/q/ - Quest


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In the middle of this Age of Piracy, there are those who stand up against their oppressors.

They've managed to deal their enemies blow after blow, and here their story continues.


The ship has returned to the fortress they had seized to unload the captured citizens. With no worries of the plague, the crew is going on with their business to prepare for the next push.

The whole facility is available to you, but you can talk to the Earth Pony Captain if you have any questions about what you will be doing next or you can go about the ship as you please. Your rooms are now available to be used and the Armorer has cleaned up some of the pieces you have looted.


I try on some of my sweet new armor.
"Hey you three, what do you think?"


Lappet, Cloncurry, and Mallee all agree that the Nautilus coloring clashes with your coat, but they tell you that it looks nice.

"No one can hurt you with that armor, my Lady."
"Excellent choice."


I guess I'm up with the captain.
"So… what do you guys do here?"


"Glad you all like it."
I check their food and water.


I also make sure to dose them again if they haven't been dosed in a while.


"Right now, we are just taking count of our supplies and seeing what we'll do with all these people. We might have to send a ship back, since we don't know what the future holds. But the other mercenaries told me you fought with them, is this true? Would you like to keep doing so?"

Their food bowl is rather low. There's a few fruits that you were able to acquire from the island that you could offer if they accept their doses.


I nod.
"Yeah! I fought with them long and hard!"


"Hey there. I've got some fruit. If you three want it then you won't gripe about drinking the shrinking potion, alright?"


"Then you'd be willing to sign on to keep fighting? I've got plenty of sailors, but few of them can stomach battle. If you sign up, you'll be offered more privileges and pay."

They look at each other for a moment, then bow their heads and wait in the center of the cage.

"No objections, mistress."


So we have our own rooms now; are our rooms spacious enough to make letting all my servants regain their normal size feasible, or would keeping some of them tiny be prudent?


"Good. I'll take you all flying when the potion wears off."
I dose them then give the the fruit. I also refill their food dish.


"Keep fighting what? You never said what."
I tilt my head at him.


You'll only be able to keep one of them big constantly, a second one can stay big for a day, but there's going to be a lot of movement and action, so the crew would prefer not to have to deal with them as much as possible. However, you are docked right now and you can let them all stay normal sized.

It takes a bit of work because your hoof is bigger than they are, but they soon take it in and eat some of the fruit you put in there. They'll be ready to go out when you are, but don't forget to leash them.

"The Pirates, of course. From those we've captured, we've been attacked by an organized group. Lots of other places have been hit. We could use your help to safeguard our homes and shipping lanes."


"Oh. Oh!"
I try to hide a gulp. '1d10'
"Y- yeah! Of course I'll fight with you!"

Roll #1 2 = 2


"Hmm, if you're getting sick, go see the doctor while we have a chance. I have a few papers you can fill out to properly join us. I'll be offering the civilians we saved the chance to fight, but I don't think we'll have many takers."

He presents you with a few forms that ask for the basics, name, birthplace, next of kin in case of death. Sign it and you'll be an official part of the crew.


Alright, then I'd have let the potion wear off so they could all get the chance to 'stretch their legs,' so to speak.
Anyways, first thing is to check up on how Viakta's doing; see how well she's recovered.


I go looking for the captain.


She's with your other servants, cleaning your room. Seeing your face, she turns a bit pale.

"Hello Mas-ster, it's nice to see you. Are you doing well?"

He's on the top of the ship, talking with the Gryphon you fought with back on the island.


I start filling it out.

And then I sign it.


I wait for him to finish with the gryphon before approaching.


The Captain looks at it.

"You were actually able to fill out some of the questions. Most of those who signed up could barely read. This is promising already. Do you have any other questions I can answer now?"


"Yes, but I'm more concerned about how you're feeling. I hadn't expected the fight with the Nautilus to last as long as it did."


"Uh… wait, most of those who signed up could barely read?"


"I, I am fine Master. I'm just grateful you were able to prevent the ship from being sunk."

She takes a few deep breathes to calm herself, lowering her voice, smiling, and approaching you.

"I really, truly, am grateful that you are my master."

"Many of the sailors here are youths who signed up for adventure, most of the ones who were actually educated are officers or near there in the other ships. Don't worry though, we recruited them in town and already sorted out through them."


"Youths…? How old are they?"


"Then tell me… did you enjoy it?"
At the same time, what are the rest of them up to?


"We've got a few barely above 20, but we also have plenty older who've worked on ships all their lives who have been sent over to us."


"Oh. Alright then."
I clear my throat and straighten up.
"I will be taking my leave then!"
I turn around and leave. I guess I might as well explore the ship for a bit.


"Hey, Shooter, wanna fly later?"

I walk over to the captain.
"Sir, what is our next destination?"


All color vanishes from her face.

"Y, y, yes, anything from you, my Lord, is a gift."

The others are minding their own business on the opposite end of your room.

"Talk to the Diamond Dog guard in the storage area if he can assign you a room."


"We're charting a course to the next islands that we think they are working from. Some of the captured are helping us by telling us where their ships were when they were attacked. However, the wind is against us, and we have a lot to deal with here, so it'll be a few days before we can move on."


Cock my head to the side and give her an indifferent look. "Do you really think lying so blatantly to my face is a good idea?"


"How long until we eliminate the pirate threat, captain?"



"Huh? Wanna fly…?"
I read up to scratch my head, but stop.
"O- Oh! Of course I wanna fly! Do you have the… stuff?"




"You know… the 'stuff'! To 'fly'!"


She starts nodding up and down. "Of course not Master. I loved it, I really did."

She shakes her head vigorously from left to right. "I would never lie to you, Master. You saved us from being put with the rest, and you had spared our lives to begin with."


Okay, how much bullshit am I picking up from that? '1d10'

Roll #1 2 = 2


I wiggle my wings.


Looks legit, Mr. Mercenary. You'd trust that face with your weapons, deed to your house, and all your other worldly possessions.


I stare at him in confusion, then finally understand what he's saying.
"OH. Yeah, yeah, I'll fly with you!"
I spread my wings as well.



Sorry, her


"It's going to be some time, but we've already dented their operations by taking the fortresses. Only a few more ships and we'll clear these waters."


"That's good, sir. I'm eager to see my home again."
I take my leave from him.

"Are you coming?"
I take off.


I take off after him!


"Then you should be happy to know that it can be charged to last for up to twelve hours. Since we're not going anywhere for a few days, you shouldn't miss tonight's sleep too badly, if you enjoy it so much."


"I can't wait, Master."

The others seem to be trying to merge into the wall.


"Really? What if I told you that you would start suffering permanent physical damage after about eight hours of nonstop use? That's why I never give it more than six hours of charge." Get right up in her face.
"But you don't mind, right? After all, you enjoyed it, right?"


Once we are in the air high above the ships I pull up next to you.
"Are you okay? I know you gryphons aren't as smart as ponies, but still."


"Gryphons aren't as smart as- What's that supposed to mean?!"
I huff.


"You would never let any harm come to your loyal servants, Master. That's why I trust you and would gladly do anything you told me to."


"It means ponies are smarter. See, you don't even know what some words mean."


"I know what it means!"
I growl.
"I'll show you 'not smarter'!"
I try to knock you out of the air.

Roll #1 1 = 1


I avoid it easily.
"You guys aren't even good at flying, either? I heard gryphons were even better at flying than ponies."

Roll #1 8 = 8


…Clever girl.
"I see. So you trust me? Then tell me: what would I do to you if you said you didn't like something?"


Should we let Knight handle these or just resolve them, PvP-style?


Let Knight do it. I am bushed.


She gulps in some air.

"You are my Master. You can do whatever you wish to your servant."

She bows her head to you. Her clipped horn and ear are visible.

I'm not good with PVP, how about best out of 5? Just roll against each other, the highest number wins. So far, Hopscotch is winning.



"You ponies are too small!"
I try to get at you again.

Roll #1 3 = 3


"And gryphons are big and clunky."
I fly in loops around you.

Roll #1 2 = 2


Best out of 5

Hopscotch 1
Knox 1


"Still enough to catch you!"

Roll #1 5 = 5


"Pft, that doesn't count."

Roll #1 4 = 4


Best out of 5

Hopscotch 1
Knox 2


"Keep telling yourself that. This bird is going to catch a pony for dinner tonight!"
I growl again and go after you.

Roll #1 4 = 4


"Oh, and I also forgot you are all meat eating savages."

Roll #1 7 = 7



Hopscotch 2
Knox 2


"Yes, I can. So why would I ask you to lie to me? If I feed you garbage and ask you how it tastes, I do not want you to tell me how delicious it is, I want you to tell me that it tastes like crap. I do not require ego-stroking or pandering, I want feedback. Is that understood?"


"Catch me if you can, kitty!"

Roll #1 10 = 10


"Better that than a 'vegetarian' who is sick to their stomach at the sight of a little blood!"

Roll #1 3 = 3




The two of you might consider taking a break.


She looks back up to you with a smile and some tears.

"Yes, Master."


"That was good flying. It's nice to see you've got a pair instead of being scared and stuttering like a foal like you were yesterday. We should fly more often."


"I wasn't scared yesterday."
I huff.


"You didn't sound like it. I aim to learn a anew flying style, but I can't do that if the gryphon I'm with is a wuss. Toughen up and we can rule the skies with our bullets and bolts."


"I was not scared and I am not a wuss!"


"So, one more time. What was your impression of that experience? What parts did you enjoy or not enjoy, was there a point where it stopped being enjoyable, or were you miserable the entire time?"
Not expecting anything but vague or non-direct answers, such as whether she liked ropes, chains, or hates being confined period sort of thing. Sorry for dragging you down this minefield.


"Oh yeah?"




"I liked, I really liked when we were together. It reminded me of before this."

She points towards her brandings.

"But, I would prefer not to be chained down like that. I'd rather be small that be locked down like that."


"Prove it."


"Okay. But how? How do you want me to prove it?"


"Think something up."


I tap a claw to my chin thinking.
"I'll… I'll fight someone! Fisticuffs!"


"Alright. Fight that diamond dog in charge of handing out rooms."


"Huh? But I haven't even gotten my room from him!"


"Then get your room first."


I go fly back to the ship and go search for the Diamond Dog giving out rooms.


I follow you.


The Diamond Dog is down in the hold, overseeing the slaves and the Sailors moving some goods around.


"Hey. I just joined the crew and I was told to see you about a room."


"If they offered you a room, that means you signed up as one of the Mercs, huh? Tell me, what led a catbird like you to sign up?"

He starts fiddling with some papers on his clipboard.


"Because… I enjoy fighting! And, uh… I wanna fight back against the pirates!"


"Now that was a good answer." Gently cup her jaw in my hoof so that she's looking me in the eyes.
"I won't lie, my tastes are a bit unusual, so you will be spend time in ropes. However," cut off any protest with a hoof to her lips as I continue, "that does not mean every time will see you restrained, and I'll be sure not to use such absolute-restraints on you. Unless you're being punished, of course."


"Talking like that, I'm wondering if I should start filling out your death notice. You have anyone I can send it to?" He starts chuckling.


I pause for a moment, then speak up.
"Heeey! Are you calling me weak?"


This time, she offers a more sincere smile.

"Thank you, Master. But please, be gentle when tying me down."

"You're not exactly inspiring terror in me with a response like that."


I growl.
"I will FIGHT you! I- I'll even challenge you to a fight RIGHT NOW!"


"Let's. I need the excitement. These pirates have been tamed, maybe you'll be fun."

He leads you back onto the deck of the ship. He tosses you a few rags and rope.

"The Captain won't like me tearing his new pet catbird apart, so put those on so neither of us uses our claws. I'll be a good sport and let you take the first swing."


I tie up my claws and leap at him with a (hopefully) intimidating snarl!

Roll #1 5 = 5


Does the Diamond Dog hold his ground?


Roll #1 9 = 9


I watch them.


"Step up, kittybutt!"

Best of 5
Diamond Dog 1
Knox 0


"Don't call me that!"

Roll #1 5 = 5


"But you look so cute when you're upset!"


Roll #1 8 = 8


"Maybe the pirates will stop fighting to pet you!"

Best of 5
Diamond Dog 2
Knox 0


Charge at him! Just HIT HIM

Roll #1 6 = 6


"Here, kitty, kitty, kitty!"


Roll #1 4 = 4


Nice, you managed to tackle him while he was busy mocking you.

Best of 5
Diamond Dog 2
Knox 1


C'mon… punch him again! I can come back from this!

Roll #1 6 = 6


Is he blocking, or just letting you wail on him till you tire yourself out?


Roll #1 6 = 6


You're both equally matched. He throws you off and seems a bit more serious now.

Best of 5
Diamond Dog 2
Knox 1

Tie discarded


Let's try tactics this time. Wait until he swings, and then dodge and punch!

Roll #1 5 = 5


The Diamond Dog goes for a Haymaker.


Roll #1 1 = 1


Smart, he wasn't expecting you to move so quickly. A punch to the stomach sends him to his knees.


And? Is it over?!


Nope, one last round.

Best of 5
Diamond Dog 2
Knox 2


Oh dear…
C'mon. I came back from nearly losing!
Deep breath.
And… swing! Punch him right in his dumb snout!

Roll #1 9 = 9


Does the Doge manage to keep his snout intact?


Roll #1 6 = 6


Diamond Doge is down for the count.

"Okay, okay, your good." He says as he lies on the deck.


"Of course. Now, I was just checking up on you before taking care of something else. When I get back, I'm going to take you all to help me with something, so you'll want to wrap up what you're doing in about half an hour."
As I leave, pause at the door. "If you decide to spend some of that time working on your plot to kill me, please keep it at whispered volume. I'd rather not have to deal with any incidents due to you being overheard."
With that, turn and leave before they have a chance to respond.
I don't know for a fact if they're plotting to kill me… but I'd be making plans if I was in their position.
Anyway, I'm headed for the Smith to check on that gear we scavenged.


"Is that proof enough?"
I pant, but try to let out a triumphant growl.

Roll #1 4 = 4



"Nice cat noise, but yeah. I'd say you're not a coward."


The room goes silent. Even quieter than it was before.

Going outside, the Smith is a massive Donkey. He only lifts his head to look at you for a moment before going back to his hammering.

"So, what'a you looking for here?"

You alternate a bit between growling and then returning to breathing. He laughs again.

"Come on, I'll show you to one of the rooms before you make yourself pass out."


I eventually give it up, much to my dismay, and follow him out.
"So… what's your name?"


"I believe I brought in some gear to get salvaged from that island the other day. Any luck getting it in usable condition?"


"Obe. It is Germane. Now, the rooms we have left aren't all that to write about. We checked them for hidden weapons, but you'll have to deal with the dust and all that. If you bring any servants here, you can really only fit one or two, any more is a hassle for us to deal with."

"Something like it. I had to melt a few and break pieces of other, but I think I managed to outdo myself."

#You can pick any one weapon type and add a +1 to it for standard actions.


"Servants? Why would I have servants?"


I pick out a nice longsword that seems to be a decent combination of form and function.
#Single weapon


"Oh, the Captain didn't tell you? As a Merc who goes out and fights, you get dibs on any of the Pirates we were going to sell. The law lets us have them walk the plank and anything else with scum like them, so making them work for the rest of their stupid lives is a mercy they don't deserve. You can come talk to me if you want any."

#Sword added to Inventory
"That one is a combination of three other swords I had to melt. Glad you like it. Put down a few pirates for me." The Donkey says.


I blink.
"Uh… huh."


"A fine piece of craftsmanship. I look forward to putting it to use." Now, let's see if I can find that Knox fellow from the other day.


The Diamond Dog starts walking away.

"No good lousy pirates. We should just let the sharks have 'em. Best thing they'll ever do in their lives is end up as food."




You overhear some of the crew talking about the new gryphon that was on the ship.

"You see those two? The Boss got over confident, and that Gryphon showed him what for."

"I'm just glad the catbird is on our side in that case. Wonder how many pirates he took out before they locked him down?"

The Dog heads down to the hold, it's just you and your new room now, with a few sailors and Servants walking about.


So what's this room like?


Bare. There's a simple bed in the middle, a small windows you can open to let in air, and a empty chests that has been moved around.

It was being used as storage when they first captured it, so you can still see piles of flour.


Since I assume he's sticking around, he's probably being assigned a room right now. I head for the open rooms to find him.
"Well, well. Seems like you're already making a name for yourself among the crew." Pause and regard him for a moment. "Something on your mind?"


Baaah. This place is so fil-
I- I mean, it's perfect! I don't care how dirty this place gets!

"H- Huh? When did you get here?"
I spin around.
"No. Nothing's on my mind. What are you- wait, what do you mean I'm making a name for myself among the crew?"


"Just got here. I overheard some sailors talking about how you took Obe down. Not the easiest of feats to pull off. As for why I asked if you had something on you mind… you looked troubled."


"I'm not troubled!"
And upon hearing the scuttlebutt about my feats in fighting, I puff out my chest.
"And yeah, I did take Obe down! It wasn't barely a thing!"


"Really? Looks like you took a couple solid hits in the process. So, how are you settling in so far?"


"I did, but I shrugged them off."
I dust myself off.
"I think that I'm settling in very well. Do you know if there's perhaps an armory on this ship?"


"Well, there's a smith up on the top deck with some new gear. Got this fine piece of work for myself." Give a few flourishes with my new sword.


"Huh. I think I'll go pay him a visit right now then!"
I head up to the top deck in search of the smith.


The Donkey Smith continues to hammer away.

"More of ya'. I must be getting popular."

#You can pick any one weapon type and add a +1 to it for standard actions.


Well, there he goes. That took a little under half an hour, I think. Head back to my room, but don't go in just yet.


You can hear your servants rushing around your room. There's some dust marks showing that they had been outside for other things. Want to listen in?

Roll a d10.


Let's see if I can pick up on their conversation. '1d10'

Roll #1 3 = 3


Nothing outside of worries about cleaning and that Master will be back soon, of course the noise of the sailors and the sea doesn't help to clear up their words. They sound like model servants.


Patience is a virtue. Let's see what further eavesdropping picks up. '1d10'

Roll #1 1 = 1


This time it's garbled, but you'll definitely like what you hear, about how lucky they are to have you and that they are starting to really, really like you.

Of course, it could be other conversations you are picking up on, because eavesdropping on a crowded ship is still a bad idea.


"Knox. Do you think you do anything with this?"
I show him one of my pistols.


Then I need to focus on the conversation going on inside my room. '1d10'

Roll #1 3 = 3


"Not much, but some of the metals on it are getting rusty. I can fix those, and if you don't mind me experimenting, I might be able to make them a bit more reliable."

Naught but some sea shanties, but you do make out that your servants are approaching the door. Make yourself presentable.


"Sure! Go ahead!"


Nah, I'll just teleport down the hall and out of sight.


"Come back in a few and I'll have 'em ready."

Outside, there's a sailor with a bunch of kids around him. The kids are trying to peek into the Smith's shop.

And you are out of sight.

"Girls, did you see that?"
"See what?"
"There was a flash, but it was probably some glare. I'm going to go get some extra cloth."


A bunch of kids?
What are they doing on this ship?


Alright, keep observing them from out of sight.

Roll #1 6 = 6


Remember, the ship is docked.

Seeing you, a few start jumping.

"Oh, its him!" Says a pegasus filly.
"He's big." A goat kid jumps up and down.
"Calm down, just relax, don't bother the nice gryphon." The sailor says.

It's the Zebra mare that gave you the potion, Crawshay. She's darting between the supplies, grabbing cloth from them all. She's got quite a mouthful.


I walk over to them.
"You kids know me?"


Wait for her to head back into the room.


They surround you, and the Sailor guarding them speaks up. "Kids heard about how you helped fight off those crazy ladies. After all they went through, I kinda said I knew you and brought them here. If you can do them the favor, mind saying any encouraging words?"

She looks around, then runs back in. The door is shut quickly.


Alright, let's try listening in again.

Roll #1 2 = 2


"No, not like that."
"Like this, over here."
"You sure, I don't know."
It's hard to make out who is saying what, but you can tell that they are all together.


again, patience always pays off.

Roll #1 2 = 2


"Here, try this to cut it."
"He won't get mad, will he?"
"I'd rather just do this. Why would he get mad, anyway?"


"Uh… I'm not really good at encouraging words and- well- what do they want, anyways? I'm sure that they're not just here to hear some words and that's that!"


Now this is starting to sound interesting.

Roll #1 5 = 5


He pulls you aside and whispers into your ears.

"Look these kids had it rough. They were abducted, and they could use a hero. How about doing a few tricks for them?"

You bang your horn on the door knob. You can hear the shuffling of their hooves.

"Was it him?"
"Should we put it away?"


"I was there with those kids you know! I- they eventually wore me down and chained me up… It was absolutely awful and I wouldn't wish it on anyone."
I clear my throat and puff up my chest.
"So kids, do you wanna see any tricks from the gryphon that took down those two evil witches?"


Start turning the door handle so they realize I'm coming, but don't open the door just yet. Let's see what they do.



They start hopping in every direction.

They're moving themselves against the wall, blocking the chest and terrarium. Otherwise, they seem ready and waiting for their Master to return.


Open the door and enter like I'd only just showed up. "Anything interesting happen while I was gone?"


Can I find any sort of bottle here on the ship?

Roll #1 4 = 4


In their haste to make themselves presentable, looks like both zebras forgot they had some colored cloth in their mouth.

"Just trying to make things more comfortable, Master!" The goat yells.


Plenty of empty ones here and there. Go ahead and grab one.


I grab one and toss it up in the air a few times.
Then, suddenly, on a toss I draw my gun and shoot it!

Roll #1 3 = 3


"Am I doing that bad a job of feeding you?" Chuckle as I motion at the cloth in their mouths.


You manage to knick off the mouth of the bottle, but not shatter it.

They look at their muzzles, at each other, and sigh. All your servants look over at their terrarium.

"We're making it nice and warm." The goat speaks up.


Let's try that again.
Toss a few times, toss again and then shoot! Just like I was taught as a fledgling!

Roll #1 10 = 10


"Is that so?" Check on what they've done to the terrarium: how good of a job did they do making it warm and comfortable?



The children are just hyper right now.

"Wow, you're so cool!"
"I can't wait till mom sees you!"

They've only just started, so little more that beanbags to sit on and two little beds.


Now let's just try something a bit more complicated, eh?
Grab a few and start juggling them, then toss them all up and shoot them out of the air! Barrage this shit!

Roll #1 7 + 2 = 9


"Nice work so far. I think there's some cloth in the supplies outside; that would probably make for some good insulation."


They stop jumping and just stare at the sky, the bits of glass shimmering as they fall down.

"Woooooooooowwww…" You don't think their eyes could get any bigger than they are now.

Their eyes light up.

"Really, thank you Master."

The Pegasus goes out to get it, leaving the others there.


I grin and blow the smoke from my pistols.
Also douse the matches. Always gotta remember to do that.

"I take it you kids enjoyed yourself?"


"I'm impressed. Mind if I help you all with this?"


"You're great!"
"I bet you'll beat up all the pirates by yourself!"

"We'd be honored, Master."
"Thank you for your kindness."


"I take it you put the supplies you were using behind the chest? Well, go ahead and pull them out; we've got work to do!"


I chuckle,
"Well, maybe not all by myself."


There's a bunch of cotton balls and left over toys they were converting.

"You don't need anyone."
"You're SuperGryph, you'll make them all leave."



The day continues. You'll be free to roam around the ship and the acquired fortress.


After helping furnish terrarium for I while, I'll go wander the top deck for some fresh air.


It's still a nice and bright day. With all the people you helped rescue, this fortress could be mistaken for a small town with all the people wandering about.

You can see the Captain and the Navigator talking over some maps. Obe, the Diamond Dog guard, is supervising the movement of supplies. There's a Crystal pony carrying a few noticeable supplies, and Pegasus overhead dealing with the sails.


Let's check on this crystal pony and these "noticeable supplies."


She walks up to Obe.

Obe: "So you want to sign up to sail with us? There's payment involved, but there's a good chance you'll get hurt. You okay with that."

She clears her throat. "I was shoved into a cage with lots of other scared ponies. I can't do much, but I can cook for you. Real meals, I know what you sailors consider food."

Obe: "You know the risks. Let me sign you up. Name?"

"It's Iolite." Replies the Crystal pony.

Obe: "I can call some of the cabin kids to help with, that." He points at her bag, nearly bursting at the seams with cooking utensils.


"Iolite, was it? Need a hoof setting up shop?"


"If you'd be so kind."

Roll a d10 to see how heavy it is for you.


Alright, let's see how much of a hoarder she is. '1d10'

Roll #1 2 = 2


You now know what your tiny servants are afraid of when you try to pick them up with a hoof. It brings you to your knees, and they give out shortly. The cooking utensils are poking into you.


Okay, let's put a little magic into it. '1d10'

Roll #1 6 = 6


It's going up, little by little. You eventually rise back to where you started, but visibly sweating.

"Maybe I brought too many things?" Iolite asks.


"That is… definitely a possibility… where did you say these were going again?"


"The kitchen, if you can." She offers an encouraging smile.

Roll 3d10 for the journey


Alright, let's see how far we get. '3d10'

Roll #1 8, 3, 8 = 19


You do surprisingly well for the first few steps, but that might have been the adrenaline, because you have to take quite a few breathers after a few steps. However, you're able to handle the rest of the trip, even if you have to squat low for most of it.

Arriving at the kitchen, you can see that it's pretty bare.

"Thank you for you so much. Are you a sailor here too?" The purple Crystal pony asks.


Fear not, peasants!
The amazing Knox has arrived!

What's going on?


"My name is Torm the sellsword spellsword, professional for hire and now pirate hunter, at your service." Levitate the supplies the rest of the way into the kitchen '1d10' and give her a polite bow.

Roll #1 9 = 9


Impressive. Her eyes shine as you expertly place all the materials where they go,

"Oh, wait, were you one of the people who saved us from that island?!"


"Indeed. I hope my services proved satisfactory, both here and during the rescue."


If you go to the deck, there are a few ponies up there.

Torm is carrying around a big bag for a Crystal pony, and you can visit the impromptu town you have going on after saving all those people.


Eh, why not.
A day on the town it is!

I fly down there.


"Oh dear, oh dear, um what…"

She looks around, a little dazzled, then offers her own bow.

"Thank you, thank you, thank you. That place was terrible, I'm just glad we aren't there any more."

It's loud, almost like a bazaar. There's a few ponies cooking food and offering it around. Some kids are running around, a Donkey chasing after them. Some are lined up, giving their information to Sailors in uniform. Some have grouped up, one around a buffalo and another around a goat. There's a brightly Gryphon trying to cheer up some ponies by dancing, but there are lots of them that are just asleep, even in the middle of the day.


I head over to the group talking to the sailors.
What information are they giving to the sailors? Is it all just stuff I know?


"Just earning my pay, ma'am. I was glad to shut the place down myself."
Give her a smile and lean on the counter. "So, looking to be our new cook, are you?"


Mostly just the basics that you were asked. It's important that they have a good census of who they brought over.

There's a pony working the lines waving at you if you want to go over to him.

She hops back to her feet. "Oh yes, I was a great cook back home, before the Pirates took us. I want to get back at those pirates for all they've done, but all I can do is cook, so I'll offer that." She stands firmly, or at least as firmly as a recently rescued Crystal Pony can.


Sure, I guess?
I walk over to him


"We'll be glad to have you. Sea rations get a bit stale after a while."


He's a beige Earth Pony. "Sorry to just assume like this, but you speak Hyperborean, right?"

The Gryphon thats with him is really distraught. "¿Por favor, señora, no me puede entender? Me puede decir onde estamos, que quieren con nosotros, cuando nos van a dejar ir…" She goes on for quite a bit.


"Yes, which is why I'm here. I'll be preparing the rations right now, to make sure they are good when you need them. I'm sure they'll be able to wake you up when you need it. Is there anything I can make for you right now? It's the least I could do."


"Well, I am feeling a bit hungry… Tell you what, cutie. You're the cook; why don't you surprise me." Flash her a toothy smile and a wink.


She giggles and then gets to work. Her speed is blinding, and that's not just referring to her returning shininess reflecting light.

In a jiffy, she's got a nice salad for you, but she's wrapped it in big lettuce leaves, like a vegetarian burrito. "Please, take as many as you'd like!"


As many as I'd like? How many are there?
"These look delicious." Pick one up and give her a smirk, then lock eyes with her as I slowly wrap my lips around it before biting into it.


Six of them that she had made with the limited supplies she had, but she made this one a bit spicy. You can taste the peppers in them, but it isn't burning your tongue. You can feel it warming you up.


Carefully chew and slowly swallow without breaking eye contact. "Mmmhm. Spicy. You're good at what you do." Give her a smirk as I finish the rest of it.


She's all smiles as she hops around.

"Let me know when you're going somewhere and I can make you something with a real kick. It'll get you on your feet, no matter your condition!"


Smile micheviously at her antics. "No matter your condition, huh? Keep making food this good, and one night you might need something like that." Quirk an eyebrow suggestively.


I give a totally-not-nervous as all hell nod and place a claw on the gryphon's shoulder.
"Uh… erm, callate… pendeja."
I turn back to the pony.
"She's, uh… she's wondering when we're going to get out of here, and… what you want with her?"


She's so giddy, you can probably see her doing a few back flips, then she turns red all over.

"Anything, I'll do anything, I mean, I'll cook anything you want, anytime."

"Uh, um, thanks, that'll be all. I can take it from here."

The Gryphon is squawking mad now. Some could say that's an improvement from being scared.


Chuckle a bit as I start walking towards her. "You know, I should probably warn you, I have a bit of a… reputation."


She's turning redder, but she stays in place and keeps smiling.


"I'll uh, I'll just leave that to you and… go."
I quickly back faaaaar away.

Maybe I'll go check out that gryphon dancing instead. Yeah, that sounds good.


"You see, I'm a mercenary; always traveling from one job to the next. Settling down isn't really in the cards for me." Pull up right in front of her, close enough so that we're almost touching.
"And yet, I have found that I enjoy… exploring the female body."


You've heard of tail feathers, but she's taken it to an extreme. She's made herself a dress of brightly colored feathers and clothing. There's a Earthie playing some drums and a Diamond Dog with a rusting trumpet, but they're doing their best to entertain the crowd. The Gryphon on the stage points and waves at you.

She can't help but keep her eyes on you, all of you, buth she's turning even redder Mister Sellsword. She's starting to sweat a tad, but that only makes her shine in the light more.


I wave back…
Do I recognize the dance at all?

…S- She doesn't expect me to join, does she?!


"It's almost like an art to me; figuring out which places are firm and which will give, discovering all the little spots that have her make those little sounds that are always unique…" Gently put a hoof against her cheek.
"Like I said, I'm a traveler. One day soon, we'll part ways and likely never meet again. All this could ever be is a passionate foray, nothing more. Can you live with that?"


You don't recognize the dance or the music, but it is a happy beat. After being locked up for so long, even bad music sounds heavenly. Some of the ponies part out of the way, leaving you with a clear route straight to her.

She's going critical. Despite her attempts at keeping a straight face, you can see right through her, and she is all red. Just lead the way and she'll follow.


I guess I go closer?
Is she still waving?


She's taken to dancing to the tune for the moment, but the crowd is hooting and hollering to join her up on the 'stage'.


But I don't-
AHEM. I can totally dance with an attractive ladybird. I can totally do that, especially while a gigantic crowd is watching!
I step up on the stage and do as suave an introductory bow as I can, waiting for a place to join her in the dance.
Rolling for suaveness.

Roll #1 3 = 3


"You have to say it." Lean in close, running a hoof down her chest as I whisper in her ear. "Do you want to do this?"


Face fault. The crowd erupts into laughter, raising their spirits. The Gryphon dancer offers you a hand, but signals to keep quiet with the other.

Roll a 3d10 if you want to join in.

Her color starts returning, but she's still bright red. "I never thought those stories were true. My hero, asking me? Of course."

Roll #1 7, 9, 7 = 23


I can recover I can recover!
I take her claw, and pull her down into a dip, then twirl her! Use those dancing classes my innate dancing skills!

Roll #1 2, 5, 4 = 11


"This won't last," I caution as I nibble on her ear. "Someday in the future, you'll find you true love. Promise me you won't ignore him because you were pining after me."


She doesn't give you much of a chance to get on your paws. She's controlling this dance, and the audience is aware.

Roll another 3d10 to see if you can catch back up to her speed.

She moves up to your chest and embraces you.

"I promise."

Roll #1 10, 10, 9 = 29


Oh dear
I- I can still do it!

Roll #1 8, 5, 9 = 22


This time, there was visible improvement. Lots more of the crowd joined in, and you finally got the rhythm they were going for in the end. At the end of the song, the crowd lets out a big applause to you as you step off the 'stage'.

"So, why haven't you given me your name yet, handsome?" She asks.


Give her a smile. "Then let's see," the smile becomes a smirk as I trail kisses down her neck, "If I can teach you a few things," telekinetically tug on her tail, "to help you rock his world."
Time to taste the cook '5d10'

Roll #1 1, 3, 6, 6, 7 = 23


She got better as you went and taught her is all you will get out of me.

Your servants have left you alone in your room and are busy outside.


I don't remember taking her back to the room. I thought we did it right there in the kitchen.


That would be unsanitary. She wouldn't dare besmirch her utensils like that.


I clear my throat. A real tercel doesn't just give his name to anyone.
"I could ask you the same."


Very well.
"So… how are you feeling?"


She leaps away and performs an overdramatic bow.

"My name, good sir, is Eos! Lady of the Morning Light." Her red feathers shine, she must have put some oil in them.

"Now," she jumps towards you, "will the kind Gryphon reveal his name to his eager audience."

She starts giggling like a school filly and rolls around a bit on her side of the bed.


"And I, am Knox."
I return her bow with one of my own.


"Guess that means you had fun." Snuggle up close to her. "You're a quick learner, even though we didn't really go much past the basics. A few more lessons, and whoever you settle down with won't know what hit them."


She gets dangerously close to you. "My, my, what a looker I caught today. Haven't seen you around, what brought you here?"

She gives you a strong hug and kisses you, returning rubbing her head on your strong chest.

"Yeah, thanks to you." She finally replies.


I stand still, unphased by her proximity.
"Well, this is my first time here. I only recently joined the crew, having assisted them in fighting a massive band of pirates."


"Oh, you're one of the fighters. Then let me show you my gratitude!" She goes for a kiss.

Roll to evade, if you want. D10.


"Glad to hear it." Shuffle around a bit and look a little uncertain. "I'd like to do this again, but, ah… before you agree, you should know that I have some… unusual tastes."


She's still smiling and eager for more.

"Oh? What kind?"


Now why would I avoid a ki-






Roll #1 4 = 4


"Well… Ropes, for one. I… like tying mares up and, well… doing everything I can to drive them crazy." Give her a sheepish smile.


She's in command of this kiss, but she appreciates someone at least trying to follow through.

"So tell me, Mister Hero, where to from here? Are you going to continue this life of excitement? Or would you rather answer with another dance?"

She rolls around in the blanket, wrapping herself in it. After a few moments of thought, she asks: "Have you done it before? What do the other mares say?"


"I've done it quite a bit, actually. The response varies… Usually the ones who don't like it have… bad memories of being restrained. Some mares get frustrated with how I like to see how long I can keep them on edge… It comes down to personal preference, in the end."
"Of course," uneasy smile again, "that's not my only… questionable taste."


Her grows bigger.

"Go on." She asks.


>Her smile grows bigger


How are my captives doing?


"Well… and remember, I don't expect you to feel obligated to any of this, just sharing what I personally enjoy… I always get a thrill from, well… watching."


"Well we are docked here for a while I presume… perhaps another dance might be in order?"


Lappet the Gryphon and Mallee, your male Pegasus, are playing a game with some strawberry seeds. Cloncurry, the female Pegasus, is using a perch to do some chin ups.

She starts thinking it over, but the noise of pots clanging gets her attention.

"I'm needed back in the kitchen, but, we should…"

More clanging. She gives you a kiss and heads out the door. Your servants are all looking away for the moment.

"Feisty, think you can keep up. Slosten, Shibe, another upbeat one!" She leads you back onto the dance floor. Try and keep up.

Roll #1 7, 8, 10 = 25


I totally can!

Roll #1 3, 6, 7 = 16


She is lost in the music. Your initial missteps don't even stop her. She's just happy to have a dance partner.

Roll #1 9, 10, 6 = 25


M- Maybe this is too mu-
I didn't say anything! I keep dancing and I KEEP UP THIS TIME.

Roll #1 3 = 3




Roll #1 1, 3 = 4


"How are the four of you doing? When we get out to open water I plan to take you all flying."


Smile after her, then examine my servants. What can I tell about their thoughts from their posture and such? '1d10'

Roll #1 8 = 8


She's unstoppable on the dance floor. She leaves you tired but she looks like she can go for a few more. But you should remember, her and all the others here were slaves and beaten just a few days ago, you've done a lot to help them all forget their sorrows.

Mallee and Cloncurry fly around in excitement, but Lappet just nods and waits for his game partner to return.

They're nervous, as they keep sweeping in place. Maybe they're wondering if you'll keep bringing ladies to your room, and how they should properly react when they leave.


"You all look like you have something on your minds."


Wait, did I have three or four?


Three so far.


"Well, you three have fun."
I'll hit the town.


They start sweeping harder. Fisher stops and turns to you, a bit unsure. "I know things changed for us, so, umm, what do you want us to do when you bring in some of these other lady friends of yours?"

All your servants stop sweeping and look at you intently.


R- Right…
I can totally go for one more round, right?

Roll #1 6 = 6


There's a few ponies cooking food and offering it around. Some kids are running around, a Donkey chasing after them. Some are lined up, giving their information to Sailors in uniform, one poor Earth Pony is getting yelled at by a Gryphon. Some have grouped up, one around a buffalo and another around a goat. There's a brightly colored Gryphon dancing with Knox, but there are lots of them that are just asleep, even in the middle of the day.

Maybe she'll let you lead this time.

Roll #1 8 = 8



Roll #1 3, 2, 4 = 9


Nope. She's taken command of the dance floor and you. That doesn't mean you won't enjoy it.

"Getting better, aren't you?"


I swoop down over the donkey and keep pace with it.
"What's the trouble?"


"Dancing's… not… my forte."
I try to hide how out of breath I am.


"I think that to help answer that, I should explain the nature of these lady friends. Basically, it's just sex. I've explained to them that I'm not going to be settling down or starting a relationship, just enjoying a few nights of fun. That's not the whole answer, but are you understanding so far?"


She stays close to compensate for your two left paws.

"Well, a hero has to focus on other things. Don't worry about dancing and just stay close."

"I'm the stand in teacher, but I can barely keep these kids in one place. Can you help me round them up?"

Roll a 4d10 if you want to offer your expert child hunting services.

They all nod as one, awaiting further instruction.


I go after those foals.

Roll #1 10, 5, 2, 3 = 20


I can do that. I can totally do that.
"Where'd you learn to dance like this?"


"Well, let me ask you this -by which I mean I would like an answer from each of you:
If you were still free ponies, and a pretty mare like her had walked past you, or hung around the same area as you, how would you react to her?"


File: 1392086485500.gif (425.57 KB, 1271x975, map-1000-guardia-fair.gif, IO Google TinEye)

You quickly round one of them up and take them back to their tent, but the others take the opportunity to disperse and blow raspberries at you.

After dropping him off, you can see the overlay of the hastily built town/fort here. You can try to find them in the food area, the place where the Buffalo's and the Goat's groups are, over where Knox is and all the dancers, or maybe where some of the other kids are playing with some balls they found.

"I just imitated some of the other dancers I've seen. But, after all that's happened, it feels good to just move around and listen to music, don't you think? In spite of everything, isn't it nice to dance with a pretty lady by your side?"

They all look at each other and then downward. "Gossip," two of them say.
"Called her fat when she was too far away to hear," Viatka and Fisher respond.

Citrine, your Crystal pony, raises her hoof and points to her eyes. "Blind, remember?"


I'll circle above the playing kids while looking for the runaways.

Roll #1 10 + 3 = 13


"I can't say it isn't a welcomed moment of relaxation."


You've got two of them there actually. They thought they could blend in, but they didn't count on your expertise. The two are upset the whole way back, but being captured doesn't mean their education has to stop.

One more remains. Where else will you go?

She gets in closer, resting her head on your neck during a slow song. "I wish it could stay like this. So much nicer, and funner. Everyone is so happy now despite all we've been through."

Roll to spot.


Huh? Spot?

Roll #1 8 = 8


"So you'd use that as an excuse to feel all over her body?" I ask Citrine teasingly, watching her for a reaction.
"As for the rest of you, it seems you already have a pretty good idea of how to act around them. Don't like them? Feel free to gossip about them behind their back. Feeling friendly? Go ahead and chat it up. Like the sound of what we're getting up to in the room? Feel free to ask if you can join in."


Anything that needs my attention or shall I attend to myself?


This close, you can see the gaps between her clothing. She's got patches of missing feathers and fur, but she's done her best to cover them up with clothes and make up.

Citrine turns red at your playfulness. The others are trying to process everything, but Crawshay, the Zebra who showed you the shrinking potion, is more curious.

"Explain your idea of joining in? I heard you mention it to that Crystal pony."

Some of the staff is up above, and don't forget about your servants, but you're also free to go into town.

There's a few ponies cooking food and offering it around. There's a Donkey scolding some children and Hopscotch is flying around. Some are lined up, giving their information to Sailors in uniform, one poor Earth Pony is getting yelled at by a Gryphon. Some have grouped up, one around a buffalo and another around a goat. There's a brightly colored Gryphon dancing with Knox, but there are lots of them that are just asleep, even in the middle of the day.


Eesh… at least she's keeping in high spirits.
I wonder if maybe I could teach her one of the dances I was taught I miraculously know.
"How would you like to learn a new dance?"


"Really?" Her voice squeaks like a child. She coughs and looks away for a moment. "I'd love to."


"Well, try and follow along then."
I start easing her into a traditional gryphon dance.

Roll #1 9, 7, 5 = 21


Can she keep up?

Roll #1 1, 10, 1 = 12


Only at the beginning. She looked like she was getting it, only to fall at the end. She's in high spirits, though.

Roll #1 1, 3, 8 = 12


I… try to help her along?

Roll #1 1, 7, 6 = 14


You can compete with an NPC for the heart of the new gryphon PC.


Go attend to my servants. How are they faring? Today might be good to start their training.


Shrug. "All of you already know I'm a pervert. One of the things I enjoy is watching a mare get her world rocked by somepony other than me. Whether that means tying up the mare while you drive her crazy, you getting tied up while she drives you crazy… If you want more conventional methods, I have plenty of toys; double-headed, strap-on, Viakta's experienced the vibrator first-hoof… I'd be involved too, of course. As long as she's enjoying it and you're enjoying it, I can pretty much guarantee I'll be enjoying it."


How did I confuse this for the meta?
I'll check the food area.

Roll #1 10 + 3 = 13


They've been cleaning out a little area for themselves. Singer, the Unicorn with the chopped horn, is looking a small piece of metal with a reflection of her. Amadi, the female Zebra, is paying her no mind while she gets a bed set up for her.


It isn't hard to find this pudgy filly. She knows why you are here, and lifts up a candied apple in an attempt to bribe you.

All the servants besides Crawshay step back a little. "We're okay, we'll just get clean sheets and have some water ready."

Crawshay stays there contemplating.


"No dice."
I carry her back to school.


"Getting yourselves comfortable, I see. That should have to wait for later."

Take out my kettle and stove.

"I am going to train you in serving me, and that will start with making tea. This is more for you, Singer, though Amadi will do well to listen."


"Alright then, I'm going to head out. Would any of you like to come with me?"


She eats the treats on the way back.

"Thank you so much, these children forget what happened so easily and run off to who knows where. Oh dear, I'm sorry, where you one of the captured ones too?"

They both approach, interested to see what you will do and partially to taste the tea.

They take a few more steps back. "You should just, hang out by yourself, Master," Fisher says, "We'll be together when the ship takes off."

You'll have to leash them just to be able to get them off the ship, Obe is up there and he's strict. The people outside are also liable to attack their former tormentors.


Hopscotch, that was the Donkey talking.



I shake my head.
"I came in on the ships and was part of the advance party."


Let's see if she learned it.

The teacher's eye light up.

"Oh, you're the one who fought of the pirates. I'm sorry to have bothered you with this task. You have more important things to do."

Roll #1 2, 7, 5 = 14


"Hmn. Actually, that reminds me… Citrine, would you come into the room with me for a moment?"


I shake my head.
"Tracking down ponies is what I do best. I was glad to help."


"You've already all tasted it. But first, a demonstration. "

Show them how to handle the leaves and how to heat the water just right.

Roll #1 6 + 2 = 8


It seems she made all the same mistakes you made. She's laughing it off, at least you are in sync now.

She nods and heads in.

"Thank you for all your work. Celestia will surely bless everything you do in the future."

Roll #1 7, 3, 2 = 12


H- Hey! I didn't make mistakes!

Roll #1 3, 5, 7 = 15


"I hope she does. Have a nice day>"
I fly off to the food area. It's time to get something fresh.


Enter the room and shut the door behind me. "I'd like to talk with you for a while, ask you some questions."


Singer copies your movements, and you can see what little magic she has left start coming out to imitate your motions.


Perhaps she's finally learned it? She's a lot more careful where she moves now. '3d10'

"Bye!" She waves. At the food area, there's plenty to go around since the're using the pirates' stash for now. They've got hay burgers and tofu sandwiches and plenty of fruit drinks thanks to the nearby islands. They're just giving this stuff out, no need for payment.

"Umm, okay. What is it?" She tries to look at you, but she's just a tad bit off.

Roll #1 7 + 1 = 8 / Roll #2 10, 1, 6 = 17


"Are you starting to get it?"

Roll #1 4, 7, 10 = 21


I take a fruit drink and tofu sandwich then perch in a tree and enjoy my food. It's nice to be back among land people.


"Well, it's occurred to me that I've somehow neglected to get to know you all, and I intend to rectify that. Let's start with something simple: how did you end up in the pirating business?"


She slipped in the middle, but you were able to catch her.

"This was harder than I thought." She giggles out.

There's a few other pegasi and gryphons in the trees that had the same idea. Some are just sleeping, many others are talking about where they're from and what they'll be doing. You can talk to them, most are eager to talk.

"It's the family business, sort of. My parents were cut throats, and the business often caught up with them. They fire bombed our house and some of the material got into my eyes."

She stops for a moment, then continues.

"Don't feel too sad for them, I don't. There were a couple of dead bodies in the house, and we all managed to get out. They threw me out after that, but I managed enough to not die in the street. Joined up with whoever would hire me and now here I am, your servant."

She looks down, takes a breathe, and starts up again.

"But I'm not dead. You'll be my Master for as long as I live, though, but I should take solace that you, or they, didn't kill me. And, and thanks for giving us stuff for the terrarium, I can't see it, but it should help."

Roll #1 5, 5, 3 = 13


"Well done. Take a sip of what you've made. In it, put your love. "

Roll #1 9 + 2 = 11


She slips up at the end, but you're more than able to keep her going and make it look like it was part of the plan.


I end the dance with a flourish. '1d10'
"For a beginner, you did excellent."

Roll #1 6 = 6


I'll listen to the talk from where I'm at.


What's left of her ears perk up. She copied you exactly, and it turned out great. Amadi takes a sip, and the same excitement overtakes her briefly, but she quickly composes herself.

"With a hero at my side, how could I do any less?" She embraces you at the end of your dance.


Remain silent for a moment as I process this.
"You are correct about me being your master for the rest of your life. However, from the way you talk about it, I must wonder: do you understand what that means?"


A pegasus colt is hitting on a gryphon lass, but they both seem to be enjoying themselves. Other conversations are hard to filter.

"I'm not going back to Hyperborea, I don't even remember how I ended up on that ship, and I don't care to repeat it." You hear from one gryphon.

"There's supposed to be a really rich family in Neighpon *hic* that's taking in people who pledge their loyalty to them. Might be a good ticket out of this for me." You hear a pegasus say between shots of whiskey.

"I hope my family is alright. We were poor, so they didn't think much when I said I was single and just took me away." Adds another pegasus.

"No, not really. It still hasn't sunk in, but I know I'm in deep this time."


I finish my food and fly off to see what the crowd around the goat was for.


It's a sermon. Lots of the ones there have their head bowed.

"And let it be known, that the cold, deathly grip of Grogar has taken the pirates, where they will no longer torment us or our families, and that Luna is comforting those that we have lost."

There are lots of ponies sitting motionless, others are crying.


"Put love and sweat in, and it gives you thanks. I look forward to your tea from now on."

Turn to Amadi and give her my swords.

"You shall help maintain my swords and other gear. Give them a good look. Give them respect. They are tools of life and death. Respect, but do not fear."

Take out a cleaning kit and a whetstone.


She's scared stiff still. She knows you aren't going to kill her after all you've done so far, but it hasn't been that long that your blade might have claimed her head.

"Yes, Master." Manages to escape her lips.


I'll leave them be and check out what the buffalo is saying.


"…Were you with any other master, that might well be the case. However, I am not any other master.
You do not know what it means, that I am your master? I will explain it as I see it: as my possession, you are now my responsibility. Keeping you fed, clean, clothed, and healthy are my duties to you. I could be stingy with those responsibilities; I could withhold them altogether, should I desire. However… That is not what I desire."
"You have duties as well. You are to obey my every command, perform any task I ask of you, even put yourself in harm's way should I demand it. Your life is mine to command."
"…But the thing is…" Place my forehead against hers.
"I am not a cruel pony. I would not starve you, or order you into harm's way for petty amusement. To do so would be an… an abuse of my power over you. Your life is mine to command… but if I have any say in it, I would rather it be a happy life."


I return her embrace.
"Yep. A hero by your side…"


"Don't fear. You must learn to respect, but not be afraid. Come, hold it."

Give her the shorter blade by the hilt.


He's recruiting.

"Now, we've managed to help you, but now we are asking for your aid in stamping out the Pirate menace once and for all! Together, we can make the seas safe for our families again, and we promise a glorious payout to those who join."

There are a good number with the forms in hoof, trying to decide. Would you like to chime in, Miss Mercenary and try to sway the crowd?

"You're the first to say anything like that to me in my life. Well, if you mean what you say, I won't mind you commanding my life then."

The two musicians slow down the tempo of their music. The stage belongs to both of you and no one else.

"Yes Master!" She's started to move, but she's sweating now as she reaches over for it.


I- I totally know what to do here.
This is where we kiss, right? of course it is.

Roll #1 5 = 5


A peck on the cheek is all you get, but she responds by tightening her embrace.

"Thank you, for all you've done."


"Even if I tie you up and tease you right up to the edge, then keep you there until your mind turns to mush?"


Wait patiently for her to hold it.


"Nice trick, but I can hear just fine. I remember what you told Viatka," she stops and smiles for a moment, "what you told me. You wouldn't want to break one of your glass toys now would you?"

She picks it up. She's breathing loudly, audibly as she pulls away. She waits for a moment and starts composing herself. "What do I do next, Master."


She's… she's getting really attached, isn't she?
"You're… quite welcome."


"Hehehe, now you're getting it." Give the left ear or whichever ear is still intact a nibble. "Though we both know none of you are made of glass. Besides, after a few hours of teasing, the payoff's totally worth it."


Nah, they can join if they want. I'll go see what loverbird and his chick are up to.


She seems to have fallen asleep on your arms. She must be tired from all the dancing. There's a few empty benches you can let her rest on with you.

You can see and feel her tense up when you nibble on her ear. Remember, she's only got one good one left and it also has to cover for her blindness.


"Unsheathe it. Remember, show respect, but don't fear the weapon. Else it will not accept you. And the sharp side should always face up in the sheathe."

Show her how to unsheathe it, using my longer sword.


I take her over to a bench.
Th- the gentlemanly thing to do is to wait for her to wake up.
[font6]but when is she gonna wake up…[/font6]


She takes three breaths before starting to pull it out like you did.

They are still in excellent condition. It's reflective abilities take her by surprise. She's used to using rocks on glorified kitchen knives.


Move away from the ear and stroke her mane. "Don't like it when I mess with your ears?" I ask quietly.


Smoother than he looks, huh.

Roll #1 6 = 6


Eh, forming attachments so far from home is dangerous. I'll check on the kids and make sure they are safe.


The journey wakes her. Lying there, she looks up, hopeful.

"Promise me, you won't get hurt, Knox. The world can't lose people like you. I want to dance with you again on another night, with a proper dress and a full band. Promise me that too, okay?"

Like a flag caught in a storm, you can see her ear showing how flustered she really is.

"Just, be careful with it, okay?"

Two of the fillies have tucked themselves away under one blanket. They're holding on to each other with teary eyes, but not a word comes out of them. The donkey teacher is next to them, watching the other two work on their spelling.


"Takers of lives, but saviours of many more. To keep them this way, frequent maintenance is needed. Show the weapons love so they love you in return."

Show her how to oil them and sharpen them on my whetstone.


Roll #1 5 + 2 = 7


I clear my throat.
"Alright. I'll promise you that, that I'll make it back. But… for now,
I must go."
I give her a kiss on the cheek and try to walk away in the most suave manner possible.

Roll #1 8 = 8


"Careful." Trail gentle kisses from the top of where her ear connects to her head all the way down to the base. "I can be careful."


I land next to the donkey.
"What's wrong with those two?"


She does it slowly. She knows that you should sharpen a blade, but this is the first time she has seen it done properly. '1d10+1'

You walk off into the sunset. Or at least in the direction of one of the torches. But to her eyes, you are Prince Charming.

"Come back to me, okay? I want to dance like that again, without a care." She whispers to no one.

Roll #1 2 + 1 = 3


As soon as I am out of eyesight, I duck behind a building and do a little dance.
That went perfectly! I was so smooth then!


She's experiencing the same thing the cook did, turning red all over.

"Yeah, uh, please be careful, you know?"

"During the day, play makes them forget about everything that happened. But in their dreams, we can't help them. We can just be here and hope the warmth helps."


She doesn't do all that well with the stones. You have a fine blade, it's hard to see why you need to sharpen it again.

Plenty still going on. How about a celebratory snack, Casanova?


"Is there anything else you need me to do?"


Of course.
I imagine they must be serving dinner by now, right?


"You still fear the blade, don't you?"


"Of course, Citrine, my dear," I croon as I press close, my hooves roaming all over her. "After all…" Lean her back onto the bed.
"…I am a professional."
'5d10' You don't need to describe it, I know you don't like this stuff but it fits. Feel free to just skip to the aftermath.

Roll #1 10, 9, 6, 2, 10 = 37


"If you can watch their lessons for a bit, I can try to soothe these two. It's heartbreaking to see them like this."

She points towards the two kids practicing their writing.

Plenty of food to be had. Hay burgers and Tofu tacos are on the menu, as well as a bunch of fruit drinks.


Tofu tacos are better than nothing. Wish they had some proper fish in them, but so be it.
Also grab a fruit drink. Those are delicious but NOBODY CAN SEE.


I nod and walk over to the writers.
"How are you two doing?"


"Yes Master. I saw lots of people get executed with a sword like this. It just cut through them, like there was nothing there to begin with. There were legs, ears, and…" She gulps. "Lots of heads without a body."

Seems you have more look with the Crystal ponies. When you finally get up and open the door, you see that the others have kept their word. There are fresh sheets by the door and a pitcher of water.


It takes some waiting in line, but the Diamond Dog manning the stand hands them off to you. The juice is free flowing, there are lots of pitchers left about. Looking for any specific flavor?


Have a drink of the water as I bring the sheets in, then offer Citrine a drink. "So, was I 'careful' enough for you?" I ask teasingly.


"Hmm. Remember, those actions were by the will of their masters. Just like them, you must impose your will on the blade. Tame it so it is your protector. Now, raise it."

Do I have a knife of some sort around?


She touches her hooves together.


Plenty about in the ship. It isn't long before you acquire one and bring it back.

"This is hard." Says the chubby filly you brought back last.

"No it isn't, just move that over there."

"Nu uh, that's not what teacher said."

"But it's what you gotta do!"

They quickly get into a tussle.


i, uh, always really liked that one pineapple drink that they sold back home, that always came in little jugs. Do they have anything like that here?


I separate them with my wings.
"Now now, you two. Do you know what happens if you don't learn to write and read?"



Roll #1 10 = 10


Plenty of them. They're making lots and lots, you can grab a few pitchers for yourselves. They're opaque too, so no one can see what's in them.

They stare at each other.

"We get to play outside?" They say eagerly, a shine to their eyes.


Ooh! Neat.
I grab one and take it with me to an empty table. Do I see anyone I know eating here too?


"Hold my blade well. Put your will into it, and receive its will back. Now, defend yourself!"

Attack her with the knife. Well, not really, just close enough for her to parry.

Roll #1 5 = 5


I shake my head.
"No. You turn into pirates, so you two better learn to read, alright?"


"Glad to hear it." Snuggle up close to her. "Look at how happy you are right now. This is what I like; that little contented afterglow that makes every touch tingle, that tired, gleeful smile you just can't drop. This is what I want."


The only one you notice is a rather large buffalo wearing a too tiny sailor uniform. Looks like she has joined up with you guys.

"Master!?" '1d10'

"Alright." They respond in unison. "But can you help us?"

Roll a 4d10 to see how well you can remember your lessons.

Roll #1 6 = 6


"I'll be ever at your side, Master. Whatever you want." She responds giddily.



Roll #1 8, 4, 9, 9 = 30


She manages to block it in time and doesn't fall over.


I remember her!
I go sit down next to her.
"You signed up too?"


Chuckle right back. "Don't tempt me; those flanks of yours are already hard to resist." Spend a few moments just enjoying being close to her, listening to the thumping of her heart.


Impressive, you paid lots of attention when you were in school. The children manage to complete all their assigned work.

"Can we go play now?"
"You too, come play with us!"

"Yeah, I don't have much to go back for. I might as well sign up and get paid for getting my revenge, you know. And you, are you going to be a sailor too?"

A goat runs up to the Buffalo. "Nili, I think they messed up with our uniforms. This ones yours. Change into it when you get the chance."


She clamps all four legs around you. She doesn't want to let go.


I follow them.


"Ooh. Very good. Can you feel it, Amadi? The absolute trust you must place in the weapon, the feeling of being one in purpose, wills combined? Nothing bibds us to our blades faster than the realisation of our vulnerabilities, and having the strength of will to overcome it. I stand down."

Put away th knife and nod.

"And yes, good parry."


Return the embrace, burying my muzzle in her mane and just enjoying her scent.

"…We really need to change these sheets."


"Am I a sailor?"
I grin.
"They practically begged me to join! I helped them take down the rest of the pirates you know."


They've dug a pit into the ground where children are playing there's lots of toys lying about.

"Come on, we can play with the hoofball!"
"They've got some of the markers over here."

In the trees, there are two sailors keeping an eye on the children, both laughing at what's going on.

She's panting, but happy.

"Yes Master, but please, not so suddenly next time. I'm still trying to learn this."


I'll join in the game of hoofball.


They've left a few others outside. You can have them swap them out when you are done, but do you really want to move her out so soon?

"Really!? I was so worried when they took you and the others away. "I'm glad we'll be together. Much better than how we met. Tell me everything that happened and about those on the ship you know."

"You're bigger, so it'll be you versus all of us."
The kids that were in there start getting together against you. The guards can be heard laughing and a few adults are cheering you on.



…You're right. The sheets can wait.


"Well, don't give up. You all can take a break for now. Make yourselves comfortable."

Recover my swords and go walk about outside.


The bells are rung and the ships are prepared. There's a flurry of excitement as announcements are made by screaming sailors.

"If you aren't signing up, head to the big ship to be taken back to Caballo Island!"

Of course, all of you are headed back to your small ship to receive your new orders and head out.


I fly back to the ship.


"Well, looks like we better get going! They're setting off soon!"
I head back to the ship

"So uh, where's this 'Caballo Island' we're going to?"


"Good thing for us you two decided to stay aboard. We've mapped out a few possible locations for the remaining ships, and we've been assigned to go after a particularly sneaky one."

"Quick question, you up for doing some long distance flying?"

"You must have been travelling. It's the town we left from. It's bigger than here, and with all the weapons we took from the pirates, it'll be safer to hoof."


I nod my head.


After getting the room (and myself. and Citrine. and the bed…) cleaned up, call all my servants back into my room. "Looks like we're about to head out again. You know what that means."


"Good, we are definitely going to need them. Seems the ship we're going after is smaller than us, but hides around some foggy islands up ahead and we don't want it to shoot us in the back. There's a volcano nearby, so it'll be cloaked in steam, but so will we. We'll be needing you flyers to try and find it for use when we get there before it can sink us."

Gravy puts her hoof on Desmayo, and then they look at you.

"So, which one of us won't be going into the terrarium for the next few days?"


"I just got here!"


"How many ponies will I be working with?"


The Captain thanks you.

"I was worried the other ships that sailed off might try to poach some talent, but looks like they focused on fixing their own ship."

"It's gonna be just you mercs. I don't have enough crew to spare for this, and at least you'll know how to defend yourselves."

He has a sailor bring a bag forward.

"These are flare guns. Just point them straight into the air when you spot the ship and we'll take our own shots. I'm hoping we catch them without their horseshoes on, but just in case."


"Wait, other ships that sailed off…? Huh?"


"Do you want me to take one now or when we get there?"


"It's Crawshay's turn this time. I'm trying to establish a sort of rotation, so that nopony gets stuck in there for an overly extended period of time."


"Guess we didn't explain it as well as we should have, but we got sidetracked by all the people we brought aboard. We started off as three ships that sailed out of Caballo Island. Your friends here helped us capture this one and a bigger one. They docked with us on the other side of the island to fix themselves up and plan where to go next."

"Go ahead and get a feel for it now. I'm just hoping we get there before they get a chance to hide."

This time, there's no objection or worry as they take their drink and shrink down. Crawshay picks up Desmayo first.

#"Any other questions while we head out?"


I take my flare gun and fly off to get used to using it.


"Ooooh… I got you now! So why are we heading back to Caballo Island?"


"One of the other ships is. Lots of people just want to get home and we can't risk the pirates sneaking in and taking them prisoner again, or worse."


Gently levitate Citrine and Viakta into the terrarrium.


"Oh. Alright."





The weather turns bleak and gray as the day goes on. In this darkness, you can make out the volcano from afar, but this will make the search for the enemy ship harder.

Roll a D10 to see if you can spot it.

Roll #1 4 = 4



Roll #1 4 = 4



Roll #1 8 = 8


Eyes open, scarf around my neck.

Roll #1 8 = 8


You're able to successfully spot the ship while it was out hunting for you. Even from this distance, you can tell just how small it is. Closing the distance, it starts to maneuver to stay out of the way of your cannons and its crew starts taking shots at you, several of them on its deck with bows and rifles.

Try to take them out before they can hide in the mist, but be wary of the weather!

Buffalo Riflequine 5/5
Diamond Dog Archer 5/5
Unicorn Sniper 5/5

#All shots suffer a -1 due to weather

Roll #1 6 = 6


I hit one of the sails with my flare gun.

Roll #1 2 = 2


Open up with a Barrage!
Send a hail of lead their way!

Roll #1 1 + 2 = 3


Let's get some Homing magic up to throw at them! '1d10+2'

Roll #1 4 + 2 = 6


Misfires, both of you. Looks like the weather is playing havoc with your weapons. Clean them out before you take another shot.

One of them appears. Shoot it fast or else it might attract the lightning towards you, if the old goat tales are to be believed.

The Unicorn Sniper turns around and waves his rear at you all.

#5 turns remain til mist.


The others will likely go after the sniper in retaliation, so I'll aim for the Buffalo. '1d10+2'

Roll #1 10 + 2 = 12


I hit the navigator with a knockout shot to try and slow them down.

Roll #1 7 + 2 = 9


I duck under some cover and try to relight the fuses on my matchlocks! Stupid rain…
I also clear out the charges and replenish them with fresh, dry gunpowder, this time coating the ball in a thicker coating of beeswax to hopefully make it more watertight before ramming it in, repeating the process for the other barrels. Hopefully my other pistols aren't waterlogged…
I try to fire off a test shot at the Diamond Dog.

Roll #1 4 - 1 = 3 / Roll #2 6 = 6


I meant to only roll once.
Can I pls take the larger roll?


Forgot the -1, sorry.


Right between the eyes.
After crossing an untold distance.
Against a raging sea.
You managed to hit such a tiny target.
Incredible, simply incredible.

You're an agent of Luna it seems because you sent him straight to dream land. The ship veers of and your crew takes a shot at it with their cannon. '1d10-1'

Another click, a delay, and a fizzle. Better try again.

The Diamond Dog takes the wheel, and bops the Unicorn in the snout for mooning you and not shooting you.

Buffalo Riflequine Helpless/3
Diamond Dog Archer 5/5
Unicorn Sniper 5/5

#4 turns remain til mist.

Roll #1 7 - 1 = 6


I spend my turn cleaning out my weapon unless I can fire on this turn too?


Fire the other pistol!

Roll #1 8 - 1 = 7



Roll #1 2 = 2


Go ahead and shoot.


I aim for the sails again.

Roll #1 7 = 7


Well, I have to wait a few turns before I can do that again.


The ships cannon is able to hit the railing, sending shrapnel against all those on board.

You manage to hit the Diamond Dog in the shoulder. Even from here, you can see it dug in a fair bit.

One set of sails begins burning, but the weather is helping them keep it contained.

Obe tosses you a crossbow. "Don't drop into the sea or I'll take it out of your pay!"

Buffalo Riflequine Helpless/2
Diamond Dog Archer 2/5
Unicorn Sniper 4/5

#3 Turns Remain


Fire off another shot!

Roll #1 4 - 1 = 3


Let's see if I can hit the Sniper.
"Steady, steady…" '1d10-1'

Roll #1 7 - 1 = 6


That should help us track them. I shoot the unicorn sniper with a boxing glove bolt.

Roll #1 6 + 2 = 8


Nothing. You'll have to take your shots faster, or else water will prevent it from firing properly.

You manage to hit the Unicorn's weapon, which reacts to the impact by smacking him in the face. He shakes his hooves at you, until

Manages to take him out with a nasty hit straight to the face. He stays standing for a moment, then collapses.

Buffalo Riflequine Helpless/2
Diamond Dog Archer 2/5
Unicorn Sniper Helpless/4


#2 turns remain.


Tuck in the two I have drawn and draw two fresh ones!
Ready, aim…

Roll #1 8 + 1 = 9


I hit the Diamond dog archer with a Marksman shot.

Roll #1 7 = 7


Let's see if I can't hit the Buffalo again. '1d10-1'
I don't suppose I could teleport onto their ship, could I?

Roll #1 8 - 1 = 7


You make more noise than all of your ships cannons combined. The ship is damaged enough that you manage to break the deck under the buffalo and send him below. The rest catch plenty of shrapnel.

You nail him in the back of the head and he goes forward, then back as he bounces his head off the wheel. The ship quickly turns straight towards an island.

The buffalo is below their deck now, but you manage to catch the Unicorn Sniper and pin his clothes, and him, down.

Teleport is allowed, but you'll have to roll for it.

Buffalo Riflequine Out
Diamond Dog Archer Helpless/2
Unicorn Sniper Helpless/2


Now for the diamond dog archer. I use a regular bolt.

Roll #1 2 = 2


Call forth the power of mini-hamekamehas! '1d10+2'

Roll #1 9 + 2 = 11


"Shouldn't we get over there and take the wheel so we can take the ship?"
And I guess I fire at the Unicorn.

Roll #1 2 - 1 = 1


"Feel free to try and fly over to them through this storm. Just remember where you'll end up if you can't make it."


The wire of your crossbow slips. The rain is badly affecting it.

You've got 5 of them ready, Saiyan Horse.

The mechanism works, but nothing comes out except some water that gets in your eyes.

With all the damage the ship has taken and with no one on the wheel, the enemy ship crashes onto the island. And just like their spiritual liege, the ponies that were hiding inside the ship run out and into the fog.

They've lost their ship, but now the ship will have to pass through the misty area to catch up with the rest of the fleet.

Keep an eye out for anything suspicious.


>But now your ship will have to pass through

Any ideas before you pass through the fog?


"Well too late for that now."

I have Hawkeye!
I peer out into the distance, seeing if I can catch sight of anything interesting.

Roll #1 8 = 8


I try to fix my crossbow while keeping an eye on things.

Roll #1 9 + 3 = 12


Scan the wrecked ship for anything that stands out. '1d10'

Roll #1 4 = 4


It's not so much sight as sound. You hear the sounds of numerous ships paddling into the water.

And then you spot a Pony lift his head out of the fog and float pass. He's looking around, seems he isn't good at seeing through this weather.

It's still actually sea worthy, except for the damage to the deck and sail.


Paddling into the water?
Like, they're from the ship we just took down?


I shoot him with a knockout arrow.
"Grab him, fisherbird!"

Roll #1 7 + 2 = 9


Check over the side of the ship for boarders. '1d10'

Roll #1 8 = 8


It has to be something smaller, since they can hide under the fog if they keep low.

"Help, someone help me!"

Nothing, just rigging and materials from other ships that tried to pass by before are in the water.


I go and fly down in search of any escape boats that they might be trying to flee on!

Roll #1 6 = 6


"Hey, Birbrain! Ugh!"

I dive down and pull the pony out of the water.

Roll #1 6 = 6


Head over to where Hopscotch dissappeared over the side. "Everything all right over here?"


"I found a prisoner!"


File: 1392694878852.png (30.55 KB, 256x256, Like this, but with a cann….png, IO Google TinEye)

You see one, but she isn't trying to flee, she's trying to get her gun ready and shoot you!

You manage to pull him out and get a much better view of his ship. Seems he was trying to spot you and take a shot while he stayed concealed.


Oh shi-
Shoot her boat! Sink that chicka!

Roll #1 7 = 7


Is there anyone else on the boat?


Jump down onto his boat. '1d10'

Roll #1 8 = 8


You manage to frighten her off the boat and into the water. She's struggling to stay afloat.

Just barely enough room for you two, most of these seat 1.

Ready for you to use.


"Really? Attack our boat after we crash yours?"


He shrugs. "It's worked before."


I fly down and try to grab her out of the water! Grasp her by the ar- front hooves so she can't do anything!

Roll #1 9 = 9


I disarm him and hand him over to the diamond dog in charge of slaves before flying back out to look for more attackers.

Roll #1 6 + 3 = 9


Her hind legs continue kicking. Seems she doesn't like being airborn.

Obe is less than generous in his treatment of your new prisoner.

Your keen eyes spot a cannon approaching over the apex of a nearby island.


I hearby dub this vessel the Gullypup!
Look around for any more of these tiny vessels. '1d10'

Roll #1 6 = 6


You don't see one, but you manage to hear a sneeze through all this rough weather.

Roll another d10 to find the one who didn't cover his snout like a proper equine.


I hit whoever is pushing it with a knockout bolt. Maybe I can make them push the cannon down.

Roll #1 1 + 2 = 3


aHA! I have you now! '1d10'

Roll #1 2 = 2


Bring her back to the ship!
She dived into the water so her powder's all wet. She's useless!
I drop her and try to find some rope to restrain her with.

Roll #1 6 = 6


With this terroible wind, it plinks off the cannon, but it actually manages to stop it.

Unfortunately, it stopped because the Gryphon pushing it jumps to the side and takes aim with his bow at you!

Gryphon Archer 5/5

Be more careful, lest you become the hunted because of your haste. '1d10'

Roll #1 10 = 10


You tie her up too much. She looks like she's in a vase and only her head is popping out. One of the other sailors grabs her and drags her underneath.


I hit the gryphon with a marksman shot.[

Roll #1 8 = 8


Works for me.

I head back out and go back to searching.

Roll #1 3 = 3




Guess I should be more careful. '1d10'

Roll #1 10 = 10


Look out, a Pegasus with a Bayonet is coming at you.

#Next roll suffers a -2

Your outburst attracted attention, but now you're stuck in a standoff with a Diamond Dog with a shotgun against your 5 Magic Bolts.

Diamond Dog Shotgunner 5/5

He falls, lading on the island's hill and slipping down a painful distance.

Gryphon Archer Helpless/3


Swoop in. What's happening?


I hit him with a regular bolt.

Roll #1 8 = 8


(+2 from Talent, so 0 overall modifier)

Roll #1 8 = 8


Send two bolts at him before he can react. '2d10+2'

Roll #1 8, 6 + 2 = 16


Your partners in fighting are busy.

Knox is fighting a Pegasus with a bayonet.
Hopscotch is hurting an enemy gryphon.
Torm caught himself in a Mexican Standoff with a Diamond Dog.

A gut punch, that causes him to start throwing up an earlier meal.

Gryphon Archer Helpless/2

Lot's of bullets going to lots of places, but enough hit their target that get him to reconsider his attack.

Pegasus Bayonet 2/5

Nice, you send him far from his ship. It'll take him some time to get back to it.

Diamond Dog Shotgunner Helpless/4


I'm not carrying a gryphon all the way back to the boat, and I'm certainly not going to let him stay near that cannon.
I finish him off.

Roll #1 10 = 10


Moor his boat to the Gullypup and sail away.


Shoot one of wings! Take him out of the sky!

Roll #1 1 = 1


Assist Knox.

Sentried Fervor! Two slashes on the Pegasus.


You land on his back with full force, knocking him out. You'll have no trouble just tying him up and letting the ship crew deal with him.

"Her, hey wait, come back!"
He tries to swim towards you, but his doggy paddle leaves a lot to be desired.

The Pegasus doesn't know what hit him. He thought he had a clear shot at Knox, and then he's falling. He lands on a beach and stares off into the sky before collapsing into unconsciousness.

Keep an eye out for further trouble.


I bind him then flying him back to the boat.


"Er- I had that Gunny! But… thanks anyways."
I pick up the unconscious pirate and drag him back to the boat.


Levitate some ropes over him. "Come quietly, or don't come at all."


What else is around?

Give off an intimidating presence.

Roll #1 4 = 4


Obe bonks their heads together and gives a not-pleasant smile.

He puts his paws up, then begins to sink. He starts paddling again.
"I give, I give! Just get me out. It's cold!"

It's an intimidating presence alright.

"There, up there, open fire on that one!" You hear coming from one of the islands. Roll 2d10 to avoid getting shot, Gunhilda!

Everyone else, roll a d10 to try and locate the source.



Roll #1 3 + 3 = 6


Tie him up and throw him into the boat, then look for the source. '1d10'

Roll #1 7 = 7



Roll #1 4, 6 = 10


A flurry of shots and arrows pass you, but a few manage to hit.

Following the fire and smoke trails, you can see a small fortification built into one of the islands. There's a good number of pirates with weapons their, and a well dressed Earth Pony coordinating them.


I hit the earth pony with a knockout shot.

Roll #1 1 + 2 = 3


Turn the Gullypup's cannon on them! '1d10'

Roll #1 9 = 9


Flesh will heal.

Fly up and around the fortifications.

Roll #1 1 = 1


Gah! Sorry, I missed this post.

Hawkeye on that leader pony! What's his deal?

Roll #1 6 = 6


"Another one! Second group, target it!"
A buffalo with a large ballista on its back turns towards you, but before the goat on its back could get you in its sights, Torm's cannon hits the area below them and sends them into the beach below.

They were preoccupied, but the wounds are hurting. You're behind them now.

The Earth pony is well dressed. He could pass for your own captain if his mane and coat was white.

Captain Borduy 15/10
Earthie Cannoneer 7/7
Crystal Sharpshooter 6/6
Donkey Lancer 6/6

Hopscotch 6/6
Knox 6/6
Torm 8/6
Gunhilda 3/6


Well, looks like his outfit's gonna get stained with blood today!
I fire off a shot at him! Hawkeye'd him the previous turn so +1 to hitting him.

Roll #1 5 + 1 = 6


"Take out that buffalo!"
I shoot the buffalo with a marksman shot.

Roll #1 4 = 4


Blast the Cannoneer with a barrage of Homing magic! '3d10+2'

Roll #1 9, 8, 8 + 2 = 27


Does that mean I can sentry again?
. Sentried double cut on the crystal sharpshooter!

Roll #1 9 = 9


And I continue scoping any possible targets out as well!

Roll #1 1 = 1


"Darn it!"

He won't be getting up for the next few days. Torm's cannon did a number on him already.

Despite his boasts, the Earthie's strength is no match for you magic as he gets ragdolled against the wall with your numerous blows. Even the others take cover.

Which makes it all the easier for you to cut into her. You know Torm, and moving in between his attacks is second nature to you. The Crystal pony never had a prayer.

Captain Borduy 14/10
Earthie Cannoneer OUT
Crystal Sharpshooter Helpless/2
Donkey Lancer 6/6


Drop the Gullypup's anchor and teleport onto the fortification.


Alright, no more games now!
I will block out the sun with my shots!
even if there is no sun out right now WHATEVER

Roll #1 7 + 2 = 9


Now, sheathe, ready and mortal draw my longblade into the donkey! Shatter!

Roll #1 7 + 2 = 9


I take aim at the captain with a knockout shot.

Roll #1 3 + 2 = 5


You're up there with them.

"So, you must have been the one who shot at us with the cannon, non?"

He's got a spiffy, but slightly torn, uniform on.

You fling him into the wall with just the strength of your draw.

"I'sa getyou ya stupid catbutt!" Then he falls down face first onto the ground.

"Too slow, missy!"
He pulls out a pistol to shoot you, then throws it away after the shot.

A terrifying spectacle as all the bullets and shrapnel do a number on your adversaries.

Captain Borduy 10/10
Crystal Sharpshooter Helpless/2
Donkey Lancer Helpless/4

Hopscotch 5/6
Knox 6/6
Torm 8/6
Gunhilda 3/6


"Dodge this!"
I hit him with a regular bolt.

Roll #1 3 = 3


"It seemed a rather poetic justice, turning your own weapons against you." Initiate classy swordfight! '1d10'

Roll #1 6 = 6


Continue my assault on the Donkey. Attack ATTACK

Roll #1 10, 8 = 18


I bang off a shot at the Captain now!
And continue surveying for any good openings for a shot!

Roll #1 2 = 2 / Roll #2 2 = 2


"Come down here and have a drink with me!" He yells out as he pulls up a rifle to shoot at you.

"You've got skills, but you'll need to do better than this."

The donkey won't be causing any of you anymore grief, since you managed to knock him unconscious and bury him under some rubble from your previous attack.

"Hey, put some thought into your attacks. Like this!" He shoots you with the same rifle he aimed at Hopscotch.

"And this! You didn't expect me to put out all my chips at once, did you?"

Several other pirates emerge from chests and underneath old rubble.

"Nice work boss!"
"Always planning ahead!"
"That's why you're the boss!"

Hopscotch 2/6
Knox 3/6
Torm 8/6
Gunhilda 3/6

Captain Borduy 8/10
Argentine 6/6
Criollo 5/5
Budyonny 7/6


"No way!"
Marksman shot.

Roll #1 5 = 5


"Come then! I drink your blood if you wish!"

Fervored double slash on criollo.

Roll #1 4, 9 = 13


"And… you didn't think that was all I could do, did you!?"
I speak through gritted teeth after he shot me, but grit them even harder and take flight!
I go down and…
Fire off a shot at his gunpowder flask! Try to ignite it!

Roll #1 6 + 1 = 7


"But I can not go up there for you! See," He points at his sides. "No wings!" One of the new pirates tosses him a shotgun, which he aims at you and pulls the trigger.

A terrifying flurry of cuts cause him to drop his guns and himself. "Sorry, boss."

Hopscotch 1/6
Knox 3/6
Torm 8/6
Gunhilda 3/6

Captain Borduy 8/10
Argentine 6/6
Criollo 5/5
Budyonny 7/6


"It's been a while since I've crossed blades with somepony with actual skill. I admit, I'm looking forward to this." Take the time to put up a bubble shield. '1d10'

Roll #1 10 = 10


You manage to shoot his gun right where all his ammunition was, causing it to explode in his hooves.

#+2 against him fro the next turns

A shiny bubble flashes around you. There can be no doubt of its quality.

Hopscotch 1/6
Knox 3/6
Torm 8/6 Bubble Shielded
Gunhilda 3/6

Captain Borduy 6/10
Argentine 6/6
Criollo 5/5
Budyonny 7/6


"Come then, Mister Borduy. Show me your moves!" EPIC SWORD BATTLE GO '1d10'

Roll #1 6 = 6


"You're mine now, earthie!"
I hit him with a knockout shot.

Roll #1 3 + 4 = 7


"You've got chops, but your technique could use some work."

"Take me, then, my love."

Hopscotch 1/6
Knox 3/6
Torm 8/6 Bubble Shielded
Gunhilda 3/6

Captain Borduy Helpless/9
Argentine 6/6
Criollo OUT
Budyonny 7/6



The pirates yell out and gather around him.


Scarf flapping in the wind, I summon my magical projectiles. '1d10+2'
"I am Torm, the Sellsword Spellsword. Now prepare yourselves for the fight of your lives."

Roll #1 4 + 2 = 6


"Hey Torm, sounds like you've got a brother."
I hit him with another bolt.

Roll #1 3 = 3


"A brother in arms, if you will. It is not often that I get to cross blades with one of my fellows."


"You're jerk." Budyonny sticks out her tongue at you, in spite of the large Magic Orb floating above you.

Argentine manages to block it with his rifle, but he doesn't counterattack.

"Get up, Boss. These guys are the real deal."

Hopscotch 1/6
Knox 3/6
Torm 8/6 Bubble Shielded
Gunhilda 3/6

Captain Borduy Helpless/9
Argentine 6/6
Budyonny 7/6


I hit Argentine with a Marksman shot.
"Just give up."

Roll #1 1 = 1


Oh whoops sorry

Continued Fervor dual hit in captain.

Roll #1 7, 7 = 14


"Think fast." Use the old pop-fly trick of tossing the projectile on an arcing path up into the air, then swinging at Budyonny. As she has to deal with my assault, she won't notice that the orb's homing in on her until it hits. Unless she's seen it before. '1d10+2' '1d10'

Roll #1 3 + 2 = 5 / Roll #2 2 = 2



Disregard this

I'm assuming Barrage is back, so I'll use that

Roll #1 7 + 2 = 9


Argentine doesn't even flinch and continues trying to stare you down.

Except this does cause Argentine to collapse his defense of the Captain.

"…," he says as he falls to his knees.

She does. She quickly darts in between your attacks to kick you and put herself between you and the captain.


"I'm flattered you think of me this way. Granted," he coughs out, "that cutie you have in the air is more my type, if you get what I mean."


Hopscotch 1/6
Knox 3/6
Torm 8/6 Bubble Shield will only block a normal failure
Gunhilda 3/6

Captain Borduy Helpless/8
Argentine OUT
Budyonny 3/6


I fly over to him and aim a pistol down at him.
"Well? Where's your overconfidence now?"
I shoot him in a hoof.

Roll #1 10 = 10


"Yet another thing we have in common. Come on, get up so we can get back to it." Let's see if Budyonny has any fencing skills to speak of. Also, how attractive is she? '1d10'

Roll #1 7 = 7


"Don't even think it."
I hit budyonny.

Roll #1 2 = 2


There are mass produced items with more personality. Everything about this donkey says 'Average'. Except for her sword skills, those are lackluster.

You blow off the nail portion on his hoof. He'll walk unevenly for a while.
"Okay, okay. Listen, why don't you put the gun away and we surrender?"

She just stares at you with angry eyes.


I hold my fire.


"Really? Come on, you got me all excited for this, and now you're chickening out?"


"Gonna tell the rest of your crew that?"


"Well, I'm surrounded, all my crew is down, and you all did it and seem willing to keep going. What would you do?"

"There's a horn in my cabinet over there. Blow it and they'll come. If they're smart, they'll probably sail away, but that means less trouble for you and safe escort to your ship for us, right?"


"Surrendering already? And here I though you would go down like a beast. "


I grab him and drag him with me to the cabin.
"Now where's that horn…?"
I try to find it and blow it.

Roll #1 2 = 2


"I'd teleport away and try to take them one-on-one, but I see your point. Ah well, perhaps some other day."


"Pardon me for not wanting to end up on a barbeque pit. I kind of like being alive."

It's not hard to find. but the sound is less than impressive. Put some effort into it.



Roll #1 1 = 1


Teleport back to the Gullypup and sail her up next to the fortification.


You try to inhale through the horn. It is not a viable option for breathing.

Your next fortification will be back on the ship. You'll be going back into the open ocean after this.


A- Ack!
Breath out, breath in, breath out…
Let's try this again!

Roll #1 8 = 8


I mean wherever the captain and other pirates we just fought are.
Anyway, tie the Gullypup off and go find the rest of the group.


A more successful effort this time.

Several craft float up to your island and their crew of one simply give up and sit on the beach, awaiting their capture.

The Pirates are coming to you. The ones that surrendered and ready to be tied up are:

Gender '4d2' 1 = Male
Race '4d10'

Roll #1 2, 2, 1, 1 = 6 / Roll #2 9, 3, 8, 5 = 25


Pirates that surrendered
Female Griffon
Female Pegasus
Male Goat
Male Buffalo


"Well, you're coming with me now. C'mon."
I start pulling him along with me. Occasionally glancing back to see how he's faring with that hoof. That was… kinda cruel. Eeugh.


You only broke the nail and he is a pirate. He's done worse to others.


Right right…
Anyways yeah, I take him back to where all the pirates are being tied up and drop him off there.
Now on that note…
I go back to his quarters and start searching for anything interesting!

Roll #1 6 = 6


Start tying them up, quick and efficient. None of that uncouth slathering on of length after length of rope in the delusion that quantity makes the bindings more secure.


A few trophies and medals line the wall. Probably stolen. Some average quality liquors and some food.

Oh, and a scared, tied up goat lady who looks at you like she's seeing Grogar himself.

Obe and some of the crew bring over their raft to help collect the prisoners. Him and the others look upon your work intently.


Oh no! I quickly go and untie her.
"Are you alright?"




Finish up and turn to Obe. "All yours-"
"-Oh, what is it this time?" I go investigate.


"C- Calm down! We're here to rescue you!"
I cover my ears. She is shouting really loud…


"Aaaaaaaaaaaaahhhhhoh! If you wouldn't mind untying me please?"


I thought I did?
Eh, whatever. I finish untying her then.


"Allow me." Untie her quickly but gently. "I'm Torm. Mind if I ask your name?"


"This bow, take it off. The brute gave it to me, and it clashes with my coat."

"Thank both of you if you're the ones who saved me from this dreadful captivity. I'll make sure you are properly compensated when you escort me home."

"Where are my manners, my name is Orobica."


I cough, and give her a courtesy bow.
"I am Knox."


"A well mannered meat eater? My oh my, I guess stranger things have happened. Thank you for your service."


It's a pleasure, Orobica." Kiss her hoof like a proper professional. "Might I inquire as to how you ended up in such a predicament?"


I wince from the less than polite term she uses to describe me, but brush it off.

"This is quite the situation you've ended up in."


"I was sailing my father's trade vessel through these waters when the ruffians attacked us. They sent most of the crew away, but the Captain wanted me personally. Not like I can blame him, wouldn't you take me if you had the chance? Anyways, now that you're here, we can head home. Quickly now, I don't want to spend any more time is such an "earthy" place like this."


"Where is your home?"


"Poneland-Lethuania. Battlesaw, the capitol, to be exact. Have you heard of it?"


"I have! A beautiful place. I used to visit every su-"
I clear my throat.
"I make a point to visit there every summer."


"Oh, then you won't mind speeding up your return trip to within the next ten minutes? Father can make it worthwhile."


"Our ship is just outside. Call if you need me."
Go out and find the recently defeated captain, and give him a deadpan look. "Really? That's the kind of mare you're into?"


"I have my tastes, you have yours."

He would shrug, but you tied him up well.


"Er, uh… we- the crew have a few other matters to attend to, but I may be able to personally fly you there."
How far is Battlesaw from here by flight?


"…Was she at least a decent lay?"


Too far. You're in the Caribbean, that's in a Europe stand in.

"Pity, Father will be ever so worried." She gets in close. "Are you sure you can't change their minds?"

"Please, I have to woo her first. What kind of barbarian would I be if I didn't win her love first? Do you think any crew would defend their captain like mine did if I was little more than animal?"


I take a small step back.
"Er… it is quite a ways away to Battlesaw, you know."


"Forgive me, but if you wished to woo her, I must say that you had your work cut out for you."



He just lays his head on the ground and mumbles to himself.


"Erm, here- I have a few things to attend to myself, perhaps you can take the issue up with the captain himself."
I lead her outside and point to the captain.
"I have to… go and ensure all the pirates are secure and aren't going to cause a fuss!"
I start walking away to the lower decks.


"Tell me, why piracy? I've found that as a mercenary, activities that aren't strictly legal are easier to evade with plausible deniability."


Despite the still bad weather, her presence remains with you. You can feel her talking as if she was next to you despite being so far.

In the lower decks, you can see some of the prisoners that were used as menial labor locked to the walls. Most lower their heads as they see you, making it easy to see that they are missing manes and an ear. Some of the crew is carrying in more prisoners to the lowest levels. Others are rushing past with supplies to help their ship weather the storm.

"Why not? Plenty of action all the time, and if I got bored, I could sail out to find a little fun."


"I see. Well, excuse me while I go explore the ship. Perhaps we will meet again."
Alright, anything of interest on the pirate ship? '1d10'

Roll #1 4 = 4


I shiver.
I'd hoped that I was free of noble women after-
I clear my throat. Ahem.

I go back to the pirate ship now that I'm free of that lady and start searching below decks for anything interesting or useful.

Roll #1 7 = 7


There's an unconscious buffalo on the first floor under the deck with a big hole above him. The ship doesn't seem to be leaking, but it's also lacking in most of the basic amenities. Remember, this was mostly meant to be used as bait to lure ships in.


What about the other ship? The one the captain was on?



Roll #1 3 = 3


Tie the buffalo up, then prod him awake. "Get up."


Nothing but the Buffalo. As a Mercenary, part of your benefits package is to claim prisoners. The buffalo could make a valuable asset to you in the future.

The captain was inside an island. They had hollowed it out to make a fortified area for themselves. Nothing extra special here besides regular supplies.

"Just, five more minutes," she says.



poke her a bit more sharply. "That might not be wise for your health."


"Oh, uh, hello."

She tries to scoot away, but it barely hit her that she's tied up.


"What's your name?"
If you want her, better say so.


I- I'll deal with that later.

I guess now is later, since they have absolutely nothing of any interest.

I go find whoever's in charge of assigning servants.
"I'd like to claim the former pirate Captain as my servant, if I may."

I'm good.


Very well then. Any noticeable characteristics about her?


You've got enough.
"It's Murrah. Um, you wouldn't mind untying me and letting me go, right?"

Obe's still dealing with a few unruly ones in his own way, one of his subordinates is handling it for him.

"Sorry, Officers like that Captain are off limits. They don't want to risk them getting away and starting again and they don't want to lose any information they have. We've still got to fill out the forms on some of these new pirates, but we've got a couple others we can assign to you if you're still interested." He's got a list on him.

She has lots of tattoos on her. She was quite the canvas for a tattoo artist.


"Sorry, ma'am. Just doing what I've been paid to do. I'm sure you understand. However…"
Look at the ceiling contempatively. "…I might be able to convince one of my friends to claim you. Still not the best standards of living, but… you won't get stuck with the rest of all the unsavory types we've been collecting."


"Thank you." She says with resignation.



"I'll take a look at that list then."



Roll #1 2, 1, 2, 1, 1, 1, 1, 1, 1, 1 = 12 / Roll #2 6, 5, 3, 6, 9, 2, 9, 5, 8, 4 = 57


"Right then. I'd tell you to wait here, but… you don't have much choice in the matter. At least it'll be a while before the rest of the crew finds you. Most of them aren't nearly as polite as me."
I go and find Knox.
"Mind if talk to you for a moment?"


"Huh? Sure, what's up?"


"There's a buffalo down in the hold of that ship who I think might prove a useful asset. I'd claim her myself, but I already have a number of servants. Would you be interested?"


One the list:
Female Diamond Dog
Male Buffalo
Female Pegasus
Male Diamond Dog
Male Griffon
Male Earthie
Male Zebra
Male Buffalo
Male Griffon
Male Unicorn
Unicorn Female
Unicorn Male
Diamond Dog Male
Goat Male
Earthie Male
Diamond Dog Male
Zebra Female


Also brb for a few.


You'll have to take her in yourselves to get first choice. She'll be the last in, so they'll be more willing to just assign her away.


Right then. "Come on, she's this way. You can think over the list on the way."
Lead him down to her. She was out of the way, the rest of the crew shouldn't have found her yet.


Most of the crew is occupied with taking the supplies the pirates had. Iolite is going to have a field day with all these new supplies, so no one else has bothered to check the tiny ship. They assume you'll want to claim it for the mercenaries.


Could we claim this ship for ourselves? Would this give us more space?


It's a bit crispy after you all shot it, set it on fire, and hurled magic at it, but it's still waterproof, for the most part. That whole in the deck doesn't count. You could tether it to your ship in the meantime.


I nod and follow, then bring her back.
"Can I take her as a servant?"


See if I can patch up the hole in the deck with supplies lying around. '1d10'

Roll #1 1 = 1


"As long as she isn't one of the high ranking officers or wanted elsewhere, sure. We'll still have to get her processed like the others, but I can put a note on her for you. What'a ya want her for?"

There's just some splinters and sea weed. The buffalo was heavy and shattered the deck she was on when it collapsed, and someone was hungry and got themselves a bite to eat.


What's the aftermath of the battle been?


"Huh? Want her for?"
I cock my head.
"What do you mean?"


Let's see if I can at least get her moored to the other ship.



Roll #1 4 = 4


Numerous prisoners and supplies taken. You won't have to worry about supplies since you've taken a lot off of these pirates. The small pirate ship you followed early on can still be salvaged with a lot of effort, though.

A little more hoof and horn grease.

"Well, just a servant? Lots of mercs buy land with their winnings back where I'm from and have them work the fields too. Stuff like that. They're yours for life, might as well make 'em work for all of it."


"Uh… I'll decide that when I get out!"
I try to adopt a gruffer voice.
"I plan for the future. I only live in the now!"


"Easy now. I just work here, okay. You guys risk your necks, so I'm fine with you guys choosing what to do with them. Besides, these pirates deserve being run ragged for all they've done."


All right, see if I can scrounge up some materials from the Captain's ship to fix this one up with. '1d10'

Roll #1 10 = 10


The Boatswain Whispy Foam, the Pegasus in charge of the sails, lets you know that there were a few sail bits he saw floating in the water. If you don't mind waiting, he and the others can get them patched up in the mean time.


That sounds good to me. What's going to happen to the Gullypup?


"Let the punishment fit the crime, remember."

How many small ships have we took?


Most of the small boats will be taken apart and used as material for repairs. These are tiny things, barely enough for two people. You can sacrifice it to help fix the other ship you captured.

7 whole, small ships. The larger ship you chased at the very beginning is in need of repairs. There were a few more that got banged up, but those will probably just end up as firewood.


I pick some from the list at random totally intentionally for the remainder of what I can take.
Which I guess is one.

Eeny meeny miny moe…
'1d2' for gender and '1d9' for race. If none exist, then I'll take one of the same race but the opposite gender.

Roll #1 1 = 1 / Roll #2 1 = 1


I have six. You can probably take more.
Very well then. She served me well, It is only fitting that she be put to good use.
In the meantime, I'll head back to my cabin to check on my servants.


Knight said I can only have up to two before I need to shrink the rest.


But I can share the potion recipe to shrink them down with you.


He goes over his list.

"No male Crystals that I can clear for you right now, but they did take in a few right now. I'll mark it down and give ya word when we're done with them. How's that sound.

Crawshay is asleep. You may not have noticed because she was usually tiny, but she snores. The others are covering their ears.


I- I'm good without shrinking them…

"It's alright! I had some other choices in mind!"
'1d2' '1d9'

Roll #1 1 = 1 / Roll #2 7 = 7


Gently poke her awake, both for their sake and because I want to talk to her.


Besides, if we're getting a new ship, and thus more space, you'd be able to take more on without having to shrink them.



Look at the new slaves. I can't take care of much more, unfortunately. Someone else will have to take them.

Ask around if there are any plans for the captured ships.


"A donkey guy, huh? Let me check." He goes over his sheets. "Nothing right now, but I'm sure I saw a few being brought in for questioning down stairs."

"Huh, wha. Oh, Master!" She's on her hooves.

The new ship would be worse for that. Even tinier than your current one.



I keep my composure. I totally know what I'm doing.
"Eh… here, I have one other choice."
'1d2' '1d9'

Roll #1 1 = 1 / Roll #2 6 = 6


One of the material workers answers. "These small things are good for pieces, but they're too small for anything else. That Unicorn friend of yours and that other griffon, they keep going over to that little ship we were chasing. Maybe they think its still good? Might be a good way to send you guys in without us risking our necks."


"Easy there, darling. I take it nothing out of the usual happened while I was out?"


"Uh, seems I've got four of those, guess you must be thinking of starting that farm with their labor. Looks like these pups thought that a life of crime would've been a good one for them, but you guys sure showed them what happens when you try it."

"Except for the noise when you chased after the small ship, nothing out of the ordinary. I cleaned what mess was left and just waited here for you to return, my lord."


"Yes, actually. That's a good idea. Maybe we could scrap some of the rest to repair the larger ship. "

Go find one of the smaller ships in good condition.


"So I see. By the way, I never asked before: what got you involved in piracy in the first place?"


One of them has a sheet attached to it with Torm's name on it. The others that have been gathered just as ready to set sail as any other ship. 6 of them.

"Travel without rules. Free flowing liquor, as much as I could drink. And plenty of others to try out my brews on." She does a piroutte on her hoof and a smile on her face.


"I take it you know brews other than just that shrinking potion?"


"Plenty. It just so happened that some were more fun than others. Either when I drank them, or when I gave them to others to try for me."


"Oh? Any in particular that stood out?"


Look for a nice one. How are we going to be moving these with us, though?


"I have my plans. But you have some of them, right?"


"The shrinking one as you know was a favorite of some of my suitors amongst the crew, but there was the one that let you change your race, that one was requested often. Of course, some of my brews were uniquely flavored, and some requested those even though I didn't know what they did."

Most will be tied to your ship like they were lifeboats. The bigger one you chased down will be tethered while you do repairs.

"I've got two runts, a brute, and an average looking one. Just say the word and I'll have them signed off for you."


"I'll take the average looking one."



Claim one, then. Maybe my servants would like it better.

'1d10' for niceness

Roll #1 1 = 1


"Sounds like you enjoyed it. Ah, mind stepping out with me for a bit?"


"We'll go through all of the new ones first, to get that done, but here." He puts your name down on the form in multiple places, then rips out another sheet. "Obe still has to give the go ahead, but you're the one with the form in the meantime, he'll be all yours tomorrow. Anything else your looking for?"

The pirates kept it clean enough, but most of them are looking worse for wear because of the weather. Maybe a little time and some shining will make it look better?

"Yes, I mean no, I don't mind Master."


"I house them in my quarters, right? I can't possibly hold more than… two or three, could I?"


Well, I hope so. Something to occupy the slaves and myself with, I suppose.

Got to stop here, battery dying


"Correct, otherwise, where will you sleep? But, even though you claim them, you can have us keep an eye on them for you and just have them sleep down below with the others."

You put a sheet with your name on one of them. Thanks for playing.


Lead her out and find a quiet, secluded spot. "First the less questionable topic: What do you know about Desmayo? She seems… young to be out in the world at all, much less a pirate."


"She was one of Captain Anatole's girls. Along with the Crystal pony and the Unicorn, we were just mercs and kept to ourselves."


"I know she was one of 'Anatole's girls.' What exactly did that imply?"


"She was always down there with the Captain and the other two. She and the others stayed with him, we slept in the cargo hold, we really didn't do much outside of that."


"I see. Guess I'll have to ask her myself. On the more risque topic: when I mentioned the possibility of you girls joining in when I have a lady-friend over, you seemed interested."


"Two will work for me for now. I will claim the buffalo I brought to you and this Diamond Dog you mention."


"I may be your slave now, but that doesn't mean I can't try to find ways to enjoy it. Right?"


"Alright, got you down for 'em. Ask tomorrow and they should be ready for you." He bangs on the door behind him, and has two other Sailors carry in your Buffalo.


"So you would enjoy it? Do you have a preference for mares or stallions, or does it not matter?"


"I have a preference for fun and I can brew any potion that will enable it. Either choice simply means I'll have to bring out a different potion."


I should have a suit made for the dog…

Do we have a tailor on board?


"Good to know. Just let me know what ingredients you need ahead of time."


At best, you'll be able to ask the ponies who work on the sails to see what they can do, or just modify a sailors uniform.

"And you just need to let me know what you want to see and I can make anything happen."


A sailor's uniform works if it must, I suppose.
But he might look rather dashing in a proper suited ensemble… a nice shirt, with a proper vest and jacket, possibly even a bow tie…

…I'm going to need to teach him etiquette, aren't I


You've got a lot of work ahead of you if that is what you want.



"I think we're going to have a lot of fun together, you and I."


It takes a few days for the crew to chase down any remaining pirates, but this area of sea is now Pirate free thanks to your effort. The ship is docked a little off the fortress island you fought on while they inspect the ship. The volcano seems to be cooperating at the moment, keeping the fog low and the temperature down.

For now, you are free to travel around the ship and fortress.

Knox, your servants are waiting for you.


What are my servants up to?


The others are still tiny, but one of the crew has asked if they can borrow Crawshay to help move cargo. The pirates here had a lot stored away.


Go check on my slaves again.


They're helping to organize the floor you're on. They've moved out all their prisoners from the last days and these two are cleaning up after them.


"Alright, Crawshay, you're going to go help them move the cargo." Address the crewman.
"Bring her back when you're done, okay?"



The little pony salutes and leads your servant away. Your other tiny servants are cleaning the area around their terrarium while Fisher cleans the nooks and crannies above.


Everything seems to be in order. I'll head topside and see what's going on.


Well, they're busy. Leave them be.

Also, what fortress


The Captain is in talks with the Navigator Dog, while Pegasi check the rigging and an overloaded buffalo smiles and brings supplies aboard.

The enemies had hollowed out part of an island. Granted, the lot of you left it damaged, but it's purpose was the same. Since that is where they stored supplies, the ship carrying you guys docked in front of it.


I suppose I should check on the status of my servant assignment or whatever?


The same pony from the other day walks up to you when he spots you.

"Sorry, the captain decided to check things out thoroughly before we move on. I can take you downstairs and introduce you to your lifelong servants."


Just sit back and observe for a while.
Gotta run for a few minutes. Be right back.


"It's quite alright."
I follow him downstairs.


"These are yours."

He tugs on the chains to a Diamond Dog and the Buffalo from the other day. Both have had most of their fur shaved off and an ear cut down. Even their tails are exposed, and their chains are a bit on the heavy side.

The volcano has kept its calm these last few days. It's barely smoking now, and only a little lava is leaving it.
"Hey, greet your new owner properly. He owns you now. He gives us the word, and you get to go meet Davy Jones, got it?"

The Diamond Dog grumbles, but they both lower their head in deference to you.


I wince.
"I'll be taking these two back to my quarters then…?"
The servants back ho-
Right. Yes.
"What are your names?"


"Murrah!" the Buffalo yells out loud.
"Kuvasz." the Diamond Dog adds as he starts shivering since he now lacks his coat.


"What talents do you two have?"


Think you mixed the replies a bit.
Anyway, I think I want to explore the town a bit.


Cool. Has it been explored yet?


"I can shoot well!" Murrah yells out.

Kuvasz just looks at her and sighs. "Just what these give me," he says as he lifts his paws, "but it doesn't look like it'll be as much of a benefit to you. Otherwise, I can dig and write."

It's not much. There are a few tents set up by some sailors who want to enjoy solid earth beneath their hooves. There are some prisoners being watched as they move supplies around. You're free to look around the island if you'd like or go into the fortress.


I'm going to have a look around the island. Anything interesting to be found?


Roll for it


"Alright. Now let me lead you to my quarters and show you where you'll be staying."
Do I need to go put in a request for beds or something for them?



Roll #1 6 = 6


You dig around some of the bushes that have been growing, and you find a shotgun. It's old and beat up, but maybe the Smith can get it in working order?


Let's see, shall we? Where is that Smith at?


Oh well, let's do some exploring. Go into the fortress.


He's back at the little area on the island the crew have set up. Seems he's working on someone's sword at the moment.

There's another Diamond Dog crew mate inside sniffing around. There are four rooms built into the place, one that had some weapons, two with supplies, and sleeping quarters.


"Hey there! How's your work treating you?"



That's considerate of you, but servants won't be able to get real beds. They can move some of the supplies to sleep on, they only get a blanket at most. They'll be sleeping on the floor if you keep them in your room.

"Hmm, the same way its been treating me the last 20 years. What do ya' need?"


Sorry, something came up.
How are my slaves doing?


"Found this shotgun in the bushes. Think you'd be able to get it back in working order?"


W-Well… may-
Nope. Not gonna concern myself with that.

"And here we are. I'm going to go inv-"
I scratch my chin.
"Actually, you two. Come help me search the island."
And off we go to search the island!
Three rolls for the three of us to start off. Me, Murrah, and Kuvasz in that order.

Roll #1 7, 3, 8 = 18


Cloncurry has Mallee in a choke hold. Lappet seems to be refereeing as he keeps moving around them.

"Hoof it over."

He looks it all over.

"It's actually in decent condition, just had a bad owner, I'd guess. I can clean it out and replace a few parts that have started to rust from being left out. I can get it back to you at the end of the day."


Kuvasz keeps his emotions to herself, but you catch Murrah looking over to one of the beds. Would you like to keep investigating?


"Sounds good. Thank you for your time. By the way, that sword you made me was a thing of beauty in action. The pirates never stood a chance."


Of course. Same order as before!
Maybe check out that hollowed out island now too.

Roll #1 4, 1, 7 = 12


"What are you two up to?"


"Well, color me impressed, a client coming back to thank me for my work. Glad you managed to show those Pirates what happens when they cross a good blade."

Murrah finds a small chest that she tries to open, but doesn't budge. Do you want to try your paws at opening it?

"It's just us three inside this little cage, we have to keep ourselves occupied." Lappet squeaks to you.

Cloncurry pins Mallee, but Mallee is still struggling to get her off.


Check the weapon room. Anything interesting?


What do you take me for? A monkey!? I don't open things with my paws! I use my talons, like a dignified gryphon.
And I do just that to open it.

Roll #1 3 = 3


And also my servants continue searching so they don't see my failure

Roll #1 5 = 5


"Once we finally get far enough away from land I'll take the three of you flying, don't worry."
After I make sure they have food and water I head outside to see what's going on.


Most of them have been cleared out and taken to your ship. They don't want the pirates to be able to get their hooves on them and rebel so quickly. However, there are still a few left and some boxes with a few inside. Roll to see what you can find.

You don't pick the lock so much as your claws cut into it. Inside, there are a handful of candies and a note.

Lappet nods, shortly before the other two roll into him.

On the ship, the Captain is in talks with the Navigator Dog and a Crystal pony is talking with a buffalo with empty bags on her. Whispy Foam waves at you from above the sails.


That was ea- I knew it would be that easy.
What's the note say?


"Credit where credit is due, sir. I'll get back to my work so you can get back to yours." Let's go check up on Iolite.


I fly up to Whispy Foam.
"What's up?"


That's all that is written on it.

It won't be much of a journey. You see her and a buffalo talking as they come down the bridge to the shore.

"Heard what you've done against those pirates. I don't think I'd have had it in me to do any of what you've done. Where'd you go to get so good at all this combat stuff?"


See if I can listen in. '1d10'

Roll #1 10 = 10


I'll take the candies and pocket them then.
"There's a combination in this. It has to go to a safe of some kind. Help me find it."
And we search for a safe!

Roll #1 6, 4, 1 = 11


"I've been hunting bounties since I was old enough to move out. Hunting pirates is fun, but's it's not the same."


"What kind of flour did you find? Was it fine, do I still have to work on it, what color was it, did you feel it's texture, Nili?" Iolite asks several more questions of the buffalo.

"That's why I went to you. This isn't my forte and I want to make sure you bring in good stuff."

Your bird eyes quickly spot a safe underneath a pile of rubbish in the first warehouse room.

Do you want to open it or let one of your servants do so?

"That long, gives me the creepers knowing that there are others like you in the world. You'll make a good boogeyhorse when my kids start misbehaving. Say, how would you like me to describe you to 'em? The Hunting Horse, the Impeccable Tracker, anything that sounds nice to you."



Roll #1 2 = 2


I will have that honor!
I go and enter the combination.


Sweep in and interupt her with a kiss. '1d10'
"Hey there."

Roll #1 2 = 2


I scratch my head.
"Uh….I dunno? I've not really thought of myself like that before."


Nothing of quality. Mostly old and beat up knives. You could give those to your zebra servant to practice on.

Knox is in the other room you hear from all the moving of stuff.

It's a small thing. Putting in the combination, you open it to reveal a set of documents, with lots of notes written on them. Even a few maps.

You bonk her in the snout with yours instead. She lifts up her hooves to feel the damage, but her eyes light up when she sees you.

"How many of these pirates have you fought? And you said you've been doing this for some time now. Think of it as a calling card, a way to get your name out into the world."


Bah! Proper kiss this time! '1d10'

Roll #1 4 = 4


I read the documents and look over the maps.


"You mean like a way to advertise myself?"


Guess I'll just take those. Give them a hobby to work on.

"Need any assistance?"

Roll #1 2 = 2


"Huh?- Er, no no. I can handle it."


You kiss her hoof instead, but she appreciates the gesture.

It's for a town named Woolwoof's Bluff. There are maps of buildings with X-marks. There are even maps of a fortress guarding it.

"Yeah, people will pay good money if they think they're hiring the 'Mare in Black' or something else who always gets her target."


"What's that in your hands?"


"So, how are you doing, Iolite?"


"Huh… look at this, Gunhilda."
I show her the maps.


I rub my chin.
"I'll need to think about that. Up until now I've only been taking Wanted posters or looking for people that got lost."


"Lovely, now that you're here."
She seems to hover in midair with just the flapping of her ears. The buffalo just gives her a deadpan look.

"Well, if you get a name out, you'll have people looking to hire you. I know some of the Officers went to other towns to recruit. Wouldn't it be easier if jobs came to you?"

Knox shows you a bunch of maps and some documents of a nearby town.


I nod my head.
"It really would, but it's something I need to think about. I can't pull a name for myself out of thin air, can I? What if i don't like it?"


"If you make people fear the name, it'll be a good one, no? It's still you, so in time, it'll work out for you, no matter what it is."


"I'm flattered." Give her a hug, then turn to the buffalo.
"Nili, was it? Pleasure to meet you. I take it you two are friends?"


"A treasure map? Interesting. Thinking of looking for it?"


"Maybe. Still, I want some time to think. Thanks for the idea."


"This doesn't look like a treasure map. This town looks like a fortress!"


"I'm just one of the Cabin helpers. The Pirates had a stocked kitchen, so I went to get Iolite to see what we should take."

Your Crystal pony friend is turning a bit red.

"You okay there, not catching a cold are you, Ioloite?" Nili asks.

"I'll think of stuff, those kids of mine will probably end up having to get bolted to the ground with the way they run around. It'd do me a world of good if I had someone to put the fear of Celestia into them."

Yes, it's the map of a town and its defending fort. There are a few building names on it.

"The Sign of the Herd of Basilisks"

"The Angel"

The fortress itself has a line bisecting it in two with multi-colored lines coming from them and around the town.


"What is this place exactly? Think the captain might know?"


I laugh.
"I'll let you know when I do. Talk to you later."
I fly off.


"he might. Searching for wealth is better than having none."


"Is that so? Guess I better let you get to it, then. Just wanted to say hi." Lean in and whisper to Iolite.
"Find me when you have some free time. I'd like to finish our conversation."
And with a final playful nibble on the base of her ear, I'm off for the Fortress to explore.


"You go ask him. I'm gonna keep looking around here to… see if they have any other stuff on this place. Yeah. That."
My servants and I go back to searching for loot.

Roll #1 9, 3, 9 = 21



Take the map with me and fly off to find the captain.


Even if he doesn't, he was with the Navigator on the deck. Odds are good that they'd be able to find it soon enough.

He waves again as you fly off. From above, you can see Torm is talking with a Crystal pony and Buffalo, but the other two combat Gryphons are out of sight. There's a few sailors hanging out near the ship, and plenty of others moving stuff around.

"OF COURSE!" She says enthusiastically before turning even more red of embarrassment.

Gunhilda is flying out, but Knox and her new servants are still looking around.

Kuvasz is stone-faced as always, but Murrah covers herself in a few blankets and other materials that might go good in a room. You'd be able to furnish a small ship with them.

And a few bits fall out of them. That's nice too, isn't it.

The Earthie Captain and Diamond Dog Navigator look up at you expectantly.


"Hey there Knox! What are you up to?"


Thanks for running.


"Yes, greetings. Can any of you make sense of this?"

Show them both the map.


Ooh. That is nice.
"Kuvasz, you're welcome to bring back anything you find in assisting me to search, if there's anything you've found of intere-"

I momentarily freeze up from his sudden appearance.
"Oh, uh, hey there- Torm! Just searching the place. Gunhilda has a map that I found of what looks like a fortress."


"I see." Pull him aside, out of earshot of his servants. "So, how are you adjusting so far?"


oh god what does he want with me


The navigator adjusts his glasses, then starts going through his other maps.

"Ah ha, the coordinates match! This town should be located somewhere northeast of us. It doesn't show up anywhere else on my maps, it might be new. Where did you find these?"


"So, how are you liking your servants so far? They get into any trouble?"


I shake my head.
"No. Kuvasz- the Diamond Dog, is a bit quiet, but he hasn't given me any trouble. Murrah seems pretty upbeat."


"The dog did. Somewhere in those pirate rooms. Think we'll find anything noteworthy?"


"Just adding this town is note worthy, but, it might be a problem. It's in the way of one of our other ships. We'll have to go investigate it while we have the advantage. The other ships won't have any ideas about what to expect."


"Good. You haven't been… mistreating them, have you?"


"Mistreating them? How so?"


"What plans, then?"

Reclaim the map.


"If you're asking, I believe that you haven't. I'm glad; some of the crew would be… vindictive towards former pirates. I'm glad you're not one of them."


I cock my head at you.
"Eh? What are you talking about? What do you mean 'vindictive'?"


"After we pick up anchor, we'll head straight there. One of our sister ships might pass by and we can meet up with them. If it's friendly, it'll make this hunt easier. If not, we know their weaknesses."


"*sigh* What I mean is, some of the crew are very angry about these pirates. Given ownership of former pirates, like you and I, would to some of them be considered an opportunity to… take out that anger on a former pirate. If you understand what I'm saying."


"You mean, kill them?"


"Killing them would be a mercy compared to what I'm talking about. Just… take good care of them, alright? Try to make sure that they're comfortable under your ownership. More flies with honey, and all that."


I slowly nod.
In the meantime, my two servants were busy searching still. Have they come up with anything, either for me or for them?

Roll #1 1, 5 = 6


"I get the impression that you're still nervous around me."


'I'm not nervous! I'm not nervous at all!"


"…Do I really scare you that much?"


Nothing but some food and coats. They've been shaved, so they'll need it to keep warm.


"Look at me. Do I look scared?"
'1d10' to not looking creeped out.

Eh, at least they've found something.

Roll #1 6 = 6



Roll #1 7 = 7



Return to Knox.

Just stand aside and let them finish.


Knox looks pretty straitlaced. It's not obvious.


"…Not when you put your mind to it like that. I just… don't like the idea of my friends being scared of me."


"Oh. Hey Gunhilda. Did the captain say anything about the map?"

"I can see why, but you don't have to worry about me. I'm not."


"Glad to hear it."
"Yes. Any word from the captain?"


Friends already? Am I the only one?

"Yes. We'll be headed where it states soon."


Only one of what?

"Well, here's to hoping it proves useful then. When are we heading out?"


Those are my thoughts.

"When we next pick up anchor, apparently."


"Then I suppose we should rest up and prepare. Perhaps next time we dock you and I could have a sparring match."


"Oh? Interesting. You are a skilled fighter. I would love to taste you for myself."


"Taste me? That's a sparring match of a different kind~"




Are you a boy or girl

Roll #1 2 = 2



"Ah.. Goodness, I am flattered you think of me enough for an offer. I must however be focused on my path for now."

Bow respectfully.


"I understand." Return the bow.
"I look forward to a friendly competition of swordplay with one of your level of skill. As for the other matter… The offer remains open should you ever change your mind." Give her a grin and a wink.


I scratch my head and look between the two.


"An offering of fresh meat and cooking together is how we start courting our suitors. Perhaps you could do that if you are truly interested… "


"Someday, you'll understand." Rub Knox's head affectionately."
"In that case, I should wait until I know how to cook without burning something. If the two of you will excuse me, I must check on my servants. See you both on the battlefield!"



I should check on mine too. Fare you well.


Back on the ship, they stop their cleaning and await your orders.


Didn't you want to pause?

Give them the rusted knives.

"Her. Some practice for you to maintain blades. Remember.. respect."


"Everything going okay so far?"


I just look at him, completely bewildered, then shrug and go check on my servants one more time.

"Alright, time to wrap it up I guess. Have either of you two found anything good, or anything that you like?"


I was just waiting for any last orders.
"Thank you master," Amadi says, "but can you show me the proper method to care for them again?"

Fisher flies up to you. "Except for everything being a million times bigger, not really Boss."

They're just going through some of the basic supplies. Kuvasz is trying on a capes and coats, but Murrah is just gather the rest on her back.




"Wake up, Dog. Why are you shaking? Are you ok? Wake up."


Give an exaggerated yawn and open one eye. Who is it?

"Your vision's going. It's just the motion of the ship."


It's a frail looking Pegasus, but she's got one of the guard uniforms on.

"In this weather, that's a possibility. We're in for a storm and it feels like it's going to get worse, so we're waking up all the passengers in case we anything happens."

"Do you have bring any big belongings with you?"


Spit the morning taste out of my mouth and roll to my feet, grabbing my shovel as I go.

"None worth accounting for."

With that, make for the main stairway. I want to walk down to the bilge. When you're an engineer, the state of the bottom of the ship tells you more about the storm than looking at the clouds.


It'll work, is the best way to put it. It's an older ship that's been repaired numerous times, much more often than a passenger ship should. You can see where the old material has been replaced and where they just used glue instead of taking the time to do it right.

There are tools laying about, and two crew members are just chatting.


Appraise '1d10' it to see how it'll hold up.

Roll #1 5 = 5


Enough to get you to port, but you might want to warn on-coming passengers to check down here before the ship sails off.


I really couldn't care less about their well-being.

Well, I'll come back later if we spring a leak. I guess I'll just go find a quiet spot in the hold and curl up where I won't be bothered.


You weren't the only one with this idea. There are lots of others down here. A family of Earth ponies huddled together, a pegasus trying to hover non-chalantly, a gryphon with his wings over his ears, and many others.

The boat is rocking, a few passengers look ill.


Ugh. How terrible. I suppose there's nowhere I can't find some peace and quiet.

Go stealth and curl up under the stairwell. I don't want anyone bothering me.



Under normal circumstances, it would make a bad sleeping place. Today, it is a terrible place.

You can barely start dozing off before the ships bell starts ringing and the ship takes a harsh turn to the left.

Roll a d10 to keep your balance.


Grab a strut from the stairwell to steady myself. '1d10'

Roll #1 5 = 5


The bells are stopped as you quickly hang on to the stairwell as a nasty crunching noise reverbarates through the whole ship. You're able to stay up, and the ship rights itself backup.

Five seconds after, screams and gunfire can be heard coming from the deck.


This is important. Stop a moment and focus. Is it just gunfire, or cannonfire?


Gunfire. You can hear screams from those up top.

The Pegasus guard from earlier dashes pass, her eyes wide.

"PIRATES! We're being boarded!"


No surprises there. Pure gunfire means they're trying to take the ship without sinking it. Meaning they're after something… valuables, slaves… either way, the first place they'll go is the hold. They'll search the ship, too…

Crouch next to the door to the hold in stealth. As I'm waiting, try to listen to the pitter-patter of hoofsteps, pick them out from the chaos.


With a flurry, the ship seems to dive a few feet deeper as the number of people on the top deck seems to increase. Curses and shouting happens everywhere, it's hard to make out anything specific.

A poorly armored Earth pony falls down the stairs and bumps up against a wall. He's holding a very chipped knife in his mouth.


I'm not going to bother engaging until I know they're trying for the hold. He might even bleed out on his own. Watch him carefully.


He shakes his head a little as he starts standing up. You're stealthily hidden under the stairwell, so he passes you by, but you can see him trying to look underneath the doors. He is constantly moving the knife around.

"Come out, my darlings. I promise not to hurt you much." He begins to giggle audibly.


Just as well. Creep out behind him and lash the back of his neck with a sleep-serum en-coated shovel strike.

Sleep Serum '1d10+2' (Autocrits)

Roll #1 3 + 2 = 5


He wasn't very strong to begin with. You felt a bone or two crack with your strike.

Earthie Pirate Helpless/3

What do you want to do to with him?


Flip him over so that his throat is up, put the bladed, earth-breaking end of the shovel on his throat, and step on it. Coup de grace.

Then drag the body back into the shadows and return to stealth.


There's lots of blood getting all over the floor. It gets underneath one of the doors and you can hear a Donkey scream.

From upstairs, you can hear a female yelling.

"Oi, Dode, don't you hog all the fun and ladies to yourself like last time."

"Shut up, we got to make sure they don't get out and cause any trouble first, idiot!" You hear coming from another voice.

There is one set of rapidly descending hoof steps, and then another, more cautions set.


From my shadowy vantage, appraise the first thing to come down the stairs. I need to know how many hits I'm dealing with if I have to take on multiple. '1d10'

Roll #1 10 = 10


The first one is a female Goat. She has a lot of knives on her hooves and a psychopath's smile to boot.

"You're just no fun, you know that Erdea? Why do you think the others keep pulling pranks on you?"

She's heading in the opposite direction as the Earth pony, so she doesn't notice the blood.

"After this, do what you want, but we'll finally have the supplies we need."

Goat Pirate 5 / 5
Warning, she looks fast, so she can retaliate more aggressively than most if you make a mistake against her.


Set up a sabotage '1d10'. First grab some of those ship repair supplies I saw laying around and drive some of those thick three-inch thick nails into the ship floor with my shovel and creep up behind her to tie twine around her legs. If everything goes as planned, I can just pop out and scare her into collapsing on the spikes.

Pls go well '1d10'

Roll #1 3 = 3 / Roll #2 5 = 5


That was supposed to be just one roll.


You get close to the Zebra, but the ships motion and the alert raising Zebra means that you only get to stab the Goat in her flank. She's cut, but now you're surrounded!

Goat Pirate 2/5
Zebra 4/4


Roll #1 5 + 1 = 6


I'm not sure if your roll is supposed to mean something, so I'll just bonk Goat Pirate.

Bonk. '1d10' (Single, DC-1)

Roll #1 7 = 7


You'll know when the time comes.

You hit her hard enough that you could have flipped her over.

Klava 5/5

Goat Pirate Helpless/4
Zebra 4/4


With a splash into my satchel, coat my shovel in another round of sleep serum and bring it down on Zebra.



Roll #1 3 + 2 = 5


"Dyak!" The Zebra manages to yell out before she ducks under your shovel to deliver a quick kick of her own.

Dyak Helpless /4
Zebra 4/4


Sleep Serum is a Weapon skill so it's DC-1

Bonk the zebra. '1d10' DC-1

Roll #1 6 = 6


The Zebra is dazed, the Sleep Serum only weakening her, and your next hit isn't helping her.
+2 for all attacks against the Zebra.

Goat Pirate Helpless/ 4
Zebra 2/3



Go for the throat! Close in and jam it in!

Roll #1 1 + 2 = 3


Despite her drowsiness, she's able to spin around and conk you in the head. Her movement's seem to have gotten more focused now.
#+1 to attacks against the Zebra

Klava 3/5

Goat Pirate Helpless/ 4
Zebra 2/3


Keep that momentum and use it to return the blow! '1d10+1'

Roll #1 3 + 1 = 4


She's managed to recover her senses, and seems to be dancing while waiting for your next attack after she delivered a quick kick to your arm.

"Heh, you surprised me once, but it won't work again, you stupid dog." She adds.

Klava 2/5

Goat Pirate Helpless/ 4
Zebra 2/3


Back off and splash sleep serum in her face!

'1d10+2' (DC-1)

Roll #1 9 + 2 = 11


"I guess I was." THUNK!

You hit her in the head and shove her against the wall for extra damage. The Goat starts getting up from her injury.

Klava 2/5

Goat Pirate Helpless/ 4
Zebra Helpless/1


Bring down my shovel on that goatface! Sharp edge, go!

'1d10' DC-1

Roll #1 6 = 6


You cut her face and an go through an eye, she's rolling on the floor, trying to hold back the fluids.

Klava 2/5

Goat Pirate Helpless/ 3
Zebra Helpless/1


Just keep wailing on Goat. '1d10' DC-1

Roll #1 6 = 6


Her screams fill the hall, as does the sound of your shovel hitting her.




More screams.

It might have kept going until you killed them, but another hit by the Pirate ship against yours throws everything off.

Roll a d10 to maintain your balance.



Bloody pirates!

Roll #1 8 = 8


You're still standing, but you aren't the only one. Numerous passengers have left their rooms and are running around everywhere, kicking and screaming. It's hard to focus on what exactly is going on.


Well, just return to the shadows in Stealth and let them get trampled to death by passengers as they're sitting in the doorway to the hold.


The worst part about this plan is the sudden silence. The people stop yelling, and very little noises can be heard, even in this heavy storm.

A Buffalo is flung down the stairs at a high velocity and a Unicorn starts walking down.

"Hehe, so these scaredy colts are our prize? They don't seem like much, but they'll fetch a nice price at the market." He's flanked on both sides by a Diamond Dog and a Gryphon. "Listen here, you keep your yapp shut and we'll be done when we're done with you. It'll help make us stab you less."

A Pegasus pirate flies in.

"Captain, another ship is coming!"

The Captain runs back upstairs. "You two, get to work on tidying up our newest acquisitions!"


Salvage that Sabotage operation from before. I'll just twine the gryphon this time. Stealthy sabotage!


Roll #1 2 = 2


File: 1393282141122.jpg (126.68 KB, 424x470, 1299295974984.jpg, IO exif Google TinEye)


You've managed to at least tie up the nail trap to his tail, but he manages to move away before you can fully trigger your dastardly plan. The two get a few feet away from you, but some of the civilians seem more willing to take their chances fighting and are growling back at them.

Gryphon 5/5
Diamond Dog 6/5

Outside, the sounds of gunfire are picking up again.


Not totally sure if I'm undetected or not. Sounds like I am.

So Sleep Serum the Dog! '1d10+2' (DC-1)

Roll #1 4 + 2 = 6


There's a flash of light just as you cut into the Diamond Dog. The serum is potent, as you can see his eyes start acting as if they were controlled independently of each other.
#+2 Against the Diamond Dog

"I'm going to make you mine for that, you stupid whore!" He yells.

Klava 5/5

Gryphon 5/5
Diamond Dog 4/5



Bring down the shovel on his head.

'1d10+2' DC-1

Roll #1 2 + 2 = 4


DAH Dah, Dah-dah dah dah-dah-DAAAAHHH!!!
Homing magic as I go down the stairs! '1d10+2'
"I though you were going to make them mine regardless. Anyway, I believe you plan is moot now that we've arrived."

Roll #1 9 + 2 = 11


not sure what happened there.


A nice hit, but he's strong too.

You appear with your own 5 Magic Orbs giving you your own light show. A proper way to make an entrance.

"Who are you!?" Yells out the Gryphon.

Torm 8/6
Klava 5/5

Gryphon 5/5
Diamond Dog 3/5


"Rurivan forgive me for this violence I am about to inflict on a kinsdog."

Bash his head in! '1d10' DC-1

Roll #1 8 = 8


"I am Torm, Sellsword Spellsword, currently employed as a pirate hunter. That makes you my next paycheck." two orbs at the griffon, followed by a flurry of sword strikes! '2d10+2' '1d10+1'

Roll #1 2, 6 + 2 = 10 / Roll #2 7 + 1 = 8


"Yipe yipe!" For such a big dog, he squeals like a pup.

He's got little time to respond before you interrupt him with full force.

Torm 8/6
Klava 5/5

Gryphon Helpless/4
Diamond Dog Helpless/4


Smack the birdy silly! '1d10+1'

Roll #1 3 + 1 = 4


Coup de grace the gryphon first.

Same method: shovel blade on the throat.


'1d10' DC-1

Roll #1 3 = 3


Torm hits the injured Gryphon before Klava can bring down her shovel on his throat.

"You. Stupid. Sluts…" He tries to get out as he starts coughing.

Torm 8/6
Klava 5/5

Gryphon Helpless/3
Diamond Dog Helpless/4


Just keep wailin' on the griff.

'1d10' DC-1

Do you want me to just make it a +1 instead of DC-1, like Cheesy?

Roll #1 7 = 7


"The only slut I see here is you." Tie him up in a position fitting of somegriff who likes bottoming.


Torm has a +1 weapon.

You keep beating the Griff, making it easier for Torm to tie up the rest of him in a lewd position. Some of the civilians drag him into a room to continue beating on him.

Torm 8/6
Klava 5/5

Diamond Dog Helpless/4


Alright. I misunderstood because of his post in the meta earlier.

It looks like they're going to be able to kill him on their own.

Coup de grace the Diamond Dog and fold up my shovel.


Turn to the diamond dog. "Willing to come quietly?"


You'll have to roll for it, since he's at 4 wounds.

"Skhaakjsdh." The Diamond Dog says, his eyes still dilated from the Sleep Serum. He's trying to push himself away from you two.



Roll #1 1 = 1





Roll #1 4 = 4


The Diamond Dog manages to jump away and run up the stairs before you two could grab him.

The people down here cheer, but are interrupted by the continued gunfire above.


"Well then, since we have a moment's reprieve, is everyone all right?"


Whatever, I don't really care about going after him.

Remark simply, "You arrived suddenly, considering the storm, lawman."


"Teleportation makes it easy to get around quickly. You certainly know how to use that shovel, ma'am. As I said earlier, my name is Torm. Might I ask yours?"


You get lots of answers and swarmed by people. You can tell they are panicking.


"You came alone?"


"EVERYONE CALM DOWN! Injuries of a debilitating or life-threatening nature only!"
Address the whole crowd with this. "Of course I didn't come alone! There's a whole ship and crew outside comissioned specifically to hunt down pirates like the ones attacking your ship."


"How did you find this vessel in the storm?"


The people begin to cheer, but gun fire and combat get many of them to rush back into their rooms.

"You've fought pirates before, right?"
"You know what you're doing, you'll get us all home?" Some ponies yell out.


"We were headed to the town nearby when we spotted your ship. We're authorized to inspect ships, and were going to do that when we noticed the pirates and bodies on the deck."
"Please. I'm a professional; I've captured pirate ships with only three of my comrades to back me up. This will be handled in no time at all."


"Why don't you go upstairs and finish your job, lawman?"


"My assignment was to make sure all the civilians were safe. If everypony here is good, I can head back up and get to work."


From above, the gunfire slows down.





The Pirates are shooting through the Passenger ship! You can feel the ship move with each blow.


"This vessel will not arrive at port without my attentions."

Head down to the lower level and retrieve ship repair supplies. With great urgency, begin repairing holes that are near the water level.

Tinker '1d10'

Roll #1 10 = 10


"Everypony get down!" Head up top to see what's going on.


You quickly start patching up the lower holes, before too much sea water can get in. Unfortunately, you also see the Pirates begin to load up for their next volley. You'll run out of materials to use if this keeps up.

The Pirates have gained momentum and are pushing your crew back. Being crazy enough to shoot the ship you are on has that effect on people.


Send my three remaining orbs at three of their cannons, try to slow them down! '3d10+2'

Roll #1 9, 8, 2 + 2 = 21


Keep working. Statistically speaking, the chances of getting hit by a cannonball are really low, whereas the chances of drowning if this ship sinks are very high.


Roll #1 5 = 5


You actually manage to damage areas around the cannons, making them much more difficult to use.

You're running dangerously low on supplies. You'll be using clothes and other loose bits soon to try to keep the sea out.

Unfortunately for both of you, the Pirate Captain has other ideas.

"Fire the Cannons! Bring the rest if you have to! It's either them or us!"


Uh-oh. This could get hairy. Put up a bubble shield just in case. '1d10'

Roll #1 7 = 7


That gives me an idea! Run over to the cargo hold and pull out the sheets of elastic used to line the bilge to prevent water seepage. Then nail those sheets to the walls of the ship. With a little luck, I can Sabotage the ship into making the cannonballs bounce back at the other ship. It may not prevent ours from being damaged, but maybe they'll stop shooting at us!

Sabotage! '1d10'

Roll #1 3 = 3


You're protected. It's up and shining around you.

"You must be one of the hunters they sent after me. Tell me, which leg of yours should I cut off and feed to my carnivores first?"

His horn begins to glow.

At best, you'll keep the rain out. The sea and cannon fire are another thing. But you'd better move, the pirates are almost ready to fire! They're getting the Cannonballs loaded!


This ship is a lost cause. I'm ditching.

Flee to the poopdeck. Is there a way to get over to the pirate hunter vessel?


"Interesting question." Teleport a ways behind him.


Not unless you can fly or teleport or are known for your long jump ability in stormy weather. It's pulled away a bit since it is being shot at with cannons.

"And you must be his whore, the one my Dog mentioned. Hmm, what to do with you?"

The Pirate Captain is smiling while the rest of his crew is fighting.

You teleport to the other side, but some of his men noticed and break off after you.

"I take it back, I'll rip off your horn and use it as a pen!" The Captain yells.


"Call off your cannons. I organized all of the gunpowder on the lower level of the vessel. If you fire one more shot, the entire ship will explode. Killing you and any of your boarding crew."


"I strongly doubt you possess the knowledge or finesse to actually do that." Let's see how much of a swordspony this captain is! '1d10+1'

Roll #1 9 + 1 = 10


The Dog you drugged earlier is the one that responds, Torm has the Captain busy.

"There's nay enough powder on this ship to start a campfire. It's full of passengers, not things worth losing a cannon alone over."

He pulls out a small vial, drinks it. He cracks his paws and rushes towards you.

He tries to use his telekinesis to catch your blade, but you're much to fast for him.

Klava 5/5
Torm 8/6

Pirate Captain Goty 4/8
Diamond Dog Guerrero 10/10


Smack him with a Sleep Serum shovel, then.

'1d10+2' (DC-1)

Roll #1 7 + 2 = 9


"Sorry to say, but threats are only effective if you can back them up. That's why I prefer to let my actions speak for themselves." Show him my prowess with Homing Magic by summoning as many orbs as I can. '1d10+2'

Roll #1 4 + 2 = 6


A powerful blow to the chest that sends him reeling back a few steps. You can see him become more erratic as the chemicals in his body fight for dominance.

+3 Against the Diamond Dog

Only one answers your call, but it shines in this darkness.

Klava 5/5
Torm 8/6

Pirate Captain Goty 4/8
Diamond Dog Guerrero 5/10


Flick my shovel out to its full length, then spring off the railing of the ship for a lunging thrust-smack.

'1d10+3' (DC-1)

Roll #1 6 + 3 = 9


It might have been the effect of the sea on a ship full of holes, but the whole deck seems to move as you smash him down.

+2 against the Diamond Dog

Klava 5/5

Diamond Dog Guerrero Helpless/9



Roll #1 5 + 2 = 7


Bonk him on the head with the shovel. Over and over until he stops moving.

'1d10+2' (DC-1)

Roll #1 4 + 2 = 6


Send it at his face, then slam him while he's blinded! '1d10+2' '1d10'

Roll #1 6 + 2 = 8 / Roll #2 9 = 9


Your panicky nature proves itself a boon right now, since you've managed to scare off or injure a few of the cannoneers. But a few of them are still around and will be much harder to fight.

You're adding a terrible beat to this already foul weather and situation, but he deserves it.

You send him flying against the railing, then bash him just as he tries to recover.

His horn starts glowing and a smile appears on his face.

#Knox 6/6

Enemy Pirate Pony 3/3
Enemy Pirate Goat 3/3

#Klava 5/5

Diamond Dog Guerrero Helpless/8

#Torm 8/6

Pirate Captain Goty Helpless/6


Duck and cover! Poke out and try to take pot shots at the pirate pony!

Roll #1 3 = 3


Look over at >>532305 then turn back to the captain.
"Excuse me, but it appears my friend could use my help." Teleport over to Knox to help him out.
just as a reminder, I still have my shield up, right?


"Rurivan, bless this soul as it passes into your burning crucible for purification by hellfire."

Now start hacking at the throat!

'1d10+2' (DC-1)

Roll #1 7 + 2 = 9


Too slow. He gets in quick with his speed and starts kicking you.

#Knox 4/6

Enemy Pirate Pony 3/3
Enemy Pirate Goat 3/3

Shield is still up and full. You're on the enemy ship now.

The Dog does his best to protect himself, but a faint light starts appearing around him as you bash into him.

#Klava 5/5

Diamond Dog Guerrero Helpless/7


Keep killin' him.

'1d10+2' (DC-1)

Roll #1 9 + 2 = 11


Retaliate! Kick him away and blast him in his face!

Roll #1 2 + 1 = 3


"Get away from my associate." Show these pirates my mad fencing skills. '1d10+1'

Roll #1 6 + 1 = 7


Targeting the goat. Sorry.


In your flurry to take out the Dog, its hard to notice the smiling Captain and his glowing horn.

"I hope you like what I can do to my puppy there!"

The Dog twitches horribly and grabs your shovel, his paw getting bigger.

#Klava 5/5

Giant Dog Guerrero 20/5

The pony is too fast, seems the adrenaline has gotten to him. Meanwhile, the goat is unable to deal with Torm's skills.

#Knox 1/6
Torm 8/6 Fully Bubbled

Enemy Pirate Pony 3/3
Enemy Pirate Goat Helpless/2


Use my telekinesis to bind the Goat while I turn my blade on the pony. '1d10+1'

Roll #1 4 + 1 = 5


Ignore the captain. Look at the dog straight in his eyes.


Sleep Serum. Crush him!

'1d10+4' (DC-1)

Roll #1 5 + 4 = 9


If he's going to be that way, then just hit him with a damn matchlock! Turn it around and whack him with the pommel!

Roll #1 4 + 1 = 5


The Captain doesn't stay to see anything else as he grabs a rope and makes a jump back to his ship.

You cut into your foe, who now stands about twice you height, but it doesn't phase you at all, does it? Not with those attacks.

#Klava 5/5

Giant Dog Guerrero 15/5

A good effort that starts turning the tide of this battle. Except someone else decides to crash your party. And she's tall. Extremely tall and serpentine.

"Doc! You gotta hel…" The Pirate pony tries to get out as the Donkeylamia looks him in the eyes and his go blank.

#Knox 1/6
Torm 8/6 Fully Bubbled

Donkeylamia 10/10
Enemy Pirate Pony 9 hits


My eyes go wide and my beak drops as I spy the… donkey/snake hybrid.

Roll #1 10 + 1 = 11


Fear is something that died a long time ago.

Swing around his left leg and strike the back of the knee. '1d10+2' (DC-1)

Roll #1 5 + 2 = 7


"Well hellooo~ I'll bet you've got some interesting moves." Give a couple quick strikes at Tall and Scaly with my sword to see what she's got. '1d10+1'

Roll #1 6 + 1 = 7


I forgot to give you your SS bonus. It is +3 this turn.
The crew that has a moment to spare looks on in awe as you manage to avoid all his strikes as if they were telegraphed with a month's notice.

+2 against the Dog next turn

#Klava 5/5

Giant Dog Guerrero 5/5

She smiles.

The Pony jumps forth, taking all your blows for her. She puts her hooves around him and you can see his wounds start to repair themselves.

"If you capture these two for me, just think of all the ways I can reward you." She tells him.

#Knox 1/6
Torm 8/6 Fully Bubbled

Donkeylamia 10/10
Enemy Pirate Pony 1 hit


Now that he's down on his knees from the last strike, I can reach his face. Give him a smash to put him out of commission.

'1d10+2' (DC-1)

Roll #1 4 + 2 = 6


"Oh, you're going to be fun." Let's get that ol' homing magic back up and running. '1d10+2'

Roll #1 10 + 2 = 12


No! No time to think about what the heck she's doing to that pony, I gotta get rid of her!
I take flight and while I have the higher vantage point, I fire down a volley of shot on her. Barrage! Let's see if you can shield yourself from this you witch!

Roll #1 3 + 3 = 6


A blow that could be heard throughout both ships, but he just turns to look at you and bare his teeth.

#Klava 5/5

Giant Dog Guerrero 3/5

5 orbs, ready and waiting.

You manage to shoot down her living puppet, even with his mind wiped, he'll be unable to force himself up after that damage.

"You look like you might be fun, little bird." She says as she rushes towards you with no regard to her damage.

#Knox 1/6
Torm 8/6 Fully Bubbled

Donkeylamia 9/10


Stuff the shovel down his engorged throat and cut off the airflow!

'1d10+2' (DC-1)

Roll #1 9 + 2 = 11


"Come on, let's see those moves!" Two energy orbs and a display of swordsman ship to make this snake-lady dance! '2d10+2' '1d10+1'

Roll #1 2, 3 + 2 = 7 / Roll #2 9 + 1 = 10


I squawk and fly the hell away from her!
I don't want one bit of her funky voodoo ensnaring magic stuff!
Shoot her to try and slow her!

Roll #1 3 + 1 = 4


You got him on the floor, with him trying his best to keep you from shoving the shovel any deeper as you're trying to use all your weight to finish him.

#Klava 5/5

Giant Dog Guerrero Helpless/3

Your shots go wild, but you manage to stab her in her massive tail. Or is it body?

Roll a d10 to stay on.

She manages to grab you by using a length of rope and throwing it at your legs. She's starts to pull you towards her!

"You're a plucky one, aren't ya? You'll AAAHHH!"

#Knox 1/6
Torm 8/6 Fully Bubbled

Donkeylamia 4/10


WOOHOO! '1d10'

Roll #1 7 = 7


Can I still take actions?


Nononononono NOT GOOD
Try to swipe myself free! Cut the rope with my razor sharp gryphon talons!
"Stay away from me you freak!"

Roll #1 5 = 5


Finish the fight!

'1d10+2' (DC-1)

Roll #1 6 + 2 = 8


The Captain returns to his ship and starts ringing the bell.

"Take what you can carry and lets haul out!"

Torm manages to ride the Lamia, cutting into her more and more, but she finally manages to get the sword out of her tail, seconds before she could really use her magic on Knox.

She loses the rope, Knox is free.

You slowly start overpowering the dog. Millimeter by millimeter, you see the shovel cut into the sides of the mouth. He starts gurgling, trying to shake you off, but that seems to make the cuts worse.

At last, your red shovel meets the deck, followed by a thud.

Giant Dog Guerrero Dead

The Pirate ships starts pulling away into the storm.


"Stay in one piece, Knox. I'll be right back!" Teleport to the ship's steering wheel and stop their attempts to turn away.


"Gah- wait!"
Thiiiis isn't good…

I gulp and look back towards the lamia.
Shoot her!

Roll #1 2 + 1 = 3


All the wind and the fury and the chaos around me…

Nope. Still don't feel anything. Oh well. Return to Stealth.


Three Torm's show up to stop you before you can get to the Helmspony furiously spinning the wheel.

Yes, this is not an error.

A flash of lightning causes you to lose your balance and fall down near the Lamia. Get up soon or she'll get you!

#Knox Helpless/5
Torm 8/6 Fully Bubbled

Donkeylamia Helpless/9

Not many places to hide in all this mess, except for a few corners of the ship. You can see some of the pirates trying to get back on their ship and the new crew that showed up shooting at them.


[squawks externally]

Roll #1 5 = 5


Glance over at the enemy ship. I suppose I owe that unicorn one.

Creep over behind the helpless Lamia in stealth and set up a Sabotage by weakening the boards of the deck with my shovel.

'1d10' (DC-1)

Roll #1 3 = 3


"Well, this is a interesting turn of events." Send an orb at one of them and swipe at another. '1d10+2' '1d10+1'

Roll #1 1 + 2 = 3 / Roll #2 10 + 1 = 11


Just as she's about to roll on top of you, a loose crate hits you and knocks her away.

Knox Helpless/4

In her thrashing to reach her wound, she hits you square across the chest.

Klava 3/5

You stab yourself.
You ask yourself why you would try to commit suicide.

Torm 8/6 Fully Bubbled

Torm ??/??
Torm ??/??
Torm ??/??


The Pirate ship begins to pull away from the Passenger vessel.


Start clapping. "An illusion spell! Well done, well done indeed!" Charge past them and Slam the helmsman. '1d10'

Roll #1 7 = 7


Enough messing around. She needs to stop thrashing so wildly. Sleep Serum.

'1d10+2' (DC-1)

Roll #1 3 + 2 = 5


C'mon I gotta get up now!

Roll #1 7 = 7


The ship is starting to pull away. You can hear the shots from the Pirate Hunter crew starting to slow down.

Torm gets tackled by Torm, but then Torm jumps in.

"Hahaha, it's been a while since I've gotten to do this on such an eager pony." You hear coming from behind the helmspony. "But they are more than just simple illusions.

Torm 8/6 Bubble will block a normal failure

Torm Brawling it out
Torm Being held down
Torm Bleeding

Her thrashing slows down, but there is still lots of mass for that serum to get through.

You're up and back into the air.

#Knox 6/4
Klava 3/5

Donkeylamia Helpless/9


Shoot her! Shoot her dead!
Rain down a hail of lead on her!

Roll #1 3 + 3 = 6



Is anyone keeping track of my heads batted in here?

'1d10' DC-1

Roll #1 10 = 10


"When my parents told me I was my own worst enemy, I didn't think they meant it literally!" Process of elimination: An orb at the one brawling it out, an orb at the one bleeding, and my blade at the one being held down. '2d10+2' '1d10+1'

Roll #1 4, 6 + 2 = 12 / Roll #2 2 + 1 = 3


2 turns into the ship sails into the darkness with you along.

Neither of you let up. Despite her size, she doesn't seem to be much of fighter. Or it could be the drugs Klava has been pumping into her.

#Knox 6/4
Klava 3/5

Donkeylamia Helpless/3

"Get off my Doctor!" The Pirate Captain joins in.

Here's the thing. The two hit with orbs are pushed against the railing and hold onto it.

The one that you slammed punches you in the face with a left hoof.

"I assure you, the pain they cause is very real. Of course, you would know all about causing pain, wouldn't you?" The voice says. Roll an extra D10 to spot the source on your next roll.

Torm 8/6

Torm Against the railing
Torm Punching Torm
Torm Picking himself up


let's see if I can spot him '1d10' and show him my blade '1d10+1'

Roll #1 6 = 6 / Roll #2 2 + 1 = 3


#Donkeylamia Helpless/6

I am bad at math


'1d10' DC-1

Bonk! That Lamia!

Roll #1 2 = 2


"She's not a doctor! She's a beast that deserves to be put down!"
I fire off a shot at her again to punctuate my statement.

Roll #1 8 + 1 = 9


#1 turn until the ship sails into the darkness. I'd advise pulling back.

He's a gryphon, with a wide reed hat covering his face, some tattered clothes, and an odd staff.

"My, my, to be young again."

Torm kicks Torm in the chest.

She tries to push herself away, but at least manages to avoid your attack.

Your shot tears into her.
She screams.


A massive amount of magic is shot into the air by the Pirate Captain.

#Torm 6/6
Knox 6/4
Klava 3/5

Donkeylamia Helpless/5
Pirate Captain Goty 8/7
Torm Against the railing
Torm Punching Torm
Torm Picking himself up
Gryphon ????/????


"No! We're taking down you and your crew of pirates for good!"
Try and shoot the captain!

Roll #1 2 = 2


Nothing comes out


"Knox, grab Klava -that's the diamond dog there- and get off the ship!"


Ah sh-

"Wha- we're abandoning the fight?! But- but they're going to get away if we do!"


"The civilians are safe, and we don't have the rest of the crew to back us up. We accomplished our objective, now let's get out of here before we're overwhelmed!"


Well, I can't flee.

Just attack again!


Roll #1 9 = 9


"Fine! But it's you who wanted to pull out, not me!"
I go fly over and grab >>532362 by the arms, tucking mine under her shoulders and then taking off back to the ship with her.
'1d10' if necessary

Roll #1 1 = 1


Give something of a dry look, but don't resist


The Captain dives at before you can strike the Donkeylamia, his eyes red.

"You!" He says before you're lifted away.

Unfortunately, this weather hampers Knox and you both fall into the sea, just short of the ship but near some of the holes the cannons made.


I'll swing back over to the civilian ship using the ropes, and- '1d10'
Try to help them out with my telekinesis. '1d10'

Roll #1 7 = 7 / Roll #2 8 = 8


Grab her and try to bring her back to the boat!

Roll #1 5 = 5


Time to use my engineering sense. Grab some of the rope debris floating in the water from the fire-fight and fashion a grappling hook with my shovel. Lock it into a half-open position so that it is at a right angle.

Then throw it up aboard our vessel and drag us to safety!

'1d10' (DC-1) because it's a Single weapon!

Roll #1 1 = 1


It's too much to lift them up, but you do use your telekinesis to aim the ropes straight at them.

The sea doesn't want to give you up, but Torm holds a rope right in front of you and Klava.


Grab rope and climb out of the drink.


Torm has a rope in front of you that you can use to pull yourself up.


I take the rope and climb back up.



You're back on the deck, but it is packed up here now. The Civilians are being moved onto the Pirate Hunting vessel. It's too damaged to trust in this weather.


Anything left behind?

Roll #1 1 = 1


"Well, that could have gone better. Are you two all right?"


That won't do. Not with a master engineer on board.

"Tell your support staff to bring me your carpentry supplies.. I need wood, tack, nails, and carpentering puddy. Rubber linings if you have it."

Cross over to the damaged vessel and begin Tinkering. '1d10'

Roll #1 1 = 1


The rope the Donkeylamia used is still tied to your leg.

It's too difficult to focus on anything right now. Everyone is being rushed into the lower decks.


I'm going to head down to the lower levels where it's quiet and the most attention is needed.

Take 6 on Tinker.


Tear it off! Tear it off before it starts to pull me out!

Roll #1 6 = 6


"You all right there?"


Easier said than done. You'll have to wait until the rest of the passengers get down there. Right now, they'll need help tying down supplies so they don't injure people in this storm.

It falls back into the sea.


Cut the rope! CUT THE ROPE!

Roll #1 2 = 2


Tinker '1d10'

Roll #1 10 = 10


"Knox! Calm down! KNOX!" Give him a hug, try to calm him down. '1d10'

Roll #1 10 = 10


You hurt the ropes feelings as it sinks to the bottom of the sea with your slashing motions.

Using the few supplies available, you've managed to seal up some of the holes. You've bought the ship more time, and the people on board more time to get off. You'd better hurry out, these are impromptu repairs, wait out the storm to see if you manage to save it.


"It;s over now, you're okay. You're safe now, it's okay. You're safe now…"




Roll #1 10 = 10


No, I refuse to lose the ship. I'm an engineer. Repairing things is what I do.

Tinker '1d10'

Roll #1 5 = 5


The boat is tossing itself around. The Pirate Hunter crew above is trying to keep it under control to get other passengers out, but they can only do so much at the helm.

You hear some of the wood starting to give way.


Tinker '1d10'

Roll #1 2 = 2


"T…wow you're strong-that's it, just let it go now. They can't hurt you anymore."
Chuckle despite the pressure on my ribs and stroke his mane -or griffin equivalent- and whisper soothing sounds. Just like Dad always did for me when I got scared.


Repeat that action until either the ship is secure or I drown


This is nice…-
I immediately perk up, realizing what I'm doing and quickly release Torm and pull myself out of his hug.
"Er- uh- I-"
I clear my throat and adopt a deeper voice again.
"I know they can't hurt me anymore! I'm just- I just want to get back there and get back to fighting! Because I know they're going to go cause trouble somewhere else, and hurt more innocent people!"


Ship Survivability

Failure +3 4/20
Success 4/20


Tinker '1d10'

Roll #1 10 = 10


Tinker '1d10



Roll #1 10 = 10


Ship Survivability

Failure 4/20
Success 14/20


Tinker '1d10'

Roll #1 3 = 3


I'm not letting go. '1d10'
"Knox… there's no shame in admitting you're scared. The only ones who truly have no fear are either monsters, ponies who've lost everything, or insane. My-my father used to tell me that, whenever I got scared…"

Roll #1 3 = 3


Tinker '2d10'

Roll #1 1, 4 = 5