/q/ - Quest


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File: 1358053230364.jpg (410.25 KB, 1280x800, Dungeon interior.jpg, IO Exif Google TinEye)

300039[Last 50 Posts]

Last time, our intrepid adventurers answered the summons of the leaders of the Churches of Luna and Celestia, who called upon them to aid in the destruction of a terrible artifact of dark power, the Heart of Darkness.
Fighting their way through a pack of bandits, and a garrison of the living dead, our heroes find themselves approaching the Heart itself, its fell heartbeat echoing through the stone of the mountain-bound dungeon.
Will they prevail? Or will they fall to its dark power? Only time will tell.


I look around at my companions. Are any injured?


Reporting to defend the true passions of the heart.


Fourth eye through the next door.

Roll #0 5 + 2 = 7


None of your fellows are injured.
Your eye shows you that there is a short hallway beyond the door, and it turns north. You cannot see where that path leads, though.


Stand around and practice with my spear.


"So shall we enter?"


So how's my vampiric dagger doing? Still lusting for blood?


"We must enter, it is the only way to defend our own right to live.. to love…" I star down at my engraved sword for inspiration letting it shine off the light before sheathing it. Better to use this ramming sword from before. Its mysterious enchantment is worth a try on this foul heart.


"I, for one, would like to just get this over with. Though this heart does seem very fascinating.."


"Yes. Let's hurry up and get this over with, and get paid."



I open the door carefully and take a quick look inside.

Roll #1 10 + 1 = 11


File: 1358055290187.png (8.92 KB, 408x529, Breaking Hearts map basement 3…, IO Google TinEye)

Pressing the switch located near the door, you watch as it slowly slides away, revealing a corridor. Your light shows to the end of it, and you can see it takes a turn.
The heartbeats are getting louder.


"Shall we, then? I'd like to subdue this thing quickly."

Move on.


press forward


Move forward and look for traps.

Roll #1 9 + 1 = 10


Move on forward and look out for traps.

Roll #1 2 = 2


File: 1358055609433.png (18.38 KB, 732x994, Breaking Hearts map basement 3…, IO Google TinEye)

You two press forward into the room, but are stopped when
>>300066 notices a slightly glowing glyph centered in the hallway.
Unfortunately, you stumble onto it. Give me a save.


I try to pull him out of the glyph.

Roll #1 6 = 6


What is that glyph?

Roll #0 4 = 4



Roll #1 9 = 9


"What does it mean?"


Through your own fortitude, the magic of the trapped glyph has no effect on you, dissipating.
You successfully pull him back.
It was a glyph, and obviously a trap. Beyond that, you aren't certain.

Before you lies a room, and its centerpiece is what appears to be a very well-used altar.


…Huh. Through my fortitude?
Can I figure out what it was meant to do? '1d10'

Roll #1 5 = 5


"You must be more careful, Goatsberg."

Head into the room and check out the altar.

Roll #1 8 + 1 = 9


Now, check the altar.

"Worship of.. this heart, maybe?"

Roll #0 7 = 7


You can't quite grasp it completely, but you'd guess it was to immobilize you.
The blood on the altar is very old, and caked on. For that much blood to be there after all these years… you can't imagine how many creatures were sacrificed to this thing.


Roll #1 1 = 1


anything useful?

Roll #0 10 = 10


"This is a place of great evil."

Beam the altar in an attempt to cleanse it.

Roll #1 1 + 1 = 2


There's what appears to be a ceremonial golden dagger here, but you can almost feel the Evil in it.
Hitting the altar at an odd angle, your beam careens into a corner, cracking what appears to be a coffin.
From it, you hear a great creaking, and a rotted mess of feathers and talons comes spilling out.

And then it gets up. Combat has begun.


Can I make out anything in particular about the altar? What god or goddess it's too, etc etc? '1d10'

Roll #1 8 = 8


You believe it's an altar to the Heart itself, but such speculations will have to wait.



Try conjuring the same blessed greatsword as before.

Roll #0 8 + 2 = 10


"Ack! A demon!"
Cast heal on the thing. Might as well give it a shot at the start of combat…

Roll #1 3 + 3 = 6


I let go of my old undead and try to take control of that one! '1d10'

Roll #1 1 = 1


…"this isn't good.." take the dagger and stay away from the thing.

Roll #0 10 = 10


Whatever's up there is with you, it seems, as the divine sword returns to your grasp.
Your spell washes over the ghastly thing, and seems to do no more than make it twitch and drop feathers.
Released from your control, the zombie is immediately taken by the Heart. While your attention is elsewhere, it bowls you over, biting and kicking.
You're really away. If you could get any further, it would be called running away.


The others seem to need my help. Use the ram-sword on the enemy.

Roll #0 4 = 4


Draw my unicorn sword and cast heal on Goatsberg's zombie.

Roll #1 6 + 3 = 9



Power attack the zombie.

Roll #0 4 = 4


Get up before it starts attacking!

Roll #1 5 = 5


The Ghastly Gryphon takes the hit like a champ, your sword sinking into dessicated flesh. It slaps you with a half-hearted backhand.
4/5 HP
You fill it with positive energy, driving the infernal life from it. It collapses to the floor.
You strike the downed zombie, bisecting it.
You scrabble hastily to your hooves, and nearly have them give out beneath you. But you're up.

Clarence, the Ghastly Gryphon turns to you, and attacks with its talons. '1d10'

Roll #1 8 = 8


Cutting deep, you find they pack more than just sharpness. Give me a save.
2/5 HP


Let's try this again…
I take control of the undead gryphon! '1d10'

Roll #1 1 = 1


Heal Clarence!

Roll #1 7 + 3 = 10


"O Creator, are you there? Have I sought you out? Come!"

Power attack the Gryphon, now!

Roll #0 5 = 5


You stare into the darkness, and it stares back at you. Give me a save. '1d10'
Your sword swings heavy, and its light, blinding. This almost worked against you, but you still manage to clip a wing from this dead bird.
Whatever that claw did, you take care of it. Clarence is back to fighting fit.
5/5 HP

Roll #1 1 = 1



Roll #1 6 = 6


Moonbeam the gryphon in the face!

Roll #1 1 + 1 = 2


"For the Night Mare!"
I blast the gryphon with my sword.

Roll #0 2 + 3 = 5


Cleave the thing into half! Power attack!

Roll #0 9 = 9


Sort of shrugging around into the room, face marred by copious amounts of dust, I sort of dreamily remark, "Did I miss anything?"

Then I energy spike the gryphon.

Roll #0 10, 9 = 19


I'll hit it with my mace.

Roll #0 9 = 9


Your mind remains your own. But those tendrils of dark thought felt really creepy.
It casually smacks the beam back into your face. You're on the ground again, nursing a burn.
0/5 HP, 4/5 wounds
Your blast skims the beast, but causes it no harm.
With a mighty swing, you sink your great blade deep into the Ghastly Gryphon. A shattering of bone and sinew, and a burst of light mark the damage you've inflicted on it.
It is rendered helpless.
With practiced ease, your spikes of energy pierce the remains of the Gryphon. Letting out a gargled squawk of surprise, it stops moving, and begins to crumble to dust.

It's dead for good.


You manage to knock the head of it off into the opposite corner. You got some great distance, and it might have gone further if not for the wall.


I let out sort of a disappointed sigh.

"You didn't even need me for that."


It's even helpless!

Roll #1 3 = 3


I nudge him with a paw.
"It's over, goat."


Its body is falling apart, cloven in twain by sword and spell.
Plus, the head's waaaay over there. It fails to answer your call to service.


I get up and heal myself.

Roll #1 5 + 3 = 8


"What isn't over?" I moan. "What do we have left to do? Shall I look at the altar?"

Fourth Eye on that altar.

Roll #0 6 + 2 = 8


"Didn't you learn from earlier? Whatever dead you raise this place will constantly fight you for control. For now, just think about working with your own body."


Now examine the altar.

Roll #0 7 = 7


You're fine. Never better.
Your eye reveals the vast number of creatures who unwillingly donated blood to that alter. There were hundreds. And none of them went quiet.

It's a fairly nondescript stone table, with what appear to be channels down the side that lead to the back wall of the room.
Along the wall there is a rather plain tapestry of deep purple cloth, though a small portion of its fringe has been stained by the blood that used to flow beneath it.


I angrily mumble and kick the damn thing.
"Fucking… fuck."


"Damu, you saved you me back there." I smile at you. "Let my gratitude show in my actions as well as my words." I give a graceful bow.
"Its better this way, these dead should stay that way."


"We must cleanse the altar."

I cast heal on it in an attempt to rid it of its profanity.

Roll #1 5 + 3 = 8


"That altar is stuffed with noisy dead."

Is that a door at the back of the room? And presumably the heart noise is still getting louder, since it wasn't in the altar?


"Be careful. Never know how one such as this may react."

Stab the cloth with my sword, just to be sure.


I follow your lead and cast heal on it as well. "Don't you think those holy daggers of the sun and moon would be better for this?"

Roll #0 8 = 8


The blood seems to become less caked, and floats down the altar, as if drawn.
You put a hole in the tapestry, but nothing else happens.

As the loose blood finds its way through the small channels at the back wall, the heartbeat increases in tempo for a moment, and then resumes its normal speed.


Do I know of any other way to destroy the altar? Keep trying to sanctify it.

Roll #1 8 + 3 = 11


"This is.. strange behavior.." is there an slot for the cursed dagger to go into the alter?

Roll #0 7 = 7


"We should do what we came here for first before messing with the alter. Is the heart behind the tapestry?"


"I'll have a look."

Search all four walls for the Heart, particular attention to the region behind the small holes and the tapestry.

Fourth Eye.

Roll #0 4 + 2 = 6



"Those channels are our destination. The back wall."


As layer after layer of blood melts from the altar, you can't help but feel that such a thing should simply be destroyed wholesale. No amount of cleaning would make this useable for anything else.
No, it doesn't seem so. It usually found its place inside the sacrifice.
Taking the tapestry down, you see blank wall, with a tiny opening where the channels lead through it.
[hide]Your eye reveals that the wall is anything but blank. Aged writing, so old it has faded from sight, marks the center.
"Those who wish to worship the Undying Heart, take heed. The way is barred to all but the worthy. With sacrifice of Blood and Flesh, the way shall be opened."
Your eye sees no more.[hide]


…You other guys, just pretend you can't see that.


"The altar wants a sacrifice of flesh and blood to open the way. Didn't we outright kill some of those bandits? I can't recall. I've been hitting the snuff pretty hard… In any case, that might work."


"Damu, why not simply smash the foul thing? If you just like to makes things pure maybe you can try it on this dagger?" show him the cursed dagger and look for a heavy rock, hammer or something we can smash stuff with.

Roll #0 1 = 1


"Blood and flesh? Will we really have to drag a few bodies back here? Or can we just sue the undead here?"

Dump the gryphon onto the altar and see what happens.


"We did, yes."


This place is oddly tidy for a sacrificial chamber, and even the casket the Ghastly Gryphon was tucked in seems to mostly be in one piece.
It's a bit of work, and he's not really sticking together very well. Gimme a roll to see how much of it ends up on the altar instead of on you.


"Ughh. Feels like it's making us do their terrible duty for it."


"Why not just smash the damnable thing?"


"If we smash it, its pieces may remain accursed. And, besides all of that, it is right to heal the wounds this altar represents.

"Still, we may have no time to perform the right rituals. We may just destroy it, if we need to."

One more time. Why not?

Roll #1 4 + 3 = 7



Roll #0 1 = 1


"What difference does it make to you, anyway?"



"I do not think it wise to start performing dark rituals without need."


Oh, most surprising. Particularly compared to the other rooms.
"I'm more in favor of smashing it then completing a blood ritual. I'll take a charge at it, perhaps my horns will suffer it some damage. They are there for more than looks you know!"


File: 1358060026313.png (11.71 KB, 452x641, Breaking Hearts map basement 3…, IO Google TinEye)

More blood washes away from the altar, and is siphoned into the channel. The heartbeat has grown stronger.
It's all over you. Some of it even got in your mouth. It's foul beyond words. The stink alone was bad enough, but the taste! Ugh.
Still, you manage to get a little of it on the altar. Enough for two doors to appear on the sides of the room, leading out.


I don't even wait for the party. Proceed down the left corridor and use Fourth Eye to see through the corner into the next room.

Roll #0 7 + 2 = 9


"Pfffft… Now, where to go?"


"STOP! Don't make me lock you to a wall!"
I'll go after her.


File: 1358060323043.png (12.6 KB, 419x777, Breaking Hearts map basement 3…, IO Google TinEye)

Proceeding down the left corridor, you halt at the corner and peer inwards.
Your eyes are met with a room awash in an infernal glow, runes scribed into the floor and all aglow, with the heart at their center, pulsing with its unholy beat. It seems to be set on a pedestal, in the center of three concentric circles, each lined with runes.


I chuckle to myself. "She thinks she's so clever, but that's such an old trick. Ah well, best to let them be." I trot down the right corridor.


"Suppose our questions been answered."



"What do I care between a party of faggots and celibates? Heart's in the next room, dig? I can see it right now. Let's just smash it and be done with this place. I'm going to go through enough snuff to put down an elephant after this one."


I follow thee party and draw the Lunar Dagger.


"I suppose we'll leave the altar for now."
I'll follow.


I follow her.
"You withdrawing or something? On a bad trip?"


"I don't want to talk about it. Let's go, I see no hostiles, just a bunch of dumb demon runes. It's probably some sort of trap that's going to summon a whole armada of them when we step inside. Let's just get it over with."


I won't say anything because she at least warned us. I just get the mace ready.


Fine I'll follow the reckless female. No wonder my character is gay


You all make your way to the final door, a large gatelike affair, decorated with twining vines of Chaos, Grogarian bells and horns, and, at the apex, the Black Rainbow of Tirek.
Through the door, you can hear the heart beating loudly, as if it knows you're here.

As you prepare to open the door, the world is [PAUSED].
We'll pick this up Friday. 23:00 EST if you can make it, 00:00 if you can't.
Barring any mishaps, of course. And I want everyone here for this.


"You seem unconcerned."


"It sounds to me like she's possessed by the demons haunting this place."

Heal Truth's head.

Roll #1 6 + 3 = 9


I shake my head. "I think she's possessed by another sort of demon."


I shake myself.

"I don't want to feel lucid. Get off me. Let's just kill it and be done. Your kind of healing won't help me. I just feel so stupid sometimes. Let's just finish what we started so I can crawl back into my hole."


"Suit yourself. Mind you, if you start breaking down in battle I see no reason to not use you as fodder."


"Crawl back into your hole? Truth, what's gotten into you?"


"Teammates are not fodder."

"We've killed and nearly died together. If you have any questions, feel free to let us know, you dig?"


"She will be if she continues to act this way."


"Teammates who bring us down, are fodder. Rotten parts must be cut off. That is all there is to it."


"This isn't the spirit of love. Can't you see that truth is suffering?"


"If she is strong she will pull herself out of her mood. If she is weak she will die if the heart puts up any serious resistance."


"Perhaps you have been down here too long, you seek to eliminate our allies now? Have you not heard the warnings about swimming too long in darkness and being unable to remember the light." I cast a heal spell for a show of light. "Remember what you are here for. Remember your light."



Roll #1 5 = 5


"I do not seek to kill her, fool, and do not speak to a diamond dog that worships the Night of spending too long in the dark."


"Is it not the moon you worship friend? The moon is a guiding light in the darkness after all. What about your hopes?"


"The moon is only part of the Night."


"Please stop arguing. I know the risks better than anyone here. I'm a seer. Worry about yourselves."


I continue to stand away, looking at the rest of the party uninterested.


You have battled your way past bandits and the undead to find yourselves standing in front of the last barrier between yourselves and the Heart of Darkness.
Now is the time to set all things to rest. It's heartbeat echoes in your ears as you draw near to the door.


"Hurry up. I would like to have this finished."



One last Fourth Eye. Anything else I can discern from the room to give us any edge in battle?

Traps? A way to stop the no doubt wave of enemies coming? Tap into meta if I must.

Roll #0 9 + 2 = 11


Your eye pierces the door as if it were air, showing the interior of a large room. Inside is the heart, upon its pedestal and surrounded by three concentric lines. These lines are filled with arcane writing, and appear to be barrier spells. There are three barriers, and they are tied to the defenders of the heart. The third barrier seems to have the strongest ones, while the outer rings rely more on numbers to wear you down. The room itself seems to be paved in flesh, bones, and other viscera, and almost pulsing in time with the beating of the heart, as if it were part of an organism.
There are no traps.


"Do you see anything, Truth?"


"Inside, the walls are made of flesh. There are sort of leylines inside — runic circles — giving off a harsh vibe, dig? Entering the room will summon its defenders, but killing them will disable the barriers. No traps at all."


"Simple enough. Let us destroy this abomination."


"Time to steel our hooves for this one."

Roll #0 3 = 3


So is everyone ready?


"We shall not fail."


Ready as ever.



File: 1358656939893.png (13.52 KB, 439x787, Breaking Hearts map basement 3…, IO Google TinEye)

As the door opens with a wet squelch, its hinges thick with unliving flesh, the room opens before you.
There you can see the Heart, its beat increasing in tempo as the door opens. From the walls and floor rise a large group of seven zombies.
The last battle to destroy the Heart has begun.
Lumiere, there is an additional weight in your saddlebag.



Check my bag.

Rolling in case.

Roll #0 3 = 3


"Forwards for the Eternal Night!"
I strike at one of the zombies with my sword.

Roll #0 9 + 1 = 10


It seems the Sunlight Dagger has found its way into your possession.
You may take another action if you wish.
Dashing into the room and into the fray, you lay into the zombie, inflicting a heavy wound upon it.


Time to bring down the looted mace of justice on the heads of this evil.

Roll #0 3 = 3


I'll jump into the fray and swing with my ram-sword.

Roll #0 2 = 2


Blast four of them! Energy orb!

Roll #0 3 = 3


It is beaten aside by one of the zombies, and you suffer a hit for your troubles.
3/5 HP
Your spell, even augmented by your lenses, proves to much to focus on. It backfires terribly, rendering you helpless.
0/5 HP
You fare little better, and receive a nasty hit in return.
1/5 HP


Stab one of them.

Roll #1 8 = 8


Must keep attacking.

Roll #0 3 = 3


Heal on truth.

Roll #0 7 = 7


I strike at it again and try to cut off its head.

Roll #0 9 + 1 = 10


Roll to get up if Clarence's roll wasn't to get me up (which it should be if I'm at 5/5 wounds).

If I am up, take the first roll plus this one as an energy spike on the nearest zombie. '1d10'

"Thanks, goat."

Roll #0 6 = 6

Roll #1 6 = 6


"Hmmm. So its will directs itself towards the heretic? Or is it my god's will?"

Summon a blessed greatsword.

Roll #0 10 + 2 = 12


Your dirk strikes true, and you finish off the zombie that Scratch wounded. It's dead once again.
This is proving to be more difficult than anticipated, as the zombie knocks your mace back into you.
1/5 HP
You successfully heal Truth back to full hits. She's still down, though.
As the original zombie has already fallen, you swing your sword heavily into the next, almost severing its head entirely.
You scrabble to your feet, and manage to squeeze a spell in there as well. The zombie takes a pair of hits, but does not fall.
Once again the Divine seems to smile upon you, and in your hooves now rests a solid extension of their power. It will not dissipate once combat has ended.


"You're welcome.. pony." I say a bit awkwardly.


Stab another one. In the eye or head or something, this time.

Roll #1 8 = 8


"I will not fall here! For the Lady of the Moon"

Roll #0 1 = 1



Cleave into 3 zombies with it.

Roll #0 5 = 5


I bash it's head with my shield. A strong follower of the night does not need a sword for an enemy with such wounds.

Roll #0 7 = 7


Strike another zombie. "You shall not stand in the way of my fierce love."

Roll #0 9 = 9


I roll my eyes behind my glasses. "I didn't mean it like that you overblown materialist. Thank you Clarence, dig me? If I wanted to offend, I'd do it better."

Given that I squeezed a spell off, which I assume was an energy spike, my two spells are on cooldown rotation.

So I'm going to

Pull Choctaw up.

"Looks like you did, dig? How's that system working out for you?"

Roll #0 8 = 8


Another zombie bites the dust, though it was probably helped along by spell and sword before you got there.
The zombies are not impressed in the least, and slaps you off your hooves with a great thwacking noise.
0/5 HP, 3/5 wounds
Your divine blade slices through them like a razor through cloth, but they still stand.
It seems they keep falling before you can finish with them, so you direct your bash to the next nearest. It makes a decent thud, but doesn't kill the zombie.
You, however, manage to finish it off.
He's up, but he's still wounded.

The heart beats loudly, and a pulse of darkness washes out from it.

Roll #1 3 = 3


Nothing happens.


Can I attempt to commune with the heart? '1d10'

Roll #1 7 = 7


"You're here to get me back up, so it is clearly working."

Am I still able to attack?

Roll #0 6 = 6


Energy Orb on three! I'm confident this time.

Roll #0 6 = 6


"Begone, begone, begone!"

Cleave through those 3 again!

Roll #0 5 = 5


"I dig ya' truth. Don't worry soon will put an end to this foul curse on love." Step back and look for any other threats.

Roll #0 10 = 10


"Purge these abominations!"
I continue to attack the zombies.

"Praise the Night, brother Choctaw. So long as you only follow one aspect of the Goddess you will never reach your full potential."

Roll #0 4 + 1 = 5


Your communing is successful.
So another group of fools seeks to end my existence. You will fail, as all the others have failed, and I will add your corpses to my ever-growing host of servants.

Sure you are. And you seem to be getting better, though the zombie only seems marginally worse for the wear.
Your magic spreads amongst them, but they don't seem too bothered.
Two fall, but the third remains. He's not happy with you.
There's only two zombies left at the moment.
Your attack is parried. How, we're not quite sure.


Bash it with my shield and follow that with a thrust up through its chin.

Roll #0 3 + 1 = 4


"Why do you continue existing? What are you trying to achieve?"
Stab another zombie while talking.

Roll #1 6 = 6



Cleave the remaining two.

Roll #0 4 = 4


Another Energy Spike, then!

Roll #0 8, 7 = 15


" We won't falter"

Roll #0 6 = 6


"Rest now, return to your lost love.." attack with the ramming sword again.

Roll #0 4 = 4


It fails to connect, and you take a hit for your troubles.
4/5 HP
I exist to serve my master's will, and my master has decreed that all shall become as he, a unliving servant of the Dark Masters.

While it's difficult to maintain focus and engage in combat, you at least manage to avoid getting wounded.
The sword, lacking the usual lightness of summoned weapons, nonetheless buries itself into the two, causing them harm, though not killing them.
You target the mostly intact zombie, and do great harm. He's barely standing.
You finish off the gravely wounded zombie, leaving only one before the room is empty.
It still has some fight left in it, however, and makes a half-hearted swipe at you.
4/5 HP


"Who is your master?"
Continue dodging the zombies, taking a swipe at one if the opportunity presents itself.

Roll #1 7 = 7


Shouldn't my shield be giving me six Hits instead of five?

I snarl and blast it with the power of the Eternal Night.

Roll #0 6 + 1 = 7


Now, juts pull out the sun dagger and swipe the last zombie with it.

Roll #0 10 = 10


You will know them soon enough, meat.

It severs the connection with you as your dirk takes a chunk from the last zombie.
Probably. Though those were instituted after we started up. I'll adjust the HP, though.
Together, you and Scratch eliminate the last zombie with extreme prejudice, the powers of both Moon and Sun burning away at it from the inside out.
It's dust.

The room shudders as the first barrier shatters.


"Two to go, brace yourselves, dig?"


"everyone okay?" I'll heal the most wounded party member.

Roll #0 9 = 9


"Hmm. You work almost as well as this heretic."

Ready the Greatsword and proceed to the next barrier.


That would be Choctaw. One of his wounds vanish.

The rune in the second circle begin to glow as the Heart beats faster.
Ripped from the walls fall another six minions, three of bone and three of flesh.
The second wave has begun.


"And here we go."
Try to take command of the strongest looking minion.

Roll #1 2 = 2


"I won't be stopped this time."

Roll #0 4 = 4


"For the Night!"
I charge in and try to crush one of the skeletons with the force of my attack.

Roll #0 8 + 1 = 9


Attack with the ram- rapier.

Roll #0 2 = 2


"Well, well, well. Is this all it does to defend itself?"

cleave into three.

Roll #0 1 = 1


It shrugs off your efforts.
Your attack is thwarted as the skeleton parries and whacks you with its bony appendage.
4/5 HP
Barreling past Choctaw, you smash into the skeleton. It staggers back a few steps, but is still ready to fight.
Your Rampier is proving to be ineffective, as it nearly gets stuck in a zombie. You are bludgeoned with their rotting limbs.
2/5 HP
It seems as if they were waiting for you to do that, as two of the skeletons manage to duck beneath your blade, and slash at your legs. You are on the ground, helpless.
0/5 HP


Energy Orb the wave to hit three. Sorry I'm slow! DMing and participating in 2!


Assuming I'm still up, Energy Spike on the closest. 'r2 2d10'

If I'm down, use the first roll of those two to get up.

Roll #1 1 = 1 / Roll #2 5, 9 = 14



Roll #1 9 = 9


"Well, well, well…"

Get back up.

Roll #0 3 = 3


nothing to do but pull it out and try again.

Roll #0 8 = 8


Keep attacking.

Roll #0 9 = 9


Raking sand is alright. Today was a sudden deluge of quests, after all.
Nope, you're down. That spell is proving tricky, and unruly besides.
0/5 HP
You fail to get up.
One of the intact skeletons locks its empty sockets on you, and accepts your commands.
You can't seem to get your hooves under you. One of the skeletons takes this opportunity to kick you while you're down.
0/5 HP 4/5 Wounds
It hits this time, and puts a nice slash on one of those zombies.
Attacking a skeleton, you crack the skull and collapse the one that attacked you earlier. It's gone.


I keep attacking.

Roll #0 4 + 1 = 5



Well. Get up, GET UP!

Roll #0 4 = 4


You take no damage, but deal none.


Ain't nothing gonna keep me down! I'm not a part of this system!

Get up.

Roll #0 9 = 9


Let me help Lumiere.

Roll #0 6 = 6


I growl and keep attacking.

Roll #0 6 + 1 = 7


Strike one of the remaining ones '1d10' and order my minion to do the same 'r2 1d10'

Roll #1 7 = 7 / Roll #2 3 = 3


Heal lumiere. "Don't falter now."

Roll #0 2 = 2


You fail to rise, but the enemies are distracted by your more mobile compatriots.
You, however, get up with no trouble.
He's back on his hooves.
Your sword continues to strike true, and cuts deeply into zombified flesh.
Your dirk cuts in and ends the tortured unlife of the zombie before your skeleton can get tangled up in it.
Your spell falters.

A dark pulse emanates from the Heart.

Roll #1 1 = 1


Attack the next available zombie.

Roll #0 6 = 6


Energy Orb all three zombies!

Roll #0 9 = 9


"And I will thank you for that."

Get back into battle and power attack smash into a skeleton.

Roll #0 3 = 3


Heal Lumiere. "Ha, I should worry more about myself I suppose."

Roll #0 4 = 4


Nothing happens.
Your mace smacks into it, doing minimal damage.
There are only two remaining, but your spell decides to include the last free-roaming skeleton in its sphere. They all take a good amount of damage.
Thrown off by your wounds, the sword goes wide and the skeleton tickles your ribs again.
3/5 HP
The spell almost seems to work, but fizzles.


I finish the zombie off.

Roll #0 2 + 1 = 3


Bring the mace down on what enemy remains.

Roll #0 10 = 10


"Love is not lost to me yet, this foul presence shalt not weigh me down for long." one more time.

Roll #0 7 = 7


Energy Spike.

"Stay down already, you oppressive Systemics. Systemers? Establishmentarians!"

Roll #0 7, 1 = 8


It bats your sword away, inflicting a small degree of hurt on you.
4/6 HP
Tired of all the pain and misery you've suffered in the short time you've been in this ruin, you unleash all your anger, your sorrow, and maybe a little love onto the zombie, crushing the unholy life from its carcass.
At last the spell works, and Lumiere is back to fighting fit, his wound gone and his HP refilled.


The spell rebounds off itself, knocking you on your butt.
0/5 HP


Get back up. My legs are getting a workout.

Roll #0 8 = 8


File: 1358662152949.jpg (59.08 KB, 654x600, gundamgallery-g-gundam214[1].j…, IO exif Google TinEye)


"You alright crystalline truth?"


"I'll live yet."


"Thank you for earlier. Are you well now?"


"Are there more? Bring me more!"


You are the master of getting up from a prone position, it seems. No one keeps this mare down.
There are indeed more, a zombie and a skeleton.
And they've decided to take your talking break as an excuse to attack.

Roll #1 1, 7 = 8


"I have no idea if this thing will bring more for your lustful mace to strike, but have a bit of rest." heal

Roll #0 1 = 1


"Excuse me, we were starting a polite conversation here."
Hit it with the mace in a gentlemanly manner.

Roll #0 9 = 9


The first manages to completely miss, and the second bashes into Clarence, ruining his spell.
A small bit of darkness mixes into your magic, and you inflict a wound on Scratch.
4/6 HP, 4/5 wounds
You bash the zombie with your mace, but he doesn't seem to get the message.


I circle around behind the one that missed me and drive my sword through its spine.


Attack it again to get the point across.

Roll #0 4 = 4


"My.. the aura of love has been corrupted and made to be.. a heart breaking shroud of darkness, I'm so sorry that misfortune was cast upon you friend. " I hold my head to the side dramatically whilst drawing my blade again. "I will avenge this unright immediately." Attack a skeleton.

Roll #0 10 = 10


Energy Orb that duo!

Roll #0 6 = 6



Roll #0 10 + 1 = 11


It's a dreadfully rude thing, and snaps at you instead.
4/5 HP
A sound of silent thunder accompanies your blow as the skeleton is hurled against the barrier walls, shattering into shards of bone and marrow.
You two make quick work of the remaining zombie, the spell dancing along the edge of Scratch's sword as if they were one and the same.

The second barrier cracks and shatters.


As it stands, Choctaw has one wound and Scratch has one wound. The rest of you are healthy.


"HAHA! Praise the Night! Praise her for this chance to crush her enemies!"
I rush forwards and strike at whatever gets in my way.

Roll #0 5 + 1 = 6


"Things seem calm now, perhaps I can mend your wounds? " heal, please..

Roll #0 3 = 3


"Thanks for the effort!"
I yell as I rush after Scratch. As a Paladin of Luna, I won't allow anything to happen to my fellows.

Roll #0 4 = 4


Heal one of them. Scratch I guess.

"You all shouldn't wander off like that."


Roll #1 6 + 3 = 9


You strike at the barrier, and it crackles with energy.
Nope, nothing doing.
You run headlong into the barrier, bouncing off.
Scratch is healed.

The Heart's beating is becoming labored. With a great noise of churning bone and flesh, the very walls and ceiling seem to come together to form two very large corpses. With a gurgling howl, they move to attack.



Go through to the third barrier.


Heal one of the corpses.

Roll #1 8 + 3 = 11


Going to have to p;ay a little more carefully.

Magic bolt the first corpse!

Roll #0 7 = 7


I charge my sword with whatever darkness lies on the other side of the moon at attack.

Roll #0 2 + 3 = 5


Energy Spike the right one.

"This is what it comes down to? The System is so predictable. That's what makes it a system."

Roll #0 3, 5 = 8



Roll #0 5 = 5


I smile a bit, its nice to see such loyalty.
I squint my eyes. "What new corruption is this? I won't allow it to sink my heart's spirits." Dash in and attack with the ram- rapier.

Roll #0 4 = 4


The corpse groans at you, the holy energy coursing through its long dead flesh. You really hurt it there.
Your spell blasts into it, chunks of flesh and clotted blood raining to the floor.
Your sword falters, and you narrowly avoid getting stepped on as the undead beast lumbers around.
Your spell has no effect.
You narrowly miss and run betwixt its legs. It doesn't notice you.
You however, it does. It manages to clip you with a slow backhanded swing.
4/5 HP


Knock it down by attacking its knee.

Roll #0 2 = 2


Keep healing it.
"Rest, dead one."

Roll #1 6 + 3 = 9



Power attack the same corpse

Roll #0 2 = 2


"Must I prove myself for you again, Night? Very well!"
I try to jump onto the back of the least damaged beast and start hacking away at it.

Roll #0 10 + 1 = 11


Give 'em both a taste of the old energy orb, dig?

Roll #0 10 = 10


"We shall not fall to simple tricks like this foul heart." I strike at the beastly undead again. Making a graceful swing if possible.

Roll #0 10 = 10


It smashes you with its foot. That really hurt. Luckily, your skill in fighting large enemies Which I almost forgot about saves you from the worst of it.
3/5 HP
Your spell brings it to a knee, and it is helpless.
Before your blow lands, the second giant zombie smashes you against the ground, leaving you helpless.
0/5 HP
And climb you do, your claws digging deep in its rotted bulk. Slashing away, you carve great trenches in its back.
Your spell burns away the downed zombie completely, and brings the other to helplessness.
Your blade unleashes its power once again, severing the top half of the hulk from its lower end, ending its pitiable existence.

The final barrier to the Heart has fallen.
Its beating is intermittent, slow. Weak.


Give Lumiere a hoof up, "come on friend, we've got a heart to free."

Roll #0 7 = 7


"My thanks. We're almost at the end of this."


I howl and leap off the corpse; leaving my sword buried in whatever is left of the corpse it was in. I draw the Lunar Dagger and rush towards the heart wit the intent to end this once and for all.

Roll #0 7 = 7


"Well, thank you."


"What next, comrades?"


Your dexterity serves you well, and you loom over the heart. It seems so… easy.
Give me a save as the Heart launches a tendril of shadow at you.


"We end it. Where's the other dagger?"


Hold my sun dagger over the heart.

"Yours has come to an end. What can you offer that shall prevent me plunging this into you?"


"Are you trying to bargain with it? Just kill it so that we may sanctify this place."


I burst out laughing at Lumiere.

"Wow, you Establishment flunkies are all the same. You'll spare what you consider TRUE EVIL if you get a bribe? You're garbage, dig? I can't wait to be rid of you."


Ignore him/her and keep the dagger positioned over it.


The Mistress of Shadows will protect me from this vile thing.

Roll #0 6 = 6


'1d10' to take the dagger from him and kill the heart.

Roll #1 8 = 8


"Wait, you need to stab it with both daggers at once!"


"Are you really trying to bargain with it?! What are you doing!?"



Roll #0 7 = 7


This time she does not. As the shadow sinks painlessly into your chest, you feel a dark thought entering your mind, a single command. The Moon Dagger becomes a darker shade of midnight blue.
Kill them. Kill them for your dark mistress, the Queen of Night. Kill them and give their blood to the Heart.
You are under its influence for the next five turns.

The Sun Dagger is taken from you.


Who has the moon dagger? We need to stab it now!


"Well, looks like I can't spare you now, Heart of Darkness."

Play with my spear and sword for a little.


"Yes Mistress!"
I slash at whoever is nearest.

Roll #0 2 = 2


"Scratch, I believe we need to stab the heart at the same time, ri-"

Can I tell that he's possessed or whatever?

Roll #1 10 = 10


"Oh, dear. Now, what have we?"

Hit him with the spear shaft let the shock stun him.



Roll #0 9 = 9


"What are you doing Scratch?"
Try to restrain him.

Roll #0 3 = 3


That would likely be Damu.
You have now entered PVP.
Opposed rolls to do hits, failures do not occur counterattack damage.
Yep, he's possessed.


"Other seers claim do not give a fuck. I give as few fucks as imaginably possible, dig? I literally don't give a fuck about anything."

Energy Spike the heart. Fuck messing around with some possessed guy that everyone else has dogpiled.

Roll #0 1, 5 = 6


I try to heal his mind.

Roll #1 8 + 3 = 11


try to get the lunar dagger away from him.

Roll #0 3 = 3


"The Night demands your blood, zebra!"
I try to slash at his face.

Roll #0 7 = 7


Your spear haft thuds into Scratch, and the jolt adds a punch of its own.
4/6 HP
You fail to grapple him.
Your spell backfires, and you crumple to the floor.
0/5 HP
Your spell slices through the fog of his mind, severing the hold the Heart had on him. However…
He was already in motion and lands a cut across your face.
3/5 HP


I heal myself.

"Scratch, are you well? What happened?"

Roll #1 6 + 3 = 9


Try to knock him down and restrain him.
"Scratch, what the hell is wrong with you? Have you been taken be the shadows?"

Roll #1 3 = 3


Help the Crystal pony back up.
"You haven't shattered on me, have you?"

Roll #0 3 = 3


Grab him to pull myself up.

"Not yet. Stab that stupid heart!"

Roll #0 9 = 9


You are healed.
And Truth is once again on her hooves.


Heal truth. "Please, no more bargaining with the foul heart of despair, it gives only sorrow in return for favors."

Roll #0 5 = 5


I stop dead, then snarl and stab at the heart.

Roll #0 5 = 5


"Bah. Oh well."


Fourth Eye the heart. Surely it has some weakness. For a 'weak' thing on an altar, it's putting up a fight!

Roll #0 6 + 2 = 8


I also stab the heart.

Roll #1 6 = 6


Can I turn that into a blast?


Your spell has no effect.
It's not hard to hit, and the Moon Dagger sticks into it.
An unholy shriek rattles the walls as torrents of blood, far too much for such a small organ to hold, spew from the wound.
Well, that dagger sure seems to be doing the trick, but you know that it won't kill it for good. That mind control thing was its last line of defense, and it can't do that for a little while yet.

The Sun Dagger joins its sister blade in the Heart, and it shrieks again. Dust and loose stone tumble from the ceiling as the floor itself cracks, and the pedestal shatters.
With a great noise and a rush of wind, the Heart is gone, and the two daggers fall to the ground, rusted beyond repair.

The Heart is broken, and its fell presence gone from the world. The room's a mess, however.


"There. It's finished."

"I suppose we should bring back the daggers as proof, perhaps."

Get the rusted daggers.

What else is in the room?

Roll #1 4 + 1 = 5


There goes one treasure I was looking for.

May as well look around the room for more.

Roll #0 7 = 7


Just debris, corpse matter, and yourselves.


"In a room like this, everything is tampered. Leave it."


I channel so of the Night's power through the dagger to burn off any remaining taint. I then kneel before you and offer the dagger with my head bowed.
"My mind was too weak to resist the sorceries of the heart, and it bent my will to its own. I thank the Night for taking my strength of arm while I was possessed, but I have wounded you none the less. I was weak, and deserve whatever punishment you see fit to give to me.


"I saw no traps. My eyes are very good."

I pause.

"Not that I care. Gorge yourselves on your materialism."


You find nothing aside from bone, blood, and sinew. But on the bright side, your great blade has stayed with you.


"…That was it?"
I try to look around the room, seeing what's around.
Do I feel anything in the air?

Roll #1 1 = 1


"Nothing in here is worth keeping." look around just to be sure it completely dead.

Roll #0 4 = 4


Poke him with my spear and let a current run through.

Roll #0 5 = 5


"Stand up, friend Scratch. Who knows what evil magic the heart had in its grasp? It was clearly a powerful artifact, and you are none the weaker for faltering to it."

Slap him.

"You, however, are a fool."


You feel nothing. The air is still, and there is only the sounds of your companions digging through the guts of the fallen for trinkets.
It's dead. Well and truly.


"Oh dear, did I make someone angry?"


"So where are you heading after this, Truth?"


"Why would you try to bargain with the heart? We are lucky that your grasp is as weak as your soul — If I had not taken the dagger from you, you would likely have been turned, too."


"I need to go… rethink some stuff about my life, dig? I think I'm going to go find a rock to crawl under for a while."


"Heh. Never know what an ancient evil artifact could have."

Lean back on my sword and relax.


I spasm.
"Thank you, apostate."

I slowly rise.
"Are you certain?"


"Of course. It is no sin to take a wound, Scratch. It is a sign of bravery. You tried and faltered. That is far, far better than having never tried at all."

"I see now why you left faith behind. You are a bigger fool than I had ever imagined."


"If there is nothing else, I'd actually vote to leave. Arguing gets us nothing. Our task is complete, we can go our own ways now."


"Yes, right. To the surface."


I leave explicitly down the corridor we didn't come down before, scanning ahead just in case.

Roll #0 7 + 2 = 9


I bow.
"Thank you for your mercy, brother, but be careful to not be over-merciful or too tolerant of weakness in the future. The Mare of the Night made the same mistake with her sister, and now lies imprisoned within the moon."

I retrieve my sword.


"Yes, yes. Yeah, sure."

Ignore him and keep relaxing.


File: 1358667397371.png (13.38 KB, 439x787, Breaking Hearts map Basement 3…, IO Google TinEye)

The hall is identical to the other, and free of traps.


"Yes. Let us return to the priestesses."

I scan around the room for anything we might have missed before following the others out.


Head up a floor, scanning ahead in case of hostiles. '1d10+2'



Roll #1 9 + 2 = 11


Here's the second roll: '1d10'

Roll #1 2 = 2



Roll #1 6 = 6


Let's go.

Rolling in case

Roll #0 6 = 6


There are no hostiles.
However, you fail to resist the urge to pull the lever, and the entire floor of the room, save for the small spot around the lever, fills with spikes. Those establishment bums can't get out, but then again neither can you.
You find nothing other than corpse leavings and loose stone.

The rest of the party is stopped when you reach the spike room.


I follow her.
"I dig, I dig. You're not a bad pony, Truth. You've got a free mind. Freer than most of the dreck I come across. Would you mind if I traveled with you?"


"…What the hell was that for?"


"Now, just what are you doing, Truth?"


"Oh yes, we're finally leaving this place then.." I spin around and look inside my own satchel. I duck around the corner and put on my spare robes, the evening toned set with the baby blue background, the purple, dark blue and sea green square splotches of dye. I toss aside my old robes they're simply ruined by the corpses in here. "There much better."


I simply sigh.
"That's our Crystal pony."


"Couldn't resist."

Pull the lever back so we can get out of here.

She gives him a bit of a hopeful look. "Yeah, I mean… if you're serious…"


"Of course we must watch for evil, friend, but weakness is not the same as evil, and evil often has the air of strength about it."



Walk on out.


"Thank you all for waiting up for me, I know you were all simply dying to see me in some proper looking robes again." roll to impress my audience.

Roll #0 7 + 2 = 9


"Weakness in others has been the downfall of many strong people, both worshipers of the night and the ones that reject her truth. Those too tolerant of weakness in anyone soon wind up dead at the hands of their enemies."

"Have you ever thought of doing something useful like designing robes for priests and armor for warriors?"


"Very beautiful, friend goat."

"Perhaps. Perhaps we can travel together, Scratch. We may learn from one another."


Quest is [PAUSED]. You may continue chatting, and I'll try and get an endcap out by Sunday/Monday night.


"Please stop triggering traps. You're only a few steps away from being free of the establishment until you get arrested again. Let's go through those doors and enjoy the freedom we've all fought for."


I simply smile. "But its what I'm good at, I'm able to bring happiness to my fellow hoof'd stallions, oh and of course the ladies too, and even help flourish love everywhere my designs go! Why, it'd be a disservice to love for me to stop making these wonderful pieces.." I pause looking in the direction of damu and goatsburg for a second before turning back to Scratch.
"Thou, if I had another way to serve love's purpose.. perhaps.."


A little cheered up after Goatsberg's comment, I remark, "You look lovely, Clarence. You're not so bad after all. Maybe you'll learn to share your possessions as freely as you do your visage, dig?"

Hike on out to the surface. "I guess the offer from before still stands, Goatsberg. I know a quiet little anti-establishment place right under Canterlot's nose. Not like I want to be anywhere near those priests now that they don't need us."

Cheerily stick my tongue out in defiance. "No one's ever totally free of the establishment, copper."


"Completely. I always enjoy the company of like minded individuals, pony, goat, minotaur or what have you."


"it would be good to travel with another follower of the Night. I can teach you of Her strength, and you can teach me more of her lore."

"Love the Night by serving her priests and warriors with your skill."


"Oh, but I do share freely Truth, freely to those who need joy.. " I tap my own ear as a hint to the ring I gave you earlier. "Perhaps you will find joy in your travels."
A bit of blush appears on my cheeks. "Isn't it thou? I could make you a similar ensemble"


Still fresh from your victory over the Heart, you find your way back to the surface, and the entrance to the lair.
Is there anything you wanted to do before summoning your ride?


I say a prayer, hoping to drive away whatever evil is left here.

Roll #1 3 = 3


Depart with Goatsburg. Neither of us cares to return to the capital just to be arrested.

"Well… fare thee well servants of the Establishment. I sincerely hope one day you can see as clearly as I do."


"Now that we have destroyed the abomination that lurks here, we should check every side passage for any lingering taint."


You were fairly thorough in your first pass. Do you really want to go back in?


"We should head back and report, we don't want to fall victim to some trap and lose the daggers."


The daggers were consumed with the destruction of the Heart.


"We should head back and report. The sisters mentioned that there were other tasks before us."


I nod.
"Mmmm, you are correct. I had forgotten during the battle. I am ready to return."


I take it you're all ready to return, then?
Then it shall be so.
Using the whistle given to you by the guard captain, you stand idly for a few minutes until the flying chariot wings into view. Coming to a slow hover at the edge of the cliff face, the chariot awaits.


"Hahahaa, I can do this. A few breathes, one hoof in front of the other, easy. Right? RIGHT!?"


"Relax, brother. You brought glory upon the Night in the tomb below us. She will not let your death be something as honorless as a fall from a chariot.


"Thanks, I needed that."

"One hoof, then the other."


"Do I recall you saying you wished to teach me something of the Night Mare once we had destroyed the foul Heart?"


"Yes, but thinking about it has made me realize something."

I magically bolt myself to the chariot.

"We get caught up in the differences so often that we forget they were the same person."

The floorboards aren't loose, right?

"You sought to praise Nightmare Moon by defeating those who would oppose her will. I serve Luna by protecting her flock."

What was that sound? Is the ship coming apart? Keep it together.

"In the end, we both want what is the best for her."


"It really has been a pleasure to serve with you."


I follow Choctaw into the chariot.

I tilt my head.
"Nightmare Moon? Luna? I do not know the names you surface species use."

"Likewise, brother Choctaw."


"The moon is the moon, and she shines light on our path, friends."


I do not understand. The moon is only one part of the Night. Do you worship the Night, or the moon?"


"I follow the moon, and she lights the way towards enlightenment."


"It's easy for us to focus on the moon. A bright shining light in the darkness that guides us. Makes it easy to forget that we're all flowing through the darkness to begin with."

"It might take some time for me to explain things, though. Let's start with what you know."

The boat isn't swaying, right?


Once you've all loaded into the chariot, the pegasus guards pulling it will haul you back to Canterlot proper. The journey will take just as long as it did to get here, but the comforts awaiting, as well as your payment, are enough to keep you content until you arrive.


Once you've arrived, you are whisked to the Temple of the Sisters, and brought before the two Priestesses. After exchanging a short greeting, they get straight to business. The Solar Priestess is the first to speak.
"So it is done, then? The Heart is destroyed and its foul influence broken?"


"What I know? Very well. The Night Mare rules the darkness and controls the night. Her power is as vast as the night sky. She fought with her sister, the Day Mare. It may have been over some insult, or her sister refused to bow before her power, or something else. Because the Day Mare was her sister, the Night Mare did not use all of her powers. Because of that, she lost. The Day Mare, not wishing to destroy her sister, banished her.'

"The Night Mare commands her followers to be strong, and to fight in her name against her enemies. She orders us to not make the mistake of showing our enemies mercy, but to also not be mindless killers like the followers of the Destroyer. Eventually she will break free, or her followers will free her, and she will destroy her sister and claim the world, and all that live upon and under it, as her own."


"Done, as specified."


Let's say that was all said in the chariot.

"It is destroyed."


The Moon Priestess speaks.
"And the daggers, what of them?"


"They decayed and seem to have lost their power when we stabbed the heart."


"Their power was most likely absorbed into the heart, which cancelled out and destroyed the heart's abilities."


"They were destroyed by the heart even as they unmade the abomination."


"I.. I… bah, never mind. You can stay as a testament of the delusion of believers."


"You should be quiet, infidel, lest we turn you over to the authorities for what you tried to do."


As they hear this, both Priestesses break into smiles. The Moon Priestess especially.
"I told you to have faith, sister."
The Sun Priestess nods.
"True, you did."
They'll turn to you all.
"That's exactly what they were designed to do. Any other story you would tell us would inform us of whether or not you actually did the job."
The Moon Priestess nods.
"Though it is unfortunate that you lost several of your companions, the world will thank you for what you've done. And," she moves to a small gathering of chests. "So will we."
Floating each of you a small chest, the Priestesses divvy out your payment.
"Unfortunately, you will not be able to claim the portion of the reward promised to your three friends. But fear not, it shan't go to waste. We can keep the local orphanages stocked and running for several years with these."


"This from the apostate that searches for a mythical creator?"


I bow.
"It was an honor to serve."

I look at the others.

"Is this the end of our companionship?"


"Tried to what? Ask a heart questions? How heinous. Please, arrest me, by all means."

"One should at least learn of their gods before they serve them. But you are lovely as you are, truly."

"Unless I am to be joined in my search, then perhaps, for now."

"Feh, Well, thank you, regardless."


"Perhaps not. I am a traveler, and so I am always looking for companions…"

"You tried to bargain with the heart. You are a fool and a traitor!"


The two Priestesses will focus on that, both speaking at once.
"He what?"


"When we entered the chamber, he asked the heart what it could give him in return for sparing it. I quickly took the dagger from him and stabbed the heart along with Scratch."


"I know all of her that I need to in order to serve."

"I would enjoy traveling with you, Zebra. I feel we have much to learn from one another about the nature of the Night."

"That is what he was doing?"
I draw my sword.


"Well, I asked the heart what it could possibly offer in the face of its own destruction. Needless to say, I found out it was a purely malevolent necromantic artifact soon after, and proceeded as planned to destroy it. Well, you never know, you know."


The Sun Priestess is furious.
"Even speaking to such a thing is blasphemous! You would jeopardize the entire world, for what?!"
Her sister is barely restraining her from simply leaping at Lumiere.


"You were not convinced by the dead things in the temple that constantly tried to kill us?

"You are not a skillful liar, pony."


"I am not surprised one such as you would do such a thing."

I move around so that I am between him and the exit.
"We should not suffer this traitor to live any longer."


"I would have had to see for myself if Heart was non-negotiable, priestesses. Of course I was prepared for if it turned out like everyone said. There, no harm done. You all seem awfully upset."

"How bloodthirsty."


"There was no harm done because we stopped you from doing anything foolish!"


"And if it had lied to you, wretch? What then?"


"Upset? Upset!? You haven't begun to see upset, you-"
The Moon Priestess manages to muffle her sister.
"As there was no harm done this time, we are letting you off with a strong warning, Lumiere. Never again are you to meddle with dark forces if you value your life."


"There was no harm done because I didn't offer myself up to a necromantic artifact right there and then."

"Ah. Then I'd just have to destroy it, I suppose."


"You are twice a fool, apostate, but if the priestess wishes to let you go then you shall go."
I move so that I am no longer between him and the door.


"How kind of you, dear."


Using her telekinesis to pull the bellrope summoning the guards, the Moon Priestess orders them to escort you all out of the castle, and then leave you to your devices.
For all intents and purposes, this adventure has ended. But who knows what further adventures await on the horizon? Perhaps time will tell.

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