina.
>>458057
Splat. You'd better wash the blood off of your hooves before you go back in town.

458059

>>458058
This isn't good…
Cut through an imp. '1d10'

Roll #1 7 = 7

458060

>>458058
"V-vanilla!"
Gently rub my hooves on her face, try to wake her up.
'1d10'

Roll #1 9 = 9

458061

>>458058
I grab an imp by the throat and squeeze.
"There was another pony with us when we entered the temple. Where is she?"
[1d10]

Roll #1 2 = 2

458062

>>458058
Slash another imp in half.

Roll #1 10 + 2 = 12

458063

>>458058
Slash at another!
'1d10'
How many of them?

Roll #1 9 = 9

458064

>>458063
Not many, two or three. You can't tell if they are breathing or just melting from the inside.
>>458062
Slash.
You'd make Jack the Ripper blush in shame.
>>458061
You squeeze him until his head explodes.
>>458060
She blinks.
>>458059
Last one alive, and he didn't even lock the door.

458065

>>458064
Good. Now get to work on those chains!
'1d10'
"Vanilla, are you alright? What happened after we got captured?"

Roll #1 2 = 2

458066

>>458064
I wipe my claw off on the ground.
"We should have left one alive. Is Vanilla still alive?"
Are there still any chains holding her down?

458067

>>458064
"Oh thanks oh thanks oh thanks!"
Hug her.
"I thought you were gone!"

458068

>>458064
Just stand beside the altar Vanilla is on.
She isn't in very good shape, is she?

458069

>>458065
You rub your hooves on her inner thighs.
She mumbles something, and you're pretty sure you've never seen a human vagina wink.
>>458066
Around her throat, arms, and legs.
>>458067
She kisses your cheek when you nuzzle into her ample bosom.
>>458068
Not particularly. Probably.
I mean she only has one arm and has been constantly raped for the last…century? A couple of centuries?

458070

>>458069
I break the chain around her throat.
[1d10]

Roll #1 3 = 3

458071

>>458069
Well, I've never really seen a human vagina either, so…
"I think… I think those imps did something to her. More than just rape."
Can I find where the chains are secured? Maybe I could undo them. '1d10'

Roll #1 5 = 5

458072

>>458069
We really need to help her from that happening again somehow.
Get rid of some of those chains.
'1d10'

Roll #1 10 = 10

458073

>>458071
"W-what do you mean?"

458074

>>458071
"You mean corrupted her?"

458075

>>458073
"She's acting weird. She wasn't that clingy earlier."
>>458074
"Possibly. Or they used some sort of drug, like what those demons were trying to sell in the town. And you know the succubi have magic that can mess with a pony's mind, driving them mad with… well, with desire. Maybe the imps have that power too."

458076

>>458070
She has a nice dent on her throat now, but at least the chain breaks. She gasps as it disintegrates.
>>458071
They are secured to hooks under the altar.
>>458072
You break the rest of the chains. Cutting against the table instead of her? GENIUS!
>>458074
She did say that happened when she first met you.

458077

>>458076
"Are you feeling better now?"

458078

>>458076
I'll put a hoof on her back.
"Vanilla? Are you okay? Can you talk?"

458079

>>458076
"Vanilla? Can you talk?"

458080

>>458076
I'll just stand out of the way and be on guard.

Roll #1 3 = 3

458081

>>458077
She coughs a few times.
"Where is my sword?"
>>458078
>>458079
She talks in a raspy voice.
"Yes. The crystal…doesn't appear to be here. A greater demon stole it and hurried off with it. We can still catch it if we hurry!"
>>458080
You start nodding.

458082

>>458081
"Did any of the demons mention Emily?"
Can I see her sword?

458083

>>458082
[1d10]

Roll #1 2 = 2

458084

>>458081
Look for her sword!
'1d10+1'

Roll #1 7 + 1 = 8

458085

>>458081
>>458082
I'll nod.
"What happened to Emily? Did you see what happened to her?"

458086

>>458081
Like fuck I'm nodding! Stay alert!

Roll #1 9 = 9

458087

>>458083
No.
>>458084
There is a sword thrown in a corner. Good as any, right? You hoof it to her.
>>458085
"She fell asleep and was dragged off with me. Then they chained me and it all went hazy."
>>458086
You can hear the air moving around you.

458088

>>458087
I'll grimace a little.
"We need to find her, fast. If they're doing to her what they did to you…"
I'll shake my head.
"Can you stand?"

458089

>>458087
"I don't like this. Something is up."
Draw my sword again and get back up on the balcony for a nice overlook on the area.

Roll #1 8 = 8

458090

>>458087
How many ways are there out of this room?

458091

>>458089
"W-what?"
Stand on ready!
'1d10'

Roll #1 2 = 2

458092

>>458088
She's already up.
"Y-ye- GODS DAMN THESE CREATURES!"
A lot more of that white goo is spreading from between her thighs.
>>458089
Nothing is moving nearby. You can't hear anything.
>>458090
The balcony. A couple of grills on the ceiling. possibly a secret route?

458093

>>458092
Maybe I'm just being paranoid…
I'll stay up here until the party moves on again though.

458094

>>458092
I fly up and try to remove the grills.
[1d10]

Roll #1 4 = 4

458095

>>458092
How much did they let out in the few minutes it took us to get here? That's ridiculous…
Impressive, but ridiculous.
"Emily might be where you were kept, before getting dragged here after you escaped. We'll probably have to get back to that hallway, so you can lean on me a little if you need to."

458096

>>458094
They are pretty heavily bolted on and won't budge.

458097

>>458096
I try to blast them off.
[1d10+2]

Roll #1 3 + 2 = 5

458098

>>458092
"Do you know where the demon with the crystal went?"

458099

>>458097
It's not working.
>>458098
"I remember a grating noise."

458100

>>458099
"Hm."
Look around for any movable slabs!
Maybe there is a hidden door somewhere!
'1d10+1'

Roll #1 10 + 1 = 11

458101

>>458100
You lean on the altar as it swivels around, revealing a staircase.

458102

>>458099
I try prying them off with a spear.
[1d10]

Roll #1 8 = 8

458103

>>458101
"There it is."

458104

>>458101
>>458103
"Nice work. Hopefully we aren't too late to help Emily…"

458105

>>458104
"Let us not waste anymore time then."
Down I go!

458106

>>458105
I'll follow after.
Come to think of it… wasn't Ardet larger before we got caught down here? '1d10'

Roll #1 1 = 1

458107

>>458106
Naaaah, I must be imagining things.

458108

>>458105
Follow the zebra.

458109

>>458105
Roll behind him!

458110

>>458102
It does not work. Your spear's shaft bends slightly.
IYKWIM
>>458105
>>458106
>>458108
>>458109
It's rather dark.
You follow a tight corridor until you come to a large round room, with a shallow pool in the middle. Some skeletons are scattered about, leaning against the walls, as if trying to escape the middle.

458111

>>458110
What…
Look up!
'1d10'

Roll #1 7 = 7

458112

>>458110
Is there anything in the pool? '1d10'

Roll #1 6 = 6

458113

>>458110
Cautiously proceed.
Along the walls.
Can I make out what's in the middle?
'1d10+1'

Roll #1 5 + 1 = 6

458114

>>458110
I follow the others.

458115

>>458112
Dark water.
>>458111
The room is rather tall. Tall enough for pegasi to fly.
There's moisture and moss all the way to the ceiling.
>>458113
A shallow pool full of murky water. Vanilla follows you.
>>458114
Vanilla speaks in a whispering tone:
"Don't set foot on the tiles."
You can see you're walking on a ring of dirt that surrounds the tiled floor that covers most of the room.

458116

>>458115
"Uh? What happens if we step on them?"

458117

>>458115
"Traps?"

458118

>>458115
"How do we get past this room?"

458119

>>458115
Well, keep walking on the dirt and around the stuff

458120

>>458115
Probably traps. Can I see if the dead have anything left on them other than bones while staying on the dirt? '1d10'

Roll #1 5 = 5

458121

>>458118
"We must follow the dirt path."
>>458116
>>458117
"See those dense clumps of moss and vegetation hanging from the ceiling?"
There are some large, larger than pony, bushes hanging from four points of the ceiling.
"Those are chutes straight from the cell blocks. This room was used to carry out punishments…"

458122

>>458121
"And what happens if we step on the tiles?"
I start following the dirt path.

458123

>>458121
"I'm not sure I want to know…"

458124

>>458121
"Do you remember what was kept down here? Anything we should avoid?"

458125

>>458124
"Whatever it was, it's natural lifespan is long over. I'm afraid of what the demons might have brought in…"
>>458122
"The room activates. The demons will know we're here."

458126

>>458125
"Good enough a reason for me."
I keep on walking that dirt path.

458127

>>458125
Wonderful.
"Judging by how the skeletons look like they're trying to get away from whatever was in the middle, we don't want to draw attention to ourselves if we can help it."
Stay on that dirt path.

458128

>>458126
>>458127
Everyone roll to stay on the path.

458129

>>458128
Hover right above it! Ha!

Roll #1 5 = 5

458130

>>458128
I can fly I can fly I can fly!
[1d10]

Roll #1 1 = 1

458131

>>458128
Stay on the path.

Roll #1 5 = 5

458132

>>458128
'1d10'

Roll #1 7 = 7

458134

>>458129
>>458131
>>458132
You more or less manage to stay on the path until Klandin decides "he can fly!" and plomps right into the pool with a huge splash.
The ground starts rumbling as bars appear on the exit you were going for.

458135

>>458134
"Shi-"
Cover my mouth with a hoof.

458136

>>458134
Get out of the ppol!
[1d10]

Roll #1 6 = 6

458137

>>458134
"Quick!"
Bolt to the exit before it closes!
'1d10'

Roll #1 2 = 2

458138

>>458134
"HURRY!"
Rush for it!

Roll #1 3 = 3

458139

>>458134
Oh well, the others are doing it so…
Rush fo-
Nah.
Freeze the place the bars are coming from.
'1d10+3'

Roll #1 6 + 3 = 9

458140

>>458136
You quickly jump out of the pool, your feathers soaked in an oily substance.
You can't fly.
>>458137
>>458138
You slam your faces into the metal bars just as they come down.
>>458139
You can't do that for some reason. The ice melts as soon as it forms.
It IS getting rather hot…

458141

>>458140
W-whoa!
"What's happening?!"

458142

>>458140
Turn to Vanilla.
"What's going on?"

458143

>>458140
"DAMN!"
Turn to Vanilla
"What the hell do we do now?"

458144

>>458140
I empower my weapons.
"I guess I need more flying practice."

458145

>>458141
>>458142
>>458143
>>458144
"Look up!"
The moss is slowly burning away as a demon descents from one of the chutes. He…it…she? Has Emily in one of it's arms, while the other clutches a black crystal.
The second set of arms has some wicked shotels. He wears a mask on his face and a leather suit.

458147

>>458145
"Emily!"
Turn to the d-
Nah I'm too coward for that.

458148

>>458145
[1d10+3]
I fly up and try to cut off one of the arms holding a shotel.
"Let her go, fiend!"

Roll #1 5 + 3 = 8

458149

>>458145
Fly up and Blast it!

Roll #1 4 + 1 = 5

458156

>>458145
I have Sentry.
Attack it!

458159

>>458145
Ah son of a…
Can I cut the arm it's holding Emily with? '1d10'
"It looks like it has the crystal, too!"

Roll #1 5 = 5

458167



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