All of you take up positions along the pathway you've been assigned, the militia's splitting up to cover their exits.
The natives start pouring in through the wall, whooping and hollering with glee as they bear down on you…
And then Big Bessie booms a dissapproving rebuke, a section of one group disappearing in a cloud of dust and spraying blood.
Any further observations get cut off by the natives descending on you!>>571472
You slam the first native that comes close, bones cracking beneath your crushing assault.
The rest of the natives back off, eyeing you with barely-contained terror.>>571471
You can tell that there's a few breaks in their ranks, and point them out to Blaze. The militia's holding steady so far.
Native Lancer 1: Helpless/3 hits/wounds Native Lancer 2: 4/5 hits/wounds
Native Lancer 3: 4/5 hits/wounds Native Lancer 4: 5/5 hits/wounds
Native Lancer Elite 1: 5/5 hits/wounds Native Lancer Elite 2: 5/5 hits/wounds
Native Defender 1: 6/5 hits/wounds Native Defender 2: 6/5 hits/wounds
Native Sniper: 4/4 hits/wounds Native Marksman: 4/5 hits/wounds
Native Defender 3: 6/5 hits/wounds Native Defender 4: 6/5 hits/wounds
Native mage: 4/4 hits/wounds Native Sorcerer: 5/3 hits/wounds
Native Squad Leader: 15/5 hits/wounds
JULIA: 5/5 hits/wounds>Boon: 5/5 hits/wounds
MAGISTRE: 6/5 hits/wounds
ASKELADD: 5/5 hits/wounds
JUSTICIA: 5/5 hits/wounds>>571469
You blink lazily at the grinning face covered in warpaint at the doorway, noting with a flick of your eyes the spear headed for you, and as you look into his eyes with a completely bored expression, you tilt your head to the side, letting it pass by harmlessly, before casually breaking his nose.
The windows shatter as more jump in. The rescued mare screams as she curls up in a ball.
"They're after the mare!" Sweetherb yells, stomping furiously. "Well, just try and take her, you worthless vagabonds!"
Native Assassin: Helpless/4 hits/wounds
Native Vinemaster: 5/4 hits/wounds
Native Berserker: 10/4 hits/wounds
Native Poisoner: 5/6 hits/wounds
Native Ambusher: 4/5 hits/wounds
Ambrosia: 6/6 hits/wounds>Sweetherb: 5/5 hits/wounds>Wheat Field: 6/5 hits/wounds
[1d10][1d10]Roll #1 2 = 2
/ Roll #2 2 = 2