/q/ - Quest


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Welcome to today's episode of DELUSION.

Previously, our heroes fought their way into a castle on the edge of somewhere. Unfortunately, they were too late to stop the Worshippers of She Who Will Render All Things Moot, so they move forward to stop the damage from spreading.

Will our heroes have the strength and courage to defeat the enemies that remain?


Of course they will.


Rushing to the source of the disturbance, our heroes run into their first wall, only to take a left and meet their first enemies standing in the way today.

W.Paladin: "Oy, looks like we aren't going to miss out on the fun today." Says a lanky gryphon in armor.
T.Mage: "They got past the Zebra? They might be pretty tough." Responds a small pegasus.

You're not the Narrator!


Yeah, yeah.
"You've very few moments to get out of our way, else you'll be in for a thrashing."


"Now is an ill time to be sequestered and combative! Please, allow us passage otherwise unnecessary lives may be lost!"
Compassion! '1d10'

Roll #1 8 = 8


"Nuh uh!" Yells the little Pegasus. "We're so tough, they couldn't think about sending us first. There wouldn't be any fun for the others."

"Well, it's not like I like beating on cuties. But it's our job, so I'll have to, you know? Nothing personal, unless you start fighting back."
Cantibeal gets a +1 against the Paladin for 2 turns.

"Hey, let's take care of them before the boss comes in. Maybe we'll get a raise!" The little pegasus yells, while hopping like an excited Corgi.

Battle start.


"The only raise you'll be getting is from when I throw you into the air."
Spring into action, and grapple that pegasus. '1d10+2'

Roll #1 6 + 2 = 8



"Nothing personal indeed! I know we'll both regret this - but HAVE AT THEE!"
Swing at him with my mace! '1d10+1'

Roll #1 7 + 1 = 8


"I need an ADULT!" She yells as your Earth Pony body easily dwarfs her. She's struggling to break away.

A good hit to the chest leaves him winded, but he seems to be smiling.


"I am an adult."
Spin, spin, spin and toss the pegasus '1d10+1' at the Paladin.

Roll #1 6 + 1 = 7


Try to keep from worriedly glancing at the pegasus '1d10-1' before shield bashing the Griffon '1d10'

Roll #1 4 - 1 = 3 / Roll #2 9 = 9


The pegasus impacts the gryphon with an audible pomf. She looks like she's about to fall asleep right there.

You get so distracted, you think back to your childhood and see a pinata flying through the air. In your hurried desire for candy, you take a swing with your mace, only to connect early with the gryphon paladin.

You've made quite a raucus. Enough to awaken the beast that was napping in the room next door. He's a pretty big Minotaur.


"Well. This wasn't expected."
And that pegasus had better fall asleep, if she knows what's good for her.
Now, let's give that gryphon a solid lariat to put him down. '1d10'

Roll #1 5 = 5


Which direction is he coming from?

"Uh-oh. Quickly! Make it look as if these two are sleeping!"

Move the griffon and pegasus and make them look like they fell asleep here! I hope we have enough time for this! '1d10'

Roll #1 6 = 6


You struck too early and he sidesteps this time.

You realize you should have spent a little more time on it. It looks like a dad holding his little girl.

He looks pretty mad at all this. He's trying to hide his anger, but that only makes it more visible. He then turns around at his subordinates. "I just wanted a nap. Was that so hard you two? You couldn't even defeat these two? Why do we even pay you."

"We was just going easy on them!" Yells the little pegasus.
"It's not sporting to end a fight so fast." Replies the gryphon.

"See that clock over there? I know both of you clocked in. It's work time, not fun time."

He helps them up, and it looks like this fight won't be such a cakewalk.


I never expected it to be one!
Go for a leglock, and trip up that Minotaur. '1d10+2'

Roll #1 9 + 2 = 11


Then lets finish this! Charge the Griffon with shield raised high! '1d10'

Roll #1 6 = 6


With lightning speed, you get underneath him, lift his legs, and send him face first into the concrete. His dentist smiles at this.

He's able to take hold of the shield right before the impact, but you still get your message across.

W. Paladin [6/7]
T. Mage [5/5]
Minotaur S. Nax [3/7]


And now to put him in a full Nelson. '1d10+2'

Roll #1 7 + 2 = 9


Now pull my shield low and hit him over the head with my mace!


Roll #1 6 = 6


He tries to stiffle his desire to call for mommy. He faills.

He was expecting that and raised his wing to get in the way, but it still hurts.

W. Paladin [5/7]
T. Mage [5/5]
Minotaur S. Nax [Helpless/7]


Let's keep up the pressure and put him in an armlock.
"I call this one the Castida del Rudo!" '1d10+2'

Roll #1 6 + 2 = 8


You now know what noise a Minotaur's arm makes when it's bent in a way it shouldn't.

S. Nax [Helpless/5]


"Do you give up?"


step back and do a full swing down on him with my mace again!


Roll #1 1 = 1


He's trying to wiggle out as his eyes are filled with tears. Rolling for result. [1d10]

You're not able to step back before he pins you with your own shield.

Cantibeal [Helpless/5]

W. Paladin [5/7]
T. Mage [5/5]
Minotaur S. Nax [Helpless/5]

Roll #1 3 = 3


The poor Minotaur just didn't have it in him to keep going. He bangs on the ground, symbolizing his defeat.


Squirm out! oh no '1d10'

Roll #1 1 = 1


It really hurts. You can only hope Fuerte comes to your aid. You're starting to see stars. [Helpless/1]


I'll release him, and then turn my attention back to the paladin and his tiny mage friend.
"Tag in!"
I'll bump her hoof for half a second, and then hurl myself into the gryphon to perform a flying body press. '1d10'

Roll #1 10 = 10


You come with such speed that both you and the Gryphon seem to vanish, only to reappear with the gryphon in a compromised position, at your mercy.

You throw your shield off. and try your best to catch your breath. In the meantime, you see the little pegasus call the Minotaur a little filly.

Cantibeal [5/5]

W. Paladin [Helpless/7]
T. Mage [5/5]
Minotaur S. Nax [Crying in the corner]


"Thank you my voracious friend!"
Pick up my shield then flank the Lucha and challenge the pegasus! '1d10'

Roll #1 5 = 5


Now to put him into a winglock. '1d10+2'

Roll #1 7 + 2 = 9


You rush her, but she manages to jump on your shield ans tick her tongue out at you.

The way your bodies are contorted, you resemble a pretzel. A pretzel of PAIN. His salyt tears to little to your crusty demeanor.

Cantibeal's ego 4/5

W. Paladin [Helpless/3]
T. Mage [5/5]
Minotaur S. Nax [He has Ice Cream now]


"Do you yield, or shall I continue to twist you into uncomfortable shapes?"



Grab out my mace and make sure to keep the pegasus away from my Lucha comrade! '1d10'

Roll #1 3 = 3


He considers your offer in this moment, deciding on either the bitterness of defeat or the taste of pain. [1d10]

"Nah nah nah naaaaa!" She makes a silly face as you try to hit her with your mace.

Cantibeal's ego 1/5

W. Paladin [Deciding/3]
T. Mage [5/5]
Minotaur S. Nax [He has Ice Cream now]

Roll #1 1 = 1


The gryphon lets out a cry akin to that of a child denied his toy and surrenders.

You hear someone laugh at him nearby.


Sheath my mace, then do a spinning launch of my shield at the pegasus! "Catch!"


Roll #1 1 = 1


I'll release him. He fought fairly well. Now it's time for the Pegasus.
"I am coming for you, niño."
And then I'll leap at the pegasus, grabbing onto her leg and dragging her down. '1d10+2'

Roll #1 9 + 2 = 11


She does.

She then starts banging you over the head with it. She packs a mean little puch for such a small body.

You are on top of her. Completely. Any direction she looks, hears, or smells, it's you.She moves her legs and wings, but they only manage to tickle you.

Cantibeal [Dizzy/5]

W. Paladin [He's got some ice cream too]
T. Mage [Helpless/5]
Minotaur S. Nax [It's just vanilla though]


Ugh… shake my head and heal myself if I can '1d10'

"I.. should've seen that one"

Roll #1 9 = 9


"You have exactly two seconds to surrender, or I put you worse off than those two, little niño."


You've cleared your head. Making sure no one is looking, you fix your clothing too.

She can feel the pain increasing just by being on top of her, but she chooses [1d10]

Cantibeal [5/5]

W. Paladin [Spoons don't work well with beaks]
T. Mage [Helpless/4]
Minotaur S. Nax [Vanilla is good if you have to share and you don't know what others like]

Roll #1 10 = 10


"I'm not a boy!"

She lifts you and throws you off. She's steaming mad now. Must roll 7 or better to hit her.


"My apologies, niña, but you'll have to stay down regardless."
Lariat to knock her out of the air. '1d10'

Roll #1 5 = 5


The air around her is so heated, it distorts light. Your attack goes over her.

Fuerte [7/6]


"Being so hotheaded isn't good for you."
Grab the flying thing. '1d10+2'

Roll #1 9 + 2 = 11


You lift a water trough, and in one mighty motion, launch the water at her. That seems to have put out her fire.

Fuerte [7/6]

W. Paladin [Seems he figured it out]
T. Mage [Drowsed/5]
Minotaur S. Nax [He's swirling it so it liquefies]


And go for the pin. '1d10+2'
"Now, do you yield?"

Roll #1 8 + 2 = 10


She can't respond after you bellyflopped onto her and left an indentation on the ground.

W. Paladin [Clapping]
T. Mage [Lawn Ornament]
Minotaur S. Nax [Applauding]

Guess they thought she got what was coming to her. The Minotaur tosses you a key and points to the next room.

Who knows what awaits in the next room?



Who knows, indeed.


Previously, our heroes fought and defeated foes bent on stopping them from interfering with the summoning of a major deity, and now our heroes find themselves climbing the Ziggurat to stop the ritual. Will they make it in time? Find out in today's episode of DELUSION!


What's this thingy here? And how do I use this stone thing?


Well, as long as nothing gets in the way we should be fine.


I keep climbing.


Reaching the top of the stairs, you see that the true zenith of the Ziggurat is protected by a final room, enclosed in all sides. You can make out the sounds of a few hidden agents.

Above the stairs, all the way at the end of the room and at the only visible point of light, you see her, the Changeling Queen who has started all this!

"Fools, it is too late! I will summon he who will render all things Moot and steal his power! He will come for his prize and fall for my trap!"

The stone lets you transform into your heroic alter-ego. Just say "Belief is Power!" and head in to stop the monsters.

Dare you enter this dark area then? They've prepared, and they are waiting for you.


Eeh.. These newfangled things nowadays..

"Belief is… power? "


Prepared? Hah! As if they can prepare for El Caballo Fuerte.
In we go.


I try to raise a doll first.

Roll #1 3 = 3


Lets not keep them waiting!


A light shines around you, and when it dissipates, you find yourself before a large, dark area, with a sinister horsebug laughing at the end of it. Time to put your training to the test.

Watch your step! You can make out a changeling holding his spear up with a big smile right as he swings it at you! Get out of the way! Roll d10.

It's a felt doll that has seen better days that walks out of your portal. It stands tall and salutes you. It's ready to fight for you.

Get in there, but be careful!


In I go.


'1d10' to dodge, and then grab that sucker as he falls past. '1d10+2'

Roll #1 3 = 3 / Roll #2 9 + 2 = 11


You're much more cautious than the other one that went in, and it helps that your doll is the one being attacked after it ran into a black thing. You see a small glint of metal rapidly move back. Roll for the Doll to evade, then roll for your action.

He gets a good hit in. Do you manage to grab him and not something else?

Roll #1 6 = 6


I dodge and have my doll explode.

Roll #1 9 = 9 / Roll #2 7 + 2 = 9


You manage to grab him and put in a frightening squeeze on him. You and everyone else can hear he exoskeleton pop a bit.

Everyone gets a +1 this round.

Fuerte [6/6]
Spear Changeling [Helpless/4]

The doll moves around the bolt like it wasn't even there, exploding and sending the poor CHangeling against the wall.

Bow Changeling [Helpless/4]

Everyone can see that there are a few more inside.


I hide behind my friends and raise another doll.

Roll #1 5 = 5


This one seems much more up to par. You can barely see the stitching!

The Changeling takes the opportunity to stand back up. Bow Changeling [1/4]


Quick then!

Swift and decisive.


Roll #1 6 = 6


He was hiding in the dark, but that made it difficult for this changeling to see that you were sneaking up on him. What weapon was he carrying? [1d2]

Roll #1 2 = 2


Stand ready to face any that gang up on my compatriots!


Roll #1 10 = 10


Time to play Changeling Toss. Aiming for the one that got knocked to the wall, I'll spin and hurl the changeling. '1d10+3'

Roll #1 4 + 3 = 7


We booth attack it.

Roll #1 5, 2 = 7


He has his shield attached, but drops his sword as your knife jams into his shoulder.

That poor changeling couldn't do much ganging up with your mace coming down on his head.

It's not a pretty sound. They may be monsters, but it still doesn't sound nice.

Bow Ch. [H/2]
Shield Ch. [H/6]
Spear Ch. [H/1]
Sword and Boarch Ch. [H\5]

Fuerte [6/6]


Body drop the downed spearling. '1d10'

Roll #1 4 = 4


We keep attacking.

Roll #1 3, 3 = 6


Kick the sword away and remove the shield with a kick!

Roll #1 9 = 9


You belly flop onto the ground as he rolls away.

He's not out yet, and manages to dodge your attacks. Your doll, on the other hoof, doesn't seem to have much more in him. You can see some stuffing coming out.

I didn't know you could be so cruel. The poor thing cries out for its momma after you break his hoof that shield was attached too.

Bow Ch. [2/4]
Shield Ch. [H/6]
Spear Ch. [H/3]
Sword and Board Ch. [H\1]

Fuerte 6/6


The doll explodes.

Roll #1 5 + 2 = 7


Alright, spin and buck that spearling. The Hooves of Justice strike hard. '1d10'

Roll #1 4 = 4


Shield up! Charge the bow-changeling! '1d10'

Roll #1 4 = 4


I just wanted to disarm it, but oh well.

Now go for the shield changeling. Backstab it!

Roll #1 2 = 2


"Enough! You will not stop me from becoming the King of the Changelings!" Shouts the Changeling Queen. Lifting her wings into the air, it filters it like a beautiful prism, only to be blocked out as she uses her telekinesis to seal the exit with a large boulder. [1d4]

The blast trips him up, just as he had grabbed the bow.

He sees your spin and expertly rolls along with it, offering the butt of his spear to your chest.

Bow Ch. [H/4]
Shield Ch. [1/6]
Spear Ch. [2/3]
Sword and Board Ch. [H\5]

Fuerte 6/6
Cantibeal 4/5

Roll #1 2 = 2



Roll #1 2 = 2


I raise another doll.

Roll #1 3 = 3


Grab that spearling. '1d10+2'

Roll #1 1 + 2 = 3


"That's ridiculous! A queen can't be a king!"


The dark is messing with your summoning. Poor thing can stand, but you can see its hooves are uneven. It only has 3 hits.

He's getting your goat. Better mix it up.

You hear an angry yell coming from everywhere.
"But I'm really a little boy inside! I'll take over the world and everyone will finally have to understand me!"

Fuerte 3/6
Cantibeal 4/5

I am only including the injured, everyone else is at full strength.


Mix it up? More like straighten it out! With my right straight punch. '1d10'

Roll #1 7 = 7


Me and my minion attack her.

Roll #1 5, 10 = 15


"How much do you believe that?"

Launch a Backstab at this king.

Roll #1 6 = 6


Up and heal Fuerte! '1d10+2'

Roll #1 7 + 2 = 9


Well, you sure showed me. You also showed that Changeling what the bottom of your hoove looks like as it approaches his face at Mach 1.

You scuff your dress a bit as you fall, but your doll seems to have uneven hooves made out of iron because it pummels the poor changeling into unconsciousness.

What have you done!? You just stabbed Lin!

Your magic finds and heals El Caballo Fuerte, but the light show it puts on shows you a terrible sight, Dio Gaga standing over an injured Vile Lin. Better get to her real fast!


Okay, now to shed a little light on the situation. Head back to that boulder, and shove it out of the way. Even a little light can help. '1d10'

Roll #1 9 = 9


Bow Changeling OUT
Shield Changeling 1/6
Spear Changeling H/4
Sword and Board Changeling 1/5

Fuerte 9/6
Vile Lin 4/5
Cantibeal 4/5
Dio Gaga 5/5



"Excuse me, miss."

Focus and see if I can sense my way around somehow since I have no light.

Roll #1 4 = 4


My changeling explodes over the changeling it knocked down and I stand up.

Roll #1 3 + 2 = 5 / Roll #2 8 = 8


You lift that boulder with the Strength of 9 Bulls, just in time to see Vile Lin strike Dio Gaga in the back! What is wrong with her! And the Changeling, he used this chance to get up.

When you turn around, you're blinded by a light and feel a searing pain behind you.

The Bow Changeling is already OUT, so I'll presume you attack the nearest target, the Shield Changeling. Sorry if I was unclear.
You chuck the dead Changeling at the one with a Shield, but he's able to block.

Covered in gore, all that you can hear is "brother" before you punch him as he lowered the shield.

Changeling 'King' ?/?
Shield Changeling 1/6
Spear Changeling 1/4
Sword and Board Changeling 1/5

Vile Lin 4/5
Gaga 3/5
Cantibeal 4/5
Fuerte 9/6


"Everybody, outta the way!"
Set that boulder rolling towards the other changelings. '1d10'

Roll #1 8 = 8


I raise another doll.
"We have them on the ropes!"

Roll #1 5 = 5


"Don't hit me! "

Now more illuminated, look for the king and attack if possible.

Roll #1 7 = 7


Turn in place with my shield up.. but heal Gaga! '1d10+2'

"Stand strong my friends!"

Roll #1 1 + 2 = 3



Everyone but Fuerte, roll a D10 to evade the boulder!

Changeling 'King'[1d10]
Shield Changeling [1d10]
Spear Changeling [1d10]
Sword and Board Changeling [1d10]

Roll #1 4 = 4 / Roll #2 6 = 6 / Roll #3 10 = 10 / Roll #4 6 = 6


My doll and I dodge.

Roll #1 2, 6 = 8



Roll #1 4 = 4


Uh og

Roll #1 10 = 10


You manage to shock yourself with the botched healing spell, and that boulder that hit you is going to leave a mark in the morning, and the afternoon, and….

You summon a decent doll, only to see it flattened by the boulder. It pulls itself up, but it isn't happy.

This is why you get paid the big bucks. You manage to get yourself out of the way, but Cantibeal still gets a bit hurt by that boulder and her spell.

Changeling 'King' H\2
Shield Changeling 4/6
Spear Changeling H/4
Sword and Board Changeling 1/5

Vile Lin 4/5
Gaga 3/5
Cantibeal 2/5
Fuerte 9/6


We both attack the king.



Roll #1 5, 6 = 11


Shake my attention! Charge the Sword-changeling instead then! '1d10'

Roll #1 2 = 2


Ha ha! Plan success. Sorry about that, Cantibeal. Now, while the Changeking is helpless, I'll go in for the pin. '1d10+2'

Roll #1 10 + 2 = 12


Now! Go for a Backstab on King!

Roll #1 2 = 2


S/He's still got some spunk in it.

You swing and he dodges, able to quickly parry your mace with his shield, but jest before he can strike back.

Fuerte beats you to the King and you can barely cover your face from the impact.

It's a terrible sight to behold. It was not until now that the Changelings understood how terrible and righteous the Warriors of the Light could be.

The King looks at you from his position on the floor, the body and spirit utterly defeated.

"It's you, you were the Lord I was summoning, wasn't it? I'm sorry, I guess my offering wasn't enough to trick you, was it?"

The three remaining Changelings drop their weapons and bow to each of you. It seems you've all managed to find yourselves with a few new minions for your next adventure.

Pause until the next episode of


This week, on Delusion Quest.

Our intrepid heroes venture towards a secluded town. Their services have been requested by the local baron, hearing word of their great deeds against the Changeling King and its forces. What terrible things await them here?

Meanwhile, in an adjacent area in Los Caballos,

A teenage filly looks onto the cosplaying crowds, a sea of color in an otherwise monotone city. She might have joined them, if she wasn't being under the watch of the corporate day-care facility, since she had to take the day off so she could get a checkup done later today. For the moment, she can only stare at the crowds and her reflection. There are many little colts and fillies here, with a few passing employees and a Gryphin care-taker.

Lemon, what articles of clothing does she have? Who does she want to talk to?


Let's get this party started. Is the town deserted, or just so out of the way there isn't much to speak of when it comes to population?


Hum a nostalgic foal's tune while looking at the scenery around us are we players or the characters?


It's a bit off in the distance, but you can make out the noises of a bustling town. You sniff the air and catch a whiff of a few pies being made.

Characters. You'll show up as Players much later.

Roll a d10 to see how good and catchy it is.


"Well, let's not keep them waiting. Whatever problem has arisen, we are more than enough to set it right."



Roll #1 5 = 5


Stand there and just stare at the crowds for a moment before I glance and look back to see if the men who is tasked to oversee me are looking back.

Perhaps a hoodie and a shirt, perhaps also a pony skirt could be good. Dont forget the glasses


You catch Fuerte giving you some odd looks.

You try to hum along with the Sister, but she stops suddenly every so often and hums a different part of the tune, or a different tune altogether, making it hard to 'sing' along.

Before you lies a Wagon, with a rather irate Donkey dressed in bright orange clothing.

"It's about time, I was starting to worry…" he says as he looks at his watch and a few other directions. "I was worried my funds might not have gotten me what I wanted, but I can tell they sent you, so I might as well accept it."

Looks like you weren't planning on going back to school today. That definitely isn't your school uniform.

You look back, and see the Gryphin lady smile and start to approach you. Roll a d10.

"Did you want to be out there with all those other children?" She asks. "Look over there, they're playing some tabletop games. Have you played those before?"


"What seems to be the problem, Jack?"


He grumbles and gives you a cold stare.

"If you're sent by them, then you should have already been informed, but I'll reiterate." He coughs a little, takes a deep breath, and falls to his knees.

"PLEASE, help us! The dead have risen and they're terrorizing my people. How can we go on with such a thing happening!?"


"Maybe… I can, though I dont know how." I frown at her a bit.
:"What is it?" I look back at her.


"To be fair, we weren't given the specifics."
Really, you did leave it at a 'oh what will they find' thing.
"Fear not, noble Jack, for we shall return the dead to their eternal slumber, and maybe if we're lucky they'll fall back into the proper graves."



"M- well you don't need to take on such a.. vibrant tone."


"Well, it's a bit of pretend and planning. Look at those three over there." She points to a Gryphon sitting in front of an Earth Pony and a Unicorn, but there are lots of other groups around them. "They're probably using those new books, questing by numbers, but when I played, we did things differently. Do you want to try it out?"

"But the dead, they aren't staying dead. It's so, it's so… inconvenient. Please do something, I don't want to have to deal with them anymore."


I cling on my toy robot a bit before putting it on my bag.
"Maybe, lets check it." I smile faintly and approach them.



"Well, that's what we're here for, isn't it?"
Out of character time, since I'm assuming this is us she's talking to.


I stare at them.

Roll #1 9 = 9


You try waving at them from your day-care prison, but it looks like they don't see you.

"Sorry," says the Gryphon lady, "we're tasked with keeping an eye on you, can't let you out without them. We have a table over here, I can show you how it's done."

"But first, I have a question to ask. What's your favorite color?"

You can NOT pick Blue, Purple, Gold, or White, and Red. Those were taken.

He points you towards town and mentions that they seem to be guarding a particular area, but they are patrolling the rest of the town.

Medinia is still locked up at the day care facility.


Anyway, on we go.


You're inside the company's day-care facility. You might feel you are too old for it, but there you are. Meanwhile, which of your parents works here? Or do both of them work here. This is a free choice for you, pick whatever you'd like.


As you get to town, you witness the undead ponies walking about town. You also witness the towns ponies rather non-chalantly walk around with them.


…Wait, so the zombies are just sorta there?


Thank the donkey(?) and follow Caballo


As you look on, you see a mare run up to both of you.

"Excuse me, are you the ones our Baron called for to deal with, uh, the situation?" She's nervous, hopping on all 4, ready to run at any moment.


"Yes. But we thought there'd be more, well… trouble."


"Yes we are, but could you.. *ahem* calm down a slight? What seems to be the issue, besides the.. smell?"
Compassion '1d10'

Roll #1 9 = 9


"I… Uhmmm… Pink?" I smile.

I cough a bit but then follow the gryphon(perhaps mostly her mother


She offers a rather solemn laugh.

"Well, sort of. When you bury the dead, you expect them to stay that way, no matter how much you want them back."

You detect the tone in her voice, and help not just calm her down, but accept some of life's less kind parts. She seems to smile in earnest now.

"Excuse me a moment, sorry about this." She turns around, takes a deep breath, and yells.


Instantly, the town is depopulated. Windows are closed, little colts are brought back inside, and what was once a lively town seems to have frozen in time. She turns back to you.

"Just head down the main street and you'll find the one responsible. But please, don't be too hard on the un-living. They don't really mean it."

She takes off back, leaving you there. You can hear a few moans of the undead. Roll a d10, both of you.

You take a seat, she reaches into her bags, and you can see a bright light coming out of them. She takes it out, the shine being almost blinding. When you finally open your eyes, you see that you are wearing the clothing from your favorite show, Dogram.

Pick what type of clothes are they?
1. A classy business suit
2. Metal body armor
3. A mechanic's uniform
4. OTHER You decide


I don't quite know how to deal with this. Best to just go to where she mentioned. '1d10'

Roll #1 6 = 6


The undead moaning comes and goes, but you can make out the distinct clanging of pots. Will you go investigate?


I'll wait for Cantibeal to roll, but yeah.


"With faith, Caballo. We'll handle this quickly enough."


Roll #1 2 = 2


Nothing too heavy or much of a show off so perhaps the mechanics uniform will suit her nicely but perhaps she wore a skirt instead of pants.
I shake my head before pinching my cheeks again.
Is this true?

"W… what? What happened?" I look around, where am I?


Looks like it passed your ears, but Fuerte managed to listen in on something.

As you both head towards the noise, you see an undead stallion yelling something. "Vegetable soup, good for whatever ails you! Just 2 bits for a bowl and drink!"

"Medinia, call in the Dogram! We've got wind of a Brobdingnagian attack!"

Suddenly, you see a giant, armored Gryphon land on top of a building, smashing most of it. With it are two massive Pegasi that dwarf the buildings near them

"Remember, the new code word is 'Belief is Power'! Hurry up and call it!"


Then I follow


I'll look at Cantibeal for a moment.
"Well, this is… odd, to say the least. This can't be the one 'behind everything', can it?"


"How interesting.."

Look around at the other undead in the area if there are any '1d10'

Roll #1 8 = 8


I cringe upon seeing the giant smashing things around me and head for cover!
"Dogram?! W.. whats a Dogram!? And what is that!?" I shouted as I pointed at the giant gryphon

I then try to focus and look what I have in my bag.


"Best to keep looking I suppose."


The stallion sees you and starts waving.

"Hey, over here, get yourselves the best bowl of vegetable soup in the valley! Fresh from my own farmplot!"

There are several others nearby, but they all seem to be busy. One that is barely more that a skeleton is sweeping, there is another one picking up trays. There are a few others, but they are all doing normal 'living' things.


"You'll forgive me saying so, sir, but are you aware that you're a zombie?"


Your toy is gone. Maybe you dropped it?

"Hey, listen," your earpiece blairs, "call out the Dogram. Remember the Code words, you gotta say them out loud."


"I… uhhmmm.." I gather my courage before standing up(while still hiding behind a rubble.

"Uhhmm.. Belief is Power?" I said out loud.


"Of course, but just because I'm dead don't mean I can't work. Well, take a second job in this case. Even after passing away and being buried under it, I still can't leave my farm to rot away like that. Worked it too hard and none of the kids stayed to keep it up. Can't say that I blame them, but it's my farm, you know?"

"Say, what brings you here? And while you answer, buy a bowl for you and your lady friend."


Hmm… Head over to the one sweeping and ask if some of the residents seem out of place.


"Usually that's exactly what it means."
I'll consider the stew for a minute. How's it look?
"Well, the local baron asked us to come in, but didn't quite give us the specifics. I'm actually a bit confused at how… in-stride most of the townsfolk are taking this."


A rumble nearly toppels you over, but you see your Dogram toy at its life-size, which is taller than the building you are on.

"ORDERS?," You hear coming from it. You can smell the smoke and steam coing from it, like it actually talked to you.


"J.. Junebug?!" I gasped at its stature rubbing my eyes and my glasses to see clearly.
I then look at the giant gryphon destroying the city.
"Whats happening?! Where am I?! What should I do?!" I close in to Junebug shaking a bit at the idea of me being a part of something that is both grand and frightening.


File: 1383977751240.png (4 KB, 212x213, pony_shrug_template_by_con….png, IO Google TinEye)

It shrugs, as it is so degraded that it doesn't have vocal chords any more.

It notices your uniform, though, and offers you the customary bow that you offer to members of the clergy.

The soup looks rather thick and gooey, but you can tell its warm, and those carrots and beets are inviting.

"Most of us came back as us, is the best way I can put it. Like we just woke up from a heavy nap/ Thing is, when you wake up from a nap, there's still work to be done and we just went back to doing it. Say, you wouldn't happen to be looking for the lass who brought us back, would you?"


"I just might be, if only to get the whole story from this…"
I'll buy us a bowl of stew each. He's tidy for a zombie, and it does look pretty good… plus, you can't beat farm fresh produce.


Your earpiece starts going off again. "Medinia, take care of the Gryphon first! Climb on to the mech and make sure to fix it as it fights, it still hasn't been fixed all the way from last time. We'll deal with others!"

Several buildings are demolished, each of the giants laughing as the people run for their lives.


Thank the pony and then head over to one who seems to look like they can talk '1d10'

Roll #1 1 = 1


All the other ones seem to be in a similar state, except for the one Fuerte is talking.

"Listen, if you're looking for the lass, I'm going to have to ask you to turn away. Like I said, this is the second job. First one is guarding her from anyone, and I can't turn that one down."


"I'd prefer just to speak with her, first. Surely there's no harm in that."


"Sorry, but we can't allow…"
He bites down on one of his big soup spoons.


I grit my teeth seeing the chaos happening before I steel myself and look at Junebug.
"Carry me and we shall take care of this together Junebug!" I shouted at him.


I'll nod.
"That is unfortunate. Thank you for the stew."
I'll pay, and head back over to Cantibeal.
"Looks like they won't let us speak with the mare who raised them from the dead. Other than that, they're peaceable."


Dogram lifts a paw to you. There's no seat inside on this mech, looks like you'll have to ride shotgun by holding on to the maintenance ladders that are bolted on to it.

As the cogs start spinning and Dogram gains speed, the Gryphon notices you. "Back for a second round? This time I'll makw sure to whallop you into an waffle maker!" The whole city seems to echo under her voice.

Will you go straight to melee, or does Dogram have any projectiles?


Alrighty, head over to Caballo

"I've noticed. Such a strange thing, other risen would've been used as tools of war but these… Does he know who's behind this?"


He tries to smile like a good chef, but he only manages to dig deeper into the spoon. You see the other undead start gathering and barricade the streets heading down.


"He does. A mare, but he's mentioned their first job is to protect her. Apparently that includes speaking with who raised them."
"Though it does seem we're wearing out our welcome."
I'll take a few bites of the stew.
"How fast do you think you can run, Sister?"




All the while I am shouting behind my robot clinging to it for dear life for Celestia's mane!


"I wish we could have done this peaceably."

"I do not run, I stand."


"Get off, you walking toaster!" The giant yells.

You're on top of her, Dogram's paws digging into her wrists! What next?

You nearly knocked yourself out when it came to a violent stop, but you managed to keep hanging on. Let's hope it stays that way.


"As do I."
"We get to the source, they all fall down. We stay, and we are overrun. Which do you prefer?"


Look at the surrounding undead

"I prefer to stand resolute in my endeavor.

…but at your work, Caballo."



Roll a d10 if you intend to run for it.


Put it down! Slam again!
While I draw my shotgun(holy where did I got it?) and shoot!.

Roll #1 9 = 9 / Roll #2 4 = 4


"Then… we fly."
Booking it towards where they seem to be blockading the most. Which is in the direction that villager pointed us. '1d10'

Roll #1 9 = 9


Running '1d10'

Roll #1 9 = 9


Dogram quickly lifts itself up, its mechanisms filling the air with smoke and the noise of its paws coming together. It brings them down like a holy hammer, throwing off your aim.

The impact is so severe that the earth shakes and the Gryphon almost jumps up at the force, but the weighty paws impede that. She's breathing heavily, but she's still determined.


The zombies may have been feigning life, but they have been dead long enough that they can't even hope to catch up. You pass several groups, each intent upon stopping each. Each of them ate your dust.

Running down the street, you see a door open. An undead jenny wearing an apron seems to be calling for you. Head towards the house?


'1d2' y/n

Roll #1 1 = 1


"Caballo! The Jenny!"


Why not.
"On the way."
And to the jenny we go.


Ack! Alright just held myself up and let Junebug continue follow through! Slam!

Also lets climb on top of June bug to do some added upgrades make him fight more effectively.

Roll #1 3 = 3 / Roll #2 7 + 2 = 9


Rushing inside, the Jenny barricades the door with her body. She's missing an eye and plenty of flesh, but you can still see her stubbornness.

"Hmph, relax, I ain't trapping you here, I'm just keeping the others out. So you're the ones they sent?"


"Yes. And I would assume that you don't have the same compulsion the others do to protect the one who brought you all back?"


You dart across the maintenance handles, fixing gears and oiling any exposed cogs. Dogram should work better now +1 to all of his attacks, except for the fact that the Gryphon finally managed to push him off. Make sure to hold on and hope that Dogram recovers in the next attack!


"And thank you for helping us, I might add."


I'll nod.
"It is appreciated."


"Good manners on you. If you ever leave the Clergy, I'm sure you'd be able to nab anyone you wanted."

"I hear it, but I ain't listening. I lived true to myself, doing what I wanted, it ain't changing cause I passed away. I had a few days left on a contract to clean this house, reckon I'll try to finish it or take a pay cut and not have to worry about it anymore. Oh, and the former Lady of the House is right behind you, so mind your manners to her."


"Junebug! Fight back!!"
I get out of the maintenance handles and ready my shot gun to shoot at it again while Junebug hold his ground and slam the opponent down!

Roll #1 5 + 1 = 6 / Roll #2 5 = 5


You feel like you're being rocked back and forth as Junebug manages to hold up an arm to the Gryphon's neck and force it back down. Your shot only manages to bounce of the armor.


Giver her a quizzical look, but then turn to the Lady of the House

"My apologies for intruding, we'll not be long."
Compassion '1d10'

Roll #1 8 = 8


Hopefully the lady of the house is still among the living.


"Put it down fight back!"
Another slam!

Also try to hold tight as I reload and shoot again while trying to stay awake and stave exhaustion away.

Roll #1 5 + 1 = 6 / Roll #2 6 = 6


She's an impressive Jenny, even with the mask and clothing and perfumes she's drenched in. Her ear falls off, but they taught you well, and you pick it up and offer it to her with full diligence.

"I guess that idiot son of mine was able to get someone with class to finally work for him. I swear, if I hadn't been raised back from the dead, I probably would have done it myself and the way things are going. I mean, he's letting that music be played in the markets."

"Sorry, I shouldn't have said that out loud. It's just these children. Ugh. Come along now, and be careful what you say or do. I may be her mother, but that daughter of mine did bring me back, so I still have to obey."

She points towards some stairs heading down. Dare you follow?

Nope. She's dead. But she's trying to be tasteful about it. She's jammed some accessories into her body not what she doesn't feel physical pain. Roll a d10 to see what you think about it.


We've no choice to follow.
Regardless of my opinions of her accessorizing, I can keep my mouth shut. '1d10'

Roll #1 2 = 2


Well, I don't like it. But I won't say anything, because that's rude.


Junebug only manages to keep the chokehold going on the giant. The steam making it hard to see. However, you finally land a shot onto the Gryphon's eye, causing her to scream so loud she could be heard two counties away.

Her breathing has slowed down, but she still trying to move.


Oh I dare follow.


You head down, sadly one of her legs falls off and rolls all the way down. She's staring at you Fuerte.

"Genevieve, we have guests!" She yells downward. "I expect you to look your best for the people who are here to smite you. I won't have my daughter shame the family even more by being dressed up like a common grave robber."

"MOTHER!" You hear in reply.


Not my fault. Totally not my fault.
"Well, there might not be any smiting if she'll listen to reason."


I grin, the rush… its new to me, all these feelings of being powerful and the concept of violence is something alien yet something…. so ecstatic, its like a spark came alive inside and with that new feeling I began to gather resolve inside me as I reload my shot gun again.
One last punch Junebug!!

All the while I reload and shoot!

Roll #1 7 + 1 = 8 / Roll #2 1 = 1


She suddenly appears next to you, resting her missing leg area on you.

"No, I expect there to be some smiting. That girl needs to be taught a lesson, and even in death I'll make sure she learns that she always has to dress like a Lady of the House Vurro."


Scan the room as we enter it '1d10'

Roll #1 10 = 10


It's a great jab to the head of the Gryphon, unfortunately for you, you failed to hold on and fall straight into the gryphon's paw.

"Heh," *cough* "I finally got you, squirt." She tries to compress her paw, but she falls unconscious before she can even raise a talon.


It isn't a typical Necromancer's lair. In fact, looking around, everything seems to be brand new. The books seems to be fresh from the press, the cauldrons seem to have just been ordered, and you can see postage papers that were just received not a week ago.

"Wait, wait, don't come down yet. Let me get ready! Please!"


"Of… of course."
"Shouldn't an aspiring necromancer always be ready?"



Push Caballo back to the stairs

"Just some time, my compatriot."


I'll look at her quizzically for a moment, but listen.
"Very well…"


"I'm a real necromancer! I brought them back and they work for me!" THEY WORK FOR ME! They don't go and do other jobs! I'm a real Necromancer!"

"Maybe you should become the head of this House. You seem to have a good head on your shoulders."

She limps off of Fuerte over to you.

"Now, walk me to my daughter. I wish to teach her a lesson as only a mother can."


"Actually, they do. One of them makes a rather tasty stew."
But I guess I'll hang back while Cantibeal and the Matron head off.


"No they don't!" She yells back. "No, no they…"

You can hear the Necromancer Genevieve start to cry.


I'll grimace a little. I hadn't meant to reduce her to tears.


Take the Lady and help lead her to the daughter

"Miss Genevieve."


I shake my head as I try to get out of her mouth!

I look at the monster and realize what I have done I then began to breath a little quick as I look at Junebug.
"June bug help me! But dont kill her! Find a way to tie this monster up!"

Roll #1 10 = 10


TWHACK! The Lady's undead hoof bops her daughter in the nose.

Before you can blink, Genevieve is being berated by her mother, tears streaming down her face.

"Why didn't you marry that nice Gryphon? He had plenty of land. Why are you still practicing raising the dead and not on keeping you appearance up? Where did you get the money for these books? And why aren't you helping your brother run the city? Celestia knows you two fools would run it into the ground, but maybe, just maybe, one of you will do something right."

The dangerous Necromancer you were hired to defeat has curled up into a ball, chewing on her mane, staring off into space as her mother continues to insult her. It might be a rather sympathetic scene if it wasn't for the dark clouds coming from the walls.

Junebug bends the metal posts of a building into make shift cuffs, binding the Gryphon. In her sleep, you can her threaten you still. "I'll dip you in chocolate, you little…"


I'll cough a little uncomfortably.
"Perhaps if she dispels what she put into place, let the dead go back to sleep, we can call it even?"
Wait, clouds from the walls? You mean smoke? Or actual clouds?


Dark, OMINOUS clouds.


Oh great lights oh jeez

Compassion - defuse the situation but get these two on equal talking ground '1d10'

Roll #1 9 = 9


I'll let the silver-tongued sister handle this for now. I'm mostly muscle.


I then wipe my brow at the good job and look at the city and approach the people.
"Citizens! The monster is down! You are now safe and sound!:" I shouted as I smile.




Seems Sister Cantibeal has a good deal of training in dealing with these family situations. It doesn't take her long to get those two to relax and talk to each other. Which is a good thing, as the clouds form into vaguely Pony shaped form that starts grumbling.

The other two giant Pegasi aren't exactly courageous. Seeing their boss get beat up has caused them to take flight. Their armor, bruised by dealing with the local security forces, still reflects light as they leave. At their size, it's quite blinding.

So much, that when you open your eyes, you find yourself back in the Day Care facility. The townspeople below didn't hear you, but the children are giggling. Your Gryphon caretaker is smiling.

"I still have it." She says as she imagines your toy. On the table are a HasBEEN Gryphon and the two Pegasi, plus a multitude of Gigabloks.


I'll look a little curiously at the cloud.
"What in world are you supposed to be?"


"Oh, you can talk? I was starting to wonder what that mask was for."

"Maybe you should ask the little jenny over there."


"She's a bit occupied, and surely you can introduce yourself."


I need to go over the objective again.


"Such force. Maybe you do have one of those at home. Well then, I shall introduce myself, or at least the image of me. I am Ludwig von Caballito, but you shall know me as your ruler and master soon enough, thanks to this lovely lady and a few other upstart Necromancers!"

"Mwuahhaha!" He laughs as he plays with his mane.

>1. Neutralize Undead
Most of them were rather pleasant anyways. You even bought a Gelatto from one of them.

>2. Neutralize Necromancer

She was on the ground sobbing until Cantibeal managed to talk her up.

>3. Find out about the guy in the smoke.

Current Objective.


"You've long since died. You don't belong in this world."


Is this Ludwig the guy in the smoke?


"It is not by my hoof that I shall once again be given flesh. I was brought here by those who wish to pay me tribute."

Yes. He seems fairly confident in his future, since he seems to be answering your questions.


"Tribute? You'll likely steal ponies' souls. Ponykind ill needs a monster such as you."


"What are your intentions? Why do you return to the living?"


What's the condition of the familial pair?


"I… ahh… what happened?" I shake my head and then look at myself did I do something embarrasing again?

I gasp, where is Junebug?


"Perhaps the same could be said of all delusions… "

"I return because there are those like her who desire power. I have spread myself far and wide so that I may never die, biding my time until enough of these hold on to my power, then I can take it back twice over!"

The Undead Mother is protecting her child, putting herself between them. It seems not even death can cure a mother of her love.

The Gryphon caretaker chuckles and hands it back.

"Toys like these can really help bring out your imagination. A little talk, a little belief, and you can do anything, go anywhere with nothing more than what you have."

"Fun, wasn't it?"


"I… it was." I smile at her.
"I maybe… can we do it again? And also how did you make it sort of… happen."

I then look at my hooves and to my toy.
"I.. its feels so real."


"You want to give ponies power? My, that seems nice of you. How so and why? "


"Perhaps. But as I said, ponykind ill needs one such as you."


Walk over to the mother and her child
"You both should leave."


She puffs up her chest after hearing you say that.

"Hmph, I can still take people places. Don't teach you that in any source book. Now, I'd love to play more, but it looks like someone is here for you." She points at the counter near the door, your mother is here.

Is she your birth mother, or your stepmother. Roll a 1d10 if you want to take the second option.


"Ah mom!!" I began to go down my table and rub my arms on her chest.
"Me and my caretaker played this game! Its so exciting and… so cool! I mean I havent played something like that before!" I smile.

Birthmother, a unicorn.


"Foolish mortal, the power I give is only to take. These fools here give me the power to vanquish even Death. What kind of Stallion would I be not to take it?'

"Um, thank you." Genevieve replies as she tries to haul her mother away.

"This was one of our houses. Even as a member of the clergy, I shall make sure my son removes any of your pay to repair it."

"A miserable little pile of secrets. But enough talk, HAVE AT YOU!"

Roll a 1d10 to avoid the first attack!


"You skipped a line!"

Roll #1 1 = 1


"Understood Ma'am"

Now turn and face this thing(?)
'2d10' Avoid, then Raise my shield and charge the thing.

Roll #1 1, 6 = 7


"Well, it appears we can't have that, then."

1d10 to quickly Backstab.



Roll #1 8 = 8


"I shall remake this whole conversation in my IMAGE!"
Fuerte 4/6
Cantibeal 1/5

It seems he does have a blindside, but being incorporeal to begin with, it doesn't leave as satisfying a crunch.


Not if I've got anything to say about it.
Let's see how he likes a Flying Press. '1d10'

Roll #1 7 = 7


"Well, this is much better than how you normally are when I come to pick you up. Did you get your things ready. We have to hurry if we want to make it to your appointment."


Heal myself! '1d10+2'

Roll #1 10 + 2 = 12


"I… uhhmmm yes. I am ready." I smile faintly and began to gather my things and then approach my caretaker.
"Uhhmm… when will we play again?"


It may be a shadow of him, but even it seems to have something you can 'touch' and hurt. It moves away, but you can feel it limping.

A purple aura surrounds you. It seems your deity doesn't like this individual at all and wants it put down for good.

Cantibeal 7/5


Oh no you don't. I don't know if I can, but I'm going to grab that smoke. '1d10+2'

Roll #1 6 + 2 = 8


Continue attacking! Cut deep into him!



Roll #1 7 = 7


"Stand and fight, coward!"
Telekinesis: Keep him here! '1d10'

Roll #1 5 = 5


"I'll be here next time your momma drops you off. Here, why don't you keep this one. Maybe you can spruce it up like you did your little robot."

She hands you the HasBEEN Gryphon model. It's a standard toy, but earlier, it was a world ending thread.

"Come on dear," your mother beckons, "we'll be stuck in traffic if we don't leave."


"Enough of this childplay. My glory is at hand, I shall not waste these precious moments fighting the likes of you."

The cloud vanishes, and a rumbling could be felt throughout. Shrieks and screams could even be heard so low. It might not be so wise to stay below.


I hesitantly took the toy that I remember to be the one that I fought and put it in my bag separate from Junebug.
"I'm coming!" I then follow her outside.


"Everyone, we must flee the house!"
Really hoping there isn't a horde of undead out there.


"What in the… Quickly!"

Run outside as fast as I can! '1d10'

Roll #1 2 = 2


You head down the elevator into the parking garage. Your mother drives you in their Ford Colt to your appointment. Whenever you look back, you can see the mass of oncoming cars, looks like you managed to beat them.

"Since I've transferred to the new job, we'll be going to a new doctor. Now, I know you like Doctor Phetamine, but I'm sure you and the new one will get along. Did you remember to take your medicine? You still have your spares, right dearie?"


There is. While the Maid and the Lady don't seem to be under visible duress, all the other undead in town seem to have gone fully hostile. Fortunately, the citizens had boarded up before you came in, so it's just you and them.

A vase falls on your head. Your to busy running to care. As you pass the lady of the house, you hear her mention that it was a priceless family heirloom.

Cantibeal, roll d20 to see if you spot it.


"What why? Phetamine is a good doctor. Why should we go to another?" I frown at mom as I look at her while she drives.


Well, the necromancer probably came out with us, right?
"You! This is your horde, so command them! Tell them not to attack us!"


This place…


Roll #1 12 = 12


"Don't be like that. This is a good job, but I am sorry I pulled you out on such short notice. The movers should be finish bringing in our stuff when we get to our new home. You should be excited, a chance to make new friends and see new places."


You lift up a piece and show it to her. It is made of good material, but you're sure you saw several in the other town.

"Well, it had sentimental value. I'm having him dock that from your pay still."

"Please, don't yell at me! I've been trying, but they're not connected to me anymore! They aren't listening to my orders!"


I look down and rub my two hooves.
"I… uhhmm… okay…." I bite my lips.
"Phetamine is a good doctor…. she is also fun too."


"I'm not yelling, even though I've good reason to! Anyway, start small! One at a time, since that spook isn't bolstering your power."
Right, now it's time to run interference… Grab the closest one. '1d10+2'

Roll #1 3 + 2 = 5


Bow and follow the group.

"This is what we were hired for! It is time to return the hostile to rest!"

Then turn to Genevieve and tell her to keep in the house.


"Now now, no need to get so depressed, it is bad for your heart. Go ahead and check out the new radio stations."

She ruffles through her bag.

"Here it is. Doctor Hepa. She'll be your new doctor while we live here in Los Caballos. Promise you'll behave for me?"


I just nod and hug Junebug.
As for the radio station, I opened the radio and tune in.


You run towards the first one, which is at about '1d100' % condition, but still has some kick to it. Or bite, at least.
Fuerte 3/6 [/t[

She lifts her mother and brings her back into the house. You note that the Lady didn't protest like you thought she would.

Roll #1 35 = 35


Well, a solid left hoof should dull his teeth. '1d10'

Roll #1 9 = 9


I had to go for a bit and lost track. Where are we?


That's good, their small bonding in the basement surely did some good for the two.

Now heal Caballo! '1d10+2'

Roll #1 2 + 2 = 4


"This is 103.3, the Burning Antelope. Up next is the new beat by Reckless War, burning up the charts amongst all the teen mares."

You note that the radio now has quite a load more stations than what you are used to.

Your mother pulls into a small group of buildings. It's actually quite here. Or at least quite for Los Caballos, you can still here all the passing cars.

She takes you into a blue colored office building. After checking in and waiting your turn, a door opens up, revealing your new Doctor, a Diamond Dog by the name of Hepa.

"Well, you must be my new patient and her mother. It's a pleasure to meet you." She offers the both of you a smile.

You just left the building. Fighting some undead outside.


You can see a good number of his teeth fly out. And going into a press so quickly, you are strong.

[Zombie Thirty Five 1/5]

Laying your hooves on Fuerte was the first step, but pushing him wasn't the second step.


Right, Suplex that zombie into another one. '1d10+2'

Roll #1 4 + 2 = 6


Not enough leverage, but you managed to pop out a leg on impact.

[Zombie Thirty Five H/5]


Bah. Curbstomp it so I don't have to worry about it getting back up. '1d10'

Roll #1 1 = 1



HEAL HIM '1d10+2'

Roll #1 2 + 2 = 4


I step back a bit seeing her and keep quiet while hugging mom and my toy.


Being undead means it doesn't have to worry about the pain. It easily contorts out of your grasp and reattaches its leg and a few more pieces.

[Zombie Thirty Five 10/5]

You manage to push him away from the re-assembled corpse, at least.


Well, dang.
"The fight is swiftly turning against us, it seems. But no matter, El Caballo Fuerte never bows to the undead!"
Flying Press. '1d10'

Roll #1 4 = 4


Keep cleaving away at the zombies.


Roll #1 9 = 9




Roll #1 1 = 1


"Don't worry, you're in good care with me." She bends down and pets your head.

"Come with me. I'll need to get new baselines for you. Most kids react poorly to the weather here with all the smog, so you'll have to be extra careful and check the smog levels every day."

The doctor's room seems to be the same here and everywhere. Sterilized with the same anatomical model in the same corner as all of them. You see several other children being led into other rooms, or already in them. She grabs a stethoscope and listens to your heart.


I look at her a bit scared and a bit curious.
"I didnt know diamond dogs are this.. large."


It growls as it tries to sweep your hooves.

But you manage to cut your knife into it. It might be animated with magic, but muscles are still important, and this one just lost a good chunk.


#Fuerte 2/6
Cantibeal 2/6
Dio 5/5

[Zombie Thirty Five 6/5]


Sweep me, will it? Well, turnabout's fair play.
Grab its feet and flip it. '1d10+2'

Roll #1 8 + 2 = 10



Pray as I smash the undead with my mace! Those who are dead will forgive! '1d10'

Roll #1 3 = 3


"Well, my mom is a Dane, and my dad was from England, so I guess that's where I get it from."

She puts her paw on your head again, and you note that she can fit your whole head in it.

"Did you like what you've seen of Los Caballos? Your mom mentioned you just moved here, I'm sure you'll have fun here."


It has no chance to respond as its world goes upside down.

[Zombie Thirty Five H/5]

You drop your mace on your hoof, get tripped up, and smash your head straight into the ground.

#Fuerte 2/6
Cantibeal H/6
Dio 5/5


Now it's going to go round and round, like a record.
Hammer toss him towards the other zombies. '1d10+2'

Roll #1 1 + 2 = 3


Noooooo! Get up! '1d10'

Roll #1 7 = 7


I gulp a bit but slightly lean on her paws.
"It might be… good. Maybe. Its too early to judge. But there are more radio's here."


You only succeed in spinning yourself dizzy and helping the zombie pick up all the splattered bits.

[Zombie Thirty Five 15/5]

It was only a scratch, nothing to keep you from the front lines. But you better team up with Fuerte and Dio and take this Amalgamation down.

#Fuerte 2/6
Cantibeal 6/6
Dio 5/5


Son of a… These dice have it in for me. I'll try and knock out one of its legs. '1d10'

Roll #1 7 = 7


If only it were so! But I must continue, weakness is not allowed!

Heal Fuerte! '1d10+2'

Roll #1 1 + 2 = 3


"I'm sure you'll love it. I was hesitant when I first came here, but this city is so vibrant. Say Ahhhh."

"Which part of town are you living in, do you know?"

Options are:
Tierra Canyon
Antelope Valley
Crystal Park
Feather Falls
Mago Mountains
Playa del Burro
Alicorn Heights


Got to find a way out, can't keep fighting…


Roll #1 8 = 8


Lets roll.

Roll #1 7 = 7


"I've seen the sign of Dogwood? That explains why you are here also Miss."
"Uhhmm… miss.. I forgot your name… ahaha." I grin.


"Hepa. Doctor Rin Hepa. Dogwood's a pretty big spot, but I wouldn't put it past fate throwing us together. Lift up your hooves."

"I wonder, how will the first day at your new school go? I'm sure it'll be fine, but remember to check that smog report. What's your favorite thing to study at school?"

All equally good hits, but will they end up being enough?

You've got to have more confidence in yourself. What would your deity say?

Find out next time on, D.E.L.U.S.I.O.N. Quest!



I lift it up.
"What do you mean by fate? My mom just suddenly changed jobs and move here, something that I have my doubts…" I frown.

"School is a hundrum but I'll manage it, also I'll try to check the smog. As for subjects, I kind of like history." I smile


Previously, on DELUSION…

Our intrepid combatants were trying to bring down a zombie that would not die. Will they have better luck this time?

#Fuerte 2/6
Cantibeal 4/6
Dio 5/5

#Zombie Thirty Five 10/5

"Have you moved often? They only sent me one file. But a history buff, which part of history do you like most?"


Can we at least incapacitate him? remove his legs?


Roll #1 2 = 2


Her mothers many boyfriend and jobs after her fathers death usually means change from one location to another so thats that.
As for history she like the classical one's perhaps before Equestria is made or the history of other races not that of pony kind.


A good plan, but poorly implemented. It rears up on its hind legs and kicks you as you try to sweep it.

Dio 2/5

Good to hear about the first part, but I'll operate under you telling her about liking Non-Pony history.

"Not that many kids interested in that kind of stuff now a day."

She moves to your back and puts the stethoscope to your lungs. "Cough."

"Maybe you can ask your mother for a trip to Santa Vacalina. There's an old Gryphon outpost in the clouds up there. It serves as half an air and sea traffic tower and a museum. Lots of coming and going there."


Rebound and counter! Backstab!


I forgot my skills other than bs and stealth

Roll #1 2 = 2


I cough.
"Santa Vacalina? Is it far from here? I would like to go there but…. I dont know if my mother would do since she is 'so busy'. Perhaps it will take a month if I am unlucky."


He's gotten wise to your tricks and was waiting for you to try that. He's undead, not unsmart.



Roll out of the way and recover! fly if I need to. I've been trained!


Roll #1 9 = 9


"If you live near the beach, you can probably see it on a sunny day. If not, you'll probably see the lights coming off of it at night. I know some schools made a field trip of it, maybe you'll get lucky and go with them."

"The Nurse will come in soon and get the rest of your measurements. I know you'll love it here, just remember to have fun."


But you aren't a slowpoke either. After being put on the ground, you flex your wings and instantly return back to the fight.

Dio 5/5


I smile at the Doctor Hepa.
"Alright, I'll try my best to smile everyday."
I then relax and sit down waiting for the nurse while staring at the window and see whats happening outside.


Disarm him, disarm him.. or more like disleg him, Right? HAHAHAHAHAHAHAHA


Roll #1 7 = 7


A much smaller pony walks in and starts her routine. Outside, it isn't much for a citizen of Los Caballos, but for you, it is a whole new world.

The sky is full of Pegasi and Gryphons flying carts, the streets are a smorgasbord of colors thanks to all the inhabitants, and the cacophony of noise seems to be trying to tell you something.

When everything is over with, your mother takes you to your new home in Stable City. Do you want to sulk in the car for a bit, or just go straight to your new home?


Whoops, I've been lax in my maneuvers. Take out a different leg than whatever this odd pony is working on. '1d10'

Roll #1 9 = 9


Oh you. Your humor and your blade cut him so.

Not enough to take it off, but enough to make it think a bit about using it,…

but a masterful follow up by your comrade means its other leg is much worse for wear.

Zombie Thirty Five 4/5


Look outside for a moment while in the car.
"Anything I have to expect in our new home?" I muttered a bit next to mom while playing with Junebug.


Now, hold on like an angry crab and continue this battle. '1d10+2'

Roll #1 2 + 2 = 4


Take it off! He can't have a leg to stand on!


Roll #1 5 = 5


"Its going to be a bit, cozier than what we were used to."

Personal roll, I'm going to find out how large the apartment complex is. '1d10'

Roll #1 3 = 3


""Hmmm…. "I hum a bit before speaking.
"The new doctor is nice, she suggested me to visit a museum if I like to know the history of Los caballos specially that of the different races that lives here."


Don't forget that he died, you can damage the body, but it can keep going even after the damage would have put everyone down.

Fuerte 1/6
Dio 4/5

Zombie 4/5


File: 1384323815099.jpg (38.06 KB, 500x334, Welcome to your new home.jpg, IO exif Google TinEye)

"See, I know you'd love it here. I'm sure you're going to like it here, the neighbors, the school, [font2]my boyfriend."


Oh. Well, let's just keep breaking it apart until it can't really move. '1d10'

Roll #1 3 = 3


Don't get to overconfident! It's desperate and immune to pain, it just turned the tables on you.

Fuerte HELPLESS /6


The undead can't keep me down. '1d10'

Roll #1 2 = 2


"Oh, I see." I muttered and began to look outside out again.


Get him away safely!


Roll #1 1 = 1


Oh yes it can.

She tries to smile, but she knows what is going on.

"Let's just unload our stuff from the boxes. Go ahead and check out your room. Your boxes will be in there with your bed."

This creature. You don't know if your attacks have only made it more loose in how much it can move.

Fuerte Helpless /4
Dio Helpless/5


Not for long! '1d10'

Roll #1 3 = 3


"Should I help you out? I can still cast telekinesis Mom." I began to look at the back of the car and see how many and large the boxes are.


It just doesn't stop pummeling. It won't stop hurting you.

Fuerte Helpless /1

"Not with your heart. You don't need more stress now. Just check out your room and unpack your toys. Here is a spare key. We are in room '1d1000' ."

Roll #1 344 = 344


All I've got to do is believe in myself. Really. '1d10'

Roll #1 6 = 6


I pick the key up and began going out of the car once we have arrived to our destination.
First first find a guard and ask where the room is and if there is an elevator leading there, citing my condition.


Recover again, same way..


Roll #1 3 = 3


You're up, but just barely. Maybe this time will be better?

Fuerte 1/6

You may have sprained your wing doing it so quickly.

Dio Helpless /2

A black and brown Diamond Dog guard points you in the right direction. When you arrive, you see just how "cozy" the place is. It feels that the house is barely bigger than the room you used to have in the country. When you arrive to your room, you see only two boxes standing in the room. Seems you aren't even planning on being here long.

What is in them?



Go and check it out.
Open the first box and perhaps I can start to arrange the contents of it in my room.


The Story so far…

Those that chose to fight
continue to be hounded by a zombie that will not die.

Amalgamation Zombie 4/5

Cantibeal 4/6
Fuerte 1/6
Dio Helpless /2

And for the one who chooses to move on for now…

The first box in the room is mostly clothing. With your small frame, you were able to put in a lot. Even accessories like bows and scarves fit in there.

The second box contains more toys, a older laptop covered in stickers, and a family picture.


All things die. It's how nature works. So let's return this zombie to his grave!
Flying press! '1d10'

Roll #1 8 = 8


I took the family picture and spend a little time staring at it.
Is it still in good condition? Perhaps dust it off and stare at it for awhile before putting it on top of one of the bedside table or something.


I choose to heal Dio

"STAND comrade!" '1d10+2'

Roll #1 10 + 2 = 12


Your weight causes a healthy chunk of meat to fly off the beast. That will certainly damage its mobility.

Your magic is so powerful, it lifts him back up. He is ready to go.

Amalgamation Zombie 1/5

Cantibeal 4/6
Fuerte 1/6
Dio Helpless 5/5


Now, grab the diminished zombie. '1d10+2'

Roll #1 1 + 2 = 3


Raise my shield and charge one of the zombies! '1d10'

Roll #1 8 = 8


It's okay, but you can tell the colors aren't as vibrant. It's been about two years since your father, Apam, passed away.

You hear a knock on the side of the wall.


Roll #1 2 = 2


I shrug, perhaps someone repairing the building. Its normal in such apartments to hear the sounds of other rooms when they are doing big boy stuff.
Now lets get that laptop, dust it off and open it.


It turned the tables, damaged as it is and has you in a hold.

Fortunately, you manage to knock him loose before any more damage can be done. There is only one zombie.

Amalgamation Zombie 1/5

Cantibeal 4/6
Fuerte 5/6
Dio 5/5


This has got to be the slipperiest zombie I've ever had the displeasure of tangling with.
Try one more grab. '1d10+2'

Roll #1 1 + 2 = 3


"Return to sleep!" Bring my mace down on the thing! '1d10'

Roll #1 6 = 6


It's a _______ branded laptop, though you could only tell by looking at the ports. It's covered in stickers for all the shows you like.

"We'll go buy you a uniform tomorrow after class, so you'll have to wear our old one, okay?" Your mother, Aide, shouts out. Outside your window, there is an upside down Pegasus looking at you and waving.

1. Orange
2. Bell
3. Caballo
4. Becerro

Roll #1 2 = 2


"You can't kill it so easily! just destroy its legs!"

Keep trying to hack away limbs.


Roll #1 3 = 3


You fighting styles are imprinted in its body. You're going to have to step up your game.

You managed to get in a solid hit. It's down now. Make sure it stays that way.

Amalgamation Zombie H/5

Cantibeal 4/6
Fuerte 2/6
Dio 2/5


Or just simplify matters. I'll just rip off one of its legs. '1d10'

Roll #1 9 = 9


Start aiming for the eyes, then! Backstab into them!


Roll #1 5 = 5


Shield myself and heal Caballo! '1d10+2'

Roll #1 1 + 2 = 3


"Yes Mom!" I called out to her and approach the window then open it.
"Hey there." I smile.


Just one more good hit to finish it. You can do it!


I'll beat it back to death with its own leg. '1d10'

Roll #1 9 = 9


"Hi, did you just move in?" Asks the red Pegasus. "If you did, we'll be your new neighbors. I'm Rojo, Rojo Pinzon. You are?"

Looking at the Pegasus, you can see his front hooves are covered in glow sticks and other shiny things, but he seems kind of thin.


One final stab in the brain.


Roll #1 6 = 6


Launch my mace at the thing! '1d10'

Roll #1 7 = 7


You beat it, over and over and over again until it's just a soup of blood and bone.

You've killed it just in time to see the dark shadows emerge from all over town and fly towards city hall. It's a whirling mass of evil, and even the wind and air seem repelled, moving at unnatural speeds.


Of course it is.
"Well, there's the target! We'll leave cleanup to the townsponies."
To the City Hall building.


"We need to get back there, now!"


Say a little prayer over the former ponies before following the group!


You push through the wind, it's howling almost deafening. It does not want this thing to exist.

Despite the darkness claiming the building, the door remains undisturbed. It seems the new mayor is expecting you. Go through the gate?



Stealth up first.


Roll #1 5 + 2 = 7


Not much choice. Boldly stride into the building.


"Well I am Medenia and yes I am new in town. Nice to meet you." I extend my hood to shake his.

"Say anything you can tell me about how life is here Rojo?"


You manage to hide in the shadow of Fuerte, his seize easily dwarfing yours. Perhaps even those above could not see you now.

You open the gates, witnessing a yard that has become corrupted with thorns and death. Things burrow themselves away before you can fully see them.

In front, stands the Pony who started all this.

"So good of you to come. I was expecting you, and I hope my entertainment for tonight satisfies you. Come forth, Eresta!

A massive insect lands between you and your host. It sings an evil song that chills you to the bone.

“Prepare thyself, and listen to her, the children of the night. What music they make!”


Shiver at the song and quietly hum my own tune '1d10'

Roll #1 4 = 4


"Bugs? That's the best you can do? And you aren't even going to fight us yourself?"
I'll scoff.
"What sort of villain leaves the work of a pony to a bug?"


Backstab the pony from stealth.


Roll #1 7 = 7


"Well, tell me where you're from then. But here, theres lots to do, even for those without these." He smiles as he points at his wings. "There's an arcade down the street, and a huge shopping mall a few blocks away, but you can't see it from here. 'Course, there is always the beach too. On weekends, people go over there and light fireworks and have parties, but my parents don't always let me go… But where are you from? Where are your folks? Do you know what school you're going to?"


I scratch my head while smiling.
"Thats a lot of question. I got to say that I come far away from hereforgot the name of town, as for my folks my mom is here getting me ready to go to school though I have no idea which school I might be going."

"Say whats with those glowy things?" I point out.


“If there was a brain underneath that mask, then you would easily realize there is a reason why all things are as they are.”

It looks at you, even angrier that before. It strikes out with its song, because you failed to sing that song in its proper tune.

It moved its head and exposed its neck. A mistake you exploited.

Eresta falls back a bit, but it still stands.

Eresta ?/?

Cantibeal 4/6
Fuerte 9/6
Dio 5/5




Roll #1 5 = 5


"I'd assume the reason is because you're lazy."
Time to show my superiority over this bug, with a keen mind that has a grasp on the fine combat skills of a masked wrestler. Grapple the bugleg. '1d10+2'

Roll #1 7 + 2 = 9


Keep attacking this pony. Suppress him and bring him down.


Roll #1 5 = 5


"These? They're hoof sticks. They're sticky so they don't fall off and they glow. You should see them when other Pegasi and the Catbutts are flying all over with them."

"About the school, you would probably be going to Caballito Elementary school. You can see it over there."


The song makes the shield move. It starts hurting just keeping it up.

The giant insect manages to throw you off.

You can feel it start to pop thanks to your strength. But it wasn't summoned because it was easy to take down.

"What could the likes of you understand about my purpose, my ideal?"

Eresta ?/?

Cantibeal 3/6
Fuerte 9/6
Dio 4/5


"Its quite cool if you ask me, very handy when one has any plans to camp outside, tents and all." I smile.
I stare at the distance and spot the school what Rojo is talking about.
"Is it the only elementary school or is it the one nearest here?"


Attack it with my mace! '1d10'

Roll #1 7 = 7


"All I know is that you're trying to do something evil, and that's enough for me!"
And now, the Seismic Toss. In other words, a back drop. '1d10+2'

Roll #1 8 + 2 = 10


"In service to them Empress and the land I am to take you down. That is all I require."

Keep attacking the pony himself! Ignore his minion.


Roll #1 7 = 7


"Uhm, the other ones are kinda far. I always see the other little kids getting bussed to them. I should call my little sister over, her name is Naranja. You can play with your toys."

He smiles as he points over to Junebug.


It screams. Or at least, that is what you think it does, its song has changed after you ripped off its leg.

Fuerte has acquired a weapon!
Great SwordLeg.

"Perhaps I underestimated you lot. It seems one of you has come to understand even a small point of this."

He seems to be laughing, this shadow. Your knife went through the cloud that makes up his form, but you did see him wince.

Eresta 13/10


Oh. Well. At least I've got something to trip it with now. Ha ha.
Trip the bug. '1d10'

Roll #1 10 = 10


Tackle it to the ground! '1d10'

Roll #1 10 = 10


Perhaps if I part him enough…

Aim a backstab through somewhere thin on him.


Roll #1 3 = 3


The beast falls to its belly as Fuerte sweeps its feet and Sister Cantibeal bashes Dio's knife in deeper. It's song has taken on an even higher, desperate tone.

Eresta 3/10

A pot flies towards you and smacks your hoof.
"You've seen it, haven't you?"

Cantibeal 3/6
Fuerte 9/6
Dio 1/5


I'm going to play that bug like a drum. And its own leg is the mallet. '1d10'

Roll #1 3 = 3


Turn and heal Dio! '1d10+2'

Roll #1 2 + 2 = 4


"What do you suppose I've seen? I'm not at liberty to discuss much."

Have to weaken him.
Fly up and strike.


Roll #1 5 = 5



"Such fools! Can you even survive this!?"

A massive blast of wind throws all you against the wall.

Cantibeal 1/6
Fuerte 6/6
Dio Helpless/5


"Like hell we can't!"
Let's finish off that bug before it can right itself. '1d10'

Roll #1 1 = 1


"UGh… I do not need your words to keep fighting!"

Stand up and Heal Dio '1d10+2' SING LIKE I MEAN IT

Roll #1 10 + 2 = 12


Ride the wind with my wings to recover.


Roll #1 9 = 9


But it does, right on top of YOU. And it is heavy.

Dio listens to your song and uses the inspiration to promptly stab at the shadow. It may not have its form here, but you can see that it still felt the blow.

Cantibeal 1/6
Fuerte 1/6
Dio 5/5


"I'll deal with the perpetrator. thank you for your aid."

While riding the wind, backstab into the shadow again.


Roll #1 3 = 3


Throw my mace at the insect's head! '1d10'

Roll #1 3 = 3


Get it off of me. '1d10'

Roll #1 1 = 1


Dark lightning from the heavens strikes each of you. This individual is not someone to take lightly.

Cantibeal Helpless/6
Fuerte Helpless/6
Dio 2/5


Then use the lighting-struck blade to cut at the shadow with power imbued by lightning! Backstab!


Roll #1 7 = 7


"For… forgive me, sisters.. I was too rash"

Get up! '1d10'

Roll #1 5 = 5


Bah. Like hell lightning is going to darken the light of justice. '1d10'

Roll #1 9 = 9


The residual magic in the blade seems to have affected him quite handily. His moves seem to have stiffened. It seems evil can cut evil.

You're too strong to be taken down by a little magic, but do you have the strength to help the Sister?

Cantibeal Helpless/5
Fuerte 6/6
Dio 2/5


A hero leaves none behind in the face of evil. Help her up. '1d10'

Roll #1 8 = 8


I hug junebug.
"This is Junebug, my robot dog toy. It is quite complex, can do a lot of stuff and very sturdy."
"Well I can but how about you Rojo, what toys do you play with?"


Then I will assume the guise of evil to take those who threaten the land down. With this willed, cut.


Roll #1 6 = 6


He thinks you are a little kid because you are small. You should be about 16 years old.
"I gave up my toys long ago, when I graduated Elementary. I have the Quadstation with all the Last Dream games."

He looks at your laptop. "Maybe you should upgrade it. Can this even emulate?"


You manage to pull her out of the way of Erestra's sonic wave. Where she was moments before, you only see chipped earth.

"Enough of this. She will be enough for you, even without my control."

Erestra swings wildly, she no longer 'sings,' relying on her strength to do the will of her vanished master.

Eresta 3/10

Cantibeal 6/5
Fuerte 6/6
Dio 2/5


Wild swings or no, this bug needs to be squashed. Grab another leg. '1d10+2'

Roll #1 2 + 2 = 4


Knowledge on computers.

Roll #1 4 + 1 = 5


You are about to attend high school tomorrow.
You know how to stay safe on the internet and where the power button is. It connects to Friendbook just fine, despite the 4 toolbars.


Heal on Dio! '1d10+2'

Roll #1 4 + 2 = 6


"Well I am not good in this emulation business. What is it?" I look curiously at Rojo.


Well, time to give in to the distraction. Place a blade under a loose plate on her chitin, the hack it off. Backstab


Roll #1 1 = 1


"You don't know? It lets you play all the old games, like the ones on the Ibox. Wait a bit, and I'll get my disk. I'll tell my sister about you if she's in. Maybe you can make it a play date."

Erestra manages to flick you off. Her moves have sharpened now that no one is controlling her.

Holy light surrounds him, sealing his wounds.

She's pinned you under one of her legs. Your damage may have been cured, but you'd better get out of there soon.

Eresta 3/10

Cantibeal 6/5
Fuerte 4/6
Dio 5/5

To Be Continued…


[font24]Previously, on DELUSION,

Dio has volunteered himself to stall the giant insect, Eresta, giving his two compatriots the opportunity to approach Ludvig's domain. They currently find himself outside his door.

Do they have the courage to enter?

#Fuerte 9/6
Cantibeal 6/5


As if we could turn back now.


Of course I wouldn't expect you to leave. I was just inflating my post count.

Entering, you see the mayor's chair has been redecorated by Evil Martha Stewart, with blood splattered tastefully and pitchers full of the tears of children. The tears go great with lemon.

"So, you finally arrived. I am somewhat disappointed in how long it took you." Ludvig mentions. Spectral attendants bring him a cup of drink.

They appear before you and offer the same.


I'll wave them off with a no thanks.
"You should be disappointed we came at all. Your evil will end here."



"I don't know whether to thank you for that or sneer. This batch of necromancers have been, pitiful, as you yourself can attest."

"Come, show me if this world is worth my interest."

Hits '1d10+20'
Wounds '1d10+10'

Roll #1 2 + 20 = 22 / Roll #2 5 + 10 = 15


Oh boy.
Don't give him the time to really prepare anything nasty. Go for a flying tackle. '1d10'

Roll #1 7 = 7


"Do you truly think? Is there intelligence behind that mask? Or do you think that throwing yourself at me will suffice?"



"One must get closer if one's hooves are to connect, and hammer away at evil!"
Hammer hoof, buck him in the face. '1d10'

Roll #1 9 = 9


Even the wall felt that.

"Hahaha, again, you insolent welp!"



Time to put him in the Caballo Chokehold. '1d10+2'

Roll #1 2 + 2 = 4


Follow up with a bash with my shield! '1d10'

Roll #1 6 = 6


"My true summoning may have failed, but don't count yourself fortunate just yet."

Fuerte 7/6


"Did they forget how to forge metal when I was here last?"

Ludvig 13/15


"You'll not leave this place alive, or undead, monster!"
Left hook. '1d10'

Roll #1 3 = 3


"Has your strength faded already? Should I have an attendant fight you?"

Fuerte 6/6


"You're a chatty bag of smoke, aren't you?"
Try to go in for another grapple.

Roll #1 9 + 2 = 11


"This steel is as tried and true as your inevitable fall!"

Hit him with my mace! '1d10'

Roll #1 3 = 3


Despite being bound now, he still mumbles a response.

It _____.
1. Slides off
2. Stings
3. Cuts deeply

Ludvig 7/15

Ludvig's magic is not to be taken lightly, especially since he made your shield so heavy that it presses hard in your hooves.

Cantibeal 3/5

Roll #1 3 = 3


He knows the truth Fuerte. He knows every aspect of it, and you can never leave it.


Which is why I've long since had to accept it. Caballo Buster. '1d10+2'

Roll #1 9 + 2 = 11


Well! Spin around and get some centrifugal force with my shield going! '1d10'

Roll #1 7 = 7


Your payment has been severely cut. The blood on the walls would have come off with some bleach and a repaint, but you just shattered the entire floor. The mayor will not leave a favorable review of you.

In concert with the Caballo Buster, you swing at Ludvig's head as he comes down. The crunching sound is heard several blocks away. Teeth are embedded in your shield.

Ludvig is on the floor, laughing hysterically. Helpless /15


Well, let's just say I was boosting the local carpenter's business.
Proceed to crush the Ludvig with my Iron Horse Press. '1d10+2'

Roll #1 3 + 2 = 5


Drop my shield on his face! '1d10'

Roll #1 1 = 1


He's smiling.

"Perhaps, I was wrong?" The grin grows larger.

"Did I give up on this world too soon?"

Ludvig 5/15


Well, that didn't work… Don't want to let him go, though. So I'll put him in a headlock. '1d10+2'

Roll #1 5 + 2 = 7


He's staring at you. His eyes seem to be invigorated, you can barely close around his neck.

"Tighter. Show me your strength warrior of the world."

Ludvig 3/15


Alright.. got to remember the basics of Close Monster Combat.

Get somewhere hard for it to reach and hack and slash away.

Roll #1 8 = 8


"You know, if this is reverse psychology, it's not going to work."
Headbutt him. '1d10'

Roll #1 5 = 5


You took such good notes. You even remembered that little rhyme you came up to help you.

Erestra Helpless /10


He throws you away with single hoofedly.

"No, now I know what I kept existing for."

Fuerte 5/6


"You will fall nonetheless."
Back into the fray with a solid right hoof. '1d10'

Roll #1 8 = 8


The momentum of pleasure and pain was straight through his skull, from his snout to the back of his horse head. You've decked a vampire.

Any other system would make you roll for sanity. I will ask that you roll for another attack.

Ludvig Helpless /15


Stomp stomp. '1d10'

Roll #1 1 = 1


His fighting techniques are from countless millenia ago. They are still applicable to this day, with frightening results. Roll a second d10 after your attack.

Ludvig 5/15


Well, I can't just let him get up and roll away, so I'll grapple him again.

Roll #1 4 + 2 = 6 / Roll #2 9 = 9



Attack the vamp with my mace! '1d10'

Roll #1 9 = 9


You should change your name to El Caballo Rapido. You were able to match all his moves, eventually coming out on top.

A successful blow landed with a monstrous ferocity on your part. He stops to relocate his jaw after being sent across the floor.

"That mace, I must know who your Blacksmith is? He will make a fine addition to my undead army."

Ludvig Helpless /15


Well, one must be on one's hooves in the ring. Still. Crush this blasted vamp with my might muscles. '1d10+2'

Roll #1 10 + 2 = 12


Backstab it while down!

Roll #1 7 + 2 = 9


You have a cheat sheet hidden somewhere on you, don't you? I'd call that cheap, but it makes sense in this case, because it won't be walking the same anymore.

Erestra Helpless /2


"You'll get little more than the fury of the Sun Princess! Have at thee!"

Keep attacking it! '1d10'

Roll #1 7 = 7


Shouldn't be a +2 but Backstab does massive to helpless


File: 1384835721107.gif (Spoiler Image, 5.68 KB, 1024x1024, Celestia's message to Cant….gif, IO Google TinEye)

"A child… of the deities? I thought their line was ended." He said. Or tried to, as the impact forces him to the soil underneath the wooden floor.

Your mace begins to Spark and a vision of Celestia appears before you. Your mace becomes etched with a symbol she has graced upon it.

Ludvig Helpless /6

You should be more worried about the bug! Roll a d10 not to get thrown off the sweet stabbing spot you have!


Wooden floor, you say? Him going through it must have left quite a few broken pieces of wood. Grab one, and stake him. '1d10'

Roll #1 2 = 2


It shatters into splinters. He uses one to clean his teeth.


Well, bother. Guess we're doing this the old fashioned way. By beating his head into powder. '1d10'

Roll #1 4 = 4


Right, right.

Keep tearing up here!

Roll #1 8 = 8


Uncountable centuries after he came to be, he now finds himself pummeling a horse in a questionable mask. He might be smiling, but deep down, he wonders what is really going on.

Ludvig Helpless /8

You've managed to hang on despire having no hands. Now get back to work and finish the job. Your comrades are waiting for you!





Roll #1 6 = 6


He won't be wondering for long. Let loose the hammers of justice. '1d10'

Roll #1 7 = 7


A clean strike to the chest. Perhaps you should try out for the nearby Hoofball team?

Bobbin' and weavi, wait, you aren't sewing, you're fighting with an immortal vampire. And winning!

Ludvig Helpless /5


I'll celebrate when he's dust. Keep hammering away. '1d10'

Roll #1 9 = 9


Finish it off if it wasn't already '1d10', otherwise walk over and retrieve my shield

"Forgive me, Princess. I shouldn't have attacked a helpless enemy as I did."

Roll #1 2 = 2


A bag full of seeds lands on your head. They smell of oil and disappointment.

Several knives and weapons of war also appear before you.

Ludvig Helpless /3


Finish this once and for all. Pegasus Press. '1d10'

Roll #1 9 = 9


Wipe the oil from my eyes

"Wh- where is it!?"

Look for my shield! '1d10'

Roll #1 10 = 10


Finish it!

Roll #1 2 = 2


You find Ludvig's body just as he is grabbed by Fuerte. The holy oils on your body burn him deeply.

You crush him out of existence. Congratulations.

Ludvig Dead/ Until I bring him back.

You fly across the length of her body, your knife expertly filleting your enemy. You could submit it as reason enough for a restaurant to employ you, but it is still two pieces of a giant abomination of an insect.

Congratulations to the lot of you. You have saved the world.

Unfortunately, you got a bad review and the Chief wants to talk to you.


Great. Dust off and see what the chief wants.


What? Why?

Roll #1 2 = 2


It's well enough that this thing is dealt with, collect my belongings and head to see the Chief


He's incensed about how long it took such a strong horse to defeat such a paltry evil. Absolutely incensed.

The Chief is a Diamond Dog. He found out the evidence of your kill was delicious and that he never got a piece. He is livid about that.

>Visit to Chief cancelled
>Interrupted by hugs of grateful orphans
All the children that you take care of at your simple house of Celestia are here to celebrate your victory. Their warmth permeates throughout your body.

Mission Complete!

Until next time, PAUSED.


And here I thought he'd be angry about the floor.



"Wake up, it's time for school! Sorry about the uniform, you'll have to wear your old one until I get another chance to take you shopping."


Katey and Murky,

You find yourself in a crowded park, with lots of people playing a variety of games here in Alicorn Heights. The scenes colors are expanded by all the dressed up kids, here on their days off pretending to be other characters.

As you enter the park that is on your flyer, there is a little goat girl waving you down.


Trot over to her. "Good afternoon."


Uh. Follow, holding the flier in my mouth. Wouldn't want them to think I'm here uninvited!


"Oh, oh, are you here to play boardgames with us, or do you want one of the structured games we're running today!? And hi, I'm Lillith! One of the coordinators here."

She's got a big smile on her and she's hopping about, trying to see you at eye level.The flyer everyone has is colored, so she doesn't even need to look at it to know why you are here that you came here for this group's activities.


Through the flier, nervously mutter something akin to "Boagamfff.."


"Yay," she yells as she jumps into the air and seems to hover for a bit. "Most of the popular ones are taken, but my favorite is still available. Do you want to try it?"


"Oh, I am certainly interested in playing a game with you. Maybe you can explain a little what slots are available? I have a character in mind already. "


Look around nervously.
"Gnushht dd-"
Spit out the flier and pick it in one hoof.
"Just the three of us?"


"Most of the seats are taken, so we'll be playing together. Let me see your sheet if you have one and I'll see what I can do."

"Even better! No need to worry too much about when your turn is and you get all the attention. Isn't that wonderful?"


"I… Guess?"
Look tentatively at her.
"What is the game anyway?"


"Of course. Here you go."
Show her the sheet for Dexter Devil, complete with a picture that I had that adorable assistant draw for me.


"Are you familiar with the 'Warmare 3000' series?" She lets out a little giggle. "Of course you would be, it's all over the place now. Even if you aren't the biggest fan, they're mentioned in everything. They came out with this board game, which I thought was a cash grab, but they put a lot of thought into it. It's about a prison, but they put in fights and investigations and lots of story into it. It's nice because it does so much, it makes it easy for us to see what you like most."

"Wowzy, actual character art. Can you give me your assistants number, she's really good. I'll move a few numbers here and there, but this thing will fit."

"Are you two ready?" She has set up the board already, and the pieces are on there. She's got a stack of notes on the table, and she's sitting on two binders worth of other notes just to be able to see you.


Pull out an appropriate sheet of the few ones I whipped out for other games and show her then.

Javert's sheet.


"Oh, of course. I'm sure she could use the confidence boost of hearing how good she is from someone besides me!" write down the number and hand it to the goat. Look between her and Murky "You can call me Katey, out of game."


I smiled weakly as I look to mom, disturbed by my sudden yawning.
"Its fine mom, my old uniform feels comfortable if you ask me." I stretch and stand up.
Lets get some breakfast and perhaps after that take a bath before arranging myself to get ready for school.
"Mom? When will you be back later? I just want to know so I would know if I can buy dinner later."



Nod quickly and just a tiny bit too hastily.
"I'm Murky. Green. Murky Green."
Offer a hoof.


Smile and shake your hoof with confidence. "A pleasure to meet you Mr. Green."


"P-pleasure Katey."
Turn back to the board.


"Well be using these others stats. I'll write them in red so you know."

"Sweet, thank you!"

"Alright, let me get my little trick up. If you two wouldn't mind sitting a bit close, TADA!"

She lifts up a crudely cut up facsimile of a television, but the area where the images would be is missing. Instead, you have a smiling goat.

"I figure this thing makes people a bit more willing to open up. Ever notice how you yell at characters on the TV, or at least think about things to yell at them? I do this to get that same feeling. It also helps people feel more at home. That outta the way, let's start!"

"Javert, you are in your office aboard the space prison Equinox 7. It's your duty to keep these prisoners in line. There are files on your desk, as well as bits and pieces of your usual uniform you put on when you go inspect the housing. The uniform is worn, but it's been ironed and prepared as best it can."

"Dexter, you are on a ship that just docked. You are bringing in several bounties you got, along with the dreaded criminal M. Buffalo. You were able to catch him as he moved from a safe house to the next, the very moment he was at his weakest. You've come to deliver your charge and receive your pay."


Look uncertantly at Katey for a second, but then back to the… Goatvision?
Clear my throat.
"R-read my reports?"


"You're such a good little girl. I don't know how I could be without you. Looks like they already have a project due, so can I ask that you pick up a plate of that thing you like, the one with the vegetables, what was it that you usually brought?"


Smile with confidence and find the office that handles the bounties. '1d10'
Katey gives you an assuring nod.

Roll #1 4 = 4


There is a stack of complaints. Not from the prisoners, but the staff. They don't like being in the dark about the government using them to house things and not telling them. Everyone here, including you, knows that this was part of the job, but it is starting to get to them.

The whole place smells. You're sure that even the metal of the place carries the scent now. But it's a short trip to Javert's office. Even though he's out of the way, you've dealt with him or his subordinates before. A square deal, by the book, every time. You wouldn't mind a higher payout, but the fact that once you are done with him he doesn't try to stab you in the back is a huge plus.


I then ready my bag and stuff my mouth with a sandwich.
"How would you like mixed vegetables? Or perhaps Sour Stew but that be a bit heavy so a delivery is better right?"


"Delivery would be nice. I'll leave a little extra so you can tip them, okay?"

When you step outside, you see Rojo, your pegasus neighbor, talking with another pegasus with a blue coat. Is this the sister he mentioned?


Knock once and open the door with a grin. "Hey, I've got another head for you to knock off your list!"


He seems to be a stern fellow. Turning on hte video feed, he can see all the prisoners coming aboard. One of the security staff turns to the camera and gives him a thumbs up.

He pulls out a holo-ledger and starts filling it out. Despite the machine doing everything by itself, he's antiquated that way. At the same time, you can see what he's inputting and follow along. Satisfied, he hands over a credit chip.

What will you be using this money for, he inquires?


Approach both of them.
"Hello there?" I smile.
"You havent introduced me yet to your…. fiancee if I may ask?" I giggled.


The blue pegasus practically teleports before you, her face stern. She bops you on the head.

"Brother isn't worth a girl like me. He'll end up old and alone, so never say things like that or you'll give him hope."


I just tilt my head upon hearing that.
"Eh? Hope? About what?"

I then shake my head a bit clearing my head.
"I take it you two are going to school, we can walk all the way there if you guys dont mind me tagging along."


Rojo finally pines up, "This is the little girl that moved in below us. She's new, so make sure to show her around the block and where the stores are, okay?"

The blue pegasus just stares.

"Come on Azul, I didn't know that was your iced coffee. It was an accident."

Azul flies over to you. "Come on, if we stay in his presence any longer, we might get sick."


I just tilt my head in confusion at the two bickering at each other as I follow Azul.
"I.. errr… so do you know where is [insert school name]? My mom told me I was attending there."


They will learn to keep their mouths shut!
Start taking notes on those who complain.
Are they all from the same sector of the prison?
Where do they come from? How long have they been serving?


"Wait, I thought you were going to Caballito Elementary with me? Brother is going to Perro Caliente High School. Just how old are you?"


It's from the whole staff. Reports of unusual noises at night, disappearing items. Half of the complaints are attached to new orders, materials you need to acquire to make sure you pass your next inspection.


I scratch my head as I look sideways.
"I… errr. 16."


"Well, I can see why Rojo thought you were in Elementary school, you're shorter than me. Still, you aren't wearing their uniform. We can take you to get one after school."

Perro Caliente High School is only a few blocks from Caballito, so the three of you walk together for most of the distance. There's a good number of stores around here, and a variety of races.

The High School itself, though, stands out from the rest of the buildings. It's very old, and it reminds you of the Missions they had here long ago.

Where do you want Rojo to show you before class begins? The Locker Rooms, the gym, the staff areas?


"Ahahaha… well I really am not a fast grower you see. It is a weird… defect I dare say but no worries I can live with it." I smile.

I then follow Rojo to the school premises.
"Errr.. Rojo, where can I put my bags and things? Can you show me?"
"Also any rules that I should abide? Other groups or groups of ponies to watch out?"


"You mean like bullies? Nah, nothing quite like that here. We had one, then one kids brother who was in the Mare-ines came back and beat him up. Anyways, the lockers are over there, but for now," he looks up, "I should wait for him to show up."


Wait for him? I wonder who's that?
Anyway put my item in the locker, perhaps I need to know how this place works before I bring Junebug in such a new school. After finishing I turn to Rojo.
"Hey Rojo, what is that with your sister Azul? Why is she so angry?"


"Azul, she's always like that. It probably has something to do with sharing a room with her other two sisters. It's annoying to listen to them argue about their stuff, it's probably worse to be in the middle of it."

His ears perk up and an enormous shadow conceals you from the light. "This is who I was waiting for. Turn around and say hi to Ying."


Look around and see who it is.


Rojo speaks up, "Hello Ying, any more violation tickets for me? Oh, and say hello to the new student."

The Gryphon looks down at you, his silver feathers and coat shining like ice. "You must be the new student the teacher asked me to get. I'd write you up for not being in uniform, but they told me I couldn't. Rojo showed you to a locker, right? You didn't decide to come in with just the clothes on you."


"I…. errr, I dont know what to say? My mom told me that she is not able to pick up my uniform thats why I am wearing my old one."


"You just moved here, so I'll accept it for now. Come with me, we'll go meet your Homeroom teacher and she'll have you fill out the rest."

"Rojo, you saved yourself an hour of detention. For now."

Anything you'd like to ask your new hall monitor?


Gee Tar,

You should know better than to leave your phone on when playing with others! It's always going to ring, even on the weekends. Looks like it's the boss,a ________. Knowing him, he wants you to come in for some over time.

One of the players ask you for what you have as a ringtone.

Boss race '1d10'
Diamond Dog

Roll #1 6 = 6


Is it time for work?


Bah, what a slave driver.
And the ringtone was http://www.youtube.com/watch?v=klVe7_2UEQ8


EVERYONE WHO IS HERE, you find yourself in a spaceship, near the docking bay of the small space colony, to be precise. You were hired to bring in a few dangerous criminals that have taken residence in this lawless tube in space.

Any questions before you go in?


I need to switch out my weapons then. I should draw a pistol for my use.


Make sure the others don't see your silenced one. There's still a stigma attached to those.


The door lights flash green, you're docked with the Hab. Despite the lack of a real, sanctioned authority, they still make sure to check every ship before they let them come in.

Inside the docking bay, there is a mass of technitians running everywhere. Care to interrupt one or will you move straight towards your target?


"Okay, not how I'd have liked to present this, but congratulations, after your last review and hte unfortunate passing of the previous one, you've been promoted to field supervisor. You'll be getting a new office, so you'd better hurry and pack your things. They put in the paper work wrong and the janitor is going to throw your stuff out come tomorrow. I'll send you the rest of the details by email."

What did you have left in your office?


Interrupt one.

"Hold, what's the big fuss? "


Unfortunate passing? Doing what, he just pushed pencils!
Head on over there and tidy up my things.
Don't have much, just a few snacks, a couple binders, a small hoof-heater I brought from home. Everything else is just work I've got half-finished or is sitting on the computer. Stuff I can easily transfer to my new office.


"Err… okay."
I just wave at Rojo as I follow the Gryphon.

"Say what clubs are there in school if it is okay to ask?"


Your phone vibrates. It's the forwarded email with the information. You've been promoted to a Field Office Supervisor of Solaris Light and Power. You'll be working in '1d8' with several employees under you. Mostly just making sure they aren't just driving around willy nilly and are actually keeping the power cables up.

You wouldn't be surprised at the amount of paperwork necessary to maintain it. What type of vehicle do you own that lets you get around?

Tierra Canyon
Antelope Valley
Crystal Park
Feather Falls
Mago Mountains
Playa del Burro
Alicorn Heights

Roll #1 1 = 1


Tierra Canyon, huh? Hope that's not too far.
And I've probably got an old sedan. Four door, crank windows… radio works, at least.


"We're getting in a big ship, bigger than I think we can handle, so we've called in everyone we could, but it might not be enough. Say, if you are willing to spend the time to help us, I'll pay you."

This maintenance pony might be useful in getting you around. A technitian would have an easy time moving about, even a pretend one. Stay and help?


"None, if you can believe that. They had cut the budget a few years back, but they've recently added them back this year. If you have any ideas for a club, go ahead and suggest them to the teacher. In fact, here she is. This is Ms. Abtenauer. Make sure to show her proper respect when asking her about the school."


Sure. Let's do it.

I was hoping for a IRL segment


Ridge Route is your new destination. It's a bit outside the city proper, but it should keep you out of traffic. With numerous lakes dotting the area. It shouldn't give you too much trouble, since the people here are few and far between.

The field office is in exceptional condition. Care to look inside your new offices?



"None? I mean well I have ideas of how to make one but I do plan to join one fi… oh!"
I then curtsied a bit.
"Good Morning Ms. Abtenauer. Apologies for the uniform. My name is Medenia and I am a new student here." I smile.


Can do.
With a sudden jolt, you find yourself rubbing your eyes as you are back in Alicorn Heights, playing with the others. a pegasus taps you on the back.

It's your assistant, the one they just hired.

"Come on boss, I just got a call to pick you up. They want a fluff piece about the crimes going on at '1d8'. Do you have your things?"

Look here: >>505494

Roll #1 5 = 5


It's in okay condition, if it wasn't for all the dust. The previous occupants made sure to stock it, but they haven't been here in a while. You should talk with the employees.

A heavyset SUV pulls up. There's about 4 individuals in it. Maybe its the other workers? Will you go and talk to them?


She's a spry Earth Pony,with a brown coat and white mane. She seems to be only a bit taller than you.

"Oh, we have a new student. But they didn't tell me I had to deal with this, those jerks. Sorry, I've been kind of busy. If you don't mind let me pull out your file."

She flips through it for a bit.

"My, you've certainly moved a lot. Nothing bad happened while moving here, right?"


I tilt my head.
"What do you mean Ms. Abtenauer? Well nothing happened out of the unexpected I suppose. My neighbor Rojo show me the way going here."


"Tierra Canyon? Oh, yes, yes… How are we getting there? "

Grumble a little under my breath while I take my gear and go.


Sure, I guess. I'll place my box of stuff on the desk, and then head out to greet them.


"Rojo is your neighbor. This should make things easier for me since he'll be your classmate. About your uniform, I have a coupon here for a free one that we can issue, but you'll have to buy the rest. I heard Ying talking with you, feel free to ask him any questions you have too. We won't start class for about 20 minutes, so do you have any questions for me?"

"You forgot already? It was to Mago Mountains. They've heard news of increased thefts, but now someone has disappeared. They want us to look into it, since they seem to have their own big project. Do you remember those, when you got pulled out of whatever you were doing and assigned to a big, juicy story?"

There are 4 individuals, ladies from the looks of it. You can make out '4d10'. Will you change how you approach them?
Diamond Dog

Roll #1 4, 8, 8, 2 = 22


"Good day. I'm Field Manager Gee Tar. Are you all the ones who are to be working with me?"


"It must be him," you hear them say.

"Really, he looks so scrawny, I was expecting a bigger, balder, fatter guy. He just doesn't seem the type." Says one of the goats.

"Who else can it be," responds the other goat.


"Whoops. I'll need you to fill me in on that… been busy with other things recently."

Let's get a move off to there.


"Well I was thinking as to where should I register if I want to establish a club."


I'll raise an eyebrow.
"Was there something I wasn't informed of?"


"A club? Nice to know you're starting to become social with all your new classmates already. What would it be about?"

"Stay where you are!" Bellows the Unicorn.
"Answer a question, who sent you here?" The Earth pony asks.


"The home office, who else? I got sent out here after the previous supervisor died."
I'll grimace a little, but don't let that effect my tone.
"Who are you four, anyway?"


"Some filly managed to get himself disappeared into the Topkek National Park. But get this, the kid had broken his hind legs two weeks ago. Nothing serious, but enough to get him grounded with an Ybox. But just one day, he just up and vanished. His games were still running, and his friends were trying to get in contact with him. It's a pretty poor area, so I can see why the cops aren't really swarming all over it."


"He must be that guys replacement, right?"
"Who would even accept the position out here. Let's just take him anyways, we can't just give this place up like that."

The Unicorn turns to you, her face approaching a scowl. "Get in the car."


"I… errr I just plan it to be small but now come to think of it, I was thinking of it like a drama club perhaps….? But not exactly, I kind of 'played' it with one of my doctors back in the last city where my mom and I live though.. I forgot what it is called."

"Perhaps the name 'Acting play club' could be a stand-name for the meantime, is that okay?" I twinkled my eyes at her(abusing my small cute stature).

Roll #1 5 = 5


"What are you talking about? This is the office. If you're here to work, then get inside and work. First order of business is cleaning the place. Looks like no one's been there for months."


"I have some eye drops if you need them, but that might be a good idea. We have a lot of stuff left over you could use. Even if you broke them, we can ask the state for more money."

She flips through your papers a bit more, not really reading them. "Don't tell me you get sick often, though. I have a hard enough time dealing with all the truant kids."

A rifle, a pistol, and a shotgun are pointed at you by the occupants.

"Get. In. The. Car."


"Okay, car it is."
And I'll get into the car.


"Dont worry Ms. Abtenauer, as long as I dont exert too much effort I wont be a bother to anyone."
"Also, thanks for considering my idea." I smile at her.


"Don't tell me we just nabbed the wrong Johnson." A goat pleads.

"Tell me, did you have a briefcase when you came here." The Unicorn mare lifts her pistol to your head.


"I had what I brought from my cubicle. Home office didn't give me more than a day's notice to move out here. I don't know what briefcase you're talking about."


"Investigation time then? Well, let's go!"


You get introduced to the class shortly afterwards. They assign seats here, so you'll be sitting next to a _______, a boy. He smiles at you, but goes back to looking at his cell phone.

But, something seems wrong now. Roll a d10 to spot it.

Race of the boy. '1d10'
Diamond Dog

"No, you have to be kidding me," the goats shout in unison.
"Look, I should just pop him in the head and save ourselves the trouble." The Earthie mentions.
"No, listen we take him to Borzoi, then we decide from there. Even in a town like this, someone like him vanishing will bring the cops."
"Tsch, fine then," grumbles the Earth pony. "Do you have any money on you?"

After passing through traffic, you note that his is a pretty heavy Unicorn area. You'll be fine, but Anna, your assistant, seems hesitant.

"You don't mind if I change, right?" She asks sheepishly.

Roll #1 4 = 4


"Do I look like I have money on me? I wasn't really expecting to be pony-napped, or I would have put on my Sunday best."
Glance around very quickly.
"And who's Borzoi, anyway?"



Roll #1 5 = 5


"Oh, no, not at all! Please, go-go ahead. "


"The boss lady who sent us to get you, or at least someone who would have been in your place with a briefcase. Of course, it might do you good not to remember that."

"And I'm going to kill whoever sent us on this goose chase."

Even with your weak sense, you could make out someone walking down the hall, making echoes with all his hoof falls. Then the fog starts rolling in.

Anna looks back towards the road as you see her glow and turn back into a Changeling, with a bit of a blue tint to her, then transforms into a similarly colored Unicorn. What were the odds you were going to get one of those assigned to help you?

"Sorry about that. And sorry about not being able to get my colors changed right now. I'm sure it would help us, but not until I get over this cough. Thanks for being so understanding too."


I'll just keep quiet for the rest of the ride, then. No sense provoking these obviously unstable ponies and goats.


"W… what?" I look around but keep on my seat.
Fog? I look outside the window and see if there will be a storm outside,

Roll #1 2 = 2


"Eh it's alright. We're all individuals."
"Right, so, when we get there we'll start off with some questioning of the locls, maybe the foals friends. Then we'll look into the scenes themselves. Sound good? "


You head back into the city, or at least one of those drab, forgotten parts. Looking out, the lands seems to have lost its color. Of course, the numerous armaments pointed at you don't help.

You stop right before a garage, gates closed. They start to lift, and then you see the one who would probably be Borzoi, a hulking Diamond Dog lady using the chains to let you in and closing them when the vehicle enters.

"You got him?" She asks. "They didn't try to stiff us again, right."

"Uh, I'm not certain. He was at the time and place we were told to meet, but well, look at him."

They all just stare at you.

It's super thick, impenetrable. Then you hear the sudden noise of metal creaking, and the lights go out.

"It's alright, but I'm glad to have you as a boss. You're okay, you know. As for the kid, the house should be down a few blocks away, but we'll have to go on foot. This area isn't paved, and the car can't change away the damage, so we'll have to hoof it."

There are a few other fillies nearby and a store. DO you want to check there first, or try to head straight to the missing child's house?


"What the?! Hey where is everybody!" I fix my glasses and go forward to the Unicorn next to me.
"Hey! Are you there? What is this fog!"

Walk around and see if I am able to encounter contact!

Roll #1 9 = 9


I'll stare back.


The path before you only leads forward. Even after just a quick glance, your mind would know where the walls and doors were, but there is only an odd colored floor.

And a Voice.

"Another one?"

She picks up an old double barreled shotgun. You can see the rust on it, so make sure to answer properly.

"Tell us again, who sent you over there? Why?" Borzoi asks.


"Huh? Where… ?" Can I trace the source of the voice? If so, follow or find it!

"I can hear you! What is this!" I grit my teeth and try to control my fears.

Roll #1 10 = 10 / Roll #2 8 = 8


"Let's go to the filly's house first to get a clear picture. "


"I was sent by my boss. He promoted me to field supervisor after the previous one passed away."
I'll sigh.
"I guess this is what happened to him. As for why, how should I know? I only got told I was getting this post yesterday. They only gave me enough time to clear out my cubicle."


You steel yourself and press on. It's hard and the air feels heavy, but you still soldiered on.

"Guess I was too late for this one, and now I missed my prize on top. You're really annoying, you know that?"

After walking down the street, you note that most of the inhabitants have run back inside. For the middle of the day, it's like someone just made them vanish.

The house you seek is easy enough to find. The sobs are proof enough. There's a stallion with a puddle at his hooves. He looks up.

"Oh, are you the police? Are you here to look for my little girl?"

"Argh, I can't believe it. We've been had. They don't want to pay up."

"YOU," she stares back angrily at you, "you want to know what happened to your old boss?"


"I'd assume he'd been shot, judging by the amount of guns being waved in my face."


"Next part you should be thinking about is who did it. We went there expecting the guy to be there with our money, why would we shot him before then?"


"To send a message? Because he didn't have the money? Honestly, I don't know. I just worked in my cubicle and did my job. Didn't keep tabs on anyone, didn't follow any of the office drama, didn't do anything except work."


I turned around to look at my back and look forward again. I then grit my teeth while trying to contain my shaking, fearing for myself and the lack of something to hold unto(mainly Junebug) in these times of mysterious peril.
"Wha.. what?! Who are you! Ms. Abtenauer? Rojo?! Mom!?"

Try to contain my fear.

Roll #1 1 = 1


"Well… no, but we're investigators. We hope we can help you out as well. Could you tell us everything you know? "


"Oh Pony, that's rich. The one who actually keeps his head down and follows the rules still winds up here. I'm going to put in on a post card for my stupid brother. Listen, even when you try to keep yourself out of trouble, you must have heard about some things the company was doing. Even just complaints about things being messed up with the paperwork, big things that made people shut up."

"A cry-filly, to hoof. Why do I have to get the whiny ones?"

Despite your tears, you continued to move forward until you saw the shape of a Stallion, but you can't make out his race. You can, however, see the pool of blood at his hooves.

He goes back to looking down, but cleans his face with a hoof.

"My little girl, she was playing in her room with her friends on that shooting game of hers. Just hootering and hollering like normal when she went quiet. I thought she fell asleep with the game on, so when I went to go check on her, she was just gone. I tried calling her friends, but they were all home and didn't know anything more. Her room is just how she left it, can you take a look?"


Did I? '1d10'

Roll #1 4 = 4


I'll shake my head.
"Even if I had overheard anything, what makes you think I'd remember it?"


I gasp seeing the blood and try to back away.
"W.. who are you?" I squeeked.


"Of course, of course. How long has she had that game machine, by the way? "


Your head was mostly in the clouds most of the time. But you do recall a few departments had a good number of employees cycling through that you had to train.

"The one honest pony in this upside down town, and we had to kidnap him. Just our luck. Look, your bosses, they aren't who you think they are and they don't operate how you thought they did. Us, we're independent contractors, but the thing is, we've been working for Solaris too."

"A few months. I was able to scrounge around for a working one on Canarylist. All her friends play it, so it's a good way to keep her home. Even told her I'd take it away if she didn't keep her grades up. She ended up at the top of her class."

"Why would anyone want to take my little girl?"


"It can't be helped. I'll have to deal with the situation later. But maybe, you'll make it fun for me."

The figure approaches. The pool of blood is nearly at your hooves. The fog thickens.


"What do you mean? What sort of work do you even do?"
I'll look at the other four.
"Aside from pony-napping."


"Dangerous, cold, blood-work. All these companies, lots of 'em are hiding things. Things others want. Right now, Solaris has been paying us extra well to stay in their good graces, so we won't be offing you without thinking about it."

"This is annoying, did you at least know the guy who died or why?"


"Get away!" I use my telekenesis to push the thing back!

Roll #1 9 = 9


The fog rolls in deeper around you.

"Comforting, isn't it? Not to know. To be in the dark, just by yourself. No one else to hurt you or call you names."


I'll shake my head.
"All I was told is that the previous field supervisor 'unfortunately passed.' The only other information was in an email that was forwarded to my phone, which was just what I was supposed to do here. Basically corral the employees and make sure they aren't driving around and keeping the cables up."


She spits onto the floor.
"Do these losers really think we are one of their idiotic 9 to 5 drones? They honestly expect us to submit time cards and the like? Maybe we should wear a uniform with our names on them."

She points the gun back at you. "Where is our uniforms?"


"That's what we'll hopefully find out. "

Let's look in the room.


"N.. no! Its scary! I dont want to be alone!" I cried out.
"I want my toy! Where's Junebug!" I stand up and swish my head and my hooves trying to disapitate the fog.


"Judging by the dust, they're probably still in their lockers at the facility, if you were supposed to be the 'workers' I was supposed to oversee."


The console is still lit up, but the TV was off. Turning it on. You see that the little girl has a message on there and a letter on her desk. Open them or keep looking?

You hear the clanging of metal as it slides around after you hit it. It's Junebug! or so you think. Roll a d10 to find it, if you dare.


I gulp. I then approach it as I put a hoof on something that maybe alien or maybe familiar.

I then muttered while trying to hold tears at bay.
"Belief is power…."

Roll #1 8 = 8


The girls start snorting, then laugh out loud.

"No way, they couldn't."
"Really, did they think…"
"Haha, oh wow." and so forth. They're rather incredulous, at best.

One of them gets a call and brings it over to Borzoi. Roll to see if you can catch a peek. D10.



Roll #1 4 = 4


Yeah, sure.


You bump your horn into Junebug's foot just as she charges her weapons system. Her black smoke stands strong against the lifeless fog.

She fires her weapons, making the world go white.

You try to lean over to see what is going on, but the phone is angled in a way that it reflects the light, it is blinding enough that you close your eyes and look away.

The letter is mumbo-jumbo. None of the writing makes sense, everything is misspelled. And she's supposed to be at the top of her class?

"Boss, take a look at this," Anna motions over to you, "you shouldn't be able to make stuff like this on them. It's weird."

As you turn towards the television, it seems to become brighter, a horrifying yellow and white.

All three of you, with your eyes shut, manage to hear the same voice.

Help us.



"Junebug!" I gasp in relief and hug his foot as much as I can.
"Power up main generator! Activate main operating system! Double check all hydraulic pumps and energy distribution! All cooling turbines run at maximum power! Run a scan of yours and my synchronization parameters! Activitate ocular, shoulder, torso and arm lights! Also carry me up now!" I shouted at him while look around wary of my surroundings.

"Where are we! Please!! Scan the perimeter!"
I try to scan using my eyes while Junebug uses his own eyes and radar to detect the surroundings.

Roll #1 7 = 7 / Roll #2 1 = 1


It was a good thing you looked away. In that moment, an explosion occured just outside the window, causing your captors to land on the floor.

They are all just lying there, unmoving.

You can also note that your bindings have mysteriously snapped into pieces and that there is an ominous laugh coming from outside.


Ominous laughter? Great. Sigh a little. Start piling the others on my back and make tracks for the back door. They may have kidnapped me, but they're my staff. Sorta. Maybe. I'm pretty sure.


You note that they are all much, much lighter than you would have expected. Of course, you are El Caballo Fuerte!

"Hey, hey, come out and play with our fireworks! You'll have lots of fun, we promise!"

"You won't experience anything like it anymore! Ever!"

Two distinct voices could be heard amidst the increasing number of explosions.


What? No I'm not, I'm Gee Tar. Earth pony cubicle dweller.
Do I recognize the voices at all? Not that I would, but that's besides the point. '1d10'

Roll #1 8 = 8


I see a spitting image of him. Right down to the mask and suit. I could see why you like him.

The two voices are much more distinct now. A deeper one which seems to be giggling at times, and a higher pitched one that seems farther away.

"Come, watch our show!"


"You'll never see anything like it!"



Yeah, I don't think I'm going there.
Is the way to the car clear? '1d10'

Roll #1 4 = 4


The Diamond Dog Borzoi closed the door, so you can get to the vehicle well enough. It's getting past the ones outside that might be more difficult.


Right. Dump them all in the back end of the car… van… thing.
And then I guess I'll have to clear the way, since those explosives can flip the car, easily. Head to a window, see what I can see. '1d10'

Roll #1 9 = 9


You should be more careful how you handle women, you know.

Outside, you can see two other Earth Pony clowns. There's a huge bouncy ball, a male Earth Pony in the middle, and a female Earth Pony precariously balanced on top.

"Come out, you have to pay your dues!"

They toss what looks like a water balloon, but it explodes frighteningly when it impacts the wall.

"Have some fun in your last moment!"

Oddly enough, the people outside don't seem to notice. They're all just there, like in a painting.


That's… really weird.
I probably should find a way to get closer before they notice me, though. Is there a cart or something nearby, with a tarp on it? '1d10'

Roll #1 4 = 4


This was a car shop, so there's a few covers they would put on cars so they wouldn't get scratched when they were being worked on.

Of course, there are lots of oil stains on them. Might not be the best idea against explosive users.


Oh I'm not going to hide under it, it's just the distraction. Is there anything that rolls? Something big enough that isn't a car? '1d10'

Roll #1 1 = 1


Some spray paint cans remain, and a few used oil filters still remain on benches.


Bother. I'm sure MacGrypher could have whipped something up with these… Is there a second floor to this place, or is it just a garage?


It's a high ceiling, but otherwise just a single story.


Looks like facing them head-on is what's going to have to be done. Maybe I can talk to them? Usurers can be reasoned with sometimes.
Stick near the wall, and crack the door open.
"Hold your fire! Can you explain what you're after?"


"Our first visitor! Can we give him the booby prize?" Yells the mare on top.

"Not yet, that's a surprise for him, but you know what we're after or you wouldn't be there. Did you think you'd get away with that?"



The mare tosses several more explosives at the walls. Either she has bad aim or she likes things that go boom, but you'd better hurry. This place isn't as sturdy as it was.


"If I knew what you were after, I wouldn't be asking! It's the first day on the job and I get ponynapped by these nutjobs in a van, get tied up, and now you're throwing bombs at me! You'll have to forgive me for being just a little uninformed of the situation!"


The Mare throws more explosives, rumbling the building and getting dust everywhere.

The Stallion plays a slide whistle.

"You'll pay, you'll pay! Everyone will pay!" They start chanting.


Right. No reasoning with them then. Let's duck out and start closing the distance with the stallion. Once he goes down, I can knock that ball out from under the mare. Charging Slam on the stallion. '1d10'

Roll #1 5 = 5


"He came out!"

"He must be crazy!"

"Yeah, but he looks nice!"


You're hit with some rubble as the mare starts chucking bombs everywhere. Your size keeps you up.

El Caballo Fuerte 8/6

Explosive Mare 5/5
Stallion 5/5
Balloon ???


Right, first things first, Grapple that stallion. The mare won't throw bombs at her coworker. Probably.

Roll #1 7 + 2 = 9


"Can I have a hug too?" She asks as the stallion tries to signal that he is choking.

El Caballo Fuerte 8/6

Explosive Mare 5/5
Stallion 1/5
Balloon ???


Right, and with another grapple check, I shall hurl him into the large bouncing ball. '1d10+2'

Roll #1 6 + 2 = 8



He bounces off the ball and into some nearby tree branches.

El Caballo Fuerte 8/6

Explosive Mare 5/5
Stallion Helpless / 4
Balloon ???

"That looked like fun! He went so high up into the air!"


"And I'm going to give you a turn as well."
But first, Slam the bouncing ball out from under her. '1d10'

Roll #1 1 = 1


She jumps off the ball and kicks it into you, which proceeds to send you flying into a wall.

"Nuh uh, only people I let can play with my ball."

El Caballo Fuerte 3/6

Explosive Mare 5/5
Stallion Helpless / 4
Balloon ???


Alright then…
"May I please see the ball for a minute?"



For such a strong kicker, she has a weak throw. It bounces only twice and has to roll the rest of the distance to you.


"Thank you."
Once I have the ball… I'll rush her and grapple her. '1d10+2'

Roll #1 3 + 2 = 5


Before you can put your hooves around you, she kisses you. Then she slaps you.

"A kiss, a kiss! Now we have to get married and have 7 foals and a nice house and nice car, and oh, can we get a kitty too?"

El Caballo Fuerte 2/6

Explosive Mare 5/5
Balloon Helpless


I… what?
I don't even understand what's going anymore, so I'll just put her in a submission hold until things make sense again. '1d10+2'

Roll #1 1 + 2 = 3


"Are we on our honeymoon already? Did the wedding go alright?"

She's on top.

El Caballo Fuerte Helpless/5

Explosive Mare 5/5
Balloon Helpless


This mare just confuses me to no end. How did she… never mind, just… stand up. '1d10'

Roll #1 8 = 8


You are on your hooves.

She is on your back.

"And we'll name them after the seasons. But there's only four seasons, and we'll have seven children. What to do about the other three?"

El Caballo Fuerte 9/5

Explosive Mare 5/5


"Well, I've always been fond of herbal-themed names."
Alright, let's try this again. Grapple, with intent to knock her out… as painlessly as possible. '1d10+2'

Roll #1 6 + 2 = 8


"Dear, in public?"

El Caballo Fuerte 9/5

Explosive Mare 2/5


Just… just finish it. Continue the grapple until she's out cold. '1d10+2'

Roll #1 1 + 2 = 3


She manages to slip out and now holds on to your throat, trying to whisper sweet nothings into your ears.

"Remember, that place? The one with the poka dots?"

El Caballo Fuerte 6/5

Explosive Mare 2/5


Have to reverse this before I'm seeing polka dots…
So reverse the grapple. '1d10+2'

Roll #1 3 + 2 = 5


"They had the best pancakes."

She holds tightly.

El Caballo Fuerte 5/5

Explosive Mare 2/5


"Pancakes are alright, but I prefer waffles."
Come on now, I can do this! Reverse the grapple and knock her out! '1d10+2'

Roll #1 2 + 2 = 4


"And the syrup. The things we did with it. Hmm."

El Caballo Fuerte 3/5

Explosive Mare 2/5


What… what is she even talking about?
Grapple. Finish this before I go nuts. '1d10+2'

Roll #1 2 + 2 = 4


"Come on honie, don't you remember our trip? That little place on Mago Mountain."

El Caballo Fuerte 1/5

Explosive Mare 2/5


"It's been some time, so you'll have to forgive me."
Grapple. '1d10+2' Running out of air, here…

Roll #1 8 + 2 = 10


"Take me!" She collapses while held in your hooves.

El Caballo Fuerte 1/5

Explosive Mare Helpless/3

A good number of explosives fall out of her clothing and start rolling around.


I'll just shake my head in bewilderment.
"You're already taken."
And then I'll go set her down next to the male pony from earlier.


They make a cute clown couple. But how could you forget the Balloon?

The explosives roll towards the shop. You'd better hurry up and get the others out.


Ah geez.
Hoof it back to the car, start up the engine, and drive out of the garage.


Good thing too since it looks like the building wouldn't even withstand half of them, and it doesn't. Pulling out, the poor building collapses.

Covering your eyes from the light, you find the world just a bit heavier afterwards and your passengers starting to wake up.


What was that even all about?
Focus on driving. If they've started moving, I get the feeling the rest of the world did too.


It's true. People are rushing inside their houses now. You can see a few drop to the floor and others taking shelter inside stores.

"My head…" You hear one of the girls said.
"My horn, its…"
"Where are we?"


"You're back in the car. I don't know where I'm going, but I suppose it's back to where you abducted me."
I'll grip the wheel a bit.
"And if you're wondering why you're all in the vehicle, I'll invite you to look out the back and see the crater that was your garage."


They try to rush you, but such a mass causes them all to get stuck right above the back seat.

"I remember a light, but then everything went cold." Says the Unicorn.
"Why did you burn it down? We weren't going to shoot you. At least not until we got our answers." Adds one of the goats.
"Just who are you then? I don't recall anything after tying you up?" Borzoi asks you.


"After that flash of light, you all fell down. Unconscious. Then some nutjobs in clown costumes started throwing explosive balloons against the garage, so I dragged you all back to the vehicle. Even if you abducted me, you're all still employees that I'm supposed to be looking out for. Couldn't just leave you to die."
I'll sigh a little heavily.
"I managed to get away while they were busy at the front, and hopefully they'll just assume you all died. Though why they were going on about you paying them is beyond me."


"Clowns?" Asks the Unicorn.
"It couldn't be." Adds one of the goats.
"It has to be." Replies the others goat.
"That was dumb of us. But no way out now." Interjects the Earthie.

Borzoi manages to get into the seat next to you. "Did they at least offer a much higher salary? And can we stop by a liquor store?"


"Not while we're on the clock. After, maybe. Sun knows I need a drink after that."
I'll shake my head a bit.
"And the only thing they were offering was more bombs. Did you all stiff them at a children's birthday party or something?"


"You're the boss, I guess. You can say we're off the clock now." Yells one of the goats.

Borzoi sighs. "Remember I told you some of the companies were into things, we'll so are some of the people they hire. Those two were just free lancers, but they were probably hired by one of the other companies we hit, some joker who got mad and decided to look for some payback. The cops will make short work of fools like that. But look around you, see all those big buildings? You think we were crazy, you can't even imagine what they've got going on in there."


"Honestly? I don't want to imagine."
I'll look at the dashboard clock. What time is it? Because if it's after four in the afternoon, I might just do what that goat suggests.


The clock reads just under Drinkie O'clock.

"Ugh, we'll need a new hideout."
"Where are we going to stash all our stuff."
"Can you imagine the rent?"
"I want a shower. I'm dusty, and tired."


"Well, there are all of those things at the place where you picked me up. And you know what, it is booze o'clock, so we're stopping for a drink."


Plenty of places to pick from here in Los Caballos. Getting alcohol is no problem.

"Looks like we'll be together for some time." Borzoi says. "Might as well introduce you."

"The Earth pony with the little margarita is Beet."
"Horn head with the beer can on her is Amy."
"The prancing disasters twins you see there, the white one is Moxy and the black one is Verity."

"And you, poor little fella, you'll have to try and deal with us. You've got my sympathy."


"As long as you don't blow the place up, I think I can deal with it. The name's Gee Tar, and I'll be your supervisor for the foreseeable future."
I'll just set my head on the table.
"We do have a designated driver, right?"


Borzoi burps. The others laugh. Looks like it'll be up to you to get them to their new home back where they pointed numerous weapons at you.

How do you feel?


Bloody miserable. This means I need to take my drink to go.


It'll be warm too. You'll just have to wait until you get home to get some alcohol in you.


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