/q/ - Quest


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In the middle of this Age of Piracy, there are those who stood up against their oppressors.

Having dealt a blow to all manner of illegal operations in their home waters, the ships are on their way home.


Session Theme: https://www.youtube.com/watch?v=pvccU-JeKyk

The sun is beginning to set, but the crew couldn't be happier. Your home base of Perros de la Frontera on Caballo Island is in sight. The winds are low, but this means the crew has more time to celebrate. Alcohol and song flow freely. Plenty of menials are discussing what they'll do with their money and taking bets on how fast they'll waste it on drink.



Well, it was nice meeting CC, but now it's back to work. One last stop by my cabin before I go; I can't place why, but I feel a bad wind brewing…


I happily drink along with everyone else.
"I can't wait to get home!"


It's probably just the potion's effect. C.C. alters them to last less than your Zebra servant usually makes them for.

Listen Check.

Whispy Foam joins you with his own mug. "I love the sea, but I won't mind a little hard land that doesn't burst into flames. Fresh food and fresh drink, here we come!"

The Cook, Iolite, is passing out plenty of baked treats. Gotta use up what's left.


You know, I would stop doing this, if it wasn't so much fun… '1d10'

Roll #1 8 = 8


I gobble down a treat.
"I've got no clue what I'm going to do with my slaves."


You've gotten quite adept at it. There's a lot of shuffling going about.

"The towels, are they here?"
"Yeah, but should I leave them on the bed?"
"No, the chair."
"It'll be easier if they're on the cabinet."

"Get yourself a nice house and make 'em work for the rest of their lives. Least they could do."

Several others who've had a little too much to drink join in.

"No, how about loaning them to a hospital? I heard some of those doctors are coming up with some crazy things they want to test out."

"No, the circus! Lots of dangerous things they don't want to use their own acrobats on."


Hmn… keep listening. Surely there's context… '1d10'

Roll #1 8 = 8


I shrug.
"I don't trust them enough to keep them, but don't want to send them anywhere cruel."


Think about what I'll be doing with my servants.

They've served well. What if I set them free?


You should be aware of the context. They're preparing for you.

"Not like they don't deserve it. Besides, why'd not have them get trained by one of your friends?" Whispy offers a smile. "We knew what the others were up to, not like it was easy to hide. One of the Gryphons is teaching them to be maids, the other is training 'em. Lot's of options if you ask around."


I shrug.
"I guess maid training then selling them is the best bet."


Oh, right!
Well, I'll go ahead and enter then.


The Smith Donkey puts his cup down.

"No good. They've been branded. No matter where they go, everyone will know what they did. And with things heating up like they've been , none will look too kind on them. You'd have to leave the whole continent, and I still don't know where you could go."

"Don't you have a house or something? A place to call your own? Just have them tidy up the place. And with what we're going to be paid, you can get one if you didn't already have one."


I shake my head.
"Not really. I travel around and hunt bounties."


What's going on?


Viatka, Desmayo, and Citrine are waiting for you. They've all done their best to clean up in this ship, which still isn't much. On the cabinet, one of the towels is moving on its own.

"Hello, Mister Master!" Desmayo shouts out.'

"Well, how about a boat and taking them as crew? Plenty of trouble going on, and to be honest, I might just save my money and hightail it out of here. It's going to get much to warm for my tastes in the future, if you know what I'm saying."


"I was supposed to travel alone. I've taken more than I should. I don't know if they're fit to keep going with me on my harsher journeys. I wonder if I can send them to my home?"


"Why sail when I can fly a cloud around?"


"Hello girls! Did you get all prettied up just for me?"
Give them all a warm smile, then chuckle as Desmayo calls out.
"Hello to you too, Desmayo."


"Oh, you have somewhere to send them too? Must be nice, last time the pirates came about, they burned mine down." He smiles for a moment. "Would you mind sending me with them?"

"You've got good wings, but lot's of folks with a bounty on them don't. You don't look like you could carry the 'Uffalo Sisters if you came across them. Get a nice boat, shove them in there, then just let the wind take you to your prize money, you know."



Just celebration. Everyone is celebrating and thinking about what they'll do when they get back to base.


I rub my chin.
"Hmmm. That's a good idea. I want to stretch my legs and wings over dry land for a while though."


Let's see… I don't really have anything to do right now. Maybe I'll work on some tiny potion equipment for CC.

Better go around the ship looking for some glass to work with.


"You mentioned it earlier, we were just getting prepared for you."

Viatka starts bowing, but she reaches over to nod Citrine's head down a little too.

"The others, are indisposed at the moment. Sorry about that."

"Yeah, most ships out won't be for a while. The winds aren't in their favor. Say, did you ever get a place to stay in Perro's?"


"In what?"


"You want to visit my home?"


Frown a little.
"…what are you doing, Viatka?" I ask quietly, just loud enough for them to hear.


Getting to where they're storing materials is a bit easier today. No one is in any rush, they all make way for you. Nili and some of the other guards are relaxing and playing cards, they barely look up when you pass them. There's a bin covered with broken glasses, you're free to help yourself to them.

"You must have just been there to sign up. Perros de la Frontera, our base. You really did just come here for the bounties, huh?"


"I don't have one to really go back too and plenty of pay from the job, so if you're offering, I'll pay my way at least. What's it like, where you're from?"

She sighs.

"What's expected of us by the world at large. You are our Master, no matter how nice you are to us."


I nod my head.
"It's what I do."


Broken glass it is. Do we have a forge somewhere on the ship?


Slowly walk up to her. Then lift her chin until she's looking me in the eyes.
"The world at large… is not in this room right now. So forget what the world at large wants, okay? How you treat me in public is an act for self-preservation. But when you're alone with me… you can drop the act."


"Then you'll be doing the opposite of me. Invest hat money in a house, because I know for a fact you'll be seeing more "privateers" around these parts. Plenty of folks with money hanging over their head. Until then, you can stay in the town's barracks."

A small one, it's mostly handled by the Donkey Smith. Gunhilda is down there with him.

"You really are too good for us. Makes it hard for me to be mad at you that I lost when we fought, or glad."

"Except for the first bit of pain, he's been nicer than the other captains we've served under." Citrine chimes in.


Lots of clouds. At the lower regions it's cool all year round, we grow crops that grow nowhere else. At the cities higher up we're always surrounded by clouds, and the most powerful of gryphons bring their clouds with them wherever they go. It's a beautiful place."


Well, I can wait my turn if it's occupied. What's he working on?


"Alright. I'm going to see if I can find that gryphon that is training her servants to be maids."

Off I go looking for you.


"Hello there. What do you need?"


"I've heard stories about how you fight. If the others are half as good, I'll be there with you. I'd rather not be dealing with any more fightings."

Nothing, just having a drink with Gunhilda.

"Oh, did you want your weapons fixed or something?" He asks.

"Come back soon, else we'll be out of drink!"


Smile at that.
"Well, I suppose I'll take that as a compliment."
Sigh and rub her horn a little.
"I truly am sorry that they did this to you. Nobody deserves this, no matter what their crimes."


"No, I need the fire for glass blowing."

Set to work on tinkering the pieces into some tiny beakers and alembics.


"Aren't you the gryphon that is training your slaves to be maids?"

I laugh.


"You really need to stop being so nice. We knew what could happen, but the pay seemed to make up for it. We were doing the job we signed up for, so were you."

He just keeps an eye on you to make sure the ship doesn't burn down.

Roll for quality.


"A sword bared keeps another in its sheathe. It's a tradition we live by. Either you must be strong enough, or valuable enough so people desire you rather than scorning you. It's harsh but I believe your exploits will serve you well there."




Roll #1 8 = 8


"Not maids. They have been trainees in war more than anything. I can't train maids."


Arch an eyebrow at her.
"Oh really? Well, that's too bad, because I don't intend to stop anytime soon, if ever."
Smirk and lean in closer.
"So what do you intend to do about it?"


"I do know a thing or two about making swords." He points to a stash of weapons ready to be taken. "Sure someone there'll be interested in my skills."

These are actually very high quality, but you better keep them close. Any sailor who finds them will be more than happy to treat it as their drink holder at the moment.

"Wait, what do you mean by 'what we intend to do about that?'"


"Oh. What kind of training could you give mine? I don't want to give them away to someone barbaric, but with my lifestyle I wouldn't feel safe keeping them with me."


Grab some spare wood from the hold and head back to my room. What's CC up to?


"You said I needed to stop being so nice to you. I told you I'm not going to stop being nice to you. So tell me; what are you going to do to get what you want? Or are you just going to accept that I'm far too sweet on you girls to do anything to hurt you?"


She's looking out the window, towards the town. Her wings will occasionally flutter, but she seems to be moving herself around the glass while trying to make out details.

"Ahem, I can answer that." Desmayo interjects. "You told us, if there's something we want, we should just ask."

She holds up the doll you let her keep.


"You'd be welcomed openly, in that case. Young smiths would come to you to broaden their skills."

"How to fight and assist those who fight, I suppose. Though I am overloaded already."


"OH. I just want to be sure they won't run off or cut my throat."



Hold up the tiny equipment.


"That I did. Thing is, she didn't ask me for anything, just said that I need to stop treating you so nice. If you really want me to stop treating you so nice… then go ahead and ask."


"You don't trust your own?"


"In the middle of the woods far from anywhere while I'm tracking someone down? No way."


She turns around and flies towards the glass bottles, then she starts flying back.

"What, are you going to do with those…"

"Uhuh, you're fine."

The other two nod in agreement.

"Sorry, but this is going to take us a while. Part of me wants to go drink with them, then I remember these." She points to her cut ears, horn, and mane. "Our lives changed in one night, can't expect us to deal with that, and you, so quickly."


"I was going to build an alchemy workshop in your house."


"You should not have taken any, then. You are too weak in character to command them and too poor a judge to see first if they're worth taking on or not."

Turn away. I have 5 servants to account for, right?


She darts towards your head, here eyes getting big enough that they seem to overtake her head..

"Really!? Maybe I can really get to work on it! But, I'm being mean. Is there anything you want to do with it!? I'll be glad to help!"


Correct, and the Donkey Smith has just signed up as a guest when you go back.


"Of course I don't! Still… I'm going to stick with this, so you'll learn eventually. Just as I've been learning about all of you."


I nod.
"Yeah, but I didn't know what else to do. Everyone else seemed to be taking them."


"So then, what are your plans when you're through with this job? I'd at least like to know where my hindquarters will end up on? Don't say Zebrica! I still owe someone money over there."


"If you did it out of kindness… well, I myself am figuring out where to send mine. I doubt my home will care very much about their brands, at least.


I nod.
"I figured if I could make them useful I could sell them."


Arch an eyebrow at that and chuckle.
"Even if we were headed there, I'd protect you. Still, Zebrica's a bit arid for my tastes. I intend to keep traveling, taking jobs as they're offered. I hear one of the colony's over on that new continent… Primedia, I think they're calling it? -I think I heard some scuttlebutt about them hiring guards. Might be a good gig for just settling down."


"I suppose I can say your honesty isn't wanting."

Stop looking at her.


"Thanks. Let me know if you see the other gryphon."
Back to the feast I go.


"Hold it, you sound like you want us to work with you on this? You said guards, plural."


"Work on…? No… Go ahead and do whatever you want. I'm curious what has you so excited though. Working on something in particular?"


"I want to be big, like you! No one is mean to you or puts thing in you,and I don't want it to be done to me anymore either."


Shrug at this, watching them to gauge their reactions.
"It's up to you, but maybe ponies there won't be as judgemental. Just consider it an option if you're interested."


They huddle up.

Roll to eavesdrop. +2 bonus for range.


I suppose being a busybody is justified… '1d10+2'

Roll #1 7 + 2 = 9


"it has to be a trick. He hasn't used one before, but this one has to be, right?"
"He took all of us down, it's not like we could do better on our own."
"I know, but he's also the reason we even have to make this choice."
"If it was anyone else, they would have thrown us to the sharks. It's not like we weren't expecting to get cheated out of our pay.
"He's the best offer we have. The only offer, but it's still a good one."

The lowering sun has only managed to imrpove everyone's spirits. Drinking more spirits seems to help. Even the Captain is joining in a dance.


Who was convinced I was trying to trick them? That is, who's the first speaker?
Keep listening. '1d10+2'

Roll #1 10 + 2 = 12


Thing is, they all nodded when it was spoken and none of them refuted it.

"It just feels weird, just saying."
"This happened to us, and now we have the choice continue with him."
"I'm going to take it. I won't just wind up as another slave in the history books." Viatka says.
"Yeah, I've fought to long to let it all go to waste now." Citrine adds.
"I can't say I don't like the chance of messing with all those new potions." Crawshay says.
The other three are still silent on the matter.


Can I invite my servants out to celebrate too?


I'll take another drink and go to the dnacefloor.


Well, sounds like those three have made up their minds… keep listening. '1d10+2'

Roll #1 1 + 2 = 3


Shrug. "If it'll make you happy. But… you know, usually the things we think will make us happy don't. No reason not to try, I guess. I dunno. Sorry for being a downer, I'm just a little somber lately."


You might want to do that in your room instead. They're still branded Pirates, you'll cause a riot if they go up on deck.

Roll a 6d10 to see how good you are at danging with all those limbs.

It'll all becomes intelligible as they enter full girl-talk mode. They may have been Pirates, but they still know how to be snippy and how to keep it down.

They turn to you at last and watch you for any reactions.

"There is singing, and I can smell lots of food. Why would you be sad?"


Bring them drinks and food, then.


It's not that hard to find food, as Iolite is just giving it away right now and Jackson, the Donkey Smith, brings in his own heaping portion of food.

When they see you come in, Singer and Amadi manage to keep themselves controlled, but the other three are much more eager.



Roll #1 3, 8, 10, 3, 10, 10 = 44


"Maybe it's because I can't cheer myself up like the others. I've been looking for a way to be happy for a long time."


Keep up my poker face.
"I take it you've reached a decision?"


The crew surrounds you and you become the focal point of their singing.

Long we've tossed on the rolling main
Now we're safe ashore, Jack
Don't forget your old shipmate
Fal dee ral dee ral dee rye eye doe!

The drink and the food are flowing loosely right now. You'll have no want of food for a while.

"Did something happen? Did they put needles in you too?"

She flies up to your shoulder.

"Considering all of our circumstances, we'd like to go with you, wherever you go."
Viatka announces. The others move their heads up and down to signal their agreement.


Laugh grimly.

"It would certainly be easier that way."


"Were safe here, right? Even the ponies are nice. And I'm here too." She starts rubbing her tiny head on your massive neck. "So, there's not anything to worry about, right?"


"Worrying was never my strong suit anyway."


I keep on dancing.


Look at the three who weren't so eager about it in the chat.
"What about you three? You don't seem so happy about this…"


"It's alright. Eat up however you like. Now… soon we'll be leaving this ship. Where would you like to go from here on?"


"Oh, so let's be happy! Is this your city we're going to?" She flies back to the window. "It's pretty."

We have worked the self-same gun:
Quarterdeck division
Sponger I and loader you
Through the whole commission

Everyone bursts out into laughter as another pony tries to dance with you but promptly falls on his face because of all the alcohol they've had.

"It depends," Fisher says, "we don't actually mind just working for you. To be inside and make food, to get things cleaned, it's what we were doing before, but you've been the best thing that's happened to us. I don't know what any of us will do if you don't come back from a guard job."

They stare at each other for a bit, though the two Pegasus sisters reached for the food first.

"What do you mean?" says Renish.
"We'll go wherever you go, Master." Singer says as she bows.


Thanks for the quest. I'm not sure what else to do since Sol is AWOL.


"I don't have a home."


Thanks for playing.

"You built me one, so why don't you make one there?"


Sigh quietly for a moment.
"The time comes when everyone has to go where nopony else can follow… but until then, I'd be perfectly happy letting you maintain our home, if it's what you want. Just don't forget to get a little sun every once in a while, okay? Maybe we could start up a garden or something…"


"A home is more than a house."


And thank you for running the quest.


They're relieved, if only a little.

"That sounds nice!" Desmayo yells out.
"Just don't get yourself hurt, got it?" Fisher retorts to you.

"It is? I liked the one you made. It's nice, and quiet, and no one pulls me out of it. What else is there to a home?"


"Do you know this word – patriot?"


Give her a cocky grin and stroke her wings.
"I might gets some bumps and scratches, but I know my work. After all, I am a professional."


She shakes her head.

"No, I never heard the ponies or the other Breezies use it."

"That's a promise, right?" Gravy asks as she appears on Desmayo's head.


"What I mean is, should you wish to leave me now, you may. Or you can stay with me and I will return home for a while to train you all more. Perhaps you can make a name for yourselves or become fit to travel with me more."


"To be a patriot, it means to love the land you stand on. The culture of those around you. Sometimes patriots defend or fight their rulers, because the rulers aren't what make a place special. To love a place for what it is… I still love a place, but it doesn't love me. So… as it is that one cannot offend their own sensibilities and force theirself to love another if the love is not genuine, one cannot love a land while preoccupied with the love of another."


Chuckle a bit ruefully at that, then smile at her.
"Yes. I promise."
Turn to the three who prettied themselves up.
"Now, not to break the mood, but…

…have any of you eaten lately?"


Amadi and Singer sit straight and answer quickly.

"We'll go wherever you go!"

The other three are just watching, unsure in what to do.

"I don't get it. I've never been in a place I've liked until I met you. If you don't want to make a home here, I'll go with you until you find a place you like."

"Just the regular rations they've always given us."

As if on cue, the music and cheer on deck starts picking up.


"Well, that won't do at all. I'll be right back."
Head out to gather up as much food and drink as I can.


There are tables filled with all manner of baked goods and all the drinks are spiked with alcohol. Iolite is there, sometimes handling the food, sometimes handling a poor stallion who can't keep up with her dancing.


"What I am saying is that the place that I want to be doesn't want me."


Girl's having fun… I'll leave her be. Hope she finds someone to dance with…
Stack up on as much variety of food as I can, enough for all six of them plus me, then several drinks as well and take them all back to my room.



She simply flies back towards you.

There's a mountain of all manner of goods on your plate and the crew makes it smell better with their liveliness.

"Chug chug!"
Call all hands to man the capstan
See the cable run down clear
Heave away and with a will boys
For old Equestria we will steer


Heh… head on back down to the room with my bounty.
"There, I think this is more fitting of a celebration, wouldn't you say?"
How do the girls react?


"It's okay. I have no reason to complain."


"I'm glad to have you two."

As for the others…

"You're welcome to join us, of your own will."


"Thank you!"
"This'll hit the spot!"
A chunk of the plate disappears as soon as you stepped through the door.

"You're going to keep staying in boats, then? I'll go with you, we'll find a place you can stay, a place were we can both be real happy!"

They look at each other before they all come to a similar conclusion.

"We'll go with you."
"At any time, you could have really hurt us. Make us suffer."
"But you didn't. So, if you're okay with branded Pirates coming with you, we''ll go."


"Yes, although I get the feeling that it is a holding pattern…"


Laugh and dig in myself, passing out the drinks too.
"You girls weren't hungry were you? Oh, what am I saying, of course you were! Now let's dig in!"


"You're just looking for a place to stay. I found mine by accident. Maybe if you keep going, you'll get caught by someone too."

The food disappears quickly, before two songs could even be completed.

They're all just laying against the bed or the wall.

"You're full of surprises, have we told you that?" Citrine says, finally breaking the silence.


"Do you suppose I caught you?"


"Maybe once or twice." I chuckle lightly; I guess the alcohol's giving me a good buzz.
"Want me to go back out for seconds?"


"You had me in your paws," she looks up sarcastically, "it was dark in there! But I decided to stay with you. Maybe you'll decide the same with someone else. But as long as you keep traveling, I'll stay with you."

They nod vigorously.


"As far as I'm concerned, you've worked off your debts. But you can come with me and start new lives. We don't recognise brands in the misty peaks."

Smile and help myself to some drink too.


"Thing change with rapidity. Well, it is good to have you at my side."

That's all for me


It gets really crowded in your room, but the food and drink have helped raise everyone's spirits. It's a lovely night to eat and listen to all the chanting going on.



Well, then, I'll keep gathering food and drink until they're satisfied… then celebrate the rest of the night and into the early morning until we're all 'satisfied.' Life is good.

Thanks for running.


Thank you.


#Knox and Hopscotch

The sun was already setting when you arrived, and now all the non-essential crew have been ordered off the ship and been corralled to the "Sleepy Sheep", the only place in town that has the food, drink, and room to house all the raucous sailors.

There's still plenty of seats and enough people to talk to pass the night, like the Donkey bartender, the long-eared lady handing out rooms, and the rest of the rowdy crew.


I wave at Knox from a table.
"Hey! Feathers! Over here!"


"Huh? What do you want, Hopscotch?"
I walk over to her.


"Two things. Can you train my slaves to be polite and not cut my throat in my sleep, and do you want to be a bounty hunter slash lost person finder?"


"Can I get you two anything?" A haggard waitress asks with her tired eyes.


"Fruit juice."




I give her a very confused look.

I… guess? And- what? Bounty hunter slash lost person finder? What does that even mean?"
I scratch my head.


"Nothing for me, at the moment."


"Okay, just wait here."

"Just shout if you want something."


"I heard you were training your slaves to be maids, and wondered if you could just make mine more loyal. As for the second thing? You'd help me look for people that don't want to be found, or are lost."


Roll to spot.


"I- Suuuure… I can try."
I shake my head to clear my thoughts, knowing that Torm's the only one who uses his slaves for… other, purposes.
"And sure, I'm not doing anything at the immediate moment, so I could accompany you."



"Great! You can be my deputy. I can even have badges made for us."

Roll #1 9 + 3 = 12




I scrunch.
"Why not?"


"I wasn't-"
I gulp and start looking off in other directions as I detect offense in her voice.
"I wasn't saying they're a bad thing! I'm just curious why you got badges made!"


The waitress seems much more alive after emerging from the back room with glasses full of juice and mead. She's passing them out as fast as possible.

"Here's your orders." She says as she plops down two cups on your table.


"I said I didn't featherhead. You've got to listen if you want to hunt bounties."

Weird. I guess she knows she'll be getting a lot of tips.
I take a sip of my juice.


"She seems perky."



"Huh? I didn't order anything. What's this for?"
I hold up the cup she (presumably) left for me.


She put down the tray she was using and taps the floor a few times.

It's got a strange after taste, but it's sweet enough.

Smell Check.


Weird. I flag the waitress over.


Spot Check on the waitress.

"Oh, um, how can I help you?"


Smell check?

Roll #1 9 = 9


"I'm sorry, but is this fresh? It tastes funny."

Roll #1 3 + 3 = 6


There's another strong, medicine-y smell coming from it.

"Of course, just squeezed this morning. You must just be tired. Take another sip and I'll get you a refill."

She's looking around a lot. She must be busy.


Can I recognize it with my medical experience?

Roll #1 8 = 8


I use Survival to check if the juice is good.

Roll #1 9 = 9


It's a strong painkiller in the drink. You might want to take some as the floor breaks up and a massive Bull breaks through the floor.

"I got your signal! We ready to take this town or what!?"

He immediately starts charging towards the biggest group and slams them against the wall

#Enemy Encountered


Oooooh dear.
I draw my pistols and start indiscriminately firing! IF IT'S A FIGHT THEY WANT IT'S A FIGHT THEY GET!

Roll #1 3 + 3 = 6


I groan and quickly ready my weapon.
"Really? I better get paid for this."
Repeating knockout shot on the bull.

Roll #1 10 + 3 = 13


A few good shots knick his horns, but he isn't going down without a fight.

As the world goes tipsy, you shoot the waitress.

Boss Bull 8/7

Knox 6/6
Hopscotch 6/6


I throw over a table for cover and take a Repeating Shot off at him!

Roll #1 10 + 1 = 11


I try to clear my head and shoot him with a regular bolt.

Roll #1 10 + 2 = 12


That was a nice red table, you know. But those were also good shots.

Who knew you had such a terrible personality and a worse aim. You only manged to shoot the waitress. Poor thing, she's slowly backing away.

Boss Bull 2/7

Knox 6/6
Hopscotch 6/6


"What's going on!? AHHHHH!"
I try to shoot next to the bull this time.
Repeating knockout shot.

Roll #1 10 + 4 = 14


And Hawkeye. Let's see if I can figure out why I am missing.

Roll #1 2 = 2


Who cares about the table?!
I continue shooting at the bull! Repeating Shot that bastard!

Roll #1 1 + 1 = 2


You get another bolt straight into the chest of the Waitress. Her face starts melting and she gives you a toothy smile before letting out a scream.

At the moment, you might be wishing the effects of the painkiller weren't wearing off and the world was becoming stable.

Roll to dodge the rampaging Bull.

Boss Bull 2/7
Concealed Donkey Helpless/1

Knox 6/6
Hopscotch 6/6



I try to get control over myself and focus.

Roll #1 9 = 9



Roll #1 8 = 8


There are people running out of the building. Smells are strong, vision is clear, and there is definitely something happening to the waitress as she tries to crawl to the hole.

Now roll to evade.

Nice! You're out of the way as the bull turns the table into bits and pieces.

"Sister, are you okay!?"

Boss Bull 2/7
Concealed Donkey Helpless/1

Knox 6/6
Hopscotch 6/6


Before the bull can recover, I strike!
I fire a Repeating Shot at him!

Roll #1 8 + 1 = 9


You trip him up and he rams straight into the wall. Now hurry, before he gets up!

Boss Bull Helpless/6
Concealed Donkey Helpless/1

Knox 6/6
Hopscotch 6/6


I run over there and try to restrain him while he's down!

Roll #1 10 = 10



Roll #1 6 = 6




A few pistol strikes to the head will certainly help. You should be proud of them, they've done well as melee weapons.

You manage to dodget the long body that emerges from the hole. And your pony eyes can't help but see the predatory instinct in the Donkeylamia that just emerged.

"Did that evil Pony hurt you sister? Here, let me help you."

Boss Bull Helpless/4

Knox 6/6
Hopscotch 6/6


The Donkeylamia pulls her sister back under, with no regards to anyone.

Screaming can be heard coming from underneath the floor.


Tie his hooves together! Or- do whatever I need to to restrain the buffalo and keep him from moving!

Roll #1 4 = 4


"What is that!?"
I hit the donkylamia with a repeating knockout shot.
I also use Hawkeye on here.

Roll #1 9 + 3 = 12 / Roll #2 5 = 5


He throws you off before you can beat him some more.

"I'm not losing to someone like you, chicken!"

You can hear the impact they have on her. They echo through the building as she pulls her sister underneath.
Damage taken into account.


Boss Bull 9/4

Knox 6/6
Hopscotch 6/6


I shift my shots over to the bull now.
I also study the bull.

Roll #1 2 + 2 = 4 / Roll #2 7 = 7


Shoot him! Shoot the floor! SHOOT EVERYTHING!

Roll #1 6 + 3 = 9


There are patches of skin showing. Lots of areas where the fur looks like it never was.

That's a good deal of shooting, enough that it even silenced the yelling.

Boss Bull 5/4

Knox 6/6
Hopscotch 4/6


I try hitting him with a marksman shot now.

Roll #1 9 + 2 = 11


Shoot the Bull with a Repeating Shot!
Try and take his bovine butt down!

Roll #1 6 + 1 = 7


You two work exceptionally well together, combining your attacks so that he has no way of defending himself without leaving himself exposed to another attack.

Make a dodge roll. Someone below you is mad.

"Get away from them!" Quickly, roll a 2d10 to avoid her!




Roll #1 8, 2 = 10



Roll #1 4 = 4


You manage to move out of the way before she can grab you, but she turns to you with blind rage in her eyes.

You're bound by something that looks like the waitress. She's looking at you with a hungry mouth and sharp teeth! Get her off of you with a 2d10 roll!

Boss Bull 7/1
Altered Donkey 1/5
Donkeylamia 1/7

Knox 6/6
Hopscotch 4/6


Shoot her! Shoot her! Repeating Shot!

Roll #1 2 + 2 = 4


"What are you!?"

Roll #1 7, 6 = 13


She coils her body, evading the shots and staring right at you, only inches away.

Roll to escape her gaze.

"It won't matter to you in a bit, because I'm going to eat you!"

You're free and ready to attack.

Boss Bull 7/1
Altered Donkey 1/5
Donkeylamia 1/7

Knox 5/6
Hopscotch 4/6

The bull starts limping towards the hole.



Roll #1 4 = 4


I shriek and shoot her in the face with a repeating knockout shot.
I also study this monster.

Roll #1 3 + 3 = 6 / Roll #2 10 = 10


Roll to break the gaze!

It's like someone tripled the length of its chest, enabling her to reach over to you even if you fly inside the building.

Altered Donkey Helpless/4
Donkeylamia 1/7

Knox 3/6
Hopscotch 4/6


I kick her in the head to knock her out then try to tie her up as best I an.
Or is it a +2 because of the 10?

Roll #1 4 + 1 = 5


I refuse! I'm not going to be commanded by this monster!

Roll #1 7 = 7


Hawkeye only gives a bonus that turn. I counted the 6 as a 7, for example.

The extra length is not without it's muscle, and she throws you off.

Through your force of will, you manage to break free from her. But something else happens.

"Birdy? Is that you?"

Altered Donkey 5/4
Donkeylamia 1/7

Knox 3/6
Hopscotch 4/6


I duck behind a table and try to avoid her gaze, while shooting whatever target I have in my line of sight.

Roll #1 3 + 1 = 4


"Stay down you freak!"
I shoot her again.
Repeating knockout shot.

Roll #1 2 + 3 = 5


"Pleazze, just come with mee…"

"You got the drug out of your system so fast. You were even able to shoot my doppelgangers. You're the crazy one."

They've 'surrounded' you with their elongated bodies.

Altered Donkey 5/4
Donkeylamia 1/7

Knox 1/6
Hopscotch 3/6



Roll #1 8 + 3 = 11


Marksman shot and Hawkeye on the Donkey.
"You're the crazy one you weirdo!"

Roll #1 8 + 1 = 9 / Roll #2 1 = 1


Incredible! They both fall to the floor before they can squeeze you between them!

Altered Donkey Helpless/2
Donkeylamia Helpless/6

Knox 1/6
Hopscotch 3/6


"Together now!"
I try to tie up the altered donkey.

Roll #1 4 = 4


I… go and tie up the Donkeylamia, KEEPING HER FACE DOWN SO SHE CAN'T TRANSFIX ME.

Roll #1 7 = 7


You've bundled up her legs, but her body is still thrashing around.

A good punch helps. Make a limb saving throw to hold her down.

Altered Donkey TIED UP
Donkeylamia Helpless/5

Knox 1/6
Hopscotch 3/6



Roll #1 6 = 6


I watch her close while Knox takes care of the other one.


You only sense a tingling sensation as you try to hold her down.

"Well be together, forever, don't you want that?!"


"No! No I don't want that at all!"
Keep trying!

Roll #1 8 = 8


Some smoke is coming off of the Donkeylamia and Knox's limbs as she tries to hold her down.

"I'll give you everything you could want to be, just give yourself to me for a little bit!"

Altered Donkey TIED UP
Donkeylamia Helpless/4

Knox 1/6
Hopscotch 3/6


I study Knox then buck him off the donkeylamia.

Roll #1 9 = 9 / Roll #2 7 = 7


"Shut up and let me tie-"

"OW- What was that for Hopscotch?!"


Despite the fur and scales, you can see the veins and muscles starting to bulge out of Knox's legs.

"Meanie, he was almost mine!"


"She did something to you!"

"What did you do!"



I quickly look myself over.

Roll #1 6 = 6


"I was about to make him like me!"

You can feel the blood flowing through your limbs, slightly larger than you remember them to be. Your heart beats at an incredible speed.


I point my crossbow at her gut.
"Make it stop!"


I resist! RESIIIIST!

Roll #1 10 = 10


"Only if he surrenders himself to me…"

"No, what, how are you!"

Your body calms itself, letting go of the magic that was infiltrating you and returning you back to normal.

Donkeylamia 74

Knox 6/6
Hopscotch 3/6



Shoot her! SHOOT HER!
Repeating Shot!

Roll #1 4 + 1 = 5


I hit her with a repeating Knockout shot.

Roll #1 2 + 3 = 5


"You were always there for me! Don't you remember!"

"You're responsible for him forgetting me, aren't you!"

Roll a d7 and a d10.

Donkeylamia 74

Knox 6/6
Hopscotch 3/6



Roll #1 1 = 1 / Roll #2 9 = 9


"No! No I wasn't! I-"


Roll #1 4 = 4 / Roll #2 3 = 3


I blush.


She lunges for your leg, but you're able to dodge it before she can do anything.

"I'll make it so!"

Roll a d7 and a d10.

Donkeylamia 74

Knox 6/6
Hopscotch 3/6



Roll #1 2 = 2 / Roll #2 6 = 6


Can we attack?

Roll #1 5 = 5 / Roll #2 10 = 10


She tried to get behind you, but you didn't let her.

Yes, what skill do you want to use? I'll consider it an auto-success for not mentioning it.

Donkeylamia 7/4

Knox 6/6
Hopscotch 3/6


Repeating Shot! Fire it off at her until she gets the hell away from me!
And if needed,

Roll #1 9 + 1 = 10 / Roll #2 10 = 10 / Roll #3 2 = 2


Repeating fire Knockout shot, same as always.



Roll #1 4 = 4 / Roll #2 3 = 3


"Why, why won't you love me? What does she have that I don't?"

Donkeylamia Helpless/2

Knox 6/6
Hopscotch 3/6

The d7 and d10 is only for certain occasions.


"I don't-"
I shake my head and quickly dart over there to try and tie her up again. '1d10'
"Why would I love you?! You're a monster that… hypnotizes people! Ensnares them under your command and makes them fight for you! You're evil!"

Roll #1 3 = 3


I'm not going to chance touching her. She needs to be knocked out cold.
I study her, then hit her over the head with a hair.

Roll #1 3 = 3 / Roll #2 3 = 3




Rope and a head injury are a good way to seize control of a Donkeylamia. As she lays on the floor, her body/tail starts evaporating.


I stand well back and hold my breath.


What the…
Evaporating? Like… disappearing?


The magic coming off of her is even affecting the bits and pieces of the chair. Some of them turn into worms for a moment.

Exactly. It's starting to resemble a regular donkeys hind legs now, but parts of it are still exaggerated.


Huh. So is she… back to normal now or something?
I poke her.


What is happening to the other one?


You get a strange feeling when you do so, coming from your talons.

Then it goes away.

She's tossing about in pain as her body compresses itself. She's all too conscious about what's happening to her.


"He-… 'lo?
I poke her again. Is the magic stuff done?



I watch her fearfully.


You might want to let sleeping Donkeys lie, even if they are pirate scum. Having a chair broken over her head makes it difficult for her to wake up.

The other donkey's breathing is labored as the contraction stops.

She stares at you.


"How the heck did that happen to you?"


I think I'm just gonna do that.
I back the hell away.


She opens her mouth, but only drool comes out.

You nearly fall into the hole they left in the floor. You can hear others down there.


Oh god, how many are even down there?!
I look down the hole.


You only hear the sounds of hooves and paws down here, but there isn't much light outside of the hole area.




#Torm and Gunhilda

It's really late now. You had to stay behind to make sure you were able to keep your servants with you instead of having them get shipped off with Obe into the prison.

There are a few people still up, mostly fisherman giving you strange looks while the police are being woken up to provide additional security.


Check on the girls.
"You all warm enough? Need anything?"


"No, we managed to take some of the blankets…"

Most of your servants are covering themselves under them in an effort to hide their pirate branding.

"You're the people who fought off those pirates, right?" One of the Fisher Dogs blurts out.


Eye him up to see if he's a threat. '1d10'
"Yes… Can we help you?"
Subtly put mysef between them and him.

Roll #1 7 = 7


How do my servants look?


He could be. A lot of fishing gear could hurt a careless pony or dog, but he seems a little too focused on untangling his net.

"No, I wanted to offer myself to help you guys out. It's a good thing to clear out these seas and make 'em safe for folks like us."

Except for bundling up for warmth, they're still in high spirits. The food was good for them.


Where are we? In my room?


Out in the dock. You've landed back in Perros de la Frontera, the starting town.

A couple of other sailors bring in some diving gear to their boat.


"Well… Thanks. I appreciate the offer."
Turn to the girls. "What do you say? Want to catch a ride?"
"Well hello there, Gunhilda! Haven't seen you in a while."


"I was with you in the ship just now, wasn't I? But yes, nice to see you."

Look at their boat.


They nod with various degrees of enthusiasm.

"It would be nice to be at sea without so many people."
"You did say we were going to sail away, right?"

It's actually much more like a table that floats and carries weight. They might be headed to deep water, but not far off. They start bringing a few empty crates aboard as other ships start coming in.


"Well, then, my companions agree with me then. Mind if I ask where you're headed?"


"I'll be making my way north, following the local fish, up past Gallopili towards Capracorn. If you're looking for work still, you might be able to get another ride to Princessland and then back to the old world."

Two boats come in and start undocking.


"That sounds perfect. Thank you again for your generosity; I shall not soon forget it. Come on, girls, all aboard!"
Idly inspect those crates. [1d10]

Roll #1 9 = 9


"You won't be stopping by Phonshan, would you?"


Fisher and Desmayo get on board, with Gravy taking up the rear.

The crates are empty. Looks like they'll be going out to sea to harvest some higher quality sea weed. People on these islands need to take advantage of any food they can find, even if they have to dive for it.

"Sorry, this little boat can't go that far. But Grypharat should be setting itself up, you might catch a boat going back. If you keep heading north, Kestuties already has some major movement, might be a better bet."

One of the recently arrived sailors runs up to you after over hearing your conversation.

"Excuse me, you said you were from Phonshan, right?"


Look over at Viatka, Citrine, and Crawshay.
"You girls coming too, or you gonna wait for the next one?"
Have I been able to arm them at all?


Yes, what about it?


"Hey, we know not to crowd a boat all at once."
"Even the big boats have people come off one at a time."

As for arming them, not much. You just got them off the Pirate Hunting boat, they won't let them near any real weapons.

"Just, my boss likes talking to Gryphons from there. Says he'll give us a bonus if we find someone from there. Wait here."

He trots off towards one of the small boats that landed, several more start docking themselves.

"Busy night," the Dog says.


"Well, come aboard then. Oh, and I just remembered…"
I ought, to have my old, regular sword still stashed away somewhere, right? If so, I 'll pull it out.


Yes. It's time for people to get off the boat, they're hauling all of your things. Who is going to get your old sword?


"Viatka? Remember when you 'loaned' me this? Well, it's about time you got it back."
Levitate the sword over to her.


"Are, are you sure? You're not worried I'm going to use it on you?"


"Why would I worry about something as silly as that? I trust you girls! Besides, the seas are dangerous these days."


"Yeah, they are." She says as she turns red a little with that remark. "I'll take good care of it."


I 'm waiting.


He comes back out of the ship and points at you.

Then a Gryphon dressed in a Wandering Monk's clothing steps out.

He smiles.


Do I know you?


"…Viatka? Looks like you might be using that sword sooner than I thought."


He starts walking towards you, and he is joined by a number of armed combatants.

>"I can tell by your weapons you are from Phonshan. What brings you all the way over here?" He yells to Gunhilda


"Working to help make these waters a safer place. Why do you ask?"


"Desmayo, Fisher, Gravy… take cover on the boat, then sit back and watch me work. Citrine, Viatka, Crawshay, get ready for a fight."
Put up a bubble shield in preparation. '1d10'

Roll #1 5 = 5


>"Good. I came to make sure that those that left the homeland weren't simply growing fat. Sad to say, a good number were doing that. Even taking husbands and wives amongst the rabble here! Your skills haven't fallen by the wayside, have they?"
He points his staff at you.

It starts sparking and you can hear some of the sailors that came with him start to growl due to your little light show.


Smooth it out and solidify it as I move to stand with Gunhilda. '1d10'

Roll #1 3 = 3


>"Of course not. After all, I still haven't hunted down a murderer killing our people who have chosen to live here."

Remark cooly.


You can feel it doing it's job properly now. However, it's waving around a bit. Who knows who will come at you first?

>"So you've heard of me. Good this makes the whole thing much easier."
He flaps his wing and dives towards you.

#Gryphon Monk 10/7
Dogge Sailor 4/4
Goat Fighter 3/4
Donkey Pirate 5/3

Unicorn Commander 4/5
Pegasus Pugilist 4/4
Crystal Cannoneer 4/4
Earthie Attacker 6/6


Singer - Unicorn Mage
Hat Magic: You can pull off amazing tricks with your hat. You conjure anything small enough to fit through the hat out of it, regardless of length. DC6 to pull out a generic object (e.g.: bouquet of flowers), DC8 to pull out a specific object (e.g.: the key to this door), DC10 to pull out an object wider than the hat. Rolling too soon for the same object after failing will cause failure regardless of roll because the universe catches wise to your tricks. Enchanted items can’t be pulled out.
Spell Resonance: Automatic Spell, Recharge 4; You may cast a spell you know Automatically, provided you have successfully cast it earlier in this combat. Normal spell recharge still applies.

Amadi - Zebra Knife Fighter
Stagger: Recharge 2; On success, in addition to damage, lowers the target’s maximum Hits by one. This effect is cumulative.
Sharpen: Once per combat, give one ally (or self) +1 to their weapon for the duration of the battle

Renish - Earthie Guard
Natural Remedy: recharge 1, ranged; Use an unpredictable tincture to fully restore a target’s hits to full and restore one wound, or removes status effects. Crit on 9+ restores 2 wounds, but crit fail on 2- deals a wound of damage.
Earthen Grasp: spell, recharge 1, ranged; summon vines, stones, or quicksand to trap an enemy and render them helpless. Large enemies may only be immobilized. Effect lasts until the enemy breaks free or is released.


[b]Citrine [Crystal Pony] She is in her 20's. She has stubby little legs and a portly stomach. She's blind, but what's left of her ears function fine.
Blind: recharge 1 after effect ends; temporarily blinds an enemy, giving a +2 bonus to all rolls targeting it for 2 turns
Rupture: weapon, recharge 1; on crit, deals a wound of damage to the target instead of removing hits. Targets that would have been rendered helpless by the blow are still rendered helpless as well.

Viatka [Unicorn Pony] Also in her 20's. She's from really far away, as you can tell by her now squeaky accent. Her eyes have an almond-y shape, and her snout is odd, in a cute way, because it's shorter than most. She isn't very brave, as she tends to hide for the most part.
Spellbreaker: recharge 2, spell, ranged; nullify a spell or magic effect
All Or Nothing: Recharge 1; When all else fails, use your head. Autocrits. All failures count as critical. Can be used while helpless.

Crawshay [Zebra] The Zebra with the shrinking potion is still trying to get away. Unfortunately, she tries to use only the things you give her, which resulted in her inflating like a balloon a few days ago. The Goat pushed her around a bit.
Polymorph: Spell, Recharge 5 after effect ends, Turns an enemy into a harmless creature that cannot cause counterattack damage for three turns. If it goes helpless or someone crit fails against it, the effect ends instantly. Can’t polymorph the same creature twice. Larger creatures might react differently.
Natural Remedy: recharge 1, ranged; Use an unpredictable tincture to fully restore a target’s hits to full and restore one wound, or removes status effects. Crit on 9+ restores 2 wounds, but crit fail on 2- deals a wound of damage.



Sentried Fervored strike on the Goat fighter.

Singer draws out a throwing knife.

Amadi sharpens her knife.

Renish holds the goat fighter down with Grasp.

Roll #1 3, 3 = 6 / Roll #2 1 = 1 / Roll #3 6 = 6 / Roll #4 2 = 2


I declare Joust on the Unicorn Commander.
"So, you think you can just show up and push around my friend, do you?"
I idly draw my blade, then examine it's edge.
"Well, you see… before, I fought you as a matter of business. As a contract. But now…"
Focusing on my blade, I draw on my magic, then slowly twirl the sword, magical copies springing from it's trail before arranging themselves around me.
"Now it's personal. You want to fight me? Okay."
Shoot them a Devious grin as I bring all my swords to bear.
"Let's DANCE!" https://www.youtube.com/watch?v=ubiZDYU7mv0
homing magic '1d10+3' dc=1

Roll #1 3 + 3 = 6


Citrine blinds the Cannoneer. '1d10'

Viatka attacks the Earthie Attacker. '1d10'

Crawshay Polymorphs the Dogge sailor. '1d10'

Roll #1 8 = 8 / Roll #2 3 = 3 / Roll #3 8 = 8


You avoided the Monk's challenge. That's a smart thing to do.

2 Energy Swords fly around you, making the Unicorn hesitate.

Gryphon Monk 10/7
Dogge Sailor 4/4 Poodled, No Counterattack for 3 turns
Goat Fighter Helpless/3
Donkey Pirate 5/3

Unicorn Commander 4/5
Pegasus Pugilist 4/4
Crystal Cannoneer 1/4 +2 Against this enemy for 2 turns
Earthie Attacker 6/6

Gunhilda 6/6
Singer Helpless/3
Amadi 4/4
Renish 2/6

Torm 8/6
Citrine 4/4
Viatka 2/4
Crawshay 4/4

The dock here is designed to handle fish and simple folk, not an all out brawl. It starts shaking badly.


The next of my fervour is spent striking away at the goat.

Singer gets up…

Roll #1 8, 2 = 10 / Roll #2 8 = 8


Amadi backs away from the doc to dry land.
'1d10' if needed

Renish does the same, dodging back to dry land
'1d10' if needed

Roll #1 1 = 1 / Roll #2 8 = 8


"You watching, girls?! This is why nopony is ever going to hurt you like that captain did again! Because they'll have to go through me first! And I am Torm, Sellsword Spellsword!"
Both energy swords to the Crystal Cannoneer. '2d10+5' dc-1
I'll engage the Commander in Swordplay, charging him and Slamming him back towards the edge of the dock!
Slam '1d10+1' dc-1 crit on 8

Citrine Ruptures the Earthie attacker. '1d10'
Viatka attacks the Crystal Canoneer. '1d10'
Crawshay gets off the dock and back to shore. '1d10'

Roll #1 3, 9 + 5 = 17 / Roll #2 6 + 1 = 7 / Roll #3 5 = 5 / Roll #4 7 = 7 / Roll #5 8 = 8


The fish are going to enjoy the bits and pieces of him that came off. Roll to notice on top of your attack.

Oh no, the Pegasus and the Donkey have them surrounded!

The Crystal Cannoneer is sent flying, but in the brief moment you're dealing with the Commander, Citrine is being pushed onto the boat by the Earthie!

Gryphon Monk 10/7
Dogge Sailor 4/4 Poodled, No Counterattack for 3 turns
Goat Fighter Gone'd
Donkey Pirate 5/3
Unicorn Commander 4/5
Pegasus Pugilist 4/4
Crystal Cannoneer Swimming with the Fishes
Earthie Attacker 6/6

Gunhilda 6/6
Singer 4/3
Amadi 3/4
Renish 2/6
Torm 8/6
Citrine 4/4
Viatka 2/4
Crawshay 3/4



Singer… draws out a smoke bomb!

Amadi Staggers the Dogge

Renish Grasps the pirate.

Roll #1 3 = 3 / Roll #2 1 = 1 / Roll #3 6 = 6


last roll

Roll #1 6 = 6


You didn't register the damage to the Commander.
Send a telekinetic projection of my sword out, knocking the Poodle off the Pier.
Telekinesis '1d10+1' dc-1 on the Dogge sailor.

Citrine attacks the Earthie with both her knives! '2d10'
Viatka, make good use of my sword! Attack the Pugilist. '1d10'
Crawshay, Natural Remedy Singer. '1d10'

Roll #1 5 + 1 = 6 / Roll #2 7, 3 = 10 / Roll #3 3 = 3 / Roll #4 5 = 5


Gryphon Monk 10/7
Dogge Sailor 1/4 Poodled, No Counterattack for 1 turns
Donkey Pirate 4/3 Grappled
Unicorn Commander 1/5
Pegasus Pugilist 4/4
Earthie Attacker 4/6

Gunhilda 6/6
Amadi 3/4
Renish 2/6
Torm 8/6
Citrine 1/4
Crawshay 2/4

Both Singer and VIatka find themselves being knocked into the water as part of the dock gives way, but the fisherdog and the others are doing their best to pull them out.

-1 to all rolls, no bonuses apply except weapon tags. The enemies are gaining their footing.


Tear up the sailor!

Singer can support us better when she's away from the fight. She just lets herself be rescued first.

Amadi stabs into the sailor again!

Renish remedies himself.

Roll #1 5, 3 = 8 / Roll #2 10 = 10 / Roll #3 7 = 7


"Alright, you," I remark as I close on the Commander, "let's finish this."
Attack with just my sword. '1d10-1'

Citrine attacks the Commander with me. '2d10-1'
Crawshay attacks the Dogge sailor. '1d10'

Roll #1 2 - 1 = 1 / Roll #2 4, 9 - 1 = 12 / Roll #3 1 = 1


Oh, and, -1. Amadi still gets her +1 because of crit 10, though.


They've been trained well and operate properly, but so are the enemies.

Citrine saves you from a much worse beating. You'll need to work on your own sword skills when you don't have magic protection.

Gryphon Monk 10/7
Dogge Sailor Helpless/3
Donkey Pirate 4/3 Grappled
Unicorn Commander 1/5
Pegasus Pugilist 4/4
Earthie Attacker 4/6

Gunhilda 2/6
Amadi 3/4
Renish 6/6
Torm 8/6 Magic Bubble Used Up
Citrine 1/4

Crawshay is the next to find herself dragged into the sea with the now untransformed Dogge. They're struggling in the water but the fisherdog is helping as much as he can.

#-1 to all rolls, no bonuses apply except weapon tags. The enemies are pressing an advantage.


"Thanks Citrine. Now, get out of here. This pier isn't the best place for a fight."
Attack the Commander! '1d10' does the +1 quality still apply?
Citrine retreats to solid ground. '1d10-1'

Roll #1 4 = 4 / Roll #2 6 - 1 = 5


This time, the fight is much closer, but not in your advantage.

"Tell me, how long have you been at this? You're strong, but you've got a lot left to be as good as us." The Commander asks.

Citrine runs off towards the sounds of her comrades and jumps into the water, headed towards the boat.

Gunhilda 2/6
Amadi 3/4
Renish 6/6
Torm 8/6 Magic

#-1 to all rolls, no bonuses apply except weapon tags. The enemies are pressing an advantage.


Strike away the sailor!

Amadi also helps finish away the Dog Sailor.

As does Renish

Roll #1 10, 8 - 1 = 17 / Roll #2 1 - 1 = 0 / Roll #3 4 - 1 = 3


"Long enough to pick up a few strategies," I smirk at him. "That one was called 'distraction.' This one's called 'repositioning.'"
Teleport to the Boat.

"Pull back to the boat! This platform's too unstable!"


"I know!"

Get ready to fly and carry Amadi and Renish.


"This is a fishing boat, not a battleship!" The fisherdog yells at the suddenly added weight.

>"You did well enough, you removed the little threats before you moved on. But it won't be enough to stop me."

He twirls his staff into the air, and suddenly a flash in the dark blinds you.

Gunhilda 2/6
Torm 8/6

Gryphon Monk 10/7
Gryphon Monk 10/7
Gryphon Monk 10/7
#Roll a d3 when attacking


Ready myself for retaliate. Don't go into his trap.

Roll #1 3 = 3


"Yes, but we'll make do."
Focus on my sword now and summon as many copies of it as I can.
'1d10+3' dc-1

Roll #1 4 + 3 = 7



Roll #1 1, 2 = 3


You do a good job of countering his blow, but you were worse for wear.

>"Resting already? Did I underestimate you?"

You're surrounded by three magic swords and all of your servants trying to keep the boat afloat and their insides, inside.

Gunhilda Helpless/5
Torm 8/6

Gryphon Monk 7/7
Gryphon Monk 10/7
Gryphon Monk 10/7


Flap wings and ride a gust of wind upwards.

>"Of course. It's important to rest the maintain yourself."

Roll #1 3 = 3


"Hang on, girls. This is going to be interesting."
Send one of the Energy swords out. '1d10+3' dc-1
Then I swing with my real sword. '1d10+3' '1d3'
Crawshay Natural Remedy's Gunhilda. '1d10'
Citrine Blinds the Monk. '1d10' '1d3'
Viatka Spellbreaks the monk. '1d10' '1d3'

Roll #1 10 + 3 = 13 / Roll #2 1 = 1 / Roll #3 2 + 3 = 5 / Roll #4 3 = 3 / Roll #5 4 = 4 / Roll #6 8 = 8 /



Roll #1 3 = 3


Oh, I see.
Spellbreak rolls. '1d10' '1d3'

Roll #1 2 = 2 / Roll #2 2 = 2


He aims to strike you with the butt of his staff, but the servants rush to your defense.
>"So then, is this what you learned in these lands? How to hide behind others?"

>"Rubbish. This does not involve you."
One of the imitation Gryphon flaps out and starts roiling the seas. Forcing most of them to hold on.

However, Viatka was still successful in dispelling one of them.

Gunhilda Helpless/4
Torm 8/6

Gryphon Monk 7/7
Gryphon Monk Helpless/5
Gryphon Monk Dispelled


Is that first reply for me?


Yes. My mistake.


>"Everyone can give and take. I daresay I've earned my chance to take some from them after all I've given. Of course, that's beyond your feeble understanding."

Swoop upwards out of helplessness! I can still stand!

Roll #1 5 = 5


"I don't know what you're saying, but Gunhilda is my friend, and someone very dear to me. Nobody tries to hurt those dear to me without consequence."
Attack the Gryphon monk. Slam. '1d10+1' dc-1 crit on 8
Send a energy sword at him too. '1d10+3' dc-1
Send Viatka and Crawshay to help Gunhilda up! '2d10'

Roll #1 3 + 1 = 4 / Roll #2 1 + 3 = 4 / Roll #3 5, 5 = 10



Roll #1 1, 2 = 3


>"Just excuses! Think, if all oh Phonshan ended up thinking like you did. We'd be wiped out!"

Looks like your servants are having a hard enough time just staying on their hooves with the boat rocking back and forth. Even for you, the constant splashing is difficult to deal with, and the flying Gryphon doesn't seem to be affected by it at all. Servants have been disabled.

Gunhilda Helpless/3
Torm 8/6

Gryphon Monk 7/7
Gryphon Monk 10/5


"Hmm, I should at least give you the pleasure of understanding me. It'll be the last thing you'll take to a watery grave." The Gryphon says.


I see.
"Big talk. Too bad I've heard it all before. Now stop hiding behind your illusions and fight me. Unless you're scared to take on two expert swordmasters?"
Attack with my blade '1d10+1' '1d2' and my last energy blade. '1d10+3' '1d2'

Roll #1 8 + 1 = 9 / Roll #2 1 = 1 / Roll #3 9 + 3 = 12 / Roll #4 1 = 1


"You actually did do well against them last time, but not well enough. Unlike many, I've been spending the time improvising myself."

Gunhilda Helpless/3
Torm 8/6

Gryphon Monk Helpless/5
Gryphon Monk 10/5


>"You fool! Can't you see we're already being eroded away? You are the plague dissolving our future.

I can very well stand.

Roll #1 5 = 5


"Well then, that makes this interesting. Because you see, I am also someone who seeks to improve himself. With improvisation, no less."
Focus on my blade, spinning it until it produces a Bubble Shield. '1d10+1' dc-1

Roll #1 6 + 1 = 7


>"They will live strong because of what I am doing!"

He just grins at you. "Please, you shame me. Even an imitation of me can deal with that."

Gunhilda 6/3
Torm 8/6 Bubble

Gryphon Monk 10/5
Gryphon Monk 10/5


"Of course, any fool with a stick can deal with it. The question is, can you deal with it… without leaving yourself open for me?"
Slam with my sword again! '1d10+1' dc-1 crit on 8 '1d2'

Roll #1 6 + 1 = 7 / Roll #2 1 = 1


"Please, I've battled far worse than your kind. Even the beasts of burden in the homeland could leave a bigger mark."

Gunhilda 6/3
Torm 8/6 Bubble

Gryphon Monk 7/5
Gryphon Monk 10/5


"You mean withered, stagnant, locked away and never changing. You will lock us up to rot and only when we are crushed, know what a fool you are."

Prepare Retaliation.

Roll #1 8 = 8


>"What need is there for change when we are already strong. I do not wish for our people to lose that!"

Gunhilda 6/3 No hits charged, 2 turns
Torm 8/6 Bubble

Gryphon Monk 5/5
Gryphon Monk 10/5


Shatter into the weaker image.

"Because we will never get any stronger, in any way, when everyone else is growing with the world's turn!"

Roll #1 2 + 2 = 4


"Insults? Well, not like I'm in a position to judge that strategy. Still, you have a point."
Whip out my shotgun and blast him.
"That leave a better mark?"
'1d10+1' dc-1 ranged '1d2'

Roll #1 6 + 1 = 7 / Roll #2 1 = 1


>"But they will always we be weak in comparison to our land? They have nothing that can compare to our abilities. What hope does an ant have of overtaking the elephant?"

"Those feathers you scorched, I'll bury them with you. They were too weak to stay on my body."

Gunhilda 4/3 2 hits charged, 1 turns
Torm 8/6 Bubble

Gryphon Monk 2/5
Gryphon Monk 10/5


"…Okay, now you're just being idiotic. Is it too much to ask that you take a fight to the death seriously?"
Spin my blade and call up more energy swords. '1d10+3' dc-1
"So, you ever heard of process of elimination?"

Roll #1 6 + 3 = 9


"What makes you believe we'll always be elephants?"

Just finish the weaker monk.

Roll #1 6 = 6


"You say it like it matters. Death is only a step forward for all of us."

>"Who has been able to invade us in all our years? They've tried and crashed against our strength. Why should we allow it to change?"

Gunhilda 4/3 2 hits charged, 1 turns
Torm 8/6 Bubble

Gryphon Monk Helpless/3


"But you only lose a fight to the death once. Anyway… I suppose you think you're going to get that."
TK to tie him up. '1d10+1' dc-1
"Too bad. You get to face the court system. You'll hang like a common criminal, your body left for the crows."

Roll #1 8 + 1 = 9


"Ugh, I must have slipped up somewhere!? I'll break out. I know of the poor excuses you have for prisons."


"Hmn… can't have that, can we?"
Make sure his arms are tied up, pulling his talons out away from the rest of him and resting them against the wooden planks.
"You're an unabashed murderer who kills for the sake of killing. Your talons are stained with too much blood already. Let this be the last."
Swing my sword and amputate his talons. '1d10+1' dc-1

Roll #1 3 + 1 = 4


"Because soon we'll lose that strength, and they'll gain it."

"Please, stop. Let him enjoy those while he can. Shall we haul him to the police?"

Roll #1 4 = 4


"…You are lucky my friend speaks up for you. Rest assured, however, you'll not be escaping this time."


It's more of a crushing than an amputation. His staff must have done a number on your sword.

The remaining doppelgangers start disappearing into the sky.

"So, did y'all want to head back home, or should I just keep sailing?"


"Damn. Now I need to sharpen my blade."
"Just keep sailing. It matters little where he hangs."
Head over to the girls, specifically the three with PTSD.
"Hey there. You all okay? I told you it would all be okay, didn't I?"


"Not really. You've shown yourself a good fighter . It wouldn't nearly be as humiliating as his punishment by weak, outsider laws."

Roll #1 1 = 1


"Yeah-hu, you did!" Desmayo says with tears in her eyes as she tends to some of the wounded.

Gravy ignores everything else and is just tending to all the little things that got messed in the battle.


"I see. Glad I've earned your respect, Gunhilda. You're one of the few beings I've met that I'm not ashamed to admit is far superior to me when it comes to swordsmanship. I am honored to have fought by your side."
"And did I deliver on that promise?"
Come up behind and hug Gravy. Not a lewd hug, just a normal, comforting embrace.


She actually hops up a little, the touch knocking her out of her trance. She just stares down at the ground afterwards.


"No. None of that."
Take her by the chin and turn her so that she's looking into my eyes.
"We won. They're never going to hurt you again. Isn't that cause for being happy? I refuse to allow you to be sad right now. Come on," give her a quick peck on the lips, "let me see you smile."


"As am I to you. You have saved me many times while we were out there. I hope you won't think of your self as inherently inferior just because."

Roll #1 2 = 2


Her lips start quivering for a moment.

Then she gives you her own hug.

"Maybe, tomorrow I'll smile. Right now, please, just stay close. I don't want anything to happen to you."


"Oh, I'm not saying I think I'm inferior to you. I'm saying that while I have magic to back up my skills and affect the battlefield, you accomplish your goals through pure swordsmanship. Though I think a duel between us would end as a tie, in pure swordsmanship you are far better trained."
"Good enough for me." Hold her close and stroke her mane as I turn to the three fighters.
"So, how's it feel to fight again? Nothing quite like that adrenaline rush, is there?"


"I, I don't like it. I like making your bed and I don't mind cooking. Can we, can I just do that instead?"


"…All right. I understand; not everypony's built for fighting. Just don't let Crawshay mix any 'experiments' into the food, okay? I'd rather not find myself wearing polkadots after dinner."
Arc an eyebrow at her. Which one is this again?
"So… you like making the bed. That wouldn't have anything to do with what we do on the bed, would it?"


"I just like how fresh they smell after I wash them, but you tend to leave a bit of a mess in them." Gravy says. "I'll get you a whole bunch so you can go through them."


"I like the sound of that." Nuzzle her gently. "And when I can, I'm going to get a big, luxurious bed, big enough for all of us plus guests, so you'll have plenty of sheets to wash, and a big comfy bed to sleep in. Does that sound nice?"
Turn to Citrine, Crawshay, and Viatka. "How did it feel, getting back in the action? You like it, or would you rather stay at home with them?"


"We can't say it didn't feel nice to rush in like that." Citrine says with a smile.

"I got to pound that guys face in. Forgot how nice it felt to use my hooves like that again." Viatka blurts out.

"I hope you don't mind if I start brewing a few more potions in preparation for the next one? If you have any requests for any special potions, I'll be willing to consider them." Crawshay says with a smile as she looks to the sky.


"See? I knew you three would like it. So, Citrine, how's the scarf? Still got my scent on it? I should probably pick up a few more, so we can cycle through them."


She flashes red for a moment.

"I'll be glad if its from you. Some of the time, I was worried someone picked out ugly clothes for me to wear. I know you'll do your best for us."


"That I will. Still… I think that one looks best on you. Consider it officially yours now. Speaking of which…"
Don't I have those matching belts I bought from that store? Pass them out to the girls.


Fisher helps Citrine put hers on, though the others are trying to size themselves up. Viatka expression turns a little sour as she reaches all the way to the last hole in the belt.

"I know some girls would have loved to use less…"


That means she's really thin, right?
"Well, maybe so, but most girls aren't supposed to have their ribs showing. I guess we'll have to fix that by stuffing you full of good food until you fill out a bit, won't we?"
Chuckle and give her a reassuring nuzzle.


She rubs herself against you.

"Yeah. Let's stuff ourselves and get in all the fights ever. I really didn't expect to wind up back where I'm started, but I'm glad it all worked out this way."


"Well, not quite back where you started. After all, now you've got me."
Embrace her, then give her flanks a squeeze as I breathe next to her ear.
"And rest assured," I breathe huskily, "I'm more than willing to stuff you full any night of the week. Over and over and over again…"
Give her ear a sly nip before pulling back and chuckling as I hold gravy close.
Damn, life is good.




The morning comes and brings along its own problems. The fights and scuffles that broke out within and around the town caused the populace to awaken to an even greater number of captured pirates. They celebrated as the prisoners were paraded and the crew was hailed as heroes, or at least those who remained.

Knox and Hopscotch acquired their own boat and have begun seeking bounties in the area. Despite being in close proximity, they still leave a few things up in the air.

Torm continues to travel with his servants, whose brands have been concealed bit by bit in all the lands they have visited. One would be hard pressed to uncover their status as former pirates, but few would be able to press the issue with a capable stallion nearby.

Gunhilda ventured a few of the islands of Caballeria before seeking passage back to Phonshan with her own students alongside her. Each of them chose to stay by her side, finding her to be a firm but kind Master who was teaching them things they never thought possible.

Klava managed to secure passage with her large stash of precious gems and faithful Breezy companion, C.C. Despite having no place to call home, they're content to not be alone and having plenty of options of where to go and what to do with the rest of their days.

Charlene is a constant fixture in numerous operations to keep the waters clear of pirates in Caballeria. Numerous countries seek having her in their employ, so much so that her servants often find themselves dealing with the contract offers more than helping her.

Magenta was greatly rewarded for her efforts in creating all manner of explosives. While this eventually led to two careers, one making powerful explosives for construction efforts, she was also notable for making so many varieties and colors of fireworks.

#Pirate Hunters

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