/q/ - Quest


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A tiny paradise amidst a sea stables, Los Caballos.

Here we find Equestrians who roll the dice of fate and believe that power-gaming is fun.

This is…


At a small, eclectic place known as the Juice Bar, we find the protagonists of our stories taking their seats and their orders and pulling out the sheets that justify the reason they came.

"Hi, and thank you for coming to my gaming session. I didn't know how many people were going to show up when I put up that flyer at the comic shop. I assume you all came here to be heroes, right? Why don't we introduce ourselves and our characters, and I'll start with myself. My name is Chevalier, and I'll be functioning as your Communications Officer to get this game moving. You can call me Chev. And you are?"

I'll be switch my name to Chevalier when functioning as your support.


"So… just ourselves, or the characters?"


"S- so wait, are we answering as our character names? Uh- oh hi I'm Cantibeal, by the way."


"Just say who you are and what character you have. Any back story would be nice if you have it."


"I'm playing a zebra necromancer named Vile Lin. She uses dolls instead of corpses for her minions."


"And I'm pretty much the same. i guess she's a self insert."
I smile at the rest of the group nervously.
"I've never done this before."


"Oh! My uhm, my character is a nun. A-a very compassionate and battle hardened nun! Her order sent her out with other adventurers in the hopes of spreading goodwill to everypony in Equestria! - uh, ahaha, uh- whichever place we're going to.. Actually, yea."




"Looks like it'll be a bit of work with this group, but you all have character sheets and I haven't had to use the Febreeze yet, so progress. Let me ask you another question before we begin.

What do you hope to get out of this game?

Explore new worlds? Try out things you've never done before? SOrry if it's a bit loaded, I'd just like something to work for."


I shrug.
"Fight monsters and explore?"


Come rushing in through the door.
Graceful goat landing. With Agility.
Pant and grasp for air, eyes full of worry.

Roll #1 4 + 1 = 5


"Well… my character is a masked wrestler, a luchador to be exact. Goes by the name El Caballo Fuerte. And, as for what I want to get out of this… well, I'd like to have fun. Exploring, fighting, whatever. So much as I'm having fun doing it."


"Monsters I can do. That's just math. Exploration, on the other hoof, might be harder to do."

"Just in time. This is just an intro session, so how about you describe your character? We'll work from there."


"Yes! Maybe? I dunno, I looked through a few how-to's and asked some people who come to my store about it so I guess I… I want to be like Sister Candlelight! She's this really great battlenun who fought her way across all of Equestria using a mace, a greatshield and friends and followers she met along the way!"

"..u-uh.. y-yea."
rolling to keep my spaghetti! '1d10'

Roll #1 6 = 6


"Well, for a first session, just a quick fight is fine. Gives us a chance to see how we all work together."


While Milia and the rest of the group introduce each other, a group of business suited individuals come in. They're part of the late crowd, yet they all wear matching but impeccable suits.


"Who are these guys?"


Take a deep breath and find a chair, pulling out of my sash a small piece of paper.
Then eat it.
"So.. She is a strong and independent goat! And she likes to travel all around the world and she ain't afraid of nothing!"
Finish that piece of paper.
Keep eatin'


The spaghetti reminds intact, though the scent is pulling a few noses in search of it.

"Nothing I haven't prepared for, I hope."

"Now then, let me give you all this. It's a little tool I found to help people get into character."

Chevalier hands you all a little stone. What color is it?




An odd little blue stone.


Scoot away from them






"Good. I want you to hold it close to you. It'll help unlock your powers and RP as we proceed."

As Chevalier drones on and on about the rules, the new crowd begins to get feisty and belligerent.

"Don't you know how to spell, old man!?" They yell at the barkeep because of the sign outside his door.

"That's not how you spell that!" Another yells at a busboy withg a scrawled on nametag.

"We should send you to a school camp for this affront to language," Several yell


Did I take notice of said sign while rushing in here? Most likely not.

Roll #1 7 - 2 = 5


scoot closer to whoever I'm sitting next to
"I- I uh.. I don't like what's happening.."


I'll just… listen as best I can to Chevalier talk about the rules. Don't want to start anything, after all. Can I even hear him properly over the loud suits? '1d10'

Roll #1 3 = 3


"They sure sooooound angry."


I grip my stone.
"What's their problem?"


You attempt to ignore the ruckus. Unfortunately, they see you have sheets with characters and numbers upon them. Like mosquitoes to a fat, lazy child during the summer, they fall upon you.

Roll for spelling. 1d10



Roll #1 7 = 7


Mhai spelling is umpeccabble!

Roll #1 2 = 2


I'm good at spelling. '1d10'

Roll #1 4 = 4


Well, nevermind. Guess I'm better with numbers…



Roll #1 1 = 1


Now, theoretically, I could do a little Sleight of Hoof and… Puff, hide the sheet.

Roll #1 9 + 2 = 11


One of them critiques the fact that you used o' and not of, but he lets it slide. This time.

Despite being covered in fur and feathers and suits, you can see them turning red from rage.

They begin yelling, louder and louder at your dishonorable display of language.


"Who are you all and why do you care so much!?"


I'll just keep my mouth shut for right now. Let them yell themselves out.


Does using SoH count?


The sheet vanishes from their collective memory.

Sadly, you are now critized by Chevalier for not having one. He hands you a new blank sheet. The men hover over you as you fill it out again, their eyes watching every move.


Clench said sheet tight and turn to them.
"Ya got shometin' ta say ta me?"
Big goat grin.


Sheepishly hide my sheet and cover my ears
"Please stop, I don't know what's happening"


They stand back as one.

"Hmph, pathetic users of the written word and its rules," replies the one in the middle, "we are here to punish those who fail to wield the true strength of grammar as it should."

The lights flash on and off, changing the business equestrians that were before you into business equestrians wearing a mask and a symbol on their left hoof.

"We are the Grammar Neighzi's, and we are here to stamp you and your bad habits out!"

Chevalier tells you in a calm voice: "Hold the stone close and say 'Belief is Power!'"


I grip the stone in my hoof.
"Belief is power?"


Look down at the stone and then put it between my hooves
"B-belief is power?"


Can I urp in their face or am I laughing too hard?

Roll #1 10 = 10



Oh yeah, and whisper that too.
"Believin' be powa!"


"Belief… is power."


In a flash of light, you all suddenly find yourself in an empty barn. Looking at your clothes reveals a drastic change, you have become what you wrote on your character sheet.


So… I'm an empty sheet? Sweeeeet.


"I… what?"
I'll look over myself a little.


I pick at my dirty dress with a hoof.
"What the? What happened?"
Do I have my dolls with me still?


The stones you were carrying start vibrating and a voice comes out of it. "Sorry for the interruption, but this is no time to celebrate. Those goons from the bar have surrounded the place. Don't be afraid though. You all have the powers you wrote on your character sheets. But be careful, I'm getting something strange on my end."

You erased the sheet from other people's memories, but not your own. That, and you still have it hidden.


"Oh, wow.. um I'm white wing a shaman.. I heard this game was realistic but wow." I say happily waving my staff back and forth "ha, sorry for coming in late."


"This shouldn't be a problem for El Caballo Fuerte. And I think I might enjoy setting these goons straight, for thinking they can jump in after they insulted everyone, and you."
I'll smack my front hooves together, and snort a little.


Outside of the barn is nothing than an old rock farm. The mooks from earlier are there, but they are carrying a gryphon lady, fanning herself from the hot sun.

"Are you what I'm supposed to fight? Where did you get your clothing, a Goodwill?!" She laughs in an irritating manner. Even her personnel are disturbed by it. "It doesn't matter who you are, I'm getting ahead by completing my orders. Minions, ATTACK!"

They drop the couch with a thud, and the 6 mooks charge off at you.

Begin combat.


Well, the bell is rung, and the match has begun. Let's start by grabbing the first mook and hurling him into another one. '1d10+2'

Roll #1 7 + 2 = 9


Do I have my dolls or does my character use corpses now? I am really confused.


Your dolls just appeared.


'1d10' can"t touch this griffon. Kick the goon.

Roll #1 4 = 4


I am only now realizing that doll minions and corpse explosions are not a good thing.
I try to raise one of my dolls.

Roll #1 5 = 5


The goon you pick up is power-bombed against another. 4 remain.

"I should've warned you. You're stronger now, but it can be dizzying to transform so quickly."
4 hits remain.

"A moving, fighting doll? Strong too, it parried the enemy attack. But there are still more enemies."


Time to suplex the next goon. '1d10+2'

Roll #1 1 + 2 = 3


I attack with my scythe while my doll attacks too.

Roll #1 8, 2 = 10


"Right. " I try to call on an animal to help. '1d10'

Roll #1 6 = 6


"There's a store nearby that has some cream that can help that."

"Ow, even I felt that. But be careful, you stepped on your doll."

"A horse. huh." It stepped on s minion as it entered the battle, so one less to deal with.

The gryphon lady lady begins sighing. "Ugh, do I have to do everything myself? Intern, get over here!"

At once, a beast with numerous claws and talons appears. "I'm here, ma'am. Your orders?"

"Defeat these pesks, and then get me a coffee, extra cream and sugar."

The remaining minions pick up a large fan and begin cooling the gryphon as the new monster charges.


Me and my minion attack the new monster.

Roll #1 10, 9 = 19


El Caballo Fuerte can't be pinned already! Up, and back into the fray. '1d10'

Roll #1 3 = 3


Heal the griffon! '1d10+2'

Roll #1 3 + 2 = 5


Alright my horse attacks. '1d10'
And I use natural remedy on the luchador. '1d10+2'

Roll #1 7 = 7 / Roll #2 10 + 2 = 12


Take down the closest one! Earthen Grip! '1d10+2'

Roll #1 1 + 2 = 3


"Remind me never to get you mad."
You manage to slash the beast, as does your minion. You see a name badge floating down, in two pieces.

"Should I call a chiropractor?"
Still down.

"She was only scratched. The Luchador might need appreciate the help."

The horse rears up on its hind legs and delivers a devastating hail mary, but the beast is still up. The Luchador has regained his composure thanks to your elixir. "I'll cancel that chiropractor then."

"I never thought about using the vines as armor, good idea!" Sadly, they are thorny vines and you take two hits.

The beast is still up, and still mad.


I put the pieces together and read the badge while my minion keeps attacking.

Roll #1 3 = 3


Nodding to the healer, I'll set towards the large minion.
Time to wrassle. '1d10+2'

Roll #1 3 + 2 = 5


Y-yea heal the luchador! '1d10+2'

Roll #1 6 + 2 = 8


That's not so bad.

"I am sorry, kami-san, but in the interests of my people, I cannot let you continue your reign of terror."

'1d10+2' Earthen Grasp

Roll #1 6 + 2 = 8


Help tokusatsu get untangled. '1d10'
Horse attacks '1d10'

Roll #1 3 = 3 / Roll #2 6 = 6


The Badge reads: "Hello, My name is John Smith." Below is a picture of the smiling beast with the title of "Assistant Teacher" overlayed. Unfortunately, your minion was pelted away like a football while you were looking away. Summon another one.

"Come on, you can do it!"
"A bit of that Icy Hot looks like it's doing what it says on the label."
"Binding his legs certainly helps Caballo."

"Be careful with those special moves! You never know where they'll end up." The horse helps Caballo lift up the beast and he gets suplex. But the referee hasn't started the countdown.

The beast gets up: "You, give me back my name badge! They won't let me back in if I lose it again! RARGH!"


"While also a victim to bureaucracy, I cannot let you have your way. You can have it back after we beat you."
And then I'll try and pin the thing. Somehow. '1d10+2'

Roll #1 4 + 2 = 6


Yes, pin it down and keep it down.


Roll #1 5 + 2 = 7


"Hey! Don't hurt my dolls!"
I try to raise another of my dolls.

Roll #1 2 = 2


" okay.. I can do this. " I focus and try to take on the beast

Roll #1 1, 2 = 3


"Stop this instant!"
Bash him with my mace! '1d10'

Roll #1 7 = 7


"A DOUBLE CLOTHESLINE. I've only imagined these before."

The doll appears, then promptly explodes. It's stuffing causes a sneezing fit.

The horse kicks as it takes off after the beast, you got to close to it. You are now helpless. The horse, losing it's connection to you, takes off.


I raise another one.

Roll #1 1 = 1


Alright, now for a hammer toss! Let's start spinning that sucker, and then hurl it at his boss. '1d10+2'

Roll #1 4 + 2 = 6


"This is it. He's on the ropes. Point the stone at him and yell your finishing phrase!"

Make up your finishing phrase.




"Rotten herbs" I say under my breath as I attempt yo get up

Roll #1 1 = 1


"For the Light of Equestria!"




I'm too tired to think.


The beast explodes, as color coded light appears from the stones and strike the beast. "I just needed 10 more units!"

"Congratulations!" Chevalier says over the stones. "Did you enjoy it?"


"It was okay?"


"It was fun! And quite exciting."




"I got here late, so it's hard to say, honorable operator-san."


I shake my head "not yet."


You hear the sound of a Gryphon snapping his talons, only to find yourself back in the Juice Bar. Lin is holding a small notecard with a face and "Assistant Teacher" scribbled in sharpy on it.

"You guys can get really into it. I didn't think it could work this well."


"Well, it's pretty new. Didn't quite think it would feel so… real."


"What happened?"


"What are the stones?"


"It was strange.. kind of barbaric, a wild horse came to me.. I hope that did not offend any of you.." I look nervous


"N-no, this was fun"

"I really liked it!"


"It's a technique I learned of online. Give people a small trinket, a belt, a toy, or anything else and let them believe it has hidden powers and they'll believe it. So much that they end up reshaping their reality. The whole time, you've just been sitting here throwing hooves and pretending to do all those moves."

"Look over there. See those guys eating? To be honest, I forgot my notes, and I made them the enemies just now. Wild, no?"



"Pretty wild."


"That is pretty wild."


In Today's Encounter, we meet and greet with CHAOS!

"Thanks for agreeing to meet me at the park today. It's a pretty raucous day, since we're having an anime convention only a few blocks away, so we might get a few onlookers. Some of the other GM's from around had an idea for a big battle, so I'll explain:"

"You've been hired to infiltrate a mountain fortress. The other groups chose to enter the hard way, so it will be up to you to go through a separate entry way to either get in or pull away some guards attacking the main group. Are you ready?"


"Of course! Time to shine the light upon those who refuse to see!"


I'll nod.
"Though I don't really know how well my character will deal with sneaking, if it comes to that."


"Well we don't have to, if we need then we can provide a distraction o-or something a bit more honorable?"


"Nah, I mean, he would do it, he'd just be really bad at it. Luchadores aren't exactly known for their subtlety."


They'll go blind with your righteousness after you're done with them.

It's a hard to reach entrance, but it is guarded. This is more of a flanking action rather than stealth.

Let's begin.

"The gryphon pulling your cart flies low, to try and avoid getting seen by any archers, almost to the point where he looks like he could be running instead of flying. As you approach, you hear gongs going off in the distance and strange chanting. As you are dropped off, you can hear two guards chanting: 'Praise the one who will render all things Moot and those who interpret his will!'"

"They knew that your forces might try for this, so they are waiting for you, an armored swordsmare and a seedy spellcaster."

Ready, Begin!


"Well, let's start this off with a charge. I'll move up and attack the spellcaster." '1d10'

Roll #1 9 = 9


"O-oh.. oh yea right! haha, sorry."

"Have at thee Swordsmare!"
Attack! '1d10'

Roll #1 8 = 8


> +1 to unarmed
You clothesline him right in the throat as he chants. If he had an Adam's Apple, it's sauce now. He's on the ground, helpless as he tries to gather his breath.

A quick dodge let's you get in a good hit, but his armor takes most of the blow. He's still good for a bit.


Technically it's just a +1 to grapples. Which I shall now initiate.
"And now I'll put that spellcaster into El Caballo Fuerte's signature grab, the Buffalo Breaker." '1d10+2'

Roll #1 6 + 2 = 8


"Miss Swordsmare, I appeal to your better nature to cease your hostilities at once!"
Disarm the pony with shieldbash! '1d10'

Roll #1 1 = 1


You can see the spellcaster turn blue, even through his fur and clothing. He's gasping and shaking, but it looks like it isn't a spell he's trying to get out, even though he still is.

She's burdened by the armor, but not enough to not be able to see your bash coming and prepare a painful counterattack. You are on the ground helpless at the moment.


"E…enough of this!"
Shake the blur out of my sight and get up! '1d10'

Roll #1 1 = 1


Time to help out Cantibeal.
"I'll hurl the spellcaster at the armored swordsmare, with the Caballo Fuerte Hammer Toss!" '1d10+2'

Roll #1 10 + 2 = 12


You dodge his blade, but only to be kicked hard in the chest, knocking the wind out of you.

Fortunately, a mighty toss by Fuerte spares you from further suffering.

The Spellcaster lands like a thrown doll after hitting the Swordsmare, drolling and making only minute gestures. The swordsmare, stunned at the sudden impact, supports herself with her sword, but barely.

"The Interpreters are deities, I will not fall here in carrying out their will!" She yells.


Quickly catch my breath and stand up! '1d10'

Roll #1 8 = 8


"Yes you will!"
And I'll leap at the swordsmare, grabbing her while she's off balance. '1d10+2'

Roll #1 8 + 2 = 10


I raise one of my dolls.

Roll #1 2 = 2


You only manage to pull out a paper mache doll. 2 hits, 0 wounds on it.

You're up, but still sore.

You choke her throat and her spirit. She couldn't even get one last prayer or word out. You've destroyed her sense of self. Her body is disciplined enough that she doesn't fall over, but she simply stares at the sky with empty eyes and tears coming out.

You leave the two and head towards the back door, but several soldiers have arrived, amongst them an odd looking Zebra dressed in blue and grey, with a simple hat and a mustache.

"The Interpreters foresaw this, and placed us, waiting for your inevitable, but soon to be rebuffed, attack. Perhaps you can entertain us?"

Three soldiers and the Zebra stand before you.


I have my doll attack one of them.

Roll #1 7 = 7


"Perhaps you can see to it that your friends outside are brought here to be taken care of instead? I wish no lasting harm to those I face but this will not stop me from bringing you low beforehoof."
Compassion '1d10'

Roll #1 3 = 3


"Perhaps you can just get out of the way?"
And I'll move forward and take a jab at the zebra. '1d10'

Roll #1 7 = 7


Earthen Grasp a soldier. '1d10+2'

"And stay down!"

Roll #1 6 + 2 = 8


Despite its disappointing size, it proves to be a dangerous foe, able to slash through the small gaps in a zebras armor. He's currently moving about within the armor of a guardpony.

Most of the guards stay focused, but one of them sees the earlier guards and is hesitating.
+1 for actions against this guard armed with a spear.

A strong blow, but he is still standing.

He's stuck in the vine, unable to do anything aggressive at the moment.

"I hope you didn't think it would be so easy, fools." As she says this, she seems to split into three copies, so despite your improved army, you are still outnumbered.

Spear Guard - 5/5
Guard - 3/5
Guard - 0/5 Helpless
Zebra - 8/5
Zebra Copy - ?
Zebra Copy - ?


Wrap up that spearguard in a vine, too!

Earthen Grasp [Automatic] (Wild Hunt)

"You cannot escape the binding!"


My minion attacks the guard with the spear.
Do you have my character sheet?

Roll #1 5 + 1 = 6


Well, let's get to work on them!
I'll attack zebra '1d3' with the Fuerte Kick. '1d10'

Roll #1 1 = 1 / Roll #2 5 = 5


"You there"
Point at the hesitant guard
"You would stand in place as your comrades suffer? Go. Now. Bring them here and they will be healed. But Mind you they will suffer death at righteous fury if I am attacked."
Compassion '1d10+1'

Roll #1 6 + 1 = 7


Whatever ideas he had about this fight stop as he curls into a ball as Tokusatsu's vines wrap around him. He won't be getting up.

He's getting cut up inside his armor, as if an angry wasp decided to go on the warpath, but he still hasn't lost his focus on you.

The Zebra's hoofblade barely manages to parry it, but he does get to cut you a bit.

Fuerte - 8/6

If you are going to attack the Zebra, roll a 1d3. If it matches what I have, you hit the right one.

Spear Guard - OUT
Guard with Doll in it - 2/5
Guard that was left wrapped gets up, but is still banged up - 3/5

Zebra - 8/5
Zebra copy - ?
Zebra copy - ?

Which Zebra is the real Zebra? [1d3]

Roll #1 3 = 3


"A Trickster? Of course, who else would employ such things?"

Swing at a zebra with my mace! '1d10' on '1d3'

Roll #1 3 = 3 / Roll #2 1 = 1


Wrap him up again.

"I told you to STAY DOWN!"


Roll #1 5 + 2 = 7


I use Corpse explosion on my doll.

Roll #1 7 + 2 = 9


You're tricked into stumbling, but a wall breaks your fall.

He's struggling to get out of the vines reaching out for him, but don't lose concentration.

He's on the ground, Helpless, as the paper cuts draw out blood.

Cantibeal - 3/5
Fuerte - 8/6
Toku - 6/6
Vile Lin - 5/5

Guard being wrapped up - 1/5
Zebra - 8/5
Zebra copy - ?
Zebra copy - ?

Which is the real Zebra this time? [1d3]

Pausing here briefly, since I've been asked to drive someone to an appointment. GO ahead and roll the next attack.

Roll #1 3 = 3


Oh great.. a wall.

Heal myself instead! '1d10+2'

Roll #1 8 + 2 = 10


Finish (?) Earthen Grasping him '1d10+2'

Roll #1 8 + 2 = 10


I try to raise another minion.

Roll #1 7 = 7


Even your clothing seems to be nicer than when it was acquired.

5 hits, 5 wounds

He's dragged into the ground. All you see is a snout sticking out of the ground, making pitiful cries.

Your next action is automatic.

This one seems more suited to combat, with a little iron helmet, a shield, and a tiny sword.

Doll - 5 hits/ 2 wounds

The Zebra smiles, as all his clones move between each other, making it difficult to discern which is the real one.


Roll #1 3 = 3


I send my doll into the group and explode it.

Roll #1 6 + 2 = 8


Too bad for him that El Caballo Fuerte has eyes like a hawk! My hooves shall strike '1d3', '1d10'

Roll #1 2 = 2 / Roll #2 5 = 5


Take down the Doll knight.

Earthen Grasp [Auto]


The Doll Knight is on our side.


A quick roll to see which Zebra you attack. [1d3]

Roll #1 1 = 1


Oh. In that case one of the Zebras.


The Zebra suddenly finds himself with one less clone, his Illusion being dispelled by Tokusatsu's blow.

Zebra - 5/5
Doppelganger Zebra - 2/5
Illusion Zebra returns in [1d4]

Roll #1 2 = 2


Aim for the real Zebra!

'1d10+2' EG

Roll #1 2 + 2 = 4


I'll attempt to clothesline the other zebra. '1d2' '1d10'

Roll #1 2 = 2 / Roll #2 1 = 1


Which is the real zebra? [1d2]
You attack Zebra number [1d2]

Roll #1 1 = 1 / Roll #2 2 = 2


I raise another one.

Roll #1 4 = 4


The Doppelganger proves to be a far more dangerous foe, knocking both of you around.

A rejected doll from a failed factory appears, with limbs that don't quite match up. 4 hits, 0 wounds.

Fuerte - 4/6
Toku - 5/6
Vile Lin - 5/5

Toku -


Which is the Real Zebra? [1d2]

The Illusion will reappear in the next round.

Roll #1 2 = 2


Well, fie on him. Time to initiate the Caballo Ponylock. '1d10+2' on zebra '1d2'

Roll #1 10 + 2 = 12 / Roll #2 1 = 1


It goes in to attack one of the zebras.

Roll #1 1 = 1


Quick, attack now! EG '1d10+2'

Roll #1 8 + 2 = 10


A testament to its failed design, it falls apart, giving the Zebra a chance to strike you.

Vile Lin - 1/5

The Doppelganger explodes into bits at the pressure, damaging the real one. Who knows what terrible things would have happened if the real one was grappled by you.

In a terrifying display of righteous fury, the real Zebra's limbs are bound at painful angles, only to have the body dragged underneath, only a nose appearing above the surface. You can almost hear him crying.

Unfortunately for everyone, a loud rumble shakes the earth, not just near you but around the entire battlefield as a light reaches into the heavens and begins opening the skies. You see a bevy of colors and shapes, but a few consistent objects seem visible.

What lies on the other side of the sky? Find out next time, in D.E.L.U.S.I.O.N. Quest!


"Serves you right, jerk!"

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