/q/ - Quest


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File: 1396232206814.jpg (85.39 KB, 550x371, ships-artwork2.jpg, IO Exif Google TinEye)


In the middle of this Age of Piracy, there are those who stand up against their oppressors.

Unfortunately, not every battle can be won, or even seen coming.


Thread Music:


The city was scouted before you arrived, and the enemies plotted and succesfully pulled away the soldiers and you, allowing a fair number of captured Pirates and Privateers to escape.

#The Marketplace
A devastating blast killed numerous civilians and brought the brunt of the security forces here, leaving the rest of town open. All around you is rubble and the cries of injured civilians.

#The Police Office
Narrowly saving some of the staff and putting up stiff resistance, the enemy was able to distract those inside with a smoke bomb and false runners. With the little time they had, they opened some of the cages and released the Criminals inside.

Now what is left is trying to deal with the panic of Magarac, people rushing the ships, and the suffering.


First things first: check on my girls and make sure they're all right!


They're okay, if shaken. They still have a bit of their Pirate blood in them since they were able to quickly gather rubble to make a rudimentary barricade. The Gryphon Arsonist came close to burning it though, as there are a few pools of burning liquid near it.


Was this their intention all along?

No idea what's my immediate situation.


You're in front of the Police Office. There are numerous hoof marks of prisoners who escaped. Some of the staff is just sitting down in melancholy. A few brave entering the building, but the smoke is still strong.


…There were stuffed toys nearby, right? I doubt the shopkeeper stayed around after that fight. Maybe grab a few for them as a sort of consolation?


Many of them were trampled. You'll need to work on any that you pilfer.

Roll 5d10.


That's alright. It'll give us something to do on the long, boring part of our voyages. '5d10'

Roll #1 10, 7, 2, 9, 2 = 30


Chase down the escapees?

Better gather info first. Talk to that police I was talking to before all this.


You find a perfectly intact copy of what you were searching for earlier. It fits in your hoof. Vietka picks up a really large, damaged doll as well.

You can take it with you, but all around you is still the smell of smoke and lots of suffering.

The Gryphon Officer you were talking to, Officer Sagit, is just punching at the ground and cursing. Every few moments, he just looks around.


Grab the dolls, then we get to work.
"Alright, girls, we've got a lot of injured ponies around. Spread out and try to help whoever you can." I'll see if I can find anyone who needs help too. '1d10'

Roll #1 2 = 2


They grab some canvas and cover themselves as they move out.

You find a Jenny with a piece of metal embedded through her leg. She's forcing her head down to not scream.


Smart girls. Now to see if I can help this jenny.
"It's all right, I'm here to help. Try not to move." Okay, I'm not trained to remove objects from legs, so I'll have to bandage around the object and hope for the best. '1d10'

Roll #1 4 = 4


I'll hit whatever pirate I see first at the Police Office with a knockout shot.



Roll #1 1 + 2 = 3


"Calm the hell down."

Plant my sword in the ground near him.

"I'm going to hunt them down. Tell me anything I need to know. "


She bites into her purse after you bandage her. It's still hurt and she's taken no medication. Now what will you do with the injured Jenny?

Your shot bounces off the wall. Some of the returning officers just look at the source of the sound and back down.

The prisoners already ran away. This is about half an hour or more afterwards.


Do I have anything on me to dull the pain? Failing that, is there a pharmacy or alchemist shop nearby? '1d10'

Roll #1 3 = 3


"What are we all standing around for? Let's get those scummy pirates!"


He coughs a few times before recovering his composure.

"Outside of the city wall, there's a few houses, but they probably ran past the hills into the fields. We'll have to stay here to safe guard the rest of them and the town, in case it's another trap. But, if they planned this, I don't know what else is waiting for you."

#Take off after the runaways?


The alchemist shop took the brunt of the attack. They may have chosen it at random or hoped that something there would trigger a bigger explosion.


"Fine, come on, Gunhilda!"


Still, it's worth a shot. Check inside and see if there's any sort of painkilling medication. '1d10'

Roll #1 2 = 2


The first area, the buildings around the wall. Roll 2d10 to spot from up above.

Nothing. The Alchemist Shop is just scorched wood, amplifying the noise of the screams and crying going all around you.



Roll #1 6, 8 + 3 = 17


Well, that's not good. Take another look at the piece of metal in her leg; does it look like I might be able to pull it out without making things worse?


You could, but just removing it will require a 3d10 roll, beat 18. It's already pretty damaged, but you managed to stop the bleeding.

Two former Pirates, just outside the wall. Looks like they stayed behind to take their chances without expecting you.

Donkey Pirate
Unicorn Pirate


"I don't intend on dying so soon. The more I think of it the more likely I'm being lured out."

Let's not do that . What else?


I'll hit the unicorn pirate with a knockout shot.

Roll #1 5 + 2 = 7


Let's see how responsive she is.
"Excuse me, ma'am? Can you hear me? Do you think you can move?"
How are my girls doing? Hopefully they haven't gotten into trouble just for helping.


Hopscotch has taken off already. You can both fly, Sagit didn't even bother to give you a pass.

The smoke is starting to lessen in the Office, you'll be able to enter shortly.

Around you, ponies and others run around. Some carrying luggage while others carry buckets for fires.

If they weren't dirty pirates, I'd say this is unsporting. She has no magic and tries to run, to no avail. The Goat doesn't even look back and continues to run.

Unicorn Pirate Helpless 4/4
Goat Pirate 4/4

Roll 6d10 to spot.

She looks at you, her eyes dilating unevenly, but she manages to nod with the purse in her mouth.


I'll aim for the goat's leg with a Marksman shot.

Roll #1 8 = 8


I'm going to go look about town for runaways.


Looking for the girls '6d10'
"Alright, ma'am, I'm going to try to help you up now, okay? On three. One, two…" '1d10'

Roll #1 6, 8, 9, 3, 10, 3 = 39 / Roll #2 3 = 3



Gotta find the others.

Roll #1 7 = 7


You get him mid stride and he crashes head first into a house.

The Unicorn has gotten up, but accidentally runs down the same street you are. As soon as she sees you she takes off screaming.

Unicorn Pirate 4/4
Goat Pirate Helpless/2

There's a Unicorn Pirate running away from Hopscotch's location. She's got the cut mane and ears, making her easy to spot.


Dive down on her and slam her into the ground. Sentried.


Drat. Ah well, I dive town and hogtie the goat.


You can see her head shake in pain and even hear her scream through it. Roll another d10.

Torm is with a wounded Jenny. His servants are gathering people near their fortification.

Your container full of soil is mostly intact and full.


"Come on, you can do it. Just keep breathing." '1d10'

Roll #1 2 = 2


"What's going on?"


"Those damnable privateers launched a terror attack on the street! We've got injured everywhere! My servants are helping those they can, but I could use some help here; I don't have much medical training, and this jenny's got a piece of metal through her leg."


You're on top of her, your talons and weight pressing heavily into her thin body. She's screaming and struggling to get away.

Unicorn Pirate Helpless/2

"Bah!" he says as you tighten the ropes around his hooves. You can hear the Unicorn not far from your position.

She finally drops her purse and screams out in agony. That piece of metal will not be moving without professional aid, like someone on your ship.


"Stay down."
I hunt down the unicorn and knock her out.

Roll #1 6 + 2 = 8


"I can't help with healing. Where did they go? That's a problem I CAN fix."


"Okay, easy, easy. Don't strain yourself. Just rest here while we get help, okay?"
"Don't know. A big armored buffalo ran me over as they left. Could you run to the ship and get the doctor and anyone with medical training? We need them badly, and I have to stay close by or my girls might get in trouble."


You punch her daylights out while Gunhilda is on top of her. At least she'll be quiet now.

The few buildings here are quiet. Roll 4d10 for the next area.

"Just, just leave it there and get some medical help!"


"I'll see."

Head back to the ship, Stealthed, and look for a doctor.



Roll #1 3, 9, 7, 7 = 26


"That's what my friend left to do. I need to keep looking for anypony else who's injured. Do you think you'll be all right on your own until she comes back with the doctors?"



Stay silent and be ready to draw.

Roll #1 1, 4, 7, 5 = 17


The problem will be getting on the ship, actually. There were lots of people with their bags already packed who were waiting to get on, not to mention that you have a fleet of five ships with only a trained crew on two of them. There are people in the water, and sailors are trying their best to keep the panickers off the ship.

There's a group of odd ponies doing something along the road leading to the fields. They have a few rifles with them and some tied up people near a cart.

You're spotted! A Diamond Dog took a shot at you. Roll another d10 to avoid crashing!


She's breathing heavily.

"You stopped the bleeding and you can't do anything else. Just leave me here and try to find others before they bleed out, Mister."


"Hang in there, ma'am. Help is on the way."
Alright, let's see if I can find any more injured ponies to help. '1d10'

Roll #1 9 = 9


I'll stay airborn.
"Hey! What's going on down there?"


I'm stealthy, do an assassins' creed-style stealth-walk, blending with the crowd and pushing my way through to the fleet!


Try to dive into him, too.

Roll #1 9 = 9


The rubble begins to rise, only to reveal a Buffalo who took the brunt of the blast for a Pegasus and her daughter.

Roll a 3d10.

The Diamond Dog aims his rifle at you after taking a shot at Gunhilda!

You're also about three times the size of the average rioter, you quickly push through the crowd as they were never expecting someone like you to get behind them. The sailors rush to knock off the bridge between them and the port, to keep more people from trying to get on.

In the moment he takes aim at Hopscotch, you've already broken one his shoulders by slamming into him full force.

"You, you stupid bird! Get 'im!" He yells as a Donkey rushes at you.

Diamond Dog Rifler. Helpless/3
Donkey Privateer 5/5
Earthie ???
Ram Shotgunner 5/5


"Hello there! Are all of you all right?" '3d10'

Roll #1 10, 6, 7 = 23


"Down, boy!"
I hit him with a knockout shot.

Roll #1 7 + 2 = 9


Grab one of 'em. Not literally, of course.

"Where are the fleet doctors?"


The Pegasus adult is missing lots feathers and dazed, but nothing more. The Unicorn filly with them is crying, but also unharmed except for some bleeding in her ears. The Buffalo, while riddled with bits and pieces of stuff, is actually in a good mood.

"Heh, going to take more than that to take me down."

She coughs up blood.

The Ram bites into the Earth as your bolt knocks him headfirst into the ground.

Diamond Dog Rifler. Helpless/3
Donkey Privateer 5/5
Earthie ???
Ram Shotgunner Helpless 5/5

He panics for a moment before recognizing you.

"Doctor Perche is downstairs, trying to treat some of the wounded we were able to bring aboard in all this panic!"



Roll #1 5 + 3 = 8


"Good idea – I'll bring our wounded here."

Head back to town and meet Torm.

"Perche is on the fleet treating wounded. We need to get them there."


Coughing up blood means she might have bleeding in her lungs.
"Ma'am, are you experiencing any difficulty breathing? Any unusual pain in your chest or abdomen? You did just take the brunt of an explosion."
"Some of these injured are in no condition to be moved right now!"


I'll dive down and try to tie up the ram.



Roll #1 1 = 1


"He can't abandon HIS wounded. I'll fabricate a stretcher."

Tinker together some wood into a stretcher. '1d10'

Roll #1 2 = 2


Bullets ping everywhere, but be careful not to hit Gunhilda!

Though it is a testament to your skill that you didn't.

Diamond Dog Rifler. Helpless/2
Donkey Privateer 2/5
Earthie Armorer 15 hits
Ram Shotgunner Helpless 2/5

"Let's see, I got blown up, and now, to add insult to injury, I coughed up my precious blood. I need that to live, you know!?. NO, I AM NOT OKAY!"

He boops your face. With his horns, at full force from point blank range.

Hopscotch Helpless / 5

The blackened wood just falls apart as you try to tie it together.


I try to get up.

Roll #1 10 = 10


Look for some more solid debris and tinker that! '1d10'

Roll #1 8 = 8


Go tie up that Diamond Dog Rifler!

Roll #1 1 = 1


"Calm. Down. The blast might have given you a collapsed lung, and shouting would only make it worse. That filly there has been through enough without watching you start hurting yourself." Any injuries that I'm equipped to deal with? '1d10'

Roll #1 6 = 6


You're up and ready before he can get another hit in. He's smiling at you and gives a quick motion over his horns.

Not much he can do with all that damage you've inflicted, he only offers a few insults as you quickly tie him.

"Darn, dirty, overfed chickens!"

Hopscotch 6/5

Diamond Dog Rifler OUT
Donkey Privateer 2/5
Earthie Armorer 15 hits
Ram Shotgunner Helpless 2/5


There's a few carts in good condition that needed a quick dose of Diamond Dog paws to get in good order. Yo could cart a few around at once.

Just the filly's bleeding. You put some torn clothing around her head to keep the blood from flowing, but she's still crying.


"Shh, it's okay, it's over now. You're safe." Give her a hug. '1d10'

Roll #1 8 = 8


Oh dear-
What's all this about bleeding children?


"Yeah yeah, keep smiling."
I try to tie the helpless ram up again.

Roll #1 3 = 3


I don't need to entertain their insults attack one of them.


Roll #1 6, 8 = 14


She leans her head on yours. She's still crying, but it's quieted from before.

Of course, it only helps to let the rest of the groaning and suffering reach your ears.


It's happening far away.

You're outside of town, heading towards the field. Klava and Torm are in the city proper.



"Says the mutant dog!"
I fire off a shot at the Donkey now.

Roll #1 10 + 1 = 11


A horn can be heard blowing in the distance.

Another headbutt reveals what he's so proud of. He's fighting with loaded horns, the top part has been replaced with metal and it hurts.

The armored Earthie can only hope to last long enough against your blows. You hear mumbled words come from inside the metal suit.

The Donkey tries to say before being sent back in pain.

Hopscotch 3/5

Donkey Privateer Helpless/3
Earthie Armorer 11 hits
Ram Shotgunner 2/5


"There's an injured jenny over there. If all of you could go over there, it would help centralize where all the injured are." It looks like there's not much more I can do for them.
How are the girls doing, by the way? '6d10'

Roll #1 4, 3, 6, 7, 5, 9 = 34


"I'm sorry, what was that?"
I fly over and tie the donkey up and also gag him.

Roll #1 3 = 3


"Alright that's it! Headbutt this!"
I shoot him in the face with another knockout shot.

Roll #1 10 = 10



"Are you angry? How failed you are as a warrior. Be prey, like any other who fail."

Shatter his armour! Shred it to bits!

Roll #1 5 + 2 = 7


"Get them on the stretcher-cart."


He tries to say stuff, but you don't know if he's still mad or delusional from the damage. You heard something there about bratwurst.

Knockout shot doesn't normally deal damage, but you did wound his honor and pride by taking off one of his horns with that shot.

He turns tail and starts running, your blades only managing to damage the plate a little. Roll a 2d10, beat 11 to catch up to him.

Donkey Privateer OUT
Earthie Armorer 9 hits
Ram Shotgunner Helpless 2/5

Torm's servants hear you and start directing some of the more gravely injured to you. They are covered in canvas material, no one acknowledging that they themselves are former pirates in all this mess.


I'm going to move on and look for one of our Griffons. They were separated from the rest of us.



"Lool at you run! What a good chicken you are!"

Roll #1 7 + 2 = 9 / Roll #2 9, 4 = 13


If I can use that accidental roll it's a shatter to the legs.


Alright, keep looking for injured then. '1d10'

Roll #1 8 = 8


Well now…
I fire off a shot at the Ram Shotgunner now.

Roll #1 2 + 1 = 3


"That's what you get, punk!"
I tie him up.

Roll #1 9 = 9


The horn blows again, in the direction the Earthie is running in.

Shatter has a recharge of 2. Next turn you can use it.

You strike him as he runs, toying with him. Roll another 2d10 and beat 9. to keep up.

Earthie Armorer 7 hits

Some of the Officers direct you outside of town. They saw your friends fly over the walls after escaping prisoners. The guard from earlier and a few more are fiddling with the gate controls.

A piece of wall fell on a trio of drunkards.

"That was some good hooch!"
"It knocked all of us over!"
"Hey buddy, you want some, guarantee you won't know what hits ya!"

Knox aiming his pistol at the Ram insures the Ram cooperates. You've already knocked out one of his horns. He wants to keep the other.

Gunhilda has gotten ahead, roll a Spot check with a 2d10.


Fire off two shots at that armorer now!

Roll #1 6 + 1 = 7 / Roll #2 3 = 3


See if I can lift the wall off of them. '1d10'

Roll #1 3 = 3


I chase after Gunhilda.

Roll #1 10, 8 + 3 = 21


I can handle this. Fix those controls! Tinker '1d10'

Roll #1 2 = 2


Maybe they're not broken at all! Just try to open it.



"Run, run! Let's see how far until your deeds catch you!"

Roll #1 7, 10 = 17


You get a shot off, but make a dodge roll! You went straight into a trap! Roll a d10 to dodge.

You see them! There's a pair of Pegasi up on that hill, and they are taking aim at your Gryphons!

You grab him and throw him back, right into one of Knox's bullets. You can hear the thud as the bullet strikes him. You can see the panic in his eyes as he struggles to get up.

Earthie Armorer 5 hits
Blue Pegasus Sniper 5/5
Orange Pegasus Sniper 5/5


Oh no!

Roll #1 6 = 6


I hit the orange pegasus with a knockout shot!'

Roll #1 2 + 2 = 4


You're barely able to move it up an inch. Roll again to see if the adrenaline helps.

Mucking with the controls causes one of the chains to snap! The Privateers had damaged it so less forces could go after them!


Come on, push! '1d10'

Roll #1 3 = 3


Ugh. Fix it fix it fix it fix it fix it fix it!

Tinker '1d10'


Roll #1 2 = 2


Just Take Six unless there's something here to distract me.


Miss! Thankfully Hopscotch's shot managed to throw off their aim as her bolt whistled at them.

Nothing but sore arms legs await you. Maybe if a large Diamond Dog was there. Hurry, think of something to move that wall!

You yank off the guard's scarf and uniform, tying it around the chain and successfully opening up the gate for non-flyers to pass.


Try using Telekinesis! '1d10'

Roll #1 9 = 9


Is he knocked out now? Down for the count?


I'll try a marksman shot now!

Roll #1 8 = 8


"I should've just dug under the gate. Don't make me regret opening this up!"

Take off after our flyers!


"Give in with honour and you will be taken alive back to the police. Or you will die here."

Ready my stance for a shatter.


It's up and over, letting them walk away, but it took a lot out of you. You're breathing hard and drenched in several gallons of sweat.

No, they're still capable of fighting, though the Earthie is doing his darndest to escape.

Your experience shows here. You easily account for the wind and gravity, pull the trigger, and watch as the bolt travels and knocks over the Orange Pegasus.

You hear all kinds of excitement and blasts up ahead. Odds are good that's where they went. Roll a 2d10 for encounter.

He's looking around him, even seems to trot in place for a moment, as if to run.

Then he removes his helmet and bows his head.

Earthie Armorer OUT
Blue Pegasus Sniper 5/5
Orange Pegasus Sniper Helpless/3



Sneak past events!


Roll #1 7, 9 = 16


Tie the Earthie up!

Roll #1 1 = 1


Does that seem to be all of them, or are there still injured needing help?


I did not notice the Earthie is OUT. I'll just… try and attack the Pegasus then. With my one.


"Then I give you the honour of remaining unchained. Should you flee from me, there will be no mercy."

Shatter the Blue Pegasus next

Roll #1 6 + 2 = 8


I'll shoot the blue one now with a regular bolt.



Roll #1 4 = 4


There are a few winnies and shouts as you pass the few buildings on the outside of the wall. Running towards a small pass, you can see the Flyers going at it.

Most of the town is helping out, most were afraid of secondary blasts. Your servants are pushing a cart with injured to the docks.

The Blue Pegasus lines up your wings with her rifle and grounds you.

Knox Helpless/5
Hopscotch 3/5

Blue Pegasus Sniper 5/5
Orange Pegasus Sniper Helpless/3



Roll #1 5 = 5


All right then, one last sweep for anypony injured, then I go after my servants. '1d10'

Roll #1 10 = 10


Cut into the pegasus twice after


Roll #1 6, 2 = 8


You can hear the crack of her front, right leg breaking at almost all the joints and along the bone as she tried to parry your attack.

She drops her rifle, which discharges in your direction.

Your wing might be hurt more than you originally thought.

Knox Helpless/4
Hopscotch 1/5

Blue Pegasus Sniper Helpless/3 CRITS on 8+
Orange Pegasus Sniper Helpless/3


Not my wing!

Roll #1 8 = 8


There are plenty injured, but your horn and snout do well in finding people that have been trapped under rubble. More security officers appear on the scene to take over.

Damage taken into account here:

You're up, but I'd check on that wing real fast.

Knox 6/4
Hopscotch 1/5

Blue Pegasus Sniper Helpless/3 CRITS on 8+
Orange Pegasus Sniper Helpless/3


I'll knockout the blue pegasus.

Roll #1 2 + 2 = 4


If they've taken over, then I'll head after my servants, see if I can't help them out.



Roll #1 7 + 1 = 8


"Surrender, and I hold this cut! Or you perish!"

Stance to really hurt her '1d10'

Roll #1 5 = 5


It goes wide as the wind carries it away, over the hill towards the Privateer ship loading people.

The crowds! It's really difficult to push through all this panic. What will you do?

Knox kicks the Blue Pegasus as you threaten the Orange one.

"Please, just stop."
"We give up, okay, we give up!"

They clutch their injuries.


I wipe the sweat from my brow.


I'm with my servants and their cart of injured, right? Or am I on my own?


You can hear hootering and hollering as the Privateer ship starts to sail away.

They were easy to catch up with. Getting them through all these people might be more difficult.


Let's see if I can't use Telekinesis to wedge a path through this crowd. '1d10'

Roll #1 3 = 3


We can catch them later.


"We should take these few back first."

Get moving back to the station with them


Who are you teleporting and where?

The cart where the Diamond Dog and Donkey are could be useful for hauling them all back. Don't forget to untie their Goat hostages.


I untie their goat hostages then start loading pirates.


I said telekinesis, not teleportation, but it doesn't matter since the roll failed.
Let's see if I can get a protective bubble around the cart. '1d10'

Roll #1 4 = 4


I fly-
I try to bandage up my wing.

Roll #1 3 = 3


The goats bow to you, then collapse with smiles as the prisoners walk into the cart at sword and gunpoint.

"I thought we were done for." Says the old goat.
"This wouldn'ta happened if we went to the market earlier, ya know." Replies his wife.
"T'was your fault anyway. You were chatting with everyone."

Nothing much. All those bodies make it impossible to start defining the bubble. It would be an amateur mistake your parents would mock you for if you can't get that part ready.

It should hold for now, but get a doctor to look it over so it doesn't get infected.


I… don't fully understand?
Anyway, maybe I could teleport the wagon onto the ship? '1d10'

Roll #1 10 = 10


Let's just steer the cart for now.


You teleport the cart and its passengers onto the Persimmon. The sailors on deck point their weapons at you.


Is there a doctor nearby?
Hawkeye to find one!

Roll #1 7 = 7


"Stand down, it's just me. I've got injured that need medical attention. Where's the ship's doctor?"
Did I manage to bring the girls with me, or do I need to go back for them?


The prisoners eat some of the carts contents and get an earful from the old goats. You can hear some rattling as the Earthie's helmet bounces around on the cart.

Most are tending to the heavily injured blast survivors. From the sky, you can see Torm and other wounded back on the Persimmon.

The girls are with you, and the sailors quickly start carrying the wounded downstairs, towards Doctor Perche.



I'm bringing my cart to the police, right?


Yes. You've appropriated the cart from a pair of Goat hostages.


It seems like the immediate crisis (aside from the panicking crowds) is over. I'll take the girls back down to our room for a chance to sit down and breathe for a few minutes.


I keep my eye on the prisoners.


Alright then let's bring them to the police.


Desmayo is holding onto the little toy, the exact one you were looking for. Vitaka's prize, however, is ominously looking over the room. It's heavily damaged, with limbs missing and fluff coming out. She'll probably use it as a pillow in the mean time.

The Pegasus twins are crying, but the Earthie is tending to them. The rest just scowl at you.



"…Are all of you all right? That explosion went off pretty close by."
Examine the girls. Exactly what kind of condition are they in? '1d10'

Roll #1 6 = 6


Crawshay and Citrine seem to have taken the brunt of it. There's a few cuts and bruises on them, but compared to all the others you've seen…

The rest of the girls as just relaxing, with Gravy, Fisher, and Desmayo holding on to each other.


There was some additional shouting as you went past the buildings.

#Gunhilda, Knox, and Hopscotch
The Prisoners have mostly taken to sitting and cursing their fate as you walk them back to the Police. The Pegasi are holding on to each other, and the previously armored Earthie is just looking down.


Keep my voice quiet, almost tired-sounding.
"…Let's see if I can't clean this up a bit."
Grab a coat brush and start gently brushing the dust and rubble out of Fisher's fur.


"I showed mercy not because I thought you insignificant. I did so because I thought your lives might still be worth something, enough for a chance."

Say this without looking back driving the cart.


Compared to the last time you brushed her mane, she tenses up and seems frozen in place. Her breathing becomes noticeably labored.

"You just after money!" Chimes in the Diamond Dog with the broken shoulder.
The Pegasi seem to quiet down, though.
"Oh, and what kind of a chance are you talking about? Doesn't seem like there'll be much for the likes of us." Adds the Earthie.


What do I care? They're not my fliers. Keep sneaking after Gunhilda and Knox.


"I was at liberty to execute you. I will ask for leniency, since you surrendered peacefully."


When did I brush her mane before? Regardless, I'll slow my brushing strokes down, though not stopping yet. Voice still quiet.
"Are you still that scared of me?"


They're already on the way back. They've got a cart loaded with Prisoners and a pair of old goats with them.

"That just means we be someone's slave for life. I should'a died back there instead." Yells the goat.

"He's got a point. Not much left for us to hope for after this. Not like we can choose who owns the rest of our lives."


Oh, in that case, I suppose I will check out the battle. Can I make out who is on which side?


Before you arrived, you had been playing with the girls. Normally, Fisher's wings move with the motion of petting her mane.

Fisher tries to speak, you can see her mouth move, but nothing comes out.

"Remember, they were property before this." Citrine finally adds, holding a rag up to her head. "After all this, it might have sparked some memories about the old captain. We knew he wasn't nice to them."

Roll 4d10 to listen in to the argument.




Roll #1 3, 3, 5, 5 = 16


Oh, right.
Well… this needed to be dealt with sooner or later. Might as well be now.
"Fisher? Fisher, I need you to look at me." Gently but firmly turn her head until she's looking me in the eyes. "Look me in the eyes, Fisher." Keep my voice quiet.


You can't make out the conversation, there's lots of shuffling, with sudden movements and then silence. Occasionally, you hear a tapping noise, followed by conversation that's difficult to make out.

Her pupils are of different sizes when you finally get a good look at her. She moves her head around, as if trying to focus on you.

Desmayo and Gravy are holding on to each other.


Peek around and get a look, then!


"Fisher." Use my hooves to hold her head still until she can't look away. "Fisher, listen: he's dead. Dead, do you hear me. He's never going to hurt you again. Do you believe me?"


There's a Zebra and a Gryphon walking around, but in the middle of the room is a large Earth Pony with some cuts and bruises.

"I donno, 'bird. I still say we otto run." The Zebra says.

"Thas what you think, but here, this horse, I saw it with the mayor. They were pretty loveyduvey, I sure we can get a goo' ransom for 'im."


Roll #1 2 = 2


"Idon'wannadiepleasedon'tkillme. I'll do what you say, I promise, I do. Please stop, juststopI'msorry."

She's crying and she's getting drenched in sweat.


"Right then, you had a choice. Perhaps I mistook base cowardice for courage to atone."

Keep driving


What's the situation?


Hm. Set up a Sabotage trap to nail the griffon. Silently. I gotta stay stealthed…

'1d10+3' (DC-1)

Roll #1 10 + 3 = 13


Well, breaking this is going to be difficult. Might as well start with the stupid option…
Soft, tender kissu~ '1d10'

Roll #1 8 = 8


"Oh, and how exactly are we going to attone? Odds are we're going to be working the fields while starving for the rest of our short days."

You're walking back with the prisoners. Roll a 3d10.

He hasn't noticed a single thing. The Zebra is just chatting away and the Earthie is just looking at the ground.



Roll #1 7, 8, 5 = 20


Now then… It's time to finish this game!

Sleep Serum the Zebra! Take him out in one stealthy sweep! '1d10+1' (DC-1)

Roll #1 9 + 1 = 10


Aha! Now trigger the Sabotage at the same time!


"Then you die well and clean. If you wish to die guilty, I will give you clean deaths at the very least when we return."


She throws herself on top of you.

Roll 2d10 to spot.

Your predatory instincts let you know that there is still fighting going on nearby.

Textbook. Just textbook. Those that taught you are at this moment popping open a bottle of celebratory alcohol and they don't know why.

The Gryphon's backside is bereft of fur and the Zebra is snoring loudly.


That's not good!
I take to the sky-
Did my wing ever get fixed?


Please, please, please don't let the girls be trying something stupid… '2d10'

Roll #1 8, 6 = 14


That's the dream.

Edge along the shadows of the room and make sure no one else is in here for sure before approaching the earthie to cut him loose.


The Diamond Dog and Donkey shirk to the back of the cart when they hear the second part, the Pegasi suddenly stopping their shouts and covering their mouths.

"Hahahahaa!" The Earthie laughs. "That's exactly what my parents said. After all this, I wind up in the same place, but even worse." He stops for a moment and looks around the cart and at the Pegasi.

"Hey, if you're serious about all this, then, hear me out."

It was grazed by a bullet, but you can still fly. Get the Docs to look at it when you're back in town proper or on the Persimmon. From the sky, you see a pair of moving shadows, which is odd, since most people locked themselves into the buildings when all the explosions were happening.


I fly down ~stealthily~ and land on a rooftop to investigate!
Scope that shit out. Hawkeye!

Roll #1 6 = 6


Fisher's eyes are still dilated. In fact, they seem to be fluctuating worse than before, and now her ear is moving erratically.

It's a small shack at best, to be honest. It was used for storage and is barren except the two victims of your attack and the Earthie who is now trying to move frantically, bound to a chair as he is.


"I have my obligation to the police chief first. After that, I will see about giving favour for your surrender."


Whoever these guys are, they are amateurs, barely even trying to hide their movements, at least to your hawk like eyes. You recognize their uniforms, they're the Privateers, but they're armed. Another Donkey and Unicorn.


Alright, that didn't work. Try number two:
Gently hug her close, softly crooning lullabies in her ear.
…It's worth a shot. '1d10'

Roll #1 1 = 1


I'll make a dramatic entrance, then!

Pick up a little stone off this shack floor and toss it so it skitters across the other side of the shack, causing him to look that way, then move into position on the other side.

Spooking ponies is an important part of diamond dog cultural heritage!


Ooh! Ooh! I've always wanted to try this!
I lower the pitch of my voice and try to give it a booming quality, and throw it as I call out to them!


And uh
A roll if I need it

Roll #1 7 = 7


"Really?! I mean, yeah, sure." The Earthie sits down, the cart bouncing a little when he does.

"Please, not the claws, pleasedon'tcutme. PLEASE!" She yells as you fall on top of her. She's trying to run away, but even if you got up, she's doing a pitiful attempt at it. She seems to be trying to run while on the floor, not even making the proper motions to get up.

It's so successful he falls over with the chair and knocks himself out. You can hear him crying childishly, despite his size rather large size.

They get back to back, pulling a sword and a pair of kitchen knives.

"Whose there!? Show yourself, don't hide like a coward!"
"Yeah, get up close and get it good, okay!"

They don't know where you are. From your vantage point, you can see them looking around everywhere.


They're so freaked out!


Roll #1 4 = 4


What could he have in mind to be so overtly happy?

Are we there yet?


Well, can't have him unconscious too.

"Tsk, tsk. Come on now. I didn't deal with those two just to finish you off as well, did I?"

Pick him up, chair and all, and right him. He needs to be calm before I turn him loose.


"I'm not going to hurt you!" Try… throwing a blanket over her eyes? It worked on the buffalo.

Roll #1 7 = 7


They panic a little more, moving from building to building, looking into windows and such yelling obscenities before they catch on to your giggling.

"Hey, you stupid Catbutt, shutup and leave!" yells the Donkey.

Yes, the gate Guards are a little apprehensive at first, but one of the Officers signals you threw.

"Relax, the catbird was with us. Looks like she rounded up some of the escapees."

The doors open, and you can see Officer Sagit and his henchmen moving in and out of the building.


Ah well.
Fun's up.

I pop out aaaand…

Roll #1 2 + 3 = 5


"Officer. I've managed to capture some of them. Here they are. I'd like to plead for some mercy for those that surrendered."


Righting him wakes him up. But he takes one look at you before starting to cry once more, the rag in his mouth keeping him a bit quieter that he otherwise would be.

She wraps herself in it, like a cocoon. All you can see now is her snout.

*Click click*
Check to see that they're loaded next time. The pair throw a few good sized rocks at you, causing a sharp pain in your wing when you block them.

Knox 5/6

Unicorn Swordsage 5/4
Donkey Knife Wielder 5/4

Some of the henchponies and others stop to look at you.

"I didn't take you as one who would take them alive. Most Samugriffs I've met would have brought me back their heads alone." Officer Sagit says as he looks on at your prizes.


Dive back and load them, then pop out and fire off two shots!

Roll #1 1 + 1 = 2 / Roll #2 9 = 9


Has she at least calmed down a little?


"They can be judged properly and punished appropriately with lawful guidance with civilisation on land here. I would hesitate to judge and execute them all the same like at sea if I could do it otherwise."


Hm… ponies are such fragile creatures.

"If you don't stop crying, I'm going to have to leave you here. You'll give away my position."


The first one fails and as you get a deadeye shot on the Donkey's head, the Unicorn has tackled you to the ground.

Knox Helpless/5

Unicorn Swordsage 5/4
Donkey Knife Wielder 5/4

She's still trying to roll herself even tighter, but the screaming has stopped at least.

"Normally, I'd have them hung for trying to escape like they did, but I'm not going to go against you. I saw what you did to that Diamond Dog, I don't want to say anything that causes those swords to come out. I'll have them work the rest of their days, might as well make them pay for the damage they and their friends caused."

He nods his head towards towards the other officers and they start unloading them.

"Hey, will you listen now, then?" The Earthie shouts.

He stops crying, but his eyes are still quite red. He looks at you indignantly.


Kick him off! Kick him off and get up!

Roll #1 2 = 2


The Donkey joins in with his own kicks.

Knox Helpless/4

Unicorn Swordsage 5/4
Donkey Knife Wielder 5/4


Go over to Citrine and Crawshay and start tending to their cuts and bruises.
"I want to help them. I want to help so badly… but I just don't know how. Everything I do just seems to make it worse."



Roll #1 6 = 6


Take off the gag. "What're you so sore about? I just saved your life."


"I'd like for them to choose death or labour for themselves, if that's possible. You are the police chief, it is your say."

And the earthie.

"Yes. What do you want?"


"Thanks, but it's not going to happen soon." Citrine says.

"They were with him since before we joined. We never wanted to know what he did to them, but it's been going on for a while." Crawshay adds.

You throw both of them off with your wings, but you hear a crack this time.

#Flight disabled.

Knox 6/4

Unicorn Swordsage 5/4
Donkey Knife Wielder 5/4

"You're just going to try to sell me off to get money from momma, aren't you? It's what everyone wants me for."

Outside, you can hear struggling.

"We could use more laborers. At least knowing we don't have to pay them makes it easier on the towns pocketbooks. 'Sides, we needed more workers anyway."

The Earthie looks at the Pegasi and then at you.

"You beat us fair and square, so buy us. All the things you said, I want to see if you really put them in practice, starting with the people you spared."


"I literally couldn't care less about your mother the mayor. I'm not even going to tell you my name."

Cut him free and turn to leave. "Because it was never about a reward for me."

Stealth up and observe struggle.


"All of you? I'm afraid I already have two under me. I do not know if I can care for more than that."

Think on it for a while. Can I?


Shake my head.
"I should have cut him apart one limb at a time, bounty be damned.
What do you usually do to help calm them down? Or have you never seen them like this before?"


My wing!
Grrrr- those jerks!
I draw my pistols and let loose A HAIL OF LEAD

Roll #1 8 + 3 = 11


That leaves him speechless. He just watches as you move around.

Outside, you can see a struggle between Knox and two Privateers. Knox's wing seems strange.

You can have up to six signed off for you. These were ones that were taken off your ship, they still technically belong to the Persimmon as they haven't been sold off yet.

"They, get quiet sometimes. Gravy sometimes just stares at the roof, and Desmayo just falls asleep as you're talking to her." Viatka tells you as she holds her toy.

"Best we've seen is to just let them. They recover on their own, but we've never seen 'em like this." Citrine interjects.

You have magic pistols that can grant equines the power of flight. Limited, painful flight but it is there.

Knox 6/4

Unicorn Swordsage Helpless/2
Donkey Knife Wielder Helpless/2


Heh. HEH.
Shows them right.
I try to tie them both up.

Roll #1 2, 2 = 4


Wait… they're both weak enough for disabling, right?

Help Knox tie them up.

"Good to see you're in one piece. I've got two more unconscious in that building."


"And how are you two holding up? I can't imagine this has been any easier on you."
What are Fisher, Desmayo and Gravy doing now?


Where would they stay though? I can't care for so many at once, training them and carefully monitoring their progress…

These three want to join, right?


"You look like you've been busy. Did you see anyone else?"


"Found the mayor's son, and helped Torm evacuate his slaves."


Both targets are locked up. They try to struggle, but it is in vain.

Yes, the Earthie and the Pegasi. Your room is big enough to house them together, but you have the potion if you want the room to be more comfortable.


"Ha. Shows you two right. You never mess with a gryphon's wings!"


They both snort in your general direction and shoot you an angry stare.


I stick my tongue out at them.
And in case you didn't check steam, this is it for me. I'm out man. Thanks for running!


"Allow me to think about it. I might only accept one of you, though. You'll have to kill each other if so."

A simple test of character. If they go through with it, they all die.

Need to recall things about the ship and shrinking potion. Can I change the intensity so it only reduces size by half or so? Is there a bigger room available?


Drag the other two I knocked out with these two.

And I'm done too


The Pegasi cover their eyes and even the officers are taken back, but none dare speak.

"If that's want you want, at least let me die by a real warriors blade. No hanging for me."

You'll have to talk to Crawshay, Torm's servant, about the potion, though. As for storage, you can have the others stay in the Prisoner area. It's been cleared out for now.

Knox and Klava show up with another bundle of prisoners.

Thanks for playing.



Desmayo and Gravy are just holding each other. Fisher remains in her cocoon.


"Well, I guess that makes it easier for you two. One of you just has to defeat the other, and you'll be saved. Well? Or I'll just choose one of you to finish off myself, if you won't. It will be quick."

The other is clearly a warrior, so the test suited him. I must test these pegasi's courage.


I'll get close to Desmayo and Gravy for now. Sit and watch them for a while; any clues as to how to calm them down? '1d10'

Roll #1 9 = 9


"You already broke my leg. It'll take too long to heal. I won't do you any good. Just promise to take care of my sister and I'll give my life." She looks straight at you.

"No please, I can't. Please don't!" The Orange ones panics around.

Those two are calm enough. Except for the tight hold from both of them, they aren't crying or doing anything else.


How's Fisher doing? I need to see if I can calm her down.


She is mumbling to herself.

Roll to listen in.



Roll #1 5 = 5


"Hmm. In this case.. it'll be cramped, but I will try to make it comfortable for you three. Your hearts are worth nurturing after all. "

Bow to all of them.

"Officer, is it alright if they stay here a while more before I take them? I need to prepare their accommodation."


It's just mumbling to you. She remains in her cocoon, her breathing stabilizing.

Sagit whistles over to other officers and they haul the three away from the others.


See if I can help soothe her any. '1d10'

Roll #1 5 = 5


Putting your hoof on her causes her suddenlt stop mumbling.


Go back to the ship. Look for the shrinking potion guy first.


"Fisher? Fisher, can you hear me?"


There's some knocking on Torm's door that causes the other Servants to jump a little.


Roll #1 5 = 5


The mumbling resumes.


"Come on in. Quietly, if you would."
Try to listen in again. '1d10'

Roll #1 4 = 4


Nothing. Just more blabbering. Its doubtful she's even saying anything anymore, just air escaping from her mouth.


…Try using telekinesis to wrap the blanket even tighter around her. For some reason that seems to help, but physical contact agitates her. '1d10'

Roll #1 8 = 8


Even without the potion, she seems to shrink in place. At least her mumbling has slowed down.



"Yes, good day. I came about the shrinking potion you offer as a means to manage slaves. I wanted to ask if you could change the concentration so perhaps, they'd only be shrunk to half size? And what negative side effects are there?"


"You'd have to ask Desmayo; she's the one who came up with it."
"Well? Can you help her?"


"Alright. And.. Where is she?"


Crawshay coughs audibly, in an unusual manner.

"Let me think, with some dilution, it can still affect them to about…"


Roll #1 91, 60, 47 = 198


"At best, it still brings them down to about half size. But remember, that's still the size of a child."

All you can do for Fisher is be there for her. It isn't as bad as when you first returned.


"Lastly, any side effects? Can drinkers change back and forth instantly? I don't want to affect my servant's body or mind.


"Just their size, but it can last a few days before the effect wears off."


"I see. I hope it won't affect their strength too much, will it?"


"It will. The potion makes them weaker, they'll only be able to lift as much as a child of that size could. When we're small, you can barely expect us to lift toys."


"Alright. Thanks. I might start requesting potion. "


File: 1396488903860.jpg (330.59 KB, 1003x641, Magarac4.jpg, IO exif Google TinEye)

It's been about 3 days since the bombing. Life is starting to return to normal, though the Passenger ship is seeing its coffers fill as people start booking for passage away from here.

#Klava, Knox, and Hopscotch
You've been assigned to the Officers for the moment, to safeguard the prisoners and make sure there is no attempt at running away again. Some of the Prisoners are being stubborn while others are solemn. Most of the buildings looking at you are filled with people watching what is going on.

#Gunhilda and Torm
You're back on the ship, acting as security to make sure there isn't another rush on the vessel.

You'll all be free to move around shortly when your replacements arrive.


Fall back to the shadows. I guard best unseen.


You're in the shadows between two buildings. Normally, a Diamond Dog as big as you is a big target, but there are still lots of people staying inside.


I may be on watch, but my mind is on my servants. Have the three recovered yet, or are they still locked up?


They've recovered enough to be helping out on the ship. Mostly cleaning duties, but they're together, under supervision.


Tch. I'll lurk here until interesting stuff happens. I don't mind a little solitude and time to my thoughts after all that.


Good, good…
I need help. Professional help.
Who would I need to go to to find ponies with experience with mental trauma and abuse? Mind magic is a thing, so there must be somepony who can help.


The few ponies who are out take the long way around when they notice you.

However, you can see some dirt moving around near your feet.

There are those who can help, but they are an ocean away. Cballeria is full of colonists, hardworking people suited to hard labor and dealing with those situations. You might have to wait until your contract is up to do it legitimately.

Of course, there are a few who could do it under the table…


Notice me? I'm doing a shitty job of Stealth aren't I?

Move further back into the darkness and observe dirt.


Guarding prisoners? I'd be much better suited for tracking down missing ponies!

I try to get a transfer.


It's a public area in broad daylight, not much in hiding areas.

The dirt is moving around a lot more, and you can hear something coming from below.

Roll to listen.

There's a group of Officers coordinating the whole thing going on, and they are happy to see a Pegasus volunteer.

"We're setting up some patrols. We don't want them to try again for the rest. They've got a good number back, which would make them harder to hold back this time. Can you patrol the area over the gates, report anything fishy?"


Since they're former pirates, I might have to do it under the table anyway. Where would I find these ponies?


"Sure thing!"
I take off and start circling over the gates.

Roll #1 2 + 3 = 5


Guard duty? Really?!
I can't do guard duty! That's so… boring.
Do they even look like they need to be guarded?


Bah! Listen. '1d10'

Roll #1 1 = 1


Let me just stand vigilant

Reply isn't working properly sorry


I must have been imagining movement. Go inside, it's darker and easier to hide in there.


It won't be easy, or clean. The easiest would be to look for some criminals and impress your way up their organizations. Those that delve into these things are darker than black, though.

Perhaps you could ask around to some Holy ponies, their magic might work.

There's lots of work going on. A lot of houses were looted and belongings damaged. They've got a fire going on to dispose of that garbage. A few ponies head into houses when they see you flying around.

Move on?



Roll #1 4 + 3 = 7


Not really, but that's why you're here, to insure it stays that way. There are a couple of Officers chatting away and a few civilians leaning out windows who might be eager to talk.

Just some mumbling, but the real prize is the Diamond Dog puppy paws that are starting to break the surface.

There are a few ponies with their bags loaded, just waiting to get on your ship should anything happen. With you at the ready, they are cowering behind their luggage.


Tch, fine I'll check it out. Watch a moment longer.


Yes, holy ponies are the way to go. Dark ways always come with conditions that end poorly for you. Where are the nearest holy ponies that I could ask about such things?


Which building do you head into? The Prisoner housing, the residence hall to your right, or the stall to your left, a little ways back?

Roll to confirm. There's a pony in the grass fields.

A pup emerges from the hole, and suddenly a Pegasus filly darts out. The Pup quickly grabs the filly out of the air.

"Hey, remember why we came out here. Stay quiet, okay?"


Those ponies with bags

Purpose of their coming?


Observe silently.


I guess I go see what the civilians want?
I walk over to them.



Roll #1 6 = 6


Asking the ponies cowering from Gunhilda, they mention a few shrines they have. There's a Celestia and Luna shrine to the north of town, but some of the Gryphons set one up a few buildings away, to worship the Sea and Sky.

They're scared. They're worried that there will be another attack. They'll board any available ship in hopes of getting away. It's a bad omen for the town.


Am I able to leave yet, or am I still waiting on the replacements?


"I wanna see" The filly is muzzled byt hte pup's paws.

"I know, I want to see her too, that's why we're doing this. But stay quiet, I don't want mom to see me doing his. You know her, she'd throw a fit."

He's popping his head up and down, watching the sea.

He's got a knife in his mouth.

A pair of soldiers holler out, you're free to go. Which one first?


Continue observations. I don't really care unless they're planning on breaking someone out.


Let's start with the one closest, the gryphon worship of the Sea and Sky. I don't know what to expect, but that means I might be surprised.
Celestials and Lunals are usually reliable, but they can be a bit… something. Might as well try the unknown first.



Knockout shot.

Roll #1 9 + 2 = 11


It's a pair of ladies talking. There's a gryphon inside, chatting with a Goat lady.
"Oh, it's just terrible what happened to Ayana. And that poor child too…"

"I heard that it was one of the Dukes back from the old lands who personally ordered the attacks.


"Who are 'Ayana' and 'that poor child'?"


Nope, they just do their best to sneak down the alleys. Of course, they never noticed you and you can tell their technique leaves a lot to be desired.

The buildings leave way to a pair of trees and bamboo shoots. It looks like an organic hallway with the trees becoming intertwined. There's a small thing, like a bird house, with a bit of fire in front of it. You can hear some movement in the back of the 'shrine'.


Down he goes, dropping his knife. Looking him over, he isn't wearing a uniform like the Privateers were, and he doesn't seem to have been cut like the Pirates were.


I flip a coin. Heads, I follow them, tails, I keep guarding the jail. '1d2' (1=heads)

Roll #1 2 = 2


Better stay here. It is my duty after all.


It's not like we're accommodating them.

"You all, there. What's frightening you?"


In that case I'll tie him up and take his knife.


Sorry, got called away for a minute there.
Search for the source of this movement.


"Ayana is one of the Pegasi, a friendly little thing who should probably think about eating a little more," the Gryphon goes on and on while the Goat occasionally jumps in with a little tidbit. "She's lost all her feathers and she won't be able to fly for a good long time. I used to just stare at her at she flew in the sky. And the child, it was Sandusky's child. She was taking her to get some candy, and then this all happened. They're worried she might have lost her hearing. And Beth, oh dear."

The Officers are pulling out Pirates that haven't been branded and going about doing so in public. A group of officers asks them a few questions, then they get paraded around as each cut is done by an individual, eventually leading to the branding. Even the Officers that are chatting during their break are looking on.


I furrow my brow.
"Are there no doctors to help them?"


It is a grim task and one that I do not envy, but I understand the necessity.


A brown, sweating stallion with a hat starts trying to speak up.

"It's umm, the Pirates! Everyone here is worried that they'll come back."

When he wakes up, he starts thrashing against his restraints.

"Let me go, you dirty Pirate, so I can show you how a real Stallion stands his ground!"

It's a Buffalo. He's huge even for Buffalo standards, and he's sobbing behind the trees.


"We'll see who the pirate is. What were you doing all the way out here with a knife?"


Approach him quietly, keeping my voice quiet.
"Hello, sir? I hate to interupt your grief, but… I could use some guidance."


"There's Doctor Briard, but he's got his paws full anyways. He's done what he could for them, but I don't think there's anything else to be done for them except wait. I pray that the little kid doesn't lose her hearing, but it might be a good trade-off in comparison to what happened to Beth."

Even from your hidden point, you can see all the windows and on-lookers. Almost every available window is open, with some ponies yelling extremities and others applauding when one of them is sentenced to death.

A pony wearing a sailor uniform from the Persimmon is walking around.


Persimmon… where is that place again?


Could I help? I mean- I know (some) stuff about medicine and… medical stuff!
"What happened to Beth?"


"I'm looking for the Pirate who swindled my stuff. II checked in the Police Office and they didn't have it, so I'm sure that one of them ganked it. Wait, if you aren't a Pirate, what're you doing out here?"


"Looking for pirates. What did the pirate that stole your stuff look like it, and what stuff was it?"


"It's our job to destroy them. But we'll need space to do it. We've done a lot, which is why they want to hunt us. Don't worry."

Be reassuring?


He stops crying when you interrupt him.

"Guidance? You lost?"

Make a roll, but answer him anyway.

Your ship. He's here to replace you. Once you exchange pleasantries, you're free to go around town.


Hm. Right.

"Here to relieve me, then?"


"Actually, I am here seeking assistance with… a rather sensitive matter. However, I am unfamiliar with where to go, as I have never been here before."

Roll #1 6 = 6


"That Buffalo. She though she could take on the world. Always talking about making it big, or at least bigger that she already way if you get my meaning. She was there in the blast, she took the brunt of it. She's been passing out since then. Conscious for a little bit, then falls right over."

"If you think you can help, head to the clinic, it's on the other side of town, to the east, near the docks. Celestia knows they can get all the help they can get."

"I don' know what he looked like. I just had my grandad's watch in a shirt, I took it off to let it dry, and when I turn around, it was gone. I've been combing the area here ever since. Say, could you lend a hoof? I'd pay you."


He doesn't seem like a pirate. I untie the rope and put it back in my bags.
"Describe the shirt."


"Wait, are they hunting you? Did they follow you here? Do you know if there's more of them? You have reinforcements, right?"

Respond and roll to be reassuring.

"Yeah, they're rotating us to add to the police force. If you see anything weird, the mayor gave us authority to interfer like the rest of the officers."

There's lots of people talking and plenty of stalls to visit, along with the warehouse from before.


"That's good. I have somewhere I want to check out."

I'll go back to that warehouse. Anything seem off?


I wince.
"I think I may be able to help."
And with that, I'm off to the clinic.


"Oh, oh! Yeah, sorry, but you might have to wait awhile if that's what you want. The two Gryphons who handle the shrine are helping at the clinic. I can take you there if you want…"

His voice is cracking.

"Thanks. The shirt was blue and green. Blue like the sea in the middle of that day, see through, because it's kinda old. Green like the grass because I usually stain it with grass while working. I've looked all around here, but nothing. Can you fly over the western fields here?"

Roll 3d10 to spot.


I take off to the western fields.

Roll #1 7, 7, 2 + 3 = 19


"…Is there something you wish to speak about? Grief is a burden that lightens when shared."
Sit down next to him.


The pony guard from before is back, but this time he's way more tense. He's clutching his weapon close. Any tighter and he might snap it in two.

"Bless you, child. They can use any helping talons."

Roll 2d10.

There's a Donkey lying in the field, in a red pool. There's a lot of stuff thrown about.



Roll #1 9, 2 = 11


I swoop down. Is it too late to save him?

Roll #1 10 = 10


Approach him. "Looks like you survived the battle."


"Possibly. I don't intend to leave a single one of them free to destroy more lives, by the time I leave this town, though. Soon, they'll come for me, and I'll tear them apart. You have my word."


Roll #1 1 = 1


With that, the tears begin to flow again.

"It's my sister. She was caught in the blast. I don't know if she's gonna make it! She's such a little thing, why'd it have to happen to her? Why not me?"

There's a Pegasus filly darting around in the blast area.

No, but he's barely breathing. Only his eyes move, his breathing is shallow.

He jumps about two feet into the air before realizing its you.

"I was just here the whole time. But everyone is on edge, we're worried they might come back for a straight up round two, ya know?"

They start murmuring amongst them before you can even finish. You can hear the stories of the pirates' evilness increase every moment. They're going to drive themselves into a panic.


"Why? They were after the prison. Now if I were stationed THERE? I'd be worried. Why would they bother with a warehouse? It would just slow them down on the escape."


Gah! What the hell? She's not supposed to be there!
"Hey! You're not supposed to be over there!"
I go and try to catch her

Roll #1 9 = 9


I bandage him as best I can and carefully fly him back to wherever the healers are in the city.


"It's not just the Prison or the Warehouse I'm worried about. What if they tried to take the town? I'm just a guard, not a soldier. Same goes for most people here."

She's no match for a Gryphon. She's struggling with all her migth to get away, but you don't even register it.

"I have to find mommy! Let me go, she might still be under all that stuff!"

Seeing you approach, the guards start pointing you towards it. It's near the docks, and as you fly by, you see Knox in the bombed marketplace. There's a few stretchers left out in the open air and a Zebra waving her hoofs at you.


"I was there when the blast happened too, though I obviously escaped the worst of it. My girls, though… some of them were… under the control of a very evil captain. They were with me at the time, and… the stress must have triggered those memories. They just… curled up together… when I touched them, they would… scream for mercy… begging to be spared from… unspeakable things…
I… I don't know how to help them. I don't know if they can be helped. That's why I came here, in search of… answers, of hope.
What I'm trying to say is, I know how powerless you feel right now. I know how much it hurts to watch someone you care about suffer and be so… unable to help them."


I let her go.
"Do you know where she was or might be? Have you told any of the search ponies?"


"Don't you see? They're afraid. They're acting out desperately because they know they are doomed. You mustn't let their show intimidate you!" '1d10' try again

Roll #1 10 = 10


I land and gently drop him on a stretcher.


"I wouldn't worry if I were you. They used a distraction tactic because they were just trying to escape. They lack the manpower necessary to take the town."


The Buffalo sobs louder and embraces you in a massive hug.

"Why, why? Why's this all gotta happen to good folk? We make an honest living, so why?"

"She dropped me off at Aunties house for a week, but she was supposed to pick me up a day ago. I know there was an earthquake, but she hasn't back yet so I'm looking for her. But Aunty said that I should stay inside, but I want mommy!"


Gaaah. She's not gonna listen if I tell her to stop. What to do, what to do…
"Uh… I can help you look for her? What does she look like?"


The crowd stays silent, then a slightly drunk Unicorn yells out "I bet they're more lilly-livered than Fresca is after a stiff cider! We can whoop them in no time *hic*"

A pony yells out in agreement, and soon the conversation starts spilling towards preparation instead of panic. Some of them open their bags to reveal weapons and basic armors.

"Thanks, where'd you find old man McGregor?" She asks. "I know he's a drunk, but after all this…"

"I hope you're right. Especially for my sake. I'm supposed to get a big payout soon, I can't use it if I'm dead. So, what can I do ya' for?"


"Out in the western fields. I've got to get back there now."


Return the hug.
"Because that's life. No matter how good or bad you are, bad things and good things happen to you all the same. It's what we do with them that makes us who we are.
I know that my girls will never be the same, that they'll always have problems because of what they went through. I could accept this and give up hope of them getting better. Instead, I am here, seeking out ways to help them.
I am… sorry if I come across as cold. I have had to learn to… keep my emotions in check, over the years. My heart aches when I think about their suffering. That is what drives me to help them.
Because that's what you do when tragedy strikes; you fix what was broken as best you can, then rebuild even stronger than it was before.
And should the worst come to pass… We all do, eventually. Why mourn their passing, if you are guaranteed eternity with them?"


"Just watching for suspicious activity."


"She had a red bow! And purple cape. She said she'd always wear that, but I should only tell people in an emergency. She didn't come to pick me up, so I can tell you. Now please, help me look around, there was a big fire and I want to find her."

Roll a 2d10.

"Bring back any you find, and be careful. This might confirm that some are still lurking on the island, but no one wants to leave the gates."

Roll another 3d10.



Roll #1 9, 7, 5 + 3 = 24



Roll #1 8, 8 = 16


"Pirates prey on the weak and defenseless. Show your claws and fight back! They will be ill prepared. What you lack in skill, you can make up for with unity in numbers and preparation! Show that you won't be easy prey for these scavengers!"

Well, they look good now, I think. How long till my replacement comes?


He just sobs, but then let's you go.

"Follow me, I can take you to the clinic. The Gryphon who helped run the shrine here is a friend of mine, but he's probably trying his best over there."

"Well, I for one hope you don't spot it. I don't want anymore trouble until then. Oh, and that soil, I thought it was weird you took it. What was it for?"

Roll a spot check.

There's a Zebra and a Unicorn walking the road, but they're both armed.

A goat with a box is by the mountains, going through some of the crevices while occasionally looking up and around.

Another Zebra is walking around a few houses and a blacksmith shop while carrying a big hammer.


I focus on the goat.

Roll #1 8 + 3 = 11


"Thank you. And remember, it's what you do with the bad that determines who you are."


There's a Diamond Dog pup jumping up into the air, waving at you.

You also spot purple cape floating on a roof top. It's torn and burned.

He's already here, and he's joining you in riling up the crowd by telling them off all your deeds. All the ships you've taken and Pirates you've captured.


I point in the opposite direction!
"I think I see a purple cape over there! You should go check it out!"
And after she runs off, I quickly fly up and snatch that purple cape off the roof, and then go see what the Diamond Dog pup wants.
"Do you need something?"


There are lots of marks on the chest he turns out to be carrying. Th wind sometimes pushes up his clothes and you spot a lot of metal glistening in the light.

"I hope its just put it behind us."

He leads you to the clinic, where a Zebra nurse is pushing a patient on a stroller and a Unicorn is levitating a child to another room.

The Gryphon is easy enough to spot with his odd clothing. He's holding up the head of another Earthie and giving them water.


Approach him respectfully. "Excuse me, sir, would you mind if I asked a few questions?"


I swoop over him.
"Freeze, pirate!"



Alright then. Time to go back to my cabin. Tell the servants they'll be having new roommates.



"Just wanted to start a tomato garden on my ship."

Roll #1 3 = 3


He's face pawing when you arrive.

"Quick grab her but take her somewhere else! I think her mom might have gotten hurt and I don't want her to see this."

He digs out a piece of red fabric from under a box. Also torn and burnt.

"A fresh Unicorn! Here, focus on this!" He pulls out one of those mass produced healing wands.

Roll 2d10.

"Don't hurt me!" He yells as he ducks for cover. "Just, take the stuff and leave me be!"



Roll #1 8, 1 = 9


"Wait- did you find her?"


"What's in the box?"
Does he look like a pirate?


Amadi the Zebra doesn't break from trying to get into the meditation position, but Singer seems pleased. She puts her hooves together and smiles.

"Who are they? When are they coming?" She asks.

"Really, an interesting thing to do at"
A red ball quickly passes between the two of you and bounces off the wall.
"Hey, you could have hit us, you darn kids! At least you don't have to deal with that at sea."


Glance over that way.

Surely it's different kids, right?


It starts leeching off some of your magic, but when he starts using it over the Earthie's wounds, only a small bit starts reforming.

"I shouldn't have expected too much from it, but thank you." He says.

The Earthie offers you a tired smile.

"What did you need from me?" He asks.

"No, just the ribbon. Or I think it is, but I don't want her to see it like it is. She might panic like she usually does, and then she won't stop crying."

He's a little roughed up, and he's got a dangerous butter knife in his pocket.

"Stuff, my stuff, just take it, okay?!"


I nod.
"I'll… do something to get her away, then. Do you know where her aunt is?"


"My mistake."
I take off and look for that shirt and watch.

Roll #1 8 + 3 = 11


"I was hoping you could give me some advice on how to best take care of my girls. See, we were there when the blast went off, and…
They were held by a very evil man for a long time, and… the blast must have triggered some of those memories. They curled up and… screamed for mercy if you so much as touched them…
I am out of my league, and was hoping you could help me know what to do."


Yup, this time it's a pair of Donkey's. They've run up to collect their bouncy ball.

"Well, that's what she calls my mom. She spends so much time with us I'm starting to believe it, and mom doesn't say anything to stop it. Can you carry me too, and we'll just go home for now. This place, it's bad and I want to go home, please."

The Zebra and Unicorn seem to have a torn one that matches that description, though they are using the one they have to wrap around a few things.

The Zebra near the Smith is rifling through some things, and you see something flashing occasionally.


I nod.
"Alright. Just tell me where to go and I'll take you home."
I take flight and lift him up, then go off in search of the filly.

Roll #1 8 = 8


Is the guard watching them? If so, slip on by. It's time to find out if my suspicions about this place have any ground.


I'll dive down on the zebra and unicorn.
"Halt, pirates!"


"Three. One Earth pony stallion, he seems like an experienced warrior. Two pegasus mares, I'm not very sure about them. I hope both of you can help take care of them. Now it'll be a bit cramped here with so many, so I'm trying to think of how to make things more comfortable. Either some will have to move to the quarters below, or… there is a potion one of my comrades uses to shrink his servants so they're comfortable in a miniature house. I'm hesitant to use any of these methods."


"Sorry," he says as one of the Nurses instructs him on where to use his talons to cut out a piece of metal from a Unicorn's horn. "But, that seems way out of my league to really help, for I am just a travelling monk-in-training. I've barely begun my own travels of enlightenment when the opportunity to come here occurred."

"Sorry, one moment." He rushes over to hold down a convulsing Diamond Dog. "His paws, hold them down!"

She's searching in the bell tower, you find her inside the bell. It amplifies her calls to her mother. It won't be difficult to pluck her from there.

Correct. He's put his hoof on top of their bouncy ball and berating them.


Well I do that.
I pluck her out of the bell.
"I'm gonna take you to your aunt, and then the search ponies are going to come in and start moving the dangerous rubble."


Good! Let's go. Onward to the Storage facility. Slip in all sneaky.


Use telekinesis to hold his paws down. '1d10'
"Could you tell me where I would need to go for such help?"

Roll #1 8 = 8


They stop, then run off in different directions.

Go after the Zebra, or the Unicorn?

Singer's eyes light up.

"You mean I can be tiny, like a toy?"

"But, but, I haven't found mom!"

She starts sobbing. The Pup looks sad, but points out his house.

"Can you keep this a secret and not tell mom?" The pup asks.

You're back in the main area, where all the soil is. No one seems to be walking around so far.


Whoever had the shirt.
Knockout shot.

Roll #1 2 + 2 = 4


Slip into Stealth while I'm back here, and onwards into the warehouse!


"The search ponies will find her. It'll be okay."
I turn to the dog.
"I… guess?"
I shrug and then grab them both, and head off to wherever I was told to go.


"Perhaps my masters back in Phonshan could help you. Perhaps it is providence that sent me here to send you there. Please, keep holding him down, he can be at this for some time. It's few ponies I've met who've asked me these things."

The Zebra has it wrapped around him, with stuff inside. The arrow misses but he keeps running to a farm house off in the distance.

Lots of containers with lots of smells coming from them lay inside. There's also a lot of food being stored here, and barrels of water.

"Over there," he points at a house near the prison. "I made a hole."

Roll to spot.



Roll #1 4 = 4


Sniff about. Anything particularly interesting? Explosives? Crazy potions? Rotting bodies?


MArksman shot.

Roll #1 10 = 10


"Y… yes, you can, though I wouldn't understand if you enjoy that… "


"Few survive what my girls went through. Fewer still are able to bear the scars."
Keep holding him down. '1d10'
"…I must be honest with you… these girls are not mine by blood. In fact, I first met them when I saved them from their tormentor. They have… made bad decisions that many would judge them by. Knowing this… Would your masters still be willing to help? Or would they turn us away at the door?"

Roll #1 2 = 2


When you land, the pup warns the Pegasus to keep quiet.

"Look, we'll look for your mom later, but we'll get in trouble if you make too much noise, okay?"

A paw puts appears on your shoulder.

The smells get stronger in one of the corners, but they're vary distinct. There's a red one with a sweet smell, and a green one with a sour smell. Which do you want to open?


Get in trouble if you make noise? Wha-
I freeze.
Ooooh dear.
That's not the pup's paw, is it…?


Always bet on Red!


Another one bites the dust. Headfirst, from a well placed, high velocity projectile. Sure, it's not meant to be lethal, but it will hurt him.

"I always liked playing with toys, so if I'm as big as one, maybe people will come play with me!"

"It doesn't work that way, you know." Adds Amadi, embarrassed enough for the both of you, but Singer remains wide eyed in her dream land.


"If, uh.. since you're fine with that, I'll make arrangements for it. Let me go ask Torm."

Where's Torm? He free?


Down at the clinic in town. It might take you a while to reach me.


"Please, stronger, he's overpowering us!"


A big shadow looms over you, and even the kids notice it.

"Hey, mom…"

The Diamond Dog hugs the pup and the filly and starts crying.

It's candy.

Underneath a few layers of it and a poorly fabricated false bottom is lots of gold.

You have the list, but some of the ingredients were traded away.

Roll 4d10.


Dang it, focus! '1d10'

Roll #1 7 = 7


Finish eating the candy that I obviously ate away to reveal the gold. I always knew my mother was wrong about a sweet tooth bringing me trouble!

Check the sour barrel for the same.


Oh thank the-
I clear my throat and step away.
"Well, now that you two are safe, I am going to go and… do… looking for the filly's mom."
And then I quickly fly away totally not in fear


May as well go back and collect the slaves first.

Back to the police.


"Thank you. He's calming down. Now, here's the thing, what if I told you they could help them, would you travel all the way over there? It's not a forgiving land to foreigners."

The second one has strange smelling plants and a few bottles of dark liquid. There's a notebook, but the writing is really small.

Roll 2d10 if you want to investigate further.

You're gone, last thing you see is all three of them huddled together. Where to?


Investigate! Maybe these are the secret notes for transfiguring candy into gold! '2d10'

Roll #1 9, 1 = 10


"I am currently bound by contract to hunt pirates with the fleet. Once my contract expires…
I am willing to take the risk, if it will truly help my girls. They are… very special to me, even if they do have a checkered past. My only questions are, can they help, and would they be willing to? If the answer to both is yes, then no trial will deter me."


Inside the station, one of the Officers from before is waiting for you. He's already got the sheets ready for them.

Outside, a crowd gathered for a hanging. There's an open grave nearby.


You can barely make out the writing, it's so small. But what you can see is the word "FAIL" and all its derivatives, over and over, usually written over some formulas, text, and pictures of ponies and other races.

"Well, it leads into my next question. You can release him now, we'll find some bindings soon. What if they confirm they can help them, but say no? What then?"


Back to the rubble I guess?
I should've asked that dog to see if he could sniff her out…
Do I see any signs of… well, anything?

Roll #1 3 = 3


"…Then I shall have to find others who can and will help them. If there are none who will…
Then I will have to do the best I can on my own and hope for the best. I hope I can do more for them, but… I understand why some would turn them away."


Oh come on, I'm an engineer. I have engineering tools for this kind of thing! Even if I don't, I can put one together. Find some glass and Tinker '1d10' it into a magnifying glass.

Roll #1 4 = 4


Who's being hanged? Go see a bit.


Okay, maybe the Tinkering magnifying glass solution was the wrong approach. Instead of magnifying the text, I need to improve my own vision! Tinker out some glasses instead! '1d10'

Roll #1 9 = 9


Nothing so far, though you aren't the only one here trying. A Ram and a Pegasus is also searching. There's a priest praying at the opposite end.

He gives you a comforting pat on the back before running off.

"Then you're already on the way to doing everything you can for them. I'm grateful the world has people like you. Apologies I couldn't do more."

A Unicorn already has been hung and the body is twitching to the crowds applause.

"For the crimes of Murder, Piracy, and Attempted Escape, you are hereby sentenced to death, by hanging. Have you any last words?"

The crowd is booing.


I take a perch up high and look around now.

Roll #1 9 = 9


"Thank you."
Head on over to the Celestia and Luna place next.


Wonder what he'll say.

Hear a bit more before filling out the forms.


>Day 1
Escaped ship, celebrations will wait until I gather materials to make a good home.

>Day 10

>Attempt Number 24
No desired effect except for hiccups after consumption. I'll need to head into town to try and find food.

>Day 23

>Attempt 80
Did get bigger, but it was just gas. Found candy nearby.

>Day 24

There was a large explosion nearby. I'm taking cover until then, suspending all actions until I'm sure it's safe and I won't be caught.


"Someone was attempting to make things bigger? Hmm… Oh, of course, they must have slaves here. I must ask Hopscotch more about this strange pony custom of keeping shrunken slaves. Wait… how many large explosions could they possibly have? Tiny writing… and today's date…"

Glance around for a tiny slave!


Even with your sharp vision, you don't see any more bodies.

The Priest is consoling the Ram, but the Pegasus takes to the air as well and is frantically looking around.

It's packed with the dead and dying. There's a Pegasus in a priest suit talking to a Diamond Dog with his eyes closed.

"You are in a place that holds reverance for Celestia and Luna, but I'm sure your deity will not mind. He's waiting for you, of that you can be sure."


Approach the pegasus. "I see you are busy. May I ask where I can find one skilled with sicknesses of the mind?"


I… do not have any experience with all this.
I guess I'm gonna leave this up to the professionals.

I fly off to the clinic now like I originally intended to.


"Yeah, my only regret is I got caught by those!"

The floor gives way and the bound Pegasus' neck snaps. The crowd celebrates as the body twitches in the wind. The Officer goes towards a Zebra and reads off the same list of accusations.

There's a set of translucent wings behind a bottle. They're flapping in place.


Aha! Become one with the shadows and use my sneakiness to sneak up on he winged slave.


Oh, well. Fill out forms and turn them in.


"Depends on what kind of sicknesses are you referring to. Hand me that cloth, she's running a very high fever."

It's crowded. There's lots of ponies in stretchers and some on the floor. There's a Gryphon and Zebra team going to the beds, but there are many more just wandering about like the Pegasus with the wing casts and an irate buffalo yelling.


Brb for a sec
I try and heal whoever needs help the most!

Roll #1 10 = 10


Hand him the cloth.
"It's my girls. Not by blood, but… I saved them from a very evil person, and when that blast went off today… it must have triggered those memories."
Describe the symptoms to him.


You can hear the tiny things breathing. It doesn't even notice your paws approaching it, it just stays in place. All you need to do is close your hand and you'll have the prize.

"Renish, step forth!"
The Guards open up a cell and pull out the Earthie, who has undergone the branding process.
"Cordon, step forth!"
The blue Pegasus walks out as quickly as she can, hobling on a broken leg.
"Saffron, step forth!"
The orange Pegasus is escorted out of her cage at gunpoint.

"From here on out, you are now the Property of the resident of Phonshan, Gunhilda. Any attempts at escape from her person can and will be punished with death. For the rest of your existence, you will be treated the same as any piece of furniture, your ownership passes on to her next of kin or whoever she wills it to. Do I make myself clear?"


Close it! But it's a paw, not a hand, spooky narrator voice.

Be very, very gentle.


There's a Pegasus with a damaged wing that you manage to quickly set. Even without anesthetic or pain killers, he barely feels it. He gives you a quick hug before falling back into his stretcher.

"How terrible, to have suffered so much in such a short life. However, I'm afraid I'll have to tell you that you're already doing the best you can for them."

He walks over to a Pegasus and Earthie who just passed away and covers them.

"Do you know why so many have come to these islands, sir?"


"Reasons beyond count, from what I've seen. Why do you ask?"


"Renesh, Cordon and Saffron. Good to meet you. Unless there's anything else you'd like beforehand, we can go to where you're staying now."


Here I can finally do things!
I find another patient to heal (because who cares about asking permission first)!

Roll #1 7 = 7


Closing it is when you finally start getting resistance from your captive. You can feel the wings moving around in your paw.

"Because I'm asking you to consider them and maybe move to quieter pastures."

He starts offering prayers over the bodies, but simply sits down when he finishes.

"I'm very much afraid, because I fear this will not be the last time I have to give so many last rites. If you care for them in any sense, you'd plan on leaving before it gets worse, or at least when your contract expires."


Hold the closed paw up to my face.

"Hello there, little one."


"…Thank you for your time and your words. If you will excuse me…"
So, it was at the unknown where I found true help. There must be a lesson there.
I'll start heading back to the ship. I have a lot to think about.


They simply look downtrodden and respond that they're ready. The Officer who handled the paperwork has them bring over a cart with all the sides boarded up.

"Take 'em in that. Cause less trouble for you and the people in town."

It's packed enough that no one really minds as long as you don't make it worse. You help a Donkey re-dress his wound. The bandage was getting extremely dirty.

"Thanks, these hooves aren't good enough for such delicate work."


I nod, and-
Wait, where's that buffalo they were talking about?


"No! I don't want to be eaten!" Yells out the bug like Breezie, covering its face in the fetal position.

It's a very downcast walk. The streets are still empty for the most part. Eyes watch you from windows which quickly shut. Even the sky is gray.


Any sign of any of my companions? '1d10'

Roll #1 9 = 9


Laugh. "Eat you? Don't you have an owner? I think I would upset that pony."


Load them up on the cart.

"Alright then, let's go. Make yourselves comfortable."

Bring them off. When we're on the road, away from the police station:

"Just so you all know, the reason I would even take you all on is because I believe you are all capable of being more than what you are now. You all can be more than base criminals good only for hard labour. Remember this."


They're hard to miss with their size and with that buffalo's mouth.

"I'm not passing out! It's called sleeping you big dolt!"

A lot of the ponies nearby have a smile on their face or are trying to contain their laughter.

Gravy and Desmayo are washing the deck. A Unicorn with a rifle salutes when he sees you.

The Breezie goes from scared to irate in an instant, flying up to your face.

"I'm not nobodies but me, got it you big stupid jerk!"

The rest is just Breezie insults relating to things you don't know or care about.

Saffron speaks through the planks, asking: "Why do you think that? You're the first person I've fought with or against who has ever said anything like that."


Wait. So she's fine after all?


Return the salute, then walk over to them.
"Hello girls. How are you doing?"


I thought I had it in a closed paw!

Tap it gently on the head with a finger to get its attention.

"I am not understanding strange pony culture. I was told ponies were made tiny for storage as slaves. I am not from a slave culture, so I do not understand. Will you tell me?"


"You know loyalty, at least. You refused to let Cordon give herself up for you. I believe if I give someone hope and a second chance, they might learn to be better by embracing the good in themselves. Had any of you actually tried to kill each other, I would have put such miserable beasts down myself."


Fine is relative. She's completely bandaged up, so much so that she'd pass for a mummy. Some of those bandages are covered in blood.

"Honestly, you make me worried being here. I know its downtime anyways, but you gotta do stuff for yourself, you oaf. Have you at least cleaned the pans?"

"Great! It's nice being outside." Desmayo shouts. Gravy just nods, but smiles at least.

"I'll tell you I'm not a slave! I'm a free Breezie, I'm always small!" The Breezie crosses her legs as she floats. "Wait, they can make ponies tiny?"

The Pegasi hold each other at the mention of being put down. They stay quiet the rest of the trip.


"Do you know where Fisher is right now?" She's probably the best one to talk to first.


"Is that not… normal in pony culture?"


Well, if there's nothing immediately wrong with her, then I go find that filly!


"Fisher and Crawshay are cleaning the deck below. If you're asking because of that, don't worry, she's calmed down now. Cleaning and working might have done her some good." Gravy says.

"Do I look like a pony to you! Wait, don't answer that."

A sudden realization strikes her and she starts staring at you.

The Pegasus filly with the Diamond Dog pup?


No, the one that is in danger of becoming deaf.


"Still, we need to talk about it. Stuff like that… it just gets worse if you try to ignore it. I have some ideas that might help, and there's a place we might be able to get some help."
How do they react?


"Hm… you are no doubt seeking a means to grow larger. I read your journal. Given that you are a free pony, why not help each other in this lonesome journey? I can take you to these pony-shrinkers and perhaps they can help you reverse the process for yourself."


She's in the Children's ward. They've been moved to a separate area with toys and supervision, to keep them from seeing the worst that has happened. She isn't the only one who is bandaged though.

"REALLY!" Desmayo starts jumping, but the Unicorn guard taps the ground with his rifle. Gravy is giving you an inquisitive look.

Her eyes grow wide. "You know, I never thought about just shrinking ponies, but they can already do it? If it means getting it, then sure, I'll do it!"



"It's not going to be easy, and it's going to be a long, slow process. Still, I think it's worth it."
Look Gravy in the eyes.
"I don't like seeing you all in so much pain. I'm going to do everything I can to keep it from happening again."


"I wouldn't do that now, of course. You showed yourselves to be better than that. From now on, I am not only your master, but teacher and guardian. Let me know if there is anything you need."


"I wouldn't do that now, of course. You showed yourselves to be better than that. From now on, I am not only your master, but teacher and guardian. Let me know if there is anything you need."


"Some water would be nice."

For once, she doesn't hold back her smile.

"Thank you."


Return the smile.


Think a moment. "Anything you want to bring along? Your herbs and journal?"


Now, let's go tell Fisher. She should be happy about this.


"My journal is best. All my ingredients I just sto, I mean found and brought here. You know, I knew ponies could be mean, but are all dogs nice like you?"

She's cleaning the wall. The guard is taking a nap on the hammock.


Glance away evasively. "Not all of them. There's no way we're getting this barrel out of town above ground. I'll dig a hole to the harbor. Keep a lookout."

Find a spot behind the barrels in a corner where it's hard to see and spend the next many minutes digging a whole big enough for barrels all the way to the shoreline!


"Hello, Fisher. I want to talk to you."


Roll 2d10 for surprises. You aren't the only Dog in town.

Again, she tenses up, but then breathes and turns to you. "What's up?"

Go ahead and answer and roll to spot.


Oh boy. '2d10'

Roll #1 5, 3 = 8


"I'm glad to see you up and about again. However, we need to talk about what happened."
Spotting '1d10'

Roll #1 7 = 7


You run into a tunnel, dug by another Dog judging by its quality. It leads north and east.

"What are you talking about?"

She's trying to look away, and looks far more tired than Crawshay next to her.


"Fisher. Look me in the eyes." Step close and stare intently into her eyes.
"I watched you suffering and in agonizing terror for hours on end. Don't you dare try to brush that away like it's nothing."


"It was just, nothing. It was a one time thing, okay?"


Well, assuming that's not toward the harbor, collapse the part where I ran into theirs and dig deep under it so that they won't find mine. Mark off this spot so I can check it out later.


"You and I both know this wasn't the first time you've had an episode like this, and it probably won't be the last. Gravy and Desmayo were affected too. It doesn't take a genius to figure out the cause."
Take her hooves in mine.
"I want to help you, Fisher. I want to help all of you. But I can't do that if you just shut me out."


It'll be easy enough for you to find next time, you know in which direction to go to hit it.

As you approach the shoreline, and reach the surface, you can hear music playing above you.

"But you can't… My life is already over, I'm just hoping you use it better than I did."

Her eyes tear up and she looks down. The guard is still snoring.


"Look at me. Look. At. Me." Lift her chin until she's looking me in the eyes. "It tore me up inside seeing you in that much pain and being helpless to help you. I'm going to try a few ideas I've had, I even found the name of a place we can go some day that may be able to help. I am going to do everything in my power to make sure you never have to go through that again. Do you understand?"


Better keep going a bit further away from the music to be safe.


She can only nod, a meakly "Thank you, M-Torm. You're the first guy to be worried about me in my whole life."

You pop out right were the sand begins, a short ways away from your ships. The sun is almost set and the cool air on your fur. There aren't very many guards around, though.


Perfect! Back through and check on tiny Breezie.

"Still in one piece?"


She emerges from her hiding spot, a cup left behind by a guard.

"Yeah, no one's come yet too!"


"I'm not going to lie, it's going to be hard. You're going to have to face what that monster did to you… because just hiding them away only makes them fester until they explode out.
It will probably hurt for a long time to come… but I'm going to be there with you every step of the way."
Kissu? '1d10'

Roll #1 7 = 7


Drop in the candy/gold barrel and the alchemy barrel.

"Hm… say, what do you look for in a house?"

Chat as we hike through the ground.


It's barely noticeable. She does it quick, but the embrace afterwards is hard to miss.

The guard is starting to awake. She's rubbing her eyes.

"A house, what's that?" She asks.


"Mmmm. I thought all ponies lived in houses. It's like a burrow or a den, but above ground."

Come out the other side and take my barrels back to my room. I want to turn that barrel wood into a house straight away. Is my 'slave' here?


Return the hug with gusto.
"I should let you get back to work," I murmur in her ear. "But before I go…"
Let my hoof drift down her back.
"Is it true what they say about the base of the wings?" Give the base between her wings a massage to find out.


"Oh, OH! You mean, like what type of container I like being stored in! I like this one, it's big, and I can fly around. I can do stuff to, and I can get out easily."

She shows you a small gap she can squeeze through. Your 'slave' is resting on the mattress you made her.

A smile returns to her face, along with a wave of redness. She's like putty in your hooves.


"Guess so." Nibble on her ears.
"You know… I don't think I'm going to let you get back to work just yet. Your back is just so tense…
Perhaps… I should help you work off that tension…"
Keep massaging the base, running my other hoof along the edges of her wings.



The guard behind you pretends to cough, looking a little red herself after that display of affection.


"Hm… I'll show you what I mean later."

Set down my barrels and approach Rosella.

"Rosella, I'm disappointed. You didn't tell me it was not normal in pony culture to shrink slaves. I need a better cultural teacher. Get out of here. Tell them you were one of the passengers we rescued."


Shoot her a look over my shoulder.
"Don't worry, she'll be back to work in a little bit.
But first there's something I want to do with her. So if you wouldn't mind, I'd like some privacy…"
Shoot her a cheeky smirk.
"Unless you want to watch the show?"


She gives you an inquisitive look when you mention shrinking, but her eyes get big when you tell her she can leave and how. "This, isn't some trick, is it? You're not going to call the guards on me because I walk out, right?"

She starts looking around, her ears darting in all directions.

She turns even redder and scrunches, waving her hooves around in a negative fashion.

She looks away and motions for you to just leave already.


Chuckle knowingly and shake my head, giving Fisher's ears one last nibble before whispering in her ear.
"We'll continue this tonight. Be ready~"
With that, I'll leave the room, pausing at the door to give one telekinetic tug on Fisher's tail, enjoying her reaction before leaving.


Each of her muscles pull at the same time. She can't move.

The guard is mentally shooting her and you, but just looks on the whole thin red faced.


"Nope. Get outta here before someone starts asking questions."


Watch to make sure she's able to start moving again.


She looks around for a few seconds, but darts off. You hear the sound of a pony being tackled, but it's probably nothing.

She starts moving when a mare from Klava's room runs out and runs into her.


What the… run over to make sure they're both all right.


Grab a bag-full of gold and head out with my Breezie in tow. "Hey, if you're not a pony, what should I call you? And are you allowed to be in public? I don't know anything about this, I am from a distant land."

While we're walking glance to make sure Rosella wasn't tackled.


"Hey there, Klava. Mind explaining why this pony was running out of your room?"


Fisher is a bit dizzy, but the mare also helps her up. The guard, however, just flails her hooves into the air and leans against a wall.

Torm is with her, helping up one of his slaves.


"Hello there, ma'am. Mind explaining why you were leaving my friend's room in such a hurry?"
Spot check to see if I notice anything unusual about her. '1d10'

Roll #1 10 = 10


"I was letting a pony we rescued share a room with me in exchange for cultural information about ponies. Remember we're so crowded on this ship with a whole town and another vessel on board? Do you know anything about Hopscotch's shrinking potion, by the way?"


"Shrinking potion? Yes, one of my servants makes that."


"Oh, so it's yours, and not his. Why didn't you mention it before?"


"My previous owner, I mean big stupid horse face person, called me a weird name, but the other ones around him used C.C.. You can call me that, I liked it well enough. And I can go out in town, I usually did that all by myself. At night, when no one was looking."


"You didn't ask. Besides, before we got to port I'd actually been running so low on it I'd had to start rationing it. My room got pretty crowded for a while there. Not that I minded, of course~"
Give Fisher a small nuzzle.


You've never seen her before, but she's not in a uniform or branded like the pirates. She looks like a normal civilian.


"Give me a list of ingredients. I recently came into some money."

"Very well. We will go into town, then."


"If you, um, don't mind me riding," she dashes under your helmet, "in a more secure location, please?"


Alright then, I suppose…
"Klava, my friend," I embrace the mare around the neck with one leg and lean on her shoulder, "Aren't you going to properly introduce me to your marefriend?"
"Sure thing!" Give her the list of ingredients.


"That'll work."

Give him an odd look.

"You changed your inflection on the last word. Am I not understanding something about 'marefriend' in your culture?"

"Mmm. This, I can do."


"Then, I'm ready to see the town!"


"It's the phrase we use for the one you're "sleeping with.""
Ah well, I suppose I better get going…
Wait! Did I notice the Breezie? '1d10'

Roll #1 6 = 6


"Yes, let's go!"

First, pick out every shop in town run by a diamond dog. Especially if there are shops that sell ingredients. Also look to see if there's a shop that sells toys like dollhouses.


"Oh, yes. As I said, she sleeps in here with me in exchange for being my teacher. She is leaving us now though."


Roll 2d10 to confirm. Klava's leaving you behind.

Finding the remaining open shops is easy. There's a Diamond Dog bringing in a big container with lots of ponies and others waiting for him. They toys are being sold by an old horse, but he's beginning to pack up. There's a pair of arguing goats selling vegetables.


Catch up to her, just in case! '2d10'

Roll #1 5, 2 = 7


Visit toys first, he's packing up. "Do you have a doll house?"


Nothing, must have just been a bug flying around.

"Only the most basic. The blast," he looks away for a moment, "ruined most of the good ones. All I have is this one, it is a birdhouse, but I made the front part operable."


"If you have the ruins, I will fix them for you. All of them. I have spare time, and I came here from the far east to find work as a repair specialist."


Ah well then. That makes three servants I've checked on; now for the last two.


"They were too far gone. Splinters at best, they've already been burned in the fire outside of town."

Citrine and Viatka are cleaning the prisoner cages. The Gryphon guard and them have covers over their mouth. It's a terrible smell down here.


"Very well then. I just wanted to see your wares anyway. I appreciate it."

Whisper to CC, "I could build something like this, a little house for you to live in, if you like. With a tiny bed and closet, kitchen, et cetera, so you can have some privacy and comfort."

Now check out the vegetables and diamond dog. Look for any herbs on the list.


Cover my mouth with my scarf before approaching.
"How are you girls doing? Aside from the awful smell, of course."


"Really, you mean it?!"

"What's a closet?"

The vegetable selling goats stop arguing when they see your massive frame visit their stall. When they go over your list, they have most of them, but in limited quantities. The rest has been bought up in the panic. You'll have to ration this.

The Diamond Dog puts the container down while looking at the vegetables and you see people paying and running off with weapons.

"I'm fine," Viatka says but then points to Citrine, who has gone to the guard and is bowing to him. He just sighs for the moment.



"Yes? Is that strange?"

I am highly reluctant to give mineral wealth to ponies but… goats aren't technically ponies are they? Pay 'em and take ingredients back.

Once I get back to my room, disassemble those barrels and start work on a little house.

"Watch and tell me if you want adjustments."

Tinker '1d10'

Roll #1 7 = 7


"What seems to be the problem?"


She watches you work, but what catches her eye most of all is the tiny source of water.

"You mean, I can have water whenever I want with this thing?!" She turns it on and off.

"Fine." He says to her. He leads her outside to the window. "You'll see."

Citrine starts throwing up.


"I take it this is being caused by the smell in the air?"


"It's the fourth time. A few times she just needs air to calm her. She must have a great sense of smell to be overpowered so much that she sometimes bumps into the wall and bars."


"Mmm, I'm going to build a vegetable garden, too. Full size tomatoes. I'll have to put in a second floor, maybe a minibar in the den… and a fireplace. All of that can come later, though. Go in and try out the bed. I'll be right back."

Go stop by Torm's room.


"I see. Maybe I can help." Anything on me I can give her to use as noseplugs? '1d10'

Roll #1 5 = 5



I heal someone!

Roll #1 8 = 8


She stops in front of the bed, her eyes seeming to become larger. She wraps herself in the blanket and starts rolling around on it.

An irate, red faced guard informs you that he went down stairs.

You could try dunking a rag in water, but you'll have to go to Iolite to get some clean water.

"Hoo boy, you know how to work those talons!" The Buffalo female yells out. "How can I take you home!?" An oddly dressed Gryphon brings over a roll of fresh bandages.


I am not interested in where Torm actually is. I want to find his little minions.

"Hmmm, which one of you makes the potions?"


"Me." A Zebra captive raises her hooves.

"I make the potion for Mister Torm."


Drop off all of the herbs I collected in front of her.

"These are for you, then. And… Can you mix some up? Extremely small amount, it doesn't need to last more than a few minutes."


She looks behind you to the guard who just waves with her hooves in a motion resembling "Carry on."

"The least I can do is an hour. Anything less and it really doesn't work right, if at all."


"That's fine. What's with the guards? I thought you were serving under Mister Torm."


"We're expected to work on the ship while we live on it. It's not like we can object either."


"Very well then. Please, bring it to my cabin when it's ready."

Head back and start working on that vegetable farm with my soil. '1d10'

Roll #1 1 = 1


Bah. I am going to need to get more soil aren't I?


Yes. It spills over and into the floor.


Roll #1 1 = 1


>Another one
Oh no!

Maybe I ought to just work on the vegetable farm later…


A very good idea.

The Zebra slave walks in with the potions in her mouth, but nearly slips on the soil.


Help steady her.

"Thank you for your assistance."

Pause. "I don't know you or your friends well because they are afraid of me, but I am starting to gather your situation. I enjoy building things… if there's something I can do to make your stay more comfortable, perhaps I can work on it at sea. Just ask."


"It's not all of us, though. Those three other girls were property long before you caught us. In fact, I'd say their lot in life has improved."

"Actually, can you sow, as in work with cloth?"


"Ah, yes, but we call that to 'sew' where I come from. To 'sow' is to plant seeds in a field. I have made sails and ropes, and recently a very tiny bed. I could try."



Oh god please don't take me home.

Oddly dressed? Oddly dressed in what way?


"Then, how about fixing a toy? We found it during the attack, it's all I can think of."

The Buffalo is still bed ridden, she can't take you anywhere.

As for the other Gryphon, he's got odd black and white clothing, nothing like the nurses here.


Do I recognize it at all? Is it some kind of traditional gryphon garb?


"Sure, I'll come by this evening. I'd rather do it with Mister Torm there because of your roommates' insecurities. Thank you again."

As she leaves, lock the door to my room and knock with a single finger on the front door.

"May I come in and inspect my handiwork?"


That… could be awkward. I could try to find something she could stick in her nostrils, like tissues? '1d10'

Roll #1 10 = 10


The front door of the little doll house that is.


A good chance you don't, since firearms aren't all that popular where he's from. He's helping a few ponies and listening to their prayers.

C.C. pops her head out. "But, you're so big! You couldn't fit in here without squishing everything!"

Your scarf could do well. It's already covered with your scent.


Go to her and offer her my scarf.
"Here, use this. It's not much, but… Maybe it will help."


She promptly takes it and adds it to her snout. She stops and begins turning a bit red.

"It has your scent."


Well… here's to experiencing new things.

Down the potion standing right in front of the door.


Hm. A new gryphon…
I may as well go and introduce myself.
"Hello there.


>"Hello there. If I may ask, where do you hail from?"


Nuzzle her cheek gently.
"Is that a bad thing?"


There's a strong sense of vertigo and then the sensation of falling. When you look up, you see C.C.'s large head taking up most of your sight.

"Are you okay, what happened, this is great, hey, hey, hey!"

"Oh, a fellow Gryphon. How can I help you? First pass me that wet rag."

She turns redder and starts waving her hoof and head no.

"No, no way, it isn't honest."


"Honest? What do you mean it isn't honest?"
Give her horn a short stroke.
"Maybe you're just worried about the scent of me driving you wild?"


Citrine is a shiny pony
"I mean, thanks, thank you, this will help me do my work!" She darts back to her duties, flashing red every other step.


Most of my sight? Just how tiny did it make me?! Did they make it too concentrated?

"I thought I'd try one of their potions to visit you… I figured from your journal you sounded lonely being the only one your size. It's just temporary."


Catch up and whisper something to her before leaving.
"Fisher's already got first dibs on the bed tonight…
But then again, I think it might be about time to start teaching you all the more… intricate subtleties of the art. Be ready~
Now, head back to my room to check on stuff real quick.


She helps you up. You're actually shorter than she is now, C.C. stands a full head taller than you.

"It's temporary, but I love it! I'm not the smallest one anymore! We're going to have so much fun together now that there's someone else! What do you want to do? I can take you flying now! Let's do that!"

As she runs back inside, the Gryphon looks at you and smiles. He gives you a talon up.


Smile back and… nod in acknowledgement, I guess.
Now, can I find any of my companions?


I… pass him the wet rag?
"I am just curious where you are from. I've never seen a style of gryphon dress quite like yours."
Is there anything I can do to help whatever pony he's working on?

Roll #1 2 = 2


They should be arriving back soon, it's almost night time.

"You must not be from Phonshan then. I'm a traveling Monk-in-training. I was told to visit the world and learn from it, but all I'm learning so far is how to treat injuries."

The patient is suffering from illness and is burning up. The rag he passes you back is warm to the touch.




"Okay, but I want to see the house to make sure everything's working eventually. This lasts about an hour, they said."

Try to board her then stop, and raise my arms. "This is a little embarrassing. I think I'm too little to get on you by myself. Could you lift me up and put me on your back, gently?"

Honestly? I might be able to clamber up, but I'd rather play up the tiny and helpless thing if it will cheer her up.


In that case, I'll head back to my room and start getting things ready for tonight. I'm going to make sure Citrine and Fisher have the time of their lives tonight.


She starts giggling and trotting in place, then quickly lowers herself. Even seated, though, you can still see pretty much eye to eye.

"Have you ever flown before!?" She yells, still unaccustomed to you being small.

Just make sure to move that stuffed thing Viatka brought. It's pretty ominous the way it is incomplete.


Right, move that away somewhere out of sight. Maybe in my chest?
Now, to get the bed ready.
Heh. It's funny; I've had both those girls wrapped in sheets before; Citrine when we first met, and Fisher when… she had her attack.
I wonder what would happen if I rolled them up together…


Was there a post to start me off?


"That's a bit loud! And no, I haven't. I mostly stick to the ground."


"Phonshan? Where's that?"
Illness… is there any relevant medicine around?

Roll #1 8 = 8


There isn't much blanket to roll up two ponies. You'd end up with a lot of wasted effort and two ponies that aren't fully covered.

See here. Seems my links weren't working.

"Eeeh!" She squeaks out with a smile. "Hurry, get on and hold on. I'm going to make this fun!"

It's a fever, and underneath the blankets are some severe burns. Rest is the only available prescription.

"To the East, across the sea. I managed to chance out on a vessel coming to these islands. It happened so fast, but I took it as divine guidance and now I am here, where I am needed. Pass me another wet rag, there are more in need of it. You, where did you come from?"


Ah well, plenty of time to try that later.
Now, find some rope and get it ready; don't want to cause any chafing!
Also, brush out my own coat and mane. Don't want to be grimy on them, do I?


Roll 3d10 for each.


alright, rope. '3d10'
Brushing out my coat. '3d10'

Roll #1 5, 8, 6 = 19 / Roll #2 7, 1, 1 = 9


Grab her tight!

"Careful… I'm so teensy tiny I don't want to fall!"


"You can try some of my tea."

Hope Singer or Amadi prepared some. How long till back to ship?


I pass him another wet rag.
"The No-"
I clear my throat.
"I am a traveler. I call no land home."


You find some decent rope lying around. Must have been brought fresh from the market. Not a string out of place.

As for your hair, it's absolutely disgusting. Like you used a piece of wire to try to comb it, it's worse than bed head.

"You are! Here we go!"

She runs and leaps into the air climbing what feels to be a hundred feet to the roof, then allowing herself and you to fall. She pulls up, going underneath the bed, darting between all the things down there. Exiting the bed, she flies upside down over your absolutely gargantuan bed.

Roll to hold on!


Crap. Grab my brush and try to smooth it out! '3d10'

Roll #1 3, 1, 6 = 10




Roll #1 7 = 7


It's right in sight. There are a couple of ponies who try to look into what is inside the cart. Inside the ship, some of the Servants are cleaning the vessel and you can hear someone trying to clean themselves in Torm's room.

In your room, Singer is doing her best to put Amadi in a meditative position, but to no avail.

He swaps it out with the next patient.

"Well, if you get the chance, I highly recommend you visit my homeland. There is much you could learn there. But, for a Gryphon with no home land, what brought you here?"


There's a huge clump of mane hair in the brush. Maybe you're starting to lose your mane?

Instead of going for another trip under the bed, C.C. turns in place and lands on your bed. She turns her head towards you.

"Did you like it?! Want to go again!? Come on! Oh, I never thought I'd end up bigger than someone! I like it!"


But I'm not even thirty yet! Discard the clump of hair; one last try to make myself presentable! '3d10'

Roll #1 1, 2, 1 = 4


It's worse than losing your mane. There's a clump of fur that just came out this time.


Well, it wasn't so bad…

Laugh slightly nervously, humoring her. "Well, you're so much bigger than me, you could really do whatever you want to me."


…Oh shit.
Knox! I need to find Knox! He'll know why this is happening!
I go look for Knox.


"I know, I know! If there's a big potion, I'm going to make it, but I like this one too! But, you wanted to do something else, right!?"

Some of the guards direct you to the Prison facility, that's where he was assigned to previously.

Roll 2d10.


Come on, buddy, I need you right now!

Roll #1 4, 9 = 13


"Hunting pirates." I say very matter of fact.
Are there any patients here in immediate need of aid?


"Can you carry me to your house? I want to make sure I built everything right from the inside."

Glance at the edge of the bed. "I'm pretty sure I can't make it down on my own."


You're being watched, but whoever it is isn't making themselves known yet.

Arriving at the Prison, one of the Sailors from your ship is playing cards with the Officers. Behind him, you can see the bodies of the hanged ponies. They're being removed now.

It's been a few days, so no one needs immediate first aid anymore. They're either on their way to recovery, or being tended to as they leave this world.

"Oh, I've never really met a warrior from these lands!" He stops what he's doing and gives a formal bow. "Um, is this proper etiquette in these lands?"

It's like looking down from a cliff edge. To think that in most cases, you don't actually think about this type of distance.

C.C. takes a much more careful flight back to the little house and helps you move the front of it. The whole thing is exposed, and at this side, resembles a real house most ponies would live in.


I shrug.
"As I said, I am of no land, so I do not know the etiquette of this land."


…I'll deal with that later!
"Excuse me, do you know where I could find Knox?"


Head inside!

"I feel a little safer with the roof not a thousand feet above my head…"


"I mean, of whatever land you've visited. You must know lots of these little rules, and I'd be grateful if you could teach me."

"He went to talk to some ladies, around over there." He points to one of the middle buildings, "then he took off towards town. I've been here since then."


"Er- uh, yes, I have picked up a few in my time. Maybe I will teach you some- when we are both less busy, that is."


"All the roofs in the world are like that to me. But," she turns to you, "I like this one a lot. I feel warm now. This is my first house, so could you show me around?" She's sticking real close to you, you can feel her chest on your back.

"Of course, we're both in need right now. Can you at least tell me where you learned of medicine? I saw when you arrived and you're already doing better than I."


"Alright, thank you!"
Town… He probably went to the clinic, since he's a healer! Go check the clinic!


Roll 2d10 to traverse. Signs to the clinic are everywhere though.


I clear my throat.
"You learn things when you have to fend for yourself."



Roll #1 7, 7 = 14


"Amadi and Singer, please excuse the interruption. Meet insert their names here I can't check, they'll be your fellow servants from now on. As your juniors, I hope you will care for them and teach them to the best of your abilities."

Go make tea for us all. Hope it turns out good

Roll #1 1 + 2 = 3


"Let me see… well, here's the entrance hall, and the wash room… I'll probably expand on this kitchen later and put in a den over there with a fireplace… And over here is the bedroom. I guess now that I'm tiny I could make you a better bed, but this is the best bed I could make when I was big."

Hop up onto the little teensy mattress I made for her.


Oh fuck
My dignity


"That is true. It had struck me as strange that they asked me to visit foreign lands, but with all this, I see why now. Do you know where you are going next? I will be staying until this town no longer needs my aid."

You pass one Gryphon who is on the roof top, then another one a short distance from the clinic. Neither says anything, they were just observing.

Reaching the clinic, you can see Knox talking with a strangely dressed Gryphon.


…Oh shit. This probably has to do with that string of Gryphon murders.
"Knox, buddy, you gotta help me!"


It's packed in there, so you accidentally spill it. Singer offers to make the tea instead while you get the others acquainted.

She's just watching it bounce up and down before getting on it too. She folds her wings and circles her longer body almost completely around you.

"I like it. It's much softer than that old hay nest they gave me. You're really good, you know. Can you show me how to make things like you?"


"Oh, thank you. Anyway, as you can see, there's not much space for all of us here. Two solutions we have are either to house some of you in the hold which I think is… less than preferable. The alternative is to use a shrinking potion and prepare a small area where you can rest comfortably while shrunken. Singer has been receptive to it. Which would you all prefer?


Lean my head gently on her.

"I'm afraid I'm one of a kind. The best you could ever make of me is an imitation."


Can the other gryphon help me maybe?
"I was brushing my coat and mane, and all of a sudden it started coming out in clumps! What's wrong with me?"


Once you were out of their sight range, they just started watching other ponies, but they never moved except to get a better view.

"A shrinking potion? You believe we can be redeemed, and now this. Well, I'm already here, might as well give me a sip of it. Maybe it'll taste good." Renish says mockingly.

"I don't want to be a burden to my sister, so I'll take it too." Cordon says. Saffron looks at her with sad eyes.

"You're so good. I wish the other Big Ones were like you. But, even an imitation has to be good, so take me with you when you work on these things. I want to learn about the world outside my box."

"Here, let me take a look. Hmm, where you near the blast, or did you get in a fight recently?"


"Near the blast, actually. Is that what caused this?"


"Maybe, but were you attacked by the ones escaping? I think I may know what it is if the answer is yes."


"…More like I attacked them. I was trying to defend the square. Got my tail kicked for it too. So, what's wrong with me, doc?"


"You're alive and you seem well enough, so breathe easily. It's Scald, an infection, nothing more. Do you have access to a shower and a few blankets to dispose of?"


I don't think I have access to that stuff, do I?
"Infections are pretty serious. Is this contagious?"


I shake my head.
"No, I'm afraid I don't. I don't command the shi-"

I jump, startled by your sudden arrival.
"Torm? What are you doing here?"


"Well, it's temporary, it'll wear off after a while. You're only taking it to rest and relax more comfortably. Sure you'd rather take the prisoner holds over this room?"


Apparently I have Scald."


"…Did you-"
I scuffle at the floor a bit.
"Erm… is it from someone?"


The Persimmon, a captured vessel, actually does have a shower. You'll have to pump the water yourself, though. Blankets, you'll have to wash thoroughly.

"Actually, it is. Try to keep yourself isolated from other ponies. You could pass it on to them. If you know any Gryphons or Diamond Dogs, you could stay with them. It doesn't jump that way."

"The Prisoner Holds will always be there, and they might add more later, so, if we could, I'd like my sister to be with me." Saffron says.

Amadi was taught by Torm's servants how to make it. There's a few bottles ready that have been watered down.

For every servant you give the potion to, roll a d40.


Muse. "Alright, you drive a hard bargain, but only if you don't mind letting me shrink down and stay with you whenever I like. This may be a surprise to you, but everywhere I go, little ponies are scared of me because I am so big. It's… nice to be the little one for a change."


"It's from fighting those guys in the street.
…I hate to impose, but… could I maybe stay with you until it passes?"


"I like being the big one for once, so it's a deal! I'm so glad you're the one who found me!"


"You know, this potion only lasts an hour. I should probably leave the house so I don't have to rebuild it later."


"I can't guarantee your safety or welfare there. Sure about this? I'll see if you can be allowed to move between this room and the holds freely."


…he's hitting on me isn't he
oh god what

I look shocked by his question - particularly the pause between it, and stutter out a response.
"Erm- I- Well- This is a public clinic and you are welcome to stay here, but I- I came here for a reason! And I am very busy! And now I must go do…. work! Medicinal work!"


"Didn't you hear what the doctor just said?"


I inwardly let out a sigh of relief.
"Right. Scald. Very contagious you know."


"Oh, yeah, we don't want all your effort to be destroyed so quickly." You both walk outside, and as the potion's effect starts wearing off, you feel really sick. When you next open your eyes, C.C. is tiny again, her voice squeaky as she tries to get your attention.

"You went through the effort to make it, and Cordon here might not be able to make that journey all the time. Might as well try it."


"So… would you be willing to help me out? Since you're a gryphon and all. This sucks. I had this wonderful little night planned out for the girls, and now I can't go near them without risking them getting infected too."


Gently lift her up to my face.


Her wings flap occasionally, and she's trying to follow your eyes, as if she was a tiny doctor. She waves.

"Are you okay, you went out for a bit when you got big again."


"Alright. Here you go. It should be fine, my comrade keeps his servants shrunken and they seem happiest of the lot."


Roll #1 3 = 3


Speak softly now that I know how it feels to be yelled at by someone bigger.

"Maybe this shrinking potion isn't so healthy… I should talk to Torm about it…"


The ponies start getting warm, like their running a fever. Breathing gets labored, but in a blink, they're gone. At least until you look down. Their ears are barely above your paws! They should really add more water next time.

Cordon is looking around, unable to move. Saffron seems absolutely massive as she looks curiously at her. Renish is darting under the bed, and Singer is all smiles, even at her size. She spots a toy ball and jumps on it, rolling all around with it. Amadi just stares in amazement.

"Let me try working with it! I've got experience trying to make a big potion, maybe I can make a safer small potion!"


Consider it a moment, then nod and give her the ingredient list. "I can go get supplies if you need to work on it. … Maybe I should add an alchemy lab to the house…"


"Well, uh… how do you all feel? I could find a toy house or something for you all to make yourselves at home in, I think. Though I'd like at least two of you to be at your usual sizes at any one time."


"Yeah, uh-huh, that would be great. I'll get started as soon as you can, but let me see what's on there."

C.C. struggles to open the book you brought, but when she does, she starts comparing the notes with the ingredients.

"Yayayay!" Singer yells out.

Saffron holds Cordon in a hug, she's smiling.

Renish is actually hiding behind one of the bed's leg.


"Wait… I've been in physical contact with other ponies between then and now. Would they be infected too?"


"Have you been in extended contact with them? Sharing a living space, clothing?"


Open it for her and help her turn pages.


She's a very busy Breezie. She's darting between the sheets and she'll occasionally bounce off your paw when you're turning a page and she doesn't notice.


"I… they were working on the ship, and I got… very physical with one, and gave the other my scarf. We all share a room, but I haven't been in it much since the fight… How long would it take?"


She's a nice pone. I don't feel in danger around her when shrunk at all.

…I should probably build a fence or something just in case bugs get in my cabin. They'd be fearsome at that size.

I suppose I'll keep turning pages until she's done.


"You should quarantine them," the Gryphon says. "They could spread it to others. Make sure to bathe frequently with soap and to try to keep any articles of clothing away from each other."

She darts over to some of the available candies and starts ripping off chunks and combining them.

"Here, mix this in and it shouldn't make you sick anymore. I think. I hope."


"Any other treatment options that might help? What symptoms can we expect?"


"Wait, is that really just candy? You can cure sickness with candy? Fascinating… tell me how it works!"


"A good deal of pain and inconvenience. Outside of the hair loss, there are some scabs forming." He starts looking through the rest of your mane. "You'll have to wash them off and remove them, then cover up the wound. It won't be pretty or painless, I'm sorry."

"Well, the candy is made from plants and other sugars, it'll help coat the taste and make it smoother and easier for the body to take in, because the potion is a harsh combination of icky plants to start."


"Did you all think it would be dangerous? I wouldn't test anything blindly on you so fast. Anyway… anything else? If not I'm going to look for something to house you."


"…How long will it take for them to start showing symptoms?"
Fuck, the captain's not likely to let us get quarantined on-board, is he? This really sucks.


"Hm, I guess that makes sense. They said they're kinda rationing the materials though, so until we find more materials, I'd better just become small on special occasions."

Muse amused and bemusedly. "For code, I'll call the action of shrinking down, 'visiting your house'."


Amadi picks up the ball Singer is on. "She's never harmed us, she's always been trying to teach us since she took us in."

Saffron offers a hoof to the tiny Renish, and after deliberating in his head, he accepts. She picks him up and holds them together and she smiles.

"Um, thank you. Even like this, I know we're supposed to be treated worse. Thanks for all this."

"The next few days. It sometimes spreads quickly, but some seem more resilient to it that others."

Your quarantine will probably burn through your potion stores. As much as Iolite likes you, she won't easily relinquish more than what you already have.

"Just you wait, I'm going to use that code in reverse one day!" She twirls in the air. "But I can't wait to have you visit me again!"


Give her an amused look. "You'll house my visit?"


"What about ponies in close proximity who haven't been in physical contact yet? would they be infected?"
…I don't know what to do. This day started out so well…


"NO! NO! NO! I'll visit your house! Someday soon, okay!"


"You're already in my house! But sure."


"I can't say. The best thing to do is to let them know and keep an eye on their mane. Sorry I can't be of much more help."

She huffs a tiny huff and flies back towards the house.


Use my bigness to swing around and get in front of her!

"Hey! I'm sorry, okay? Sorry! I was just playing. I look forward to seeing you big. But you better fine-tune the size, because if you turn out bigger than me, ponies are going to run in panic!"


Sorry about that

"Sure. I will be willing to help you out."


"…It's alright. I… guess I should go give them the bad news."
I need to ask Gunhilda, Knox, and Klava if they'd be willing to help take care of us while we're quarantined. Need to tell the girls…
…And they were so happy earlier…


"There are obligations I expect of you, of course. You have a debt to pay to society remember that. What I want to do is teach you to be better along the way. I wouldn't take just anyone under me."

Sit and relax a bit.

"I don't know much about you new three, though. Renish, you seem like an experienced fighter."


She looks up and thinks it over.

"No, I want to be super big! No pony will ever think about putting me in a cage again! But if that's what you think…"

"Then I won't do it!"

"I'm deeply sorry. Take care of yourself and I'm sure it won't spread any further."


Thank him again, and head back to the ship for the disappointing task of letting the girls and my friends know.


"How about we make a deal? You get to just the right size, and I'll cut anyone's red who even thinks about caging you up?"


Renish starts squeaking, but Saffron translates for him.

"He says he joined the army as soon as he could. When they lost, he wound up on a Poneland-Lethuanian ship and transferred to their navy. He's been in war ever since."

"My sister and I, we were taught to hunt together, to protect our home. But, we'll, it's obvious we got greedy and started going after others. It's how we wound up here."

Knox is at least willing to give you a talon.

"Deal!" She offers her tiny hoof to shake.



I'll note down some exact numbers of candies with my engineering sense to estimate rough amounts. Then I'll note it on the recipe list Torm gave me.

To Torm's room! Knock, knock.


I'm probably in a self-imposed quarantine in my room at the moment.


Answer without opening the door.
"Who is it? Don't come in just yet."


I did knock!


"Just Klava."


"Oh, okay. Come on in." I open the door.
I probably look like a mess, with my mane and fur coming out in clumps.
"Sorry about that. Scald isn't the prettiest disease, but it's mostly harmless; gryphons and Diamond Dogs can't carry it either, so you won't catch it. Still, have to be careful: it's highly contagious for ponies."


"Oh? Where are your attendants staying? I actually came for them."


"The captain insisted they finish their work before returning here. They need to be quarantined too; I apparently caught it from one of the pirates we were fighting when those blasts happened, and since I've been in close proximity to all of them for at least a day before getting the diagnosis…"


"Unfortunate. Is good that strange pony disease is non-transmittable. Gives time to talk."

Indicate the pile of supplies I dropped off earlier. "Found more ingredients in town. Also consulted an alchemist. Did you know that when you shrink your attendants with that potion, they were getting disorientation and minor motion sickness? A sugar compound is sufficient to offset this."

Show him the new recipe.


"Oh? I… I had no idea. I'll have Crawshay take a look at it, and I need to ask them why none of them mentioned it, but…
Thank you, Klava. This is… you've really done me a favor. I owe you."


Nod. "There is one more thing. Crawshay mentioned a broken toy she wanted me to try repairing, and I have some spare time now."


Crawshay is cleaning the area outside of Torm's room. She's available if you need her.


"Oh right, that thing." Reach in my chest and pull out a very damaged stuffed toy, missing all its limbs and generally looking creepy.
"I managed to get Desmayo a decent toy, but this one took a lot of damage in the blast. If you think you can fix it, go ahead. It can't get much worse."
Stick my head out the door. "Crawshay? Could you come in here for a moment?"


Missing all its limbs? This is worse than I thought.

"I'll need more material and stuffing for this… be right back."

Head back to my room. Now that I don't need that old mattress anymore it's time to salvage it. Take it back to Torm's room so we can chat while I work.

Use that old cloth for new arm material and feather down stuffing for stuffing. Tinker '1d10'

Roll #1 2 = 2


Better take it one step at a time, then.

First, cut loose four large circles strips that I can use for limbs and fill 'em with feathers. '1d10'

Roll #1 6 = 6


She leaves her rag on the floor and walks in.

"How can I help you?"


Fold my legs and look at her with a neutral expression.
"Klava here tells me that the shrinking potion causes disorientation and minor motion sickness. Is this true?"
"Oh, I see what you're doing. It's actually kind of neat watching you work."


"Yes, we'll have to start with replacing the parts that are entirely missing."


"That makes sense. You're pretty good with a needle and thread, if you don't mind me saying. I don't think I'd ever be capable of that level of precision with my hooves."


They're passable enough. The tiny toy Torm sought has more detailed limbs, but this should at least let it stand.

"Of course. I made it with stuff that was in a pirate ship hold and they all recovered after a few minutes."


"The benefits of fingers."

Perhaps I can carve something later.

Now sew the new little bag arms onto the doll. and spruce up the rest. '1d10'

Roll #1 1 = 1


"Why did none of you mention this?" I give her a worried look. "I want to do everything I can to help you girls, but I can't fix a problem if you never let me know it's there."
Pass her the paper with the revised potion. "Luckily, Klava here found a way to offset it and was willing to share the recipe with us."
"…I didn't think it was possible to make it creepier, but you proved me wrong. Bravo."


"Except for being as big as they were before, otherwise it would be a bad shrinking potion, no? Most of the ones who took it were full of liquor anyway and gorged themselves on more while under its effects, whose to say it was the potions fault in those cases?"

You tear a hole into the toy with your Diamond Dog claws.


"Just a little hole. I needed to stuff the inside of the middle, too much stuffing got out."

Stuff that inside with feathers, then create a nice little doll outfit for the toy with my extra cloth. '1d10'

"I could use some dye…"

Roll #1 4 = 4


"We're not exactly going to complain about such a little matter." She takes a moment to giggle. "Most of them have taken my potions before, they knew that. It was just the way the potion started, is all."


"Well, it was certainly the potion. Empirical testing with a non-drinker showed the disorientation."


It's easy enough to patch the whole, but the clothing is a little drab, browns and grey.

Roll 2d10 to find some dye.

"Most of those that requested that particular potion were a little tipsy anyway or were looking for anything to get that effect, I could hardly get a word out of them at times."


"Still… I'm glad we have a way to make sure those effects are offset from now on.
…The rest of the girls aren't mad at me, are they? If I had known I had Scald, I would have quarantined myself so they wouldn't have to go through the trouble. They know that, right?"
"I don't have any dye, but I might have some extra cloth left over… wait, no, that would just hold the Scald infection. Never mind."


Can't say I expect it to be easy, but maybe the old ship will surprise me.

"Gonna look for some color." '2d10'

"They requested that particular potion? …Why?"

Roll #1 2, 5 = 7


"Master Torm." She says in a more dutiful manner. "You've been very kind to us. Far kinder than even I care to admit we deserve. You caught this infection protecting us, whom you should rightfully should have used as a shield for yourself. Not only do you own our lives, but we owe them to you now as well."


Only some red and green dye could be found.

"When you are on a ship for so long, the mind starts to wander, and when I came across so many new ingredients here in Caballeria, I started to set them into action. When the crew learned of my abilities, some came to me with specific requests, and offered themselves and the particular effect of my potions as payment." She has a smile on her face. "For some, they did all they could to extend their payment period."


Give her a wry sideways grin. "You're not just saying that because I've been giving you all wild and kinky sex every other night, are you?"
Shake my head and smile.
"I do understand what you're trying to say, though. Still, I can't help but feel a little guilty about Citrine and Fisher. I sorta… promised them a night to remember, then it turns out I've infected them both."
"I hope this turns out halfway decent at least. They probably need something nice to make up for the rotten week they've just had."


Well, that beats nothing. Finish up the doll.

Use some of my spare wood to carve out a nice face to replace the old one, attach that, and do my best to color with the dyes on the new outfit.


No comment on these perversions!

Roll #1 2 = 2


Maybe I'm just not artistic enough. Try copying some designs I've seen before. '1d10'

Roll #1 7 = 7


She just pretends to have heard the guard when she notices where the conversation was going.

"Do not despair. If something that goes away in a week or so is the worst they suffer from you because you helped them, we simply can not complain."


Right, uh
What's going on here again?


Just watch silently and hope I made the right decision.
"You're speaking of "they" and "them" and "we." What about you? I'm interested in what Crawshay has to say about this."


The face reminds me of some of the Gryphons you've met, but you can't place a name on it, unfinished as it is. It'll still need some cleanup work when you've set the main parts down.

Torm and Klava are chatting in their rooms. You're back on the ship, just a short walk away.


Klava's in my room with me, trying to fix the horribly damaged doll I found. You can come talk to us if you like.


>Torm is in his room with a female
…I think I'll take a walk.
Maybe I can go find a tailor around the town?
I go looking for a tailor.

Roll #1 6 = 6


Just Tinker it until it's done

Take 6 or if you need rolls I can roll like ten dice at a time.


Torm is also sick with something that makes all his hair and fur fall out. Torm will not be getting any action for the better part of a week. Stop making assumptions.
Even if past behavior supports those assumptions.


She closes her eyes and giggles a bit.

"That's the point. I am including myself. Everything I have said, I agree with."

There's a clothing shop nearby, and they advertise fittings. You can hear hoofsteps, but see no one.


Knox doesn't actually know about the disease and what it does though. Plus I do have a few things I wanna get done before we get thrust into combat, and Knight says the next proper session is gonna be leading into combat so this might be my last opportunity.

I step inside. Is there anyone in here?


It looks exactly like one of the Gryphons in the ship's employ. It's not the world's most detailed toy, but it's big and soft enough that they wouldn't mind.


Da! This is good.

"I think… I'm finished."


Actually, you do know about the disease. You were in the clinic when he first learned of it.

The pitter-patter of hooves stops and you hear some cabinet's opening.
"A customer, this late in the day? And a Gryphon to hoof. What can a simple tailor do for you today?"
A Goat about half your height, who you couldn't even see from behind the counter, jumps up in front of you.


Smile at her.
"I'd give you a hug, but, well…" Gesture at my coat, then give her a mischievous grin.
"…I'd also find something else for you to include yourself in, but, well…"
Sorry, but it's fun teasing them.
All right. Though you really should remember, since you were there when the disease was explained to Torm.
"That… actually looks really good. Market-grade, even. I am seriously impressed, Klava. You really do have a talent for fixing things."
"Market-grade" is him saying it looks like good enough to be sold in stores.


I mean, how bad the effects are. He knows about the disease but I wasn't actually around when it was described as to what effects it had.

"Could you make some clothes for a diamond dog and a buffalo?"


Looks like my servants are alright for now.

Any business to attend to aside?


"It's a pity there is no potion that turns ponies into diamond dogs. That might cure you right away. Speaking of potion, I'd like some of the next batch of the shrinking stuff."


You could go check on Torm. He was acting a little strange earlier.
"I'll see what I can do, but I'm starting to run low. This next week with the girls and me being sick is going to eat up most of what I have left."


"If you don't mind, I have other duties to attend too, and soon."

The guard gives a few snorts in her sleep.

"I could do that, but I would need their measurements if that's a possibility. Preferably with them here. Otherwise, I do have some clothing already available, but no guarantees about them fitting tight and snugly."


You could also go look for a place to put your servants, or anything else you could think of.


"Huh?- Oh. Measurements. Right… I will go fetch them, then."
I return back to the ship and then return to the clothing store with my slaves assistants.


"I see. Well, I will try to limit the amount I need, then. You know, I'm no alchemist, but sometimes there are cheaper materials with similar effects. Instead of constantly being on the brink of running out, we should investigate continued research on how to make cheaper, more efficient potion."


Give her a nod. "Go ahead. I don't want you getting in trouble because I spent to long flapping my gums."


"That's a good idea. I'm no alchemist, though, and I'm in no condition to be testing anything. However, I'd be more than willing to help in any way I can."


Returning with your assistants, the tailor stops and looks them over.

"Before I begin, I'm sorry, but I must know exactly why you are getting them new clothing? Couldn't they just be given whatever rags you find on the floor?"

She nods and heads back out, starting to clean the floor with her tiny rag.


"I will have my alchemist friend look into it, have Crawshay do the same. If a new brew is created… I'm sure I'll figure something out in terms of testing."



I could find them a small enclosure. Not very comfortable about putting them in a toy house. Feels demeaning, and if potion wears off while they're inside…

"Alright, so, how'd you like to rest while you're shrunken? Would a tray of cloth do? If you truly want, I may be able to find a toy house, but I don't want any of you thinking yourselves mere toys."


"Though, that does raise the question: You have no servants. What interest do you have in a shrinking potion." Give her a knowing grin.
"And judging by your description of the symptoms, you were trying it on yourself. What are you up to, Klava?"


"Because I have standards! I'm not going to dress them in whatever! I want them to look nice."
With them here and him measuring them, I start detailing off the design of what I want. A sort of… formal servant's outfit, like the kind the servants back home wore like the kind you see in mansions and the like.


Glance away.

"I was just visiting a friend."


"Singer wouldn't mind the toy house." Amadi says. Even at her size, you can see the tiny Unicorn jump for you on the Zebra's head.

The Pegasi sisters are talking, and then the bigger one speaks up. "If we could fly around, we wouldn't mind either."

Renish seems to be trying to argue with them, but just gives up. If he were biuggher, you could here him say: "Bah, whatever keeps the rodents out."


"I see. Is there any chance of me meeting this friend you need to shrink yourself in order to see? Not right now, of course, but… You wouldn't mind introducing us once I'm no longer sick, would you?"


"Well, if it's to be servants, it seems fitting. You will have my best."

Despite his small size, he moves gracefully when measuring and cutting the suits. His small hooves are ideal for threading needles and making sure the stitching suits a servant, though he did poke them a little more than should happen with a fitting. In the end, he produces two high quality suits, at least with the materials the colony has available.


"Right, I suppose there's your safety to consider. Oh, yes, fighting rodents while shrunken should be good training. I should set up a mini arena…"

Where's Torm? Go look for him. His room, right?


"Tch. Fine. You said you owed me – so remember that! You can't hurt her, alright? I have learned you ponies do not treat Breezies nicely, but this one is under my care, you will not be rude or you will not see her at all."


Crawshay, Torm's Zebra servant bows as you pass. Torm is talking with Klava in his room.


I uh
I do have the money to pay him, right? '1d10'

Roll #1 6 = 6


You have more than adequate funds. You're being paid well on top of the funds you have seized while doing your job.

Servant suits Acquired!


The door's shut. You should knock first.
"…A BREEZIE? What's a breezie doing this far out from their home? How did they survive?
Wait… why do you think ponies mistreat breezies? I don't know many ponies who would-"
I go quiet for a moment.
"…She was a prisoner on a pirate ship, wasn't she."


I have them dress and look over their new apparel, and ask how they feel towards it.
"What do you think? Stylish, aren't they?"


"Whether her captors were pirates or not I am not sure, nor does it matter. You won't mistreat her, alright? She is still mistrustful of ponies."


Yes, I will. Knock knock.


"I swear on my life and my honor, I'll be the first to strike down anypony who tries to harm her in any way. I promise not to hurt her in any way."


"Who is it? Don't come in just yet."


Murrah the Buffalo is trying to look herself all over, but she's got a smile on her face. Must be the first good set of clothing she's ever worn.

Kuvazh seems a little less pleased. He's moving around a little to try and position it to his liking, but he isn't complaining.

Roll to spot on Kuvasz, d10


"And I must insist you postpone introducing us. I'm not willing to risk giving her Scab just to satiate my curiosity."


"Yes, I think I will wait until you are better."



Roll #1 6 = 6


"It's I, Gunhilda. Do you have a moment?"


He only stos messing with the suit momentarily, but you can see a smile every once in a while when he looks himself over in the mirror.


"…Would it help if I shrunk myself for our first meeting? That way, both of you would have some assurance that I won't try to hurt her. I've given my word not to hurt her, but… I can understand why she'd still be suspicious."
"Oh, of course. Come on in."
I give you the same explanation I gave Klava here. Same description applies too.


Happy servants are happy workers.

"Would you two be willing to learn how to tailor? The ship does seem to be in need of someone who can properly mend cloth."


"Yes, I think that would be wise. You would be able to visit her house, too."


They look at each other as they recall some of the tasks they've been assigned to do before.

"Yes!" They both exclaim.


Thaaat's uh-
That's a… reaction?
Well now. That was unexpected.
I produce some more coins for the tailor.
"Do you think you can teach my two servants your trade, tailor?"


"Then it's settled. I'll put aside a dose of the potion, just to make sure I have some to take when you introduce us.
I'm really looking forward to getting to talk to an actual breezie. My parents told me they were great company and clever pranksters, but I've never actually met one before!"


"Make it a double-dose. I'll come with you."

Glance over at the little terrarium you have for your slaves.

"So… that's where your attendants stay while you keep them small?"

Examine it closely.


"Of course not! How could I sleep knowing I trained pirates for such a sum, after all that's happened!"


"I see. Rest and get well soon, one fighter down could mean trouble. Anyway, I wanted to ask you about your servant management. I had heard you shrink them, but how do you let them stay?


"They're not pirates though! They've given up that lifestyle now and are starting anew."
I grumble.
"Sure you can find it in your heart to have the common decency to train them?"


"Yes. We've recently made some renovations to make it more comfortable."
There should be a couple of tiny knitted beds inside, a thick cloth padding on the bottom, and several small blankets.
"I use a potion to shrink them, then keep them here in this terrarium."


There's some pieces of cloth and a Diamond Dog's glove has had the fingers cut off to make beds. There's a bundle of small material in a corner with a small opening in it too.

"Well, they will be wearing clothing with my name. It might not like it, but it could be worth my while to do so. Decisions, decisions…"


Disregard the first comment, I had forgotten about that.


I sigh, and produce some more coin for the oh so generous goat.
"Is this enough of a sum to convince you to find the common decency in your heart and train these poor souls in the art of tailoring?"


"It is good fortune that you were always able to remove them before they grew large and caused damage. How did you do this so reliably?"


His smile reaches from ear to ear.

"You make a convincing argument. I'll teach them in a jiff, they'll be making dresses by morning thanks to my training!"


And with my assistants in good claw- hooves, I bid them farewell and take my leave.
Ah. That matter is settled now.


"Two things helped with that: Crawshay, one of my servants, is the one who created the potion, and thus knows when they are about to expire. Second, I am good at keeping a reliable schedule, and thus am able to keep track of approximately when the potion will expire."


You're back in the market district. While some shops are starting to close up, a few are remaining open out of sheer boredom. Except for the crickets, the night is quiet, the bombing still heavy on their minds.

There's a pair of old Goats talking and a Diamond Dog moving some weapons into boxes. Above, a pair of Gryphons are perched on roof tops, just watching everything going on.


Glance around the room.

"You don't have a clock or sundial in here, do you?"


"A terrarium? Here?"

What's it look like?


"It's not necessarily ideal, but it's far better than sending them to the hold."
Shudder momentarily.
"Obe takes… a certain joy in finding new ways to cause pain. I will not allow him the chance to try it on my girls."
I practically growl the last bit, looking very intent and determined.


"Nihi wanders around the ship sounding the hour on the hour. She functions as sort of an alarm for me."


"I see. I didn't realize that is what that sound was."

"Do Griffons hate Breezies like you ponies?"


"I don't know about griffons, but Gunhilda is very honorable. As long as she isn't a criminal, she should be alright with it. Even if she isn't, if you get her to promise not to hurt her beforehand, she won't hurt her."



"Maybe I should show you the house I built."


"I agree. I would no put my servants through that. I was looking for a dollhouse. They said they would like that. Saw anything in town? "


"All but one of the dollhouses in town were destroyed in the fire. The last one is converted from a bird cage and it is not much to look at."


"I believe their was a toy shop selling some of those. You could check to see if any survived the blast. Failing that, maybe Klava here could make you one?"
"If you wish to, that is."


"Yes, that was the toy shop I visited. As I said – all gone."


"Ah. Well, that is unfortunate. Perhaps we could build something ourselves?"


"Hm… I could build more, though I wanted to continue work on my own first. I put in running water, but I would like to build a den with a fireplace, an alchemy lab, a guest room… Maybe put in a second floor… And there's the garden to think about!"


"That is all very… ambitious. It's obvious you're very passionate about this, but… perhaps it would be better to ensure Gunhilda's servants have a roof and four walls to protect them from rodents first? Part of the Terrarium's advantage is that it keeps the rats out."


"Hmm, if they weren't criminals they could just stay in the guest rooms…"


"…That is a very generous offer. Are you sure your, ah, guest will not mind?"


"No, I think that she will, because as I said, they are criminals. Which is why I was saying that it is an impossibility and a pity."


"…You're making fun of me, aren't you."


"Am I misunderstanding something cultural?"


"Ah. You see, usually when someone makes a suggestion out loud, they are saying it is a possibility for solving the problem. If something is impossible, it is mentioned in a manner where it is clear it is being ruled out."


Muse. "I don't suppose ponies have a means of turning back time to before one was criminal."


"Not in a literal sense, but… it's called 'community service,' and it's basically where criminals are punished by performing physical labor to pay back society what they took with their crimes. I see our servants as doing something similar, only the duration of their service is the rest of their natural lives."


"It's not an idea worth dwelling on, then. I will have a look at it. Until then, if a roof is all they need, why not a barrel?"


"A possibility, with the right accomodations.
…Say, I just thought of something. When you took the shrinking potion, how large were you compared to the breezie?"


"…a converted birdcage? I don't want them staying in a cage. If Klava would make one for me, I'd be sure to compensate you."


"Even as I tower over you, she was a head taller than me."

"I would do it freely, when I can find the time."


"Then it stands to reason that the shrunken servants would be even smaller still. They would be helpless against her."
"I would be willing to assist in whatever capacity I can."


"Hm… that is true… and it would be easier to maintain one house than many. Besides that I trust her to keep an eye on them for mischief."

"We have plenty of wood, and I gathered materials for a garden, but some additions need things like cobblestone and metal tubing…"


"I would compensate you if you'd do it sooner rather than later, but thank you anyway."

Bow respectfully and leave.

We haven't caught the murderer, have we?


"I only hope she does not choose the dark path so many are following by taking out her anger and frustration on them.
This conflict has truly brought out the worst in ponies.


The murdered is a plot boss.


Tut at him.

"So quick to judge before even meeting her. Perhaps the silver lining of your sickness is that it will give you a few days to change your hateful attitude toward Breezies."


Oh. I was hoping to lure him out myself.

He'll come when he comes.


"My worry is not because she is a breezie, but because I watched as mares and foals cheered as ponies were marched through the streets and humilitated in a public display of mutilation for what they were. Good, kind ponies where crowding the gallows and cheering each time another neck snapped. I've seen this conflict turn so many into something twisted and horrible. I don't think I could stand to see it happen again."


You've never chatted about the enemies you fought when Klava joined, those weird pirates. Or the Privateers you just got involved in.


"You did not see the ponies who remained in their homes and went about their business."


"Does the fact that not everyone became sick make it wrong to worry that someone unique might become sick too?
I do not hate breezies; from what my parents told me, they sound like a beautiful people. That is why I mention my fear; because if one such as that could succumb to such dark desires… what chance do I have to resist temptation?"


"They did their crimes and are paying the price. We merely salvage what we can and make the best out of a mess, but we should bear in mind they had their fates coming."


"It is not the punishments which worry me, but the joy with which they were carried out. Each death is a tragedy, however necessary it may be. Just because it is required or just does not mean it is not a terrible thing. No good ever comes from the suffering of others, no matter how much they may deserve it."


Chuckle heartily and pat his shoulder.

"You act dramatic frequently. This is simple: I expect nothing of crowd because they are just ponies. But you I expect to act like diamond dog. In my homeland you do nothing joyfully. There are no gleeful executions because everyone is morose about everything. Act like this and you will be okay."


Huff haughtily.
"Your lovemaking must be stiff and passionless, if you approach it with that attitude. I am a professional; I do my job, collect my pay, and spend it how I see fit. I take joy where I can get it, and I don't think I'll stop doing so anytime soon."


"True. But remember these people have suffered under these criminals for long with little hope of fighting back. To finally see these villains get their due must be cathartic for them. We should be concerned with ourselves first and foremost, if that worries you."



"Well, you can do this, but you will be just a pony if you act so joyful on any occasion."


"Слушайте, should I show you my work yet?"


"Yes, please. I don't know what that means, incidentally."


"It means, 'listen to me!' – but let us go."

Take her to my room and show her my fancy dollhouse with running water.


"I suppose; it just saddens me to see others in such a mindset.
Still, you are right: I know that I will not follow the same path, and that is all I can truly do."
Smirk at her.
"Well, what if there's reason to be joyful?"


"The authorities remind you to be not so joyful."


"This is nice. Is it really for me to take?"


"Not if they can't catch you."


"Eh, you missed a part of conversation, I think. This house has a resident already. But maybe I could build expansion if she is okay with guests in her house…"

Tut again.

"Authorities do not kill for just being joyful. Is reasonable fine."


"Oh. I had intended for it to be placed in my room, I need to oversee my servants myself."


"So you can make love in public as long as you pay the fine? You Diamond Dogs are kinkier than I thought."
My tone should make it a bit dubious whether I'm joking or serious.


"This word you are using so often we have no word for. Strange cultural issue, I think."

"We have three solutions then, as I cannot leave CC either. You could choose to leave them with me anyway, you could move into my room with me, or we could apply to get adjacent rooms on the ship and I could build a doorway between the two rooms."


"Which word? Kinky?"


"Yes, unless you are referring to pain in neck from sleeping wrong."


"It would probably be best if you made a new dollhouse. I will compensate you, as I said."


"Ah. I see. How to explain…
Kinky refers to… sexual practices outside the norm, such as tying your partner up, making love to them in public, spanking them… so forth and so on."


"Very well. I will try."

"Hm. So you are describing society where it is normal to do the abnormal? This is paradoxical. Once something is normal, it is no longer abnormal, yes?"


"No, I am not saying it's normal to be kinky, I'm just explaining what the term implies. I was saying that Diamond Dogs must be sexual deviants to allow lovemaking in the streets."


"If it were allowed, it would be normal, which would mean it would no longer deviant. See how you work in circles?"


"Normal for one culture is abnormal for another. Therefore, your normal is our deviant."


"It's in the nature of mortals want to keep secret what many already know anyway, and pretend they don't. One could see it a form of consideration for others to preserve their reputations."


"I have not seen any diamond dogs making the love in the streets. Are you sure you've been to Novdogod? Perhaps you travel to backwards Musdoggy."

"You must explain this for me, I do not understand the cultural meaning."


"That is because I was drawing amusing implications from your description. I was not implying that I actually thought you made love in the street, just that it would be highly amusing if you did."


"Ah, I see, is funny joke!"

Give a laugh.

"Look, I will make the joke too. You ponies are the kinks, because you mate with all of your subordinates every night."


"Not ponies, me. I am a kink, because not only do I mate with them, but I sometimes tie them up while mating with them."
Give her an evil grin.
"Your joke is funny because it is true."




"To put it simply, everyone knows you… void yourself. Everyone does it, but no one speaks of it because such an activity is deeply personal and must not be shared. So we keep quiet about it to preserve the honour of everyone around us. Does this make more sense?"


"Yes, but what does nightsoil have to do with the houses?"


Shake my head and sigh.
"I am well aware of the fact that my sexual tastes are highly abnormal. That does not make me enjoy them any less. Besides, as long as I make sure they are enjoying it too, what's the harm?"


"I was talking about what Torm was talking about. Taboos."


"Ah, this is more specific, I think."

"Perhaps you are gloomy one if you are not even laughing at jokes."


"Heheheh, nah, I just laugh silently is all."


"When will baby come?"


"…What do you mean?"


Give him an incredulous look.

"You are in bed with that many mares and you do not expect to become a father?"


"Oh, that." Give a shrug.
"I'm pretty sure they all take contraceptives so that doesn't happen. After all, a ship like this isn't the best place to raise a child."



"You should make sure."


Laugh with her.
"I probably should, once I'm not sick anymore. Still, that does raise some interesting questions."


"Only one that I can think of. What are the others?"


"Well, for one thing, are they able to be mothers? Not 'can they get pregnant,' but can they raise a child. Some of them have some deep-rooted trauma from their time as pirates."


"Mmm, or want to. I think letting myself become pregnant would interfere with my work too much. I am in dangerous combat situations."


"Indeed. That is why Crawshay has been making sure they all take contraceptives. Or should be, at least.
Still… maybe someday…"


"Mm. I should go check on CC and work on Gunhilda's house. You get better soon."


"Thanks. See you later."


File: 1397101116503.jpg (40.77 KB, 720x480, Gato Volante.jpg, IO exif Google TinEye)

Thread Music: http://www.infinitelooper.com/?v=jquJLs0wdFk&p=n

The Persimmon left the city of Magarac that morning, fully stocked and without the worry that comes with ships full of non-combatants. After a few nights at sea, the ship stops a short distance from the first island it is supposed to check up on.

#Gato Volante

An extinct volcano lies at the core of this surrounded island, offering itself as a strategic base for future endeavors in Caballeria.

Captain Camarillo has decided to send the you to scout the island for possible pirates. They may have used this islands in their raids in the area, and you are to remove them via any means necessary. The Flyers will deal go the second staging ground, while the remainder will scout the first area. Signal each other when you are ready to move on to the third one.


I assume I'm still sick with hair falling out and everything?


Think of it less as being in the final stages on infection and more like you're ordered to wear a cool medical scarf.


Well, at least the worst of it seems to have passed. I suppose I'll wait while the rest get their stuff together and double-check to make sure I have all my gear.
Wait, medical scarf?


So I'm part of the fliers I presume?


Hm. I'm ready to go!



It's a medical scarf because Doctor Peche put it on. Made to let the skin breathe and not cut off circulation, plus it's got a nice dark coloring to blend in at night.

Knox pushes your small boat up to the shore, from there, you'll head to your respective areas.

#Torm and Klava
Roll a 2d10

Roll a 3d10


Off we go to… stage? Is that the right word?

Roll #1 3, 1, 10 = 14


Alright, cool! '2d10'

Roll #1 8, 6 = 14



Roll #1 1, 3 = 4


Odds are good that those are the right words.

You fail to make it to the second staging area. In fact, you land in the lake! A strong wind threw you down, but luckily you haven't been ignoring your leg days. You manage to swim your way back, but you're coughing up a lot of water. You spot two people up on the hill. One is seems to be tending a fire, the other is fast asleep.

Klava starts having a coughing fit, but manages to spot someone rush into the south of your position.


"Hm… someone out south."


Teleport in front of them to intercept!


Ooh! I know what to do here.
I try to stealthily sneak up on the awake one and then grab him by the throat, shoving a talon over his mouth and prodding at his throat with my other, and pull him away from the fire and into the shadows!
"Don't say a word."

Roll #1 6 = 6


Roll a 2d10 again.

You reappear a short distance away, but they must have given you the slip! Roll a d10.



Roll #1 2 = 2


Just because I'm sick doesn't mean I can't find you! '1d10'

Roll #1 6 = 6



Roll #1 2, 2 = 4


It's hard for the dead to say anything.

There's actually a few hoof prints leading towards the lake.

Oh shit, there are two people! One of them is behind you, another is rustling the branches near Torm!


Follow the hoofprints, track them down.


I quickly let go of him and scoot back. What the hell?!
Can I see what killed him from a cursory glance with my medical knowledge?

Roll #1 6 = 6


Dive for the bushes and Stealth myself! '1d10'

Roll #1 5 = 5


It was a terminal case of boneitis, as he starts to crumple in your talons. His limbs start breaking every few inches.

You dive straight into a coconut tree instead. A softer one cracks on your helmet and gets its juice around your muzzle.

Roll a d10 with a +2 bonus. You might be on to something here.


Am I stealthed?


Time for some payback.

Roll #1 9 + 2 = 11


I mean, ahem, what a terrible fate.

I go back to the campfire. I assume that the other one has encountered the same unfortunate end?


I'll give it to you because whoever was behind seems to have gone now.

There's a bit of clearing up ahead, standing in the middle of it is an Earthie wearing clothing you don't recognize.

Actually, he seems pretty healthy if he's suffering from boneitis. Maybe it's all the stuff he's ben drinking, since he's surrounded by beer bottles. In fact, he's standing up and looking straight at you.

"Jackie, hey Jackie, is it my turn yet?"


Sneak up front my bush vantage and view the Earthie!


Can I sneak up on him?


I quickly duck back into the shadows! I WAS NEVER HERE

Roll #1 5 = 5


You can hear him from the forest, a good 15 feet away. He's breathing irregularly and seems pretty jumpy. In his current state, it would be impossible to sneak up on him unawares.

"I can't, they can't…"
"Where are you…"

"If you have to go to the bathroom, can you find me one'a them purply leaves? They're nice."

You're back in the woods.


What the hell…
Is he doing anything at all? Is he just… laying there or something?
What's going on here…


Come out of the forest. Best to just get it over with.
"Hello? Is something the matter?"


Just observe for now


He seems quite drunk, as he's opened lots of the liquor bottles. He doesn't notice his dead comrade right there.

"No, dad, I won't join." He says as he looks over to you, bending his head as far back as i could possibly go. His body is moving in all manner of odd methods, none of them natural. One moment he's on all fours, the next, he's standing on his front right leg, then the next he's turned around.


Okay… clearly he's not okay.
Cautiously approach him, ready in case he tries to attack.


"You're not…" He gets out of his mouth before he starts hugging himself with his front hooves.


Can I spot any clues about what's wrong with him? '1d10'
"Hello there. Can you understand me?"

Roll #1 9 = 9


He's epileptic, maybe. You've seen people who sometimes just fall on the ground and start twitching, but not once has he seemed to have lost his balance, no matter how improbable his stances have been.

"Prepare!" He bends over backwards, and with only a several movements of his body, erases the distance between you, only to stop for a brief moment before stabbing you with a damaged knife.


I guess I approach him again?
"Hey. What are you- uh, we doing here again?"


Crap! knock him back with my sword and adopt a battle stance! '1d10+1'

Roll #1 10 + 1 = 11


From the darkness, strike him with a Sleep Serum!


Roll #1 8 + 3 = 11


"Jackie! Was it a rough one?" He starts laughing. "Did you drop your brain back there too!? Get some sleep as soon as you can. We're going to meet up with the big ship soon, after they load all the supplies. Pass me another one!"

Roll a d10.

He can't contort himself away from your attacks, but even while unconscious, he is still spasming. He's slowed down, though.

Both of you, roll a d10 to notice.


What do I see? '1d10'

Roll #1 9 = 9



Roll #1 10 = 10


"Heh, yeah… I kind of forgot for a moment there. When's the big ship coming?"

Roll #1 2 = 2


He's wearing some decent clothing under his jacket, and quite a few knives flash as he rolls around.

You don't notice anything strange, you can focus on the guy on the ground and see all the same things as Torm is.

"Tomorrow, today, I'm sure." He's having a hard time keeping his balance. "Come on, pass me one. I can see better when I've got a little in me." He's got his hoof out, expectantly.

When you look back at the bottles, they all have blood in them.


I uh
I pass him a bottle?


Use TK to take his jacket off. '1d10'
…What? I'm sorta drawing a blank here, and this seems worth looking into.

Roll #1 10 = 10


That's… good.

I get the feeling this whole island may be filled with Far Cry style hallucinogens.

"I think we should report back to the Captain."


"We need to finish the mission first. Besides, we don't exactly know what we're reporting yet."


"Thanks!" He takes it off your talons and gives it a good chug. "'Ere, it'll make everything better!"

The jacket is practical, to keep the cold out. However, he's got silk underneath, plus some high end belts. It's not color coordinated at all, but no one would say no to owning it.


"I uh- I'm just gonna go… check… out over there. I think I saw something very far away…"
I slowly step back until I'm out of the firelight again.


Well, all right then. Take the silk and belts, using TK so I don't get them infected, of course.
"So… I'm at a bit of a loss here."


"I have a very bad feeling about this. We have enough diseases to worry about as it is. We see one more sick pony, we turn back."


You're back into the forest. If you want to head to the second staging area you were ordered to, roll a 3d10.

At least give him back his jacket, it's still pretty cold. He might be worth something as a prisoner.

Carry on towards the first staging area?


I head back there.

Roll #1 9, 4, 1 = 14


May as well. Back in the bushes for stealth.


Yes, give him back his jacket so he doesn't freeze, then tie him up and put him somewhere we can easily retrieve him.
Alright, can I see anything of note around? '1d10'

Roll #1 7 = 7


Oh, right. On to the first staging area!


You make it to the edge of the staging area, but you're tired and land with a plop.

#No bonuses to attacks until further notice

There are five individuals walking around a few huts. All armed, and they all seem to be hunting each other, constantly sneaking around.

Your area seems to have been cleared out. There are lots of hoof prints and flight marks on the ground. A boat with 4 people is trying to be rowed out back to sea, but they just spin in a circle.



What are we doing?

Roll #1 5, 7, 7 = 19


The hell are they doing?
Hawkeye. I try to take a closer look- are they friend or foe?

Roll #1 3 = 3


Well, head over to the people in the boat.
"Are you coherent or crazy? If you're crazy, then let's just skip to the chase."


There are five individuals, who on closer inspection, are running around five huts. Each one to one hut. Occasionally, they will stop to 'attack' someone, or head down and try to conceal themselves before getting up and repeating the whole thing.

You can at least tell that they aren't wearing uniforms like you guys, and their stuff is pretty torn up.

"Boss! I thought you got lost out there!"


We don't recognize them do we?


I… give a tentative call out to them to see how they'll respond. Still hidden where I am, of course.


Spot check on them. What kind of gear do they have? '1d10'

Roll #1 2 = 2


Negative. They aren't wearing any type of uniform, each is distinct from the other.

One of them has a pistol at least.

"I buried you myself!"


Could they be training?


"Right then, crazies it is! Well, can you at least remember the name of the vessel you served on?"



We need to report this.

"We need to report this right now. I don't want to catch the crazies."


"All right, I guess we should move on then."


One of the hidden ones bumps his head as you startle him.

Two of the more active runners just bump into each other and start investigating a house.

"Here, kitty kitty kitty." One of the Jenny's says as she breaks off from the group.

They're acting irrationally, at least.

"The Navicular's got no need for cheats like you!" He pulls the trigger as he starts laughing out loud to no effect. "Blasted thing, see what you get when you steal from those haughty nobles? It's pretty, but it's useless."


Alright, leaving then. Where to next?


I turn to Gunhilda.
"What the hell is going on here?"


Head back toward the ships.


As you head back, there is a Pegasus and Gryphon setting fire to your boat.

Make one last spot check.



Oh boy

Roll #1 8 = 8


"Well, isn't this just great. How are we going to get back now?"

Roll #1 7 = 7


"Might be some sort of mental sickness. The humane thing to do is to subdue them and send them to a healer. Though we should be wary of catching anything."


A Unicorn teleports and approaches one the closest pony and subdues him. Make your last spot checks.


"It might be something with just this island… the last group we encountered acted strange as well."



Roll #1 7 = 7


The Pegasus has a sneezing fit, and the Gryphon tosses him something. When they turn around, you can see that they both have masks over their snout and beak.


Smash the pegasus and knock him into the burning boat.


Roll #1 6 = 6


"…I think we're going to need to confiscate those masks."


Also hit the gryphon with a shotgun blast. '1d10+1'

Roll #1 6 + 1 = 7


What now?

Draw arms and wait for a first move.

Roll #1 9 = 9


He goes flying, but manages to avoid burning himself.

"Hunters!" The Gryphon yells before you knock him off his feet.

Pegasus Pistolier 2/4
Gryphon Grenadier 2/4


Knock him all the way down by Slamming him into the ground. '1d10'

Roll #1 6 = 6


The boat hits the shore and another Unicorn gets out. She heads over to one of the other ill individuals.

However, that's not the important part. What is the massive one who rises over the boat with a massive, serpentine body.

The Donkeylamia.


That's it, just take him out – Sleep Serum! '1d10+3' DC-1

Roll #1 2 + 3 = 5


My jaw drops.
"Is that… no. Please tell me that's not that thing again."


Well, it's time.

Sentried shatter into that Donkey Lamia thing!

"Be careful! It could be a plague carrier!"

Roll #1 1 = 1


He manages to withstand your attack.

"You won't take!" He starts coughing.

The Pegasus struggles to keep your shovel away, but it's losing the battle.

Pegasus Pistolier 1/4
Gryphon Grenadier 1/4


I guess we're attacking!
Barrage on everyone!

Roll #1 1 = 1


"You ponies got me and my girls sick with Scald. Now I get to return the favor."
Knock him back down with my sword. '1d10+1'

Roll #1 4 + 1 = 5



Pls mercyvI didn't mean to roll

Roll #1 6 = 6


You can hear her whistling a tune as a Unicorn brings over one of the ill ones towards her.

Several of the ill indivituals react to your movement, and a Diamond Dog gets in the way of your hit.

*Click click click* and nothing to show for it. The Jenny jumps up at you and tackles you. "Kitty!"

Knox Helpless/4
Gunhilda 6/6

Diamond Dog Soldier 14 hits


I try to get out and up!

Roll #1 10 = 10


Bonk! '1d10' DC-1

Roll #1 7 = 7


You hit him in the stomach with your sword and he collapses, vomitting the contents.

You can see the fear in the Pegasus eyes as he realizes you've poisoned him. His resistance weakens, and then he just crumbles.

Pegasus Pistolier Helpless/3
Gryphon Grenadier Helpless/3

You can hear something starting up in the distance. Lots more noise and light farther away.


Take his mask and tie him up.
"Now, you're going to start talking, and I'll consider sparing you."


Yes, take a mask too, and tie the other up.


You're back on your feet as you push the Jenny of. "Come back, I'll give you some fish, honest!"

In the distance, you can see the Donkeylamia embrace one of the other sailors.

Knox 6/4
Gunhilda 6/6

Diamond Dog Soldier 14 hits


Can I simply push him aside '1d10' before shattering lamia again '1d10+2'?

Roll #1 10 = 10 / Roll #2 4 + 2 = 6


I fire off a shot at the Donkeylamia!

Roll #1 4 = 4


"BLARGH!" He throws up some liquids. "Give it back! I don't want to breathe this air anymore! I don't want to go crazy!"

It barely covers your nostrils. The container the Gryphon tossed him contains lots of pills.


…Take one, to be safe.

"What's the cause of all this?"


"Then why were you burning our boats, when they may be the only way off this island?"
Try putting the mask on as I examine our boats; can they possibly be saved?


You manage to chuck the Diamond Dog a good distance away, but one of the Unicorns that was there took the blow for her.

"You're not my little birdy." The Donkeylamia says. "Is he with you?" She starts looking around and you notice the pony she's embraced seems far fiercer than any other you've met.

"Wee!" A particularly happy Pegasus says as she accidentally flies into you.

Knox 4/4
Gunhilda 6/6

Diamond Dog Soldier 14 hits
Unicorn Medic 4/5
?????? ??/??


Throw her off me and shoot the Donkeylamia!

Roll #1 8 = 8


You take one and your head starts feeling better.

"There's something about the island. But please, give it back. They went crazy and I don't want to die like them."

The boats seem to be fine, it's your supplies that are really burning.


Put out what I can and climb in.

"We need to get backup for this."


Try to put the supplies out.
"I don't want to go crazy either. Where did you get these masks?"
"Yes, but I don't like the idea of abandoning the second group. By the way, what have you got there?"


"I think it's medicine to offset the effects on the air. I want to see if CC can make more of it. I took some and I felt better right away."


Most of it only suffered some light damage, but some of Iolite's food is inedible now.



"Mind letting me take one?"


That fierce pony… What's the lamia doing now? Defensive stance.

"Has your birdy been bad? They might need to be thrown away with you."


"I don't want to toss it. Come get some."


"Okay." Go over and take one of the pills.


"Look, I can do a looptyloop!"

You shoot the Pegasus as she does so.

"Such harsh words, but maybe, I can make you into one just like him." She slithers away from the embraced individual, revealing a pony with exposed bones and overdevelopled wings. His mouths have fangs on them. "Make me proud, honey." She kisses the abomination and retreats to the ship.

Mutated Pegasus ??/??


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